mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-16 22:22:25 +00:00
Compare commits
433 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d52e427238 | |||
| b37a8f3217 | |||
| 1202187e2d | |||
| 66d913e4bf | |||
| 02d30fa2b4 | |||
| c287a96c7f | |||
| 50305f3d6f | |||
| 1129e34e01 | |||
| 76dfcf751c | |||
| 4227186383 | |||
| 9d3341ab9f | |||
| fd432dc0d1 | |||
| ee12dc0a7d | |||
| 6f940fbf46 | |||
| 5fbdeb7a78 | |||
| 64f278e2e7 | |||
| 6fcc3ef1e2 | |||
| 0e073f3f8b | |||
| b3b021550c | |||
| 42e05aa28a | |||
| fd726f1da8 | |||
| 44786c3ea4 | |||
| 12d69c057a | |||
| 4841a06c9f | |||
| 1ee03dfe8c | |||
| c1ae6be799 | |||
| e689fe0366 | |||
| 94fced4af0 | |||
| 5223a4beba | |||
| 3c7a90e2a2 | |||
| da2d56752d | |||
| b26fb5ac19 | |||
| 3bb8f35f63 | |||
| 3ca27c4852 | |||
| 32421bdb6a | |||
| 06076f4154 | |||
| 322e079486 | |||
| f2af1b1921 | |||
| c5d3db0bed | |||
| 66c6b8c2e4 | |||
| 9b72254ccc | |||
| 5afd5cae27 | |||
| 4537784ad9 | |||
| c2f6940c5e | |||
| a7011e33fa | |||
| 5686403f7f | |||
| 33859c2b31 | |||
| 8472a37cd8 | |||
| ed49348155 | |||
| ae36353aab | |||
| c30d9f3472 | |||
| 853989bfc9 | |||
| df2dbed441 | |||
| 7f0f7cee0c | |||
| 14cf4edc39 | |||
| c1144b063b | |||
| cd81911bfb | |||
| d2962005ee | |||
| c2d4f179ae | |||
| a51aeab811 | |||
| dbc8e8be67 | |||
| 1c93f06b9b | |||
| 422e111857 | |||
| c8d2104c39 | |||
| b2a903e077 | |||
| 74bd2c1cfc | |||
| 4ea9c8508d | |||
| f9e5785f52 | |||
| 25e58393ea | |||
| 3653199bfc | |||
| 443a37a9c5 | |||
| 78ef53fbea | |||
| 5e63deb717 | |||
| 5d8b0d150a | |||
| 0440982c83 | |||
| b683dd5352 | |||
| ac975e7e86 | |||
| 2745c6c1ca | |||
| 918337f202 | |||
| 5a2779c698 | |||
| 7429982bef | |||
| 4222c4d945 | |||
| 62bfdcff8f | |||
| 06213ab583 | |||
| 1a8f9b4aa2 | |||
| 7c07df19bf | |||
| d2629263c3 | |||
| 11fb5500f3 | |||
| 31697030ed | |||
| 54e799d3f6 | |||
| ca2ae9657c | |||
| efaf7e856c | |||
| eeb5555400 | |||
| d72b33551e | |||
| 5a6a9d1aed | |||
| 2810acc1f4 | |||
| 08e4b7baeb | |||
| 8d722c2ccc | |||
| afe5df922a | |||
| 93a0b0e19e | |||
| d52867c541 | |||
| f554642505 | |||
| a0ecf58c7f | |||
| 0ab54268e9 | |||
| fdf2605367 | |||
| 3548cea999 | |||
| 7f3ebe4f48 | |||
| f22837103b | |||
| 7465fd065f | |||
| 61d3035c76 | |||
| 92402fc0ca | |||
| 6f1861f057 | |||
| 94259ab75a | |||
| 2dbfe1d4ee | |||
| d06d23cba2 | |||
| 8b9e49cfc6 | |||
| 618b4d7ded | |||
| b409b8dfc1 | |||
| efb514e97f | |||
| 81977aa04d | |||
| 3e5b87411e | |||
| 717ef02c44 | |||
| c4b8e4a36c | |||
| 4ae4f76ce0 | |||
| c0a9d51f98 | |||
| d9f7be4f25 | |||
| 891235032a | |||
| dda74c471f | |||
| f5c419919c | |||
| a95f3f2fa1 | |||
| 0e78a11fd6 | |||
| 130e089d1c | |||
| e675c991c4 | |||
| fc79188fe2 | |||
| 56ec7f122f | |||
| e1d09bdd8b | |||
| 1ae2171885 | |||
| c2257729d5 | |||
| 4dd8e53c1c | |||
| 4991fc9cb4 | |||
| 1371445e94 | |||
| 8823b96b5f | |||
| 9cb551e6fa | |||
| b9fc1df2e4 | |||
| 3bc387c1c7 | |||
| fb85b94d2d | |||
| 3409030e1a | |||
| c0b816fd40 | |||
| 9f14ed7a5c | |||
| e147a4c604 | |||
| fd7827c264 | |||
| 6c0b6b3b95 | |||
| 04fb7f7684 | |||
| fa9adaf046 | |||
| 6305459056 | |||
| a477fc78bc | |||
| 781ebc7a42 | |||
| 59603e3027 | |||
| dc7c50b97b | |||
| 2eb4e87d32 | |||
| fd730206a6 | |||
| 7d9e721506 | |||
| 5f416b3271 | |||
| 589335e420 | |||
| 2214584e59 | |||
| 090d0e79f9 | |||
| ae3d1f6b2a | |||
| 9ea52fce28 | |||
| dc3350a1c8 | |||
| 905095add9 | |||
| ce4353d701 | |||
| 929f99d527 | |||
| 541db97a74 | |||
| cc567cf342 | |||
| 8ed6f8b193 | |||
| 1dec76d96d | |||
| 75216793f9 | |||
| 173e68676c | |||
| e67d5a6c9f | |||
| 47e4777df0 | |||
| e1c602583c | |||
| 8925bc11ca | |||
| 6e97433ec4 | |||
| bddc40ddb8 | |||
| 7d697dc584 | |||
| 02c63850a1 | |||
| 2d3ef543b3 | |||
| 78ccbd733b | |||
| 99ab12ed99 | |||
| fd7469b5f0 | |||
| 014b07ffc3 | |||
| 165c569a99 | |||
| 6cb59a8f39 | |||
| 2e49b72ab4 | |||
| 0da53c794e | |||
| c54a0968b9 | |||
| 5ba5dd5fd8 | |||
| 004591f8ad | |||
| b7543f24e8 | |||
| eb8853ddf4 | |||
| 3a0e154daa | |||
| e004da9f00 | |||
| ecd76dec7d | |||
| 29995e1584 | |||
| b97b197219 | |||
| 87b75b4269 | |||
| 2b96071884 | |||
| 4ee3d8fb5c | |||
| 30c21086ba | |||
| 5fda8c1c1b | |||
| 4bb96a7730 | |||
| 4ec757d87a | |||
| 745da36e78 | |||
| 3a2effb2dc | |||
| f45eef2dd2 | |||
| d3825ccda1 | |||
| aaabf5220e | |||
| 43034ed0ad | |||
| 50ee8865ed | |||
| 74a4b84b78 | |||
| 56feca1451 | |||
| d5cdb9ec34 | |||
| 37d2602f2d | |||
| fe7df16ac0 | |||
| 1c1f74e1ad | |||
| 33d86bd081 | |||
| e509eb3d35 | |||
| ebc080b452 | |||
| 25ddf06ad7 | |||
| 5c23b102df | |||
| 3e9ab6834e | |||
| d9bfc65862 | |||
| c661491772 | |||
| 0b2f6b4f3d | |||
| 75114effc1 | |||
| b513b2a049 | |||
| 82c606edc1 | |||
| 0550ed1566 | |||
| 9dad6fb9b9 | |||
| 5d4fb7c1ba | |||
| 2e15341f6b | |||
| 8be023a5ee | |||
| 6b66b0d567 | |||
| 53bde229c3 | |||
| 4eaff505df | |||
| bff55e29ea | |||
| 3950008d05 | |||
| bbc1da3c48 | |||
| a4c6a67d33 | |||
| dbb1fa05d7 | |||
| 859b33fa08 | |||
| abf8601f67 | |||
| cd33677de4 | |||
| 68fff65088 | |||
| 99827bce47 | |||
| 2583c5c175 | |||
| 61dafa7aa7 | |||
| abbe53c7fa | |||
| 5b57873dee | |||
| 1d9b114c95 | |||
| 88e7302838 | |||
| b9cb19e8e0 | |||
| 3e69143cfd | |||
| 7a53439408 | |||
| 6a6c7a3236 | |||
| f9a49ab7e7 | |||
| 5ad927d20c | |||
| 75a7f05761 | |||
| 70d8fa23fb | |||
| a1e6ee7a90 | |||
| b3fe6fe363 | |||
| e978ff69bb | |||
| 5fe9cb24ac | |||
| cc5db0ef6b | |||
| 3d1f0cc376 | |||
| 751cd8c75c | |||
| 26bb6471dc | |||
| 1822df778d | |||
| 57af94ef7b | |||
| f79ec32c2b | |||
| 8c91c753ee | |||
| f975fa8eae | |||
| d0d58b3f24 | |||
| 986459151f | |||
| 5cf97ac802 | |||
| a33c8219e1 | |||
| f5ec6c1cb4 | |||
| 6f1afa2de9 | |||
| 7e9042074d | |||
| 164bcc5557 | |||
| 50b61ea094 | |||
| b737da9c51 | |||
| b41e539b6e | |||
| a2f35d816c | |||
| b12d9e9a5d | |||
| 5ba8979d94 | |||
| 880fae604d | |||
| 0db24006e1 | |||
| 05b87659f4 | |||
| 3b58e1f127 | |||
| c5705e8b1a | |||
| 91dc8a9453 | |||
| 16ed06a10b | |||
| 4fb28b1bf5 | |||
| 7c2ad7e8d0 | |||
| a79b4ba3a9 | |||
| 7b92053277 | |||
| 9e742b1620 | |||
| b3be71c75b | |||
| 010ca59281 | |||
| 1293679401 | |||
| f1f3d69584 | |||
| 8a00a31d5b | |||
| f96a554a84 | |||
| 70f49a9600 | |||
| f968472c00 | |||
| c9f9ac7b0e | |||
| 6a3c0b00a1 | |||
| f194db0309 | |||
| b0342c048d | |||
| 6ae074cd10 | |||
| d37a16f3ef | |||
| 7efd2a3053 | |||
| 5c8a3f695e | |||
| fff30c21cd | |||
| 6eafba3032 | |||
| b96cd1909a | |||
| aa294cd9c6 | |||
| 8880bf8587 | |||
| b0b8d81e5c | |||
| de2f7148ee | |||
| 69c8d52f52 | |||
| aae67268df | |||
| 417e88cc6b | |||
| 6411b77284 | |||
| 367c67f269 | |||
| a3067740a3 | |||
| af3bf7dece | |||
| 553f14d2ea | |||
| 36e923cac7 | |||
| eb14fdc84b | |||
| 361854390f | |||
| c6fc6ab017 | |||
| 254dd92cd8 | |||
| 93af911891 | |||
| 1ecbf22f0a | |||
| 3531b6a3e6 | |||
| 91035064fb | |||
| 11944dab2f | |||
| 15cbdabbeb | |||
| 677a733767 | |||
| 657e3578e0 | |||
| f9389f4aed | |||
| c263221236 | |||
| c0a1df4682 | |||
| aae8ef8053 | |||
| d9d246e194 | |||
| 2d4520995a | |||
| 786e1ea784 | |||
| 9e2f312126 | |||
| 9797d47fbf | |||
| 594afc5b8e | |||
| d530ba5c3e | |||
| 94bbb8a9a4 | |||
| aade1eebf1 | |||
| f16db1d4e5 | |||
| 17372a16c6 | |||
| 059bc05527 | |||
| 296a7a808a | |||
| db3ab439d0 | |||
| a26c9f423c | |||
| d1e4295178 | |||
| 043e1dc74b | |||
| 10154a6e4e | |||
| 1e1e0758f8 | |||
| f069523ba6 | |||
| 6c846380c0 | |||
| c172c6d6d6 | |||
| acd0ec187f | |||
| 965ae51223 | |||
| 65557db444 | |||
| 414196afc6 | |||
| eb37f9b18c | |||
| 6f7f20f7a8 | |||
| 2533651215 | |||
| aa4e5d0e7b | |||
| aef5f0c11a | |||
| a43769981d | |||
| b0a67686e3 | |||
| 4622affe70 | |||
| 6b55f0e5dc | |||
| 92a75d488c | |||
| c76703207a | |||
| 0418dfaa32 | |||
| 15d7c36d8f | |||
| 305a738926 | |||
| ba1b42f209 | |||
| b45b3c9804 | |||
| fa048311ca | |||
| 23bffd8c1d | |||
| 731517dcf2 | |||
| 6ac1194746 | |||
| 9b2ed229b2 | |||
| 8ad430347c | |||
| 9c344eff6e | |||
| 557a652f73 | |||
| 1ce7ecf64e | |||
| 9c84e995ac | |||
| 93936a07d0 | |||
| 7a000b02ce | |||
| fbff95ed29 | |||
| 7a79d49659 | |||
| 614a1cc906 | |||
| 1e1335e2ed | |||
| 70bca0d142 | |||
| eb3037c913 | |||
| 8e92b8045b | |||
| b795d2fd09 | |||
| a73faca149 | |||
| 96a7a963e6 | |||
| e206fcd5d5 | |||
| bbc353a861 | |||
| ba1857950e | |||
| 43193cf7f6 | |||
| 43c95b6ab5 | |||
| da44f6ef22 | |||
| 6113455520 | |||
| 1150c81ab9 | |||
| 5aabdb7593 | |||
| 0a8f83b0fc | |||
| b0adfc6bb5 | |||
| e959b40805 | |||
| 274771b212 |
@@ -228,7 +228,15 @@ end
|
||||
function DATABASE:AddAirbase( AirbaseName )
|
||||
|
||||
if not self.AIRBASES[AirbaseName] then
|
||||
self.AIRBASES[AirbaseName] = AIRBASE:Register( AirbaseName )
|
||||
|
||||
-- Register airbase.
|
||||
local airbase = AIRBASE:Register( AirbaseName ) --Wrapper.Airbase#AIRBASE
|
||||
|
||||
-- Add to airbase.
|
||||
self.AIRBASES[AirbaseName]=airbase
|
||||
|
||||
-- Debug info
|
||||
self:I(string.format("Adding airbase %s (ID=%d): %s with %d parking spots", tostring(airbase.AirbaseName), airbase.AirbaseID, airbase.AirbaseCategoryName, tonumber(#airbase.parking)))
|
||||
end
|
||||
|
||||
return self.AIRBASES[AirbaseName]
|
||||
@@ -332,7 +340,7 @@ do -- Zones
|
||||
|
||||
-- Store color of zone.
|
||||
Zone.Color=color
|
||||
|
||||
|
||||
-- Store zone ID.
|
||||
Zone.ZoneID=ZoneData.zoneId
|
||||
|
||||
@@ -776,7 +784,7 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
local StaticTemplate = UTILS.DeepCopy( StaticTemplate )
|
||||
|
||||
local StaticTemplateGroupName = env.getValueDictByKey(StaticTemplate.name)
|
||||
|
||||
|
||||
local StaticTemplateName=StaticTemplate.units[1].name
|
||||
|
||||
self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
|
||||
@@ -1155,11 +1163,11 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
self:DeleteStatic( Event.IniDCSUnitName )
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Maybe a UNIT?
|
||||
---
|
||||
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||
@@ -1627,7 +1635,7 @@ function DATABASE:_RegisterTemplates()
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
|
||||
|
||||
@@ -208,10 +208,10 @@ do -- SET_BASE
|
||||
-- @param NoTriggerEvent (optional) When `true`, the :Remove() method will not trigger a **Removed** event.
|
||||
function SET_BASE:Remove( ObjectName, NoTriggerEvent )
|
||||
self:F2( { ObjectName = ObjectName } )
|
||||
|
||||
|
||||
local TriggerEvent = true
|
||||
if NoTriggerEvent then TriggerEvent = false end
|
||||
|
||||
|
||||
local Object = self.Set[ObjectName]
|
||||
|
||||
if Object then
|
||||
@@ -236,7 +236,7 @@ do -- SET_BASE
|
||||
-- @param Core.Base#BASE Object The object itself.
|
||||
-- @return Core.Base#BASE The added BASE Object.
|
||||
function SET_BASE:Add( ObjectName, Object )
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T( { ObjectName = ObjectName, Object = Object } )
|
||||
|
||||
@@ -272,13 +272,13 @@ do -- SET_BASE
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE The added BASE Object.
|
||||
function SET_BASE:SortByName()
|
||||
|
||||
|
||||
local function sort(a, b)
|
||||
return a<b
|
||||
end
|
||||
|
||||
|
||||
table.sort(self.Index)
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Add a SET to this set.
|
||||
@@ -1086,7 +1086,7 @@ do -- SET_GROUP
|
||||
function SET_GROUP:AddGroup( group, DontSetCargoBayLimit )
|
||||
|
||||
self:Add( group:GetName(), group )
|
||||
|
||||
|
||||
if not DontSetCargoBayLimit then
|
||||
-- I set the default cargo bay weight limit each time a new group is added to the set.
|
||||
-- TODO Why is this here in the first place?
|
||||
@@ -1096,7 +1096,7 @@ do -- SET_GROUP
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1183,7 +1183,7 @@ do -- SET_GROUP
|
||||
zones = Zones.Set
|
||||
elseif type( Zones ) ~= "table" or (type( Zones ) == "table" and Zones.ClassName ) then
|
||||
self:E("***** FilterZones needs either a table of ZONE Objects or a SET_ZONE as parameter!")
|
||||
return self
|
||||
return self
|
||||
else
|
||||
zones = Zones
|
||||
end
|
||||
@@ -1293,7 +1293,7 @@ do -- SET_GROUP
|
||||
|
||||
|
||||
--- Builds a set of groups that contain the given string in their group name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all groups that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all groups that **contain** the string.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the group name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_GROUP self
|
||||
@@ -1855,7 +1855,7 @@ do -- SET_GROUP
|
||||
end
|
||||
MGroupInclude = MGroupInclude and MGroupPrefix
|
||||
end
|
||||
|
||||
|
||||
if self.Filter.Zones then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
@@ -1866,7 +1866,7 @@ do -- SET_GROUP
|
||||
end
|
||||
MGroupInclude = MGroupInclude and MGroupZone
|
||||
end
|
||||
|
||||
|
||||
self:T2( MGroupInclude )
|
||||
return MGroupInclude
|
||||
end
|
||||
@@ -1928,7 +1928,7 @@ do -- SET_UNIT
|
||||
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
|
||||
--
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
|
||||
--
|
||||
-- * @{#SET_UNIT.FilterStart}: Starts the filtering of the units **dynamically**.
|
||||
@@ -2186,7 +2186,7 @@ do -- SET_UNIT
|
||||
|
||||
|
||||
--- Builds a set of UNITs that contain a given string in their unit name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all units that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all units that **contain** the string.
|
||||
-- @param #SET_UNIT self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_UNIT self
|
||||
@@ -2202,7 +2202,7 @@ do -- SET_UNIT
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of units in zones.
|
||||
-- @param #SET_UNIT self
|
||||
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
|
||||
@@ -2216,7 +2216,7 @@ do -- SET_UNIT
|
||||
zones = Zones.Set
|
||||
elseif type( Zones ) ~= "table" or (type( Zones ) == "table" and Zones.ClassName ) then
|
||||
self:E("***** FilterZones needs either a table of ZONE Objects or a SET_ZONE as parameter!")
|
||||
return self
|
||||
return self
|
||||
else
|
||||
zones = Zones
|
||||
end
|
||||
@@ -2226,7 +2226,7 @@ do -- SET_UNIT
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of units that are only active.
|
||||
-- Only the units that are active will be included within the set.
|
||||
-- @param #SET_UNIT self
|
||||
@@ -2985,7 +2985,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitSEAD
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if self.Filter.Zones then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
@@ -2996,7 +2996,7 @@ do -- SET_UNIT
|
||||
end
|
||||
MUnitInclude = MUnitInclude and MGroupZone
|
||||
end
|
||||
|
||||
|
||||
self:T2( MUnitInclude )
|
||||
return MUnitInclude
|
||||
end
|
||||
@@ -3080,7 +3080,7 @@ do -- SET_STATIC
|
||||
-- * @{#SET_STATIC.FilterCountries}: Builds the SET_STATIC with the units belonging to the country(ies).
|
||||
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **ATTENTION** bad naming convention as this *does not** only filter *prefixes*.
|
||||
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
|
||||
--
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
|
||||
--
|
||||
-- * @{#SET_STATIC.FilterStart}: Starts the filtering of the units within the SET_STATIC.
|
||||
@@ -3225,8 +3225,8 @@ do -- SET_STATIC
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Builds a set of statics in zones.
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
|
||||
@@ -3240,7 +3240,7 @@ do -- SET_STATIC
|
||||
zones = Zones.Set
|
||||
elseif type( Zones ) ~= "table" or (type( Zones ) == "table" and Zones.ClassName ) then
|
||||
self:E("***** FilterZones needs either a table of ZONE Objects or a SET_ZONE as parameter!")
|
||||
return self
|
||||
return self
|
||||
else
|
||||
zones = Zones
|
||||
end
|
||||
@@ -3309,7 +3309,7 @@ do -- SET_STATIC
|
||||
|
||||
|
||||
--- Builds a set of STATICs that contain the given string in their name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all statics that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all statics that **contain** the string.
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #string Prefixes The string pattern(s) that need to be contained in the static name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_STATIC self
|
||||
@@ -3738,7 +3738,7 @@ do -- SET_STATIC
|
||||
end
|
||||
MStaticInclude = MStaticInclude and MStaticPrefix
|
||||
end
|
||||
|
||||
|
||||
if self.Filter.Zones then
|
||||
local MStaticZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
@@ -3749,7 +3749,7 @@ do -- SET_STATIC
|
||||
end
|
||||
MStaticInclude = MStaticInclude and MStaticZone
|
||||
end
|
||||
|
||||
|
||||
self:T2( MStaticInclude )
|
||||
return MStaticInclude
|
||||
end
|
||||
@@ -3821,7 +3821,7 @@ do -- SET_CLIENT
|
||||
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
|
||||
--
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
|
||||
--
|
||||
-- * @{#SET_CLIENT.FilterStart}: Starts the filtering of the clients **dynamically**.
|
||||
@@ -4000,7 +4000,7 @@ do -- SET_CLIENT
|
||||
|
||||
|
||||
--- Builds a set of CLIENTs that contain the given string in their unit/pilot name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_CLIENT self
|
||||
@@ -4056,7 +4056,7 @@ do -- SET_CLIENT
|
||||
zones = Zones.Set
|
||||
elseif type( Zones ) ~= "table" or (type( Zones ) == "table" and Zones.ClassName ) then
|
||||
self:E("***** FilterZones needs either a table of ZONE Objects or a SET_ZONE as parameter!")
|
||||
return self
|
||||
return self
|
||||
else
|
||||
zones = Zones
|
||||
end
|
||||
@@ -4161,7 +4161,7 @@ do -- SET_CLIENT
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Iterate the SET_CLIENT and count alive units.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @return #number count
|
||||
@@ -4179,7 +4179,7 @@ do -- SET_CLIENT
|
||||
|
||||
return CountU
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Wrapper.Client#CLIENT MClient
|
||||
@@ -4275,7 +4275,7 @@ do -- SET_CLIENT
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
end
|
||||
@@ -4428,7 +4428,7 @@ do -- SET_PLAYER
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of players in zones.
|
||||
-- @param #SET_PLAYER self
|
||||
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
|
||||
@@ -4442,7 +4442,7 @@ do -- SET_PLAYER
|
||||
zones = Zones.Set
|
||||
elseif type( Zones ) ~= "table" or (type( Zones ) == "table" and Zones.ClassName ) then
|
||||
self:E("***** FilterZones needs either a table of ZONE Objects or a SET_ZONE as parameter!")
|
||||
return self
|
||||
return self
|
||||
else
|
||||
zones = Zones
|
||||
end
|
||||
@@ -4452,7 +4452,7 @@ do -- SET_PLAYER
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Builds a set of clients out of categories joined by players.
|
||||
-- Possible current categories are plane, helicopter, ground, ship.
|
||||
@@ -4512,7 +4512,7 @@ do -- SET_PLAYER
|
||||
|
||||
|
||||
--- Builds a set of PLAYERs that contain the given string in their unit/pilot name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all player clients that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all player clients that **contain** the string.
|
||||
-- @param #SET_PLAYER self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_PLAYER self
|
||||
@@ -4702,7 +4702,7 @@ do -- SET_PLAYER
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if self.Filter.Zones then
|
||||
local MClientZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
@@ -4714,7 +4714,7 @@ do -- SET_PLAYER
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
end
|
||||
@@ -5267,7 +5267,7 @@ do -- SET_CARGO
|
||||
|
||||
|
||||
--- Builds a set of CARGOs that contain a given string in their name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all cargos that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all cargos that **contain** the string.
|
||||
-- @param #SET_CARGO self
|
||||
-- @param #string Prefixes The string pattern(s) that need to be in the cargo name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_CARGO self
|
||||
@@ -5645,7 +5645,7 @@ do -- SET_ZONE
|
||||
-- @return Core.Zone#ZONE_BASE The random Zone.
|
||||
-- @return #nil if no zone in the collection.
|
||||
function SET_ZONE:GetRandomZone(margin)
|
||||
|
||||
|
||||
local margin = margin or 100
|
||||
if self:Count() ~= 0 then
|
||||
|
||||
@@ -5681,7 +5681,7 @@ do -- SET_ZONE
|
||||
|
||||
|
||||
--- Builds a set of ZONEs that contain the given string in their name.
|
||||
-- **ATTENTION!** Bad naming convention as this **does not** filter only **prefixes** but all zones that **contain** the string.
|
||||
-- **ATTENTION!** Bad naming convention as this **does not** filter only **prefixes** but all zones that **contain** the string.
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #string Prefixes The string pattern(s) that need to be contained in the zone name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_ZONE self
|
||||
@@ -5780,7 +5780,7 @@ do -- SET_ZONE
|
||||
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)
|
||||
|
||||
|
||||
for _,_zone in pairs(self.Set) do
|
||||
local zone=_zone --Core.Zone#ZONE
|
||||
zone:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)
|
||||
@@ -6020,7 +6020,7 @@ do -- SET_ZONE_GOAL
|
||||
|
||||
|
||||
--- Builds a set of ZONE_GOALs that contain the given string in their name.
|
||||
-- **ATTENTION!** Bad naming convention as this **does not** filter only **prefixes** but all zones that **contain** the string.
|
||||
-- **ATTENTION!** Bad naming convention as this **does not** filter only **prefixes** but all zones that **contain** the string.
|
||||
-- @param #SET_ZONE_GOAL self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the zone name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_ZONE_GOAL self
|
||||
@@ -6282,9 +6282,9 @@ do -- SET_OPSGROUP
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @field #SET_OPSGROUP SET_OPSGROUP
|
||||
--
|
||||
--
|
||||
SET_OPSGROUP = {
|
||||
ClassName = "SET_OPSGROUP",
|
||||
Filter = {
|
||||
@@ -6317,7 +6317,7 @@ do -- SET_OPSGROUP
|
||||
-- Inherit SET_BASE.
|
||||
local self = BASE:Inherit(self, SET_BASE:New(_DATABASE.GROUPS)) -- #SET_OPSGROUP
|
||||
|
||||
-- Include non activated
|
||||
-- Include non activated
|
||||
self:FilterActive( false )
|
||||
|
||||
return self
|
||||
@@ -6331,17 +6331,17 @@ do -- SET_OPSGROUP
|
||||
local AliveSet = SET_OPSGROUP:New()
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Group#GROUP
|
||||
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}
|
||||
end
|
||||
|
||||
|
||||
--- Adds a @{Core.Base#BASE} object in the @{Core.Set#SET_BASE}, using a given ObjectName as the index.
|
||||
-- @param #SET_BASE self
|
||||
-- @param #string ObjectName The name of the object.
|
||||
@@ -6354,19 +6354,19 @@ do -- SET_OPSGROUP
|
||||
if self.Set[ObjectName] then
|
||||
self:Remove(ObjectName, true)
|
||||
end
|
||||
|
||||
|
||||
local object=nil --Ops.OpsGroup#OPSGROUP
|
||||
if Object:IsInstanceOf("GROUP") then
|
||||
|
||||
|
||||
---
|
||||
-- GROUP Object
|
||||
---
|
||||
|
||||
|
||||
-- Fist, look up in the DATABASE if an OPSGROUP already exists.
|
||||
object=_DATABASE:FindOpsGroup(ObjectName)
|
||||
|
||||
|
||||
if not object then
|
||||
|
||||
|
||||
if Object:IsShip() then
|
||||
object=NAVYGROUP:New(Object)
|
||||
elseif Object:IsGround() then
|
||||
@@ -6377,14 +6377,14 @@ do -- SET_OPSGROUP
|
||||
env.error("ERROR: Unknown category of group object!")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
elseif Object:IsInstanceOf("OPSGROUP") then
|
||||
-- We already have an OPSGROUP.
|
||||
object=Object
|
||||
else
|
||||
env.error("ERROR: Object must be a GROUP or OPSGROUP!")
|
||||
end
|
||||
|
||||
|
||||
-- Add object to set.
|
||||
self.Set[ObjectName]=object
|
||||
|
||||
@@ -6393,7 +6393,7 @@ do -- SET_OPSGROUP
|
||||
|
||||
-- Trigger Added event.
|
||||
self:Added(ObjectName, object)
|
||||
end
|
||||
end
|
||||
|
||||
--- Add a GROUP or OPSGROUP object to the set.
|
||||
-- **NOTE** that an OPSGROUP is automatically created from the GROUP if it does not exist already.
|
||||
@@ -6401,9 +6401,9 @@ do -- SET_OPSGROUP
|
||||
-- @param Wrapper.Group#GROUP group The GROUP which should be added to the set. Can also be given as an #OPSGROUP object.
|
||||
-- @return Core.Set#SET_OPSGROUP self
|
||||
function SET_OPSGROUP:AddGroup(group)
|
||||
|
||||
|
||||
local groupname=group:GetName()
|
||||
|
||||
|
||||
self:Add(groupname, group )
|
||||
|
||||
return self
|
||||
@@ -6447,7 +6447,7 @@ do -- SET_OPSGROUP
|
||||
local GroupFound = self.Set[GroupName]
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Finds a FLIGHTGROUP based on the group name.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string GroupName Name of the group.
|
||||
@@ -6456,7 +6456,7 @@ do -- SET_OPSGROUP
|
||||
local GroupFound = self:FindGroup(GroupName)
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Finds a ARMYGROUP based on the group name.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string GroupName Name of the group.
|
||||
@@ -6464,7 +6464,7 @@ do -- SET_OPSGROUP
|
||||
function SET_OPSGROUP:FindArmyGroup(GroupName)
|
||||
local GroupFound = self:FindGroup(GroupName)
|
||||
return GroupFound
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Finds a NAVYGROUP based on the group name.
|
||||
@@ -6474,60 +6474,60 @@ do -- SET_OPSGROUP
|
||||
function SET_OPSGROUP:FindNavyGroup(GroupName)
|
||||
local GroupFound = self:FindGroup(GroupName)
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Builds a set of groups of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral" or combinations as a table, for example `{"red", "neutral"}`.
|
||||
-- @return #SET_OPSGROUP self
|
||||
function SET_OPSGROUP:FilterCoalitions(Coalitions)
|
||||
|
||||
|
||||
-- Create an empty set.
|
||||
if not self.Filter.Coalitions then
|
||||
self.Filter.Coalitions={}
|
||||
end
|
||||
|
||||
|
||||
-- Ensure we got a table.
|
||||
if type(Coalitions)~="table" then
|
||||
Coalitions = {Coalitions}
|
||||
end
|
||||
|
||||
|
||||
-- Set filter.
|
||||
for CoalitionID, Coalition in pairs( Coalitions ) do
|
||||
self.Filter.Coalitions[Coalition] = Coalition
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of groups out of categories.
|
||||
--
|
||||
--
|
||||
-- Possible current categories are:
|
||||
--
|
||||
--
|
||||
-- * "plane" for fixed wing groups
|
||||
-- * "helicopter" for rotary wing groups
|
||||
-- * "ground" for ground groups
|
||||
-- * "ship" for naval groups
|
||||
--
|
||||
--
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship" or combinations as a table, for example `{"plane", "helicopter"}`.
|
||||
-- @return #SET_OPSGROUP self
|
||||
function SET_OPSGROUP:FilterCategories( Categories )
|
||||
|
||||
|
||||
if not self.Filter.Categories then
|
||||
self.Filter.Categories={}
|
||||
end
|
||||
|
||||
|
||||
if type(Categories)~="table" then
|
||||
Categories={Categories}
|
||||
end
|
||||
|
||||
|
||||
for CategoryID, Category in pairs( Categories ) do
|
||||
self.Filter.Categories[Category] = Category
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -6546,14 +6546,14 @@ do -- SET_OPSGROUP
|
||||
self:FilterCategories("plane")
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of groups out of aicraft category (planes and helicopters).
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @return #SET_OPSGROUP self
|
||||
function SET_OPSGROUP:FilterCategoryAircraft()
|
||||
self:FilterCategories({"plane", "helicopter"})
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
--- Builds a set of groups out of helicopter category.
|
||||
-- @param #SET_OPSGROUP self
|
||||
@@ -6576,48 +6576,48 @@ do -- SET_OPSGROUP
|
||||
-- @param #string Countries Can take those country strings known within DCS world.
|
||||
-- @return #SET_OPSGROUP self
|
||||
function SET_OPSGROUP:FilterCountries(Countries)
|
||||
|
||||
|
||||
-- Create empty table if necessary.
|
||||
if not self.Filter.Countries then
|
||||
self.Filter.Countries = {}
|
||||
end
|
||||
|
||||
|
||||
-- Ensure input is a table.
|
||||
if type(Countries)~="table" then
|
||||
Countries={Countries}
|
||||
end
|
||||
|
||||
|
||||
-- Set filter.
|
||||
for CountryID, Country in pairs( Countries ) do
|
||||
self.Filter.Countries[Country] = Country
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of groups that contain the given string in their group name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all groups that **contain** the string.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all groups that **contain** the string.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the group name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_OPSGROUP self
|
||||
function SET_OPSGROUP:FilterPrefixes(Prefixes)
|
||||
|
||||
|
||||
-- Create emtpy table if necessary.
|
||||
if not self.Filter.GroupPrefixes then
|
||||
self.Filter.GroupPrefixes={}
|
||||
end
|
||||
|
||||
|
||||
-- Ensure we have a table.
|
||||
if type(Prefixes)~="table" then
|
||||
Prefixes={Prefixes}
|
||||
end
|
||||
|
||||
|
||||
-- Set group prefixes.
|
||||
for PrefixID, Prefix in pairs(Prefixes) do
|
||||
self.Filter.GroupPrefixes[Prefix]=Prefix
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -6663,7 +6663,7 @@ do -- SET_OPSGROUP
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Activate late activated groups in the set.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #number Delay Delay in seconds.
|
||||
@@ -6677,7 +6677,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDead or OnCrash event for alive groups set.
|
||||
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
|
||||
@@ -6703,13 +6703,13 @@ do -- SET_OPSGROUP
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
function SET_OPSGROUP:AddInDatabase( Event )
|
||||
|
||||
|
||||
if Event.IniObjectCategory==1 then
|
||||
|
||||
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
|
||||
@@ -6742,47 +6742,47 @@ do -- SET_OPSGROUP
|
||||
-- @param Wrapper.Group#GROUP MGroup The group that is checked for inclusion.
|
||||
-- @return #SET_OPSGROUP self
|
||||
function SET_OPSGROUP:IsIncludeObject(MGroup)
|
||||
|
||||
|
||||
-- Assume it is and check later if not.
|
||||
local MGroupInclude=true
|
||||
|
||||
-- Filter active.
|
||||
if self.Filter.Active~=nil then
|
||||
|
||||
|
||||
local MGroupActive = false
|
||||
|
||||
|
||||
if self.Filter.Active==false or (self.Filter.Active==true and MGroup:IsActive()==true) then
|
||||
MGroupActive = true
|
||||
end
|
||||
|
||||
|
||||
MGroupInclude = MGroupInclude and MGroupActive
|
||||
end
|
||||
|
||||
-- Filter coalitions.
|
||||
if self.Filter.Coalitions then
|
||||
|
||||
|
||||
local MGroupCoalition = false
|
||||
|
||||
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName]==MGroup:GetCoalition() then
|
||||
MGroupCoalition = true
|
||||
MGroupCoalition = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
MGroupInclude = MGroupInclude and MGroupCoalition
|
||||
end
|
||||
|
||||
-- Filter categories.
|
||||
if self.Filter.Categories then
|
||||
|
||||
|
||||
local MGroupCategory = false
|
||||
|
||||
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName]==MGroup:GetCategory() then
|
||||
MGroupCategory = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
MGroupInclude = MGroupInclude and MGroupCategory
|
||||
end
|
||||
|
||||
@@ -6799,19 +6799,19 @@ do -- SET_OPSGROUP
|
||||
|
||||
-- Filter "prefixes".
|
||||
if self.Filter.GroupPrefixes then
|
||||
|
||||
|
||||
local MGroupPrefix = false
|
||||
|
||||
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
|
||||
MGroupPrefix = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
MGroupInclude = MGroupInclude and MGroupPrefix
|
||||
end
|
||||
|
||||
return MGroupInclude
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
@@ -0,0 +1,730 @@
|
||||
--- **Functional** - (R2.5) - Monitor and export flight model data.
|
||||
--
|
||||
-- Record flight data and export it to a csv file.
|
||||
--
|
||||
-- ## Recorded Data:
|
||||
--
|
||||
-- * Time,
|
||||
-- * Altitude,
|
||||
-- * Temperature,
|
||||
-- * Pressure,
|
||||
-- * Velocity (total and x,y,z components),
|
||||
-- * Acceleration (total and x,y,z components),
|
||||
-- * AoA,
|
||||
-- * Pitch and pitch rate,
|
||||
-- * Roll and roll rate,
|
||||
-- * Yaw and yaw rate,
|
||||
-- * Turn rate.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Functional.FMData
|
||||
-- @image Functional_Rat2.png
|
||||
|
||||
|
||||
--- FMD class.
|
||||
-- @type FMD
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #table players Player table.
|
||||
-- @field #table menuadded Table of units where the F10 radio menu was added.
|
||||
-- @field #string savepath Path to save data files.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be sure!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The FMD Concept
|
||||
--
|
||||
-- This class can be used to record flight data such as velocity, acceleration, pitch, roll, yaw and turn rates. The output is written to a csv file for later analysis.
|
||||
--
|
||||
-- # Usage
|
||||
--
|
||||
-- The script is very easy to use. It only requires the line
|
||||
--
|
||||
-- fmd=FMD:New()
|
||||
--
|
||||
-- This will automatically start the FMD script.
|
||||
--
|
||||
-- Each player will get an entry "FMD" in the F-10 radio menu. There he can start or stop the data recording.
|
||||
--
|
||||
-- **IMPORTANT**
|
||||
-- Due to a DCS bug, it is necessary that (in single player mode), player/clients have to **hit ESC twice** before entering an aircraft client slot.
|
||||
-- Otherwise, the script will not load and now menus will be created for the player.
|
||||
--
|
||||
-- # Output
|
||||
--
|
||||
-- After the data recording is completed, the data is written to a csv file. The file name starts with **FMD** and contains the employed airframe plus a running number.
|
||||
--
|
||||
-- However, one must desanitize the **io** and **lfs** lines the DCS root directory. Otherwise, DCS will not allow data to be written to file.
|
||||
--
|
||||
-- @field #FMD
|
||||
FMD = {
|
||||
ClassName = "FMD",
|
||||
Debug = false,
|
||||
lid = nil,
|
||||
players = {},
|
||||
menuadded = {},
|
||||
savepath = nil,
|
||||
}
|
||||
|
||||
--- Player data table.
|
||||
-- @type FMD.PlayerData
|
||||
-- @field Core.Scheduler#SCHEDULER scheduler Scheduler
|
||||
-- @field Wrapper.Unit#UNIT unit Player unit.
|
||||
-- @field #string unitname Name of the unit.
|
||||
-- @field Wrapper.Client#CLIENT client Player client.
|
||||
-- @field #string actype Aircraft type.
|
||||
-- @field #string name Player name.
|
||||
-- @field #number dt Time step for data recording in seconds. Default 0.01 sec ==> 100 data points per second!
|
||||
-- @field #number rd Recording duration in seconds.
|
||||
-- @field #boolean recording If true, recording started.
|
||||
-- @field #table data Data table.
|
||||
-- @field #number SID Scheduler ID.
|
||||
|
||||
--- Data point table.
|
||||
-- @type FMD.DataPoint
|
||||
-- @field #number time Abs mission time.
|
||||
-- @field #number T Temperature in degrees Celsius.
|
||||
-- @field #number P Pressure.
|
||||
-- @field #number Alt Altitude ASL in meters.
|
||||
-- @field #number AoA Angle of Attack in degrees.
|
||||
-- @field #number Pitch Pitch angle in degrees.
|
||||
-- @field #number Roll Roll angle in degrees.
|
||||
-- @field #number Yaw Yaw angle in degrees.
|
||||
-- @field #number Climbrate Climb rate in m/s.
|
||||
-- @field #number Vtot Total velocity in m/s.
|
||||
-- @field DCS#Vec3 v Velocity vector. Components x,y,z in m/s.
|
||||
-- @field DCS#Vec3 o Orientation vector. Components x,y,z in meters.
|
||||
-- @field #number omega Angle velocity in m/s.
|
||||
-- @field #number Hdg Heading in degrees.
|
||||
-- @field #number Atot Total acceleration m/s^2.
|
||||
-- @field DCS#Vec3 a Acceleration vector.
|
||||
-- @field #number DRoll Roll speed in degrees/second.
|
||||
-- @field #number DPitch Pitch speed in degrees/second.
|
||||
-- @field #number DYaw Yaw speed in degrees/second.
|
||||
|
||||
--- Main group level radio menu: F10 Other/FMD.
|
||||
-- @field #table MenuF10
|
||||
FMD.MenuF10={}
|
||||
|
||||
--- FMD mission level F10 root menu.
|
||||
-- @field #table MenuF10Root
|
||||
FMD.MenuF10Root=nil
|
||||
|
||||
--- FMD script version.
|
||||
-- @field #string version
|
||||
FMD.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FMD class object.
|
||||
-- @param #FMD self
|
||||
-- @return #FMD self.
|
||||
function FMD:New()
|
||||
|
||||
-- Inherit everthing from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #FMD
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Log string.
|
||||
self.lid="FMD | "
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start FMD script.
|
||||
self:AddTransition("*", "Status", "*") -- Start FMD script.
|
||||
|
||||
-- Start FMD.
|
||||
self:Start()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- On after Start event.
|
||||
-- @param #FMD self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function FMD:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting Flight Model Data script version %s", FMD.version)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Handle events.
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
end
|
||||
|
||||
--- On after Stop event.
|
||||
-- @param #FMD self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function FMD:onafterStop(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Stopping Flight Model Data script version %s", FMD.version)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Handle events.
|
||||
self:UnHandleEvent(EVENTS.Birth)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Event Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- FMD event handler for event birth.
|
||||
-- @param #FMD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function FMD:OnEventBirth(EventData)
|
||||
self:F3({eventbirth = EventData})
|
||||
|
||||
local _unitName=EventData.IniUnitName
|
||||
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
self:T2(self.lid.."BIRTH: unit = "..tostring(EventData.IniUnitName))
|
||||
self:T2(self.lid.."BIRTH: group = "..tostring(EventData.IniGroupName))
|
||||
self:T2(self.lid.."BIRTH: player = "..tostring(_playername))
|
||||
|
||||
if _unit and _playername then
|
||||
|
||||
local _uid=_unit:GetID()
|
||||
local _group=_unit:GetGroup()
|
||||
local _callsign=_unit:GetCallsign()
|
||||
|
||||
-- Debug output.
|
||||
local text=string.format("Pilot %s, callsign %s entered unit %s of group %s.", _playername, _callsign, _unitName, _group:GetName())
|
||||
self:T(self.lid..text)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Add Menu commands.
|
||||
self:_AddF10Commands(_unitName)
|
||||
|
||||
-- Player data.
|
||||
self.players[_playername]={}
|
||||
|
||||
local player=self.players[_playername] --#FMD.PlayerData
|
||||
|
||||
player.scheduler=SCHEDULER:New()
|
||||
player.unit=_unit
|
||||
player.unitname=_unitName
|
||||
player.name=_playername
|
||||
player.client=CLIENT:FindByName(_unitName, nil, true)
|
||||
player.actype=_unit:GetTypeName()
|
||||
player.dt=0.01
|
||||
player.rd=30
|
||||
player.recording=false
|
||||
player.data={}
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Data Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get data of unit.
|
||||
-- @param #FMD self
|
||||
-- @param Wrapper.Unit#UNIT unit
|
||||
-- @return #FMD.DataPoint Datapoint.
|
||||
function FMD:_GetDataPoint(unit)
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
|
||||
-- Current coordinate.
|
||||
local coord=unit:GetCoordinate()
|
||||
|
||||
local dp={} --#FMD.DataPoint
|
||||
|
||||
dp.a={}
|
||||
dp.Alt=coord.y
|
||||
dp.AoA=unit:GetAoA()
|
||||
dp.Atot=nil
|
||||
dp.P=coord:GetPressure()
|
||||
dp.Pitch=unit:GetPitch()
|
||||
dp.Roll=unit:GetRoll()
|
||||
dp.time=timer.getAbsTime()
|
||||
dp.T=coord:GetTemperature()
|
||||
dp.v=unit:GetVelocityVec3()
|
||||
dp.Vtot=UTILS.VecNorm(dp.v)
|
||||
dp.Yaw=unit:GetYaw()
|
||||
dp.o=unit:GetOrientationX()
|
||||
dp.Hdg=unit:GetHeading()
|
||||
|
||||
return dp
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get data of unit.
|
||||
-- @param #FMD self
|
||||
-- @param #FMD.PlayerData playerData Player data.
|
||||
-- @return #FMD.DataPoint Datapoint.
|
||||
function FMD:_Derivative(playerData)
|
||||
|
||||
local function numderiv(fpm,fpp,h)
|
||||
return 0.5*(fpp-fpm)/h
|
||||
end
|
||||
|
||||
local datapoints=playerData.data
|
||||
--local dt=playerData.dt
|
||||
|
||||
for i=2,#datapoints-1 do
|
||||
|
||||
local dpm=datapoints[i-1] --#FMD.DataPoint
|
||||
local dpp=datapoints[i+1] --#FMD.DataPoint
|
||||
local dpi=datapoints[i] --#FMD.DataPoint
|
||||
|
||||
-- Time step.
|
||||
local dt=0.5*(dpp.time-dpm.time)
|
||||
|
||||
dpi.Atot=numderiv(dpm.Vtot, dpp.Vtot, dt)
|
||||
|
||||
dpi.a.x=numderiv(dpm.v.x, dpp.v.x, dt)
|
||||
dpi.a.y=numderiv(dpm.v.y, dpp.v.y, dt)
|
||||
dpi.a.z=numderiv(dpm.v.z, dpp.v.z, dt)
|
||||
|
||||
dpi.DPitch=numderiv(dpm.Pitch, dpp.Pitch, dt)
|
||||
--dpi.DRoll=numderiv(dpm.Roll, dpp.Roll, dt)
|
||||
dpi.DYaw=numderiv(dpm.Yaw, dpp.Yaw, dt)
|
||||
|
||||
-- Roll shortcuts.
|
||||
local r1=dpm.Roll
|
||||
local r2=dpp.Roll
|
||||
|
||||
-- Put roll in [0,360)
|
||||
if (r1<0) then
|
||||
r1=r1+360
|
||||
end
|
||||
if (r2<0) then
|
||||
r2=r2+360
|
||||
end
|
||||
|
||||
-- Handle case where 360 deg periodicity strikes.
|
||||
if r1<90 and r2>270 then
|
||||
r1=r1+360
|
||||
end
|
||||
if r1>270 and r2<90 then
|
||||
r2=r2+360
|
||||
end
|
||||
|
||||
--
|
||||
dpi.DRoll=numderiv(r1, r2, dt)
|
||||
|
||||
local ang=UTILS.VecAngle(dpm.o, dpp.o)
|
||||
dpi.omega=numderiv(0, ang, dt)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Record data
|
||||
-- @param #FMD self
|
||||
-- @param #FMD.PlayerData playerData Player data table.
|
||||
function FMD:_RecordData(playerData)
|
||||
|
||||
-- Check if we are recording already.
|
||||
if not playerData.recording then
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("Data recording starts for %.1f sec.", playerData.rd)
|
||||
MESSAGE:New(text, 3, "FMD"):ToClient(playerData.client)
|
||||
|
||||
-- Activate recording switch.
|
||||
playerData.recording=true
|
||||
end
|
||||
|
||||
-- Check if unit is alive.
|
||||
if playerData.unit and playerData.unit:IsAlive() then
|
||||
|
||||
-- Get data point.
|
||||
local dp=self:_GetDataPoint(playerData.unit)
|
||||
|
||||
-- Add data point to player table.
|
||||
table.insert(playerData.data, dp)
|
||||
|
||||
else
|
||||
-- Stop recording if player unit is not alive.
|
||||
self:_StopRecording(playerData.unitname)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Save data.
|
||||
-- @param #FMD self
|
||||
-- @param #FMD.PlayerData playerData Player data table.
|
||||
function FMD:_SaveData(playerData)
|
||||
|
||||
-- Nothing to save.
|
||||
if playerData==nil or #playerData.data==0 or not io then
|
||||
return
|
||||
end
|
||||
|
||||
--- Function that saves data to file
|
||||
local function _savefile(filename, data)
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(data)
|
||||
f:close()
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
local path=self.savepath
|
||||
if lfs then
|
||||
path=path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Create unused file name.
|
||||
local filename=nil
|
||||
for i=1,9999 do
|
||||
|
||||
-- Create file name.
|
||||
filename=string.format("FMD-%s_%s-%04d.csv", playerData.name, playerData.actype, i)
|
||||
|
||||
-- Set path.
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- Check if file exists.
|
||||
local _exists=UTILS.FileExists(filename)
|
||||
if not _exists then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Info
|
||||
local text=string.format("Saving player %s flight data to file %s", playerData.name, filename)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Header line
|
||||
local data="#Time,Altitude,Temperature,Pressure,Vtot,Vx,Vy,Vz,Atot,ax,ay,az,AoA,Pitch,dPitch/dt,Roll,dRoll/dt,Yaw,dYaw/dt,Turn Rate\n"
|
||||
|
||||
local g0=playerData.data[1] --#FMD.DataPoint
|
||||
local T0=g0.time
|
||||
|
||||
-- Calculate derivatives.
|
||||
self:_Derivative(playerData)
|
||||
|
||||
for i=2,#playerData.data-1 do
|
||||
|
||||
local dp=playerData.data[i] --#FMD.DataPoint
|
||||
|
||||
-- Conversion m/s == Mach.
|
||||
local ms2mach=0.00291545
|
||||
|
||||
local t=(dp.time-T0) or 0
|
||||
local a=dp.Alt or 0
|
||||
local b=dp.T or 0
|
||||
local c=dp.P or 0
|
||||
local d=dp.Vtot or 0
|
||||
local e=dp.v.x or 0
|
||||
local f=dp.v.y or 0
|
||||
local g=dp.v.z or 0
|
||||
local h=dp.Atot or 0
|
||||
local i=dp.a.x or 0
|
||||
local j=dp.a.y or 0
|
||||
local k=dp.a.z or 0
|
||||
local l=dp.AoA or 0
|
||||
local m=dp.Pitch or 0
|
||||
local n=dp.DPitch or 0
|
||||
local roll=dp.Roll or 0
|
||||
if roll<0 then
|
||||
roll=roll+360
|
||||
end
|
||||
local o=roll --dp.Roll or 0
|
||||
local p=dp.DRoll or 0
|
||||
local q=dp.Yaw or 0
|
||||
local r=dp.DYaw or 0
|
||||
local s=dp.omega or 0
|
||||
|
||||
-- Debug output.
|
||||
self:T3(t)
|
||||
self:T3(a)
|
||||
self:T3(b)
|
||||
self:T3(c)
|
||||
self:T3(d)
|
||||
self:T3(e)
|
||||
self:T3(f)
|
||||
self:T3(g)
|
||||
self:T3(h)
|
||||
self:T3(i)
|
||||
self:T3(j)
|
||||
self:T3(k)
|
||||
self:T3(l)
|
||||
self:T3(m)
|
||||
self:T3(n)
|
||||
self:T3(o)
|
||||
self:T3(p)
|
||||
self:T3(q)
|
||||
self:T3(r)
|
||||
self:T3(s)
|
||||
|
||||
-- t a b c d e f g h i j k l m n o p q r s
|
||||
data=data..string.format("%.2f,%.2f,%.2f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f\n",
|
||||
t, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s)
|
||||
|
||||
end
|
||||
|
||||
-- Save file.
|
||||
_savefile(filename, data)
|
||||
|
||||
-- Clear data.
|
||||
playerData.data={}
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- RADIO MENU Functions
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add menu commands for player.
|
||||
-- @param #FMD self
|
||||
-- @param #string _unitName Name of player unit.
|
||||
function FMD:_AddF10Commands(_unitName)
|
||||
self:F(_unitName)
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, playername = self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
-- Check for player unit.
|
||||
if _unit and playername then
|
||||
|
||||
-- Get group and ID.
|
||||
local group=_unit:GetGroup()
|
||||
local gid=group:GetID()
|
||||
|
||||
if group and gid then
|
||||
|
||||
if not self.menuadded[gid] then
|
||||
|
||||
-- Enable switch so we don't do this twice.
|
||||
self.menuadded[gid]=true
|
||||
|
||||
-- Set menu root path.
|
||||
local _rootPath=nil
|
||||
if FMD.MenuF10Root then
|
||||
------------------------
|
||||
-- MISSON LEVEL MENUE --
|
||||
------------------------
|
||||
|
||||
-- F10/FMD/...
|
||||
_rootPath=FMD.MenuF10Root
|
||||
|
||||
else
|
||||
------------------------
|
||||
-- GROUP LEVEL MENUES --
|
||||
------------------------
|
||||
|
||||
-- Main F10 menu: F10/FMD/
|
||||
if FMD.MenuF10[gid]==nil then
|
||||
FMD.MenuF10[gid]=missionCommands.addSubMenuForGroup(gid, "FMD")
|
||||
end
|
||||
|
||||
|
||||
-- F10/FMD/...
|
||||
_rootPath=FMD.MenuF10[gid]
|
||||
|
||||
end
|
||||
|
||||
--------------------------------
|
||||
-- F10/F<X> FMD/F1 Time Interval
|
||||
--------------------------------
|
||||
local _timePath=missionCommands.addSubMenuForGroup(gid, "Time Interval", _rootPath)
|
||||
-- F10/FMD/F1 Time Interval/
|
||||
missionCommands.addCommandForGroup(gid, "Delta t=0.01 s", _timePath, self._SetTimeInterval, self, _unitName, 0.01)
|
||||
missionCommands.addCommandForGroup(gid, "Delta t=0.1 s", _timePath, self._SetTimeInterval, self, _unitName, 0.1)
|
||||
missionCommands.addCommandForGroup(gid, "Delta t=1.0 s", _timePath, self._SetTimeInterval, self, _unitName, 1.0)
|
||||
missionCommands.addCommandForGroup(gid, "Delta t=10 s", _timePath, self._SetTimeInterval, self, _unitName, 10.0)
|
||||
missionCommands.addCommandForGroup(gid, "Delta t=30 s", _timePath, self._SetTimeInterval, self, _unitName, 30.0)
|
||||
missionCommands.addCommandForGroup(gid, "Delta t=60 s", _timePath, self._SetTimeInterval, self, _unitName, 60.0)
|
||||
|
||||
-------------------------------
|
||||
-- F10/F<X> FMD/F1 Rec Duration
|
||||
-------------------------------
|
||||
local _durPath=missionCommands.addSubMenuForGroup(gid, "Rec Duration", _rootPath)
|
||||
-- F10/FMD/F1 Rec Duration/
|
||||
missionCommands.addCommandForGroup(gid, "T=10 s", _durPath, self._SetRecDuration, self, _unitName, 10)
|
||||
missionCommands.addCommandForGroup(gid, "T=30 s", _durPath, self._SetRecDuration, self, _unitName, 30)
|
||||
missionCommands.addCommandForGroup(gid, "T=60 s", _durPath, self._SetRecDuration, self, _unitName, 60)
|
||||
missionCommands.addCommandForGroup(gid, "T=5 min", _durPath, self._SetRecDuration, self, _unitName, 5*60)
|
||||
missionCommands.addCommandForGroup(gid, "T=10 min", _durPath, self._SetRecDuration, self, _unitName, 10*60)
|
||||
|
||||
--------------------------------
|
||||
-- F10/F<X> FMD/
|
||||
--------------------------------
|
||||
|
||||
-- F10/FMD/Start Recording
|
||||
missionCommands.addCommandForGroup(gid, "Start Recording", _rootPath, self._StartRecording, self, _unitName) -- F1
|
||||
missionCommands.addCommandForGroup(gid, "Stop Recording", _rootPath, self._StopRecording, self, _unitName) -- F2
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Set recording duration.
|
||||
-- @param #FMD self
|
||||
-- @param #string _unitName Name of player unit.
|
||||
-- @param #number rd Recording duration in sec.
|
||||
function FMD:_SetRecDuration(_unitName, rd)
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
-- Check if we have a unit which is a player.
|
||||
if _unit and _playername then
|
||||
local playerData=self.players[_playername] --#FMD.PlayerData
|
||||
|
||||
if playerData then
|
||||
|
||||
-- Set dt.
|
||||
playerData.rd=rd
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("Data recording duration set to %.1f sec.", playerData.rd)
|
||||
MESSAGE:New(text, 10, "FMD"):ToClient(playerData.client)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Set time interval for data recording.
|
||||
-- @param #FMD self
|
||||
-- @param #string _unitName Name of player unit.
|
||||
-- @param #number dt Time interval in seconds.
|
||||
function FMD:_SetTimeInterval(_unitName, dt)
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
-- Check if we have a unit which is a player.
|
||||
if _unit and _playername then
|
||||
local playerData=self.players[_playername] --#FMD.PlayerData
|
||||
|
||||
if playerData then
|
||||
|
||||
-- Set dt.
|
||||
playerData.dt=dt
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("Data recording time interval set to %.3f sec.", playerData.dt)
|
||||
MESSAGE:New(text, 10, "FMD"):ToClient(playerData.client)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Start data recording.
|
||||
-- @param #FMD self
|
||||
-- @param #string _unitName Name of player unit.
|
||||
function FMD:_StartRecording(_unitName)
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
-- Check if we have a unit which is a player.
|
||||
if _unit and _playername then
|
||||
local playerData=self.players[_playername] --#FMD.PlayerData
|
||||
|
||||
if playerData then
|
||||
|
||||
-- Delay before recording starts.
|
||||
local delay=3
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("Data recording will be started in %d seconds with %.3f sec timestep for %.1f sec.", delay, playerData.dt, playerData.rd)
|
||||
MESSAGE:New(text, 3, "FMD"):ToClient(playerData.client)
|
||||
|
||||
-- Start scheduler.
|
||||
playerData.SID=playerData.scheduler:Schedule(nil, self._RecordData, {self, playerData}, delay, playerData.dt, 0.0)
|
||||
|
||||
-- Stop scheduler once.
|
||||
playerData.scheduler:ScheduleOnce(playerData.rd+delay, self._StopRecording, self,_unitName)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Stop data recording.
|
||||
-- @param #FMD self
|
||||
-- @param #string _unitName Name of player unit.
|
||||
function FMD:_StopRecording(_unitName)
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
-- Check if we have a unit which is a player.
|
||||
if _unit and _playername then
|
||||
local playerData=self.players[_playername] --#FMD.PlayerData
|
||||
|
||||
if playerData then
|
||||
|
||||
local ndata=#playerData.data
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("Data recording stopped. Data points recorded: %d", ndata)
|
||||
MESSAGE:New(text, 10, "FMD"):ToClient(playerData.client)
|
||||
|
||||
-- No recording switch.
|
||||
playerData.recording=false
|
||||
|
||||
-- Stop scheduler.
|
||||
playerData.scheduler:Stop(playerData.SID)
|
||||
|
||||
-- Save data.
|
||||
self:_SaveData(playerData)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
|
||||
-- @param #FMD self
|
||||
-- @param #string _unitName Name of the player unit.
|
||||
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
||||
-- @return #string Name of the player or nil.
|
||||
function FMD:_GetPlayerUnitAndName(_unitName)
|
||||
self:F2(_unitName)
|
||||
|
||||
if _unitName ~= nil then
|
||||
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit=Unit.getByName(_unitName)
|
||||
|
||||
if DCSunit then
|
||||
|
||||
local playername=DCSunit:getPlayerName()
|
||||
local unit=UNIT:Find(DCSunit)
|
||||
|
||||
self:T2({DCSunit=DCSunit, unit=unit, playername=playername})
|
||||
if DCSunit and unit and playername then
|
||||
return unit, playername
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Return nil if we could not find a player.
|
||||
return nil,nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -0,0 +1,855 @@
|
||||
--- **Ops** - (R2.5) - Random Air Traffic.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- RAT2 creates random air traffic on the map.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * It's very random.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Functional.Rat2
|
||||
-- @image Functional_Rat2.png
|
||||
|
||||
|
||||
--- RAT2 class.
|
||||
-- @type RAT2
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #table Qcraft Table of rat crafts.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be surprised!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The RAT2 Concept
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #RAT2
|
||||
RAT2 = {
|
||||
ClassName = "RAT2",
|
||||
Debug = false,
|
||||
lid = nil,
|
||||
Qcraft = {},
|
||||
}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new RAT2 class object.
|
||||
-- @param #RAT2 self
|
||||
-- @return #RAT2 self.
|
||||
function RAT2:New()
|
||||
|
||||
-- Inherit everthing from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #RAT2
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
self.lid="RAT2 | "
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Load", "Stopped") -- Load player scores from file.
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start RAT2 script.
|
||||
self:AddTransition("*", "Status", "*") -- Start RAT2 script.
|
||||
self:AddTransition("*", "Spawned", "*") -- A group was spawned.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new RAT2 class object.
|
||||
-- @param #RAT2 self
|
||||
-- @param #RATAC ratcraft The aircraft to add.
|
||||
-- @return #RAT2 self.
|
||||
function RAT2:AddAircraft(ratcraft)
|
||||
|
||||
-- Add ratcraft to spawn queue.
|
||||
table.insert(self.Qcraft, ratcraft)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Status Functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start random air traffic.
|
||||
-- @param #RAT2 self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function RAT2:onafterStart(From, Event, To)
|
||||
|
||||
self:__Status(-1)
|
||||
end
|
||||
|
||||
|
||||
--- Check spawn queue and spawn aircraft if necessary.
|
||||
-- @param #RAT2 self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function RAT2:onafterStatus(From, Event, To)
|
||||
|
||||
self:I(string.format("RAT status %s", self:GetState()))
|
||||
|
||||
-- Check queue of aircraft to spawn.
|
||||
self:_CheckQueueSpawn()
|
||||
|
||||
self:__Status(-10)
|
||||
end
|
||||
|
||||
|
||||
--- Check spawn queue and spawn aircraft if necessary.
|
||||
-- @param #RAT2 self
|
||||
function RAT2:_CheckQueueSpawn()
|
||||
|
||||
self:I(string.format("Checking flights"))
|
||||
|
||||
-- Loop over all ratcraft.
|
||||
for i,_ratcraft in pairs(self.Qcraft) do
|
||||
local ratcraft=_ratcraft --Functional.RatCraft#RATCRAFT
|
||||
|
||||
-- Get number of alive groups.
|
||||
local Nalive=ratcraft:_GetAliveGroups()
|
||||
|
||||
for _,_flight in pairs(ratcraft.flights) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
|
||||
self:I(string.format("Checking flight group %s in status %s", flight.groupname, flight:GetState()))
|
||||
|
||||
if flight:IsInUtero() or flight:IsArrived() or flight:IsDead() then
|
||||
|
||||
self:I(string.format("Try Spawning new flight group %s in status %s", flight.groupname, flight:GetState()))
|
||||
|
||||
-- Get departure and parking.
|
||||
local departure, parking=ratcraft:GetDeparture()
|
||||
|
||||
-- Get destination depending on departure.
|
||||
local destination=ratcraft:GetDestination(departure)
|
||||
|
||||
if departure and destination and parking then
|
||||
|
||||
self:I(string.format("Spawning new flight group %s in status %s", flight.groupname, flight:GetState()))
|
||||
|
||||
-- Try to spawn a ratcraft group.
|
||||
local group=self:_SpawnRatcraft(ratcraft, flight, departure, destination, parking)
|
||||
|
||||
-- Remove queue item and break loop.
|
||||
if group then
|
||||
|
||||
-- We add a little delay
|
||||
self:__Spawned(0.1, group, flight, ratcraft)
|
||||
|
||||
break
|
||||
end -- if group
|
||||
|
||||
end -- if departure
|
||||
end -- if spawn flight
|
||||
end -- for flights
|
||||
end -- for ratcraft
|
||||
end
|
||||
|
||||
--- Check spawn queue and spawn aircraft if necessary.
|
||||
-- @param #RAT2 self
|
||||
function RAT2:_CheckArrived()
|
||||
|
||||
for _,_ratcraft in pairs(self.Qcraft) do
|
||||
local ratcraft=_ratcraft --Functional.RatCraft#RATCRAFT
|
||||
for _,_flight in pairs(ratcraft.flights) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
|
||||
if flight:IsArrived() then
|
||||
-- Destroy group and create a remove unit event.
|
||||
flight.group:Destroy(nil)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Function called after a RAT group was spawned.
|
||||
-- @param #RAT2 self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Wrapper.Group#GROUP group The spawned group.
|
||||
-- @param Ops.FlightGroup#FLIGHTGROUP flight The flight group.
|
||||
-- @param Functional.RatCraft#RATCRAFT ratcraft The ratcraft object.
|
||||
function RAT2:onafterSpawned(From, Event, To, group, flight, ratcraft)
|
||||
|
||||
group:SmokeGreen()
|
||||
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Spawn functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Spawn an aircraft asset (plane or helo) at the airbase associated with the warehouse.
|
||||
-- @param #RAT2 self
|
||||
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft to spawn.
|
||||
-- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group.
|
||||
-- @param Functional.RatCraft#RATCRAFT.Departure departure Departure.
|
||||
-- @param Functional.RatCraft#RATCRAFT.Departure destination Destination.
|
||||
-- @param #table parking Parking data for this group.
|
||||
-- @return Wrapper.Group#GROUP The spawned group or nil if the group could not be spawned.
|
||||
function RAT2:_SpawnRatcraft(ratcraft, flight, departure, destination, parking)
|
||||
|
||||
-- Prepare the spawn template.
|
||||
local template=self:_SpawnAssetPrepareTemplate(ratcraft, flight.groupname)
|
||||
|
||||
-- Get flight path if the group goes to another warehouse by itself.
|
||||
template.route.points=self:_GetFlightplan(ratcraft, AIRBASE:FindByName(departure.name), AIRBASE:FindByName(destination.name))
|
||||
|
||||
local airbase=AIRBASE:FindByName(departure.name) --self:_GetAirbase(departure)
|
||||
|
||||
-- Get airbase ID and category.
|
||||
local AirbaseID = airbase:GetID()
|
||||
local AirbaseCategory = airbase:GetAirbaseCategory()
|
||||
|
||||
-- Check enough parking spots.
|
||||
if AirbaseCategory==Airbase.Category.HELIPAD or AirbaseCategory==Airbase.Category.SHIP then
|
||||
|
||||
--TODO Figure out what's necessary in this case.
|
||||
|
||||
else
|
||||
|
||||
if #parking<#template.units then
|
||||
local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
|
||||
self:_DebugMessage(text)
|
||||
return nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Position the units.
|
||||
for i=1,#template.units do
|
||||
|
||||
-- Unit template.
|
||||
local unit = template.units[i]
|
||||
|
||||
if AirbaseCategory == Airbase.Category.HELIPAD or AirbaseCategory == Airbase.Category.SHIP then
|
||||
|
||||
-- Helipads we take the position of the airbase location, since the exact location of the spawn point does not make sense.
|
||||
local coord=airbase:GetCoordinate()
|
||||
|
||||
unit.x=coord.x
|
||||
unit.y=coord.z
|
||||
unit.alt=coord.y
|
||||
|
||||
unit.parking_id = nil
|
||||
unit.parking = nil
|
||||
|
||||
else
|
||||
|
||||
local coord=parking[i].Coordinate --Core.Point#COORDINATE
|
||||
local terminal=parking[i].TerminalID --#number
|
||||
|
||||
if self.Debug then
|
||||
coord:MarkToAll(string.format("Spawnplace unit %s terminal %d.", unit.name, terminal))
|
||||
end
|
||||
|
||||
unit.x=coord.x
|
||||
unit.y=coord.z
|
||||
unit.alt=coord.y
|
||||
|
||||
unit.parking_id = nil
|
||||
unit.parking = terminal
|
||||
|
||||
end
|
||||
|
||||
if destination.parking then
|
||||
local spot=destination.parking[i] --Wrapper.Airbase#AIRBASE.ParkingSpot
|
||||
unit.parking_landing=spot.TerminalID
|
||||
end
|
||||
|
||||
if ratcraft.livery==nil and #ratcraft.liveries>0 then
|
||||
ratcraft.livery=ratcraft.liveries[math.random(#ratcraft.liveries)]
|
||||
end
|
||||
|
||||
-- Set livery.
|
||||
if ratcraft.livery then
|
||||
unit.livery_id = ratcraft.livery
|
||||
end
|
||||
|
||||
-- Set skill.
|
||||
if ratcraft.skill then
|
||||
unit.skill= ratcraft.skill
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- And template position.
|
||||
template.x = template.units[1].x
|
||||
template.y = template.units[1].y
|
||||
|
||||
-- Uncontrolled spawning.
|
||||
template.uncontrolled=ratcraft.uncontrolled
|
||||
|
||||
-- Debug info.
|
||||
self:T2({airtemplate=template})
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
return group
|
||||
end
|
||||
|
||||
|
||||
--- Prepare a spawn template for the asset. Deep copy of asset template, adjusting template and unit names, nillifying group and unit ids.
|
||||
-- @param #RAT2 self
|
||||
-- @param Functional.RatCraft#RATCRAFT ratcraft Aircraft that will be spawned.
|
||||
-- @param #string groupname Name for the group to be spawned.
|
||||
-- @return #table Prepared new spawn template.
|
||||
function RAT2:_SpawnAssetPrepareTemplate(ratcraft, groupname)
|
||||
|
||||
-- Create an own copy of the template!
|
||||
local template=UTILS.DeepCopy(ratcraft.template)
|
||||
|
||||
-- Set unique name.
|
||||
template.name=groupname
|
||||
|
||||
-- Set current(!) coalition and country.
|
||||
template.CoalitionID=ratcraft.coalition
|
||||
template.CountryID=ratcraft.country
|
||||
|
||||
-- Nillify the group ID.
|
||||
template.groupId=nil
|
||||
|
||||
-- No late activation.
|
||||
template.lateActivation=false
|
||||
|
||||
-- Set and empty route.
|
||||
template.route = {}
|
||||
template.route.routeRelativeTOT=true
|
||||
template.route.points = {}
|
||||
|
||||
-- Handle units.
|
||||
for i=1,#template.units do
|
||||
|
||||
-- Unit template.
|
||||
local unit=template.units[i]
|
||||
|
||||
-- Nillify the unit ID.
|
||||
unit.unitId=nil
|
||||
|
||||
-- Set unit name: <alias>-01, <alias>-02, ...
|
||||
unit.name=string.format("%s-%02d", template.name , i)
|
||||
|
||||
end
|
||||
|
||||
return template
|
||||
end
|
||||
|
||||
--@param #RCRAFT.Attribute _attribute Generlized attribute of unit.
|
||||
|
||||
--- Get the proper terminal type based on generalized attribute of the group.
|
||||
--@param #RAT2 self
|
||||
--@param #number _category Airbase category.
|
||||
--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
|
||||
function RAT2:_GetTerminal(_attribute, _category)
|
||||
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
if _attribute==RCRAFT.Attribute.FIGHTER then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
elseif _attribute==RCRAFT.Attribute.BOMBER or _attribute==RCRAFT.Attribute.TRANSPORTPLANE or _attribute==RCRAFT.Attribute.TANKER or _attribute==RCRAFT.Attribute.AWACS then
|
||||
-- Bigger aircraft.
|
||||
_terminal=AIRBASE.TerminalType.OpenBig
|
||||
elseif _attribute==RCRAFT.Attribute.TRANSPORTHELO or _attribute==RCRAFT.Attribute.ATTACKHELO then
|
||||
-- Helicopter.
|
||||
_terminal=AIRBASE.TerminalType.HelicopterUsable
|
||||
else
|
||||
--_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
||||
end
|
||||
|
||||
-- For ships, we allow medium spots for all fixed wing aircraft. There are smaller tankers and AWACS aircraft that can use a carrier.
|
||||
if _category==Airbase.Category.SHIP then
|
||||
if not (_attribute==RCRAFT.Attribute.TRANSPORTHELO or _attribute==RCRAFT.Attribute.ATTACKHELO) then
|
||||
_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
||||
end
|
||||
end
|
||||
|
||||
return _terminal
|
||||
end
|
||||
|
||||
|
||||
--- Seach unoccupied parking spots at the airbase for a list of assets. For each asset group a list of parking spots is returned.
|
||||
-- During the search also the not yet spawned asset aircraft are considered.
|
||||
-- If not enough spots for all asset units could be found, the routine returns nil!
|
||||
-- @param #RAT2 self
|
||||
-- @param Wrapper.Airbase#AIRBASE airbase The airbase where we search for parking spots.
|
||||
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft.
|
||||
-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
|
||||
function RAT2:_FindParking(airbase, ratcraft)
|
||||
|
||||
-- Init default
|
||||
local scanradius=50
|
||||
local scanunits=true
|
||||
local scanstatics=true
|
||||
local scanscenery=false
|
||||
local verysafe=false
|
||||
|
||||
-- Function calculating the overlap of two (square) objects.
|
||||
local function _overlap(l1,l2,dist)
|
||||
local safedist=(l1/2+l2/2)*1.05 -- 5% safety margine added to safe distance!
|
||||
local safe = (dist > safedist)
|
||||
self:T3(string.format("l1=%.1f l2=%.1f s=%.1f d=%.1f ==> safe=%s", l1,l2,safedist,dist,tostring(safe)))
|
||||
return safe
|
||||
end
|
||||
|
||||
-- Get parking spot data table. This contains all free and "non-free" spots.
|
||||
local parkingdata=airbase:GetParkingSpotsTable()
|
||||
|
||||
-- List of obstacles.
|
||||
local obstacles={}
|
||||
|
||||
-- Loop over all parking spots and get the currently present obstacles.
|
||||
-- How long does this take on very large airbases, i.e. those with hundereds of parking spots? Seems to be okay!
|
||||
for _,parkingspot in pairs(parkingdata) do
|
||||
|
||||
-- Coordinate of the parking spot.
|
||||
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
|
||||
local _termid=parkingspot.TerminalID
|
||||
|
||||
-- Scan a radius of 100 meters around the spot.
|
||||
local _,_,_,_units,_statics,_sceneries=_spot:ScanObjects(scanradius, scanunits, scanstatics, scanscenery)
|
||||
|
||||
-- Check all units.
|
||||
for _,_unit in pairs(_units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
local _coord=unit:GetCoordinate()
|
||||
local _size=self:_GetObjectSize(unit:GetDCSObject())
|
||||
local _name=unit:GetName()
|
||||
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
|
||||
end
|
||||
|
||||
-- Check all statics.
|
||||
for _,static in pairs(_statics) do
|
||||
local _vec3=static:getPoint()
|
||||
local _coord=COORDINATE:NewFromVec3(_vec3)
|
||||
local _name=static:getName()
|
||||
local _size=self:_GetObjectSize(static)
|
||||
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="static"})
|
||||
end
|
||||
|
||||
-- Check all scenery.
|
||||
for _,scenery in pairs(_sceneries) do
|
||||
local _vec3=scenery:getPoint()
|
||||
local _coord=COORDINATE:NewFromVec3(_vec3)
|
||||
local _name=scenery:getTypeName()
|
||||
local _size=self:_GetObjectSize(scenery)
|
||||
table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="scenery"})
|
||||
end
|
||||
|
||||
-- TODO check clients. Clients cannot be spawned. So we can loop over them.
|
||||
|
||||
end
|
||||
|
||||
-- Parking data for all assets.
|
||||
local parking={}
|
||||
|
||||
-- Get terminal type of this asset
|
||||
local terminaltype=self:_GetTerminal(ratcraft.attribute, airbase:GetAirbaseCategory())
|
||||
|
||||
local Nunits=#ratcraft.templategroup:GetUnits()
|
||||
|
||||
-- Loop over all units - each one needs a spot.
|
||||
for i=1,Nunits do
|
||||
|
||||
-- Loop over all parking spots.
|
||||
local gotit=false
|
||||
for _,_parkingspot in pairs(parkingdata) do
|
||||
local parkingspot=_parkingspot --Wrapper.Airbase#AIRBASE.ParkingSpot
|
||||
|
||||
-- Check correct terminal type for asset. We don't want helos in shelters etc.
|
||||
if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then
|
||||
|
||||
-- Coordinate of the parking spot.
|
||||
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
|
||||
local _termid=parkingspot.TerminalID
|
||||
local _toac=parkingspot.TOAC
|
||||
|
||||
--env.info(string.format("FF asset=%s (id=%d): needs terminal type=%d, id=%d, #obstacles=%d", _asset.templatename, _asset.uid, terminaltype, _termid, #obstacles))
|
||||
|
||||
local free=true
|
||||
local problem=nil
|
||||
|
||||
-- Safe parking using TO_AC from DCS result.
|
||||
if self.safeparking and _toac then
|
||||
free=false
|
||||
self:T("Parking spot %d is occupied by other aircraft taking off or landing.", _termid)
|
||||
end
|
||||
|
||||
-- Loop over all obstacles.
|
||||
for _,obstacle in pairs(obstacles) do
|
||||
|
||||
-- Check if aircraft overlaps with any obstacle.
|
||||
local dist=_spot:Get2DDistance(obstacle.coord)
|
||||
local safe=_overlap(ratcraft.size, obstacle.size, dist)
|
||||
|
||||
-- Spot is blocked.
|
||||
if not safe then
|
||||
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is NOT SAFE", _asset.templatename, _asset.uid, _termid, dist))
|
||||
free=false
|
||||
problem=obstacle
|
||||
problem.dist=dist
|
||||
break
|
||||
else
|
||||
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is SAFE", _asset.templatename, _asset.uid, _termid, dist))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check if spot is free
|
||||
if free then
|
||||
|
||||
-- Add parkingspot for this asset unit.
|
||||
table.insert(parking, parkingspot)
|
||||
|
||||
self:T(self.lid..string.format("Parking spot #%d is free for ratcraft unit id=%d!", _termid, i))
|
||||
|
||||
-- Add the unit as obstacle so that this spot will not be available for the next unit.
|
||||
table.insert(obstacles, {coord=_spot, size=ratcraft.size, name=ratcraft.templatename, type="ratcraft"})
|
||||
|
||||
-- Break loop over parking spots.
|
||||
gotit=true
|
||||
break
|
||||
|
||||
else
|
||||
|
||||
-- Debug output for occupied spots.
|
||||
self:T(self.lid..string.format("Parking spot #%d is occupied or not big enough!", _termid))
|
||||
if self.Debug then
|
||||
local coord=problem.coord --Core.Point#COORDINATE
|
||||
local text=string.format("Obstacle blocking spot #%d is %s type %s with size=%.1f m and distance=%.1f m.", _termid, problem.name, problem.type, problem.size, problem.dist)
|
||||
coord:MarkToAll(string.format(text))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end -- check terminal type
|
||||
end -- loop over parking spots
|
||||
|
||||
-- No parking spot for at least one unit :(
|
||||
if not gotit then
|
||||
self:T(self.lid..string.format("WARNING: No free parking spot for ratcraft unit i=%d", i))
|
||||
return nil
|
||||
end
|
||||
|
||||
end -- loop over units
|
||||
|
||||
return parking
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Flightplan functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Calculate the maximum height an aircraft can reach for the given parameters.
|
||||
-- @param #RAT2 self
|
||||
-- @param #number D Total distance in meters from Departure to holding point at destination.
|
||||
-- @param #number alphaC Climb angle in rad.
|
||||
-- @param #number alphaD Descent angle in rad.
|
||||
-- @param #number Hdep AGL altitude of departure point.
|
||||
-- @param #number Hdest AGL altitude of destination point.
|
||||
-- @param #number Deltahhold Relative altitude of holding point above destination.
|
||||
-- @return #number Maximum height the aircraft can reach.
|
||||
function RAT2:_GetMaxHeight(D, alphaC, alphaD, Hdep, Hdest, Deltahhold)
|
||||
|
||||
local Hhold=Hdest+Deltahhold
|
||||
local hdest=Hdest-Hdep
|
||||
local hhold=hdest+Deltahhold
|
||||
|
||||
local Dp=math.sqrt(D^2 + hhold^2)
|
||||
|
||||
local alphaS=math.atan(hdest/D) -- slope angle
|
||||
local alphaH=math.atan(hhold/D) -- angle to holding point (could be necative!)
|
||||
|
||||
local alphaCp=alphaC-alphaH -- climb angle with slope
|
||||
local alphaDp=alphaD+alphaH -- descent angle with slope
|
||||
|
||||
-- ASA triangle.
|
||||
local gammap=math.pi-alphaCp-alphaDp
|
||||
local sCp=Dp*math.sin(alphaDp)/math.sin(gammap)
|
||||
local sDp=Dp*math.sin(alphaCp)/math.sin(gammap)
|
||||
|
||||
-- Max height from departure.
|
||||
local hmax=sCp*math.sin(alphaC)
|
||||
|
||||
return hmax
|
||||
end
|
||||
|
||||
|
||||
--- Make a flight plan from a departure to a destination airport.
|
||||
-- @param #RAT2 self
|
||||
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft object.
|
||||
-- @param Wrapper.Airbase#AIRBASE departure Departure airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE destination Destination airbase.
|
||||
-- @return #table Table of flightplan waypoints.
|
||||
-- @return #table Table of flightplan coordinates.
|
||||
function RAT2:_GetFlightplan(ratcraft, departure, destination)
|
||||
|
||||
-- Parameters
|
||||
local Vmax=ratcraft.speedmax
|
||||
local Range=ratcraft.range
|
||||
local category=ratcraft.category
|
||||
local ceiling=ratcraft.DCSdesc.Hmax
|
||||
local Vymax=ratcraft.DCSdesc.VyMax
|
||||
|
||||
-- Max cruise speed 90% of max speed.
|
||||
local VxCruiseMax=0.90*Vmax
|
||||
|
||||
-- Min cruise speed 70% of max cruise or 600 km/h whichever is lower.
|
||||
local VxCruiseMin = math.min(VxCruiseMax*0.75, 750)
|
||||
|
||||
-- Cruise speed (randomized). Expectation value at midpoint between min and max.
|
||||
local VxCruise = UTILS.RandomGaussian((VxCruiseMax-VxCruiseMin)/2+VxCruiseMin, (VxCruiseMax-VxCruiseMax)/4, VxCruiseMin, VxCruiseMax)
|
||||
|
||||
-- Climb speed 90% ov Vmax but max 720 km/h.
|
||||
local VxClimb = math.min(Vmax*0.90, 720)
|
||||
|
||||
-- Descent speed 60% of Vmax but max 500 km/h.
|
||||
local VxDescent = math.min(Vmax*0.60, 500)
|
||||
|
||||
-- Holding speed is 90% of descent speed.
|
||||
local VxHolding = VxDescent*0.9
|
||||
|
||||
-- Final leg is 90% of holding speed.
|
||||
local VxFinal = VxHolding*0.9
|
||||
|
||||
-- Reasonably civil climb speed Vy=1500 ft/min = 7.6 m/s but max aircraft specific climb rate.
|
||||
local VyClimb=math.min(7.6, Vymax)
|
||||
|
||||
-- Climb angle in rad.
|
||||
local AlphaClimb=math.rad(4)
|
||||
|
||||
-- Descent angle in rad. Moderate 4 degrees.
|
||||
local AlphaDescent=math.rad(4)
|
||||
|
||||
-- Expected cruise level (peak of Gaussian distribution)
|
||||
local FLcruise_expect=150*RAT.unit.FL2m
|
||||
if category==Group.Category.HELICOPTER then
|
||||
FLcruise_expect=1000 -- 1000 m ASL
|
||||
end
|
||||
|
||||
-------------------------
|
||||
--- DEPARTURE AIRPORT ---
|
||||
-------------------------
|
||||
|
||||
-- Coordinates of departure point.
|
||||
local Pdeparture=departure:GetCoordinate()
|
||||
|
||||
-- Height ASL of departure point.
|
||||
local H_departure=Pdeparture.y
|
||||
|
||||
---------------------------
|
||||
--- DESTINATION AIRPORT ---
|
||||
---------------------------
|
||||
|
||||
-- Position of destination airport.
|
||||
local Pdestination=destination:GetCoordinate()
|
||||
|
||||
-- Height ASL of destination airport/zone.
|
||||
local H_destination=Pdestination.y
|
||||
|
||||
-----------------------------
|
||||
--- DESCENT/HOLDING POINT ---
|
||||
-----------------------------
|
||||
|
||||
-- Get a random point between 5 and 10 km away from the destination.
|
||||
local Rhmin=5000
|
||||
local Rhmax=10000
|
||||
|
||||
-- For helos we set a distance between 500 to 1000 m.
|
||||
if category==Group.Category.HELICOPTER then
|
||||
Rhmin=500
|
||||
Rhmax=1000
|
||||
end
|
||||
|
||||
-- Coordinates of the holding point. y is the land height at that point.
|
||||
local Pholding=Pdestination:GetRandomCoordinateInRadius(Rhmax, Rhmin)
|
||||
|
||||
-- Distance from holding point to final destination (not used).
|
||||
local d_holding=Pholding:Get2DDistance(Pdestination)
|
||||
|
||||
-- AGL height of holding point.
|
||||
local H_holding=Pholding.y
|
||||
|
||||
---------------
|
||||
--- GENERAL ---
|
||||
---------------
|
||||
|
||||
-- We go directly to the holding point not the destination airport. From there, planes are guided by DCS to final approach.
|
||||
local heading=Pdeparture:HeadingTo(Pholding)
|
||||
local d_total=Pdeparture:Get2DDistance(Pholding)
|
||||
|
||||
------------------------------
|
||||
--- Holding Point Altitude ---
|
||||
------------------------------
|
||||
|
||||
-- Holding point altitude. For planes between 1600 and 2400 m AGL. For helos 160 to 240 m AGL.
|
||||
local h_holding=1200
|
||||
if category==Group.Category.HELICOPTER then
|
||||
h_holding=150
|
||||
end
|
||||
h_holding=UTILS.Randomize(h_holding, 0.2)
|
||||
|
||||
-- Max holding altitude.
|
||||
local DeltaholdingMax=self:_GetMaxHeight(d_total, AlphaClimb, AlphaDescent, H_departure, H_holding, 0)
|
||||
|
||||
if h_holding>DeltaholdingMax then
|
||||
h_holding=math.abs(DeltaholdingMax)
|
||||
end
|
||||
|
||||
-- This is the height ASL of the holding point we want to fly to.
|
||||
local Hh_holding=H_holding+h_holding
|
||||
|
||||
---------------------------
|
||||
--- Max Flight Altitude ---
|
||||
---------------------------
|
||||
|
||||
-- Get max flight altitude relative to H_departure.
|
||||
local h_max=self:_GetMaxHeight(d_total, AlphaClimb, AlphaDescent, H_departure, H_holding, h_holding)
|
||||
|
||||
-- Max flight level ASL aircraft can reach for given angles and distance.
|
||||
local FLmax = h_max+H_departure
|
||||
|
||||
--CRUISE
|
||||
-- Min cruise alt is just above holding point at destination or departure height, whatever is larger.
|
||||
local FLmin=math.max(H_departure, Hh_holding)
|
||||
|
||||
-- Ensure that FLmax not above its service ceiling.
|
||||
FLmax=math.min(FLmax, ceiling)
|
||||
|
||||
-- If the route is very short we set FLmin a bit lower than FLmax.
|
||||
if FLmin>FLmax then
|
||||
FLmin=FLmax
|
||||
end
|
||||
|
||||
-- Expected cruise altitude - peak of gaussian distribution.
|
||||
if FLcruise_expect<FLmin then
|
||||
FLcruise_expect=FLmin
|
||||
end
|
||||
if FLcruise_expect>FLmax then
|
||||
FLcruise_expect=FLmax
|
||||
end
|
||||
|
||||
-- Set cruise altitude. Selected from Gaussian distribution but limited to FLmin and FLmax.
|
||||
local FLcruise=UTILS.RandomGaussian(FLcruise_expect, math.abs(FLmax-FLmin)/4, FLmin, FLmax)
|
||||
|
||||
-- Climb and descent heights.
|
||||
local h_climb = FLcruise - H_departure
|
||||
local h_descent = FLcruise - Hh_holding
|
||||
|
||||
-- Get distances.
|
||||
local d_climb = h_climb/math.tan(AlphaClimb)
|
||||
local d_descent = h_descent/math.tan(AlphaDescent)
|
||||
local d_cruise = d_total-d_climb-d_descent
|
||||
|
||||
-- Debug.
|
||||
local text=string.format("Flight plan:\n")
|
||||
text=text..string.format("Vx max = %.2f km/h\n", Vmax)
|
||||
text=text..string.format("Vx climb = %.2f km/h\n", VxClimb*3.6)
|
||||
text=text..string.format("Vx cruise = %.2f km/h\n", VxCruise*3.6)
|
||||
text=text..string.format("Vx descent = %.2f km/h\n", VxDescent*3.6)
|
||||
text=text..string.format("Vx holding = %.2f km/h\n", VxHolding*3.6)
|
||||
text=text..string.format("Vx final = %.2f km/h\n", VxFinal*3.6)
|
||||
text=text..string.format("Vy max = %.2f m/s\n", Vymax)
|
||||
text=text..string.format("Vy climb = %.2f m/s\n", VyClimb)
|
||||
text=text..string.format("Alpha Climb = %.2f Deg\n", math.deg(AlphaClimb))
|
||||
text=text..string.format("Alpha Descent = %.2f Deg\n", math.deg(AlphaDescent))
|
||||
text=text..string.format("Dist climb = %.3f km\n", d_climb/1000)
|
||||
text=text..string.format("Dist cruise = %.3f km\n", d_cruise/1000)
|
||||
text=text..string.format("Dist descent = %.3f km\n", d_descent/1000)
|
||||
text=text..string.format("Dist total = %.3f km\n", d_total/1000)
|
||||
text=text..string.format("h_climb = %.3f km\n", h_climb/1000)
|
||||
text=text..string.format("h_desc = %.3f km\n", h_descent/1000)
|
||||
text=text..string.format("h_holding = %.3f km\n", h_holding/1000)
|
||||
text=text..string.format("h_max = %.3f km\n", h_max/1000)
|
||||
text=text..string.format("FL min = %.3f km\n", FLmin/1000)
|
||||
text=text..string.format("FL expect = %.3f km\n", FLcruise_expect/1000)
|
||||
text=text..string.format("FL cruise * = %.3f km\n", FLcruise/1000)
|
||||
text=text..string.format("FL max = %.3f km\n", FLmax/1000)
|
||||
text=text..string.format("Ceiling = %.3f km\n", ceiling/1000)
|
||||
text=text..string.format("Max range = %.3f km\n", Range/1000)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Ensure that cruise distance is positve. Can be slightly negative in special cases. And we don't want to turn back.
|
||||
if d_cruise<0 then
|
||||
d_cruise=100
|
||||
end
|
||||
|
||||
------------------------
|
||||
--- Create Waypoints ---
|
||||
------------------------
|
||||
|
||||
-- Waypoints and coordinates
|
||||
local wp={}
|
||||
local c={}
|
||||
|
||||
--- Departure/Take-off
|
||||
c[#c+1]=Pdeparture
|
||||
wp[#wp+1]=Pdeparture:WaypointAir("RADIO", COORDINATE.WaypointType.TakeOffParking, COORDINATE.WaypointAction.FromParkingArea, VxClimb, true, departure, nil, "Departure")
|
||||
|
||||
--- Begin of Cruise
|
||||
local Pcruise=Pdeparture:Translate(d_climb, heading)
|
||||
Pcruise.y=FLcruise
|
||||
c[#c+1]=Pcruise
|
||||
wp[#wp+1]=Pcruise:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, VxCruise, true, nil, nil, "Cruise")
|
||||
|
||||
--- Descent
|
||||
local Pdescent=Pcruise:Translate(d_cruise, heading)
|
||||
Pdescent.y=FLcruise
|
||||
c[#c+1]=Pdescent
|
||||
wp[#wp+1]=Pdescent:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, VxDescent, true, nil, nil, "Descent")
|
||||
|
||||
--- Holding point
|
||||
Pholding.y=H_holding+h_holding
|
||||
c[#c+1]=Pholding
|
||||
wp[#wp+1]=Pholding:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, VxHolding, true, nil, nil, "Holding")
|
||||
|
||||
--- Final destination.
|
||||
c[#c+1]=Pdestination
|
||||
wp[#wp+1]=Pdestination:WaypointAir("RADIO", COORDINATE.WaypointType.Land, COORDINATE.WaypointAction.Landing, VxFinal, true, destination, nil, "Final Destination")
|
||||
|
||||
|
||||
-- Mark points at waypoints for debugging.
|
||||
if self.Debug or true then
|
||||
for i,coord in pairs(c) do
|
||||
local coord=coord --Core.Point#COORDINATE
|
||||
local dist=0
|
||||
if i>1 then
|
||||
dist=coord:Get2DDistance(c[i-1])
|
||||
end
|
||||
coord:MarkToAll(string.format("Waypoint %i, distance = %.2f km",i, dist/1000))
|
||||
end
|
||||
end
|
||||
|
||||
return wp,c
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,596 @@
|
||||
--- **Functional** - (R2.5) - Random Air Traffic.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- RATCRAFT creates random air traffic on the map.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * It's very random.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Functional.RatCraft
|
||||
-- @image Functional_Rat2.png
|
||||
|
||||
--- RATCRAFT
|
||||
--
|
||||
-- @type RATCRAFT
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debugmode Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string templatename Name of the group template.
|
||||
-- @field #string alias Alias for spawn prefix. Default template group name.
|
||||
-- @field #table template Table of the group template.
|
||||
-- @field Wrapper.Group#GROUP templategroup Template group.
|
||||
-- @field #number coalition Coalition side.
|
||||
-- @field #number country Country number.
|
||||
-- @field #string actype Aircraft type name.
|
||||
-- @field #number category Category (plane=X, helo=Y).
|
||||
-- @field #string attribute Generalized attribute.
|
||||
-- @field #number ceiling Max altitude in meters of the aircraft group.
|
||||
-- @field #number speedmax Max speed in km/h of the aircraft group.
|
||||
-- @field #number sizex Size X-axis in meters.
|
||||
-- @field #number sizez Size Z-axis in meters.
|
||||
-- @field #number size Max size (X, Z) in meters.
|
||||
-- @field #table liveries Table of liveries.
|
||||
-- @field #string livery Current livery.
|
||||
-- @field #string skill Skill of group.
|
||||
-- @field #string onboard Onboard number. This should better be on UNIT level!
|
||||
-- @field #table departures Defined departures.
|
||||
-- @field #table departure Current departure airbase or zone.
|
||||
-- @field #table destinations Defined destinations.
|
||||
-- @field #table destination Current destination.
|
||||
-- @field #boolean commute If true, commute between to airbases/zones.
|
||||
-- @field #boolean journey If true, continue journey from the current destination.
|
||||
-- @field #string takeoff Takeoff type cold, hot, air.
|
||||
-- @field #string landing Landing type.
|
||||
-- @field #table flights Table of flight groups.
|
||||
-- @field #number Nspawn Number of max spawned aircraft groups.
|
||||
-- @field #number Nunits Number of units in group.
|
||||
-- @extends Core.Fsm#FSM
|
||||
RATCRAFT = {
|
||||
ClassName = "RATCRAFT",
|
||||
Debugmode = false,
|
||||
lid = nil,
|
||||
templatename = nil,
|
||||
alias = nil,
|
||||
template = nil,
|
||||
templategroup = nil,
|
||||
coalition = nil,
|
||||
country = nil,
|
||||
actype = nil,
|
||||
category = nil,
|
||||
attribute = nil,
|
||||
ceiling = nil,
|
||||
speedmax = nil,
|
||||
sizex = nil,
|
||||
sizez = nil,
|
||||
size = nil,
|
||||
liveries = {},
|
||||
livery = nil,
|
||||
skill = nil,
|
||||
onboard = nil,
|
||||
departures = {},
|
||||
destinations = {},
|
||||
departure = nil,
|
||||
destination = nil,
|
||||
commute = nil,
|
||||
journey = nil,
|
||||
takeoff = nil,
|
||||
landing = nil,
|
||||
flights = {},
|
||||
Nspawn = 2,
|
||||
Nunits = nil,
|
||||
}
|
||||
|
||||
--- Generalized asset attributes. Can be used to request assets with certain general characteristics. See [DCS attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes) on hoggit.
|
||||
-- @type RATCRAFT.Attribute
|
||||
-- @field #string TRANSPORTPLANE Airplane with transport capability. This can be used to transport other assets.
|
||||
-- @field #string AWACS Airborne Early Warning and Control System.
|
||||
-- @field #string FIGHTER Fighter, interceptor, ... airplane.
|
||||
-- @field #string BOMBER Aircraft which can be used for strategic bombing.
|
||||
-- @field #string TANKER Airplane which can refuel other aircraft.
|
||||
-- @field #string TRANSPORTHELO Helicopter with transport capability. This can be used to transport other assets.
|
||||
-- @field #string ATTACKHELO Attack helicopter.
|
||||
-- @field #string UAV Unpiloted Aerial Vehicle, e.g. drones.
|
||||
RATCRAFT.Attribute = {
|
||||
TRANSPORTPLANE="TransportPlane",
|
||||
AWACS="AWACS",
|
||||
FIGHTER="Fighter",
|
||||
BOMBER="Bomber",
|
||||
TANKER="Tanker",
|
||||
TRANSPORTHELO="TransportHelo",
|
||||
ATTACKHELO="AttackHelo",
|
||||
UAV="UAV",
|
||||
OTHER="Other",
|
||||
}
|
||||
|
||||
--- Departure/destination type, i.e. airbase or zone.
|
||||
-- @type RATCRAFT.DeType
|
||||
-- @field #string AIRBASE Departure/destination is an airbase.
|
||||
-- @field #string ZONE Departure/destination is a zone.
|
||||
RATCRAFT.DeType={
|
||||
AIRBASE="Airbase",
|
||||
ZONE="Zone",
|
||||
}
|
||||
|
||||
--- Departure/destination parameters.
|
||||
-- @type RATCRAFT.Departure
|
||||
-- @field #string name Name of the departure/destination airbase/zone.
|
||||
-- @field #string type Type of the departure/destination, i.e. an airbase or a zone.
|
||||
-- @field #table parking Number of parking spot IDs for the aircraft.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: helos
|
||||
-- TODO: despawn when arrived
|
||||
-- TODO: zones as departures
|
||||
-- TODO: zones as destinations
|
||||
-- TODO: monitor if stationary
|
||||
-- TODO: commute
|
||||
-- TODO: continue journey
|
||||
-- TODO: return zone
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new RATCRAFT class object from a template group defined in the mission editor.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param #string groupname Name of the **late activated** template group.
|
||||
-- @param #number nspawn Number of groups to spawn. Default 1.
|
||||
-- @param #string alias (Optional) Alias for the group name used as spawn name prefix. Default is the group name.
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:New(groupname, nspawn, alias)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) --#RATCRAFT
|
||||
|
||||
-- Defaults
|
||||
self.Nspawn=nspawn or 1
|
||||
self.alias=alias or groupname
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Load", "Stopped") -- Load ratcraft from file.
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start RAT2 script.
|
||||
self:AddTransition("Running", "Pause", "Paused") -- Pause spawning RATCRAFT.
|
||||
self:AddTransition("Paused", "Unpause", "Running") -- UnPause spawning RATCRAFT.
|
||||
|
||||
-- Initialize aircraft parameters.
|
||||
self:_Init(groupname)
|
||||
|
||||
self:Start()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Init aircraft parameters.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param #string groupname Name of the template group.
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:_Init(groupname)
|
||||
|
||||
self.templatename=groupname
|
||||
self.templategroup=GROUP:FindByName(groupname)
|
||||
self.template=self.templategroup:GetTemplate()
|
||||
|
||||
|
||||
self.speedmax=self.templategroup:GetSpeedMax()
|
||||
self.range=1000000
|
||||
self.DCSdesc=self.templategroup:GetDCSDesc(1)
|
||||
|
||||
self.coalition=self.templategroup:GetCoalition()
|
||||
self.country=self.templategroup:GetUnit(1):GetCountry()
|
||||
|
||||
self.category=self.templategroup:GetUnit(1):GetCategory()
|
||||
|
||||
|
||||
self.Nunits=#self.templategroup:GetUnits()
|
||||
|
||||
-- aircraft dimensions
|
||||
self.sizex=self.DCSdesc.box.max.x
|
||||
self.sizey=self.DCSdesc.box.max.y
|
||||
self.sizez=self.DCSdesc.box.max.z
|
||||
self.size =math.max(self.sizex, self.sizez)
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add adeparture airbase for the aircraft.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param #string airbasename Departure airbase name.
|
||||
-- @param #table parking (Optional) Table of parking spot IDs. At least the number of units in the group must be given.
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:AddDepartureAirbase(airbasename, parking)
|
||||
|
||||
local departure={} --#RATCRAFT.Departure
|
||||
|
||||
local spots=nil
|
||||
if parking then
|
||||
if type(parking)=="number" then
|
||||
parking={parking}
|
||||
end
|
||||
|
||||
-- Convert parking IDs to complete parking data.
|
||||
spots={}
|
||||
local airbase=AIRBASE:FindByName(airbasename)
|
||||
for _,TerminalID in pairs(parking) do
|
||||
local spot=airbase:GetParkingSpotData(TerminalID)
|
||||
if spot then
|
||||
self:I(string.format("Add in parking spot %d", spot.TerminalID))
|
||||
table.insert(spots, spot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
departure.name=airbasename
|
||||
departure.type=RATCRAFT.DeType.AIRBASE
|
||||
departure.parking=spots
|
||||
table.insert(self.departures, departure)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add destination airbase for the aircraft and optionally specific parking spot IDs to be used by this group.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param #string airbasename Destination airbase name.
|
||||
-- @param #table parking (Optional) Table of parking spot IDs. At least the number of units in the group must be given.
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:AddDestinationAirbase(airbasename, parking)
|
||||
|
||||
local destination={} --#RATCRAFT.Departure
|
||||
|
||||
-- Convert parking IDs to complete parking data.
|
||||
local spots=nil
|
||||
if parking then
|
||||
if type(parking)=="number" then
|
||||
parking={parking}
|
||||
end
|
||||
|
||||
spots={}
|
||||
local airbase=AIRBASE:FindByName(airbasename)
|
||||
for _,TerminalID in pairs(parking) do
|
||||
local spot=airbase:GetParkingSpotData(TerminalID)
|
||||
if spot then
|
||||
table.insert(spots, spot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
destination.name=airbasename
|
||||
destination.type=RATCRAFT.DeType.AIRBASE
|
||||
destination.parking=spots
|
||||
table.insert(self.destinations, destination)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Add a departure for the aircraft.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param Core.Zone#ZONE zone Zone.
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:AddDepartureZone(zone)
|
||||
|
||||
local departure={} --#RATCRAFT.Departure
|
||||
|
||||
departure.type={}
|
||||
|
||||
table.insert(self.departures, zone)
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a departure for the aircraft.
|
||||
-- @param #RATCRAFT self
|
||||
function RATCRAFT:onafterStart()
|
||||
|
||||
-- Create flight groups.
|
||||
for i=1,self.Nspawn do
|
||||
|
||||
-- Group name.
|
||||
local groupname=string.format("%s-%02d", self.alias, i)
|
||||
|
||||
-- New flight group.
|
||||
local flightgroup=FLIGHTGROUP:New(groupname)
|
||||
|
||||
-- Add flight to tabloe.
|
||||
table.insert(self.flights, flightgroup)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Departure Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get departure.
|
||||
-- @param #RATCRAFT self
|
||||
-- @return #RATCRAFT.Departure
|
||||
-- @return #table Parking data table.
|
||||
function RATCRAFT:GetDeparture()
|
||||
|
||||
-- TODO: for commute/continue, set departure to current airbase/zone. Get same parking spot.
|
||||
|
||||
local departures=UTILS.DeepCopy(self.departures)
|
||||
|
||||
-- Try each departure in random order.
|
||||
for i=1,#departures do
|
||||
|
||||
-- Roll dice.
|
||||
local r=math.random(#departures)
|
||||
|
||||
-- Get random departure
|
||||
local departure=departures[r] --#RATCRAFT.Departure
|
||||
|
||||
-- Check if airbase or zone.
|
||||
if departure.type==RATCRAFT.DeType.AIRBASE then
|
||||
|
||||
---
|
||||
-- Airbase
|
||||
---
|
||||
|
||||
-- Departure airbase.
|
||||
local airbase=AIRBASE:FindByName(departure.name)
|
||||
|
||||
if airbase then
|
||||
|
||||
-- Template group.
|
||||
local group=self.templategroup --Wrapper.Group#GROUP
|
||||
|
||||
-- Get number of free parking spots.
|
||||
--local parking=airbase:FindFreeParkingSpotForAircraft(group)
|
||||
local parking=self:GetParkingDeparture(departure)
|
||||
|
||||
|
||||
-- Check if parking is sufficient.
|
||||
if parking and #parking>=self.Nunits then
|
||||
|
||||
self:I(string.format("Returning departure %s", departure.name))
|
||||
return departure, parking
|
||||
|
||||
else
|
||||
|
||||
self:I(string.format("Removing departure %s", departure.name))
|
||||
|
||||
-- Remove from table so it does not get selected again.
|
||||
table.remove(departures, r)
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
self:E("ERROR: Could not find departure airbase!")
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
---
|
||||
-- Zone
|
||||
---
|
||||
|
||||
-- Departure airbase.
|
||||
local zone=ZONE:New(departure.name)
|
||||
|
||||
if zone then
|
||||
|
||||
-- TODO: check if in range.
|
||||
|
||||
return departure
|
||||
|
||||
else
|
||||
self:E("ERROR: Could not find departure zone!")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Get parking at departure.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param #RATCRAFT.Departure departure The chosen departure.
|
||||
-- @return #table Parking data table or nil if not enough spots.
|
||||
function RATCRAFT:GetParkingDeparture(departure)
|
||||
|
||||
if departure.type==RATCRAFT.DeType.AIRBASE then
|
||||
|
||||
local airbase=AIRBASE:FindByName(departure.name)
|
||||
|
||||
if airbase then
|
||||
|
||||
local parkingdata=airbase:GetParkingSpotsTable()
|
||||
|
||||
if departure.parking then
|
||||
---
|
||||
-- User specified parking spots
|
||||
---
|
||||
|
||||
-- Check if free?
|
||||
local parking={}
|
||||
for _,_spot in pairs(parkingdata) do
|
||||
local spot=_spot --Wrapper.Airbase#AIRBASE.ParkingSpot
|
||||
self:I(string.format("Checking spot %d", spot.TerminalID))
|
||||
-- Check if spot if free?
|
||||
if spot.Free then
|
||||
|
||||
self:I(string.format("Spot %d is FREE", spot.TerminalID))
|
||||
-- Check if spot is in user table?
|
||||
for _,_park in pairs(departure.parking) do
|
||||
local park=_park --Wrapper.Airbase#AIRBASE.ParkingSpot
|
||||
|
||||
if park.TerminalID==spot.TerminalID then
|
||||
self:I(string.format("Adding spot %d to parking", spot.TerminalID))
|
||||
table.insert(parking, spot)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Only return data if sufficient spots available.
|
||||
if #parking>=self.Nunits then
|
||||
self:I(string.format("Found valid parking for %d spots", #parking))
|
||||
return parking
|
||||
end
|
||||
|
||||
else
|
||||
---
|
||||
-- Choose parking from what is free
|
||||
---
|
||||
|
||||
local parking={}
|
||||
for _,_spot in pairs(parkingdata) do
|
||||
local spot=_spot --Wrapper.Airbase#AIRBASE.ParkingSpot
|
||||
|
||||
if spot.Free then
|
||||
table.insert(parking, spot)
|
||||
end
|
||||
|
||||
if #parking>=self.Nunits then
|
||||
return parking
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
self:I(string.format("Could not find valid parking data"))
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get destination.
|
||||
-- @param #RATCRAFT self
|
||||
-- @param #RATCRAFT.Departure departure The chosen departure.
|
||||
-- @return #RATCRAFT.Departure
|
||||
function RATCRAFT:GetDestination(departure)
|
||||
|
||||
if departure==nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-- TODO: for commute, switch departure and destination.
|
||||
|
||||
-- Create copy of all destinations.
|
||||
local destinations=UTILS.DeepCopy(self.destinations)
|
||||
|
||||
-- Try each destination in random order.
|
||||
for i=1,#destinations do
|
||||
|
||||
-- Roll dice.
|
||||
local r=math.random(#destinations)
|
||||
|
||||
-- Get random departure
|
||||
local destination=destinations[r] --#RATCRAFT.Departure
|
||||
|
||||
-- Check if airbase or zone.
|
||||
if destination.type==RATCRAFT.DeType.AIRBASE then
|
||||
|
||||
---
|
||||
-- Airbase
|
||||
---
|
||||
|
||||
-- Get airbase.
|
||||
local airbase=AIRBASE:FindByName(destination.name)
|
||||
|
||||
local depart=AIRBASE:FindByName(departure.name)
|
||||
|
||||
if airbase then
|
||||
-- TODO: check
|
||||
-- coalition, terminal type, distance
|
||||
|
||||
-- Distance between departure and destination.
|
||||
local distance=depart:GetCoordinate():Get2DDistance(airbase:GetCoordinate())
|
||||
|
||||
if distance then
|
||||
|
||||
self:I(string.format("Returning destination %s", destination.name))
|
||||
return destination
|
||||
|
||||
else
|
||||
|
||||
self:I(string.format("Removing destination %s", destination.name))
|
||||
|
||||
-- Remove from table so it does not get selected again.
|
||||
table.remove(destinations, r)
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
self:E("ERROR: Could not find airbase!")
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
---
|
||||
-- Zone
|
||||
---
|
||||
|
||||
-- Departure airbase.
|
||||
local zone=ZONE:New(destination.name)
|
||||
|
||||
if zone then
|
||||
|
||||
-- TODO: check if in range.
|
||||
return destination
|
||||
|
||||
else
|
||||
self:E("ERROR: Could not find destination zone!")
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Status Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get number of alive groups
|
||||
-- @param #RATCRAFT self
|
||||
-- @return #number N live.
|
||||
function RATCRAFT:_GetAliveGroups()
|
||||
local n=0
|
||||
|
||||
for _,_flight in pairs(self.flights) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
|
||||
if not flight:IsDead() then
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return n
|
||||
end
|
||||
@@ -0,0 +1,757 @@
|
||||
--- **Functional** - (R2.5) - Simple and Persistent Player Scoring.
|
||||
--
|
||||
--
|
||||
-- Score!
|
||||
--
|
||||
--
|
||||
-- ## Main Features:
|
||||
--
|
||||
-- * Good stuff.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Functional.SimpleScore
|
||||
-- @image Functional_SimpleScore.png
|
||||
|
||||
|
||||
--- SCORE class.
|
||||
-- @type SCORE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #table menuadded Table of groups the menu was added for.
|
||||
-- @field #boolean menudisabled If true, F10 menu for players is disabled.
|
||||
-- @field #table playerscores Player score table.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Goooooaaaallllll!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The Scoring Concept
|
||||
--
|
||||
-- Score
|
||||
--
|
||||
-- # Basic Script
|
||||
--
|
||||
-- -- Create a new score object.
|
||||
-- score=SCORE:New()
|
||||
--
|
||||
-- -- Start score.
|
||||
-- SCORE:Start()
|
||||
--
|
||||
-- # Training Zones
|
||||
--
|
||||
-- Players are only protected if they are inside one of the training zones.
|
||||
--
|
||||
-- -- Create a new missile trainer object.
|
||||
-- SCORE=SCORE:New()
|
||||
--
|
||||
-- -- Add training zones.
|
||||
-- SCORE:AddSafeZone(ZONE:New("Training Zone Alpha")
|
||||
-- SCORE:AddSafeZone(ZONE:New("Training Zone Bravo")
|
||||
--
|
||||
-- -- Start missile trainer.
|
||||
-- SCORE:Start()
|
||||
--
|
||||
--
|
||||
-- Todo!
|
||||
--
|
||||
--
|
||||
-- @field #SCORE
|
||||
SCORE = {
|
||||
ClassName = "SCORE",
|
||||
Debug = false,
|
||||
lid = nil,
|
||||
menuadded = {},
|
||||
menudisabled = nil,
|
||||
playerscores = nil,
|
||||
}
|
||||
|
||||
|
||||
--- Player data table holding all important parameters of each player.
|
||||
-- @type SCORE.PlayerData
|
||||
-- @field Wrapper.Unit#UNIT unit Aircraft of the player.
|
||||
-- @field #string unitname Name of the unit.
|
||||
-- @field Wrapper.Client#CLIENT client Client object of player.
|
||||
-- @field #string callsign Callsign of player.
|
||||
-- @field Wrapper.Group#GROUP group Aircraft group of player.
|
||||
-- @field #string groupname Name of the the player aircraft group.
|
||||
-- @field #string name Player name.
|
||||
-- @field #number coalition Coalition number of player.
|
||||
-- @field #table hit Table of hit units.
|
||||
|
||||
--- Hit unit data.
|
||||
-- @type SCORE.HitData
|
||||
-- @field #string unitname Name of the hit unit.
|
||||
-- @field #string category Category of hit unit.
|
||||
-- @field #number score Score
|
||||
-- @field #boolean friendly If true, unit is friendly.
|
||||
-- @field #boolean destroyed If true, unit was destroyed.
|
||||
|
||||
|
||||
|
||||
--- Create a new SCORE class object.
|
||||
-- @param #SCORE self
|
||||
-- @return #SCORE self.
|
||||
function SCORE:New()
|
||||
|
||||
self.lid="SCORE | "
|
||||
|
||||
-- Inherit everthing from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #SCORE
|
||||
|
||||
-- Defaults:
|
||||
self:SetDefaultMissileDestruction(true)
|
||||
self:SetDefaultLaunchAlerts(true)
|
||||
self:SetDefaultLaunchMarks(true)
|
||||
self:SetExplosionPower()
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start SCORE script.
|
||||
self:AddTransition("*", "Status", "*") -- Status update.
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the SCORE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#SCORE] Start
|
||||
-- @param #SCORE self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the SCORE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#SCORE] __Start
|
||||
-- @param #SCORE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the SCORE and all its event handlers.
|
||||
-- @param #SCORE self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the SCORE and all its event handlers.
|
||||
-- @function [parent=#SCORE] __Stop
|
||||
-- @param #SCORE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Status".
|
||||
-- @function [parent=#SCORE] Status
|
||||
-- @param #SCORE self
|
||||
|
||||
--- Triggers the FSM event "Status" after a delay.
|
||||
-- @function [parent=#SCORE] __Status
|
||||
-- @param #SCORE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- On after Start event. Starts the missile trainer and adds event handlers.
|
||||
-- @param #SCORE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function SCORE:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting SCORE v%s", SCORE.version)
|
||||
env.info(text)
|
||||
|
||||
-- Init player scores table.
|
||||
self.playerscores={}
|
||||
|
||||
-- Event handlers
|
||||
self:HandleEvent(EVENTS.Dead, self._EventDeadOrCrash)
|
||||
self:HandleEvent(EVENTS.Crash, self._EventDeadOrCrash)
|
||||
self:HandleEvent(EVENTS.Hit, self._EventHit)
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
|
||||
-- Handle events:
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
self:HandleEvent(EVENTS.Shot)
|
||||
|
||||
if self.Debug then
|
||||
self:TraceClass(self.ClassName)
|
||||
self:TraceLevel(2)
|
||||
end
|
||||
|
||||
self:__Status(-10)
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Event Functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- SCORE event handler for event birth.
|
||||
-- @param #SCORE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SCORE:OnEventBirth(EventData)
|
||||
self:F3({eventbirth = EventData})
|
||||
|
||||
-- Nil checks.
|
||||
if EventData==nil then
|
||||
self:E(self.lid.."ERROR: EventData=nil in event BIRTH!")
|
||||
self:E(EventData)
|
||||
return
|
||||
end
|
||||
if EventData.IniUnit==nil then
|
||||
self:E(self.lid.."ERROR: EventData.IniUnit=nil in event BIRTH!")
|
||||
self:E(EventData)
|
||||
return
|
||||
end
|
||||
|
||||
-- Player unit and name.
|
||||
local _unitName=EventData.IniUnitName
|
||||
local playerunit, playername=self:_GetPlayerUnitAndName(_unitName)
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid.."BIRTH: unit = "..tostring(EventData.IniUnitName))
|
||||
self:T(self.lid.."BIRTH: group = "..tostring(EventData.IniGroupName))
|
||||
self:T(self.lid.."BIRTH: player = "..tostring(playername))
|
||||
|
||||
-- Check if player entered.
|
||||
if playerunit and playername then
|
||||
|
||||
local _uid=playerunit:GetID()
|
||||
local _group=playerunit:GetGroup()
|
||||
local _callsign=playerunit:GetCallsign()
|
||||
|
||||
-- Debug output.
|
||||
local text=string.format("Pilot %s, callsign %s entered unit %s of group %s.", playername, _callsign, _unitName, _group:GetName())
|
||||
self:T(self.lid..text)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Add F10 radio menu for player.
|
||||
if not self.menudisabled then
|
||||
SCHEDULER:New(nil, self._AddF10Commands, {self,_unitName}, 0.1)
|
||||
end
|
||||
|
||||
-- Player data.
|
||||
local playerData={} --#SCORE.PlayerData
|
||||
|
||||
-- Player unit, client and callsign.
|
||||
playerData.unit = playerunit
|
||||
playerData.unitname = _unitName
|
||||
playerData.group = _group
|
||||
playerData.groupname = _group:GetName()
|
||||
playerData.name = playername
|
||||
playerData.callsign = playerData.unit:GetCallsign()
|
||||
playerData.client = CLIENT:FindByName(_unitName, nil, true)
|
||||
playerData.coalition = _group:GetCoalition()
|
||||
|
||||
playerData.hit = playerData.hit or {}
|
||||
|
||||
-- Init player data.
|
||||
self.players[playername]=playerData
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Handles the OnHit event for the scoring.
|
||||
-- @param #SCORE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function SCORE:_EventOnHit(Event)
|
||||
self:F( { Event } )
|
||||
|
||||
local InitUnit = nil
|
||||
local InitUNIT = nil
|
||||
local InitUnitName = ""
|
||||
local InitGroup = nil
|
||||
local InitGroupName = ""
|
||||
local InitPlayerName = nil
|
||||
|
||||
local InitCoalition = nil
|
||||
local InitCategory = nil
|
||||
local InitType = nil
|
||||
local InitUnitCoalition = nil
|
||||
local InitUnitCategory = nil
|
||||
local InitUnitType = nil
|
||||
|
||||
local TargetUnit = nil
|
||||
local TargetUNIT = nil
|
||||
local TargetUnitName = ""
|
||||
local TargetGroup = nil
|
||||
local TargetGroupName = ""
|
||||
local TargetPlayerName = nil
|
||||
|
||||
local TargetCoalition = nil
|
||||
local TargetCategory = nil
|
||||
local TargetType = nil
|
||||
local TargetUnitCoalition = nil
|
||||
local TargetUnitCategory = nil
|
||||
local TargetUnitType = nil
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
InitUnit = Event.IniDCSUnit
|
||||
InitUNIT = Event.IniUnit
|
||||
InitUnitName = Event.IniDCSUnitName
|
||||
InitGroup = Event.IniDCSGroup
|
||||
InitGroupName = Event.IniDCSGroupName
|
||||
InitPlayerName = Event.IniPlayerName
|
||||
|
||||
InitCoalition = Event.IniCoalition
|
||||
InitCategory = Event.IniCategory
|
||||
InitType = Event.IniTypeName
|
||||
|
||||
InitUnitCoalition = _SCORINGCoalition[InitCoalition]
|
||||
InitUnitCategory = _SCORINGCategory[InitCategory]
|
||||
InitUnitType = InitType
|
||||
|
||||
self:T( { InitUnitName, InitGroupName, InitPlayerName, InitCoalition, InitCategory, InitType , InitUnitCoalition, InitUnitCategory, InitUnitType } )
|
||||
end
|
||||
|
||||
|
||||
if Event.TgtDCSUnit then
|
||||
|
||||
TargetUnit = Event.TgtDCSUnit
|
||||
TargetUNIT = Event.TgtUnit
|
||||
TargetUnitName = Event.TgtDCSUnitName
|
||||
TargetGroup = Event.TgtDCSGroup
|
||||
TargetGroupName = Event.TgtDCSGroupName
|
||||
TargetPlayerName = Event.TgtPlayerName
|
||||
|
||||
TargetCoalition = Event.TgtCoalition
|
||||
TargetCategory = Event.TgtCategory
|
||||
TargetType = Event.TgtTypeName
|
||||
|
||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||
TargetUnitType = TargetType
|
||||
|
||||
end
|
||||
|
||||
-- Current time.
|
||||
local Tnow=timer.getTime()
|
||||
|
||||
if InitPlayerName~=nil then -- It is a player that is hitting something
|
||||
|
||||
self:T("Hitting Something")
|
||||
|
||||
-- What is he hitting?
|
||||
if TargetCategory then
|
||||
|
||||
-- A target got hit, score it.
|
||||
-- Player contains the score data from self.Players[InitPlayerName]
|
||||
local player=self.Players[InitPlayerName] --#SCORE.PlayerData
|
||||
|
||||
-- Hit table.
|
||||
player.hit[TargetUnitName]=player.hit[TargetUnitName] or {}
|
||||
|
||||
local hit=player.hit[TargetUnitName] --#SCORE.HitData
|
||||
|
||||
hit.score = hit.score or 0
|
||||
hit.penalty = hit.penalty or 0
|
||||
hit.timeStamp = hit.timeStamp or 0
|
||||
hit.unit = hit.unit or TargetUNIT
|
||||
hit.threatLevel, hit.threatType = hit.unit:GetThreatLevel()
|
||||
|
||||
-- Only grant hit scores if there was more than one second between the last hit.
|
||||
if Tnow-hit.timeStamp>1 then
|
||||
|
||||
-- Update timestamp
|
||||
hit.timeStamp = Tnow
|
||||
|
||||
if TargetPlayerName~=nil then
|
||||
-- It is a player hitting another player ...
|
||||
hit.otherplayer=true
|
||||
end
|
||||
|
||||
local Score = 0
|
||||
|
||||
if InitCoalition then -- A coalition object was hit.
|
||||
if InitCoalition == TargetCoalition then
|
||||
|
||||
------------------
|
||||
-- Hit Friendly --
|
||||
------------------
|
||||
|
||||
hit.friendly=true
|
||||
|
||||
player.penalty = player.penalty-10
|
||||
hit.penalty=hit.penalty-10
|
||||
|
||||
-- Check if target was another player.
|
||||
if TargetPlayerName~=nil then -- It is a player hitting another player ...
|
||||
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
-- Write penalty to CSV file.
|
||||
--self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
|
||||
else
|
||||
|
||||
----------------
|
||||
-- Hit Enemey --
|
||||
----------------
|
||||
|
||||
hit.friendly=true
|
||||
|
||||
player.score=player.score+1
|
||||
hit.score=hit.score+1
|
||||
|
||||
--hit.scoreHit = hit.ScoreHit + 1
|
||||
|
||||
-- Check if it was a player.
|
||||
if TargetPlayerName~=nil then -- It is a player hitting another player ...
|
||||
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
-- Write score to CSV file. Score 1 PT.
|
||||
|
||||
end
|
||||
|
||||
else -- A scenery object was hit.
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Track DEAD or CRASH events for the scoring.
|
||||
-- @param #SCORING self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function SCORING:_EventOnDeadOrCrash( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
local TargetUnit = nil
|
||||
local TargetGroup = nil
|
||||
local TargetUnitName = ""
|
||||
local TargetGroupName = ""
|
||||
local TargetPlayerName = ""
|
||||
local TargetCoalition = nil
|
||||
local TargetCategory = nil
|
||||
local TargetType = nil
|
||||
local TargetUnitCoalition = nil
|
||||
local TargetUnitCategory = nil
|
||||
local TargetUnitType = nil
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
TargetUnit = Event.IniUnit
|
||||
TargetUnitName = Event.IniDCSUnitName
|
||||
TargetGroup = Event.IniDCSGroup
|
||||
TargetGroupName = Event.IniDCSGroupName
|
||||
TargetPlayerName = Event.IniPlayerName
|
||||
|
||||
TargetCoalition = Event.IniCoalition
|
||||
TargetCategory = Event.IniCategory
|
||||
TargetType = Event.IniTypeName
|
||||
|
||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||
TargetUnitType = TargetType
|
||||
|
||||
self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType } )
|
||||
end
|
||||
|
||||
-- Player contains the score and reference data for the player.
|
||||
for PlayerName, _player in pairs(self.Players) do
|
||||
local player=_player --#SCORE.PlayerData
|
||||
|
||||
if player and player.unit and player.unit:IsAlive() then
|
||||
|
||||
self:T( "Something got destroyed" )
|
||||
|
||||
-- Some variables
|
||||
local InitUnitName = Player.UnitName
|
||||
local InitUnitType = Player.UnitType
|
||||
local InitCoalition = Player.UnitCoalition
|
||||
local InitCategory = Player.UnitCategory
|
||||
local InitUnitCoalition = _SCORINGCoalition[InitCoalition]
|
||||
local InitUnitCategory = _SCORINGCategory[InitCategory]
|
||||
|
||||
self:T( { InitUnitName, InitUnitType, InitUnitCoalition, InitCoalition, InitUnitCategory, InitCategory } )
|
||||
|
||||
local Destroyed = false
|
||||
|
||||
local hit=player.hit[TargetUnitName] --#SCORE.HitData
|
||||
|
||||
-- What is the player destroying?
|
||||
if hit and hit.timeStamp~=0 then -- Was there a hit for this unit for this player before registered?
|
||||
|
||||
local TargetThreatLevel = hit.threatLevel
|
||||
local TargetThreatType = hit.threatType
|
||||
|
||||
Player.Destroy[TargetCategory] = Player.Destroy[TargetCategory] or {}
|
||||
Player.Destroy[TargetCategory][TargetType] = Player.Destroy[TargetCategory][TargetType] or {}
|
||||
|
||||
local destroy={} --#SCORE.DestroyData
|
||||
|
||||
-- PlayerDestroy contains the destroy score data per category and target type of the player.
|
||||
local TargetDestroy = Player.Destroy[TargetCategory][TargetType]
|
||||
TargetDestroy.Score = TargetDestroy.Score or 0
|
||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
|
||||
TargetDestroy.Penalty = TargetDestroy.Penalty or 0
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
|
||||
|
||||
if TargetCoalition then
|
||||
if InitCoalition == TargetCoalition then
|
||||
|
||||
---
|
||||
-- Hit Friendly
|
||||
---
|
||||
|
||||
local ThreatLevelTarget = TargetThreatLevel
|
||||
local ThreatTypeTarget = TargetThreatType
|
||||
local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
|
||||
local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
|
||||
self:F( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
|
||||
|
||||
Player.Penalty = Player.Penalty + ThreatPenalty
|
||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then
|
||||
-- A player destroyed another friendly player.
|
||||
else
|
||||
-- A player destroyed another friendly target.
|
||||
end
|
||||
|
||||
-- Write CSV penalty.
|
||||
Destroyed = true
|
||||
--self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
|
||||
else
|
||||
|
||||
---
|
||||
-- Hit Enemy
|
||||
---
|
||||
|
||||
local ThreatLevelTarget = TargetThreatLevel
|
||||
local ThreatTypeTarget = TargetThreatType
|
||||
local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
|
||||
local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
|
||||
|
||||
self:F( { ThreatLevel = ThreatScore, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
|
||||
|
||||
Player.Score = Player.Score + ThreatScore
|
||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then
|
||||
-- A player destroyed another enemy player.
|
||||
else
|
||||
-- A player destroyed another enemy target.
|
||||
end
|
||||
|
||||
-- Write CSV.
|
||||
Destroyed = true
|
||||
--self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
|
||||
local UnitName = TargetUnit:GetName()
|
||||
|
||||
-- Scoring for special objects.
|
||||
local Score = self.ScoringObjects[UnitName]
|
||||
|
||||
if Score then
|
||||
|
||||
Player.Score = Player.Score + Score
|
||||
TargetDestroy.Score = TargetDestroy.Score + Score
|
||||
|
||||
MESSAGE
|
||||
:NewType( self.DisplayMessagePrefix .. "Special target '" .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. " destroyed! " ..
|
||||
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! Total: " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information
|
||||
)
|
||||
:ToAllIf( self:IfMessagesScore() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesScore() and self:IfMessagesToCoalition() )
|
||||
|
||||
-- Write CSV file.
|
||||
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
Destroyed = true
|
||||
end
|
||||
|
||||
-- Check if there are Zones where the destruction happened.
|
||||
for ZoneName, ScoreZoneData in pairs(self.ScoringZones) do
|
||||
self:F( { ScoringZone = ScoreZoneData } )
|
||||
|
||||
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
|
||||
|
||||
local Score = ScoreZoneData.Score
|
||||
|
||||
-- Check if target is in zone.
|
||||
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
|
||||
Player.Score = Player.Score + Score
|
||||
TargetDestroy.Score = TargetDestroy.Score + Score
|
||||
|
||||
MESSAGE
|
||||
:NewType( self.DisplayMessagePrefix .. "Target destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
|
||||
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
|
||||
"Total: " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
|
||||
|
||||
-- Write CSV.
|
||||
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
Destroyed = true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
---
|
||||
-- Scenery Destroyed
|
||||
---
|
||||
|
||||
-- Check if there are Zones where the destruction happened.
|
||||
for ZoneName, ScoreZoneData in pairs(self.ScoringZones) do
|
||||
|
||||
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
|
||||
local Score = ScoreZoneData.Score
|
||||
|
||||
if ScoreZone:IsVec2InZone(TargetUnit:GetVec2()) then
|
||||
|
||||
Player.Score = Player.Score + Score
|
||||
TargetDestroy.Score = TargetDestroy.Score + Score
|
||||
|
||||
-- Player destroyed scenery in scoring zone.
|
||||
|
||||
--Write CSV.
|
||||
Destroyed = true
|
||||
--self:ScoreCSV( PlayerName, "", "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Delete now the hit cache if the target was destroyed.
|
||||
-- Otherwise points will be granted every time a target gets killed by the players that hit that target.
|
||||
-- This is only relevant for player to player destroys.
|
||||
if Destroyed then
|
||||
Player.Hit[TargetCategory][TargetUnitName].TimeStamp = 0
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- On before "Save" event. Checks if io and lfs are available.
|
||||
-- @param #SCORE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
||||
-- @param #string filename (Optional) File name for saving the player grades. Default is "SCORE-<ALIAS>_LSOgrades.csv".
|
||||
function SCORE:onbeforeSave(From, Event, To, path, filename)
|
||||
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
self:E(self.lid.."ERROR: io not desanitized. Can't save player grades.")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check default path.
|
||||
if path==nil and not lfs then
|
||||
self:E(self.lid.."WARNING: lfs not desanitized. Results will be saved in DCS installation root directory rather than your \"Saved Games/DCS\" folder.")
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
--- On after "Save" event. Player data is saved to file.
|
||||
-- @param #SCORE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path Path where the file is saved. If nil, file is saved in the DCS root installtion directory or your "Saved Games" folder if lfs was desanitized.
|
||||
-- @param #string filename (Optional) File name for saving the player grades. Default is "SCORE-<ALIAS>_LSOgrades.csv".
|
||||
function SCORE:onafterSave(From, Event, To, path, filename)
|
||||
|
||||
--- Function that saves data to file
|
||||
local function _savefile(filename, data)
|
||||
local f = io.open(filename, "wb")
|
||||
if f then
|
||||
f:write(data)
|
||||
f:close()
|
||||
end
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
if lfs then
|
||||
path=path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set file name.
|
||||
filename=filename or string.format("Score.csv")
|
||||
|
||||
-- Set path.
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- Header line
|
||||
local scores="Name,Pass,Points Final,Points Pass,Grade,Details,Wire,Tgroove,Case,Wind,Modex,Airframe,Carrier Type,Carrier Name,Theatre,Mission Time,Mission Date,OS Date\n"
|
||||
|
||||
local scores="Name,Player Unit,Player Coalition,Player Category,Score Type,Target Category,Target Name, Target Coalition,Target Player,Target Score,Mission Date, Mission Time, OS Date"
|
||||
|
||||
-- Loop over all players.
|
||||
local n=0
|
||||
for playername,grades in pairs(self.playerscores) do
|
||||
|
||||
-- Loop over player grades table.
|
||||
for i,_grade in pairs(grades) do
|
||||
local grade=_grade --#SCORE.LSOgrade
|
||||
|
||||
-- Check some stuff that could be nil.
|
||||
local wire="n/a"
|
||||
if grade.wire and grade.wire<=4 then
|
||||
wire=tostring(grade.wire)
|
||||
end
|
||||
|
||||
local Tgroove="n/a"
|
||||
if grade.Tgroove and grade.Tgroove<=360 and grade.case<3 then
|
||||
Tgroove=tostring(UTILS.Round(grade.Tgroove, 1))
|
||||
end
|
||||
|
||||
local finalscore="n/a"
|
||||
if grade.finalscore then
|
||||
finalscore=tostring(UTILS.Round(grade.finalscore, 1))
|
||||
end
|
||||
|
||||
-- Compile grade line.
|
||||
scores=scores..string.format("%s,%d,%s,%.1f,%s,%s,%s,%s,%d,%s,%s,%s,%s,%s,%s,%s,%s,%s\n",
|
||||
playername, i, finalscore, grade.points, grade.grade, grade.details, wire, Tgroove, grade.case,
|
||||
grade.wind, grade.modex, grade.airframe, grade.carriertype, grade.carriername, grade.theatre, grade.mitime, grade.midate, grade.osdate)
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
|
||||
-- Info
|
||||
local text=string.format("Saving %d player LSO grades to file %s", n, filename)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Save file.
|
||||
_savefile(filename, scores)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -33,13 +33,13 @@ if io then
|
||||
BASE:I("- io available")
|
||||
else
|
||||
BASE:I("- io NOT available! Some functions may not work.")
|
||||
__na=true
|
||||
__na=true
|
||||
end
|
||||
if lfs then
|
||||
BASE:I("- lfs available")
|
||||
else
|
||||
BASE:I("- lfs NOT available! Some functions may not work.")
|
||||
__na=true
|
||||
__na=true
|
||||
end
|
||||
if __na then
|
||||
BASE:I("Check <DCS install folder>/Scripts/MissionScripting.lua and comment out the lines with sanitizeModule(''). Use at your own risk!)")
|
||||
|
||||
@@ -43,6 +43,7 @@ __Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/DCSTask.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1691,7 +1691,7 @@ function INTEL:CalcClusterDirection(cluster)
|
||||
else
|
||||
return math.floor(direction / (speedsum * n ))
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Calculate cluster speed.
|
||||
|
||||
@@ -0,0 +1,911 @@
|
||||
--- **Ops** - (R2.5) - Manage behavior of the Carrier Strike Group.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Nice stuff.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Ops.Skipper
|
||||
-- @image OPS_Skipper.png
|
||||
|
||||
|
||||
--- SKIPPER class.
|
||||
-- @type SKIPPER
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string sid Class id string for output to DCS log file.
|
||||
-- @field #string carriername The name of the carrier unit.
|
||||
-- @field Wrapper.Group#GROUP group The carrier strike group.
|
||||
-- @field #table menu Table of menu items.
|
||||
-- @field Functional.Warehouse#WAREHOUSE warehouse The warehouse of the carrier.
|
||||
-- @field Functional.Artillery#ARTY arty The artillery object of the carrier.
|
||||
-- @field #table intruders Table of intruders, i.e. groups inside the CCA. Each element is of type #SKIPPPER.Intruder.
|
||||
-- @field Ops.CarrierAirWing#CVW cvw Carrier Air Wing.
|
||||
-- @extends Ops.Airboss#AIRBOSS
|
||||
|
||||
--- Be surprised!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The SKIPPER Concept
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #SKIPPER
|
||||
SKIPPER = {
|
||||
ClassName = "SKIPPER",
|
||||
sid = nil,
|
||||
carriername = nil,
|
||||
group = nil,
|
||||
menu = nil,
|
||||
warehouse = nil,
|
||||
arty = nil,
|
||||
intruders = {},
|
||||
cvw = nil,
|
||||
}
|
||||
|
||||
--- Intruder.
|
||||
-- @type SKIPPER.Intruder
|
||||
-- @field Wrapper.Group#GROUP group Intruder group object.
|
||||
-- @field #string groupname Name of the intruder group.
|
||||
-- @field #number time0 Abs. mission time first detected inside CCA.
|
||||
-- @field #number dist0 Distance first detected inside CCA.
|
||||
-- @field DCS#Coalition.Side coalition Coalition side.
|
||||
-- @field #number threadlevel Thread level of intruder.
|
||||
-- @field #string threadtext Thread text.
|
||||
-- @field #number category Group category.
|
||||
-- @field #string categoryname Group category name.
|
||||
-- @field #string typename Type name of group.
|
||||
-- @field #table menu The defence menu entries.
|
||||
|
||||
--- FlightControl class version.
|
||||
-- @field #string version
|
||||
SKIPPER.version="0.0.5"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot!
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new SKIPPER class object for a specific aircraft carrier unit.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #string carriername Name of the carrier.
|
||||
-- @param #string alias Skipper alias.
|
||||
-- @return #SKIPPER self
|
||||
function SKIPPER:New(carriername, alias)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
--local self=BASE:Inherit(self, FSM:New()) -- #SKIPPER
|
||||
local self=BASE:Inherit(self, AIRBOSS:New(carriername, alias)) -- #SKIPPER
|
||||
|
||||
if not self.carrier then
|
||||
BASE:E(string.format("ERROR: Could not find carrier %s!", carriername))
|
||||
return nil
|
||||
end
|
||||
|
||||
--self.alias=alias or carriername
|
||||
|
||||
--self:
|
||||
|
||||
self.carriername=carriername
|
||||
|
||||
self.group=self.carrier:GetGroup()
|
||||
|
||||
self.arty=ARTY:New(self.group, carriername, self.alias)
|
||||
|
||||
self.warehouse=WAREHOUSE:New(carriername, self.alias)
|
||||
|
||||
local skipper=self
|
||||
|
||||
--- Function for WAREHOUSE self request events.
|
||||
function self.warehouse:OnAfterSelfRequest(From,Event,To,groupset,request)
|
||||
env.info("FF Warehous self request!")
|
||||
skipper:_SelfRequest(self, groupset, request)
|
||||
end
|
||||
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.sid=string.format("SKIPPER %s |", self.carriername)
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "SkipperStatus", "*") -- Skipper status update.
|
||||
self:AddTransition("*", "IntruderAlert", "*") -- New intruder detected.
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the SKIPPER. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#SKIPPER] Start
|
||||
-- @param #SKIPPER self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the SKIPPER. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#SKIPPER] __Start
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the SKIPPER and all its event handlers.
|
||||
-- @param #SKIPPER self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the SKIPPER and all its event handlers.
|
||||
-- @function [parent=#SKIPPER] __Stop
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "SkipperStatus".
|
||||
-- @function [parent=#SKIPPER] SkipperStatus
|
||||
-- @param #SKIPPER self
|
||||
|
||||
--- Triggers the FSM event "SkipperStatus" after a delay.
|
||||
-- @function [parent=#SKIPPER] __SkipperStatus
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "IntruderAlert".
|
||||
-- @function [parent=#SKIPPER] IntruderAlert
|
||||
-- @param #SKIPPER self
|
||||
-- @param #SKIPPER.Intruder Intruder data table.
|
||||
|
||||
--- Triggers the FSM delayed event "IntruderAlert".
|
||||
-- @function [parent=#SKIPPER] __IntruderAlert
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number delay Delay in seconds before the function is called.
|
||||
-- @param #SKIPPER.Intruder Intruder data table.
|
||||
|
||||
--- On after "IntruderAlert" event user function. Called when a missile was launched.
|
||||
-- @function [parent=#SKIPPER] OnAfterIntruderAlert
|
||||
-- @param #SKIPPER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #SKIPPER.Intruder Intruder data table.
|
||||
|
||||
|
||||
-- Debug trace.
|
||||
if true then
|
||||
self.Debug=true
|
||||
BASE:TraceOnOff(true)
|
||||
BASE:TraceClass(self.ClassName)
|
||||
BASE:TraceLevel(1)
|
||||
self.arty:GetAmmo(true)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Optimized F10 radio menu for a single carrier. The menu entries will be stored directly under F10 Other/Skipper/ and not F10 Other/Skipper/"Carrier Alias"/.
|
||||
-- **WARNING**: If you use this with two SKIPPER objects/carriers, the radio menu will be screwed up!
|
||||
-- @param #SKIPPER self
|
||||
-- @param #boolean switch If true or nil single menu is enabled. If false, menu is for multiple carriers in the mission.
|
||||
-- @return #SKIPPER self
|
||||
function SKIPPER:SetMenuSingleCarrier(switch)
|
||||
if switch==true or switch==nil then
|
||||
self.menusingle=true
|
||||
else
|
||||
self.menusingle=false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get carrier coalition.
|
||||
-- @param #SKIPPER self
|
||||
-- @return #number Coalition side of carrier.
|
||||
function SKIPPER:GetCoalition()
|
||||
return self.carrier:GetCoalition()
|
||||
end
|
||||
|
||||
--- Get carrier coordinate.
|
||||
-- @param #SKIPPER self
|
||||
-- @return Core.Point#COORDINATE Carrier coordinate.
|
||||
function SKIPPER:GetCoordinate()
|
||||
return self.carrier:GetCoordinate()
|
||||
end
|
||||
|
||||
--- Get WAREHOUSE object associated with the carrier.
|
||||
-- @param #SKIPPER self
|
||||
-- @return Functional.Warehouse#WAREHOUSE Warehouse object.
|
||||
function SKIPPER:GetWarehouseCarrier()
|
||||
return self.warehouse
|
||||
end
|
||||
|
||||
--- Get ARTY object associated with the carrier strike group.
|
||||
-- @param #SKIPPER self
|
||||
-- @return Functional.Artillery#ARTY Arty object.
|
||||
function SKIPPER:GetArty()
|
||||
return self.arty
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start SKIPPER FSM. Handle events.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:onafterStart(From, Event, To)
|
||||
|
||||
-- Start parent airboss.
|
||||
self:GetParent(self).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Info.
|
||||
self:I(self.sid..string.format("Starting SKIPPER v%s for carrier %s on map %s.", SKIPPER.version, self.carriername, self.theatre))
|
||||
|
||||
-- Start ARTY.
|
||||
self.arty:Start()
|
||||
|
||||
-- Start Warehouse.
|
||||
self.warehouse:Start()
|
||||
|
||||
-- Add F10 radio menu.
|
||||
self:_SetMenuCoalition()
|
||||
|
||||
-- Handle events.
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
self:HandleEvent(EVENTS.EngineStartup)
|
||||
self:HandleEvent(EVENTS.Takeoff)
|
||||
self:HandleEvent(EVENTS.Land)
|
||||
self:HandleEvent(EVENTS.EngineShutdown)
|
||||
self:HandleEvent(EVENTS.Crash)
|
||||
|
||||
-- Init status updates.
|
||||
self:__SkipperStatus(-1)
|
||||
end
|
||||
|
||||
--- Update status.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:onafterSkipperStatus(From, Event, To)
|
||||
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
-- Check zone for flights inbound.
|
||||
self:_CheckIntruder()
|
||||
|
||||
-- Info text.
|
||||
local text=string.format("State %s", fsmstate)
|
||||
self:I(self.sid..text)
|
||||
|
||||
self:__SkipperStatus(-30)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Events
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- CCA Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Scan carrier zone for (new) units.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:_CheckIntruder()
|
||||
|
||||
-- Carrier position.
|
||||
local coord=self:GetCoordinate()
|
||||
|
||||
-- Scan radius = radius of the CCA.
|
||||
local RCCZ=self.zoneCCA:GetRadius()
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.sid..string.format("Scanning Carrier Controlled Area. Radius=%.1f NM.", UTILS.MetersToNM(RCCZ)))
|
||||
|
||||
-- Scan units in carrier zone.
|
||||
local _,_,_,unitscan=coord:ScanObjects(RCCZ, true, false, false)
|
||||
|
||||
|
||||
-- Make a table with all groups currently in the CCA zone.
|
||||
local insideCCA={}
|
||||
for _,_unit in pairs(unitscan) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
-- Necessary conditions to be met:
|
||||
local airborne=unit:IsAir()
|
||||
local inzone=unit:IsInZone(self.zoneCCA)
|
||||
local friendly=self:GetCoalition()==unit:GetCoalition()
|
||||
|
||||
-- Check if this an aircraft and that it is airborne and closing in.
|
||||
if inzone then
|
||||
|
||||
local group=unit:GetGroup()
|
||||
local groupname=group:GetName()
|
||||
|
||||
if insideCCA[groupname]==nil and groupname~=self.group:GetName() then
|
||||
insideCCA[groupname]=group
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Intruder menu needs update.
|
||||
local updateintrudermenu=false
|
||||
|
||||
-- Find out if any known intruder is not in the CCA any more.
|
||||
for i=#self.intruders,1,-1 do
|
||||
local intruder=self.intruders[i] --#SKIPPER.Intruder
|
||||
|
||||
-- Loop over current groups in CCA.
|
||||
local gotit=false
|
||||
for groupname,_group in pairs(insideCCA) do
|
||||
local group=_group --Wrapper.Group#GROUP
|
||||
|
||||
if groupname==intruder.groupname then
|
||||
gotit=true
|
||||
end
|
||||
end
|
||||
|
||||
-- Intruder is gone!
|
||||
if not gotit then
|
||||
|
||||
-- Remove from table.
|
||||
table.remove(self.intruders, i)
|
||||
|
||||
-- Menu update required.
|
||||
updateintrudermenu=true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for groupname,_group in pairs(insideCCA) do
|
||||
local group=_group --Wrapper.Group#GROUP
|
||||
|
||||
-- Find out if any known intruder is not in the CCA any more.
|
||||
local gotit=false
|
||||
for i=1,#self.intruders do
|
||||
local intruder=self.intruders[i] --#SKIPPER.Intruder
|
||||
if groupname==intruder.groupname then
|
||||
gotit=true
|
||||
end
|
||||
end
|
||||
|
||||
if not gotit then
|
||||
|
||||
-- Create a new intruder table.
|
||||
local intruder={} --#SKIPPER.Intruder
|
||||
intruder.coalition=group:GetCoalition()
|
||||
intruder.group=group
|
||||
intruder.threadlevel, intruder.threadtext=group:GetUnit(1):GetThreatLevel()
|
||||
intruder.time0=timer.getAbsTime()
|
||||
intruder.dist0=self:GetCoordinate():Get2DDistance(group:GetCoordinate())
|
||||
intruder.groupname=groupname
|
||||
intruder.typename=group:GetTypeName()
|
||||
intruder.category=group:GetCategory()
|
||||
intruder.categoryname=group:GetCategoryName()
|
||||
|
||||
-- Add intruder to list.
|
||||
table.insert(self.intruders, intruder)
|
||||
|
||||
-- Trigger alert!
|
||||
self:IntruderAlert(intruder)
|
||||
|
||||
-- Menu update required.
|
||||
updateintrudermenu=true
|
||||
end
|
||||
end
|
||||
|
||||
-- Update intruder menu if necessary.
|
||||
if updateintrudermenu then
|
||||
self:_SortIntruders()
|
||||
self:_UpdateIntruderMenu()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Menu Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Patrol carrier.
|
||||
-- @param #SKIPPER self
|
||||
-- @return #SKIPPER self
|
||||
function SKIPPER:_SetMenuCoalition()
|
||||
|
||||
-- Get coalition.
|
||||
local Coalition=self:GetCoalition()
|
||||
|
||||
-- Init menu table.
|
||||
self.menu=self.menu or {}
|
||||
|
||||
-- Init menu coalition table.
|
||||
self.menu[Coalition]=self.menu[Coalition] or {}
|
||||
|
||||
-- Shortcut.
|
||||
local menu=self.menu[Coalition]
|
||||
|
||||
if self.menusingle then
|
||||
-- F10/Skipper/...
|
||||
if not menu.Skipper then
|
||||
menu.Skipper=MENU_COALITION:New(Coalition, "Skipper")
|
||||
end
|
||||
else
|
||||
-- F10/Skipper/<Carrier Alias>/...
|
||||
if not menu.Root then
|
||||
menu.Root=MENU_COALITION:New(Coalition, "Skipper")
|
||||
end
|
||||
menu.Skipper=MENU_COALITION:New(Coalition, self.alias, menu.Root)
|
||||
end
|
||||
|
||||
------------------
|
||||
-- Defence Menu --
|
||||
------------------
|
||||
|
||||
menu.SetSpeed = MENU_COALITION:New(Coalition, "Set Speed", menu.Skipper)
|
||||
menu.SetSpeed_00 = MENU_COALITION_COMMAND:New(Coalition, "Hold Position", menu.SetSpeed, self._SetSpeed, self, 0)
|
||||
menu.SetSpeed_05 = MENU_COALITION_COMMAND:New(Coalition, "5 knots", menu.SetSpeed, self._SetSpeed, self, 5)
|
||||
menu.SetSpeed_10 = MENU_COALITION_COMMAND:New(Coalition, "10 knots", menu.SetSpeed, self._SetSpeed, self, 10)
|
||||
menu.SetSpeed_15 = MENU_COALITION_COMMAND:New(Coalition, "15 knots", menu.SetSpeed, self._SetSpeed, self, 15)
|
||||
menu.SetSpeed_20 = MENU_COALITION_COMMAND:New(Coalition, "20 knots", menu.SetSpeed, self._SetSpeed, self, 20)
|
||||
menu.SetSpeed_25 = MENU_COALITION_COMMAND:New(Coalition, "25 knots", menu.SetSpeed, self._SetSpeed, self, 25)
|
||||
menu.SetSpeed_30 = MENU_COALITION_COMMAND:New(Coalition, "30 knots", menu.SetSpeed, self._SetSpeed, self, 30)
|
||||
menu.SetSpeed_99 = MENU_COALITION_COMMAND:New(Coalition, "Restore Route", menu.SetSpeed, self.CarrierResume, self)
|
||||
|
||||
menu.Recovery=MENU_COALITION:New(Coalition, "Recovery", menu.Skipper)
|
||||
|
||||
-- Set wind on deck.
|
||||
menu.SetWoD = MENU_COALITION:New(Coalition, "Wind on Deck", menu.Recovery)
|
||||
menu.SetWoD_10 = MENU_COALITION_COMMAND:New(Coalition, "10 knots", menu.SetWoD, self._SetWoD, self, 10)
|
||||
menu.SetWoD_15 = MENU_COALITION_COMMAND:New(Coalition, "15 knots", menu.SetWoD, self._SetWoD, self, 15)
|
||||
menu.SetWoD_20 = MENU_COALITION_COMMAND:New(Coalition, "20 knots", menu.SetWoD, self._SetWoD, self, 20)
|
||||
menu.SetWoD_25 = MENU_COALITION_COMMAND:New(Coalition, "25 knots", menu.SetWoD, self._SetWoD, self, 25)
|
||||
menu.SetWoD_30 = MENU_COALITION_COMMAND:New(Coalition, "30 knots", menu.SetWoD, self._SetWoD, self, 30)
|
||||
|
||||
-- Set Duration.
|
||||
menu.SetRtime = MENU_COALITION:New(Coalition, "Duration", menu.Recovery)
|
||||
menu.SetRtime_15 = MENU_COALITION_COMMAND:New(Coalition, "15 min", menu.SetRtime, self._SetRtime, self, 15)
|
||||
menu.SetRtime_30 = MENU_COALITION_COMMAND:New(Coalition, "30 min", menu.SetRtime, self._SetRtime, self, 30)
|
||||
menu.SetRtime_45 = MENU_COALITION_COMMAND:New(Coalition, "45 min", menu.SetRtime, self._SetRtime, self, 45)
|
||||
menu.SetRtime_60 = MENU_COALITION_COMMAND:New(Coalition, "60 min", menu.SetRtime, self._SetRtime, self, 60)
|
||||
menu.SetRtime_90 = MENU_COALITION_COMMAND:New(Coalition, "90 min", menu.SetRtime, self._SetRtime, self, 90)
|
||||
|
||||
-- Start/Stop.
|
||||
menu.SetUturn = MENU_COALITION_COMMAND:New(Coalition, "U-turn On/Off", menu.Recovery, self._SetUturn, self)
|
||||
menu.CaseI = MENU_COALITION_COMMAND:New(Coalition, "Start CASE I", menu.Recovery, self._StartCaseX, self, 1)
|
||||
menu.CaseII = MENU_COALITION_COMMAND:New(Coalition, "Start CASE II", menu.Recovery, self._StartCaseX, self, 2)
|
||||
menu.CaseIII = MENU_COALITION_COMMAND:New(Coalition, "Start CASE III", menu.Recovery, self._StartCaseX, self, 3)
|
||||
menu.Rstop = MENU_COALITION_COMMAND:New(Coalition, "Pause/Unpause", menu.Recovery, self._Rpause, self)
|
||||
menu.Rstop = MENU_COALITION_COMMAND:New(Coalition, "Stop Recovery", menu.Recovery, self._Rstop, self)
|
||||
|
||||
|
||||
------------------
|
||||
-- Defence Menu --
|
||||
------------------
|
||||
|
||||
menu.Defence = MENU_COALITION:New(Coalition, "Defence", menu.Skipper)
|
||||
menu.Defence_SetROE = MENU_COALITION:New(Coalition, "Set ROE", menu.Defence)
|
||||
menu.Defence_SetROE_Hold = MENU_COALITION_COMMAND:New(Coalition, "Weapon Hold", menu.Defence_SetROE, self._SetROE, self, "Hold")
|
||||
menu.Defence_SetROE_Free = MENU_COALITION_COMMAND:New(Coalition, "Weapon Free", menu.Defence_SetROE, self._SetROE, self, "Free")
|
||||
menu.Defence_SetROE_Return = MENU_COALITION_COMMAND:New(Coalition, "Return Fire", menu.Defence_SetROE, self._SetROE, self, "Return")
|
||||
|
||||
menu.Defence_Intruders = MENU_COALITION:New(Coalition, "Intruders", menu.Defence)
|
||||
menu.Defence_Ammo = MENU_COALITION_COMMAND:New(Coalition, "Report Ammo", menu.Defence, self.arty.GetAmmo, self.arty, true)
|
||||
menu.Defence_IntruderR = MENU_COALITION_COMMAND:New(Coalition, "Report Intruders", menu.Defence, self._ListIntruders, self)
|
||||
menu.Defence_LaunchCAP = MENU_COALITION_COMMAND:New(Coalition, "Lauch CAP", menu.Defence, self.LaunchCAP, self)
|
||||
|
||||
--------------------
|
||||
-- Warehouse Menu --
|
||||
--------------------
|
||||
|
||||
if self.warehouse then
|
||||
menu.Warehouse=MENU_COALITION:New(Coalition, "Warehouse", menu.Skipper)
|
||||
menu.Warehouse_Assets = MENU_COALITION_COMMAND:New(Coalition, "Reports On/Off", menu.Warehouse, self.WarehouseReportsToggle, self)
|
||||
menu.Warehouse_Assets = MENU_COALITION_COMMAND:New(Coalition, "Report Assets", menu.Warehouse, self.ReportWarehouseStock, self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Warehouse reports on/off.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:WarehouseReportsToggle()
|
||||
self.warehouse.Report=not self.warehouse.Report
|
||||
MESSAGE:New(string.format("Warehouse reports are now %s", tostring(self.warehouse.Report)), 10, "SKIPPER", true):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
|
||||
--- Report warehouse stock.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:ReportWarehouseStock()
|
||||
local text=self.warehouse:_GetStockAssetsText(false)
|
||||
MESSAGE:New(text, 10, "SKIPPER", true):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Handle self requests from carrier warehouse.
|
||||
-- @param #SKIPPER self
|
||||
-- @param Functional.Warehouse#WAREHOUSE warehouse The (carrier) warehouse object.
|
||||
-- @param Core.Set#SET_GROUP groupset Group set.
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Pendingitem request Request.
|
||||
function SKIPPER:_SelfRequest(warehouse, groupset, request)
|
||||
|
||||
local assignment=request.assignment
|
||||
|
||||
env.info(string.format("FF warehouse self request assignment %s", tostring(assignment)))
|
||||
|
||||
end
|
||||
|
||||
--- Launch a Intercept flight.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #SKIPPER.Intruder intruder Intruder group.
|
||||
function SKIPPER:LaunchIntercept(intruder)
|
||||
|
||||
--local n=self.warehouse:GetNumberOfAssets(WAREHOUSE.Descriptor.ASSIGNMENT, WAREHOUSE.Attribute.AIR_FIGHTER, false)
|
||||
local n=self.warehouse:GetNumberOfAssets(WAREHOUSE.Descriptor.ASSIGNMENT, "Intercept", false)
|
||||
|
||||
if n>0 then
|
||||
|
||||
self.warehouse:AddRequest(self.warehouse, WAREHOUSE.Descriptor.ASSIGNMENT, "Intercept", 1, nil, nil, nil, "Intercept")
|
||||
|
||||
local capcoord=intruder.group:GetCoordinate()
|
||||
|
||||
capcoord:MarkToAll("Intruder coord")
|
||||
|
||||
function self.warehouse.OnAfterSelfRequest(warehouse, From, Event, To, Groupset, Request)
|
||||
local request=Request --Functional.Warehouse#WAREHOUSE.Pendingitem
|
||||
local groupset=Groupset --Core.Set#SET_GROUP
|
||||
|
||||
for _,_group in pairs(groupset:GetSet()) do
|
||||
local group=_group --Wrapper.Group#GROUP
|
||||
|
||||
if request.assignment=="Intercept" then
|
||||
|
||||
-- Task orbit.
|
||||
local tasks={}
|
||||
|
||||
for _,unit in pairs(intruder.group:GetUnits()) do
|
||||
tasks[#tasks+1]=group:TaskAttackUnit(unit)
|
||||
end
|
||||
|
||||
local speed=group:GetSpeedMax()
|
||||
local altitude=intruder.group:GetAltitude()
|
||||
|
||||
-- Create waypoints.
|
||||
local wp={}
|
||||
wp[1]=self:GetCoordinate():WaypointAirTakeOffParking()
|
||||
wp[2]=self:GetCoordinate():SetAltitude(altitude):WaypointAirTurningPoint(COORDINATE.WaypointAltType.BARO, speed, {tasks}, "Attack Intruder")
|
||||
|
||||
-- Start uncontrolled group.
|
||||
group:StartUncontrolled()
|
||||
|
||||
--airboss:SetExcludeAI()
|
||||
|
||||
-- Route group
|
||||
group:Route(wp)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
MESSAGE:New("No INTERCEPT fighters currently available", 5, "SKIPPER"):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Launch a CAP flight.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:LaunchCAP()
|
||||
|
||||
--local n=self.warehouse:GetNumberOfAssets(WAREHOUSE.Descriptor.ASSIGNMENT, WAREHOUSE.Attribute.AIR_FIGHTER, false)
|
||||
local n=self.warehouse:GetNumberOfAssets(WAREHOUSE.Descriptor.ASSIGNMENT, "CAP", false)
|
||||
|
||||
if n>0 then
|
||||
|
||||
self.warehouse:AddRequest(self.warehouse, WAREHOUSE.Descriptor.ATTRIBUTE, WAREHOUSE.Attribute.AIR_FIGHTER, 1, nil, nil, nil, "CAP")
|
||||
|
||||
local capcoord=self.zoneCCA:GetRandomCoordinate(self.zoneCCA:GetRadius()/2)
|
||||
|
||||
capcoord:MarkToAll("CAP coord")
|
||||
|
||||
function self.warehouse.OnAfterSelfRequest(warehouse, From, Event, To, Groupset, Request)
|
||||
local request=Request --Functional.Warehouse#WAREHOUSE.Pendingitem
|
||||
local groupset=Groupset --Core.Set#SET_GROUP
|
||||
|
||||
for _,_group in pairs(groupset:GetSet()) do
|
||||
local group=_group --Wrapper.Group#GROUP
|
||||
|
||||
if request.assignment=="CAP" then
|
||||
|
||||
local alt=UTILS.FeetToMeters(20000)
|
||||
|
||||
-- Task orbit.
|
||||
local taskOrbit=group:TaskOrbit(capcoord, alt, UTILS.KnotsToMps(400), capcoord:Translate(UTILS.NMToMeters(15), 0))
|
||||
|
||||
local wp={}
|
||||
wp[1]=self:GetCoordinate():WaypointAirTakeOffParking()
|
||||
wp[2]=self:GetCoordinate():SetAltitude(alt):WaypointAirTurningPoint(COORDINATE.WaypointAltType.BARO, UTILS.KnotsToKmph(350), {taskOrbit}, "CAP")
|
||||
|
||||
-- Start uncontrolled group.
|
||||
group:StartUncontrolled()
|
||||
|
||||
--airboss:SetExcludeAI()
|
||||
|
||||
-- Route group.
|
||||
group:Route(wp)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
MESSAGE:New("No CAP fighters currently available", 5, "SKIPPER"):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Enage an intruder by ARTY.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #SKIPPER.Intruder intruder The intruder data.
|
||||
-- @param #number weapontype Type of weapon.
|
||||
function SKIPPER:EngageArty(intruder, weapontype)
|
||||
|
||||
weapontype=weapontype or ARTY.WeaponType.Auto
|
||||
|
||||
if intruder.group and intruder.group:IsAlive() then
|
||||
|
||||
-- Current position.
|
||||
local coord=intruder.group:GetCoordinate()
|
||||
|
||||
if intruder.category==Group.Category.GROUND or intruder.category==Group.Category.TRAIN then
|
||||
self.arty:AssignTargetCoord(coord, 50, 100, 5, 1, nil, weapontype, intruder.groupname, false)
|
||||
elseif intruder.category==Group.Category.SHIP then
|
||||
self.arty:AssignAttackGroup(intruder.group, 50, 100, 5, 1, nil, weapontype, intruder.groupname, false)
|
||||
elseif intruder.category==Group.Category.AIRPLANE or intruder.category==Group.Category.HELICOPTER then
|
||||
self.arty:AssignAttackGroup(intruder.group, 50, 100, 5, 1, nil, weapontype, intruder.groupname, false)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- Sort intruders table.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:_SortIntruders()
|
||||
|
||||
-- Sort potential section members wrt to distance to lead.
|
||||
local function _sort(_a,_b)
|
||||
local a=_a --#SKIPPER.Intruder
|
||||
local b=_b --#SKIPPER.Intruder
|
||||
return a.threadlevel>b.threadlevel
|
||||
end
|
||||
|
||||
table.sort(self.intruders, _sort)
|
||||
end
|
||||
|
||||
--- Add sub menu for this intruder.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #SKIPPER.Intruder intruder The intruder data.
|
||||
-- @param #boolean removed If true, an intruder was removed. If false or nil, a new intruder was added.
|
||||
function SKIPPER:_UpdateIntruderMenu()
|
||||
|
||||
for _,_intruder in ipairs(self.intruders) do
|
||||
local intruder=_intruder --#SKIPPER.Intruder
|
||||
self:_AddIntruderMenu(intruder)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Add sub menu for this intruder.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #SKIPPER.Intruder intruder The intruder data.
|
||||
function SKIPPER:_AddIntruderMenu(intruder)
|
||||
|
||||
local Coalition=self:GetCoalition()
|
||||
|
||||
local root=self.menu[Coalition].Defence_Intruders
|
||||
|
||||
local menu=MENU_COALITION:New(Coalition, intruder.typename, root)
|
||||
|
||||
if intruder.category==Group.Category.GROUND then
|
||||
MENU_COALITION_COMMAND:New(Coalition, "Engage Shells", menu, self.EngageArty, self, intruder, ARTY.WeaponType.Cannon)
|
||||
MENU_COALITION_COMMAND:New(Coalition, "Engage Cruise M", menu, self.EngageArty, self, intruder, ARTY.WeaponType.CruiseMissile)
|
||||
elseif intruder.category==Group.Category.SHIP then
|
||||
MENU_COALITION_COMMAND:New(Coalition, "Engage", menu, self.EngageArty, self, intruder)
|
||||
elseif intruder.category==Group.Category.AIRPLANE or intruder.category==Group.Category.HELICOPTER then
|
||||
MENU_COALITION_COMMAND:New(Coalition, "Engage A2A", menu, self.LaunchIntercept, self, intruder)
|
||||
end
|
||||
|
||||
-- Set menu.
|
||||
intruder.menu=menu
|
||||
|
||||
end
|
||||
|
||||
--- Remove sub menu for this intruder.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #SKIPPER.Intruder intruder The intruder data.
|
||||
function SKIPPER:_RemoveIntruderMenu(intruder)
|
||||
|
||||
if intruder.menu then
|
||||
local menu=intruder.menu --Core.Menu#MENU_COALITION
|
||||
|
||||
menu:Remove()
|
||||
|
||||
intruder.menu=nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Intruders.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:_ListIntruders()
|
||||
|
||||
local text="Current Intruders:"
|
||||
|
||||
for i,_intruder in pairs(self.intruders) do
|
||||
local intruder=_intruder --#SKIPPER.Intruder
|
||||
text=text..string.format("\n[%d] %s*%d, %s [%d/10]", i, intruder.typename, #intruder.group:GetUnits(), intruder.categoryname, intruder.threadlevel)
|
||||
end
|
||||
|
||||
if #self.intruders==0 then
|
||||
text=text.." none."
|
||||
end
|
||||
|
||||
MESSAGE:New(text, 10, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Start Case X recovery.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number case Recovery case (1,2,3).
|
||||
function SKIPPER:_StartCaseX(case)
|
||||
|
||||
--[[
|
||||
self.skipperTime=self.skipperTime or 30
|
||||
self.skipperSpeed=self.skipperSpeed or 25
|
||||
if self.skipperUturn==nil then
|
||||
self.skipperUturn=false
|
||||
end
|
||||
]]
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("Case %d recovery will start in 5 min for %d min. Wind on deck %d knots. U-turn=%s.", case, self.skipperTime, self.skipperSpeed, tostring(self.skipperUturn))
|
||||
|
||||
if self:IsRecovering() then
|
||||
text="negative, carrier is already recovering."
|
||||
MESSAGE:New(string.format(text), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
return
|
||||
end
|
||||
|
||||
-- Recovery staring in 5 min for 30 min.
|
||||
local t0=timer.getAbsTime()+5*60
|
||||
local t9=t0+self.skipperTime*60
|
||||
local C0=UTILS.SecondsToClock(t0)
|
||||
local C9=UTILS.SecondsToClock(t9)
|
||||
|
||||
-- Carrier will turn into the wind. Wind on deck 25 knots. U-turn on.
|
||||
self:AddRecoveryWindow(C0, C9, case, 30, true, self.skipperSpeed, self.skipperUturn)
|
||||
|
||||
MESSAGE:New(string.format(text), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Toggle recovery U-turn option.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:_SetUturn()
|
||||
|
||||
self.skipperUturn=not self.skipperUturn
|
||||
|
||||
MESSAGE:New(string.format("Recovery U-turn is now %s.", tostring(self.skipperUturn)), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Set manual recovery duration.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number time Duration in minutes.
|
||||
function SKIPPER:_SetRtime(time)
|
||||
|
||||
self.skipperTime=time
|
||||
|
||||
MESSAGE:New(string.format("Recovery duration set to %d min.", time), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
|
||||
--- Set wind on deck for manual recovery start.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number speed Speed in knots.
|
||||
function SKIPPER:_SetWoD(speed)
|
||||
|
||||
self.skipperSpeed=speed
|
||||
|
||||
MESSAGE:New(string.format("Wind on Deck set to %d knots.", speed), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Set new speed for all waypoints.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #number speed Speed in knots.
|
||||
function SKIPPER:_SetSpeed(speed)
|
||||
|
||||
-- Loop over waypoints.
|
||||
for n=1,#self.waypoints do
|
||||
local coord=self.waypoints[n] --Core.Point#COORDINATE
|
||||
|
||||
coord.Velocity=UTILS.KnotsToMps(speed)
|
||||
end
|
||||
|
||||
self:_PatrolRoute()
|
||||
|
||||
end
|
||||
|
||||
--- Set rules of engagement.
|
||||
-- @param #SKIPPER self
|
||||
-- @param #string roe "Hold", "Free", "Return".
|
||||
function SKIPPER:_SetROE(roe)
|
||||
|
||||
if roe=="Hold" then
|
||||
self.group:OptionROEHoldFire()
|
||||
elseif roe=="Free" then
|
||||
self.group:OptionROEOpenFire()
|
||||
elseif roe=="Return" then
|
||||
self.group:OptionROEReturnFire()
|
||||
end
|
||||
|
||||
MESSAGE:New(string.format("ROE set to %s", roe), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Set alarm state. (Not useful/working for ships.)
|
||||
-- @param #SKIPPER self
|
||||
-- @param #string state "Green", "Red", "Auto".
|
||||
function SKIPPER:_SetALS(state)
|
||||
|
||||
if state=="Green" then
|
||||
self.group:OptionAlarmStateGreen()
|
||||
elseif state=="Red" then
|
||||
self.group:OptionAlarmStateRed()
|
||||
elseif state=="Auto" then
|
||||
self.group:OptionAlarmStateAuto()
|
||||
end
|
||||
|
||||
MESSAGE:New(string.format("Alarm state set to %s", state), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Function to stop the carrier.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:CarrierHold()
|
||||
env.info("Carrier Hold!")
|
||||
|
||||
-- Get current position.
|
||||
local pos=self.group:GetCoordinate()
|
||||
|
||||
-- Create a new waypoint.
|
||||
local wp=pos:WaypointGround(0)
|
||||
|
||||
-- Create new route consisting of only this position ==> Stop!
|
||||
self.group:Route({wp})
|
||||
|
||||
MESSAGE:New(string.format("Carrier is holding current position."), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
--- Function to stop the carrier.
|
||||
-- @param #SKIPPER self
|
||||
function SKIPPER:CarrierResume()
|
||||
env.info("Carrier Resume Route!")
|
||||
|
||||
self:_InitWaypoints()
|
||||
|
||||
local nextWP,n=self:_GetNextWaypoint()
|
||||
|
||||
self:_PatrolRoute(n)
|
||||
|
||||
MESSAGE:New(string.format("Carrier is resuming route to waypoint #%d.", n), 5, self.ClassName):ToCoalition(self:GetCoalition())
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,755 @@
|
||||
--- **Ops** - Commander Air Wing.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Ops.WingCommander
|
||||
-- @image OPS_WingCommander.png
|
||||
|
||||
|
||||
--- WINGCOMMANDER class.
|
||||
-- @type WINGCOMMANDER
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #table airwings Table of airwings.
|
||||
-- @field #table missionqueue Mission queue.
|
||||
-- @field Core.Set#SET_ZONE borderzoneset Set of zones defining the border of our territory.
|
||||
-- @field Core.Set#SET_ZONE yellowzoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
|
||||
-- @field Core.Set#SET_ZONE engagezoneset Set of zones where enemies are actively engaged.
|
||||
-- @field #string Defcon Defence condition.
|
||||
-- @extends Ops.Intelligence#INTEL
|
||||
|
||||
--- Be surprised!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The WINGCOMMANDER Concept
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #WINGCOMMANDER
|
||||
WINGCOMMANDER = {
|
||||
ClassName = "WINGCOMMANDER",
|
||||
Debug = nil,
|
||||
lid = nil,
|
||||
airwings = {},
|
||||
missionqueue = {},
|
||||
borderzoneset = nil,
|
||||
yellowzoneset = nil,
|
||||
engagezoneset = nil,
|
||||
}
|
||||
|
||||
--- Contact details.
|
||||
-- @type WINGCOMMANDER.Contact
|
||||
-- @field Ops.Auftrag#AUFTRAG mission The assigned mission.
|
||||
-- @extends Ops.Intelligence#INTEL.DetectedItem
|
||||
|
||||
--- Defence condition.
|
||||
-- @type WINGCOMMANDER.DEFCON
|
||||
-- @field #string GREEN No enemy activities detected.
|
||||
-- @field #string YELLOW Enemy near our border.
|
||||
-- @field #string RED Enemy within our border.
|
||||
WINGCOMMANDER.DEFCON = {
|
||||
GREEN="Green",
|
||||
YELLOW="Yellow",
|
||||
RED="Red",
|
||||
}
|
||||
|
||||
--- WINGCOMMANDER class version.
|
||||
-- @field #string version
|
||||
WINGCOMMANDER.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Define A2A and A2G parameters.
|
||||
-- TODO: Improve airwing selection. Mostly done!
|
||||
-- DONE: Add/remove spawned flightgroups to detection set.
|
||||
-- DONE: Borderzones.
|
||||
-- NOGO: Maybe it's possible to preselect the assets for the mission.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new WINGCOMMANDER object and start the FSM.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Core.Set#SET_GROUP AgentSet Set of agents (groups) providing intel. Default is an empty set.
|
||||
-- @param #number Coalition Coalition side, e.g. `coaliton.side.BLUE`. Can also be passed as a string "red", "blue" or "neutral".
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:New(AgentSet, Coalition)
|
||||
|
||||
AgentSet=AgentSet or SET_GROUP:New()
|
||||
|
||||
-- Inherit everything from INTEL class.
|
||||
local self=BASE:Inherit(self, INTEL:New(AgentSet, Coalition)) --#WINGCOMMANDER
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
--self.lid=string.format("WINGCOMMANDER | ")
|
||||
|
||||
self:SetBorderZones()
|
||||
self:SetYellowZones()
|
||||
|
||||
self:SetThreatLevelRange()
|
||||
|
||||
self.Defcon=WINGCOMMANDER.DEFCON.GREEN
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "MissionAssign", "*") -- Mission was assigned to an AIRWING.
|
||||
self:AddTransition("*", "CancelMission", "*") -- Cancel mission.
|
||||
self:AddTransition("*", "Defcon", "*") -- Cancel mission.
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the WINGCOMMANDER. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#WINGCOMMANDER] Start
|
||||
-- @param #WINGCOMMANDER self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the WINGCOMMANDER. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#WINGCOMMANDER] __Start
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the WINGCOMMANDER and all its event handlers.
|
||||
-- @param #WINGCOMMANDER self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the WINGCOMMANDER and all its event handlers.
|
||||
-- @function [parent=#WINGCOMMANDER] __Stop
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Status".
|
||||
-- @function [parent=#WINGCOMMANDER] Status
|
||||
-- @param #WINGCOMMANDER self
|
||||
|
||||
--- Triggers the FSM event "SkipperStatus" after a delay.
|
||||
-- @function [parent=#WINGCOMMANDER] __Status
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
-- Debug trace.
|
||||
if false then
|
||||
self.Debug=true
|
||||
BASE:TraceOnOff(true)
|
||||
BASE:TraceClass(self.ClassName)
|
||||
BASE:TraceLevel(1)
|
||||
end
|
||||
self.Debug=true
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set this to be an air-to-any dispatcher, i.e. engaging air, ground and naval targets. This is the default anyway.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetAirToAny()
|
||||
|
||||
self:SetFilterCategory({})
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this to be an air-to-air dispatcher.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetAirToAir()
|
||||
|
||||
self:SetFilterCategory({Unit.Category.AIRPLANE, Unit.Category.HELICOPTER})
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this to be an air-to-ground dispatcher, i.e. engage only ground units
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetAirToGround()
|
||||
|
||||
self:SetFilterCategory({Unit.Category.GROUND_UNIT})
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this to be an air-to-sea dispatcher, i.e. engage only naval units.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetAirToSea()
|
||||
|
||||
self:SetFilterCategory({Unit.Category.SHIP})
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this to be an air-to-surface dispatcher, i.e. engaging ground and naval groups.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetAirToSurface()
|
||||
|
||||
self:SetFilterCategory({Unit.Category.GROUND_UNIT, Unit.Category.SHIP})
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set a threat level range that will be engaged. Threat level is a number between 0 and 10, where 10 is a very dangerous threat.
|
||||
-- Targets with threat level 0 are usually harmless.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #number ThreatLevelMin Min threat level. Default 1.
|
||||
-- @param #number ThreatLevelMax Max threat level. Default 10.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetThreatLevelRange(ThreatLevelMin, ThreatLevelMax)
|
||||
|
||||
self.threatLevelMin=ThreatLevelMin or 1
|
||||
self.threatLevelMax=ThreatLevelMax or 10
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set defence condition.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #string Defcon Defence condition. See @{#WINGCOMMANDER.DEFCON}, e.g. `WINGCOMMANDER.DEFCON.RED`.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetDefcon(Defcon)
|
||||
|
||||
self.Defcon=Defcon
|
||||
--self:Defcon(Defcon)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Add an airwing to the wingcommander.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:AddAirwing(Airwing)
|
||||
|
||||
-- This airwing is managed by this wing commander.
|
||||
Airwing.wingcommander=self
|
||||
|
||||
table.insert(self.airwings, Airwing)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add mission to mission queue.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission Mission to be added.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:AddMission(Mission)
|
||||
|
||||
Mission.wingcommander=self
|
||||
|
||||
table.insert(self.missionqueue, Mission)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove mission from queue.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission Mission to be removed.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:RemoveMission(Mission)
|
||||
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
if mission.auftragsnummer==Mission.auftragsnummer then
|
||||
self:I(self.lid..string.format("Removing mission %s (%s) status=%s from queue", Mission.name, Mission.type, Mission.status))
|
||||
table.remove(self.missionqueue, i)
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set border zone set.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Core.Set#SET_ZONE BorderZoneSet Set of zones, defining our borders.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetBorderZones(BorderZoneSet)
|
||||
|
||||
-- Border zones.
|
||||
self.borderzoneset=BorderZoneSet or SET_ZONE:New()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a zone defining your territory.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Core.Zone#ZONE BorderZone The zone defining the border of your territory.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:AddBorderZone(BorderZone)
|
||||
|
||||
-- Add a border zone.
|
||||
self.borderzoneset:AddZone(BorderZone)
|
||||
|
||||
-- Set accept zone.
|
||||
--self:AddAcceptZone(BorderZone)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set yellow zone set. Detected enemy troops in this zone will trigger defence condition YELLOW.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Core.Set#SET_ZONE YellowZoneSet Set of zones, defining our borders.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:SetYellowZones(YellowZoneSet)
|
||||
|
||||
-- Border zones.
|
||||
self.yellowzoneset=YellowZoneSet or SET_ZONE:New()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a zone defining an area outside your territory that is monitored for enemy activity.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Core.Zone#ZONE YellowZone The zone defining the border of your territory.
|
||||
-- @return #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:AddYellowZone(YellowZone)
|
||||
|
||||
-- Add a border zone.
|
||||
self.yellowzoneset:AddZone(YellowZone)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Wrapper.Group#GROUP Group Flight group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function WINGCOMMANDER:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting Wing Commander")
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Start parent INTEL.
|
||||
self:GetParent(self).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Start attached airwings.
|
||||
for _,_airwing in pairs(self.airwings) do
|
||||
local airwing=_airwing --Ops.AirWing#AIRWING
|
||||
if airwing:GetState()=="NotReadyYet" then
|
||||
airwing:Start()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Wrapper.Group#GROUP Group Flight group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function WINGCOMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Start parent INTEL.
|
||||
self:GetParent(self).onafterStatus(self, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
|
||||
-- Clean up missions where the contact was lost.
|
||||
for _,_contact in pairs(self.ContactsLost) do
|
||||
local contact=_contact --#WINGCOMMANDER.Contact
|
||||
|
||||
if contact.mission and contact.mission:IsNotOver() then
|
||||
|
||||
local text=string.format("Lost contact to target %s! %s mission %s will be cancelled.", contact.groupname, contact.mission.type:upper(), contact.mission.name)
|
||||
MESSAGE:New(text, 120, "WINGCOMMANDER"):ToAll()
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Cancel this mission.
|
||||
contact.mission:Cancel()
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Create missions for all new contacts.
|
||||
local Nred=0
|
||||
local Nyellow=0
|
||||
local Nengage=0
|
||||
for _,_contact in pairs(self.Contacts) do
|
||||
local contact=_contact --#WINGCOMMANDER.Contact
|
||||
local group=contact.group --Wrapper.Group#GROUP
|
||||
|
||||
local inred=self:CheckGroupInBorder(group)
|
||||
if inred then
|
||||
Nred=Nred+1
|
||||
end
|
||||
|
||||
local inyellow=self:CheckGroupInYellow(group)
|
||||
if inyellow then
|
||||
Nyellow=Nyellow+1
|
||||
end
|
||||
|
||||
-- Is this a threat?
|
||||
local threat=contact.threatlevel>=self.threatLevelMin and contact.threatlevel<=self.threatLevelMax
|
||||
|
||||
local redalert=true
|
||||
if self.borderzoneset:Count()>0 then
|
||||
redalert=inred
|
||||
end
|
||||
|
||||
if redalert and threat and not contact.mission then
|
||||
|
||||
-- Create a mission based on group category.
|
||||
local mission=AUFTRAG:NewAUTO(group)
|
||||
|
||||
|
||||
-- Add mission to queue.
|
||||
if mission then
|
||||
|
||||
--TODO: Better amount of necessary assets. Count units in asset and in contact. Might need nassetMin/Max.
|
||||
mission.nassets=1
|
||||
|
||||
-- Missons are repeated max 3 times on failure.
|
||||
mission.missionRepeatMax=3
|
||||
|
||||
-- Set mission contact.
|
||||
contact.mission=mission
|
||||
|
||||
-- Add mission to queue.
|
||||
self:AddMission(mission)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Set defcon.
|
||||
-- TODO: Need to introduce time check to avoid fast oscillation between different defcon states in case groups move in and out of the zones.
|
||||
if Nred>0 then
|
||||
self:SetDefcon(WINGCOMMANDER.DEFCON.RED)
|
||||
elseif Nyellow>0 then
|
||||
self:SetDefcon(WINGCOMMANDER.DEFCON.YELLOW)
|
||||
else
|
||||
self:SetDefcon(WINGCOMMANDER.DEFCON.GREEN)
|
||||
end
|
||||
|
||||
|
||||
-- Check mission queue and assign one PLANNED mission.
|
||||
self:CheckMissionQueue()
|
||||
|
||||
local text=string.format("Defcon=%s Missions=%d Contacts: Total=%d Yellow=%d Red=%d", self.Defcon, #self.missionqueue, #self.Contacts, Nyellow, Nred)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Infor about contacts.
|
||||
if #self.Contacts>0 then
|
||||
local text="Contacts:"
|
||||
for i,_contact in pairs(self.Contacts) do
|
||||
local contact=_contact --#WINGCOMMANDER.Contact
|
||||
local mtext="N/A"
|
||||
if contact.mission then
|
||||
mtext=string.format("Mission %s (%s) %s", contact.mission.name, contact.mission.type, contact.mission.status:upper())
|
||||
end
|
||||
text=text..string.format("\n[%d] %s Type=%s (%s): Threat=%d Mission=%s", i, contact.groupname, contact.categoryname, contact.typename, contact.threatlevel, mtext)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-- Mission queue.
|
||||
if #self.missionqueue>0 then
|
||||
local text="Mission queue:"
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
local target=mission:GetTargetName() or "unknown"
|
||||
|
||||
text=text..string.format("\n[%d] %s (%s): status=%s, target=%s", i, mission.name, mission.type, mission.status, target)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Events
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "MissionAssign" event. Mission is added to the AIRWING mission queue.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.AirWing#AIRWING Airwing The AIRWING.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
function WINGCOMMANDER:onafterMissionAssign(From, Event, To, Airwing, Mission)
|
||||
|
||||
self:I(self.lid..string.format("Assigning mission %s (%s) to airwing %s", Mission.name, Mission.type, Airwing.alias))
|
||||
Airwing:AddMission(Mission)
|
||||
|
||||
end
|
||||
|
||||
--- On after "CancelMission" event.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
function WINGCOMMANDER:onafterCancelMission(From, Event, To, Mission)
|
||||
|
||||
self:I(self.lid..string.format("Cancelling mission %s (%s) in status %s", Mission.name, Mission.type, Mission.status))
|
||||
|
||||
if Mission.status==AUFTRAG.Status.PLANNED then
|
||||
|
||||
-- Mission is still in planning stage. Should not have an airbase assigned ==> Just remove it form the queue.
|
||||
self:RemoveMission(Mission)
|
||||
|
||||
else
|
||||
|
||||
-- Airwing will cancel mission.
|
||||
if Mission.airwing then
|
||||
Mission.airwing:MissionCancel(Mission)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- On before "Defcon" event.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string Defcon New defence condition.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
function WINGCOMMANDER:onbeforeDefcon(From, Event, To, Defcon)
|
||||
|
||||
local gotit=false
|
||||
for _,defcon in pairs(WINGCOMMANDER.DEFCON) do
|
||||
if defcon==Defcon then
|
||||
gotit=true
|
||||
end
|
||||
end
|
||||
|
||||
if not gotit then
|
||||
self:E(self.lid..string.format("ERROR: Unknown DEFCON specified! Dont know defcon=%s", tostring(Defcon)))
|
||||
return false
|
||||
end
|
||||
|
||||
-- Defcon did not change.
|
||||
if Defcon==self.Defcon then
|
||||
self:I(self.lid..string.format("Defcon %s unchanged. No processing transition.", tostring(Defcon)))
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- On after "Defcon" event.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string Defcon New defence condition.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
function WINGCOMMANDER:onafterDefcon(From, Event, To, Defcon)
|
||||
self:I(self.lid..string.format("Changing Defcon from %s --> %s", self.Defcon, Defcon))
|
||||
|
||||
-- Set new defcon.
|
||||
self.Defcon=Defcon
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Resources
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Check mission queue and assign ONE planned mission.
|
||||
-- @param #WINGCOMMANDER self
|
||||
function WINGCOMMANDER:CheckMissionQueue()
|
||||
|
||||
-- TODO: Sort mission queue. wrt what? Threat level?
|
||||
|
||||
for _,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
-- We look for PLANNED missions.
|
||||
if mission.status==AUFTRAG.Status.PLANNED then
|
||||
|
||||
---
|
||||
-- PLANNNED Mission
|
||||
---
|
||||
|
||||
local airwing=self:GetAirwingForMission(mission)
|
||||
|
||||
if airwing then
|
||||
|
||||
-- Add mission to airwing.
|
||||
self:MissionAssign(airwing, mission)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
---
|
||||
-- Missions NOT in PLANNED state
|
||||
---
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Check all airwings if they are able to do a specific mission type at a certain location with a given number of assets.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
-- @return Ops.AirWing#AIRWING The airwing best for this mission.
|
||||
function WINGCOMMANDER:GetAirwingForMission(Mission)
|
||||
|
||||
-- Table of airwings that can do the mission.
|
||||
local airwings={}
|
||||
|
||||
-- Loop over all airwings.
|
||||
for _,_airwing in pairs(self.airwings) do
|
||||
local airwing=_airwing --Ops.AirWing#AIRWING
|
||||
|
||||
-- Check if airwing can do this mission.
|
||||
local can,assets=airwing:CanMission(Mission)
|
||||
|
||||
-- Can it?
|
||||
if can then
|
||||
|
||||
-- Get coordinate of the target.
|
||||
local coord=Mission:GetTargetCoordinate()
|
||||
|
||||
if coord then
|
||||
|
||||
-- Distance from airwing to target.
|
||||
local dist=UTILS.MetersToNM(coord:Get2DDistance(airwing:GetCoordinate()))
|
||||
|
||||
-- Add airwing to table of airwings that can.
|
||||
table.insert(airwings, {airwing=airwing, dist=dist, targetcoord=coord, nassets=#assets})
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Can anyone?
|
||||
if #airwings>0 then
|
||||
|
||||
--- Something like:
|
||||
-- * Closest airwing that can should be first prio.
|
||||
-- * However, there should be a certain "quantization". if wing is 50 or 60 NM way should not really matter. In that case, the airwing with more resources should get the job.
|
||||
local function score(a)
|
||||
local d=math.round(a.dist/10)
|
||||
end
|
||||
|
||||
-- Sort table wrt distance and number of assets.
|
||||
-- Distances within 10 NM are equal and the airwing with more assets is preferred.
|
||||
local function sortdist(a,b)
|
||||
local ad=math.round(a.dist/10) -- dist 55 NM ==> 5.5 ==> 6
|
||||
local bd=math.round(b.dist/10) -- dist 63 NM ==> 6.3 ==> 6
|
||||
return ad<bd or (ad==bd and a.nassets>b.nassets)
|
||||
end
|
||||
table.sort(airwings, sortdist)
|
||||
|
||||
-- This is the closest airwing to the target.
|
||||
local airwing=airwings[1].airwing --Ops.AirWing#AIRWING
|
||||
|
||||
return airwing
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Check if group is inside our border.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Wrapper.Group#GROUP group The group.
|
||||
-- @return #boolean If true, group is in any zone.
|
||||
function WINGCOMMANDER:CheckGroupInBorder(group)
|
||||
|
||||
local inside=self:CheckGroupInZones(group, self.borderzoneset)
|
||||
|
||||
return inside
|
||||
end
|
||||
|
||||
--- Check if group is near our border (yellow zone).
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Wrapper.Group#GROUP group The group.
|
||||
-- @return #boolean If true, group is in any zone.
|
||||
function WINGCOMMANDER:CheckGroupInYellow(group)
|
||||
|
||||
-- Check inside yellow but not inside our border.
|
||||
local inside=self:CheckGroupInZones(group, self.yellowzoneset) and not self:CheckGroupInZones(group, self.borderzoneset)
|
||||
|
||||
return inside
|
||||
end
|
||||
|
||||
--- Check if group is inside a zone.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @param Wrapper.Group#GROUP group The group.
|
||||
-- @param Core.Set#SET_ZONE zoneset Set of zones.
|
||||
-- @return #boolean If true, group is in any zone.
|
||||
function WINGCOMMANDER:CheckGroupInZones(group, zoneset)
|
||||
|
||||
for _,_zone in pairs(zoneset.Set or {}) do
|
||||
local zone=_zone --Core.Zone#ZONE
|
||||
|
||||
if group:IsPartlyOrCompletelyInZone(zone) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check resources.
|
||||
-- @param #WINGCOMMANDER self
|
||||
-- @return #table
|
||||
function WINGCOMMANDER:CheckResources()
|
||||
|
||||
local capabilities={}
|
||||
|
||||
for _,MissionType in pairs(AUFTRAG.Type) do
|
||||
capabilities[MissionType]=0
|
||||
|
||||
for _,_airwing in pairs(self.airwings) do
|
||||
local airwing=_airwing --Ops.AirWing#AIRWING
|
||||
|
||||
-- Get Number of assets that can do this type of missions.
|
||||
local _,assets=airwing:CanMission(MissionType)
|
||||
|
||||
-- Add up airwing resources.
|
||||
capabilities[MissionType]=capabilities[MissionType]+#assets
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return capabilities
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -1451,17 +1451,17 @@ end
|
||||
-- @param #number Typename The type name.
|
||||
-- @return #string The Reporting name or "Bogey".
|
||||
function UTILS.GetReportingName(Typename)
|
||||
|
||||
|
||||
local typename = string.lower(Typename)
|
||||
|
||||
|
||||
for name, value in pairs(ENUMS.ReportingName.NATO) do
|
||||
local svalue = string.lower(value)
|
||||
if string.find(typename,svalue,1,true) then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
return "Bogey"
|
||||
|
||||
return "Bogey"
|
||||
end
|
||||
|
||||
--- Get the callsign name from its enumerator value
|
||||
@@ -1492,49 +1492,49 @@ function UTILS.GetCallsignName(Callsign)
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.B1B) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.B52) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.F15E) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.F16) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.F18) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.FARP) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for name, value in pairs(CALLSIGN.TransportAircraft) do
|
||||
if value==Callsign then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return "Ghostrider"
|
||||
end
|
||||
|
||||
@@ -1756,19 +1756,19 @@ function UTILS.GetRandomTableElement(t, replace)
|
||||
BASE:I("Error in ShuffleTable: Missing or wrong type of Argument")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
|
||||
local r=math.random(#t)
|
||||
|
||||
|
||||
local element=t[r]
|
||||
|
||||
|
||||
if not replace then
|
||||
table.remove(t, r)
|
||||
end
|
||||
|
||||
|
||||
return element
|
||||
end
|
||||
|
||||
@@ -1821,7 +1821,7 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
BASE:T(unit_name .. " door is open")
|
||||
ret_val = true
|
||||
end
|
||||
|
||||
|
||||
if string.find(type_name, "UH-60L") and (unit:getDrawArgumentValue(401) == 1) or (unit:getDrawArgumentValue(402) == 1) then
|
||||
BASE:T(unit_name .. " cargo door is open")
|
||||
ret_val = true
|
||||
@@ -1831,16 +1831,16 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
BASE:T(unit_name .. " front door(s) are open")
|
||||
ret_val = true
|
||||
end
|
||||
|
||||
|
||||
if type_name == "AH-64D_BLK_II" then
|
||||
BASE:T(unit_name .. " front door(s) are open")
|
||||
ret_val = true -- no doors on this one ;)
|
||||
end
|
||||
|
||||
|
||||
if ret_val == false then
|
||||
BASE:T(unit_name .. " all doors are closed")
|
||||
end
|
||||
|
||||
|
||||
return ret_val
|
||||
|
||||
end -- nil
|
||||
@@ -1999,30 +1999,30 @@ end
|
||||
-- @param #table Data The LUA data structure to save. This will be e.g. a table of text lines with an \\n at the end of each line.
|
||||
-- @return #boolean outcome True if saving is possible, else false.
|
||||
function UTILS.SaveToFile(Path,Filename,Data)
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
BASE:E("ERROR: io not desanitized. Can't save current file.")
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- Check default path.
|
||||
if Path==nil and not lfs then
|
||||
BASE:E("WARNING: lfs not desanitized. File will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
|
||||
-- Set path or default.
|
||||
local path = nil
|
||||
if lfs then
|
||||
path=Path or lfs.writedir()
|
||||
end
|
||||
|
||||
|
||||
-- Set file name.
|
||||
local filename=Filename
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
|
||||
-- write
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(Data)
|
||||
@@ -2036,37 +2036,37 @@ end
|
||||
-- @return #boolean outcome True if reading is possible and successful, else false.
|
||||
-- @return #table data The data read from the filesystem (table of lines of text). Each line is one single #string!
|
||||
function UTILS.LoadFromFile(Path,Filename)
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
BASE:E("ERROR: io not desanitized. Can't save current state.")
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- Check default path.
|
||||
if Path==nil and not lfs then
|
||||
BASE:E("WARNING: lfs not desanitized. Loading will look into your DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
|
||||
-- Set path or default.
|
||||
local path = nil
|
||||
if lfs then
|
||||
path=Path or lfs.writedir()
|
||||
end
|
||||
|
||||
|
||||
-- Set file name.
|
||||
local filename=Filename
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
|
||||
-- Check if file exists.
|
||||
local exists=UTILS.CheckFileExists(Path,Filename)
|
||||
if not exists then
|
||||
BASE:E(string.format("ERROR: File %s does not exist!",filename))
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- read
|
||||
local file=assert(io.open(filename, "rb"))
|
||||
local loadeddata = {}
|
||||
@@ -2093,30 +2093,30 @@ function UTILS.CheckFileExists(Path,Filename)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
BASE:E("ERROR: io not desanitized. Can't save current state.")
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- Check default path.
|
||||
if Path==nil and not lfs then
|
||||
BASE:E("WARNING: lfs not desanitized. Loading will look into your DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
|
||||
-- Set path or default.
|
||||
local path = nil
|
||||
if lfs then
|
||||
path=Path or lfs.writedir()
|
||||
end
|
||||
|
||||
|
||||
-- Set file name.
|
||||
local filename=Filename
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
|
||||
-- Check if file exists.
|
||||
local exists=_fileexists(filename)
|
||||
if not exists then
|
||||
@@ -2134,7 +2134,7 @@ end
|
||||
-- @return #boolean outcome True if saving is successful, else false.
|
||||
-- @usage
|
||||
-- We will go through the list and find the corresponding group and save the current group size (0 when dead).
|
||||
-- These groups are supposed to be put on the map in the ME and have *not* moved (e.g. stationary SAM sites).
|
||||
-- These groups are supposed to be put on the map in the ME and have *not* moved (e.g. stationary SAM sites).
|
||||
-- Position is still saved for your usage.
|
||||
-- The idea is to reduce the number of units when reloading the data again to restart the saved mission.
|
||||
-- The data will be a simple comma separated list of groupname and size, with one header line.
|
||||
@@ -2163,12 +2163,12 @@ end
|
||||
-- @return #boolean outcome True if saving is successful, else false.
|
||||
-- @usage
|
||||
-- We will go through the set and find the corresponding group and save the current group size and current position.
|
||||
-- The idea is to respawn the groups **spawned during an earlier run of the mission** at the given location and reduce
|
||||
-- the number of units in the group when reloading the data again to restart the saved mission. Note that *dead* groups
|
||||
-- The idea is to respawn the groups **spawned during an earlier run of the mission** at the given location and reduce
|
||||
-- the number of units in the group when reloading the data again to restart the saved mission. Note that *dead* groups
|
||||
-- cannot be covered with this.
|
||||
-- **Note** Do NOT use dashes or hashes in group template names (-,#)!
|
||||
-- The data will be a simple comma separated list of groupname and size, with one header line.
|
||||
-- The current task/waypoint/etc cannot be restored.
|
||||
-- The current task/waypoint/etc cannot be restored.
|
||||
function UTILS.SaveSetOfGroups(Set,Path,Filename)
|
||||
local filename = Filename or "SetOfGroups"
|
||||
local data = "--Save SET of groups: "..Filename .."\n"
|
||||
@@ -2180,7 +2180,7 @@ function UTILS.SaveSetOfGroups(Set,Path,Filename)
|
||||
local template = string.gsub(name,"-(.+)$","")
|
||||
if string.find(template,"#") then
|
||||
template = string.gsub(name,"#(%d+)$","")
|
||||
end
|
||||
end
|
||||
local units = group:CountAliveUnits()
|
||||
local position = group:GetVec3()
|
||||
data = string.format("%s%s,%s,%d,%d,%d,%d\n",data,name,template,units,position.x,position.y,position.z)
|
||||
@@ -2281,7 +2281,7 @@ function UTILS.LoadStationaryListOfGroups(Path,Filename,Reduce)
|
||||
end
|
||||
end
|
||||
table.insert(datatable,data)
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
@@ -2292,7 +2292,7 @@ end
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @param #boolean Spawn If set to false, do not re-spawn the groups loaded in location and reduce to size.
|
||||
-- @return Core.Set#SET_GROUP Set of GROUP objects.
|
||||
-- @return Core.Set#SET_GROUP Set of GROUP objects.
|
||||
-- Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: `{ groupname=groupname, size=size, coordinate=coordinate }`
|
||||
function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
|
||||
local spawn = true
|
||||
@@ -2338,7 +2338,7 @@ function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
|
||||
)
|
||||
:SpawnFromCoordinate(coordinate)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
@@ -2369,7 +2369,7 @@ function UTILS.LoadSetOfStatics(Path,Filename)
|
||||
local posz = tonumber(dataset[4])
|
||||
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
|
||||
datatable:AddObject(STATIC:FindByName(staticname,false))
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
@@ -2380,7 +2380,7 @@ end
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @param #boolean Reduce If false, do not destroy the units with size=0.
|
||||
-- @return #table Table of data objects (tables) containing staticname, size (0=dead else 1), coordinate and the static object.
|
||||
-- @return #table Table of data objects (tables) containing staticname, size (0=dead else 1), coordinate and the static object.
|
||||
-- Returns nil when file cannot be read.
|
||||
function UTILS.LoadStationaryListOfStatics(Path,Filename,Reduce)
|
||||
local reduce = true
|
||||
@@ -2408,7 +2408,7 @@ function UTILS.LoadStationaryListOfStatics(Path,Filename,Reduce)
|
||||
static:Destroy(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
@@ -2456,8 +2456,8 @@ function UTILS.ToStringBRAANATO(FromGrp,ToGrp)
|
||||
if aspect == "" then
|
||||
BRAANATO = string.format("%s, BRA, %03d, %d miles, Angels %d, Track %s",GroupWords,bearing, rangeNM, alt, track)
|
||||
else
|
||||
BRAANATO = string.format("%s, BRAA, %03d, %d miles, Angels %d, %s, Track %s",GroupWords, bearing, rangeNM, alt, aspect, track)
|
||||
BRAANATO = string.format("%s, BRAA, %03d, %d miles, Angels %d, %s, Track %s",GroupWords, bearing, rangeNM, alt, aspect, track)
|
||||
end
|
||||
end
|
||||
return BRAANATO
|
||||
end
|
||||
return BRAANATO
|
||||
end
|
||||
|
||||
@@ -69,7 +69,12 @@ AIRBASE = {
|
||||
[Airbase.Category.HELIPAD] = "Helipad",
|
||||
[Airbase.Category.SHIP] = "Ship",
|
||||
},
|
||||
AirbaseName=nil,
|
||||
AirbaseZone=nil,
|
||||
AirbaseCategory=nil,
|
||||
AirbaseCategoryName=nil,
|
||||
activerwyno=nil,
|
||||
parking={},
|
||||
}
|
||||
|
||||
--- Enumeration to identify the airbases in the Caucasus region.
|
||||
@@ -487,6 +492,17 @@ AIRBASE.MarianaIslands={
|
||||
}
|
||||
|
||||
|
||||
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
|
||||
-- @type AIRBASE.SpotStatus
|
||||
-- @field #string FREE Spot is free.
|
||||
-- @field #string OCCUPIED Spot is occupied.
|
||||
-- @field #string RESERVED Spot is reserved.
|
||||
AIRBASE.SpotStatus = {
|
||||
FREE="Free",
|
||||
OCCUPIED="Occupied",
|
||||
RESERVED="Reserved",
|
||||
}
|
||||
|
||||
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
|
||||
-- @type AIRBASE.ParkingSpot
|
||||
-- @field Core.Point#COORDINATE Coordinate Coordinate of the parking spot.
|
||||
@@ -621,8 +637,27 @@ function AIRBASE:Register(AirbaseName)
|
||||
self.AirbaseZone=ZONE_RADIUS:New(AirbaseName, vec2, 2500)
|
||||
end
|
||||
else
|
||||
self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName))
|
||||
self:E(string.format("ERROR: Cannot get category of airbase %s due to DCS 2.5.6 bug! Assuming it is an AIRDROME for now...", tostring(self.AirbaseName)))
|
||||
end
|
||||
self.AirbaseCategory=category
|
||||
|
||||
-- Category name.
|
||||
self.AirbaseCategoryName=AIRBASE.CategoryName[self.AirbaseCategory]
|
||||
|
||||
-- Airbase zone.
|
||||
if self.AirbaseCategory==Airbase.Category.SHIP then
|
||||
local unit=UNIT:FindByName(AirbaseName)
|
||||
self.AirbaseZone = ZONE_UNIT:New(AirbaseName, unit, 2500)
|
||||
else
|
||||
self.AirbaseZone = ZONE_RADIUS:New( AirbaseName, self:GetVec2(), 2500 )
|
||||
end
|
||||
|
||||
-- Get Parking data.
|
||||
self.parking=self:GetParkingSpotsTable()
|
||||
|
||||
-- Register zone.
|
||||
_DATABASE.ZONENAMES[AirbaseName] = AirbaseName
|
||||
_DATABASE:AddZone( AirbaseName, self.AirbaseZone )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -687,6 +722,24 @@ function AIRBASE:GetDCSObject()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get ID of the airbase.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #number The airbase ID.
|
||||
function AIRBASE:GetID()
|
||||
local DCSAirbase = Airbase.getByName( self.AirbaseName )
|
||||
|
||||
if DCSAirbase then
|
||||
local id=tonumber(DCSAirbase:getID())
|
||||
if self.AirbaseCategory==Airbase.Category.SHIP then
|
||||
return -id
|
||||
else
|
||||
return id
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get the airbase zone.
|
||||
-- @param #AIRBASE self
|
||||
-- @return Core.Zone#ZONE_RADIUS The zone radius of the airbase.
|
||||
@@ -897,7 +950,7 @@ function AIRBASE:GetParkingSpotsNumber(termtype)
|
||||
local parkingdata=self:GetParkingData(false)
|
||||
|
||||
local nspots=0
|
||||
for _,parkingspot in pairs(parkingdata) do
|
||||
for _,parkingspot in pairs(parkingdata) do --self.parking) do
|
||||
if AIRBASE._CheckTerminalType(parkingspot.Term_Type, termtype) then
|
||||
nspots=nspots+1
|
||||
end
|
||||
@@ -1058,9 +1111,40 @@ function AIRBASE:GetParkingSpotsTable(termtype)
|
||||
return false
|
||||
end
|
||||
|
||||
-- Get client coordinates.
|
||||
local function _isclient(_coord)
|
||||
|
||||
for clientname, client in pairs(_DATABASE.CLIENTS) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
|
||||
-- Unit coordinate.
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
|
||||
-- Distance to parking spot.
|
||||
local dist=coord:Get2DDistance(_coord)
|
||||
|
||||
if dist<=5 then
|
||||
return clientname
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Put coordinates of parking spots into table.
|
||||
local spots={}
|
||||
for _,_spot in pairs(parkingdata) do
|
||||
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) then
|
||||
self:T2({_spot=_spot})
|
||||
local _free=_isfree(_spot)
|
||||
local _coord=COORDINATE:NewFromVec3(_spot.vTerminalPos)
|
||||
local _client=_isclient(_coord)
|
||||
table.insert(spots, {AirbaseName=self.AirbaseName, Coordinate=_coord, TerminalID=_spot.Term_Index, TerminalType=_spot.Term_Type, TOAC=_spot.TO_AC, Free=_free, TerminalID0=_spot.Term_Index_0, DistToRwy=_spot.fDistToRW, ClientSpot=_client})
|
||||
end
|
||||
end
|
||||
|
||||
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) then
|
||||
|
||||
@@ -1103,16 +1187,8 @@ function AIRBASE:GetFreeParkingSpotsTable(termtype, allowTOAC)
|
||||
for _,_spot in pairs(parkingfree) do
|
||||
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) and _spot.Term_Index>0 then
|
||||
if (allowTOAC and allowTOAC==true) or _spot.TO_AC==false then
|
||||
|
||||
local spot=self:_GetParkingSpotByID(_spot.Term_Index)
|
||||
|
||||
spot.Free=true -- updated
|
||||
spot.TOAC=_spot.TO_AC -- updated
|
||||
spot.AirbaseName=self.AirbaseName
|
||||
spot.ClientSpot=nil --TODO
|
||||
|
||||
table.insert(freespots, spot)
|
||||
|
||||
local _coord=COORDINATE:NewFromVec3(_spot.vTerminalPos)
|
||||
table.insert(freespots, {AirbaseName=self.AirbaseName, Coordinate=_coord, TerminalID=_spot.Term_Index, TerminalType=_spot.Term_Type, TOAC=_spot.TO_AC, Free=true, TerminalID0=_spot.Term_Index_0, DistToRwy=_spot.fDistToRW})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1145,6 +1221,7 @@ end
|
||||
-- @param #AIRBASE self
|
||||
-- @param #AIRBASE.TerminalType termtype Terminal type for which marks should be placed.
|
||||
-- @param #boolean mark If false, do not place markers but only give output to DCS.log file. Default true.
|
||||
-- @return #table Table with marker IDs.
|
||||
function AIRBASE:MarkParkingSpots(termtype, mark)
|
||||
|
||||
-- Default is true.
|
||||
@@ -1159,6 +1236,8 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
|
||||
local airbasename=self:GetName()
|
||||
self:E(string.format("Parking spots at %s for terminal type %s:", airbasename, tostring(termtype)))
|
||||
|
||||
self.parkingmarks=self.parkingmarks or {}
|
||||
|
||||
for _,_spot in pairs(parkingdata) do
|
||||
|
||||
-- Mark text.
|
||||
@@ -1167,16 +1246,31 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
|
||||
|
||||
-- Create mark on the F10 map.
|
||||
if mark then
|
||||
_spot.Coordinate:MarkToAll(_text)
|
||||
local mid=_spot.Coordinate:MarkToAll(_text)
|
||||
if self.parkingmarks[_spot.TerminalID] then
|
||||
_spot.Coordinate:RemoveMark(self.parkingmarks[_spot.TerminalID])
|
||||
end
|
||||
self.parkingmarks[_spot.TerminalID]=mid
|
||||
end
|
||||
|
||||
-- Info to DCS.log file.
|
||||
local _text=string.format("%s, Term Index=%3d, Term Type=%03d, Free=%5s, TOAC=%5s, Term ID0=%3d, Dist2Rwy=%.1f m",
|
||||
airbasename, _spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy)
|
||||
self:E(_text)
|
||||
self:I(_text)
|
||||
end
|
||||
|
||||
return self.parkingmarks
|
||||
end
|
||||
|
||||
--- Place markers of parking spots on the F10 map and update regularly.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #AIRBASE.TerminalType termtype Terminal type for which marks should be placed.
|
||||
-- @param #boolean mark If false, do not place markers but only give output to DCS.log file. Default true.
|
||||
function AIRBASE:MonitorParkingSpots(termtype, mark)
|
||||
local sched,shedid=SCHEDULER:New(self, self.MarkParkingSpots, {self,termtype,mark}, 5, 5)
|
||||
end
|
||||
|
||||
|
||||
--- Seach unoccupied parking spots at the airbase for a specific group of aircraft. The routine also optionally checks for other unit, static and scenery options in a certain radius around the parking spot.
|
||||
-- The dimension of the spawned aircraft and of the potential obstacle are taken into account. Note that the routine can only return so many spots that are free.
|
||||
-- @param #AIRBASE self
|
||||
@@ -1411,6 +1505,14 @@ function AIRBASE:_CheckParkingLists(TerminalID)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Get category of airbase.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #number Category of airbase from GetDesc().category.
|
||||
function AIRBASE:GetAirbaseCategory()
|
||||
return self.AirbaseCategory
|
||||
end
|
||||
|
||||
|
||||
--- Helper function to check for the correct terminal type including "artificial" ones.
|
||||
-- @param #number Term_Type Termial type from getParking routine.
|
||||
-- @param #AIRBASE.TerminalType termtype Terminal type from AIRBASE.TerminalType enumerator.
|
||||
|
||||
@@ -2036,7 +2036,7 @@ function CONTROLLABLE:TaskRoute( Points )
|
||||
route = {points = Points},
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
@@ -3846,10 +3846,10 @@ function POSITIONABLE:IsSubmarine()
|
||||
end
|
||||
|
||||
|
||||
--- Sets the controlled group to go at the specified speed in meters per second.
|
||||
--- Sets the controlled group to go at the specified speed in meters per second.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Speed Speed in meters per second
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetSpeed(Speed, Keep)
|
||||
self:F2( { self.ControllableName } )
|
||||
@@ -3868,7 +3868,7 @@ end
|
||||
--- [AIR] Sets the controlled aircraft group to fly at the specified altitude in meters.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Altitude Altitude in meters.
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.
|
||||
-- @param #string AltType (Optional) Specifies the altitude type used. If nil, the altitude type of the current waypoint will be used. Accepted values are "BARO" and "RADIO".
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType)
|
||||
@@ -3885,4 +3885,4 @@ function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
-- This routine is called from the LDT environment to create the Moose.lua file stub for use in .miz files.
|
||||
|
||||
|
||||
local MoosePath="D:/DCS/Scripts/moose/MOOSE"
|
||||
local MooseDevelopmentPath = MoosePath.."/Moose Development/Moose"
|
||||
local MooseSetupPath = MoosePath.."/Moose Setup"
|
||||
local MooseTargetPath =MoosePath.."/Moose Setup"
|
||||
|
||||
local MooseCommitHash = "Static FF Development"
|
||||
|
||||
print( "Commit Hash ID : " .. MooseCommitHash )
|
||||
print( "Moose development path : " .. MooseDevelopmentPath )
|
||||
print( "Moose setup path : " .. MooseSetupPath )
|
||||
print( "Moose target path : " .. MooseTargetPath )
|
||||
|
||||
local MooseModulesFilePath=MooseDevelopmentPath.."/Modules.lua"
|
||||
local LoaderFilePath=MooseTargetPath.."/Moose.lua"
|
||||
|
||||
print( "Reading Moose source list : " .. MooseModulesFilePath )
|
||||
|
||||
local LoaderFile=io.open(LoaderFilePath, "w")
|
||||
LoaderFile:write( "env.info( '*** MOOSE DEVELOPMENT version: " .. MooseCommitHash .. " ***' )\n" )
|
||||
|
||||
local MooseSourcesFile = io.open( MooseModulesFilePath, "r" )
|
||||
local MooseSource = MooseSourcesFile:read("*l")
|
||||
|
||||
while( MooseSource ) do
|
||||
|
||||
if MooseSource ~= "" then
|
||||
MooseSource = string.match( MooseSource, "Scripts/Moose/(.+)'" )
|
||||
local MooseFilePath = MooseDevelopmentPath .. "/" .. MooseSource
|
||||
print( "Load static: " .. MooseFilePath )
|
||||
local MooseSourceFile = io.open( MooseFilePath, "r" )
|
||||
local MooseSourceFileText = MooseSourceFile:read( "*a" )
|
||||
MooseSourceFile:close()
|
||||
|
||||
LoaderFile:write( MooseSourceFileText )
|
||||
end
|
||||
|
||||
MooseSource = MooseSourcesFile:read("*l")
|
||||
end
|
||||
|
||||
LoaderFile:write( "BASE:TraceOnOff( false )\n" )
|
||||
LoaderFile:write( "env.info( '*** MOOSE INCLUDE END *** ' )\n" )
|
||||
|
||||
MooseSourcesFile:close()
|
||||
LoaderFile:close()
|
||||
Reference in New Issue
Block a user