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Update Airboss.lua
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@@ -1694,7 +1694,7 @@ AIRBOSS.version="1.0.9"
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Handle tanker and AWACS. Put them into pattern.
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-- DONE: Handle tanker and AWACS. Put them into pattern.
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-- TODO: Handle cases where AI crashes on carrier deck ==> Clean up deck.
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-- TODO: Player eject and crash debrief "gradings".
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-- TODO: PWO during case 2/3.
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@@ -1954,29 +1954,24 @@ function AIRBOSS:New(carriername, alias)
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end
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-- Smoke zones.
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if true then
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if false then
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local case=3
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self.holdingoffset=30
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--[[
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self:_GetZoneGroove():SmokeZone(SMOKECOLOR.Red, 5)
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self:_GetZoneLineup():SmokeZone(SMOKECOLOR.Green, 5)
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self:_GetZoneBullseye(case):SmokeZone(SMOKECOLOR.White, 45)
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self:_GetZoneDirtyUp(case):SmokeZone(SMOKECOLOR.Orange, 45)
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]]
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self:_GetZoneDirtyUp(case):SmokeZone(SMOKECOLOR.Orange, 45)
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self:_GetZoneArcIn(case):SmokeZone(SMOKECOLOR.Blue, 45)
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self:_GetZoneArcOut(case):SmokeZone(SMOKECOLOR.Blue, 45)
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self:_GetZonePlatform(case):SmokeZone(SMOKECOLOR.Blue, 45)
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self:_GetZoneCorridor(case):SmokeZone(SMOKECOLOR.Green, 45)
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self:_GetZoneHolding(case, 1):SmokeZone(SMOKECOLOR.White, 45)
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self:_GetZoneHolding(case, 2):SmokeZone(SMOKECOLOR.White, 45)
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self:_GetZoneHolding(case, 2):SmokeZone(SMOKECOLOR.White, 45)
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self:_GetZoneInitial(case):SmokeZone(SMOKECOLOR.Orange, 45)
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self:_GetZoneCommence(case, 1):SmokeZone(SMOKECOLOR.Red, 45)
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self:_GetZoneCommence(case, 2):SmokeZone(SMOKECOLOR.Red, 45)
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--[[
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self:_GetZoneCommence(case, 2):SmokeZone(SMOKECOLOR.Red, 45)
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self:_GetZoneAbeamLandingSpot():SmokeZone(SMOKECOLOR.Red, 5)
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self:_GetZoneLandingSpot():SmokeZone(SMOKECOLOR.Red, 5)
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]]
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end
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-- Carrier parameter debug tests.
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