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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-21 06:04:49 +00:00
Merge branch 'develop' into FF/Fox2
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@@ -119,7 +119,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
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local AI_Air = AI_AIR:New( AICap )
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local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
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local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
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local self = BASE:Inherit( self, AI_Air_Engage )
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local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
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self:SetFuelThreshold( .2, 60 )
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self:SetDamageThreshold( 0.4 )
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@@ -707,13 +707,14 @@ end
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function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
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self:F( { AIGroup, From, Event, To } )
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if AIGroup and AIGroup:IsAlive() then
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-- Get tanker group.
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local Tanker = GROUP:FindByName( self.TankerName )
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if Tanker:IsAlive() and Tanker:IsAirPlane() then
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if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
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self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! ( " .. self:GetState() .. "), at tanker " .. self.TankerName )
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self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
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local RefuelRoute = {}
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@@ -724,40 +725,43 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
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local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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--- Create a route point of type air.
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local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToRefuelSpeed,
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true
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)
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local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
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--- Create a route point of type air.
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local ToRefuelRoutePoint = FromRefuelCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToRefuelSpeed,
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true
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)
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--- Create a route point of type air. NOT used!
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local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
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self:F( { ToRefuelSpeed = ToRefuelSpeed } )
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RefuelRoute[#RefuelRoute+1] = FromRefuelRoutePoint
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--RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
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RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
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AIGroup:OptionROEHoldFire()
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AIGroup:OptionROTEvadeFire()
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-- Get Class name for .Resume function
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local classname=self:GetClassName()
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-- AI_A2A_CAP can call this function but does not have a .Resume function. Try to fix.
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if classname=="AI_A2A_CAP" then
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classname="AI_AIR_PATROL"
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end
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env.info("FF refueling classname="..classname)
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local Tasks = {}
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Tasks[#Tasks+1] = AIGroup:TaskRefueling()
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Tasks[#Tasks+1] = AIGroup:TaskFunction( self:GetClassName() .. ".Resume", self )
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Tasks[#Tasks+1] = AIGroup:TaskFunction( classname .. ".Resume", self )
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RefuelRoute[#RefuelRoute].task = AIGroup:TaskCombo( Tasks )
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AIGroup:Route( RefuelRoute, self.TaskDelay )
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else
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-- No tanker defined ==> RTB!
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self:RTB()
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end
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end
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end
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@@ -356,7 +356,6 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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local taskOrbit=AIPatrol:TaskOrbit(c1, altitude, UTILS.KmphToMps(speedkmh), c2)
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-- Task function to redo the patrol at other random position.
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--local taskPatrol=AIPatrol:TaskFunction("AI_A2A_PATROL.PatrolRoute", self)
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local taskPatrol=AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
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-- Controlled task with task condition.
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@@ -298,7 +298,8 @@ end
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--
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--
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-- @param #BASE self
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-- @param #BASE Child is the Child class from which the Parent class needs to be retrieved.
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-- @param #BASE Child This is the Child class from which the Parent class needs to be retrieved.
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-- @param #BASE FromClass (Optional) The class from which to get the parent.
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-- @return #BASE
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function BASE:GetParent( Child, FromClass )
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@@ -693,7 +693,7 @@ ARTY.db={
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--- Arty script version.
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-- @field #string version
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ARTY.version="1.1.6"
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ARTY.version="1.1.7"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -3848,26 +3848,23 @@ end
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-- @param #boolean final True if it is the final waypoint.
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function ARTY._PassingWaypoint(group, arty, i, final)
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-- Debug message.
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local text=string.format("%s, passing waypoint %d.", group:GetName(), i)
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if final then
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text=string.format("%s, arrived at destination.", group:GetName())
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end
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arty:T(self.lid..text)
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if group and group:IsAlive() then
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local groupname=tostring(group:GetName())
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--[[
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if final then
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MESSAGE:New(text, 10):ToCoalitionIf(group:GetCoalition(), arty.Debug or arty.report)
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else
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MESSAGE:New(text, 10):ToAllIf(arty.Debug)
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-- Debug message.
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local text=string.format("%s, passing waypoint %d.", groupname, i)
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if final then
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text=string.format("%s, arrived at destination.", groupname)
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end
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arty:T(arty.lid..text)
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-- Arrived event.
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if final and arty.groupname==groupname then
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arty:Arrived()
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end
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end
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]]
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-- Arrived event.
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if final and arty.groupname==group:GetName() then
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arty:Arrived()
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end
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end
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--- Relocate to another position, e.g. after an engagement to avoid couter strikes.
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