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Frank
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-- ![Banner Image](..\Presentations\AirWing\AIRWING_Main.jpg)
--
-- # The AIRWING Concept
--
--
-- An AIRWING consists of multiple SQUADRONS. These squadrons "live" in a WAREHOUSE, i.e. a physical structure that is connected to an airbase (airdrome, FRAP or ship).
-- For an airwing to be operational, it needs airframes, weapons/fuel and an airbase.
--
-- # Create an Airwing
--
-- ## Constructing the Airwing
--
-- airwing=AIRWING:New("Warehouse Batumi", "8th Fighter Wing")
-- airwing:Start()
--
-- The first parameter specified the warehouse, i.e. the static building housing the airwing (or the name of the aircraft carrier). The second parameter is optional
-- and sets an alias.
--
-- ## Adding Squadrons
--
-- At this point the airwing does not have any assets (aircraft). In order to add these, one needs to first define SQUADRONS.
--
-- VFA151=SQUADRON:New("F-14 Group", 8, "VFA-151 (Vigilantes)")
-- VFA151:AddMissonCapability({AUFTRAG.Type.PATROL, AUFTRAG.Type.INTERCEPT})
--
-- airwing:AddSquadron(VFA151)
--
-- This adds eight Tomcat groups beloning to VFA-151 to the airwing. This squadron has the ability to perform combat air patrols and intercepts.
--
-- ## Adding Payloads
--
-- Adding pure airframes is not enough. The aircraft also need weapons (and fuel) for certain missions. These must be given to the airwing from template groups
-- defined in the Mission Editor.
--
-- -- F-14 payloads for CAP and INTERCEPT. Phoenix are first, sparrows are second choice.
-- airwing:NewPayload(GROUP:FindByName("F-14 Payload AIM-54C"), 2, {AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROL}, 80)
-- airwing:NewPayload(GROUP:FindByName("F-14 Payload AIM-7M"), 20, {AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROL})
--
-- This will add two AIM-54C and 20 AIM-7M payloads.
--
-- If the airwing gets an intercept or patrol mission assigned, it will first use the AIM-54s. Once these are consumed, the AIM-7s are attached to the aircraft.
--
-- When an airwing does not have a payload for a certain mission type, the mission cannot be carried out.
--
-- You can set the number of payloads to "unlimited" by setting its quantity to -1.
--
-- # Adding Missions
--
-- Various mission types can be added easily via the AUFTRAG class.
--
-- Once you created an AUFTRAG you can add it to the AIRWING with the :AddMission(mission) function.
--
-- This mission will be put into the AIRWING queue. Once the mission start time is reached and all resources (airframes and pylons) are available, the mission is started.
-- If the mission stop time is over (and the mission is not finished), it will be cancelled and removed from the queue. This applies also to mission that were not even
-- started.
--
-- # Command an Airwing
--
-- An airwing can receive missions from a WINGCOMMANDER. See docs of that class for details.
--
-- However, you are still free to add missions at anytime.
--
--
-- @field #AIRWING
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-- As you probably know, setting tasks in DCS is often tedious. The AUFTRAG class significantly simplifies the necessary workflow by using optimized default parameters.
--
-- You can think of an AUFTRAG as document, which contains the mission briefing, i.e. information about the target location, mission altitude, speed and various other parameters.
-- This document can be handed over directly to a pilot (or multiple pilots) via the
-- FLIGHTGROUP class. The pilots will then execute the mission. The AUFTRAG document can also be given to an AIRWING. The airwing will then determine the best assets
-- (pilots and payloads) available for the job. One more up the food chain, an AUFTRAG can be passed to a WINGCOMMANDER. The wing commander will find the best AIRWING
-- and pass the job over to it.
-- This document can be handed over directly to a pilot (or multiple pilots) via the FLIGHTGROUP class. The pilots will then execute the mission.
-- The AUFTRAG document can also be given to an AIRWING. The airwing will then determine the best assets (pilots and payloads) available for the job.
-- One more up the food chain, an AUFTRAG can be passed to a WINGCOMMANDER. The wing commander will find the best AIRWING and pass the job over to it.
--
-- # Mission Types
-- # Airborne Missions
--
-- Several mission types are supported by this class.
--
-- ## Anti-Ship
--
-- An anti-ship mission can be created with the @{#AUFTRAG.NewANTISHIP}(*Target, Altitude*) function.
--
-- ## AWACS
--
-- ## Tanker
-- An AWACS mission can be created with the @{#AUFTRAG.NewAWACS}() function.
--
-- ## BAI
--
-- A BAI mission can be created with the @{#AUFTRAG.NewBAI}() function.
--
-- ## Bombing
--
-- A bombing mission can be created with the @{#AUFTRAG.NewBOMBING}() function.
--
-- ## Bombing Runway
--
-- A bombing runway mission can be created with the @{#AUFTRAG.NewBOMBRUNWAY}() function.
--
-- ## Bombing Carpet
--
-- A carpet bombing mission can be created with the @{#AUFTRAG.NewBOMBCARPET}() function.
--
-- ## CAP
--
-- A CAP mission can be created with the @{#AUFTRAG.NewCAP}() function.
--
-- ## CAS
--
-- A CAS mission can be created with the @{#AUFTRAG.NewCAS}() function.
--
-- ## Escort
--
-- An escort mission can be created with the @{#AUFTRAG.NewESCORT}() function.
--
-- ## FACA
--
-- An FACA mission can be created with the @{#AUFTRAG.NewFACA}() function.
--
-- ## Ferry
--
-- Not implemented yet.
--
-- ## Intercept
--
-- ##
-- An intercept mission can be created with the @{#AUFTRAG.NewINTERCEPT}() function.
--
-- ## Orbit
--
-- An orbit mission can be created with the @{#AUFTRAG.NewORBIT}() function.
--
-- ## PATROL
--
-- An patrol mission can be created with the @{#AUFTRAG.NewPATROL}() function.
--
-- ## RECON
--
-- Not implemented yet.
--
-- ## RESCUE HELO
--
-- An rescue helo mission can be created with the @{#AUFTRAG.NewRESCUEHELO}() function.
--
-- ## SEAD
--
-- An SEAD mission can be created with the @{#AUFTRAG.NewSEAD}() function.
--
-- ## STRIKE
--
-- An strike mission can be created with the @{#AUFTRAG.NewSTRIKE}() function.
--
-- ## Tanker
--
-- A refueling tanker mission can be created with the @{#AUFTRAG.NewTANKER}() function.
--
-- ## TROOPTRANSPORT
--
-- A troop transport mission can be created with the @{#AUFTRAG.NewTROOPTRANSPORT}() function.
--
-- # Ground Missions
--
-- ## ARTY
--
-- An arty mission can be created with the @{#AUFTRAG.NewARTY}() function.
--
-- # Options and Parameters
--
--
-- # Assigning Missions
--
-- An AUFTRAG can be assigned to groups, airwings or wingcommanders
--
-- ## Group Level
--
-- ### Flight Group
--
-- Assigning an AUFTRAG to a flight groups is done via the @{Ops.FlightGroup#FLIGHTGROUP.AddMission} function. See FLIGHTGROUP docs for details.
--
-- ### Navy Group
--
-- Assigning an AUFTRAG to a navy groups is done via the @{Ops.NavyGroup#NAVYGROUP.AddMission} function. See NAVYGROUP docs for details.
--
-- ## Airwing Level
--
-- Adding an AUFTRAG to an airwing is done via the @{Ops.AirWing#AIRWING.AddMission} function. See AIRWING docs for further details.
--
-- ## Wing Commander Level
--
-- Assigning an AUFTRAG to a wing commander is done via the @{Ops.WingCommander#WINGCOMMANDER.AddMission} function. See WINGCOMMADER docs for details.
--
--
-- # Events
--
-- The AUFTRAG class creates many useful (FSM) events, which can be used in the mission designers script.
--
--
-- # Examples
--
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-- @field #number radioModu Radio modulation the squad uses.
-- @extends Core.Fsm#FSM
--- Be surprised!
--- *It is unbelievable what a squadron of twelve aircraft did to tip the balance.* -- Adolf Galland
--
-- ===
--
-- ![Banner Image](..\Presentations\Squadron\SQUADRON_Main.jpg)
--
-- # The SQUADRON Concept
--
-- A SQUADRON is essential part of an AIRWING and consists of **one** type of aircraft.
--
--
--