mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-17 07:33:56 +00:00
FG
This commit is contained in:
@@ -43,9 +43,14 @@ FLIGHTGROUP = {
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type = nil,
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element = {},
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taskqueue = {},
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detectedunits = nil,
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detectedunits = {},
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homebase = nil,
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destination = nil,
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speedmax = nil,
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range = nil,
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altmax = nil,
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taskcounter = nil,
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taskcurrent = nil,
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}
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@@ -100,15 +105,23 @@ FLIGHTGROUP.Mission={
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}
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--- Flight group tasks.
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-- @type FLIGHTGROUP.Task
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-- @param #
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-- @param #number time Abs. mission time when to execute the task.
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-- @type FLIGHTGROUP.TaskStatus
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-- @param #string SCHEDULED Task is sheduled.
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-- @param #string EXECUTING Task is being executed.
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-- @param #string ACCOMPLISHED Task is accomplished.
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FLIGHTGROUP.TaskStatus={
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SCHEDULED="scheduled",
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EXECUTING="executing",
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ACCOMPLISHED="accomplished",
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}
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--- Flight group tasks.
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-- @type FLIGHTGROUP.TaskCAP
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-- @param #
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-- @param #number time Abs. mission time when to execute the task.
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-- @type FLIGHTGROUP.Task
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-- @field #number prio Priority.
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-- @field #number time Abs. mission time when to execute the task.
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-- @field #table dcstask DCS task structure.
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-- @field #string description Brief text which describes the task.
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-- @field #string status Task status.
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--- FLIGHTGROUP class version.
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@@ -151,27 +164,29 @@ function FLIGHTGROUP:New(groupname)
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
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self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
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self:AddTransition("*", "FlightStatus", "*") -- FLIGHTGROUP status update.
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self:AddTransition("*", "AddDetectedUnit", "*") -- Add a newly detected unit to the detected units set.
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self:AddTransition("*", "FlightStatus", "*") -- FLIGHTGROUP status update.
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self:AddTransition("*", "AddDetectedUnit", "*") -- Add a newly detected unit to the detected units set.
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self:AddTransition("*", "LostDetectedUnit", "*") -- Group lost a detected target.
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self:AddTransition("*", "ElementSpawned", "*") -- An element was spawned.
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self:AddTransition("*", "ElementParking", "*") -- An element was spawned.
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self:AddTransition("*", "ElementTaxiing", "*") -- An element spooled up the engines.
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self:AddTransition("*", "ElementAirborne", "*") -- An element took off.
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self:AddTransition("*", "ElementLanded", "*") -- An element landed.
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self:AddTransition("*", "ElementArrived", "*") -- An element arrived.
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self:AddTransition("*", "ElementDead", "*") -- An element crashed, ejected, or pilot dead.
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self:AddTransition("*", "FlightSpawned", "Spawned") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightParking", "Parking") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightTaxiing", "Taxiing") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightAirborne", "Airborne") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightLanded", "Landed") -- The whole flight group has landed.
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self:AddTransition("*", "FlightArrived", "Arrived") -- The whole flight group has arrived.
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self:AddTransition("*", "FlightDead", "*") -- The whole flight group is dead.
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self:AddTransition("*", "RTB", "Returning") -- Group lost a detected target.
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self:AddTransition("*", "ElementSpawned", "*") -- An element was spawned.
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self:AddTransition("*", "ElementParking", "*") -- An element was spawned.
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self:AddTransition("*", "ElementTaxiing", "*") -- An element spooled up the engines.
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self:AddTransition("*", "ElementAirborne", "*") -- An element took off.
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self:AddTransition("*", "ElementLanded", "*") -- An element landed.
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self:AddTransition("*", "ElementArrived", "*") -- An element arrived.
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self:AddTransition("*", "ElementDead", "*") -- An element crashed, ejected, or pilot dead.
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self:AddTransition("*", "FlightSpawned", "Spawned") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightParking", "Parking") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightTaxiing", "Taxiing") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightAirborne", "Airborne") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightLanded", "Landed") -- The whole flight group has landed.
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self:AddTransition("*", "FlightArrived", "Arrived") -- The whole flight group has arrived.
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self:AddTransition("*", "FlightDead", "Dead") -- The whole flight group is dead.
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------------------------
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@@ -206,7 +221,7 @@ function FLIGHTGROUP:New(groupname)
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-- Debug trace.
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if true then
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if false then
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self.Debug=true
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BASE:TraceOnOff(true)
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BASE:TraceClass(self.ClassName)
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@@ -238,6 +253,29 @@ end
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get set of decteded units.
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-- @param #FLIGHTGROUP self
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-- @param #string description Brief text describing the task, e.g. "Attack SAM".
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-- @param #table task DCS task table stucture.
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-- @param #number prio Priority of the task.
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-- @param #string clock Mission time when task is executed.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:AddTask(description, task, prio, clock)
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local newtask={} --#FLIGHTGROUP.Task
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newtask.description=description
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newtask.status=FLIGHTGROUP.TaskStatus.SCHEDULED
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newtask.dcstask=task
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newtask.prio=prio or 50
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newtask.time=UTILS.ClockToSeconds(clock) or timer.getAbsTime()+60
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table.insert(self.taskqueue, newtask)
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return self
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end
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--- Get set of decteded units.
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-- @param #FLIGHTGROUP self
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-- @return Core.Set#SET_UNIT Set of detected units.
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@@ -245,7 +283,6 @@ function FLIGHTGROUP:GetDetectedUnits()
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return self.detectedunits
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end
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--- Check if flight is airborne.
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-- @param #FLIGHTGROUP self
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-- @return #boolean
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@@ -338,12 +375,10 @@ function FLIGHTGROUP:onafterFlightStatus(From, Event, To)
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local fsmstate=self:GetState()
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-- Short info.
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local text=string.format("Flight group FSM status %s.", fsmstate)
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local text=string.format("Flight group status %s.", fsmstate)
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self:I(self.sid..text)
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--TODO: check each element if it is alive?! despawn on runway etc.
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-- Element status.
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text="Elements:"
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for i,_element in pairs(self.element) do
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local element=_element --#FLIGHTGROUP.Element
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@@ -353,6 +388,12 @@ function FLIGHTGROUP:onafterFlightStatus(From, Event, To)
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local fuel=unit:GetFuel() or 0
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local life=unit:GetLifeRelative() or 0
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-- Check if element is not dead and we missed an event.
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if life<0 and element.status~=FLIGHTGROUP.ElementStatus.DEAD then
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self:ElementDead(element)
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end
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-- Output text for element.
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text=text..string.format("\n[%d] %s: status=%s, fuel=%.1f, life=%.1f", i, name, status, fuel*100, life*100)
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end
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if #self.element==0 then
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@@ -360,41 +401,36 @@ function FLIGHTGROUP:onafterFlightStatus(From, Event, To)
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end
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self:I(text)
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-- Get detected DCS units.
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local detectedtargets=self.flightgroup:GetDetectedTargets()
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local detected={}
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for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
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local DetectedObject=Detection.object -- DCS#Object
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if DetectedObject and DetectedObject:isExist() and DetectedObject.id_<50000000 then
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local unit=UNIT:Find(DetectedObject)
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if unit and unit:IsAlive() then
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table.insert(detected, unit)
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local unitname=unit:GetName()
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if self.detectedunits:FindUnit(unitname) then
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-- Unit is already in the detected unit set.
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self:T(self.sid..string.format("Detected unit %s is already known.", unitname))
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else
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self:AddDetectedUnit(unit)
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end
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-- TODO: GetTask function. Sort tasks by time and prio. Figure out how to determine if task is finished ==> Task combo?
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if not self.taskcurrent then
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if #self.taskqueue>0 then
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local task=self.taskqueue[1] --#FLIGHTGROUP.Task
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if timer.getAbsTime()>=task.time then
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self.flightgroup:ClearTasks()
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self.flightgroup:SetTask(task.dcstask, 1)
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task.status=FLIGHTGROUP.TaskStatus.EXECUTING
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self.taskcurrent=task
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end
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end
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end
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for _,_unit in pairs(self.detectedunits:GetSet()) do
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local unit=_unit --Wrapper.Unit#UNIT
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local gotit=false
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for _,_du in pairs(detected) do
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local du=_du --Wrapper.Unit#UNIT
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if unit:GetName()==du:GetName() then
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gotit=true
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end
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end
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if not gotit then
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self:LostDetectedUnit()
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end
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-- Task queue
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text="Tasks:"
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for i,_task in pairs(self.taskqueue) do
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local task=_task --#FLIGHTGROUP.Task
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local name=task.description
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local status=task.status
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local clock=UTILS.SecondsToClock(task.time)
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local eta=task.time-timer.getAbsTime()
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-- Output text for element.
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text=text..string.format("\n[%d] %s: status=%s, scheduled at %s (ETA %d seconds)", i, name, status, clock, eta)
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end
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if #self.taskqueue==0 then
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text=text.." none!"
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end
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self:I(text)
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-- Next check in ~30 seconds.
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self:__FlightStatus(-30)
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@@ -420,8 +456,6 @@ function FLIGHTGROUP:OnEventBirth(EventData)
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if not self:_IsElement(unitname) then
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local element=self:AddElementByName(unitname)
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self:ElementSpawned(element)
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--self:_UpdateStatus(element, FLIGHTGROUP.ElementStatus.SPAWNED)
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--self:I(self.sid..string.format("Element %s spawned", element.name))
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end
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end
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@@ -444,8 +478,7 @@ function FLIGHTGROUP:OnEventEngineStartup(EventData)
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if element then
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self:I(self.sid..string.format("Element %s started engines ==> taxiing", element.name))
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self:ElementTaxiing(element)
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--self:_UpdateStatus(element, FLIGHTGROUP.ElementStatus.TAXIING)
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self:ElementTaxiing(element)
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end
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end
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@@ -488,10 +521,17 @@ function FLIGHTGROUP:OnEventLanding(EventData)
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-- Get element.
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local element=self:GetElementByName(unitname)
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local airbase=EventData.Place
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local airbasename="unknown"
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if airbase then
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airbasename=tostring(airbase:GetName())
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end
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if element then
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self:I(self.sid..string.format("EVENT: Element %s landed ==> landed", element.name))
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self:ElementLanded(element)
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self:I(self.sid..string.format("EVENT: Element %s landed at %s ==> landed", element.name, airbasename))
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self:ElementLanded(element, airbase)
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end
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end
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@@ -517,8 +557,7 @@ function FLIGHTGROUP:OnEventEngineShutdown(EventData)
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local airbase=coord:GetClosestAirbase()
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local _,_,dist,parking=coord:GetClosestParkingSpot(airbase)
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if dist and dist<10 and unit:InAir()==false then
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--self:_UpdateStatus(element, FLIGHTGROUP.ElementStatus.ARRIVED)
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self:ElementArrived(element)
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self:ElementArrived(element, airbase, parking)
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self:I(self.sid..string.format("Element %s shut down engines ==> arrived", element.name))
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else
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self:I(self.sid..string.format("Element %s shut down engines (in air) ==> dead", element.name))
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@@ -643,6 +682,24 @@ function FLIGHTGROUP:onafterElementArrived(From, Event, To, Element)
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end
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--- On after RTB event. Send flightgroup back to base.
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-- @param #FLIGHTGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE airbase The base to return to.
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function FLIGHTGROUP:onafterRTB(From, Event, To, airbase)
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-- Debug message.
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local text=string.format("Flight group returning to airbase %s.", airbase:GetName())
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MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
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self:I(self.sid..text)
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-- Route helo back home. It is respawned! But this is the only way to ensure that it actually lands at the airbase.
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self:RouteRTB(airbase)
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end
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--- On after "DetectedUnit" event. Add newly detected unit to detected units set.
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-- @param #FLIGHTGROUP self
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-- @param #string From From state.
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@@ -655,6 +712,20 @@ function FLIGHTGROUP:onafterAddDetectedUnit(From, Event, To, Unit)
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self.detectedunits:AddUnit(Unit)
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end
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--- On after "ElementDead" event.
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-- @param #FLIGHTGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #FLIGHTGROUP.Element Element The flight group element.
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function FLIGHTGROUP:onafterElementDead(From, Event, To, Element)
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self:I(self.sid..string.format("Element dead %s.", Element.name))
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-- Set element status.
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self:_UpdateStatus(Element, FLIGHTGROUP.ElementStatus.DEAD)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Task functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -709,6 +780,52 @@ function FLIGHTGROUP:TaskIntercept(bandit)
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end
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--- Route flight group back to base.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Airbase#AIRBASE RTBAirbase
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-- @param #number Speed Speed in km/h.
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-- @param #number Altitude Altitude in meters.
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function FLIGHTGROUP:RouteRTB(RTBAirbase, Speed, Altitude)
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-- If speed is not given take 80% of max speed.
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local Speed=Speed or self.flightgroup:GetSpeedMax()*0.8
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-- Curent (from) waypoint.
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local coord=self.flightgroup:GetCoordinate()
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if Altitude then
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coord:SetAltitude(Altitude)
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end
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-- Current coordinate.
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local PointFrom=coord:WaypointAirTurningPoint(nil, Speed, {}, "Current")
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-- Overhead pass.
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local PointOverhead=RTBAirbase:GetCoordinate():SetAltitude(Altitude or coord.y):WaypointAirTurningPoint(nil, Speed, {}, "Overhead Pass")
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-- Landing waypoint.
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local PointLanding=RTBAirbase:GetCoordinate():SetAltitude(20):WaypointAirLanding(Speed, RTBAirbase, {}, "Landing")
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-- Waypoint table.
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local Points={PointFrom, PointOverhead, PointLanding}
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-- Get group template.
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local Template=self.flightgroup:GetTemplate()
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-- Set route points.
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Template.route.points=Points
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-- Set modex for respawn.
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--self.flightgroup:InitModex(self.modex)
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-- Respawn the group.
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self.flightgroup=self.flightgroup:Respawn(Template, true)
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-- Route the group or this will not work.
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self.flightgroup:Route(Points, 1)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc functions
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@@ -807,6 +924,7 @@ function FLIGHTGROUP:_AllSimilarStatus(status)
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for _,_element in pairs(self.element) do
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local element=_element --#FLIGHTGROUP.Element
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-- Dead units dont count.
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if element.status~=FLIGHTGROUP.ElementStatus.DEAD then
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if status==FLIGHTGROUP.ElementStatus.SPAWNED then
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@@ -876,8 +994,6 @@ function FLIGHTGROUP:_AllSimilarStatus(status)
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return true
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end
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||||
|
||||
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--- Check if all elements of the flight group have the same status or are dead.
|
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-- @param #FLIGHTGROUP self
|
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-- @param #FLIGHTGROUP.Element element Element.
|
||||
@@ -897,25 +1013,23 @@ function FLIGHTGROUP:_UpdateStatus(element, newstatus)
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-- SPAWNED
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---
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--self:ElementSpawned(element)
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|
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if self:_AllSimilarStatus(newstatus) then
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self:FlightSpawned(group)
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end
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|
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--[[
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if element.unit:InAir() then
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self:ElementAirborne(element)
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else
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self:ElementParking(element)
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end
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]]
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|
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elseif newstatus==FLIGHTGROUP.ElementStatus.PARKING then
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---
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-- PARKING
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---
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--self:ElementParking(element)
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|
||||
|
||||
if self:_AllSimilarStatus(newstatus) then
|
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self:FlightParking(group)
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end
|
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@@ -924,9 +1038,7 @@ function FLIGHTGROUP:_UpdateStatus(element, newstatus)
|
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---
|
||||
-- TAXIING
|
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---
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||||
|
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--self:ElementTaxiing(element)
|
||||
|
||||
|
||||
if self:_AllSimilarStatus(newstatus) then
|
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self:FlightTaxiing(group)
|
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end
|
||||
@@ -935,9 +1047,7 @@ function FLIGHTGROUP:_UpdateStatus(element, newstatus)
|
||||
---
|
||||
-- AIRBORNE
|
||||
---
|
||||
|
||||
--self:ElementAirborne(element)
|
||||
|
||||
|
||||
if self:_AllSimilarStatus(newstatus) then
|
||||
|
||||
if self:IsTaxiing() then
|
||||
@@ -958,8 +1068,6 @@ function FLIGHTGROUP:_UpdateStatus(element, newstatus)
|
||||
-- LANDED
|
||||
---
|
||||
|
||||
--self:ElementLanded(element)
|
||||
|
||||
if self:_AllSimilarStatus(newstatus) then
|
||||
self:FlightLanded(group)
|
||||
end
|
||||
@@ -969,8 +1077,6 @@ function FLIGHTGROUP:_UpdateStatus(element, newstatus)
|
||||
-- ARRIVED
|
||||
---
|
||||
|
||||
--self:ElementArrived(element)
|
||||
|
||||
if self:_AllSimilarStatus(newstatus) then
|
||||
|
||||
if self:IsLanded() then
|
||||
@@ -981,45 +1087,70 @@ function FLIGHTGROUP:_UpdateStatus(element, newstatus)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
elseif newstatus==FLIGHTGROUP.ElementStatus.DEAD then
|
||||
---
|
||||
-- DEAD
|
||||
---
|
||||
|
||||
|
||||
if self:_AllSimilarStatus(newstatus) then
|
||||
self:FlightDead(group)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Check if all elements of the flight group have the same status or are dead.
|
||||
--- Check detected units.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #string unitname Name of unit.
|
||||
function FLIGHTGROUP:_CheckAllStatus(status)
|
||||
|
||||
if self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.DEAD) and not self:IsDead() then
|
||||
-- All elements are dead.
|
||||
self:FlightDead()
|
||||
elseif self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.SPAWNED) then
|
||||
|
||||
elseif self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.PARKING) then
|
||||
|
||||
elseif self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.TAXIING) then
|
||||
-- @param #string unitname Name of the unit.
|
||||
function FLIGHTGROUP:_CheckDetectedUnits()
|
||||
|
||||
elseif self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.AIRBORNE) then
|
||||
|
||||
elseif self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.LANDED) then
|
||||
self:FlightArrived()
|
||||
elseif self:_CheckAllSameStatus(FLIGHTGROUP.ElementStatus.ARRIVED) and not self:IsArrived() then
|
||||
self:FlightArrived()
|
||||
end
|
||||
if self.flightgroup and not self:IsDead() then
|
||||
|
||||
if status==FLIGHTGROUP.ElementStatus.DEAD then
|
||||
-- Get detected DCS units.
|
||||
local detectedtargets=self.flightgroup:GetDetectedTargets()
|
||||
|
||||
local detected={}
|
||||
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
|
||||
local DetectedObject=Detection.object -- DCS#Object
|
||||
|
||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_<50000000 then
|
||||
local unit=UNIT:Find(DetectedObject)
|
||||
if unit and unit:IsAlive() then
|
||||
table.insert(detected, unit)
|
||||
local unitname=unit:GetName()
|
||||
if self.detectedunits:FindUnit(unitname) then
|
||||
-- Unit is already in the detected unit set.
|
||||
self:T(self.sid..string.format("Detected unit %s is already known.", unitname))
|
||||
else
|
||||
self:AddDetectedUnit(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif status==FLIGHTGROUP.ElementStatus.ARRIVED then
|
||||
|
||||
elseif status==FLIGHTGROUP.ElementStatus.AIRBORNE then
|
||||
self:FlightAirborne()
|
||||
-- Loop over units in detected set.
|
||||
for _,_unit in pairs(self.detectedunits:GetSet()) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
-- Loop over detected units
|
||||
local gotit=false
|
||||
for _,_du in pairs(detected) do
|
||||
local du=_du --Wrapper.Unit#UNIT
|
||||
if unit:GetName()==du:GetName() then
|
||||
gotit=true
|
||||
end
|
||||
end
|
||||
|
||||
if not gotit then
|
||||
self:LostDetectedUnit(unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
--- Get onboard number.
|
||||
|
||||
@@ -12,4 +12,28 @@ ENUMS.ROT = {
|
||||
PassiveDefense = 2,
|
||||
EvadeFire = 3,
|
||||
Vertical = 4
|
||||
}
|
||||
|
||||
ENUMS.WeaponFlag={
|
||||
-- Bombs
|
||||
LGB=2,
|
||||
TvGB=4,
|
||||
SNSGB=8,
|
||||
HEBomb=16,
|
||||
Penetrator=32,
|
||||
NapalmBomb=64,
|
||||
FAEBomb=128,
|
||||
ClusterBomb=256,
|
||||
Dispencer=512,
|
||||
CandleBomb=1024,
|
||||
ParachuteBomb=2147483648,
|
||||
GuidedBomb=14, -- (LGB + TvGB + SNSGB)
|
||||
AnyUnguidedBomb=2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
|
||||
AnyBomb=2147485694, -- (GuidedBomb + AnyUnguidedBomb)
|
||||
-- Rockets
|
||||
LightRocket=2048,
|
||||
MarkerRocket=4096,
|
||||
CandleRocket=8192,
|
||||
HeavyRocket=16384,
|
||||
AnyRocket=30720 -- (LightRocket + MarkerRocket + CandleRocket + HeavyRocket)
|
||||
}
|
||||
Reference in New Issue
Block a user