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https://github.com/FlightControl-Master/MOOSE.git
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Flight Group
This commit is contained in:
@@ -1277,6 +1277,7 @@ do -- COORDINATE
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-- @return Core.Point#COORDINATE Coordinate of the nearest parking spot.
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-- @return #number Terminal ID.
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-- @return #number Distance to closest parking spot in meters.
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-- @return Wrapper.Airbase#AIRBASE#ParkingSpot Parking spot table.
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function COORDINATE:GetClosestParkingSpot(airbase, terminaltype, free)
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-- Get airbase table.
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@@ -1291,6 +1292,7 @@ do -- COORDINATE
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local _closest=nil --Core.Point#COORDINATE
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local _termID=nil
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local _distmin=nil
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local spot=nil --Wrapper.Airbase#AIRBASE.ParkingSpot
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-- Loop over all airbases.
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for _,_airbase in pairs(airbases) do
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@@ -1310,11 +1312,13 @@ do -- COORDINATE
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_closest=_coord
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_distmin=_dist
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_termID=_spot.TerminalID
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spot=_spot
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else
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if _dist<_distmin then
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_distmin=_dist
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_closest=_coord
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_termID=_spot.TerminalID
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spot=_spot
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end
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end
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@@ -1322,7 +1326,7 @@ do -- COORDINATE
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end
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end
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return _closest, _termID, _distmin
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return _closest, _termID, _distmin, spot
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end
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--- Gets the nearest free parking spot.
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@@ -71,6 +71,8 @@ __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Skipper.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/CarrierAirWing.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
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@@ -16,8 +16,13 @@
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #string sid Class id string for output to DCS log file.
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-- @field #string groupname Name of flight group.
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-- @field Wrapper.Group#GROUP flightgroup Flight group object.
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-- @field #string type Aircraft type of flight group.
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-- @field #table element Table of elements, i.e. units of the group.
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-- @extends AI.AI_Air#AI_AIR
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-- @field #table taskqueue Queue of tasks.
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-- @field Core.Set#SET_UNIT detectedunits Set of detected units.
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-- @extends Core.Fsm#FSM
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--- Be surprised!
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--
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@@ -34,14 +39,32 @@ FLIGHTGROUP = {
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ClassName = "FLIGHTGROUP",
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sid = nil,
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groupname = nil,
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flightgroup = nil,
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type = nil,
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element = {},
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taskqueue = {},
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detectedunits = nil,
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}
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--- Status of flight group element.
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-- @type FLIGHTGROUP.ElementStatus
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-- @field #string
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-- @field #string SPAWNED Element was spawned into the world.
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-- @field #string PARKING Element is parking after spawned on ramp.
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-- @field #string TAXIING Element is taxiing after engine startup.
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-- @field #string AIRBORNE Element is airborne after take off.
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-- @field #string LANDED Element landed and is taxiing to its parking spot.
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-- @field #string ARRIVED Element arrived at its parking spot and shut down its engines.
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-- @field #string DEAD Element is dead after it crashed, pilot ejected or pilot dead events.
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FLIGHTGROUP.ElementStatus={
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SPAWNED="spawned",
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PARKING="parking",
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TAXIING="taxiing",
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AIRBORNE="airborne",
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LANDED="landed",
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DEAD="dead",
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}
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--- Flight group element.
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-- @type FLIGHTGROUP.Element
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@@ -83,32 +106,55 @@ FLIGHTGROUP.version="0.0.1"
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new FLIGHTGROUP class object.
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--- Create a new FLIGHTGROUP object and start the FSM.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Group#GROUP AIGroup The AI flight group.
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-- @param #string groupname Name of the group.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:New(AIGroup)
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function FLIGHTGROUP:New(groupname)
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-- Inherit everything from WAREHOUSE class.
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local self=BASE:Inherit(self, AI_AIR:New( AIGroup )) -- #FLIGHTGROUP
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if not self then
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BASE:E(string.format("ERROR: Could not find flight group!"))
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return nil
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end
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local self=BASE:Inherit(self, FSM:New()) -- #FLIGHTGROUP
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self.groupname=AIGroup:GetName()
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--self.flightgroup=AIGroup
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self.groupname=tostring(groupname)
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-- Set some string id for output to DCS.log file.
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self.sid=string.format("FLIGHTGROUP %s |", self.groupname)
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-- Start State.
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self:SetStartState("Stopped")
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-- Check if the group is already alive and if so, add its elements.
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local group=GROUP:FindByName(groupname)
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if group and group:IsAlive() then
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self.flightgroup=group
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local units=group:GetUnits()
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for _,_unit in pairs(units) do
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local unit=_unit --Wrapper.Unit#UNIT
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local element=self:AddElementByName(unit:GetName())
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if unit:InAir() then
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element.status=FLIGHTGROUP.ElementStatus.AIRBORNE
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else
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element.status=FLIGHTGROUP.ElementStatus.SPAWNED
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end
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end
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end
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-- Init set of detected units.
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self.detectedunits=SET_UNIT:New()
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("*", "AirwingStatus", "*") -- FLIGHTGROUP status update.
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self:AddTransition("*", "RequestCAP", "*") -- Request CAP flight.
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self:AddTransition("*", "RequestIntercept", "*") -- Request Intercept.
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self:AddTransition("*", "RequestCAS", "*") -- Request CAS.
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self:AddTransition("*", "RequestSEAD", "*") -- Request SEAD.
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self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
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self:AddTransition("*", "FlightStatus", "*") -- FLIGHTGROUP status update.
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self:AddTransition("*", "ElementDead", "*") -- An element crashed, ejected, or pilot dead.
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self:AddTransition("*", "FlightAirborne", "Airborne") -- The whole flight group is airborne.
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self:AddTransition("*", "FlightLanded", "Landed") -- The whole flight group has laned.
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self:AddTransition("*", "FlightArrived", "Arrived") -- The whole flight group has arrived.
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self:AddTransition("*", "FlightDead", "*") -- The whole flight group is dead.
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self:AddTransition("*", "AddDetectedUnit", "*") -- Add a newly detected unit to the detected units set.
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------------------------
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--- Pseudo Functions ---
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@@ -131,27 +177,16 @@ function FLIGHTGROUP:New(AIGroup)
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-- @param #FLIGHTGROUP self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "SkipperStatus".
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-- @function [parent=#FLIGHTGROUP] AirwingStatus
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--- Triggers the FSM event "FlightStatus".
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-- @function [parent=#FLIGHTGROUP] FlightStatus
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-- @param #FLIGHTGROUP self
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--- Triggers the FSM event "SkipperStatus" after a delay.
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-- @function [parent=#FLIGHTGROUP] __AirwingStatus
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-- @function [parent=#FLIGHTGROUP] __FlightStatus
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-- @param #FLIGHTGROUP self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "RequestCAP".
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-- @function [parent=#FLIGHTGROUP] RequestCAP
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-- @param #FLIGHTGROUP self
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-- @param Core.Point#COORDINATE coordinate
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-- @param #number altitude Altitude
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-- @param #number leg Race track length.
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-- @param #number heading Heading in degrees.
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-- @param #number speed Speed in knots.
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-- @param #FLIGHTGROUP.Squadron squadron Explicitly request a specific squadron.
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-- Debug trace.
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if true then
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self.Debug=true
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@@ -159,9 +194,11 @@ function FLIGHTGROUP:New(AIGroup)
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BASE:TraceClass(self.ClassName)
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BASE:TraceLevel(1)
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end
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self:Start()
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -169,19 +206,18 @@ end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
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--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Group#GROUP Group Flight group.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function FLIGHTGROUP:onafterStart(Group, From, Event, To)
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function FLIGHTGROUP:onafterStart(From, Event, To)
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-- Short info.
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local text=string.format("Starting flight group %s\n", self.groupname)
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local text=string.format("Starting flight group %s.", self.groupname)
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self:I(self.sid..text)
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-- Handle events:
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self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
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self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
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@@ -193,7 +229,61 @@ function FLIGHTGROUP:onafterStart(Group, From, Event, To)
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self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
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-- Start the status monitoring.
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self:__Status(-1)
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self:__FlightStatus(-1)
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end
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--- On after "FlightStatus" event.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Group#GROUP Group Flight group.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function FLIGHTGROUP:onafterFlightStatus(From, Event, To)
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-- FSM state.
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local fsmstate=self:GetState()
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-- Short info.
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local text=string.format("Flight group FSM status %s.", fsmstate)
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self:I(self.sid..text)
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text="Elements:"
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for i,_element in pairs(self.element) do
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local element=_element --#FLIGHTGROUP.Element
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local name=element.name
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local status=element.status
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local unit=element.unit
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local fuel=unit:GetFuel() or 0
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local life=unit:GetLifeRelative() or 0
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text=text..string.format("\n[%d] %s: status=%s, fuel=%.1f, life=%.1f", i, name, status, fuel*100, life*100)
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end
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if #self.element==0 then
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text=text.." none!"
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end
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self:I(text)
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-- Get detected DCS units.
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local detectedtargets=self.flightgroup:GetDetectedTargets()
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for DetectionObjectID, Detection in pairs(detectedtargets) do
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local DetectedObject=Detection.object -- DCS#Object
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if DetectedObject and DetectedObject:isExist() and DetectedObject.id_<50000000 then
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local unit=UNIT:Find(DetectedObject)
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if unit and unit:IsAlive() then
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local unitname=unit:GetName()
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if self.detectedunits:FindUnit(unitname) then
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-- Unit is already in the detected unit set.
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else
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self:AddDetectedUnit(unit)
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end
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end
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end
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end
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-- Next check in ~30 seconds.
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self:__FlightStatus(-30)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -205,19 +295,135 @@ end
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-- @param Core.Event#EVENTDATA EventData Event data.
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function FLIGHTGROUP:OnEventBirth(EventData)
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if EventData and EventData.IniGroup and EventData.IniUnit then
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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self.flightgroup=self.flightgroup or EventData.IniGroup
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if not self:_IsElement(unitname) then
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local element=self:AddElementByName(unitname)
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element.status=FLIGHTGROUP.ElementStatus.SPAWNED
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end
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end
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end
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--- Flightgroup event function handling the crash of a unit.
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-- @param #FLIGHTGROUP self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function FLIGHTGROUP:OnEventEngineStartup(EventData)
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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-- Get element.
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local element=self:GetElementByName(unitname)
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if element then
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element.status=FLIGHTGROUP.ElementStatus.TAXIING
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end
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end
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end
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--- Flightgroup event function handling the crash of a unit.
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-- @param #FLIGHTGROUP self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function FLIGHTGROUP:OnEventTakeOff(EventData)
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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-- Get element.
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local element=self:GetElementByName(unitname)
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if element then
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element.status=FLIGHTGROUP.ElementStatus.AIRBORNE
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end
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end
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end
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--- Flightgroup event function handling the crash of a unit.
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-- @param #FLIGHTGROUP self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function FLIGHTGROUP:OnEventLanding(EventData)
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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-- Get element.
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local element=self:GetElementByName(unitname)
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if element then
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element.status=FLIGHTGROUP.ElementStatus.LANDED
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end
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end
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end
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--- Flightgroup event function handling the crash of a unit.
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-- @param #FLIGHTGROUP self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function FLIGHTGROUP:OnEventEngineShutdown(EventData)
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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-- Get element.
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local element=self:GetElementByName(unitname)
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if element then
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local coord=unit:GetCoordinate()
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local airbase=coord:GetClosestAirbase()
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local _,_,dist,parking=coord:GetClosestParkingSpot(airbase)
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if dist and dist<10 and unit:InAir()==false then
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element.status=FLIGHTGROUP.ElementStatus.ARRIVED
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else
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element.status=FLIGHTGROUP.ElementStatus.DEAD
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end
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end
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end
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end
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--- Flightgroup event function handling the crash of a unit.
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-- @param #FLIGHTGROUP self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function FLIGHTGROUP:OnEventCrash(EventData)
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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-- Get element.
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local element=self:GetElementByName(unitname)
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if element then
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element.status="born"
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if unit:InAir() then
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element.status="airborn"
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end
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element.status=FLIGHTGROUP.ElementStatus.DEAD
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end
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end
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@@ -228,11 +434,45 @@ end
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-- FSM functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after "DetectedUnit" event. Add newly detected unit to detected units set.
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-- @param #FLIGHTGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Unit#UNIT Unit The detected unit
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-- @parma #string assignment The (optional) assignment for the asset.
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function FLIGHTGROUP:onafterAddDetectedUnit(From, Event, To, Unit)
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self:I(self.sid..string.format("Detected unit %s.", Unit:GetName()))
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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||||
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--- Add an element to the flight group.
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-- @param #FLIGHTGROUP self
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-- @param #string unitname Name of unit.
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-- @return #FLIGHTGROUP.Element The element or nil.
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function FLIGHTGROUP:AddElementByName(unitname)
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local unit=UNIT:FindByName(unitname)
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||||
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if unit then
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||||
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||||
local element={} --#FLIGHTGROUP.Element
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||||
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||||
element.name=unitname
|
||||
element.unit=unit
|
||||
element.status="unknown"
|
||||
|
||||
table.insert(self.element, element)
|
||||
|
||||
return element
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Check if a unit is and element of the flightgroup.
|
||||
-- @param #FLIGHTGROUP self
|
||||
@@ -256,6 +496,7 @@ end
|
||||
--- Check if a unit is and element of the flightgroup.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #string unitname Name of unit.
|
||||
-- @return #boolean If true, unit is element of the flight group or false if otherwise.
|
||||
function FLIGHTGROUP:_IsElement(unitname)
|
||||
|
||||
for _,_element in pairs(self.element) do
|
||||
@@ -270,6 +511,35 @@ function FLIGHTGROUP:_IsElement(unitname)
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if all elements of the flight group have the same status or are dead.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #string unitname Name of unit.
|
||||
function FLIGHTGROUP:_AllStatus(status)
|
||||
|
||||
for _,_element in pairs(self.element) do
|
||||
local element=_element --#FLIGHTGROUP.Element
|
||||
|
||||
if element.status==FLIGHTGROUP.ElementStatus.DEAD then
|
||||
-- Do nothing. Element is already dead and does not count.
|
||||
elseif element.status~=status then
|
||||
-- At least this element has a different status.
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if status==FLIGHTGROUP.ElementStatus.DEAD then
|
||||
-- All elements are dead.
|
||||
self:FlightDead()
|
||||
elseif status==FLIGHTGROUP.ElementStatus.ARRIVED then
|
||||
self:FlightArrived()
|
||||
elseif status==FLIGHTGROUP.ElementStatus.AIRBORNE then
|
||||
self:FlightAirborne()
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user