Flight Group

This commit is contained in:
Frank
2019-08-10 22:55:01 +02:00
parent 6c846380c0
commit f069523ba6
3 changed files with 320 additions and 44 deletions
+5 -1
View File
@@ -1277,6 +1277,7 @@ do -- COORDINATE
-- @return Core.Point#COORDINATE Coordinate of the nearest parking spot.
-- @return #number Terminal ID.
-- @return #number Distance to closest parking spot in meters.
-- @return Wrapper.Airbase#AIRBASE#ParkingSpot Parking spot table.
function COORDINATE:GetClosestParkingSpot(airbase, terminaltype, free)
-- Get airbase table.
@@ -1291,6 +1292,7 @@ do -- COORDINATE
local _closest=nil --Core.Point#COORDINATE
local _termID=nil
local _distmin=nil
local spot=nil --Wrapper.Airbase#AIRBASE.ParkingSpot
-- Loop over all airbases.
for _,_airbase in pairs(airbases) do
@@ -1310,11 +1312,13 @@ do -- COORDINATE
_closest=_coord
_distmin=_dist
_termID=_spot.TerminalID
spot=_spot
else
if _dist<_distmin then
_distmin=_dist
_closest=_coord
_termID=_spot.TerminalID
spot=_spot
end
end
@@ -1322,7 +1326,7 @@ do -- COORDINATE
end
end
return _closest, _termID, _distmin
return _closest, _termID, _distmin, spot
end
--- Gets the nearest free parking spot.
+2
View File
@@ -71,6 +71,8 @@ __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Skipper.lua' )
__Moose.Include( 'Scripts/Moose/Ops/CarrierAirWing.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
+313 -43
View File
@@ -16,8 +16,13 @@
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Debug mode. Messages to all about status.
-- @field #string sid Class id string for output to DCS log file.
-- @field #string groupname Name of flight group.
-- @field Wrapper.Group#GROUP flightgroup Flight group object.
-- @field #string type Aircraft type of flight group.
-- @field #table element Table of elements, i.e. units of the group.
-- @extends AI.AI_Air#AI_AIR
-- @field #table taskqueue Queue of tasks.
-- @field Core.Set#SET_UNIT detectedunits Set of detected units.
-- @extends Core.Fsm#FSM
--- Be surprised!
--
@@ -34,14 +39,32 @@ FLIGHTGROUP = {
ClassName = "FLIGHTGROUP",
sid = nil,
groupname = nil,
flightgroup = nil,
type = nil,
element = {},
taskqueue = {},
detectedunits = nil,
}
--- Status of flight group element.
-- @type FLIGHTGROUP.ElementStatus
-- @field #string
-- @field #string SPAWNED Element was spawned into the world.
-- @field #string PARKING Element is parking after spawned on ramp.
-- @field #string TAXIING Element is taxiing after engine startup.
-- @field #string AIRBORNE Element is airborne after take off.
-- @field #string LANDED Element landed and is taxiing to its parking spot.
-- @field #string ARRIVED Element arrived at its parking spot and shut down its engines.
-- @field #string DEAD Element is dead after it crashed, pilot ejected or pilot dead events.
FLIGHTGROUP.ElementStatus={
SPAWNED="spawned",
PARKING="parking",
TAXIING="taxiing",
AIRBORNE="airborne",
LANDED="landed",
DEAD="dead",
}
--- Flight group element.
-- @type FLIGHTGROUP.Element
@@ -83,32 +106,55 @@ FLIGHTGROUP.version="0.0.1"
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new FLIGHTGROUP class object.
--- Create a new FLIGHTGROUP object and start the FSM.
-- @param #FLIGHTGROUP self
-- @param Wrapper.Group#GROUP AIGroup The AI flight group.
-- @param #string groupname Name of the group.
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:New(AIGroup)
function FLIGHTGROUP:New(groupname)
-- Inherit everything from WAREHOUSE class.
local self=BASE:Inherit(self, AI_AIR:New( AIGroup )) -- #FLIGHTGROUP
if not self then
BASE:E(string.format("ERROR: Could not find flight group!"))
return nil
end
local self=BASE:Inherit(self, FSM:New()) -- #FLIGHTGROUP
self.groupname=AIGroup:GetName()
--self.flightgroup=AIGroup
self.groupname=tostring(groupname)
-- Set some string id for output to DCS.log file.
self.sid=string.format("FLIGHTGROUP %s |", self.groupname)
-- Start State.
self:SetStartState("Stopped")
-- Check if the group is already alive and if so, add its elements.
local group=GROUP:FindByName(groupname)
if group and group:IsAlive() then
self.flightgroup=group
local units=group:GetUnits()
for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT
local element=self:AddElementByName(unit:GetName())
if unit:InAir() then
element.status=FLIGHTGROUP.ElementStatus.AIRBORNE
else
element.status=FLIGHTGROUP.ElementStatus.SPAWNED
end
end
end
-- Init set of detected units.
self.detectedunits=SET_UNIT:New()
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "AirwingStatus", "*") -- FLIGHTGROUP status update.
self:AddTransition("*", "RequestCAP", "*") -- Request CAP flight.
self:AddTransition("*", "RequestIntercept", "*") -- Request Intercept.
self:AddTransition("*", "RequestCAS", "*") -- Request CAS.
self:AddTransition("*", "RequestSEAD", "*") -- Request SEAD.
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "FlightStatus", "*") -- FLIGHTGROUP status update.
self:AddTransition("*", "ElementDead", "*") -- An element crashed, ejected, or pilot dead.
self:AddTransition("*", "FlightAirborne", "Airborne") -- The whole flight group is airborne.
self:AddTransition("*", "FlightLanded", "Landed") -- The whole flight group has laned.
self:AddTransition("*", "FlightArrived", "Arrived") -- The whole flight group has arrived.
self:AddTransition("*", "FlightDead", "*") -- The whole flight group is dead.
self:AddTransition("*", "AddDetectedUnit", "*") -- Add a newly detected unit to the detected units set.
------------------------
--- Pseudo Functions ---
@@ -131,27 +177,16 @@ function FLIGHTGROUP:New(AIGroup)
-- @param #FLIGHTGROUP self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "SkipperStatus".
-- @function [parent=#FLIGHTGROUP] AirwingStatus
--- Triggers the FSM event "FlightStatus".
-- @function [parent=#FLIGHTGROUP] FlightStatus
-- @param #FLIGHTGROUP self
--- Triggers the FSM event "SkipperStatus" after a delay.
-- @function [parent=#FLIGHTGROUP] __AirwingStatus
-- @function [parent=#FLIGHTGROUP] __FlightStatus
-- @param #FLIGHTGROUP self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "RequestCAP".
-- @function [parent=#FLIGHTGROUP] RequestCAP
-- @param #FLIGHTGROUP self
-- @param Core.Point#COORDINATE coordinate
-- @param #number altitude Altitude
-- @param #number leg Race track length.
-- @param #number heading Heading in degrees.
-- @param #number speed Speed in knots.
-- @param #FLIGHTGROUP.Squadron squadron Explicitly request a specific squadron.
-- Debug trace.
if true then
self.Debug=true
@@ -159,9 +194,11 @@ function FLIGHTGROUP:New(AIGroup)
BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1)
end
self:Start()
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -169,19 +206,18 @@ end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
-- @param #FLIGHTGROUP self
-- @param Wrapper.Group#GROUP Group Flight group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function FLIGHTGROUP:onafterStart(Group, From, Event, To)
function FLIGHTGROUP:onafterStart(From, Event, To)
-- Short info.
local text=string.format("Starting flight group %s\n", self.groupname)
local text=string.format("Starting flight group %s.", self.groupname)
self:I(self.sid..text)
-- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
@@ -193,7 +229,61 @@ function FLIGHTGROUP:onafterStart(Group, From, Event, To)
self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
-- Start the status monitoring.
self:__Status(-1)
self:__FlightStatus(-1)
end
--- On after "FlightStatus" event.
-- @param #FLIGHTGROUP self
-- @param Wrapper.Group#GROUP Group Flight group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function FLIGHTGROUP:onafterFlightStatus(From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
-- Short info.
local text=string.format("Flight group FSM status %s.", fsmstate)
self:I(self.sid..text)
text="Elements:"
for i,_element in pairs(self.element) do
local element=_element --#FLIGHTGROUP.Element
local name=element.name
local status=element.status
local unit=element.unit
local fuel=unit:GetFuel() or 0
local life=unit:GetLifeRelative() or 0
text=text..string.format("\n[%d] %s: status=%s, fuel=%.1f, life=%.1f", i, name, status, fuel*100, life*100)
end
if #self.element==0 then
text=text.." none!"
end
self:I(text)
-- Get detected DCS units.
local detectedtargets=self.flightgroup:GetDetectedTargets()
for DetectionObjectID, Detection in pairs(detectedtargets) do
local DetectedObject=Detection.object -- DCS#Object
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_<50000000 then
local unit=UNIT:Find(DetectedObject)
if unit and unit:IsAlive() then
local unitname=unit:GetName()
if self.detectedunits:FindUnit(unitname) then
-- Unit is already in the detected unit set.
else
self:AddDetectedUnit(unit)
end
end
end
end
-- Next check in ~30 seconds.
self:__FlightStatus(-30)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -205,19 +295,135 @@ end
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventBirth(EventData)
if EventData and EventData.IniGroup and EventData.IniUnit then
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
self.flightgroup=self.flightgroup or EventData.IniGroup
if not self:_IsElement(unitname) then
local element=self:AddElementByName(unitname)
element.status=FLIGHTGROUP.ElementStatus.SPAWNED
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventEngineStartup(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
element.status=FLIGHTGROUP.ElementStatus.TAXIING
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventTakeOff(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
element.status=FLIGHTGROUP.ElementStatus.AIRBORNE
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventLanding(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
element.status=FLIGHTGROUP.ElementStatus.LANDED
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventEngineShutdown(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
local coord=unit:GetCoordinate()
local airbase=coord:GetClosestAirbase()
local _,_,dist,parking=coord:GetClosestParkingSpot(airbase)
if dist and dist<10 and unit:InAir()==false then
element.status=FLIGHTGROUP.ElementStatus.ARRIVED
else
element.status=FLIGHTGROUP.ElementStatus.DEAD
end
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventCrash(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
element.status="born"
if unit:InAir() then
element.status="airborn"
end
element.status=FLIGHTGROUP.ElementStatus.DEAD
end
end
@@ -228,11 +434,45 @@ end
-- FSM functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "DetectedUnit" event. Add newly detected unit to detected units set.
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Unit#UNIT Unit The detected unit
-- @parma #string assignment The (optional) assignment for the asset.
function FLIGHTGROUP:onafterAddDetectedUnit(From, Event, To, Unit)
self:I(self.sid..string.format("Detected unit %s.", Unit:GetName()))
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add an element to the flight group.
-- @param #FLIGHTGROUP self
-- @param #string unitname Name of unit.
-- @return #FLIGHTGROUP.Element The element or nil.
function FLIGHTGROUP:AddElementByName(unitname)
local unit=UNIT:FindByName(unitname)
if unit then
local element={} --#FLIGHTGROUP.Element
element.name=unitname
element.unit=unit
element.status="unknown"
table.insert(self.element, element)
return element
end
return nil
end
--- Check if a unit is and element of the flightgroup.
-- @param #FLIGHTGROUP self
@@ -256,6 +496,7 @@ end
--- Check if a unit is and element of the flightgroup.
-- @param #FLIGHTGROUP self
-- @param #string unitname Name of unit.
-- @return #boolean If true, unit is element of the flight group or false if otherwise.
function FLIGHTGROUP:_IsElement(unitname)
for _,_element in pairs(self.element) do
@@ -270,6 +511,35 @@ function FLIGHTGROUP:_IsElement(unitname)
return false
end
--- Check if all elements of the flight group have the same status or are dead.
-- @param #FLIGHTGROUP self
-- @param #string unitname Name of unit.
function FLIGHTGROUP:_AllStatus(status)
for _,_element in pairs(self.element) do
local element=_element --#FLIGHTGROUP.Element
if element.status==FLIGHTGROUP.ElementStatus.DEAD then
-- Do nothing. Element is already dead and does not count.
elseif element.status~=status then
-- At least this element has a different status.
return false
end
end
if status==FLIGHTGROUP.ElementStatus.DEAD then
-- All elements are dead.
self:FlightDead()
elseif status==FLIGHTGROUP.ElementStatus.ARRIVED then
self:FlightArrived()
elseif status==FLIGHTGROUP.ElementStatus.AIRBORNE then
self:FlightAirborne()
end
return true
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------