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https://github.com/FlightControl-Master/MOOSE.git
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RH, GROUP
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@@ -907,7 +907,7 @@ function RESCUEHELO:onafterStart(From, Event, To)
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-- Use an uncontrolled aircraft group.
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self.helo=GROUP:FindByName(self.helogroupname)
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if self.helo:IsAlive() then
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if self.helo and self.helo:IsAlive() then
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-- Start uncontrolled group.
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self.helo:StartUncontrolled()
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@@ -1020,7 +1020,7 @@ function RESCUEHELO:onafterStatus(From, Event, To)
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else
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-- Send helo back to base.
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self:RTB()
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self:RTB(self.airbase)
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end
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@@ -1211,7 +1211,9 @@ function RESCUEHELO:onafterReturned(From, Event, To, airbase)
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self.helo:InitModex(self.modex)
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-- Respawn helo at current airbase.
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self.helo:RespawnAtCurrentAirbase()
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if self.helo and self.helo:IsAlive() then
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self:ScheduleOnce(5, self.helo.RespawnAtCurrentAirbase, self.helo)
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end
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-- Restart the formation.
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self:__Run(10)
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@@ -1773,110 +1773,115 @@ end
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function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) -- R2.4
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self:F2( { SpawnTemplate, Takeoff, Uncontrolled} )
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-- Get closest airbase. Should be the one we are currently on.
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local airbase=self:GetCoordinate():GetClosestAirbase()
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if airbase then
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self:F2("Closest airbase = "..airbase:GetName())
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else
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self:E("ERROR: could not find closest airbase!")
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return nil
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end
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-- Takeoff type. Default hot.
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Takeoff = Takeoff or SPAWN.Takeoff.Hot
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-- Coordinate of the airbase.
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local AirbaseCoord=airbase:GetCoordinate()
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-- Spawn template.
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SpawnTemplate = SpawnTemplate or self:GetTemplate()
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if self and self:IsAlive() then
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if SpawnTemplate then
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local SpawnPoint = SpawnTemplate.route.points[1]
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-- These are only for ships.
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SpawnPoint.linkUnit = nil
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SpawnPoint.helipadId = nil
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SpawnPoint.airdromeId = nil
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-- Aibase id and category.
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local AirbaseID = airbase:GetID()
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local AirbaseCategory = airbase:GetDesc().category
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-- Get closest airbase. Should be the one we are currently on.
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local airbase=self:GetCoordinate():GetClosestAirbase()
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if AirbaseCategory == Airbase.Category.SHIP or AirbaseCategory == Airbase.Category.HELIPAD then
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SpawnPoint.linkUnit = AirbaseID
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SpawnPoint.helipadId = AirbaseID
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elseif AirbaseCategory == Airbase.Category.AIRDROME then
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SpawnPoint.airdromeId = AirbaseID
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if airbase then
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self:F2("Closest airbase = "..airbase:GetName())
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else
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self:E("ERROR: could not find closest airbase!")
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return nil
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end
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-- Takeoff type. Default hot.
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Takeoff = Takeoff or SPAWN.Takeoff.Hot
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SpawnPoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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SpawnPoint.action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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-- Coordinate of the airbase.
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local AirbaseCoord=airbase:GetCoordinate()
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-- Get the units of the group.
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local units=self:GetUnits()
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local x
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local y
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for UnitID=1,#units do
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-- Spawn template.
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SpawnTemplate = SpawnTemplate or self:GetTemplate()
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if SpawnTemplate then
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local SpawnPoint = SpawnTemplate.route.points[1]
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-- These are only for ships.
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SpawnPoint.linkUnit = nil
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SpawnPoint.helipadId = nil
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SpawnPoint.airdromeId = nil
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-- Aibase id and category.
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local AirbaseID = airbase:GetID()
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local AirbaseCategory = airbase:GetDesc().category
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if AirbaseCategory == Airbase.Category.SHIP or AirbaseCategory == Airbase.Category.HELIPAD then
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SpawnPoint.linkUnit = AirbaseID
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SpawnPoint.helipadId = AirbaseID
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elseif AirbaseCategory == Airbase.Category.AIRDROME then
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SpawnPoint.airdromeId = AirbaseID
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end
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SpawnPoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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SpawnPoint.action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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-- Get the units of the group.
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local units=self:GetUnits()
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local x
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local y
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for UnitID=1,#units do
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local unit=units[UnitID] --Wrapper.Unit#UNIT
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-- Get closest parking spot of current unit. Note that we look for occupied spots since the unit is currently sitting on it!
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local Parkingspot, TermialID, Distance=unit:GetCoordinate():GetClosestParkingSpot(airbase)
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local unit=units[UnitID] --Wrapper.Unit#UNIT
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-- Get closest parking spot of current unit. Note that we look for occupied spots since the unit is currently sitting on it!
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local Parkingspot, TermialID, Distance=unit:GetCoordinate():GetClosestParkingSpot(airbase)
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--Parkingspot:MarkToAll("parking spot")
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self:T2(string.format("Closest parking spot distance = %s, terminal ID=%s", tostring(Distance), tostring(TermialID)))
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-- Get unit coordinates for respawning position.
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local uc=unit:GetCoordinate()
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--uc:MarkToAll(string.format("re-spawnplace %s terminal %d", unit:GetName(), TermialID))
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SpawnTemplate.units[UnitID].x = uc.x --Parkingspot.x
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SpawnTemplate.units[UnitID].y = uc.z --Parkingspot.z
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SpawnTemplate.units[UnitID].alt = uc.y --Parkingspot.y
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SpawnTemplate.units[UnitID].parking = TermialID
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SpawnTemplate.units[UnitID].parking_id = nil
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--SpawnTemplate.units[UnitID].unitId=nil
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end
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--SpawnTemplate.groupId=nil
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SpawnPoint.x = SpawnTemplate.units[1].x --x --AirbaseCoord.x
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SpawnPoint.y = SpawnTemplate.units[1].y --y --AirbaseCoord.z
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SpawnPoint.alt = SpawnTemplate.units[1].alt --AirbaseCoord:GetLandHeight()
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SpawnTemplate.x = SpawnTemplate.units[1].x --x --AirbaseCoord.x
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SpawnTemplate.y = SpawnTemplate.units[1].y --y --AirbaseCoord.z
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-- Set uncontrolled state.
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SpawnTemplate.uncontrolled=Uncontrolled
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-- Set radio frequency and modulation.
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if self.InitRespawnRadio then
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SpawnTemplate.communication=self.InitRespawnRadio
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end
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if self.InitRespawnFreq then
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SpawnTemplate.frequency=self.InitRespawnFreq
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end
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if self.InitRespawnModu then
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SpawnTemplate.modulation=self.InitRespawnModu
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end
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-- Destroy old group.
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self:Destroy(false)
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-- Spawn new group.
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_DATABASE:Spawn(SpawnTemplate)
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--Parkingspot:MarkToAll("parking spot")
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self:T2(string.format("Closest parking spot distance = %s, terminal ID=%s", tostring(Distance), tostring(TermialID)))
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-- Reset events.
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self:ResetEvents()
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return self
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-- Get unit coordinates for respawning position.
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local uc=unit:GetCoordinate()
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--uc:MarkToAll(string.format("re-spawnplace %s terminal %d", unit:GetName(), TermialID))
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SpawnTemplate.units[UnitID].x = uc.x --Parkingspot.x
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SpawnTemplate.units[UnitID].y = uc.z --Parkingspot.z
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SpawnTemplate.units[UnitID].alt = uc.y --Parkingspot.y
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SpawnTemplate.units[UnitID].parking = TermialID
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SpawnTemplate.units[UnitID].parking_id = nil
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--SpawnTemplate.units[UnitID].unitId=nil
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end
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--SpawnTemplate.groupId=nil
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SpawnPoint.x = SpawnTemplate.units[1].x --x --AirbaseCoord.x
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SpawnPoint.y = SpawnTemplate.units[1].y --y --AirbaseCoord.z
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SpawnPoint.alt = SpawnTemplate.units[1].alt --AirbaseCoord:GetLandHeight()
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SpawnTemplate.x = SpawnTemplate.units[1].x --x --AirbaseCoord.x
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SpawnTemplate.y = SpawnTemplate.units[1].y --y --AirbaseCoord.z
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-- Set uncontrolled state.
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SpawnTemplate.uncontrolled=Uncontrolled
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-- Set radio frequency and modulation.
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if self.InitRespawnRadio then
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SpawnTemplate.communication=self.InitRespawnRadio
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end
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if self.InitRespawnFreq then
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SpawnTemplate.frequency=self.InitRespawnFreq
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end
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if self.InitRespawnModu then
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SpawnTemplate.modulation=self.InitRespawnModu
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end
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-- Destroy old group.
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self:Destroy(false)
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-- Spawn new group.
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_DATABASE:Spawn(SpawnTemplate)
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-- Reset events.
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self:ResetEvents()
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return self
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end
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else
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self:E("WARNING: GROUP is not alive!")
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end
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return nil
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