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@@ -21,6 +21,7 @@
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-- @field Core.Set#SET_ZONE borderzoneset Set of zones defining the border of our territory.
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-- @field Core.Set#SET_ZONE yellowzoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
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-- @field Core.Set#SET_ZONE engagezoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
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-- @field #string Defcon Defence condition.
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-- @extends Ops.Intelligence#INTEL
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--- Be surprised!
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@@ -51,11 +52,11 @@ WINGCOMMANDER = {
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-- @extends Ops.Intelligence#INTEL.DetectedItem
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--- Defence condition.
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-- @type WINGCOMMANDER.DefCon
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-- @type WINGCOMMANDER.DEFCON
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-- @field #string GREEN No enemy activities detected.
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-- @field #string YELLOW Enemy near our border.
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-- @field #string RED Enemy within our border.
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WINGCOMMANDER.DefCon = {
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WINGCOMMANDER.DEFCON = {
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GREEN="Green",
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YELLOW="Yellow",
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RED="Red",
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@@ -69,11 +70,11 @@ WINGCOMMANDER.version="0.0.3"
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Define A2A and A2G parameters.
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-- TODO: Improve airwing selection. Mostly done!
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-- DONE: Add/remove spawned flightgroups to detection set.
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-- TODO: Define A2A and A2G parameters. Engagedistance, etc.
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-- TODO: Borderzones.
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-- TODO: Improve airwing selection. Look at CAP flights near by etc.
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-- TODO: Maybe it's possible to preselect the assets for the mission.
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-- DONE: Borderzones.
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-- NOGO: Maybe it's possible to preselect the assets for the mission.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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@@ -95,11 +96,17 @@ function WINGCOMMANDER:New(AgentSet, Coalition)
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--self.lid=string.format("WINGCOMMANDER | ")
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self:SetBorderZones()
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self:SetYellowZones()
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self:SetThreatLevelRange()
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self.Defcon=WINGCOMMANDER.DEFCON.GREEN
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("*", "MissionAssign", "*") -- Mission was assigned to an AIRWING.
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self:AddTransition("*", "CancelMission", "*") -- Cancel mission.
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self:AddTransition("*", "Defcon", "*") -- Cancel mission.
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------------------------
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--- Pseudo Functions ---
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@@ -149,6 +156,83 @@ end
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set this to be an air-to-any dispatcher, i.e. engaging air, ground and navel targets. This is the default anyway.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToAny()
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self:SetFilterCategory({})
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return self
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end
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--- Set this to be an air-to-air dispatcher.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToAir()
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self:SetFilterCategory({Unit.Category.AIRPLANE, Unit.Category.HELICOPTER})
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return self
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end
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--- Set this to be an air-to-ground dispatcher, i.e. engage only ground units
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToGround()
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self:SetFilterCategory({Unit.Category.GROUND_UNIT})
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return self
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end
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--- Set this to be an air-to-sea dispatcher, i.e. engage only naval units.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToSea()
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self:SetFilterCategory({Unit.Category.SHIP})
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return self
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end
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--- Set this to be an air-to-surface dispatcher, i.e. engaging ground and naval groups.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToSurface()
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self:SetFilterCategory({Unit.Category.GROUND_UNIT, Unit.Category.SHIP})
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return self
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end
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--- Set a threat level range that will be engaged. Threat level is a number between 0 and 10, where 10 is a very dangerous threat.
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-- Targets with threat level 0 are usually harmless.
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-- @param #WINGCOMMANDER self
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-- @param #number ThreatLevelMin Min threat level. Default 1.
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-- @param #number ThreatLevelMax Max threat level. Default 10.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetThreatLevelRange(ThreatLevelMin, ThreatLevelMax)
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self.threatLevelMin=ThreatLevelMin or 1
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self.threatLevelMax=ThreatLevelMax or 10
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return self
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end
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--- Set defence condition.
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-- @param #WINGCOMMANDER self
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-- @param #string Defcon Defence condition. See @{#WINGCOMMANDER.DEFCON}, e.g. `WINGCOMMANDER.DEFCON.RED`.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetDefcon(Defcon)
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self.Defcon=Defcon
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--self:Defcon(Defcon)
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return self
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end
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--- Add an airwing to the wingcommander.
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-- @param #WINGCOMMANDER self
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-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
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@@ -196,22 +280,21 @@ function WINGCOMMANDER:RemoveMission(Mission)
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return self
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end
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--- Set accept zones. Only contacts detected in this/these zone(s) are considered.
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--- Set border zone set.
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-- @param #WINGCOMMANDER self
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-- @param Core.Set#SET_ZONE BorderZoneSet Set of zones, defining our borders.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetBorderZones(BorderZoneSet)
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-- Border zones.
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self.borderzoneset=BorderZoneSet or SET_ZONE:New()
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for _,zone in pairs(self.borderzoneset.Set) do
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self:AddAcceptZone(zone)
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end
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return self
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end
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--- Set accept zones. Only contacts detected in this zone are considered.
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--- Add a zone defining your territory.
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-- @param #WINGCOMMANDER self
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-- @param Core.Zone#ZONEBorderZone Add a zone to the accept zone set.
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-- @param Core.Zone#ZONE BorderZone The zone defining the border of your territory.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:AddBorderZone(BorderZone)
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@@ -219,7 +302,31 @@ function WINGCOMMANDER:AddBorderZone(BorderZone)
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self.borderzoneset:AddZone(BorderZone)
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-- Set accept zone.
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self:AddAcceptZone(BorderZone)
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--self:AddAcceptZone(BorderZone)
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return self
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end
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--- Set yellow zone set. Detected enemy troops in this zone will trigger defence condition YELLOW.
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-- @param #WINGCOMMANDER self
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-- @param Core.Set#SET_ZONE YellowZoneSet Set of zones, defining our borders.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetYellowZones(YellowZoneSet)
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-- Border zones.
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self.yellowzoneset=YellowZoneSet or SET_ZONE:New()
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return self
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end
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--- Add a zone defining an area outside your territory that is monitored for enemy activity.
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-- @param #WINGCOMMANDER self
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-- @param Core.Zone#ZONE YellowZone The zone defining the border of your territory.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:AddYellowZone(YellowZone)
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-- Add a border zone.
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self.yellowzoneset:AddZone(YellowZone)
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return self
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end
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@@ -287,6 +394,7 @@ function WINGCOMMANDER:onafterStatus(From, Event, To)
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-- Create missions for all new contacts.
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--[[
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for _,_contact in pairs(self.ContactsUnknown) do
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local contact=_contact --#WINGCOMMANDER.Contact
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local group=contact.group --Wrapper.Group#GROUP
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@@ -308,11 +416,83 @@ function WINGCOMMANDER:onafterStatus(From, Event, To)
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self:AddMission(mission)
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end
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end
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]]
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-- Create missions for all new contacts.
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local Nred=0
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local Nyellow=0
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local Nengage=0
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for _,_contact in pairs(self.Contacts) do
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local contact=_contact --#WINGCOMMANDER.Contact
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local group=contact.group --Wrapper.Group#GROUP
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local inred=self:CheckGroupInBorder(group)
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if inred then
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Nred=Nred+1
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end
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local inyellow=self:CheckGroupInYellow(group)
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if inyellow then
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Nyellow=Nyellow+1
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end
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local threat=contact.threatlevel>=self.threatLevelMin and contact.threatlevel<=self.threatLevelMax
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if not contact.mission then
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-- Create a mission based on group category.
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local mission=AUFTRAG:NewAUTO(group)
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-- Add mission to queue.
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if mission then
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--TODO: Better amount of necessary assets. Count units in asset and in contact. Might need nassetMin/Max.
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mission.nassets=1
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-- Set mission contact.
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contact.mission=mission
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-- Add mission to queue.
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self:AddMission(mission)
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end
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end
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end
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-- Set defcon.
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-- TODO: Need to introduce time check to avoid fast oscillation between different defcon states in case groups move in and out of the zones.
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if Nred>0 then
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self:SetDefcon(WINGCOMMANDER.DEFCON.RED)
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elseif Nyellow>0 then
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self:SetDefcon(WINGCOMMANDER.DEFCON.YELLOW)
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else
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self:SetDefcon(WINGCOMMANDER.DEFCON.GREEN)
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end
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-- Check mission queue and assign one PLANNED mission.
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self:CheckMissionQueue()
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local text=string.format("Defcon=%s Missions=%d Contacts: Total=%d Yellow=%d Red=%d", self.Defcon, #self.missionqueue, #self.Contacts, Nyellow, Nred)
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self:I(self.lid..text)
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-- Infor about contacts.
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if #self.Contacts>0 then
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local text="Contacts:"
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for i,_contact in pairs(self.Contacts) do
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local contact=_contact --#WINGCOMMANDER.Contact
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local mtext="N/A"
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if contact.mission then
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mtext=string.format("Mission %s (%s) %s", contact.mission.name, contact.mission.type, contact.mission.status:upper())
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end
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text=text..string.format("\n[%d] %s Type=%s (%s): Threat=%d Mission=%s", i, contact.groupname, contact.categoryname, contact.typename, contact.threatlevel, mtext)
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end
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self:I(self.lid..text)
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end
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-- Mission queue.
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if #self.missionqueue>0 then
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local text="Mission queue:"
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for i,_mission in pairs(self.missionqueue) do
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@@ -371,6 +551,50 @@ function WINGCOMMANDER:onafterCancelMission(From, Event, To, Mission)
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end
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--- On before "Defcon" event.
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-- @param #WINGCOMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #string Defcon New defence condition.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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function WINGCOMMANDER:onbeforeDefcon(From, Event, To, Defcon)
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local gotit=false
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for _,defcon in pairs(WINGCOMMANDER.DEFCON) do
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if defcon==Defcon then
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gotit=true
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end
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end
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if not gotit then
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self:E(self.lid..string.format("ERROR: Unknown DEFCON specified! Dont know defcon=%s", tostring(Defcon)))
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return false
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end
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-- Defcon did not change.
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if Defcon==self.Defcon then
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self:I(self.lid..string.format("Defcon %s unchanged. No processing transition.", tostring(Defcon)))
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return false
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end
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return true
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end
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--- On after "Defcon" event.
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-- @param #WINGCOMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #string Defcon New defence condition.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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function WINGCOMMANDER:onafterDefcon(From, Event, To, Defcon)
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self:I(self.lid..string.format("Changing Defcon from %s --> %s", self.Defcon, Defcon))
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-- Set new defcon.
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self.Defcon=Defcon
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Resources
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -379,6 +603,8 @@ end
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-- @param #WINGCOMMANDER self
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function WINGCOMMANDER:CheckMissionQueue()
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-- TODO: Sort mission queue. wrt what? Threat level?
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for _,_mission in pairs(self.missionqueue) do
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local mission=_mission --Ops.Auftrag#AUFTRAG
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@@ -475,6 +701,47 @@ function WINGCOMMANDER:GetAirwingForMission(Mission)
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return nil
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end
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--- Check if group is inside our border.
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-- @param #WINGCOMMANDER self
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-- @param Wrapper.Group#GROUP group The group.
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-- @return #boolean If true, group is in any zone.
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function WINGCOMMANDER:CheckGroupInBorder(group)
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local inside=self:CheckGroupInZones(group, self.borderzoneset)
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return inside
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end
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--- Check if group is near our border (yellow zone).
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-- @param #WINGCOMMANDER self
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-- @param Wrapper.Group#GROUP group The group.
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-- @return #boolean If true, group is in any zone.
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function WINGCOMMANDER:CheckGroupInYellow(group)
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-- Check inside yellow but not inside our border.
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local inside=self:CheckGroupInZones(group, self.yellowzoneset) and not self:CheckGroupInZones(group, self.borderzoneset)
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return inside
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end
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--- Check if group is inside a zone.
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-- @param #WINGCOMMANDER self
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|
-- @param Wrapper.Group#GROUP group The group.
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-- @param Core.Set#SET_ZONE zoneset Set of zones.
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-- @return #boolean If true, group is in any zone.
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function WINGCOMMANDER:CheckGroupInZones(group, zoneset)
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for _,_zone in pairs(zoneset.Set or {}) do
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local zone=_zone --Core.Zone#ZONE
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|
if group:IsPartlyOrCompletelyInZone(zone) then
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return true
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|
end
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end
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return false
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|
end
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--- Check resources.
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|
-- @param #WINGCOMMANDER self
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|
-- @return #table
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