mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-20 22:03:25 +00:00
Ops
This commit is contained in:
@@ -231,7 +231,7 @@ end
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function FLIGHTCONTROL:onafterStatus()
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-- Check zone for flights inbound.
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self:_CheckInbound()
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--self:_CheckInbound()
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--self:_UpdateParkingSpots()
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@@ -522,9 +522,10 @@ function FLIGHTCONTROL:_CheckQueues()
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-- Print queues
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self:_PrintQueue(self.flights, "All flights")
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self:_PrintQueue(self.Qwaiting, "Waiting")
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self:_PrintQueue(self.Qparking, "Parking")
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self:_PrintQueue(self.Qtakeoff, "Takeoff")
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self:_PrintQueue(self.Qparking, "Parking")
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self:_PrintQueue(self.Qwaiting, "Holding")
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self:_PrintQueue(self.Qlanding, "Landing")
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-- Get next wairing flight.
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local flight=self:_GetNextWaitingFight()
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@@ -1113,7 +1114,7 @@ end
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function FLIGHTCONTROL:_LandAI(flight)
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-- Debug info.
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self:T(self.lid..string.format("Landing AI flight %s.", flight.groupname))
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self:I(self.lid..string.format("Landing AI flight %s.", flight.groupname))
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-- Add flight to landing queue.
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table.insert(self.Qlanding, flight)
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@@ -1211,6 +1212,7 @@ function FLIGHTCONTROL:_GetHoldingpoint(flight)
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return holdingpoint
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -1282,73 +1284,6 @@ function FLIGHTCONTROL:_GetOnboardNumbers(group, playeronly)
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return numbers
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end
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--- Checks if a human player sits in the unit.
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-- @param #FLIGHTCONTROL self
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-- @param Wrapper.Unit#UNIT unit Aircraft unit.
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-- @return #boolean If true, human player inside the unit.
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function FLIGHTCONTROL:_IsHumanUnit(unit)
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-- Get player unit or nil if no player unit.
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local playerunit=self:_GetPlayerUnitAndName(unit:GetName())
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if playerunit then
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return true
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else
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return false
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end
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end
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--- Checks if a group has a human player.
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-- @param #FLIGHTCONTROL self
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-- @param Wrapper.Group#GROUP group Aircraft group.
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-- @return #boolean If true, human player inside group.
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function FLIGHTCONTROL:_IsHuman(group)
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-- Get all units of the group.
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local units=group:GetUnits()
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-- Loop over all units.
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for _,_unit in pairs(units) do
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-- Check if unit is human.
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local human=self:_IsHumanUnit(_unit)
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if human then
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return true
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end
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end
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return false
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end
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--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
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-- @param #FLIGHTCONTROL self
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-- @param #string _unitName Name of the player unit.
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-- @return Wrapper.Unit#UNIT Unit of player or nil.
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-- @return #string Name of the player or nil.
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function FLIGHTCONTROL:_GetPlayerUnitAndName(_unitName)
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self:F2(_unitName)
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if _unitName ~= nil then
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-- Get DCS unit from its name.
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local DCSunit=Unit.getByName(_unitName)
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if DCSunit then
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local playername=DCSunit:getPlayerName()
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local unit=UNIT:Find(DCSunit)
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self:T2({DCSunit=DCSunit, unit=unit, playername=playername})
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if DCSunit and unit and playername then
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return unit, playername
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end
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end
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end
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-- Return nil if we could not find a player.
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return nil,nil
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -55,7 +55,7 @@
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--
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-- @field #FLIGHTGROUP
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FLIGHTGROUP = {
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ClassName = "FLIGHTGROUP",
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ClassName = "FLIGHTGROUP",
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Debug = nil,
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sid = nil,
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groupname = nil,
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@@ -125,7 +125,7 @@ FLIGHTGROUP.ElementStatus={
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--- Flight group tasks.
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-- @type FLIGHTGROUP.Mission
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-- @param #string INTERCEPT Intercept task.
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-- @param #string CAP Combat Air Patrol task.s
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-- @param #string CAP Combat Air Patrol task.
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-- @param #string BAI Battlefield Air Interdiction task.
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-- @param #string SEAD Suppression/destruction of enemy air defences.
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-- @param #string STRIKE Strike task.
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@@ -180,7 +180,7 @@ FLIGHTGROUP.TaskType={
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--- FLIGHTGROUP class version.
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-- @field #string version
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FLIGHTGROUP.version="0.1.0"
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FLIGHTGROUP.version="0.1.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -196,7 +196,6 @@ FLIGHTGROUP.version="0.1.0"
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-- TODO: Waypoints, read, add, insert, detour.
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-- TODO: Damage?
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-- TODO: shot events?
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-- TODO:
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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@@ -324,7 +323,8 @@ function FLIGHTGROUP:New(groupname)
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-- Init task counter.
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self.taskcurrent=0
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self.taskcounter=0
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-- Holding flag.
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self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
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self.flaghold:Set(0)
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@@ -526,7 +526,7 @@ function FLIGHTGROUP:GetWaypointCurrent()
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return self.waypoints[self.currentwp]
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end
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--- Check if flight is airborne.
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--- Check if flight is in state spawned.
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-- @param #FLIGHTGROUP self
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-- @return #boolean
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function FLIGHTGROUP:IsSpawned()
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@@ -554,21 +554,21 @@ function FLIGHTGROUP:IsAirborne()
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return self:Is("Airborne")
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end
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--- Check if flight is airborne.
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--- Check if flight has landed and is now taxiing to its parking spot.
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-- @param #FLIGHTGROUP self
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-- @return #boolean
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function FLIGHTGROUP:IsLanded()
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return self:Is("Landed")
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end
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--- Check if flight is arrived.
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--- Check if flight has arrived at its destination parking spot.
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-- @param #FLIGHTGROUP self
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-- @return #boolean
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function FLIGHTGROUP:IsArrived()
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return self:Is("Arrived")
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end
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--- Check if flight is holding.
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--- Check if flight is holding and waiting for landing clearance.
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-- @param #FLIGHTGROUP self
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-- @return #boolean If true, flight is holding.
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function FLIGHTGROUP:IsHolding()
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@@ -792,6 +792,9 @@ function FLIGHTGROUP:OnEventBirth(EventData)
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-- Create element spawned event if not already present.
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if not self:_IsElement(unitname) then
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local element=self:AddElementByName(unitname)
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self:I(self.sid..string.format("EVENT: Element %s born ==> spawned", element.name))
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self:ElementSpawned(element)
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end
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@@ -816,7 +819,7 @@ function FLIGHTGROUP:OnEventEngineStartup(EventData)
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if element then
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if self:IsAirborne() or self:IsHolding() then
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else
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self:I(self.sid..string.format("Element %s started engines ==> taxiing", element.name))
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self:I(self.sid..string.format("EVENT: Element %s started engines ==> taxiing", element.name))
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self:ElementTaxiing(element)
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end
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end
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@@ -904,17 +907,16 @@ function FLIGHTGROUP:OnEventEngineShutdown(EventData)
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if dist and dist<10 and unit:InAir()==false then
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self:ElementArrived(element, airbase, parking)
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self:I(self.sid..string.format("Element %s shut down engines ==> arrived", element.name))
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self:I(self.sid..string.format("EVENT: Element %s shut down engines ==> arrived", element.name))
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else
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self:I(self.sid..string.format("Element %s shut down engines (in air) ==> dead", element.name))
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self:I(self.sid..string.format("EVENT: Element %s shut down engines (in air) ==> dead", element.name))
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self:ElementDead(element)
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end
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else
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self:I(self.sid..string.format("Element %s shut down engines (bug is not alive) ==> dead", element.name))
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--self:ElementDead(element)
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self:I(self.sid..string.format("EVENT: Element %s shut down engines but is NOT alive ==> waiting for crash event (==> dead)", element.name))
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end
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else
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@@ -940,7 +942,7 @@ function FLIGHTGROUP:OnEventCrash(EventData)
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local element=self:GetElementByName(unitname)
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if element then
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self:I(self.sid..string.format("Element %s crashed ==> dead", element.name))
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self:I(self.sid..string.format("EVENT: Element %s crashed ==> dead", element.name))
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self:ElementDead(element)
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end
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@@ -1075,6 +1077,9 @@ function FLIGHTGROUP:onafterFlightSpawned(From, Event, To)
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-- Get template of group.
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self.template=self.group:GetTemplate()
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-- Max speed in km/h.
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self.speedmax=self.group:GetSpeedMax()
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-- Init waypoints.
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self:_InitWaypoints()
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@@ -1093,7 +1098,7 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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function FLIGHTGROUP:onafterFlightTaxiing(From, Event, To)
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self:I(self.sid..string.format("Flight is taxxing %s.", self.groupname))
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self:I(self.sid..string.format("Flight is taxiing %s.", self.groupname))
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-- TODO: need a better check for the airbase.
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local airbase=self.group:GetCoordinate():GetClosestAirbase(nil, self.group:GetCoalition())
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@@ -1117,9 +1122,8 @@ function FLIGHTGROUP:onafterFlightTakeoff(From, Event, To, airbase)
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self.flightcontrol:_RemoveFlightFromQueue(self.flightcontrol.Qtakeoff, self)
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end
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-- Update
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-- Trigger airborne event.
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self:FlightAirborne(airbase)
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--self:__QueueUpdate(-1)
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end
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@@ -1132,11 +1136,12 @@ end
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function FLIGHTGROUP:onafterFlightAirborne(From, Event, To, airbase)
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self:I(self.sid..string.format("Flight airborne %s at %s.", self.groupname,airbase and airbase:GetName() or "unknown airbase"))
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-- Remove flight from FC takeoff queue.
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if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then
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self.flightcontrol:_RemoveFlightFromQueue(self.flightcontrol.Qtakeoff, self)
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end
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-- Update
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-- Update queue.
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self:__QueueUpdate(-1)
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end
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@@ -1287,40 +1292,69 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
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-- @param Core.Point#COORDINATE Holdingpoint Coordinate where to hold.
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-- @param #number SpeedTo Speed used for travelling from current position to holding point in knots. Default 350 kts.
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-- @param #number SpeedHold Holding speed in knots. Default 250 kts.
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function FLIGHTGROUP:onafterHold(From, Event, To, airbase, HoldingPoint, SpeedTo, SpeedHold)
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function FLIGHTGROUP:onafterHold(From, Event, To, airbase, SpeedTo, SpeedHold)
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-- Defaults:
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SpeedTo=SpeedTo or 350
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SpeedHold=SpeedHold or 250
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-- Debug message.
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local text=string.format("Flight group set to hold at airbase %s", airbase:GetName())
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MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
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self:I(self.sid..text)
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local fc=_DATABASE:GetFlightControl(airbase:GetName())
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local p0=airbase:GetZone():GetRandomCoordinate():SetAltitude(UTILS.FeetToMeters(6000))
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local p1=nil
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local wpap=nil
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if fc then
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-- Get holding point from flight control.
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local HoldingPoint=fc:_GetHoldingpoint(self)
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p0=HoldingPoint.pos0
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p1=HoldingPoint.pos1
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p0:MarkToAll("P0")
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p1:MarkToAll("P1")
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-- Get active runway.
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local runway=fc:_GetActiveRunway()
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-- TODO: make dependend on AC type helos etc.
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-- Approach point: 10 NN in direction of runway.
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local papproach=runway.position:Translate(UTILS.NMToMeters(10), runway.direction):SetAltitude(1000)
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papproach:MarkToAll("Approach Point")
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-- Approach waypoint.
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wpap=papproach:WaypointAirTurningPoint(nil, UTILS.KnotsToKmph(SpeedTo), {}, "Final Approach")
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-- Set flightcontrol for this flight.
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self:SetFlightControl(fc)
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end
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self.group:ClearTasks()
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SpeedTo=SpeedTo or 350
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SpeedHold=SpeedHold or 250
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-- Holding point.
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HoldingPoint=HoldingPoint or airbase:GetZone():GetRandomCoordinate():SetAltitude(UTILS.FeetToMeters(6000))
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self.flaghold:Set(333)
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-- Task fuction when reached holding point.
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local TaskArrived=self.group:TaskFunction("FLIGHTGROUP._ReachedHolding", self)
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-- Orbit until flaghold=1 (=true)
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local TaskOrbit=self.group:TaskOrbit(HoldingPoint, nil, UTILS.KnotsToMps(SpeedHold))
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local TaskOrbit=self.group:TaskOrbit(p0, nil, UTILS.KnotsToMps(SpeedHold), p1)
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local TaskStop=self.group:TaskCondition(nil, self.flaghold.UserFlagName, 1)
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local TaskControlled=self.group:TaskControlled(TaskOrbit, TaskStop)
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-- Waypoints.
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local wp={}
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wp[1]=self.group:GetCoordinate():WaypointAir(nil, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.FlyoverPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {}, "Current Pos")
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wp[2]=HoldingPoint:WaypointAir(nil, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.FlyoverPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {TaskArrived, TaskControlled}, "Holding Point")
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wp[3]=airbase:GetCoordinate():WaypointAirLanding(SpeedHold, airbase, {}, "Landing")
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wp[#wp+1]=self.group:GetCoordinate():WaypointAir(nil, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.FlyoverPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {}, "Current Pos")
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wp[#wp+1]= p0:WaypointAir(nil, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.FlyoverPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {TaskArrived, TaskControlled}, "Holding Point")
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if wpap then
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wp[#wp+1]=wpap
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end
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wp[#wp+1]=airbase:GetCoordinate():WaypointAirLanding(SpeedHold, airbase, {}, "Landing")
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local respawn=true
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@@ -1349,7 +1383,7 @@ end
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function FLIGHTGROUP._ReachedHolding(group, flightgroup)
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env.info(string.format("FF group %s reached holding point", group:GetName()))
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group:GetCoordinate():MarkToAll("Holding Point Reached")
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--TODO: add flight to FC waiting queue.
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||||
|
||||
flightgroup.flaghold:Set(666)
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||||
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if flightgroup.flightcontrol then
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@@ -1908,7 +1942,10 @@ function FLIGHTGROUP:_UpdateRoute(n)
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self.destination=self:GetDestinationFromWaypoints() or self.destination
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|
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if self.destination and #wp>0 then
|
||||
local wpoverhead=self.destination:GetCoordinate():WaypointAir(nil, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.FlyoverPoint, 500, false, nil, {}, "Destination Overhead")
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||||
|
||||
local TaskOverhead=self.group:TaskFunction("FLIGHTGROUP._DestinationOverhead", self, self.destination)
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||||
|
||||
local wpoverhead=self.destination:GetCoordinate():SetAltitude(3000):WaypointAir(nil, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.FlyoverPoint, 500, false, nil, {TaskOverhead}, "Destination Overhead")
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||||
self:I(self.sid..string.format("Adding overhead waypoint as #%d", #wp))
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||||
table.insert(wp, #wp, wpoverhead)
|
||||
end
|
||||
@@ -1948,6 +1985,18 @@ function FLIGHTGROUP:_UpdateRoute(n)
|
||||
return self
|
||||
end
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||||
|
||||
--- Update route of group, e.g after new waypoints and/or waypoint tasks have been added.
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||||
-- @param Wrapper.Group#GROUP group The Moose group object.
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||||
-- @param #FLIGHTGROUP flightgroup The flight group object.
|
||||
-- @param Wrapper.Airbase#AIRBASE destination Destination airbase
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||||
function FLIGHTGROUP._DestinationOverhead(group, flightgroup, destination)
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||||
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||||
-- Tell the flight to hold.
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||||
-- WARNING: This needs to be delayed or we get a CTD!
|
||||
flightgroup:__Hold(1, destination)
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||||
|
||||
end
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||||
|
||||
--- Initialize Mission Editor waypoints.
|
||||
-- @param #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:_UpdateWaypointTasks()
|
||||
@@ -2553,6 +2602,73 @@ function FLIGHTGROUP:_MissileCategoryName(categorynumber)
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||||
return cat
|
||||
end
|
||||
|
||||
--- Checks if a human player sits in the unit.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param Wrapper.Unit#UNIT unit Aircraft unit.
|
||||
-- @return #boolean If true, human player inside the unit.
|
||||
function FLIGHTGROUP:_IsHumanUnit(unit)
|
||||
|
||||
-- Get player unit or nil if no player unit.
|
||||
local playerunit=self:_GetPlayerUnitAndName(unit:GetName())
|
||||
|
||||
if playerunit then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks if a group has a human player.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param Wrapper.Group#GROUP group Aircraft group.
|
||||
-- @return #boolean If true, human player inside group.
|
||||
function FLIGHTGROUP:_IsHuman(group)
|
||||
|
||||
-- Get all units of the group.
|
||||
local units=group:GetUnits()
|
||||
|
||||
-- Loop over all units.
|
||||
for _,_unit in pairs(units) do
|
||||
-- Check if unit is human.
|
||||
local human=self:_IsHumanUnit(_unit)
|
||||
if human then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #string _unitName Name of the player unit.
|
||||
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
||||
-- @return #string Name of the player or nil.
|
||||
function FLIGHTGROUP:_GetPlayerUnitAndName(_unitName)
|
||||
self:F2(_unitName)
|
||||
|
||||
if _unitName ~= nil then
|
||||
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit=Unit.getByName(_unitName)
|
||||
|
||||
if DCSunit then
|
||||
|
||||
local playername=DCSunit:getPlayerName()
|
||||
local unit=UNIT:Find(DCSunit)
|
||||
|
||||
self:T2({DCSunit=DCSunit, unit=unit, playername=playername})
|
||||
if DCSunit and unit and playername then
|
||||
return unit, playername
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Return nil if we could not find a player.
|
||||
return nil,nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user