smiki
a699300f5f
[ADDED] COMMANDER:CanMission(Mission) and CHIEF:CanMission(Mission)
2026-01-29 21:43:27 +01:00
smiki
6e12c5c1d0
[FIX] Added Alias to COMMANDER init from CHIEF
2026-01-29 18:34:37 +01:00
smiki
852fc1d2d5
Merge branch 'master' of https://github.com/shaji-Dev/MOOSE
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# Conflicts:
# Moose Development/Moose/Core/Event.lua
2026-01-29 18:33:35 +01:00
smiki
c2c957b859
[FIX] Added Alias to COMMANDER init from CHIEF
2026-01-29 18:32:04 +01:00
Applevangelist
f20c22ab49
#EVENT - Save some memory by avoiding to register SCENERY yet unregistered and avoiding creating COORDINATEs on Marks (still has a Vec3) when not switched on
2026-01-28 14:41:51 +01:00
smiki
1e200511cb
[FIX] Memory leak caused by continuous F10 redrawing that for marker (add, remove) which creates new coordinate.
2026-01-28 12:06:11 +01:00
smiki
80f2a0ef39
[FIX] Memory leak caused by continuous F10 redrawing that for marker (add, remove) which creates new coordinate.
2026-01-28 12:05:32 +01:00
smiki
ae156259c0
[FIX] Memory leak caused by players bombing neighborhoods and creating hundreds of Dead events for scenery that registers their objects.
2026-01-28 12:01:53 +01:00
smiki
39e3f8b646
[FIX] Memory leak caused by continuous F10 redrawing that for marker (add, remove) which creates new coordinate.
2026-01-28 11:56:09 +01:00
Applevangelist
ac61c3a55c
#MANTIS - Added more flags for systems able to shoot down incoming missiles
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#SEAD/#SHORAD/#MANTIS - Fixed logic and governance problems with SHORAD engagement
2026-01-25 13:14:53 +01:00
Thomas
1054ffa7ac
Merge pull request #2492 from leka1986/patch-8
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Update CTLD.lua
2026-01-24 18:46:17 +01:00
leka1986
41503ae625
Update CTLD.lua
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fixed menu getting deleted.
2026-01-24 18:00:25 +01:00
Applevangelist
1ee90e67b2
#UTILS - LoadStationaryListOfGroups() added option to (randomly) restore dead units on reload.
2026-01-24 16:21:37 +01:00
Applevangelist
d0ce7f1aa6
xx
2026-01-24 16:16:50 +01:00
Thomas
c387749a81
Merge pull request #2490 from leka1986/patch-7
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Fixed bugs
2026-01-23 19:21:22 +01:00
Applevangelist
b980c5d93a
#EasyA2G/GCICAP - Added option to set Squadron Turnovertime
2026-01-23 18:20:24 +01:00
leka1986
49332fafec
Fixed bugs
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Fixed bugs for load troops.
Added Mi-8 to the prevention method for ignoring what is inside when trying to build crates.
Removed return self if the player is trying to build stuff that is outside the helicopter or C-130, while he still have stuff inside. Cargo will be built but it will ignore what is inside.
Removed the menu "Others" if there is no sub category involved for that type. If user have crates subcat but not troops subcat, it won't show "others".
2026-01-22 18:45:23 +01:00
Applevangelist
3ab3278db4
xx
2026-01-22 17:18:59 +01:00
Applevangelist
7a3ea2918d
#SEAD/#MANTIS - Adding functions for non-suppression of groups capable of HARM defense
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#CTLD/#CSAR - Added data for A/M-H6J
2026-01-22 12:35:16 +01:00
Thomas
9c0394f035
Update Utils.lua
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#UTILS - Added `UTILS.Vec3toVec2(Vec3)`
2026-01-20 11:38:34 +01:00
Applevangelist
9536d368b0
xx
2026-01-12 13:13:48 +01:00
Applevangelist
9426905959
#AIRBASE - Fix parking data table could be nil
2026-01-12 08:48:37 +01:00
Applevangelist
99b7b4b057
#EASYGCICAP - Fix error in setting floor/ceiling for corridors
2026-01-09 15:38:05 +01:00
Applevangelist
2fdbdb4058
#RECOVERYTANKER - Ensure correct "F10 Name" for A6E if used as tanker
2026-01-08 18:51:13 +01:00
Applevangelist
898405e15f
Merge remote-tracking branch 'origin/master'
2026-01-08 13:11:34 +01:00
Applevangelist
7259038b1c
xx
2026-01-08 13:10:48 +01:00
Applevangelist
3886351490
xx
2026-01-08 13:10:37 +01:00
Thomas
3aedf8e5d0
Merge pull request #2487 from leka1986/patch-14
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Update CTLD.lua
2026-01-05 06:58:07 +01:00
leka1986
aed2f1d8a9
Enhance troop loading logic and messaging
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noticed a bug, I could load troops outside the zone when choosing amount. I could also load without the door was even checked.
Combined the troop drop to one message instead of multiple messages for each dropped group.
2026-01-05 04:18:57 +01:00
leka1986
3504797147
Update CTLD.lua
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Fixed so the Engineer can remove all the items when he is building from an airdrop.
Added a function that I use, CanGetCrates, it's a check before getting it if the conditions are met.
Added small fixes where calling FindCratesNearBy would remove the units when it's called by the function RemoveCratesNearBy when it was checking the surroundings and it should ignore what is inside. In the case of C-130 and the CH-47.
Added how many crates are dropped when getting statics.
Expanded OnAfterTroopsRTB to accept chunk, ie the number of units which is returned.
2026-01-05 03:43:28 +01:00
Applevangelist
3cfaa60ebb
#VARIOUS fixes
2026-01-04 17:52:55 +01:00
Applevangelist
2d930ff2dd
#SCORING - missed data for saving in format()
2026-01-03 17:26:17 +01:00
Frank
11a8792398
Update Warehouse.lua
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- fixed bug that assets cannot be found in DB and therefore are not added to the requesting warehouse
2025-12-31 13:17:13 +01:00
Applevangelist
f7556fac0e
#UNIT - Added GetFuelMassMax() and GetCurrentFileKgs()
2025-12-30 10:40:27 +01:00
Applevangelist
394f3ffd88
#AIRBASE - Small fix for #ParkingSpots == 0
2025-12-30 09:26:07 +01:00
Applevangelist
a3d7b4eba9
#AIRWING - Check if STORAGE object has NO warehouse!
2025-12-29 18:08:53 +01:00
Applevangelist
b94f36dfdf
#AIRBASE - Added AIRBASE:GetMinimumBoundingCircleFromParkingSpots(mark)
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#CSAR - Use `AIRBASE:GetMinimumBoundingCircleFromParkingSpots()` to determine if we're actually standing on an airbase somewhere
2025-12-29 14:01:10 +01:00
Applevangelist
8eae7ac26b
#UTILS - Added functions to get a (minimum) bounding circle from a table of VEC2s
2025-12-29 13:43:45 +01:00
Applevangelist
7bac1d3b92
#UTILS - Added CALLSIGN.Intruder enumeration for the A-6E
2025-12-29 12:36:30 +01:00
Applevangelist
b31b11cda8
#CSAR - Enforce pilot names on AI for saving
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#SPAWN - Added use of CALLSIGN.Intruder for random callsigns of the A-6E
2025-12-29 12:35:59 +01:00
Applevangelist
d000ad76f8
#CSAR - Corrected Airbase dist finding solution
2025-12-29 10:48:23 +01:00
Applevangelist
29b244d843
#AIRWING - make airwing fill airbase storage with aircraft types when adding a Squadron and if necessary, ie not unlimited storage and storage lower than squadron assets number
2025-12-28 17:53:49 +01:00
Applevangelist
1eb6dbc7f2
xx
2025-12-28 16:51:41 +01:00
Applevangelist
945b9bdf31
#ZONE - Typo in docu
2025-12-28 14:05:24 +01:00
Applevangelist
b75e383956
#SCORING - enable saving and loading of per-game name scores for persistence across restarts
2025-12-28 14:05:24 +01:00
Applevangelist
15de1d58b0
#PLAYERTASK
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* Changed startup timing slightly to allow task reloading working better
* Changed coordinate output format for INTERCEPT tasks on non A2A managers to A2A
2025-12-28 14:05:24 +01:00
Applevangelist
79ce3871ea
#INTEL - Added option to read properties CorridorCeiling and CorridorFloor from Zone properties to allow individual settings per zone
2025-12-28 14:05:24 +01:00
Thomas
84c68ccf14
Merge pull request #2484 from shaji-Dev/master
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[ADDED] Hidden options to SPAWNSTATIC
2025-12-28 09:00:26 +01:00
Shafik
93d0a8b674
[ADDED] Hidden options to SPAWNSTATIC
2025-12-28 09:43:45 +02:00
Shafik
8a33ccd356
[ADDED] Hidden options to SPAWNSTATIC
2025-12-28 02:49:14 +02:00