- SET: cleaned up FilterPrefixes
- AUFTRAG: fixed bug in _GetDCSAttackTask
- CONTROLLABLE: Removed unused parameter AttackQtyLimit from TaskAttackGroup, changed weapon type enum for some tasks.
Added a new function: CTLD:CanGetTroops, this is a final check for outside hooks, if player have conditions.
Reworked cargo placement in the case of none ship. Cargo will be placed and sizes are depended on the cargo type, this can be further tweaked under the function GetCrates. This is applied to all types of cargo and all type of units.
Removed "Get" from the menu if the UseC130LoadAndUnload is true, player choose now the amount of cargo, then they will spawn. Same is for the Chinook if GCLoading is enabled.
Increased the UH-60L_DAP crate limit to 2 and the weight limit to 3500.
C130basetype is now independent of UseC130LoadAndUnload true / false. It will always be cds_crate for the C-130, and players can change it to whatever.
Added: function CTLD:AddStaticsCargoFromType(Name,TypeName,Mass,Stock,SubCategory,DontShowInMenu,Location,UnitTypes,Category,ShapeName,ResourceMap,DisplayName)
Added: function CTLD:CanGetTroops, this is a final check for outside hooks, if player have conditions.
Reworked cargo placement in the case of none ship.
Cargo will be placed and sizes are depended on the cargo type, this can be further tweaked under the function GetCrates. This is applied to all types of cargo and all type of units.
Removed "Get" from the menu if the UseC130LoadAndUnload is true, player choose now the amount of cargo, then they will spawn. Same is for the Chinook if GCLoading is enabled.
Increased the UH-60L_DAP crate limit to 2 and the weight limit to 3500.
C130basetype is now independent of UseC130LoadAndUnload true / false. It will always be cds_crate for the C-130, and players can change it to whatever.