Merge pull request #2519 from FlightControl-Master/develop

Develop
This commit is contained in:
Frank
2026-02-26 23:39:57 +01:00
committed by GitHub
6 changed files with 271 additions and 18 deletions
+2 -2
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@@ -77,11 +77,11 @@ jobs:
- name: Install markdown (prereq for LuaDocumentor)
run: |
sudo luarocks install markdown 0.32-2
sudo luarocks install markdown 0.33-1
- name: Install penlight (prereq for LuaDocumentor)
run: |
sudo luarocks install penlight 1.11.0-1
sudo luarocks install penlight 1.14.0-3
- name: Install metalua-compiler (prereq for LuaDocumentor)
run: |
+10
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@@ -833,6 +833,16 @@ do -- FSM
return self._handler( self, EventName, ... )
end
end
--- Clear scheduled FSM event.
-- @param #FSM self
-- @param #string EventName Event name.
function FSM:_ClearFSMEvent( EventName )
if self._EventSchedules[EventName] then
self.CallScheduler:Remove( self._EventSchedules[EventName] )
self._EventSchedules[EventName]=nil
end
end
--- Go sub.
-- @param #FSM self
+22
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@@ -979,6 +979,28 @@ do -- SET_BASE
return ObjectNames
end
--- Checks whether all or optionally any objects is inside a given zone.
-- @param #SET_BASE self
-- @param Core.Zone#ZONE Zone The zone.
-- @param #boolean Any If `true`, at least one object has to be inside the zone. If `false` or `nil`, all objects need to be in the zone.
-- @return #boolean Retruns `true` if objects are in the zone and `false` otherwise.
function SET_BASE:IsInZone(Zone, Any)
for ObjectName, Object in pairs(self.Set) do
local object=Object --Wrapper.Positionable#POSITIONABLE
local inzone=object:IsInZone(Zone)
if inzone and Any then
-- We want at least one and this one is
return true
elseif not inzone then
-- We want all but at least one is not
return false
end
end
return true
end
--- Flushes the current SET_BASE contents in the log ... (for debugging reasons).
-- @param #SET_BASE self
+153 -3
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@@ -458,6 +458,7 @@ _AUFTRAGSNR=0
-- @field #string NOTHING Nothing.
-- @field #string PATROLRACETRACK Patrol Racetrack.
-- @field #string STRAFING Strafing run.
-- @field #string FREIGHTTRANSPORT Freight transport.
AUFTRAG.Type={
ANTISHIP="Anti Ship",
AWACS="AWACS",
@@ -506,6 +507,7 @@ AUFTRAG.Type={
NOTHING="Nothing",
PATROLRACETRACK="Patrol Racetrack",
STRAFING="Strafing",
FREIGHTTRANSPORT="FREIGHTTRANSPORT",
}
--- Special task description.
@@ -674,7 +676,7 @@ AUFTRAG.Category={
--- AUFTRAG class version.
-- @field #string version
AUFTRAG.version="1.3.0"
AUFTRAG.version="1.4.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -2141,6 +2143,7 @@ function AUFTRAG:NewTROOPTRANSPORT(TransportGroupSet, DropoffCoordinate, PickupC
end
--- **[AIR ROTARY]** Create a CARGO TRANSPORT mission.
-- This mission is for helicopters only, which transport cargo externally via slingload.
-- **Important Note:**
-- The dropoff zone has to be a zone defined in the Mission Editor. This is due to a restriction in the used DCS task, which takes the zone ID as input.
-- Only ME zones have an ID that can be referenced.
@@ -2172,6 +2175,63 @@ function AUFTRAG:NewCARGOTRANSPORT(StaticCargo, DropZone)
return mission
end
--- **[AIR]** Create a FREIGHT TRANSPORT mission.
-- This mission type can be used to transport cargo items internally via suitable transport aircraft (planes and helicopters), e.g. C-130 or CH-47.
-- It supports transporting one or multiple cargos (weight limits are not checked).
--
-- All cargo must be within a 40 meter radius around the transport aircraft for the mission to start.
-- The mission is successful if any cargo item is delivered to the destination.
--
-- This mission type uses the underlying DCS tasks: "Cargo Transportation (internal)", "Cargo Unload"
-- @param #AUFTRAG self
-- @param Wrapper.Static#STATIC StaticCargo Static cargo object. Can also be passed as a `SET_STATIC` object.
-- @param Wrapper.Airbase#AIRBASE Destination Destination airbase, where the cargo is unloaded.
-- @return #AUFTRAG self
function AUFTRAG:NewFREIGHTTRANSPORT(StaticCargo, Destination)
-- Check if Destination is given
if Destination==nil then
self:E(self.lid..string.format("ERROR: Destination is nil for AUFTRAG:NewFREIGHTTRANSPORT! You must specify the destination airbase"))
return nil
elseif type(Destination)=="string" then
Destination=AIRBASE:FindByName(Destination)
end
-- Check if Cargo is given
if StaticCargo==nil then
self:E(self.lid..string.format("ERROR: StaticCargo is nil for AUFTRAG:NewFREIGHTTRANSPORT! You must specify the static object that represents the cargo"))
return nil
elseif type(StaticCargo)=="string" then
StaticCargo=STATIC:FindByName(StaticCargo)
end
-- Convert static to a set if necessary
if StaticCargo:IsInstanceOf("STATIC") then
local StaticCargoSet=SET_STATIC:New() --Core.Set#SET_STATIC
StaticCargoSet:AddCargo(StaticCargo)
StaticCargo=StaticCargoSet
end
local mission=AUFTRAG:New(AUFTRAG.Type.FREIGHTTRANSPORT)
mission:_TargetFromObject(StaticCargo)
mission.missionTask=mission:GetMissionTaskforMissionType(AUFTRAG.Type.FREIGHTTRANSPORT)
-- Set ROE and ROT.
mission.optionROE=ENUMS.ROE.ReturnFire
mission.optionROT=ENUMS.ROT.PassiveDefense
mission.categories={AUFTRAG.Category.HELICOPTER, AUFTRAG.Category.AIRCRAFT}
mission.DCStask=mission:GetDCSMissionTask()
mission.DCStask.params.cargo=StaticCargo
mission.DCStask.params.destination=Destination
return mission
end
--[[
--- **[AIR, GROUND, NAVAL]** Create a OPS TRANSPORT mission.
@@ -3060,7 +3120,7 @@ end
--- **[LEGION, COMMANDER, CHIEF]** Set the repeat delay in seconds after a mission is successful/failed. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
-- @param #AUFTRAG self
-- @param #number Nrepeat Repeat delay in seconds. Default 1.
-- @param #number RepeatDelay Repeat delay in seconds. Default 1.
-- @return #AUFTRAG self
function AUFTRAG:SetRepeatDelay(RepeatDelay)
self.repeatDelay = RepeatDelay
@@ -4173,6 +4233,28 @@ function AUFTRAG:IsReadyToGo()
if not startme then
return false
end
if self.type==AUFTRAG.Type.FREIGHTTRANSPORT then
local cargoset=self.DCStask.params.cargo --Core.Set#SET_STATIC
for _,_opsgroup in pairs(self:GetOpsGroups()) do
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
local vec2=opsgroup.group:GetFirstUnitAlive():GetVec2()
local zone=ZONE_RADIUS:New("Freighttransport", vec2, 40, true)
local inzone=cargoset:IsInZone(zone)
if not inzone then
self:T(self.lid.."FREIGHTTRANSPORT: cargo is not inside zone ==> mission not ready to start yet!")
return false
end
end
end
-- We're good to go!
@@ -4517,6 +4599,22 @@ function AUFTRAG:Evaluate()
else
failed=true
end
elseif self.type==AUFTRAG.Type.FREIGHTTRANSPORT then
local cargoset=self.DCStask.params.cargo --Core.Set#SET_STATIC
-- Get the destination airbase zone
local dest=self.DCStask.params.destination --Wrapper.Airbase#AIRBASE
local zone=dest:GetZone()
-- Check if ANY cargo is inside the zone (might want to make it optional that all cargo needs to be)
local inzone=cargoset:IsInZone(zone, true)
if not inzone then
self:I(self.lid.."FF Freight/cargo not delivered to airbase zone")
failed=true
end
elseif self.type==AUFTRAG.Type.RESCUEHELO then
@@ -5613,6 +5711,27 @@ function AUFTRAG:GetTargetLife()
end
end
--- Get cargo items as set SET object.
-- This returns the cargo item(s) as set `SET` object for mission types `CARGOTRANSPORT`, `TROOPTRANSPORT` and `FREIGHTTRANSPORT`.
-- @param #AUFTRAG self
-- @return Core.Set#SET_BASE The cargo set.
function AUFTRAG:GetCargoSet()
if self.type==AUFTRAG.Type.CARGOTRANSPORT then
local set=SET_STATIC:New()
set:AddObject(self.DCStask.params.cargo)
return set
elseif self.type==AUFTRAG.Type.TROOPTRANSPORT then
return self.transportGroupSet
elseif self.type==AUFTRAG.Type.FREIGHTTRANSPORT then
return self.DCStask.params.cargo
else
self:E(self.lid.."ERROR: GetCargoSet() is only for transport types!")
return nil
end
end
--- Get target.
-- @param #AUFTRAG self
-- @return Ops.Target#TARGET The target object. Could be many things.
@@ -6201,8 +6320,9 @@ end
--- Get DCS task table for the given mission.
-- @param #AUFTRAG self
-- @param Wrapper.Group#GROUP MissionGroup (Optional) Group that is supposed to carry out the mission. This might not exist when the AUFTRAG is created but only when the AUFTRAG is passed to a certain group.
-- @return DCS#Task The DCS task table. If multiple tasks are necessary, this is returned as a combo task.
function AUFTRAG:GetDCSMissionTask()
function AUFTRAG:GetDCSMissionTask(MissionGroup)
local DCStasks={}
@@ -6545,6 +6665,34 @@ function AUFTRAG:GetDCSMissionTask()
table.insert(DCStasks, TaskCargoTransportation)
elseif self.type==AUFTRAG.Type.FREIGHTTRANSPORT then
------------------------------
-- FREIGHTTRANSPORT Mission --
------------------------------
local statics=self.engageTarget:GetObjects()
for _, StaticObject in pairs(statics) do
local static=StaticObject --Wrapper.Static#STATIC
self:T(static)
-- Task to unload the cargo
local TaskCargoUnload={
["id"] = "CargoUnloadPlane",
["params"] =
{
["groupId"] = static:GetID(),
["unitId"] = static:GetID(),
}
}
table.insert(DCStasks, TaskCargoUnload)
end
elseif self.type==AUFTRAG.Type.RESCUEHELO then
-------------------------
@@ -7109,6 +7257,8 @@ function AUFTRAG:GetMissionTaskforMissionType(MissionType)
mtask=ENUMS.MissionTask.TRANSPORT
elseif MissionType==AUFTRAG.Type.CARGOTRANSPORT then
mtask=ENUMS.MissionTask.TRANSPORT
elseif MissionType==AUFTRAG.Type.FREIGHTTRANSPORT then
mtask=ENUMS.MissionTask.TRANSPORT
elseif MissionType==AUFTRAG.Type.ARMORATTACK then
mtask=ENUMS.MissionTask.NOTHING
elseif MissionType==AUFTRAG.Type.HOVER then
+63 -2
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@@ -5946,6 +5946,9 @@ function OPSGROUP:RouteToMission(mission, delay)
-- Debug info.
self:T(self.lid..string.format("Route To Mission"))
-- Delay in seconds before cruise or updateroute is called.
local delayGo=-1
-- Catch dead or stopped groups.
if self:IsDead() or self:IsStopped() then
@@ -6150,7 +6153,65 @@ function OPSGROUP:RouteToMission(mission, delay)
end
end
elseif mission.type==AUFTRAG.Type.FREIGHTTRANSPORT then
---
-- FREIGHTTRANSPORT
---
local destination=mission.DCStask.params.destination
local cargo=mission.DCStask.params.cargo
-- Set the waypoint coordinate directly above the airbase.
-- The only way to ensure the cargo is delivered there, because when the task is executed, the cargo is delivered to the closest airbase.
-- Hopefully, ED will change the behaviour of this task but at the moment, it is what it is.
waypointcoord=destination:GetCoordinate()
-- Get additional parameters
mission.DCStask.params.destination=destination --Wrapper.Airbase#AIRBASE
mission.DCStask.params.cargo=cargo --Core.Set#SET_STATIC
-- Get transport unit
local unit=self.group:GetFirstUnit()
local unitIdTransport=unit:GetID()
local vec2=unit:GetVec2()
-- Create tasks to load/transport statics cargos
local tasks={}
for StaticName, StaticObject in pairs(cargo:GetSet()) do
local static=StaticObject --Wrapper.Static#STATIC
-- Task to transport cargo.
local TaskCargoTransportation={
id = "CargoTransportationPlane",
params = {
x=vec2.x,
y=vec2.y,
unitIdTransport=unitIdTransport,
groupId=static:GetID(),
unitId=static:GetID(),
}
}
table.insert(tasks, TaskCargoTransportation)
end
-- If we have multiple tasks, we create a combo task
local TaskCargo=nil
if #tasks==1 then
TaskCargo=tasks[1]
else
TaskCargo=CONTROLLABLE.TaskCombo(nil, tasks)
end
-- We set the task to load the cargo into the aircraft.
-- We must be careful when calling updateroute because there the task is overwritten.
-- We also clear present "UpdateRoute" FSM events
self:_ClearFSMEvent( "UpdateRoute" )
delayGo=-30
self.group:SetTask(TaskCargo)
elseif mission.type==AUFTRAG.Type.ARTY then
---
@@ -6309,7 +6370,7 @@ function OPSGROUP:RouteToMission(mission, delay)
elseif self:IsNavygroup() then
self:Cruise(SpeedToMission)
elseif self:IsFlightgroup() then
self:UpdateRoute()
self:__UpdateRoute(delayGo)
end
end
+21 -11
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@@ -131,14 +131,24 @@ ENUMS.WeaponFlag={
Cannons = 805306368, -- GUN_POD + BuiltInCannon
--- Torpedo
Torpedo = 4294967296,
--- Decoy
Decoys = 8589934592,
--- Shell
SmokeShell = 17179869184,
IlluminationShell = 34359738368,
MarkerShell = 51539607552,
MarkerWeapon = 51539620864,
SubmunitionDispenserShell = 68719476736,
ConventionalShell = 206963736576,
---
-- Even More Genral
Auto = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
AutoDCS = 1073741822, -- Something if often see
AnyAG = 2956984318, -- Any Air-To-Ground Weapon
AnyAA = 264241152, -- Any Air-To-Air Weapon
AnyUnguided = 2952822768, -- Any Unguided Weapon
AnyGuided = 268402702, -- Any Guided Weapon
Auto = 265214230526, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons + Torpedos)
AutoDCS = 1073741822, -- Something if often see
AnyAG = 2956984318, -- Any Air-To-Ground Weapon
AnyAA = 264241152, -- Any Air-To-Air Weapon
AnyUnguided = 2952822768, -- Any Unguided Weapon
AnyGuided = 268402702, -- Any Guided Weapon
AnyShell = 258503344128, -- Any Shell
}
--- Weapon types by category. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerator on hoggit wiki.
@@ -220,11 +230,11 @@ ENUMS.WeaponType.Torpedo={
}
ENUMS.WeaponType.Any={
-- General combinations
Weapon = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
AG = 2956984318, -- Any Air-To-Ground Weapon
AA = 264241152, -- Any Air-To-Air Weapon
Unguided = 2952822768, -- Any Unguided Weapon
Guided = 268402702, -- Any Guided Weapon
Weapon = 265214230526, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons + Torpedos)
AG = 2956984318, -- Any Air-To-Ground Weapon
AA = 264241152, -- Any Air-To-Air Weapon
Unguided = 2952822768, -- Any Unguided Weapon
Guided = 268402702, -- Any Guided Weapon
}