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@@ -3140,7 +3140,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).TaskBombingRunway">UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).TaskBombingRunway">UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(AIR) Delivering weapon on the runway.</p>
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</td>
|
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@@ -5015,7 +5015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
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</div>
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<div class="w3-half">
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|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
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<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
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</div>
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</div>
|
||||
@@ -8554,7 +8554,7 @@ Note that a controllable can only have one beacon activated at a time with the e
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</div>
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<div class="w3-half">
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|
||||
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
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<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
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</div>
|
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</div>
|
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@@ -8934,7 +8934,7 @@ Note that a controllable can only have one beacon activated at a time with the e
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</div>
|
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<div class="w3-half">
|
||||
|
||||
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
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||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9007,7 +9007,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
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<div class="w3-half">
|
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|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
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||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
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|
||||
</div>
|
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</div>
|
||||
@@ -9093,7 +9093,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
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</div>
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<div class="w3-half">
|
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|
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<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
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||||
|
||||
</div>
|
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</div>
|
||||
@@ -9333,7 +9333,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
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<div class="w3-half">
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|
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<p>Set to true for on and false for off. Defaults to true.</p>
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<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
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@@ -9679,7 +9679,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
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</div>
|
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<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9736,7 +9736,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9980,7 +9980,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
|
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|
||||
</div>
|
||||
</div>
|
||||
@@ -9993,7 +9993,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10276,7 +10276,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10289,7 +10289,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10328,7 +10328,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
|
||||
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10519,7 +10519,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11976,7 +11976,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11989,7 +11989,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12486,7 +12486,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12662,7 +12662,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12753,7 +12753,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13579,7 +13579,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
|
||||
|
||||
</div>
|
||||
@@ -13924,7 +13924,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13937,7 +13937,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14062,7 +14062,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed of the controllable, default 20</p>
|
||||
<p>(Optional) Speed of the controllable, default 20</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14075,7 +14075,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of the relocation zone, default 500</p>
|
||||
<p>(Optional) Radius of the relocation zone, default 500</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14088,7 +14088,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, route on road (less problems with AI way finding), default true</p>
|
||||
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14101,7 +14101,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14114,7 +14114,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14127,7 +14127,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15352,7 +15352,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15396,7 +15396,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15440,7 +15440,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18712,7 +18712,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).TaskBombingRunway" ><strong>UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).TaskBombingRunway" ><strong>UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
@@ -18761,7 +18761,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18769,12 +18769,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18787,7 +18787,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of times the group will attack if the target. Default 1.</p>
|
||||
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18800,7 +18800,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18813,10 +18813,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -19258,7 +19268,7 @@ return DCS#Task</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Task index. Default 1.</p>
|
||||
<p>(Optional) Task index. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19320,7 +19330,7 @@ The controllable has to be an infantry group!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters. Default 200 m.</p>
|
||||
<p>(Optional) Radius in meters. Default 200 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19546,7 +19556,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19608,7 +19618,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bitmask of weapon types, which are allowed to use.</p>
|
||||
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19621,7 +19631,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Designation type.</p>
|
||||
<p>(Optional) Designation type. Defaults to Auto.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19647,7 +19657,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19660,7 +19670,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation of radio for communication. Default 0=AM.</p>
|
||||
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19795,7 +19805,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude is above mean sea level. Default is above ground level.</p>
|
||||
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20704,7 +20714,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20717,7 +20727,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21089,7 +21099,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21166,7 +21176,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22023,7 +22033,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23094,7 +23104,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23107,7 +23117,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23120,7 +23130,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23667,7 +23677,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23680,7 +23690,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23693,7 +23703,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user