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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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@@ -2785,11 +2785,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
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||||
|
||||
</div>
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||||
|
||||
</div>
|
||||
@@ -2829,7 +2832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
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||||
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||||
#boolean
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
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||||
|
||||
|
||||
@@ -4942,11 +4945,14 @@ It is advised to use this method at the start of the mission.</p>
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<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
|
||||
#string
|
||||
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||||
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
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||||
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||||
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||||
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||||
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||||
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
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||||
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||||
</div>
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||||
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||||
</div>
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||||
@@ -4986,7 +4992,7 @@ It is advised to use this method at the start of the mission.</p>
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<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
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||||
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||||
#boolean
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||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
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||||
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||||
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+226
-44
@@ -2992,6 +2992,24 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
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||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
|
||||
</td>
|
||||
</tr>
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||||
<tr class="w3-border">
|
||||
@@ -3004,6 +3022,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
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||||
@@ -3684,14 +3708,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
|
||||
#boolean
|
||||
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||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
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||||
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||||
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||||
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<p> The AI is on by default when spawning a group.</p>
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||||
|
||||
</div>
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||||
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||||
</div>
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||||
@@ -3871,6 +3892,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
|
||||
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||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
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||||
|
||||
|
||||
|
||||
</div>
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||||
|
||||
</div>
|
||||
@@ -4061,9 +4093,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
|
||||
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||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
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||||
|
||||
</div>
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||||
|
||||
</div>
|
||||
@@ -4075,8 +4104,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
|
||||
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||||
|
||||
</div>
|
||||
|
||||
</div>
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||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
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||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
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||||
|
||||
|
||||
</div>
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||||
|
||||
</div>
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||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
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||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
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||||
|
||||
</div>
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||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@@ -4145,7 +4215,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@@ -4159,7 +4229,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@@ -4327,17 +4397,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4405,7 +4464,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -4479,6 +4538,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4501,6 +4593,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10296,14 +10399,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The AI is on by default when spawning a group.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10483,6 +10583,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10673,9 +10784,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10687,8 +10795,49 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@@ -10757,7 +10906,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@@ -10771,7 +10920,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@@ -10939,17 +11088,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -11017,7 +11155,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11091,6 +11229,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -11113,6 +11284,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -3504,7 +3504,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation 0=AM, 1=FM. Defaults to 0</p>
|
||||
<p>(Optional) Modulation 0=AM, 1=FM. Defaults to 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2334,7 +2334,7 @@ This class implements the inherited functions from <a href="##(ZONE_BASE)">#ZONE
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).SetDrawCoalition">ZONE_BASE:SetDrawCoalition((, Coalition)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).SetDrawCoalition">ZONE_BASE:SetDrawCoalition(Coalition)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set draw coalition of zone.</p>
|
||||
</td>
|
||||
@@ -3969,7 +3969,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).SetDrawCoalition">ZONE_OVAL:SetDrawCoalition((, Coalition)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).SetDrawCoalition">ZONE_OVAL:SetDrawCoalition(Coalition)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set draw coalition of zone.</p>
|
||||
</td>
|
||||
@@ -6366,7 +6366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).SetDrawCoalition">_ZONE_TRIANGLE:SetDrawCoalition((, Coalition)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).SetDrawCoalition">_ZONE_TRIANGLE:SetDrawCoalition(Coalition)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set draw coalition of zone.</p>
|
||||
</td>
|
||||
@@ -9465,7 +9465,7 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_BASE).SetDrawCoalition" ><strong>ZONE_BASE:SetDrawCoalition((, Coalition)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_BASE).SetDrawCoalition" ><strong>ZONE_BASE:SetDrawCoalition(Coalition)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set draw coalition of zone.</p>
|
||||
@@ -9476,28 +9476,18 @@ end
|
||||
<div class="w3-margin-left">
|
||||
<p>ZONE_BASE</p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ptional) Coalition Coalition. Default -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Coalition</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>(Optional) Coalition. Default -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
@@ -16545,17 +16535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
|
||||
|
||||
|
||||
@@ -17260,17 +17239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
|
||||
|
||||
|
||||
@@ -18899,7 +18867,7 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_OVAL).SetDrawCoalition" ><strong>ZONE_OVAL:SetDrawCoalition((, Coalition)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_OVAL).SetDrawCoalition" ><strong>ZONE_OVAL:SetDrawCoalition(Coalition)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set draw coalition of zone.</p>
|
||||
@@ -18910,28 +18878,18 @@ end
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ptional) Coalition Coalition. Default -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Coalition</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>(Optional) Coalition. Default -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
@@ -19452,17 +19410,6 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
|
||||
|
||||
|
||||
@@ -20996,17 +20943,6 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
|
||||
|
||||
|
||||
@@ -34218,7 +34154,7 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(_ZONE_TRIANGLE).SetDrawCoalition" ><strong>_ZONE_TRIANGLE:SetDrawCoalition((, Coalition)</strong></a></h2>
|
||||
<h2><a id="#(_ZONE_TRIANGLE).SetDrawCoalition" ><strong>_ZONE_TRIANGLE:SetDrawCoalition(Coalition)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set draw coalition of zone.</p>
|
||||
@@ -34229,28 +34165,18 @@ end
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ptional) Coalition Coalition. Default -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Coalition</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>(Optional) Coalition. Default -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
|
||||
@@ -10851,7 +10851,7 @@ Represents a spot from laser or IR-pointer.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The laser code. Default value is 1688.</p>
|
||||
<p>(Optional) The laser code. Default value is 1688.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14903,7 +14903,7 @@ When checked over water at altitude, for example the reservoir of the Inguri Dam
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The coalition side number ID. Default is all airbases are returned.</p>
|
||||
<p>(Optional) The coalition side number ID. Default is all airbases are returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3828,7 +3828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of alive Ai Helos at the same time. Defaults to three.</p>
|
||||
<p>(Optional) Max number of alive Ai Helos at the same time. Defaults to 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4431,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 243 (guard).</p>
|
||||
<p>Optional) Defaults to 243 (guard).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4444,7 +4444,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Defaults to radio.modulation.AM.</p>
|
||||
<p>(Optional) Radio modulation. Defaults to radio.modulation.AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4769,7 +4769,7 @@ Specific voices override culture and gender!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 243 (guard)</p>
|
||||
<p>(Optional) Defaults to 243 (guard)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4782,7 +4782,7 @@ Specific voices override culture and gender!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Defaults to radio.modulation.AM</p>
|
||||
<p>(Optional) Radio modulation. Defaults to radio.modulation.AM</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4795,7 +4795,7 @@ Specific voices override culture and gender!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.</p>
|
||||
<p>(Optional) Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4808,7 +4808,7 @@ Specific voices override culture and gender!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port of the SRS, defaults to 5002.</p>
|
||||
<p>(Optional) Port of the SRS, defaults to 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3876,7 +3876,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
|
||||
|
||||
|
||||
@@ -3892,9 +3892,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4464,7 +4461,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
|
||||
|
||||
|
||||
@@ -4480,9 +4477,6 @@ An airbase can be specified to set the maximum kick speed for.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -5731,7 +5731,7 @@ paladin:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optinal) Speed in km/h the group should move at. Default 70% of max posible speed of group.</p>
|
||||
<p>(Optional) Speed in km/h the group should move at. Default 70% of max posible speed of group.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6080,7 +6080,7 @@ paladin:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Display ammo table as message to all. Default false.</p>
|
||||
<p>(Optional) Display ammo table as message to all. Default false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8406,7 +8406,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max range in kilometers. Default is 1000 km.</p>
|
||||
<p>(Optional) Max range in kilometers. Default is 1000 km.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8452,7 +8452,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min range in kilometers. Default is 0.1 km.</p>
|
||||
<p>(Optional) Min range in kilometers. Default is 0.1 km.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8581,7 +8581,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Safe distance in meters. Default is 100 m.</p>
|
||||
<p>(Optional) Safe distance in meters. Default is 100 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9100,7 +9100,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 10 seconds.</p>
|
||||
<p>(Optional) Time interval in seconds. Default 10 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9255,7 +9255,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Explosion strength in kilo tons TNT. Default is 0.075 kt.</p>
|
||||
<p>(Optional) Explosion strength in kilo tons TNT. Default is 0.075 kt.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9298,7 +9298,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 0.2 seconds.</p>
|
||||
<p>(Optional) Time interval in seconds. Default 0.2 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9344,7 +9344,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds. Default 300 seconds.</p>
|
||||
<p>(Optional) Time in seconds. Default 300 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2312,7 +2312,7 @@
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(AUTOLASE).CurrentLasing" ><strong>AUTOLASE.CurrentLasing</strong></a>
|
||||
|
||||
|
||||
@@ -2389,7 +2389,7 @@
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(AUTOLASE).GroupsByThreat" ><strong>AUTOLASE.GroupsByThreat</strong></a>
|
||||
|
||||
|
||||
@@ -2449,6 +2449,17 @@
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).MonitorFrequency" ><strong>AUTOLASE.MonitorFrequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -2562,6 +2573,39 @@
|
||||
|
||||
<p> set up SRS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).SRSFreq" ><strong>AUTOLASE.SRSFreq</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AUTOLASE).SRSMod" ><strong>AUTOLASE.SRSMod</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(AUTOLASE).SRSPath" ><strong>AUTOLASE.SRSPath</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -2579,7 +2623,7 @@
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(AUTOLASE).UnitsByThreat" ><strong>AUTOLASE.UnitsByThreat</strong></a>
|
||||
|
||||
|
||||
@@ -2672,6 +2716,17 @@
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).lasingindex" ><strong>AUTOLASE.lasingindex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -2692,11 +2747,33 @@
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).maxlasing" ><strong>AUTOLASE.maxlasing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).minthreatlevel" ><strong>AUTOLASE.minthreatlevel</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(AUTOLASE).notifypilots" ><strong>AUTOLASE.notifypilots</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -2719,6 +2796,28 @@
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).reporttimelong" ><strong>AUTOLASE.reporttimelong</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AUTOLASE).reporttimeshort" ><strong>AUTOLASE.reporttimeshort</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -2758,7 +2857,7 @@
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(AUTOLASE).targetsperrecce" ><strong>AUTOLASE.targetsperrecce</strong></a>
|
||||
|
||||
|
||||
@@ -4010,7 +4109,7 @@ Step 2 - send a message, e.g.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Switch cool down on (true) or off (false) - defaults to true</p>
|
||||
<p>(Optional) Switch cool down on (true) or off (false) - defaults to true</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4023,7 +4122,7 @@ Step 2 - send a message, e.g.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of seconds for cooldown - dafaults to 60 seconds</p>
|
||||
<p>(Optional) Number of seconds for cooldown - dafaults to 60 seconds</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4067,7 +4166,7 @@ Step 2 - send a message, e.g.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Max) distance for lasing in meters - default 5000 meters</p>
|
||||
<p>(Optional) Max distance for lasing in meters - default 5000 meters</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4080,7 +4179,7 @@ Step 2 - send a message, e.g.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Max) duration for lasing in seconds - default 300 secs</p>
|
||||
<p>(Optional) Max duration for lasing in seconds - default 300 secs</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4168,7 +4267,7 @@ Step 2 - send a message, e.g.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level used for filtering, defaults to 0. SAM systems and manpads have level 7 to 10, AAA level 6, MTBs and armoured vehicles level 3 to 5, APC, Artillery, Infantry and EWR level 1 to 2.</p>
|
||||
<p>(Optional) Level used for filtering, defaults to 0. SAM systems and manpads have level 7 to 10, AAA level 6, MTBs and armoured vehicles level 3 to 5, APC, Artillery, Infantry and EWR level 1 to 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4518,7 +4617,7 @@ Step 2 - send a message, e.g.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign. </p>
|
||||
<p>(Optional) Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2425,13 +2425,13 @@ when an enemy unit is near. That is also an option...</p>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#string
|
||||
#boolean
|
||||
<strong><strong>CleanMissiles</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.</p>
|
||||
<p>(Optional) (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2428,6 +2428,17 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4305,7 +4316,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The time in seconds a lase will continue to hold on target. The default is 120 seconds.</p>
|
||||
<p>(Optional) The time in seconds a lase will continue to hold on target. The default is 120 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -9836,7 +9836,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The range in meters within which targets are grouped upon the first detected target. Default 5000m.</p>
|
||||
<p>(Optional) The range in meters within which targets are grouped upon the first detected target. Default 5000m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10219,7 +10219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10232,7 +10232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The Set of Units to be added.</p>
|
||||
<p>(Optional) The Set of Units to be added.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13654,7 +13654,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13727,7 +13727,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13740,7 +13740,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13753,7 +13753,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20166,7 +20166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@@ -20430,7 +20430,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20443,7 +20443,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The Set of Units to be added.</p>
|
||||
<p>(Optional) The Set of Units to be added.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23865,7 +23865,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23938,7 +23938,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23951,7 +23951,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23964,7 +23964,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -24931,7 +24931,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@@ -26717,7 +26717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@@ -31556,7 +31556,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -31569,7 +31569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The Set of Units to be added.</p>
|
||||
<p>(Optional) The Set of Units to be added.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -34991,7 +34991,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -35064,7 +35064,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -35077,7 +35077,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -35090,7 +35090,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -41777,7 +41777,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -41790,7 +41790,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The Set of Units to be added.</p>
|
||||
<p>(Optional) The Set of Units to be added.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -45212,7 +45212,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -45285,7 +45285,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -45298,7 +45298,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -45311,7 +45311,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3577,7 +3577,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
|
||||
<p>(Optional) parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3671,7 +3671,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
|
||||
<p>(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3684,7 +3684,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
|
||||
<p>(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3697,7 +3697,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
|
||||
<p>(Optional) parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3744,7 +3744,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
|
||||
<p>(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3757,7 +3757,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
|
||||
<p>(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3770,7 +3770,7 @@ The flare will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
|
||||
<p>(Optional) parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3862,7 +3862,7 @@ Note that if a report targets menu is not specified, no targets will be detected
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.</p>
|
||||
<p>(Optional) parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3942,7 +3942,7 @@ Note that if a report targets menu is not specified, no targets will be detected
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
|
||||
<p>(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3955,7 +3955,7 @@ Note that if a report targets menu is not specified, no targets will be detected
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
|
||||
<p>(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3968,7 +3968,7 @@ Note that if a report targets menu is not specified, no targets will be detected
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
|
||||
<p>(Optional) parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4017,7 +4017,7 @@ The smoke will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
|
||||
<p>(Optional) parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4130,7 +4130,7 @@ The smoke will be fired from the first unit in the group.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.</p>
|
||||
<p>(Optional) A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5434,7 +5434,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time step in seconds between formation updates. Default is every 0.5 seconds.</p>
|
||||
<p>(Optional) Time step in seconds between formation updates. Default is every 0.5 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4644,7 +4644,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in meters. Default 200 m.</p>
|
||||
<p>(Optional) Distance in meters. Default 200 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4688,7 +4688,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in meters. Default 500 m.</p>
|
||||
<p>(Optional) Distance in meters. Default 500 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4701,7 +4701,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Explosive mass of missile threshold in kg TNT. Default 50 kg.</p>
|
||||
<p>(Optional) Explosive mass of missile threshold in kg TNT. Default 50 kg.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4749,7 +4749,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Explosion power in kg TNT. Default 0.1 kg.</p>
|
||||
<p>(Optional) Explosion power in kg TNT. Default 0.1 kg.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4837,7 +4837,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4357,17 +4357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4412,17 +4401,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4577,39 +4555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The ME name of the HQ object</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).InboundARMs" ><strong>MANTIS.InboundARMs</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).LastThreatEval" ><strong>MANTIS.LastThreatEval</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4649,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
|
||||
|
||||
|
||||
@@ -4660,7 +4605,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
|
||||
|
||||
|
||||
@@ -4671,7 +4616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
|
||||
|
||||
|
||||
@@ -4682,7 +4627,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
|
||||
|
||||
|
||||
@@ -5177,61 +5122,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Log SAM status in dcs.log every cycle if true.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5553,7 +5443,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of closest zones to be considered, defaults to 3.</p>
|
||||
<p>(Optional) Number of closest zones to be considered, defaults to 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5579,7 +5469,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
|
||||
<p>(Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6922,7 +6812,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in which we can "hear" units. Defaults to 2000 meters.</p>
|
||||
<p>(Optional) Radius in which we can "hear" units. Defaults to 2000 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6935,7 +6825,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.HELICOPTER}</code></p>
|
||||
<p>(Optional) Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.HELICOPTER}</code></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6992,7 +6882,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>[optional] Percentage to use for advanced mode, defaults to 100%</p>
|
||||
<p>(Optional) Percentage to use for advanced mode, defaults to 100%</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7484,7 +7374,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of short-range systems activated, defaults to 1.</p>
|
||||
<p>(Optional) Number of short-range systems activated, defaults to 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7497,7 +7387,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of mid-range systems activated, defaults to 2.</p>
|
||||
<p>(Optional) Number of mid-range systems activated, defaults to 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7510,7 +7400,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of long-range systems activated, defaults to 2.</p>
|
||||
<p>(Optional) Number of long-range systems activated, defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7523,7 +7413,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(non-automode) Number of overall systems activated, defaults to 6.</p>
|
||||
<p>(Optional) (non-automode) Number of overall systems activated, defaults to 6.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7536,7 +7426,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of point defense and AAA systems activated, defaults to 6.</p>
|
||||
<p>(Optional) Number of point defense and AAA systems activated, defaults to 6.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10059,17 +9949,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10114,17 +9993,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10279,39 +10147,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The ME name of the HQ object</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).InboundARMs" ><strong>MANTIS.InboundARMs</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).LastThreatEval" ><strong>MANTIS.LastThreatEval</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10351,7 +10186,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
|
||||
|
||||
|
||||
@@ -10362,7 +10197,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
|
||||
|
||||
|
||||
@@ -10373,7 +10208,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
|
||||
|
||||
|
||||
@@ -10384,7 +10219,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
|
||||
|
||||
|
||||
@@ -10879,61 +10714,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>Log SAM status in dcs.log every cycle if true.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@@ -3628,7 +3628,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.</p>
|
||||
<p>(Optional) If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3661,7 +3661,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds. Default is every 120 sec.</p>
|
||||
<p>(Optional) Interval in seconds. Default is every 120 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3694,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds. Default is 30 sec.</p>
|
||||
<p>(Optional) Time in seconds. Default is 30 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3727,7 +3727,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds. Default is every 3 sec.</p>
|
||||
<p>(Optional) Interval in seconds. Default is every 3 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3345,6 +3345,12 @@ manager:Stop(7200)
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4576,6 +4582,24 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4588,6 +4612,12 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7834,6 +7864,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -7933,7 +7974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of aircraft that are allowed to land simultaniously. Default is 2.</p>
|
||||
<p>(Optional) Number of aircraft that are allowed to land simultaniously. Default is 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7980,7 +8021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec.</p>
|
||||
<p>(Optional) Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8071,7 +8112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1.</p>
|
||||
<p>(Optional) Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8084,7 +8125,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time delay in seconds before (first) aircraft is activated. Default is 1 second.</p>
|
||||
<p>(Optional) Time delay in seconds before (first) aircraft is activated. Default is 1 second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8097,7 +8138,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time difference in seconds before next aircraft is activated. Default is 1 second.</p>
|
||||
<p>(Optional) Time difference in seconds before next aircraft is activated. Default is 1 second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8110,7 +8151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization.</p>
|
||||
<p>(Optional) Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8278,7 +8319,7 @@ Note that all parameters like cruise speed, climb rate, range etc are still take
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.</p>
|
||||
<p>(Optional) Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8348,7 +8389,7 @@ Note that all parameters like cruise speed, climb rate, range etc are still take
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters until which a unit is considered to be on top of each other. Default is 2 m.</p>
|
||||
<p>(Optional) Radius in meters until which a unit is considered to be on top of each other. Default is 2 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9507,7 +9548,7 @@ Therefore, this option is not to be used with the "commute" or "continue journey
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min.</p>
|
||||
<p>(Optional) Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9551,7 +9592,7 @@ Therefore, this option is not to be used with the "commute" or "continue journey
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>"same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports.
|
||||
<p>(Optional) "same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports.
|
||||
Default is "same", so aircraft will use airports of the coalition their spawn template has plus all neutral airports.</p>
|
||||
|
||||
</div>
|
||||
@@ -10392,7 +10433,7 @@ Default is FL200 for planes and FL005 for helicopters.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of retries. Default is 3.</p>
|
||||
<p>(Optional) Number of retries. Default is 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10635,7 +10676,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters. Default 50 m.</p>
|
||||
<p>(Optional) Radius in meters. Default 50 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10899,7 +10940,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.</p>
|
||||
<p>(Optional) Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10943,7 +10984,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds.</p>
|
||||
<p>(Optional) Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10987,7 +11028,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds.</p>
|
||||
<p>(Optional) Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11034,7 +11075,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of groups. Default <code>nil</code>=unlimited.</p>
|
||||
<p>(Optional) Max number of groups. Default <code>nil</code>=unlimited.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11526,7 +11567,7 @@ c17:Spawn(5)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds.</p>
|
||||
<p>(Optional) Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12010,7 +12051,7 @@ c17:Spawn(5)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Spawnindex of group if given or self.SpawnIndex+1 by default.</p>
|
||||
<p>(Optional) Spawnindex of group if given or self.SpawnIndex+1 by default.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12361,7 +12402,7 @@ c17:Spawn(5)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the despawn happens. Default is immidiately.</p>
|
||||
<p>(Optional) Delay in seconds before the despawn happens. Default is immidiately.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15782,6 +15823,17 @@ Initializes the ratcraft array and group menu.</p>
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -22820,6 +22872,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -27970,7 +28033,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum number of groups for this RAT object. Default is 1.</p>
|
||||
<p>(Optional) Minimum number of groups for this RAT object. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -28105,7 +28168,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default is 1 second.</p>
|
||||
<p>(Optional) Time interval in seconds. Default is 1 second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -28149,7 +28212,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time delay in seconds after which the RAT manager is started. Default is 5 seconds.</p>
|
||||
<p>(Optional) Time delay in seconds after which the RAT manager is started. Default is 5 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -28193,7 +28256,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the manager is stopped. Default is 1 second.</p>
|
||||
<p>(Optional) Delay in seconds before the manager is stopped. Default is 1 second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5515,7 +5515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, unit will move randomly within the range. Default is false.</p>
|
||||
<p>(Optional) If true, unit will move randomly within the range. Default is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5642,7 +5642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, unit will move randomly within the range. Default is false.</p>
|
||||
<p>(Optional) If true, unit will move randomly within the range. Default is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5712,7 +5712,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, unit will move randomly within the range. Default is false.</p>
|
||||
<p>(Optional) If true, unit will move randomly within the range. Default is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6073,7 +6073,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if you would like to enable the ceiling check. If no value give, will Default to false.</p>
|
||||
<p>(Optional) True if you would like to enable the ceiling check. If no value give, will Default to false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6962,7 +6962,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Color id. Default <code>SMOKECOLOR.Red</code>.</p>
|
||||
<p>(Optional) Color id. Default <code>SMOKECOLOR.Red</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7009,7 +7009,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold distance in km. Default 25 km.</p>
|
||||
<p>(Optional) Threshold distance in km. Default 25 km.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7056,7 +7056,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default is 0.005 s.</p>
|
||||
<p>(Optional) Time interval in seconds. Default is 0.005 s.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7100,7 +7100,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true nor nil default is to smoke impact points of bombs.</p>
|
||||
<p>(Optional) If true nor nil default is to smoke impact points of bombs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7144,7 +7144,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of results. Default is 10.</p>
|
||||
<p>(Optional) Number of results. Default is 10.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7192,7 +7192,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port. Default <code>10042</code>.</p>
|
||||
<p>(Optional) Port. Default <code>10042</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7205,7 +7205,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Host. Default "127.0.0.1".</p>
|
||||
<p>(Optional) Host. Default "127.0.0.1".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7249,7 +7249,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 305 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 305 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7309,7 +7309,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum altitude in meters AGL. Default is 914 m = 3000 ft.</p>
|
||||
<p>(Optional) Maximum altitude in meters AGL. Default is 914 m = 3000 ft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7397,7 +7397,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds. Default is 30 s.</p>
|
||||
<p>(Optional) Time in seconds. Default is 30 s.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7608,7 +7608,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 256 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 256 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7716,7 +7716,7 @@ The range location determines the position at which the weather data is evaluate
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in km. Default 5 km.</p>
|
||||
<p>(Optional) Radius in km. Default 5 km.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7824,7 +7824,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>SRS port. Default 5002.</p>
|
||||
<p>(Optional) SRS port. Default 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7837,7 +7837,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coalition side, e.g. <code>coalition.side.BLUE</code> or <code>coalition.side.RED</code>. Default <code>coalition.side.BLUE</code>.</p>
|
||||
<p>(Optional) Coalition side, e.g. <code>coalition.side.BLUE</code> or <code>coalition.side.RED</code>. Default <code>coalition.side.BLUE</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7850,7 +7850,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.</p>
|
||||
<p>(Optional) Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7863,7 +7863,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation to use, defaults to radio.modulation.AM</p>
|
||||
<p>(Optional) Modulation to use, defaults to radio.modulation.AM</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7876,7 +7876,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Volume, between 0.0 and 1.0. Defaults to 1.0</p>
|
||||
<p>(Optional) Volume, between 0.0 and 1.0. Defaults to 1.0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7936,7 +7936,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 256 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 256 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7949,7 +7949,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation, defaults to radio.modulation.AM.</p>
|
||||
<p>(Optional) Modulation, defaults to radio.modulation.AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7975,7 +7975,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture, defaults to "en-US".</p>
|
||||
<p>(Optional) Culture, defaults to "en-US".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7988,7 +7988,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender, defaults to "female".</p>
|
||||
<p>(Optional) Gender, defaults to "female".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8048,7 +8048,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 305 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 305 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8061,7 +8061,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation, defaults to radio.modulation.AM.</p>
|
||||
<p>(Optional) Modulation, defaults to radio.modulation.AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8087,7 +8087,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture, defaults to "en-US".</p>
|
||||
<p>(Optional) Culture, defaults to "en-US".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8100,7 +8100,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender, defaults to "male".</p>
|
||||
<p>(Optional) Gender, defaults to "male".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8157,7 +8157,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in meters. Default 1000 m.</p>
|
||||
<p>(Optional) Distance in meters. Default 1000 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8201,7 +8201,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time delay in seconds. Default is 3 seconds.</p>
|
||||
<p>(Optional) Time delay in seconds. Default is 3 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8292,7 +8292,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!</p>
|
||||
<p>(Optional) Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8339,7 +8339,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Color id. Default <code>SMOKECOLOR.White</code>.</p>
|
||||
<p>(Optional) Color id. Default <code>SMOKECOLOR.White</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8386,7 +8386,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Color id. Default <code>SMOKECOLOR.Green</code>.</p>
|
||||
<p>(Optional) Color id. Default <code>SMOKECOLOR.Green</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3143,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
@@ -5428,7 +5428,7 @@ By default, the penalty for changing coalition is the default penalty scale.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Default="Scoring: ") The scoring prefix string.</p>
|
||||
<p>(Optional) (Default="Scoring: ") The scoring prefix string.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6600,7 +6600,7 @@ The scale magnifies the scores given to the players.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
|
||||
@@ -2632,7 +2632,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set the engagement range in percent, e.g. 55 (default 75)</p>
|
||||
<p>(Optional) Set the engagement range in percent, e.g. 55 (default 75)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2676,7 +2676,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Extra number of seconds to add for the switch-on (default 10 seconds)</p>
|
||||
<p>(Optional) Extra number of seconds to add for the switch-on (default 10 seconds)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2916,7 +2916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of closest zones to be considered, defaults to 3.</p>
|
||||
<p>(Optional) Number of closest zones to be considered, defaults to 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2942,7 +2942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
|
||||
<p>(Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3030,7 +3030,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of this SHORAD</p>
|
||||
<p>(Optional) Name of this SHORAD. Default "MyShorad"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3043,7 +3043,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Filter for the Shorad #SET_GROUP</p>
|
||||
<p>(Optional) Filter for the Shorad #SET_GROUP. Default "SAM SHORAD"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3056,7 +3056,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The #SET_GROUP of SAM sites to defend</p>
|
||||
<p>(Optional) The #SET_GROUP of SAM sites to defend. Default is based on default ShoradPrefix and default Coalition.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3069,7 +3069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defense radius in meters, used to switch on SHORAD groups <strong>within</strong> this radius</p>
|
||||
<p>(Optional) Defense radius in meters, used to switch on SHORAD groups <strong>within</strong> this radius. Default is 20000m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3082,7 +3082,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Determines how many seconds the systems stay on red alert after wake-up call</p>
|
||||
<p>(Optional) Determines how many seconds the systems stay on red alert after wake-up call. Default 600s</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3121,7 +3121,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Throw smoke decoy when getting activated. Defaults to false.</p>
|
||||
<p>(Optional) Throw smoke decoy when getting activated. Defaults to false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3134,7 +3134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>SMOLECOLOR to use. Defaults to SMOLECOLOR.White</p>
|
||||
<p>(Optional) SMOLECOLOR to use. Defaults to SMOLECOLOR.White</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5198,7 +5198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum distance of a single route in kilometers, defaults to 150.</p>
|
||||
<p>(Optional) Maximum distance of a single route in kilometers, defaults to 150.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5344,7 +5344,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units needed, defaults to three.</p>
|
||||
<p>(Optional) Number of units needed, defaults to 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5357,7 +5357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threat level needed, can be 0..10, defaults to one.</p>
|
||||
<p>(Optional) Threat level needed, can be 0..10, defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5370,7 +5370,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of object categories which can capture a node, defaults to <code>{Object.Category.UNIT}</code>.</p>
|
||||
<p>(Optional) Table of object categories which can capture a node, defaults to <code>{Object.Category.UNIT}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5476,7 +5476,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Pointsm defaults to 100.</p>
|
||||
<p>(Optional) Pointsm defaults to 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5691,7 +5691,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Initial budget to be used, defaults to 500.</p>
|
||||
<p>(Optional) Initial budget to be used, defaults to 500.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5724,7 +5724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.</p>
|
||||
<p>(Optional) Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5737,7 +5737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set what weight a port node has. Defaults to 3.</p>
|
||||
<p>(Optional) Set what weight a port node has. Defaults to 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5750,7 +5750,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set what weight a POI node has. Defaults to 1.</p>
|
||||
<p>(Optional) Set what weight a POI node has. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5763,7 +5763,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defines which weight each route between two defined nodes gets: Weight * RouteFactor.</p>
|
||||
<p>(Optional) Defines which weight each route between two defined nodes gets: Weight * RouteFactor. Defaults to 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4261,7 +4261,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Enable=true or disable=false menu group. Default is true.</p>
|
||||
<p>(Optional) Enable=true or disable=false menu group. Default is true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5901,7 +5901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Alarm state. Possible "Auto", "Green", "Red". Default is "Auto".</p>
|
||||
<p>(Optional) Alarm state. Possible "Auto", "Green", "Red". Default is "Auto".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5934,7 +5934,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ROE after suppression. Possible "Free", "Hold" or "Return". Default "Free".</p>
|
||||
<p>(Optional) ROE after suppression. Possible "Free", "Hold" or "Return". Default "Free".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6033,7 +6033,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation of the group. Default "Vee".</p>
|
||||
<p>(Optional) Formation of the group. Default "Vee".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6142,7 +6142,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Damage in percent. If group gets damaged above this value, the group will retreat. Default 50 %.</p>
|
||||
<p>(Optional) Damage in percent. If group gets damaged above this value, the group will retreat. Default 50 %.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6178,7 +6178,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds. Default 7200 seconds = 2 hours.</p>
|
||||
<p>(Optional) Time in seconds. Default 7200 seconds = 2 hours.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6244,7 +6244,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in km/h of group. Default max speed the group can do.</p>
|
||||
<p>(Optional) Speed in km/h of group. Default max speed the group can do.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6277,7 +6277,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Average time [seconds] a group will be suppressed. Default is 15 seconds.</p>
|
||||
<p>(Optional) Average time [seconds] a group will be suppressed. Default is 15 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7027,7 +7027,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed of group. Default is 20.</p>
|
||||
<p>(Optional) Speed of group. Default is 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7040,7 +7040,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation of group. Default is "Vee".</p>
|
||||
<p>(Optional) Formation of group. Default is "Vee".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7053,7 +7053,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time the group will wait/hold at final waypoint. Default is 30 seconds.</p>
|
||||
<p>(Optional) Time the group will wait/hold at final waypoint. Default is 30 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7126,7 +7126,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Alarm state the group will get. Possible "Auto", "Green", "Red". Default is self.DefaultAlarmState.</p>
|
||||
<p>(Optional) Alarm state the group will get. Possible "Auto", "Green", "Red". Default is self.DefaultAlarmState.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7159,7 +7159,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ROE the group will get. Possible "Free", "Hold", "Return". Default is self.DefaultROE.</p>
|
||||
<p>(Optional) ROE the group will get. Possible "Free", "Hold", "Return". Default is self.DefaultROE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3035,7 +3035,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.</p>
|
||||
<p>(Optional) The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3048,7 +3048,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Decide if these system will have their AI switched off, too. Defaults to true.</p>
|
||||
<p>(Optional) Decide if these system will have their AI switched off, too. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3092,7 +3092,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.</p>
|
||||
<p>(Optional) Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.</p>
|
||||
<p>(Optional) Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -9744,7 +9744,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10891,7 +10891,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11201,7 +11201,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11530,7 +11530,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11889,7 +11889,7 @@ warehouse in order to facilitate the boarding process.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12275,7 +12275,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12399,7 +12399,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File name. Default is generated automatically from warehouse id.</p>
|
||||
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12598,7 +12598,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13210,7 +13210,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13436,7 +13436,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14471,7 +14471,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15370,7 +15370,7 @@ ROE is set to return fire and ROT to passive defence.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16860,7 +16860,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17132,7 +17132,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17441,7 +17441,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2118,20 +2118,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(ZONE_CAPTURE_COALITION).HitTimeLast" ><strong>ZONE_CAPTURE_COALITION.HitTimeLast</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Update last hit time.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(ZONE_CAPTURE_COALITION).HitsOn" ><strong>ZONE_CAPTURE_COALITION.HitsOn</strong></a>
|
||||
|
||||
|
||||
@@ -2474,7 +2460,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
|
||||
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2487,7 +2473,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
|
||||
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1766,7 +1766,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The initial coalition owning the zone. Default coalition.side.NEUTRAL.</p>
|
||||
<p>(Optional) The initial coalition owning the zone. Default coalition.side.NEUTRAL.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -1779,7 +1779,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
|
||||
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -1867,7 +1867,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
|
||||
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -1911,7 +1911,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
|
||||
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2646,7 +2646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of beacons. Default 5.</p>
|
||||
<p>(Optional) Max number of beacons. Default 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3663,7 +3663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3746,7 +3746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The band either <code>"X"</code> (default) or <code>"Y"</code>. </p>
|
||||
<p>(Optional) The band either <code>"X"</code> (default) or <code>"Y"</code>. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4131,7 +4131,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4201,7 +4201,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4284,7 +4284,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4481,7 +4481,7 @@ You can, however, use the <code>Reciprocal</code> switch to create the new point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9416,7 +9416,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9486,7 +9486,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9569,7 +9569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9766,7 +9766,7 @@ You can, however, use the <code>Reciprocal</code> switch to create the new point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2540,7 +2540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of radios. Default 5.</p>
|
||||
<p>(Optional) Max number of radios. Default 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2503,7 +2503,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of towns. Default 5.</p>
|
||||
<p>(Optional) Max number of towns. Default 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4588,7 +4588,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length in nautical miles. Default 15 NM.</p>
|
||||
<p>(Optional) Length in nautical miles. Default 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4601,7 +4601,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min flight level. Default 5.</p>
|
||||
<p>(Optional) Min flight level. Default 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4614,7 +4614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max flight level. Default 15.</p>
|
||||
<p>(Optional) Max flight level. Default 15.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4627,7 +4627,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Priority. Lower is higher. Default 50.</p>
|
||||
<p>(Optional) Priority. Lower is higher. Default 50.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4697,7 +4697,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code> only AI flights are counted. If <code>false</code>, only flights with clients are counted. If <code>nil</code> (default), all flights are counted.</p>
|
||||
<p>(Optional) If <code>true</code> only AI flights are counted. If <code>false</code>, only flights with clients are counted. If <code>nil</code> (default), all flights are counted.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4875,7 +4875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, return takeoff runway name. Default is landing.</p>
|
||||
<p>(Optional) If true, return takeoff runway name. Default is landing.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5149,7 +5149,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code> only AI flights are returned. If <code>false</code>, only flights with clients are returned. If <code>nil</code> (default), all flights are returned.</p>
|
||||
<p>(Optional) If <code>true</code> only AI flights are returned. If <code>false</code>, only flights with clients are returned. If <code>nil</code> (default), all flights are returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5600,7 +5600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 143.00 MHz. Can also be given as a <code>#table</code> of multiple frequencies.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 143.00 MHz. Can also be given as a <code>#table</code> of multiple frequencies.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5613,7 +5613,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a <code>#table</code> of multiple modulations.</p>
|
||||
<p>(Optional) Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a <code>#table</code> of multiple modulations.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5626,7 +5626,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to the directory, where SRS is located.</p>
|
||||
<p>(Optional) Path to the directory, where SRS is located.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5639,7 +5639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port of SRS Server, defaults to 5002</p>
|
||||
<p>(Optional) Port of SRS Server, defaults to 5002</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5652,7 +5652,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to the Google JSON-Key.</p>
|
||||
<p>(Optional) Path to the Google JSON-Key.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6311,7 +6311,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, only call out the major flight number. Default = <code>true</code>.</p>
|
||||
<p>(Optional) If true, only call out the major flight number. Default = <code>true</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6324,7 +6324,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, keep the <strong>customized callsign</strong> in the #GROUP name for players as-is, no amendments or numbers. Default = <code>true</code>.</p>
|
||||
<p>(Optional) If true, keep the <strong>customized callsign</strong> in the #GROUP name for players as-is, no amendments or numbers. Default = <code>true</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6428,7 +6428,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 305 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 305 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6441,7 +6441,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation <code>radio.modulation.AM</code>=0, <code>radio.modulation.FM</code>=1. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Modulation <code>radio.modulation.AM</code>=0, <code>radio.modulation.FM</code>=1. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6485,7 +6485,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 180 sec (3 min).</p>
|
||||
<p>(Optional) Time interval in seconds. Default 180 sec (3 min).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6539,7 +6539,7 @@ in cases where simultaneous takeoffs and landings are unproblematic. Note that o
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of aircraft landing simultaneously. Default 2.</p>
|
||||
<p>(Optional) Max number of aircraft landing simultaneously. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6552,7 +6552,7 @@ in cases where simultaneous takeoffs and landings are unproblematic. Note that o
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Allowed number of aircraft taking off for groups to get landing clearance. Default 0. </p>
|
||||
<p>(Optional) Allowed number of aircraft taking off for groups to get landing clearance. Default 0. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6609,7 +6609,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of groups allowed to taxi. Default 2.</p>
|
||||
<p>(Optional) Max number of groups allowed to taxi. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6635,7 +6635,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of landing flights. Default 0.</p>
|
||||
<p>(Optional) Max number of landing flights. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6863,7 +6863,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the unit occupying the spot. Default "unknown".</p>
|
||||
<p>(Optional) Name of the unit occupying the spot. Default "unknown".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6909,7 +6909,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the unit occupying the spot. Default "unknown". </p>
|
||||
<p>(Optional) Name of the unit occupying the spot. Default "unknown". </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6993,7 +6993,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds until the runway is repaired. Default 3600sec (one hour).</p>
|
||||
<p>(Optional) Time in seconds until the runway is repaired. Default 3600sec (one hour).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7037,7 +7037,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender: "male" (default) or "female".</p>
|
||||
<p>(Optional) Gender: "male" (default) or "female".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7050,7 +7050,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture, e.g. "en-US" (default).</p>
|
||||
<p>(Optional) Culture, e.g. "en-US" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7076,7 +7076,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Volume. Default 1.0.</p>
|
||||
<p>(Optional) Volume. Default 1.0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7089,7 +7089,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name under which SRS transmits. Default "Pilot".</p>
|
||||
<p>(Optional) Name under which SRS transmits. Default "Pilot".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7133,7 +7133,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port to be used. Defaults to 5002.</p>
|
||||
<p>(Optional) Port to be used. Defaults to 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7177,7 +7177,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender: "male" or "female" (default).</p>
|
||||
<p>(Optional) Gender: "male" or "female" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7190,7 +7190,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture, e.g. "en-GB" (default).</p>
|
||||
<p>(Optional) Culture, e.g. "en-GB" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7216,7 +7216,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Volume. Default 1.0.</p>
|
||||
<p>(Optional) Volume. Default 1.0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7229,7 +7229,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name under which SRS transmits. Default <code>self.alias</code>.</p>
|
||||
<p>(Optional) Name under which SRS transmits. Default <code>self.alias</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7361,7 +7361,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7581,7 +7581,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds. Default 5.</p>
|
||||
<p>(Optional) Duration in seconds. Default 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7607,7 +7607,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the text is transmitted. Default 0 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the text is transmitted. Default 0 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7666,7 +7666,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the text is transmitted. Default 0 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the text is transmitted. Default 0 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7725,7 +7725,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the text is transmitted. Default 0 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the text is transmitted. Default 0 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9730,7 +9730,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender: "male" or "female" (default).</p>
|
||||
<p>(Optional) Gender: "male" or "female" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9743,7 +9743,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture, e.g. "en-GB" (default).</p>
|
||||
<p>(Optional) Culture, e.g. "en-GB" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9769,7 +9769,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Volume. Default 1.0.</p>
|
||||
<p>(Optional) Volume. Default 1.0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9795,7 +9795,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to google credentials json file.</p>
|
||||
<p>(Optional) Path to google credentials json file.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9808,7 +9808,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Server port for SRS</p>
|
||||
<p>(Optional) Server port for SRS. Defaults to 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+22
-22
@@ -5163,7 +5163,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, get runway for takeoff. Default is for landing.</p>
|
||||
<p>(Optional) If <code>true</code>, get runway for takeoff. Default is for landing.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5550,7 +5550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, mark all runways of the map. By default only the current ATIS runways are marked.</p>
|
||||
<p>(Optional) If true, mark all runways of the map. By default only the current ATIS runways are marked.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5596,7 +5596,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 143.00 MHz. When using <strong>SRS</strong> this can be passed as a table of multiple frequencies.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 143.00 MHz. When using <strong>SRS</strong> this can be passed as a table of multiple frequencies.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5609,7 +5609,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation: 0=AM, 1=FM. Default 0=AM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. When using <strong>SRS</strong> this can be passed as a table of multiple modulations.</p>
|
||||
<p>(Optional) Radio modulation: 0=AM, 1=FM. Default 0=AM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. When using <strong>SRS</strong> this can be passed as a table of multiple modulations.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5905,7 +5905,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>: Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.</p>
|
||||
<p>(Optional) Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5918,7 +5918,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>: If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
|
||||
<p>(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5975,7 +5975,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>: If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
|
||||
<p>(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6238,7 +6238,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. <a href="Utilities.Utils.html##(UTILS).GetMagneticDeclination">Utilities.Utils#UTILS.GetMagneticDeclination</a>.</p>
|
||||
<p>(Optional) Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. <a href="Utilities.Utils.html##(UTILS).GetMagneticDeclination">Utilities.Utils#UTILS.GetMagneticDeclination</a>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6282,7 +6282,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <em>true</em> or <em>nil</em>, marks are placed on F10 map. If <em>false</em> this feature is set to off (default).</p>
|
||||
<p>(Optional) If <em>true</em> or <em>nil</em>, marks are placed on F10 map. If <em>false</em> this feature is set to off (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6389,7 +6389,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds. Default 5 sec.</p>
|
||||
<p>(Optional) Interval in seconds. Default 5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6480,7 +6480,7 @@ For example, use this if there are two runways with the same directions.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio power in Watts. Default 100 W.</p>
|
||||
<p>(Optional) Radio power in Watts. Default 100 W.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6575,7 +6575,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative Humidity, i.e. a number between 0 and 100 %. Default is 50 %.</p>
|
||||
<p>(Optional) Relative Humidity, i.e. a number between 0 and 100 %. Default is 50 %.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6817,7 +6817,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to SRS directory (only necessary if SRS exe backend is used).</p>
|
||||
<p>(Optional) Path to SRS directory (only necessary if SRS exe backend is used).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6830,7 +6830,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender: "male" or "female" (default).</p>
|
||||
<p>(Optional) Gender: "male" or "female" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6843,7 +6843,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture, e.g. "en-GB" (default).</p>
|
||||
<p>(Optional) Culture, e.g. "en-GB" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6856,7 +6856,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Specific voice. Overrides <code>Gender</code> and <code>Culture</code>.</p>
|
||||
<p>(Optional) Specific voice. Overrides <code>Gender</code> and <code>Culture</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6869,7 +6869,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>SRS port. Default 5002.</p>
|
||||
<p>(Optional) SRS port. Default 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7017,7 +7017,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!</p>
|
||||
<p>(Optional) Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7030,7 +7030,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path folder containing the airport names sound files. Default is <code>"ATIS Soundfiles/<Map Name>"</code>, <em>e.g.</em> <code>"ATIS Soundfiles/Caucasus/"</code>.</p>
|
||||
<p>(Optional) Path folder containing the airport names sound files. Default is <code>"ATIS Soundfiles/<Map Name>"</code>, <em>e.g.</em> <code>"ATIS Soundfiles/Caucasus/"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7043,7 +7043,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".</p>
|
||||
<p>(Optional) Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7087,7 +7087,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds. Default 10 seconds.</p>
|
||||
<p>(Optional) Duration in seconds. Default 10 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7514,7 +7514,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to sound file. Default <code>self.soundpath</code>.</p>
|
||||
<p>(Optional) Path to sound file. Default <code>self.soundpath</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -8468,7 +8468,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign name of AI CAP, e.g. CALLSIGN.Aircraft.Dodge. Defaults to CALLSIGN.Aircraft.Colt. Note that not all available callsigns work for all plane types.</p>
|
||||
<p>(Optional) Callsign name of AI CAP, e.g. CALLSIGN.Aircraft.Dodge. Defaults to CALLSIGN.Aircraft.Colt. Note that not all available callsigns work for all plane types.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8481,7 +8481,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum number of AI CAP planes on station that AWACS will set up automatically. Default to 4.</p>
|
||||
<p>(Optional) Maximum number of AI CAP planes on station that AWACS will set up automatically. Default to 4.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8494,7 +8494,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time on station, in hours. AI planes might go back to base earlier if they run out of fuel or missiles.</p>
|
||||
<p>(Optional) Time on station, in hours. AI planes might go back to base earlier if they run out of fuel or missiles. Defaults to 4.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8507,7 +8507,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Airspeed to be used in knots. Will be adjusted to flight height automatically. Defaults to 270.</p>
|
||||
<p>(Optional) Airspeed to be used in knots. Will be adjusted to flight height automatically. Defaults to 270.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8666,7 +8666,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to CALLSIGN.AWACS.Magic</p>
|
||||
<p>(Optional) Defaults to CALLSIGN.AWACS.Magic</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8679,7 +8679,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 1</p>
|
||||
<p>(Optional) Defaults to 1</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8692,7 +8692,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25 (i.e. 25000 ft)</p>
|
||||
<p>(Optional) Defaults to 25 (i.e. 25000 ft)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8705,7 +8705,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 250kn</p>
|
||||
<p>(Optional) Defaults to 250kn</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8718,7 +8718,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 0 (North)</p>
|
||||
<p>(Optional) Defaults to 0 (North)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8731,7 +8731,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25nm</p>
|
||||
<p>(Optional) Defaults to 25nm</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9313,7 +9313,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Escorts engage air targets max this NM away, defaults to 45NM.</p>
|
||||
<p>(Optional) Escorts engage air targets max this NM away, defaults to 45NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9357,7 +9357,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance for TAC call, default 45nm</p>
|
||||
<p>(Optional) Distance for TAC call, default 45nm</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9370,7 +9370,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance for Meld call, default 35nm</p>
|
||||
<p>(Optional) Distance for Meld call, default 35nm</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9383,7 +9383,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance for Threat call, default 25nm</p>
|
||||
<p>(Optional) Distance for Threat call, default 25nm</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9617,7 +9617,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true (default) it is on, if false, it is off.</p>
|
||||
<p>(Optional) If true (default) it is on, if false, it is off.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9879,7 +9879,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9892,7 +9892,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "male"</p>
|
||||
<p>(Optional) Defaults to "male"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9905,7 +9905,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "en-US"</p>
|
||||
<p>(Optional) Defaults to "en-US"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9918,7 +9918,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 5002</p>
|
||||
<p>(Optional) Defaults to 5002</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9945,7 +9945,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Volume - between 0.0 (silent) and 1.0 (loudest)</p>
|
||||
<p>(Optional) Volume - between 0.0 (silent) and 1.0 (loudest) Defaults to 1.0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10028,7 +10028,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "male"</p>
|
||||
<p>(Optional) Defaults to "male"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10041,7 +10041,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "en-US"</p>
|
||||
<p>(Optional) Defaults to "en-US"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10099,7 +10099,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>AWACS stays this number of hours on station before shift change, default is 4.</p>
|
||||
<p>(Optional) AWACS stays this number of hours on station before shift change, default is 4.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10112,7 +10112,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) CAP stays this number of hours on station before shift change, default is 4.</p>
|
||||
<p>(Optional) CAP stays this number of hours on station before shift change, default is 4.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10159,7 +10159,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Base Frequency to use, defaults to 130.</p>
|
||||
<p>(Optional) Base Frequency to use, defaults to 130.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10172,7 +10172,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.</p>
|
||||
<p>(Optional) Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10185,7 +10185,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation to use, defaults to radio.modulation.AM.</p>
|
||||
<p>(Optional) Modulation to use, defaults to radio.modulation.AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+169
-86
@@ -9831,6 +9831,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -9842,6 +9853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -11015,7 +11037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time, e.g. "8:00" for eight o'clock. Default now.</p>
|
||||
<p>(Optional) Start time, e.g. "8:00" for eight o'clock. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11028,7 +11050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.</p>
|
||||
<p>(Optional) Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11041,7 +11063,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Recovery case for that time slot. Number between one and three.</p>
|
||||
<p>(Optional) Recovery case for that time slot. Number between one and three. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11054,7 +11076,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only for CASE II/III: Angle in degrees the holding pattern is offset.</p>
|
||||
<p>(Optional) Only for CASE II/III: Angle in degrees the holding pattern is offset. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11080,7 +11102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in knots during turn into wind leg.</p>
|
||||
<p>(Optional) Speed in knots during turn into wind leg. Default is 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11093,7 +11115,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.</p>
|
||||
<p>(Optional) If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11212,7 +11234,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in knots. Default is current carrier velocity.</p>
|
||||
<p>(Optional) Speed in knots. Default is current carrier velocity.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11238,7 +11260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in knots after U-turn. Default is same as before.</p>
|
||||
<p>(Optional) Speed in knots after U-turn. Default is same as before.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11551,7 +11573,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port of the SRS server, defaults to 5002.</p>
|
||||
<p>(Optional) Port of the SRS server, defaults to 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11564,7 +11586,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional, Airboss Culture) Culture, defaults to "en-US".</p>
|
||||
<p>(Optional) (Optional, Airboss Culture) Culture, defaults to "en-US".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11577,7 +11599,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".</p>
|
||||
<p>(Optional) (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11891,7 +11913,7 @@ The true bearing can be obtained by setting the <em>TrueNorth</em> parameter to
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11951,7 +11973,7 @@ The true bearing can be obtained by setting the <em>TrueNorth</em> parameter to
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12033,7 +12055,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12114,7 +12136,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12171,7 +12193,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, abs. mission time seconds is returned. Default is a clock #string.</p>
|
||||
<p>(Optional) If true, abs. mission time seconds is returned. Default is a clock #string.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12245,7 +12267,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, magnetic radial is returned. Default is true radial.</p>
|
||||
<p>(Optional) If true, magnetic radial is returned. Default is true radial.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12258,7 +12280,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, inlcude holding offset.</p>
|
||||
<p>(Optional) If true, inlcude holding offset.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12271,7 +12293,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Return inverse, i.e. radial-180 degrees.</p>
|
||||
<p>(Optional) Return inverse, i.e. radial-180 degrees.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12359,7 +12381,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude ASL in meters. Default 18 m.</p>
|
||||
<p>(Optional) Altitude ASL in meters. Default 18 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12372,7 +12394,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Direction including magnetic declination.</p>
|
||||
<p>(Optional) Direction including magnetic declination.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12437,7 +12459,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters. Default 18 m.</p>
|
||||
<p>(Optional) Altitude in meters. Default 18 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12759,7 +12781,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The person who sends the message or nil.</p>
|
||||
<p>(Optional) The person who sends the message or nil. Defaults to "Marshal".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12772,7 +12794,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
|
||||
<p>(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12785,7 +12807,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Display message duration. Default 10 seconds.</p>
|
||||
<p>(Optional) Display message duration. Default 10 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12798,7 +12820,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clear screen from previous messages.</p>
|
||||
<p>(Optional) If true, clear screen from previous messages.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12811,7 +12833,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds, before the message is displayed.</p>
|
||||
<p>(Optional) Delay in seconds, before the message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12860,7 +12882,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The person who sends the message or nil.</p>
|
||||
<p>(Optional) The person who sends the message or nil. Defaults to "LSO".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12873,7 +12895,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
|
||||
<p>(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12886,7 +12908,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Display message duration. Default 10 seconds.</p>
|
||||
<p>(Optional) Display message duration. Default 10 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12899,7 +12921,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clear screen from previous messages.</p>
|
||||
<p>(Optional) If true, clear screen from previous messages.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12912,7 +12934,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds, before the message is displayed.</p>
|
||||
<p>(Optional) Delay in seconds, before the message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12974,7 +12996,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The person who sends the message or nil.</p>
|
||||
<p>(Optional) The person who sends the message or nil. Defaults to nil.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12987,7 +13009,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
|
||||
<p>(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13000,7 +13022,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Display message duration. Default 10 seconds.</p>
|
||||
<p>(Optional) Display message duration. Default 10 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13013,7 +13035,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clear screen from previous messages.</p>
|
||||
<p>I(Optional) f true, clear screen from previous messages. Defaults to false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13026,7 +13048,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds, before the message is displayed.</p>
|
||||
<p>(Optional) Delay in seconds, before the message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14552,7 +14574,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where to save the asset data file. Default is the DCS root installation directory or your "Saved Games\DCS" folder if lfs was desanitized.</p>
|
||||
<p>(Optional) Path where to save the asset data file. Default is the DCS root installation directory or your "Saved Games\DCS" folder if lfs was desanitized.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14565,7 +14587,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File name. Default is generated automatically from airboss carrier name/alias.</p>
|
||||
<p>(Optional) File name. Default is generated automatically from airboss carrier name/alias.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14656,7 +14678,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of zone in nautical miles (NM). Default 50 NM.</p>
|
||||
<p>(Optional) Radius of zone in nautical miles (NM). Default 50 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14703,7 +14725,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of zone in nautical miles (NM). Default 5 NM.</p>
|
||||
<p>(Optional) Radius of zone in nautical miles (NM). Default 5 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14791,7 +14813,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in NM. Default 5 NM.</p>
|
||||
<p>(Optional) Distance in NM. Default 5 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14901,7 +14923,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds. Default 10 sec.</p>
|
||||
<p>(Optional) Duration in seconds. Default 10 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14954,7 +14976,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Player skill. Default "Naval Aviator".</p>
|
||||
<p>(Optional) Player skill. Default "Naval Aviator".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15139,7 +15161,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
|
||||
<p>(Optional) Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15183,7 +15205,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
|
||||
<p>(Optional) Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15231,7 +15253,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port. Default <code>10042</code>.</p>
|
||||
<p>(Optional) Port. Default <code>10042</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15244,7 +15266,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Host. Default <code>"127.0.0.1"</code>.</p>
|
||||
<p>(Optional) Host. Default <code>"127.0.0.1"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15432,7 +15454,7 @@ So best stick to the defaults up to 30 degrees.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset angle in degrees. Default 0.</p>
|
||||
<p>(Optional) Offset angle in degrees. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15566,7 +15588,7 @@ So best stick to the defaults up to 30 degrees.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max altitude in feet. Default 1300 ft.</p>
|
||||
<p>(Optional) Max altitude in feet. Default 1300 ft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15657,7 +15679,7 @@ So best stick to the defaults up to 30 degrees.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds between LSO calls. Default 4 sec.</p>
|
||||
<p>(Optional) Time interval in seconds between LSO calls. Default 4 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15900,7 +15922,7 @@ So best stick to the defaults up to 30 degrees.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Correction distance in meters. Default 12 m.</p>
|
||||
<p>(Optional) Correction distance in meters. Default 12 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15947,7 +15969,7 @@ So best stick to the defaults up to 30 degrees.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Declination in degrees or nil for default declination of the map.</p>
|
||||
<p>(Optional) Declination in degrees or nil for default declination of the map.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16094,7 +16116,7 @@ The post is 2.5 NM port of the carrier.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in NM. Default 2.8 NM, which gives a diameter of 5.6 NM.</p>
|
||||
<p>(Optional) Radius in NM. Default 2.8 NM, which gives a diameter of 5.6 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16141,7 +16163,7 @@ The post is 2.5 NM port of the carrier.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.</p>
|
||||
<p>(Optional) Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16185,7 +16207,7 @@ The post is 2.5 NM port of the carrier.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number. Default 4. Minimum is 1, maximum is 6.</p>
|
||||
<p>(Optional) Max number. Default 4. Minimum is 1, maximum is 6.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16233,7 +16255,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of stacks available to players and AI flights. Default 3, i.e. angels 2, 3, 4. Minimum is 1.</p>
|
||||
<p>(Optional) Max number of stacks available to players and AI flights. Default 3, i.e. angels 2, 3, 4. Minimum is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16277,7 +16299,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.</p>
|
||||
<p>(Optional) Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16412,7 +16434,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Default duration of the recovery in minutes. Default 30 min.</p>
|
||||
<p>(Optional) Default duration of the recovery in minutes. Default 30 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16425,7 +16447,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Default wind on deck in knots. Default 25 knots.</p>
|
||||
<p>Optional) Default wind on deck in knots. Default 25 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16438,7 +16460,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>U-turn after recovery window closes on=true or off=false/nil. Default off.</p>
|
||||
<p>(Optional) U-turn after recovery window closes on=true or off=false/nil. Default off.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16451,7 +16473,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.</p>
|
||||
<p>(Optional) Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16634,7 +16656,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 30 sec.</p>
|
||||
<p>(Optional) Time interval in seconds. Default 30 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16810,7 +16832,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Case of recovery. Either 1, 2 or 3. Default 1.</p>
|
||||
<p>(Optional) Case of recovery. Either 1, 2 or 3. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16898,7 +16920,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 300 sec.</p>
|
||||
<p>(Optional) Time interval in seconds. Default 300 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16942,7 +16964,7 @@ Marshal stacks for Case II/III are unlimited.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Low fuel threshold in percent. AI will go refueling if their fuel level drops below this value. Default 10 %.</p>
|
||||
<p>(Optional) Low fuel threshold in percent. AI will go refueling if their fuel level drops below this value. Default 10 %.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17239,7 +17261,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 0.5 sec.</p>
|
||||
<p>(Optional) Time interval in seconds. Default 0.5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19124,7 +19146,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coordinate from which the path to the next WP is calculated. Default current carrier position.</p>
|
||||
<p>(Optional) Coordinate from which the path to the next WP is calculated. Default current carrier position.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20480,7 +20502,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Use -1 for previous or +1 for next. Default 0.</p>
|
||||
<p>(Optional) Use -1 for previous or +1 for next. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21170,7 +21192,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, include units on the ground. By default only airborne units are counted.</p>
|
||||
<p>(Optional) If true, include units on the ground. By default only airborne units are counted.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21246,7 +21268,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Recovery case. Default current (self) case in progress.</p>
|
||||
<p>(Optional) Recovery case. Default current (self) case in progress.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21259,7 +21281,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Return lowest stack that is completely empty.</p>
|
||||
<p>(Optional) Return lowest stack that is completely empty.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21319,7 +21341,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Recovery case. Default current (self) case in progress.</p>
|
||||
<p>(Optional) Recovery case. Default current (self) case in progress.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21612,7 +21634,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Recovery case. Default is self.case.</p>
|
||||
<p>(Optional) Recovery case. Default is self.case.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22967,7 +22989,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of the zone in NM. Default 31 (=21+10) NM.</p>
|
||||
<p>(Optional) Length of the zone in NM. Default 31 (=21+10) NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23058,7 +23080,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of the groove in NM. Default 1.5 NM.</p>
|
||||
<p>(Optional) Length of the groove in NM. Default 1.5 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23071,7 +23093,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Width of the groove in NM. Default 0.25 NM.</p>
|
||||
<p>(Optional) Width of the groove in NM. Default 0.25 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23084,7 +23106,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Width of the beginning in NM. Default 0.10 NM.</p>
|
||||
<p>(Optional) Width of the beginning in NM. Default 0.10 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25384,7 +25406,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Sender of the message. Default is the radio alias.</p>
|
||||
<p>(Optional) Sender of the message. Default is the radio alias.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25397,7 +25419,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Subtitle of the message. Default from original radio call. Use "" for no subtitle.</p>
|
||||
<p>(Optional) Subtitle of the message. Default from original radio call. Use "" for no subtitle.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25410,7 +25432,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds the subtitle is displayed. Default 10 seconds.</p>
|
||||
<p>(Optional) Time in seconds the subtitle is displayed. Default 10 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25423,7 +25445,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Onboard number of the receiver or nil.</p>
|
||||
<p>(Optional) Onboard number of the receiver or nil.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25436,7 +25458,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Onboard number of the sender or nil.</p>
|
||||
<p>(Optional) Onboard number of the sender or nil.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25937,7 +25959,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay before playing sound messages. Default 0 sec.</p>
|
||||
<p>(Optional) Delay before playing sound messages. Default 0 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -28929,7 +28951,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is loaded from. Default is the DCS root installation folder or your "Saved Games\DCS" folder if lfs was desanizied.</p>
|
||||
<p>(Optional) Path where the file is loaded from. Default is the DCS root installation folder or your "Saved Games\DCS" folder if lfs was desanizied.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -30478,6 +30500,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -30489,6 +30522,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -33602,6 +33646,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -33613,6 +33668,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -42028,6 +42094,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set current case.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -42091,6 +42160,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set stack flag.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
|
||||
|
||||
|
||||
@@ -42441,7 +42524,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
<p> VNAO Edit - Added </p>
|
||||
<p> VNAO Edit - Added</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@@ -6733,7 +6733,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).</p>
|
||||
<p>(Optional) Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6803,7 +6803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
|
||||
<p>(Optional) A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7041,7 +7041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7054,7 +7054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types of units.</p>
|
||||
<p>(Optional) Types of units.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7067,7 +7067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Specific payloads to be counted only.</p>
|
||||
<p>(Optional) Specific payloads to be counted only.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7567,7 +7567,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of payloads to be added. Use negative number to decrease amount. Default 1.</p>
|
||||
<p>(Optional) Number of payloads to be added. Use negative number to decrease amount. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7668,7 +7668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".</p>
|
||||
<p>(Optional) Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7681,7 +7681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).</p>
|
||||
<p>(Optional) Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7694,7 +7694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default random between Angels 10 and 20.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default random between Angels 10 and 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7707,7 +7707,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading in degrees. Default random (0, 360] degrees.</p>
|
||||
<p>(Optional) Heading in degrees. Default random (0, 360] degrees.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7720,7 +7720,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track orbit in NM. Default 15 NM.</p>
|
||||
<p>(Optional) Length of race-track orbit in NM. Default 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7733,7 +7733,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in knots. Default 350 knots.</p>
|
||||
<p>(Optional) Orbit speed in knots. Default 350 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7746,7 +7746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Refueling system: 0=Boom, 1=Probe. Default nil=any.</p>
|
||||
<p>(Optional) Refueling system: 0=Boom, 1=Probe. Default nil=any.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7803,7 +7803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
|
||||
<p>(Optional) Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7829,7 +7829,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
|
||||
<p>(Optional) A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8145,7 +8145,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, switch this on, else switch off. Off by default.</p>
|
||||
<p>(Optional) If true, switch this on, else switch off. Off by default.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8246,7 +8246,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code> (default), activate despawn after landing.</p>
|
||||
<p>(Optional) If <code>true</code> (default), activate despawn after landing.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8294,7 +8294,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code> (default), activate despawn after landing.</p>
|
||||
<p>(Optional) If <code>true</code> (default), activate despawn after landing.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8458,7 +8458,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of flights. Default 1.</p>
|
||||
<p>(Optional) Number of flights. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8502,7 +8502,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of flights. Default 1.</p>
|
||||
<p>(Optional) Number of flights. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8546,7 +8546,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of flights. Default 1.</p>
|
||||
<p>(Optional) Number of flights. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8590,7 +8590,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of flights. Default 1.</p>
|
||||
<p>(Optional) Number of flights. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8634,7 +8634,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of flights. Default 1.</p>
|
||||
<p>(Optional) Number of flights. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8678,7 +8678,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of flights. Default 1.</p>
|
||||
<p>(Optional) Number of flights. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8765,7 +8765,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
|
||||
<p>(Optional) Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8912,7 +8912,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
|
||||
<p>(Optional) Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10627,7 +10627,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10640,7 +10640,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10770,7 +10770,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10827,7 +10827,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11074,7 +11074,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of cohorts. Default all.</p>
|
||||
<p>(Optional) Table of cohorts. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11162,7 +11162,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11515,7 +11515,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12787,7 +12787,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13047,7 +13047,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13060,7 +13060,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13086,7 +13086,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13237,7 +13237,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19008,7 +19008,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20155,7 +20155,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20465,7 +20465,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20794,7 +20794,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21153,7 +21153,7 @@ warehouse in order to facilitate the boarding process.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21539,7 +21539,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21663,7 +21663,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File name. Default is generated automatically from warehouse id.</p>
|
||||
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21862,7 +21862,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22474,7 +22474,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22700,7 +22700,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23735,7 +23735,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -24634,7 +24634,7 @@ ROE is set to return fire and ROT to passive defence.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26124,7 +26124,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26396,7 +26396,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26705,7 +26705,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+174
-174
File diff suppressed because it is too large
Load Diff
+152
-163
File diff suppressed because it is too large
Load Diff
@@ -7014,7 +7014,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7027,7 +7027,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7157,7 +7157,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7214,7 +7214,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7461,7 +7461,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of cohorts. Default all.</p>
|
||||
<p>(Optional) Table of cohorts. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7549,7 +7549,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7902,7 +7902,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9174,7 +9174,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9434,7 +9434,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9447,7 +9447,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9473,7 +9473,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9624,7 +9624,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15032,7 +15032,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16179,7 +16179,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16489,7 +16489,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16818,7 +16818,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17177,7 +17177,7 @@ warehouse in order to facilitate the boarding process.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17563,7 +17563,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17687,7 +17687,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File name. Default is generated automatically from warehouse id.</p>
|
||||
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17886,7 +17886,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18498,7 +18498,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18724,7 +18724,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19759,7 +19759,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20658,7 +20658,7 @@ ROE is set to return fire and ROT to passive defence.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22148,7 +22148,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22420,7 +22420,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22729,7 +22729,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+37
-94
@@ -5780,17 +5780,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5947,7 +5936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -5969,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -6071,11 +6060,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6245,17 +6237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6874,7 +6855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@@ -14426,7 +14407,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 30 or {30,124.5}. Defaults to {30,124.5}. There needs to be exactly the same number of modulations!</p>
|
||||
<p>(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 30 or {30,124.5}. Defaults to {30,124.5}. There needs to be exactly the same number of modulations!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14439,7 +14420,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
|
||||
<p>(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14452,7 +14433,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14939,7 +14920,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can load crates. Default false.</p>
|
||||
<p>(Optional) Unit can load crates. Default false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14952,7 +14933,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can load troops. Default false.</p>
|
||||
<p>(Optional) Unit can load troops. Default false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14965,7 +14946,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can carry number of crates. Default 0.</p>
|
||||
<p>(Optional) Unit can carry number of crates. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14978,7 +14959,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can carry number of troops. Default 0.</p>
|
||||
<p>(Optional) Unit can carry number of troops. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14991,7 +14972,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit lenght (in metres) for the load radius. Default 20.</p>
|
||||
<p>(Optional) Unit lenght (in metres) for the load radius. Default 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15004,7 +14985,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maxmimum weight in kgs this helo can carry. Default 500.</p>
|
||||
<p>(Optional) Maxmimum weight in kgs this helo can carry. Default 500.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15221,7 +15202,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can load crates. Default false.</p>
|
||||
<p>(Optional) Unit can load crates. Default false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15234,7 +15215,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can load troops. Default false.</p>
|
||||
<p>(Optional) Unit can load troops. Default false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15247,7 +15228,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can carry number of crates. Default 0.</p>
|
||||
<p>(Optional) Unit can carry number of crates. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15260,7 +15241,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit can carry number of troops. Default 0.</p>
|
||||
<p>(Optional) Unit can carry number of troops. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15273,7 +15254,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Unit lenght (in metres) for the load radius. Default 20.</p>
|
||||
<p>(Optional) Unit lenght (in metres) for the load radius. Default 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15286,7 +15267,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maxmimum weight in kgs this helo can carry. Default 500.</p>
|
||||
<p>(Optional) Maxmimum weight in kgs this helo can carry. Default 500.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16071,7 +16052,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).</p>
|
||||
<p>(Optional) Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21378,17 +21359,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -21545,7 +21515,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -21567,7 +21537,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -21669,11 +21639,14 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -21843,17 +21816,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -22472,7 +22434,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@@ -24173,17 +24135,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -24340,7 +24291,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -24362,7 +24313,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -24464,11 +24415,14 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -24638,17 +24592,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -25267,7 +25210,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
|
||||
@@ -3409,7 +3409,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3422,7 +3422,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3435,7 +3435,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3448,7 +3448,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3604,7 +3604,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3617,7 +3617,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3630,7 +3630,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3643,7 +3643,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3796,7 +3796,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3809,7 +3809,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3822,7 +3822,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3835,7 +3835,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4134,7 +4134,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Priority. Default 50.</p>
|
||||
<p>(Optional) Priority. Default 50.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4147,7 +4147,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Importance. Default <code>#nil</code>.</p>
|
||||
<p>(Optional) Importance. Default <code>#nil</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4230,7 +4230,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4243,7 +4243,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4256,7 +4256,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4269,7 +4269,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4396,7 +4396,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of required assets. Default 1.</p>
|
||||
<p>(Optional) Min number of required assets. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4409,7 +4409,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of requried assets. Default equal <code>Nmin</code>.</p>
|
||||
<p>(Optional) Max number of requried assets. Default equal <code>Nmin</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4505,7 +4505,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of required assets. Default 1.</p>
|
||||
<p>(Optional) Min number of required assets. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4518,7 +4518,7 @@ Think of it as the local population providing the intel. It's not totally realis
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of requried assets. Default is equal to <code>Nmin</code>.</p>
|
||||
<p>(Optional) Max number of requried assets. Default is equal to <code>Nmin</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4976,7 +4976,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of required assets. Default 1.</p>
|
||||
<p>(Optional) Min number of required assets. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4989,7 +4989,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of requried assets. Default 1.</p>
|
||||
<p>(Optional) Max number of requried assets. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5002,7 +5002,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Generalized attribute(s). Default <code>nil</code>.</p>
|
||||
<p>(Optional) Generalized attribute(s). Default <code>nil</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5015,7 +5015,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DCS attribute(s). Default <code>nil</code>.</p>
|
||||
<p>(Optional) DCS attribute(s). Default <code>nil</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5786,7 +5786,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set of agents (groups) providing intel. Default is an empty set.</p>
|
||||
<p>(Optional) Set of agents (groups) providing intel. Default is an empty set.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5799,7 +5799,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>An <em>optional</em> alias how this object is called in the logs etc.</p>
|
||||
<p>(Optional) An <em>optional</em> alias how this object is called in the logs etc.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7092,7 +7092,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the zone is removed. Default immidiately.</p>
|
||||
<p>(Optional) Delay in seconds before the zone is removed. Default immidiately.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7618,7 +7618,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of max. mission of this type. Default 10.</p>
|
||||
<p>(Optional) Number of max. mission of this type. Default 10.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7631,7 +7631,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
|
||||
<p>(Optional) Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7675,7 +7675,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of assets. Should be at least 1. Default 1.</p>
|
||||
<p>(Optional) Min number of assets. Should be at least 1. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7688,7 +7688,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of assets. Default is same as <code>NassetsMin</code>.</p>
|
||||
<p>(Optional) Max number of assets. Default is same as <code>NassetsMin</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7701,7 +7701,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only apply this setting if the target threat level is greater or equal this number. Default 0.</p>
|
||||
<p>(Optional) Only apply this setting if the target threat level is greater or equal this number. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7740,7 +7740,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only apply this setting if the number of enemy units is greater or equal this number.</p>
|
||||
<p>(Optional) Only apply this setting if the number of enemy units is greater or equal this number. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7950,7 +7950,7 @@ if a destination can be reached on land.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Strategy. See <a href="##(CHIEF).strategy">CHIEF.strategy</a>, e.g. <code>CHIEF.Strategy.DEFENSIVE</code> (default).</p>
|
||||
<p>(Optional) Strategy. See <a href="##(CHIEF).strategy">CHIEF.strategy</a>, e.g. <code>CHIEF.Strategy.DEFENSIVE</code> (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8058,7 +8058,7 @@ Targets with threat level 0 are usually harmless.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min threat level. Default 1.</p>
|
||||
<p>(Optional) Min threat level. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8071,7 +8071,7 @@ Targets with threat level 0 are usually harmless.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max threat level. Default 10.</p>
|
||||
<p>(Optional) Max threat level. Default 10.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3624,7 +3624,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3731,7 +3731,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum range in nautical miles. Default 0 NM.</p>
|
||||
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3744,7 +3744,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum range in nautical miles. Default 10 NM.</p>
|
||||
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3757,7 +3757,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4887,7 +4887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this Cohort. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4900,7 +4900,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the cohort.</p>
|
||||
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5305,7 +5305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of assets to be removed. Default 1.</p>
|
||||
<p>(Optional) Number of assets to be removed. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5318,7 +5318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before assets are removed.</p>
|
||||
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5509,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units. Default 2.</p>
|
||||
<p>(Optional) Number of units. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5659,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Range in NM. Default 150 NM.</p>
|
||||
<p>(Optional) Range in NM. Default 150 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5773,7 +5773,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 251 MHz.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5786,7 +5786,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default 0=AM.</p>
|
||||
<p>(Optional) Radio modulation. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5880,7 +5880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5893,7 +5893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5937,7 +5937,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1909,7 +1909,7 @@ end
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COMMANDER).SetMaxMissionsAssignPerCycle">COMMANDER:SetMaxMissionsAssignPerCycle(Number, MaxMissionsAssignPerCycle)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COMMANDER).SetMaxMissionsAssignPerCycle">COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set how many missions can be assigned in a single status iteration.</p>
|
||||
</td>
|
||||
@@ -3375,7 +3375,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3388,7 +3388,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3401,7 +3401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3414,7 +3414,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3515,7 +3515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3528,7 +3528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3541,7 +3541,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3554,7 +3554,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3655,7 +3655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3668,7 +3668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3681,7 +3681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3694,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4015,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4028,7 +4028,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Orbit speed in KIAS. Default 350 kts.</p>
|
||||
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4041,7 +4041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4054,7 +4054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Length of race-track in NM. Default 30 NM.</p>
|
||||
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4485,7 +4485,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5765,7 +5765,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5778,7 +5778,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5804,7 +5804,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Legion(s) assigned for transportation. Default is all legions of the commander.</p>
|
||||
<p>(Optional) Legion(s) assigned for transportation. Default is all legions of the commander.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6123,7 +6123,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of max. mission of this type. Default 10.</p>
|
||||
<p>(Optional) Number of max. mission of this type. Default 10.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6136,7 +6136,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
|
||||
<p>(Optional) Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6159,7 +6159,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COMMANDER).SetMaxMissionsAssignPerCycle" ><strong>COMMANDER:SetMaxMissionsAssignPerCycle(Number, MaxMissionsAssignPerCycle)</strong></a></h2>
|
||||
<h2><a id="#(COMMANDER).SetMaxMissionsAssignPerCycle" ><strong>COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set how many missions can be assigned in a single status iteration.</p>
|
||||
@@ -6174,28 +6174,18 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
<div class="w3-margin-left">
|
||||
<p>COMMANDER</p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>Number</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>of missions assigned per status iteration. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>MaxMissionsAssignPerCycle</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>(Optional) Number of missions assigned per status iteration. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
@@ -6238,7 +6228,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4514,7 +4514,7 @@ self.CapZoneName = CapZoneName</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet ASL.</p>
|
||||
<p>(Optional) Defaults to 25000 feet ASL.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4527,7 +4527,7 @@ self.CapZoneName = CapZoneName</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots TAS.</p>
|
||||
<p> (Optional) Defaults to 300 knots TAS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4540,7 +4540,7 @@ self.CapZoneName = CapZoneName</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4553,7 +4553,7 @@ self.CapZoneName = CapZoneName</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4916,7 +4916,7 @@ self.CapZoneName = CapZoneName</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of comma separated #string entries, defaults to {"Ground"} (everything that is ground and is not a weapon). Useful other options are e.g. {"Armored vehicles"}, {"Tanks"},
|
||||
<p>(Optional) Table of comma separated #string entries, defaults to {"Ground"} (everything that is ground and is not a weapon). Useful other options are e.g. {"Armored vehicles"}, {"Tanks"},
|
||||
or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a>.</p>
|
||||
|
||||
</div>
|
||||
@@ -4961,7 +4961,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
|
||||
<p>(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5058,7 +5058,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude defaults to 25000</p>
|
||||
<p>(Optional) Altitude defaults to 25000</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5102,7 +5102,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Direction defaults to 90 (East)</p>
|
||||
<p>(Optional) Direction defaults to 90 (East)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5149,7 +5149,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Grouping defaults to 2</p>
|
||||
<p>(Optional) Grouping defaults to 2</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5193,7 +5193,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Leg defaults to 5</p>
|
||||
<p>(Optional) Leg defaults to 5</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5237,7 +5237,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed defaults to 300</p>
|
||||
<p>(Optional) Speed defaults to 300</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5281,7 +5281,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to true or false, by default this is set to true already</p>
|
||||
<p>(Optional) Set to true or false, by default this is set to true already</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6714,7 +6714,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet.</p>
|
||||
<p>(Optional) Defaults to 25000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6727,7 +6727,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots.</p>
|
||||
<p> (Optional) Defaults to 300 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6740,7 +6740,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6753,7 +6753,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6823,7 +6823,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet ASL.</p>
|
||||
<p>(Optional) Defaults to 25000 feet ASL.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6836,7 +6836,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots TAS.</p>
|
||||
<p> (Optional) Defaults to 300 knots TAS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6849,7 +6849,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6862,7 +6862,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6932,7 +6932,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet.</p>
|
||||
<p>(Optional) Defaults to 25000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6945,7 +6945,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots.</p>
|
||||
<p> (Optional) Defaults to 300 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6958,7 +6958,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6971,7 +6971,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7041,7 +7041,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet.</p>
|
||||
<p>(Optional) Defaults to 25000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7054,7 +7054,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots.</p>
|
||||
<p> (Optional) Defaults to 300 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7067,7 +7067,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7080,7 +7080,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7964,7 +7964,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
|
||||
<p>(Optional) Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
|
||||
or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a>.</p>
|
||||
|
||||
</div>
|
||||
@@ -8009,7 +8009,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
|
||||
<p>(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8264,7 +8264,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude defaults to 25000</p>
|
||||
<p>(Optional) Altitude defaults to 25000</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8308,7 +8308,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Direction defaults to 90 (East)</p>
|
||||
<p>(Optional) Direction defaults to 90 (East)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8355,7 +8355,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Grouping defaults to 2</p>
|
||||
<p>(Optional) Grouping defaults to 2</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8399,7 +8399,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Leg defaults to 15</p>
|
||||
<p>(Optional) Leg defaults to 15</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8443,7 +8443,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed defaults to 300</p>
|
||||
<p>(Optional) Speed defaults to 300</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8547,7 +8547,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>defaults to 50NM</p>
|
||||
<p>(Optional) defaults to 50NM</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8591,7 +8591,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Range defaults to 100 NM</p>
|
||||
<p>(Optional) Range defaults to 100 NM</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8635,7 +8635,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>defaults to 2</p>
|
||||
<p>(Optional) defaults to 2</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8727,7 +8727,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Retries, defaults to 3</p>
|
||||
<p>(Optional) Retries, defaults to 3</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8771,7 +8771,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Seconds, defaults to 900</p>
|
||||
<p>(Optional) Seconds, defaults to 900</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8815,7 +8815,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be "hot", "cold", or "air" - default is "hot".</p>
|
||||
<p>(Optional) Can be "hot", "cold", or "air" - default is "hot".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8859,7 +8859,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
|
||||
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8872,7 +8872,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
|
||||
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8916,7 +8916,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
|
||||
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8960,7 +8960,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
|
||||
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9004,7 +9004,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
|
||||
<p>(Optional) Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4464,7 +4464,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet.</p>
|
||||
<p>(Optional) Defaults to 25000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4477,7 +4477,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots.</p>
|
||||
<p> (Optional) Defaults to 300 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4490,7 +4490,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4503,7 +4503,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4573,7 +4573,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet ASL.</p>
|
||||
<p>(Optional) Defaults to 25000 feet ASL.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4586,7 +4586,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots TAS.</p>
|
||||
<p> (Optional) Defaults to 300 knots TAS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4599,7 +4599,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4612,7 +4612,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4682,7 +4682,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet.</p>
|
||||
<p>(Optional) Defaults to 25000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4695,7 +4695,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots.</p>
|
||||
<p> (Optional) Defaults to 300 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4708,7 +4708,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4721,7 +4721,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4791,7 +4791,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 25000 feet.</p>
|
||||
<p>(Optional) Defaults to 25000 feet.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4804,7 +4804,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Defaults to 300 knots.</p>
|
||||
<p> (Optional) Defaults to 300 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4817,7 +4817,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 90 degrees (East).</p>
|
||||
<p>(Optional) Defaults to 90 degrees (East).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4830,7 +4830,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 15 NM.</p>
|
||||
<p>(Optional) Defaults to 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5714,7 +5714,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
|
||||
<p>(Optional) Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
|
||||
or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a>.</p>
|
||||
|
||||
</div>
|
||||
@@ -5759,7 +5759,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
|
||||
<p>(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6014,7 +6014,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude defaults to 25000</p>
|
||||
<p>(Optional) Altitude defaults to 25000</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6058,7 +6058,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Direction defaults to 90 (East)</p>
|
||||
<p>(Optional) Direction defaults to 90 (East)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6105,7 +6105,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Grouping defaults to 2</p>
|
||||
<p>(Optional) Grouping defaults to 2</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6149,7 +6149,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Leg defaults to 15</p>
|
||||
<p>(Optional) Leg defaults to 15</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6193,7 +6193,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed defaults to 300</p>
|
||||
<p>(Optional) Speed defaults to 300</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6297,7 +6297,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>defaults to 50NM</p>
|
||||
<p>(Optional) defaults to 50NM</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6341,7 +6341,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Range defaults to 100 NM</p>
|
||||
<p>(Optional) Range defaults to 100 NM</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6385,7 +6385,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>defaults to 2</p>
|
||||
<p>(Optional) defaults to 2</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6477,7 +6477,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Retries, defaults to 3</p>
|
||||
<p>(Optional) Retries, defaults to 3</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6521,7 +6521,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Seconds, defaults to 900</p>
|
||||
<p>(Optional) Seconds, defaults to 900</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6565,7 +6565,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be "hot", "cold", or "air" - default is "hot".</p>
|
||||
<p>(Optional) Can be "hot", "cold", or "air" - default is "hot".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6609,7 +6609,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
|
||||
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6622,7 +6622,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
|
||||
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6666,7 +6666,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
|
||||
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6710,7 +6710,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
|
||||
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6754,7 +6754,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
|
||||
<p>(Optional) Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -6874,7 +6874,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6887,7 +6887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7017,7 +7017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7074,7 +7074,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7321,7 +7321,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of cohorts. Default all.</p>
|
||||
<p>(Optional) Table of cohorts. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7409,7 +7409,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7762,7 +7762,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9034,7 +9034,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9294,7 +9294,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9307,7 +9307,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9333,7 +9333,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9484,7 +9484,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14881,7 +14881,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16028,7 +16028,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16338,7 +16338,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16667,7 +16667,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17026,7 +17026,7 @@ warehouse in order to facilitate the boarding process.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17412,7 +17412,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17536,7 +17536,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File name. Default is generated automatically from warehouse id.</p>
|
||||
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17735,7 +17735,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18347,7 +18347,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18573,7 +18573,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19608,7 +19608,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20507,7 +20507,7 @@ ROE is set to return fire and ROT to passive defence.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21997,7 +21997,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22269,7 +22269,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22578,7 +22578,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+302
-308
File diff suppressed because it is too large
Load Diff
@@ -3334,7 +3334,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this flotilla. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this flotilla. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3702,7 +3702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3809,7 +3809,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum range in nautical miles. Default 0 NM.</p>
|
||||
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3822,7 +3822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum range in nautical miles. Default 10 NM.</p>
|
||||
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3835,7 +3835,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4965,7 +4965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this Cohort. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4978,7 +4978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the cohort.</p>
|
||||
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5383,7 +5383,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of assets to be removed. Default 1.</p>
|
||||
<p>(Optional) Number of assets to be removed. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5396,7 +5396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before assets are removed.</p>
|
||||
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5587,7 +5587,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units. Default 2.</p>
|
||||
<p>(Optional) Number of units. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5737,7 +5737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Range in NM. Default 150 NM.</p>
|
||||
<p>(Optional) Range in NM. Default 150 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5851,7 +5851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 251 MHz.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5864,7 +5864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default 0=AM.</p>
|
||||
<p>(Optional) Radio modulation. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5958,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5971,7 +5971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6015,7 +6015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+27
-215
@@ -2216,7 +2216,7 @@ end
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(INTEL)._CheckClusterCoordinateChanged">INTEL:_CheckClusterCoordinateChanged(Cluster, Threshold, Coordinate)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(INTEL)._CheckClusterCoordinateChanged">INTEL:_CheckClusterCoordinateChanged(Cluster, (, Coordinate, Threshold)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Check if the coordindate of the cluster changed.</p>
|
||||
</td>
|
||||
@@ -4828,72 +4828,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5695,7 +5629,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default is <code>self.prediction</code>.</p>
|
||||
<p>(Optional) Time interval in seconds. Default is <code>self.prediction</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6276,7 +6210,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, update the coordinate. Default is to just return the last stored position.</p>
|
||||
<p>(Optional) If <code>true</code>, update the coordinate. Default is to just return the last stored position.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7127,7 +7061,7 @@ If no detection method is given, the detection will use all the available method
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Abs. mission time in seconds, when the object is detected. Default now.</p>
|
||||
<p>(Optional) Abs. mission time in seconds, when the object is detected. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8146,7 +8080,7 @@ If no detection method is given, the detection will use all the available method
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in which we can "hear" units. Defaults to 1000 meters.</p>
|
||||
<p>(Optional) Radius in which we can "hear" units. Defaults to 1000 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8159,7 +8093,7 @@ If no detection method is given, the detection will use all the available method
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}</code></p>
|
||||
<p>Optional) Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}</code></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8276,7 +8210,7 @@ If no detection method is given, the detection will use all the available method
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The radius of the clusters in kilometers. Default 15 km.</p>
|
||||
<p>(Optional) The radius of the clusters in kilometers. Default 15 km.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8756,7 +8690,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default is 120 sec.</p>
|
||||
<p>(Optional) Time interval in seconds. Default is 120 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8803,7 +8737,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum flight height to be detected, in meters AGL (above ground)</p>
|
||||
<p>(Optional) Minimum flight height to be detected, in meters AGL (above ground). Defaults to 250m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8816,7 +8750,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8829,7 +8763,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8842,7 +8776,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9094,7 +9028,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(INTEL)._CheckClusterCoordinateChanged" ><strong>INTEL:_CheckClusterCoordinateChanged(Cluster, Threshold, Coordinate)</strong></a></h2>
|
||||
<h2><a id="#(INTEL)._CheckClusterCoordinateChanged" ><strong>INTEL:_CheckClusterCoordinateChanged(Cluster, (, Coordinate, Threshold)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if the coordindate of the cluster changed.</p>
|
||||
@@ -9123,12 +9057,12 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>Threshold</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>in meters. Default 100 m.</p>
|
||||
<p>ptional) Threshold in meters. Default 100 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9141,10 +9075,20 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Reference coordinate. Default is the last known coordinate of the cluster.</p>
|
||||
<p>(Optional) Reference coordinate. Default is the last known coordinate of the cluster.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Threshold</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -10184,72 +10128,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
|
||||
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -12102,72 +11980,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
|
||||
|
||||
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -17196,7 +17008,7 @@ Gather data with the event function:
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Remember this many seconds. Defaults to 180.</p>
|
||||
<p>(Optional) Remember this many seconds. Defaults to 120.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5689,7 +5689,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5702,7 +5702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5832,7 +5832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5889,7 +5889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6136,7 +6136,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of cohorts. Default all.</p>
|
||||
<p>(Optional) Table of cohorts. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6224,7 +6224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6577,7 +6577,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Types on mission to be checked. Default all.</p>
|
||||
<p>(Optional) Types on mission to be checked. Default all.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7849,7 +7849,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8109,7 +8109,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8122,7 +8122,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8148,7 +8148,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8299,7 +8299,7 @@ Cohort assets will not be available until relocation is finished.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13768,7 +13768,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14915,7 +14915,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15225,7 +15225,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15554,7 +15554,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15913,7 +15913,7 @@ warehouse in order to facilitate the boarding process.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16299,7 +16299,7 @@ You need to input the value. On the DCS forum it was stated that this is current
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16423,7 +16423,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File name. Default is generated automatically from warehouse id.</p>
|
||||
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16622,7 +16622,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17234,7 +17234,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17460,7 +17460,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18495,7 +18495,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19394,7 +19394,7 @@ ROE is set to return fire and ROT to passive defence.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20884,7 +20884,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21156,7 +21156,7 @@ is added to the sending warehouse since carriers are supposed to return to their
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21465,7 +21465,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+181
-171
File diff suppressed because it is too large
Load Diff
@@ -1676,7 +1676,7 @@ added. If this is omitted (nil), the phase is added to the default, <em>i.e.</em
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPERATION).GetBranchName">OPERATION:GetBranchName(Branch)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPERATION).GetBranchName">OPERATION:GetBranchName((, Branch)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get name of the branch.</p>
|
||||
</td>
|
||||
@@ -3909,7 +3909,7 @@ If multiple condition functions are added, all of these must return true for the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3922,7 +3922,7 @@ If multiple condition functions are added, all of these must return true for the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The branch to which this phase is added. Default is the master branch.</p>
|
||||
<p>(Optional) The branch to which this phase is added. Default is the master branch.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3935,7 +3935,7 @@ If multiple condition functions are added, all of these must return true for the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds how long the phase will last. Default <code>nil</code>=forever.</p>
|
||||
<p>(Optional) Duration in seconds how long the phase will last. Default <code>nil</code>=forever.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4522,7 +4522,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(OPERATION).GetBranchName" ><strong>OPERATION:GetBranchName(Branch)</strong></a></h2>
|
||||
<h2><a id="#(OPERATION).GetBranchName" ><strong>OPERATION:GetBranchName((, Branch)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get name of the branch.</p>
|
||||
@@ -4533,20 +4533,30 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
<div class="w3-margin-left">
|
||||
<p>OPERATION</p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(OPERATION.Branch)">#OPERATION.Branch</a>
|
||||
<strong><strong>Branch</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The branch of which the name is requested. Default is the currently active or master branch.</p>
|
||||
<p>ptional) Branch The branch of which the name is requested. Default is the currently active or master branch.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Branch</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -4647,7 +4657,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4841,7 +4851,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The phase of which the name is returned. Default is the currently active phase.</p>
|
||||
<p>(Optional) The phase of which the name is returned. Default is the currently active phase.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5043,7 +5053,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5534,7 +5544,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.</p>
|
||||
<p>(Optional) Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6262,7 +6272,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
|
||||
<p>(Optional) Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6319,7 +6329,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6439,7 +6449,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6483,7 +6493,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+144
-135
File diff suppressed because it is too large
Load Diff
@@ -4431,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, cargo group is activated when disembarked. If <code>false</code>, cargo groups are late activated when disembarked. Default <code>nil</code> (usually activated).</p>
|
||||
<p>(Optional) If <code>true</code>, cargo group is activated when disembarked. If <code>false</code>, cargo groups are late activated when disembarked. Default <code>nil</code> (usually activated).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4559,7 +4559,7 @@ default value of 1 kg per item should be used as the amount of liquid is already
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Weight of a single cargo item in kg. Default 1 kg.</p>
|
||||
<p>(Optional) Weight of a single cargo item in kg. Default 1 kg.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4572,7 +4572,7 @@ default value of 1 kg per item should be used as the amount of liquid is already
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Transport zone combo if other than default.</p>
|
||||
<p>(Optional) Transport zone combo if other than default.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4735,7 +4735,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Randomization radius in meters. Default 0 m.</p>
|
||||
<p>(Optional) Randomization radius in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4748,7 +4748,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Transport Zone combo.</p>
|
||||
<p>(Optional) Transport Zone combo.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6150,7 +6150,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of groups that must be actually delivered (and are not dead). Default 0.</p>
|
||||
<p>(Optional) Number of groups that must be actually delivered (and are not dead). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7893,7 +7893,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Priority 1=high, 100=low. Default 50.</p>
|
||||
<p>(Optional) Priority 1=high, 100=low. Default 50.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7906,7 +7906,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is <code>nil</code>.</p>
|
||||
<p>(Optional) Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is <code>nil</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7919,7 +7919,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <em>true</em>, another running mission might be cancelled if it has a lower priority.</p>
|
||||
<p>(Optional) If <em>true</em>, another running mission might be cancelled if it has a lower priority.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8026,7 +8026,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of carriers <em>at least</em> required. Default 1.</p>
|
||||
<p>(Optional) Number of carriers <em>at least</em> required. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8039,7 +8039,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of carriers <em>at most</em> used for transportation. Default is same as <code>NcarriersMin</code>.</p>
|
||||
<p>(Optional) Number of carriers <em>at most</em> used for transportation. Default is same as <code>NcarriersMin</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8083,7 +8083,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time the transport is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
|
||||
<p>(Optional) Time the transport is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8140,7 +8140,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Be more verbose. Default 0</p>
|
||||
<p>(Optional) Be more verbose. Default 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8660,7 +8660,7 @@ path. </p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Weight of a single cargo item in kg. Default 1 kg.</p>
|
||||
<p>(Optional) Weight of a single cargo item in kg. Default 1 kg.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4636,7 +4636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Initial owner of the coaliton. Default <code>coalition.side.NEUTRAL</code>.</p>
|
||||
<p>(Optional) Initial owner of the coaliton. Default <code>coalition.side.NEUTRAL</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5179,7 +5179,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units. Default 1.</p>
|
||||
<p>(Optional) Number of units. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5226,7 +5226,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Threat level threshold. Default 0.</p>
|
||||
<p>(Optional) Threat level threshold. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5270,7 +5270,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in seconds. Default 0.</p>
|
||||
<p>(Optional) Time in seconds. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5516,7 +5516,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Object categories. Default is <code>{Object.Category.UNIT, Object.Category.STATIC}</code>.</p>
|
||||
<p>(Optional) Object categories. Default is <code>{Object.Category.UNIT, Object.Category.STATIC}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5563,7 +5563,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit categories. Default <code>{Unit.Category.GROUND_UNIT}</code>.</p>
|
||||
<p>(Optional) Table of unit categories. Default <code>{Unit.Category.GROUND_UNIT}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5607,7 +5607,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3327,7 +3327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this platoon. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this platoon. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3633,7 +3633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3740,7 +3740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum range in nautical miles. Default 0 NM.</p>
|
||||
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3753,7 +3753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum range in nautical miles. Default 10 NM.</p>
|
||||
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3766,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4896,7 +4896,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this Cohort. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4909,7 +4909,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the cohort.</p>
|
||||
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5314,7 +5314,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of assets to be removed. Default 1.</p>
|
||||
<p>(Optional) Number of assets to be removed. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5327,7 +5327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before assets are removed.</p>
|
||||
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5518,7 +5518,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units. Default 2.</p>
|
||||
<p>(Optional) Number of units. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5668,7 +5668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Range in NM. Default 150 NM.</p>
|
||||
<p>(Optional) Range in NM. Default 150 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5782,7 +5782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 251 MHz.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5795,7 +5795,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default 0=AM.</p>
|
||||
<p>(Optional) Radio modulation. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5889,7 +5889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5902,7 +5902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5946,7 +5946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -6477,7 +6477,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
|
||||
<p>(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6490,7 +6490,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
|
||||
<p>(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6503,7 +6503,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -6709,7 +6709,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time limit in seconds for the task to be completed. (Default 0 = no time limit)</p>
|
||||
<p>(Optional) Time limit in seconds for the task to be completed. (Default 0 = no time limit)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6921,7 +6921,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> defaults to FLARECOLOR.Red</p>
|
||||
<p>(Optional) Color, defaults to FLARECOLOR.Red</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7323,7 +7323,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of illumination bomb in Candela. Default 1000 cd.</p>
|
||||
<p>(Optional) Power of illumination bomb in Candela. Default 1000 cd.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7336,7 +7336,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Height above target used to release the bomb, default 150m.</p>
|
||||
<p>(Optional) Height above target used to release the bomb, default 150m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7536,7 +7536,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Repeat this task if true (default = false)</p>
|
||||
<p>(Optional) Repeat this task if true (default = false)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7549,7 +7549,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Repeat on failure this many times if Repeat is true (default = 1)</p>
|
||||
<p>(Optional) Repeat on failure this many times if Repeat is true (default = 1)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7562,7 +7562,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>TTS friendly task type name</p>
|
||||
<p>(Optional) TTS friendly task type name. Defaultsto "close air support".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7619,7 +7619,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Repeat this task if true (default = false)</p>
|
||||
<p>(Optional) Repeat this task if true (default = false)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7632,7 +7632,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Repeat on failure this many times if Repeat is true (default = 1)</p>
|
||||
<p>(Optional) Repeat on failure this many times if Repeat is true (default = 1)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8450,7 +8450,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true (default) it can be smoke, false if not.</p>
|
||||
<p>(Optional) If true (default) it can be smoke, false if not.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8580,7 +8580,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true (default) it can be shown, false if not.</p>
|
||||
<p>(Optional) If true (default) it can be shown, false if not.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8666,7 +8666,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> defaults to SMOKECOLOR.Red</p>
|
||||
<p>(Optional) Color, defaults to SMOKECOLOR.Red</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15953,14 +15953,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
|
||||
|
||||
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.PlayerMenu = {} -- #table</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -16580,17 +16577,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -17143,7 +17129,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The lasercode to be used. Defaults to 1688.</p>
|
||||
<p>(Optional) The lasercode to be used. Defaults to 1688.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17789,7 +17775,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The lasercode to be used. Defaults to 1688.</p>
|
||||
<p>(Optional) The lasercode to be used. Defaults to 1688.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18056,7 +18042,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>of this controller, e.g. coalition.side.BLUE</p>
|
||||
<p>(Optional) Coalition of this controller. Defaults to coalition.side.BLUE</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18069,7 +18055,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G</p>
|
||||
<p>(Optional) Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18082,7 +18068,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Additional prefix filter for the SET_CLIENT. Can be handed as <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> also.</p>
|
||||
<p>(Optional) Additional prefix filter for the SET_CLIENT. Can be handed as <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> also.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19270,7 +19256,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
|
||||
<p>(Optional) Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19314,7 +19300,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds. Defaults to 30 seconds.</p>
|
||||
<p>(Optional) Duration in seconds. Defaults to 30 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19461,7 +19447,7 @@ callsigns from playername or group name.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Target cluster radius in kilometers. Default is 0.5km.</p>
|
||||
<p>(Optional) Target cluster radius in kilometers. Default is 0.5km.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20033,7 +20019,7 @@ Since the menu isn't refreshed if a player holds an active task, the info in the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of items per task type to show, default 5. </p>
|
||||
<p>(Optional) Number of items per task type to show, default 5. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20046,7 +20032,7 @@ Since the menu isn't refreshed if a player holds an active task, the info in the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum number of seconds between menu refreshes (called every 30 secs) if a player has <strong>no active task</strong>.</p>
|
||||
<p>(Optional) Minimum number of seconds between menu refreshes (called every 30 secs) if a player has <strong>no active task</strong>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20183,7 +20169,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
|
||||
<p>(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20196,7 +20182,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
|
||||
<p>(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20209,7 +20195,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20314,7 +20300,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coordinate from which the controller radio is sending</p>
|
||||
<p>(Optional) Coordinate from which the controller radio is sending</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20431,7 +20417,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
|
||||
<p>(Optional) Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20478,7 +20464,7 @@ Note that this must be installed on your windows system. Can also be Google voic
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius to use in meters. Defaults to 500 meters.</p>
|
||||
<p>(Optional) Radius to use in meters. Defaults to 500 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20580,7 +20566,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off (defaults to true)</p>
|
||||
<p>(Optional) Set to <code>true</code> to switch on and <code>false</code> to switch off (defaults to true)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20593,7 +20579,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of repeats (defaults to 5)</p>
|
||||
<p>(Optional) Number of repeats (defaults to 5)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20877,7 +20863,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, set to on (default), if nil or false, set to off</p>
|
||||
<p>(Optional) If true, set to on (default), if nil or false, set to off</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20921,7 +20907,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, set to on (default), if nil or false, set to off</p>
|
||||
<p>(Optional) If true, set to on (default), if nil or false, set to off</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21168,7 +21154,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default is <code>self.prediction</code>.</p>
|
||||
<p>(Optional) Time interval in seconds. Default is <code>self.prediction</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23462,14 +23448,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
|
||||
|
||||
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.PlayerMenu = {} -- #table</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -24089,17 +24072,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -25947,14 +25919,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
|
||||
|
||||
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.PlayerMenu = {} -- #table</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -26574,17 +26543,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -4830,7 +4830,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Tanker altitude in feet. Default 6000 ft.</p>
|
||||
<p>(Optional) Tanker altitude in feet. Default 6000 ft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5060,7 +5060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Low fuel threshold in percent. Default 10 % of max fuel.</p>
|
||||
<p>(Optional) Low fuel threshold in percent. Default 10 % of max fuel.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5151,7 +5151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance threshold in NM. Default 5 NM (=9.62 km).</p>
|
||||
<p>(Optional) Distance threshold in NM. Default 5 NM (=9.62 km).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5198,7 +5198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading threshold in degrees. Default 5 degrees.</p>
|
||||
<p>(Optional) Heading threshold in degrees. Default 5 degrees.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5245,7 +5245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min interval in minutes. Default is 10 minutes.</p>
|
||||
<p>Optional) Min interval in minutes. Default is 10 minutes.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5289,7 +5289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance [NM] in front of the carrier. Default 10 NM.</p>
|
||||
<p>(Optional) Distance [NM] in front of the carrier. Default 10 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5302,7 +5302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance [NM] behind the carrier. Default 4 NM.</p>
|
||||
<p>(Optional) Distance [NM] behind the carrier. Default 4 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 251 MHz.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5359,7 +5359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation, either "AM" or "FM". Default "AM".</p>
|
||||
<p>(Optional) Radio modulation, either "AM" or "FM". Default "AM".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5591,7 +5591,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.</p>
|
||||
<p>(Optional) True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5638,7 +5638,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>TACAN channel. Default 1.</p>
|
||||
<p>(Optional) TACAN channel. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5651,7 +5651,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>TACAN morse code identifier. Three letters. Default "TKR".</p>
|
||||
<p>(Optional) TACAN morse code identifier. Three letters. Default "TKR".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5664,7 +5664,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>TACAN mode, which can be either "Y" (default) or "X".</p>
|
||||
<p>(Optional) TACAN mode, which can be either "Y" (default) or "X".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6167,7 +6167,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance [NM] of initial waypoint astern carrier. Default 8 NM.</p>
|
||||
<p>(Optional) Distance [NM] of initial waypoint astern carrier. Default 8 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6180,7 +6180,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay before routing in seconds. Default 1 second.</p>
|
||||
<p>(Optional) Delay before routing in seconds. Default 1 second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4256,7 +4256,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters. Default 70 m.</p>
|
||||
<p>(Optional) Altitude in meters. Default 70 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4366,7 +4366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds. Default 1.0 sec.</p>
|
||||
<p>(Optional) Time interval in seconds. Default 1.0 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4460,7 +4460,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Low fuel threshold in percent. Default 5%.</p>
|
||||
<p>(Optional) Low fuel threshold in percent. Default 5%.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4548,7 +4548,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset distance in meters. Default 200 m (~660 ft).</p>
|
||||
<p>(Optional) Offset distance in meters. Default 200 m (~660 ft).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4592,7 +4592,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset distance in meters. Default 240 m (~780 ft).</p>
|
||||
<p>(Optional) Offset distance in meters. Default 240 m (~780 ft).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4639,7 +4639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in minutes. Default 5 min.</p>
|
||||
<p>(Optional) Duration in minutes. Default 5 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4683,7 +4683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in knots. Default 5 kts.</p>
|
||||
<p>(Optional) Speed in knots. Default 5 kts.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4862,7 +4862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of rescue zone in nautical miles. Default is 15 NM.</p>
|
||||
<p>(Optional) Radius of rescue zone in nautical miles. Default is 15 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5047,7 +5047,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Takeoff type. Default SPAWN.Takeoff.Hot.</p>
|
||||
<p>(Optional) Takeoff type. Default SPAWN.Takeoff.Hot.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3877,7 +3877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this squadron. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this squadron. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3982,7 +3982,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code> (default), activate despawn after holding.</p>
|
||||
<p>(Optional) If <code>true</code> (default), activate despawn after holding.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4030,7 +4030,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code> (default), activate despawn after landing.</p>
|
||||
<p>(Optional) If <code>true</code> (default), activate despawn after landing.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4118,7 +4118,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Low fuel threshold in percent. Default 25.</p>
|
||||
<p>(Optional) Low fuel threshold in percent. Default 25.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4162,7 +4162,7 @@ Can help to avoid DCS AI taxiing issues.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units. Must be >=1 and <=4. Default 2.</p>
|
||||
<p>(Optional) Number of units. Must be >=1 and <=4. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4356,7 +4356,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
|
||||
<p>(Optional) Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4972,7 +4972,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5079,7 +5079,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Minimum range in nautical miles. Default 0 NM.</p>
|
||||
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5092,7 +5092,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum range in nautical miles. Default 10 NM.</p>
|
||||
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5105,7 +5105,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6235,7 +6235,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of asset groups of this Cohort. Default 3.</p>
|
||||
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6248,7 +6248,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the cohort.</p>
|
||||
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6653,7 +6653,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of assets to be removed. Default 1.</p>
|
||||
<p>(Optional) Number of assets to be removed. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6666,7 +6666,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before assets are removed.</p>
|
||||
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6857,7 +6857,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of units. Default 2.</p>
|
||||
<p>(Optional) Number of units. Default 2.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7007,7 +7007,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Range in NM. Default 150 NM.</p>
|
||||
<p>(Optional) Range in NM. Default 150 NM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7121,7 +7121,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 251 MHz.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7134,7 +7134,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default 0=AM.</p>
|
||||
<p>(Optional) Radio modulation. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7228,7 +7228,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7241,7 +7241,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7285,7 +7285,7 @@ Spawning on runways is not supported.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3862,7 +3862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Min number of required assets.</p>
|
||||
<p>(Optional) Min number of required assets. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3875,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max number of requried assets.</p>
|
||||
<p>(Optional) Max number of requried assets. Default is 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3901,7 +3901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DCS attribute(s). Default <code>nil</code>.</p>
|
||||
<p>(Optional) DCS attribute(s). Default <code>nil</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6045,7 +6045,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Importance of the target. Default <code>nil</code>.</p>
|
||||
<p>(Optional) Importance of the target. Default <code>nil</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6089,7 +6089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Priority of the target. Default 50.</p>
|
||||
<p>(Optional) Priority of the target. Default 50.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2711,7 +2711,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2724,7 +2724,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2781,7 +2781,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2794,7 +2794,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3011,7 +3011,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
|
||||
<p>(Optional) Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3024,7 +3024,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3037,7 +3037,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3063,7 +3063,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3219,7 +3219,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
|
||||
<p>(Optional) The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3245,7 +3245,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3292,7 +3292,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio power in Watts. Default 100 W.</p>
|
||||
<p>(Optional) Radio power in Watts. Default 100 W.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3336,7 +3336,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to SRS.</p>
|
||||
<p>(Optional) Path to SRS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3349,7 +3349,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>SRS port. Default 5002.</p>
|
||||
<p>(Optional) SRS port. Default 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2935,7 +2935,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2948,7 +2948,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3005,7 +3005,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3018,7 +3018,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3235,7 +3235,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
|
||||
<p>(Optional) Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3248,7 +3248,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3261,7 +3261,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3287,7 +3287,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3443,7 +3443,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
|
||||
<p>(Optional) The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3469,7 +3469,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3516,7 +3516,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio power in Watts. Default 100 W.</p>
|
||||
<p>(Optional) Radio power in Watts. Default 100 W.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3560,7 +3560,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to SRS.</p>
|
||||
<p>(Optional) Path to SRS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3573,7 +3573,7 @@ Therefore, this class is considered to be deprecated</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>SRS port. Default 5002.</p>
|
||||
<p>(Optional) SRS port. Default 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4716,7 +4716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Provider. Default is as set via <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>.</p>
|
||||
<p>(Optional) Provider. Default is as set via <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4760,7 +4760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Provider. Default is the currently set provider (<code>self.provider</code>).</p>
|
||||
<p>(Optional) Provider. Default is the currently set provider (<code>self.provider</code>).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4864,7 +4864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to config file, defaults to "C:\Users\<yourname>\Saved Games\DCS\Config"</p>
|
||||
<p>(Optional) Path to config file, defaults to "C:\Users\<yourname>\Saved Games\DCS\Config"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4877,7 +4877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>File to load, defaults to "Moose_MSRS.lua"</p>
|
||||
<p>(Optional) File to load, defaults to "Moose_MSRS.lua"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5001,7 +5001,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to SRS directory. Default <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
|
||||
<p>(Optional) Path to SRS directory. Default <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5014,7 +5014,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.</p>
|
||||
<p>(Optional) Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5027,7 +5027,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a #table of multiple modulations.</p>
|
||||
<p>(Optional) Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a #table of multiple modulations.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5040,7 +5040,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Backend used: <code>MSRS.Backend.SRSEXE</code> (default) or <code>MSRS.Backend.GRPC</code>.</p>
|
||||
<p>(Optional) Backend used: <code>MSRS.Backend.SRSEXE</code> (default) or <code>MSRS.Backend.GRPC</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5519,7 +5519,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Backend used. Default is <code>MSRS.Backend.SRSEXE</code>.</p>
|
||||
<p>(Optional) Backend used. Default is <code>MSRS.Backend.SRSEXE</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5653,7 +5653,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coalition. Default 0.</p>
|
||||
<p>(Optional) Coalition. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5901,7 +5901,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender: "male" or "female" (default).</p>
|
||||
<p>(Optional) Gender: "male" or "female" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6036,7 +6036,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> Default "ROBOT"</p>
|
||||
<p>(Optional) Label. Default "ROBOT"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6127,7 +6127,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to the directory, where the sound file is located. Default is <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
|
||||
<p>(Optional) Path to the directory, where the sound file is located. Default is <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6171,7 +6171,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port. Default 5002.</p>
|
||||
<p>(Optional) Port. Default 5002.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6766,7 +6766,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><a href="https://docs.aws.amazon.com/polly/latest/dg/voicelist.html">AWS Voice</a>. Default <code>"Brian"</code>.</p>
|
||||
<p>(Optional) <a href="https://docs.aws.amazon.com/polly/latest/dg/voicelist.html">AWS Voice</a>. Default <code>"Brian"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6813,7 +6813,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><a href="https://learn.microsoft.com/azure/cognitive-services/speech-service/language-support">Azure Voice</a>. Default <code>"en-US-AriaNeural"</code>.</p>
|
||||
<p>(Optional) <a href="https://learn.microsoft.com/azure/cognitive-services/speech-service/language-support">Azure Voice</a>. Default <code>"en-US-AriaNeural"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6860,7 +6860,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Voice. Default <code>MSRS.Voices.Google.Standard.en_GB_Standard_A</code>.</p>
|
||||
<p>(Optional) Voice. Default <code>MSRS.Voices.Google.Standard.en_GB_Standard_A</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6907,7 +6907,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><a href="https://rhasspy.github.io/piper-samples/">Piper Voices</a>. Default <code>"en_US-ryan-low"</code>.</p>
|
||||
<p>(Optional) <a href="https://rhasspy.github.io/piper-samples/">Piper Voices</a>. Default <code>"en_US-ryan-low"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6967,7 +6967,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Provider. Default is as set by <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>, which itself defaults to <code>MSRS.Provider.WINDOWS</code> if not set.</p>
|
||||
<p>(Optional) Provider. Default is as set by <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>, which itself defaults to <code>MSRS.Provider.WINDOWS</code> if not set.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7014,7 +7014,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Voice. Default <code>"Microsoft Hazel Desktop"</code>.</p>
|
||||
<p>(Optional) Voice. Default <code>"Microsoft Hazel Desktop"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7494,7 +7494,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!</p>
|
||||
<p>(Optional) Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7639,7 +7639,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed to use, defaults to 1.0.</p>
|
||||
<p>(Optional) The speed to use, defaults to 1.0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7652,7 +7652,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If to use google. Default: no.</p>
|
||||
<p>(Optional) If to use google. Default: no.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7818,7 +7818,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The volume to use, defaults to 1.0.</p>
|
||||
<p>(Optional) The volume to use, defaults to 1.0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7831,7 +7831,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The label to use, defaults to "MSRS".</p>
|
||||
<p>(Optional) The label to use, defaults to "MSRS".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7844,7 +7844,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The coalition to use.</p>
|
||||
<p>(Optional) The coalition to use.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8087,7 +8087,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to 1.0</p>
|
||||
<p>(Optional) Defaults to 1.0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12971,7 +12971,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds the file lasts. Default is determined by number of characters of the text message.</p>
|
||||
<p>(Optional) Duration in seconds the file lasts. Default is determined by number of characters of the text message.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12997,7 +12997,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Start time (abs) seconds. Default now.</p>
|
||||
<p>(Optional) Start time (abs) seconds. Default now.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13010,7 +13010,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Interval in seconds after the last transmission finished.</p>
|
||||
<p>(Optional) Interval in seconds after the last transmission finished.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13049,7 +13049,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13062,7 +13062,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio frequency if other than MSRS default.</p>
|
||||
<p>(Optional) Radio frequency if other than MSRS default.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13075,7 +13075,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation if other then MSRS default.</p>
|
||||
<p>(Optional) Radio modulation if other then MSRS default.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13088,7 +13088,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender of the voice</p>
|
||||
<p>(Optional) Gender of the voice</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13101,7 +13101,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Culture of the voice</p>
|
||||
<p>C(Optional) ulture of the voice</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13114,7 +13114,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Specific voice</p>
|
||||
<p>(Optional) Specific voice</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13127,7 +13127,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Volume setting</p>
|
||||
<p>(Optional) Volume setting</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13140,7 +13140,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Label to be used</p>
|
||||
<p>(Optional) Label to be used</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13153,7 +13153,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coordinate to be used</p>
|
||||
<p>(Optional) Coordinate to be used</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13166,7 +13166,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed to be used</p>
|
||||
<p>(Optional) Speed to be used</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3784,7 +3784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed factor. Default 1.</p>
|
||||
<p>(Optional) Speed factor. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7909,7 +7909,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.</p>
|
||||
<p>(Optional) The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7922,7 +7922,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.</p>
|
||||
<p>(Optional) Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7935,7 +7935,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set if SRS should be used to play this file. Default is false.</p>
|
||||
<p>(Optional) Set if SRS should be used to play this file. Default is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7979,7 +7979,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds. Default 3 seconds.</p>
|
||||
<p>(Optional) Duration in seconds. Default 3 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8026,7 +8026,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name of the file. Default is "Hello World.mp3".</p>
|
||||
<p>(Optional) Name of the file. Default is "Hello World.mp3".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8070,7 +8070,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.</p>
|
||||
<p>(Optional) Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12123,7 +12123,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, how long it takes to play the text. Default is 3 seconds.</p>
|
||||
<p>(Optional) Duration in seconds, how long it takes to play the text. Default is 3 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12167,7 +12167,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>TTS culture. Default "en-GB".</p>
|
||||
<p>(Optional) TTS culture. Default "en-GB".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12211,7 +12211,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds. Default 3 seconds.</p>
|
||||
<p>(Optional) Duration in seconds. Default 3 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12255,7 +12255,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Gender: "male" or "female" (default).</p>
|
||||
<p>(Optional) Gender: "male" or "female" (default).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12341,7 +12341,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Text to speak. Default "Hello World!".</p>
|
||||
<p>(Optional) Text to speak. Default "Hello World!".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1936,7 +1936,7 @@ stop the profiler after a certain amount of seconds.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before profiler is stated. Default is immediately.</p>
|
||||
<p>(Optional) Delay in seconds before profiler is stated. Default is immediately.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -1949,7 +1949,7 @@ stop the profiler after a certain amount of seconds.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in (game) seconds before the profiler is stopped. Default is when mission ends.</p>
|
||||
<p>(Optional) Duration in (game) seconds before the profiler is stopped. Default is when mission ends.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2711,7 +2711,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>UDP port. Default <code>10042</code>.</p>
|
||||
<p>(Optional) UDP port. Default <code>10042</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2724,7 +2724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Host. Default <code>"127.0.0.1"</code>.</p>
|
||||
<p>(Optional) Host. Default <code>"127.0.0.1"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2869,7 +2869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The TTS provider: 0=Microsoft (default), 1=Google.</p>
|
||||
<p>(Optional) The TTS provider: 0=Microsoft (default), 1=Google.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2908,7 +2908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The Gender, <em>i.e.</em> "male", "female". Default "female".</p>
|
||||
<p>(Optional) The Gender, <em>i.e.</em> "male", "female". Default "female".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2921,7 +2921,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The volume. Microsoft: [0,100] default 50, Google: [-96, 10] default 0.</p>
|
||||
<p>(Optional) The volume. Microsoft: [0,100] default 50, Google: [-96, 10] default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -2965,7 +2965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Host. Default <code>"127.0.0.1"</code>.</p>
|
||||
<p>(Optional) Host. Default <code>"127.0.0.1"</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -3009,7 +3009,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Port. Default 10042.</p>
|
||||
<p>(Optional) Port. Default 10042.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4750,7 +4750,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds how long the time is displayed. Default is 5 seconds.</p>
|
||||
<p>(Optional) Duration in seconds how long the time is displayed. Default is 5 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6829,7 +6829,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
|
||||
<p>(Optional) Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6951,7 +6951,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
|
||||
<p>(Optional) Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8025,7 +8025,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Seed value. Default is a random number using math.random()</p>
|
||||
<p>(Optional) Seed value. Default is a random number using math.random()</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8224,7 +8224,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
|
||||
<p>(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8237,7 +8237,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
|
||||
<p>(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8470,7 +8470,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
|
||||
<p>(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8483,7 +8483,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
|
||||
<p>(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8496,7 +8496,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, dead units can be restored on load. Defaults to false.</p>
|
||||
<p>(Optional) If true, dead units can be restored on load. Defaults to false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8509,7 +8509,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.</p>
|
||||
<p>(Optional) Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8522,7 +8522,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.</p>
|
||||
<p>(Optional) If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8535,7 +8535,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.</p>
|
||||
<p>(Optional) If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8652,7 +8652,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
|
||||
<p>(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8665,7 +8665,7 @@ Returns nil when the file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
|
||||
<p>(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9245,7 +9245,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed in knots</p>
|
||||
<p>(Optional) Speed in knots. Defaults to 350.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9258,7 +9258,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Heading in degrees</p>
|
||||
<p>(Optional) Heading in degrees. Defaults to 270.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9271,7 +9271,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Leg in NM</p>
|
||||
<p>(Optional) Leg in NM. Defaults to 10nm.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9284,7 +9284,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coalition side, e.g. coaltion.side.RED or coaltion.side.BLUE</p>
|
||||
<p>(Optional) Coalition side, e.g. coaltion.side.RED or coaltion.side.BLUE. Defaults to -1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9297,7 +9297,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Color of the line in RGB, e.g. {1,0,0} for red</p>
|
||||
<p>(Optional) Color of the line in RGB, e.g. {1,0,0} for red, Defaults to {1,0,0}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9310,7 +9310,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Transparency factor, between 0.1 and 1</p>
|
||||
<p>(Optional) Transparency factor, between 0.1 and 1. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9323,7 +9323,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Line type to be used, line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
|
||||
<p>(Optional) Line type to be used, line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9380,7 +9380,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of indents</p>
|
||||
<p>(Optional) Number of indents. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9406,18 +9406,21 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Only cycle this deep, defaults to 5.</p>
|
||||
<p>(Optional) Only cycle this deep, defaults to 5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>seen</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>(Optional) </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
@@ -10018,7 +10021,7 @@ Returns nil when file cannot be read.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Replace illegal characters by this character or string. Default underscore "_".</p>
|
||||
<p>(Optional) Replace illegal characters by this character or string. Default underscore "_".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10957,7 +10960,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Briefing text, can contain newlines, will be converted formatted properly for DCS</p>
|
||||
<p>Briefing text, can contain newlines, will be converted formatted properly for DCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10970,7 +10973,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Picture file path, can be a file in the DEFAULT folder inside the .miz</p>
|
||||
<p>(Optional) Picture file path, can be a file in the DEFAULT folder inside the .miz. Defaults to "".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11177,7 +11180,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, defaults to 10</p>
|
||||
<p>(Optional) Duration in seconds, defaults to 10</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11190,7 +11193,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clears the view before showing the picture, defaults to false</p>
|
||||
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11203,7 +11206,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before showing the picture, defaults to 0</p>
|
||||
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11216,7 +11219,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
|
||||
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11229,7 +11232,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
|
||||
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11242,7 +11245,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size of the picture in percent, defaults to 100</p>
|
||||
<p>(Optional) Size of the picture in percent, defaults to 100</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11255,7 +11258,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
|
||||
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11324,7 +11327,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, defaults to 10</p>
|
||||
<p>(Optional) Duration in seconds, defaults to 10</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11337,7 +11340,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clears the view before showing the picture, defaults to false</p>
|
||||
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11350,7 +11353,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before showing the picture, defaults to 0</p>
|
||||
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11363,7 +11366,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
|
||||
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11376,7 +11379,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
|
||||
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11389,7 +11392,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size of the picture in percent, defaults to 100</p>
|
||||
<p>(Optional) Size of the picture in percent, defaults to 100</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11402,7 +11405,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
|
||||
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11471,7 +11474,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, defaults to 10</p>
|
||||
<p>(Optional) Duration in seconds, defaults to 10</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11484,7 +11487,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clears the view before showing the picture, defaults to false</p>
|
||||
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11497,7 +11500,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before showing the picture, defaults to 0</p>
|
||||
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11510,7 +11513,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
|
||||
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11523,7 +11526,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
|
||||
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11536,7 +11539,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size of the picture in percent, defaults to 100</p>
|
||||
<p>Optional) Size of the picture in percent, defaults to 100</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11549,7 +11552,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
|
||||
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11618,7 +11621,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, defaults to 10</p>
|
||||
<p>(Optional) Duration in seconds, defaults to 10</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11631,7 +11634,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clears the view before showing the picture, defaults to false</p>
|
||||
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11644,7 +11647,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before showing the picture, defaults to 0</p>
|
||||
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11657,7 +11660,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
|
||||
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11670,7 +11673,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
|
||||
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11683,7 +11686,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size of the picture in percent, defaults to 100</p>
|
||||
<p>(Optional) Size of the picture in percent, defaults to 100</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11696,7 +11699,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
|
||||
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11765,7 +11768,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Duration in seconds, defaults to 10</p>
|
||||
<p>(Optional) Duration in seconds, defaults to 10</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11778,7 +11781,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, clears the view before showing the picture, defaults to false</p>
|
||||
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11791,7 +11794,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before showing the picture, defaults to 0</p>
|
||||
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11804,7 +11807,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
|
||||
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11817,7 +11820,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
|
||||
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11830,7 +11833,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size of the picture in percent, defaults to 100</p>
|
||||
<p>(Optional) Size of the picture in percent, defaults to 100</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11843,7 +11846,7 @@ The data will be a simple comma separated list of name and state etc, with one h
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
|
||||
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11960,7 +11963,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.</p>
|
||||
<p>(Optional) Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11973,7 +11976,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.</p>
|
||||
<p>(Optional) Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11986,7 +11989,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).</p>
|
||||
<p>(Optional) Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11999,7 +12002,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.</p>
|
||||
<p>(Optional) Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12012,7 +12015,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).</p>
|
||||
<p>(Optional) Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12025,7 +12028,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.</p>
|
||||
<p>(Optional) Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12051,7 +12054,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.</p>
|
||||
<p>(Optional) Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12077,7 +12080,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.</p>
|
||||
<p>(Optional) Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12090,7 +12093,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.</p>
|
||||
<p>Optional) Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12168,7 +12171,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>For NumberPads > 1, space this many meters horizontally. Defaults to 100.</p>
|
||||
<p>(Optional) For NumberPads > 1, space this many meters horizontally. Defaults to 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12181,7 +12184,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>For NumberPads > 1, space this many meters vertically. Defaults to 100.</p>
|
||||
<p>(Optional) For NumberPads > 1, space this many meters vertically. Defaults to 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12319,7 +12322,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>MASH Radio Frequency, defaults to 127.5.</p>
|
||||
<p>(Optional) MASH Radio Frequency, defaults to 127.5.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12332,7 +12335,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>MASH Radio Modulation, defaults to radio.modulation.AM.</p>
|
||||
<p>(Optional) MASH Radio Modulation, defaults to radio.modulation.AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12345,7 +12348,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Defaults to CALLSIGN.FARP.Berlin.</p>
|
||||
<p>(Optional) Defaults to CALLSIGN.FARP.Berlin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5693,7 +5693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius around the spawn point to be checked. Default is 50 m.</p>
|
||||
<p>(Optional) Radius around the spawn point to be checked. Default is 50 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6385,7 +6385,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
|
||||
<p>(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6442,7 +6442,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
|
||||
<p>(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6499,7 +6499,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
|
||||
<p>(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6792,7 +6792,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.</p>
|
||||
<p>(Optional) Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7064,7 +7064,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7111,7 +7111,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The runway. Default is the active runway.</p>
|
||||
<p>(Optional) The runway. Default is the active runway.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7458,7 +7458,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If false, do not place markers but only give output to DCS.log file. Default true.</p>
|
||||
<p>(Optional) If false, do not place markers but only give output to DCS.log file. Default true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7548,7 +7548,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7594,7 +7594,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7651,7 +7651,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9527,7 +9527,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10598,7 +10598,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10611,7 +10611,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10624,7 +10624,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11171,7 +11171,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11184,7 +11184,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11197,7 +11197,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3358,7 +3358,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskBombingRunway">CLIENT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskBombingRunway">CLIENT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
</td>
|
||||
@@ -5509,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.</p>
|
||||
<p>(Optional) A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6545,7 +6545,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10175,7 +10175,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10555,7 +10555,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10628,7 +10628,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10714,7 +10714,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10954,7 +10954,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to true for on and false for off. Defaults to true.</p>
|
||||
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11300,7 +11300,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11357,7 +11357,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11601,7 +11601,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11614,7 +11614,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11897,7 +11897,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11910,7 +11910,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11949,7 +11949,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
|
||||
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12140,7 +12140,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13597,7 +13597,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13610,7 +13610,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14107,7 +14107,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14283,7 +14283,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14374,7 +14374,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15200,7 +15200,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
|
||||
|
||||
</div>
|
||||
@@ -15545,7 +15545,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15558,7 +15558,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15683,7 +15683,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed of the controllable, default 20</p>
|
||||
<p>(Optional) Speed of the controllable, default 20</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15696,7 +15696,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of the relocation zone, default 500</p>
|
||||
<p>(Optional) Radius of the relocation zone, default 500</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15709,7 +15709,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, route on road (less problems with AI way finding), default true</p>
|
||||
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15722,7 +15722,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15735,7 +15735,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15748,7 +15748,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16973,7 +16973,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17017,7 +17017,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17061,7 +17061,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20333,7 +20333,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CLIENT).TaskBombingRunway" ><strong>CLIENT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
|
||||
<h2><a id="#(CLIENT).TaskBombingRunway" ><strong>CLIENT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
@@ -20382,7 +20382,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20390,12 +20390,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20408,7 +20408,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of times the group will attack if the target. Default 1.</p>
|
||||
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20421,7 +20421,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20434,10 +20434,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -20879,7 +20889,7 @@ return DCS#Task</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Task index. Default 1.</p>
|
||||
<p>(Optional) Task index. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20941,7 +20951,7 @@ The controllable has to be an infantry group!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters. Default 200 m.</p>
|
||||
<p>(Optional) Radius in meters. Default 200 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21167,7 +21177,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21229,7 +21239,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bitmask of weapon types, which are allowed to use.</p>
|
||||
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21242,7 +21252,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Designation type.</p>
|
||||
<p>(Optional) Designation type. Defaults to Auto.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21268,7 +21278,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21281,7 +21291,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation of radio for communication. Default 0=AM.</p>
|
||||
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21416,7 +21426,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude is above mean sea level. Default is above ground level.</p>
|
||||
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22325,7 +22335,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22338,7 +22348,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22710,7 +22720,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22787,7 +22797,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23735,7 +23745,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -24806,7 +24816,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -24819,7 +24829,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -24832,7 +24842,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25379,7 +25389,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25392,7 +25402,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25405,7 +25415,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2725,7 +2725,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskBombingRunway">CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskBombingRunway">CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
</td>
|
||||
@@ -4423,6 +4423,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The DCS controllable class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4467,17 +4478,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -4866,7 +4866,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5246,7 +5246,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5319,7 +5319,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5405,7 +5405,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5645,7 +5645,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to true for on and false for off. Defaults to true.</p>
|
||||
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5991,7 +5991,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6048,7 +6048,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6292,7 +6292,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6305,7 +6305,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6588,7 +6588,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6601,7 +6601,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6640,7 +6640,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
|
||||
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6831,7 +6831,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8288,7 +8288,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8301,7 +8301,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8798,7 +8798,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8974,7 +8974,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9065,7 +9065,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9891,7 +9891,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
|
||||
|
||||
</div>
|
||||
@@ -10236,7 +10236,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10249,7 +10249,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10374,7 +10374,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed of the controllable, default 20</p>
|
||||
<p>(Optional) Speed of the controllable, default 20</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10387,7 +10387,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of the relocation zone, default 500</p>
|
||||
<p>(Optional) Radius of the relocation zone, default 500</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10400,7 +10400,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, route on road (less problems with AI way finding), default true</p>
|
||||
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10413,7 +10413,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10426,7 +10426,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10439,7 +10439,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11664,7 +11664,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11708,7 +11708,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11752,7 +11752,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15024,7 +15024,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CONTROLLABLE).TaskBombingRunway" ><strong>CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
|
||||
<h2><a id="#(CONTROLLABLE).TaskBombingRunway" ><strong>CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
@@ -15073,7 +15073,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15081,12 +15081,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15099,7 +15099,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of times the group will attack if the target. Default 1.</p>
|
||||
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15112,7 +15112,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15125,10 +15125,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -15570,7 +15580,7 @@ return DCS#Task</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Task index. Default 1.</p>
|
||||
<p>(Optional) Task index. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15632,7 +15642,7 @@ The controllable has to be an infantry group!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters. Default 200 m.</p>
|
||||
<p>(Optional) Radius in meters. Default 200 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15858,7 +15868,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15920,7 +15930,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bitmask of weapon types, which are allowed to use.</p>
|
||||
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15933,7 +15943,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Designation type.</p>
|
||||
<p>(Optional) Designation type. Defaults to Auto.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15959,7 +15969,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15972,7 +15982,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation of radio for communication. Default 0=AM.</p>
|
||||
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16107,7 +16117,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude is above mean sea level. Default is above ground level.</p>
|
||||
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17016,7 +17026,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17029,7 +17039,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17401,7 +17411,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17478,7 +17488,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18083,6 +18093,17 @@ mygroup:WayPointExecute()</code></pre>
|
||||
|
||||
<p>The DCS controllable class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -18127,17 +18148,6 @@ mygroup:WayPointExecute()</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -18324,7 +18334,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19395,7 +19405,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19408,7 +19418,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19421,7 +19431,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19968,7 +19978,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19981,7 +19991,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19994,7 +20004,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22238,6 +22248,17 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
<p>The DCS controllable class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -22282,17 +22303,6 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -22914,6 +22924,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
<p>The DCS controllable class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -22958,17 +22979,6 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -23101,6 +23111,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
<p>The DCS controllable class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -23145,17 +23166,6 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -3642,7 +3642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to false to remove an item silently. Defaults to true.</p>
|
||||
<p>(Optional) Set to false to remove an item silently. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4881,7 +4881,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5952,7 +5952,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5965,7 +5965,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5978,7 +5978,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6525,7 +6525,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6538,7 +6538,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6551,7 +6551,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3535,7 +3535,7 @@ amount of fuel in the group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskBombingRunway">GROUP:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskBombingRunway">GROUP:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
</td>
|
||||
@@ -8405,7 +8405,7 @@ If no underlying DCS Units exist, the method will return nil.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, all units of the group must have the attribute in order to return true. Default is only one unit of a heterogenious group needs to have the attribute.</p>
|
||||
<p>(Optional) If true, all units of the group must have the attribute in order to return true. Default is only one unit of a heterogenious group needs to have the attribute.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11205,7 +11205,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11585,7 +11585,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11658,7 +11658,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11744,7 +11744,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11984,7 +11984,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to true for on and false for off. Defaults to true.</p>
|
||||
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12330,7 +12330,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12387,7 +12387,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12631,7 +12631,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12644,7 +12644,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12927,7 +12927,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12940,7 +12940,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12979,7 +12979,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
|
||||
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13170,7 +13170,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14627,7 +14627,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14640,7 +14640,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15137,7 +15137,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15313,7 +15313,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15404,7 +15404,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16230,7 +16230,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
|
||||
|
||||
</div>
|
||||
@@ -16575,7 +16575,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16588,7 +16588,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16713,7 +16713,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed of the controllable, default 20</p>
|
||||
<p>(Optional) Speed of the controllable, default 20</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16726,7 +16726,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of the relocation zone, default 500</p>
|
||||
<p>(Optional) Radius of the relocation zone, default 500</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16739,7 +16739,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, route on road (less problems with AI way finding), default true</p>
|
||||
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16752,7 +16752,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16765,7 +16765,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16778,7 +16778,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18003,7 +18003,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18047,7 +18047,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18091,7 +18091,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21363,7 +21363,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(GROUP).TaskBombingRunway" ><strong>GROUP:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
|
||||
<h2><a id="#(GROUP).TaskBombingRunway" ><strong>GROUP:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
@@ -21412,7 +21412,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21420,12 +21420,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21438,7 +21438,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of times the group will attack if the target. Default 1.</p>
|
||||
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21451,7 +21451,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21464,10 +21464,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -21909,7 +21919,7 @@ return DCS#Task</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Task index. Default 1.</p>
|
||||
<p>(Optional) Task index. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21971,7 +21981,7 @@ The controllable has to be an infantry group!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters. Default 200 m.</p>
|
||||
<p>(Optional) Radius in meters. Default 200 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22197,7 +22207,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22259,7 +22269,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bitmask of weapon types, which are allowed to use.</p>
|
||||
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22272,7 +22282,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Designation type.</p>
|
||||
<p>(Optional) Designation type. Defaults to Auto.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22298,7 +22308,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22311,7 +22321,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation of radio for communication. Default 0=AM.</p>
|
||||
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22446,7 +22456,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude is above mean sea level. Default is above ground level.</p>
|
||||
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23355,7 +23365,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23368,7 +23378,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23740,7 +23750,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23817,7 +23827,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -24779,7 +24789,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25850,7 +25860,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25863,7 +25873,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -25876,7 +25886,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26423,7 +26433,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26436,7 +26446,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26449,7 +26459,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1783,7 +1783,7 @@ env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() )
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKER).SetText">MARKER:SetText(Text)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKER).SetText">MARKER:SetText((, Text)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set text that is displayed in the marker panel.</p>
|
||||
</td>
|
||||
@@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -3033,7 +3055,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
@@ -4016,7 +4038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(MARKER).SetText" ><strong>MARKER:SetText(Text)</strong></a></h2>
|
||||
<h2><a id="#(MARKER).SetText" ><strong>MARKER:SetText((, Text)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set text that is displayed in the marker panel.</p>
|
||||
@@ -4030,20 +4052,30 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-margin-left">
|
||||
<p>MARKER</p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#string
|
||||
<strong><strong>Text</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Marker text. Default is an empty string "".</p>
|
||||
<p>ptional) Text Marker text. Default is an empty string "".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Text</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -5066,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5150,7 +5204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
@@ -6687,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6771,7 +6847,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -5158,7 +5158,7 @@ net.PS_EJECT (7) - of ejects
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Numnber of seconds this block will last. Defaults to 600.</p>
|
||||
<p>(Optional) Numnber of seconds this block will last. Defaults to 600.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4016,7 +4016,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5087,7 +5087,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5100,7 +5100,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5113,7 +5113,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5660,7 +5660,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5673,7 +5673,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5686,7 +5686,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4700,7 +4700,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5771,7 +5771,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5784,7 +5784,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5797,7 +5797,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6344,7 +6344,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6357,7 +6357,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6370,7 +6370,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3856,7 +3856,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The heading of the static respawn in degrees. Default is 0 deg.</p>
|
||||
<p>(Optional) The heading of the static respawn in degrees. Default is 0 deg.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4092,7 +4092,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5163,7 +5163,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5176,7 +5176,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5189,7 +5189,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5736,7 +5736,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5749,7 +5749,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5762,7 +5762,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4142,7 +4142,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -4212,7 +4212,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.</p>
|
||||
<p>(Optional) The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3140,7 +3140,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).TaskBombingRunway">UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).TaskBombingRunway">UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
</td>
|
||||
@@ -5015,7 +5015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8554,7 +8554,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8934,7 +8934,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9007,7 +9007,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9093,7 +9093,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9333,7 +9333,7 @@ Note that a controllable can only have one beacon activated at a time with the e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Set to true for on and false for off. Defaults to true.</p>
|
||||
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9679,7 +9679,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9736,7 +9736,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9980,7 +9980,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9993,7 +9993,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10276,7 +10276,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10289,7 +10289,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10328,7 +10328,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
|
||||
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10519,7 +10519,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11976,7 +11976,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11989,7 +11989,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12486,7 +12486,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12662,7 +12662,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12753,7 +12753,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13579,7 +13579,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
|
||||
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
|
||||
|
||||
</div>
|
||||
@@ -13924,7 +13924,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13937,7 +13937,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14062,7 +14062,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed of the controllable, default 20</p>
|
||||
<p>(Optional) Speed of the controllable, default 20</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14075,7 +14075,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius of the relocation zone, default 500</p>
|
||||
<p>(Optional) Radius of the relocation zone, default 500</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14088,7 +14088,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, route on road (less problems with AI way finding), default true</p>
|
||||
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14101,7 +14101,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14114,7 +14114,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -14127,7 +14127,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15352,7 +15352,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15396,7 +15396,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -15440,7 +15440,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18712,7 +18712,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).TaskBombingRunway" ><strong>UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).TaskBombingRunway" ><strong>UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR) Delivering weapon on the runway.</p>
|
||||
@@ -18761,7 +18761,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18769,12 +18769,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
<strong><strong>(</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18787,7 +18787,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Number of times the group will attack if the target. Default 1.</p>
|
||||
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18800,7 +18800,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18813,10 +18813,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>WeaponExpend</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@@ -19258,7 +19268,7 @@ return DCS#Task</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Task index. Default 1.</p>
|
||||
<p>(Optional) Task index. Default 1.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19320,7 +19330,7 @@ The controllable has to be an infantry group!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radius in meters. Default 200 m.</p>
|
||||
<p>(Optional) Radius in meters. Default 200 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19546,7 +19556,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19608,7 +19618,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Bitmask of weapon types, which are allowed to use.</p>
|
||||
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19621,7 +19631,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Designation type.</p>
|
||||
<p>(Optional) Designation type. Defaults to Auto.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19647,7 +19657,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19660,7 +19670,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Modulation of radio for communication. Default 0=AM.</p>
|
||||
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19795,7 +19805,7 @@ It's important to note that depending on the type of unit that is being assigned
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude is above mean sea level. Default is above ground level.</p>
|
||||
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20704,7 +20714,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20717,7 +20727,7 @@ The unit / controllable will also protect that controllable from threats of spec
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21089,7 +21099,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21166,7 +21176,7 @@ A given formation can be given.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22023,7 +22033,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23094,7 +23104,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23107,7 +23117,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23120,7 +23130,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23667,7 +23677,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23680,7 +23690,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -23693,7 +23703,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5090,7 +5090,7 @@ It uses the DCS function <a href="https://wiki.hoggitworld.com/view/DCS_func_get
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in meters. Default is 50 m. Set to 0 to deactivate.</p>
|
||||
<p>(Optional) Distance in meters. Default is 50 m. Set to 0 to deactivate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5327,7 +5327,7 @@ Note that this can be called many times per second. So be careful for performanc
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Color of smoke. Default is <code>SMOKECOLOR.Red</code>.</p>
|
||||
<p>(Optional) Color of smoke. Default is <code>SMOKECOLOR.Red</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5371,7 +5371,7 @@ Note that this can be called many times per second. So be careful for performanc
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time step in seconds when the position is updated. Default 0.01 sec ==> 100 evaluations per second.</p>
|
||||
<p>(Optional) Time step in seconds when the position is updated. Default 0.01 sec ==> 100 evaluations per second.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5415,7 +5415,7 @@ Note that this can be called many times per second. So be careful for performanc
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Level of output (higher=more). Default 0.</p>
|
||||
<p>(Optional) Level of output (higher=more). Default 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5464,7 +5464,7 @@ calculations per second need to be carried out.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Delay in seconds before the tracking starts. Default 0.001 sec.</p>
|
||||
<p>(Optional) Delay in seconds before the tracking starts. Default 0.001 sec.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5552,7 +5552,7 @@ calculations per second need to be carried out.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance in meters. Default 50 m.</p>
|
||||
<p>(Optional) Distance in meters. Default 50 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6270,7 +6270,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7341,7 +7341,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7354,7 +7354,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset "above" the unit in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7367,7 +7367,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7914,7 +7914,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7927,7 +7927,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -7940,7 +7940,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user