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MooseBotter
2026-03-03 05:28:32 +00:00
parent 0a27b01164
commit 0ceb44c82a
84 changed files with 3045 additions and 3109 deletions
+10 -4
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@@ -2785,11 +2785,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div>
</div>
@@ -2829,7 +2832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@@ -4942,11 +4945,14 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div>
</div>
@@ -4986,7 +4992,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
+226 -44
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@@ -2992,6 +2992,24 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -3004,6 +3022,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -3684,14 +3708,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@@ -3871,6 +3892,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@@ -4061,9 +4093,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@@ -4075,8 +4104,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<p> By default, no InitLimit</p>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
@@ -4145,7 +4215,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -4159,7 +4229,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -4327,17 +4397,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@@ -4405,7 +4464,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@@ -4479,6 +4538,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
@@ -4501,6 +4593,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
@@ -10296,14 +10399,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@@ -10483,6 +10583,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@@ -10673,9 +10784,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@@ -10687,8 +10795,49 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<p> By default, no InitLimit</p>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
@@ -10757,7 +10906,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -10771,7 +10920,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -10939,17 +11088,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@@ -11017,7 +11155,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@@ -11091,6 +11229,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
@@ -11113,6 +11284,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
+1 -1
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@@ -3504,7 +3504,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Modulation 0=AM, 1=FM. Defaults to 0</p>
<p>(Optional) Modulation 0=AM, 1=FM. Defaults to 0</p>
</div>
</div>
+18 -92
View File
@@ -2334,7 +2334,7 @@ This class implements the inherited functions from <a href="##(ZONE_BASE)">#ZONE
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).SetDrawCoalition">ZONE_BASE:SetDrawCoalition((, Coalition)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).SetDrawCoalition">ZONE_BASE:SetDrawCoalition(Coalition)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set draw coalition of zone.</p>
</td>
@@ -3969,7 +3969,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).SetDrawCoalition">ZONE_OVAL:SetDrawCoalition((, Coalition)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).SetDrawCoalition">ZONE_OVAL:SetDrawCoalition(Coalition)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set draw coalition of zone.</p>
</td>
@@ -6366,7 +6366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).SetDrawCoalition">_ZONE_TRIANGLE:SetDrawCoalition((, Coalition)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).SetDrawCoalition">_ZONE_TRIANGLE:SetDrawCoalition(Coalition)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set draw coalition of zone.</p>
</td>
@@ -9465,7 +9465,7 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_BASE).SetDrawCoalition" ><strong>ZONE_BASE:SetDrawCoalition((, Coalition)</strong></a></h2>
<h2><a id="#(ZONE_BASE).SetDrawCoalition" ><strong>ZONE_BASE:SetDrawCoalition(Coalition)</strong></a></h2>
</div>
<p>Set draw coalition of zone.</p>
@@ -9476,28 +9476,18 @@ end
<div class="w3-margin-left">
<p>ZONE_BASE</p>
</div>
<h2><strong>Parameters:</strong></h2>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ptional) Coalition Coalition. Default -1.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(Optional) Coalition. Default -1.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -16545,17 +16535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -17260,17 +17239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -18899,7 +18867,7 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_OVAL).SetDrawCoalition" ><strong>ZONE_OVAL:SetDrawCoalition((, Coalition)</strong></a></h2>
<h2><a id="#(ZONE_OVAL).SetDrawCoalition" ><strong>ZONE_OVAL:SetDrawCoalition(Coalition)</strong></a></h2>
</div>
<p>Set draw coalition of zone.</p>
@@ -18910,28 +18878,18 @@ end
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ptional) Coalition Coalition. Default -1.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(Optional) Coalition. Default -1.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -19452,17 +19410,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -20996,17 +20943,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -34218,7 +34154,7 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(_ZONE_TRIANGLE).SetDrawCoalition" ><strong>_ZONE_TRIANGLE:SetDrawCoalition((, Coalition)</strong></a></h2>
<h2><a id="#(_ZONE_TRIANGLE).SetDrawCoalition" ><strong>_ZONE_TRIANGLE:SetDrawCoalition(Coalition)</strong></a></h2>
</div>
<p>Set draw coalition of zone.</p>
@@ -34229,28 +34165,18 @@ end
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ptional) Coalition Coalition. Default -1.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(Optional) Coalition. Default -1.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
+2 -2
View File
@@ -10851,7 +10851,7 @@ Represents a spot from laser or IR-pointer.</p>
</div>
<div class="w3-half">
<p>The laser code. Default value is 1688.</p>
<p>(Optional) The laser code. Default value is 1688.</p>
</div>
</div>
@@ -14903,7 +14903,7 @@ When checked over water at altitude, for example the reservoir of the Inguri Dam
</div>
<div class="w3-half">
<p>The coalition side number ID. Default is all airbases are returned.</p>
<p>(Optional) The coalition side number ID. Default is all airbases are returned.</p>
</div>
</div>
+7 -7
View File
@@ -3828,7 +3828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Max number of alive Ai Helos at the same time. Defaults to three.</p>
<p>(Optional) Max number of alive Ai Helos at the same time. Defaults to 3.</p>
</div>
</div>
@@ -4431,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Defaults to 243 (guard).</p>
<p>Optional) Defaults to 243 (guard).</p>
</div>
</div>
@@ -4444,7 +4444,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation. Defaults to radio.modulation.AM.</p>
<p>(Optional) Radio modulation. Defaults to radio.modulation.AM.</p>
</div>
</div>
@@ -4769,7 +4769,7 @@ Specific voices override culture and gender!</p>
</div>
<div class="w3-half">
<p>Defaults to 243 (guard)</p>
<p>(Optional) Defaults to 243 (guard)</p>
</div>
</div>
@@ -4782,7 +4782,7 @@ Specific voices override culture and gender!</p>
</div>
<div class="w3-half">
<p>Radio modulation. Defaults to radio.modulation.AM</p>
<p>(Optional) Radio modulation. Defaults to radio.modulation.AM</p>
</div>
</div>
@@ -4795,7 +4795,7 @@ Specific voices override culture and gender!</p>
</div>
<div class="w3-half">
<p>Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.</p>
<p>(Optional) Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.</p>
</div>
</div>
@@ -4808,7 +4808,7 @@ Specific voices override culture and gender!</p>
</div>
<div class="w3-half">
<p>Port of the SRS, defaults to 5002.</p>
<p>(Optional) Port of the SRS, defaults to 5002.</p>
</div>
</div>
+2 -8
View File
@@ -3876,7 +3876,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@@ -3892,9 +3892,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div>
</div>
@@ -4464,7 +4461,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@@ -4480,9 +4477,6 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div>
</div>
+9 -9
View File
@@ -5731,7 +5731,7 @@ paladin:Start()</code></pre>
</div>
<div class="w3-half">
<p>(Optinal) Speed in km/h the group should move at. Default 70% of max posible speed of group.</p>
<p>(Optional) Speed in km/h the group should move at. Default 70% of max posible speed of group.</p>
</div>
</div>
@@ -6080,7 +6080,7 @@ paladin:Start()</code></pre>
</div>
<div class="w3-half">
<p>Display ammo table as message to all. Default false.</p>
<p>(Optional) Display ammo table as message to all. Default false.</p>
</div>
</div>
@@ -8406,7 +8406,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Max range in kilometers. Default is 1000 km.</p>
<p>(Optional) Max range in kilometers. Default is 1000 km.</p>
</div>
</div>
@@ -8452,7 +8452,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Min range in kilometers. Default is 0.1 km.</p>
<p>(Optional) Min range in kilometers. Default is 0.1 km.</p>
</div>
</div>
@@ -8581,7 +8581,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Safe distance in meters. Default is 100 m.</p>
<p>(Optional) Safe distance in meters. Default is 100 m.</p>
</div>
</div>
@@ -9100,7 +9100,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 10 seconds.</p>
<p>(Optional) Time interval in seconds. Default 10 seconds.</p>
</div>
</div>
@@ -9255,7 +9255,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Explosion strength in kilo tons TNT. Default is 0.075 kt.</p>
<p>(Optional) Explosion strength in kilo tons TNT. Default is 0.075 kt.</p>
</div>
</div>
@@ -9298,7 +9298,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 0.2 seconds.</p>
<p>(Optional) Time interval in seconds. Default 0.2 seconds.</p>
</div>
</div>
@@ -9344,7 +9344,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
<div class="w3-half">
<p>Time in seconds. Default 300 seconds.</p>
<p>(Optional) Time in seconds. Default 300 seconds.</p>
</div>
</div>
+109 -10
View File
@@ -2312,7 +2312,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).CurrentLasing" ><strong>AUTOLASE.CurrentLasing</strong></a>
@@ -2389,7 +2389,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).GroupsByThreat" ><strong>AUTOLASE.GroupsByThreat</strong></a>
@@ -2449,6 +2449,17 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).MonitorFrequency" ><strong>AUTOLASE.MonitorFrequency</strong></a>
</div>
</div>
@@ -2562,6 +2573,39 @@
<p> set up SRS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).SRSFreq" ><strong>AUTOLASE.SRSFreq</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AUTOLASE).SRSMod" ><strong>AUTOLASE.SRSMod</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(AUTOLASE).SRSPath" ><strong>AUTOLASE.SRSPath</strong></a>
</div>
</div>
@@ -2579,7 +2623,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).UnitsByThreat" ><strong>AUTOLASE.UnitsByThreat</strong></a>
@@ -2672,6 +2716,17 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).lasingindex" ><strong>AUTOLASE.lasingindex</strong></a>
</div>
</div>
@@ -2692,11 +2747,33 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).maxlasing" ><strong>AUTOLASE.maxlasing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).minthreatlevel" ><strong>AUTOLASE.minthreatlevel</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AUTOLASE).notifypilots" ><strong>AUTOLASE.notifypilots</strong></a>
</div>
</div>
@@ -2719,6 +2796,28 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).reporttimelong" ><strong>AUTOLASE.reporttimelong</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).reporttimeshort" ><strong>AUTOLASE.reporttimeshort</strong></a>
</div>
</div>
@@ -2758,7 +2857,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).targetsperrecce" ><strong>AUTOLASE.targetsperrecce</strong></a>
@@ -4010,7 +4109,7 @@ Step 2 - send a message, e.g.
</div>
<div class="w3-half">
<p>Switch cool down on (true) or off (false) - defaults to true</p>
<p>(Optional) Switch cool down on (true) or off (false) - defaults to true</p>
</div>
</div>
@@ -4023,7 +4122,7 @@ Step 2 - send a message, e.g.
</div>
<div class="w3-half">
<p>Number of seconds for cooldown - dafaults to 60 seconds</p>
<p>(Optional) Number of seconds for cooldown - dafaults to 60 seconds</p>
</div>
</div>
@@ -4067,7 +4166,7 @@ Step 2 - send a message, e.g.
</div>
<div class="w3-half">
<p>(Max) distance for lasing in meters - default 5000 meters</p>
<p>(Optional) Max distance for lasing in meters - default 5000 meters</p>
</div>
</div>
@@ -4080,7 +4179,7 @@ Step 2 - send a message, e.g.
</div>
<div class="w3-half">
<p>(Max) duration for lasing in seconds - default 300 secs</p>
<p>(Optional) Max duration for lasing in seconds - default 300 secs</p>
</div>
</div>
@@ -4168,7 +4267,7 @@ Step 2 - send a message, e.g.
</div>
<div class="w3-half">
<p>Level used for filtering, defaults to 0. SAM systems and manpads have level 7 to 10, AAA level 6, MTBs and armoured vehicles level 3 to 5, APC, Artillery, Infantry and EWR level 1 to 2.</p>
<p>(Optional) Level used for filtering, defaults to 0. SAM systems and manpads have level 7 to 10, AAA level 6, MTBs and armoured vehicles level 3 to 5, APC, Artillery, Infantry and EWR level 1 to 2.</p>
</div>
</div>
@@ -4518,7 +4617,7 @@ Step 2 - send a message, e.g.
</div>
<div class="w3-half">
<p>Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign. </p>
<p>(Optional) Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign. </p>
</div>
</div>
+2 -2
View File
@@ -2425,13 +2425,13 @@ when an enemy unit is near. That is also an option...</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
#boolean
<strong><strong>CleanMissiles</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.</p>
<p>(Optional) (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.</p>
</div>
</div>
+12 -1
View File
@@ -2428,6 +2428,17 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@@ -4305,7 +4316,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
<div class="w3-half">
<p>The time in seconds a lase will continue to hold on target. The default is 120 seconds.</p>
<p>(Optional) The time in seconds a lase will continue to hold on target. The default is 120 seconds.</p>
</div>
</div>
+28 -28
View File
@@ -9836,7 +9836,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The range in meters within which targets are grouped upon the first detected target. Default 5000m.</p>
<p>(Optional) The range in meters within which targets are grouped upon the first detected target. Default 5000m.</p>
</div>
</div>
@@ -10219,7 +10219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
</div>
</div>
@@ -10232,7 +10232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(optional) The Set of Units to be added.</p>
<p>(Optional) The Set of Units to be added.</p>
</div>
</div>
@@ -13654,7 +13654,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
</div>
</div>
@@ -13727,7 +13727,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
</div>
</div>
@@ -13740,7 +13740,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
</div>
</div>
@@ -13753,7 +13753,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
</div>
</div>
@@ -20166,7 +20166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -20430,7 +20430,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
</div>
</div>
@@ -20443,7 +20443,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>(optional) The Set of Units to be added.</p>
<p>(Optional) The Set of Units to be added.</p>
</div>
</div>
@@ -23865,7 +23865,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
</div>
</div>
@@ -23938,7 +23938,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
</div>
</div>
@@ -23951,7 +23951,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
</div>
</div>
@@ -23964,7 +23964,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
</div>
</div>
@@ -24931,7 +24931,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -26717,7 +26717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -31556,7 +31556,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
</div>
</div>
@@ -31569,7 +31569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>(optional) The Set of Units to be added.</p>
<p>(Optional) The Set of Units to be added.</p>
</div>
</div>
@@ -34991,7 +34991,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
</div>
</div>
@@ -35064,7 +35064,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
</div>
</div>
@@ -35077,7 +35077,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
</div>
</div>
@@ -35090,7 +35090,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
</div>
</div>
@@ -41777,7 +41777,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
<p>(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.</p>
</div>
</div>
@@ -41790,7 +41790,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>(optional) The Set of Units to be added.</p>
<p>(Optional) The Set of Units to be added.</p>
</div>
</div>
@@ -45212,7 +45212,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
<p>(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.</p>
</div>
</div>
@@ -45285,7 +45285,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
</div>
</div>
@@ -45298,7 +45298,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
</div>
</div>
@@ -45311,7 +45311,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
</div>
<div class="w3-half">
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
</div>
</div>
+13 -13
View File
@@ -3577,7 +3577,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
<p>(Optional) parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
</div>
</div>
@@ -3671,7 +3671,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
<p>(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
</div>
</div>
@@ -3684,7 +3684,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
<p>(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
</div>
</div>
@@ -3697,7 +3697,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
<p>(Optional) parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
</div>
</div>
@@ -3744,7 +3744,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
<p>(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
</div>
</div>
@@ -3757,7 +3757,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
<p>(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
</div>
</div>
@@ -3770,7 +3770,7 @@ The flare will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
<p>(Optional) parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
</div>
</div>
@@ -3862,7 +3862,7 @@ Note that if a report targets menu is not specified, no targets will be detected
</div>
<div class="w3-half">
<p>Optional parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.</p>
<p>(Optional) parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.</p>
</div>
</div>
@@ -3942,7 +3942,7 @@ Note that if a report targets menu is not specified, no targets will be detected
</div>
<div class="w3-half">
<p>Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
<p>(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.</p>
</div>
</div>
@@ -3955,7 +3955,7 @@ Note that if a report targets menu is not specified, no targets will be detected
</div>
<div class="w3-half">
<p>Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
<p>(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.</p>
</div>
</div>
@@ -3968,7 +3968,7 @@ Note that if a report targets menu is not specified, no targets will be detected
</div>
<div class="w3-half">
<p>Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
<p>(Optional) parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.</p>
</div>
</div>
@@ -4017,7 +4017,7 @@ The smoke will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
<p>(Optional) parameter that shows the menu option text. If no text is given, the default text will be displayed.</p>
</div>
</div>
@@ -4130,7 +4130,7 @@ The smoke will be fired from the first unit in the group.</p>
</div>
<div class="w3-half">
<p>A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.</p>
<p>(Optional) A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.</p>
</div>
</div>
+1 -1
View File
@@ -5434,7 +5434,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time step in seconds between formation updates. Default is every 0.5 seconds.</p>
<p>(Optional) Time step in seconds between formation updates. Default is every 0.5 seconds.</p>
</div>
</div>
+5 -5
View File
@@ -4644,7 +4644,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Distance in meters. Default 200 m.</p>
<p>(Optional) Distance in meters. Default 200 m.</p>
</div>
</div>
@@ -4688,7 +4688,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Distance in meters. Default 500 m.</p>
<p>(Optional) Distance in meters. Default 500 m.</p>
</div>
</div>
@@ -4701,7 +4701,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Explosive mass of missile threshold in kg TNT. Default 50 kg.</p>
<p>(Optional) Explosive mass of missile threshold in kg TNT. Default 50 kg.</p>
</div>
</div>
@@ -4749,7 +4749,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
</div>
<div class="w3-half">
<p>Explosion power in kg TNT. Default 0.1 kg.</p>
<p>(Optional) Explosion power in kg TNT. Default 0.1 kg.</p>
</div>
</div>
@@ -4837,7 +4837,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+18 -238
View File
@@ -4357,17 +4357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div>
</div>
@@ -4412,17 +4401,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@@ -4577,39 +4555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).InboundARMs" ><strong>MANTIS.InboundARMs</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).LastThreatEval" ><strong>MANTIS.LastThreatEval</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@@ -4649,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@@ -4660,7 +4605,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@@ -4671,7 +4616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@@ -4682,7 +4627,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@@ -5177,61 +5122,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Log SAM status in dcs.log every cycle if true.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@@ -5553,7 +5443,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of closest zones to be considered, defaults to 3.</p>
<p>(Optional) Number of closest zones to be considered, defaults to 3.</p>
</div>
</div>
@@ -5579,7 +5469,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
<p>(Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
</div>
</div>
@@ -6922,7 +6812,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
</div>
<div class="w3-half">
<p>Radius in which we can "hear" units. Defaults to 2000 meters.</p>
<p>(Optional) Radius in which we can "hear" units. Defaults to 2000 meters.</p>
</div>
</div>
@@ -6935,7 +6825,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
</div>
<div class="w3-half">
<p>Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.HELICOPTER}</code></p>
<p>(Optional) Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.HELICOPTER}</code></p>
</div>
</div>
@@ -6992,7 +6882,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
</div>
<div class="w3-half">
<p>[optional] Percentage to use for advanced mode, defaults to 100%</p>
<p>(Optional) Percentage to use for advanced mode, defaults to 100%</p>
</div>
</div>
@@ -7484,7 +7374,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
<div class="w3-half">
<p>Number of short-range systems activated, defaults to 1.</p>
<p>(Optional) Number of short-range systems activated, defaults to 2.</p>
</div>
</div>
@@ -7497,7 +7387,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
<div class="w3-half">
<p>Number of mid-range systems activated, defaults to 2.</p>
<p>(Optional) Number of mid-range systems activated, defaults to 2.</p>
</div>
</div>
@@ -7510,7 +7400,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
<div class="w3-half">
<p>Number of long-range systems activated, defaults to 2.</p>
<p>(Optional) Number of long-range systems activated, defaults to 1.</p>
</div>
</div>
@@ -7523,7 +7413,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
<div class="w3-half">
<p>(non-automode) Number of overall systems activated, defaults to 6.</p>
<p>(Optional) (non-automode) Number of overall systems activated, defaults to 6.</p>
</div>
</div>
@@ -7536,7 +7426,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
<div class="w3-half">
<p>Number of point defense and AAA systems activated, defaults to 6.</p>
<p>(Optional) Number of point defense and AAA systems activated, defaults to 6.</p>
</div>
</div>
@@ -10059,17 +9949,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div>
</div>
@@ -10114,17 +9993,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@@ -10279,39 +10147,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).InboundARMs" ><strong>MANTIS.InboundARMs</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).LastThreatEval" ><strong>MANTIS.LastThreatEval</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@@ -10351,7 +10186,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@@ -10362,7 +10197,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@@ -10373,7 +10208,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@@ -10384,7 +10219,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@@ -10879,61 +10714,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Log SAM status in dcs.log every cycle if true.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
-28
View File
@@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
+4 -4
View File
@@ -3628,7 +3628,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.</p>
<p>(Optional) If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.</p>
</div>
</div>
@@ -3661,7 +3661,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Interval in seconds. Default is every 120 sec.</p>
<p>(Optional) Interval in seconds. Default is every 120 sec.</p>
</div>
</div>
@@ -3694,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in seconds. Default is 30 sec.</p>
<p>(Optional) Time in seconds. Default is 30 sec.</p>
</div>
</div>
@@ -3727,7 +3727,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Interval in seconds. Default is every 3 sec.</p>
<p>(Optional) Interval in seconds. Default is every 3 sec.</p>
</div>
</div>
+86 -23
View File
@@ -3345,6 +3345,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -4576,6 +4582,24 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -4588,6 +4612,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -7834,6 +7864,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@@ -7933,7 +7974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of aircraft that are allowed to land simultaniously. Default is 2.</p>
<p>(Optional) Number of aircraft that are allowed to land simultaniously. Default is 2.</p>
</div>
</div>
@@ -7980,7 +8021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec.</p>
<p>(Optional) Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec.</p>
</div>
</div>
@@ -8071,7 +8112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1.</p>
<p>(Optional) Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1.</p>
</div>
</div>
@@ -8084,7 +8125,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time delay in seconds before (first) aircraft is activated. Default is 1 second.</p>
<p>(Optional) Time delay in seconds before (first) aircraft is activated. Default is 1 second.</p>
</div>
</div>
@@ -8097,7 +8138,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time difference in seconds before next aircraft is activated. Default is 1 second.</p>
<p>(Optional) Time difference in seconds before next aircraft is activated. Default is 1 second.</p>
</div>
</div>
@@ -8110,7 +8151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization.</p>
<p>(Optional) Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization.</p>
</div>
</div>
@@ -8278,7 +8319,7 @@ Note that all parameters like cruise speed, climb rate, range etc are still take
</div>
<div class="w3-half">
<p>Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.</p>
<p>(Optional) Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.</p>
</div>
</div>
@@ -8348,7 +8389,7 @@ Note that all parameters like cruise speed, climb rate, range etc are still take
</div>
<div class="w3-half">
<p>Radius in meters until which a unit is considered to be on top of each other. Default is 2 m.</p>
<p>(Optional) Radius in meters until which a unit is considered to be on top of each other. Default is 2 m.</p>
</div>
</div>
@@ -9507,7 +9548,7 @@ Therefore, this option is not to be used with the "commute" or "continue journey
</div>
<div class="w3-half">
<p>Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min.</p>
<p>(Optional) Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min.</p>
</div>
</div>
@@ -9551,7 +9592,7 @@ Therefore, this option is not to be used with the "commute" or "continue journey
</div>
<div class="w3-half">
<p>"same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports.
<p>(Optional) "same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports.
Default is "same", so aircraft will use airports of the coalition their spawn template has plus all neutral airports.</p>
</div>
@@ -10392,7 +10433,7 @@ Default is FL200 for planes and FL005 for helicopters.</p>
</div>
<div class="w3-half">
<p>Number of retries. Default is 3.</p>
<p>(Optional) Number of retries. Default is 3.</p>
</div>
</div>
@@ -10635,7 +10676,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
</div>
<div class="w3-half">
<p>Radius in meters. Default 50 m.</p>
<p>(Optional) Radius in meters. Default 50 m.</p>
</div>
</div>
@@ -10899,7 +10940,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
</div>
<div class="w3-half">
<p>Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.</p>
<p>(Optional) Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.</p>
</div>
</div>
@@ -10943,7 +10984,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
</div>
<div class="w3-half">
<p>Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds.</p>
<p>(Optional) Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds.</p>
</div>
</div>
@@ -10987,7 +11028,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
</div>
<div class="w3-half">
<p>Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds.</p>
<p>(Optional) Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds.</p>
</div>
</div>
@@ -11034,7 +11075,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
</div>
<div class="w3-half">
<p>Max number of groups. Default <code>nil</code>=unlimited.</p>
<p>(Optional) Max number of groups. Default <code>nil</code>=unlimited.</p>
</div>
</div>
@@ -11526,7 +11567,7 @@ c17:Spawn(5)</code></pre>
</div>
<div class="w3-half">
<p>Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds.</p>
<p>(Optional) Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds.</p>
</div>
</div>
@@ -12010,7 +12051,7 @@ c17:Spawn(5)</code></pre>
</div>
<div class="w3-half">
<p>Spawnindex of group if given or self.SpawnIndex+1 by default.</p>
<p>(Optional) Spawnindex of group if given or self.SpawnIndex+1 by default.</p>
</div>
</div>
@@ -12361,7 +12402,7 @@ c17:Spawn(5)</code></pre>
</div>
<div class="w3-half">
<p>Delay in seconds before the despawn happens. Default is immidiately.</p>
<p>(Optional) Delay in seconds before the despawn happens. Default is immidiately.</p>
</div>
</div>
@@ -15782,6 +15823,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@@ -22820,6 +22872,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@@ -27970,7 +28033,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Minimum number of groups for this RAT object. Default is 1.</p>
<p>(Optional) Minimum number of groups for this RAT object. Default is 1.</p>
</div>
</div>
@@ -28105,7 +28168,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Time interval in seconds. Default is 1 second.</p>
<p>(Optional) Time interval in seconds. Default is 1 second.</p>
</div>
</div>
@@ -28149,7 +28212,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Time delay in seconds after which the RAT manager is started. Default is 5 seconds.</p>
<p>(Optional) Time delay in seconds after which the RAT manager is started. Default is 5 seconds.</p>
</div>
</div>
@@ -28193,7 +28256,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Delay in seconds before the manager is stopped. Default is 1 second.</p>
<p>(Optional) Delay in seconds before the manager is stopped. Default is 1 second.</p>
</div>
</div>
+34 -34
View File
@@ -5515,7 +5515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, unit will move randomly within the range. Default is false.</p>
<p>(Optional) If true, unit will move randomly within the range. Default is false.</p>
</div>
</div>
@@ -5642,7 +5642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, unit will move randomly within the range. Default is false.</p>
<p>(Optional) If true, unit will move randomly within the range. Default is false.</p>
</div>
</div>
@@ -5712,7 +5712,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, unit will move randomly within the range. Default is false.</p>
<p>(Optional) If true, unit will move randomly within the range. Default is false.</p>
</div>
</div>
@@ -6073,7 +6073,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>True if you would like to enable the ceiling check. If no value give, will Default to false.</p>
<p>(Optional) True if you would like to enable the ceiling check. If no value give, will Default to false.</p>
</div>
</div>
@@ -6962,7 +6962,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Color id. Default <code>SMOKECOLOR.Red</code>.</p>
<p>(Optional) Color id. Default <code>SMOKECOLOR.Red</code>.</p>
</div>
</div>
@@ -7009,7 +7009,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Threshold distance in km. Default 25 km.</p>
<p>(Optional) Threshold distance in km. Default 25 km.</p>
</div>
</div>
@@ -7056,7 +7056,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Time interval in seconds. Default is 0.005 s.</p>
<p>(Optional) Time interval in seconds. Default is 0.005 s.</p>
</div>
</div>
@@ -7100,7 +7100,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>If true nor nil default is to smoke impact points of bombs.</p>
<p>(Optional) If true nor nil default is to smoke impact points of bombs.</p>
</div>
</div>
@@ -7144,7 +7144,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Number of results. Default is 10.</p>
<p>(Optional) Number of results. Default is 10.</p>
</div>
</div>
@@ -7192,7 +7192,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Port. Default <code>10042</code>.</p>
<p>(Optional) Port. Default <code>10042</code>.</p>
</div>
</div>
@@ -7205,7 +7205,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Host. Default "127.0.0.1".</p>
<p>(Optional) Host. Default "127.0.0.1".</p>
</div>
</div>
@@ -7249,7 +7249,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 305 MHz.</p>
<p>(Optional) Frequency in MHz. Default 305 MHz.</p>
</div>
</div>
@@ -7309,7 +7309,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Maximum altitude in meters AGL. Default is 914 m = 3000 ft.</p>
<p>(Optional) Maximum altitude in meters AGL. Default is 914 m = 3000 ft.</p>
</div>
</div>
@@ -7397,7 +7397,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Time in seconds. Default is 30 s.</p>
<p>(Optional) Time in seconds. Default is 30 s.</p>
</div>
</div>
@@ -7608,7 +7608,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 256 MHz.</p>
<p>(Optional) Frequency in MHz. Default 256 MHz.</p>
</div>
</div>
@@ -7716,7 +7716,7 @@ The range location determines the position at which the weather data is evaluate
</div>
<div class="w3-half">
<p>Radius in km. Default 5 km.</p>
<p>(Optional) Radius in km. Default 5 km.</p>
</div>
</div>
@@ -7824,7 +7824,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>SRS port. Default 5002.</p>
<p>(Optional) SRS port. Default 5002.</p>
</div>
</div>
@@ -7837,7 +7837,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Coalition side, e.g. <code>coalition.side.BLUE</code> or <code>coalition.side.RED</code>. Default <code>coalition.side.BLUE</code>.</p>
<p>(Optional) Coalition side, e.g. <code>coalition.side.BLUE</code> or <code>coalition.side.RED</code>. Default <code>coalition.side.BLUE</code>.</p>
</div>
</div>
@@ -7850,7 +7850,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.</p>
<p>(Optional) Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.</p>
</div>
</div>
@@ -7863,7 +7863,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Modulation to use, defaults to radio.modulation.AM</p>
<p>(Optional) Modulation to use, defaults to radio.modulation.AM</p>
</div>
</div>
@@ -7876,7 +7876,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Volume, between 0.0 and 1.0. Defaults to 1.0</p>
<p>(Optional) Volume, between 0.0 and 1.0. Defaults to 1.0</p>
</div>
</div>
@@ -7936,7 +7936,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 256 MHz.</p>
<p>(Optional) Frequency in MHz. Default 256 MHz.</p>
</div>
</div>
@@ -7949,7 +7949,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Modulation, defaults to radio.modulation.AM.</p>
<p>(Optional) Modulation, defaults to radio.modulation.AM.</p>
</div>
</div>
@@ -7975,7 +7975,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Culture, defaults to "en-US".</p>
<p>(Optional) Culture, defaults to "en-US".</p>
</div>
</div>
@@ -7988,7 +7988,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Gender, defaults to "female".</p>
<p>(Optional) Gender, defaults to "female".</p>
</div>
</div>
@@ -8048,7 +8048,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 305 MHz.</p>
<p>(Optional) Frequency in MHz. Default 305 MHz.</p>
</div>
</div>
@@ -8061,7 +8061,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Modulation, defaults to radio.modulation.AM.</p>
<p>(Optional) Modulation, defaults to radio.modulation.AM.</p>
</div>
</div>
@@ -8087,7 +8087,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Culture, defaults to "en-US".</p>
<p>(Optional) Culture, defaults to "en-US".</p>
</div>
</div>
@@ -8100,7 +8100,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Gender, defaults to "male".</p>
<p>(Optional) Gender, defaults to "male".</p>
</div>
</div>
@@ -8157,7 +8157,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Distance in meters. Default 1000 m.</p>
<p>(Optional) Distance in meters. Default 1000 m.</p>
</div>
</div>
@@ -8201,7 +8201,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Time delay in seconds. Default is 3 seconds.</p>
<p>(Optional) Time delay in seconds. Default is 3 seconds.</p>
</div>
</div>
@@ -8292,7 +8292,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!</p>
<p>(Optional) Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!</p>
</div>
</div>
@@ -8339,7 +8339,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Color id. Default <code>SMOKECOLOR.White</code>.</p>
<p>(Optional) Color id. Default <code>SMOKECOLOR.White</code>.</p>
</div>
</div>
@@ -8386,7 +8386,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Color id. Default <code>SMOKECOLOR.Green</code>.</p>
<p>(Optional) Color id. Default <code>SMOKECOLOR.Green</code>.</p>
</div>
</div>
+3 -3
View File
@@ -3143,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@@ -5428,7 +5428,7 @@ By default, the penalty for changing coalition is the default penalty scale.</p>
</div>
<div class="w3-half">
<p>(Default="Scoring: ") The scoring prefix string.</p>
<p>(Optional) (Default="Scoring: ") The scoring prefix string.</p>
</div>
</div>
@@ -6600,7 +6600,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
+2 -2
View File
@@ -2632,7 +2632,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
</div>
<div class="w3-half">
<p>Set the engagement range in percent, e.g. 55 (default 75)</p>
<p>(Optional) Set the engagement range in percent, e.g. 55 (default 75)</p>
</div>
</div>
@@ -2676,7 +2676,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
</div>
<div class="w3-half">
<p>Extra number of seconds to add for the switch-on (default 10 seconds)</p>
<p>(Optional) Extra number of seconds to add for the switch-on (default 10 seconds)</p>
</div>
</div>
+9 -9
View File
@@ -2916,7 +2916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of closest zones to be considered, defaults to 3.</p>
<p>(Optional) Number of closest zones to be considered, defaults to 3.</p>
</div>
</div>
@@ -2942,7 +2942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
<p>(Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.</p>
</div>
</div>
@@ -3030,7 +3030,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Name of this SHORAD</p>
<p>(Optional) Name of this SHORAD. Default "MyShorad"</p>
</div>
</div>
@@ -3043,7 +3043,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Filter for the Shorad #SET_GROUP</p>
<p>(Optional) Filter for the Shorad #SET_GROUP. Default "SAM SHORAD"</p>
</div>
</div>
@@ -3056,7 +3056,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The #SET_GROUP of SAM sites to defend</p>
<p>(Optional) The #SET_GROUP of SAM sites to defend. Default is based on default ShoradPrefix and default Coalition.</p>
</div>
</div>
@@ -3069,7 +3069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Defense radius in meters, used to switch on SHORAD groups <strong>within</strong> this radius</p>
<p>(Optional) Defense radius in meters, used to switch on SHORAD groups <strong>within</strong> this radius. Default is 20000m.</p>
</div>
</div>
@@ -3082,7 +3082,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Determines how many seconds the systems stay on red alert after wake-up call</p>
<p>(Optional) Determines how many seconds the systems stay on red alert after wake-up call. Default 600s</p>
</div>
</div>
@@ -3121,7 +3121,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Throw smoke decoy when getting activated. Defaults to false.</p>
<p>(Optional) Throw smoke decoy when getting activated. Defaults to false.</p>
</div>
</div>
@@ -3134,7 +3134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>SMOLECOLOR to use. Defaults to SMOLECOLOR.White</p>
<p>(Optional) SMOLECOLOR to use. Defaults to SMOLECOLOR.White</p>
</div>
</div>
+10 -10
View File
@@ -5198,7 +5198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Maximum distance of a single route in kilometers, defaults to 150.</p>
<p>(Optional) Maximum distance of a single route in kilometers, defaults to 150.</p>
</div>
</div>
@@ -5344,7 +5344,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of units needed, defaults to three.</p>
<p>(Optional) Number of units needed, defaults to 3.</p>
</div>
</div>
@@ -5357,7 +5357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Threat level needed, can be 0..10, defaults to one.</p>
<p>(Optional) Threat level needed, can be 0..10, defaults to 1.</p>
</div>
</div>
@@ -5370,7 +5370,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Table of object categories which can capture a node, defaults to <code>{Object.Category.UNIT}</code>.</p>
<p>(Optional) Table of object categories which can capture a node, defaults to <code>{Object.Category.UNIT}</code>.</p>
</div>
</div>
@@ -5476,7 +5476,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Pointsm defaults to 100.</p>
<p>(Optional) Pointsm defaults to 100.</p>
</div>
</div>
@@ -5691,7 +5691,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Initial budget to be used, defaults to 500.</p>
<p>(Optional) Initial budget to be used, defaults to 500.</p>
</div>
</div>
@@ -5724,7 +5724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.</p>
<p>(Optional) Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.</p>
</div>
</div>
@@ -5737,7 +5737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Set what weight a port node has. Defaults to 3.</p>
<p>(Optional) Set what weight a port node has. Defaults to 3.</p>
</div>
</div>
@@ -5750,7 +5750,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Set what weight a POI node has. Defaults to 1.</p>
<p>(Optional) Set what weight a POI node has. Defaults to 1.</p>
</div>
</div>
@@ -5763,7 +5763,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Defines which weight each route between two defined nodes gets: Weight * RouteFactor.</p>
<p>(Optional) Defines which weight each route between two defined nodes gets: Weight * RouteFactor. Defaults to 5.</p>
</div>
</div>
+13 -13
View File
@@ -4261,7 +4261,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Enable=true or disable=false menu group. Default is true.</p>
<p>(Optional) Enable=true or disable=false menu group. Default is true.</p>
</div>
</div>
@@ -5901,7 +5901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Alarm state. Possible "Auto", "Green", "Red". Default is "Auto".</p>
<p>(Optional) Alarm state. Possible "Auto", "Green", "Red". Default is "Auto".</p>
</div>
</div>
@@ -5934,7 +5934,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>ROE after suppression. Possible "Free", "Hold" or "Return". Default "Free".</p>
<p>(Optional) ROE after suppression. Possible "Free", "Hold" or "Return". Default "Free".</p>
</div>
</div>
@@ -6033,7 +6033,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Formation of the group. Default "Vee".</p>
<p>(Optional) Formation of the group. Default "Vee".</p>
</div>
</div>
@@ -6142,7 +6142,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Damage in percent. If group gets damaged above this value, the group will retreat. Default 50 %.</p>
<p>(Optional) Damage in percent. If group gets damaged above this value, the group will retreat. Default 50 %.</p>
</div>
</div>
@@ -6178,7 +6178,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Time in seconds. Default 7200 seconds = 2 hours.</p>
<p>(Optional) Time in seconds. Default 7200 seconds = 2 hours.</p>
</div>
</div>
@@ -6244,7 +6244,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Speed in km/h of group. Default max speed the group can do.</p>
<p>(Optional) Speed in km/h of group. Default max speed the group can do.</p>
</div>
</div>
@@ -6277,7 +6277,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Average time [seconds] a group will be suppressed. Default is 15 seconds.</p>
<p>(Optional) Average time [seconds] a group will be suppressed. Default is 15 seconds.</p>
</div>
</div>
@@ -7027,7 +7027,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Speed of group. Default is 20.</p>
<p>(Optional) Speed of group. Default is 20.</p>
</div>
</div>
@@ -7040,7 +7040,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Formation of group. Default is "Vee".</p>
<p>(Optional) Formation of group. Default is "Vee".</p>
</div>
</div>
@@ -7053,7 +7053,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Time the group will wait/hold at final waypoint. Default is 30 seconds.</p>
<p>(Optional) Time the group will wait/hold at final waypoint. Default is 30 seconds.</p>
</div>
</div>
@@ -7126,7 +7126,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>Alarm state the group will get. Possible "Auto", "Green", "Red". Default is self.DefaultAlarmState.</p>
<p>(Optional) Alarm state the group will get. Possible "Auto", "Green", "Red". Default is self.DefaultAlarmState.</p>
</div>
</div>
@@ -7159,7 +7159,7 @@ If the group consists of more than one unit, this referrs to the group strength
</div>
<div class="w3-half">
<p>ROE the group will get. Possible "Free", "Hold", "Return". Default is self.DefaultROE.</p>
<p>(Optional) ROE the group will get. Possible "Free", "Hold", "Return". Default is self.DefaultROE.</p>
</div>
</div>
+4 -4
View File
@@ -3035,7 +3035,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.</p>
<p>(Optional) The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.</p>
</div>
</div>
@@ -3048,7 +3048,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Decide if these system will have their AI switched off, too. Defaults to true.</p>
<p>(Optional) Decide if these system will have their AI switched off, too. Defaults to true.</p>
</div>
</div>
@@ -3092,7 +3092,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.</p>
<p>(Optional) Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.</p>
</div>
</div>
@@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.</p>
<p>(Optional) Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.</p>
</div>
</div>
+15 -15
View File
@@ -9744,7 +9744,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -10891,7 +10891,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -11201,7 +11201,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -11530,7 +11530,7 @@ end
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -11889,7 +11889,7 @@ warehouse in order to facilitate the boarding process.</p>
</div>
<div class="w3-half">
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
</div>
</div>
@@ -12275,7 +12275,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
</div>
</div>
@@ -12399,7 +12399,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>File name. Default is generated automatically from warehouse id.</p>
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
</div>
</div>
@@ -12598,7 +12598,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -13210,7 +13210,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -13436,7 +13436,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -14471,7 +14471,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -15370,7 +15370,7 @@ ROE is set to return fire and ROT to passive defence.</p>
</div>
<div class="w3-half">
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
</div>
</div>
@@ -16860,7 +16860,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -17132,7 +17132,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -17441,7 +17441,7 @@ this request is used to put the groups back into the warehouse stock.</p>
</div>
<div class="w3-half">
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
</div>
</div>
@@ -2118,20 +2118,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_CAPTURE_COALITION).HitTimeLast" ><strong>ZONE_CAPTURE_COALITION.HitTimeLast</strong></a>
<p> Update last hit time.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_CAPTURE_COALITION).HitsOn" ><strong>ZONE_CAPTURE_COALITION.HitsOn</strong></a>
@@ -2474,7 +2460,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
</div>
<div class="w3-half">
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
</div>
</div>
@@ -2487,7 +2473,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
</div>
<div class="w3-half">
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
</div>
</div>
@@ -1766,7 +1766,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div>
<div class="w3-half">
<p>The initial coalition owning the zone. Default coalition.side.NEUTRAL.</p>
<p>(Optional) The initial coalition owning the zone. Default coalition.side.NEUTRAL.</p>
</div>
</div>
@@ -1779,7 +1779,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div>
<div class="w3-half">
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
</div>
</div>
@@ -1867,7 +1867,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div>
<div class="w3-half">
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Object">DCS Class Object</a>. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.</p>
</div>
</div>
@@ -1911,7 +1911,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div>
<div class="w3-half">
<p>Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
<p>(Optional) Table of unit categories. See <a href="https://wiki.hoggitworld.com/view/DCS_Class_Unit">DCS Class Unit</a>. Default {Unit.Category.GROUND_UNIT}.</p>
</div>
</div>
+1 -1
View File
@@ -2646,7 +2646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Max number of beacons. Default 5.</p>
<p>(Optional) Max number of beacons. Default 5.</p>
</div>
</div>
+10 -10
View File
@@ -3663,7 +3663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -3746,7 +3746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The band either <code>"X"</code> (default) or <code>"Y"</code>. </p>
<p>(Optional) The band either <code>"X"</code> (default) or <code>"Y"</code>. </p>
</div>
</div>
@@ -4131,7 +4131,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -4201,7 +4201,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -4284,7 +4284,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -4481,7 +4481,7 @@ You can, however, use the <code>Reciprocal</code> switch to create the new point
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -9416,7 +9416,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -9486,7 +9486,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -9569,7 +9569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
@@ -9766,7 +9766,7 @@ You can, however, use the <code>Reciprocal</code> switch to create the new point
</div>
<div class="w3-half">
<p>Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
<p>(Optional) Type of the point. Default <code>NAVFIX.Type.POINT</code>.</p>
</div>
</div>
+1 -1
View File
@@ -2540,7 +2540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Max number of radios. Default 5.</p>
<p>(Optional) Max number of radios. Default 5.</p>
</div>
</div>
+1 -1
View File
@@ -2503,7 +2503,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Max number of towns. Default 5.</p>
<p>(Optional) Max number of towns. Default 5.</p>
</div>
</div>
+43 -43
View File
@@ -4588,7 +4588,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Length in nautical miles. Default 15 NM.</p>
<p>(Optional) Length in nautical miles. Default 15 NM.</p>
</div>
</div>
@@ -4601,7 +4601,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Min flight level. Default 5.</p>
<p>(Optional) Min flight level. Default 5.</p>
</div>
</div>
@@ -4614,7 +4614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Max flight level. Default 15.</p>
<p>(Optional) Max flight level. Default 15.</p>
</div>
</div>
@@ -4627,7 +4627,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Priority. Lower is higher. Default 50.</p>
<p>(Optional) Priority. Lower is higher. Default 50.</p>
</div>
</div>
@@ -4697,7 +4697,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If <code>true</code> only AI flights are counted. If <code>false</code>, only flights with clients are counted. If <code>nil</code> (default), all flights are counted.</p>
<p>(Optional) If <code>true</code> only AI flights are counted. If <code>false</code>, only flights with clients are counted. If <code>nil</code> (default), all flights are counted.</p>
</div>
</div>
@@ -4875,7 +4875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, return takeoff runway name. Default is landing.</p>
<p>(Optional) If true, return takeoff runway name. Default is landing.</p>
</div>
</div>
@@ -5149,7 +5149,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If <code>true</code> only AI flights are returned. If <code>false</code>, only flights with clients are returned. If <code>nil</code> (default), all flights are returned.</p>
<p>(Optional) If <code>true</code> only AI flights are returned. If <code>false</code>, only flights with clients are returned. If <code>nil</code> (default), all flights are returned.</p>
</div>
</div>
@@ -5600,7 +5600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 143.00 MHz. Can also be given as a <code>#table</code> of multiple frequencies.</p>
<p>(Optional) Radio frequency in MHz. Default 143.00 MHz. Can also be given as a <code>#table</code> of multiple frequencies.</p>
</div>
</div>
@@ -5613,7 +5613,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a <code>#table</code> of multiple modulations.</p>
<p>(Optional) Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a <code>#table</code> of multiple modulations.</p>
</div>
</div>
@@ -5626,7 +5626,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Path to the directory, where SRS is located.</p>
<p>(Optional) Path to the directory, where SRS is located.</p>
</div>
</div>
@@ -5639,7 +5639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Port of SRS Server, defaults to 5002</p>
<p>(Optional) Port of SRS Server, defaults to 5002</p>
</div>
</div>
@@ -5652,7 +5652,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Path to the Google JSON-Key.</p>
<p>(Optional) Path to the Google JSON-Key.</p>
</div>
</div>
@@ -6311,7 +6311,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, only call out the major flight number. Default = <code>true</code>.</p>
<p>(Optional) If true, only call out the major flight number. Default = <code>true</code>.</p>
</div>
</div>
@@ -6324,7 +6324,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, keep the <strong>customized callsign</strong> in the #GROUP name for players as-is, no amendments or numbers. Default = <code>true</code>.</p>
<p>(Optional) If true, keep the <strong>customized callsign</strong> in the #GROUP name for players as-is, no amendments or numbers. Default = <code>true</code>.</p>
</div>
</div>
@@ -6428,7 +6428,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 305 MHz.</p>
<p>(Optional) Frequency in MHz. Default 305 MHz.</p>
</div>
</div>
@@ -6441,7 +6441,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Modulation <code>radio.modulation.AM</code>=0, <code>radio.modulation.FM</code>=1. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Modulation <code>radio.modulation.AM</code>=0, <code>radio.modulation.FM</code>=1. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -6485,7 +6485,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 180 sec (3 min).</p>
<p>(Optional) Time interval in seconds. Default 180 sec (3 min).</p>
</div>
</div>
@@ -6539,7 +6539,7 @@ in cases where simultaneous takeoffs and landings are unproblematic. Note that o
</div>
<div class="w3-half">
<p>Max number of aircraft landing simultaneously. Default 2.</p>
<p>(Optional) Max number of aircraft landing simultaneously. Default 2.</p>
</div>
</div>
@@ -6552,7 +6552,7 @@ in cases where simultaneous takeoffs and landings are unproblematic. Note that o
</div>
<div class="w3-half">
<p>Allowed number of aircraft taking off for groups to get landing clearance. Default 0. </p>
<p>(Optional) Allowed number of aircraft taking off for groups to get landing clearance. Default 0. </p>
</div>
</div>
@@ -6609,7 +6609,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
</div>
<div class="w3-half">
<p>Max number of groups allowed to taxi. Default 2.</p>
<p>(Optional) Max number of groups allowed to taxi. Default 2.</p>
</div>
</div>
@@ -6635,7 +6635,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
</div>
<div class="w3-half">
<p>Max number of landing flights. Default 0.</p>
<p>(Optional) Max number of landing flights. Default 0.</p>
</div>
</div>
@@ -6863,7 +6863,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
</div>
<div class="w3-half">
<p>Name of the unit occupying the spot. Default "unknown".</p>
<p>(Optional) Name of the unit occupying the spot. Default "unknown".</p>
</div>
</div>
@@ -6909,7 +6909,7 @@ also allow groups to taxi if planes are landing, <em>e.g.</em> if there are two
</div>
<div class="w3-half">
<p>Name of the unit occupying the spot. Default "unknown". </p>
<p>(Optional) Name of the unit occupying the spot. Default "unknown". </p>
</div>
</div>
@@ -6993,7 +6993,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Time in seconds until the runway is repaired. Default 3600sec (one hour).</p>
<p>(Optional) Time in seconds until the runway is repaired. Default 3600sec (one hour).</p>
</div>
</div>
@@ -7037,7 +7037,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Gender: "male" (default) or "female".</p>
<p>(Optional) Gender: "male" (default) or "female".</p>
</div>
</div>
@@ -7050,7 +7050,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Culture, e.g. "en-US" (default).</p>
<p>(Optional) Culture, e.g. "en-US" (default).</p>
</div>
</div>
@@ -7076,7 +7076,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Volume. Default 1.0.</p>
<p>(Optional) Volume. Default 1.0.</p>
</div>
</div>
@@ -7089,7 +7089,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Name under which SRS transmits. Default "Pilot".</p>
<p>(Optional) Name under which SRS transmits. Default "Pilot".</p>
</div>
</div>
@@ -7133,7 +7133,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Port to be used. Defaults to 5002.</p>
<p>(Optional) Port to be used. Defaults to 5002.</p>
</div>
</div>
@@ -7177,7 +7177,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Gender: "male" or "female" (default).</p>
<p>(Optional) Gender: "male" or "female" (default).</p>
</div>
</div>
@@ -7190,7 +7190,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Culture, e.g. "en-GB" (default).</p>
<p>(Optional) Culture, e.g. "en-GB" (default).</p>
</div>
</div>
@@ -7216,7 +7216,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Volume. Default 1.0.</p>
<p>(Optional) Volume. Default 1.0.</p>
</div>
</div>
@@ -7229,7 +7229,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Name under which SRS transmits. Default <code>self.alias</code>.</p>
<p>(Optional) Name under which SRS transmits. Default <code>self.alias</code>.</p>
</div>
</div>
@@ -7361,7 +7361,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -7581,7 +7581,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Duration in seconds. Default 5.</p>
<p>(Optional) Duration in seconds. Default 5.</p>
</div>
</div>
@@ -7607,7 +7607,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Delay in seconds before the text is transmitted. Default 0 sec.</p>
<p>(Optional) Delay in seconds before the text is transmitted. Default 0 sec.</p>
</div>
</div>
@@ -7666,7 +7666,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Delay in seconds before the text is transmitted. Default 0 sec.</p>
<p>(Optional) Delay in seconds before the text is transmitted. Default 0 sec.</p>
</div>
</div>
@@ -7725,7 +7725,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Delay in seconds before the text is transmitted. Default 0 sec.</p>
<p>(Optional) Delay in seconds before the text is transmitted. Default 0 sec.</p>
</div>
</div>
@@ -9730,7 +9730,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Gender: "male" or "female" (default).</p>
<p>(Optional) Gender: "male" or "female" (default).</p>
</div>
</div>
@@ -9743,7 +9743,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Culture, e.g. "en-GB" (default).</p>
<p>(Optional) Culture, e.g. "en-GB" (default).</p>
</div>
</div>
@@ -9769,7 +9769,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Volume. Default 1.0.</p>
<p>(Optional) Volume. Default 1.0.</p>
</div>
</div>
@@ -9795,7 +9795,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Path to google credentials json file.</p>
<p>(Optional) Path to google credentials json file.</p>
</div>
</div>
@@ -9808,7 +9808,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Server port for SRS</p>
<p>(Optional) Server port for SRS. Defaults to 5002.</p>
</div>
</div>
+22 -22
View File
@@ -5163,7 +5163,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If <code>true</code>, get runway for takeoff. Default is for landing.</p>
<p>(Optional) If <code>true</code>, get runway for takeoff. Default is for landing.</p>
</div>
</div>
@@ -5550,7 +5550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, mark all runways of the map. By default only the current ATIS runways are marked.</p>
<p>(Optional) If true, mark all runways of the map. By default only the current ATIS runways are marked.</p>
</div>
</div>
@@ -5596,7 +5596,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 143.00 MHz. When using <strong>SRS</strong> this can be passed as a table of multiple frequencies.</p>
<p>(Optional) Radio frequency in MHz. Default 143.00 MHz. When using <strong>SRS</strong> this can be passed as a table of multiple frequencies.</p>
</div>
</div>
@@ -5609,7 +5609,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation: 0=AM, 1=FM. Default 0=AM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. When using <strong>SRS</strong> this can be passed as a table of multiple modulations.</p>
<p>(Optional) Radio modulation: 0=AM, 1=FM. Default 0=AM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. When using <strong>SRS</strong> this can be passed as a table of multiple modulations.</p>
</div>
</div>
@@ -5905,7 +5905,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>: Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.</p>
<p>(Optional) Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.</p>
</div>
</div>
@@ -5918,7 +5918,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>: If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
<p>(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
</div>
</div>
@@ -5975,7 +5975,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>: If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
<p>(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.</p>
</div>
</div>
@@ -6238,7 +6238,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. <a href="Utilities.Utils.html##(UTILS).GetMagneticDeclination">Utilities.Utils#UTILS.GetMagneticDeclination</a>.</p>
<p>(Optional) Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. <a href="Utilities.Utils.html##(UTILS).GetMagneticDeclination">Utilities.Utils#UTILS.GetMagneticDeclination</a>.</p>
</div>
</div>
@@ -6282,7 +6282,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>If <em>true</em> or <em>nil</em>, marks are placed on F10 map. If <em>false</em> this feature is set to off (default).</p>
<p>(Optional) If <em>true</em> or <em>nil</em>, marks are placed on F10 map. If <em>false</em> this feature is set to off (default).</p>
</div>
</div>
@@ -6389,7 +6389,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>Interval in seconds. Default 5 sec.</p>
<p>(Optional) Interval in seconds. Default 5 sec.</p>
</div>
</div>
@@ -6480,7 +6480,7 @@ For example, use this if there are two runways with the same directions.</p>
</div>
<div class="w3-half">
<p>Radio power in Watts. Default 100 W.</p>
<p>(Optional) Radio power in Watts. Default 100 W.</p>
</div>
</div>
@@ -6575,7 +6575,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Relative Humidity, i.e. a number between 0 and 100 %. Default is 50 %.</p>
<p>(Optional) Relative Humidity, i.e. a number between 0 and 100 %. Default is 50 %.</p>
</div>
</div>
@@ -6817,7 +6817,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Path to SRS directory (only necessary if SRS exe backend is used).</p>
<p>(Optional) Path to SRS directory (only necessary if SRS exe backend is used).</p>
</div>
</div>
@@ -6830,7 +6830,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Gender: "male" or "female" (default).</p>
<p>(Optional) Gender: "male" or "female" (default).</p>
</div>
</div>
@@ -6843,7 +6843,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Culture, e.g. "en-GB" (default).</p>
<p>(Optional) Culture, e.g. "en-GB" (default).</p>
</div>
</div>
@@ -6856,7 +6856,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Specific voice. Overrides <code>Gender</code> and <code>Culture</code>.</p>
<p>(Optional) Specific voice. Overrides <code>Gender</code> and <code>Culture</code>.</p>
</div>
</div>
@@ -6869,7 +6869,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>SRS port. Default 5002.</p>
<p>(Optional) SRS port. Default 5002.</p>
</div>
</div>
@@ -7017,7 +7017,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!</p>
<p>(Optional) Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!</p>
</div>
</div>
@@ -7030,7 +7030,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Path folder containing the airport names sound files. Default is <code>"ATIS Soundfiles/&lt;Map Name&gt;"</code>, <em>e.g.</em> <code>"ATIS Soundfiles/Caucasus/"</code>.</p>
<p>(Optional) Path folder containing the airport names sound files. Default is <code>"ATIS Soundfiles/&lt;Map Name&gt;"</code>, <em>e.g.</em> <code>"ATIS Soundfiles/Caucasus/"</code>.</p>
</div>
</div>
@@ -7043,7 +7043,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".</p>
<p>(Optional) Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".</p>
</div>
</div>
@@ -7087,7 +7087,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Duration in seconds. Default 10 seconds.</p>
<p>(Optional) Duration in seconds. Default 10 seconds.</p>
</div>
</div>
@@ -7514,7 +7514,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div>
<div class="w3-half">
<p>Path to sound file. Default <code>self.soundpath</code>.</p>
<p>(Optional) Path to sound file. Default <code>self.soundpath</code>.</p>
</div>
</div>
+27 -27
View File
@@ -8468,7 +8468,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Callsign name of AI CAP, e.g. CALLSIGN.Aircraft.Dodge. Defaults to CALLSIGN.Aircraft.Colt. Note that not all available callsigns work for all plane types.</p>
<p>(Optional) Callsign name of AI CAP, e.g. CALLSIGN.Aircraft.Dodge. Defaults to CALLSIGN.Aircraft.Colt. Note that not all available callsigns work for all plane types.</p>
</div>
</div>
@@ -8481,7 +8481,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Maximum number of AI CAP planes on station that AWACS will set up automatically. Default to 4.</p>
<p>(Optional) Maximum number of AI CAP planes on station that AWACS will set up automatically. Default to 4.</p>
</div>
</div>
@@ -8494,7 +8494,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Time on station, in hours. AI planes might go back to base earlier if they run out of fuel or missiles.</p>
<p>(Optional) Time on station, in hours. AI planes might go back to base earlier if they run out of fuel or missiles. Defaults to 4.</p>
</div>
</div>
@@ -8507,7 +8507,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Airspeed to be used in knots. Will be adjusted to flight height automatically. Defaults to 270.</p>
<p>(Optional) Airspeed to be used in knots. Will be adjusted to flight height automatically. Defaults to 270.</p>
</div>
</div>
@@ -8666,7 +8666,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Defaults to CALLSIGN.AWACS.Magic</p>
<p>(Optional) Defaults to CALLSIGN.AWACS.Magic</p>
</div>
</div>
@@ -8679,7 +8679,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Defaults to 1</p>
<p>(Optional) Defaults to 1</p>
</div>
</div>
@@ -8692,7 +8692,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Defaults to 25 (i.e. 25000 ft)</p>
<p>(Optional) Defaults to 25 (i.e. 25000 ft)</p>
</div>
</div>
@@ -8705,7 +8705,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Defaults to 250kn</p>
<p>(Optional) Defaults to 250kn</p>
</div>
</div>
@@ -8718,7 +8718,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Defaults to 0 (North)</p>
<p>(Optional) Defaults to 0 (North)</p>
</div>
</div>
@@ -8731,7 +8731,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
</div>
<div class="w3-half">
<p>Defaults to 25nm</p>
<p>(Optional) Defaults to 25nm</p>
</div>
</div>
@@ -9313,7 +9313,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
</div>
<div class="w3-half">
<p>Escorts engage air targets max this NM away, defaults to 45NM.</p>
<p>(Optional) Escorts engage air targets max this NM away, defaults to 45NM.</p>
</div>
</div>
@@ -9357,7 +9357,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
</div>
<div class="w3-half">
<p>Distance for TAC call, default 45nm</p>
<p>(Optional) Distance for TAC call, default 45nm</p>
</div>
</div>
@@ -9370,7 +9370,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
</div>
<div class="w3-half">
<p>Distance for Meld call, default 35nm</p>
<p>(Optional) Distance for Meld call, default 35nm</p>
</div>
</div>
@@ -9383,7 +9383,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
</div>
<div class="w3-half">
<p>Distance for Threat call, default 25nm</p>
<p>(Optional) Distance for Threat call, default 25nm</p>
</div>
</div>
@@ -9617,7 +9617,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
</div>
<div class="w3-half">
<p>If true (default) it is on, if false, it is off.</p>
<p>(Optional) If true (default) it is on, if false, it is off.</p>
</div>
</div>
@@ -9879,7 +9879,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
</div>
<div class="w3-half">
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
</div>
</div>
@@ -9892,7 +9892,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
</div>
<div class="w3-half">
<p>Defaults to "male"</p>
<p>(Optional) Defaults to "male"</p>
</div>
</div>
@@ -9905,7 +9905,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
</div>
<div class="w3-half">
<p>Defaults to "en-US"</p>
<p>(Optional) Defaults to "en-US"</p>
</div>
</div>
@@ -9918,7 +9918,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.</p>
</div>
<div class="w3-half">
<p>Defaults to 5002</p>
<p>(Optional) Defaults to 5002</p>
</div>
</div>
@@ -9945,7 +9945,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Volume - between 0.0 (silent) and 1.0 (loudest)</p>
<p>(Optional) Volume - between 0.0 (silent) and 1.0 (loudest) Defaults to 1.0.</p>
</div>
</div>
@@ -10028,7 +10028,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Defaults to "male"</p>
<p>(Optional) Defaults to "male"</p>
</div>
</div>
@@ -10041,7 +10041,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Defaults to "en-US"</p>
<p>(Optional) Defaults to "en-US"</p>
</div>
</div>
@@ -10099,7 +10099,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>AWACS stays this number of hours on station before shift change, default is 4.</p>
<p>(Optional) AWACS stays this number of hours on station before shift change, default is 4.</p>
</div>
</div>
@@ -10112,7 +10112,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>(optional) CAP stays this number of hours on station before shift change, default is 4.</p>
<p>(Optional) CAP stays this number of hours on station before shift change, default is 4.</p>
</div>
</div>
@@ -10159,7 +10159,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Base Frequency to use, defaults to 130.</p>
<p>(Optional) Base Frequency to use, defaults to 130.</p>
</div>
</div>
@@ -10172,7 +10172,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.</p>
<p>(Optional) Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.</p>
</div>
</div>
@@ -10185,7 +10185,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Modulation to use, defaults to radio.modulation.AM.</p>
<p>(Optional) Modulation to use, defaults to radio.modulation.AM.</p>
</div>
</div>
+169 -86
View File
@@ -9831,6 +9831,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@@ -9842,6 +9853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@@ -11015,7 +11037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Start time, e.g. "8:00" for eight o'clock. Default now.</p>
<p>(Optional) Start time, e.g. "8:00" for eight o'clock. Default now.</p>
</div>
</div>
@@ -11028,7 +11050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.</p>
<p>(Optional) Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.</p>
</div>
</div>
@@ -11041,7 +11063,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Recovery case for that time slot. Number between one and three.</p>
<p>(Optional) Recovery case for that time slot. Number between one and three. Defaults to 1.</p>
</div>
</div>
@@ -11054,7 +11076,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Only for CASE II/III: Angle in degrees the holding pattern is offset.</p>
<p>(Optional) Only for CASE II/III: Angle in degrees the holding pattern is offset. Defaults to 0.</p>
</div>
</div>
@@ -11080,7 +11102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Speed in knots during turn into wind leg.</p>
<p>(Optional) Speed in knots during turn into wind leg. Default is 20.</p>
</div>
</div>
@@ -11093,7 +11115,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.</p>
<p>(Optional) If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.</p>
</div>
</div>
@@ -11212,7 +11234,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Speed in knots. Default is current carrier velocity.</p>
<p>(Optional) Speed in knots. Default is current carrier velocity.</p>
</div>
</div>
@@ -11238,7 +11260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Speed in knots after U-turn. Default is same as before.</p>
<p>(Optional) Speed in knots after U-turn. Default is same as before.</p>
</div>
</div>
@@ -11551,7 +11573,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Port of the SRS server, defaults to 5002.</p>
<p>(Optional) Port of the SRS server, defaults to 5002.</p>
</div>
</div>
@@ -11564,7 +11586,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(Optional, Airboss Culture) Culture, defaults to "en-US".</p>
<p>(Optional) (Optional, Airboss Culture) Culture, defaults to "en-US".</p>
</div>
</div>
@@ -11577,7 +11599,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".</p>
<p>(Optional) (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".</p>
</div>
</div>
@@ -11891,7 +11913,7 @@ The true bearing can be obtained by setting the <em>TrueNorth</em> parameter to
</div>
<div class="w3-half">
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
</div>
</div>
@@ -11951,7 +11973,7 @@ The true bearing can be obtained by setting the <em>TrueNorth</em> parameter to
</div>
<div class="w3-half">
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
</div>
</div>
@@ -12033,7 +12055,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
</div>
</div>
@@ -12114,7 +12136,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, calculate magnetic heading. By default true heading is returned.</p>
<p>(Optional) If true, calculate magnetic heading. By default true heading is returned.</p>
</div>
</div>
@@ -12171,7 +12193,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, abs. mission time seconds is returned. Default is a clock #string.</p>
<p>(Optional) If true, abs. mission time seconds is returned. Default is a clock #string.</p>
</div>
</div>
@@ -12245,7 +12267,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, magnetic radial is returned. Default is true radial.</p>
<p>(Optional) If true, magnetic radial is returned. Default is true radial.</p>
</div>
</div>
@@ -12258,7 +12280,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, inlcude holding offset.</p>
<p>(Optional) If true, inlcude holding offset.</p>
</div>
</div>
@@ -12271,7 +12293,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Return inverse, i.e. radial-180 degrees.</p>
<p>(Optional) Return inverse, i.e. radial-180 degrees.</p>
</div>
</div>
@@ -12359,7 +12381,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Altitude ASL in meters. Default 18 m.</p>
<p>(Optional) Altitude ASL in meters. Default 18 m.</p>
</div>
</div>
@@ -12372,7 +12394,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Direction including magnetic declination.</p>
<p>(Optional) Direction including magnetic declination.</p>
</div>
</div>
@@ -12437,7 +12459,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Altitude in meters. Default 18 m.</p>
<p>(Optional) Altitude in meters. Default 18 m.</p>
</div>
</div>
@@ -12759,7 +12781,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>The person who sends the message or nil.</p>
<p>(Optional) The person who sends the message or nil. Defaults to "Marshal".</p>
</div>
</div>
@@ -12772,7 +12794,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
<p>(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
</div>
</div>
@@ -12785,7 +12807,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Display message duration. Default 10 seconds.</p>
<p>(Optional) Display message duration. Default 10 seconds.</p>
</div>
</div>
@@ -12798,7 +12820,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, clear screen from previous messages.</p>
<p>(Optional) If true, clear screen from previous messages.</p>
</div>
</div>
@@ -12811,7 +12833,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Delay in seconds, before the message is displayed.</p>
<p>(Optional) Delay in seconds, before the message is displayed.</p>
</div>
</div>
@@ -12860,7 +12882,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>The person who sends the message or nil.</p>
<p>(Optional) The person who sends the message or nil. Defaults to "LSO".</p>
</div>
</div>
@@ -12873,7 +12895,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
<p>(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
</div>
</div>
@@ -12886,7 +12908,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Display message duration. Default 10 seconds.</p>
<p>(Optional) Display message duration. Default 10 seconds.</p>
</div>
</div>
@@ -12899,7 +12921,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, clear screen from previous messages.</p>
<p>(Optional) If true, clear screen from previous messages.</p>
</div>
</div>
@@ -12912,7 +12934,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Delay in seconds, before the message is displayed.</p>
<p>(Optional) Delay in seconds, before the message is displayed.</p>
</div>
</div>
@@ -12974,7 +12996,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>The person who sends the message or nil.</p>
<p>(Optional) The person who sends the message or nil. Defaults to nil.</p>
</div>
</div>
@@ -12987,7 +13009,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
<p>(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.</p>
</div>
</div>
@@ -13000,7 +13022,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Display message duration. Default 10 seconds.</p>
<p>(Optional) Display message duration. Default 10 seconds.</p>
</div>
</div>
@@ -13013,7 +13035,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>If true, clear screen from previous messages.</p>
<p>I(Optional) f true, clear screen from previous messages. Defaults to false.</p>
</div>
</div>
@@ -13026,7 +13048,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Delay in seconds, before the message is displayed.</p>
<p>(Optional) Delay in seconds, before the message is displayed.</p>
</div>
</div>
@@ -14552,7 +14574,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Path where to save the asset data file. Default is the DCS root installation directory or your "Saved Games\DCS" folder if lfs was desanitized.</p>
<p>(Optional) Path where to save the asset data file. Default is the DCS root installation directory or your "Saved Games\DCS" folder if lfs was desanitized.</p>
</div>
</div>
@@ -14565,7 +14587,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>File name. Default is generated automatically from airboss carrier name/alias.</p>
<p>(Optional) File name. Default is generated automatically from airboss carrier name/alias.</p>
</div>
</div>
@@ -14656,7 +14678,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Radius of zone in nautical miles (NM). Default 50 NM.</p>
<p>(Optional) Radius of zone in nautical miles (NM). Default 50 NM.</p>
</div>
</div>
@@ -14703,7 +14725,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Radius of zone in nautical miles (NM). Default 5 NM.</p>
<p>(Optional) Radius of zone in nautical miles (NM). Default 5 NM.</p>
</div>
</div>
@@ -14791,7 +14813,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Distance in NM. Default 5 NM.</p>
<p>(Optional) Distance in NM. Default 5 NM.</p>
</div>
</div>
@@ -14901,7 +14923,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Duration in seconds. Default 10 sec.</p>
<p>(Optional) Duration in seconds. Default 10 sec.</p>
</div>
</div>
@@ -14954,7 +14976,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Player skill. Default "Naval Aviator".</p>
<p>(Optional) Player skill. Default "Naval Aviator".</p>
</div>
</div>
@@ -15139,7 +15161,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
<p>(Optional) Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
</div>
</div>
@@ -15183,7 +15205,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
<p>(Optional) Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)</p>
</div>
</div>
@@ -15231,7 +15253,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Port. Default <code>10042</code>.</p>
<p>(Optional) Port. Default <code>10042</code>.</p>
</div>
</div>
@@ -15244,7 +15266,7 @@ Implementation based on <a href="https://magwo.github.io/carrier-cruise/">Mags &
</div>
<div class="w3-half">
<p>Host. Default <code>"127.0.0.1"</code>.</p>
<p>(Optional) Host. Default <code>"127.0.0.1"</code>.</p>
</div>
</div>
@@ -15432,7 +15454,7 @@ So best stick to the defaults up to 30 degrees.</p>
</div>
<div class="w3-half">
<p>Offset angle in degrees. Default 0.</p>
<p>(Optional) Offset angle in degrees. Default 0.</p>
</div>
</div>
@@ -15566,7 +15588,7 @@ So best stick to the defaults up to 30 degrees.</p>
</div>
<div class="w3-half">
<p>Max altitude in feet. Default 1300 ft.</p>
<p>(Optional) Max altitude in feet. Default 1300 ft.</p>
</div>
</div>
@@ -15657,7 +15679,7 @@ So best stick to the defaults up to 30 degrees.</p>
</div>
<div class="w3-half">
<p>Time interval in seconds between LSO calls. Default 4 sec.</p>
<p>(Optional) Time interval in seconds between LSO calls. Default 4 sec.</p>
</div>
</div>
@@ -15900,7 +15922,7 @@ So best stick to the defaults up to 30 degrees.</p>
</div>
<div class="w3-half">
<p>Correction distance in meters. Default 12 m.</p>
<p>(Optional) Correction distance in meters. Default 12 m.</p>
</div>
</div>
@@ -15947,7 +15969,7 @@ So best stick to the defaults up to 30 degrees.</p>
</div>
<div class="w3-half">
<p>Declination in degrees or nil for default declination of the map.</p>
<p>(Optional) Declination in degrees or nil for default declination of the map.</p>
</div>
</div>
@@ -16094,7 +16116,7 @@ The post is 2.5 NM port of the carrier.</p>
</div>
<div class="w3-half">
<p>Radius in NM. Default 2.8 NM, which gives a diameter of 5.6 NM.</p>
<p>(Optional) Radius in NM. Default 2.8 NM, which gives a diameter of 5.6 NM.</p>
</div>
</div>
@@ -16141,7 +16163,7 @@ The post is 2.5 NM port of the carrier.</p>
</div>
<div class="w3-half">
<p>Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.</p>
<p>(Optional) Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.</p>
</div>
</div>
@@ -16185,7 +16207,7 @@ The post is 2.5 NM port of the carrier.</p>
</div>
<div class="w3-half">
<p>Max number. Default 4. Minimum is 1, maximum is 6.</p>
<p>(Optional) Max number. Default 4. Minimum is 1, maximum is 6.</p>
</div>
</div>
@@ -16233,7 +16255,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Max number of stacks available to players and AI flights. Default 3, i.e. angels 2, 3, 4. Minimum is 1.</p>
<p>(Optional) Max number of stacks available to players and AI flights. Default 3, i.e. angels 2, 3, 4. Minimum is 1.</p>
</div>
</div>
@@ -16277,7 +16299,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.</p>
<p>(Optional) Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.</p>
</div>
</div>
@@ -16412,7 +16434,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Default duration of the recovery in minutes. Default 30 min.</p>
<p>(Optional) Default duration of the recovery in minutes. Default 30 min.</p>
</div>
</div>
@@ -16425,7 +16447,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Default wind on deck in knots. Default 25 knots.</p>
<p>Optional) Default wind on deck in knots. Default 25 knots.</p>
</div>
</div>
@@ -16438,7 +16460,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>U-turn after recovery window closes on=true or off=false/nil. Default off.</p>
<p>(Optional) U-turn after recovery window closes on=true or off=false/nil. Default off.</p>
</div>
</div>
@@ -16451,7 +16473,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.</p>
<p>(Optional) Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.</p>
</div>
</div>
@@ -16634,7 +16656,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 30 sec.</p>
<p>(Optional) Time interval in seconds. Default 30 sec.</p>
</div>
</div>
@@ -16810,7 +16832,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Case of recovery. Either 1, 2 or 3. Default 1.</p>
<p>(Optional) Case of recovery. Either 1, 2 or 3. Default 1.</p>
</div>
</div>
@@ -16898,7 +16920,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 300 sec.</p>
<p>(Optional) Time interval in seconds. Default 300 sec.</p>
</div>
</div>
@@ -16942,7 +16964,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div>
<div class="w3-half">
<p>Low fuel threshold in percent. AI will go refueling if their fuel level drops below this value. Default 10 %.</p>
<p>(Optional) Low fuel threshold in percent. AI will go refueling if their fuel level drops below this value. Default 10 %.</p>
</div>
</div>
@@ -17239,7 +17261,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 0.5 sec.</p>
<p>(Optional) Time interval in seconds. Default 0.5 sec.</p>
</div>
</div>
@@ -19124,7 +19146,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Coordinate from which the path to the next WP is calculated. Default current carrier position.</p>
<p>(Optional) Coordinate from which the path to the next WP is calculated. Default current carrier position.</p>
</div>
</div>
@@ -20480,7 +20502,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
</div>
<div class="w3-half">
<p>Use -1 for previous or +1 for next. Default 0.</p>
<p>(Optional) Use -1 for previous or +1 for next. Default 0.</p>
</div>
</div>
@@ -21170,7 +21192,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
</div>
<div class="w3-half">
<p>If true, include units on the ground. By default only airborne units are counted.</p>
<p>(Optional) If true, include units on the ground. By default only airborne units are counted.</p>
</div>
</div>
@@ -21246,7 +21268,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
</div>
<div class="w3-half">
<p>Recovery case. Default current (self) case in progress.</p>
<p>(Optional) Recovery case. Default current (self) case in progress.</p>
</div>
</div>
@@ -21259,7 +21281,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
</div>
<div class="w3-half">
<p>Return lowest stack that is completely empty.</p>
<p>(Optional) Return lowest stack that is completely empty.</p>
</div>
</div>
@@ -21319,7 +21341,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
</div>
<div class="w3-half">
<p>Recovery case. Default current (self) case in progress.</p>
<p>(Optional) Recovery case. Default current (self) case in progress.</p>
</div>
</div>
@@ -21612,7 +21634,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
</div>
<div class="w3-half">
<p>Recovery case. Default is self.case.</p>
<p>(Optional) Recovery case. Default is self.case.</p>
</div>
</div>
@@ -22967,7 +22989,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
</div>
<div class="w3-half">
<p>Length of the zone in NM. Default 31 (=21+10) NM.</p>
<p>(Optional) Length of the zone in NM. Default 31 (=21+10) NM.</p>
</div>
</div>
@@ -23058,7 +23080,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
</div>
<div class="w3-half">
<p>Length of the groove in NM. Default 1.5 NM.</p>
<p>(Optional) Length of the groove in NM. Default 1.5 NM.</p>
</div>
</div>
@@ -23071,7 +23093,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
</div>
<div class="w3-half">
<p>Width of the groove in NM. Default 0.25 NM.</p>
<p>(Optional) Width of the groove in NM. Default 0.25 NM.</p>
</div>
</div>
@@ -23084,7 +23106,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
</div>
<div class="w3-half">
<p>Width of the beginning in NM. Default 0.10 NM.</p>
<p>(Optional) Width of the beginning in NM. Default 0.10 NM.</p>
</div>
</div>
@@ -25384,7 +25406,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
</div>
<div class="w3-half">
<p>Sender of the message. Default is the radio alias.</p>
<p>(Optional) Sender of the message. Default is the radio alias.</p>
</div>
</div>
@@ -25397,7 +25419,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
</div>
<div class="w3-half">
<p>Subtitle of the message. Default from original radio call. Use "" for no subtitle.</p>
<p>(Optional) Subtitle of the message. Default from original radio call. Use "" for no subtitle.</p>
</div>
</div>
@@ -25410,7 +25432,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
</div>
<div class="w3-half">
<p>Time in seconds the subtitle is displayed. Default 10 seconds.</p>
<p>(Optional) Time in seconds the subtitle is displayed. Default 10 seconds.</p>
</div>
</div>
@@ -25423,7 +25445,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
</div>
<div class="w3-half">
<p>Onboard number of the receiver or nil.</p>
<p>(Optional) Onboard number of the receiver or nil.</p>
</div>
</div>
@@ -25436,7 +25458,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
</div>
<div class="w3-half">
<p>Onboard number of the sender or nil.</p>
<p>(Optional) Onboard number of the sender or nil.</p>
</div>
</div>
@@ -25937,7 +25959,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
</div>
<div class="w3-half">
<p>Delay before playing sound messages. Default 0 sec.</p>
<p>(Optional) Delay before playing sound messages. Default 0 sec.</p>
</div>
</div>
@@ -28929,7 +28951,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
</div>
<div class="w3-half">
<p>Path where the file is loaded from. Default is the DCS root installation folder or your "Saved Games\DCS" folder if lfs was desanizied.</p>
<p>(Optional) Path where the file is loaded from. Default is the DCS root installation folder or your "Saved Games\DCS" folder if lfs was desanizied.</p>
</div>
</div>
@@ -30478,6 +30500,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@@ -30489,6 +30522,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@@ -33602,6 +33646,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@@ -33613,6 +33668,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@@ -42028,6 +42094,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set current case.</p>
</div>
</div>
@@ -42091,6 +42160,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Set stack flag.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@@ -42441,7 +42524,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added </p>
<p> VNAO Edit - Added</p>
</div>
+53 -53
View File
@@ -6733,7 +6733,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).</p>
<p>(Optional) Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).</p>
</div>
</div>
@@ -6803,7 +6803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
<p>(Optional) A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
</div>
</div>
@@ -7041,7 +7041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -7054,7 +7054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types of units.</p>
<p>(Optional) Types of units.</p>
</div>
</div>
@@ -7067,7 +7067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Specific payloads to be counted only.</p>
<p>(Optional) Specific payloads to be counted only.</p>
</div>
</div>
@@ -7567,7 +7567,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of payloads to be added. Use negative number to decrease amount. Default 1.</p>
<p>(Optional) Number of payloads to be added. Use negative number to decrease amount. Default 1.</p>
</div>
</div>
@@ -7668,7 +7668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".</p>
<p>(Optional) Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".</p>
</div>
</div>
@@ -7681,7 +7681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).</p>
<p>(Optional) Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).</p>
</div>
</div>
@@ -7694,7 +7694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default random between Angels 10 and 20.</p>
<p>(Optional) Orbit altitude in feet. Default random between Angels 10 and 20.</p>
</div>
</div>
@@ -7707,7 +7707,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Heading in degrees. Default random (0, 360] degrees.</p>
<p>(Optional) Heading in degrees. Default random (0, 360] degrees.</p>
</div>
</div>
@@ -7720,7 +7720,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Length of race-track orbit in NM. Default 15 NM.</p>
<p>(Optional) Length of race-track orbit in NM. Default 15 NM.</p>
</div>
</div>
@@ -7733,7 +7733,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit speed in knots. Default 350 knots.</p>
<p>(Optional) Orbit speed in knots. Default 350 knots.</p>
</div>
</div>
@@ -7746,7 +7746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Refueling system: 0=Boom, 1=Probe. Default nil=any.</p>
<p>(Optional) Refueling system: 0=Boom, 1=Probe. Default nil=any.</p>
</div>
</div>
@@ -7803,7 +7803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
<p>(Optional) Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
</div>
</div>
@@ -7829,7 +7829,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
<p>(Optional) A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.</p>
</div>
</div>
@@ -8145,7 +8145,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If true, switch this on, else switch off. Off by default.</p>
<p>(Optional) If true, switch this on, else switch off. Off by default.</p>
</div>
</div>
@@ -8246,7 +8246,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>If <code>true</code> (default), activate despawn after landing.</p>
<p>(Optional) If <code>true</code> (default), activate despawn after landing.</p>
</div>
</div>
@@ -8294,7 +8294,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>If <code>true</code> (default), activate despawn after landing.</p>
<p>(Optional) If <code>true</code> (default), activate despawn after landing.</p>
</div>
</div>
@@ -8458,7 +8458,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of flights. Default 1.</p>
<p>(Optional) Number of flights. Default 1.</p>
</div>
</div>
@@ -8502,7 +8502,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of flights. Default 1.</p>
<p>(Optional) Number of flights. Default 1.</p>
</div>
</div>
@@ -8546,7 +8546,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of flights. Default 1.</p>
<p>(Optional) Number of flights. Default 1.</p>
</div>
</div>
@@ -8590,7 +8590,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of flights. Default 1.</p>
<p>(Optional) Number of flights. Default 1.</p>
</div>
</div>
@@ -8634,7 +8634,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of flights. Default 1.</p>
<p>(Optional) Number of flights. Default 1.</p>
</div>
</div>
@@ -8678,7 +8678,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of flights. Default 1.</p>
<p>(Optional) Number of flights. Default 1.</p>
</div>
</div>
@@ -8765,7 +8765,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
<p>(Optional) Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.</p>
</div>
</div>
@@ -8912,7 +8912,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
<p>(Optional) Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
</div>
</div>
@@ -10627,7 +10627,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -10640,7 +10640,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
</div>
</div>
@@ -10770,7 +10770,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -10827,7 +10827,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -11074,7 +11074,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Table of cohorts. Default all.</p>
<p>(Optional) Table of cohorts. Default all.</p>
</div>
</div>
@@ -11162,7 +11162,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -11515,7 +11515,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -12787,7 +12787,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
</div>
</div>
@@ -13047,7 +13047,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
</div>
</div>
@@ -13060,7 +13060,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
</div>
</div>
@@ -13086,7 +13086,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
</div>
</div>
@@ -13237,7 +13237,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -19008,7 +19008,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -20155,7 +20155,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -20465,7 +20465,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -20794,7 +20794,7 @@ end
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -21153,7 +21153,7 @@ warehouse in order to facilitate the boarding process.</p>
</div>
<div class="w3-half">
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
</div>
</div>
@@ -21539,7 +21539,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
</div>
</div>
@@ -21663,7 +21663,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>File name. Default is generated automatically from warehouse id.</p>
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
</div>
</div>
@@ -21862,7 +21862,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -22474,7 +22474,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -22700,7 +22700,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -23735,7 +23735,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -24634,7 +24634,7 @@ ROE is set to return fire and ROT to passive defence.</p>
</div>
<div class="w3-half">
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
</div>
</div>
@@ -26124,7 +26124,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -26396,7 +26396,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -26705,7 +26705,7 @@ this request is used to put the groups back into the warehouse stock.</p>
</div>
<div class="w3-half">
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
</div>
</div>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+27 -27
View File
@@ -7014,7 +7014,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -7027,7 +7027,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
</div>
</div>
@@ -7157,7 +7157,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -7214,7 +7214,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -7461,7 +7461,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Table of cohorts. Default all.</p>
<p>(Optional) Table of cohorts. Default all.</p>
</div>
</div>
@@ -7549,7 +7549,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -7902,7 +7902,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -9174,7 +9174,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
</div>
<div class="w3-half">
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
</div>
</div>
@@ -9434,7 +9434,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
</div>
</div>
@@ -9447,7 +9447,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
</div>
</div>
@@ -9473,7 +9473,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
</div>
</div>
@@ -9624,7 +9624,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -15032,7 +15032,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -16179,7 +16179,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -16489,7 +16489,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -16818,7 +16818,7 @@ end
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -17177,7 +17177,7 @@ warehouse in order to facilitate the boarding process.</p>
</div>
<div class="w3-half">
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
</div>
</div>
@@ -17563,7 +17563,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
</div>
</div>
@@ -17687,7 +17687,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>File name. Default is generated automatically from warehouse id.</p>
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
</div>
</div>
@@ -17886,7 +17886,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -18498,7 +18498,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -18724,7 +18724,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -19759,7 +19759,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -20658,7 +20658,7 @@ ROE is set to return fire and ROT to passive defence.</p>
</div>
<div class="w3-half">
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
</div>
</div>
@@ -22148,7 +22148,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -22420,7 +22420,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -22729,7 +22729,7 @@ this request is used to put the groups back into the warehouse stock.</p>
</div>
<div class="w3-half">
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
</div>
</div>
+37 -94
View File
@@ -5780,17 +5780,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -5947,7 +5936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -5969,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -6071,11 +6060,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@@ -6245,17 +6237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
</div>
</div>
@@ -6874,7 +6855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -14426,7 +14407,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
</div>
<div class="w3-half">
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 30 or {30,124.5}. Defaults to {30,124.5}. There needs to be exactly the same number of modulations!</p>
<p>(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 30 or {30,124.5}. Defaults to {30,124.5}. There needs to be exactly the same number of modulations!</p>
</div>
</div>
@@ -14439,7 +14420,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
</div>
<div class="w3-half">
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
<p>(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
</div>
</div>
@@ -14452,7 +14433,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
</div>
<div class="w3-half">
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
</div>
</div>
@@ -14939,7 +14920,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can load crates. Default false.</p>
<p>(Optional) Unit can load crates. Default false.</p>
</div>
</div>
@@ -14952,7 +14933,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can load troops. Default false.</p>
<p>(Optional) Unit can load troops. Default false.</p>
</div>
</div>
@@ -14965,7 +14946,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can carry number of crates. Default 0.</p>
<p>(Optional) Unit can carry number of crates. Default 0.</p>
</div>
</div>
@@ -14978,7 +14959,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can carry number of troops. Default 0.</p>
<p>(Optional) Unit can carry number of troops. Default 0.</p>
</div>
</div>
@@ -14991,7 +14972,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit lenght (in metres) for the load radius. Default 20.</p>
<p>(Optional) Unit lenght (in metres) for the load radius. Default 20.</p>
</div>
</div>
@@ -15004,7 +14985,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Maxmimum weight in kgs this helo can carry. Default 500.</p>
<p>(Optional) Maxmimum weight in kgs this helo can carry. Default 500.</p>
</div>
</div>
@@ -15221,7 +15202,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can load crates. Default false.</p>
<p>(Optional) Unit can load crates. Default false.</p>
</div>
</div>
@@ -15234,7 +15215,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can load troops. Default false.</p>
<p>(Optional) Unit can load troops. Default false.</p>
</div>
</div>
@@ -15247,7 +15228,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can carry number of crates. Default 0.</p>
<p>(Optional) Unit can carry number of crates. Default 0.</p>
</div>
</div>
@@ -15260,7 +15241,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit can carry number of troops. Default 0.</p>
<p>(Optional) Unit can carry number of troops. Default 0.</p>
</div>
</div>
@@ -15273,7 +15254,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Unit lenght (in metres) for the load radius. Default 20.</p>
<p>(Optional) Unit lenght (in metres) for the load radius. Default 20.</p>
</div>
</div>
@@ -15286,7 +15267,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Maxmimum weight in kgs this helo can carry. Default 500.</p>
<p>(Optional) Maxmimum weight in kgs this helo can carry. Default 500.</p>
</div>
</div>
@@ -16071,7 +16052,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).</p>
<p>(Optional) Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).</p>
</div>
</div>
@@ -21378,17 +21359,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -21545,7 +21515,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -21567,7 +21537,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -21669,11 +21639,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@@ -21843,17 +21816,6 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
</div>
</div>
@@ -22472,7 +22434,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -24173,17 +24135,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -24340,7 +24291,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -24362,7 +24313,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -24464,11 +24415,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@@ -24638,17 +24592,6 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
</div>
</div>
@@ -25267,7 +25210,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
+38 -38
View File
@@ -3409,7 +3409,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -3422,7 +3422,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -3435,7 +3435,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -3448,7 +3448,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -3604,7 +3604,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -3617,7 +3617,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -3630,7 +3630,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -3643,7 +3643,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -3796,7 +3796,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -3809,7 +3809,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -3822,7 +3822,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -3835,7 +3835,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -4134,7 +4134,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Priority. Default 50.</p>
<p>(Optional) Priority. Default 50.</p>
</div>
</div>
@@ -4147,7 +4147,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Importance. Default <code>#nil</code>.</p>
<p>(Optional) Importance. Default <code>#nil</code>.</p>
</div>
</div>
@@ -4230,7 +4230,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -4243,7 +4243,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -4256,7 +4256,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -4269,7 +4269,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -4396,7 +4396,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Min number of required assets. Default 1.</p>
<p>(Optional) Min number of required assets. Default 1.</p>
</div>
</div>
@@ -4409,7 +4409,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Max number of requried assets. Default equal <code>Nmin</code>.</p>
<p>(Optional) Max number of requried assets. Default equal <code>Nmin</code>.</p>
</div>
</div>
@@ -4505,7 +4505,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Min number of required assets. Default 1.</p>
<p>(Optional) Min number of required assets. Default 1.</p>
</div>
</div>
@@ -4518,7 +4518,7 @@ Think of it as the local population providing the intel. It's not totally realis
</div>
<div class="w3-half">
<p>Max number of requried assets. Default is equal to <code>Nmin</code>.</p>
<p>(Optional) Max number of requried assets. Default is equal to <code>Nmin</code>.</p>
</div>
</div>
@@ -4976,7 +4976,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Min number of required assets. Default 1.</p>
<p>(Optional) Min number of required assets. Default 1.</p>
</div>
</div>
@@ -4989,7 +4989,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Max number of requried assets. Default 1.</p>
<p>(Optional) Max number of requried assets. Default 1.</p>
</div>
</div>
@@ -5002,7 +5002,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Generalized attribute(s). Default <code>nil</code>.</p>
<p>(Optional) Generalized attribute(s). Default <code>nil</code>.</p>
</div>
</div>
@@ -5015,7 +5015,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>DCS attribute(s). Default <code>nil</code>.</p>
<p>(Optional) DCS attribute(s). Default <code>nil</code>.</p>
</div>
</div>
@@ -5786,7 +5786,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Set of agents (groups) providing intel. Default is an empty set.</p>
<p>(Optional) Set of agents (groups) providing intel. Default is an empty set.</p>
</div>
</div>
@@ -5799,7 +5799,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>An <em>optional</em> alias how this object is called in the logs etc.</p>
<p>(Optional) An <em>optional</em> alias how this object is called in the logs etc.</p>
</div>
</div>
@@ -7092,7 +7092,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before the zone is removed. Default immidiately.</p>
<p>(Optional) Delay in seconds before the zone is removed. Default immidiately.</p>
</div>
</div>
@@ -7618,7 +7618,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Number of max. mission of this type. Default 10.</p>
<p>(Optional) Number of max. mission of this type. Default 10.</p>
</div>
</div>
@@ -7631,7 +7631,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
<p>(Optional) Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
</div>
</div>
@@ -7675,7 +7675,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Min number of assets. Should be at least 1. Default 1.</p>
<p>(Optional) Min number of assets. Should be at least 1. Default 1.</p>
</div>
</div>
@@ -7688,7 +7688,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Max number of assets. Default is same as <code>NassetsMin</code>.</p>
<p>(Optional) Max number of assets. Default is same as <code>NassetsMin</code>.</p>
</div>
</div>
@@ -7701,7 +7701,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Only apply this setting if the target threat level is greater or equal this number. Default 0.</p>
<p>(Optional) Only apply this setting if the target threat level is greater or equal this number. Default 0.</p>
</div>
</div>
@@ -7740,7 +7740,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Only apply this setting if the number of enemy units is greater or equal this number.</p>
<p>(Optional) Only apply this setting if the number of enemy units is greater or equal this number. Defaults to 1.</p>
</div>
</div>
@@ -7950,7 +7950,7 @@ if a destination can be reached on land.</p>
</div>
<div class="w3-half">
<p>Strategy. See <a href="##(CHIEF).strategy">CHIEF.strategy</a>, e.g. <code>CHIEF.Strategy.DEFENSIVE</code> (default).</p>
<p>(Optional) Strategy. See <a href="##(CHIEF).strategy">CHIEF.strategy</a>, e.g. <code>CHIEF.Strategy.DEFENSIVE</code> (default).</p>
</div>
</div>
@@ -8058,7 +8058,7 @@ Targets with threat level 0 are usually harmless.</p>
</div>
<div class="w3-half">
<p>Min threat level. Default 1.</p>
<p>(Optional) Min threat level. Default 1.</p>
</div>
</div>
@@ -8071,7 +8071,7 @@ Targets with threat level 0 are usually harmless.</p>
</div>
<div class="w3-half">
<p>Max threat level. Default 10.</p>
<p>(Optional) Max threat level. Default 10.</p>
</div>
</div>
+15 -15
View File
@@ -3624,7 +3624,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
</div>
</div>
@@ -3731,7 +3731,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Minimum range in nautical miles. Default 0 NM.</p>
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
</div>
</div>
@@ -3744,7 +3744,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Maximum range in nautical miles. Default 10 NM.</p>
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
</div>
</div>
@@ -3757,7 +3757,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
</div>
</div>
@@ -4887,7 +4887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of asset groups of this Cohort. Default 3.</p>
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
</div>
</div>
@@ -4900,7 +4900,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Name of the cohort.</p>
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
</div>
</div>
@@ -5305,7 +5305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of assets to be removed. Default 1.</p>
<p>(Optional) Number of assets to be removed. Default 1.</p>
</div>
</div>
@@ -5318,7 +5318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Delay in seconds before assets are removed.</p>
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
</div>
</div>
@@ -5509,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of units. Default 2.</p>
<p>(Optional) Number of units. Default 2.</p>
</div>
</div>
@@ -5659,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Range in NM. Default 150 NM.</p>
<p>(Optional) Range in NM. Default 150 NM.</p>
</div>
</div>
@@ -5773,7 +5773,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 251 MHz.</p>
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
</div>
</div>
@@ -5786,7 +5786,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation. Default 0=AM.</p>
<p>(Optional) Radio modulation. Default 0=AM.</p>
</div>
</div>
@@ -5880,7 +5880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
</div>
</div>
@@ -5893,7 +5893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
</div>
</div>
@@ -5937,7 +5937,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+29 -39
View File
@@ -1909,7 +1909,7 @@ end
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COMMANDER).SetMaxMissionsAssignPerCycle">COMMANDER:SetMaxMissionsAssignPerCycle(Number, MaxMissionsAssignPerCycle)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COMMANDER).SetMaxMissionsAssignPerCycle">COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set how many missions can be assigned in a single status iteration.</p>
</td>
@@ -3375,7 +3375,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -3388,7 +3388,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -3401,7 +3401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -3414,7 +3414,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -3515,7 +3515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -3528,7 +3528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -3541,7 +3541,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -3554,7 +3554,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -3655,7 +3655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -3668,7 +3668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -3681,7 +3681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -3694,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -4015,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit altitude in feet. Default is 12,000 feet.</p>
<p>(Optional) Orbit altitude in feet. Default is 12,000 feet.</p>
</div>
</div>
@@ -4028,7 +4028,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Orbit speed in KIAS. Default 350 kts.</p>
<p>(Optional) Orbit speed in KIAS. Default 350 kts.</p>
</div>
</div>
@@ -4041,7 +4041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Heading of race-track pattern in degrees. Default 270 (East to West).</p>
<p>(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).</p>
</div>
</div>
@@ -4054,7 +4054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Length of race-track in NM. Default 30 NM.</p>
<p>(Optional) Length of race-track in NM. Default 30 NM.</p>
</div>
</div>
@@ -4485,7 +4485,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -5765,7 +5765,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
</div>
</div>
@@ -5778,7 +5778,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
</div>
</div>
@@ -5804,7 +5804,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Legion(s) assigned for transportation. Default is all legions of the commander.</p>
<p>(Optional) Legion(s) assigned for transportation. Default is all legions of the commander.</p>
</div>
</div>
@@ -6123,7 +6123,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Number of max. mission of this type. Default 10.</p>
<p>(Optional) Number of max. mission of this type. Default 10.</p>
</div>
</div>
@@ -6136,7 +6136,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
<p>(Optional) Type of mission, e.g. <code>AUFTRAG.Type.BAI</code>. Default <code>"Total"</code> for total number of missions.</p>
</div>
</div>
@@ -6159,7 +6159,7 @@ Cohort assets will not be available until relocation is finished.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COMMANDER).SetMaxMissionsAssignPerCycle" ><strong>COMMANDER:SetMaxMissionsAssignPerCycle(Number, MaxMissionsAssignPerCycle)</strong></a></h2>
<h2><a id="#(COMMANDER).SetMaxMissionsAssignPerCycle" ><strong>COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)</strong></a></h2>
</div>
<p>Set how many missions can be assigned in a single status iteration.</p>
@@ -6174,28 +6174,18 @@ Cohort assets will not be available until relocation is finished.</p>
<div class="w3-margin-left">
<p>COMMANDER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Number</strong></strong>
</p>
</div>
<div class="w3-half">
<p>of missions assigned per status iteration. Default is 1.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>MaxMissionsAssignPerCycle</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(Optional) Number of missions assigned per status iteration. Default is 1.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -6238,7 +6228,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+46 -46
View File
@@ -4514,7 +4514,7 @@ self.CapZoneName = CapZoneName</p>
</div>
<div class="w3-half">
<p>Defaults to 25000 feet ASL.</p>
<p>(Optional) Defaults to 25000 feet ASL.</p>
</div>
</div>
@@ -4527,7 +4527,7 @@ self.CapZoneName = CapZoneName</p>
</div>
<div class="w3-half">
<p> Defaults to 300 knots TAS.</p>
<p> (Optional) Defaults to 300 knots TAS.</p>
</div>
</div>
@@ -4540,7 +4540,7 @@ self.CapZoneName = CapZoneName</p>
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -4553,7 +4553,7 @@ self.CapZoneName = CapZoneName</p>
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -4916,7 +4916,7 @@ self.CapZoneName = CapZoneName</p>
</div>
<div class="w3-half">
<p>Table of comma separated #string entries, defaults to {"Ground"} (everything that is ground and is not a weapon). Useful other options are e.g. {"Armored vehicles"}, {"Tanks"},
<p>(Optional) Table of comma separated #string entries, defaults to {"Ground"} (everything that is ground and is not a weapon). Useful other options are e.g. {"Armored vehicles"}, {"Tanks"},
or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a>.</p>
</div>
@@ -4961,7 +4961,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
<p>(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
</div>
</div>
@@ -5058,7 +5058,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Altitude defaults to 25000</p>
<p>(Optional) Altitude defaults to 25000</p>
</div>
</div>
@@ -5102,7 +5102,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Direction defaults to 90 (East)</p>
<p>(Optional) Direction defaults to 90 (East)</p>
</div>
</div>
@@ -5149,7 +5149,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Grouping defaults to 2</p>
<p>(Optional) Grouping defaults to 2</p>
</div>
</div>
@@ -5193,7 +5193,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Leg defaults to 5</p>
<p>(Optional) Leg defaults to 5</p>
</div>
</div>
@@ -5237,7 +5237,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Speed defaults to 300</p>
<p>(Optional) Speed defaults to 300</p>
</div>
</div>
@@ -5281,7 +5281,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See <a href="http
</div>
<div class="w3-half">
<p>Set to true or false, by default this is set to true already</p>
<p>(Optional) Set to true or false, by default this is set to true already</p>
</div>
</div>
@@ -6714,7 +6714,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet.</p>
<p>(Optional) Defaults to 25000 feet.</p>
</div>
</div>
@@ -6727,7 +6727,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots.</p>
<p> (Optional) Defaults to 300 knots.</p>
</div>
</div>
@@ -6740,7 +6740,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -6753,7 +6753,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -6823,7 +6823,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet ASL.</p>
<p>(Optional) Defaults to 25000 feet ASL.</p>
</div>
</div>
@@ -6836,7 +6836,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots TAS.</p>
<p> (Optional) Defaults to 300 knots TAS.</p>
</div>
</div>
@@ -6849,7 +6849,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -6862,7 +6862,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -6932,7 +6932,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet.</p>
<p>(Optional) Defaults to 25000 feet.</p>
</div>
</div>
@@ -6945,7 +6945,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots.</p>
<p> (Optional) Defaults to 300 knots.</p>
</div>
</div>
@@ -6958,7 +6958,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -6971,7 +6971,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -7041,7 +7041,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet.</p>
<p>(Optional) Defaults to 25000 feet.</p>
</div>
</div>
@@ -7054,7 +7054,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots.</p>
<p> (Optional) Defaults to 300 knots.</p>
</div>
</div>
@@ -7067,7 +7067,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -7080,7 +7080,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -7964,7 +7964,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
<p>(Optional) Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a>.</p>
</div>
@@ -8009,7 +8009,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
<p>(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
</div>
</div>
@@ -8264,7 +8264,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Altitude defaults to 25000</p>
<p>(Optional) Altitude defaults to 25000</p>
</div>
</div>
@@ -8308,7 +8308,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Direction defaults to 90 (East)</p>
<p>(Optional) Direction defaults to 90 (East)</p>
</div>
</div>
@@ -8355,7 +8355,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Grouping defaults to 2</p>
<p>(Optional) Grouping defaults to 2</p>
</div>
</div>
@@ -8399,7 +8399,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Leg defaults to 15</p>
<p>(Optional) Leg defaults to 15</p>
</div>
</div>
@@ -8443,7 +8443,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Speed defaults to 300</p>
<p>(Optional) Speed defaults to 300</p>
</div>
</div>
@@ -8547,7 +8547,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>defaults to 50NM</p>
<p>(Optional) defaults to 50NM</p>
</div>
</div>
@@ -8591,7 +8591,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Range defaults to 100 NM</p>
<p>(Optional) Range defaults to 100 NM</p>
</div>
</div>
@@ -8635,7 +8635,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>defaults to 2</p>
<p>(Optional) defaults to 2</p>
</div>
</div>
@@ -8727,7 +8727,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Retries, defaults to 3</p>
<p>(Optional) Retries, defaults to 3</p>
</div>
</div>
@@ -8771,7 +8771,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Seconds, defaults to 900</p>
<p>(Optional) Seconds, defaults to 900</p>
</div>
</div>
@@ -8815,7 +8815,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Can be "hot", "cold", or "air" - default is "hot".</p>
<p>(Optional) Can be "hot", "cold", or "air" - default is "hot".</p>
</div>
</div>
@@ -8859,7 +8859,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
</div>
</div>
@@ -8872,7 +8872,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
</div>
</div>
@@ -8916,7 +8916,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
</div>
</div>
@@ -8960,7 +8960,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
</div>
</div>
@@ -9004,7 +9004,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
<p>(Optional) Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
</div>
</div>
+34 -34
View File
@@ -4464,7 +4464,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet.</p>
<p>(Optional) Defaults to 25000 feet.</p>
</div>
</div>
@@ -4477,7 +4477,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots.</p>
<p> (Optional) Defaults to 300 knots.</p>
</div>
</div>
@@ -4490,7 +4490,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -4503,7 +4503,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -4573,7 +4573,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet ASL.</p>
<p>(Optional) Defaults to 25000 feet ASL.</p>
</div>
</div>
@@ -4586,7 +4586,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots TAS.</p>
<p> (Optional) Defaults to 300 knots TAS.</p>
</div>
</div>
@@ -4599,7 +4599,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -4612,7 +4612,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -4682,7 +4682,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet.</p>
<p>(Optional) Defaults to 25000 feet.</p>
</div>
</div>
@@ -4695,7 +4695,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots.</p>
<p> (Optional) Defaults to 300 knots.</p>
</div>
</div>
@@ -4708,7 +4708,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -4721,7 +4721,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -4791,7 +4791,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 25000 feet.</p>
<p>(Optional) Defaults to 25000 feet.</p>
</div>
</div>
@@ -4804,7 +4804,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p> Defaults to 300 knots.</p>
<p> (Optional) Defaults to 300 knots.</p>
</div>
</div>
@@ -4817,7 +4817,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 90 degrees (East).</p>
<p>(Optional) Defaults to 90 degrees (East).</p>
</div>
</div>
@@ -4830,7 +4830,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Defaults to 15 NM.</p>
<p>(Optional) Defaults to 15 NM.</p>
</div>
</div>
@@ -5714,7 +5714,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
</div>
<div class="w3-half">
<p>Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
<p>(Optional) Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a>.</p>
</div>
@@ -5759,7 +5759,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
<p>(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group</p>
</div>
</div>
@@ -6014,7 +6014,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Altitude defaults to 25000</p>
<p>(Optional) Altitude defaults to 25000</p>
</div>
</div>
@@ -6058,7 +6058,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Direction defaults to 90 (East)</p>
<p>(Optional) Direction defaults to 90 (East)</p>
</div>
</div>
@@ -6105,7 +6105,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Grouping defaults to 2</p>
<p>(Optional) Grouping defaults to 2</p>
</div>
</div>
@@ -6149,7 +6149,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Leg defaults to 15</p>
<p>(Optional) Leg defaults to 15</p>
</div>
</div>
@@ -6193,7 +6193,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Speed defaults to 300</p>
<p>(Optional) Speed defaults to 300</p>
</div>
</div>
@@ -6297,7 +6297,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>defaults to 50NM</p>
<p>(Optional) defaults to 50NM</p>
</div>
</div>
@@ -6341,7 +6341,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>Range defaults to 100 NM</p>
<p>(Optional) Range defaults to 100 NM</p>
</div>
</div>
@@ -6385,7 +6385,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See <a
</div>
<div class="w3-half">
<p>defaults to 2</p>
<p>(Optional) defaults to 2</p>
</div>
</div>
@@ -6477,7 +6477,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Retries, defaults to 3</p>
<p>(Optional) Retries, defaults to 3</p>
</div>
</div>
@@ -6521,7 +6521,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Seconds, defaults to 900</p>
<p>(Optional) Seconds, defaults to 900</p>
</div>
</div>
@@ -6565,7 +6565,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Can be "hot", "cold", or "air" - default is "hot".</p>
<p>(Optional) Can be "hot", "cold", or "air" - default is "hot".</p>
</div>
</div>
@@ -6609,7 +6609,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 5 min.</p>
</div>
</div>
@@ -6622,7 +6622,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.</p>
</div>
</div>
@@ -6666,7 +6666,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 10.</p>
</div>
</div>
@@ -6710,7 +6710,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
<p>(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 25.</p>
</div>
</div>
@@ -6754,7 +6754,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
</div>
<div class="w3-half">
<p>Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
<p>(Optional) Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8</p>
</div>
</div>
+27 -27
View File
@@ -6874,7 +6874,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -6887,7 +6887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
</div>
</div>
@@ -7017,7 +7017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -7074,7 +7074,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -7321,7 +7321,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Table of cohorts. Default all.</p>
<p>(Optional) Table of cohorts. Default all.</p>
</div>
</div>
@@ -7409,7 +7409,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -7762,7 +7762,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -9034,7 +9034,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
</div>
</div>
@@ -9294,7 +9294,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
</div>
</div>
@@ -9307,7 +9307,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
</div>
</div>
@@ -9333,7 +9333,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
</div>
</div>
@@ -9484,7 +9484,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -14881,7 +14881,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -16028,7 +16028,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -16338,7 +16338,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -16667,7 +16667,7 @@ end
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -17026,7 +17026,7 @@ warehouse in order to facilitate the boarding process.</p>
</div>
<div class="w3-half">
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
</div>
</div>
@@ -17412,7 +17412,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
</div>
</div>
@@ -17536,7 +17536,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>File name. Default is generated automatically from warehouse id.</p>
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
</div>
</div>
@@ -17735,7 +17735,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -18347,7 +18347,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -18573,7 +18573,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -19608,7 +19608,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -20507,7 +20507,7 @@ ROE is set to return fire and ROT to passive defence.</p>
</div>
<div class="w3-half">
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
</div>
</div>
@@ -21997,7 +21997,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -22269,7 +22269,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -22578,7 +22578,7 @@ this request is used to put the groups back into the warehouse stock.</p>
</div>
<div class="w3-half">
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
</div>
</div>
File diff suppressed because it is too large Load Diff
+16 -16
View File
@@ -3334,7 +3334,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of asset groups of this flotilla. Default 3.</p>
<p>(Optional) Number of asset groups of this flotilla. Default 3.</p>
</div>
</div>
@@ -3702,7 +3702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
</div>
</div>
@@ -3809,7 +3809,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Minimum range in nautical miles. Default 0 NM.</p>
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
</div>
</div>
@@ -3822,7 +3822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Maximum range in nautical miles. Default 10 NM.</p>
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
</div>
</div>
@@ -3835,7 +3835,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
</div>
</div>
@@ -4965,7 +4965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of asset groups of this Cohort. Default 3.</p>
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
</div>
</div>
@@ -4978,7 +4978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Name of the cohort.</p>
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
</div>
</div>
@@ -5383,7 +5383,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of assets to be removed. Default 1.</p>
<p>(Optional) Number of assets to be removed. Default 1.</p>
</div>
</div>
@@ -5396,7 +5396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Delay in seconds before assets are removed.</p>
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
</div>
</div>
@@ -5587,7 +5587,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of units. Default 2.</p>
<p>(Optional) Number of units. Default 2.</p>
</div>
</div>
@@ -5737,7 +5737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Range in NM. Default 150 NM.</p>
<p>(Optional) Range in NM. Default 150 NM.</p>
</div>
</div>
@@ -5851,7 +5851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 251 MHz.</p>
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
</div>
</div>
@@ -5864,7 +5864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation. Default 0=AM.</p>
<p>(Optional) Radio modulation. Default 0=AM.</p>
</div>
</div>
@@ -5958,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
</div>
</div>
@@ -5971,7 +5971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
</div>
</div>
@@ -6015,7 +6015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+27 -215
View File
@@ -2216,7 +2216,7 @@ end
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(INTEL)._CheckClusterCoordinateChanged">INTEL:_CheckClusterCoordinateChanged(Cluster, Threshold, Coordinate)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(INTEL)._CheckClusterCoordinateChanged">INTEL:_CheckClusterCoordinateChanged(Cluster, (, Coordinate, Threshold)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the coordindate of the cluster changed.</p>
</td>
@@ -4828,72 +4828,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
</div>
</div>
@@ -5695,7 +5629,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
</div>
<div class="w3-half">
<p>Time interval in seconds. Default is <code>self.prediction</code>.</p>
<p>(Optional) Time interval in seconds. Default is <code>self.prediction</code>.</p>
</div>
</div>
@@ -6276,7 +6210,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
</div>
<div class="w3-half">
<p>If <code>true</code>, update the coordinate. Default is to just return the last stored position.</p>
<p>(Optional) If <code>true</code>, update the coordinate. Default is to just return the last stored position.</p>
</div>
</div>
@@ -7127,7 +7061,7 @@ If no detection method is given, the detection will use all the available method
</div>
<div class="w3-half">
<p>Abs. mission time in seconds, when the object is detected. Default now.</p>
<p>(Optional) Abs. mission time in seconds, when the object is detected. Default now.</p>
</div>
</div>
@@ -8146,7 +8080,7 @@ If no detection method is given, the detection will use all the available method
</div>
<div class="w3-half">
<p>Radius in which we can "hear" units. Defaults to 1000 meters.</p>
<p>(Optional) Radius in which we can "hear" units. Defaults to 1000 meters.</p>
</div>
</div>
@@ -8159,7 +8093,7 @@ If no detection method is given, the detection will use all the available method
</div>
<div class="w3-half">
<p>Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}</code></p>
<p>Optional) Set what Unit Categories we can "hear". Defaults to <code>{Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}</code></p>
</div>
</div>
@@ -8276,7 +8210,7 @@ If no detection method is given, the detection will use all the available method
</div>
<div class="w3-half">
<p>The radius of the clusters in kilometers. Default 15 km.</p>
<p>(Optional) The radius of the clusters in kilometers. Default 15 km.</p>
</div>
</div>
@@ -8756,7 +8690,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
</div>
<div class="w3-half">
<p>Time interval in seconds. Default is 120 sec.</p>
<p>(Optional) Time interval in seconds. Default is 120 sec.</p>
</div>
</div>
@@ -8803,7 +8737,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
</div>
<div class="w3-half">
<p>Minimum flight height to be detected, in meters AGL (above ground)</p>
<p>(Optional) Minimum flight height to be detected, in meters AGL (above ground). Defaults to 250m.</p>
</div>
</div>
@@ -8816,7 +8750,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
</div>
<div class="w3-half">
<p>Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
<p>(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)</p>
</div>
</div>
@@ -8829,7 +8763,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
</div>
<div class="w3-half">
<p>Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
<p>(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)</p>
</div>
</div>
@@ -8842,7 +8776,7 @@ This avoids fast oscillations between a contact being detected and undetected.</
</div>
<div class="w3-half">
<p>Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
<p>(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.</p>
</div>
</div>
@@ -9094,7 +9028,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(INTEL)._CheckClusterCoordinateChanged" ><strong>INTEL:_CheckClusterCoordinateChanged(Cluster, Threshold, Coordinate)</strong></a></h2>
<h2><a id="#(INTEL)._CheckClusterCoordinateChanged" ><strong>INTEL:_CheckClusterCoordinateChanged(Cluster, (, Coordinate, Threshold)</strong></a></h2>
</div>
<p>Check if the coordindate of the cluster changed.</p>
@@ -9123,12 +9057,12 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
<div class="w3-half">
<p>
#number
<strong><strong>Threshold</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>in meters. Default 100 m.</p>
<p>ptional) Threshold in meters. Default 100 m.</p>
</div>
</div>
@@ -9141,10 +9075,20 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
</div>
<div class="w3-half">
<p>Reference coordinate. Default is the last known coordinate of the cluster.</p>
<p>(Optional) Reference coordinate. Default is the last known coordinate of the cluster.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Threshold</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -10184,72 +10128,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
</div>
</div>
@@ -12102,72 +11980,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
</div>
</div>
@@ -17196,7 +17008,7 @@ Gather data with the event function:
</div>
<div class="w3-half">
<p>Remember this many seconds. Defaults to 180.</p>
<p>(Optional) Remember this many seconds. Defaults to 120.</p>
</div>
</div>
+27 -27
View File
@@ -5689,7 +5689,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -5702,7 +5702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Only count assets of this cohort. Default count assets of all cohorts.</p>
<p>(Optional) Only count assets of this cohort. Default count assets of all cohorts.</p>
</div>
</div>
@@ -5832,7 +5832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -5889,7 +5889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
<p>(Optional) Types on mission to be checked. Default <em>all</em> possible types <code>AUFTRAG.Type</code>.</p>
</div>
</div>
@@ -6136,7 +6136,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Table of cohorts. Default all.</p>
<p>(Optional) Table of cohorts. Default all.</p>
</div>
</div>
@@ -6224,7 +6224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -6577,7 +6577,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Types on mission to be checked. Default all.</p>
<p>(Optional) Types on mission to be checked. Default all.</p>
</div>
</div>
@@ -7849,7 +7849,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
<p>(Optional) Mission type for which the assets are optimized. Default is the same as <code>MissionTypeRecruit</code>.</p>
</div>
</div>
@@ -8109,7 +8109,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
<p>(Optional) Delay in seconds before relocation takes place. Default <code>nil</code>, <em>i.e.</em> ASAP.</p>
</div>
</div>
@@ -8122,7 +8122,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
<p>(Optional) Min number of transport carriers in case the troops should be transported. Default <code>nil</code> for no transport.</p>
</div>
</div>
@@ -8148,7 +8148,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
<p>(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.</p>
</div>
</div>
@@ -8299,7 +8299,7 @@ Cohort assets will not be available until relocation is finished.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -13768,7 +13768,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -14915,7 +14915,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -15225,7 +15225,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -15554,7 +15554,7 @@ end
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -15913,7 +15913,7 @@ warehouse in order to facilitate the boarding process.</p>
</div>
<div class="w3-half">
<p>Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
<p>(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).</p>
</div>
</div>
@@ -16299,7 +16299,7 @@ You need to input the value. On the DCS forum it was stated that this is current
</div>
<div class="w3-half">
<p>Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
<p>(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).</p>
</div>
</div>
@@ -16423,7 +16423,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>File name. Default is generated automatically from warehouse id.</p>
<p>(Optional) File name. Default is generated automatically from warehouse id.</p>
</div>
</div>
@@ -16622,7 +16622,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -17234,7 +17234,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -17460,7 +17460,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -18495,7 +18495,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
</div>
<div class="w3-half">
<p>Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
<p>(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.</p>
</div>
</div>
@@ -19394,7 +19394,7 @@ ROE is set to return fire and ROT to passive defence.</p>
</div>
<div class="w3-half">
<p>Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
<p>(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.</p>
</div>
</div>
@@ -20884,7 +20884,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is located. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is located. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -21156,7 +21156,7 @@ is added to the sending warehouse since carriers are supposed to return to their
</div>
<div class="w3-half">
<p>Path where the file is saved. Default is the DCS installation root directory.</p>
<p>(Optional) Path where the file is saved. Default is the DCS installation root directory.</p>
</div>
</div>
@@ -21465,7 +21465,7 @@ this request is used to put the groups back into the warehouse stock.</p>
</div>
<div class="w3-half">
<p>Number of groups to add to the warehouse stock. Default is 1.</p>
<p>(Optional) Number of groups to add to the warehouse stock. Default is 1.</p>
</div>
</div>
File diff suppressed because it is too large Load Diff
+26 -16
View File
@@ -1676,7 +1676,7 @@ added. If this is omitted (nil), the phase is added to the default, <em>i.e.</em
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPERATION).GetBranchName">OPERATION:GetBranchName(Branch)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPERATION).GetBranchName">OPERATION:GetBranchName((, Branch)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get name of the branch.</p>
</td>
@@ -3909,7 +3909,7 @@ If multiple condition functions are added, all of these must return true for the
</div>
<div class="w3-half">
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
</div>
</div>
@@ -3922,7 +3922,7 @@ If multiple condition functions are added, all of these must return true for the
</div>
<div class="w3-half">
<p>The branch to which this phase is added. Default is the master branch.</p>
<p>(Optional) The branch to which this phase is added. Default is the master branch.</p>
</div>
</div>
@@ -3935,7 +3935,7 @@ If multiple condition functions are added, all of these must return true for the
</div>
<div class="w3-half">
<p>Duration in seconds how long the phase will last. Default <code>nil</code>=forever.</p>
<p>(Optional) Duration in seconds how long the phase will last. Default <code>nil</code>=forever.</p>
</div>
</div>
@@ -4522,7 +4522,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(OPERATION).GetBranchName" ><strong>OPERATION:GetBranchName(Branch)</strong></a></h2>
<h2><a id="#(OPERATION).GetBranchName" ><strong>OPERATION:GetBranchName((, Branch)</strong></a></h2>
</div>
<p>Get name of the branch.</p>
@@ -4533,20 +4533,30 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
<div class="w3-margin-left">
<p>OPERATION</p>
</div>
<h2><strong>Parameter:</strong></h2>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(OPERATION.Branch)">#OPERATION.Branch</a>
<strong><strong>Branch</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The branch of which the name is requested. Default is the currently active or master branch.</p>
<p>ptional) Branch The branch of which the name is requested. Default is the currently active or master branch.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Branch</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -4647,7 +4657,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
</div>
</div>
@@ -4841,7 +4851,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>The phase of which the name is returned. Default is the currently active phase.</p>
<p>(Optional) The phase of which the name is returned. Default is the currently active phase.</p>
</div>
</div>
@@ -5043,7 +5053,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
</div>
</div>
@@ -5534,7 +5544,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.</p>
<p>(Optional) Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.</p>
</div>
</div>
@@ -6262,7 +6272,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
<p>(Optional) Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
</div>
</div>
@@ -6319,7 +6329,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -6439,7 +6449,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
</div>
</div>
@@ -6483,7 +6493,7 @@ If the condition evaluation returns <code>true</code>, the phase is set to state
</div>
<div class="w3-half">
<p>Name of the phase. Default "Phase-01" where the last number is a running number.</p>
<p>(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.</p>
</div>
</div>
File diff suppressed because it is too large Load Diff
+14 -14
View File
@@ -4431,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>If <code>true</code>, cargo group is activated when disembarked. If <code>false</code>, cargo groups are late activated when disembarked. Default <code>nil</code> (usually activated).</p>
<p>(Optional) If <code>true</code>, cargo group is activated when disembarked. If <code>false</code>, cargo groups are late activated when disembarked. Default <code>nil</code> (usually activated).</p>
</div>
</div>
@@ -4559,7 +4559,7 @@ default value of 1 kg per item should be used as the amount of liquid is already
</div>
<div class="w3-half">
<p>Weight of a single cargo item in kg. Default 1 kg.</p>
<p>(Optional) Weight of a single cargo item in kg. Default 1 kg.</p>
</div>
</div>
@@ -4572,7 +4572,7 @@ default value of 1 kg per item should be used as the amount of liquid is already
</div>
<div class="w3-half">
<p>Transport zone combo if other than default.</p>
<p>(Optional) Transport zone combo if other than default.</p>
</div>
</div>
@@ -4735,7 +4735,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Randomization radius in meters. Default 0 m.</p>
<p>(Optional) Randomization radius in meters. Default 0 m.</p>
</div>
</div>
@@ -4748,7 +4748,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Transport Zone combo.</p>
<p>(Optional) Transport Zone combo.</p>
</div>
</div>
@@ -6150,7 +6150,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Number of groups that must be actually delivered (and are not dead). Default 0.</p>
<p>(Optional) Number of groups that must be actually delivered (and are not dead). Default 0.</p>
</div>
</div>
@@ -7893,7 +7893,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Priority 1=high, 100=low. Default 50.</p>
<p>(Optional) Priority 1=high, 100=low. Default 50.</p>
</div>
</div>
@@ -7906,7 +7906,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is <code>nil</code>.</p>
<p>(Optional) Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is <code>nil</code>.</p>
</div>
</div>
@@ -7919,7 +7919,7 @@ path. </p>
</div>
<div class="w3-half">
<p>If <em>true</em>, another running mission might be cancelled if it has a lower priority.</p>
<p>(Optional) If <em>true</em>, another running mission might be cancelled if it has a lower priority.</p>
</div>
</div>
@@ -8026,7 +8026,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Number of carriers <em>at least</em> required. Default 1.</p>
<p>(Optional) Number of carriers <em>at least</em> required. Default 1.</p>
</div>
</div>
@@ -8039,7 +8039,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Number of carriers <em>at most</em> used for transportation. Default is same as <code>NcarriersMin</code>.</p>
<p>(Optional) Number of carriers <em>at most</em> used for transportation. Default is same as <code>NcarriersMin</code>.</p>
</div>
</div>
@@ -8083,7 +8083,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Time the transport is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
<p>(Optional) Time the transport is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.</p>
</div>
</div>
@@ -8140,7 +8140,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Be more verbose. Default 0</p>
<p>(Optional) Be more verbose. Default 0</p>
</div>
</div>
@@ -8660,7 +8660,7 @@ path. </p>
</div>
<div class="w3-half">
<p>Weight of a single cargo item in kg. Default 1 kg.</p>
<p>(Optional) Weight of a single cargo item in kg. Default 1 kg.</p>
</div>
</div>
+7 -7
View File
@@ -4636,7 +4636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Initial owner of the coaliton. Default <code>coalition.side.NEUTRAL</code>.</p>
<p>(Optional) Initial owner of the coaliton. Default <code>coalition.side.NEUTRAL</code>.</p>
</div>
</div>
@@ -5179,7 +5179,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
</div>
<div class="w3-half">
<p>Number of units. Default 1.</p>
<p>(Optional) Number of units. Default 1.</p>
</div>
</div>
@@ -5226,7 +5226,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
</div>
<div class="w3-half">
<p>Threat level threshold. Default 0.</p>
<p>(Optional) Threat level threshold. Default 0.</p>
</div>
</div>
@@ -5270,7 +5270,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
</div>
<div class="w3-half">
<p>Time in seconds. Default 0.</p>
<p>(Optional) Time in seconds. Default 0.</p>
</div>
</div>
@@ -5516,7 +5516,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
</div>
<div class="w3-half">
<p>Object categories. Default is <code>{Object.Category.UNIT, Object.Category.STATIC}</code>.</p>
<p>(Optional) Object categories. Default is <code>{Object.Category.UNIT, Object.Category.STATIC}</code>.</p>
</div>
</div>
@@ -5563,7 +5563,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
</div>
<div class="w3-half">
<p>Table of unit categories. Default <code>{Unit.Category.GROUND_UNIT}</code>.</p>
<p>(Optional) Table of unit categories. Default <code>{Unit.Category.GROUND_UNIT}</code>.</p>
</div>
</div>
@@ -5607,7 +5607,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+16 -16
View File
@@ -3327,7 +3327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of asset groups of this platoon. Default 3.</p>
<p>(Optional) Number of asset groups of this platoon. Default 3.</p>
</div>
</div>
@@ -3633,7 +3633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
</div>
</div>
@@ -3740,7 +3740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Minimum range in nautical miles. Default 0 NM.</p>
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
</div>
</div>
@@ -3753,7 +3753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Maximum range in nautical miles. Default 10 NM.</p>
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
</div>
</div>
@@ -3766,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
</div>
</div>
@@ -4896,7 +4896,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of asset groups of this Cohort. Default 3.</p>
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
</div>
</div>
@@ -4909,7 +4909,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Name of the cohort.</p>
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
</div>
</div>
@@ -5314,7 +5314,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of assets to be removed. Default 1.</p>
<p>(Optional) Number of assets to be removed. Default 1.</p>
</div>
</div>
@@ -5327,7 +5327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Delay in seconds before assets are removed.</p>
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
</div>
</div>
@@ -5518,7 +5518,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of units. Default 2.</p>
<p>(Optional) Number of units. Default 2.</p>
</div>
</div>
@@ -5668,7 +5668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Range in NM. Default 150 NM.</p>
<p>(Optional) Range in NM. Default 150 NM.</p>
</div>
</div>
@@ -5782,7 +5782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 251 MHz.</p>
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
</div>
</div>
@@ -5795,7 +5795,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation. Default 0=AM.</p>
<p>(Optional) Radio modulation. Default 0=AM.</p>
</div>
</div>
@@ -5889,7 +5889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
</div>
</div>
@@ -5902,7 +5902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
</div>
</div>
@@ -5946,7 +5946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+3 -3
View File
@@ -6477,7 +6477,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
<p>(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
</div>
</div>
@@ -6490,7 +6490,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
<p>(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
</div>
</div>
@@ -6503,7 +6503,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
</div>
</div>
+36 -78
View File
@@ -6709,7 +6709,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Time limit in seconds for the task to be completed. (Default 0 = no time limit)</p>
<p>(Optional) Time limit in seconds for the task to be completed. (Default 0 = no time limit)</p>
</div>
</div>
@@ -6921,7 +6921,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p> defaults to FLARECOLOR.Red</p>
<p>(Optional) Color, defaults to FLARECOLOR.Red</p>
</div>
</div>
@@ -7323,7 +7323,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Power of illumination bomb in Candela. Default 1000 cd.</p>
<p>(Optional) Power of illumination bomb in Candela. Default 1000 cd.</p>
</div>
</div>
@@ -7336,7 +7336,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Height above target used to release the bomb, default 150m.</p>
<p>(Optional) Height above target used to release the bomb, default 150m.</p>
</div>
</div>
@@ -7536,7 +7536,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Repeat this task if true (default = false)</p>
<p>(Optional) Repeat this task if true (default = false)</p>
</div>
</div>
@@ -7549,7 +7549,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Repeat on failure this many times if Repeat is true (default = 1)</p>
<p>(Optional) Repeat on failure this many times if Repeat is true (default = 1)</p>
</div>
</div>
@@ -7562,7 +7562,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>TTS friendly task type name</p>
<p>(Optional) TTS friendly task type name. Defaultsto "close air support".</p>
</div>
</div>
@@ -7619,7 +7619,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Repeat this task if true (default = false)</p>
<p>(Optional) Repeat this task if true (default = false)</p>
</div>
</div>
@@ -7632,7 +7632,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>Repeat on failure this many times if Repeat is true (default = 1)</p>
<p>(Optional) Repeat on failure this many times if Repeat is true (default = 1)</p>
</div>
</div>
@@ -8450,7 +8450,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>If true (default) it can be smoke, false if not.</p>
<p>(Optional) If true (default) it can be smoke, false if not.</p>
</div>
</div>
@@ -8580,7 +8580,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p>If true (default) it can be shown, false if not.</p>
<p>(Optional) If true (default) it can be shown, false if not.</p>
</div>
</div>
@@ -8666,7 +8666,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)</code></pre>
</div>
<div class="w3-half">
<p> defaults to SMOKECOLOR.Red</p>
<p>(Optional) Color, defaults to SMOKECOLOR.Red</p>
</div>
</div>
@@ -15953,14 +15953,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
@@ -16580,17 +16577,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div>
</div>
@@ -17143,7 +17129,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>The lasercode to be used. Defaults to 1688.</p>
<p>(Optional) The lasercode to be used. Defaults to 1688.</p>
</div>
</div>
@@ -17789,7 +17775,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>The lasercode to be used. Defaults to 1688.</p>
<p>(Optional) The lasercode to be used. Defaults to 1688.</p>
</div>
</div>
@@ -18056,7 +18042,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>of this controller, e.g. coalition.side.BLUE</p>
<p>(Optional) Coalition of this controller. Defaults to coalition.side.BLUE</p>
</div>
</div>
@@ -18069,7 +18055,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G</p>
<p>(Optional) Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G</p>
</div>
</div>
@@ -18082,7 +18068,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>(optional) Additional prefix filter for the SET_CLIENT. Can be handed as <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> also.</p>
<p>(Optional) Additional prefix filter for the SET_CLIENT. Can be handed as <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> also.</p>
</div>
</div>
@@ -19270,7 +19256,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
<p>(Optional) Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
</div>
</div>
@@ -19314,7 +19300,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - <strong>Note</strong> migh
</div>
<div class="w3-half">
<p>Duration in seconds. Defaults to 30 seconds.</p>
<p>(Optional) Duration in seconds. Defaults to 30 seconds.</p>
</div>
</div>
@@ -19461,7 +19447,7 @@ callsigns from playername or group name.</p>
</div>
<div class="w3-half">
<p>Target cluster radius in kilometers. Default is 0.5km.</p>
<p>(Optional) Target cluster radius in kilometers. Default is 0.5km.</p>
</div>
</div>
@@ -20033,7 +20019,7 @@ Since the menu isn't refreshed if a player holds an active task, the info in the
</div>
<div class="w3-half">
<p>Number of items per task type to show, default 5. </p>
<p>(Optional) Number of items per task type to show, default 5. </p>
</div>
</div>
@@ -20046,7 +20032,7 @@ Since the menu isn't refreshed if a player holds an active task, the info in the
</div>
<div class="w3-half">
<p>Minimum number of seconds between menu refreshes (called every 30 secs) if a player has <strong>no active task</strong>.</p>
<p>(Optional) Minimum number of seconds between menu refreshes (called every 30 secs) if a player has <strong>no active task</strong>.</p>
</div>
</div>
@@ -20183,7 +20169,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
</div>
<div class="w3-half">
<p>Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
<p>(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!</p>
</div>
</div>
@@ -20196,7 +20182,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
</div>
<div class="w3-half">
<p>Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
<p>(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!</p>
</div>
</div>
@@ -20209,7 +20195,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
</div>
<div class="w3-half">
<p>Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
<p>(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"</p>
</div>
</div>
@@ -20314,7 +20300,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Coordinate from which the controller radio is sending</p>
<p>(Optional) Coordinate from which the controller radio is sending</p>
</div>
</div>
@@ -20431,7 +20417,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
<p>(Optional) Set to <code>true</code> to switch on and <code>false</code> to switch off. Default is OFF.</p>
</div>
</div>
@@ -20478,7 +20464,7 @@ Note that this must be installed on your windows system. Can also be Google voic
</div>
<div class="w3-half">
<p>Radius to use in meters. Defaults to 500 meters.</p>
<p>(Optional) Radius to use in meters. Defaults to 500 meters.</p>
</div>
</div>
@@ -20580,7 +20566,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
<div class="w3-half">
<p>Set to <code>true</code> to switch on and <code>false</code> to switch off (defaults to true)</p>
<p>(Optional) Set to <code>true</code> to switch on and <code>false</code> to switch off (defaults to true)</p>
</div>
</div>
@@ -20593,7 +20579,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
<div class="w3-half">
<p>Number of repeats (defaults to 5)</p>
<p>(Optional) Number of repeats (defaults to 5)</p>
</div>
</div>
@@ -20877,7 +20863,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
<div class="w3-half">
<p>If true, set to on (default), if nil or false, set to off</p>
<p>(Optional) If true, set to on (default), if nil or false, set to off</p>
</div>
</div>
@@ -20921,7 +20907,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
<div class="w3-half">
<p>If true, set to on (default), if nil or false, set to off</p>
<p>(Optional) If true, set to on (default), if nil or false, set to off</p>
</div>
</div>
@@ -21168,7 +21154,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
<div class="w3-half">
<p>Time interval in seconds. Default is <code>self.prediction</code>.</p>
<p>(Optional) Time interval in seconds. Default is <code>self.prediction</code>.</p>
</div>
</div>
@@ -23462,14 +23448,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
@@ -24089,17 +24072,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div>
</div>
@@ -25947,14 +25919,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
@@ -26574,17 +26543,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div>
</div>
+15 -15
View File
@@ -4830,7 +4830,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Tanker altitude in feet. Default 6000 ft.</p>
<p>(Optional) Tanker altitude in feet. Default 6000 ft.</p>
</div>
</div>
@@ -5060,7 +5060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Low fuel threshold in percent. Default 10 % of max fuel.</p>
<p>(Optional) Low fuel threshold in percent. Default 10 % of max fuel.</p>
</div>
</div>
@@ -5151,7 +5151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Distance threshold in NM. Default 5 NM (=9.62 km).</p>
<p>(Optional) Distance threshold in NM. Default 5 NM (=9.62 km).</p>
</div>
</div>
@@ -5198,7 +5198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Heading threshold in degrees. Default 5 degrees.</p>
<p>(Optional) Heading threshold in degrees. Default 5 degrees.</p>
</div>
</div>
@@ -5245,7 +5245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Min interval in minutes. Default is 10 minutes.</p>
<p>Optional) Min interval in minutes. Default is 10 minutes.</p>
</div>
</div>
@@ -5289,7 +5289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Distance [NM] in front of the carrier. Default 10 NM.</p>
<p>(Optional) Distance [NM] in front of the carrier. Default 10 NM.</p>
</div>
</div>
@@ -5302,7 +5302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Distance [NM] behind the carrier. Default 4 NM.</p>
<p>(Optional) Distance [NM] behind the carrier. Default 4 NM.</p>
</div>
</div>
@@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 251 MHz.</p>
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
</div>
</div>
@@ -5359,7 +5359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radio modulation, either "AM" or "FM". Default "AM".</p>
<p>(Optional) Radio modulation, either "AM" or "FM". Default "AM".</p>
</div>
</div>
@@ -5591,7 +5591,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
</div>
<div class="w3-half">
<p>True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.</p>
<p>(Optional) True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.</p>
</div>
</div>
@@ -5638,7 +5638,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
</div>
<div class="w3-half">
<p>TACAN channel. Default 1.</p>
<p>(Optional) TACAN channel. Default 1.</p>
</div>
</div>
@@ -5651,7 +5651,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
</div>
<div class="w3-half">
<p>TACAN morse code identifier. Three letters. Default "TKR".</p>
<p>(Optional) TACAN morse code identifier. Three letters. Default "TKR".</p>
</div>
</div>
@@ -5664,7 +5664,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
</div>
<div class="w3-half">
<p>TACAN mode, which can be either "Y" (default) or "X".</p>
<p>(Optional) TACAN mode, which can be either "Y" (default) or "X".</p>
</div>
</div>
@@ -6167,7 +6167,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
</div>
<div class="w3-half">
<p>Distance [NM] of initial waypoint astern carrier. Default 8 NM.</p>
<p>(Optional) Distance [NM] of initial waypoint astern carrier. Default 8 NM.</p>
</div>
</div>
@@ -6180,7 +6180,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
</div>
<div class="w3-half">
<p>Delay before routing in seconds. Default 1 second.</p>
<p>(Optional) Delay before routing in seconds. Default 1 second.</p>
</div>
</div>
+9 -9
View File
@@ -4256,7 +4256,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Altitude in meters. Default 70 m.</p>
<p>(Optional) Altitude in meters. Default 70 m.</p>
</div>
</div>
@@ -4366,7 +4366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 1.0 sec.</p>
<p>(Optional) Time interval in seconds. Default 1.0 sec.</p>
</div>
</div>
@@ -4460,7 +4460,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Low fuel threshold in percent. Default 5%.</p>
<p>(Optional) Low fuel threshold in percent. Default 5%.</p>
</div>
</div>
@@ -4548,7 +4548,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Offset distance in meters. Default 200 m (~660 ft).</p>
<p>(Optional) Offset distance in meters. Default 200 m (~660 ft).</p>
</div>
</div>
@@ -4592,7 +4592,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Offset distance in meters. Default 240 m (~780 ft).</p>
<p>(Optional) Offset distance in meters. Default 240 m (~780 ft).</p>
</div>
</div>
@@ -4639,7 +4639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Duration in minutes. Default 5 min.</p>
<p>(Optional) Duration in minutes. Default 5 min.</p>
</div>
</div>
@@ -4683,7 +4683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Speed in knots. Default 5 kts.</p>
<p>(Optional) Speed in knots. Default 5 kts.</p>
</div>
</div>
@@ -4862,7 +4862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radius of rescue zone in nautical miles. Default is 15 NM.</p>
<p>(Optional) Radius of rescue zone in nautical miles. Default is 15 NM.</p>
</div>
</div>
@@ -5047,7 +5047,7 @@ This allows for undisrupted operations and less problems on the carrier deck.</p
</div>
<div class="w3-half">
<p>Takeoff type. Default SPAWN.Takeoff.Hot.</p>
<p>(Optional) Takeoff type. Default SPAWN.Takeoff.Hot.</p>
</div>
</div>
+21 -21
View File
@@ -3877,7 +3877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Number of asset groups of this squadron. Default 3.</p>
<p>(Optional) Number of asset groups of this squadron. Default 3.</p>
</div>
</div>
@@ -3982,7 +3982,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>If <code>true</code> (default), activate despawn after holding.</p>
<p>(Optional) If <code>true</code> (default), activate despawn after holding.</p>
</div>
</div>
@@ -4030,7 +4030,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>If <code>true</code> (default), activate despawn after landing.</p>
<p>(Optional) If <code>true</code> (default), activate despawn after landing.</p>
</div>
</div>
@@ -4118,7 +4118,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Low fuel threshold in percent. Default 25.</p>
<p>(Optional) Low fuel threshold in percent. Default 25.</p>
</div>
</div>
@@ -4162,7 +4162,7 @@ Can help to avoid DCS AI taxiing issues.</p>
</div>
<div class="w3-half">
<p>Number of units. Must be >=1 and &lt;=4. Default 2.</p>
<p>(Optional) Number of units. Must be >=1 and &lt;=4. Default 2.</p>
</div>
</div>
@@ -4356,7 +4356,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
<p>(Optional) Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.</p>
</div>
</div>
@@ -4972,7 +4972,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
<p>(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.</p>
</div>
</div>
@@ -5079,7 +5079,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Minimum range in nautical miles. Default 0 NM.</p>
<p>(Optional) Minimum range in nautical miles. Default 0 NM.</p>
</div>
</div>
@@ -5092,7 +5092,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Maximum range in nautical miles. Default 10 NM.</p>
<p>(Optional) Maximum range in nautical miles. Default 10 NM.</p>
</div>
</div>
@@ -5105,7 +5105,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
<p>(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is <code>ENUMS.WeaponFlag.Auto</code>, i.e. for all weapon types.</p>
</div>
</div>
@@ -6235,7 +6235,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Number of asset groups of this Cohort. Default 3.</p>
<p>(Optional) Number of asset groups of this Cohort. Default 3.</p>
</div>
</div>
@@ -6248,7 +6248,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Name of the cohort.</p>
<p>(Optional) Name of the cohort. Defaults to TemplateGroupName.</p>
</div>
</div>
@@ -6653,7 +6653,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Number of assets to be removed. Default 1.</p>
<p>(Optional) Number of assets to be removed. Default 1.</p>
</div>
</div>
@@ -6666,7 +6666,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before assets are removed.</p>
<p>(Optional) Delay in seconds before assets are removed. Defaults to 0.</p>
</div>
</div>
@@ -6857,7 +6857,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Number of units. Default 2.</p>
<p>(Optional) Number of units. Default 2.</p>
</div>
</div>
@@ -7007,7 +7007,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Range in NM. Default 150 NM.</p>
<p>(Optional) Range in NM. Default 150 NM.</p>
</div>
</div>
@@ -7121,7 +7121,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 251 MHz.</p>
<p>(Optional) Radio frequency in MHz. Default 251 MHz.</p>
</div>
</div>
@@ -7134,7 +7134,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default 0=AM.</p>
<p>(Optional) Radio modulation. Default 0=AM.</p>
</div>
</div>
@@ -7228,7 +7228,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.</p>
</div>
</div>
@@ -7241,7 +7241,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
<p>(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.</p>
</div>
</div>
@@ -7285,7 +7285,7 @@ Spawning on runways is not supported.</p>
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
+5 -5
View File
@@ -3862,7 +3862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Min number of required assets.</p>
<p>(Optional) Min number of required assets. Default is 1.</p>
</div>
</div>
@@ -3875,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Max number of requried assets.</p>
<p>(Optional) Max number of requried assets. Default is 1.</p>
</div>
</div>
@@ -3901,7 +3901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>DCS attribute(s). Default <code>nil</code>.</p>
<p>(Optional) DCS attribute(s). Default <code>nil</code>.</p>
</div>
</div>
@@ -6045,7 +6045,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Importance of the target. Default <code>nil</code>.</p>
<p>(Optional) Importance of the target. Default <code>nil</code>.</p>
</div>
</div>
@@ -6089,7 +6089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Priority of the target. Default 50.</p>
<p>(Optional) Priority of the target. Default 50.</p>
</div>
</div>
+13 -13
View File
@@ -2711,7 +2711,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -2724,7 +2724,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
</div>
</div>
@@ -2781,7 +2781,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -2794,7 +2794,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
</div>
</div>
@@ -3011,7 +3011,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
<p>(Optional) Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
</div>
</div>
@@ -3024,7 +3024,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -3037,7 +3037,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
</div>
</div>
@@ -3063,7 +3063,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
</div>
</div>
@@ -3219,7 +3219,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
<p>(Optional) The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
</div>
</div>
@@ -3245,7 +3245,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
</div>
</div>
@@ -3292,7 +3292,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Radio power in Watts. Default 100 W.</p>
<p>(Optional) Radio power in Watts. Default 100 W.</p>
</div>
</div>
@@ -3336,7 +3336,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>Path to SRS.</p>
<p>(Optional) Path to SRS.</p>
</div>
</div>
@@ -3349,7 +3349,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
</div>
<div class="w3-half">
<p>SRS port. Default 5002.</p>
<p>(Optional) SRS port. Default 5002.</p>
</div>
</div>
+13 -13
View File
@@ -2935,7 +2935,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -2948,7 +2948,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
</div>
</div>
@@ -3005,7 +3005,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -3018,7 +3018,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
</div>
</div>
@@ -3235,7 +3235,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
<p>(Optional) Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".</p>
</div>
</div>
@@ -3248,7 +3248,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -3261,7 +3261,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished. Defaults to 0.</p>
</div>
</div>
@@ -3287,7 +3287,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
</div>
</div>
@@ -3443,7 +3443,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
<p>(Optional) The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".</p>
</div>
</div>
@@ -3469,7 +3469,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
</div>
</div>
@@ -3516,7 +3516,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Radio power in Watts. Default 100 W.</p>
<p>(Optional) Radio power in Watts. Default 100 W.</p>
</div>
</div>
@@ -3560,7 +3560,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>Path to SRS.</p>
<p>(Optional) Path to SRS.</p>
</div>
</div>
@@ -3573,7 +3573,7 @@ Therefore, this class is considered to be deprecated</p>
</div>
<div class="w3-half">
<p>SRS port. Default 5002.</p>
<p>(Optional) SRS port. Default 5002.</p>
</div>
</div>
+40 -40
View File
@@ -4716,7 +4716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Provider. Default is as set via <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>.</p>
<p>(Optional) Provider. Default is as set via <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>.</p>
</div>
</div>
@@ -4760,7 +4760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Provider. Default is the currently set provider (<code>self.provider</code>).</p>
<p>(Optional) Provider. Default is the currently set provider (<code>self.provider</code>).</p>
</div>
</div>
@@ -4864,7 +4864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Path to config file, defaults to "C:\Users\<yourname>\Saved Games\DCS\Config"</p>
<p>(Optional) Path to config file, defaults to "C:\Users\<yourname>\Saved Games\DCS\Config"</p>
</div>
</div>
@@ -4877,7 +4877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>File to load, defaults to "Moose_MSRS.lua"</p>
<p>(Optional) File to load, defaults to "Moose_MSRS.lua"</p>
</div>
</div>
@@ -5001,7 +5001,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Path to SRS directory. Default <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
<p>(Optional) Path to SRS directory. Default <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
</div>
</div>
@@ -5014,7 +5014,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.</p>
<p>(Optional) Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.</p>
</div>
</div>
@@ -5027,7 +5027,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a #table of multiple modulations.</p>
<p>(Optional) Radio modulation: 0=AM (default), 1=FM. See <code>radio.modulation.AM</code> and <code>radio.modulation.FM</code> enumerators. Can also be given as a #table of multiple modulations.</p>
</div>
</div>
@@ -5040,7 +5040,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Backend used: <code>MSRS.Backend.SRSEXE</code> (default) or <code>MSRS.Backend.GRPC</code>.</p>
<p>(Optional) Backend used: <code>MSRS.Backend.SRSEXE</code> (default) or <code>MSRS.Backend.GRPC</code>.</p>
</div>
</div>
@@ -5519,7 +5519,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Backend used. Default is <code>MSRS.Backend.SRSEXE</code>.</p>
<p>(Optional) Backend used. Default is <code>MSRS.Backend.SRSEXE</code>.</p>
</div>
</div>
@@ -5653,7 +5653,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Coalition. Default 0.</p>
<p>(Optional) Coalition. Default 0.</p>
</div>
</div>
@@ -5901,7 +5901,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Gender: "male" or "female" (default).</p>
<p>(Optional) Gender: "male" or "female" (default).</p>
</div>
</div>
@@ -6036,7 +6036,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p> Default "ROBOT"</p>
<p>(Optional) Label. Default "ROBOT"</p>
</div>
</div>
@@ -6127,7 +6127,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Path to the directory, where the sound file is located. Default is <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
<p>(Optional) Path to the directory, where the sound file is located. Default is <code>C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio</code>.</p>
</div>
</div>
@@ -6171,7 +6171,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Port. Default 5002.</p>
<p>(Optional) Port. Default 5002.</p>
</div>
</div>
@@ -6766,7 +6766,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p><a href="https://docs.aws.amazon.com/polly/latest/dg/voicelist.html">AWS Voice</a>. Default <code>"Brian"</code>.</p>
<p>(Optional) <a href="https://docs.aws.amazon.com/polly/latest/dg/voicelist.html">AWS Voice</a>. Default <code>"Brian"</code>.</p>
</div>
</div>
@@ -6813,7 +6813,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p><a href="https://learn.microsoft.com/azure/cognitive-services/speech-service/language-support">Azure Voice</a>. Default <code>"en-US-AriaNeural"</code>.</p>
<p>(Optional) <a href="https://learn.microsoft.com/azure/cognitive-services/speech-service/language-support">Azure Voice</a>. Default <code>"en-US-AriaNeural"</code>.</p>
</div>
</div>
@@ -6860,7 +6860,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Voice. Default <code>MSRS.Voices.Google.Standard.en_GB_Standard_A</code>.</p>
<p>(Optional) Voice. Default <code>MSRS.Voices.Google.Standard.en_GB_Standard_A</code>.</p>
</div>
</div>
@@ -6907,7 +6907,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p><a href="https://rhasspy.github.io/piper-samples/">Piper Voices</a>. Default <code>"en_US-ryan-low"</code>.</p>
<p>(Optional) <a href="https://rhasspy.github.io/piper-samples/">Piper Voices</a>. Default <code>"en_US-ryan-low"</code>.</p>
</div>
</div>
@@ -6967,7 +6967,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Provider. Default is as set by <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>, which itself defaults to <code>MSRS.Provider.WINDOWS</code> if not set.</p>
<p>(Optional) Provider. Default is as set by <a href="##(MSRS).SetProvider">MSRS.SetProvider</a>, which itself defaults to <code>MSRS.Provider.WINDOWS</code> if not set.</p>
</div>
</div>
@@ -7014,7 +7014,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Voice. Default <code>"Microsoft Hazel Desktop"</code>.</p>
<p>(Optional) Voice. Default <code>"Microsoft Hazel Desktop"</code>.</p>
</div>
</div>
@@ -7494,7 +7494,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!</p>
<p>(Optional) Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!</p>
</div>
</div>
@@ -7639,7 +7639,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>The speed to use, defaults to 1.0.</p>
<p>(Optional) The speed to use, defaults to 1.0.</p>
</div>
</div>
@@ -7652,7 +7652,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>If to use google. Default: no.</p>
<p>(Optional) If to use google. Default: no.</p>
</div>
</div>
@@ -7818,7 +7818,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>The volume to use, defaults to 1.0.</p>
<p>(Optional) The volume to use, defaults to 1.0.</p>
</div>
</div>
@@ -7831,7 +7831,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>The label to use, defaults to "MSRS".</p>
<p>(Optional) The label to use, defaults to "MSRS".</p>
</div>
</div>
@@ -7844,7 +7844,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>The coalition to use.</p>
<p>(Optional) The coalition to use.</p>
</div>
</div>
@@ -8087,7 +8087,7 @@ set the path to the exe file via <a href="##(MSRS).SetPath">MSRS.SetPath</a>.</p
</div>
<div class="w3-half">
<p>Defaults to 1.0</p>
<p>(Optional) Defaults to 1.0</p>
</div>
</div>
@@ -12971,7 +12971,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Duration in seconds the file lasts. Default is determined by number of characters of the text message.</p>
<p>(Optional) Duration in seconds the file lasts. Default is determined by number of characters of the text message.</p>
</div>
</div>
@@ -12997,7 +12997,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Start time (abs) seconds. Default now.</p>
<p>(Optional) Start time (abs) seconds. Default now.</p>
</div>
</div>
@@ -13010,7 +13010,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Interval in seconds after the last transmission finished.</p>
<p>(Optional) Interval in seconds after the last transmission finished.</p>
</div>
</div>
@@ -13049,7 +13049,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
<p>(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.</p>
</div>
</div>
@@ -13062,7 +13062,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Radio frequency if other than MSRS default.</p>
<p>(Optional) Radio frequency if other than MSRS default.</p>
</div>
</div>
@@ -13075,7 +13075,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Radio modulation if other then MSRS default.</p>
<p>(Optional) Radio modulation if other then MSRS default.</p>
</div>
</div>
@@ -13088,7 +13088,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Gender of the voice</p>
<p>(Optional) Gender of the voice</p>
</div>
</div>
@@ -13101,7 +13101,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Culture of the voice</p>
<p>C(Optional) ulture of the voice</p>
</div>
</div>
@@ -13114,7 +13114,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Specific voice</p>
<p>(Optional) Specific voice</p>
</div>
</div>
@@ -13127,7 +13127,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Volume setting</p>
<p>(Optional) Volume setting</p>
</div>
</div>
@@ -13140,7 +13140,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Label to be used</p>
<p>(Optional) Label to be used</p>
</div>
</div>
@@ -13153,7 +13153,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Coordinate to be used</p>
<p>(Optional) Coordinate to be used</p>
</div>
</div>
@@ -13166,7 +13166,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
</div>
<div class="w3-half">
<p>Speed to be used</p>
<p>(Optional) Speed to be used</p>
</div>
</div>
+12 -12
View File
@@ -3784,7 +3784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Speed factor. Default 1.</p>
<p>(Optional) Speed factor. Default 1.</p>
</div>
</div>
@@ -7909,7 +7909,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.</p>
<p>(Optional) The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.</p>
</div>
</div>
@@ -7922,7 +7922,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.</p>
<p>(Optional) Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.</p>
</div>
</div>
@@ -7935,7 +7935,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Set if SRS should be used to play this file. Default is false.</p>
<p>(Optional) Set if SRS should be used to play this file. Default is false.</p>
</div>
</div>
@@ -7979,7 +7979,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Duration in seconds. Default 3 seconds.</p>
<p>(Optional) Duration in seconds. Default 3 seconds.</p>
</div>
</div>
@@ -8026,7 +8026,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Name of the file. Default is "Hello World.mp3".</p>
<p>(Optional) Name of the file. Default is "Hello World.mp3".</p>
</div>
</div>
@@ -8070,7 +8070,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.</p>
<p>(Optional) Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.</p>
</div>
</div>
@@ -12123,7 +12123,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Duration in seconds, how long it takes to play the text. Default is 3 seconds.</p>
<p>(Optional) Duration in seconds, how long it takes to play the text. Default is 3 seconds.</p>
</div>
</div>
@@ -12167,7 +12167,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>TTS culture. Default "en-GB".</p>
<p>(Optional) TTS culture. Default "en-GB".</p>
</div>
</div>
@@ -12211,7 +12211,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Duration in seconds. Default 3 seconds.</p>
<p>(Optional) Duration in seconds. Default 3 seconds.</p>
</div>
</div>
@@ -12255,7 +12255,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Gender: "male" or "female" (default).</p>
<p>(Optional) Gender: "male" or "female" (default).</p>
</div>
</div>
@@ -12341,7 +12341,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>Text to speak. Default "Hello World!".</p>
<p>(Optional) Text to speak. Default "Hello World!".</p>
</div>
</div>
+2 -2
View File
@@ -1936,7 +1936,7 @@ stop the profiler after a certain amount of seconds.</p>
</div>
<div class="w3-half">
<p>Delay in seconds before profiler is stated. Default is immediately.</p>
<p>(Optional) Delay in seconds before profiler is stated. Default is immediately.</p>
</div>
</div>
@@ -1949,7 +1949,7 @@ stop the profiler after a certain amount of seconds.</p>
</div>
<div class="w3-half">
<p>Duration in (game) seconds before the profiler is stopped. Default is when mission ends.</p>
<p>(Optional) Duration in (game) seconds before the profiler is stopped. Default is when mission ends.</p>
</div>
</div>
+7 -7
View File
@@ -2711,7 +2711,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>UDP port. Default <code>10042</code>.</p>
<p>(Optional) UDP port. Default <code>10042</code>.</p>
</div>
</div>
@@ -2724,7 +2724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Host. Default <code>"127.0.0.1"</code>.</p>
<p>(Optional) Host. Default <code>"127.0.0.1"</code>.</p>
</div>
</div>
@@ -2869,7 +2869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The TTS provider: 0=Microsoft (default), 1=Google.</p>
<p>(Optional) The TTS provider: 0=Microsoft (default), 1=Google.</p>
</div>
</div>
@@ -2908,7 +2908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The Gender, <em>i.e.</em> "male", "female". Default "female".</p>
<p>(Optional) The Gender, <em>i.e.</em> "male", "female". Default "female".</p>
</div>
</div>
@@ -2921,7 +2921,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The volume. Microsoft: [0,100] default 50, Google: [-96, 10] default 0.</p>
<p>(Optional) The volume. Microsoft: [0,100] default 50, Google: [-96, 10] default 0.</p>
</div>
</div>
@@ -2965,7 +2965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Host. Default <code>"127.0.0.1"</code>.</p>
<p>(Optional) Host. Default <code>"127.0.0.1"</code>.</p>
</div>
</div>
@@ -3009,7 +3009,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Port. Default 10042.</p>
<p>(Optional) Port. Default 10042.</p>
</div>
</div>
+79 -76
View File
@@ -4750,7 +4750,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
</div>
<div class="w3-half">
<p>Duration in seconds how long the time is displayed. Default is 5 seconds.</p>
<p>(Optional) Duration in seconds how long the time is displayed. Default is 5 seconds.</p>
</div>
</div>
@@ -6829,7 +6829,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
<div class="w3-half">
<p>Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
<p>(Optional) Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
</div>
</div>
@@ -6951,7 +6951,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
<div class="w3-half">
<p>Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
<p>(Optional) Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.</p>
</div>
</div>
@@ -8025,7 +8025,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
<div class="w3-half">
<p>Seed value. Default is a random number using math.random()</p>
<p>(Optional) Seed value. Default is a random number using math.random()</p>
</div>
</div>
@@ -8224,7 +8224,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
<div class="w3-half">
<p>(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
<p>(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
</div>
</div>
@@ -8237,7 +8237,7 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
<div class="w3-half">
<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
<p>(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
</div>
</div>
@@ -8470,7 +8470,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
<p>(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
</div>
</div>
@@ -8483,7 +8483,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
<p>(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
</div>
</div>
@@ -8496,7 +8496,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>If true, dead units can be restored on load. Defaults to false.</p>
<p>(Optional) If true, dead units can be restored on load. Defaults to false.</p>
</div>
</div>
@@ -8509,7 +8509,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.</p>
<p>(Optional) Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.</p>
</div>
</div>
@@ -8522,7 +8522,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.</p>
<p>(Optional) If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.</p>
</div>
</div>
@@ -8535,7 +8535,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.</p>
<p>(Optional) If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.</p>
</div>
</div>
@@ -8652,7 +8652,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
<p>(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.</p>
</div>
</div>
@@ -8665,7 +8665,7 @@ Returns nil when the file cannot be read.</p>
</div>
<div class="w3-half">
<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
<p>(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
</div>
</div>
@@ -9245,7 +9245,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Speed in knots</p>
<p>(Optional) Speed in knots. Defaults to 350.</p>
</div>
</div>
@@ -9258,7 +9258,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Heading in degrees</p>
<p>(Optional) Heading in degrees. Defaults to 270.</p>
</div>
</div>
@@ -9271,7 +9271,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Leg in NM</p>
<p>(Optional) Leg in NM. Defaults to 10nm.</p>
</div>
</div>
@@ -9284,7 +9284,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Coalition side, e.g. coaltion.side.RED or coaltion.side.BLUE</p>
<p>(Optional) Coalition side, e.g. coaltion.side.RED or coaltion.side.BLUE. Defaults to -1.</p>
</div>
</div>
@@ -9297,7 +9297,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Color of the line in RGB, e.g. {1,0,0} for red</p>
<p>(Optional) Color of the line in RGB, e.g. {1,0,0} for red, Defaults to {1,0,0}.</p>
</div>
</div>
@@ -9310,7 +9310,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Transparency factor, between 0.1 and 1</p>
<p>(Optional) Transparency factor, between 0.1 and 1. Defaults to 1.</p>
</div>
</div>
@@ -9323,7 +9323,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Line type to be used, line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
<p>(Optional) Line type to be used, line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@@ -9380,7 +9380,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Number of indents</p>
<p>(Optional) Number of indents. Defaults to 0.</p>
</div>
</div>
@@ -9406,18 +9406,21 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Only cycle this deep, defaults to 5.</p>
<p>(Optional) Only cycle this deep, defaults to 5.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>seen</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(Optional) </p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -10018,7 +10021,7 @@ Returns nil when file cannot be read.</p>
</div>
<div class="w3-half">
<p>Replace illegal characters by this character or string. Default underscore "_".</p>
<p>(Optional) Replace illegal characters by this character or string. Default underscore "_".</p>
</div>
</div>
@@ -10957,7 +10960,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Briefing text, can contain newlines, will be converted formatted properly for DCS</p>
<p>Briefing text, can contain newlines, will be converted formatted properly for DCS.</p>
</div>
</div>
@@ -10970,7 +10973,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Picture file path, can be a file in the DEFAULT folder inside the .miz</p>
<p>(Optional) Picture file path, can be a file in the DEFAULT folder inside the .miz. Defaults to "".</p>
</div>
</div>
@@ -11177,7 +11180,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Duration in seconds, defaults to 10</p>
<p>(Optional) Duration in seconds, defaults to 10</p>
</div>
</div>
@@ -11190,7 +11193,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>If true, clears the view before showing the picture, defaults to false</p>
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
</div>
</div>
@@ -11203,7 +11206,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Delay in seconds before showing the picture, defaults to 0</p>
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
</div>
</div>
@@ -11216,7 +11219,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
</div>
</div>
@@ -11229,7 +11232,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
</div>
</div>
@@ -11242,7 +11245,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size of the picture in percent, defaults to 100</p>
<p>(Optional) Size of the picture in percent, defaults to 100</p>
</div>
</div>
@@ -11255,7 +11258,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
</div>
</div>
@@ -11324,7 +11327,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Duration in seconds, defaults to 10</p>
<p>(Optional) Duration in seconds, defaults to 10</p>
</div>
</div>
@@ -11337,7 +11340,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>If true, clears the view before showing the picture, defaults to false</p>
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
</div>
</div>
@@ -11350,7 +11353,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Delay in seconds before showing the picture, defaults to 0</p>
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
</div>
</div>
@@ -11363,7 +11366,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
</div>
</div>
@@ -11376,7 +11379,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
</div>
</div>
@@ -11389,7 +11392,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size of the picture in percent, defaults to 100</p>
<p>(Optional) Size of the picture in percent, defaults to 100</p>
</div>
</div>
@@ -11402,7 +11405,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
</div>
</div>
@@ -11471,7 +11474,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Duration in seconds, defaults to 10</p>
<p>(Optional) Duration in seconds, defaults to 10</p>
</div>
</div>
@@ -11484,7 +11487,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>If true, clears the view before showing the picture, defaults to false</p>
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
</div>
</div>
@@ -11497,7 +11500,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Delay in seconds before showing the picture, defaults to 0</p>
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
</div>
</div>
@@ -11510,7 +11513,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
</div>
</div>
@@ -11523,7 +11526,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
</div>
</div>
@@ -11536,7 +11539,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size of the picture in percent, defaults to 100</p>
<p>Optional) Size of the picture in percent, defaults to 100</p>
</div>
</div>
@@ -11549,7 +11552,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
</div>
</div>
@@ -11618,7 +11621,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Duration in seconds, defaults to 10</p>
<p>(Optional) Duration in seconds, defaults to 10</p>
</div>
</div>
@@ -11631,7 +11634,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>If true, clears the view before showing the picture, defaults to false</p>
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
</div>
</div>
@@ -11644,7 +11647,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Delay in seconds before showing the picture, defaults to 0</p>
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
</div>
</div>
@@ -11657,7 +11660,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
</div>
</div>
@@ -11670,7 +11673,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
</div>
</div>
@@ -11683,7 +11686,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size of the picture in percent, defaults to 100</p>
<p>(Optional) Size of the picture in percent, defaults to 100</p>
</div>
</div>
@@ -11696,7 +11699,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
</div>
</div>
@@ -11765,7 +11768,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Duration in seconds, defaults to 10</p>
<p>(Optional) Duration in seconds, defaults to 10</p>
</div>
</div>
@@ -11778,7 +11781,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>If true, clears the view before showing the picture, defaults to false</p>
<p>(Optional) If true, clears the view before showing the picture, defaults to false</p>
</div>
</div>
@@ -11791,7 +11794,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Delay in seconds before showing the picture, defaults to 0</p>
<p>(Optional) Delay in seconds before showing the picture, defaults to 0</p>
</div>
</div>
@@ -11804,7 +11807,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right</p>
<p>(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.</p>
</div>
</div>
@@ -11817,7 +11820,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom</p>
<p>(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.</p>
</div>
</div>
@@ -11830,7 +11833,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size of the picture in percent, defaults to 100</p>
<p>(Optional) Size of the picture in percent, defaults to 100</p>
</div>
</div>
@@ -11843,7 +11846,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Size units, 0 for % of original picture size, and 1 for % of window size</p>
<p>(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.</p>
</div>
</div>
@@ -11960,7 +11963,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.</p>
<p>(Optional) Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.</p>
</div>
</div>
@@ -11973,7 +11976,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.</p>
<p>(Optional) Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.</p>
</div>
</div>
@@ -11986,7 +11989,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).</p>
<p>(Optional) Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).</p>
</div>
</div>
@@ -11999,7 +12002,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.</p>
<p>(Optional) Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.</p>
</div>
</div>
@@ -12012,7 +12015,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).</p>
<p>(Optional) Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).</p>
</div>
</div>
@@ -12025,7 +12028,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.</p>
<p>(Optional) Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.</p>
</div>
</div>
@@ -12051,7 +12054,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.</p>
<p>(Optional) Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.</p>
</div>
</div>
@@ -12077,7 +12080,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.</p>
<p>(Optional) Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.</p>
</div>
</div>
@@ -12090,7 +12093,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.</p>
<p>Optional) Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.</p>
</div>
</div>
@@ -12168,7 +12171,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>For NumberPads > 1, space this many meters horizontally. Defaults to 100.</p>
<p>(Optional) For NumberPads > 1, space this many meters horizontally. Defaults to 100.</p>
</div>
</div>
@@ -12181,7 +12184,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>For NumberPads > 1, space this many meters vertically. Defaults to 100.</p>
<p>(Optional) For NumberPads > 1, space this many meters vertically. Defaults to 100.</p>
</div>
</div>
@@ -12319,7 +12322,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>MASH Radio Frequency, defaults to 127.5.</p>
<p>(Optional) MASH Radio Frequency, defaults to 127.5.</p>
</div>
</div>
@@ -12332,7 +12335,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>MASH Radio Modulation, defaults to radio.modulation.AM.</p>
<p>(Optional) MASH Radio Modulation, defaults to radio.modulation.AM.</p>
</div>
</div>
@@ -12345,7 +12348,7 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
</div>
<div class="w3-half">
<p>Defaults to CALLSIGN.FARP.Berlin.</p>
<p>(Optional) Defaults to CALLSIGN.FARP.Berlin.</p>
</div>
</div>
+18 -18
View File
@@ -5693,7 +5693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Radius around the spawn point to be checked. Default is 50 m.</p>
<p>(Optional) Radius around the spawn point to be checked. Default is 50 m.</p>
</div>
</div>
@@ -6385,7 +6385,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
</div>
<div class="w3-half">
<p>If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
<p>(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
</div>
</div>
@@ -6442,7 +6442,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
</div>
<div class="w3-half">
<p>If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
<p>(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
</div>
</div>
@@ -6499,7 +6499,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
</div>
<div class="w3-half">
<p>If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
<p>(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.</p>
</div>
</div>
@@ -6792,7 +6792,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
</div>
<div class="w3-half">
<p>Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.</p>
<p>(Optional) Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.</p>
</div>
</div>
@@ -7064,7 +7064,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
</div>
<div class="w3-half">
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
</div>
</div>
@@ -7111,7 +7111,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
</div>
<div class="w3-half">
<p>The runway. Default is the active runway.</p>
<p>(Optional) The runway. Default is the active runway.</p>
</div>
</div>
@@ -7458,7 +7458,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
</div>
<div class="w3-half">
<p>If false, do not place markers but only give output to DCS.log file. Default true.</p>
<p>(Optional) If false, do not place markers but only give output to DCS.log file. Default true.</p>
</div>
</div>
@@ -7548,7 +7548,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
</div>
<div class="w3-half">
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
</div>
</div>
@@ -7594,7 +7594,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
</div>
<div class="w3-half">
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
</div>
</div>
@@ -7651,7 +7651,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
</div>
<div class="w3-half">
<p>If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
<p>(Optional) If <code>true</code>, perfer the left runway. If <code>false</code>, prefer the right runway. If <code>nil</code> (default), do not care about left or right.</p>
</div>
</div>
@@ -9527,7 +9527,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -10598,7 +10598,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -10611,7 +10611,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -10624,7 +10624,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -11171,7 +11171,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -11184,7 +11184,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -11197,7 +11197,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+69 -59
View File
@@ -3358,7 +3358,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskBombingRunway">CLIENT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskBombingRunway">CLIENT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR) Delivering weapon on the runway.</p>
</td>
@@ -5509,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.</p>
<p>(Optional) A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.</p>
</div>
</div>
@@ -6545,7 +6545,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -10175,7 +10175,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
</div>
</div>
@@ -10555,7 +10555,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
</div>
</div>
@@ -10628,7 +10628,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -10714,7 +10714,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -10954,7 +10954,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Set to true for on and false for off. Defaults to true.</p>
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
</div>
</div>
@@ -11300,7 +11300,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
</div>
</div>
@@ -11357,7 +11357,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
</div>
</div>
@@ -11601,7 +11601,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage.</p>
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
</div>
</div>
@@ -11614,7 +11614,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
</div>
</div>
@@ -11897,7 +11897,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
@@ -11910,7 +11910,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -11949,7 +11949,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
</div>
</div>
@@ -12140,7 +12140,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
</div>
</div>
@@ -13597,7 +13597,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
</div>
</div>
@@ -13610,7 +13610,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
</div>
</div>
@@ -14107,7 +14107,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
</div>
</div>
@@ -14283,7 +14283,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
</div>
</div>
@@ -14374,7 +14374,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
</div>
</div>
@@ -15200,7 +15200,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
</div>
@@ -15545,7 +15545,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
</div>
</div>
@@ -15558,7 +15558,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
</div>
</div>
@@ -15683,7 +15683,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Speed of the controllable, default 20</p>
<p>(Optional) Speed of the controllable, default 20</p>
</div>
</div>
@@ -15696,7 +15696,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Radius of the relocation zone, default 500</p>
<p>(Optional) Radius of the relocation zone, default 500</p>
</div>
</div>
@@ -15709,7 +15709,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true, route on road (less problems with AI way finding), default true</p>
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
</div>
</div>
@@ -15722,7 +15722,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
</div>
</div>
@@ -15735,7 +15735,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
</div>
</div>
@@ -15748,7 +15748,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
</div>
</div>
@@ -16973,7 +16973,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -17017,7 +17017,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -17061,7 +17061,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -20333,7 +20333,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLIENT).TaskBombingRunway" ><strong>CLIENT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
<h2><a id="#(CLIENT).TaskBombingRunway" ><strong>CLIENT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
</div>
<p>(AIR) Delivering weapon on the runway.</p>
@@ -20382,7 +20382,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
</div>
</div>
@@ -20390,12 +20390,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-half">
<p>
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
<strong><strong>WeaponExpend</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
</div>
</div>
@@ -20408,7 +20408,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Number of times the group will attack if the target. Default 1.</p>
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
</div>
</div>
@@ -20421,7 +20421,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
</div>
</div>
@@ -20434,10 +20434,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>WeaponExpend</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -20879,7 +20889,7 @@ return DCS#Task</p>
</div>
<div class="w3-half">
<p>Task index. Default 1.</p>
<p>(Optional) Task index. Default 1.</p>
</div>
</div>
@@ -20941,7 +20951,7 @@ The controllable has to be an infantry group!</p>
</div>
<div class="w3-half">
<p>Radius in meters. Default 200 m.</p>
<p>(Optional) Radius in meters. Default 200 m.</p>
</div>
</div>
@@ -21167,7 +21177,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
</div>
</div>
@@ -21229,7 +21239,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Bitmask of weapon types, which are allowed to use.</p>
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
</div>
</div>
@@ -21242,7 +21252,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>(Optional) Designation type.</p>
<p>(Optional) Designation type. Defaults to Auto.</p>
</div>
</div>
@@ -21268,7 +21278,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
</div>
</div>
@@ -21281,7 +21291,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Modulation of radio for communication. Default 0=AM.</p>
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
</div>
</div>
@@ -21416,7 +21426,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Altitude is above mean sea level. Default is above ground level.</p>
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
</div>
</div>
@@ -22325,7 +22335,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
</div>
</div>
@@ -22338,7 +22348,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
</div>
</div>
@@ -22710,7 +22720,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -22787,7 +22797,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -23735,7 +23745,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -24806,7 +24816,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -24819,7 +24829,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -24832,7 +24842,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -25379,7 +25389,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -25392,7 +25402,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -25405,7 +25415,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+122 -112
View File
@@ -2725,7 +2725,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskBombingRunway">CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskBombingRunway">CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR) Delivering weapon on the runway.</p>
</td>
@@ -4423,6 +4423,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
@@ -4467,17 +4478,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@@ -4866,7 +4866,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
</div>
</div>
@@ -5246,7 +5246,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
</div>
</div>
@@ -5319,7 +5319,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -5405,7 +5405,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -5645,7 +5645,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Set to true for on and false for off. Defaults to true.</p>
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
</div>
</div>
@@ -5991,7 +5991,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
</div>
</div>
@@ -6048,7 +6048,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
</div>
</div>
@@ -6292,7 +6292,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage.</p>
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
</div>
</div>
@@ -6305,7 +6305,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
</div>
</div>
@@ -6588,7 +6588,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
@@ -6601,7 +6601,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -6640,7 +6640,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
</div>
</div>
@@ -6831,7 +6831,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
</div>
</div>
@@ -8288,7 +8288,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
</div>
</div>
@@ -8301,7 +8301,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
</div>
</div>
@@ -8798,7 +8798,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
</div>
</div>
@@ -8974,7 +8974,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
</div>
</div>
@@ -9065,7 +9065,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
</div>
</div>
@@ -9891,7 +9891,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
</div>
@@ -10236,7 +10236,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
</div>
</div>
@@ -10249,7 +10249,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
</div>
</div>
@@ -10374,7 +10374,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Speed of the controllable, default 20</p>
<p>(Optional) Speed of the controllable, default 20</p>
</div>
</div>
@@ -10387,7 +10387,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Radius of the relocation zone, default 500</p>
<p>(Optional) Radius of the relocation zone, default 500</p>
</div>
</div>
@@ -10400,7 +10400,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true, route on road (less problems with AI way finding), default true</p>
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
</div>
</div>
@@ -10413,7 +10413,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
</div>
</div>
@@ -10426,7 +10426,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
</div>
</div>
@@ -10439,7 +10439,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
</div>
</div>
@@ -11664,7 +11664,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -11708,7 +11708,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -11752,7 +11752,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -15024,7 +15024,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).TaskBombingRunway" ><strong>CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).TaskBombingRunway" ><strong>CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
</div>
<p>(AIR) Delivering weapon on the runway.</p>
@@ -15073,7 +15073,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
</div>
</div>
@@ -15081,12 +15081,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-half">
<p>
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
<strong><strong>WeaponExpend</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
</div>
</div>
@@ -15099,7 +15099,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Number of times the group will attack if the target. Default 1.</p>
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
</div>
</div>
@@ -15112,7 +15112,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
</div>
</div>
@@ -15125,10 +15125,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>WeaponExpend</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -15570,7 +15580,7 @@ return DCS#Task</p>
</div>
<div class="w3-half">
<p>Task index. Default 1.</p>
<p>(Optional) Task index. Default 1.</p>
</div>
</div>
@@ -15632,7 +15642,7 @@ The controllable has to be an infantry group!</p>
</div>
<div class="w3-half">
<p>Radius in meters. Default 200 m.</p>
<p>(Optional) Radius in meters. Default 200 m.</p>
</div>
</div>
@@ -15858,7 +15868,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
</div>
</div>
@@ -15920,7 +15930,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Bitmask of weapon types, which are allowed to use.</p>
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
</div>
</div>
@@ -15933,7 +15943,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>(Optional) Designation type.</p>
<p>(Optional) Designation type. Defaults to Auto.</p>
</div>
</div>
@@ -15959,7 +15969,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
</div>
</div>
@@ -15972,7 +15982,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Modulation of radio for communication. Default 0=AM.</p>
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
</div>
</div>
@@ -16107,7 +16117,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Altitude is above mean sea level. Default is above ground level.</p>
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
</div>
</div>
@@ -17016,7 +17026,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
</div>
</div>
@@ -17029,7 +17039,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
</div>
</div>
@@ -17401,7 +17411,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -17478,7 +17488,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -18083,6 +18093,17 @@ mygroup:WayPointExecute()</code></pre>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
@@ -18127,17 +18148,6 @@ mygroup:WayPointExecute()</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@@ -18324,7 +18334,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -19395,7 +19405,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -19408,7 +19418,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -19421,7 +19431,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -19968,7 +19978,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -19981,7 +19991,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -19994,7 +20004,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -22238,6 +22248,17 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
@@ -22282,17 +22303,6 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@@ -22914,6 +22924,17 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
@@ -22958,17 +22979,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@@ -23101,6 +23111,17 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
@@ -23145,17 +23166,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
+8 -8
View File
@@ -3642,7 +3642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Set to false to remove an item silently. Defaults to true.</p>
<p>(Optional) Set to false to remove an item silently. Defaults to true.</p>
</div>
</div>
@@ -4881,7 +4881,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -5952,7 +5952,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -5965,7 +5965,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -5978,7 +5978,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -6525,7 +6525,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -6538,7 +6538,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -6551,7 +6551,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+68 -58
View File
@@ -3535,7 +3535,7 @@ amount of fuel in the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskBombingRunway">GROUP:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskBombingRunway">GROUP:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR) Delivering weapon on the runway.</p>
</td>
@@ -8405,7 +8405,7 @@ If no underlying DCS Units exist, the method will return nil.</p>
</div>
<div class="w3-half">
<p>If true, all units of the group must have the attribute in order to return true. Default is only one unit of a heterogenious group needs to have the attribute.</p>
<p>(Optional) If true, all units of the group must have the attribute in order to return true. Default is only one unit of a heterogenious group needs to have the attribute.</p>
</div>
</div>
@@ -11205,7 +11205,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
</div>
</div>
@@ -11585,7 +11585,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
</div>
</div>
@@ -11658,7 +11658,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -11744,7 +11744,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -11984,7 +11984,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Set to true for on and false for off. Defaults to true.</p>
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
</div>
</div>
@@ -12330,7 +12330,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
</div>
</div>
@@ -12387,7 +12387,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
</div>
</div>
@@ -12631,7 +12631,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage.</p>
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
</div>
</div>
@@ -12644,7 +12644,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
</div>
</div>
@@ -12927,7 +12927,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
@@ -12940,7 +12940,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -12979,7 +12979,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
</div>
</div>
@@ -13170,7 +13170,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
</div>
</div>
@@ -14627,7 +14627,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
</div>
</div>
@@ -14640,7 +14640,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
</div>
</div>
@@ -15137,7 +15137,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
</div>
</div>
@@ -15313,7 +15313,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
</div>
</div>
@@ -15404,7 +15404,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
</div>
</div>
@@ -16230,7 +16230,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
</div>
@@ -16575,7 +16575,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
</div>
</div>
@@ -16588,7 +16588,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
</div>
</div>
@@ -16713,7 +16713,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Speed of the controllable, default 20</p>
<p>(Optional) Speed of the controllable, default 20</p>
</div>
</div>
@@ -16726,7 +16726,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Radius of the relocation zone, default 500</p>
<p>(Optional) Radius of the relocation zone, default 500</p>
</div>
</div>
@@ -16739,7 +16739,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true, route on road (less problems with AI way finding), default true</p>
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
</div>
</div>
@@ -16752,7 +16752,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
</div>
</div>
@@ -16765,7 +16765,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
</div>
</div>
@@ -16778,7 +16778,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
</div>
</div>
@@ -18003,7 +18003,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -18047,7 +18047,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -18091,7 +18091,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -21363,7 +21363,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).TaskBombingRunway" ><strong>GROUP:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
<h2><a id="#(GROUP).TaskBombingRunway" ><strong>GROUP:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
</div>
<p>(AIR) Delivering weapon on the runway.</p>
@@ -21412,7 +21412,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
</div>
</div>
@@ -21420,12 +21420,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-half">
<p>
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
<strong><strong>WeaponExpend</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
</div>
</div>
@@ -21438,7 +21438,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Number of times the group will attack if the target. Default 1.</p>
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
</div>
</div>
@@ -21451,7 +21451,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
</div>
</div>
@@ -21464,10 +21464,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>WeaponExpend</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -21909,7 +21919,7 @@ return DCS#Task</p>
</div>
<div class="w3-half">
<p>Task index. Default 1.</p>
<p>(Optional) Task index. Default 1.</p>
</div>
</div>
@@ -21971,7 +21981,7 @@ The controllable has to be an infantry group!</p>
</div>
<div class="w3-half">
<p>Radius in meters. Default 200 m.</p>
<p>(Optional) Radius in meters. Default 200 m.</p>
</div>
</div>
@@ -22197,7 +22207,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
</div>
</div>
@@ -22259,7 +22269,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Bitmask of weapon types, which are allowed to use.</p>
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
</div>
</div>
@@ -22272,7 +22282,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>(Optional) Designation type.</p>
<p>(Optional) Designation type. Defaults to Auto.</p>
</div>
</div>
@@ -22298,7 +22308,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
</div>
</div>
@@ -22311,7 +22321,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Modulation of radio for communication. Default 0=AM.</p>
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
</div>
</div>
@@ -22446,7 +22456,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Altitude is above mean sea level. Default is above ground level.</p>
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
</div>
</div>
@@ -23355,7 +23365,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
</div>
</div>
@@ -23368,7 +23378,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
</div>
</div>
@@ -23740,7 +23750,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -23817,7 +23827,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -24779,7 +24789,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -25850,7 +25860,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -25863,7 +25873,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -25876,7 +25886,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -26423,7 +26433,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -26436,7 +26446,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -26449,7 +26459,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+84 -8
View File
@@ -1783,7 +1783,7 @@ env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() )
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKER).SetText">MARKER:SetText(Text)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKER).SetText">MARKER:SetText((, Text)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set text that is displayed in the marker panel.</p>
</td>
@@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@@ -3033,7 +3055,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
@@ -4016,7 +4038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKER).SetText" ><strong>MARKER:SetText(Text)</strong></a></h2>
<h2><a id="#(MARKER).SetText" ><strong>MARKER:SetText((, Text)</strong></a></h2>
</div>
<p>Set text that is displayed in the marker panel.</p>
@@ -4030,20 +4052,30 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-margin-left">
<p>MARKER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Text</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Marker text. Default is an empty string "".</p>
<p>ptional) Text Marker text. Default is an empty string "".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Text</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -5066,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@@ -5150,7 +5204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
@@ -6687,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@@ -6771,7 +6847,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
+1 -1
View File
@@ -5158,7 +5158,7 @@ net.PS_EJECT (7) - of ejects
</div>
<div class="w3-half">
<p>Numnber of seconds this block will last. Defaults to 600.</p>
<p>(Optional) Numnber of seconds this block will last. Defaults to 600.</p>
</div>
</div>
+7 -7
View File
@@ -4016,7 +4016,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -5087,7 +5087,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -5100,7 +5100,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -5113,7 +5113,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -5660,7 +5660,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -5673,7 +5673,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -5686,7 +5686,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+7 -7
View File
@@ -4700,7 +4700,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -5771,7 +5771,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -5784,7 +5784,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -5797,7 +5797,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -6344,7 +6344,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -6357,7 +6357,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -6370,7 +6370,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+8 -8
View File
@@ -3856,7 +3856,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The heading of the static respawn in degrees. Default is 0 deg.</p>
<p>(Optional) The heading of the static respawn in degrees. Default is 0 deg.</p>
</div>
</div>
@@ -4092,7 +4092,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -5163,7 +5163,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -5176,7 +5176,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -5189,7 +5189,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -5736,7 +5736,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -5749,7 +5749,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -5762,7 +5762,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
</div>
+2 -2
View File
@@ -4142,7 +4142,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
</div>
</div>
@@ -4212,7 +4212,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.</p>
<p>(Optional) The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.</p>
</div>
</div>
+68 -58
View File
@@ -3140,7 +3140,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).TaskBombingRunway">UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).TaskBombingRunway">UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR) Delivering weapon on the runway.</p>
</td>
@@ -5015,7 +5015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -8554,7 +8554,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
<p>(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)</p>
</div>
</div>
@@ -8934,7 +8934,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
<p>(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi <strong>5</strong>-1. Default 1.</p>
</div>
</div>
@@ -9007,7 +9007,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -9093,7 +9093,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -9333,7 +9333,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>Set to true for on and false for off. Defaults to true.</p>
<p>(Optional) Set to true for on and false for off. Defaults to true.</p>
</div>
</div>
@@ -9679,7 +9679,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Ships"}</code>.</p>
</div>
</div>
@@ -9736,7 +9736,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air"}</code>.</p>
</div>
</div>
@@ -9980,7 +9980,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage.</p>
<p>(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.</p>
</div>
</div>
@@ -9993,7 +9993,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
</div>
<div class="w3-half">
<p>All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
<p>(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.</p>
</div>
</div>
@@ -10276,7 +10276,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Frequency in MHz. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
@@ -10289,7 +10289,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
<p>(Optional) Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
@@ -10328,7 +10328,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
</div>
<div class="w3-half">
<p>All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.</p>
<p>(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.</p>
</div>
</div>
@@ -10519,7 +10519,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit<
</div>
<div class="w3-half">
<p>Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
<p>(Optional) Array of target categories allowed to engage. Default <code>{"Air Defence"}</code>.</p>
</div>
</div>
@@ -11976,7 +11976,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
<p>(Optional) If true start up the IR Marker immediately. Else you need to call <code>myobject:EnableIRMarker()</code> later on.</p>
</div>
</div>
@@ -11989,7 +11989,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
<p>(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.</p>
</div>
</div>
@@ -12486,7 +12486,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
<p>(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1</p>
</div>
</div>
@@ -12662,7 +12662,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Engage range limit in percent (a number between 0 and 100). Default 100.</p>
<p>(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.</p>
</div>
</div>
@@ -12753,7 +12753,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>Can be zero to 100 meters. Defaults to 50 meters.</p>
<p>(Optional) Can be zero to 100 meters. Defaults to 50 meters.</p>
</div>
</div>
@@ -13579,7 +13579,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
</div>
<div class="w3-half">
<p>true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
<p>(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
</div>
@@ -13924,7 +13924,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
<p>(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.</p>
</div>
</div>
@@ -13937,7 +13937,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
<p>(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.</p>
</div>
</div>
@@ -14062,7 +14062,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Speed of the controllable, default 20</p>
<p>(Optional) Speed of the controllable, default 20</p>
</div>
</div>
@@ -14075,7 +14075,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Radius of the relocation zone, default 500</p>
<p>(Optional) Radius of the relocation zone, default 500</p>
</div>
</div>
@@ -14088,7 +14088,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true, route on road (less problems with AI way finding), default true</p>
<p>(Optional) If true, route on road (less problems with AI way finding), default true</p>
</div>
</div>
@@ -14101,7 +14101,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
<p>(Optional) If true and onroad is set, take a shorter route - if available - off road, default false</p>
</div>
</div>
@@ -14114,7 +14114,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
<p>(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
</div>
</div>
@@ -14127,7 +14127,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
<p>(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
</div>
</div>
@@ -15352,7 +15352,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -15396,7 +15396,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -15440,7 +15440,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
<p>(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see <a href="https://wiki.hoggitworld.com/view/DCS_enum_attributes">Hoggit Wiki</a></p>
</div>
</div>
@@ -18712,7 +18712,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UNIT).TaskBombingRunway" ><strong>UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)</strong></a></h2>
<h2><a id="#(UNIT).TaskBombingRunway" ><strong>UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)</strong></a></h2>
</div>
<p>(AIR) Delivering weapon on the runway.</p>
@@ -18761,7 +18761,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
<p>(Optional) Bitmask of weapon types those allowed to use. See <a href="https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag">DCS enum weapon flag</a>. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).</p>
</div>
</div>
@@ -18769,12 +18769,12 @@ Warning! When you switch this option off, the airborne group will continue to fl
<div class="w3-half">
<p>
<a href="DCS.html##(AI.Task.WeaponExpend)">DCS#AI.Task.WeaponExpend</a>
<strong><strong>WeaponExpend</strong></strong>
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
<p>ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".</p>
</div>
</div>
@@ -18787,7 +18787,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Number of times the group will attack if the target. Default 1.</p>
<p>(Optional) Number of times the group will attack if the target. Default 1.</p>
</div>
</div>
@@ -18800,7 +18800,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
<p>(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
</div>
</div>
@@ -18813,10 +18813,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
<p>(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>WeaponExpend</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -19258,7 +19268,7 @@ return DCS#Task</p>
</div>
<div class="w3-half">
<p>Task index. Default 1.</p>
<p>(Optional) Task index. Default 1.</p>
</div>
</div>
@@ -19320,7 +19330,7 @@ The controllable has to be an infantry group!</p>
</div>
<div class="w3-half">
<p>Radius in meters. Default 200 m.</p>
<p>(Optional) Radius in meters. Default 200 m.</p>
</div>
</div>
@@ -19546,7 +19556,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
<p>(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes</p>
</div>
</div>
@@ -19608,7 +19618,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Bitmask of weapon types, which are allowed to use.</p>
<p>(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.</p>
</div>
</div>
@@ -19621,7 +19631,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>(Optional) Designation type.</p>
<p>(Optional) Designation type. Defaults to Auto.</p>
</div>
</div>
@@ -19647,7 +19657,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
<p>(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.</p>
</div>
</div>
@@ -19660,7 +19670,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Modulation of radio for communication. Default 0=AM.</p>
<p>(Optional) Modulation of radio for communication. Default 0=AM.</p>
</div>
</div>
@@ -19795,7 +19805,7 @@ It's important to note that depending on the type of unit that is being assigned
</div>
<div class="w3-half">
<p>Altitude is above mean sea level. Default is above ground level.</p>
<p>(Optional) Altitude is above mean sea level. Default is above ground level.</p>
</div>
</div>
@@ -20704,7 +20714,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Altitude in meters of the orbit pattern. Default y component of Coord.</p>
<p>(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.</p>
</div>
</div>
@@ -20717,7 +20727,7 @@ The unit / controllable will also protect that controllable from threats of spec
</div>
<div class="w3-half">
<p>Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
<p>(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.</p>
</div>
</div>
@@ -21089,7 +21099,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -21166,7 +21176,7 @@ A given formation can be given.</p>
</div>
<div class="w3-half">
<p>The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
<p>(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.</p>
</div>
</div>
@@ -22023,7 +22033,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
</div>
</div>
@@ -23094,7 +23104,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
</div>
</div>
@@ -23107,7 +23117,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
</div>
</div>
@@ -23120,7 +23130,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
</div>
<div class="w3-half">
<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
</div>
</div>
@@ -23667,7 +23677,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -23680,7 +23690,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
<div class="w3-half">
<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
</div>
</div>
@@ -23693,7 +23703,7 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
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<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
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@@ -5090,7 +5090,7 @@ It uses the DCS function <a href="https://wiki.hoggitworld.com/view/DCS_func_get
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<p>Distance in meters. Default is 50 m. Set to 0 to deactivate.</p>
<p>(Optional) Distance in meters. Default is 50 m. Set to 0 to deactivate.</p>
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@@ -5327,7 +5327,7 @@ Note that this can be called many times per second. So be careful for performanc
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<p>Color of smoke. Default is <code>SMOKECOLOR.Red</code>.</p>
<p>(Optional) Color of smoke. Default is <code>SMOKECOLOR.Red</code>.</p>
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@@ -5371,7 +5371,7 @@ Note that this can be called many times per second. So be careful for performanc
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<p>Time step in seconds when the position is updated. Default 0.01 sec ==> 100 evaluations per second.</p>
<p>(Optional) Time step in seconds when the position is updated. Default 0.01 sec ==> 100 evaluations per second.</p>
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@@ -5415,7 +5415,7 @@ Note that this can be called many times per second. So be careful for performanc
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<p>Level of output (higher=more). Default 0.</p>
<p>(Optional) Level of output (higher=more). Default 0.</p>
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@@ -5464,7 +5464,7 @@ calculations per second need to be carried out.</p>
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<p>Delay in seconds before the tracking starts. Default 0.001 sec.</p>
<p>(Optional) Delay in seconds before the tracking starts. Default 0.001 sec.</p>
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@@ -5552,7 +5552,7 @@ calculations per second need to be carried out.</p>
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<div class="w3-half">
<p>Distance in meters. Default 50 m.</p>
<p>(Optional) Distance in meters. Default 50 m.</p>
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@@ -6270,7 +6270,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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<p>Power of the explosion in kg TNT. Default 100 kg TNT.</p>
<p>(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.</p>
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@@ -7341,7 +7341,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<p>Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
<p>(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.</p>
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@@ -7354,7 +7354,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<p>Offset "above" the unit in meters. Default 0 m.</p>
<p>(Optional) Offset "above" the unit in meters. Default 0 m.</p>
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@@ -7367,7 +7367,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<p>Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
<p>Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z&lt;0 port. Default 0 m.</p>
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@@ -7914,7 +7914,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<p>Offset along the world x-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world x-axis in meters. Default 0 m.</p>
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@@ -7927,7 +7927,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<p>Offset along the world y-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world y-axis in meters. Default 0 m.</p>
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@@ -7940,7 +7940,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<div class="w3-half">
<p>Offset along the world z-axis in meters. Default 0 m.</p>
<p>(Optional) Offset along the world z-axis in meters. Default 0 m.</p>
</div>
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