diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index d301b4d61..7ba564b95 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2785,11 +2785,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -2829,7 +2832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -4942,11 +4945,14 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -4986,7 +4992,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 0d46b86bc..046ce8fc1 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2992,6 +2992,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.hidden

+ + @@ -3004,6 +3022,12 @@ and any spaces before and after the resulting name are removed.

SPAWN.modulation

+ + + +

SPAWN.skill

+ + @@ -3684,14 +3708,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3871,6 +3892,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -4061,9 +4093,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

-
@@ -4075,8 +4104,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + +
@@ -4145,7 +4215,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -4159,7 +4229,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4327,17 +4397,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4405,7 +4464,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4479,6 +4538,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + +
@@ -4501,6 +4593,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.skill + + +
@@ -10296,14 +10399,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10483,6 +10583,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10673,9 +10784,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10687,8 +10795,49 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + +
@@ -10757,7 +10906,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -10771,7 +10920,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -10939,17 +11088,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -11017,7 +11155,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11091,6 +11229,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + +
@@ -11113,6 +11284,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 36e154a84..0c9b9d88b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -3504,7 +3504,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Modulation 0=AM, 1=FM. Defaults to 0

+

(Optional) Modulation 0=AM, 1=FM. Defaults to 0

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index ba01ea97f..7c6b124b7 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -2334,7 +2334,7 @@ This class implements the inherited functions from #ZONE -

ZONE_BASE:SetDrawCoalition((, Coalition)

+

ZONE_BASE:SetDrawCoalition(Coalition)

Set draw coalition of zone.

@@ -3969,7 +3969,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_OVAL:SetDrawCoalition((, Coalition)

+

ZONE_OVAL:SetDrawCoalition(Coalition)

Set draw coalition of zone.

@@ -6366,7 +6366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

_ZONE_TRIANGLE:SetDrawCoalition((, Coalition)

+

_ZONE_TRIANGLE:SetDrawCoalition(Coalition)

Set draw coalition of zone.

@@ -9465,7 +9465,7 @@ end
-

ZONE_BASE:SetDrawCoalition((, Coalition)

+

ZONE_BASE:SetDrawCoalition(Coalition)

Set draw coalition of zone.

@@ -9476,28 +9476,18 @@ end

ZONE_BASE

-

Parameters:

+

Parameter:

#number - ( -

-
-
- -

ptional) Coalition Coalition. Default -1.

- -
-
-
-
-

Coalition

-

+ +

(Optional) Coalition. Default -1.

+

Return value:

@@ -16545,17 +16535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -17260,17 +17239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -18899,7 +18867,7 @@ end

Set draw coalition of zone.

@@ -18910,28 +18878,18 @@ end -

Parameters:

+

Parameter:

#number - ( -

-
-
- -

ptional) Coalition Coalition. Default -1.

- -
-
-
-
-

Coalition

-

+ +

(Optional) Coalition. Default -1.

+

Return value:

@@ -19452,17 +19410,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -20996,17 +20943,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -34218,7 +34154,7 @@ end

Set draw coalition of zone.

@@ -34229,28 +34165,18 @@ end -

Parameters:

+

Parameter:

#number - ( -

-
-
- -

ptional) Coalition Coalition. Default -1.

- -
-
-
-
-

Coalition

-

+ +

(Optional) Coalition. Default -1.

+

Return value:

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 34ebffe2a..65dae48c8 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -10851,7 +10851,7 @@ Represents a spot from laser or IR-pointer.

-

The laser code. Default value is 1688.

+

(Optional) The laser code. Default value is 1688.

@@ -14903,7 +14903,7 @@ When checked over water at altitude, for example the reservoir of the Inguri Dam
-

The coalition side number ID. Default is all airbases are returned.

+

(Optional) The coalition side number ID. Default is all airbases are returned.

diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html index 5cc5895d1..de46a71ef 100644 --- a/Documentation/Functional.AICSAR.html +++ b/Documentation/Functional.AICSAR.html @@ -3828,7 +3828,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Max number of alive Ai Helos at the same time. Defaults to three.

+

(Optional) Max number of alive Ai Helos at the same time. Defaults to 3.

@@ -4431,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Defaults to 243 (guard).

+

Optional) Defaults to 243 (guard).

@@ -4444,7 +4444,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation. Defaults to radio.modulation.AM.

+

(Optional) Radio modulation. Defaults to radio.modulation.AM.

@@ -4769,7 +4769,7 @@ Specific voices override culture and gender!

-

Defaults to 243 (guard)

+

(Optional) Defaults to 243 (guard)

@@ -4782,7 +4782,7 @@ Specific voices override culture and gender!

-

Radio modulation. Defaults to radio.modulation.AM

+

(Optional) Radio modulation. Defaults to radio.modulation.AM

@@ -4795,7 +4795,7 @@ Specific voices override culture and gender!

-

Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.

+

(Optional) Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.

@@ -4808,7 +4808,7 @@ Specific voices override culture and gender!

-

Port of the SRS, defaults to 5002.

+

(Optional) Port of the SRS, defaults to 5002.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index a6c93529b..eff528a1b 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3876,7 +3876,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3892,9 +3892,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4464,7 +4461,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4480,9 +4477,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 21f1b5684..f48e3801a 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -5731,7 +5731,7 @@ paladin:Start()
-

(Optinal) Speed in km/h the group should move at. Default 70% of max posible speed of group.

+

(Optional) Speed in km/h the group should move at. Default 70% of max posible speed of group.

@@ -6080,7 +6080,7 @@ paladin:Start()
-

Display ammo table as message to all. Default false.

+

(Optional) Display ammo table as message to all. Default false.

@@ -8406,7 +8406,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Max range in kilometers. Default is 1000 km.

+

(Optional) Max range in kilometers. Default is 1000 km.

@@ -8452,7 +8452,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Min range in kilometers. Default is 0.1 km.

+

(Optional) Min range in kilometers. Default is 0.1 km.

@@ -8581,7 +8581,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Safe distance in meters. Default is 100 m.

+

(Optional) Safe distance in meters. Default is 100 m.

@@ -9100,7 +9100,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Time interval in seconds. Default 10 seconds.

+

(Optional) Time interval in seconds. Default 10 seconds.

@@ -9255,7 +9255,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Explosion strength in kilo tons TNT. Default is 0.075 kt.

+

(Optional) Explosion strength in kilo tons TNT. Default is 0.075 kt.

@@ -9298,7 +9298,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Time interval in seconds. Default 0.2 seconds.

+

(Optional) Time interval in seconds. Default 0.2 seconds.

@@ -9344,7 +9344,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
-

Time in seconds. Default 300 seconds.

+

(Optional) Time in seconds. Default 300 seconds.

diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index 99f4eb23c..71a24043d 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2312,7 +2312,7 @@
- + #table AUTOLASE.CurrentLasing @@ -2389,7 +2389,7 @@
- + #table AUTOLASE.GroupsByThreat @@ -2449,6 +2449,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.MonitorFrequency + + +
@@ -2562,6 +2573,39 @@

set up SRS

+
+ +
+
+
+ + #number +AUTOLASE.SRSFreq + + + +
+ +
+
+
+ + +AUTOLASE.SRSMod + + + +
+ +
+
+
+ + #string +AUTOLASE.SRSPath + + +
@@ -2579,7 +2623,7 @@
- + #table AUTOLASE.UnitsByThreat @@ -2672,6 +2716,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.lasingindex + + +
@@ -2692,11 +2747,33 @@
+ #number +AUTOLASE.maxlasing + + +
+ +
+
+
+ + #number AUTOLASE.minthreatlevel +
+ +
+
+
+ + #boolean +AUTOLASE.notifypilots + + +
@@ -2719,6 +2796,28 @@ + + + +
+
+ + #number +AUTOLASE.reporttimelong + + + +
+ +
+
+
+ + #number +AUTOLASE.reporttimeshort + + +
@@ -2758,7 +2857,7 @@
- + #table AUTOLASE.targetsperrecce @@ -4010,7 +4109,7 @@ Step 2 - send a message, e.g.
-

Switch cool down on (true) or off (false) - defaults to true

+

(Optional) Switch cool down on (true) or off (false) - defaults to true

@@ -4023,7 +4122,7 @@ Step 2 - send a message, e.g.
-

Number of seconds for cooldown - dafaults to 60 seconds

+

(Optional) Number of seconds for cooldown - dafaults to 60 seconds

@@ -4067,7 +4166,7 @@ Step 2 - send a message, e.g.
-

(Max) distance for lasing in meters - default 5000 meters

+

(Optional) Max distance for lasing in meters - default 5000 meters

@@ -4080,7 +4179,7 @@ Step 2 - send a message, e.g.
-

(Max) duration for lasing in seconds - default 300 secs

+

(Optional) Max duration for lasing in seconds - default 300 secs

@@ -4168,7 +4267,7 @@ Step 2 - send a message, e.g.
-

Level used for filtering, defaults to 0. SAM systems and manpads have level 7 to 10, AAA level 6, MTBs and armoured vehicles level 3 to 5, APC, Artillery, Infantry and EWR level 1 to 2.

+

(Optional) Level used for filtering, defaults to 0. SAM systems and manpads have level 7 to 10, AAA level 6, MTBs and armoured vehicles level 3 to 5, APC, Artillery, Infantry and EWR level 1 to 2.

@@ -4518,7 +4617,7 @@ Step 2 - send a message, e.g.
-

Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign.

+

(Optional) Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 9249ed5f8..19aee4ccd 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -2425,13 +2425,13 @@ when an enemy unit is near. That is also an option...

- #string + #boolean CleanMissiles

-

(Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.

+

(Optional) (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 0895628b2..b029cc87e 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2428,6 +2428,17 @@ Use the method DESIGNATE.SetMission() to + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -4305,7 +4316,7 @@ Designate:SetFlashStatusMenu( false )
-

The time in seconds a lase will continue to hold on target. The default is 120 seconds.

+

(Optional) The time in seconds a lase will continue to hold on target. The default is 120 seconds.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 8b6b0b87d..5a0d640ec 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -9836,7 +9836,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The range in meters within which targets are grouped upon the first detected target. Default 5000m.

+

(Optional) The range in meters within which targets are grouped upon the first detected target. Default 5000m.

@@ -10219,7 +10219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

+

(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

@@ -10232,7 +10232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

(optional) The Set of Units to be added.

+

(Optional) The Set of Units to be added.

@@ -13654,7 +13654,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

+

(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

@@ -13727,7 +13727,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

+

(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

@@ -13740,7 +13740,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

+

(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

@@ -13753,7 +13753,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

+

(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

@@ -20166,7 +20166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -20430,7 +20430,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

+

(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

@@ -20443,7 +20443,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

(optional) The Set of Units to be added.

+

(Optional) The Set of Units to be added.

@@ -23865,7 +23865,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

+

(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

@@ -23938,7 +23938,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

+

(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

@@ -23951,7 +23951,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

+

(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

@@ -23964,7 +23964,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

+

(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

@@ -24931,7 +24931,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -26717,7 +26717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -31556,7 +31556,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

+

(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

@@ -31569,7 +31569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

(optional) The Set of Units to be added.

+

(Optional) The Set of Units to be added.

@@ -34991,7 +34991,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

+

(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

@@ -35064,7 +35064,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

+

(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

@@ -35077,7 +35077,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

+

(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

@@ -35090,7 +35090,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

+

(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

@@ -41777,7 +41777,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

+

(Optional) The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

@@ -41790,7 +41790,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

(optional) The Set of Units to be added.

+

(Optional) The Set of Units to be added.

@@ -45212,7 +45212,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

+

(Optional) Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

@@ -45285,7 +45285,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

+

(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

@@ -45298,7 +45298,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

+

(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

@@ -45311,7 +45311,7 @@ This, this method allows to register for a detection the CAP unit name prefixes
-

Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

+

(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index e7169a96b..5656fb607 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -3577,7 +3577,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.

+

(Optional) parameter that shows the menu option text. If no text is given, the default text will be displayed.

@@ -3671,7 +3671,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.

+

(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.

@@ -3684,7 +3684,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.

+

(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.

@@ -3697,7 +3697,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.

+

(Optional) parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.

@@ -3744,7 +3744,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.

+

(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.

@@ -3757,7 +3757,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.

+

(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.

@@ -3770,7 +3770,7 @@ The flare will be fired from the first unit in the group.

-

Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.

+

(Optional) parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.

@@ -3862,7 +3862,7 @@ Note that if a report targets menu is not specified, no targets will be detected
-

Optional parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.

+

(Optional) parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.

@@ -3942,7 +3942,7 @@ Note that if a report targets menu is not specified, no targets will be detected
-

Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.

+

(Optional) parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.

@@ -3955,7 +3955,7 @@ Note that if a report targets menu is not specified, no targets will be detected
-

Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.

+

(Optional) parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.

@@ -3968,7 +3968,7 @@ Note that if a report targets menu is not specified, no targets will be detected
-

Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.

+

(Optional) parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.

@@ -4017,7 +4017,7 @@ The smoke will be fired from the first unit in the group.

-

Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.

+

(Optional) parameter that shows the menu option text. If no text is given, the default text will be displayed.

@@ -4130,7 +4130,7 @@ The smoke will be fired from the first unit in the group.

-

A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.

+

(Optional) A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.

diff --git a/Documentation/Functional.FORMATION.html b/Documentation/Functional.FORMATION.html index bbf49ad00..59e5c1ebf 100644 --- a/Documentation/Functional.FORMATION.html +++ b/Documentation/Functional.FORMATION.html @@ -5434,7 +5434,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time step in seconds between formation updates. Default is every 0.5 seconds.

+

(Optional) Time step in seconds between formation updates. Default is every 0.5 seconds.

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 0b4d4505c..bbb63117e 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -4644,7 +4644,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Distance in meters. Default 200 m.

+

(Optional) Distance in meters. Default 200 m.

@@ -4688,7 +4688,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Distance in meters. Default 500 m.

+

(Optional) Distance in meters. Default 500 m.

@@ -4701,7 +4701,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Explosive mass of missile threshold in kg TNT. Default 50 kg.

+

(Optional) Explosive mass of missile threshold in kg TNT. Default 50 kg.

@@ -4749,7 +4749,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
-

Explosion power in kg TNT. Default 0.1 kg.

+

(Optional) Explosion power in kg TNT. Default 0.1 kg.

@@ -4837,7 +4837,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 819c85ba9..126665a9a 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4357,17 +4357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

- - - -
-
- - #table -MANTIS.AcceptZones - - -
@@ -4412,17 +4401,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -MANTIS.ConflictZones - - -
@@ -4577,39 +4555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.InboundARMs - - - -
- -
-
-
- - #table -MANTIS.LastThreatEval - - - -
- -
-
-
- - #table -MANTIS.RejectZones - - -
@@ -4649,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -4660,7 +4605,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -4671,7 +4616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_PointDef @@ -4682,7 +4627,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -5177,61 +5122,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -5553,7 +5443,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of closest zones to be considered, defaults to 3.

+

(Optional) Number of closest zones to be considered, defaults to 3.

@@ -5579,7 +5469,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation to use, defaults to "Cone". See mission editor dropdown for options.

+

(Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.

@@ -6922,7 +6812,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-

Radius in which we can "hear" units. Defaults to 2000 meters.

+

(Optional) Radius in which we can "hear" units. Defaults to 2000 meters.

@@ -6935,7 +6825,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-

Set what Unit Categories we can "hear". Defaults to {Unit.Category.HELICOPTER}

+

(Optional) Set what Unit Categories we can "hear". Defaults to {Unit.Category.HELICOPTER}

@@ -6992,7 +6882,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-

[optional] Percentage to use for advanced mode, defaults to 100%

+

(Optional) Percentage to use for advanced mode, defaults to 100%

@@ -7484,7 +7374,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-

Number of short-range systems activated, defaults to 1.

+

(Optional) Number of short-range systems activated, defaults to 2.

@@ -7497,7 +7387,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-

Number of mid-range systems activated, defaults to 2.

+

(Optional) Number of mid-range systems activated, defaults to 2.

@@ -7510,7 +7400,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-

Number of long-range systems activated, defaults to 2.

+

(Optional) Number of long-range systems activated, defaults to 1.

@@ -7523,7 +7413,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-

(non-automode) Number of overall systems activated, defaults to 6.

+

(Optional) (non-automode) Number of overall systems activated, defaults to 6.

@@ -7536,7 +7426,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-

Number of point defense and AAA systems activated, defaults to 6.

+

(Optional) Number of point defense and AAA systems activated, defaults to 6.

@@ -10059,17 +9949,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

- - - -
-
- - #table -MANTIS.AcceptZones - - -
@@ -10114,17 +9993,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -
-
- - #table -MANTIS.ConflictZones - - -
@@ -10279,39 +10147,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.InboundARMs - - - -
- -
-
-
- - #table -MANTIS.LastThreatEval - - - -
- -
-
-
- - #table -MANTIS.RejectZones - - -
@@ -10351,7 +10186,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Long @@ -10362,7 +10197,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Medium @@ -10373,7 +10208,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_PointDef @@ -10384,7 +10219,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Short @@ -10879,61 +10714,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index cc984a7ef..d235cae4e 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 778936d06..8b456b5ca 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -3628,7 +3628,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.

+

(Optional) If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.

@@ -3661,7 +3661,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Interval in seconds. Default is every 120 sec.

+

(Optional) Interval in seconds. Default is every 120 sec.

@@ -3694,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in seconds. Default is 30 sec.

+

(Optional) Time in seconds. Default is 30 sec.

@@ -3727,7 +3727,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Interval in seconds. Default is every 3 sec.

+

(Optional) Interval in seconds. Default is every 3 sec.

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 2f809cd70..b5c563a3b 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3345,6 +3345,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4576,6 +4582,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.hidden

+ + @@ -4588,6 +4612,12 @@ and any spaces before and after the resulting name are removed.

RAT.modulation

+ + + +

RAT.skill

+ + @@ -7834,6 +7864,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -7933,7 +7974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of aircraft that are allowed to land simultaniously. Default is 2.

+

(Optional) Number of aircraft that are allowed to land simultaniously. Default is 2.

@@ -7980,7 +8021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec.

+

(Optional) Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec.

@@ -8071,7 +8112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1.

+

(Optional) Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1.

@@ -8084,7 +8125,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time delay in seconds before (first) aircraft is activated. Default is 1 second.

+

(Optional) Time delay in seconds before (first) aircraft is activated. Default is 1 second.

@@ -8097,7 +8138,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time difference in seconds before next aircraft is activated. Default is 1 second.

+

(Optional) Time difference in seconds before next aircraft is activated. Default is 1 second.

@@ -8110,7 +8151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization.

+

(Optional) Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization.

@@ -8278,7 +8319,7 @@ Note that all parameters like cruise speed, climb rate, range etc are still take
-

Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.

+

(Optional) Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.

@@ -8348,7 +8389,7 @@ Note that all parameters like cruise speed, climb rate, range etc are still take
-

Radius in meters until which a unit is considered to be on top of each other. Default is 2 m.

+

(Optional) Radius in meters until which a unit is considered to be on top of each other. Default is 2 m.

@@ -9507,7 +9548,7 @@ Therefore, this option is not to be used with the "commute" or "continue journey
-

Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min.

+

(Optional) Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min.

@@ -9551,7 +9592,7 @@ Therefore, this option is not to be used with the "commute" or "continue journey
-

"same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports. +

(Optional) "same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports. Default is "same", so aircraft will use airports of the coalition their spawn template has plus all neutral airports.

@@ -10392,7 +10433,7 @@ Default is FL200 for planes and FL005 for helicopters.

-

Number of retries. Default is 3.

+

(Optional) Number of retries. Default is 3.

@@ -10635,7 +10676,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
-

Radius in meters. Default 50 m.

+

(Optional) Radius in meters. Default 50 m.

@@ -10899,7 +10940,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
-

Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.

+

(Optional) Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.

@@ -10943,7 +10984,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
-

Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds.

+

(Optional) Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds.

@@ -10987,7 +11028,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
-

Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds.

+

(Optional) Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds.

@@ -11034,7 +11075,7 @@ Minimum distance should not be smaller than maybe ~100 meters to ensure that dep
-

Max number of groups. Default nil=unlimited.

+

(Optional) Max number of groups. Default nil=unlimited.

@@ -11526,7 +11567,7 @@ c17:Spawn(5)
-

Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds.

+

(Optional) Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds.

@@ -12010,7 +12051,7 @@ c17:Spawn(5)
-

Spawnindex of group if given or self.SpawnIndex+1 by default.

+

(Optional) Spawnindex of group if given or self.SpawnIndex+1 by default.

@@ -12361,7 +12402,7 @@ c17:Spawn(5)
-

Delay in seconds before the despawn happens. Default is immidiately.

+

(Optional) Delay in seconds before the despawn happens. Default is immidiately.

@@ -15782,6 +15823,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -22820,6 +22872,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -27970,7 +28033,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Minimum number of groups for this RAT object. Default is 1.

+

(Optional) Minimum number of groups for this RAT object. Default is 1.

@@ -28105,7 +28168,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Time interval in seconds. Default is 1 second.

+

(Optional) Time interval in seconds. Default is 1 second.

@@ -28149,7 +28212,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Time delay in seconds after which the RAT manager is started. Default is 5 seconds.

+

(Optional) Time delay in seconds after which the RAT manager is started. Default is 5 seconds.

@@ -28193,7 +28256,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Delay in seconds before the manager is stopped. Default is 1 second.

+

(Optional) Delay in seconds before the manager is stopped. Default is 1 second.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index b6b5d77ab..650b84e18 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -5515,7 +5515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, unit will move randomly within the range. Default is false.

+

(Optional) If true, unit will move randomly within the range. Default is false.

@@ -5642,7 +5642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, unit will move randomly within the range. Default is false.

+

(Optional) If true, unit will move randomly within the range. Default is false.

@@ -5712,7 +5712,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, unit will move randomly within the range. Default is false.

+

(Optional) If true, unit will move randomly within the range. Default is false.

@@ -6073,7 +6073,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

True if you would like to enable the ceiling check. If no value give, will Default to false.

+

(Optional) True if you would like to enable the ceiling check. If no value give, will Default to false.

@@ -6962,7 +6962,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Color id. Default SMOKECOLOR.Red.

+

(Optional) Color id. Default SMOKECOLOR.Red.

@@ -7009,7 +7009,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Threshold distance in km. Default 25 km.

+

(Optional) Threshold distance in km. Default 25 km.

@@ -7056,7 +7056,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Time interval in seconds. Default is 0.005 s.

+

(Optional) Time interval in seconds. Default is 0.005 s.

@@ -7100,7 +7100,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

If true nor nil default is to smoke impact points of bombs.

+

(Optional) If true nor nil default is to smoke impact points of bombs.

@@ -7144,7 +7144,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Number of results. Default is 10.

+

(Optional) Number of results. Default is 10.

@@ -7192,7 +7192,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Port. Default 10042.

+

(Optional) Port. Default 10042.

@@ -7205,7 +7205,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Host. Default "127.0.0.1".

+

(Optional) Host. Default "127.0.0.1".

@@ -7249,7 +7249,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Frequency in MHz. Default 305 MHz.

+

(Optional) Frequency in MHz. Default 305 MHz.

@@ -7309,7 +7309,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Maximum altitude in meters AGL. Default is 914 m = 3000 ft.

+

(Optional) Maximum altitude in meters AGL. Default is 914 m = 3000 ft.

@@ -7397,7 +7397,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Time in seconds. Default is 30 s.

+

(Optional) Time in seconds. Default is 30 s.

@@ -7608,7 +7608,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Frequency in MHz. Default 256 MHz.

+

(Optional) Frequency in MHz. Default 256 MHz.

@@ -7716,7 +7716,7 @@ The range location determines the position at which the weather data is evaluate
-

Radius in km. Default 5 km.

+

(Optional) Radius in km. Default 5 km.

@@ -7824,7 +7824,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

@@ -7837,7 +7837,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Coalition side, e.g. coalition.side.BLUE or coalition.side.RED. Default coalition.side.BLUE.

+

(Optional) Coalition side, e.g. coalition.side.BLUE or coalition.side.RED. Default coalition.side.BLUE.

@@ -7850,7 +7850,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.

+

(Optional) Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.

@@ -7863,7 +7863,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Modulation to use, defaults to radio.modulation.AM

+

(Optional) Modulation to use, defaults to radio.modulation.AM

@@ -7876,7 +7876,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Volume, between 0.0 and 1.0. Defaults to 1.0

+

(Optional) Volume, between 0.0 and 1.0. Defaults to 1.0

@@ -7936,7 +7936,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Frequency in MHz. Default 256 MHz.

+

(Optional) Frequency in MHz. Default 256 MHz.

@@ -7949,7 +7949,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Modulation, defaults to radio.modulation.AM.

+

(Optional) Modulation, defaults to radio.modulation.AM.

@@ -7975,7 +7975,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Culture, defaults to "en-US".

+

(Optional) Culture, defaults to "en-US".

@@ -7988,7 +7988,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Gender, defaults to "female".

+

(Optional) Gender, defaults to "female".

@@ -8048,7 +8048,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Frequency in MHz. Default 305 MHz.

+

(Optional) Frequency in MHz. Default 305 MHz.

@@ -8061,7 +8061,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Modulation, defaults to radio.modulation.AM.

+

(Optional) Modulation, defaults to radio.modulation.AM.

@@ -8087,7 +8087,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Culture, defaults to "en-US".

+

(Optional) Culture, defaults to "en-US".

@@ -8100,7 +8100,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Gender, defaults to "male".

+

(Optional) Gender, defaults to "male".

@@ -8157,7 +8157,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Distance in meters. Default 1000 m.

+

(Optional) Distance in meters. Default 1000 m.

@@ -8201,7 +8201,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Time delay in seconds. Default is 3 seconds.

+

(Optional) Time delay in seconds. Default is 3 seconds.

@@ -8292,7 +8292,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!

+

(Optional) Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!

@@ -8339,7 +8339,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Color id. Default SMOKECOLOR.White.

+

(Optional) Color id. Default SMOKECOLOR.White.

@@ -8386,7 +8386,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Color id. Default SMOKECOLOR.Green.

+

(Optional) Color id. Default SMOKECOLOR.Green.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 684d84f49..e68065003 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3143,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -5428,7 +5428,7 @@ By default, the penalty for changing coalition is the default penalty scale.

-

(Default="Scoring: ") The scoring prefix string.

+

(Optional) (Default="Scoring: ") The scoring prefix string.

@@ -6600,7 +6600,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index ddf7b2dbf..1469d5b61 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -2632,7 +2632,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
-

Set the engagement range in percent, e.g. 55 (default 75)

+

(Optional) Set the engagement range in percent, e.g. 55 (default 75)

@@ -2676,7 +2676,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
-

Extra number of seconds to add for the switch-on (default 10 seconds)

+

(Optional) Extra number of seconds to add for the switch-on (default 10 seconds)

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 4f6b5dcfb..530f99e60 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -2916,7 +2916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of closest zones to be considered, defaults to 3.

+

(Optional) Number of closest zones to be considered, defaults to 3.

@@ -2942,7 +2942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation to use, defaults to "Cone". See mission editor dropdown for options.

+

(Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.

@@ -3030,7 +3030,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Name of this SHORAD

+

(Optional) Name of this SHORAD. Default "MyShorad"

@@ -3043,7 +3043,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Filter for the Shorad #SET_GROUP

+

(Optional) Filter for the Shorad #SET_GROUP. Default "SAM SHORAD"

@@ -3056,7 +3056,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The #SET_GROUP of SAM sites to defend

+

(Optional) The #SET_GROUP of SAM sites to defend. Default is based on default ShoradPrefix and default Coalition.

@@ -3069,7 +3069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Defense radius in meters, used to switch on SHORAD groups within this radius

+

(Optional) Defense radius in meters, used to switch on SHORAD groups within this radius. Default is 20000m.

@@ -3082,7 +3082,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Determines how many seconds the systems stay on red alert after wake-up call

+

(Optional) Determines how many seconds the systems stay on red alert after wake-up call. Default 600s

@@ -3121,7 +3121,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Throw smoke decoy when getting activated. Defaults to false.

+

(Optional) Throw smoke decoy when getting activated. Defaults to false.

@@ -3134,7 +3134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

SMOLECOLOR to use. Defaults to SMOLECOLOR.White

+

(Optional) SMOLECOLOR to use. Defaults to SMOLECOLOR.White

diff --git a/Documentation/Functional.Stratego.html b/Documentation/Functional.Stratego.html index b17abc7e9..15e8318ba 100644 --- a/Documentation/Functional.Stratego.html +++ b/Documentation/Functional.Stratego.html @@ -5198,7 +5198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximum distance of a single route in kilometers, defaults to 150.

+

(Optional) Maximum distance of a single route in kilometers, defaults to 150.

@@ -5344,7 +5344,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of units needed, defaults to three.

+

(Optional) Number of units needed, defaults to 3.

@@ -5357,7 +5357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Threat level needed, can be 0..10, defaults to one.

+

(Optional) Threat level needed, can be 0..10, defaults to 1.

@@ -5370,7 +5370,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Table of object categories which can capture a node, defaults to {Object.Category.UNIT}.

+

(Optional) Table of object categories which can capture a node, defaults to {Object.Category.UNIT}.

@@ -5476,7 +5476,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Pointsm defaults to 100.

+

(Optional) Pointsm defaults to 100.

@@ -5691,7 +5691,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Initial budget to be used, defaults to 500.

+

(Optional) Initial budget to be used, defaults to 500.

@@ -5724,7 +5724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.

+

(Optional) Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.

@@ -5737,7 +5737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Set what weight a port node has. Defaults to 3.

+

(Optional) Set what weight a port node has. Defaults to 3.

@@ -5750,7 +5750,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Set what weight a POI node has. Defaults to 1.

+

(Optional) Set what weight a POI node has. Defaults to 1.

@@ -5763,7 +5763,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Defines which weight each route between two defined nodes gets: Weight * RouteFactor.

+

(Optional) Defines which weight each route between two defined nodes gets: Weight * RouteFactor. Defaults to 5.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 84ac62532..645ec26c4 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -4261,7 +4261,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Enable=true or disable=false menu group. Default is true.

+

(Optional) Enable=true or disable=false menu group. Default is true.

@@ -5901,7 +5901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Alarm state. Possible "Auto", "Green", "Red". Default is "Auto".

+

(Optional) Alarm state. Possible "Auto", "Green", "Red". Default is "Auto".

@@ -5934,7 +5934,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

ROE after suppression. Possible "Free", "Hold" or "Return". Default "Free".

+

(Optional) ROE after suppression. Possible "Free", "Hold" or "Return". Default "Free".

@@ -6033,7 +6033,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation of the group. Default "Vee".

+

(Optional) Formation of the group. Default "Vee".

@@ -6142,7 +6142,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Damage in percent. If group gets damaged above this value, the group will retreat. Default 50 %.

+

(Optional) Damage in percent. If group gets damaged above this value, the group will retreat. Default 50 %.

@@ -6178,7 +6178,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Time in seconds. Default 7200 seconds = 2 hours.

+

(Optional) Time in seconds. Default 7200 seconds = 2 hours.

@@ -6244,7 +6244,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Speed in km/h of group. Default max speed the group can do.

+

(Optional) Speed in km/h of group. Default max speed the group can do.

@@ -6277,7 +6277,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Average time [seconds] a group will be suppressed. Default is 15 seconds.

+

(Optional) Average time [seconds] a group will be suppressed. Default is 15 seconds.

@@ -7027,7 +7027,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Speed of group. Default is 20.

+

(Optional) Speed of group. Default is 20.

@@ -7040,7 +7040,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Formation of group. Default is "Vee".

+

(Optional) Formation of group. Default is "Vee".

@@ -7053,7 +7053,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Time the group will wait/hold at final waypoint. Default is 30 seconds.

+

(Optional) Time the group will wait/hold at final waypoint. Default is 30 seconds.

@@ -7126,7 +7126,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

Alarm state the group will get. Possible "Auto", "Green", "Red". Default is self.DefaultAlarmState.

+

(Optional) Alarm state the group will get. Possible "Auto", "Green", "Red". Default is self.DefaultAlarmState.

@@ -7159,7 +7159,7 @@ If the group consists of more than one unit, this referrs to the group strength
-

ROE the group will get. Possible "Free", "Hold", "Return". Default is self.DefaultROE.

+

(Optional) ROE the group will get. Possible "Free", "Hold", "Return". Default is self.DefaultROE.

diff --git a/Documentation/Functional.Tiresias.html b/Documentation/Functional.Tiresias.html index 7b741c580..5b72e0110 100644 --- a/Documentation/Functional.Tiresias.html +++ b/Documentation/Functional.Tiresias.html @@ -3035,7 +3035,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.

+

(Optional) The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.

@@ -3048,7 +3048,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Decide if these system will have their AI switched off, too. Defaults to true.

+

(Optional) Decide if these system will have their AI switched off, too. Defaults to true.

@@ -3092,7 +3092,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.

+

(Optional) Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.

@@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.

+

(Optional) Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index a18b49b39..eadfdd380 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -9744,7 +9744,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -10891,7 +10891,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -11201,7 +11201,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -11530,7 +11530,7 @@ end
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -11889,7 +11889,7 @@ warehouse in order to facilitate the boarding process.

-

Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

+

(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

@@ -12275,7 +12275,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Time in seconds until the runway is repaired. Default 3600 sec (one hour).

+

(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).

@@ -12399,7 +12399,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

File name. Default is generated automatically from warehouse id.

+

(Optional) File name. Default is generated automatically from warehouse id.

@@ -12598,7 +12598,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -13210,7 +13210,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -13436,7 +13436,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -14471,7 +14471,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -15370,7 +15370,7 @@ ROE is set to return fire and ROT to passive defence.

-

Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

+

(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

@@ -16860,7 +16860,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -17132,7 +17132,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -17441,7 +17441,7 @@ this request is used to put the groups back into the warehouse stock.

-

Number of groups to add to the warehouse stock. Default is 1.

+

(Optional) Number of groups to add to the warehouse stock. Default is 1.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 236a88f11..f3a3623c3 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2118,20 +2118,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-ZONE_CAPTURE_COALITION.HitTimeLast - - - - -

Update last hit time.

- -
- - -
-
- - ZONE_CAPTURE_COALITION.HitsOn @@ -2474,7 +2460,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-

Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

+

(Optional) Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

@@ -2487,7 +2473,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-

Table of unit categories. See DCS Class Object. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.

+

(Optional) Table of unit categories. See DCS Class Object. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 7b0633bfa..007e2a4f1 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1766,7 +1766,7 @@ Derived classes implement the ways how the achievements can be realized.

-

The initial coalition owning the zone. Default coalition.side.NEUTRAL.

+

(Optional) The initial coalition owning the zone. Default coalition.side.NEUTRAL.

@@ -1779,7 +1779,7 @@ Derived classes implement the ways how the achievements can be realized.

-

Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

+

(Optional) Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

@@ -1867,7 +1867,7 @@ Derived classes implement the ways how the achievements can be realized.

-

Table of unit categories. See DCS Class Object. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.

+

(Optional) Table of unit categories. See DCS Class Object. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.

@@ -1911,7 +1911,7 @@ Derived classes implement the ways how the achievements can be realized.

-

Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

+

(Optional) Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

diff --git a/Documentation/Navigation.Beacons.html b/Documentation/Navigation.Beacons.html index 294ba6e94..165f37875 100644 --- a/Documentation/Navigation.Beacons.html +++ b/Documentation/Navigation.Beacons.html @@ -2646,7 +2646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Max number of beacons. Default 5.

+

(Optional) Max number of beacons. Default 5.

diff --git a/Documentation/Navigation.Point.html b/Documentation/Navigation.Point.html index 80cbcf735..b9a3b7fce 100644 --- a/Documentation/Navigation.Point.html +++ b/Documentation/Navigation.Point.html @@ -3663,7 +3663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -3746,7 +3746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The band either "X" (default) or "Y".

+

(Optional) The band either "X" (default) or "Y".

@@ -4131,7 +4131,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -4201,7 +4201,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -4284,7 +4284,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -4481,7 +4481,7 @@ You can, however, use the Reciprocal switch to create the new point
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -9416,7 +9416,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -9486,7 +9486,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -9569,7 +9569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

@@ -9766,7 +9766,7 @@ You can, however, use the Reciprocal switch to create the new point
-

Type of the point. Default NAVFIX.Type.POINT.

+

(Optional) Type of the point. Default NAVFIX.Type.POINT.

diff --git a/Documentation/Navigation.Radios.html b/Documentation/Navigation.Radios.html index ad8d93180..7f99273b0 100644 --- a/Documentation/Navigation.Radios.html +++ b/Documentation/Navigation.Radios.html @@ -2540,7 +2540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Max number of radios. Default 5.

+

(Optional) Max number of radios. Default 5.

diff --git a/Documentation/Navigation.Towns.html b/Documentation/Navigation.Towns.html index c8fe5388b..a2ae278da 100644 --- a/Documentation/Navigation.Towns.html +++ b/Documentation/Navigation.Towns.html @@ -2503,7 +2503,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Max number of towns. Default 5.

+

(Optional) Max number of towns. Default 5.

diff --git a/Documentation/OPS.FlightControl.html b/Documentation/OPS.FlightControl.html index 0e731f353..49c8d86a6 100644 --- a/Documentation/OPS.FlightControl.html +++ b/Documentation/OPS.FlightControl.html @@ -4588,7 +4588,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Length in nautical miles. Default 15 NM.

+

(Optional) Length in nautical miles. Default 15 NM.

@@ -4601,7 +4601,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Min flight level. Default 5.

+

(Optional) Min flight level. Default 5.

@@ -4614,7 +4614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Max flight level. Default 15.

+

(Optional) Max flight level. Default 15.

@@ -4627,7 +4627,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority. Lower is higher. Default 50.

+

(Optional) Priority. Lower is higher. Default 50.

@@ -4697,7 +4697,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true only AI flights are counted. If false, only flights with clients are counted. If nil (default), all flights are counted.

+

(Optional) If true only AI flights are counted. If false, only flights with clients are counted. If nil (default), all flights are counted.

@@ -4875,7 +4875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, return takeoff runway name. Default is landing.

+

(Optional) If true, return takeoff runway name. Default is landing.

@@ -5149,7 +5149,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true only AI flights are returned. If false, only flights with clients are returned. If nil (default), all flights are returned.

+

(Optional) If true only AI flights are returned. If false, only flights with clients are returned. If nil (default), all flights are returned.

@@ -5600,7 +5600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.

+

(Optional) Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.

@@ -5613,7 +5613,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation: 0=AM (default), 1=FM. See radio.modulation.AM and radio.modulation.FM enumerators. Can also be given as a #table of multiple modulations.

+

(Optional) Radio modulation: 0=AM (default), 1=FM. See radio.modulation.AM and radio.modulation.FM enumerators. Can also be given as a #table of multiple modulations.

@@ -5626,7 +5626,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Path to the directory, where SRS is located.

+

(Optional) Path to the directory, where SRS is located.

@@ -5639,7 +5639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Port of SRS Server, defaults to 5002

+

(Optional) Port of SRS Server, defaults to 5002

@@ -5652,7 +5652,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Path to the Google JSON-Key.

+

(Optional) Path to the Google JSON-Key.

@@ -6311,7 +6311,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, only call out the major flight number. Default = true.

+

(Optional) If true, only call out the major flight number. Default = true.

@@ -6324,7 +6324,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, keep the customized callsign in the #GROUP name for players as-is, no amendments or numbers. Default = true.

+

(Optional) If true, keep the customized callsign in the #GROUP name for players as-is, no amendments or numbers. Default = true.

@@ -6428,7 +6428,7 @@ callsigns from playername or group name.

-

Frequency in MHz. Default 305 MHz.

+

(Optional) Frequency in MHz. Default 305 MHz.

@@ -6441,7 +6441,7 @@ callsigns from playername or group name.

-

Modulation radio.modulation.AM=0, radio.modulation.FM=1. Default radio.modulation.AM.

+

(Optional) Modulation radio.modulation.AM=0, radio.modulation.FM=1. Default radio.modulation.AM.

@@ -6485,7 +6485,7 @@ callsigns from playername or group name.

-

Time interval in seconds. Default 180 sec (3 min).

+

(Optional) Time interval in seconds. Default 180 sec (3 min).

@@ -6539,7 +6539,7 @@ in cases where simultaneous takeoffs and landings are unproblematic. Note that o
-

Max number of aircraft landing simultaneously. Default 2.

+

(Optional) Max number of aircraft landing simultaneously. Default 2.

@@ -6552,7 +6552,7 @@ in cases where simultaneous takeoffs and landings are unproblematic. Note that o
-

Allowed number of aircraft taking off for groups to get landing clearance. Default 0.

+

(Optional) Allowed number of aircraft taking off for groups to get landing clearance. Default 0.

@@ -6609,7 +6609,7 @@ also allow groups to taxi if planes are landing, e.g. if there are two
-

Max number of groups allowed to taxi. Default 2.

+

(Optional) Max number of groups allowed to taxi. Default 2.

@@ -6635,7 +6635,7 @@ also allow groups to taxi if planes are landing, e.g. if there are two
-

Max number of landing flights. Default 0.

+

(Optional) Max number of landing flights. Default 0.

@@ -6863,7 +6863,7 @@ also allow groups to taxi if planes are landing, e.g. if there are two
-

Name of the unit occupying the spot. Default "unknown".

+

(Optional) Name of the unit occupying the spot. Default "unknown".

@@ -6909,7 +6909,7 @@ also allow groups to taxi if planes are landing, e.g. if there are two
-

Name of the unit occupying the spot. Default "unknown".

+

(Optional) Name of the unit occupying the spot. Default "unknown".

@@ -6993,7 +6993,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Time in seconds until the runway is repaired. Default 3600sec (one hour).

+

(Optional) Time in seconds until the runway is repaired. Default 3600sec (one hour).

@@ -7037,7 +7037,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Gender: "male" (default) or "female".

+

(Optional) Gender: "male" (default) or "female".

@@ -7050,7 +7050,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Culture, e.g. "en-US" (default).

+

(Optional) Culture, e.g. "en-US" (default).

@@ -7076,7 +7076,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Volume. Default 1.0.

+

(Optional) Volume. Default 1.0.

@@ -7089,7 +7089,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Name under which SRS transmits. Default "Pilot".

+

(Optional) Name under which SRS transmits. Default "Pilot".

@@ -7133,7 +7133,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Port to be used. Defaults to 5002.

+

(Optional) Port to be used. Defaults to 5002.

@@ -7177,7 +7177,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -7190,7 +7190,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -7216,7 +7216,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Volume. Default 1.0.

+

(Optional) Volume. Default 1.0.

@@ -7229,7 +7229,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Name under which SRS transmits. Default self.alias.

+

(Optional) Name under which SRS transmits. Default self.alias.

@@ -7361,7 +7361,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -7581,7 +7581,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Duration in seconds. Default 5.

+

(Optional) Duration in seconds. Default 5.

@@ -7607,7 +7607,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Delay in seconds before the text is transmitted. Default 0 sec.

+

(Optional) Delay in seconds before the text is transmitted. Default 0 sec.

@@ -7666,7 +7666,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Delay in seconds before the text is transmitted. Default 0 sec.

+

(Optional) Delay in seconds before the text is transmitted. Default 0 sec.

@@ -7725,7 +7725,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Delay in seconds before the text is transmitted. Default 0 sec.

+

(Optional) Delay in seconds before the text is transmitted. Default 0 sec.

@@ -9730,7 +9730,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -9743,7 +9743,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -9769,7 +9769,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Volume. Default 1.0.

+

(Optional) Volume. Default 1.0.

@@ -9795,7 +9795,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Path to google credentials json file.

+

(Optional) Path to google credentials json file.

@@ -9808,7 +9808,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Server port for SRS

+

(Optional) Server port for SRS. Defaults to 5002.

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index 077e4720f..7ee09fbba 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -5163,7 +5163,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, get runway for takeoff. Default is for landing.

+

(Optional) If true, get runway for takeoff. Default is for landing.

@@ -5550,7 +5550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, mark all runways of the map. By default only the current ATIS runways are marked.

+

(Optional) If true, mark all runways of the map. By default only the current ATIS runways are marked.

@@ -5596,7 +5596,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio frequency in MHz. Default 143.00 MHz. When using SRS this can be passed as a table of multiple frequencies.

+

(Optional) Radio frequency in MHz. Default 143.00 MHz. When using SRS this can be passed as a table of multiple frequencies.

@@ -5609,7 +5609,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation: 0=AM, 1=FM. Default 0=AM. See radio.modulation.AM and radio.modulation.FM enumerators. When using SRS this can be passed as a table of multiple modulations.

+

(Optional) Radio modulation: 0=AM, 1=FM. Default 0=AM. See radio.modulation.AM and radio.modulation.FM enumerators. When using SRS this can be passed as a table of multiple modulations.

@@ -5905,7 +5905,7 @@ For example, use this if there are two runways with the same directions.

-

: Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.

+

(Optional) Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.

@@ -5918,7 +5918,7 @@ For example, use this if there are two runways with the same directions.

-

: If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

+

(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

@@ -5975,7 +5975,7 @@ For example, use this if there are two runways with the same directions.

-

: If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

+

(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

@@ -6238,7 +6238,7 @@ For example, use this if there are two runways with the same directions.

-

Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. Utilities.Utils#UTILS.GetMagneticDeclination.

+

(Optional) Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. Utilities.Utils#UTILS.GetMagneticDeclination.

@@ -6282,7 +6282,7 @@ For example, use this if there are two runways with the same directions.

-

If true or nil, marks are placed on F10 map. If false this feature is set to off (default).

+

(Optional) If true or nil, marks are placed on F10 map. If false this feature is set to off (default).

@@ -6389,7 +6389,7 @@ For example, use this if there are two runways with the same directions.

-

Interval in seconds. Default 5 sec.

+

(Optional) Interval in seconds. Default 5 sec.

@@ -6480,7 +6480,7 @@ For example, use this if there are two runways with the same directions.

-

Radio power in Watts. Default 100 W.

+

(Optional) Radio power in Watts. Default 100 W.

@@ -6575,7 +6575,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Relative Humidity, i.e. a number between 0 and 100 %. Default is 50 %.

+

(Optional) Relative Humidity, i.e. a number between 0 and 100 %. Default is 50 %.

@@ -6817,7 +6817,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Path to SRS directory (only necessary if SRS exe backend is used).

+

(Optional) Path to SRS directory (only necessary if SRS exe backend is used).

@@ -6830,7 +6830,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -6843,7 +6843,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -6856,7 +6856,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Specific voice. Overrides Gender and Culture.

+

(Optional) Specific voice. Overrides Gender and Culture.

@@ -6869,7 +6869,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

@@ -7017,7 +7017,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!

+

(Optional) Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!

@@ -7030,7 +7030,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Path folder containing the airport names sound files. Default is "ATIS Soundfiles/<Map Name>", e.g. "ATIS Soundfiles/Caucasus/".

+

(Optional) Path folder containing the airport names sound files. Default is "ATIS Soundfiles/<Map Name>", e.g. "ATIS Soundfiles/Caucasus/".

@@ -7043,7 +7043,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".

+

(Optional) Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".

@@ -7087,7 +7087,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Duration in seconds. Default 10 seconds.

+

(Optional) Duration in seconds. Default 10 seconds.

@@ -7514,7 +7514,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Path to sound file. Default self.soundpath.

+

(Optional) Path to sound file. Default self.soundpath.

diff --git a/Documentation/Ops.AWACS.html b/Documentation/Ops.AWACS.html index 6e4a07574..76588306f 100644 --- a/Documentation/Ops.AWACS.html +++ b/Documentation/Ops.AWACS.html @@ -8468,7 +8468,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Callsign name of AI CAP, e.g. CALLSIGN.Aircraft.Dodge. Defaults to CALLSIGN.Aircraft.Colt. Note that not all available callsigns work for all plane types.

+

(Optional) Callsign name of AI CAP, e.g. CALLSIGN.Aircraft.Dodge. Defaults to CALLSIGN.Aircraft.Colt. Note that not all available callsigns work for all plane types.

@@ -8481,7 +8481,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Maximum number of AI CAP planes on station that AWACS will set up automatically. Default to 4.

+

(Optional) Maximum number of AI CAP planes on station that AWACS will set up automatically. Default to 4.

@@ -8494,7 +8494,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Time on station, in hours. AI planes might go back to base earlier if they run out of fuel or missiles.

+

(Optional) Time on station, in hours. AI planes might go back to base earlier if they run out of fuel or missiles. Defaults to 4.

@@ -8507,7 +8507,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Airspeed to be used in knots. Will be adjusted to flight height automatically. Defaults to 270.

+

(Optional) Airspeed to be used in knots. Will be adjusted to flight height automatically. Defaults to 270.

@@ -8666,7 +8666,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Defaults to CALLSIGN.AWACS.Magic

+

(Optional) Defaults to CALLSIGN.AWACS.Magic

@@ -8679,7 +8679,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Defaults to 1

+

(Optional) Defaults to 1

@@ -8692,7 +8692,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Defaults to 25 (i.e. 25000 ft)

+

(Optional) Defaults to 25 (i.e. 25000 ft)

@@ -8705,7 +8705,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Defaults to 250kn

+

(Optional) Defaults to 250kn

@@ -8718,7 +8718,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Defaults to 0 (North)

+

(Optional) Defaults to 0 (North)

@@ -8731,7 +8731,7 @@ The name of the zone will be used in reference calls as bulls eye name, so ensur
-

Defaults to 25nm

+

(Optional) Defaults to 25nm

@@ -9313,7 +9313,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
-

Escorts engage air targets max this NM away, defaults to 45NM.

+

(Optional) Escorts engage air targets max this NM away, defaults to 45NM.

@@ -9357,7 +9357,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
-

Distance for TAC call, default 45nm

+

(Optional) Distance for TAC call, default 45nm

@@ -9370,7 +9370,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
-

Distance for Meld call, default 35nm

+

(Optional) Distance for Meld call, default 35nm

@@ -9383,7 +9383,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
-

Distance for Threat call, default 25nm

+

(Optional) Distance for Threat call, default 25nm

@@ -9617,7 +9617,7 @@ The default callsign used in AWACS is "Magic". With the above change, the AWACS
-

If true (default) it is on, if false, it is off.

+

(Optional) If true (default) it is on, if false, it is off.

@@ -9879,7 +9879,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.

-

Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

+

(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

@@ -9892,7 +9892,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.

-

Defaults to "male"

+

(Optional) Defaults to "male"

@@ -9905,7 +9905,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.

-

Defaults to "en-US"

+

(Optional) Defaults to "en-US"

@@ -9918,7 +9918,7 @@ Sets TAC/Meld/Threat call distances to 35, 25 and 15 nm.

-

Defaults to 5002

+

(Optional) Defaults to 5002

@@ -9945,7 +9945,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Volume - between 0.0 (silent) and 1.0 (loudest)

+

(Optional) Volume - between 0.0 (silent) and 1.0 (loudest) Defaults to 1.0.

@@ -10028,7 +10028,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Defaults to "male"

+

(Optional) Defaults to "male"

@@ -10041,7 +10041,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Defaults to "en-US"

+

(Optional) Defaults to "en-US"

@@ -10099,7 +10099,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

AWACS stays this number of hours on station before shift change, default is 4.

+

(Optional) AWACS stays this number of hours on station before shift change, default is 4.

@@ -10112,7 +10112,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

(optional) CAP stays this number of hours on station before shift change, default is 4.

+

(Optional) CAP stays this number of hours on station before shift change, default is 4.

@@ -10159,7 +10159,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Base Frequency to use, defaults to 130.

+

(Optional) Base Frequency to use, defaults to 130.

@@ -10172,7 +10172,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.

+

(Optional) Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.

@@ -10185,7 +10185,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Modulation to use, defaults to radio.modulation.AM.

+

(Optional) Modulation to use, defaults to radio.modulation.AM.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index ee9a441c1..973d06bc7 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9831,6 +9831,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -9842,6 +9853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -11015,7 +11037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Start time, e.g. "8:00" for eight o'clock. Default now.

+

(Optional) Start time, e.g. "8:00" for eight o'clock. Default now.

@@ -11028,7 +11050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.

+

(Optional) Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.

@@ -11041,7 +11063,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Recovery case for that time slot. Number between one and three.

+

(Optional) Recovery case for that time slot. Number between one and three. Defaults to 1.

@@ -11054,7 +11076,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Only for CASE II/III: Angle in degrees the holding pattern is offset.

+

(Optional) Only for CASE II/III: Angle in degrees the holding pattern is offset. Defaults to 0.

@@ -11080,7 +11102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots during turn into wind leg.

+

(Optional) Speed in knots during turn into wind leg. Default is 20.

@@ -11093,7 +11115,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.

+

(Optional) If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.

@@ -11212,7 +11234,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default is current carrier velocity.

+

(Optional) Speed in knots. Default is current carrier velocity.

@@ -11238,7 +11260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots after U-turn. Default is same as before.

+

(Optional) Speed in knots after U-turn. Default is same as before.

@@ -11551,7 +11573,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Port of the SRS server, defaults to 5002.

+

(Optional) Port of the SRS server, defaults to 5002.

@@ -11564,7 +11586,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

(Optional, Airboss Culture) Culture, defaults to "en-US".

+

(Optional) (Optional, Airboss Culture) Culture, defaults to "en-US".

@@ -11577,7 +11599,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

(Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".

+

(Optional) (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".

@@ -11891,7 +11913,7 @@ The true bearing can be obtained by setting the TrueNorth parameter to
-

If true, calculate magnetic heading. By default true heading is returned.

+

(Optional) If true, calculate magnetic heading. By default true heading is returned.

@@ -11951,7 +11973,7 @@ The true bearing can be obtained by setting the TrueNorth parameter to
-

If true, calculate magnetic heading. By default true heading is returned.

+

(Optional) If true, calculate magnetic heading. By default true heading is returned.

@@ -12033,7 +12055,7 @@ Implementation based on Mags &
-

If true, calculate magnetic heading. By default true heading is returned.

+

(Optional) If true, calculate magnetic heading. By default true heading is returned.

@@ -12114,7 +12136,7 @@ Implementation based on
Mags &
-

If true, calculate magnetic heading. By default true heading is returned.

+

(Optional) If true, calculate magnetic heading. By default true heading is returned.

@@ -12171,7 +12193,7 @@ Implementation based on
Mags &
-

If true, abs. mission time seconds is returned. Default is a clock #string.

+

(Optional) If true, abs. mission time seconds is returned. Default is a clock #string.

@@ -12245,7 +12267,7 @@ Implementation based on
Mags &
-

If true, magnetic radial is returned. Default is true radial.

+

(Optional) If true, magnetic radial is returned. Default is true radial.

@@ -12258,7 +12280,7 @@ Implementation based on
Mags &
-

If true, inlcude holding offset.

+

(Optional) If true, inlcude holding offset.

@@ -12271,7 +12293,7 @@ Implementation based on
Mags &
-

Return inverse, i.e. radial-180 degrees.

+

(Optional) Return inverse, i.e. radial-180 degrees.

@@ -12359,7 +12381,7 @@ Implementation based on
Mags &
-

Altitude ASL in meters. Default 18 m.

+

(Optional) Altitude ASL in meters. Default 18 m.

@@ -12372,7 +12394,7 @@ Implementation based on
Mags &
-

Direction including magnetic declination.

+

(Optional) Direction including magnetic declination.

@@ -12437,7 +12459,7 @@ Implementation based on
Mags &
-

Altitude in meters. Default 18 m.

+

(Optional) Altitude in meters. Default 18 m.

@@ -12759,7 +12781,7 @@ Implementation based on
Mags &
-

The person who sends the message or nil.

+

(Optional) The person who sends the message or nil. Defaults to "Marshal".

@@ -12772,7 +12794,7 @@ Implementation based on
Mags &
-

The person who receives the message. Default player's onboard number. Set to "" for no receiver.

+

(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.

@@ -12785,7 +12807,7 @@ Implementation based on
Mags &
-

Display message duration. Default 10 seconds.

+

(Optional) Display message duration. Default 10 seconds.

@@ -12798,7 +12820,7 @@ Implementation based on
Mags &
-

If true, clear screen from previous messages.

+

(Optional) If true, clear screen from previous messages.

@@ -12811,7 +12833,7 @@ Implementation based on
Mags &
-

Delay in seconds, before the message is displayed.

+

(Optional) Delay in seconds, before the message is displayed.

@@ -12860,7 +12882,7 @@ Implementation based on
Mags &
-

The person who sends the message or nil.

+

(Optional) The person who sends the message or nil. Defaults to "LSO".

@@ -12873,7 +12895,7 @@ Implementation based on
Mags &
-

The person who receives the message. Default player's onboard number. Set to "" for no receiver.

+

(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.

@@ -12886,7 +12908,7 @@ Implementation based on
Mags &
-

Display message duration. Default 10 seconds.

+

(Optional) Display message duration. Default 10 seconds.

@@ -12899,7 +12921,7 @@ Implementation based on
Mags &
-

If true, clear screen from previous messages.

+

(Optional) If true, clear screen from previous messages.

@@ -12912,7 +12934,7 @@ Implementation based on
Mags &
-

Delay in seconds, before the message is displayed.

+

(Optional) Delay in seconds, before the message is displayed.

@@ -12974,7 +12996,7 @@ Implementation based on
Mags &
-

The person who sends the message or nil.

+

(Optional) The person who sends the message or nil. Defaults to nil.

@@ -12987,7 +13009,7 @@ Implementation based on
Mags &
-

The person who receives the message. Default player's onboard number. Set to "" for no receiver.

+

(Optional) The person who receives the message. Default player's onboard number. Set to "" for no receiver.

@@ -13000,7 +13022,7 @@ Implementation based on
Mags &
-

Display message duration. Default 10 seconds.

+

(Optional) Display message duration. Default 10 seconds.

@@ -13013,7 +13035,7 @@ Implementation based on
Mags &
-

If true, clear screen from previous messages.

+

I(Optional) f true, clear screen from previous messages. Defaults to false.

@@ -13026,7 +13048,7 @@ Implementation based on
Mags &
-

Delay in seconds, before the message is displayed.

+

(Optional) Delay in seconds, before the message is displayed.

@@ -14552,7 +14574,7 @@ Implementation based on
Mags &
-

Path where to save the asset data file. Default is the DCS root installation directory or your "Saved Games\DCS" folder if lfs was desanitized.

+

(Optional) Path where to save the asset data file. Default is the DCS root installation directory or your "Saved Games\DCS" folder if lfs was desanitized.

@@ -14565,7 +14587,7 @@ Implementation based on
Mags &
-

File name. Default is generated automatically from airboss carrier name/alias.

+

(Optional) File name. Default is generated automatically from airboss carrier name/alias.

@@ -14656,7 +14678,7 @@ Implementation based on
Mags &
-

Radius of zone in nautical miles (NM). Default 50 NM.

+

(Optional) Radius of zone in nautical miles (NM). Default 50 NM.

@@ -14703,7 +14725,7 @@ Implementation based on
Mags &
-

Radius of zone in nautical miles (NM). Default 5 NM.

+

(Optional) Radius of zone in nautical miles (NM). Default 5 NM.

@@ -14791,7 +14813,7 @@ Implementation based on
Mags &
-

Distance in NM. Default 5 NM.

+

(Optional) Distance in NM. Default 5 NM.

@@ -14901,7 +14923,7 @@ Implementation based on
Mags &
-

Duration in seconds. Default 10 sec.

+

(Optional) Duration in seconds. Default 10 sec.

@@ -14954,7 +14976,7 @@ Implementation based on
Mags &
-

Player skill. Default "Naval Aviator".

+

(Optional) Player skill. Default "Naval Aviator".

@@ -15139,7 +15161,7 @@ Implementation based on
Mags &
-

Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)

+

(Optional) Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)

@@ -15183,7 +15205,7 @@ Implementation based on
Mags &
-

Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)

+

(Optional) Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)

@@ -15231,7 +15253,7 @@ Implementation based on
Mags &
-

Port. Default 10042.

+

(Optional) Port. Default 10042.

@@ -15244,7 +15266,7 @@ Implementation based on
Mags &
-

Host. Default "127.0.0.1".

+

(Optional) Host. Default "127.0.0.1".

@@ -15432,7 +15454,7 @@ So best stick to the defaults up to 30 degrees.

-

Offset angle in degrees. Default 0.

+

(Optional) Offset angle in degrees. Default 0.

@@ -15566,7 +15588,7 @@ So best stick to the defaults up to 30 degrees.

-

Max altitude in feet. Default 1300 ft.

+

(Optional) Max altitude in feet. Default 1300 ft.

@@ -15657,7 +15679,7 @@ So best stick to the defaults up to 30 degrees.

-

Time interval in seconds between LSO calls. Default 4 sec.

+

(Optional) Time interval in seconds between LSO calls. Default 4 sec.

@@ -15900,7 +15922,7 @@ So best stick to the defaults up to 30 degrees.

-

Correction distance in meters. Default 12 m.

+

(Optional) Correction distance in meters. Default 12 m.

@@ -15947,7 +15969,7 @@ So best stick to the defaults up to 30 degrees.

-

Declination in degrees or nil for default declination of the map.

+

(Optional) Declination in degrees or nil for default declination of the map.

@@ -16094,7 +16116,7 @@ The post is 2.5 NM port of the carrier.

-

Radius in NM. Default 2.8 NM, which gives a diameter of 5.6 NM.

+

(Optional) Radius in NM. Default 2.8 NM, which gives a diameter of 5.6 NM.

@@ -16141,7 +16163,7 @@ The post is 2.5 NM port of the carrier.

-

Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.

+

(Optional) Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.

@@ -16185,7 +16207,7 @@ The post is 2.5 NM port of the carrier.

-

Max number. Default 4. Minimum is 1, maximum is 6.

+

(Optional) Max number. Default 4. Minimum is 1, maximum is 6.

@@ -16233,7 +16255,7 @@ Marshal stacks for Case II/III are unlimited.

-

Max number of stacks available to players and AI flights. Default 3, i.e. angels 2, 3, 4. Minimum is 1.

+

(Optional) Max number of stacks available to players and AI flights. Default 3, i.e. angels 2, 3, 4. Minimum is 1.

@@ -16277,7 +16299,7 @@ Marshal stacks for Case II/III are unlimited.

-

Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.

+

(Optional) Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.

@@ -16412,7 +16434,7 @@ Marshal stacks for Case II/III are unlimited.

-

Default duration of the recovery in minutes. Default 30 min.

+

(Optional) Default duration of the recovery in minutes. Default 30 min.

@@ -16425,7 +16447,7 @@ Marshal stacks for Case II/III are unlimited.

-

Default wind on deck in knots. Default 25 knots.

+

Optional) Default wind on deck in knots. Default 25 knots.

@@ -16438,7 +16460,7 @@ Marshal stacks for Case II/III are unlimited.

-

U-turn after recovery window closes on=true or off=false/nil. Default off.

+

(Optional) U-turn after recovery window closes on=true or off=false/nil. Default off.

@@ -16451,7 +16473,7 @@ Marshal stacks for Case II/III are unlimited.

-

Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.

+

(Optional) Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.

@@ -16634,7 +16656,7 @@ Marshal stacks for Case II/III are unlimited.

-

Time interval in seconds. Default 30 sec.

+

(Optional) Time interval in seconds. Default 30 sec.

@@ -16810,7 +16832,7 @@ Marshal stacks for Case II/III are unlimited.

-

Case of recovery. Either 1, 2 or 3. Default 1.

+

(Optional) Case of recovery. Either 1, 2 or 3. Default 1.

@@ -16898,7 +16920,7 @@ Marshal stacks for Case II/III are unlimited.

-

Time interval in seconds. Default 300 sec.

+

(Optional) Time interval in seconds. Default 300 sec.

@@ -16942,7 +16964,7 @@ Marshal stacks for Case II/III are unlimited.

-

Low fuel threshold in percent. AI will go refueling if their fuel level drops below this value. Default 10 %.

+

(Optional) Low fuel threshold in percent. AI will go refueling if their fuel level drops below this value. Default 10 %.

@@ -17239,7 +17261,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Time interval in seconds. Default 0.5 sec.

+

(Optional) Time interval in seconds. Default 0.5 sec.

@@ -19124,7 +19146,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Coordinate from which the path to the next WP is calculated. Default current carrier position.

+

(Optional) Coordinate from which the path to the next WP is calculated. Default current carrier position.

@@ -20480,7 +20502,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
-

Use -1 for previous or +1 for next. Default 0.

+

(Optional) Use -1 for previous or +1 for next. Default 0.

@@ -21170,7 +21192,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
-

If true, include units on the ground. By default only airborne units are counted.

+

(Optional) If true, include units on the ground. By default only airborne units are counted.

@@ -21246,7 +21268,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
-

Recovery case. Default current (self) case in progress.

+

(Optional) Recovery case. Default current (self) case in progress.

@@ -21259,7 +21281,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
-

Return lowest stack that is completely empty.

+

(Optional) Return lowest stack that is completely empty.

@@ -21319,7 +21341,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
-

Recovery case. Default current (self) case in progress.

+

(Optional) Recovery case. Default current (self) case in progress.

@@ -21612,7 +21634,7 @@ No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point
-

Recovery case. Default is self.case.

+

(Optional) Recovery case. Default is self.case.

@@ -22967,7 +22989,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
-

Length of the zone in NM. Default 31 (=21+10) NM.

+

(Optional) Length of the zone in NM. Default 31 (=21+10) NM.

@@ -23058,7 +23080,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
-

Length of the groove in NM. Default 1.5 NM.

+

(Optional) Length of the groove in NM. Default 1.5 NM.

@@ -23071,7 +23093,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
-

Width of the groove in NM. Default 0.25 NM.

+

(Optional) Width of the groove in NM. Default 0.25 NM.

@@ -23084,7 +23106,7 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
-

Width of the beginning in NM. Default 0.10 NM.

+

(Optional) Width of the beginning in NM. Default 0.10 NM.

@@ -25384,7 +25406,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
-

Sender of the message. Default is the radio alias.

+

(Optional) Sender of the message. Default is the radio alias.

@@ -25397,7 +25419,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
-

Subtitle of the message. Default from original radio call. Use "" for no subtitle.

+

(Optional) Subtitle of the message. Default from original radio call. Use "" for no subtitle.

@@ -25410,7 +25432,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
-

Time in seconds the subtitle is displayed. Default 10 seconds.

+

(Optional) Time in seconds the subtitle is displayed. Default 10 seconds.

@@ -25423,7 +25445,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
-

Onboard number of the receiver or nil.

+

(Optional) Onboard number of the receiver or nil.

@@ -25436,7 +25458,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
-

Onboard number of the sender or nil.

+

(Optional) Onboard number of the sender or nil.

@@ -25937,7 +25959,7 @@ If the flight is not already holding in the Marshal stack, it is guided there fi
-

Delay before playing sound messages. Default 0 sec.

+

(Optional) Delay before playing sound messages. Default 0 sec.

@@ -28929,7 +28951,7 @@ If removed flight is the section lead, we try to find a new leader.

-

Path where the file is loaded from. Default is the DCS root installation folder or your "Saved Games\DCS" folder if lfs was desanizied.

+

(Optional) Path where the file is loaded from. Default is the DCS root installation folder or your "Saved Games\DCS" folder if lfs was desanizied.

@@ -30478,6 +30500,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -30489,6 +30522,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -33602,6 +33646,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -33613,6 +33668,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -42028,6 +42094,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set current case.

+ @@ -42091,6 +42160,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Set stack flag.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -42441,7 +42524,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html index a57080e51..0d1bf0dbb 100644 --- a/Documentation/Ops.Airwing.html +++ b/Documentation/Ops.Airwing.html @@ -6733,7 +6733,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).

+

(Optional) Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).

@@ -6803,7 +6803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.

+

(Optional) A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.

@@ -7041,7 +7041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -7054,7 +7054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types of units.

+

(Optional) Types of units.

@@ -7067,7 +7067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Specific payloads to be counted only.

+

(Optional) Specific payloads to be counted only.

@@ -7567,7 +7567,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of payloads to be added. Use negative number to decrease amount. Default 1.

+

(Optional) Number of payloads to be added. Use negative number to decrease amount. Default 1.

@@ -7668,7 +7668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".

+

(Optional) Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".

@@ -7681,7 +7681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).

+

(Optional) Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).

@@ -7694,7 +7694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit altitude in feet. Default random between Angels 10 and 20.

+

(Optional) Orbit altitude in feet. Default random between Angels 10 and 20.

@@ -7707,7 +7707,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Heading in degrees. Default random (0, 360] degrees.

+

(Optional) Heading in degrees. Default random (0, 360] degrees.

@@ -7720,7 +7720,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Length of race-track orbit in NM. Default 15 NM.

+

(Optional) Length of race-track orbit in NM. Default 15 NM.

@@ -7733,7 +7733,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit speed in knots. Default 350 knots.

+

(Optional) Orbit speed in knots. Default 350 knots.

@@ -7746,7 +7746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Refueling system: 0=Boom, 1=Probe. Default nil=any.

+

(Optional) Refueling system: 0=Boom, 1=Probe. Default nil=any.

@@ -7803,7 +7803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.

+

(Optional) Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.

@@ -7829,7 +7829,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.

+

(Optional) A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.

@@ -8145,7 +8145,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, switch this on, else switch off. Off by default.

+

(Optional) If true, switch this on, else switch off. Off by default.

@@ -8246,7 +8246,7 @@ Can help to avoid DCS AI taxiing issues.

-

If true (default), activate despawn after landing.

+

(Optional) If true (default), activate despawn after landing.

@@ -8294,7 +8294,7 @@ Can help to avoid DCS AI taxiing issues.

-

If true (default), activate despawn after landing.

+

(Optional) If true (default), activate despawn after landing.

@@ -8458,7 +8458,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of flights. Default 1.

+

(Optional) Number of flights. Default 1.

@@ -8502,7 +8502,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of flights. Default 1.

+

(Optional) Number of flights. Default 1.

@@ -8546,7 +8546,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of flights. Default 1.

+

(Optional) Number of flights. Default 1.

@@ -8590,7 +8590,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of flights. Default 1.

+

(Optional) Number of flights. Default 1.

@@ -8634,7 +8634,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of flights. Default 1.

+

(Optional) Number of flights. Default 1.

@@ -8678,7 +8678,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of flights. Default 1.

+

(Optional) Number of flights. Default 1.

@@ -8765,7 +8765,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.

+

(Optional) Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.

@@ -8912,7 +8912,7 @@ Spawning on runways is not supported.

-

Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.

+

(Optional) Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.

@@ -10627,7 +10627,7 @@ Spawning on runways is not supported.

-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -10640,7 +10640,7 @@ Spawning on runways is not supported.

-

Only count assets of this cohort. Default count assets of all cohorts.

+

(Optional) Only count assets of this cohort. Default count assets of all cohorts.

@@ -10770,7 +10770,7 @@ Spawning on runways is not supported.

-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -10827,7 +10827,7 @@ Spawning on runways is not supported.

-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -11074,7 +11074,7 @@ Spawning on runways is not supported.

-

Table of cohorts. Default all.

+

(Optional) Table of cohorts. Default all.

@@ -11162,7 +11162,7 @@ Spawning on runways is not supported.

-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -11515,7 +11515,7 @@ Spawning on runways is not supported.

-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -12787,7 +12787,7 @@ Spawning on runways is not supported.

-

Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

+

(Optional) Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

@@ -13047,7 +13047,7 @@ Cohort assets will not be available until relocation is finished.

-

Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

+

(Optional) Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

@@ -13060,7 +13060,7 @@ Cohort assets will not be available until relocation is finished.

-

Min number of transport carriers in case the troops should be transported. Default nil for no transport.

+

(Optional) Min number of transport carriers in case the troops should be transported. Default nil for no transport.

@@ -13086,7 +13086,7 @@ Cohort assets will not be available until relocation is finished.

-

Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

+

(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

@@ -13237,7 +13237,7 @@ Cohort assets will not be available until relocation is finished.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -19008,7 +19008,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -20155,7 +20155,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -20465,7 +20465,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -20794,7 +20794,7 @@ end
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -21153,7 +21153,7 @@ warehouse in order to facilitate the boarding process.

-

Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

+

(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

@@ -21539,7 +21539,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Time in seconds until the runway is repaired. Default 3600 sec (one hour).

+

(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).

@@ -21663,7 +21663,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

File name. Default is generated automatically from warehouse id.

+

(Optional) File name. Default is generated automatically from warehouse id.

@@ -21862,7 +21862,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -22474,7 +22474,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -22700,7 +22700,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -23735,7 +23735,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -24634,7 +24634,7 @@ ROE is set to return fire and ROT to passive defence.

-

Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

+

(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

@@ -26124,7 +26124,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -26396,7 +26396,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -26705,7 +26705,7 @@ this request is used to put the groups back into the warehouse stock.

-

Number of groups to add to the warehouse stock. Default is 1.

+

(Optional) Number of groups to add to the warehouse stock. Default is 1.

diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index 6dff6bebe..6129c2cb4 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -7057,7 +7057,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

How much weapons does are used.

+

(Optional) How much weapons does are used. Defaults to "Auto".

@@ -7070,7 +7070,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7083,7 +7083,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time when to start the attack.

+

(Optional) Time when to start the attack. Defaults to 5.

@@ -7096,7 +7096,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Defaults to 50.

@@ -7192,7 +7192,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius in meters. Default 100 m.

+

(Optional) Radius in meters. Default 100 m.

@@ -7205,7 +7205,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shots to fire. Default nil.

+

(Optional) Number of shots to fire. Default nil.

@@ -7218,7 +7218,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7231,7 +7231,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Defaults to 50.

@@ -7397,7 +7397,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius in meters. Default 100 m.

+

(Optional) Radius in meters. Default 100 m.

@@ -7410,7 +7410,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shots to fire. Default 3.

+

(Optional) Number of shots to fire. Default 3.

@@ -7423,7 +7423,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7436,7 +7436,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Defaults to 50.

@@ -7493,7 +7493,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Where the task is executed. Default is next waypoint.

+

(Optional) Where the task is executed. Default is next waypoint.

@@ -7506,7 +7506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius in meters. Default 100 m.

+

(Optional) Radius in meters. Default 100 m.

@@ -7519,7 +7519,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shots to fire. Default 3.

+

(Optional) Number of shots to fire. Default 3.

@@ -7532,7 +7532,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7545,7 +7545,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Defaults to 50.

@@ -7602,7 +7602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default is default cruise speed or 70% of max speed.

+

(Optional) Speed in knots. Default is default cruise speed or 70% of max speed.

@@ -7615,7 +7615,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

+

(Optional) Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

@@ -7628,7 +7628,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation the group will use.

+

(Optional) Formation the group will use.

@@ -7641,7 +7641,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true or nil, call UpdateRoute. If false, no call.

+

(Optional) If true or nil, call UpdateRoute. If false, no call.

@@ -7847,7 +7847,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Search radius in NM. Default 30 NM.

+

(Optional) Search radius in NM. Default 30 NM.

@@ -9263,7 +9263,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The retreat zone set. Default is an empty set.

+

(Optional) The retreat zone set. Default is an empty set.

@@ -9340,7 +9340,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Average time [seconds] a group will be suppressed. Default is 15 seconds.

+

(Optional) Average time [seconds] a group will be suppressed. Default is 15 seconds.

@@ -9429,7 +9429,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

New formation the group will fly in. Default is the setting of SetDefaultFormation().

+

(Optional) New formation the group will fly in. Default is the setting of SetDefaultFormation().

@@ -9442,7 +9442,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, formation always used from now on.

+

(Optional) If true, formation always used from now on. Defaults to false.

@@ -9455,7 +9455,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, route is not updated.

+

(Optional) If true, route is not updated. Defaults to false.

@@ -9502,7 +9502,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Template used to init the group. Default is self.template.

+

(Optional) Template used to init the group. Default is self.template.

@@ -9515,7 +9515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Delay in seconds before group is initialized. Default nil, i.e. instantaneous.

+

(Optional) Delay in seconds before group is initialized. Default nil, i.e. instantaneous.

@@ -10280,7 +10280,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default cruise speed.

+

(Optional) Speed in knots. Default cruise speed.

@@ -10594,7 +10594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation used in the engagement. Default ENUMS.Formation.Vehicle.Vee.

+

(Optional) Formation used in the engagement. Default ENUMS.Formation.Vehicle.Vee.

@@ -11569,7 +11569,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Next waypoint index. Default is the one coming after that one that has been passed last.

+

(Optional) Next waypoint index. Default is the one coming after that one that has been passed last.

@@ -11582,7 +11582,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

+

(Optional) Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

@@ -11595,7 +11595,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default cruise speed.

+

(Optional) Speed in knots. Default cruise speed.

@@ -11608,7 +11608,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation of the group.

+

(Optional) Formation of the group.

@@ -11706,7 +11706,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation used in the engagement. Default ENUMS.Formation.Vehicle.Vee.

+

(Optional) Formation used in the engagement. Default ENUMS.Formation.Vehicle.Vee.

@@ -12116,7 +12116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Next waypoint index. Default is the one coming after that one that has been passed last.

+

(Optional) Next waypoint index. Default is the one coming after that one that has been passed last.

@@ -12129,7 +12129,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

+

(Optional) Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

@@ -12142,7 +12142,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default cruise speed.

+

(Optional) Speed in knots. Default cruise speed.

@@ -12155,7 +12155,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Formation of the group.

+

(Optional) Formation of the group.

@@ -12722,7 +12722,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -12748,7 +12748,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -12761,7 +12761,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -12851,7 +12851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

where the task is executed. Default is the at next waypoint.

+

(Optional) where the task is executed. Default is the at next waypoint.

@@ -12877,7 +12877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task. Number between 1 and 100. Default is 50.

+

(Optional) Priority of the task. Number between 1 and 100. Default is 50.

@@ -12890,7 +12890,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -12934,7 +12934,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -12947,7 +12947,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -12960,7 +12960,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -12973,7 +12973,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

+

(Optional) Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

@@ -13017,7 +13017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -13204,7 +13204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Clear waypoints up to this min WP index. Default 1.

+

(Optional) Clear waypoints up to this min WP index. Default 1.

@@ -13217,7 +13217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Clear waypoints up to this max WP index. Default #self.waypoints.

+

(Optional) Clear waypoints up to this max WP index. Default #self.waypoints.

@@ -13550,7 +13550,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -13620,7 +13620,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the element will be despawned. Default immediately.

+

(Optional) Delay in seconds before the element will be despawned. Default immediately.

@@ -13633,7 +13633,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -13693,7 +13693,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -13706,7 +13706,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -13753,7 +13753,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -13813,7 +13813,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -14128,7 +14128,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Display ammo table as message to all. Default false.

+

(Optional) Display ammo table as message to all. Default false.

@@ -14505,7 +14505,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Valid surfaces types of the coordinate. Default any (nil).

+

(Optional) Valid surfaces types of the coordinate. Default any (nil).

@@ -14639,7 +14639,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -14773,7 +14773,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -15113,7 +15113,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -15126,7 +15126,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -15218,7 +15218,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -15231,7 +15231,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -16295,7 +16295,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

+

(Optional) Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

@@ -16308,7 +16308,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level smaller or queal to this number. Default 10.

+

(Optional) Only consider threats with level smaller or queal to this number. Default 10.

@@ -16360,7 +16360,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -16404,7 +16404,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -16448,7 +16448,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -16461,7 +16461,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -16994,7 +16994,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Unique ID of the waypoint. Default is new waypoint index after the last current one.

+

(Optional) Unique ID of the waypoint. Default is new waypoint index after the last current one.

@@ -17071,7 +17071,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

+

(Optional) If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

@@ -17084,7 +17084,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index from which the next index is returned. Default is the last waypoint passed.

+

(Optional) Waypoint index from which the next index is returned. Default is the last waypoint passed.

@@ -17381,7 +17381,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -17394,7 +17394,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -17441,7 +17441,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -17488,7 +17488,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -17501,7 +17501,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -19291,7 +19291,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

+

(Optional) Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

@@ -19524,7 +19524,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -19550,7 +19550,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -19563,7 +19563,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -20929,7 +20929,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, the callsign is prepended to the given text. Default false.

+

(Optional) If true, the callsign is prepended to the given text. Default false.

@@ -20942,7 +20942,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

+

(Optional) Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

@@ -21208,7 +21208,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the markers are removed. Default is immediately.

+

(Optional) Delay in seconds before the markers are removed. Default is immediately.

@@ -21255,7 +21255,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the group will be despawned. Default immediately

+

(Optional) Delay in seconds before the group will be despawned. Default immediately

@@ -21405,7 +21405,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default now.

+

(Optional) Delay in seconds. Default now.

@@ -21431,7 +21431,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the element that should be destroyed. Default is all elements.

+

(Optional) Name of the element that should be destroyed. Default is all elements.

@@ -21475,7 +21475,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -21599,7 +21599,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21612,7 +21612,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21656,7 +21656,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21669,7 +21669,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21713,7 +21713,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21726,7 +21726,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21770,7 +21770,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21783,7 +21783,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21827,7 +21827,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21840,7 +21840,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21884,7 +21884,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21897,7 +21897,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21941,7 +21941,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21954,7 +21954,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21998,7 +21998,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -22011,7 +22011,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -22055,7 +22055,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -22068,7 +22068,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -22112,7 +22112,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -22125,7 +22125,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -22216,7 +22216,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

+

(Optional) Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

@@ -22260,7 +22260,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -22317,7 +22317,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Callsign number. Default 1.

+

(Optional) Callsign number. Default 1.

@@ -22361,7 +22361,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -22405,7 +22405,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -22493,7 +22493,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS channel. Default is 1.

+

(Optional) ICLS channel. Default is 1.

@@ -22506,7 +22506,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

(Optional) Morse code. Default "XXX".

@@ -22532,7 +22532,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -22576,7 +22576,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is immortal by default.

+

(Optional) If true, group is immortal by default.

@@ -22620,7 +22620,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is ivisible by default.

+

(Optional) If true, group is ivisible by default.

@@ -22667,7 +22667,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is ENUMS.ROE.ReturnFire.

+

(Optional) ROE of group. Default is ENUMS.ROE.ReturnFire.

@@ -22714,7 +22714,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is ENUMS.ROT.PassiveDefense.

+

(Optional) ROT of group. Default is ENUMS.ROT.PassiveDefense.

@@ -22758,7 +22758,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -22771,7 +22771,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -22784,7 +22784,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, radio is OFF by default.

+

(Optional) If true, radio is OFF by default.

@@ -22872,7 +22872,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel. Default is 74.

+

(Optional) TACAN channel. Default is 74.

@@ -22885,7 +22885,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

Optional) Morse code. Default "XXX".

@@ -22911,7 +22911,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN mode. Default is "X" for ground and "Y" for airborne units.

+

(Optional) TACAN mode. Default is "X" for ground and "Y" for airborne units.

@@ -22924,7 +22924,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -22971,7 +22971,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, detection is on. If false or nil, detection is off. Default is off.

+

(Optional) If true, detection is on. If false or nil, detection is off. Default is off.

@@ -23045,7 +23045,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

+

(Optional) Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

@@ -23058,7 +23058,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

+

(Optional) Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

@@ -23071,7 +23071,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are engaged. Default is anywhere.

+

(Optional) Set of zones in which targets are engaged. Default is anywhere.

@@ -23084,7 +23084,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are not engaged. Default is nowhere.

+

(Optional) Set of zones in which targets are not engaged. Default is nowhere.

@@ -23128,7 +23128,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Laser code. Default 1688.

+

(Optional) Laser code. Default 1688.

@@ -23141,7 +23141,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Check if lasing unit has line of sight to target coordinate. Default is true.

+

(Optional) Check if lasing unit has line of sight to target coordinate. Default is true.

@@ -23167,7 +23167,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

+

(Optional) Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

@@ -23394,7 +23394,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -23407,7 +23407,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -23420,7 +23420,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Specific voice. Overrides Gender and Culture.

+

(Optional) Specific voice. Overrides Gender and Culture.

@@ -23433,7 +23433,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

@@ -23446,7 +23446,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

+

(Optional) Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

@@ -23459,7 +23459,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

+

(Optional) Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

@@ -23472,7 +23472,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

+

(Optional) Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

@@ -23516,7 +23516,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Speed in knots. Default is 70% of max speed.

+

(Optional) Speed in knots. Default is 70% of max speed.

@@ -23684,7 +23684,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -23778,7 +23778,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is 0="Auto".

+

(Optional) Alarm state of group. Default is 0="Auto".

@@ -23967,7 +23967,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

New formation the group will fly in. Default is the setting of SetDefaultFormation().

+

(Optional) New formation the group will fly in. Default is the setting of SetDefaultFormation().

@@ -24011,7 +24011,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

+

(Optional) ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

@@ -24024,7 +24024,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

+

(Optional) ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

@@ -24037,7 +24037,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -24169,7 +24169,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

+

(Optional) ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

@@ -24213,7 +24213,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

+

(Optional) ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

@@ -24257,7 +24257,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

+

(Optional) Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

@@ -24270,7 +24270,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

+

(Optional) Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

@@ -24327,7 +24327,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

+

(Optional) TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

@@ -24340,7 +24340,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -24353,7 +24353,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

+

(Optional) TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

@@ -24410,7 +24410,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -24423,7 +24423,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, dont pause a running mission.

+

(Optional) If true, dont pause a running mission.

@@ -24881,7 +24881,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index/number. Default is as last waypoint.

+

(Optional) Waypoint index/number. Default is as last waypoint.

@@ -26858,7 +26858,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -26871,7 +26871,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -26884,7 +26884,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Reset waypoints and reinit group if true.

+

(Optional) Reset waypoints and reinit group if true.

@@ -26952,7 +26952,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set task instead of pushing it.

+

(Optional) Set task instead of pushing it. Default is to push it.

@@ -26965,7 +26965,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default nil.

+

(Optional) Delay in seconds. Default nil.

@@ -27167,7 +27167,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Template to set. Default is from the GROUP.

+

(Optional) Template to set. Default is from the GROUP.

@@ -27367,7 +27367,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -27380,7 +27380,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -27468,7 +27468,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN data table. Default is the default TACAN settings.

+

(Optional) TACAN data table. Default is the default TACAN settings.

@@ -30971,7 +30971,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

The task to cancel. Default is the current task (if any).

+

(Optional) The task to cancel. Default is the current task (if any).

diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index 39b757e6f..6693eafd4 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -11937,7 +11937,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Engage altitude in feet. Default 2000 ft.

+

(Optional) Engage altitude in feet. Default 2000 ft.

@@ -12130,7 +12130,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Number of shots to be fired. Default #nil. If value is in (0,1), it is interpreted as per cent of available ammo.

+

(Optional) Number of shots to be fired. Default #nil. If value is in (0,1), it is interpreted as per cent of available ammo.

@@ -12143,7 +12143,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Radius of the shells in meters. Default 100 meters.

+

(Optional) Radius of the shells in meters. Default 100 meters.

@@ -12156,7 +12156,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Altitude in meters. Can be used to setup a Barrage. Default #nil.

+

(Optional) Altitude in meters. Can be used to setup a Barrage. Default #nil.

@@ -12260,7 +12260,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Orbit altitude in feet. Default is y component of Coordinate.

+

(Optional) Orbit altitude in feet. Default is y component of Coordinate.

@@ -12273,7 +12273,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Orbit speed in knots. Default 350 kts.

+

(Optional) Orbit speed in knots. Default 350 kts.

@@ -12286,7 +12286,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -12299,7 +12299,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Length of race-track in NM. Default 10 NM.

+

(Optional) Length of race-track in NM. Default 10 NM.

@@ -12356,7 +12356,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Engage altitude in feet. Default 5000 ft.

+

(Optional) Engage altitude in feet. Default 5000 ft.

@@ -12416,7 +12416,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Heading in degrees. Default random heading [0, 360).

+

(Optional) Heading in degrees. Default random heading [0, 360).

@@ -12429,7 +12429,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Shooting angle in degrees. Default random [45, 85].

+

(Optional) Shooting angle in degrees. Default random [45, 85].

@@ -12442,7 +12442,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Radius of the shells in meters. Default 100 meters.

+

(Optional) Radius of the shells in meters. Default 100 meters.

@@ -12455,7 +12455,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Altitude in meters. Default 500 m.

+

(Optional) Altitude in meters. Default 500 m.

@@ -12468,7 +12468,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Number of shots to be fired. Default is until ammo is empty (#nil).

+

(Optional) Number of shots to be fired. Default is until ammo is empty (#nil).

@@ -12525,7 +12525,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Engage altitude in feet. Default 25000 ft.

+

(Optional) Engage altitude in feet. Default 25000 ft.

@@ -12538,7 +12538,7 @@ This determines the payload and the DCS mission task which are used when the air
-

Length of bombing carpet in meters. Default 500 m.

+

(Optional) Length of bombing carpet in meters. Default 500 m.

@@ -12599,7 +12599,7 @@ See DCS task bombin
-

Engage altitude in feet. Default 25000 ft.

+

Engage (Optional) altitude in feet. Default 25000 ft.

@@ -12612,7 +12612,7 @@ See
DCS task bombin
-

Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.

+

(Optional) Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.

@@ -12625,7 +12625,7 @@ See
DCS task bombin
-

If true, use a dive bombing attack approach.

+

(Optional) If true, use a dive bombing attack approach.

@@ -12682,7 +12682,7 @@ See
DCS task bombin
-

Engage altitude in feet. Default 25000 ft.

+

(Optional) Engage altitude in feet. Default 25000 ft.

@@ -12739,7 +12739,7 @@ See
DCS task bombin
-

Altitude at which to orbit in feet. Default is 10,000 ft.

+

(Optional) Altitude at which to orbit in feet. Default is 10,000 ft.

@@ -12752,7 +12752,7 @@ See
DCS task bombin
-

Orbit speed in knots. Default 350 kts.

+

(Optional) Orbit speed in knots. Default 350 kts.

@@ -12765,7 +12765,7 @@ See
DCS task bombin
-

Where to orbit. Default is the center of the CAP zone.

+

(Optional) Where to orbit. Default is the center of the CAP zone.

@@ -12778,7 +12778,7 @@ See
DCS task bombin
-

Heading of race-track pattern in degrees. If not specified, a simple circular orbit is performed.

+

(Optional) Heading of race-track pattern in degrees. If not specified, a simple circular orbit is performed.

@@ -12791,7 +12791,7 @@ See
DCS task bombin
-

Length of race-track in NM. If not specified, a simple circular orbit is performed.

+

(Optional) Length of race-track in NM. If not specified, a simple circular orbit is performed.

@@ -12804,7 +12804,7 @@ See
DCS task bombin
-

Table of target types. Default {"Air"}.

+

(Optional) Table of target types. Default {"Air"}.

@@ -12861,7 +12861,7 @@ See
DCS task bombin
-

Orbit altitude in feet. Default is 6,000 ft.

+

(Optional) Orbit altitude in feet. Default is 6,000 ft.

@@ -12874,7 +12874,7 @@ See
DCS task bombin
-

Orbit speed in knots. Default 250 KIAS.

+

(Optional) Orbit speed in knots. Default 250 KIAS.

@@ -12887,7 +12887,7 @@ See
DCS task bombin
-

Relative heading [0, 360) of race-track pattern in degrees wrt heading of the carrier. Default is heading of the carrier.

+

(Optional) Relative heading [0, 360) of race-track pattern in degrees wrt heading of the carrier. Default is heading of the carrier.

@@ -12900,7 +12900,7 @@ See
DCS task bombin
-

Length of race-track in NM. Default 14 NM.

+

(Optional) Length of race-track in NM. Default 14 NM.

@@ -12913,7 +12913,7 @@ See
DCS task bombin
-

Relative distance of the first race-track point wrt to the carrier. Default 6 NM.

+

(Optional) Relative distance of the first race-track point wrt to the carrier. Default 6 NM.

@@ -12926,7 +12926,7 @@ See
DCS task bombin
-

Relative angle of the first race-track point wrt. to the carrier. Default 180 (behind the boat).

+

(Optional) Relative angle of the first race-track point wrt. to the carrier. Default 180 (behind the boat).

@@ -12939,7 +12939,7 @@ See
DCS task bombin
-

Threshold distance in NM before orbit pattern is updated. Default 5 NM.

+

(Optional) Threshold distance in NM before orbit pattern is updated. Default 5 NM.

@@ -12965,7 +12965,7 @@ See
DCS task bombin
-

Max range in nautical miles that the escort group(s) will engage enemies. Default 32 NM (60 km).

+

(Optional) Max range in nautical miles that the escort group(s) will engage enemies. Default 32 NM (60 km).

@@ -13051,7 +13051,7 @@ See
DCS task bombin
-

Altitude in feet. Only for airborne units. Default 2000 feet ASL.

+

(Optional) Altitude in feet. Only for airborne units. Default 2000 feet ASL.

@@ -13064,7 +13064,7 @@ See
DCS task bombin
-

Formation used by ground units during patrol. Default "Off Road".

+

(Optional) Formation used by ground units during patrol. Default "Off Road".

@@ -13197,7 +13197,7 @@ Only ME zones have an ID that can be referenced.

-

Altitude at which to orbit. Default is 10,000 ft.

+

(Optional) Altitude at which to orbit. Default is 10,000 ft.

@@ -13210,7 +13210,7 @@ Only ME zones have an ID that can be referenced.

-

Orbit speed in knots. Default 350 KIAS.

+

(Optional) Orbit speed in knots. Default 350 KIAS.

@@ -13223,7 +13223,7 @@ Only ME zones have an ID that can be referenced.

-

Where to orbit. Default is the center of the CAS zone.

+

(Optional) Where to orbit. Default is the center of the CAS zone.

@@ -13236,7 +13236,7 @@ Only ME zones have an ID that can be referenced.

-

Heading of race-track pattern in degrees. If not specified, a simple circular orbit is performed.

+

(Optional) Heading of race-track pattern in degrees. If not specified, a simple circular orbit is performed.

@@ -13249,7 +13249,7 @@ Only ME zones have an ID that can be referenced.

-

Length of race-track in NM. If not specified, a simple circular orbit is performed.

+

(Optional) Length of race-track in NM. If not specified, a simple circular orbit is performed.

@@ -13322,7 +13322,7 @@ Only ME zones have an ID that can be referenced.

-

Altitude in feet. Only for airborne units. Default 2000 feet ASL.

+

(Optional) Altitude in feet. Only for airborne units. Default 2000 feet ASL.

@@ -13335,7 +13335,7 @@ Only ME zones have an ID that can be referenced.

-

Speed in knots.

+

(Optional) Speed in knots.

@@ -13348,7 +13348,7 @@ Only ME zones have an ID that can be referenced.

-

Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

+

(Optional) Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

@@ -13361,7 +13361,7 @@ Only ME zones have an ID that can be referenced.

-

Set of zones in which targets are not engaged. Default is nowhere.

+

(Optional) Set of zones in which targets are not engaged. Default is nowhere.

@@ -13374,7 +13374,7 @@ Only ME zones have an ID that can be referenced.

-

Types of target attributes that will be engaged. See DCS enum attributes. Default {"Helicopters", "Ground Units", "Light armed ships"}.

+

(Optional) Types of target attributes that will be engaged. See DCS enum attributes. Default {"Helicopters", "Ground Units", "Light armed ships"}.

@@ -13434,7 +13434,7 @@ Only ME zones have an ID that can be referenced.

-

A table with x, y and z components specifying the offset of the flight to the escorted group. Default {x=-100, y=0, z=200} for z=200 meters to the right, same alitude (y=0), x=-100 meters behind.

+

(Optional) A table with x, y and z components specifying the offset of the flight to the escorted group. Default {x=-100, y=0, z=200} for z=200 meters to the right, same alitude (y=0), x=-100 meters behind.

@@ -13447,7 +13447,7 @@ Only ME zones have an ID that can be referenced.

-

Max engage distance of targets in nautical miles. Default auto 32 NM.

+

(Optional) Max engage distance of targets in nautical miles. Default auto 32 NM.

@@ -13460,7 +13460,7 @@ Only ME zones have an ID that can be referenced.

-

Types of targets to engage automatically. Default is {"Air"}, i.e. all enemy airborne units. Use an empty set {} for a simple "FOLLOW" mission.

+

(Optional) Types of targets to engage automatically. Default is {"Air"}, i.e. all enemy airborne units. Use an empty set {} for a simple "FOLLOW" mission.

@@ -13564,7 +13564,7 @@ Only ME zones have an ID that can be referenced.

-

Speed in knots.

+

(Optional) Speed in knots.

@@ -13577,7 +13577,7 @@ Only ME zones have an ID that can be referenced.

-

Altitude in feet. Only for airborne units. Default 2000 feet ASL.

+

(Optional) Altitude in feet. Only for airborne units. Default 2000 feet ASL.

@@ -13590,7 +13590,7 @@ Only ME zones have an ID that can be referenced.

-

Frequency in MHz.

+

(Optional) Frequency in MHz. Defaults to 133Mhz.

@@ -13603,21 +13603,10 @@ Only ME zones have an ID that can be referenced.

-

Modulation.

+

(Optional) Modulation. Defaults to radio.modulation.AM

-

Return value:

-
-
-

#AUFTRAG:

-
-
- -

self

- -
-
@@ -13660,7 +13649,7 @@ Only ME zones have an ID that can be referenced.

-

Designation of target. See AI.Task.Designation. Default AI.Task.Designation.AUTO.

+

(Optional) Designation of target. See AI.Task.Designation. Default AI.Task.Designation.AUTO.

@@ -13673,7 +13662,7 @@ Only ME zones have an ID that can be referenced.

-

Enable data link. Default true.

+

(Optional) Enable data link. Default true.

@@ -13686,7 +13675,7 @@ Only ME zones have an ID that can be referenced.

-

Radio frequency in MHz the FAC uses for communication. Default is 133 MHz.

+

(Optional) Radio frequency in MHz the FAC uses for communication. Default is 133 MHz.

@@ -13699,7 +13688,7 @@ Only ME zones have an ID that can be referenced.

-

Radio modulation band. Default 0=AM. Use 1 for FM. See radio.modulation.AM or radio.modulaton.FM.

+

(Optional) Radio modulation band. Default 0=AM. Use 1 for FM. See radio.modulation.AM or radio.modulaton.FM.

@@ -13927,7 +13916,7 @@ themselfs. They wait for the CHIEF to tell them whom to engage.

-

Orbit altitude in feet. Default is y component of Coordinate.

+

(Optional) Orbit altitude in feet. Default is y component of Coordinate.

@@ -13940,7 +13929,7 @@ themselfs. They wait for the CHIEF to tell them whom to engage.

-

Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

+

(Optional) Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

@@ -13953,7 +13942,7 @@ themselfs. They wait for the CHIEF to tell them whom to engage.

-

Heading of race-track pattern in degrees. Default random in [0, 360) degrees.

+

(Optional) Heading of race-track pattern in degrees. Default random in [0, 360) degrees.

@@ -13966,7 +13955,7 @@ themselfs. They wait for the CHIEF to tell them whom to engage.

-

Length of race-track in NM. Default 10 NM.

+

(Optional) Length of race-track in NM. Default 10 NM.

@@ -14028,7 +14017,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Speed in knots. Default max.

+

(Optional) Speed in knots. Default max.

@@ -14041,7 +14030,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

The attack formation, e.g. "Wedge", "Vee" etc. Default ENUMS.Formation.Vehicle.Vee. Only working for ground, not naval!

+

(Optional) The attack formation, e.g. "Wedge", "Vee" etc. Default ENUMS.Formation.Vehicle.Vee. Only working for ground, not naval!

@@ -14101,7 +14090,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit to/from the lead unit this many NM. Defaults to 1.5 NM.

+

Optional) Orbit to/from the lead unit this many NM. Defaults to 1.5 NM.

@@ -14114,7 +14103,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Types of targets to engage automatically. Default is {"Ground vehicles"}, i.e. all enemy ground units. Use an empty set {} for a simple "FOLLOW" mission.

+

(Optional) Types of targets to engage automatically. Default is {"Ground vehicles"}, i.e. all enemy ground units. Use an empty set {} for a simple "FOLLOW" mission.

@@ -14171,7 +14160,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Hover altitude in feet AGL. Default is 50 feet above ground.

+

(Optional) Hover altitude in feet AGL. Default is 50 feet above ground.

@@ -14184,7 +14173,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Time in seconds to hold the hover. Default 300 seconds.

+

(Optional) Time in seconds to hold the hover. Default 300 seconds.

@@ -14197,7 +14186,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Speed in knots to fly to the target coordinate. Default 150kn.

+

(Optional) Speed in knots to fly to the target coordinate. Default 150kn.

@@ -14210,7 +14199,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Altitude to fly towards the mission in feet AGL. Default 1000ft.

+

(Optional) Altitude to fly towards the mission in feet AGL. Default 1000ft.

@@ -14337,7 +14326,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Time in seconds to stay. Default 300 seconds.

+

(Optional) Time in seconds to stay. Default 300 seconds.

@@ -14350,7 +14339,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Speed in knots to fly to the target coordinate. Default 150kn.

+

(Optional) Speed in knots to fly to the target coordinate. Default 150kn.

@@ -14363,7 +14352,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Altitude to fly towards the mission in feet AGL. Default 1000ft.

+

A(Optional) ltitude to fly towards the mission in feet AGL. Default 1000ft.

@@ -14451,7 +14440,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Speed in knots. Default max.

+

(Optional) Speed in knots. Default max.

@@ -14464,7 +14453,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

The attack depth in meters. Only for submarines!

+

(Optional) The attack depth in meters. Only for submarines! Defaults to 0.

@@ -14609,7 +14598,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit altitude in feet above sea level. Default is y component of Coordinate.

+

(Optional) Orbit altitude in feet above sea level. Default is y component of Coordinate.

@@ -14622,7 +14611,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

+

(Optional) Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

@@ -14635,7 +14624,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Heading of race-track pattern in degrees. If not specified, a circular orbit is performed.

+

(Optional) Heading of race-track pattern in degrees. If not specified, a circular orbit is performed.

@@ -14648,7 +14637,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Length of race-track in NM. If not specified, a circular orbit is performed.

+

(Optional) Length of race-track in NM. If not specified, a circular orbit is performed.

@@ -14705,7 +14694,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit altitude in feet. Default is y component of Coordinate.

+

(Optional) Orbit altitude in feet. Default is y component of Coordinate.

@@ -14718,7 +14707,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

+

(Optional) Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

@@ -14775,7 +14764,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit altitude in feet. Default is 6,000 ft.

+

(Optional) Orbit altitude in feet. Default is 6,000 ft.

@@ -14788,7 +14777,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

+

(Optional) Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

@@ -14801,7 +14790,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Length of race-track in NM. Default nil.

+

(Optional) Length of race-track in NM. Default nil.

@@ -14814,7 +14803,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Heading of race-track pattern in degrees. Default is heading of the group.

+

(Optional) Heading of race-track pattern in degrees. Default is heading of the group.

@@ -14827,7 +14816,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Offset 2D-vector {x=0, y=0} in NM with respect to the group. Default directly overhead. Can also be given in polar coordinates {r=5, phi=45}.

+

(Optional) Offset 2D-vector {x=0, y=0} in NM with respect to the group. Default directly overhead. Can also be given in polar coordinates {r=5, phi=45}.

@@ -14840,7 +14829,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Threshold distance in NM before orbit pattern is updated. Default 5 NM.

+

(Optional) Threshold distance in NM before orbit pattern is updated. Default 5 NM.

@@ -14897,7 +14886,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit altitude in feet. Default is y component of Coordinate.

+

(Optional) Orbit altitude in feet. Default is y component of Coordinate.

@@ -14910,7 +14899,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

+

(Optional) Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

@@ -14923,7 +14912,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Heading of race-track pattern in degrees. Default random in [0, 360) degrees.

+

(Optional) Heading of race-track pattern in degrees. Default random in [0, 360) degrees.

@@ -14936,7 +14925,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Length of race-track in NM. Default 10 NM.

+

(Optional) Length of race-track in NM. Default 10 NM.

@@ -15009,7 +14998,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Altitude in feet. Only for airborne units. Default 2000 feet ASL.

+

(Optional) Altitude in feet. Only for airborne units. Default 2000 feet ASL.

@@ -15022,7 +15011,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Formation used by ground units during patrol. Default "Off Road".

+

(Optional) Formation used by ground units during patrol. Default "Off Road".

@@ -15235,7 +15224,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Speed in knots.

+

(Optional) Speed in knots.

@@ -15248,7 +15237,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Altitude in feet. Only for airborne units. Default 2000 feet ASL.

+

(Optional) Altitude in feet. Only for airborne units. Default 2000 feet ASL.

@@ -15344,7 +15333,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit altitude in feet. Default is 6,000 ft.

+

(Optional) Orbit altitude in feet. Default is 6,000 ft.

@@ -15357,7 +15346,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Orbit speed in knots. Default 250 KIAS.

+

(Optional) Orbit speed in knots. Default 250 KIAS.

@@ -15370,7 +15359,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Length of race-track in NM. Default 14 NM.

+

(Optional) Length of race-track in NM. Default 14 NM.

@@ -15383,7 +15372,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Relative heading [0, 360) of race-track pattern in degrees wrt heading of the carrier. Default is heading of the carrier.

+

(Optional) Relative heading [0, 360) of race-track pattern in degrees wrt heading of the carrier. Default is heading of the carrier.

@@ -15396,7 +15385,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Relative distance of the first race-track point wrt to the carrier. Default 6 NM.

+

(Optional) Relative distance of the first race-track point wrt to the carrier. Default 6 NM.

@@ -15409,7 +15398,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Relative angle of the first race-track point wrt. to the carrier. Default 180 (behind the boat).

+

(Optional) Relative angle of the first race-track point wrt. to the carrier. Default 180 (behind the boat).

@@ -15422,7 +15411,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Threshold distance in NM before orbit pattern is updated. Default 5 NM.

+

(Optional) Threshold distance in NM before orbit pattern is updated. Default 5 NM.

@@ -15523,7 +15512,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Engage altitude in feet. Default 25000 ft.

+

(Optional) Engage altitude in feet. Default 25000 ft.

@@ -15580,7 +15569,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Engage altitude in feet. Default 25000 ft.

+

(Optional) Engage altitude in feet. Default 25000 ft.

@@ -15593,7 +15582,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Table of string of DCS known target types, defaults to {"Air Defence"}. See DCS Target Attributes

+

(Optional) Table of string of DCS known target types, defaults to {"Air Defence"}. See DCS Target Attributes

@@ -15606,7 +15595,7 @@ Therefore, we resort to this workaround, which guides the attacking group to the
-

Engage this much time when the AUFTRAG starts executing.

+

(Optional) Engage this much time when the AUFTRAG starts executing. Default is 1800.

@@ -15667,7 +15656,7 @@ See DCS task straf
-

Engage altitude in feet. Default 1000 ft.

+

(Optional) Engage altitude in feet. Default 1000 ft.

@@ -15680,7 +15669,7 @@ See
DCS task straf
-

The total length of the strafing target in meters. Default nil.

+

(Optional) The total length of the strafing target in meters. Default nil.

@@ -15740,7 +15729,7 @@ See
DCS task straf
-

Engage altitude in feet. Default 2000 ft.

+

(Optional) Engage altitude in feet. Default 2000 ft.

@@ -15753,7 +15742,7 @@ See
DCS task straf
-

Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.

+

(Optional) Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.

@@ -15810,7 +15799,7 @@ See
DCS task straf
-

Orbit altitude in feet. Default is y component of Coordinate.

+

(Optional) Orbit altitude in feet. Default is y component of Coordinate.

@@ -15823,7 +15812,7 @@ See
DCS task straf
-

Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

+

(Optional) Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.

@@ -15836,7 +15825,7 @@ See
DCS task straf
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -15849,7 +15838,7 @@ See
DCS task straf
-

Length of race-track in NM. Default 10 NM. Set to 0 for a simple circular orbit.

+

(Optional) Length of race-track in NM. Default 10 NM. Set to 0 for a simple circular orbit.

@@ -15932,7 +15921,7 @@ See
DCS task straf
-

Coordinate where the helo will land to pick up the the cargo. Default is the first transport group.

+

Optional) Coordinate where the helo will land to pick up the the cargo. Default is the first transport group.

@@ -15945,7 +15934,7 @@ See
DCS task straf
-

Radius around the pickup coordinate in meters. Default 100 m.

+

(Optional) Radius around the pickup coordinate in meters. Default 100 m.

@@ -17099,7 +17088,7 @@ See
DCS task straf
-

The coaliton side to which the markers are dispayed. Default is to all.

+

(Optional) The coaliton side to which the markers are dispayed. Default is to all.

@@ -17146,7 +17135,7 @@ See
DCS task straf
-

Altitude in feet. Default 6000 ft.

+

(Optional) Altitude in feet. Default 6000 ft.

@@ -17234,7 +17223,7 @@ See
DCS task straf
-

Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

+

(Optional) Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

@@ -17247,7 +17236,7 @@ See
DCS task straf
-

Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

+

(Optional) Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

@@ -17260,7 +17249,7 @@ See DCS task straf
-

Set of zones in which targets are engaged. Default is anywhere.

+

(Optional) Set of zones in which targets are engaged. Default is anywhere.

@@ -17273,7 +17262,7 @@ See
DCS task straf
-

Set of zones in which targets are not engaged. Default is nowhere.

+

(Optional) Set of zones in which targets are not engaged. Default is nowhere.

@@ -17317,7 +17306,7 @@ See
DCS task straf
-

Time in seconds before the mission result is evaluated. Default depends on mission type.

+

(Optional) Time in seconds before the mission result is evaluated. Default depends on mission type.

@@ -17692,7 +17681,7 @@ See
DCS task straf
-

Morse code. Default "XXX".

+

(Optional) Morse code. Default "XXX".

@@ -17705,7 +17694,7 @@ See
DCS task straf
-

Name of the unit in the group for which acts as ICLS beacon. Default is the first unit in the group.

+

(Optional) Name of the unit in the group for which acts as ICLS beacon. Default is the first unit in the group.

@@ -18220,7 +18209,7 @@ See
DCS task straf
-

Max range in NM. Default 100 NM.

+

(Optional) Max range in NM. Default 100 NM.

@@ -18361,7 +18350,7 @@ See
DCS task straf
-

Distance in meters. Default #nil.

+

(Optional) Distance in meters. Default #nil.

@@ -18405,7 +18394,7 @@ See
DCS task straf
-

Name of the mission. Default is "Auftrag Nr. X", where X is a running number, which is automatically increased.

+

(Optional) Name of the mission. Default is "Auftrag Nr. X", where X is a running number, which is automatically increased.

@@ -18499,7 +18488,7 @@ See
DCS task straf
-

Priority 1=high, 100=low. Default 50.

+

(Optional) Priority 1=high, 100=low. Default 50.

@@ -18525,7 +18514,7 @@ See
DCS task straf
-

Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is nil.

+

(Optional) Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is nil.

@@ -18783,7 +18772,7 @@ See
DCS task straf
-

Radio modulation. Default 0=AM.

+

(Optional) Radio modulation. Default 0=AM.

@@ -18879,7 +18868,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of repeats. Default 0.

+

(Optional) Number of repeats. Default 0.

@@ -18926,7 +18915,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Repeat delay in seconds. Default 1.

+

(Optional) Repeat delay in seconds. Default 1.

@@ -18973,7 +18962,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of repeats. Default 0.

+

(Optional) Number of repeats. Default 0.

@@ -19020,7 +19009,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of repeats. Default 0.

+

(Optional) Number of repeats. Default 0.

@@ -19067,7 +19056,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Minimum number of asset groups. Default 1.

+

(Optional) Minimum number of asset groups. Default 1.

@@ -19080,7 +19069,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Maximum Number of asset groups. Default is same as NassetsMin.

+

(Optional) Maximum Number of asset groups. Default is same as NassetsMin.

@@ -19168,7 +19157,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of carriers at least required. Default 1.

+

(Optional) Number of carriers at least required. Default 1.

@@ -19181,7 +19170,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of carriers at most used for transportation. Default is same as NcarriersMin.

+

(Optional) Number of carriers at most used for transportation. Default is same as NcarriersMin.

@@ -19267,7 +19256,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Minimum number of asset groups. Default 1.

+

(Optional) Minimum number of asset groups. Default 1.

@@ -19280,7 +19269,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Maximum Number of asset groups. Default is same as NassetsMin.

+

(Optional) Maximum Number of asset groups. Default is same as NassetsMin.

@@ -19293,7 +19282,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Mission type assets will be optimized for and payload selected, e.g. AUFTRAG.Type.SEAD. Default nil.

+

(Optional) Mission type assets will be optimized for and payload selected, e.g. AUFTRAG.Type.SEAD. Default nil.

@@ -19306,7 +19295,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Target Types that will be engaged by the escort group(s). Default {"Air"} for aircraft and {"Ground Units"} for helos. Set, e.g., {"Air Defence"} for SEAD.

+

(Optional) Target Types that will be engaged by the escort group(s). Default {"Air"} for aircraft and {"Ground Units"} for helos. Set, e.g., {"Air Defence"} for SEAD.

@@ -19319,7 +19308,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Max range in nautical miles that the escort group(s) will engage enemies. Default 32 NM (60 km).

+

(Optional) Max range in nautical miles that the escort group(s) will engage enemies. Default 32 NM (60 km).

@@ -19426,7 +19415,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of carriers at least required. Default 1.

+

(Optional) Number of carriers at least required. Default 1.

@@ -19439,7 +19428,7 @@ no reinforcement can take place, even if the mission is submitted to a COMMANDER
-

Number of carriers at most used for transportation. Default is same as NcarriersMin.

+

(Optional) Number of carriers at most used for transportation. Default is same as NcarriersMin.

@@ -19596,7 +19585,7 @@ will always return.

-

Morse code. Default "XXX".

+

(Optional) Morse code. Default "XXX".

@@ -19609,7 +19598,7 @@ will always return.

-

Name of the unit in the group for which acts as TACAN beacon. Default is the first unit in the group.

+

(Optional) Name of the unit in the group for which acts as TACAN beacon. Default is the first unit in the group.

@@ -19622,7 +19611,7 @@ will always return.

-

Tacan channel mode ("X" or "Y"). Default is "X" for ground/naval and "Y" for aircraft.

+

(Optional) Tacan channel mode ("X" or "Y"). Default is "X" for ground/naval and "Y" for aircraft.

@@ -19710,7 +19699,7 @@ will always return.

-

Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.

+

(Optional) Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.

@@ -19767,7 +19756,7 @@ will always return.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -19811,7 +19800,7 @@ will always return.

-

How much of the weapon load is expended during the attack, e.g. AI.Task.WeaponExpend.ALL. Default "Auto".

+

(Optional) How much of the weapon load is expended during the attack, e.g. AI.Task.WeaponExpend.ALL. Default "Auto".

@@ -19855,7 +19844,7 @@ will always return.

-

Weapon type. Default is ENUMS.WeaponFlag.Auto.

+

(Optional) Weapon type. Default is ENUMS.WeaponFlag.Auto.

diff --git a/Documentation/Ops.Brigade.html b/Documentation/Ops.Brigade.html index fe76e424e..256933a89 100644 --- a/Documentation/Ops.Brigade.html +++ b/Documentation/Ops.Brigade.html @@ -7014,7 +7014,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -7027,7 +7027,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Only count assets of this cohort. Default count assets of all cohorts.

+

(Optional) Only count assets of this cohort. Default count assets of all cohorts.

@@ -7157,7 +7157,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -7214,7 +7214,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -7461,7 +7461,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Table of cohorts. Default all.

+

(Optional) Table of cohorts. Default all.

@@ -7549,7 +7549,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -7902,7 +7902,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -9174,7 +9174,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
-

Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

+

(Optional) Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

@@ -9434,7 +9434,7 @@ Cohort assets will not be available until relocation is finished.

-

Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

+

(Optional) Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

@@ -9447,7 +9447,7 @@ Cohort assets will not be available until relocation is finished.

-

Min number of transport carriers in case the troops should be transported. Default nil for no transport.

+

(Optional) Min number of transport carriers in case the troops should be transported. Default nil for no transport.

@@ -9473,7 +9473,7 @@ Cohort assets will not be available until relocation is finished.

-

Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

+

(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

@@ -9624,7 +9624,7 @@ Cohort assets will not be available until relocation is finished.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -15032,7 +15032,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -16179,7 +16179,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -16489,7 +16489,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -16818,7 +16818,7 @@ end
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -17177,7 +17177,7 @@ warehouse in order to facilitate the boarding process.

-

Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

+

(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

@@ -17563,7 +17563,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Time in seconds until the runway is repaired. Default 3600 sec (one hour).

+

(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).

@@ -17687,7 +17687,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

File name. Default is generated automatically from warehouse id.

+

(Optional) File name. Default is generated automatically from warehouse id.

@@ -17886,7 +17886,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -18498,7 +18498,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -18724,7 +18724,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -19759,7 +19759,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -20658,7 +20658,7 @@ ROE is set to return fire and ROT to passive defence.

-

Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

+

(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

@@ -22148,7 +22148,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -22420,7 +22420,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -22729,7 +22729,7 @@ this request is used to put the groups back into the warehouse stock.

-

Number of groups to add to the warehouse stock. Default is 1.

+

(Optional) Number of groups to add to the warehouse stock. Default is 1.

diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 095ce1139..bd515add9 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -5780,17 +5780,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -5947,7 +5936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -5969,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -6071,11 +6060,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -6245,17 +6237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -6874,7 +6855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -14426,7 +14407,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
-

Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 30 or {30,124.5}. Defaults to {30,124.5}. There needs to be exactly the same number of modulations!

+

(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 30 or {30,124.5}. Defaults to {30,124.5}. There needs to be exactly the same number of modulations!

@@ -14439,7 +14420,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
-

Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!

+

(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!

@@ -14452,7 +14433,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
-

Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

+

(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

@@ -14939,7 +14920,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can load crates. Default false.

+

(Optional) Unit can load crates. Default false.

@@ -14952,7 +14933,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can load troops. Default false.

+

(Optional) Unit can load troops. Default false.

@@ -14965,7 +14946,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can carry number of crates. Default 0.

+

(Optional) Unit can carry number of crates. Default 0.

@@ -14978,7 +14959,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can carry number of troops. Default 0.

+

(Optional) Unit can carry number of troops. Default 0.

@@ -14991,7 +14972,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit lenght (in metres) for the load radius. Default 20.

+

(Optional) Unit lenght (in metres) for the load radius. Default 20.

@@ -15004,7 +14985,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Maxmimum weight in kgs this helo can carry. Default 500.

+

(Optional) Maxmimum weight in kgs this helo can carry. Default 500.

@@ -15221,7 +15202,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can load crates. Default false.

+

(Optional) Unit can load crates. Default false.

@@ -15234,7 +15215,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can load troops. Default false.

+

(Optional) Unit can load troops. Default false.

@@ -15247,7 +15228,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can carry number of crates. Default 0.

+

(Optional) Unit can carry number of crates. Default 0.

@@ -15260,7 +15241,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit can carry number of troops. Default 0.

+

(Optional) Unit can carry number of troops. Default 0.

@@ -15273,7 +15254,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Unit lenght (in metres) for the load radius. Default 20.

+

(Optional) Unit lenght (in metres) for the load radius. Default 20.

@@ -15286,7 +15267,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Maxmimum weight in kgs this helo can carry. Default 500.

+

(Optional) Maxmimum weight in kgs this helo can carry. Default 500.

@@ -16071,7 +16052,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).

+

(Optional) Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).

@@ -21378,17 +21359,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -21545,7 +21515,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -21567,7 +21537,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -21669,11 +21639,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21843,17 +21816,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -22472,7 +22434,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -24173,17 +24135,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -24340,7 +24291,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -24362,7 +24313,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -24464,11 +24415,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -24638,17 +24592,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -25267,7 +25210,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius diff --git a/Documentation/Ops.Chief.html b/Documentation/Ops.Chief.html index 4538051da..fd57de135 100644 --- a/Documentation/Ops.Chief.html +++ b/Documentation/Ops.Chief.html @@ -3409,7 +3409,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -3422,7 +3422,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -3435,7 +3435,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -3448,7 +3448,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -3604,7 +3604,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -3617,7 +3617,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -3630,7 +3630,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -3643,7 +3643,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -3796,7 +3796,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -3809,7 +3809,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -3822,7 +3822,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -3835,7 +3835,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -4134,7 +4134,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Priority. Default 50.

+

(Optional) Priority. Default 50.

@@ -4147,7 +4147,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Importance. Default #nil.

+

(Optional) Importance. Default #nil.

@@ -4230,7 +4230,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -4243,7 +4243,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -4256,7 +4256,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -4269,7 +4269,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -4396,7 +4396,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Min number of required assets. Default 1.

+

(Optional) Min number of required assets. Default 1.

@@ -4409,7 +4409,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Max number of requried assets. Default equal Nmin.

+

(Optional) Max number of requried assets. Default equal Nmin.

@@ -4505,7 +4505,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Min number of required assets. Default 1.

+

(Optional) Min number of required assets. Default 1.

@@ -4518,7 +4518,7 @@ Think of it as the local population providing the intel. It's not totally realis
-

Max number of requried assets. Default is equal to Nmin.

+

(Optional) Max number of requried assets. Default is equal to Nmin.

@@ -4976,7 +4976,7 @@ if a destination can be reached on land.

-

Min number of required assets. Default 1.

+

(Optional) Min number of required assets. Default 1.

@@ -4989,7 +4989,7 @@ if a destination can be reached on land.

-

Max number of requried assets. Default 1.

+

(Optional) Max number of requried assets. Default 1.

@@ -5002,7 +5002,7 @@ if a destination can be reached on land.

-

Generalized attribute(s). Default nil.

+

(Optional) Generalized attribute(s). Default nil.

@@ -5015,7 +5015,7 @@ if a destination can be reached on land.

-

DCS attribute(s). Default nil.

+

(Optional) DCS attribute(s). Default nil.

@@ -5786,7 +5786,7 @@ if a destination can be reached on land.

-

Set of agents (groups) providing intel. Default is an empty set.

+

(Optional) Set of agents (groups) providing intel. Default is an empty set.

@@ -5799,7 +5799,7 @@ if a destination can be reached on land.

-

An optional alias how this object is called in the logs etc.

+

(Optional) An optional alias how this object is called in the logs etc.

@@ -7092,7 +7092,7 @@ if a destination can be reached on land.

-

Delay in seconds before the zone is removed. Default immidiately.

+

(Optional) Delay in seconds before the zone is removed. Default immidiately.

@@ -7618,7 +7618,7 @@ if a destination can be reached on land.

-

Number of max. mission of this type. Default 10.

+

(Optional) Number of max. mission of this type. Default 10.

@@ -7631,7 +7631,7 @@ if a destination can be reached on land.

-

Type of mission, e.g. AUFTRAG.Type.BAI. Default "Total" for total number of missions.

+

(Optional) Type of mission, e.g. AUFTRAG.Type.BAI. Default "Total" for total number of missions.

@@ -7675,7 +7675,7 @@ if a destination can be reached on land.

-

Min number of assets. Should be at least 1. Default 1.

+

(Optional) Min number of assets. Should be at least 1. Default 1.

@@ -7688,7 +7688,7 @@ if a destination can be reached on land.

-

Max number of assets. Default is same as NassetsMin.

+

(Optional) Max number of assets. Default is same as NassetsMin.

@@ -7701,7 +7701,7 @@ if a destination can be reached on land.

-

Only apply this setting if the target threat level is greater or equal this number. Default 0.

+

(Optional) Only apply this setting if the target threat level is greater or equal this number. Default 0.

@@ -7740,7 +7740,7 @@ if a destination can be reached on land.

-

Only apply this setting if the number of enemy units is greater or equal this number.

+

(Optional) Only apply this setting if the number of enemy units is greater or equal this number. Defaults to 1.

@@ -7950,7 +7950,7 @@ if a destination can be reached on land.

-

Strategy. See CHIEF.strategy, e.g. CHIEF.Strategy.DEFENSIVE (default).

+

(Optional) Strategy. See CHIEF.strategy, e.g. CHIEF.Strategy.DEFENSIVE (default).

@@ -8058,7 +8058,7 @@ Targets with threat level 0 are usually harmless.

-

Min threat level. Default 1.

+

(Optional) Min threat level. Default 1.

@@ -8071,7 +8071,7 @@ Targets with threat level 0 are usually harmless.

-

Max threat level. Default 10.

+

(Optional) Max threat level. Default 10.

diff --git a/Documentation/Ops.Cohort.html b/Documentation/Ops.Cohort.html index 6edfd4ba0..05c72b554 100644 --- a/Documentation/Ops.Cohort.html +++ b/Documentation/Ops.Cohort.html @@ -3624,7 +3624,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

+

(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

@@ -3731,7 +3731,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -3744,7 +3744,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -3757,7 +3757,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -4887,7 +4887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of asset groups of this Cohort. Default 3.

+

(Optional) Number of asset groups of this Cohort. Default 3.

@@ -4900,7 +4900,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Name of the cohort.

+

(Optional) Name of the cohort. Defaults to TemplateGroupName.

@@ -5305,7 +5305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of assets to be removed. Default 1.

+

(Optional) Number of assets to be removed. Default 1.

@@ -5318,7 +5318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Delay in seconds before assets are removed.

+

(Optional) Delay in seconds before assets are removed. Defaults to 0.

@@ -5509,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of units. Default 2.

+

(Optional) Number of units. Default 2.

@@ -5659,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Range in NM. Default 150 NM.

+

(Optional) Range in NM. Default 150 NM.

@@ -5773,7 +5773,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -5786,7 +5786,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation. Default 0=AM.

+

(Optional) Radio modulation. Default 0=AM.

@@ -5880,7 +5880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in minutes it takes until a flight is combat ready again. Default is 0 min.

+

(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.

@@ -5893,7 +5893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

+

(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

@@ -5937,7 +5937,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Ops.Commander.html b/Documentation/Ops.Commander.html index a8d768b12..92b4a5db8 100644 --- a/Documentation/Ops.Commander.html +++ b/Documentation/Ops.Commander.html @@ -1909,7 +1909,7 @@ end -

COMMANDER:SetMaxMissionsAssignPerCycle(Number, MaxMissionsAssignPerCycle)

+

COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)

Set how many missions can be assigned in a single status iteration.

@@ -3375,7 +3375,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -3388,7 +3388,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -3401,7 +3401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -3414,7 +3414,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -3515,7 +3515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -3528,7 +3528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -3541,7 +3541,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -3554,7 +3554,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -3655,7 +3655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -3668,7 +3668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -3681,7 +3681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -3694,7 +3694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -4015,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit altitude in feet. Default is 12,000 feet.

+

(Optional) Orbit altitude in feet. Default is 12,000 feet.

@@ -4028,7 +4028,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Orbit speed in KIAS. Default 350 kts.

+

(Optional) Orbit speed in KIAS. Default 350 kts.

@@ -4041,7 +4041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Heading of race-track pattern in degrees. Default 270 (East to West).

+

(Optional) Heading of race-track pattern in degrees. Default 270 (East to West).

@@ -4054,7 +4054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Length of race-track in NM. Default 30 NM.

+

(Optional) Length of race-track in NM. Default 30 NM.

@@ -4485,7 +4485,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -5765,7 +5765,7 @@ Cohort assets will not be available until relocation is finished.

-

Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

+

(Optional) Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

@@ -5778,7 +5778,7 @@ Cohort assets will not be available until relocation is finished.

-

Min number of transport carriers in case the troops should be transported. Default nil for no transport.

+

(Optional) Min number of transport carriers in case the troops should be transported. Default nil for no transport.

@@ -5804,7 +5804,7 @@ Cohort assets will not be available until relocation is finished.

-

Legion(s) assigned for transportation. Default is all legions of the commander.

+

(Optional) Legion(s) assigned for transportation. Default is all legions of the commander.

@@ -6123,7 +6123,7 @@ Cohort assets will not be available until relocation is finished.

-

Number of max. mission of this type. Default 10.

+

(Optional) Number of max. mission of this type. Default 10.

@@ -6136,7 +6136,7 @@ Cohort assets will not be available until relocation is finished.

-

Type of mission, e.g. AUFTRAG.Type.BAI. Default "Total" for total number of missions.

+

(Optional) Type of mission, e.g. AUFTRAG.Type.BAI. Default "Total" for total number of missions.

@@ -6159,7 +6159,7 @@ Cohort assets will not be available until relocation is finished.

-

COMMANDER:SetMaxMissionsAssignPerCycle(Number, MaxMissionsAssignPerCycle)

+

COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)

Set how many missions can be assigned in a single status iteration.

@@ -6174,28 +6174,18 @@ Cohort assets will not be available until relocation is finished.

COMMANDER

-

Parameters:

+

Parameter:

#number - Number -

-
-
- -

of missions assigned per status iteration. Default is 1.

- -
-
-
-
-

MaxMissionsAssignPerCycle

-

+ +

(Optional) Number of missions assigned per status iteration. Default is 1.

+

Return value:

@@ -6238,7 +6228,7 @@ Cohort assets will not be available until relocation is finished.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Ops.EasyAG.html b/Documentation/Ops.EasyAG.html index 1b32c5814..c00e8e2c1 100644 --- a/Documentation/Ops.EasyAG.html +++ b/Documentation/Ops.EasyAG.html @@ -4514,7 +4514,7 @@ self.CapZoneName = CapZoneName

-

Defaults to 25000 feet ASL.

+

(Optional) Defaults to 25000 feet ASL.

@@ -4527,7 +4527,7 @@ self.CapZoneName = CapZoneName

-

Defaults to 300 knots TAS.

+

(Optional) Defaults to 300 knots TAS.

@@ -4540,7 +4540,7 @@ self.CapZoneName = CapZoneName

-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -4553,7 +4553,7 @@ self.CapZoneName = CapZoneName

-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -4916,7 +4916,7 @@ self.CapZoneName = CapZoneName

-

Table of comma separated #string entries, defaults to {"Ground"} (everything that is ground and is not a weapon). Useful other options are e.g. {"Armored vehicles"}, {"Tanks"}, +

(Optional) Table of comma separated #string entries, defaults to {"Ground"} (everything that is ground and is not a weapon). Useful other options are e.g. {"Armored vehicles"}, {"Tanks"}, or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See Hoggit Wiki.

@@ -4961,7 +4961,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See -

Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group

+

(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group

@@ -5058,7 +5058,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See
-

Altitude defaults to 25000

+

(Optional) Altitude defaults to 25000

@@ -5102,7 +5102,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See
-

Direction defaults to 90 (East)

+

(Optional) Direction defaults to 90 (East)

@@ -5149,7 +5149,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See
-

Grouping defaults to 2

+

(Optional) Grouping defaults to 2

@@ -5193,7 +5193,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See
-

Leg defaults to 5

+

(Optional) Leg defaults to 5

@@ -5237,7 +5237,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See
-

Speed defaults to 300

+

(Optional) Speed defaults to 300

@@ -5281,7 +5281,7 @@ or {"APC"} or combinations like {"APC", "Tanks", "Artillery"}. See
-

Set to true or false, by default this is set to true already

+

(Optional) Set to true or false, by default this is set to true already

@@ -6714,7 +6714,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet.

+

(Optional) Defaults to 25000 feet.

@@ -6727,7 +6727,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots.

+

(Optional) Defaults to 300 knots.

@@ -6740,7 +6740,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -6753,7 +6753,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -6823,7 +6823,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet ASL.

+

(Optional) Defaults to 25000 feet ASL.

@@ -6836,7 +6836,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots TAS.

+

(Optional) Defaults to 300 knots TAS.

@@ -6849,7 +6849,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -6862,7 +6862,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

Optional) Defaults to 15 NM.

@@ -6932,7 +6932,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet.

+

(Optional) Defaults to 25000 feet.

@@ -6945,7 +6945,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots.

+

(Optional) Defaults to 300 knots.

@@ -6958,7 +6958,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -6971,7 +6971,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -7041,7 +7041,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet.

+

(Optional) Defaults to 25000 feet.

@@ -7054,7 +7054,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots.

+

(Optional) Defaults to 300 knots.

@@ -7067,7 +7067,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -7080,7 +7080,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -7964,7 +7964,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"}, +

(Optional) Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"}, or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See Hoggit Wiki.

@@ -8009,7 +8009,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group

+

(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group

@@ -8264,7 +8264,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Altitude defaults to 25000

+

(Optional) Altitude defaults to 25000

@@ -8308,7 +8308,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Direction defaults to 90 (East)

+

(Optional) Direction defaults to 90 (East)

@@ -8355,7 +8355,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Grouping defaults to 2

+

(Optional) Grouping defaults to 2

@@ -8399,7 +8399,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Leg defaults to 15

+

(Optional) Leg defaults to 15

@@ -8443,7 +8443,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Speed defaults to 300

+

(Optional) Speed defaults to 300

@@ -8547,7 +8547,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

defaults to 50NM

+

(Optional) defaults to 50NM

@@ -8591,7 +8591,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Range defaults to 100 NM

+

(Optional) Range defaults to 100 NM

@@ -8635,7 +8635,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

defaults to 2

+

(Optional) defaults to 2

@@ -8727,7 +8727,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Retries, defaults to 3

+

(Optional) Retries, defaults to 3

@@ -8771,7 +8771,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Seconds, defaults to 900

+

(Optional) Seconds, defaults to 900

@@ -8815,7 +8815,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Can be "hot", "cold", or "air" - default is "hot".

+

(Optional) Can be "hot", "cold", or "air" - default is "hot".

@@ -8859,7 +8859,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Time in minutes it takes until a flight is combat ready again. Default is 5 min.

+

(Optional) Time in minutes it takes until a flight is combat ready again. Default is 5 min.

@@ -8872,7 +8872,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.

+

(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.

@@ -8916,7 +8916,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

RTB if fuel at this percent. Values: 1..100, defaults to 10.

+

(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 10.

@@ -8960,7 +8960,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

RTB if fuel at this percent. Values: 1..100, defaults to 25.

+

(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 25.

@@ -9004,7 +9004,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8

+

(Optional) Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8

diff --git a/Documentation/Ops.EasyGCICAP.html b/Documentation/Ops.EasyGCICAP.html index 33d631fb5..979907a7c 100644 --- a/Documentation/Ops.EasyGCICAP.html +++ b/Documentation/Ops.EasyGCICAP.html @@ -4464,7 +4464,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet.

+

(Optional) Defaults to 25000 feet.

@@ -4477,7 +4477,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots.

+

(Optional) Defaults to 300 knots.

@@ -4490,7 +4490,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -4503,7 +4503,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -4573,7 +4573,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet ASL.

+

(Optional) Defaults to 25000 feet ASL.

@@ -4586,7 +4586,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots TAS.

+

(Optional) Defaults to 300 knots TAS.

@@ -4599,7 +4599,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -4612,7 +4612,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

Optional) Defaults to 15 NM.

@@ -4682,7 +4682,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet.

+

(Optional) Defaults to 25000 feet.

@@ -4695,7 +4695,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots.

+

(Optional) Defaults to 300 knots.

@@ -4708,7 +4708,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -4721,7 +4721,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -4791,7 +4791,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 25000 feet.

+

(Optional) Defaults to 25000 feet.

@@ -4804,7 +4804,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 300 knots.

+

(Optional) Defaults to 300 knots.

@@ -4817,7 +4817,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 90 degrees (East).

+

(Optional) Defaults to 90 degrees (East).

@@ -4830,7 +4830,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Defaults to 15 NM.

+

(Optional) Defaults to 15 NM.

@@ -5714,7 +5714,7 @@ Normally this isn't necessary when the Group name is correctly filled (see EWRNa
-

Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"}, +

(Optional) Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"}, or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See Hoggit Wiki.

@@ -5759,7 +5759,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group

+

(Optional) Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group

@@ -6014,7 +6014,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Altitude defaults to 25000

+

(Optional) Altitude defaults to 25000

@@ -6058,7 +6058,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Direction defaults to 90 (East)

+

(Optional) Direction defaults to 90 (East)

@@ -6105,7 +6105,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Grouping defaults to 2

+

(Optional) Grouping defaults to 2

@@ -6149,7 +6149,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Leg defaults to 15

+

(Optional) Leg defaults to 15

@@ -6193,7 +6193,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Speed defaults to 300

+

(Optional) Speed defaults to 300

@@ -6297,7 +6297,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

defaults to 50NM

+

(Optional) defaults to 50NM

@@ -6341,7 +6341,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

Range defaults to 100 NM

+

(Optional) Range defaults to 100 NM

@@ -6385,7 +6385,7 @@ or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See
-

defaults to 2

+

(Optional) defaults to 2

@@ -6477,7 +6477,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Retries, defaults to 3

+

(Optional) Retries, defaults to 3

@@ -6521,7 +6521,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Seconds, defaults to 900

+

(Optional) Seconds, defaults to 900

@@ -6565,7 +6565,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Can be "hot", "cold", or "air" - default is "hot".

+

(Optional) Can be "hot", "cold", or "air" - default is "hot".

@@ -6609,7 +6609,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Time in minutes it takes until a flight is combat ready again. Default is 5 min.

+

(Optional) Time in minutes it takes until a flight is combat ready again. Default is 5 min.

@@ -6622,7 +6622,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.

+

(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 10 min.

@@ -6666,7 +6666,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

RTB if fuel at this percent. Values: 1..100, defaults to 10.

+

(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 10.

@@ -6710,7 +6710,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

RTB if fuel at this percent. Values: 1..100, defaults to 25.

+

(Optional) RTB if fuel at this percent. Values: 1..100, defaults to 25.

@@ -6754,7 +6754,7 @@ be managed by 2 planes from the assigned AirWing. There is an maximum missions l
-

Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8

+

(Optional) Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8

diff --git a/Documentation/Ops.Fleet.html b/Documentation/Ops.Fleet.html index 05742f5a0..bd7f73e89 100644 --- a/Documentation/Ops.Fleet.html +++ b/Documentation/Ops.Fleet.html @@ -6874,7 +6874,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -6887,7 +6887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Only count assets of this cohort. Default count assets of all cohorts.

+

(Optional) Only count assets of this cohort. Default count assets of all cohorts.

@@ -7017,7 +7017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -7074,7 +7074,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -7321,7 +7321,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Table of cohorts. Default all.

+

(Optional) Table of cohorts. Default all.

@@ -7409,7 +7409,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -7762,7 +7762,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -9034,7 +9034,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

+

(Optional) Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

@@ -9294,7 +9294,7 @@ Cohort assets will not be available until relocation is finished.

-

Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

+

(Optional) Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

@@ -9307,7 +9307,7 @@ Cohort assets will not be available until relocation is finished.

-

Min number of transport carriers in case the troops should be transported. Default nil for no transport.

+

(Optional) Min number of transport carriers in case the troops should be transported. Default nil for no transport.

@@ -9333,7 +9333,7 @@ Cohort assets will not be available until relocation is finished.

-

Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

+

(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

@@ -9484,7 +9484,7 @@ Cohort assets will not be available until relocation is finished.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -14881,7 +14881,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -16028,7 +16028,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -16338,7 +16338,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -16667,7 +16667,7 @@ end
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -17026,7 +17026,7 @@ warehouse in order to facilitate the boarding process.

-

Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

+

(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

@@ -17412,7 +17412,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Time in seconds until the runway is repaired. Default 3600 sec (one hour).

+

(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).

@@ -17536,7 +17536,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

File name. Default is generated automatically from warehouse id.

+

(Optional) File name. Default is generated automatically from warehouse id.

@@ -17735,7 +17735,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -18347,7 +18347,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -18573,7 +18573,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -19608,7 +19608,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -20507,7 +20507,7 @@ ROE is set to return fire and ROT to passive defence.

-

Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

+

(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

@@ -21997,7 +21997,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -22269,7 +22269,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -22578,7 +22578,7 @@ this request is used to put the groups back into the warehouse stock.

-

Number of groups to add to the warehouse stock. Default is 1.

+

(Optional) Number of groups to add to the warehouse stock. Default is 1.

diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 4ec98b371..3241b8e4b 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -2466,7 +2466,7 @@ -

FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)

+

FLIGHTGROUP:_LandAtAirbase(airbase, (, (, (, SpeedTo, SpeedHold, SpeedLand)

Land at an airbase.

@@ -2881,7 +2881,7 @@ -

FLIGHTGROUP:onafterLandAt(From, Event, To, Coordinate, Duration)

+

FLIGHTGROUP:onafterLandAt(From, Event, To, (, Duration, Coordinate)

On after "LandAt" event.

@@ -2977,7 +2977,7 @@ -

FLIGHTGROUP:onbeforeLandAt(From, Event, To, Coordinate, Duration)

+

FLIGHTGROUP:onbeforeLandAt(From, Event, To, (, Duration, Coordinate)

On before "LandAt" event.

@@ -7761,20 +7761,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -7855,20 +7841,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -8092,11 +8064,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -FLIGHTGROUP.isLandingAtAirbase + #boolean +FLIGHTGROUP.isLateActivated + +

No late activation.

+
@@ -8119,6 +8094,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+
+ +
+
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
@@ -8481,7 +8467,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default is cruise speed.

+

(Optional) Speed in knots. Default is cruise speed.

@@ -8494,7 +8480,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

+

(Optional) Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

@@ -8507,7 +8493,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).

+

(Optional) Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).

@@ -8520,7 +8506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true or nil, call UpdateRoute. If false, no call.

+

(Optional) If true or nil, call UpdateRoute. If false, no call.

@@ -8577,7 +8563,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default 350 kts.

+

(Optional) Speed in knots. Default 350 kts.

@@ -8590,7 +8576,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

+

(Optional) Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

@@ -8603,7 +8589,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).

+

(Optional) Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).

@@ -8616,7 +8602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true or nil, call UpdateRoute. If false, no call.

+

(Optional) If true or nil, call UpdateRoute. If false, no call.

@@ -8792,7 +8778,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Search radius in NM. Default 50 NM.

+

(Optional) Search radius in NM. Default 50 NM.

@@ -8836,7 +8822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Search radius in NM. Default 50 NM.

+

(Optional) Search radius in NM. Default 50 NM.

@@ -9210,7 +9196,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Distance threshold in meters. Default 5 m.

+

(Optional) Distance threshold in meters. Default 5 m.

@@ -9833,7 +9819,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Waypoint. Default final waypoint.

+

(Optional) Waypoint. Default final waypoint.

@@ -9877,7 +9863,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Waypoint. Default final waypoint.

+

(Optional) Waypoint. Default final waypoint.

@@ -13520,7 +13506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Fuel threshold in percent. Default 10 %.

+

(Optional) Fuel threshold in percent. Default 10 %.

@@ -13655,7 +13641,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Fuel threshold in percent. Default 25 %.

+

(Optional) Fuel threshold in percent. Default 25 %.

@@ -14112,7 +14098,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Delay in seconds before value is set. Default 0 sec.

+

(Optional) Delay in seconds before value is set. Default 0 sec.

@@ -14878,7 +14864,7 @@ Here we only check if stuck whilst taxiing.

-

Template used to init the group. Default is self.template.

+

(Optional) Template used to init the group. Default is self.template.

@@ -14891,7 +14877,7 @@ Here we only check if stuck whilst taxiing.

-

Delay in seconds before group is initialized. Default nil, i.e. instantaneous.

+

(Optional) Delay in seconds before group is initialized. Default nil, i.e. instantaneous.

@@ -15046,7 +15032,7 @@ Here we only check if stuck whilst taxiing.

-

FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)

+

FLIGHTGROUP:_LandAtAirbase(airbase, (, (, (, SpeedTo, SpeedHold, SpeedLand)

Land at an airbase.

@@ -15075,39 +15061,69 @@ Here we only check if stuck whilst taxiing.

#number + ( +

+
+
+ +

ptional) SpeedTo Speed used for travelling from current position to holding point in knots. Defaults to speedCruise.

+ +
+
+
+
+

+ #number + ( +

+
+
+ +

ptional) SpeedHold Holding speed in knots. Defaults to 250kts.

+ +
+
+
+
+

+ #number + ( +

+
+
+ +

ptional) SpeedLand Landing speed in knots. Default 170 kts.

+ +
+
+
+
+

SpeedTo

- -

Speed used for travelling from current position to holding point in knots.

- +

- #number SpeedHold

- -

Holding speed in knots.

- +

- #number SpeedLand

- -

Landing speed in knots. Default 170 kts.

- +

@@ -16824,7 +16840,7 @@ Here we only check if stuck whilst taxiing.

-

FLIGHTGROUP:onafterLandAt(From, Event, To, Coordinate, Duration)

+

FLIGHTGROUP:onafterLandAt(From, Event, To, (, Duration, Coordinate)

On after "LandAt" event.

@@ -16882,12 +16898,12 @@ Here we only check if stuck whilst taxiing.

Core.Point#COORDINATE - Coordinate + (

-

The coordinate where to land. Default is current position.

+

ptional) Coordinate The coordinate where to land. Default is current position.

@@ -16900,10 +16916,20 @@ Here we only check if stuck whilst taxiing.

-

The duration in seconds to remain on ground. Default nil = forever.

+

(Optional) The duration in seconds to remain on ground. Default nil = forever.

+
+
+

+ Coordinate +

+
+
+

+
+
@@ -17430,7 +17456,7 @@ Here we only check if stuck whilst taxiing.

-

Speed used for traveling from current position to holding point in knots. Default 75% of max speed.

+

(Optional) Speed used for traveling from current position to holding point in knots. Default 75% of max speed.

@@ -17443,7 +17469,7 @@ Here we only check if stuck whilst taxiing.

-

Holding speed in knots. Default 250 kts.

+

(Optional) Holding speed in knots. Default 250 kts.

@@ -17456,7 +17482,7 @@ Here we only check if stuck whilst taxiing.

-

Landing speed in knots. Default 170 kts.

+

(Optional) Landing speed in knots. Default 170 kts.

@@ -17849,7 +17875,7 @@ Here we only check if stuck whilst taxiing.

-

Next waypoint index. Default is the one coming after that one that has been passed last.

+

(Optional) Next waypoint index. Default is the one coming after that one that has been passed last.

@@ -17862,7 +17888,7 @@ Here we only check if stuck whilst taxiing.

-

Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

+

(Optional) Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

@@ -17934,7 +17960,7 @@ Here we only check if stuck whilst taxiing.

-

Duration how long the group will be waiting in seconds. Default nil (=forever).

+

(Optional) Duration how long the group will be waiting in seconds. Default nil (=forever).

@@ -17947,7 +17973,7 @@ Here we only check if stuck whilst taxiing.

-

Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.

+

(Optional) Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.

@@ -17960,7 +17986,7 @@ Here we only check if stuck whilst taxiing.

-

Speed in knots. Default 250 kts for airplanes and 20 kts for helos.

+

(Optional) Speed in knots. Default 250 kts for airplanes and 20 kts for helos.

@@ -17972,7 +17998,7 @@ Here we only check if stuck whilst taxiing.

-

FLIGHTGROUP:onbeforeLandAt(From, Event, To, Coordinate, Duration)

+

FLIGHTGROUP:onbeforeLandAt(From, Event, To, (, Duration, Coordinate)

On before "LandAt" event.

@@ -18030,12 +18056,12 @@ Here we only check if stuck whilst taxiing.

Core.Point#COORDINATE - Coordinate + (

-

The coordinate where to land. Default is current position.

+

ptional) Coordinate The coordinate where to land. Default is current position.

@@ -18048,10 +18074,20 @@ Here we only check if stuck whilst taxiing.

-

The duration in seconds to remain on ground. Default 600 sec (10 min).

+

(Optional) The duration in seconds to remain on ground. Default 600 sec (10 min).

+
+
+

+ Coordinate +

+
+
+

+
+
@@ -18293,7 +18329,7 @@ Here we only check if stuck whilst taxiing.

-

Next waypoint index. Default is the one coming after that one that has been passed last.

+

(Optional) Next waypoint index. Default is the one coming after that one that has been passed last.

@@ -18306,7 +18342,7 @@ Here we only check if stuck whilst taxiing.

-

Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

+

Optional) Waypoint Max waypoint index to be included in the route. Default is the final waypoint.

@@ -18389,7 +18425,7 @@ Here we only check if stuck whilst taxiing.

-

Duration how long the group will be waiting in seconds. Default nil (=forever).

+

(Optional) Duration how long the group will be waiting in seconds. Default nil (=forever).

@@ -18402,7 +18438,7 @@ Here we only check if stuck whilst taxiing.

-

Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.

+

(Optional) Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.

@@ -18415,7 +18451,7 @@ Here we only check if stuck whilst taxiing.

-

Speed in knots. Default 250 kts for airplanes and 20 kts for helos.

+

(Optional) Speed in knots. Default 250 kts for airplanes and 20 kts for helos.

@@ -18558,20 +18594,6 @@ Here we only check if stuck whilst taxiing.

- -
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -18652,20 +18674,6 @@ Here we only check if stuck whilst taxiing.

-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -18889,11 +18897,14 @@ Here we only check if stuck whilst taxiing.

- -FLIGHTGROUP.isLandingAtAirbase + #boolean +FLIGHTGROUP.isLateActivated + +

No late activation.

+
@@ -18916,6 +18927,17 @@ Here we only check if stuck whilst taxiing.

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+
+ +
+
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
@@ -19395,7 +19417,7 @@ Here we only check if stuck whilst taxiing.

-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -19421,7 +19443,7 @@ Here we only check if stuck whilst taxiing.

-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -19434,7 +19456,7 @@ Here we only check if stuck whilst taxiing.

-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -19524,7 +19546,7 @@ Here we only check if stuck whilst taxiing.

-

where the task is executed. Default is the at next waypoint.

+

(Optional) where the task is executed. Default is the at next waypoint.

@@ -19550,7 +19572,7 @@ Here we only check if stuck whilst taxiing.

-

Priority of the task. Number between 1 and 100. Default is 50.

+

(Optional) Priority of the task. Number between 1 and 100. Default is 50.

@@ -19563,7 +19585,7 @@ Here we only check if stuck whilst taxiing.

-

Duration before task is cancelled in seconds counted after task started. Default never.

+

Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -19607,7 +19629,7 @@ Here we only check if stuck whilst taxiing.

-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -19620,7 +19642,7 @@ Here we only check if stuck whilst taxiing.

-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -19633,7 +19655,7 @@ Here we only check if stuck whilst taxiing.

-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -19646,7 +19668,7 @@ Here we only check if stuck whilst taxiing.

-

Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

+

(Optional) Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

@@ -19690,7 +19712,7 @@ Here we only check if stuck whilst taxiing.

-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -19877,7 +19899,7 @@ Here we only check if stuck whilst taxiing.

-

Clear waypoints up to this min WP index. Default 1.

+

(Optional) Clear waypoints up to this min WP index. Default 1.

@@ -19890,7 +19912,7 @@ Here we only check if stuck whilst taxiing.

-

Clear waypoints up to this max WP index. Default #self.waypoints.

+

(Optional) Clear waypoints up to this max WP index. Default #self.waypoints.

@@ -20223,7 +20245,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -20293,7 +20315,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the element will be despawned. Default immediately.

+

(Optional) Delay in seconds before the element will be despawned. Default immediately.

@@ -20306,7 +20328,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -20366,7 +20388,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -20379,7 +20401,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -20426,7 +20448,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -20486,7 +20508,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -20801,7 +20823,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Display ammo table as message to all. Default false.

+

(Optional) Display ammo table as message to all. Default false.

@@ -21178,7 +21200,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Valid surfaces types of the coordinate. Default any (nil).

+

(Optional) Valid surfaces types of the coordinate. Default any (nil).

@@ -21312,7 +21334,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -21446,7 +21468,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -21786,7 +21808,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -21799,7 +21821,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -21891,7 +21913,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -21904,7 +21926,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -22968,7 +22990,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

+

(Optional) Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

@@ -22981,7 +23003,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level smaller or queal to this number. Default 10.

+

(Optional) Only consider threats with level smaller or queal to this number. Default 10.

@@ -23033,7 +23055,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -23077,7 +23099,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -23121,7 +23143,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -23134,7 +23156,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -23667,7 +23689,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Unique ID of the waypoint. Default is new waypoint index after the last current one.

+

(Optional) Unique ID of the waypoint. Default is new waypoint index after the last current one.

@@ -23744,7 +23766,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

+

(Optional) If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

@@ -23757,7 +23779,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index from which the next index is returned. Default is the last waypoint passed.

+

(Optional) Waypoint index from which the next index is returned. Default is the last waypoint passed.

@@ -24054,7 +24076,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -24067,7 +24089,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -24114,7 +24136,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -24161,7 +24183,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -24174,7 +24196,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -25964,7 +25986,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

+

(Optional) Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

@@ -26197,7 +26219,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -26223,7 +26245,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -26236,7 +26258,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -27602,7 +27624,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, the callsign is prepended to the given text. Default false.

+

(Optional) If true, the callsign is prepended to the given text. Default false.

@@ -27615,7 +27637,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

+

(Optional) Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

@@ -27881,7 +27903,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the markers are removed. Default is immediately.

+

(Optional) Delay in seconds before the markers are removed. Default is immediately.

@@ -27928,7 +27950,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the group will be despawned. Default immediately

+

(Optional) Delay in seconds before the group will be despawned. Default immediately

@@ -28078,7 +28100,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default now.

+

(Optional) Delay in seconds. Default now.

@@ -28104,7 +28126,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the element that should be destroyed. Default is all elements.

+

(Optional) Name of the element that should be destroyed. Default is all elements.

@@ -28148,7 +28170,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -28272,7 +28294,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28285,7 +28307,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28329,7 +28351,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28342,7 +28364,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28386,7 +28408,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28399,7 +28421,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28443,7 +28465,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28456,7 +28478,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28500,7 +28522,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28513,7 +28535,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28557,7 +28579,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28570,7 +28592,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28614,7 +28636,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28627,7 +28649,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28671,7 +28693,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28684,7 +28706,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28728,7 +28750,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28741,7 +28763,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28785,7 +28807,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -28798,7 +28820,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -28889,7 +28911,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

+

(Optional) Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

@@ -28933,7 +28955,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -28990,7 +29012,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Callsign number. Default 1.

+

(Optional) Callsign number. Default 1.

@@ -29034,7 +29056,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -29078,7 +29100,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -29166,7 +29188,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS channel. Default is 1.

+

(Optional) ICLS channel. Default is 1.

@@ -29179,7 +29201,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

(Optional) Morse code. Default "XXX".

@@ -29205,7 +29227,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -29249,7 +29271,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is immortal by default.

+

(Optional) If true, group is immortal by default.

@@ -29293,7 +29315,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is ivisible by default.

+

(Optional) If true, group is ivisible by default.

@@ -29340,7 +29362,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is ENUMS.ROE.ReturnFire.

+

(Optional) ROE of group. Default is ENUMS.ROE.ReturnFire.

@@ -29387,7 +29409,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is ENUMS.ROT.PassiveDefense.

+

(Optional) ROT of group. Default is ENUMS.ROT.PassiveDefense.

@@ -29431,7 +29453,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -29444,7 +29466,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -29457,7 +29479,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, radio is OFF by default.

+

(Optional) If true, radio is OFF by default.

@@ -29545,7 +29567,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel. Default is 74.

+

(Optional) TACAN channel. Default is 74.

@@ -29558,7 +29580,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

Optional) Morse code. Default "XXX".

@@ -29584,7 +29606,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN mode. Default is "X" for ground and "Y" for airborne units.

+

(Optional) TACAN mode. Default is "X" for ground and "Y" for airborne units.

@@ -29597,7 +29619,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -29644,7 +29666,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, detection is on. If false or nil, detection is off. Default is off.

+

(Optional) If true, detection is on. If false or nil, detection is off. Default is off.

@@ -29718,7 +29740,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

+

(Optional) Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

@@ -29731,7 +29753,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

+

(Optional) Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

@@ -29744,7 +29766,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are engaged. Default is anywhere.

+

(Optional) Set of zones in which targets are engaged. Default is anywhere.

@@ -29757,7 +29779,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are not engaged. Default is nowhere.

+

(Optional) Set of zones in which targets are not engaged. Default is nowhere.

@@ -29801,7 +29823,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Laser code. Default 1688.

+

(Optional) Laser code. Default 1688.

@@ -29814,7 +29836,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Check if lasing unit has line of sight to target coordinate. Default is true.

+

(Optional) Check if lasing unit has line of sight to target coordinate. Default is true.

@@ -29840,7 +29862,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

+

(Optional) Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

@@ -30067,7 +30089,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -30080,7 +30102,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -30093,7 +30115,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Specific voice. Overrides Gender and Culture.

+

(Optional) Specific voice. Overrides Gender and Culture.

@@ -30106,7 +30128,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

@@ -30119,7 +30141,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

+

(Optional) Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

@@ -30132,7 +30154,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

+

(Optional) Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

@@ -30145,7 +30167,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

+

(Optional) Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

@@ -30189,7 +30211,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Speed in knots. Default is 70% of max speed.

+

(Optional) Speed in knots. Default is 70% of max speed.

@@ -30357,7 +30379,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -30451,7 +30473,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is 0="Auto".

+

(Optional) Alarm state of group. Default is 0="Auto".

@@ -30640,7 +30662,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

New formation the group will fly in. Default is the setting of SetDefaultFormation().

+

(Optional) New formation the group will fly in. Default is the setting of SetDefaultFormation().

@@ -30684,7 +30706,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

+

(Optional) ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

@@ -30697,7 +30719,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

+

(Optional) ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

@@ -30710,7 +30732,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -30842,7 +30864,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

+

(Optional) ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

@@ -30886,7 +30908,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

+

(Optional) ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

@@ -30930,7 +30952,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

+

(Optional) Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

@@ -30943,7 +30965,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

+

(Optional) Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

@@ -31000,7 +31022,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

+

(Optional) TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

@@ -31013,7 +31035,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -31026,7 +31048,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

+

(Optional) TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

@@ -31083,7 +31105,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -31096,7 +31118,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, dont pause a running mission.

+

(Optional) If true, dont pause a running mission.

@@ -31554,7 +31576,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index/number. Default is as last waypoint.

+

(Optional) Waypoint index/number. Default is as last waypoint.

@@ -33531,7 +33553,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -33544,7 +33566,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -33557,7 +33579,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Reset waypoints and reinit group if true.

+

(Optional) Reset waypoints and reinit group if true.

@@ -33625,7 +33647,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set task instead of pushing it.

+

(Optional) Set task instead of pushing it. Default is to push it.

@@ -33638,7 +33660,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default nil.

+

(Optional) Delay in seconds. Default nil.

@@ -33840,7 +33862,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Template to set. Default is from the GROUP.

+

(Optional) Template to set. Default is from the GROUP.

@@ -34040,7 +34062,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -34053,7 +34075,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -34141,7 +34163,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN data table. Default is the default TACAN settings.

+

(Optional) TACAN data table. Default is the default TACAN settings.

@@ -37644,7 +37666,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

The task to cancel. Default is the current task (if any).

+

(Optional) The task to cancel. Default is the current task (if any).

@@ -39422,20 +39444,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -39516,20 +39524,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -39753,11 +39747,14 @@ Optionally, you can calculate the current max weight possible, which accounts fo
- -FLIGHTGROUP.isLandingAtAirbase + #boolean +FLIGHTGROUP.isLateActivated + +

No late activation.

+
@@ -39780,6 +39777,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+
+ +
+
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
@@ -41652,20 +41660,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -41746,20 +41740,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -41983,11 +41963,14 @@ Optionally, you can calculate the current max weight possible, which accounts fo
- -FLIGHTGROUP.isLandingAtAirbase + #boolean +FLIGHTGROUP.isLateActivated + +

No late activation.

+
@@ -42010,6 +41993,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+
+ +
+
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
diff --git a/Documentation/Ops.Flotilla.html b/Documentation/Ops.Flotilla.html index b9766cdfc..58d5be3c2 100644 --- a/Documentation/Ops.Flotilla.html +++ b/Documentation/Ops.Flotilla.html @@ -3334,7 +3334,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of asset groups of this flotilla. Default 3.

+

(Optional) Number of asset groups of this flotilla. Default 3.

@@ -3702,7 +3702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

+

(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

@@ -3809,7 +3809,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -3822,7 +3822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -3835,7 +3835,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -4965,7 +4965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of asset groups of this Cohort. Default 3.

+

(Optional) Number of asset groups of this Cohort. Default 3.

@@ -4978,7 +4978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Name of the cohort.

+

(Optional) Name of the cohort. Defaults to TemplateGroupName.

@@ -5383,7 +5383,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of assets to be removed. Default 1.

+

(Optional) Number of assets to be removed. Default 1.

@@ -5396,7 +5396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Delay in seconds before assets are removed.

+

(Optional) Delay in seconds before assets are removed. Defaults to 0.

@@ -5587,7 +5587,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of units. Default 2.

+

(Optional) Number of units. Default 2.

@@ -5737,7 +5737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Range in NM. Default 150 NM.

+

(Optional) Range in NM. Default 150 NM.

@@ -5851,7 +5851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -5864,7 +5864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation. Default 0=AM.

+

(Optional) Radio modulation. Default 0=AM.

@@ -5958,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in minutes it takes until a flight is combat ready again. Default is 0 min.

+

(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.

@@ -5971,7 +5971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

+

(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

@@ -6015,7 +6015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index b06f4e092..a6c634175 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -2216,7 +2216,7 @@ end -

INTEL:_CheckClusterCoordinateChanged(Cluster, Threshold, Coordinate)

+

INTEL:_CheckClusterCoordinateChanged(Cluster, (, Coordinate, Threshold)

Check if the coordindate of the cluster changed.

@@ -4828,72 +4828,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

- - - -
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -5695,7 +5629,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
-

Time interval in seconds. Default is self.prediction.

+

(Optional) Time interval in seconds. Default is self.prediction.

@@ -6276,7 +6210,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
-

If true, update the coordinate. Default is to just return the last stored position.

+

(Optional) If true, update the coordinate. Default is to just return the last stored position.

@@ -7127,7 +7061,7 @@ If no detection method is given, the detection will use all the available method
-

Abs. mission time in seconds, when the object is detected. Default now.

+

(Optional) Abs. mission time in seconds, when the object is detected. Default now.

@@ -8146,7 +8080,7 @@ If no detection method is given, the detection will use all the available method
-

Radius in which we can "hear" units. Defaults to 1000 meters.

+

(Optional) Radius in which we can "hear" units. Defaults to 1000 meters.

@@ -8159,7 +8093,7 @@ If no detection method is given, the detection will use all the available method
-

Set what Unit Categories we can "hear". Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}

+

Optional) Set what Unit Categories we can "hear". Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}

@@ -8276,7 +8210,7 @@ If no detection method is given, the detection will use all the available method
-

The radius of the clusters in kilometers. Default 15 km.

+

(Optional) The radius of the clusters in kilometers. Default 15 km.

@@ -8756,7 +8690,7 @@ This avoids fast oscillations between a contact being detected and undetected.
-

Time interval in seconds. Default is 120 sec.

+

(Optional) Time interval in seconds. Default is 120 sec.

@@ -8803,7 +8737,7 @@ This avoids fast oscillations between a contact being detected and undetected.
-

Minimum flight height to be detected, in meters AGL (above ground)

+

(Optional) Minimum flight height to be detected, in meters AGL (above ground). Defaults to 250m.

@@ -8816,7 +8750,7 @@ This avoids fast oscillations between a contact being detected and undetected.
-

Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

+

(Optional) Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

@@ -8829,7 +8763,7 @@ This avoids fast oscillations between a contact being detected and undetected.
-

Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

+

(Optional) Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

@@ -8842,7 +8776,7 @@ This avoids fast oscillations between a contact being detected and undetected.
-

Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

+

(Optional) Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.

@@ -9094,7 +9028,7 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
-

INTEL:_CheckClusterCoordinateChanged(Cluster, Threshold, Coordinate)

+

INTEL:_CheckClusterCoordinateChanged(Cluster, (, Coordinate, Threshold)

Check if the coordindate of the cluster changed.

@@ -9123,12 +9057,12 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

#number - Threshold + (

-

in meters. Default 100 m.

+

ptional) Threshold in meters. Default 100 m.

@@ -9141,10 +9075,20 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
-

Reference coordinate. Default is the last known coordinate of the cluster.

+

(Optional) Reference coordinate. Default is the last known coordinate of the cluster.

+
+
+

+ Threshold +

+
+
+

+
+

Return value:

@@ -10184,72 +10128,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

-
- -
-
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -12102,72 +11980,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

- - - -
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -17196,7 +17008,7 @@ Gather data with the event function:
-

Remember this many seconds. Defaults to 180.

+

(Optional) Remember this many seconds. Defaults to 120.

diff --git a/Documentation/Ops.Legion.html b/Documentation/Ops.Legion.html index ecd47c6cd..8b5f5dff5 100644 --- a/Documentation/Ops.Legion.html +++ b/Documentation/Ops.Legion.html @@ -5689,7 +5689,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -5702,7 +5702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Only count assets of this cohort. Default count assets of all cohorts.

+

(Optional) Only count assets of this cohort. Default count assets of all cohorts.

@@ -5832,7 +5832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -5889,7 +5889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all possible types AUFTRAG.Type.

+

(Optional) Types on mission to be checked. Default all possible types AUFTRAG.Type.

@@ -6136,7 +6136,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Table of cohorts. Default all.

+

(Optional) Table of cohorts. Default all.

@@ -6224,7 +6224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -6577,7 +6577,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Types on mission to be checked. Default all.

+

(Optional) Types on mission to be checked. Default all.

@@ -7849,7 +7849,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

+

(Optional) Mission type for which the assets are optimized. Default is the same as MissionTypeRecruit.

@@ -8109,7 +8109,7 @@ Cohort assets will not be available until relocation is finished.

-

Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

+

(Optional) Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

@@ -8122,7 +8122,7 @@ Cohort assets will not be available until relocation is finished.

-

Min number of transport carriers in case the troops should be transported. Default nil for no transport.

+

(Optional) Min number of transport carriers in case the troops should be transported. Default nil for no transport.

@@ -8148,7 +8148,7 @@ Cohort assets will not be available until relocation is finished.

-

Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

+

(Optional) Legion(s) assigned for transportation. Default is that transport assets can only be recruited from this legion.

@@ -8299,7 +8299,7 @@ Cohort assets will not be available until relocation is finished.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -13768,7 +13768,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -14915,7 +14915,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -15225,7 +15225,7 @@ Optionally, only warehouses with (specific) assets can be included in the search
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -15554,7 +15554,7 @@ end
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -15913,7 +15913,7 @@ warehouse in order to facilitate the boarding process.

-

Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

+

(Optional) Relative low fuel threshold, i.e. a number in [0,1]. Default 0.15 (15%).

@@ -16299,7 +16299,7 @@ You need to input the value. On the DCS forum it was stated that this is current
-

Time in seconds until the runway is repaired. Default 3600 sec (one hour).

+

(Optional) Time in seconds until the runway is repaired. Default 3600 sec (one hour).

@@ -16423,7 +16423,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

File name. Default is generated automatically from warehouse id.

+

(Optional) File name. Default is generated automatically from warehouse id.

@@ -16622,7 +16622,7 @@ Note that also incoming aircraft can reserve/occupie parking spaces.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -17234,7 +17234,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -17460,7 +17460,7 @@ If no asset is in stock, the request will remain in the queue but cannot be exec
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -18495,7 +18495,7 @@ If not enough spots for all asset units could be found, the routine returns nil!
-

Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

+

(Optional) Message display duration in seconds. Default 20 sec. If duration is zero, no message is displayed.

@@ -19394,7 +19394,7 @@ ROE is set to return fire and ROT to passive defence.

-

Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

+

(Optional) Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.

@@ -20884,7 +20884,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is located. Default is the DCS installation root directory.

+

(Optional) Path where the file is located. Default is the DCS installation root directory.

@@ -21156,7 +21156,7 @@ is added to the sending warehouse since carriers are supposed to return to their
-

Path where the file is saved. Default is the DCS installation root directory.

+

(Optional) Path where the file is saved. Default is the DCS installation root directory.

@@ -21465,7 +21465,7 @@ this request is used to put the groups back into the warehouse stock.

-

Number of groups to add to the warehouse stock. Default is 1.

+

(Optional) Number of groups to add to the warehouse stock. Default is 1.

diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html index ef5644c6d..39c1e364f 100644 --- a/Documentation/Ops.NavyGroup.html +++ b/Documentation/Ops.NavyGroup.html @@ -1546,7 +1546,7 @@ -

NAVYGROUP:AddTaskWaypointFireAtPoint(Coordinate, Waypoint, Radius, Nshots, WeaponType, Prio, Duration)

+

NAVYGROUP:AddTaskWaypointFireAtPoint(Coordinate, (, Radius, Nshots, WeaponType, Prio, Duration, Waypoint)

Add a waypoint task.

@@ -7151,7 +7151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

How much weapons does are used.

+

(Optional) How much weapons does are used.

@@ -7164,7 +7164,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7177,7 +7177,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time when to start the attack.

+

(Optional) Time when to start the attack.

@@ -7190,7 +7190,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Defaults to 50.

@@ -7260,7 +7260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius in meters. Default 100 m.

+

(Optional) Radius in meters. Default 100 m.

@@ -7273,7 +7273,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shots to fire. Default 3.

+

(Optional) Number of shots to fire. Default 3.

@@ -7286,7 +7286,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7322,7 +7322,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

NAVYGROUP:AddTaskWaypointFireAtPoint(Coordinate, Waypoint, Radius, Nshots, WeaponType, Prio, Duration)

+

NAVYGROUP:AddTaskWaypointFireAtPoint(Coordinate, (, Radius, Nshots, WeaponType, Prio, Duration, Waypoint)

Add a waypoint task.

@@ -7351,12 +7351,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Ops.OpsGroup#OPSGROUP.Waypoint - Waypoint + (

-

Where the task is executed. Default is next waypoint.

+

ptional) Waypoint Where the task is executed. Default is next waypoint.

@@ -7369,7 +7369,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius in meters. Default 100 m.

+

(Optional) Radius in meters. Default 100 m.

@@ -7382,7 +7382,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shots to fire. Default 3.

+

(Optional) Number of shots to fire. Default 3.

@@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Type of weapon. Default auto.

+

(Optional) Type of weapon. Default auto.

@@ -7408,7 +7408,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Defaults to 50.

@@ -7421,10 +7421,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration in seconds after which the task is cancelled. Default never.

+

(Optional) Duration in seconds after which the task is cancelled. Default never.

+
+
+

+ Waypoint +

+
+
+

+
+

Return value:

@@ -7465,7 +7475,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Start time, e.g. "8:00" for eight o'clock. Default now.

+

(Optional) Start time, e.g. "8:00" for eight o'clock. Default now.

@@ -7478,7 +7488,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.

+

(Optional) Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.

@@ -7491,7 +7501,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Wind speed on deck in knots during turn into wind leg. Default 20 knots.

+

(Optional) Wind speed on deck in knots during turn into wind leg. Default 20 knots.

@@ -7504,7 +7514,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.

+

(Optional) If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.

@@ -7517,7 +7527,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Offset angle clock-wise in degrees, e.g. to account for an angled runway. Default 0 deg. Use around -9.1° for US carriers.

+

(Optional) Offset angle clock-wise in degrees, e.g. to account for an angled runway. Default 0 deg. Use around -9.1° for US carriers.

@@ -7574,7 +7584,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default is default cruise speed or 70% of max speed.

+

(Optional) Speed in knots. Default is default cruise speed or 70% of max speed.

@@ -7587,7 +7597,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

+

(Optional) Insert waypoint after waypoint given ID. Default is to insert as last waypoint.

@@ -7600,7 +7610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Depth at waypoint in feet. Only for submarines.

+

(Optional) Depth at waypoint in feet. Only for submarines.

@@ -7613,7 +7623,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true or nil, call UpdateRoute. If false, no call.

+

(Optional) If true or nil, call UpdateRoute. If false, no call.

@@ -7774,7 +7784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration in seconds. Default 300 sec.

+

(Optional) Duration in seconds. Default 300 sec.

@@ -8141,7 +8151,7 @@ Implementation based on Mags &
-

Altitude in meters above main sea level at which the wind is calculated. Default 18 meters.

+

(Optional) Altitude in meters above main sea level at which the wind is calculated. Default 18 meters.

@@ -9308,7 +9318,7 @@ Implementation based on
Mags &
-

Corridor with in meters. Default 400 m.

+

(Optional) Corridor with in meters. Default 400 m.

@@ -9382,7 +9392,7 @@ Implementation based on
Mags &
-

Corridor with in meters. Default 400 m.

+

(Optional) Corridor with in meters. Default 400 m.

@@ -9667,7 +9677,7 @@ Implementation based on
Mags &
-

Max distance in meters ahead to check. Default 5000.

+

(Optional) Max distance in meters ahead to check. Default 5000.

@@ -9763,7 +9773,7 @@ Implementation based on
Mags &
-

Start time, e.g. "8:00" for eight o'clock. Default now.

+

(Optional) Start time, e.g. "8:00" for eight o'clock. Default now.

@@ -9776,7 +9786,7 @@ Implementation based on
Mags &
-

Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.

+

(Optional) Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.

@@ -9789,7 +9799,7 @@ Implementation based on
Mags &
-

Speed in knots during turn into wind leg.

+

(Optional) Speed in knots during turn into wind leg. Defaults to 20.

@@ -9802,7 +9812,7 @@ Implementation based on
Mags &
-

If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.

+

(Optional) If true (or nil), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.

@@ -9815,7 +9825,7 @@ Implementation based on
Mags &
-

Offset angle in degrees, e.g. to account for an angled runway. Default 0 deg.

+

(Optional) Offset angle in degrees, e.g. to account for an angled runway. Default 0 deg.

@@ -9892,7 +9902,7 @@ Implementation based on
Mags &
-

Template used to init the group. Default is self.template.

+

(Optional) Template used to init the group. Default is self.template.

@@ -9905,7 +9915,7 @@ Implementation based on
Mags &
-

Delay in seconds before group is initialized. Default nil, i.e. instantaneous.

+

(Optional) Delay in seconds before group is initialized. Default nil, i.e. instantaneous.

@@ -12600,7 +12610,7 @@ Implementation based on
Mags &
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -12626,7 +12636,7 @@ Implementation based on
Mags &
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -12639,7 +12649,7 @@ Implementation based on
Mags &
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -12729,7 +12739,7 @@ Implementation based on
Mags &
-

where the task is executed. Default is the at next waypoint.

+

(Optional) where the task is executed. Default is the at next waypoint.

@@ -12755,7 +12765,7 @@ Implementation based on
Mags &
-

Priority of the task. Number between 1 and 100. Default is 50.

+

(Optional) Priority of the task. Number between 1 and 100. Default is 50.

@@ -12768,7 +12778,7 @@ Implementation based on
Mags &
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -12812,7 +12822,7 @@ Implementation based on
Mags &
-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -12825,7 +12835,7 @@ Implementation based on
Mags &
-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -12838,7 +12848,7 @@ Implementation based on
Mags &
-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -12851,7 +12861,7 @@ Implementation based on
Mags &
-

Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

+

(Optional) Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

@@ -12895,7 +12905,7 @@ Implementation based on
Mags &
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -13082,7 +13092,7 @@ Implementation based on
Mags &
-

Clear waypoints up to this min WP index. Default 1.

+

(Optional) Clear waypoints up to this min WP index. Default 1.

@@ -13095,7 +13105,7 @@ Implementation based on
Mags &
-

Clear waypoints up to this max WP index. Default #self.waypoints.

+

(Optional) Clear waypoints up to this max WP index. Default #self.waypoints.

@@ -13428,7 +13438,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -13498,7 +13508,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the element will be despawned. Default immediately.

+

(Optional) Delay in seconds before the element will be despawned. Default immediately.

@@ -13511,7 +13521,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -13571,7 +13581,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -13584,7 +13594,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -13631,7 +13641,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -13691,7 +13701,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -14006,7 +14016,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Display ammo table as message to all. Default false.

+

(Optional) Display ammo table as message to all. Default false.

@@ -14383,7 +14393,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Valid surfaces types of the coordinate. Default any (nil).

+

(Optional) Valid surfaces types of the coordinate. Default any (nil).

@@ -14517,7 +14527,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -14651,7 +14661,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -14991,7 +15001,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -15004,7 +15014,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -15096,7 +15106,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -15109,7 +15119,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -16173,7 +16183,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

+

(Optional) Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

@@ -16186,7 +16196,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level smaller or queal to this number. Default 10.

+

(Optional) Only consider threats with level smaller or queal to this number. Default 10.

@@ -16238,7 +16248,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -16282,7 +16292,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -16326,7 +16336,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -16339,7 +16349,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -16872,7 +16882,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Unique ID of the waypoint. Default is new waypoint index after the last current one.

+

(Optional) Unique ID of the waypoint. Default is new waypoint index after the last current one.

@@ -16949,7 +16959,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

+

(Optional) If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

@@ -16962,7 +16972,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index from which the next index is returned. Default is the last waypoint passed.

+

(Optional) Waypoint index from which the next index is returned. Default is the last waypoint passed.

@@ -17259,7 +17269,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -17272,7 +17282,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -17319,7 +17329,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -17366,7 +17376,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -17379,7 +17389,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -19169,7 +19179,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

+

(Optional) Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

@@ -19402,7 +19412,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -19428,7 +19438,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -19441,7 +19451,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -20807,7 +20817,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, the callsign is prepended to the given text. Default false.

+

(Optional) If true, the callsign is prepended to the given text. Default false.

@@ -20820,7 +20830,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

+

(Optional) Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

@@ -21086,7 +21096,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the markers are removed. Default is immediately.

+

(Optional) Delay in seconds before the markers are removed. Default is immediately.

@@ -21133,7 +21143,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the group will be despawned. Default immediately

+

(Optional) Delay in seconds before the group will be despawned. Default immediately

@@ -21283,7 +21293,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default now.

+

(Optional) Delay in seconds. Default now.

@@ -21309,7 +21319,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the element that should be destroyed. Default is all elements.

+

(Optional) Name of the element that should be destroyed. Default is all elements.

@@ -21353,7 +21363,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -21477,7 +21487,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21490,7 +21500,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21534,7 +21544,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21547,7 +21557,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21591,7 +21601,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21604,7 +21614,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21648,7 +21658,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21661,7 +21671,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21705,7 +21715,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21718,7 +21728,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21762,7 +21772,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21775,7 +21785,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21819,7 +21829,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21832,7 +21842,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21876,7 +21886,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21889,7 +21899,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21933,7 +21943,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -21946,7 +21956,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -21990,7 +22000,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -22003,7 +22013,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -22094,7 +22104,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

+

(Optional) Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

@@ -22138,7 +22148,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -22195,7 +22205,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Callsign number. Default 1.

+

(Optional) Callsign number. Default 1.

@@ -22239,7 +22249,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -22283,7 +22293,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -22371,7 +22381,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS channel. Default is 1.

+

(Optional) ICLS channel. Default is 1.

@@ -22384,7 +22394,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

(Optional) Morse code. Default "XXX".

@@ -22410,7 +22420,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -22454,7 +22464,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is immortal by default.

+

(Optional) If true, group is immortal by default.

@@ -22498,7 +22508,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is ivisible by default.

+

(Optional) If true, group is ivisible by default.

@@ -22545,7 +22555,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is ENUMS.ROE.ReturnFire.

+

(Optional) ROE of group. Default is ENUMS.ROE.ReturnFire.

@@ -22592,7 +22602,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is ENUMS.ROT.PassiveDefense.

+

(Optional) ROT of group. Default is ENUMS.ROT.PassiveDefense.

@@ -22636,7 +22646,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -22649,7 +22659,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -22662,7 +22672,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, radio is OFF by default.

+

(Optional) If true, radio is OFF by default.

@@ -22750,7 +22760,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel. Default is 74.

+

(Optional) TACAN channel. Default is 74.

@@ -22763,7 +22773,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

Optional) Morse code. Default "XXX".

@@ -22789,7 +22799,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN mode. Default is "X" for ground and "Y" for airborne units.

+

(Optional) TACAN mode. Default is "X" for ground and "Y" for airborne units.

@@ -22802,7 +22812,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -22849,7 +22859,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, detection is on. If false or nil, detection is off. Default is off.

+

(Optional) If true, detection is on. If false or nil, detection is off. Default is off.

@@ -22923,7 +22933,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

+

(Optional) Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

@@ -22936,7 +22946,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

+

(Optional) Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

@@ -22949,7 +22959,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are engaged. Default is anywhere.

+

(Optional) Set of zones in which targets are engaged. Default is anywhere.

@@ -22962,7 +22972,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are not engaged. Default is nowhere.

+

(Optional) Set of zones in which targets are not engaged. Default is nowhere.

@@ -23006,7 +23016,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Laser code. Default 1688.

+

(Optional) Laser code. Default 1688.

@@ -23019,7 +23029,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Check if lasing unit has line of sight to target coordinate. Default is true.

+

(Optional) Check if lasing unit has line of sight to target coordinate. Default is true.

@@ -23045,7 +23055,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

+

(Optional) Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

@@ -23272,7 +23282,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -23285,7 +23295,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -23298,7 +23308,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Specific voice. Overrides Gender and Culture.

+

(Optional) Specific voice. Overrides Gender and Culture.

@@ -23311,7 +23321,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

@@ -23324,7 +23334,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

+

(Optional) Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

@@ -23337,7 +23347,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

+

(Optional) Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

@@ -23350,7 +23360,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

+

(Optional) Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

@@ -23394,7 +23404,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Speed in knots. Default is 70% of max speed.

+

(Optional) Speed in knots. Default is 70% of max speed.

@@ -23562,7 +23572,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -23656,7 +23666,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is 0="Auto".

+

(Optional) Alarm state of group. Default is 0="Auto".

@@ -23845,7 +23855,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

New formation the group will fly in. Default is the setting of SetDefaultFormation().

+

(Optional) New formation the group will fly in. Default is the setting of SetDefaultFormation().

@@ -23889,7 +23899,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

+

(Optional) ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

@@ -23902,7 +23912,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

+

(Optional) ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

@@ -23915,7 +23925,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -24047,7 +24057,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

+

(Optional) ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

@@ -24091,7 +24101,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

+

(Optional) ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

@@ -24135,7 +24145,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

+

(Optional) Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

@@ -24148,7 +24158,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

+

(Optional) Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

@@ -24205,7 +24215,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

+

(Optional) TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

@@ -24218,7 +24228,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -24231,7 +24241,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

+

(Optional) TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

@@ -24288,7 +24298,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -24301,7 +24311,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, dont pause a running mission.

+

(Optional) If true, dont pause a running mission.

@@ -24759,7 +24769,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index/number. Default is as last waypoint.

+

(Optional) Waypoint index/number. Default is as last waypoint.

@@ -26736,7 +26746,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -26749,7 +26759,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -26762,7 +26772,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Reset waypoints and reinit group if true.

+

(Optional) Reset waypoints and reinit group if true.

@@ -26830,7 +26840,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set task instead of pushing it.

+

(Optional) Set task instead of pushing it. Default is to push it.

@@ -26843,7 +26853,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default nil.

+

(Optional) Delay in seconds. Default nil.

@@ -27045,7 +27055,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Template to set. Default is from the GROUP.

+

(Optional) Template to set. Default is from the GROUP.

@@ -27245,7 +27255,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -27258,7 +27268,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -27346,7 +27356,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN data table. Default is the default TACAN settings.

+

(Optional) TACAN data table. Default is the default TACAN settings.

@@ -30849,7 +30859,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

The task to cancel. Default is the current task (if any).

+

(Optional) The task to cancel. Default is the current task (if any).

diff --git a/Documentation/Ops.Operation.html b/Documentation/Ops.Operation.html index cc755be02..7a1b7b8bf 100644 --- a/Documentation/Ops.Operation.html +++ b/Documentation/Ops.Operation.html @@ -1676,7 +1676,7 @@ added. If this is omitted (nil), the phase is added to the default, i.e. -

OPERATION:GetBranchName(Branch)

+

OPERATION:GetBranchName((, Branch)

Get name of the branch.

@@ -3909,7 +3909,7 @@ If multiple condition functions are added, all of these must return true for the
-

Name of the phase. Default "Phase-01" where the last number is a running number.

+

(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.

@@ -3922,7 +3922,7 @@ If multiple condition functions are added, all of these must return true for the
-

The branch to which this phase is added. Default is the master branch.

+

(Optional) The branch to which this phase is added. Default is the master branch.

@@ -3935,7 +3935,7 @@ If multiple condition functions are added, all of these must return true for the
-

Duration in seconds how long the phase will last. Default nil=forever.

+

(Optional) Duration in seconds how long the phase will last. Default nil=forever.

@@ -4522,7 +4522,7 @@ If the condition evaluation returns true, the phase is set to state
-

OPERATION:GetBranchName(Branch)

+

OPERATION:GetBranchName((, Branch)

Get name of the branch.

@@ -4533,20 +4533,30 @@ If the condition evaluation returns true, the phase is set to state

OPERATION

-

Parameter:

+

Parameters:

#OPERATION.Branch - Branch + (

-

The branch of which the name is requested. Default is the currently active or master branch.

+

ptional) Branch The branch of which the name is requested. Default is the currently active or master branch.

+
+
+

+ Branch +

+
+
+

+
+

Return value:

@@ -4647,7 +4657,7 @@ If the condition evaluation returns true, the phase is set to state
-

Name of the phase. Default "Phase-01" where the last number is a running number.

+

(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.

@@ -4841,7 +4851,7 @@ If the condition evaluation returns true, the phase is set to state
-

The phase of which the name is returned. Default is the currently active phase.

+

(Optional) The phase of which the name is returned. Default is the currently active phase.

@@ -5043,7 +5053,7 @@ If the condition evaluation returns true, the phase is set to state
-

Name of the phase. Default "Phase-01" where the last number is a running number.

+

(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.

@@ -5534,7 +5544,7 @@ If the condition evaluation returns true, the phase is set to state
-

Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.

+

(Optional) Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.

@@ -6262,7 +6272,7 @@ If the condition evaluation returns true, the phase is set to state
-

Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.

+

(Optional) Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.

@@ -6319,7 +6329,7 @@ If the condition evaluation returns true, the phase is set to state
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -6439,7 +6449,7 @@ If the condition evaluation returns true, the phase is set to state
-

Name of the phase. Default "Phase-01" where the last number is a running number.

+

(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.

@@ -6483,7 +6493,7 @@ If the condition evaluation returns true, the phase is set to state
-

Name of the phase. Default "Phase-01" where the last number is a running number.

+

(Optional) Name of the phase. Default "Phase-01" where the last number is a running number.

diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index edfb30ec7..94890ebc4 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -8523,6 +8523,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Init a table.

+ @@ -9149,7 +9152,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -9175,7 +9178,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -9188,7 +9191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -9278,7 +9281,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

where the task is executed. Default is the at next waypoint.

+

(Optional) where the task is executed. Default is the at next waypoint.

@@ -9304,7 +9307,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the task. Number between 1 and 100. Default is 50.

+

(Optional) Priority of the task. Number between 1 and 100. Default is 50.

@@ -9317,7 +9320,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -9361,7 +9364,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -9374,7 +9377,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -9387,7 +9390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -9400,7 +9403,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

+

(Optional) Function that converts input units of ranges to meters. Defaul UTILS.NMToMeters.

@@ -9444,7 +9447,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -9631,7 +9634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Clear waypoints up to this min WP index. Default 1.

+

(Optional) Clear waypoints up to this min WP index. Default 1.

@@ -9644,7 +9647,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Clear waypoints up to this max WP index. Default #self.waypoints.

+

(Optional) Clear waypoints up to this max WP index. Default #self.waypoints.

@@ -9977,7 +9980,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -10047,7 +10050,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the element will be despawned. Default immediately.

+

(Optional) Delay in seconds before the element will be despawned. Default immediately.

@@ -10060,7 +10063,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -10120,7 +10123,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be despawned. Default immediately.

+

(Optional) Delay in seconds before the group will be despawned. Default immediately.

@@ -10133,7 +10136,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If true, no event "Remove Unit" is generated.

+

(Optional) If true, no event "Remove Unit" is generated.

@@ -10180,7 +10183,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -10240,7 +10243,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Delay in seconds before the group will be destroyed. Default immediately.

+

(Optional) Delay in seconds before the group will be destroyed. Default immediately.

@@ -10555,7 +10558,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Display ammo table as message to all. Default false.

+

(Optional) Display ammo table as message to all. Default false.

@@ -10932,7 +10935,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Valid surfaces types of the coordinate. Default any (nil).

+

(Optional) Valid surfaces types of the coordinate. Default any (nil).

@@ -11066,7 +11069,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -11200,7 +11203,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -11540,7 +11543,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -11553,7 +11556,7 @@ If this group belongs to an AIRWING, BRIGADE or FLEET, it will be added to the w
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -11645,7 +11648,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -11658,7 +11661,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -12722,7 +12725,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

+

(Optional) Only consider threats with level greater or equal to this number. Default 1 (so unarmed units wont be considered).

@@ -12735,7 +12738,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Only consider threats with level smaller or queal to this number. Default 10.

+

(Optional) Only consider threats with level smaller or queal to this number. Default 10.

@@ -12787,7 +12790,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index. Default is the next waypoint.

+

(Optional) Waypoint index. Default is the next waypoint.

@@ -12831,7 +12834,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Number of the unit in the group. Default first unit.

+

(Optional) Number of the unit in the group. Default first unit.

@@ -12875,7 +12878,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -12888,7 +12891,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -13421,7 +13424,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Unique ID of the waypoint. Default is new waypoint index after the last current one.

+

(Optional) Unique ID of the waypoint. Default is new waypoint index after the last current one.

@@ -13498,7 +13501,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

+

(Optional) If true, return first waypoint if last waypoint was reached. Default is patrol ad infinitum value set.

@@ -13511,7 +13514,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index from which the next index is returned. Default is the last waypoint passed.

+

(Optional) Waypoint index from which the next index is returned. Default is the last waypoint passed.

@@ -13808,7 +13811,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -13821,7 +13824,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -13868,7 +13871,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -13915,7 +13918,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit. Default is of the whole group.

+

(Optional) Name of the unit. Default is of the whole group.

@@ -13928,7 +13931,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

+

(Optional) If false, cargo weight that is only reserved is not counted. By default (true or nil), the reserved cargo is included.

@@ -15718,7 +15721,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

+

(Optional) Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.

@@ -15951,7 +15954,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

+

(Optional) Mission time when task is executed. Default in 5 seconds. If argument passed as #number, it defines a relative delay in seconds.

@@ -15977,7 +15980,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Priority of the task.

+

(Optional) Priority of the task. Default is 50.

@@ -15990,7 +15993,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Duration before task is cancelled in seconds counted after task started. Default never.

+

(Optional) Duration before task is cancelled in seconds counted after task started. Default never.

@@ -17356,7 +17359,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, the callsign is prepended to the given text. Default false.

+

(Optional) If true, the callsign is prepended to the given text. Default false.

@@ -17369,7 +17372,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

+

(Optional) Override sender frequency, helpful when you need multiple radios from the same sender. Default is the frequency set for the OpsGroup.

@@ -17635,7 +17638,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the markers are removed. Default is immediately.

+

(Optional) Delay in seconds before the markers are removed. Default is immediately.

@@ -17682,7 +17685,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before the group will be despawned. Default immediately

+

(Optional) Delay in seconds before the group will be despawned. Default immediately

@@ -17832,7 +17835,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default now.

+

(Optional) Delay in seconds. Default now.

@@ -17858,7 +17861,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the element that should be destroyed. Default is all elements.

+

(Optional) Name of the element that should be destroyed. Default is all elements.

@@ -17902,7 +17905,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -18026,7 +18029,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18039,7 +18042,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18083,7 +18086,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18096,7 +18099,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18140,7 +18143,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18153,7 +18156,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18197,7 +18200,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18210,7 +18213,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18254,7 +18257,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18267,7 +18270,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18311,7 +18314,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18324,7 +18327,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18368,7 +18371,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18381,7 +18384,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18425,7 +18428,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18438,7 +18441,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18482,7 +18485,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18495,7 +18498,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18539,7 +18542,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Length of loading zone in meters. Default 50 m.

+

(Optional) Length of loading zone in meters. Default 50 m.

@@ -18552,7 +18555,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Width of loading zone in meters. Default 20 m.

+

(Optional) Width of loading zone in meters. Default 20 m.

@@ -18643,7 +18646,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

+

(Optional) Alarm state of group. Default is AI.Option.Ground.val.ALARM_STATE.AUTO (0).

@@ -18687,7 +18690,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

+

(Optional) Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.

@@ -18744,7 +18747,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Callsign number. Default 1.

+

(Optional) Callsign number. Default 1.

@@ -18788,7 +18791,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -18832,7 +18835,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

+

(Optional) If true, EPLRS is on by default. If false default EPLRS setting is off. If nil, default is on if group has EPLRS and off if it does not have a datalink.

@@ -18920,7 +18923,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS channel. Default is 1.

+

(Optional) ICLS channel. Default is 1.

@@ -18933,7 +18936,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

(Optional) Morse code. Default "XXX".

@@ -18959,7 +18962,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -19003,7 +19006,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is immortal by default.

+

(Optional) If true, group is immortal by default.

@@ -19047,7 +19050,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, group is ivisible by default.

+

(Optional) If true, group is ivisible by default.

@@ -19094,7 +19097,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is ENUMS.ROE.ReturnFire.

+

(Optional) ROE of group. Default is ENUMS.ROE.ReturnFire.

@@ -19141,7 +19144,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is ENUMS.ROT.PassiveDefense.

+

(Optional) ROT of group. Default is ENUMS.ROT.PassiveDefense.

@@ -19185,7 +19188,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -19198,7 +19201,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -19211,7 +19214,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, radio is OFF by default.

+

(Optional) If true, radio is OFF by default.

@@ -19299,7 +19302,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel. Default is 74.

+

(Optional) TACAN channel. Default is 74.

@@ -19312,7 +19315,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Morse code. Default "XXX".

+

Optional) Morse code. Default "XXX".

@@ -19338,7 +19341,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN mode. Default is "X" for ground and "Y" for airborne units.

+

(Optional) TACAN mode. Default is "X" for ground and "Y" for airborne units.

@@ -19351,7 +19354,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, TACAN is off by default.

+

(Optional) If true, TACAN is off by default.

@@ -19398,7 +19401,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, detection is on. If false or nil, detection is off. Default is off.

+

(Optional) If true, detection is on. If false or nil, detection is off. Default is off.

@@ -19472,7 +19475,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

+

(Optional) Max range in NM. Only detected targets within this radius from the group will be engaged. Default is 25 NM.

@@ -19485,7 +19488,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

+

(Optional) Types of target attributes that will be engaged. See DCS enum attributes. Default "All".

@@ -19498,7 +19501,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are engaged. Default is anywhere.

+

(Optional) Set of zones in which targets are engaged. Default is anywhere.

@@ -19511,7 +19514,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set of zones in which targets are not engaged. Default is nowhere.

+

(Optional) Set of zones in which targets are not engaged. Default is nowhere.

@@ -19555,7 +19558,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Laser code. Default 1688.

+

(Optional) Laser code. Default 1688.

@@ -19568,7 +19571,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Check if lasing unit has line of sight to target coordinate. Default is true.

+

(Optional) Check if lasing unit has line of sight to target coordinate. Default is true.

@@ -19594,7 +19597,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

+

(Optional) Time interval in seconds the beam gets up for moving targets. Default every 0.5 sec.

@@ -19821,7 +19824,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -19834,7 +19837,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Culture, e.g. "en-GB" (default).

+

(Optional) Culture, e.g. "en-GB" (default).

@@ -19847,7 +19850,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Specific voice. Overrides Gender and Culture.

+

(Optional) Specific voice. Overrides Gender and Culture.

@@ -19860,7 +19863,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

@@ -19873,7 +19876,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

+

(Optional) Full path to the google credentials JSON file, e.g. "C:\Users\myUsername\Downloads\key.json".

@@ -19886,7 +19889,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

+

(Optional) Label of the SRS comms for the SRS Radio overlay. Defaults to "ROBOT". No spaces allowed!

@@ -19899,7 +19902,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

+

(Optional) Volume to be set, 0.0 = silent, 1.0 = loudest. Defaults to 1.0

@@ -19943,7 +19946,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Speed in knots. Default is 70% of max speed.

+

(Optional) Speed in knots. Default is 70% of max speed.

@@ -20111,7 +20114,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -20205,7 +20208,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Alarm state of group. Default is 0="Auto".

+

(Optional) Alarm state of group. Default is 0="Auto".

@@ -20394,7 +20397,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

New formation the group will fly in. Default is the setting of SetDefaultFormation().

+

(Optional) New formation the group will fly in. Default is the setting of SetDefaultFormation().

@@ -20438,7 +20441,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

+

(Optional) ICLS Channel. Default is what is set in SetDefaultICLS() so usually channel 1.

@@ -20451,7 +20454,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

+

(Optional) ICLS morse code. Default is what is set in SetDefaultICLS() so usually "XXX".

@@ -20464,7 +20467,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the ICLS beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -20596,7 +20599,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

+

(Optional) ROE of group. Default is value set in SetDefaultROE (usually ENUMS.ROE.ReturnFire).

@@ -20640,7 +20643,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

+

(Optional) ROT of group. Default is value set in :SetDefaultROT (usually ENUMS.ROT.PassiveDefense).

@@ -20684,7 +20687,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

+

(Optional) Radio frequency in MHz. Default is value set in SetDefaultRadio (usually 251 MHz).

@@ -20697,7 +20700,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

+

(Optional) Radio modulation. Default is value set in SetDefaultRadio (usually radio.modulation.AM).

@@ -20754,7 +20757,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

+

(Optional) TACAN morse code. Default is the value set in OPSGROUP.SetDefaultTACAN or if not set "XXX".

@@ -20767,7 +20770,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

+

(Optional) Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.

@@ -20780,7 +20783,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

+

(Optional) TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.

@@ -20837,7 +20840,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -20850,7 +20853,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

If true, dont pause a running mission.

+

(Optional) If true, dont pause a running mission.

@@ -21308,7 +21311,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Waypoint index/number. Default is as last waypoint.

+

(Optional) Waypoint index/number. Default is as last waypoint.

@@ -23285,7 +23288,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -23298,7 +23301,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -23311,7 +23314,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Reset waypoints and reinit group if true.

+

(Optional) Reset waypoints and reinit group if true.

@@ -23379,7 +23382,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Set task instead of pushing it.

+

(Optional) Set task instead of pushing it. Default is to push it.

@@ -23392,7 +23395,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds. Default nil.

+

(Optional) Delay in seconds. Default nil.

@@ -23594,7 +23597,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Template to set. Default is from the GROUP.

+

(Optional) Template to set. Default is from the GROUP.

@@ -23794,7 +23797,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

Delay in seconds before respawn happens. Default 0.

+

(Optional) Delay in seconds before respawn happens. Default 0.

@@ -23807,7 +23810,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

(optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

+

(Optional) The template of the Group retrieved with GROUP:GetTemplate(). If the template is not provided, the template will be retrieved of the group itself.

@@ -23895,7 +23898,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

TACAN data table. Default is the default TACAN settings.

+

(Optional) TACAN data table. Default is the default TACAN settings.

@@ -27398,7 +27401,7 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-

The task to cancel. Default is the current task (if any).

+

(Optional) The task to cancel. Default is the current task (if any).

@@ -30287,6 +30290,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -33417,6 +33423,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -39348,7 +39357,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

No of sight.

+

Has line of sight.

diff --git a/Documentation/Ops.OpsTransport.html b/Documentation/Ops.OpsTransport.html index 76d1da00f..17652c3cc 100644 --- a/Documentation/Ops.OpsTransport.html +++ b/Documentation/Ops.OpsTransport.html @@ -4431,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

If true, cargo group is activated when disembarked. If false, cargo groups are late activated when disembarked. Default nil (usually activated).

+

(Optional) If true, cargo group is activated when disembarked. If false, cargo groups are late activated when disembarked. Default nil (usually activated).

@@ -4559,7 +4559,7 @@ default value of 1 kg per item should be used as the amount of liquid is already
-

Weight of a single cargo item in kg. Default 1 kg.

+

(Optional) Weight of a single cargo item in kg. Default 1 kg.

@@ -4572,7 +4572,7 @@ default value of 1 kg per item should be used as the amount of liquid is already
-

Transport zone combo if other than default.

+

(Optional) Transport zone combo if other than default.

@@ -4735,7 +4735,7 @@ path.

-

Randomization radius in meters. Default 0 m.

+

(Optional) Randomization radius in meters. Default 0 m.

@@ -4748,7 +4748,7 @@ path.

-

Transport Zone combo.

+

(Optional) Transport Zone combo.

@@ -6150,7 +6150,7 @@ path.

-

Number of groups that must be actually delivered (and are not dead). Default 0.

+

(Optional) Number of groups that must be actually delivered (and are not dead). Default 0.

@@ -7893,7 +7893,7 @@ path.

-

Priority 1=high, 100=low. Default 50.

+

(Optional) Priority 1=high, 100=low. Default 50.

@@ -7906,7 +7906,7 @@ path.

-

Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is nil.

+

(Optional) Number 1-10. If missions with lower value are in the queue, these have to be finished first. Default is nil.

@@ -7919,7 +7919,7 @@ path.

-

If true, another running mission might be cancelled if it has a lower priority.

+

(Optional) If true, another running mission might be cancelled if it has a lower priority.

@@ -8026,7 +8026,7 @@ path.

-

Number of carriers at least required. Default 1.

+

(Optional) Number of carriers at least required. Default 1.

@@ -8039,7 +8039,7 @@ path.

-

Number of carriers at most used for transportation. Default is same as NcarriersMin.

+

(Optional) Number of carriers at most used for transportation. Default is same as NcarriersMin.

@@ -8083,7 +8083,7 @@ path.

-

Time the transport is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.

+

(Optional) Time the transport is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.

@@ -8140,7 +8140,7 @@ path.

-

Be more verbose. Default 0

+

(Optional) Be more verbose. Default 0

@@ -8660,7 +8660,7 @@ path.

-

Weight of a single cargo item in kg. Default 1 kg.

+

(Optional) Weight of a single cargo item in kg. Default 1 kg.

diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index 3e68ae46c..94844693b 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -4636,7 +4636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Initial owner of the coaliton. Default coalition.side.NEUTRAL.

+

(Optional) Initial owner of the coaliton. Default coalition.side.NEUTRAL.

@@ -5179,7 +5179,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-

Number of units. Default 1.

+

(Optional) Number of units. Default 1.

@@ -5226,7 +5226,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-

Threat level threshold. Default 0.

+

(Optional) Threat level threshold. Default 0.

@@ -5270,7 +5270,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-

Time in seconds. Default 0.

+

(Optional) Time in seconds. Default 0.

@@ -5516,7 +5516,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-

Object categories. Default is {Object.Category.UNIT, Object.Category.STATIC}.

+

(Optional) Object categories. Default is {Object.Category.UNIT, Object.Category.STATIC}.

@@ -5563,7 +5563,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-

Table of unit categories. Default {Unit.Category.GROUND_UNIT}.

+

(Optional) Table of unit categories. Default {Unit.Category.GROUND_UNIT}.

@@ -5607,7 +5607,7 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Ops.Platoon.html b/Documentation/Ops.Platoon.html index 454fff15e..1c3246bd5 100644 --- a/Documentation/Ops.Platoon.html +++ b/Documentation/Ops.Platoon.html @@ -3327,7 +3327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of asset groups of this platoon. Default 3.

+

(Optional) Number of asset groups of this platoon. Default 3.

@@ -3633,7 +3633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

+

(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

@@ -3740,7 +3740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -3753,7 +3753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -3766,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -4896,7 +4896,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of asset groups of this Cohort. Default 3.

+

(Optional) Number of asset groups of this Cohort. Default 3.

@@ -4909,7 +4909,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Name of the cohort.

+

(Optional) Name of the cohort. Defaults to TemplateGroupName.

@@ -5314,7 +5314,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of assets to be removed. Default 1.

+

(Optional) Number of assets to be removed. Default 1.

@@ -5327,7 +5327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Delay in seconds before assets are removed.

+

(Optional) Delay in seconds before assets are removed. Defaults to 0.

@@ -5518,7 +5518,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of units. Default 2.

+

(Optional) Number of units. Default 2.

@@ -5668,7 +5668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Range in NM. Default 150 NM.

+

(Optional) Range in NM. Default 150 NM.

@@ -5782,7 +5782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -5795,7 +5795,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation. Default 0=AM.

+

(Optional) Radio modulation. Default 0=AM.

@@ -5889,7 +5889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in minutes it takes until a flight is combat ready again. Default is 0 min.

+

(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.

@@ -5902,7 +5902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

+

(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

@@ -5946,7 +5946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Ops.PlayerRecce.html b/Documentation/Ops.PlayerRecce.html index dc0b5fcf7..bcab58f8d 100644 --- a/Documentation/Ops.PlayerRecce.html +++ b/Documentation/Ops.PlayerRecce.html @@ -6477,7 +6477,7 @@ callsigns from playername or group name.

-

Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!

+

(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!

@@ -6490,7 +6490,7 @@ callsigns from playername or group name.

-

Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!

+

(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!

@@ -6503,7 +6503,7 @@ callsigns from playername or group name.

-

Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

+

(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index facf253cc..4879837b4 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -6709,7 +6709,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Time limit in seconds for the task to be completed. (Default 0 = no time limit)

+

(Optional) Time limit in seconds for the task to be completed. (Default 0 = no time limit)

@@ -6921,7 +6921,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

defaults to FLARECOLOR.Red

+

(Optional) Color, defaults to FLARECOLOR.Red

@@ -7323,7 +7323,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Power of illumination bomb in Candela. Default 1000 cd.

+

(Optional) Power of illumination bomb in Candela. Default 1000 cd.

@@ -7336,7 +7336,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Height above target used to release the bomb, default 150m.

+

(Optional) Height above target used to release the bomb, default 150m.

@@ -7536,7 +7536,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Repeat this task if true (default = false)

+

(Optional) Repeat this task if true (default = false)

@@ -7549,7 +7549,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Repeat on failure this many times if Repeat is true (default = 1)

+

(Optional) Repeat on failure this many times if Repeat is true (default = 1)

@@ -7562,7 +7562,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

TTS friendly task type name

+

(Optional) TTS friendly task type name. Defaultsto "close air support".

@@ -7619,7 +7619,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Repeat this task if true (default = false)

+

(Optional) Repeat this task if true (default = false)

@@ -7632,7 +7632,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

Repeat on failure this many times if Repeat is true (default = 1)

+

(Optional) Repeat on failure this many times if Repeat is true (default = 1)

@@ -8450,7 +8450,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

If true (default) it can be smoke, false if not.

+

(Optional) If true (default) it can be smoke, false if not.

@@ -8580,7 +8580,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

If true (default) it can be shown, false if not.

+

(Optional) If true (default) it can be shown, false if not.

@@ -8666,7 +8666,7 @@ playerTaskManager:AddPlayerTaskToQueue(mytask)
-

defaults to SMOKECOLOR.Red

+

(Optional) Color, defaults to SMOKECOLOR.Red

@@ -15953,14 +15953,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -16580,17 +16577,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
@@ -17143,7 +17129,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

The lasercode to be used. Defaults to 1688.

+

(Optional) The lasercode to be used. Defaults to 1688.

@@ -17789,7 +17775,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

The lasercode to be used. Defaults to 1688.

+

(Optional) The lasercode to be used. Defaults to 1688.

@@ -18056,7 +18042,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

of this controller, e.g. coalition.side.BLUE

+

(Optional) Coalition of this controller. Defaults to coalition.side.BLUE

@@ -18069,7 +18055,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G

+

(Optional) Type of the tasks controlled, defaults to PLAYERTASKCONTROLLER.Type.A2G

@@ -18082,7 +18068,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

(optional) Additional prefix filter for the SET_CLIENT. Can be handed as Core.Set#SET_CLIENT also.

+

(Optional) Additional prefix filter for the SET_CLIENT. Can be handed as Core.Set#SET_CLIENT also.

@@ -19270,7 +19256,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

Set to true to switch on and false to switch off. Default is OFF.

+

(Optional) Set to true to switch on and false to switch off. Default is OFF.

@@ -19314,7 +19300,7 @@ Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - Note migh
-

Duration in seconds. Defaults to 30 seconds.

+

(Optional) Duration in seconds. Defaults to 30 seconds.

@@ -19461,7 +19447,7 @@ callsigns from playername or group name.

-

Target cluster radius in kilometers. Default is 0.5km.

+

(Optional) Target cluster radius in kilometers. Default is 0.5km.

@@ -20033,7 +20019,7 @@ Since the menu isn't refreshed if a player holds an active task, the info in the
-

Number of items per task type to show, default 5.

+

(Optional) Number of items per task type to show, default 5.

@@ -20046,7 +20032,7 @@ Since the menu isn't refreshed if a player holds an active task, the info in the
-

Minimum number of seconds between menu refreshes (called every 30 secs) if a player has no active task.

+

(Optional) Minimum number of seconds between menu refreshes (called every 30 secs) if a player has no active task.

@@ -20183,7 +20169,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
-

Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!

+

(Optional) Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!

@@ -20196,7 +20182,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
-

Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!

+

(Optional) Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!

@@ -20209,7 +20195,7 @@ If you want to e.g. exclude AAA, so target groups with this attribute are assign
-

Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

+

(Optional) Defaults to "C:\Program Files\DCS-SimpleRadio-Standalone\ExternalAudio"

@@ -20314,7 +20300,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Coordinate from which the controller radio is sending

+

(Optional) Coordinate from which the controller radio is sending

@@ -20431,7 +20417,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Set to true to switch on and false to switch off. Default is OFF.

+

(Optional) Set to true to switch on and false to switch off. Default is OFF.

@@ -20478,7 +20464,7 @@ Note that this must be installed on your windows system. Can also be Google voic
-

Radius to use in meters. Defaults to 500 meters.

+

(Optional) Radius to use in meters. Defaults to 500 meters.

@@ -20580,7 +20566,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-

Set to true to switch on and false to switch off (defaults to true)

+

(Optional) Set to true to switch on and false to switch off (defaults to true)

@@ -20593,7 +20579,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-

Number of repeats (defaults to 5)

+

(Optional) Number of repeats (defaults to 5)

@@ -20877,7 +20863,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-

If true, set to on (default), if nil or false, set to off

+

(Optional) If true, set to on (default), if nil or false, set to off

@@ -20921,7 +20907,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-

If true, set to on (default), if nil or false, set to off

+

(Optional) If true, set to on (default), if nil or false, set to off

@@ -21168,7 +21154,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-

Time interval in seconds. Default is self.prediction.

+

(Optional) Time interval in seconds. Default is self.prediction.

@@ -23462,14 +23448,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -24089,17 +24072,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
@@ -25947,14 +25919,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -26574,17 +26543,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 53ab4dab0..6f0df05db 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -4830,7 +4830,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Tanker altitude in feet. Default 6000 ft.

+

(Optional) Tanker altitude in feet. Default 6000 ft.

@@ -5060,7 +5060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Low fuel threshold in percent. Default 10 % of max fuel.

+

(Optional) Low fuel threshold in percent. Default 10 % of max fuel.

@@ -5151,7 +5151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Distance threshold in NM. Default 5 NM (=9.62 km).

+

(Optional) Distance threshold in NM. Default 5 NM (=9.62 km).

@@ -5198,7 +5198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Heading threshold in degrees. Default 5 degrees.

+

(Optional) Heading threshold in degrees. Default 5 degrees.

@@ -5245,7 +5245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Min interval in minutes. Default is 10 minutes.

+

Optional) Min interval in minutes. Default is 10 minutes.

@@ -5289,7 +5289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Distance [NM] in front of the carrier. Default 10 NM.

+

(Optional) Distance [NM] in front of the carrier. Default 10 NM.

@@ -5302,7 +5302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Distance [NM] behind the carrier. Default 4 NM.

+

(Optional) Distance [NM] behind the carrier. Default 4 NM.

@@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -5359,7 +5359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radio modulation, either "AM" or "FM". Default "AM".

+

(Optional) Radio modulation, either "AM" or "FM". Default "AM".

@@ -5591,7 +5591,7 @@ This allows for undisrupted operations and less problems on the carrier deck.

-

True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.

+

(Optional) True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.

@@ -5638,7 +5638,7 @@ This allows for undisrupted operations and less problems on the carrier deck.

-

TACAN channel. Default 1.

+

(Optional) TACAN channel. Default 1.

@@ -5651,7 +5651,7 @@ This allows for undisrupted operations and less problems on the carrier deck.

-

TACAN morse code identifier. Three letters. Default "TKR".

+

(Optional) TACAN morse code identifier. Three letters. Default "TKR".

@@ -5664,7 +5664,7 @@ This allows for undisrupted operations and less problems on the carrier deck.

-

TACAN mode, which can be either "Y" (default) or "X".

+

(Optional) TACAN mode, which can be either "Y" (default) or "X".

@@ -6167,7 +6167,7 @@ The group name is the one specified in the RECO
-

Distance [NM] of initial waypoint astern carrier. Default 8 NM.

+

(Optional) Distance [NM] of initial waypoint astern carrier. Default 8 NM.

@@ -6180,7 +6180,7 @@ The group name is the one specified in the
RECO
-

Delay before routing in seconds. Default 1 second.

+

(Optional) Delay before routing in seconds. Default 1 second.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 82e2807d8..097161f18 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -4256,7 +4256,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Altitude in meters. Default 70 m.

+

(Optional) Altitude in meters. Default 70 m.

@@ -4366,7 +4366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Time interval in seconds. Default 1.0 sec.

+

(Optional) Time interval in seconds. Default 1.0 sec.

@@ -4460,7 +4460,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Low fuel threshold in percent. Default 5%.

+

(Optional) Low fuel threshold in percent. Default 5%.

@@ -4548,7 +4548,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Offset distance in meters. Default 200 m (~660 ft).

+

(Optional) Offset distance in meters. Default 200 m (~660 ft).

@@ -4592,7 +4592,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Offset distance in meters. Default 240 m (~780 ft).

+

(Optional) Offset distance in meters. Default 240 m (~780 ft).

@@ -4639,7 +4639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Duration in minutes. Default 5 min.

+

(Optional) Duration in minutes. Default 5 min.

@@ -4683,7 +4683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed in knots. Default 5 kts.

+

(Optional) Speed in knots. Default 5 kts.

@@ -4862,7 +4862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius of rescue zone in nautical miles. Default is 15 NM.

+

(Optional) Radius of rescue zone in nautical miles. Default is 15 NM.

@@ -5047,7 +5047,7 @@ This allows for undisrupted operations and less problems on the carrier deck.

-

Takeoff type. Default SPAWN.Takeoff.Hot.

+

(Optional) Takeoff type. Default SPAWN.Takeoff.Hot.

diff --git a/Documentation/Ops.Squadron.html b/Documentation/Ops.Squadron.html index 5302396d5..dc95f3c81 100644 --- a/Documentation/Ops.Squadron.html +++ b/Documentation/Ops.Squadron.html @@ -3877,7 +3877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of asset groups of this squadron. Default 3.

+

(Optional) Number of asset groups of this squadron. Default 3.

@@ -3982,7 +3982,7 @@ Can help to avoid DCS AI taxiing issues.

-

If true (default), activate despawn after holding.

+

(Optional) If true (default), activate despawn after holding.

@@ -4030,7 +4030,7 @@ Can help to avoid DCS AI taxiing issues.

-

If true (default), activate despawn after landing.

+

(Optional) If true (default), activate despawn after landing.

@@ -4118,7 +4118,7 @@ Can help to avoid DCS AI taxiing issues.

-

Low fuel threshold in percent. Default 25.

+

(Optional) Low fuel threshold in percent. Default 25.

@@ -4162,7 +4162,7 @@ Can help to avoid DCS AI taxiing issues.

-

Number of units. Must be >=1 and <=4. Default 2.

+

(Optional) Number of units. Must be >=1 and <=4. Default 2.

@@ -4356,7 +4356,7 @@ Spawning on runways is not supported.

-

Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.

+

(Optional) Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.

@@ -4972,7 +4972,7 @@ Spawning on runways is not supported.

-

Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

+

(Optional) Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.

@@ -5079,7 +5079,7 @@ Spawning on runways is not supported.

-

Minimum range in nautical miles. Default 0 NM.

+

(Optional) Minimum range in nautical miles. Default 0 NM.

@@ -5092,7 +5092,7 @@ Spawning on runways is not supported.

-

Maximum range in nautical miles. Default 10 NM.

+

(Optional) Maximum range in nautical miles. Default 10 NM.

@@ -5105,7 +5105,7 @@ Spawning on runways is not supported.

-

Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

+

(Optional) Bit mask of weapon type for which the given min/max ranges apply. Default is ENUMS.WeaponFlag.Auto, i.e. for all weapon types.

@@ -6235,7 +6235,7 @@ Spawning on runways is not supported.

-

Number of asset groups of this Cohort. Default 3.

+

(Optional) Number of asset groups of this Cohort. Default 3.

@@ -6248,7 +6248,7 @@ Spawning on runways is not supported.

-

Name of the cohort.

+

(Optional) Name of the cohort. Defaults to TemplateGroupName.

@@ -6653,7 +6653,7 @@ Spawning on runways is not supported.

-

Number of assets to be removed. Default 1.

+

(Optional) Number of assets to be removed. Default 1.

@@ -6666,7 +6666,7 @@ Spawning on runways is not supported.

-

Delay in seconds before assets are removed.

+

(Optional) Delay in seconds before assets are removed. Defaults to 0.

@@ -6857,7 +6857,7 @@ Spawning on runways is not supported.

-

Number of units. Default 2.

+

(Optional) Number of units. Default 2.

@@ -7007,7 +7007,7 @@ Spawning on runways is not supported.

-

Range in NM. Default 150 NM.

+

(Optional) Range in NM. Default 150 NM.

@@ -7121,7 +7121,7 @@ Spawning on runways is not supported.

-

Radio frequency in MHz. Default 251 MHz.

+

(Optional) Radio frequency in MHz. Default 251 MHz.

@@ -7134,7 +7134,7 @@ Spawning on runways is not supported.

-

Radio modulation. Default 0=AM.

+

(Optional) Radio modulation. Default 0=AM.

@@ -7228,7 +7228,7 @@ Spawning on runways is not supported.

-

Time in minutes it takes until a flight is combat ready again. Default is 0 min.

+

(Optional) Time in minutes it takes until a flight is combat ready again. Default is 0 min.

@@ -7241,7 +7241,7 @@ Spawning on runways is not supported.

-

Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

+

(Optional) Time in minutes it takes to repair a flight for each life point taken. Default is 0 min.

@@ -7285,7 +7285,7 @@ Spawning on runways is not supported.

-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

diff --git a/Documentation/Ops.Target.html b/Documentation/Ops.Target.html index c0d55ba17..d47cb4588 100644 --- a/Documentation/Ops.Target.html +++ b/Documentation/Ops.Target.html @@ -3862,7 +3862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Min number of required assets.

+

(Optional) Min number of required assets. Default is 1.

@@ -3875,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Max number of requried assets.

+

(Optional) Max number of requried assets. Default is 1.

@@ -3901,7 +3901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

DCS attribute(s). Default nil.

+

(Optional) DCS attribute(s). Default nil.

@@ -6045,7 +6045,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Importance of the target. Default nil.

+

(Optional) Importance of the target. Default nil.

@@ -6089,7 +6089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Priority of the target. Default 50.

+

(Optional) Priority of the target. Default 50.

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index be84c7852..d1ab2b61a 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -2711,7 +2711,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -2724,7 +2724,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished. Defaults to 0.

@@ -2781,7 +2781,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -2794,7 +2794,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished. Defaults to 0.

@@ -3011,7 +3011,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".

+

(Optional) Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".

@@ -3024,7 +3024,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -3037,7 +3037,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished. Defaults to 0.

@@ -3063,7 +3063,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Duration [sec] of the subtitle being displayed. Default 5 sec.

+

(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.

@@ -3219,7 +3219,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".

+

(Optional) The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".

@@ -3245,7 +3245,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Duration [sec] of the subtitle being displayed. Default 5 sec.

+

(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.

@@ -3292,7 +3292,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Radio power in Watts. Default 100 W.

+

(Optional) Radio power in Watts. Default 100 W.

@@ -3336,7 +3336,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

Path to SRS.

+

(Optional) Path to SRS.

@@ -3349,7 +3349,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long
-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 917c8d005..144fced75 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -2935,7 +2935,7 @@ Therefore, this class is considered to be deprecated

-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -2948,7 +2948,7 @@ Therefore, this class is considered to be deprecated

-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished. Defaults to 0.

@@ -3005,7 +3005,7 @@ Therefore, this class is considered to be deprecated

-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -3018,7 +3018,7 @@ Therefore, this class is considered to be deprecated

-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished. Defaults to 0.

@@ -3235,7 +3235,7 @@ Therefore, this class is considered to be deprecated

-

Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".

+

(Optional) Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".

@@ -3248,7 +3248,7 @@ Therefore, this class is considered to be deprecated

-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -3261,7 +3261,7 @@ Therefore, this class is considered to be deprecated

-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished. Defaults to 0.

@@ -3287,7 +3287,7 @@ Therefore, this class is considered to be deprecated

-

Duration [sec] of the subtitle being displayed. Default 5 sec.

+

(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.

@@ -3443,7 +3443,7 @@ Therefore, this class is considered to be deprecated

-

The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".

+

(Optional) The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".

@@ -3469,7 +3469,7 @@ Therefore, this class is considered to be deprecated

-

Duration [sec] of the subtitle being displayed. Default 5 sec.

+

(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.

@@ -3516,7 +3516,7 @@ Therefore, this class is considered to be deprecated

-

Radio power in Watts. Default 100 W.

+

(Optional) Radio power in Watts. Default 100 W.

@@ -3560,7 +3560,7 @@ Therefore, this class is considered to be deprecated

-

Path to SRS.

+

(Optional) Path to SRS.

@@ -3573,7 +3573,7 @@ Therefore, this class is considered to be deprecated

-

SRS port. Default 5002.

+

(Optional) SRS port. Default 5002.

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index e3a887375..f15d36985 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -4716,7 +4716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Provider. Default is as set via MSRS.SetProvider.

+

(Optional) Provider. Default is as set via MSRS.SetProvider.

@@ -4760,7 +4760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Provider. Default is the currently set provider (self.provider).

+

(Optional) Provider. Default is the currently set provider (self.provider).

@@ -4864,7 +4864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Path to config file, defaults to "C:\Users\\Saved Games\DCS\Config"

+

(Optional) Path to config file, defaults to "C:\Users\\Saved Games\DCS\Config"

@@ -4877,7 +4877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

File to load, defaults to "Moose_MSRS.lua"

+

(Optional) File to load, defaults to "Moose_MSRS.lua"

@@ -5001,7 +5001,7 @@ set the path to the exe file via MSRS.SetPath.

-

Path to SRS directory. Default C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio.

+

(Optional) Path to SRS directory. Default C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio.

@@ -5014,7 +5014,7 @@ set the path to the exe file via MSRS.SetPath.

-

Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.

+

(Optional) Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.

@@ -5027,7 +5027,7 @@ set the path to the exe file via MSRS.SetPath.

-

Radio modulation: 0=AM (default), 1=FM. See radio.modulation.AM and radio.modulation.FM enumerators. Can also be given as a #table of multiple modulations.

+

(Optional) Radio modulation: 0=AM (default), 1=FM. See radio.modulation.AM and radio.modulation.FM enumerators. Can also be given as a #table of multiple modulations.

@@ -5040,7 +5040,7 @@ set the path to the exe file via MSRS.SetPath.

-

Backend used: MSRS.Backend.SRSEXE (default) or MSRS.Backend.GRPC.

+

(Optional) Backend used: MSRS.Backend.SRSEXE (default) or MSRS.Backend.GRPC.

@@ -5519,7 +5519,7 @@ set the path to the exe file via MSRS.SetPath.

-

Backend used. Default is MSRS.Backend.SRSEXE.

+

(Optional) Backend used. Default is MSRS.Backend.SRSEXE.

@@ -5653,7 +5653,7 @@ set the path to the exe file via MSRS.SetPath.

-

Coalition. Default 0.

+

(Optional) Coalition. Default 0.

@@ -5901,7 +5901,7 @@ set the path to the exe file via MSRS.SetPath.

-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -6036,7 +6036,7 @@ set the path to the exe file via MSRS.SetPath.

-

Default "ROBOT"

+

(Optional) Label. Default "ROBOT"

@@ -6127,7 +6127,7 @@ set the path to the exe file via MSRS.SetPath.

-

Path to the directory, where the sound file is located. Default is C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio.

+

(Optional) Path to the directory, where the sound file is located. Default is C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio.

@@ -6171,7 +6171,7 @@ set the path to the exe file via MSRS.SetPath.

-

Port. Default 5002.

+

(Optional) Port. Default 5002.

@@ -6766,7 +6766,7 @@ set the path to the exe file via MSRS.SetPath.

-

AWS Voice. Default "Brian".

+

(Optional) AWS Voice. Default "Brian".

@@ -6813,7 +6813,7 @@ set the path to the exe file via MSRS.SetPath.

-

Azure Voice. Default "en-US-AriaNeural".

+

(Optional) Azure Voice. Default "en-US-AriaNeural".

@@ -6860,7 +6860,7 @@ set the path to the exe file via MSRS.SetPath.

-

Voice. Default MSRS.Voices.Google.Standard.en_GB_Standard_A.

+

(Optional) Voice. Default MSRS.Voices.Google.Standard.en_GB_Standard_A.

@@ -6907,7 +6907,7 @@ set the path to the exe file via MSRS.SetPath.

-

Piper Voices. Default "en_US-ryan-low".

+

(Optional) Piper Voices. Default "en_US-ryan-low".

@@ -6967,7 +6967,7 @@ set the path to the exe file via MSRS.SetPath.

-

Provider. Default is as set by MSRS.SetProvider, which itself defaults to MSRS.Provider.WINDOWS if not set.

+

(Optional) Provider. Default is as set by MSRS.SetProvider, which itself defaults to MSRS.Provider.WINDOWS if not set.

@@ -7014,7 +7014,7 @@ set the path to the exe file via MSRS.SetPath.

-

Voice. Default "Microsoft Hazel Desktop".

+

(Optional) Voice. Default "Microsoft Hazel Desktop".

@@ -7494,7 +7494,7 @@ set the path to the exe file via MSRS.SetPath.

-

Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!

+

(Optional) Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!

@@ -7639,7 +7639,7 @@ set the path to the exe file via MSRS.SetPath.

-

The speed to use, defaults to 1.0.

+

(Optional) The speed to use, defaults to 1.0.

@@ -7652,7 +7652,7 @@ set the path to the exe file via MSRS.SetPath.

-

If to use google. Default: no.

+

(Optional) If to use google. Default: no.

@@ -7818,7 +7818,7 @@ set the path to the exe file via MSRS.SetPath.

-

The volume to use, defaults to 1.0.

+

(Optional) The volume to use, defaults to 1.0.

@@ -7831,7 +7831,7 @@ set the path to the exe file via MSRS.SetPath.

-

The label to use, defaults to "MSRS".

+

(Optional) The label to use, defaults to "MSRS".

@@ -7844,7 +7844,7 @@ set the path to the exe file via MSRS.SetPath.

-

The coalition to use.

+

(Optional) The coalition to use.

@@ -8087,7 +8087,7 @@ set the path to the exe file via MSRS.SetPath.

-

Defaults to 1.0

+

(Optional) Defaults to 1.0

@@ -12971,7 +12971,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Duration in seconds the file lasts. Default is determined by number of characters of the text message.

+

(Optional) Duration in seconds the file lasts. Default is determined by number of characters of the text message.

@@ -12997,7 +12997,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Start time (abs) seconds. Default now.

+

(Optional) Start time (abs) seconds. Default now.

@@ -13010,7 +13010,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Interval in seconds after the last transmission finished.

+

(Optional) Interval in seconds after the last transmission finished.

@@ -13049,7 +13049,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Duration [sec] of the subtitle being displayed. Default 5 sec.

+

(Optional) Duration [sec] of the subtitle being displayed. Default 5 sec.

@@ -13062,7 +13062,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Radio frequency if other than MSRS default.

+

(Optional) Radio frequency if other than MSRS default.

@@ -13075,7 +13075,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Radio modulation if other then MSRS default.

+

(Optional) Radio modulation if other then MSRS default.

@@ -13088,7 +13088,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Gender of the voice

+

(Optional) Gender of the voice

@@ -13101,7 +13101,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Culture of the voice

+

C(Optional) ulture of the voice

@@ -13114,7 +13114,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Specific voice

+

(Optional) Specific voice

@@ -13127,7 +13127,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Volume setting

+

(Optional) Volume setting

@@ -13140,7 +13140,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Label to be used

+

(Optional) Label to be used

@@ -13153,7 +13153,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Coordinate to be used

+

(Optional) Coordinate to be used

@@ -13166,7 +13166,7 @@ This can be used to submit multiple TTS messages and the class takes care that t
-

Speed to be used

+

(Optional) Speed to be used

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index fb74d1cd4..ec7a59a57 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -3784,7 +3784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Speed factor. Default 1.

+

(Optional) Speed factor. Default 1.

@@ -7909,7 +7909,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.

+

(Optional) The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.

@@ -7922,7 +7922,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.

+

(Optional) Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.

@@ -7935,7 +7935,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Set if SRS should be used to play this file. Default is false.

+

(Optional) Set if SRS should be used to play this file. Default is false.

@@ -7979,7 +7979,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Duration in seconds. Default 3 seconds.

+

(Optional) Duration in seconds. Default 3 seconds.

@@ -8026,7 +8026,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Name of the file. Default is "Hello World.mp3".

+

(Optional) Name of the file. Default is "Hello World.mp3".

@@ -8070,7 +8070,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.

+

(Optional) Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.

@@ -12123,7 +12123,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Duration in seconds, how long it takes to play the text. Default is 3 seconds.

+

(Optional) Duration in seconds, how long it takes to play the text. Default is 3 seconds.

@@ -12167,7 +12167,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

TTS culture. Default "en-GB".

+

(Optional) TTS culture. Default "en-GB".

@@ -12211,7 +12211,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Duration in seconds. Default 3 seconds.

+

(Optional) Duration in seconds. Default 3 seconds.

@@ -12255,7 +12255,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Gender: "male" or "female" (default).

+

(Optional) Gender: "male" or "female" (default).

@@ -12341,7 +12341,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

Text to speak. Default "Hello World!".

+

(Optional) Text to speak. Default "Hello World!".

diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html index f1a0b983d..51fa33bfa 100644 --- a/Documentation/Utilities.Profiler.html +++ b/Documentation/Utilities.Profiler.html @@ -1936,7 +1936,7 @@ stop the profiler after a certain amount of seconds.

-

Delay in seconds before profiler is stated. Default is immediately.

+

(Optional) Delay in seconds before profiler is stated. Default is immediately.

@@ -1949,7 +1949,7 @@ stop the profiler after a certain amount of seconds.

-

Duration in (game) seconds before the profiler is stopped. Default is when mission ends.

+

(Optional) Duration in (game) seconds before the profiler is stopped. Default is when mission ends.

diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index cab05260d..67a7809ab 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -2711,7 +2711,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

UDP port. Default 10042.

+

(Optional) UDP port. Default 10042.

@@ -2724,7 +2724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Host. Default "127.0.0.1".

+

(Optional) Host. Default "127.0.0.1".

@@ -2869,7 +2869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The TTS provider: 0=Microsoft (default), 1=Google.

+

(Optional) The TTS provider: 0=Microsoft (default), 1=Google.

@@ -2908,7 +2908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The Gender, i.e. "male", "female". Default "female".

+

(Optional) The Gender, i.e. "male", "female". Default "female".

@@ -2921,7 +2921,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The volume. Microsoft: [0,100] default 50, Google: [-96, 10] default 0.

+

(Optional) The volume. Microsoft: [0,100] default 50, Google: [-96, 10] default 0.

@@ -2965,7 +2965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Host. Default "127.0.0.1".

+

(Optional) Host. Default "127.0.0.1".

@@ -3009,7 +3009,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Port. Default 10042.

+

(Optional) Port. Default 10042.

diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 7cad2dff4..7805424ea 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -4750,7 +4750,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
-

Duration in seconds how long the time is displayed. Default is 5 seconds.

+

(Optional) Duration in seconds how long the time is displayed. Default is 5 seconds.

@@ -6829,7 +6829,7 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
-

Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.

+

(Optional) Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.

@@ -6951,7 +6951,7 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
-

Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.

+

(Optional) Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.

@@ -8025,7 +8025,7 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
-

Seed value. Default is a random number using math.random()

+

(Optional) Seed value. Default is a random number using math.random()

@@ -8224,7 +8224,7 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
-

(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

+

(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

@@ -8237,7 +8237,7 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
-

(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

+

(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

@@ -8470,7 +8470,7 @@ Returns nil when the file cannot be read.

-

(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

+

(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

@@ -8483,7 +8483,7 @@ Returns nil when the file cannot be read.

-

(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

+

(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

@@ -8496,7 +8496,7 @@ Returns nil when the file cannot be read.

-

If true, dead units can be restored on load. Defaults to false.

+

(Optional) If true, dead units can be restored on load. Defaults to false.

@@ -8509,7 +8509,7 @@ Returns nil when the file cannot be read.

-

Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.

+

(Optional) Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.

@@ -8522,7 +8522,7 @@ Returns nil when the file cannot be read.

-

If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.

+

(Optional) If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.

@@ -8535,7 +8535,7 @@ Returns nil when the file cannot be read.

-

If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.

+

(Optional) If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.

@@ -8652,7 +8652,7 @@ Returns nil when the file cannot be read.

-

(Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

+

(Optional) (Optional for Cinematic) What effect to use. Defaults to a random effect. Smoke presets are: 1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke.

@@ -8665,7 +8665,7 @@ Returns nil when the file cannot be read.

-

(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

+

(Optional) (Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.

@@ -9245,7 +9245,7 @@ Returns nil when file cannot be read.

-

Speed in knots

+

(Optional) Speed in knots. Defaults to 350.

@@ -9258,7 +9258,7 @@ Returns nil when file cannot be read.

-

Heading in degrees

+

(Optional) Heading in degrees. Defaults to 270.

@@ -9271,7 +9271,7 @@ Returns nil when file cannot be read.

-

Leg in NM

+

(Optional) Leg in NM. Defaults to 10nm.

@@ -9284,7 +9284,7 @@ Returns nil when file cannot be read.

-

Coalition side, e.g. coaltion.side.RED or coaltion.side.BLUE

+

(Optional) Coalition side, e.g. coaltion.side.RED or coaltion.side.BLUE. Defaults to -1.

@@ -9297,7 +9297,7 @@ Returns nil when file cannot be read.

-

Color of the line in RGB, e.g. {1,0,0} for red

+

(Optional) Color of the line in RGB, e.g. {1,0,0} for red, Defaults to {1,0,0}.

@@ -9310,7 +9310,7 @@ Returns nil when file cannot be read.

-

Transparency factor, between 0.1 and 1

+

(Optional) Transparency factor, between 0.1 and 1. Defaults to 1.

@@ -9323,7 +9323,7 @@ Returns nil when file cannot be read.

-

Line type to be used, line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

+

(Optional) Line type to be used, line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

@@ -9380,7 +9380,7 @@ Returns nil when file cannot be read.

-

Number of indents

+

(Optional) Number of indents. Defaults to 0.

@@ -9406,18 +9406,21 @@ Returns nil when file cannot be read.

-

Only cycle this deep, defaults to 5.

+

(Optional) Only cycle this deep, defaults to 5.

+ #table seen

-

+ +

(Optional)

+

Return value:

@@ -10018,7 +10021,7 @@ Returns nil when file cannot be read.

-

Replace illegal characters by this character or string. Default underscore "_".

+

(Optional) Replace illegal characters by this character or string. Default underscore "_".

@@ -10957,7 +10960,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Briefing text, can contain newlines, will be converted formatted properly for DCS

+

Briefing text, can contain newlines, will be converted formatted properly for DCS.

@@ -10970,7 +10973,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Picture file path, can be a file in the DEFAULT folder inside the .miz

+

(Optional) Picture file path, can be a file in the DEFAULT folder inside the .miz. Defaults to "".

@@ -11177,7 +11180,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Duration in seconds, defaults to 10

+

(Optional) Duration in seconds, defaults to 10

@@ -11190,7 +11193,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

If true, clears the view before showing the picture, defaults to false

+

(Optional) If true, clears the view before showing the picture, defaults to false

@@ -11203,7 +11206,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Delay in seconds before showing the picture, defaults to 0

+

(Optional) Delay in seconds before showing the picture, defaults to 0

@@ -11216,7 +11219,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right

+

(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.

@@ -11229,7 +11232,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom

+

(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.

@@ -11242,7 +11245,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size of the picture in percent, defaults to 100

+

(Optional) Size of the picture in percent, defaults to 100

@@ -11255,7 +11258,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size units, 0 for % of original picture size, and 1 for % of window size

+

(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.

@@ -11324,7 +11327,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Duration in seconds, defaults to 10

+

(Optional) Duration in seconds, defaults to 10

@@ -11337,7 +11340,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

If true, clears the view before showing the picture, defaults to false

+

(Optional) If true, clears the view before showing the picture, defaults to false

@@ -11350,7 +11353,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Delay in seconds before showing the picture, defaults to 0

+

(Optional) Delay in seconds before showing the picture, defaults to 0

@@ -11363,7 +11366,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right

+

(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.

@@ -11376,7 +11379,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom

+

(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.

@@ -11389,7 +11392,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size of the picture in percent, defaults to 100

+

(Optional) Size of the picture in percent, defaults to 100

@@ -11402,7 +11405,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size units, 0 for % of original picture size, and 1 for % of window size

+

(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.

@@ -11471,7 +11474,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Duration in seconds, defaults to 10

+

(Optional) Duration in seconds, defaults to 10

@@ -11484,7 +11487,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

If true, clears the view before showing the picture, defaults to false

+

(Optional) If true, clears the view before showing the picture, defaults to false

@@ -11497,7 +11500,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Delay in seconds before showing the picture, defaults to 0

+

(Optional) Delay in seconds before showing the picture, defaults to 0

@@ -11510,7 +11513,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right

+

(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.

@@ -11523,7 +11526,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom

+

(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.

@@ -11536,7 +11539,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size of the picture in percent, defaults to 100

+

Optional) Size of the picture in percent, defaults to 100

@@ -11549,7 +11552,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size units, 0 for % of original picture size, and 1 for % of window size

+

(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.

@@ -11618,7 +11621,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Duration in seconds, defaults to 10

+

(Optional) Duration in seconds, defaults to 10

@@ -11631,7 +11634,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

If true, clears the view before showing the picture, defaults to false

+

(Optional) If true, clears the view before showing the picture, defaults to false

@@ -11644,7 +11647,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Delay in seconds before showing the picture, defaults to 0

+

(Optional) Delay in seconds before showing the picture, defaults to 0

@@ -11657,7 +11660,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right

+

(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.

@@ -11670,7 +11673,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom

+

(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.

@@ -11683,7 +11686,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size of the picture in percent, defaults to 100

+

(Optional) Size of the picture in percent, defaults to 100

@@ -11696,7 +11699,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size units, 0 for % of original picture size, and 1 for % of window size

+

(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.

@@ -11765,7 +11768,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Duration in seconds, defaults to 10

+

(Optional) Duration in seconds, defaults to 10

@@ -11778,7 +11781,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

If true, clears the view before showing the picture, defaults to false

+

(Optional) If true, clears the view before showing the picture, defaults to false

@@ -11791,7 +11794,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Delay in seconds before showing the picture, defaults to 0

+

(Optional) Delay in seconds before showing the picture, defaults to 0

@@ -11804,7 +11807,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right

+

(Optional) Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right. Defaults to 1.

@@ -11817,7 +11820,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom

+

(Optional) Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom. Defaults to 1.

@@ -11830,7 +11833,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size of the picture in percent, defaults to 100

+

(Optional) Size of the picture in percent, defaults to 100

@@ -11843,7 +11846,7 @@ The data will be a simple comma separated list of name and state etc, with one h
-

Size units, 0 for % of original picture size, and 1 for % of window size

+

(Optional) Size units, 0 for % of original picture size, and 1 for % of window size. Defaults to 0.

@@ -11960,7 +11963,7 @@ References: -

Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.

+

(Optional) Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.

@@ -11973,7 +11976,7 @@ References:
-

Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.

+

(Optional) Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.

@@ -11986,7 +11989,7 @@ References:
-

Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).

+

(Optional) Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).

@@ -11999,7 +12002,7 @@ References:
-

Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.

+

(Optional) Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.

@@ -12012,7 +12015,7 @@ References:
-

Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).

+

(Optional) Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).

@@ -12025,7 +12028,7 @@ References:
-

Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.

+

(Optional) Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.

@@ -12051,7 +12054,7 @@ References:
-

Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.

+

(Optional) Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.

@@ -12077,7 +12080,7 @@ References:
-

Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.

+

(Optional) Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.

@@ -12090,7 +12093,7 @@ References:
-

Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.

+

Optional) Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.

@@ -12168,7 +12171,7 @@ References:
-

For NumberPads > 1, space this many meters horizontally. Defaults to 100.

+

(Optional) For NumberPads > 1, space this many meters horizontally. Defaults to 100.

@@ -12181,7 +12184,7 @@ References:
-

For NumberPads > 1, space this many meters vertically. Defaults to 100.

+

(Optional) For NumberPads > 1, space this many meters vertically. Defaults to 100.

@@ -12319,7 +12322,7 @@ References:
-

MASH Radio Frequency, defaults to 127.5.

+

(Optional) MASH Radio Frequency, defaults to 127.5.

@@ -12332,7 +12335,7 @@ References:
-

MASH Radio Modulation, defaults to radio.modulation.AM.

+

(Optional) MASH Radio Modulation, defaults to radio.modulation.AM.

@@ -12345,7 +12348,7 @@ References:
-

Defaults to CALLSIGN.FARP.Berlin.

+

(Optional) Defaults to CALLSIGN.FARP.Berlin.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 1f1cb0ee5..6c97383ff 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -5693,7 +5693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Radius around the spawn point to be checked. Default is 50 m.

+

(Optional) Radius around the spawn point to be checked. Default is 50 m.

@@ -6385,7 +6385,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
-

If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.

+

(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.

@@ -6442,7 +6442,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
-

If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.

+

(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.

@@ -6499,7 +6499,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
-

If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.

+

(Optional) If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.

@@ -6792,7 +6792,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
-

Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.

+

(Optional) Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.

@@ -7064,7 +7064,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
-

If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

+

(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

@@ -7111,7 +7111,7 @@ The dimension of the spawned aircraft and of the potential obstacle are taken in
-

The runway. Default is the active runway.

+

(Optional) The runway. Default is the active runway.

@@ -7458,7 +7458,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
-

If false, do not place markers but only give output to DCS.log file. Default true.

+

(Optional) If false, do not place markers but only give output to DCS.log file. Default true.

@@ -7548,7 +7548,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
-

If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

+

(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

@@ -7594,7 +7594,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
-

If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

+

(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

@@ -7651,7 +7651,7 @@ This allows you to add and remove items such as aircraft, liquids, weapons and o
-

If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

+

(Optional) If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.

@@ -9527,7 +9527,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -10598,7 +10598,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -10611,7 +10611,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -10624,7 +10624,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -11171,7 +11171,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -11184,7 +11184,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -11197,7 +11197,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 6adeaf2a3..e5d8a0fa6 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3358,7 +3358,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

CLIENT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -5509,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.

+

(Optional) A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.

@@ -6545,7 +6545,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -10175,7 +10175,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -10555,7 +10555,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

+

(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

@@ -10628,7 +10628,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -10714,7 +10714,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -10954,7 +10954,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Set to true for on and false for off. Defaults to true.

+

(Optional) Set to true for on and false for off. Defaults to true.

@@ -11300,7 +11300,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Ships"}.

+

(Optional) Array of target categories allowed to engage. Default {"Ships"}.

@@ -11357,7 +11357,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Air"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air"}.

@@ -11601,7 +11601,7 @@ See hoggit.
-

Array of target categories allowed to engage.

+

(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.

@@ -11614,7 +11614,7 @@ See hoggit.
-

All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

+

(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

@@ -11897,7 +11897,7 @@ See hoggit.

-

Frequency in MHz. Default 133 MHz.

+

(Optional) Frequency in MHz. Default 133 MHz.

@@ -11910,7 +11910,7 @@ See hoggit.

-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -11949,7 +11949,7 @@ See hoggit.

-

All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.

+

(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.

@@ -12140,7 +12140,7 @@ See hoggit<
-

Array of target categories allowed to engage. Default {"Air Defence"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air Defence"}.

@@ -13597,7 +13597,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

+

(Optional) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

@@ -13610,7 +13610,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

+

(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

@@ -14107,7 +14107,7 @@ If at least one detection method is specified, only the methods
-

Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

+

(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

@@ -14283,7 +14283,7 @@ If at least one detection method is specified, only the methods
-

Engage range limit in percent (a number between 0 and 100). Default 100.

+

(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.

@@ -14374,7 +14374,7 @@ If at least one detection method is specified, only the methods
-

Can be zero to 100 meters. Defaults to 50 meters.

+

(Optional) Can be zero to 100 meters. Defaults to 50 meters.

@@ -15200,7 +15200,7 @@ If at least one detection method is specified, only the methods
-

true if RTB on bingo fuel (default), false if no RTB on bingo fuel. +

(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel. Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.

@@ -15545,7 +15545,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Delay in seconds before the group progresses to the next route point. Default 1 sec.

+

(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.

@@ -15558,7 +15558,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

+

(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

@@ -15683,7 +15683,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Speed of the controllable, default 20

+

(Optional) Speed of the controllable, default 20

@@ -15696,7 +15696,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Radius of the relocation zone, default 500

+

(Optional) Radius of the relocation zone, default 500

@@ -15709,7 +15709,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true, route on road (less problems with AI way finding), default true

+

(Optional) If true, route on road (less problems with AI way finding), default true

@@ -15722,7 +15722,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true and onroad is set, take a shorter route - if available - off road, default false

+

(Optional) If true and onroad is set, take a shorter route - if available - off road, default false

@@ -15735,7 +15735,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

@@ -15748,7 +15748,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

+

(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

@@ -16973,7 +16973,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

@@ -17017,7 +17017,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -17061,7 +17061,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -20333,7 +20333,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CLIENT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

CLIENT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -20382,7 +20382,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

+

(Optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

@@ -20390,12 +20390,12 @@ Warning! When you switch this option off, the airborne group will continue to fl

DCS#AI.Task.WeaponExpend - WeaponExpend + (

-

Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

+

ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

@@ -20408,7 +20408,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Number of times the group will attack if the target. Default 1.

+

(Optional) Number of times the group will attack if the target. Default 1.

@@ -20421,7 +20421,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

+

(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

@@ -20434,10 +20434,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+

(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+
+
+

+ WeaponExpend +

+
+
+

+
+

Return value:

@@ -20879,7 +20889,7 @@ return DCS#Task

-

Task index. Default 1.

+

(Optional) Task index. Default 1.

@@ -20941,7 +20951,7 @@ The controllable has to be an infantry group!

-

Radius in meters. Default 200 m.

+

(Optional) Radius in meters. Default 200 m.

@@ -21167,7 +21177,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

+

(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

@@ -21229,7 +21239,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Bitmask of weapon types, which are allowed to use.

+

(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.

@@ -21242,7 +21252,7 @@ It's important to note that depending on the type of unit that is being assigned
-

(Optional) Designation type.

+

(Optional) Designation type. Defaults to Auto.

@@ -21268,7 +21278,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Frequency in MHz used to communicate with the FAC. Default 133 MHz.

+

(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.

@@ -21281,7 +21291,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Modulation of radio for communication. Default 0=AM.

+

(Optional) Modulation of radio for communication. Default 0=AM.

@@ -21416,7 +21426,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Altitude is above mean sea level. Default is above ground level.

+

(Optional) Altitude is above mean sea level. Default is above ground level.

@@ -22325,7 +22335,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Altitude in meters of the orbit pattern. Default y component of Coord.

+

(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.

@@ -22338,7 +22348,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

+

(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

@@ -22710,7 +22720,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -22787,7 +22797,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -23735,7 +23745,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -24806,7 +24816,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -24819,7 +24829,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -24832,7 +24842,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -25379,7 +25389,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -25392,7 +25402,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -25405,7 +25415,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index a282a07ee..b1625b1d0 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2725,7 +2725,7 @@ The method CONTROLLABLE.SetTaskWaypoi -

CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -4423,6 +4423,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -4467,17 +4478,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -CONTROLLABLE.timer - - -
@@ -4866,7 +4866,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -5246,7 +5246,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

+

(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

@@ -5319,7 +5319,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -5405,7 +5405,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -5645,7 +5645,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Set to true for on and false for off. Defaults to true.

+

(Optional) Set to true for on and false for off. Defaults to true.

@@ -5991,7 +5991,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Ships"}.

+

(Optional) Array of target categories allowed to engage. Default {"Ships"}.

@@ -6048,7 +6048,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Air"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air"}.

@@ -6292,7 +6292,7 @@ See hoggit.
-

Array of target categories allowed to engage.

+

(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.

@@ -6305,7 +6305,7 @@ See hoggit.
-

All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

+

(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

@@ -6588,7 +6588,7 @@ See hoggit.

-

Frequency in MHz. Default 133 MHz.

+

(Optional) Frequency in MHz. Default 133 MHz.

@@ -6601,7 +6601,7 @@ See hoggit.

-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -6640,7 +6640,7 @@ See hoggit.

-

All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.

+

(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.

@@ -6831,7 +6831,7 @@ See hoggit<
-

Array of target categories allowed to engage. Default {"Air Defence"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air Defence"}.

@@ -8288,7 +8288,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

+

(Optional) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

@@ -8301,7 +8301,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

+

(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

@@ -8798,7 +8798,7 @@ If at least one detection method is specified, only the methods
-

Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

+

(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

@@ -8974,7 +8974,7 @@ If at least one detection method is specified, only the methods
-

Engage range limit in percent (a number between 0 and 100). Default 100.

+

(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.

@@ -9065,7 +9065,7 @@ If at least one detection method is specified, only the methods
-

Can be zero to 100 meters. Defaults to 50 meters.

+

(Optional) Can be zero to 100 meters. Defaults to 50 meters.

@@ -9891,7 +9891,7 @@ If at least one detection method is specified, only the methods
-

true if RTB on bingo fuel (default), false if no RTB on bingo fuel. +

(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel. Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.

@@ -10236,7 +10236,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Delay in seconds before the group progresses to the next route point. Default 1 sec.

+

(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.

@@ -10249,7 +10249,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

+

(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

@@ -10374,7 +10374,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Speed of the controllable, default 20

+

(Optional) Speed of the controllable, default 20

@@ -10387,7 +10387,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Radius of the relocation zone, default 500

+

(Optional) Radius of the relocation zone, default 500

@@ -10400,7 +10400,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true, route on road (less problems with AI way finding), default true

+

(Optional) If true, route on road (less problems with AI way finding), default true

@@ -10413,7 +10413,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true and onroad is set, take a shorter route - if available - off road, default false

+

(Optional) If true and onroad is set, take a shorter route - if available - off road, default false

@@ -10426,7 +10426,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

@@ -10439,7 +10439,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

+

(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

@@ -11664,7 +11664,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

@@ -11708,7 +11708,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -11752,7 +11752,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -15024,7 +15024,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

CONTROLLABLE:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -15073,7 +15073,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

+

(Optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

@@ -15081,12 +15081,12 @@ Warning! When you switch this option off, the airborne group will continue to fl

DCS#AI.Task.WeaponExpend - WeaponExpend + (

-

Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

+

ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

@@ -15099,7 +15099,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Number of times the group will attack if the target. Default 1.

+

(Optional) Number of times the group will attack if the target. Default 1.

@@ -15112,7 +15112,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

+

(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

@@ -15125,10 +15125,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+

(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+
+
+

+ WeaponExpend +

+
+
+

+
+

Return value:

@@ -15570,7 +15580,7 @@ return DCS#Task

-

Task index. Default 1.

+

(Optional) Task index. Default 1.

@@ -15632,7 +15642,7 @@ The controllable has to be an infantry group!

-

Radius in meters. Default 200 m.

+

(Optional) Radius in meters. Default 200 m.

@@ -15858,7 +15868,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

+

(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

@@ -15920,7 +15930,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Bitmask of weapon types, which are allowed to use.

+

(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.

@@ -15933,7 +15943,7 @@ It's important to note that depending on the type of unit that is being assigned
-

(Optional) Designation type.

+

(Optional) Designation type. Defaults to Auto.

@@ -15959,7 +15969,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Frequency in MHz used to communicate with the FAC. Default 133 MHz.

+

(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.

@@ -15972,7 +15982,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Modulation of radio for communication. Default 0=AM.

+

(Optional) Modulation of radio for communication. Default 0=AM.

@@ -16107,7 +16117,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Altitude is above mean sea level. Default is above ground level.

+

(Optional) Altitude is above mean sea level. Default is above ground level.

@@ -17016,7 +17026,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Altitude in meters of the orbit pattern. Default y component of Coord.

+

(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.

@@ -17029,7 +17039,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

+

(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

@@ -17401,7 +17411,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -17478,7 +17488,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -18083,6 +18093,17 @@ mygroup:WayPointExecute()

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -18127,17 +18148,6 @@ mygroup:WayPointExecute() - - - -
-
- - -CONTROLLABLE.timer - - -
@@ -18324,7 +18334,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -19395,7 +19405,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -19408,7 +19418,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -19421,7 +19431,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -19968,7 +19978,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -19981,7 +19991,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -19994,7 +20004,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

@@ -22238,6 +22248,17 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -22282,17 +22303,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - -CONTROLLABLE.timer - - -
@@ -22914,6 +22924,17 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -22958,17 +22979,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.timer - - -
@@ -23101,6 +23111,17 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + +
@@ -23145,17 +23166,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.timer - - -
diff --git a/Documentation/Wrapper.DynamicCargo.html b/Documentation/Wrapper.DynamicCargo.html index 004286262..ec523d803 100644 --- a/Documentation/Wrapper.DynamicCargo.html +++ b/Documentation/Wrapper.DynamicCargo.html @@ -3642,7 +3642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Set to false to remove an item silently. Defaults to true.

+

(Optional) Set to false to remove an item silently. Defaults to true.

@@ -4881,7 +4881,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -5952,7 +5952,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -5965,7 +5965,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -5978,7 +5978,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -6525,7 +6525,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -6538,7 +6538,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -6551,7 +6551,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 129a76686..872634124 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3535,7 +3535,7 @@ amount of fuel in the group.

-

GROUP:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

GROUP:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -8405,7 +8405,7 @@ If no underlying DCS Units exist, the method will return nil.

-

If true, all units of the group must have the attribute in order to return true. Default is only one unit of a heterogenious group needs to have the attribute.

+

(Optional) If true, all units of the group must have the attribute in order to return true. Default is only one unit of a heterogenious group needs to have the attribute.

@@ -11205,7 +11205,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -11585,7 +11585,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

+

(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

@@ -11658,7 +11658,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -11744,7 +11744,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -11984,7 +11984,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Set to true for on and false for off. Defaults to true.

+

(Optional) Set to true for on and false for off. Defaults to true.

@@ -12330,7 +12330,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Ships"}.

+

(Optional) Array of target categories allowed to engage. Default {"Ships"}.

@@ -12387,7 +12387,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Air"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air"}.

@@ -12631,7 +12631,7 @@ See hoggit.
-

Array of target categories allowed to engage.

+

(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.

@@ -12644,7 +12644,7 @@ See hoggit.
-

All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

+

(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

@@ -12927,7 +12927,7 @@ See hoggit.

-

Frequency in MHz. Default 133 MHz.

+

(Optional) Frequency in MHz. Default 133 MHz.

@@ -12940,7 +12940,7 @@ See hoggit.

-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -12979,7 +12979,7 @@ See hoggit.

-

All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.

+

(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.

@@ -13170,7 +13170,7 @@ See hoggit<
-

Array of target categories allowed to engage. Default {"Air Defence"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air Defence"}.

@@ -14627,7 +14627,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

+

(Optional) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

@@ -14640,7 +14640,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

+

(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

@@ -15137,7 +15137,7 @@ If at least one detection method is specified, only the methods
-

Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

+

(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

@@ -15313,7 +15313,7 @@ If at least one detection method is specified, only the methods
-

Engage range limit in percent (a number between 0 and 100). Default 100.

+

(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.

@@ -15404,7 +15404,7 @@ If at least one detection method is specified, only the methods
-

Can be zero to 100 meters. Defaults to 50 meters.

+

(Optional) Can be zero to 100 meters. Defaults to 50 meters.

@@ -16230,7 +16230,7 @@ If at least one detection method is specified, only the methods
-

true if RTB on bingo fuel (default), false if no RTB on bingo fuel. +

(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel. Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.

@@ -16575,7 +16575,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Delay in seconds before the group progresses to the next route point. Default 1 sec.

+

(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.

@@ -16588,7 +16588,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

+

(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

@@ -16713,7 +16713,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Speed of the controllable, default 20

+

(Optional) Speed of the controllable, default 20

@@ -16726,7 +16726,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Radius of the relocation zone, default 500

+

(Optional) Radius of the relocation zone, default 500

@@ -16739,7 +16739,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true, route on road (less problems with AI way finding), default true

+

(Optional) If true, route on road (less problems with AI way finding), default true

@@ -16752,7 +16752,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true and onroad is set, take a shorter route - if available - off road, default false

+

(Optional) If true and onroad is set, take a shorter route - if available - off road, default false

@@ -16765,7 +16765,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

@@ -16778,7 +16778,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

+

(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

@@ -18003,7 +18003,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

@@ -18047,7 +18047,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -18091,7 +18091,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -21363,7 +21363,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

GROUP:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

GROUP:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -21412,7 +21412,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

+

(Optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

@@ -21420,12 +21420,12 @@ Warning! When you switch this option off, the airborne group will continue to fl

DCS#AI.Task.WeaponExpend - WeaponExpend + (

-

Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

+

ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

@@ -21438,7 +21438,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Number of times the group will attack if the target. Default 1.

+

(Optional) Number of times the group will attack if the target. Default 1.

@@ -21451,7 +21451,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

+

(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

@@ -21464,10 +21464,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+

(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+
+
+

+ WeaponExpend +

+
+
+

+
+

Return value:

@@ -21909,7 +21919,7 @@ return DCS#Task

-

Task index. Default 1.

+

(Optional) Task index. Default 1.

@@ -21971,7 +21981,7 @@ The controllable has to be an infantry group!

-

Radius in meters. Default 200 m.

+

(Optional) Radius in meters. Default 200 m.

@@ -22197,7 +22207,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

+

(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

@@ -22259,7 +22269,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Bitmask of weapon types, which are allowed to use.

+

(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.

@@ -22272,7 +22282,7 @@ It's important to note that depending on the type of unit that is being assigned
-

(Optional) Designation type.

+

(Optional) Designation type. Defaults to Auto.

@@ -22298,7 +22308,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Frequency in MHz used to communicate with the FAC. Default 133 MHz.

+

(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.

@@ -22311,7 +22321,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Modulation of radio for communication. Default 0=AM.

+

(Optional) Modulation of radio for communication. Default 0=AM.

@@ -22446,7 +22456,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Altitude is above mean sea level. Default is above ground level.

+

(Optional) Altitude is above mean sea level. Default is above ground level.

@@ -23355,7 +23365,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Altitude in meters of the orbit pattern. Default y component of Coord.

+

(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.

@@ -23368,7 +23378,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

+

(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

@@ -23740,7 +23750,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -23817,7 +23827,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -24779,7 +24789,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -25850,7 +25860,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -25863,7 +25873,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -25876,7 +25886,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -26423,7 +26433,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -26436,7 +26446,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -26449,7 +26459,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index d26e9835f..c7930afb1 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1783,7 +1783,7 @@ env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() ) -

MARKER:SetText(Text)

+

MARKER:SetText((, Text)

Set text that is displayed in the marker panel.

@@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3033,7 +3055,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -4016,7 +4038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Set text that is displayed in the marker panel.

@@ -4030,20 +4052,30 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MARKER

-

Parameter:

+

Parameters:

#string - Text + (

-

Marker text. Default is an empty string "".

+

ptional) Text Marker text. Default is an empty string "".

+
+
+

+ Text +

+
+
+

+
+

Return value:

@@ -5066,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5150,7 +5204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6687,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6771,7 +6847,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index cd1abd1a7..63e350ab3 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -5158,7 +5158,7 @@ net.PS_EJECT (7) - of ejects
-

Numnber of seconds this block will last. Defaults to 600.

+

(Optional) Numnber of seconds this block will last. Defaults to 600.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 4999e10c0..7b2b07fba 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -4016,7 +4016,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -5087,7 +5087,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -5100,7 +5100,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -5113,7 +5113,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -5660,7 +5660,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -5673,7 +5673,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -5686,7 +5686,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 836f3ae31..74645b258 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -4700,7 +4700,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -5771,7 +5771,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -5784,7 +5784,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -5797,7 +5797,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -6344,7 +6344,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -6357,7 +6357,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -6370,7 +6370,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 3b86692f4..6aa8997a4 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -3856,7 +3856,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

The heading of the static respawn in degrees. Default is 0 deg.

+

(Optional) The heading of the static respawn in degrees. Default is 0 deg.

@@ -4092,7 +4092,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -5163,7 +5163,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -5176,7 +5176,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -5189,7 +5189,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -5736,7 +5736,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -5749,7 +5749,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -5762,7 +5762,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html index 857a81d8e..b726e5349 100644 --- a/Documentation/Wrapper.Storage.html +++ b/Documentation/Wrapper.Storage.html @@ -4142,7 +4142,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -4212,7 +4212,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.

+

(Optional) The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index e2c9ed3c8..b84e3c917 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3140,7 +3140,7 @@ If you want to obtain the complete 3D position including orient -

UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -5015,7 +5015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -8554,7 +8554,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

+

(Optional) Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)

@@ -8934,7 +8934,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

+

(Optional) The number value the group will be referred to as. Only valid numbers are 1-9. For example Uzi 5-1. Default 1.

@@ -9007,7 +9007,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -9093,7 +9093,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -9333,7 +9333,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-

Set to true for on and false for off. Defaults to true.

+

(Optional) Set to true for on and false for off. Defaults to true.

@@ -9679,7 +9679,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Ships"}.

+

(Optional) Array of target categories allowed to engage. Default {"Ships"}.

@@ -9736,7 +9736,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
-

Array of target categories allowed to engage. Default {"Air"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air"}.

@@ -9980,7 +9980,7 @@ See hoggit.
-

Array of target categories allowed to engage.

+

(Optional) Array of target categories allowed to engage. Defaults to {"Air"}.

@@ -9993,7 +9993,7 @@ See hoggit.
-

All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

+

(Optional) All enroute tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.

@@ -10276,7 +10276,7 @@ See hoggit.

-

Frequency in MHz. Default 133 MHz.

+

(Optional) Frequency in MHz. Default 133 MHz.

@@ -10289,7 +10289,7 @@ See hoggit.

-

Radio modulation. Default radio.modulation.AM.

+

(Optional) Radio modulation. Default radio.modulation.AM.

@@ -10328,7 +10328,7 @@ See hoggit.

-

All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first.

+

(Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Defaults to 0.

@@ -10519,7 +10519,7 @@ See hoggit<
-

Array of target categories allowed to engage. Default {"Air Defence"}.

+

(Optional) Array of target categories allowed to engage. Default {"Air Defence"}.

@@ -11976,7 +11976,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

+

(Optional) If true start up the IR Marker immediately. Else you need to call myobject:EnableIRMarker() later on.

@@ -11989,7 +11989,7 @@ If at least one detection method is specified, only the methods
-

(Optionally) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

+

(Optional) Run this IR Marker for the given number of seconds, then stop. Use in conjunction with EnableImmediately. Defaults to 60 seconds.

@@ -12486,7 +12486,7 @@ If at least one detection method is specified, only the methods
-

Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

+

(Optional) Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1

@@ -12662,7 +12662,7 @@ If at least one detection method is specified, only the methods
-

Engage range limit in percent (a number between 0 and 100). Default 100.

+

(Optional) Engage range limit in percent (a number between 0 and 100). Default 100.

@@ -12753,7 +12753,7 @@ If at least one detection method is specified, only the methods
-

Can be zero to 100 meters. Defaults to 50 meters.

+

(Optional) Can be zero to 100 meters. Defaults to 50 meters.

@@ -13579,7 +13579,7 @@ If at least one detection method is specified, only the methods
-

true if RTB on bingo fuel (default), false if no RTB on bingo fuel. +

(Optional) true if RTB on bingo fuel (default), false if no RTB on bingo fuel. Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.

@@ -13924,7 +13924,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Delay in seconds before the group progresses to the next route point. Default 1 sec.

+

(Optional) Delay in seconds before the group progresses to the next route point. Default 1 sec.

@@ -13937,7 +13937,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

+

(Optional) Max. delay in seconds. Actual delay is randomly chosen between DelayMin and DelayMax. Default equal to DelayMin.

@@ -14062,7 +14062,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Speed of the controllable, default 20

+

(Optional) Speed of the controllable, default 20

@@ -14075,7 +14075,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Radius of the relocation zone, default 500

+

(Optional) Radius of the relocation zone, default 500

@@ -14088,7 +14088,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true, route on road (less problems with AI way finding), default true

+

(Optional) If true, route on road (less problems with AI way finding), default true

@@ -14101,7 +14101,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

If true and onroad is set, take a shorter route - if available - off road, default false

+

(Optional) If true and onroad is set, take a shorter route - if available - off road, default false

@@ -14114,7 +14114,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

(Optional) Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

@@ -14127,7 +14127,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

+

(Optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.

@@ -15352,7 +15352,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

@@ -15396,7 +15396,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -15440,7 +15440,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

+

(Optional) Table of attribute names for which AI reports contact. Defaults to {"Air"}, see Hoggit Wiki

@@ -18712,7 +18712,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

UNIT:TaskBombingRunway(Airbase, WeaponType, WeaponExpend, AttackQty, Direction, GroupAttack)

+

UNIT:TaskBombingRunway(Airbase, WeaponType, (, AttackQty, Direction, GroupAttack, WeaponExpend)

(AIR) Delivering weapon on the runway.

@@ -18761,7 +18761,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

+

(Optional) Bitmask of weapon types those allowed to use. See DCS enum weapon flag. Default 2147485694 = AnyBomb (GuidedBomb + AnyUnguidedBomb).

@@ -18769,12 +18769,12 @@ Warning! When you switch this option off, the airborne group will continue to fl

DCS#AI.Task.WeaponExpend - WeaponExpend + (

-

Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

+

ptional) WeaponExpend Enum AI.Task.WeaponExpend that defines how much munitions the AI will expend per attack run. Default "ALL".

@@ -18787,7 +18787,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

Number of times the group will attack if the target. Default 1.

+

(Optional) Number of times the group will attack if the target. Default 1.

@@ -18800,7 +18800,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

+

(Optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.

@@ -18813,10 +18813,20 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+

(Optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a group and not to a single aircraft.

+
+
+

+ WeaponExpend +

+
+
+

+
+

Return value:

@@ -19258,7 +19268,7 @@ return DCS#Task

-

Task index. Default 1.

+

(Optional) Task index. Default 1.

@@ -19320,7 +19330,7 @@ The controllable has to be an infantry group!

-

Radius in meters. Default 200 m.

+

(Optional) Radius in meters. Default 200 m.

@@ -19546,7 +19556,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

+

(Optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Air"}. See https://wiki.hoggit.us/view/DCS_enum_attributes

@@ -19608,7 +19618,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Bitmask of weapon types, which are allowed to use.

+

(Optional) Bitmask of weapon types, which are allowed to use. Defaults tp ENUMS.WeaponFlag.AutoDCS.

@@ -19621,7 +19631,7 @@ It's important to note that depending on the type of unit that is being assigned
-

(Optional) Designation type.

+

(Optional) Designation type. Defaults to Auto.

@@ -19647,7 +19657,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Frequency in MHz used to communicate with the FAC. Default 133 MHz.

+

(Optional) Frequency in MHz used to communicate with the FAC. Default 133 MHz.

@@ -19660,7 +19670,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Modulation of radio for communication. Default 0=AM.

+

(Optional) Modulation of radio for communication. Default 0=AM.

@@ -19795,7 +19805,7 @@ It's important to note that depending on the type of unit that is being assigned
-

Altitude is above mean sea level. Default is above ground level.

+

(Optional) Altitude is above mean sea level. Default is above ground level.

@@ -20704,7 +20714,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Altitude in meters of the orbit pattern. Default y component of Coord.

+

(Optional) Altitude in meters of the orbit pattern. Default y component of Coord.

@@ -20717,7 +20727,7 @@ The unit / controllable will also protect that controllable from threats of spec
-

Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

+

(Optional) Speed [m/s] flying the orbit pattern. Default 128 m/s = 250 knots.

@@ -21089,7 +21099,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -21166,7 +21176,7 @@ A given formation can be given.

-

The speed in m/s. Default is 5.555 m/s = 20 km/h.

+

(Optional) The speed in m/s. Default is 5.555 m/s = 20 km/h.

@@ -22023,7 +22033,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -23094,7 +23104,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -23107,7 +23117,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -23120,7 +23130,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -23667,7 +23677,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -23680,7 +23690,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -23693,7 +23703,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 18af42d11..48f1c26b1 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -5090,7 +5090,7 @@ It uses the DCS function -

Distance in meters. Default is 50 m. Set to 0 to deactivate.

+

(Optional) Distance in meters. Default is 50 m. Set to 0 to deactivate.

@@ -5327,7 +5327,7 @@ Note that this can be called many times per second. So be careful for performanc
-

Color of smoke. Default is SMOKECOLOR.Red.

+

(Optional) Color of smoke. Default is SMOKECOLOR.Red.

@@ -5371,7 +5371,7 @@ Note that this can be called many times per second. So be careful for performanc
-

Time step in seconds when the position is updated. Default 0.01 sec ==> 100 evaluations per second.

+

(Optional) Time step in seconds when the position is updated. Default 0.01 sec ==> 100 evaluations per second.

@@ -5415,7 +5415,7 @@ Note that this can be called many times per second. So be careful for performanc
-

Level of output (higher=more). Default 0.

+

(Optional) Level of output (higher=more). Default 0.

@@ -5464,7 +5464,7 @@ calculations per second need to be carried out.

-

Delay in seconds before the tracking starts. Default 0.001 sec.

+

(Optional) Delay in seconds before the tracking starts. Default 0.001 sec.

@@ -5552,7 +5552,7 @@ calculations per second need to be carried out.

-

Distance in meters. Default 50 m.

+

(Optional) Distance in meters. Default 50 m.

@@ -6270,7 +6270,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
-

Power of the explosion in kg TNT. Default 100 kg TNT.

+

(Optional) Power of the explosion in kg TNT. Default 100 kg TNT.

@@ -7341,7 +7341,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

+

(Optional) Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.

@@ -7354,7 +7354,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset "above" the unit in meters. Default 0 m.

+

(Optional) Offset "above" the unit in meters. Default 0 m.

@@ -7367,7 +7367,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
-

Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

+

Optional) Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.

@@ -7914,7 +7914,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world x-axis in meters. Default 0 m.

+

(Optional) Offset along the world x-axis in meters. Default 0 m.

@@ -7927,7 +7927,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world y-axis in meters. Default 0 m.

+

(Optional) Offset along the world y-axis in meters. Default 0 m.

@@ -7940,7 +7940,7 @@ Coordinates are dependent on the position of the maps origin.

-

Offset along the world z-axis in meters. Default 0 m.

+

(Optional) Offset along the world z-axis in meters. Default 0 m.