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| d40c559d2d |
@@ -2043,35 +2043,31 @@ do
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-- @param #MANTIS self
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-- @param #number height
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-- @param Core.Point#COORDINATE SamCoordinate
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-- @param #table contactSnapshot Contact facts captured once for the current check.
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-- @return #table set
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function MANTIS:_PreFilterHeight(height,SamCoordinate)
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function MANTIS:_PreFilterHeight(height,SamCoordinate,contactSnapshot)
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self:T(self.lid.."_PreFilterHeight")
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local set = {}
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local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
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local detectedgroups = dlink:GetContactTable()
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for _,_contact in pairs(detectedgroups) do
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local contact = _contact -- Ops.Intel#INTEL.Contact
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for _,contact in pairs(contactSnapshot) do
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local grp = contact.group -- Wrapper.Group#GROUP
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if grp:IsAlive() then
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local coord = grp:GetCoordinate()
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local dist = 0
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local include = true
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if grp:IsGround() then include = false end
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if grp:IsShip() then include = false end -- MANTIS is anti-air: surface contacts are not engageable targets
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if grp:GetCoalition() == self.coalition then include = false end
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if coord and SamCoordinate and grp:IsHelicopter() then
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dist = coord:Get2DDistance(SamCoordinate) or 0
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if dist > self.ShoradActDistance then include = false end -- we do not want long range shooting at helos
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end
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if self.debug then
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local text = "Looking at Group: "..grp:GetName() or "N/A"
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text = text .. " Include = "..tostring(include)
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MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.verbose):ToLog()
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end
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local grpalt = grp:GetHeight(true)
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if grpalt < height and grpalt > 10 and include == true then
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table.insert(set,coord)
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end
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local coord = contact.coordinate
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local dist = 0
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local include = true
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if contact.isGround then include = false end
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if contact.isShip then include = false end -- MANTIS is anti-air: surface contacts are not engageable targets
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if contact.coalition == self.coalition then include = false end
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if coord and SamCoordinate and contact.isHelicopter then
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dist = coord:Get2DDistance(SamCoordinate) or 0
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if dist > self.ShoradActDistance then include = false end -- we do not want long range shooting at helos
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end
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if self.debug then
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local text = "Looking at Group: "..grp:GetName() or "N/A"
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text = text .. " Include = "..tostring(include)
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MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.verbose):ToLog()
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end
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local grpalt = contact.height
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if grpalt < height and grpalt > 10 and include == true then
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table.insert(set,coord)
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end
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end
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return set
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@@ -2084,16 +2080,17 @@ do
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-- @param #number radius Radius to check.
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-- @param #number height Height to check.
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-- @param #boolean dlink Data from DLINK.
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-- @param #table contactSnapshot Contact facts captured once for the current check.
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-- @return #boolean True if in any zone, else false
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-- @return #number Distance Target distance in meters or zero when no object is in zone
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function MANTIS:_CheckObjectInZone(dectset, samcoordinate, radius, height, dlink)
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function MANTIS:_CheckObjectInZone(dectset, samcoordinate, radius, height, dlink, contactSnapshot)
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self:T(self.lid.."_CheckObjectInZone")
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-- check if non of the coordinate is in the given defense zone
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local rad = radius or self.checkradius
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local set = dectset
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if dlink then
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-- DEBUG
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set = self:_PreFilterHeight(height,samcoordinate)
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set = self:_PreFilterHeight(height,samcoordinate,contactSnapshot)
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end
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--self.friendlyset -- Core.Set#SET_GROUP
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if self.checkforfriendlies == true and self.friendlyset == nil then
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@@ -2732,7 +2729,8 @@ do
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group:OptionEngageRange(engagerange) --engagement will be 95% of firing range
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if (group:IsGround() or group:IsShip()) and group:IsAlive() then
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local grpname = group:GetName()
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local grpcoord = group:GetCoordinate()
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local grpcoord = group:GetCoord()
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if grpcoord then grpcoord.Heading = group:GetHeading() or 0 end
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if group:IsShip() and self.NavalPerUnit
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and self:_BuildNavalUnitEntries(group, grpname, SAM_Tbl, SAM_Tbl_lg, SAM_Tbl_md, SAM_Tbl_sh, SAM_Tbl_pt, SEAD_Grps) then
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self:T(grpname.." handled as per-unit naval group")
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@@ -2944,10 +2942,11 @@ function MANTIS:SeadAllowSuppression(targetGroup, targetName, attackerGroup, wea
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-- @param #table detset Table of COORDINATES
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-- @param #boolean dlink Using DLINK
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-- @param #number limit of SAM sites to go active on a contact
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-- @param #table contactSnapshot Contact facts captured once for the current check.
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-- @return #number instatusred
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-- @return #number instatusgreen
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-- @return #number activeshorads
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function MANTIS:_CheckLoop(samset,detset,dlink,limit)
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function MANTIS:_CheckLoop(samset,detset,dlink,limit,contactSnapshot)
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self:T(self.lid .. "CheckLoop " .. #detset .. " Coordinates")
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local switchedon = 0
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local instatusred = 0
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@@ -2976,7 +2975,7 @@ function MANTIS:SeadAllowSuppression(targetGroup, targetName, attackerGroup, wea
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local samalive = false
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if navalparent then samalive = (samunit ~= nil) and samunit:IsAlive() or false
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elseif samgroup then samalive = samgroup:IsAlive() or false end
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local IsInZone, Distance = self:_CheckObjectInZone(detset, samcoordinate, radius, height, dlink)
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local IsInZone, Distance = self:_CheckObjectInZone(detset, samcoordinate, radius, height, dlink, contactSnapshot)
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-- Naval surface wake-up: quiet ships activate when enemy surface combatants
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-- close within the trigger radius. Jamming has precedence and holds them down.
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if (not IsInZone) and self.NavalSurfaceWakeup and self._navalSAMs and self._navalSAMs[name]
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@@ -3095,22 +3094,41 @@ function MANTIS:SeadAllowSuppression(targetGroup, targetName, attackerGroup, wea
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self:_RefreshSAMTable()
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end
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self.checkcounter = self.checkcounter + 1
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local contactSnapshot = nil
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if dlink then
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contactSnapshot = {}
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for _,contact in pairs(detection:GetContactTable()) do
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local grp = contact.group -- Wrapper.Group#GROUP
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if grp:IsAlive() then
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local coord = grp:GetCoord()
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contactSnapshot[#contactSnapshot + 1] = {
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group = grp,
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coordinate = coord,
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height = grp:GetHeight(true),
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coalition = grp:GetCoalition(),
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isGround = grp:IsGround(),
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isShip = grp:IsShip(),
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isHelicopter = grp:IsHelicopter(),
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}
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end
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end
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end
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local instatusred = 0
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local instatusgreen = 0
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local activeshorads = 0
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-- switch SAMs on/off if (n)one of the detected groups is inside their reach
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if self.automode then
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local samset = self.SAM_Table_Long -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
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local instatusredl, instatusgreenl, activeshoradsl = self:_CheckLoop(samset,detset,dlink,self.maxlongrange)
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local instatusredl, instatusgreenl, activeshoradsl = self:_CheckLoop(samset,detset,dlink,self.maxlongrange,contactSnapshot)
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local samset = self.SAM_Table_Medium -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
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local instatusredm, instatusgreenm, activeshoradsm = self:_CheckLoop(samset,detset,dlink,self.maxmidrange)
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local instatusredm, instatusgreenm, activeshoradsm = self:_CheckLoop(samset,detset,dlink,self.maxmidrange,contactSnapshot)
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local samset = self.SAM_Table_Short -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
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local instatusreds, instatusgreens, activeshoradss = self:_CheckLoop(samset,detset,dlink,self.maxshortrange)
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local instatusreds, instatusgreens, activeshoradss = self:_CheckLoop(samset,detset,dlink,self.maxshortrange,contactSnapshot)
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local samset = self.SAM_Table_PointDef -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
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local instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxpointdefrange)
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local instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxpointdefrange,contactSnapshot)
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else
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local samset = self:_GetSAMTable() -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
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local instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic)
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local instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic,contactSnapshot)
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end
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local function GetReport()
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@@ -4090,8 +4108,8 @@ function MANTIS:SeadAllowSuppression(targetGroup, targetName, attackerGroup, wea
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end
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--- [Internal] Override: _CheckLoop with jammer suppression.
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function MANTIS:_CheckLoop(samset, detset, dlink, limit)
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local r, g, s = self:_CheckLoopOriginal(samset, detset, dlink, limit)
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function MANTIS:_CheckLoop(samset, detset, dlink, limit, contactSnapshot)
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local r, g, s = self:_CheckLoopOriginal(samset, detset, dlink, limit, contactSnapshot)
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if self._jammerEnabled and self._jammedSAMs then
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for _, _data in pairs(samset) do
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local name = _data[1]
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@@ -4355,4 +4373,4 @@ end
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-----------------------------------------------------------------------
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-- MANTIS end
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@@ -6466,7 +6466,13 @@ function AUFTRAG:GetDCSMissionTask(MissionGroup)
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-- ESCORT Mission --
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--------------------
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local DCStask=CONTROLLABLE.TaskEscort(nil, self.engageTarget:GetObject(), self.escortVec3, nil, self.engageMaxDistance, self.engageTargetTypes)
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local FollowGroup=self.engageTarget:GetObject()
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local DCStask=nil
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if next(self.engageTargetTypes)==nil then
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DCStask=FollowGroup:TaskFollow(FollowGroup, self.escortVec3)
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else
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DCStask=CONTROLLABLE.TaskEscort(nil, FollowGroup, self.escortVec3, nil, self.engageMaxDistance, self.engageTargetTypes)
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end
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table.insert(DCStasks, DCStask)
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@@ -2748,16 +2748,14 @@ function CTLD:_EventHandler(EventData)
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loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
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loaded.Cratesloaded = loaded.Cratesloaded - 1
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if loaded.Cratesloaded < 0 then loaded.Cratesloaded = 0 end
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-- TODO zap cargo from list
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local Loaded = {}
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for _,_item in pairs (loaded.Cargo or {}) do
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self:T(self.lid.."UNLOAD checking: ".._item:GetName())
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self:T(self.lid.."UNLOAD state: ".. tostring(_item:WasDropped()))
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if _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName ~= _item:GetName() and not _item:WasDropped() then
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local unloadedItem = _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName == _item:GetName()
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if not unloadedItem then
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table.insert(Loaded,_item)
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else
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table.insert(Loaded,_item)
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end
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end
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end
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loaded.Cargo = nil
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loaded.Cargo = Loaded
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@@ -3747,16 +3745,16 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
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return self
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end
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local coord = Unit:GetCoordinate() or Group:GetCoordinate()
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local coord = Unit:GetCoord() or Group:GetCoord()
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local capabilities = self:_GetUnitCapabilities(Unit)
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local innerDist = (capabilities.length and capabilities.length/2) or 15
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local maxUnitsNearby = self.maxUnitsNearby or 3
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local searchRadius = self.UnitDistance or 90
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local checkZone = ZONE_RADIUS:New("CTLD_C130UnitsZone",coord:GetVec2(),searchRadius,false)
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local nearGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({checkZone}):FilterOnce()
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local nearGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({checkZone}):FilterOnce()
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local nearbyCount = 0
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for _,gr in pairs(nearGroups.Set) do
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local gc = gr:GetCoordinate()
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local gc = gr:GetCoord()
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if gc then
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local dist = coord:Get2DDistance(gc)
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if dist > innerDist then
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@@ -3925,7 +3923,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
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-- Check cargo location if available
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local location = Cargo:GetLocation()
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if location then
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local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
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local unitcoord = Unit:GetCoord() or Group:GetCoord()
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if unitcoord then
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if not location:IsCoordinateInZone(unitcoord) then
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-- no we're not at the right spot
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@@ -4136,8 +4134,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
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if type(ship) == "string" then
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self:T("Spawning on ship "..ship)
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local Ship = UNIT:FindByName(ship)
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local shipcoord = Ship:GetCoordinate()
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local unitcoord = Unit:GetCoordinate()
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local shipcoord = Ship:GetCoord()
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local unitcoord = Unit:GetCoord()
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local dist = shipcoord:Get2DDistance(unitcoord)
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dist = dist - (20 + math.random(1, 10))
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local halfwidth = (width or 20) / 2
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@@ -4395,11 +4393,11 @@ function CTLD:_C130RemoveUnitsNearby(_group,_unit)
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local innerDist = (capabilities.length and capabilities.length/2) or 15
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local finddist = self.PackDistance or (self.CrateDistance or 35)
|
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local zone = ZONE_RADIUS:New("CTLD_C130RemoveZone",location:GetVec2(),finddist,false)
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local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({zone}):FilterOnce()
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local nearestGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({zone}):FilterOnce()
|
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local removedAny = false
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local removedTable = {}
|
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for _, gr in pairs(nearestGroups.Set) do
|
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local gc = gr:GetCoordinate()
|
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local gc = gr:GetCoord()
|
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if gc then
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local dist = location:Get2DDistance(gc)
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if dist > innerDist then
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@@ -5683,18 +5681,18 @@ end
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-- @return #number Number
|
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function CTLD:_FindPackableGroupsNearby(Group, Unit)
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self:T(self.lid .. " _FindPackableGroupsNearby")
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local location = Group:GetCoordinate()
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local location = Group:GetCoord()
|
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if not location then return {}, 0 end
|
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local capabilities = self:_GetUnitCapabilities(Unit)
|
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local innerDist = (capabilities.length and capabilities.length/2) or 15
|
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local finddist = self.PackDistance or (self.CrateDistance or 35)
|
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local zone = ZONE_RADIUS:New("CTLD_PackableZone", location:GetVec2(), finddist, false)
|
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local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({zone}):FilterOnce()
|
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local nearestGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({zone}):FilterOnce()
|
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local packable = {}
|
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|
||||
for _, gr in pairs(nearestGroups.Set) do
|
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if gr and gr:GetName() ~= Group:GetName() then
|
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local gc = gr:GetCoordinate()
|
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local gc = gr:GetCoord()
|
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if gc then
|
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local dist = location:Get2DDistance(gc)
|
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if dist > innerDist and dist <= finddist then
|
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@@ -9011,7 +9009,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
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local zoneret = nil
|
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local zonewret = nil
|
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local zonenameret = nil
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local unitcoord = Unit:GetCoord()
|
||||
if not unitcoord then
|
||||
if Zonetype == CTLD.CargoZoneType.SHIP then
|
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return false, nil, nil, 1000000, nil
|
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@@ -9032,7 +9030,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
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self:T("Checking Type Ship: "..zonename)
|
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local ZoneUNIT = UNIT:FindByName(zonename)
|
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if not ZoneUNIT then return false end
|
||||
zonecoord = ZoneUNIT:GetCoordinate()
|
||||
zonecoord = ZoneUNIT:GetCoord()
|
||||
zoneradius = czone.shiplength
|
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zonewidth = czone.shipwidth
|
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zone = ZONE_UNIT:New( ZoneUNIT:GetName(), ZoneUNIT, zoneradius/2)
|
||||
|
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@@ -2126,6 +2126,47 @@ ENUMS.Storage.weapons.containers.UH60_GAU19_RIGHT = 'weapons.containers.{UH60_GA
|
||||
ENUMS.Storage.weapons.containers.UH60_M230_RIGHT = 'weapons.containers.{UH60_M230_RIGHT}'
|
||||
ENUMS.Storage.weapons.containers.UH60L_M2_GUNNER = 'weapons.containers.{UH60L_M2_GUNNER}'
|
||||
|
||||
|
||||
ENUMS.Storage.weapons.adapters.GD_F100_SUU_13 = 'weapons.adapters.GD_F100_SUU-13'
|
||||
ENUMS.Storage.weapons.containers.GPU_5_POD = 'weapons.containers.{GPU_5_POD}'
|
||||
ENUMS.Storage.weapons.bombs.BOLT_117 = 'weapons.bombs.BOLT-117'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_TP_T = 'weapons.shells.F100_M39_20_TP_T'
|
||||
ENUMS.Storage.weapons.gunmounts.M_39_F_100 = 'weapons.gunmounts.M-39 F-100'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_275_L = 'weapons.droptanks.GD_F100_TANK_275_L'
|
||||
ENUMS.Storage.weapons.bombs.BLU_4B_R_GROUP_R = 'weapons.bombs.BLU-4B_R_GROUP_R'
|
||||
ENUMS.Storage.weapons.containers.F100_CAMERA_P2 = 'weapons.containers.F100_CAMERA_P2'
|
||||
ENUMS.Storage.weapons.containers.HB_ORD_SUU_7 = 'weapons.containers.HB_ORD_SUU_7'
|
||||
ENUMS.Storage.weapons.adapters.SidewinderPylon = 'weapons.adapters.SidewinderPylon'
|
||||
ENUMS.Storage.weapons.adapters.apu_470 = 'weapons.adapters.apu_470'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_335_R = 'weapons.droptanks.GD_F100_TANK_335_R'
|
||||
ENUMS.Storage.weapons.bombs.BLU_3B_R_GROUP_R = 'weapons.bombs.BLU-3B_R_GROUP_R'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_335_L = 'weapons.droptanks.GD_F100_TANK_335_L'
|
||||
ENUMS.Storage.weapons.adapters.mbdz_u2t = 'weapons.adapters.mbdz_u2t'
|
||||
ENUMS.Storage.weapons.containers.ZellRocket = 'weapons.containers.ZellRocket'
|
||||
ENUMS.Storage.weapons.containers.apu_73 = 'weapons.containers.apu-73'
|
||||
ENUMS.Storage.weapons.gunmounts.GAU_13 = 'weapons.gunmounts.GAU-13'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_TP = 'weapons.shells.F100_M39_20_TP'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_API = 'weapons.shells.F100_M39_20_API'
|
||||
ENUMS.Storage.weapons.adapters.bdz_umk2b = 'weapons.adapters.bdz_umk2b'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_450 = 'weapons.droptanks.GD_F100_TANK_450'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_275_R = 'weapons.droptanks.GD_F100_TANK_275_R'
|
||||
ENUMS.Storage.weapons.bombs.BLU_18_B_GROUP = 'weapons.bombs.BLU-18/B_GROUP'
|
||||
ENUMS.Storage.weapons.containers.ZELL_Booster = 'weapons.containers.ZELL Booster'
|
||||
ENUMS.Storage.weapons.adapters.apu_60 = 'weapons.adapters.apu_60'
|
||||
ENUMS.Storage.weapons.gunmounts.GPU_5_POD = 'weapons.gunmounts.{GPU_5_POD}'
|
||||
ENUMS.Storage.weapons.containers.F100_CAMERA_KA71A = 'weapons.containers.F100_CAMERA_KA71A'
|
||||
ENUMS.Storage.weapons.bombs.BLU_3_R_GROUP_R = 'weapons.bombs.BLU-3_R_GROUP_R'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_HEI = 'weapons.shells.F100_M39_20_HEI'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_200 = 'weapons.droptanks.GD_F100_TANK_200'
|
||||
ENUMS.Storage.weapons.adapters.apu_73 = 'weapons.adapters.apu-73'
|
||||
ENUMS.Storage.weapons.gunmounts.AKAN_NO_TRC = 'weapons.gunmounts.AKAN_NO_TRC'
|
||||
ENUMS.Storage.weapons.gunmounts.AKAN = 'weapons.gunmounts.AKAN'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_HEI_T = 'weapons.shells.F100_M39_20_HEI_T'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_API_T = 'weapons.shells.F100_M39_20_API_T'
|
||||
ENUMS.Storage.weapons.containers.GD_F100_STRIKE_CAMERA = 'weapons.containers.GD_F100_STRIKE_CAMERA'
|
||||
ENUMS.Storage.weapons.bombs.BLU_49_B = 'weapons.bombs.BLU-49/B'
|
||||
ENUMS.Storage.weapons.containers.GD_F100_SUU_13 = 'weapons.containers.GD_F100_SUU-13'
|
||||
|
||||
---
|
||||
-- @type ENUMS.FARPType
|
||||
-- @field #string FARP
|
||||
|
||||
Reference in New Issue
Block a user