Commit Graph

2730 Commits

Author SHA1 Message Date
Applevangelist 2fdbdb4058 #RECOVERYTANKER - Ensure correct "F10 Name" for A6E if used as tanker 2026-01-08 18:51:13 +01:00
Applevangelist 7259038b1c xx 2026-01-08 13:10:48 +01:00
leka1986 aed2f1d8a9 Enhance troop loading logic and messaging
noticed a bug, I could load troops outside the zone when choosing amount. I could also load without the door was even checked.

Combined the troop drop to one message instead of multiple messages for each dropped group.
2026-01-05 04:18:57 +01:00
leka1986 3504797147 Update CTLD.lua
Fixed so the Engineer can remove all the items when he is building from an airdrop.

Added a function that I use, CanGetCrates, it's a check before getting it if the conditions are met.

Added small fixes where calling FindCratesNearBy would remove the units when it's called by the function RemoveCratesNearBy when it was checking the surroundings and it should ignore what is inside. In the case of C-130 and the CH-47.

Added how many crates are dropped when getting statics.

Expanded OnAfterTroopsRTB to accept chunk, ie the number of units which is returned.
2026-01-05 03:43:28 +01:00
Applevangelist 3cfaa60ebb #VARIOUS fixes 2026-01-04 17:52:55 +01:00
Applevangelist a3d7b4eba9 #AIRWING - Check if STORAGE object has NO warehouse! 2025-12-29 18:08:53 +01:00
Applevangelist b94f36dfdf #AIRBASE - Added AIRBASE:GetMinimumBoundingCircleFromParkingSpots(mark)
#CSAR - Use `AIRBASE:GetMinimumBoundingCircleFromParkingSpots()` to determine if we're actually standing on an airbase somewhere
2025-12-29 14:01:10 +01:00
Applevangelist b31b11cda8 #CSAR - Enforce pilot names on AI for saving
#SPAWN - Added use of CALLSIGN.Intruder for random callsigns of the A-6E
2025-12-29 12:35:59 +01:00
Applevangelist d000ad76f8 #CSAR - Corrected Airbase dist finding solution 2025-12-29 10:48:23 +01:00
Applevangelist 29b244d843 #AIRWING - make airwing fill airbase storage with aircraft types when adding a Squadron and if necessary, ie not unlimited storage and storage lower than squadron assets number 2025-12-28 17:53:49 +01:00
Applevangelist 1eb6dbc7f2 xx 2025-12-28 16:51:41 +01:00
Applevangelist 15de1d58b0 #PLAYERTASK
* Changed startup timing slightly to allow task reloading working better
* Changed coordinate output format for INTERCEPT tasks on non A2A managers to A2A
2025-12-28 14:05:24 +01:00
Applevangelist 79ce3871ea #INTEL - Added option to read properties CorridorCeiling and CorridorFloor from Zone properties to allow individual settings per zone 2025-12-28 14:05:24 +01:00
leka1986 448d668b44 Bug fixes and functions.
Fixed a bug where units could still get items all though not in load zone.

Added CanGetCrates, it's a function where user can hook custom conditions.

Added CanGetUnits, same as the above.

Added CanBuildCrates, same as the first one.
2025-12-24 00:00:30 +01:00
Applevangelist 8c0e021e82 #CTLD - Make FSM event CratesDropped useable for tasking 2025-12-23 17:16:57 +01:00
Applevangelist a72d3afd1c xx 2025-12-22 14:09:37 +01:00
Applevangelist 68aab10902 xx 2025-12-22 12:21:42 +01:00
Applevangelist b712c44567 xx 2025-12-21 19:17:02 +01:00
Applevangelist b1b9db7333 xx 2025-12-21 18:48:24 +01:00
Applevangelist 5f920a46fd #PLAYERTASK - Added INTEL Corridors; added persistence for certain tasks as option 2025-12-21 15:39:19 +01:00
Applevangelist 69a781a710 #INTEL - Added Corridors 2025-12-21 15:38:30 +01:00
Applevangelist 2c82513e54 #EASYGCICAP - Added INTEL Corridors 2025-12-21 15:38:14 +01:00
Applevangelist 8eeff7efa2 #EASYAG Added 2025-12-21 15:37:46 +01:00
Applevangelist 7fcac6159c #AWACS - Added INTEL Corridors 2025-12-21 15:37:34 +01:00
Applevangelist a5eef3087b #CSAR - added option for Smoke Closest MASH, adjusted logic for airbase rescues 2025-12-21 12:49:43 +01:00
leka1986 6a13e593ec Update CTLD.lua
Added:
OnAfrerGetCrates, Only triggers when player uses "Get"

Added:
OnAfterRemoveCratedNearBy, Only triggers when player actively uses Remove crates near by or remove units near by.

Added: 
Partial load. currently, if a player land 3 crates (Farp) and want to partially load another farp, even though it can not fit, some want to load partially, this allows for it. 
Player will be able to see what actually fits in the menu, but if they want, they can open the menu again, select the item, then it will say "Get" "Crates limit reached" and "Partially load"

Added:
AddStaticsCargo can now accept a last parms, UnitType, this parm will make the cargo only visible in the menu to that passed unitType.

Removed Get and Load from CH-47 for the statics if enableChinookGCLoading is enabled. This will make it less confusing, as it didn't allow players do load anything except Ground crew for statics.
2025-12-19 18:44:13 +01:00
leka1986 795f58dc9b Update CTLD.lua
Fixing error when the savefile loads statics in the onafterLoad, it blows up.

attempt to call method 'GetStaticResourceMap' (a nil value)
2025-12-15 22:42:29 +01:00
leka1986 25daa67554 Update CTLD.lua
Fixed error when using Dynamic cargo 
"concatenate local 'gname'"

and the AddStaticCargo did not respect the template staticType.
2025-12-15 17:29:54 +01:00
Applevangelist 33ff723bd8 Further refinement for acoustic detection and smoke 2025-12-15 12:13:04 +01:00
Applevangelist 8160aad1bf #INTELLIGENCE - We can optionally detect units accousticly 2025-12-14 14:34:54 +01:00
leka1986 948158e85a Update CTLD.lua
Fixed bugs, 

Added RemoveStockUnits.

Tested and tested, works as intended.
2025-12-11 11:27:05 +01:00
Thomas a0c0fe36ba Merge pull request #2465 from FlightControl-Master/master
Merge to master
2025-12-09 20:09:09 +01:00
leka1986 878eaf4301 Added Get Units and New stuff for the C-130J
Added

* UseC130LoadAndUnload toggle, false by default.
* C130basetype = "cds_crate" -- only for the C-130
* Extended AddCratesCargo & AddCratesCargoNoMove with another parms where we can force Typename for the static for the C-130, even though a parms passed before it with another shape. the last parms will still be forced only if the unit is C-130J. else, the last parms will not be used.

Example usage:
Foothold_ctld:AddCratesCargo("FARP",{"CTLD_TROOP_FOB"},CTLD_CARGO.Enum.FOB,3,1500,10, "FARP",nil,nil,nil,"Cargos","ammo_cargo",nil, "cds_crate")
Blocked the build of crates if still inside C-130J and CH-47F using 15 Meters for the C-130 and 5 meters for the CH-47.

ListCargo will now display what's inside besed on _GetUnitCapabilities / 2


** Manage Units, New menu only for the C-130J.

* New menu under CTLD. Get Units, Remove units nearby.
* Addunits function.
function CTLD:AddUnits(Name,Templates,Type,Stock,SubCategory,UnitTypes)
Example usage.

Foothold_ctld:AddUnits("Humvee",{"CTLD_CARGO_HMMWV"},CTLD_CARGO.Enum.VEHICLE,10, "ANTI TANK")

Those will be placed on a safe distance using same method as crates based on length and (idx-1)*2.5 + length.

* Added FSM, OnAfterUnitsSpawn. No internal, only Hook.

* Added 3 functions,
AddStockUnits
SetStockUnits
GetStockUnits

Added documents.
2025-12-09 19:45:56 +01:00
Applevangelist c6521d9c38 Merge remote-tracking branch 'origin/master' into develop 2025-12-07 13:02:45 +01:00
Applevangelist 049529ecf0 #CTLD Allow hover extracting Troop objects 2025-12-07 13:02:17 +01:00
Thomas da8856c907 Merge pull request #2463 from FlightControl-Master/master
Merge from master
2025-12-06 11:50:12 +01:00
leka1986 e873b097cf Convert cargo type to string for logging
Concatenate local 'type' Nil value
2025-12-06 10:10:18 +01:00
Applevangelist 7fa360f32c Merge remote-tracking branch 'origin/master' into develop 2025-11-28 12:49:54 +01:00
Applevangelist 30c6937910 #CTLD Fix find crates also looking into static cargos 2025-11-28 12:48:26 +01:00
Applevangelist 6e75e58952 #RESCUEHELO small fix 2025-11-28 09:16:08 +01:00
Applevangelist 9e55118d3e #AUFTRAG/#OPS/#RESCUEHELO - make the NewRescueHelo AUFTRAG use Ops.Rescuehelo as basis. #2199 2025-11-22 16:18:28 +01:00
Shafik 95e2bf4a21 [FIXED] attempt to index local 'asset' (a nil value) 2025-11-22 13:37:22 +02:00
Applevangelist ccaf926c6d #FORMATION - move useable #FORMATION class from AI into functional
#AIRBOSS - add F-14A Early model support
2025-11-15 16:49:20 +01:00
Applevangelist 26fbae8672 #AIRBOSS Added early F-14A 2025-11-15 16:48:05 +01:00
Frank 505c86399c Merge branch 'develop' into FF/Ops 2025-11-09 21:46:36 +01:00
Frank 65ddff13f7 OPS Ammo
- Added guns/cannons differentiation to ammo count
2025-11-09 21:46:23 +01:00
Frank bedd105649 Update Auftrag.lua
- added NAVALENGAGEMENT to :NewFromTarget
2025-11-09 18:22:39 +01:00
Frank ea60795e84 Assets
- remove assets from warehouse if they are removed from cohort
2025-11-09 16:21:38 +01:00
Applevangelist 4a5e262695 Merge remote-tracking branch 'origin/master' into develop 2025-11-09 14:43:32 +01:00
Applevangelist 22097987dc #CTLD, #DYNAMICCARGO - C-130j-30 additions 2025-11-09 14:43:11 +01:00