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#INTELLIGENCE - We can optionally detect units accousticly
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@@ -39,6 +39,9 @@
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-- @field #number prediction Seconds default to be used with CalcClusterFuturePosition.
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-- @field #boolean detectStatics If `true`, detect STATIC objects. Default `false`.
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-- @field #number statusupdate Time interval in seconds after which the status is refreshed. Default 60 sec. Should be negative.
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-- @field #boolean DetectAccoustic If true, also detect by sound (ie proximity).
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-- @field #number DetectAccousticRadius Radius dfor accoustic detection, defaults to 2000 meters.
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-- @field #table DetectAccousticUnitTypes Types of units we can detect accousticly. Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}
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-- @extends Core.Fsm#FSM
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--- Top Secret!
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@@ -102,6 +105,9 @@ INTEL = {
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clusterarrows = false,
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prediction = 300,
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detectStatics = false,
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DetectAccoustic = false,
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DetectAccousticRadius = 1000,
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DetectAccousticUnitTypes = {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER},
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}
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--- Detected item info.
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@@ -160,7 +166,7 @@ INTEL.Ctype={
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--- INTEL class version.
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-- @field #string version
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INTEL.version="0.3.6"
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INTEL.version="0.3.7"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -398,6 +404,26 @@ function INTEL:SetAcceptZones(AcceptZoneSet)
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return self
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end
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--- Set to accept accoustic detection.
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-- @param #INTEL self
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-- @param #number Radius Radius in which we can "hear" units. Defaults to 1000 meters.
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-- @param #table UnitCategories Set what Unit Categories we can "hear". Defaults to `{Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}`
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-- @return #INTEL self
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function INTEL:SetAccousticDetectionOn(Radius,UnitCategories)
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self.DetectAccoustic = true
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self.DetectAccousticRadius = Radius or 1000
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self.DetectAccousticUnitTypes = UnitCategories or {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}
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return self
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end
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--- Switch off accoustic detection.
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-- @param #INTEL self
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-- @return #INTEL self
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function INTEL:SetAccousticDetectionOff()
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self.DetectAccoustic = false
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return self
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end
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--- Add an accept zone. Only contacts detected in this zone are considered.
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-- @param #INTEL self
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-- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set.
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@@ -831,6 +857,18 @@ function INTEL:UpdateIntel()
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self:GetDetectedUnits(recce, DetectedUnits, RecceDetecting, self.DetectVisual, self.DetectOptical, self.DetectRadar, self.DetectIRST, self.DetectRWR, self.DetectDLINK)
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end
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if self.DetectAccoustic then
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local recce = group:GetFirstUnitAlive()
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local detectionzone = group:GetProperty("INTEL_DETECT_ACCZONE")
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if not detectionzone then
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detectionzone = ZONE_GROUP:New(group.IdentifiableName.."INTEL_DETECT_ACCZONE",group,self.DetectAccousticRadius or 2000)
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group:SetProperty("INTEL_DETECT_ACCZONE",detectionzone)
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end
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if recce then
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self:GetDetectedUnitsAccoustic(recce,DetectedUnits,RecceDetecting,detectionzone)
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end
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end
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end
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end
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@@ -1106,7 +1144,7 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
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return self
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end
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--- (Internal) Return the detected target groups of the controllable as a @{Core.Set#SET_GROUP}.
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--- (Internal) Return the detected target groups of the controllable as a table.
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-- The optional parameters specify the detection methods that can be applied.
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-- If no detection method is given, the detection will use all the available methods by default.
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-- @param #INTEL self
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@@ -1202,6 +1240,33 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
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end
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end
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--- (Internal) Return the detected target groups of the controllable as a @{Core.Set#SET_GROUP}.
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-- @param #INTEL self
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-- @param Wrapper.Unit#UNIT Recce The unit detecting.
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-- @param #table DetectedUnits Table of detected units to be filled.
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-- @param #table RecceDetecting Table of recce per unit to be filled.
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-- @param Core.Zone#ZONE_GROUP detectionzone The zone where to look.
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function INTEL:GetDetectedUnitsAccoustic(Recce,DetectedUnits,RecceDetecting,detectionzone)
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local othercoalition = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
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self:T("Other coalition = "..othercoalition)
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if detectionzone then
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-- Get detected units
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local reccename = Recce:GetName()
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detectionzone:Scan({Object.Category.UNIT},self.DetectAccousticUnitTypes)
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local unitset = detectionzone:GetScannedSetUnit(othercoalition) -- Core.Set#SET_UNIT
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self:T("Accoustic detection found #Units "..unitset:CountAlive())
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for _,_unit in pairs(unitset.Set or {}) do
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if _unit and _unit:IsAlive() then
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local name = _unit:GetName() or "none"
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DetectedUnits[name]=_unit
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RecceDetecting[name]=reccename
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self:T("Unit name = "..name)
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end
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end
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unitset = nil
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- FSM Events
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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