Merge pull request #2621 from patpatpowercat/develop

Update Airboss.lua
This commit is contained in:
Thomas
2026-07-26 09:50:00 +02:00
committed by GitHub
+53 -21
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@@ -45,7 +45,7 @@
-- **Supported Aircraft:**
--
-- * [F/A-18C Hornet Lot 20](https://forums.eagle.ru/forumdisplay.php?f=557) (Player & AI)
-- * [F-14A/B/BU/A Early Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [F-14A/B/B(U)/A Early Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI)
@@ -5510,7 +5510,7 @@ function AIRBOSS:_GetAircraftAoA( playerData )
local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early
local tomcat = self:_IsTomcat( playerData.actype )
local corsair = playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR or playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW
-- Table with AoA values.
@@ -5573,6 +5573,18 @@ function AIRBOSS:_GetAircraftAoA( playerData )
aoa.OnSpeedMin = 9.5
aoa.Fast = 8.0
aoa.FAST = 7.5
else
-- Unknown carrier-capable type: _IsCarrierAircraft() is enum-driven, so a type can
-- reach here with no AoA branch. Returning an empty table nil-propagates into
-- _GetAircraftParameters() and the AoA waveoff check. Fall back to Hornet values.
self:E( self.lid .. string.format( "ERROR: No AoA parameters defined for aircraft type %s! Falling back to F/A-18C values.", tostring( playerData.actype ) ) )
aoa.SLOW = 9.8
aoa.Slow = 9.3
aoa.OnSpeedMax = 8.8
aoa.OnSpeed = 8.1
aoa.OnSpeedMin = 7.4
aoa.Fast = 6.9
aoa.FAST = 6.3
end
return aoa
@@ -5589,7 +5601,7 @@ function AIRBOSS:_AoAUnit2Deg( playerData, aoaunits )
local degrees = aoaunits
-- Check aircraft type of player.
if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early then
if self:_IsTomcat( playerData.actype ) then
-------------
-- F-14A/B --
@@ -5632,7 +5644,7 @@ function AIRBOSS:_AoADeg2Units( playerData, degrees )
local aoaunits = degrees
-- Check aircraft type of player.
if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early then
if self:_IsTomcat( playerData.actype ) then
-------------
-- F-14A/B --
@@ -5682,7 +5694,7 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
local tomcat = self:_IsTomcat( playerData.actype )
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
local corsair = playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR or playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW
@@ -6615,9 +6627,7 @@ function AIRBOSS:_RefuelAI( flight )
local refuelac=false
local actype=flight.group:GetTypeName()
if actype==AIRBOSS.AircraftCarrier.AV8B or
actype==AIRBOSS.AircraftCarrier.F14A or
actype==AIRBOSS.AircraftCarrier.F14B or
actype==AIRBOSS.AircraftCarrier.F14A_AI or
self:_IsTomcat( actype, true ) or
actype==AIRBOSS.AircraftCarrier.HORNET or
actype==AIRBOSS.AircraftCarrier.RHINOE or
actype==AIRBOSS.AircraftCarrier.RHINOF or
@@ -6727,7 +6737,7 @@ function AIRBOSS:_LandAI( flight )
Speed = UTILS.KnotsToKmph( 200 )
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
Speed = UTILS.KnotsToKmph( 150 )
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
elseif self:_IsTomcat( flight.actype, true ) then
Speed = UTILS.KnotsToKmph( 175 )
elseif flight.actype == AIRBOSS.AircraftCarrier.S3B or flight.actype == AIRBOSS.AircraftCarrier.S3BTANKER then
Speed = UTILS.KnotsToKmph( 140 )
@@ -8202,7 +8212,7 @@ function AIRBOSS:_CheckPlayerStatus()
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
local tomcat = self:_IsTomcat( playerData.actype )
-- VNAO Edit - Added wrapped up call to LSO grading Hornet
if playerData.step==AIRBOSS.PatternStep.WAKE and hornet then-- VNAO Edit - Added
@@ -9457,7 +9467,7 @@ function AIRBOSS:_Initial( playerData )
-- Hook down for students.
if playerData.difficulty == AIRBOSS.Difficulty.EASY and playerData.actype ~= AIRBOSS.AircraftCarrier.AV8B then
if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
if self:_IsTomcat( playerData.actype ) then
hint = hint .. " - Hook down, SAS on, Wing Sweep 68°!"
else
hint = hint .. " - Hook down!"
@@ -9622,8 +9632,7 @@ function AIRBOSS:_DirtyUp( playerData )
-- Radio call "Say/Fly needles". Delayed by 10/15 seconds.
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
or playerData.actype == AIRBOSS.AircraftCarrier.F14A
or playerData.actype == AIRBOSS.AircraftCarrier.F14B
or self:_IsTomcat( playerData.actype )
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
@@ -10817,7 +10826,7 @@ function AIRBOSS:_Trapped( playerData )
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER then
dcorr = 100
elseif playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
elseif self:_IsTomcat( playerData.actype ) then
-- TODO: Check Tomcat.
dcorr = 100
elseif playerData.actype == AIRBOSS.AircraftCarrier.A4EC then
@@ -11630,7 +11639,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
local unitClient = Unit.getByName(unit:GetName()) -- VNAO Edit - Added
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET -- VNAO Edit - Added
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early -- VNAO Edit - Added
local tomcat = self:_IsTomcat( playerData.actype ) -- VNAO Edit - Added
if hornet then -- VNAO Edit - Added
local nozzlePosL = 0 -- VNAO Edit - Added
@@ -11863,7 +11872,7 @@ function AIRBOSS:_NozzleArgumentLeft( unit ) -- VNAO Edit - Added
else -- VNAO Edit - Added
nozzlePosL = 0 -- VNAO Edit - Added
end -- VNAO Edit - Added
elseif typeName == "F-14A-135-GR" or typeName == "F-14B" or typeName == "F-14A-135-GR-Early" then -- VNAO Edit - Added
elseif self:_IsTomcat( typeName ) then -- VNAO Edit - Added
nozzlePosL = unitClient:getDrawArgumentValue(434) -- VNAO Edit - Added
end -- VNAO Edit - Added
@@ -11888,7 +11897,7 @@ function AIRBOSS:_NozzleArgumentRight( unit ) -- VNAO Edit - Added
else -- VNAO Edit - Added
nozzlePosR = 0 -- VNAO Edit - Added
end -- VNAO Edit - Added
elseif typeName == "F-14A-135-GR" or typeName == "F-14B" or typeName == "F-14A-135-GR-Early" then -- VNAO Edit - Added
elseif self:_IsTomcat( typeName ) then -- VNAO Edit - Added
nozzlePosR = unitClient:getDrawArgumentValue(433) -- VNAO Edit - Added
end -- VNAO Edit - Added
return nozzlePosR -- VNAO Edit - Added
@@ -13151,7 +13160,7 @@ function AIRBOSS:_Flightdata2Text( playerData, groovestep )
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET-- VNAO Edit - Added
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B-- VNAO Edit - Added
local tomcat = self:_IsTomcat( playerData.actype )-- VNAO Edit - Added
if hornet then-- VNAO Edit - Added
if Lnoz > 0.6 and Rnoz > 0.6 then -- VNAO Edit - Added check them both, it's possilbe there could be a single engine landing and one is in idle perhaps?
@@ -13667,7 +13676,7 @@ function AIRBOSS:_StepHint( playerData, step )
-- Late break.
if step == AIRBOSS.PatternStep.LATEBREAK then
if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
if self:_IsTomcat( playerData.actype ) then
hint = hint .. "\nWing Sweep 20°, Gear DOWN < 280 KIAS."
end
end
@@ -13676,7 +13685,7 @@ function AIRBOSS:_StepHint( playerData, step )
if step == AIRBOSS.PatternStep.ABEAM then
if playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
hint = hint .. "\nNozzles 50°-60°. Antiskid OFF. Lights OFF."
elseif playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
elseif self:_IsTomcat( playerData.actype ) then
hint = hint .. "\nSlats/Flaps EXTENDED < 225 KIAS. DLC SELECTED. Auto Throttle IF DESIRED."
else
hint = hint .. "\nDirty up! Gear DOWN, flaps DOWN. Check hook down."
@@ -15111,7 +15120,7 @@ function AIRBOSS:_GetACNickname( actype )
nickname = "Hawkeye"
elseif actype == AIRBOSS.AircraftCarrier.C2A then
nickname = "Greyhound"
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B or actype == AIRBOSS.AircraftCarrier.F14A_Early then
elseif self:_IsTomcat( actype, true ) then
nickname = "Tomcat"
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
nickname = "Hornet"
@@ -15248,6 +15257,29 @@ function AIRBOSS:_GetGoodBadScore( playerData )
return lowscore, badscore
end
--- Check whether an aircraft type name is any F-14 Tomcat variant.
-- Central predicate so that adding a new Tomcat variant only requires editing
-- this function and the AIRBOSS.AircraftCarrier enum.
-- @param #AIRBOSS self
-- @param #string actype Aircraft type name, e.g. from `unit:GetTypeName()` or `playerData.actype`.
-- @param #boolean IncludeAI If true, also match the AI-only F-14A (AIRBOSS.AircraftCarrier.F14A_AI).
-- @return #boolean If true, actype is an F-14 variant.
function AIRBOSS:_IsTomcat( actype, IncludeAI )
if actype == AIRBOSS.AircraftCarrier.F14A
or actype == AIRBOSS.AircraftCarrier.F14B
or actype == AIRBOSS.AircraftCarrier.F14BU
or actype == AIRBOSS.AircraftCarrier.F14A_Early then
return true
end
if IncludeAI and actype == AIRBOSS.AircraftCarrier.F14A_AI then
return true
end
return false
end
--- Check if aircraft is capable of landing on this aircraft carrier.
-- @param #AIRBOSS self
-- @param Wrapper.Unit#UNIT unit Aircraft unit. (Will also work with groups as given parameter.)