[FIXED] SCENERY:GetVec2() and SCENERY:GetVec3() return nil if not registered with Scenery Zone

This commit is contained in:
Shafik
2025-11-23 18:25:47 +02:00
parent d7a6809fec
commit 87d65123ba
+1 -1
View File
@@ -77,7 +77,7 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone )
if SceneryObject then
local vec3 = SceneryObject:getPoint()
self.Vec3 = { x = vec3.x, y = vec3.y, y = vec3.z }
self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z }
self.Vec2 = { x = vec3.x, y = vec3.z }
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
end