From 87d65123ba323d10b930bc2a0b67f1359b2f3f4f Mon Sep 17 00:00:00 2001 From: Shafik Date: Sun, 23 Nov 2025 18:25:47 +0200 Subject: [PATCH] [FIXED] SCENERY:GetVec2() and SCENERY:GetVec3() return nil if not registered with Scenery Zone --- Moose Development/Moose/Wrapper/Scenery.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/Wrapper/Scenery.lua b/Moose Development/Moose/Wrapper/Scenery.lua index 4a3eca3a1..d7e367e92 100644 --- a/Moose Development/Moose/Wrapper/Scenery.lua +++ b/Moose Development/Moose/Wrapper/Scenery.lua @@ -77,7 +77,7 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone ) if SceneryObject then local vec3 = SceneryObject:getPoint() - self.Vec3 = { x = vec3.x, y = vec3.y, y = vec3.z } + self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z } self.Vec2 = { x = vec3.x, y = vec3.z } self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil end