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Merge pull request #2459 from leka1986/patch-4
Add check for IniGroup in HandleEventShot
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@@ -684,6 +684,7 @@ do
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local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
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local ShootingWeaponName = EventData.WeaponName -- return weapon type
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-- get firing coalition
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if not EventData.IniGroup then return self end
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local weaponcoalition = EventData.IniGroup:GetCoalition()
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-- get detection probability
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if self:_CheckCoalition(weaponcoalition) then --avoid overhead on friendly fire
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