Merge remote-tracking branch 'origin/master' into branch

This commit is contained in:
Applevangelist
2025-12-06 11:55:13 +01:00
5 changed files with 28 additions and 4 deletions
-1
View File
@@ -89,7 +89,6 @@ do -- SET_BASE
Index = {},
Database = nil,
CallScheduler = nil,
Filter = {},
FilterCoalitionNumbers = {
[coalition.side.RED+1] = "red",
[coalition.side.BLUE+1] = "blue",
@@ -684,6 +684,7 @@ do
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
local ShootingWeaponName = EventData.WeaponName -- return weapon type
-- get firing coalition
if not EventData.IniGroup then return self end
local weaponcoalition = EventData.IniGroup:GetCoalition()
-- get detection probability
if self:_CheckCoalition(weaponcoalition) then --avoid overhead on friendly fire
+2 -2
View File
@@ -7297,10 +7297,10 @@ end
local type = cargo.CargoType
local gname = cargo.Name
local gcargo = self:_FindCratesCargoObject(gname) or self:_FindTroopsCargoObject(gname)
self:T("Looking at " .. gname .. " in the helo - type = " .. type)
self:T("Looking at " .. gname .. " in the helo - type = "..tostring(type))
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS or type == CTLD_CARGO.Enum.VEHICLE or type == CTLD_CARGO.Enum.FOB) then
if gcargo and gcargo:GetStock0() > 0 then
self:T("Adding " .. gname .. " in the helo - type = " .. type)
self:T("Adding " .. gname .. " in the helo - type = "..tostring(type))
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) then
Troopstable[gname].Inhelo = Troopstable[gname].Inhelo + 1
end
@@ -1773,6 +1773,30 @@ ENUMS.Storage.weapons.adapters.lau105 = 'weapons.adapters.lau-105'
ENUMS.Storage.weapons.containers.US_M10_SMOKE_TANK_WHITE = 'weapons.containers.{US_M10_SMOKE_TANK_WHITE}'
ENUMS.Storage.weapons.bombs.Mk_82 = 'weapons.bombs.Mk_82'
ENUMS.Storage.weapons.adapters.BRU42_LS_SUU25 = 'weapons.adapters.BRU-42_LS_(SUU-25)'
ENUMS.Storage.weapons.missiles.Aster_30_Blk_1 = 'weapons.missiles.Aster 30 Blk 1'
ENUMS.Storage.weapons.missiles.Aster_30_Blk_1NT = 'weapons.missiles.Aster 30 Blk 1NT'
ENUMS.Storage.weapons.missiles.Aster_30_Blk_2 = 'weapons.missiles.Aster 30 Blk 2'
ENUMS.Storage.weapons.missiles.SA9M83M = 'weapons.missiles.SA9M83M'
ENUMS.Storage.weapons.gunmounts.C130_M4_Rifle = 'weapons.gunmounts.C130_M4_Rifle'
ENUMS.Storage.weapons.gunmounts.C130_M18_Sidearm_ = 'weapons.gunmounts.{C130-M18-Sidearm}'
ENUMS.Storage.weapons.gunmounts.C130_Cargo_Bay_M4 = 'weapons.gunmounts.{C130-Cargo-Bay-M4}'
ENUMS.Storage.weapons.gunmounts.C130_M18_Sidearm = 'weapons.gunmounts.C130_M18_Sidearm'
ENUMS.Storage.weapons.droptanks.C130J_Ext_Tank_R = 'weapons.droptanks.C130J_Ext_Tank_R'
ENUMS.Storage.weapons.droptanks.C130J_Ext_Tank_L = 'weapons.droptanks.C130J_Ext_Tank_L'
ENUMS.Storage.weapons.missiles.SAHQ2 = 'weapons.missiles.SAHQ2'
ENUMS.Storage.weapons.missiles.Strela_2 = 'weapons.missiles.Strela-2'
ENUMS.Storage.weapons.missiles.Strela_2M = 'weapons.missiles.Strela-2M'
ENUMS.Storage.weapons.missiles.Strela_3 = 'weapons.missiles.Strela-3'
ENUMS.Storage.weapons.missiles.SA9M83 = 'weapons.missiles.SA9M83'
ENUMS.Storage.weapons.missiles.SAV601P = 'weapons.missiles.SAV601P'
ENUMS.Storage.weapons.missiles.SA2V759 = 'weapons.missiles.SA2V759'
ENUMS.Storage.weapons.missiles.SA9M317 = 'weapons.missiles.SA9M317'
ENUMS.Storage.weapons.missiles.SA9M82M = 'weapons.missiles.SA9M82M'
ENUMS.Storage.weapons.missiles.SA9M82 = 'weapons.missiles.SA9M82'
ENUMS.Storage.weapons.missiles.Igla_S = 'weapons.missiles.Igla_S'
ENUMS.Storage.weapons.gunmounts.AKAN_NO_TRC = 'weapons.gunmounts.{AKAN_NO_TRC}'
ENUMS.Storage.weapons.gunmounts.AKAN = 'weapons.gunmounts.{AKAN}'
ENUMS.Storage.weapons.shells.M882_9x19 = 'weapons.shells.9x19_m882'
-- UH-60L Mod
ENUMS.Storage.weapons.gunmounts.UH60LGAU19 = 'weapons.gunmounts.UH-60L GAU-19'
+1 -1
View File
@@ -75,7 +75,7 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone )
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
end
if SceneryObject then
if SceneryObject and SceneryObject.getPoint then
local vec3 = SceneryObject:getPoint()
self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z }
self.Vec2 = { x = vec3.x, y = vec3.z }