diff --git a/Moose Development/Moose/Core/Set.lua b/Moose Development/Moose/Core/Set.lua index e46bbb771..3ab128080 100644 --- a/Moose Development/Moose/Core/Set.lua +++ b/Moose Development/Moose/Core/Set.lua @@ -89,7 +89,6 @@ do -- SET_BASE Index = {}, Database = nil, CallScheduler = nil, - Filter = {}, FilterCoalitionNumbers = { [coalition.side.RED+1] = "red", [coalition.side.BLUE+1] = "blue", diff --git a/Moose Development/Moose/Functional/Shorad.lua b/Moose Development/Moose/Functional/Shorad.lua index 526ff062f..bc5156943 100644 --- a/Moose Development/Moose/Functional/Shorad.lua +++ b/Moose Development/Moose/Functional/Shorad.lua @@ -684,6 +684,7 @@ do local ShootingWeapon = EventData.Weapon -- Identify the weapon fired local ShootingWeaponName = EventData.WeaponName -- return weapon type -- get firing coalition + if not EventData.IniGroup then return self end local weaponcoalition = EventData.IniGroup:GetCoalition() -- get detection probability if self:_CheckCoalition(weaponcoalition) then --avoid overhead on friendly fire diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 122ce7ab8..43df08964 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -7297,10 +7297,10 @@ end local type = cargo.CargoType local gname = cargo.Name local gcargo = self:_FindCratesCargoObject(gname) or self:_FindTroopsCargoObject(gname) - self:T("Looking at " .. gname .. " in the helo - type = " .. type) + self:T("Looking at " .. gname .. " in the helo - type = "..tostring(type)) if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS or type == CTLD_CARGO.Enum.VEHICLE or type == CTLD_CARGO.Enum.FOB) then if gcargo and gcargo:GetStock0() > 0 then - self:T("Adding " .. gname .. " in the helo - type = " .. type) + self:T("Adding " .. gname .. " in the helo - type = "..tostring(type)) if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) then Troopstable[gname].Inhelo = Troopstable[gname].Inhelo + 1 end diff --git a/Moose Development/Moose/Utilities/Enums.lua b/Moose Development/Moose/Utilities/Enums.lua index 55d879bee..2bc937ac9 100644 --- a/Moose Development/Moose/Utilities/Enums.lua +++ b/Moose Development/Moose/Utilities/Enums.lua @@ -1773,6 +1773,30 @@ ENUMS.Storage.weapons.adapters.lau105 = 'weapons.adapters.lau-105' ENUMS.Storage.weapons.containers.US_M10_SMOKE_TANK_WHITE = 'weapons.containers.{US_M10_SMOKE_TANK_WHITE}' ENUMS.Storage.weapons.bombs.Mk_82 = 'weapons.bombs.Mk_82' ENUMS.Storage.weapons.adapters.BRU42_LS_SUU25 = 'weapons.adapters.BRU-42_LS_(SUU-25)' +ENUMS.Storage.weapons.missiles.Aster_30_Blk_1 = 'weapons.missiles.Aster 30 Blk 1' +ENUMS.Storage.weapons.missiles.Aster_30_Blk_1NT = 'weapons.missiles.Aster 30 Blk 1NT' +ENUMS.Storage.weapons.missiles.Aster_30_Blk_2 = 'weapons.missiles.Aster 30 Blk 2' +ENUMS.Storage.weapons.missiles.SA9M83M = 'weapons.missiles.SA9M83M' +ENUMS.Storage.weapons.gunmounts.C130_M4_Rifle = 'weapons.gunmounts.C130_M4_Rifle' +ENUMS.Storage.weapons.gunmounts.C130_M18_Sidearm_ = 'weapons.gunmounts.{C130-M18-Sidearm}' +ENUMS.Storage.weapons.gunmounts.C130_Cargo_Bay_M4 = 'weapons.gunmounts.{C130-Cargo-Bay-M4}' +ENUMS.Storage.weapons.gunmounts.C130_M18_Sidearm = 'weapons.gunmounts.C130_M18_Sidearm' +ENUMS.Storage.weapons.droptanks.C130J_Ext_Tank_R = 'weapons.droptanks.C130J_Ext_Tank_R' +ENUMS.Storage.weapons.droptanks.C130J_Ext_Tank_L = 'weapons.droptanks.C130J_Ext_Tank_L' +ENUMS.Storage.weapons.missiles.SAHQ2 = 'weapons.missiles.SAHQ2' +ENUMS.Storage.weapons.missiles.Strela_2 = 'weapons.missiles.Strela-2' +ENUMS.Storage.weapons.missiles.Strela_2M = 'weapons.missiles.Strela-2M' +ENUMS.Storage.weapons.missiles.Strela_3 = 'weapons.missiles.Strela-3' +ENUMS.Storage.weapons.missiles.SA9M83 = 'weapons.missiles.SA9M83' +ENUMS.Storage.weapons.missiles.SAV601P = 'weapons.missiles.SAV601P' +ENUMS.Storage.weapons.missiles.SA2V759 = 'weapons.missiles.SA2V759' +ENUMS.Storage.weapons.missiles.SA9M317 = 'weapons.missiles.SA9M317' +ENUMS.Storage.weapons.missiles.SA9M82M = 'weapons.missiles.SA9M82M' +ENUMS.Storage.weapons.missiles.SA9M82 = 'weapons.missiles.SA9M82' +ENUMS.Storage.weapons.missiles.Igla_S = 'weapons.missiles.Igla_S' +ENUMS.Storage.weapons.gunmounts.AKAN_NO_TRC = 'weapons.gunmounts.{AKAN_NO_TRC}' +ENUMS.Storage.weapons.gunmounts.AKAN = 'weapons.gunmounts.{AKAN}' +ENUMS.Storage.weapons.shells.M882_9x19 = 'weapons.shells.9x19_m882' -- UH-60L Mod ENUMS.Storage.weapons.gunmounts.UH60LGAU19 = 'weapons.gunmounts.UH-60L GAU-19' diff --git a/Moose Development/Moose/Wrapper/Scenery.lua b/Moose Development/Moose/Wrapper/Scenery.lua index d7e367e92..ea1f8f8f0 100644 --- a/Moose Development/Moose/Wrapper/Scenery.lua +++ b/Moose Development/Moose/Wrapper/Scenery.lua @@ -75,7 +75,7 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone ) self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil end - if SceneryObject then + if SceneryObject and SceneryObject.getPoint then local vec3 = SceneryObject:getPoint() self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z } self.Vec2 = { x = vec3.x, y = vec3.z }