1193 Commits

Author SHA1 Message Date
Raffson
cc65e32493 Update h11 to 0.16.0 2025-06-07 19:41:29 +02:00
Raffson
382f8df39f Update most Python packages 2025-06-07 19:41:10 +02:00
Raffson
a12ab86e71 Changelog for v1.4.1 2025-06-07 19:31:23 +02:00
Raffson
fd1337bb46 Versioning for v1.4.1 2025-06-07 19:31:10 +02:00
Raffson
1bc876ab61 Fix missing check in handle_ew_jamming w.r.t. plugin option 2025-06-07 19:25:37 +02:00
Raffson
ab2391e745 Update actions/checkout to v4 2025-04-20 23:24:25 +02:00
Raffson
356fcf9532 Update actions/setup-node to v4 2025-04-20 23:24:25 +02:00
Raffson
88c18b65ff Update actions/setup-python to v5? 2025-04-20 23:24:25 +02:00
Raffson
29470085d3 Another attempt at fixing the pipeline -_- 2025-04-20 23:24:24 +02:00
Raffson
1df1325f55 Pin python version for black in lint.yml 2025-04-20 23:24:24 +02:00
Raffson
c8e3274c4e Update upload/download-artifact to v4 in release pipeline 2025-04-14 21:31:04 +02:00
Raffson
94105158de Remove note wr.t. datalink 2025-04-14 21:15:37 +02:00
Raffson
410821d63e Fix switched up radios for M-2000C 2025-04-14 14:11:10 +02:00
Raffson
2140ed9b67 Fix loadout issues w.r.t. Growler 2025-04-13 18:00:43 +02:00
Starfire13
cd77e3ee11 Squadron update for Clash of the Titans (#501) 2025-04-13 15:11:22 +02:00
Raffson
780078fec4 Fix issues w.r.t. custom forced-options config 2025-04-13 15:06:31 +02:00
Raffson
f8b4c7bcf5 Ability to configure forced-options via a file
https://github.com/dcs-retribution/dcs-retribution/issues/490
2025-04-12 18:31:01 +02:00
Raffson
de1f8a7abc Attempt to fix SplashDamage error w.r.t. line 604
Guard against event.target:getPosition() potentially being nil
2025-04-12 17:24:23 +02:00
Raffson
1db84307fe Add missing datalink properties for Superhornet mod 2025-04-06 15:38:30 +02:00
Raffson
ace9f6bbc5 Fix bug in Refueling wpt's predicate 2025-04-06 15:26:46 +02:00
Raffson
8cd2b55e04 Pydcs datalink fix w.r.t. Superhornet mod 2025-04-06 15:08:42 +02:00
Raffson
c404ea83fc Follow-up w.r.t. MiG-31BM by Szcs 2025-04-06 15:02:42 +02:00
Drexyl
a544b96f2c Super Hornet 2.4.2 Fixes 2025-04-05 22:28:41 +02:00
szcz13
ffaf905bf6 MiG-31BM by szcz mod support (#496)
* Add files via upload

* Add files via upload

* Update start_generator.py

* Update faction.py

* Update QNewGameWizard.py

* Update QGeneratorSettings.py

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update MiG-31BM.lua

* Added SEAD Escort to MiG-31BM.yaml

* mig31bm.py fixed weapon injection

* Update mig31bm.py

formatted black

* Update faction.py

reformatted black

* Update start_generator.py

reformatted black

* Update __init__.py

* Update QGeneratorSettings.py

reformatted black

* added support for MiG-31BM mod

* Commit changes which can't seem to be discarded...

* Remove (presumably) accidentally copied file

* Remove unused imports

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2025-04-05 20:19:22 +00:00
Raffson
1520c8c3a3 Attempt to improve SEAD with ARM 2025-03-30 21:48:09 +02:00
Raffson
fc1a768e4c Update/Add F/A-18C's SEAD loadouts 2025-03-30 21:41:08 +02:00
Raffson
89f159edcb Fix FF-bug when interrupt is set to "At takeoff time" 2025-03-30 18:23:37 +02:00
MetalStormGhost
b671d520c9 Cold War assets mod v1.2 support (#482)
* Implemented support for the Cold War assets mod (ex Tu-16) v1.0 by tripod3

* Rename     resources/ui/units/aircrafts/banners/Tu-16.jpg (from resources/ui/units/aircrafts/banners/Tu_16.jpg)
Rename     resources/ui/units/aircrafts/banners/Tu-4K.jpg (from resources/ui/units/aircrafts/banners/Tu_4K.jpg)
Rename     resources/ui/units/aircrafts/icons/Tu-16_24.jpg (from resources/ui/units/aircrafts/icons/Tu_16_24.jpg)
Rename     resources/ui/units/aircrafts/icons/Tu-4K_24.jpg (from resources/ui/units/aircrafts/icons/Tu_4K_24.jpg)

Also added coldwarassets handling in ModSettings() call.

* Added a DEAD loadout for the Tu-22KD.

* Updated Cold War assets mod by tripod3 support to v1.2

* Modified   pydcs_extensions/coldwarassets/coldwarassets.py
Modified   resources/units/aircraft/B_47.yaml

* Modified   qt_ui/windows/newgame/WizardPages/QGeneratorSettings.py

* Added      resources/units/aircraft/Yak_28.yaml

* Added banners, icons, loadouts and unit yamls by Biggus for new Cold War Assets added in mod version 1.2.

* Removed the Tu-128 Fiddler from soviet_union_1965.json because the Tu-128M variant is a 1979 modernization.

* Remove CAS & Armed Recon from Yak-28

* Fix typo

* Add BAI & DEAD to Tu-4K

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2025-03-29 20:09:58 +00:00
Drexyl
889b7299d3 Add Cowboy's E-7A Wedgetail AI Mod (#495) 2025-03-26 20:40:07 +01:00
Drexyl
631321950e Update Super Hornet 2.4.2 Payloads (#494) 2025-03-25 18:48:32 +01:00
Drexyl
af4bba7396 EW Script 2.0 - Enable for AI (#491)
* EW Script 2.0 - Enable for AI

* Refactor

* Remove unnecessary code + refactor

* Fix test -_-

* Cleanup

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2025-03-23 20:32:51 +01:00
Raffson
c3fea788f3 Improve AntiShip tasking 2025-03-23 20:27:11 +01:00
Raffson
ee8552a4c6 Update most Python packages 2025-03-23 16:08:48 +01:00
Raffson
2cb1695fb1 Shorten line for black -_- 2025-03-23 14:57:44 +01:00
Starfire13
07aea3985a Clash of the Titans - new AFG East + West campaign (#493) 2025-03-23 12:31:50 +01:00
Raffson
0e0f1ef315 Fix plugin-option exception on new-game
https://discord.com/channels/1015931619187621999/1352641851374571582
2025-03-22 22:46:33 +01:00
Raffson
3610062976 Update beacons for Afghanistan 2025-03-22 21:48:27 +01:00
Raffson
e7c3e41396 Pydcs update (data export + airports Afghanistan) 2025-03-22 21:47:32 +01:00
Raffson
019141f25b Update npm packages 2025-03-22 17:30:41 +01:00
Drexyl
0a930fa2ce Update F/A-18E/F/G Super Hornet Mod to 2.4.0 (#484)
* Update F/A-18E/F/G Super Hornet Mod to 2.4.0

* Update F/A-18E/F/G Super Hornet Mod to 2.4.0

* ECM Pods for E/A-18G Growler to allow EW Jammer 2.0 Plugin

* Update weapons classes for custom weapons

* Adjust default loadouts

* Update for Super Hornet 2.4.2

* Change Settings page to reflect 2.4.2

* Remove redeclared weapons

* Add Recovery-tasking to tankers

* Rewire new tankers to old tanker modsetting

* Small bugfix w.r.t. CLI-tool

* Save-compat fix: remap old Superbug_AITanker to FA_18ET

* Add empty line at EOF

* Revert "Add empty line at EOF"

This reverts commit 4a7f616e47.

* Restore checkbox for AI Tankers

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2025-03-22 16:15:33 +00:00
Raffson
398bb0775d Run black after update 2025-03-22 17:10:01 +01:00
Raffson
71504afd01 Update black 2025-03-22 16:06:54 +01:00
Raffson
5744b12699 Update Jinja2 to patch vulnerability 2025-03-22 16:05:04 +01:00
Starfire13
f03f0bf103 Fix incorrect aircraft type in Anvil of War (#488) 2025-03-02 19:52:08 +01:00
Raffson
aaa47191af Pydcs update for the proper fix wrt liveries... 2025-02-16 18:37:53 +01:00
Raffson
083475b40c Revert "Update pydcs for livery-scanner fix"
This reverts commit 2660affa63.
2025-02-16 17:43:32 +01:00
Raffson
2660affa63 Update pydcs for livery-scanner fix 2025-02-16 15:44:37 +01:00
Starfire13
cb988f854d Add new Caucasus campaign - Slava Ukraini (#485) 2025-02-16 00:18:28 +01:00
Druss99
d4371ccbf6 CurrentHill Ukraine Assets Pack (#481) 2025-02-16 00:17:43 +01:00
MetalStormGhost
308805e09b Mirage III mod version 2.5.7.01 support (#351)
* Implemented support for the Mirage III mod version 2.5.7.01.

* Switched the Mirage III CAS loadouts for bombs.

* Updated changelog.

* Modified   resources/factions/argentina_1982.json
2025-02-15 18:52:52 +01:00
Starfire13
34e7093198 Fix Able Archer strike targets broken by map update (#486) 2025-02-15 18:46:16 +01:00
Starfire13
459940308e Add Mi-26 to Redfor factions (#483) 2025-02-08 21:40:41 +01:00
Eclipse/Druss99
5fc5e27ee0 remove unnecessary aircraft icon mapping 2025-02-05 23:37:07 +01:00
Eclipse/Druss99
394a9d05b2 fix missile sites not being removed when mod is disabled 2025-02-05 23:37:07 +01:00
Eclipse/Druss99
1e74f8f124 fix error if missions directory does not exist 2025-02-05 23:37:07 +01:00
Druss99
4ef2f6c22a Allow refueling & escort on friendly FOBs, Airfields & Carriers (#477) 2025-02-04 22:36:41 +01:00
Raffson
5270ad42db Update upload-artifact to v4 2025-01-30 21:58:48 +01:00
Starfire13
7e297135be Update campaign & add new faction (USA 2020) (#476)
* Add files via upload

* Add files via upload
2025-01-30 21:32:42 +01:00
Eclipse/Druss99
60bfde3b61 update changelog and fix typing 2025-01-28 19:09:02 +01:00
Eclipse/Druss99
5fc967cfd2 Missile sites now fire at random times 2025-01-28 19:09:02 +01:00
Druss99
e41c923ad4 Adjust FF to check for flights (#473) 2025-01-28 19:05:11 +01:00
Druss99
1bb0db920b More generic layout for CH anti ship sites, nerf + add new sites for China (#472) 2025-01-28 19:03:17 +01:00
Starfire13
eeaae101d2 Remove SEAD and SEAD Escort from Gripen (#475) 2025-01-28 18:58:32 +01:00
Druss99
a1df78c099 fix save compat for changed mod unit names (#471) 2025-01-28 18:56:05 +01:00
Starfire13
0be821b972 Update S-350.yaml to LORAD (#470) 2025-01-28 18:54:42 +01:00
Starfire13
10b3dbf7f8 Update S-350_Site.yaml to LORAD (#469) 2025-01-28 18:53:57 +01:00
Starfire13
e48bf4a435 Update Blufor/Redfor Current + update Starfire’s campaigns (#468)
* Add files via upload

* Add files via upload
2025-01-27 20:33:00 +01:00
Druss99
3c955036d2 Fix blufor current (#467) 2025-01-26 22:39:45 +01:00
Raffson
2570293416 Fix incorrect stop trigger trigger for BARCAP 2025-01-26 18:57:59 +01:00
Raffson
f31098419e Fix bad unit yaml 2025-01-26 16:03:09 +01:00
Druss99
1d4b0608de Update swedish military assets pack (#464)
* Update swedish military assets pack

* re add old variant names for save compat

* Update faction.py

fixed presets

* fix double variant name
2025-01-26 14:54:58 +00:00
Druss99
431ec1c382 Correctly remove CH presets for russia (#466) 2025-01-26 15:40:18 +01:00
Starfire13
7c8a0fc032 Update Graveyard of Empires + Red Sea Rising (#463)
Use Blufor Current to support CH USA Asset Pack
2025-01-26 15:37:34 +01:00
Starfire13
da96904016 Anvil of War + Add CH USA Asset Pack to Blufor Current (#462)
* Add files via upload

* Add files via upload
2025-01-26 15:33:39 +01:00
Druss99
a76fe34f3f CurrentHill USA military assets pack (#461)
* usa military assets pack

* minor fixes to have missiles

* tweak nasams 3

* fix preset groups bug

* adjust b-21 name

* Update faction.py

bugfixes will go in a different branch
2025-01-26 15:32:12 +01:00
Druss99
05e80fa144 Adjust S-350 site for balance (#465) 2025-01-26 15:29:25 +01:00
Raffson
5db63a2ebf Fix mission-scheduler bugs wrt BARCAP
- BARCAPs over regular CPs are no longer planned at the same time
- Carriers were planning 1 BARCAP too much if a second wave would be introduced, i.e. (BARCAP-duration / mission-duration) < 1
2025-01-25 19:13:55 +01:00
Druss99
0613c8f423 Minor Asset pack fixes (#460) 2025-01-20 20:38:26 +01:00
Raffson
db73a3aa27 Align pilots in create-flight dialog 2025-01-19 20:53:50 +01:00
Raffson
431492fa77 Introduce support for "rebel-zones" 2025-01-19 19:06:19 +01:00
dependabot[bot]
942faeeaa3 Bump virtualenv from 20.26.2 to 20.26.6 (#459)
Bumps [virtualenv](https://github.com/pypa/virtualenv) from 20.26.2 to 20.26.6.
- [Release notes](https://github.com/pypa/virtualenv/releases)
- [Changelog](https://github.com/pypa/virtualenv/blob/main/docs/changelog.rst)
- [Commits](https://github.com/pypa/virtualenv/compare/20.26.2...20.26.6)

---
updated-dependencies:
- dependency-name: virtualenv
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-19 13:57:01 +00:00
Starfire13
0b40777d68 New Kola campaign - The Anvil of War (#458) 2025-01-19 13:47:45 +01:00
Starfire13
bb3c657158 Add in F-22A mod version number (#454) 2025-01-17 08:06:32 +01:00
Starfire13
83aac3df44 Add Blufor Current faction (#453) 2025-01-17 08:05:10 +01:00
Starfire13
72910b3353 Update Velvet Thunder with Vietnam War Vessels (#452) 2025-01-15 06:27:47 +01:00
Starfire13
587741383c Update Tu-160 mission types (#451) 2025-01-12 20:39:59 +01:00
Raffson
6965133a33 Filter "self" when ground units retreat from CP
Fixes an infinite loop in case a connection to the same CP is made in the template miz file of the campaign. It's basically wrong input, but suppose we'd have a use-case for it in the future, it would still make sense to have ground units retreat to a CP that's different from their origin...
2025-01-12 16:04:52 +01:00
Starfire13
ed4961cdbc New Redfor factions with CurrentHill mods + update Graveyard of Empires (#449)
* Add files via upload

* Add files via upload

* Update and rename redfor_modern.json to redfor_current.json
2025-01-09 20:58:12 +01:00
Druss99
f07cc83c5b CurrentHill Russian Military Assets Pack (#448) 2025-01-07 20:54:50 +01:00
Raffson
a10b94dcee Update fastapi, starlette & Jinja2 2025-01-05 20:43:03 +01:00
Raffson
f112f227cc Update armed forces when preset-group is added 2025-01-05 14:48:28 +01:00
Raffson
807bb16ddf Save-compat improvements 2025-01-05 14:48:28 +01:00
Astro
4c9dba2fe5 Vietnam War Vessels Mod v0.9.0 integration (#435)
* vietnamwarvessels first batch

* Ship YAMLs

* aircraft yamls initial version, need more work

* initial helicopter yamls

* update aircraft yamls

* Added DDs Fletcher and Sullivans

* ship icons

* aircraft banners and icons

* no huts

* update py files to VWV v0.9.0

* update aircraft yamls, add vigilante

* added 2 ships for VWV v0.9.0

* mig-21mf yaml

* icons and banners additional units v0.9.0

* added VWV units to USA_1970 and Vietnam_1970 JSONs

* Revert "added VWV units to USA_1970 and Vietnam_1970 JSONs"

This reverts commit ed0b28dc36.

* A-1H yaml update

* mig-17 yaml update

* update helicopter yamls

* extension init

* weapon injections

* icon filenames _24 added

* removed tasks 0 from yamls

* hh2d yaml fix

* added VWV v0.9.0 to factions USA and Vietnam

* added max_range to aircraft yamls

* housekeeping

* Flyable to False - not available in mod version

* minor edits

* ignore test campaign

* deleted tasks

* weapon luas blue air

* added task numbers from task.py

* weapon luas red air

* task id numbers in comment

* switched weapon lua from aim-9J to aim-9D

* removed test campaigns

* update payload luas with payload names from flighttype.py

* Changed AIM-9D to 9B, 9D does not work

* removed air assault task for HH-2D

* Cva_31 added to runway_is_operational()

* CVA-31 added to naval_units in faction jsons

* add strike and cas tasks to ra-5c

* correct typo

* Added Armed Recon as task and payload to most a/c

* ignore pre-commit-config.yaml

* pre-commit-config

* black reformat controlpoint.py

* Added tasks to Vigilante (next to Recon) containing attack subtasks, which allow it to be scheduled for missions

* added ships to UNITS_WITH_RADAR

* remove pre-commit-config from gitignore

* added red aircraft to nva_1970 faction

* fixed black's complaint (two empty lines, should be one)
2025-01-05 13:50:01 +01:00
Druss99
e93ebbe78c add chinese asset pack to radar db (#445) 2025-01-04 17:52:35 +00:00
Astro
3e1f0bc694 Skynet additional settings (#443) 2025-01-04 17:24:51 +01:00
Starfire13
4e6b4a9b5d Add Redfor (China) 2020 faction + update campaigns (#444)
Red Sea Rising & Exercise Vegas Nerve updated with new faction
2025-01-04 03:12:54 +01:00
Astro
ec81e6c659 Campaign Into the Hornet's Nest (#442) 2025-01-03 18:21:11 +00:00
Druss99
bc157630e9 China military assets support (#440) 2025-01-03 19:19:10 +01:00
Starfire13
918789cee4 Fix Wadiya 2010 formatting (#441)
Fixed formatting
2025-01-02 16:50:55 +01:00
Eclipse/Druss99
dec57fccf9 add vertical takeoff and landing option 2025-01-02 03:24:01 +01:00
Druss99
dd408f392b Fix airwing config not properly saving or loading (#437)
* fix airwing config not properly saving or loading

* add helper message to save function

* bugfixes

* remove unnecessary import used during testing

* yet another forgotten import

* change raise error to log warning
2025-01-01 15:56:08 +01:00
Raffson
164873d3b1 Fix planning error in CAP-builder if no enemy airfields left 2024-12-31 20:11:18 +01:00
Raffson
7ea144e7c7 Fix save-compatibility issue 2024-12-31 19:36:13 +01:00
Druss99
0d04e0c72e Faction editor update (#434)
Resolves #166 

* init faction editor

* update persistency

* minor fixes

* typing smh

* small fixes

* forgot the changelog -_-
2024-12-31 00:24:12 +01:00
Raffson
f36526b5de Fix mismatch between terrain names
Pydcs & Retribution don't always match up...
2024-12-28 20:46:41 +01:00
Starfire13
56e0c901c5 Operation Desert Aladeen (#433) 2024-12-28 17:56:58 +01:00
Raffson
592b1a7833 Don't allow carrier's path over land in UI 2024-12-28 01:06:08 +01:00
Raffson
cf38113cde Only remove landmap before saving and immediately restore 2024-12-28 00:32:32 +01:00
Raffson
10e7ee7902 Add first Iraq campaign by Starfire
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-12-27 23:32:22 +01:00
Raffson
f2eec530db Load landmap data on the fly
Avoids saving unnecessary data to the save-file
2024-12-27 23:32:21 +01:00
Raffson
9c50c062e9 Support for Iraq 2024-12-27 23:30:57 +01:00
Raffson
a173fa7e5b Update Kola beacons 2024-12-26 17:27:09 +01:00
Raffson
63785174db pydcs update wrt Iraq temperatures 2024-12-26 16:45:58 +01:00
Raffson
ffe0ede285 Fix error while loading/setting campaign settings 2024-12-26 16:23:04 +01:00
Raffson
d1b484f560 Support for auto-fog
implemented as a setting...
2024-12-26 02:51:58 +01:00
Raffson
3ef6ae20c7 Support for Bandit's cloud presets mod (v15) 2024-12-26 01:35:30 +01:00
Raffson
f3b1964e06 pydcs fix 2024-12-26 00:21:56 +01:00
Raffson
a9e784c0e3 Regroup settings per page in code 2024-12-25 23:40:06 +01:00
Raffson
3012fb8661 More pydcs updates 2024-12-25 23:03:38 +01:00
Raffson
1c5445c254 Add types in method's signature + formatting 2024-12-25 00:25:34 +01:00
Raffson
db3670b759 Fix NGW bug wrt missing plugin-options in campaign settings 2024-12-24 18:14:24 +01:00
Raffson
ea09b6be32 Have BARCAP/TARCAP engage anti-ship/cruise missiles 2024-12-24 06:43:52 +01:00
Raffson
881228d273 Potentially useful method for Doctrine class... 2024-12-24 06:35:10 +01:00
Raffson
c75bf23701 Small cleanup 2024-12-24 06:35:10 +01:00
Raffson
020281bf80 Fine-tuning recovery tankers 2024-12-24 06:35:09 +01:00
Raffson
ef77637c9a Refactor patrol_duration for refueling flight-plans 2024-12-24 06:34:46 +01:00
Raffson
15e6f81bb5 Reference primary flight's RTB time for Escort's split wpt 2024-12-24 06:34:46 +01:00
Raffson
8b03bc496d Move tanker patrol duration setting to doctrine page 2024-12-24 06:34:46 +01:00
Raffson
add81472c6 Schedule 2 simultaneous BARCAPs over carriers 2024-12-24 06:34:45 +01:00
Raffson
0e1f2e4185 Configurable BARCAP patrol duration in settings 2024-12-24 06:34:13 +01:00
Raffson
1a628888f7 AEWC optimizations
- setting for on-station time
- always include CVN carriers as targets
- autoplanner adjustment for continuous coverage
2024-12-24 06:34:12 +01:00
Raffson
2c2573240a Lower unusually high anti-ship task-priority for S-3B 2024-12-24 06:15:59 +01:00
Raffson
75c29dd907 Always plan & plan more BARCAP for carriers 2024-12-24 06:15:59 +01:00
Raffson
f1dc431d2f Fix scheduling issue for recovery tankers 2024-12-24 06:15:59 +01:00
Raffson
db9cf441fb Avoid autoplanner planning AirAssault against carriers 2024-12-24 06:15:58 +01:00
Raffson
a06e9d0ec7 Plan more ANTI-SHIP against ship-groups with air-defences 2024-12-24 06:15:58 +01:00
Druss99
dd7e4c908e Recovery tanker support (#429)
* fix conflict

* squash bugs and reuse patrol layout

* fix tanker tacan and formatting

* fix unlimited fuel option

* update pretense for tanker changes

* reuse refueling flight plan and bugfix for sunken carrier

changelog

* remove unitmap dependency

* formatting and more unit map removal

* more formatting

* typing and black

* keep tanker out of clouds

* fix if there are no clouds

* better cloud handling

* groundwork for recovery task

* remove changes to game/commander

* Finishing up recovery tankers

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-12-23 04:39:10 +00:00
Raffson
a4671571bc Fix stupid mistake w.r.t. SC deck-crew sync -_- 2024-12-22 03:19:13 +01:00
Raffson
5470cb416c Sync SC deck-crew option to miz' options 2024-12-21 19:07:05 +01:00
Druss99
6d0dbd4d1c Bugfix if settings directory doesn't exist (#432)
* bugfix if settings directory doesnt exist

* Create directories in persistency

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-12-21 16:44:31 +00:00
Druss99
266e69a6ce Default settings support (#428) 2024-12-18 13:47:05 +01:00
Raffson
8f384b35dc Fix bug in waypoint tab
Seems like I gave some inaccurate feedback -_-
2024-12-18 00:47:56 +01:00
Raffson
e02698d8a8 Autoplan Air-to-Air Escorts for AWACS & Tankers 2024-12-18 00:47:56 +01:00
Raffson
d2fa027cdd Fix outdated settings in campaign definitions 2024-12-17 14:44:28 +01:00
Starfire13
4c7aa8ddde Red Sea Rising update (#431) 2024-12-17 14:25:40 +01:00
Druss99
9d6f1552c8 Loadout selector bugfix (#430)
fix loadout selector being disabled if awacs or refueling is selected and then changed to something else
2024-12-17 14:23:30 +01:00
Raffson
06d3805946 Enable Supercarrier's LSO & Airboss stations 2024-12-16 19:59:59 +01:00
Raffson
caf624832f Small refactor 2024-12-16 19:59:49 +01:00
Raffson
cc90627ee5 Support for supercarrier deck-crew 2024-12-16 19:59:49 +01:00
Eclipse/Druss99
aae4c905b9 Better handling of flights with no loadouts ex. Tankers 2024-12-16 03:11:21 +01:00
Raffson
64d60e5ccf Datalink support + pydcs update
Support for 2.9.10.4160, though without Iraq, but finally there's some basic support for datalink...
2024-12-16 03:08:40 +01:00
Druss99
0eb06f9af5 Add TOT generation for all waypoints (#425) 2024-12-15 00:51:49 +01:00
Raffson
80b3af18df Follow-up on loadout-selector in create-flight dialog 2024-12-14 23:54:02 +01:00
Druss99
3d778a1ce0 Add ability to select loadout on flight creation (#426)
* Add ability to select loadout on flight creation

* Add pylon info on hover and add default loadout autoselect

* move loadout selector to method

* Cleanup loadout delegate
2024-12-14 23:38:41 +01:00
Druss99
09d7a4babf Bugfix for UnitPaloads directory not found (#424)
* Bugfix for mission editor directory not found

* cleanup code
2024-12-09 21:45:51 +00:00
Raffson
94a14f40cb Fix bug w.r.t. enable/disable JTAC for OWNFOR 2024-12-08 17:32:25 +01:00
Starfire13
6d9478e0d4 Fix Harrier loadout conflict (#423)
GBU & Sidearm were causing conflicts
2024-12-08 16:51:33 +01:00
Starfire13
1c36d9ec75 Fix F-4E loadout w.r.t. GBU-8 (#422) 2024-12-07 21:43:06 +01:00
Raffson
772a15bab5 Enable/Disable JTAC for OWNFOR faction 2024-12-01 00:36:09 +01:00
Raffson
98f0c93012 Avoid recreating flight-plan when syncing package wpts 2024-11-24 17:44:01 +01:00
Starfire13
5e2f86de96 Add JTAC to Blufor Late Cold War (#418) 2024-11-21 21:26:02 +01:00
Raffson
94baaecf8c Fix TOT not changing after abort 2024-11-16 19:31:36 +01:00
Dan Albert
057f3fe53b Don't allow changing TOT for started packages. 2024-11-16 19:28:23 +01:00
Dan Albert
ce4c73098d Add locking to some UI actions.
This is by no means complete. The bugs that this solves were already in
6.x, but we'd hidden the speed controls for the sim in that release, and
have always said that anything done after pressing "go" the first time
is undefined behavior. This is the first step on making those mid-sim
actions behave correctly.

UI actions such as creating a new package need to be executed between
ticks of the sim. We can either do this synchronously by blocking the UI
until the tick is done executing, acquiring a lock on the sim, executing
the action, then releasing the lock; or asynchronously by queueing
events and letting the sim execute them when it completes the current
tick (or instantly if the sim is paused).

Anything that comes from the new UI (currently just the map) must be
asynchronous because it goes through the REST API, but for the old UI
it's simpler (and because the lock will only be acquired as quickly as
the user can act, shouldn't slow anything down) to do this
synchronously, since it's difficult to use coroutines in Qt.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2024-11-16 19:09:42 +01:00
Starfire13
eb06a9a9e8 Update F-4E loadouts (#416) 2024-11-16 13:07:22 +01:00
Starfire13
a6b1805290 Update for Able Archer 83 (#417) 2024-11-16 13:03:47 +01:00
Raffson
08e55d9e43 Avoid autoplanning ArmedRecon against naval CPs 2024-11-15 18:53:43 +01:00
Starfire13
27c8f01853 Update Operation Peace Spring with new scenery targets (#415) 2024-11-14 18:59:18 +01:00
Raffson
84c4b992e0 Improve AGL to AMSL transition for naval waypoints
Some maps have inaccurate bounds for sea-zones, thus waypoints that end up being too close to the shore may keep using AGL which could still lead to trouble. Adding a condition to check whether a point is "not on land" will likely fix this issue for maps that have gaps between sea-zones and inclusion-zones around the shoreline...
2024-11-09 14:49:38 +01:00
Raffson
b5225f03a1 Fix #414
Since there's little difference between the two generators for `generate_plugin_data`, we'll have the pretense lua-generator call its super...
2024-11-08 21:02:08 +01:00
Chris Ella
add26ab18e fix: wrong runway repair message for player/enemy
fix #412
2024-11-05 12:41:04 +01:00
Raffson
aef931fc3a Update pydcs for fix w.r.t. AFAK exception 2024-11-03 14:25:48 +01:00
Cedric Menard
2091fdbb27 Add Mbot's Call Artillery Script plugin (#410)
* Add Mbot's Call Artillery Script plugin

* Applied PR comments

* Fix for wrong indentation, remove unused client skill check, added changelog item
2024-11-03 13:02:36 +00:00
Raffson
e959933861 Save-compat fix for Syria 2024-11-01 03:47:01 +01:00
Raffson
eaa73c84ae Set preferred red-alert state for frontline units 2024-10-31 14:01:48 +01:00
Raffson
3147ae6e5c Save-compat fix for South Atlantic 2024-10-31 00:55:58 +01:00
Raffson
7b9bdf84dc Update beacons 2024-10-31 00:45:48 +01:00
Raffson
9e370e1d8d Update pydcs 2024-10-31 00:44:16 +01:00
Raffson
e85d1e8ca2 AGL to AMSL option for naval waypoints
Introduce an option to switch waypoints to AMSL when waypoint is above water. DCS references the bottom of the sea when using AGL, which causes issues for helicopters when they try to fly at altitudes that are lower that the sea bottom, giving them a tendency to fly into the water...
2024-10-30 01:11:53 +01:00
Starfire13
696e2dbbe8 Fix very outdated links (#409) 2024-10-29 22:14:42 +01:00
Raffson
6a5097659b Sync package wpts when primary flight's wpts change
Also recreates all other flight-plans in the package to ensure JOIN, INGRESS & SPLIT are updated
2024-10-28 23:47:26 +01:00
Raffson
b124c6cc61 Fix nav_to for AirAssault
Depending on whether it's a Hercules with paratroopers or a helicopter, ingress' position is going to be different
2024-10-28 20:23:22 +01:00
Raffson
4de7b1c923 Force utf8 encoding in TXT-briefing
Fix #408
2024-10-28 12:50:01 +01:00
Raffson
4711473b64 Fix one-off in FlightWaypointList's indexes
Fixes #304
2024-10-12 18:33:10 +02:00
Raffson
6ae32b13b8 Format missed files with black 2024-10-12 17:50:54 +02:00
Raffson
5c56e7f64e Update npm packages 2024-10-12 17:33:01 +02:00
Raffson
5fdf38c663 Format with updated black 2024-10-12 17:33:01 +02:00
Raffson
11a9d67b91 Update black 2024-10-12 17:33:01 +02:00
dependabot[bot]
216d9bc048 Bump webpack from 5.91.0 to 5.95.0 in /client (#407)
Bumps [webpack](https://github.com/webpack/webpack) from 5.91.0 to 5.95.0.
- [Release notes](https://github.com/webpack/webpack/releases)
- [Commits](https://github.com/webpack/webpack/compare/v5.91.0...v5.95.0)

---
updated-dependencies:
- dependency-name: webpack
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-12 15:25:14 +00:00
dependabot[bot]
3bb6c43aca Bump micromatch from 4.0.5 to 4.0.8 in /client (#404)
Bumps [micromatch](https://github.com/micromatch/micromatch) from 4.0.5 to 4.0.8.
- [Release notes](https://github.com/micromatch/micromatch/releases)
- [Changelog](https://github.com/micromatch/micromatch/blob/master/CHANGELOG.md)
- [Commits](https://github.com/micromatch/micromatch/compare/4.0.5...4.0.8)

---
updated-dependencies:
- dependency-name: micromatch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-12 17:23:29 +02:00
dependabot[bot]
af9416e225 Bump body-parser and express in /client (#403)
Bumps [body-parser](https://github.com/expressjs/body-parser) and [express](https://github.com/expressjs/express). These dependencies needed to be updated together.

Updates `body-parser` from 1.20.2 to 1.20.3
- [Release notes](https://github.com/expressjs/body-parser/releases)
- [Changelog](https://github.com/expressjs/body-parser/blob/master/HISTORY.md)
- [Commits](https://github.com/expressjs/body-parser/compare/1.20.2...1.20.3)

Updates `express` from 4.19.2 to 4.21.1
- [Release notes](https://github.com/expressjs/express/releases)
- [Changelog](https://github.com/expressjs/express/blob/4.21.1/History.md)
- [Commits](https://github.com/expressjs/express/compare/4.19.2...4.21.1)

---
updated-dependencies:
- dependency-name: body-parser
  dependency-type: indirect
- dependency-name: express
  dependency-type: indirect
...

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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-12 15:19:19 +00:00
dependabot[bot]
73feccde9d Bump rollup from 2.79.1 to 2.79.2 in /client (#402)
Bumps [rollup](https://github.com/rollup/rollup) from 2.79.1 to 2.79.2.
- [Release notes](https://github.com/rollup/rollup/releases)
- [Changelog](https://github.com/rollup/rollup/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rollup/rollup/compare/v2.79.1...v2.79.2)

---
updated-dependencies:
- dependency-name: rollup
  dependency-type: indirect
...

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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-12 15:18:52 +00:00
Raffson
ff2ec07d83 Move constants from laypout.py to theathergroup.py
Should fix the "FIXED_POS_ARG not defined" error
2024-10-12 16:35:04 +02:00
Raffson
4aacc68f4a Include layouts & groups from Saved Games folder
Partial #244
2024-10-06 22:33:01 +02:00
Raffson
69c6f8f2f2 Update beacons 2024-10-06 22:27:51 +02:00
Raffson
4c3b16e1da Support for fixed position & heading in layouts 2024-10-06 22:27:51 +02:00
Raffson
2b780e3d69 Adjustable OPFOR headings when OPFOR ATO is selected 2024-10-06 22:27:50 +02:00
Raffson
a68bcb9ea1 Add class to Patriot AMG 2024-10-06 22:27:50 +02:00
Raffson
0770fafbcb Save-compat fix for Syria airport rename
Amman is now Marka...
2024-10-06 12:41:51 +02:00
M Chimiste
169ef26329 Set Pretense Player Flight Waypoints to CPs (#385) 2024-10-06 01:12:02 +02:00
Raffson
168ba7bd1e Pydcs update 2024-10-06 00:18:08 +02:00
Raffson
59f98a4c16 Make combat landing configurable 2024-10-05 23:04:06 +02:00
Raffson
9bd6c6c404 Overload takeoff_time for PatrollingFlightPlan
Fixes bug where TARCAP get screwed TOTs due to a SEAD Sweep flight in a CAS package
2024-10-05 22:40:07 +02:00
Starfire13
96e8208e3c Fix typo + improve arty spotter script description (#400) 2024-09-22 23:35:48 +02:00
Raffson
44658f8eec Skip EscortType for SEAD Sweep planned during CAS
Seems like the EscortType would cause the flight to be pruned if no IADS threats surround the CAS zone, but we'd like to plan it regardless to tackle air defenses along the front-line
2024-09-22 22:47:26 +02:00
Raffson
dae57abeff Fix 'getName' error in base script
Turns out weapons also generate a dead event, but presumably some of them don't have a 'getName' method...
2024-09-22 22:38:14 +02:00
Raffson
87ca233f20 Only pass air-defenses to IpSolver when creating package waypoints
Aims to solve an issue where waypoints would completely disregard air defenses and overfly them due to interference from airbase threat ranges...
2024-09-21 22:57:08 +02:00
Raffson
126d70792f Another attempt to improve DEAD autoplanner 2024-09-21 22:57:07 +02:00
Raffson
9d2345ea3a Fix weird spacing in Campaign Management settings 2024-09-21 20:12:41 +02:00
Raffson
7a84181bbc Add UI-zone for SEAD Sweep 2024-09-21 19:30:21 +02:00
Raffson
a7d091c142 Fine-tune attempt wrt DEAD autoplanning
A small note, this also affects the aggressiveness wrt SHORAD & AAA
2024-09-15 22:08:58 +02:00
Raffson
be554c54b3 Plan IADS degradation as last
The previous steps identify IADS locations, so moving this "up the list" has detrimental effects...
2024-09-15 22:05:43 +02:00
Raffson
49211dae4f Autoplanner support for ArmedRecon 2024-09-15 22:05:42 +02:00
Raffson
73d2f8fda1 Change ArmedRecon's task-priority when determining primary task 2024-09-15 22:05:42 +02:00
Raffson
2cba1f4124 Account for aircaft's task-priorities in AirWing.best_squadrons_for 2024-09-15 22:05:42 +02:00
Raffson
f5bb653ad8 Rework (OPFOR) autoplanner aggressiveness setting
Also introduces a setting for OWNFOR
2024-09-15 22:05:42 +02:00
Raffson
d35962b784 AirAssault autoplanner support for non-frontline CPs
Aims to solve the issue where AirAssault won't plan against CPs that don't have an active frontline, including isolated CPs.
2024-09-15 22:05:41 +02:00
Raffson
f63939ce3c Include isolated points in objectivefinder 2024-09-15 22:05:41 +02:00
Raffson
8f8ee8c48e Update upload-artifact to v3 2024-09-15 02:38:16 +02:00
Raffson
7e8cbe0de2 Fix incorrect strike target location for TheaterUnit 2024-09-14 16:37:10 +02:00
Starfire13
8a47dce4b5 Update max frontline units description (#399) 2024-09-09 21:10:02 +02:00
Raffson
242d1a14a7 Limit/Suppress AI radio callouts for player flights 2024-09-07 21:04:49 +02:00
Starfire13
1f21ed0c1d Add new Sinai campaign - Red Sea Rising (#397) 2024-08-31 19:56:24 +02:00
Raffson
d44218ba55 Invalidate squadron livery if not found or incompatible 2024-08-25 15:53:35 +02:00
Raffson
aa26a2fa79 Avoid restoring old AircraftType data
This solves the bug where the default_livery would get overwritten with whatever value was already present from data that's loaded from the last campaign, which was usually set to None...
Possibly this also solves the bug where Armed Recon is suddenly not available anymore, because most likely the tasking was being overwritten as well...
2024-08-25 15:20:16 +02:00
Starfire13
ced69c98fc Change country to CJTF-Red for Redfor factions (#396)
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-08-25 10:59:53 +00:00
Starfire13
4082cad3cf Add livery for 18th ARS (KC-135 squadron) (#395)
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-08-25 10:58:55 +00:00
Raffson
fd42b03d78 Log error if beacon data can't be found
This would prevent mission generation otherwise...
2024-08-24 20:22:14 +02:00
Raffson
98360c8388 Remove obsolete beacons file 2024-08-24 18:28:44 +02:00
Starfire13
daee4d96d7 Add default liveries to some aircraft with no preset squadrons (#393)
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-08-24 16:28:32 +00:00
Starfire13
3e488a738e Update Able Archer 83 and Exercise Bright Star (#394) 2024-08-24 18:25:49 +02:00
Starfire13
26bd7629f0 Disable Hercules autoplanner tasks that AI can't perform (#392)
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-08-24 16:23:30 +00:00
Raffson
9b857d7b0e Cope with mismatch in folder-/file-name for Sinai wrt beacons 2024-08-23 19:09:29 +02:00
Raffson
1388985048 pydcs beacon fix 2024-08-18 22:11:19 +02:00
Raffson
ac6c8c3e14 Add more bombers & AEW&Cs to Redfor factions
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-08-18 21:51:40 +02:00
Raffson
171f0722dc Fix bug in default squadron assigner/loader
The root cause of the issue are lines like "if aircraft in faction.all_aircrafts" that weren't working as intended, i.e. the condition would always fail. By implementing the __eq__ method we fix this issue, effectively making the default squadron assigner make use of squadrons instead of simply skipping them.
2024-08-18 18:19:58 +02:00
Starfire13
3a1d90ce6a Add MiG-21 to Blufor Modern (#391) 2024-08-17 11:49:10 +02:00
Starfire13
818803254b Add CH-47F to campaigns and fix static armour group spawn points (#389) 2024-08-17 07:15:25 +02:00
dependabot[bot]
a9a4a1fed4 Bump axios from 1.6.8 to 1.7.4 in /client (#388)
Bumps [axios](https://github.com/axios/axios) from 1.6.8 to 1.7.4.
- [Release notes](https://github.com/axios/axios/releases)
- [Changelog](https://github.com/axios/axios/blob/v1.x/CHANGELOG.md)
- [Commits](https://github.com/axios/axios/compare/v1.6.8...v1.7.4)

---
updated-dependencies:
- dependency-name: axios
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
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2024-08-16 11:04:16 +00:00
Raffson
ea9c459942 Disable Nevatim/Ramon airbase hack for inoperable slots 2024-08-16 12:57:25 +02:00
Raffson
16162f2698 Fix whitespace in factions 2024-08-16 12:56:41 +02:00
Raffson
a8c9a81ccb Update factions with CH-47F
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-08-16 12:56:41 +02:00
Raffson
9cf52ab11d Add Starfire's banner & payloads for the CH-47F
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-08-16 02:41:22 +02:00
Raffson
86a93efc71 Support for CH-47F except banner & payloads 2024-08-16 02:41:21 +02:00
Raffson
c262bb3681 Reload terrain and airports in migrator 2024-08-16 00:34:41 +02:00
Raffson
86e4f45152 Update beacons 2024-08-15 23:49:00 +02:00
Raffson
bc3ec4ffb9 Save-compat fix for Bas_100 being renamed to Vuojarvi 2024-08-15 23:48:29 +02:00
Raffson
5a25b97a9e Update pydcs for 2.9.7.59074 2024-08-15 23:48:29 +02:00
tmz
9e2c5c06b9 Deleted __str__ from StartType to limit impact of change. 2024-08-15 22:27:14 +02:00
tmz
5b4ed979b1 Modified Planned Flights in airfield command to show startup type 2024-08-05 12:41:43 +02:00
Raffson
d29f5a26a1 Revert unnecessary change causing exceptions 2024-08-04 22:44:28 +02:00
Raffson
97c65cfefa Fix date lagging behind 1 turn 2024-08-04 13:14:40 +02:00
Raffson
9dd25e933e RoundRobinize random livery selection from livery_set 2024-08-04 12:28:05 +02:00
Raffson
8796d629e8 Fix probable bug in procurement 2024-08-04 02:37:43 +02:00
Raffson
9dba85e95b Update map upon abort 2024-08-04 01:31:51 +02:00
Raffson
583c87b2e3 Emit game_loaded after restore pre-pretense backup 2024-08-04 01:19:07 +02:00
Raffson
4405764006 Generate warehouses for pretense missions 2024-08-03 22:22:21 +02:00
Raffson
ba25f6a8df Fix missing VSN F4 liveries 2024-08-03 21:28:25 +02:00
Raffson
d2547def51 Fix bug introduced in improvements to livery-selector
This will fix the bug I missed where the squadron needs to be using the livery-set before it could take effect for flight-members.
2024-08-03 20:47:34 +02:00
Raffson
532515fad7 Better save-compat w.r.t. changes in AC's yaml 2024-08-03 20:46:06 +02:00
Raffson
f79e96a474 Further improvements to livery-selector
Unlocking the full potential, i.e. allowing users to switch back & forth between livery-sets, livery-overrides and normal liveries, including support for overriding flight/flight-member specific liveries.
2024-08-03 19:42:45 +02:00
tmz
5aca992140 The Long Road to H3 : added Strike Targets in Damascus, Damascus airfield, modified OWNFOR configuration. 2024-08-03 19:42:45 +02:00
tmz
b1efaf6448 Squadron Livery Selector : Allow to show all liveries even if squadron is using livery set in the selector when in the Flight Payload Tab. 2024-08-03 19:42:45 +02:00
Raffson
ecb81ec32d Merge pull request #204 from MetalStormGhost/pretense-generator
Pretense generator + additional options
2024-07-28 19:43:08 +02:00
Raffson
242ef30469 Formatting -_- 2024-07-28 19:09:59 +02:00
Raffson
3d1a5bea67 Adjust pre-pretense backup strategy 2024-07-28 19:05:37 +02:00
Raffson
dcc424d7e1 Update gitignore 2024-07-28 18:27:27 +02:00
Raffson
f12a1350ce Fix exceptions thrown for Armed Recon 2024-07-28 18:06:55 +02:00
Raffson
d2c45c97fe Refactor invisible FARP remover 2024-07-28 17:55:51 +02:00
Raffson
3bdda3b852 Readd removed newline 2024-07-28 17:14:08 +02:00
Raffson
d604905f52 Streamlining after merge 2024-07-28 17:13:26 +02:00
Raffson
5bb70626d2 Revert unnecessary change 2024-07-28 17:08:01 +02:00
Raffson
8eb30445c2 Restore hidden_on_mfd functionality 2024-07-28 16:59:21 +02:00
Raffson
1b757ec544 Fixing warehouse stuff 2024-07-28 16:53:09 +02:00
Raffson
65e529aa55 Merge branch 'dev' into pr/204 2024-07-28 15:57:38 +02:00
tmz42
e0d4a031bb Correct details for option in settings.py (#380)
Corrected details for player startup time setting
2024-07-28 14:53:54 +02:00
Raffson
ef0e6bb4f5 Account for default livery in QSuadronLiverySelector 2024-07-28 11:21:33 +02:00
ColonelAkirNakesh
8011d711af Update bluefor_modern.json (#379) 2024-07-27 23:12:44 +02:00
Raffson
3b360cfcf5 Pull up AEWC & Refueling mission types to NavalControlPoint 2024-07-27 22:58:43 +02:00
Raffson
e5b06e6ba4 Fix liveries overrides preventing assignment of preset squadrons 2024-07-27 22:52:08 +02:00
Raffson
8bc902fe64 Fix too many ground spawns being popped 2024-07-27 20:52:13 +02:00
Raffson
0ecbd81a20 Revert yet another bogus change 2024-07-27 20:16:00 +02:00
tmz42
dd6267c5ed Simplified Scenic Merge for performance, added Strike targets (#374) 2024-07-27 18:31:43 +02:00
tmz42
ecf11363f2 Player sixpack setting (#378) 2024-07-27 18:30:40 +02:00
tmz42
9e9ea09f70 Player Startup Time customization (#377) 2024-07-27 18:08:40 +02:00
ColonelAkirNakesh
cc6fbc0379 Adds description for MaxxPro_MRAP.yaml (#376) 2024-07-27 18:03:50 +02:00
ColonelAkirNakesh
5ad4dc51fa Fixes description for M1A2C_SEP_V3.yaml (#375) 2024-07-27 18:02:57 +02:00
MetalStormGhost
140410f1ed OH-6 Cayuse mod v1.2 support (#346)
Resolves #313

* Initial commit of OH-6 Modpack v1.2 + Vietnam Asset Pack v1 support.

* Added OH-6 Mod loadouts by @Starfire13

* Modified   pydcs_extensions/oh6_vietnamassetpack/oh6_vietnamassetpack.py
Added      resources/units/ground_units/vap_m35_truck.yaml
Added      resources/units/ground_units/vap_mule.yaml
Added      resources/units/ground_units/vap_mutt.yaml
Added      resources/units/ground_units/vap_mutt_gun.yaml
Added      resources/units/ground_units/vap_type63_mlrs.yaml
Added      resources/units/ground_units/vap_vc_bicycle_ak.yaml
Added      resources/units/ground_units/vap_vc_zis.yaml

* Modified   changelog.md
Modified   resources/factions/USA 1970 Vietnam War.json
Modified   resources/factions/USA 1971 Vietnam War.json
Modified   resources/units/ground_units/vap_mule.yaml
Added      resources/units/aircraft/OH-6A.yaml

* Added the OH-6 to factions and implemented the mod selection in the new game wizard. Added an icon an a banner.

* Modified   resources/units/aircraft/OH-6A.yaml

* Added icons for the Vietnam Asset Pack ground units. Also added an icon for the PT-76 since it was missing. Added a Viet Cong 1970s faction.

* Added      resources/units/ships/vap_us_seafloat.yaml

* Adjust tasking for OH-6A

OH-6A is only capable of Transport & Reconnaissance, but we can ignore this if the lead slot is a client. AI however will most likely not support this, but we can add Transport & Air Assault instead...

* Fix bug in configure task + client override fallback

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-22 20:53:14 +02:00
Raffson
b2ae10ce6f Remove fuel restriction for FOB/FARPs
Probably why we end up with 3/4 of a tank on roadbases -_-
2024-07-21 22:48:26 +02:00
Raffson
a658e41c54 Use EngageTargetsInZone for SEAD Sweep instead
Seems to perform better, AI wonders less off to places it shouldn't...
2024-07-21 22:42:33 +02:00
Raffson
2b65d2f800 Always use altitude in GroundSpeed.for_flight 2024-07-21 22:42:33 +02:00
Raffson
7ea1569f22 Switch AGM-114K's to L's for Apache Escorts
AI doesn't seem to do well with the K variants when flying Escort, not sure about CAS though...
2024-07-21 22:42:32 +02:00
Raffson
8d11feae4a Add AirAssault to PAC & Armed Recon as support in PAC 2024-07-21 22:42:32 +02:00
Raffson
1c9b4b2317 Remove STRIKE as mission type from FOBs 2024-07-21 22:42:32 +02:00
Raffson
9cca4e8244 Revert helicopter escort aggressiveness hack
AI got a little better, at least that's what tests in AFG showed. The main issue is that helicopters tended to attack static objects, which we obviously don't want...
2024-07-21 22:42:31 +02:00
Raffson
e280763a39 Fix wrong parameter for OrbitAction
pydcs expects kph -_-
2024-07-21 22:42:31 +02:00
Raffson
b7ad1048bd Perturb join waypoint for helicopters 2024-07-21 22:42:30 +02:00
Raffson
98b49d5fca Revert removed speed_between_waypoints overload 2024-07-21 22:42:30 +02:00
Raffson
4423391287 Adjust preferred patrol speeds 2024-07-21 21:38:23 +02:00
Raffson
ad87182cf9 Reflect changes in aircraft's yaml through migrator 2024-07-21 21:38:23 +02:00
Raffson
510e23ebba Define cruise/combat altitudes for A-10 2024-07-21 21:38:22 +02:00
tmz42
5bb5294826 Minor campaign updates (#373)
* Simplified Retake the Falklands
Optimized The Long Road to H3 for performance

* Small alterations to The Long Road to H3 - changed options and reverted some units
2024-07-21 12:33:28 +02:00
MetalStormGhost
3de59064de Ukrainian, Russian and US assets in Frenchpack
Added unit yamls for M551 Sheridan, T-62 and T-64BV from Frenchpack mod.
2024-07-21 12:32:21 +02:00
Raffson
da64cdbab7 Remove ROE from SEAD Sweep to avoid engaging statics 2024-07-21 12:06:03 +02:00
Raffson
e9d0273056 Attempt at fixing too slow helicopter speeds 2024-07-21 02:22:14 +02:00
Raffson
f405ffdfe2 Initial support for Armed Recon flight plan 2024-07-21 02:22:14 +02:00
MetalStormGhost
8dcf25d9ee Updated MIST to 4.5.126 2024-07-20 19:21:56 +03:00
MetalStormGhost
e88a4e1c51 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-07-20 19:21:06 +03:00
Raffson
c24fba0ba4 Fix OCA-Aircraft bug in mission generator 2024-07-20 15:35:23 +02:00
Raffson
44daa002ab Fix bug in pydcs 2024-07-20 14:17:55 +02:00
Raffson
7d898f8b48 Account for free heli slots & ground spawns for airfields 2024-07-20 02:53:12 +02:00
Raffson
6194ec7301 Move import outside of TYPE_CHECKING 2024-07-20 02:53:05 +02:00
Raffson
6702a91802 Show airfields in AWCD regardless of runway state 2024-07-20 02:53:04 +02:00
Raffson
dc2d541b50 Formatting -_- 2024-07-20 01:26:20 +02:00
Raffson
141fc642d5 Fix Anti-Ship being planned against original location 2024-07-20 01:26:10 +02:00
Raffson
0d56c271df Serialize warehouses & support for dynamic slots/cargo 2024-07-20 01:04:24 +02:00
Raffson
75dd67a145 Update pydcs
- coldAttStart support
- support for dynamic slots/cargo
2024-07-20 00:17:16 +02:00
Raffson
eb841f1bf4 Update MiG-21bis radios 2024-07-19 16:32:28 +02:00
Raffson
9b54414525 Update MIST to 4.5.126 2024-07-18 18:56:59 +02:00
Raffson
319b2f768a Forgot to remove copy during renaming 2024-07-18 13:05:16 +02:00
ColonelAkirNakesh
1752465c9b Add MRAP & new Abrams to USA 2005 (#367)
* Update usa_2005.json

Adjust spacing in some flyable aircraft (tabs vs spaces),
Adds MRAP and new Abrams model
Removes Hornet livery enforcement

* Update usa_2005.json

Adds MRAP, new Abrams, restores liveries

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-18 12:37:56 +02:00
Starfire13
b0d10f07de Add new Afghanistan campaign - Graveyard of Empires (#370) 2024-07-18 12:20:58 +02:00
Starfire13
ed7a358699 Add new Afghanistan campaign - Operation Shattered Dagger (#371) 2024-07-18 12:20:07 +02:00
MetalStormGhost
4c05837b61 Changed the naming of afghanistan_full.yaml campaign based on feedback from the Discord server. 2024-07-17 19:51:03 +03:00
MetalStormGhost
16239d4089 Added Afghanistan - Pretense Full campaign by @ColonelAkirNakesh 2024-07-17 19:48:51 +03:00
MetalStormGhost
69b828ddf4 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-07-17 19:40:57 +03:00
MetalStormGhost
93da86eed3 Escaped the colon character in the description of the persian_gulf_full.yaml and added default settings to it. Changed the naming of the campaigns based on feedback from the Discord server. 2024-07-17 19:40:29 +03:00
ColonelAkirNakesh
655ed23d79 Add files via upload
Full campaigns for Marianas, Nevada, and Persian Gulf.
2024-07-17 18:45:00 +03:00
ColonelAkirNakesh
209f2c7b67 Update bluefor_modern.json (#368) 2024-07-16 22:31:42 +02:00
ColonelAkirNakesh
9b48acfe28 Create M1A2C_SEP_V3.yaml (#365) 2024-07-16 20:29:00 +00:00
ColonelAkirNakesh
ecc7b603b9 Create MaxxPro_MRAP.yaml (#366) 2024-07-16 20:28:45 +00:00
Starfire13
0f0dc97376 Loadouts for new FC2024 aircraft (#364)
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-16 20:28:17 +00:00
Raffson
b2c66c10dc Add icon for AFG 2024-07-16 22:10:06 +02:00
Raffson
f9e7772e09 Fine-tune TGO-purchasability logic 2024-07-16 21:46:22 +02:00
Raffson
2c270306a1 Pydcs fix for AFG 2024-07-16 20:59:39 +02:00
Raffson
08ecbb14f1 Add Starfire's Second Afghan War
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-07-16 20:55:04 +02:00
Raffson
d9788148c2 Formatting 2024-07-16 20:51:52 +02:00
Raffson
8918d4e64f Preliminary support for Afghanistan 2024-07-16 00:19:58 +02:00
Raffson
4b51c23c43 Add QGIS shapefiles for AFG 2024-07-16 00:19:58 +02:00
Raffson
6cfe948ef2 Add new FC aircraft 2024-07-16 00:19:57 +02:00
Raffson
068165c588 Add radio for F-5E-3 2024-07-16 00:19:57 +02:00
Raffson
b09d095723 Add radio for F-86 2024-07-16 00:19:57 +02:00
MetalStormGhost
19f6bafff1 Cold War assets mod v1.0 support (#343)
Implemented support for the Cold War assets mod (ex Tu-16) v1.0 by tripod3
2024-07-14 16:41:19 +03:00
Raffson
6238830a20 Add beacons for Afghanistan 2024-07-14 02:03:58 +02:00
Raffson
eb6701ab89 Update beacons 2024-07-14 02:03:49 +02:00
Raffson
ff311bd6fe Adjust weapon references for pydcs extensions 2024-07-14 02:03:06 +02:00
Raffson
597da1c84d Update pydcs
- Export for 2.9.6.57650
- Adds pydcs support for Afghanistan
2024-07-14 01:15:19 +02:00
Raffson
206f0c5196 Remove redundant debugMsg for missing weapon 2024-07-14 01:02:14 +02:00
Raffson
739405d716 Add work-around for SplashDamage errors 2024-07-14 01:01:44 +02:00
Chilli
3626cdc086 Updated CJS Super hornet mod support from version 2.2.5 to version 2.3.2 (#312)
* updated pydcs file to mod version 2.2.5

* Created Australia 2009

Australia has both the two seater version of the super hornet and the growler in it's arsenal, I've set the year to 2009 because the growler went into service in 2009.

* Created usn_2009 and edited usn_2005

As previously mentioned, the growler did not enter service until 2009. So it has been removed from usn_2005 and usn_2009 has been created.

* Update EA-18G.yaml

The EA-18G is barely/not capable of strike, A/A or anti-ship missions as it does not have the armament needed.

* Update fa18efg.py

reverted changes where WeaponsF18EFG. was replaced with Weapons.

* Update fa18efg.py

Only weapons added by the mod now referred to from the WeaponsFA18EFG class

* Update fa18efg.py

All of the weapons added by the mod now referred to from the WeaponsFA18EFG class

* Update fa18efg.py

Reverted AIM-120B being replaced by AIM-120D

* Update fa18efg.py

Updated fa18efg pydcs export to mod version 2.3.2

* Update QGeneratorSettings.py

Changed mod version in QGeneratorSettings.py from 2.2.5 to 2.3.2

* Update fa18efg.py

Changed AIM_120D back to AIM_120B

* Update fa18efg.py

Changed "Rdr" to "Radar" under AIM_120B

* Update fa18efg.py

* Update fa18efg.py

* Update usn_2009.json
2024-07-14 00:59:52 +02:00
MetalStormGhost
8e8bc3f907 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-07-09 19:09:58 +03:00
Turbolious
eb5cceff16 Sk 60 mod support (#360) 2024-07-07 12:47:07 -05:00
Raffson
eb5062579f Fix lint-error 2024-07-07 18:44:45 +02:00
Raffson
9a0ddd683c Update version for Su30 in GeneratorSettings page 2024-07-07 18:43:26 +02:00
Raffson
02568eaeee Update factions w.r.t. Su-30 mod update 2024-07-07 18:38:48 +02:00
Raffson
7e6810a299 Update Su30 payloads 2024-07-07 18:38:47 +02:00
Raffson
2f33277a49 Update Su-30 mod 2024-07-07 18:38:47 +02:00
Raffson
c7644ba9e5 Fix UI bug in debriefing window 2024-07-07 15:36:14 +02:00
Raffson
d57521c03d Fix UI bug wrt selected flight-plans 2024-07-07 15:36:13 +02:00
Raffson
db12ac4f54 Rename custom payloads for Su-15
BARCAP on its own didn't actually assign the payload, it should either be CAP, CAP HEAVY, Retribution BARCAP or Liberation BARCAP
2024-07-07 15:24:08 +02:00
dependabot[bot]
3cda9fb36b Bump certifi from 2024.6.2 to 2024.7.4 (#363)
Bumps [certifi](https://github.com/certifi/python-certifi) from 2024.6.2 to 2024.7.4.
- [Commits](https://github.com/certifi/python-certifi/compare/2024.06.02...2024.07.04)

---
updated-dependencies:
- dependency-name: certifi
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-07-07 12:21:01 +00:00
ColonelAkirNakesh
b8b39bf2fe Add requirements to nva_1970.json (#362)
A note that this faction requires WW2 Assets Pack because of ze Schnellboot
2024-07-07 11:44:43 +02:00
Starfire13
65a62b3951 Afghanistan insurgent faction & Toyota Technicals class fix (#359)
* Add files via upload

* Add files via upload
2024-07-07 11:41:27 +02:00
MetalStormGhost
ec7982f181 Replaced OCA/Runway and OCA/Aircraft mission with Strike missions in the Pretense generator, in order to allow for Pretense campaigns where one (or both) side only has one airbase with a runway. 2024-07-05 12:51:22 +03:00
MetalStormGhost
81ad559ca1 Pretense generator now handles Severomorsk-1 and Severomorsk-3 correctly. 2024-07-05 12:51:22 +03:00
MetalStormGhost
081c981c86 The squadrons are now re-shuffled between different mission types in generate_pretense_aircraft. 2024-07-05 12:51:21 +03:00
MetalStormGhost
e704d2aa53 Large ground spawn support in PretenseMissionGenerator. 2024-07-05 12:29:19 +03:00
MetalStormGhost
59fa77e10b Large ground spawn support in PretenseAircraftGenerator. 2024-07-05 12:23:42 +03:00
MetalStormGhost
2b62f5919f Large ground spawn support in PretenseFlightGroupSpawner. 2024-07-05 12:14:47 +03:00
MetalStormGhost
0b8aa9b96e Merge branch 'pretense-generator' of https://github.com/MetalStormGhost/dcs-retribution into pretense-generator 2024-07-05 12:07:06 +03:00
MetalStormGhost
1a6d73f055 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-07-05 12:06:53 +03:00
Raffson
9f5db20195 Fix cloud-base selector initialization bug 2024-07-02 18:42:43 +02:00
Raffson
24fc438fda Fix save-compat issue 2024-07-02 18:42:43 +02:00
Raffson
02161c02cf Fix another weather selector bug -_- 2024-07-02 18:42:43 +02:00
MetalStormGhost
07cc85f6fa Large aircraft ground spawns (#237)
* Large aircraft ground spawns

Added the ability to add separate ground spawns for C-130 and other large aircraft to campaigns. Implemented on @holyorangejuice 's request.

Large aircraft ground spawns are added to the campaign by placing a C-130 on the ramp, just like an A-10 or AJS37 previously. Note: use the stock DCS C-130, so the campaign miz can be safely opened without the C-130 mod (or any other mod) installed. Not the C-130J player-flyable transport, not the KC-130J tanker included in the UH-60L mod etc.

Large planes (wingspan more than 40 meters, such as the C-130):
- First try spawning on large ground spawns
- Then try the regular airfield ramp spawns

Below 40 meter wingspan aircraft:
- First try spawning on regular or roadbase ground spawns
- Then try the regular airfield ramp spawns
- Then, if both of the above fail, use the large ground spawns

* Specify explicit black version 23.9.1 to fix lint error.

* Update lint.yml

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-01 20:26:50 +00:00
Turbolious
d84a0ebc78 Support for Carsten's Arty Spotter script (#357)
* Added Cartsens Arty Script

* Added Options to Arty script

Added all options and for configuration.

* Carstens Arty Spotter with options

* Finishing touch

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-01 19:43:17 +00:00
Raffson
d0a1a01b12 Add last guard for weather selector, I hope... 2024-07-01 21:39:12 +02:00
Raffson
1df042fcc6 Fix possible None-exceptions in weather selector 2024-07-01 18:56:10 +02:00
Raffson
e9a14f066a Update changelog for Su-15 mod
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
2024-06-30 22:07:59 +02:00
MetalStormGhost
4762b490c0 Su-15 Flagon mod v1.0 support (#345)
* Su-15 Flagon mod v1.0 support

Implemented support for Su-15 Flagon mod version 1.0 by Marco1985_IT.

* Replaced the external fuel tanks with gunpods in Su-15 loadouts and added gunfighter: true
2024-06-30 22:05:45 +02:00
Raffson
3bda2929aa Fix issues in F106 that broke Su30 2024-06-30 21:52:39 +02:00
Raffson
4ca0137a24 Keep CAS & OCA/AC below cloud base if BKN/OVC
Partial #285
2024-06-30 19:35:33 +02:00
Raffson
824312e19d Allow changing time, date & weather
Resolves #103
2024-06-30 19:35:33 +02:00
dependabot[bot]
06960db5e5 Bump ejs from 3.1.9 to 3.1.10 in /client
Bumps [ejs](https://github.com/mde/ejs) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/mde/ejs/releases)
- [Commits](https://github.com/mde/ejs/compare/v3.1.9...v3.1.10)

---
updated-dependencies:
- dependency-name: ejs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-06-30 19:35:28 +02:00
dependabot[bot]
eceec83a01 Bump braces from 3.0.2 to 3.0.3 in /client
Bumps [braces](https://github.com/micromatch/braces) from 3.0.2 to 3.0.3.
- [Changelog](https://github.com/micromatch/braces/blob/master/CHANGELOG.md)
- [Commits](https://github.com/micromatch/braces/compare/3.0.2...3.0.3)

---
updated-dependencies:
- dependency-name: braces
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-06-30 19:35:20 +02:00
Turbolious
a9f968f7cc A6 Task change
Removed Escort task as its not capable
2024-06-30 19:27:35 +02:00
Turbolious
7d1e3c94f5 F-104S Task Changes
Aligned A2A and A2G tasks as each version is not capable of doing the other as Ai and will fly around without weapons while doing the opposite type task.
2024-06-30 19:24:57 +02:00
Raffson
6dc5296130 Disband squadrons sinking with ship + Sink/Resurrect cheat 2024-06-30 02:09:08 +02:00
Raffson
22f7767b99 Add AGM-62 Walleye I weapons data 2024-06-29 23:56:53 +02:00
Raffson
c27f3e67c0 Add AGM-12 weapons data 2024-06-29 23:55:10 +02:00
Raffson
9a6d912a30 Update weapons data 2024-06-29 23:36:54 +02:00
Starfire13
6e3f66437e Remove PDU from Kiowa (#347) 2024-06-25 00:15:24 +02:00
MetalStormGhost
b27141cb1e Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-06-22 09:57:18 +03:00
Raffson
af83088dfd Lock numpy to v1.26.4 2024-06-17 19:58:59 +02:00
Raffson
e6683c0237 Update most dependencies 2024-06-17 19:58:40 +02:00
Raffson
e5f7b577ca Revert "Add pybind11 to requirements.txt"
This reverts commit b45821de52.
2024-06-17 19:22:51 +02:00
Raffson
08de46a3b6 Restore missing weapon-injections
Restores functionality that was lost in 0ec375a
2024-06-17 19:19:56 +02:00
Raffson
9c820f12cf Assign SEAD-Sweep task priorities if missing
Restores behavior that got lost in 0ec375a
2024-06-17 19:19:10 +02:00
Raffson
b45821de52 Add pybind11 to requirements.txt 2024-06-17 19:04:44 +02:00
Starfire13
192fb2087f Update Peace Spring & Grabthar's Hammer (#344) 2024-06-16 21:03:09 +02:00
Raffson
c22f7cbff3 Overhaul redeployment of units after base-capture(s) 2024-06-15 23:40:16 +02:00
Raffson
38e62e7636 Fix Kiowa squadrons 2024-06-15 19:54:24 +02:00
Starfire13
78fdc1bcfc Fix for Operation Gazelle (#342) 2024-06-15 19:53:58 +02:00
MetalStormGhost
7f7821f878 Stop the execution of the pretense_extra_zone_connections in case no more connected points can be found in the campaign. Should fix an error which prevents campaign generation. 2024-06-11 19:35:45 +03:00
MetalStormGhost
cc7ff3f1c2 Added "LARC-V" as a separate variant in LARC-V.yaml 2024-06-10 18:27:27 +03:00
MetalStormGhost
00356ea3ec EA-6B Prowler mod version 2.9.4.102 support (#337) 2024-06-09 20:02:04 +02:00
MetalStormGhost
7eb2c59b86 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-06-09 20:25:55 +03:00
Starfire13
3c0f0b28ea Updates for all of my campaigns (#341) 2024-06-09 10:57:48 +02:00
Starfire13
8a57e8e5f3 Factions update for Kiowa (#340) 2024-06-09 10:53:45 +02:00
Starfire13
e6fc0a9758 Fix Roughnecks squadron file (#339) 2024-06-09 10:53:05 +02:00
Raffson
31630b4d42 Allow squadron switch in flight's edit-dialog 2024-06-09 00:52:09 +02:00
Raffson
b2315efb6c Deepcopy of waypoints for cloned flights 2024-06-08 21:51:09 +02:00
Raffson
9a55b4de1c Fix wrong/non-existing country names in squadrons 2024-06-08 19:03:39 +02:00
Raffson
d190d23655 Avoid scrubbing flights if escorts are unplannable 2024-06-08 18:55:28 +02:00
Raffson
f8e5a2e38d Drop country guard in AC combobox 2024-06-08 18:15:53 +02:00
Raffson
ec4f19e930 Add support for flyable OH-58D
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
Co-Authored-By: zhexu14 <64713351+zhexu14@users.noreply.github.com>
2024-06-08 18:13:05 +02:00
Raffson
7f74203013 Pydcs Update for Kiowa
Co-Authored-By: M Chimiste <37678080+M-Chimiste@users.noreply.github.com>
2024-06-08 16:09:44 +02:00
MetalStormGhost
dc52457d80 Off-map spawns are now ignored in on_pilot_selected(). 2024-06-08 14:01:17 +02:00
tmz
a9950d4b80 The Long Road to H3 - Perf to 2 instead of 3 2024-06-08 13:43:17 +02:00
tmz
6577d6a417 Aleppo zone tweaks for The Long Road to H3 2024-06-08 13:43:17 +02:00
tmz
c6bd1e0cc3 Added Golden Warriors 2024-06-08 13:43:17 +02:00
tmz
dd1f080f97 Allied Sword update to support F-4E out of the box 2024-06-08 13:43:17 +02:00
Starfire13
68bdb86c71 Add NASAMs to MERAD unit list for campaign template (#334) 2024-06-08 10:37:24 +02:00
Starfire13
5cd0859004 Add SA-6 to Russia 2010 (#333) 2024-06-06 08:22:14 +02:00
ColonelAkirNakesh
1d02917c52 Update russia_2010.json (#332) 2024-06-04 08:26:01 +02:00
ColonelAkirNakesh
6a3a33170a Update russia_1990.json (#331) 2024-06-04 08:25:31 +02:00
ColonelAkirNakesh
50e3f89199 Create Yak-52.yaml (#330) 2024-06-04 08:24:36 +02:00
Starfire13
4c8d99e40a Change Black Sea performance to 3/3 (#329) 2024-06-04 00:35:21 +02:00
ColonelAkirNakesh
163841f8b0 Create FuSe-65.yaml (#327) 2024-06-04 00:12:22 +02:00
ColonelAkirNakesh
bf3d34ff5d Update germany_1944.json (#328) 2024-06-04 00:11:17 +02:00
Raffson
b501009285 Skip completed flights during mission generation 2024-06-01 21:17:06 +02:00
Raffson
c399002d1d Cleanup missed print statement 2024-06-01 21:17:06 +02:00
Raffson
8c9f62a2fb Add extra condition to preferred client start-type 2024-06-01 21:17:05 +02:00
Raffson
f88c103db5 Send events for AirLifts cancelled through PTD 2024-06-01 20:31:17 +02:00
Raffson
bb42a1f63a Fix cancel button in PendingTransfersDialog 2024-06-01 20:13:14 +02:00
tmz
58b4e5284e Add new Syria campaign 2024-06-01 19:42:27 +02:00
tmz
8e5b6b1e0c Introduce F-4E to allied Sword 2024-06-01 19:42:27 +02:00
tmz
030762a1dd Update Splash Damage 2024-06-01 19:42:27 +02:00
MetalStormGhost
8df77dec2a Fixed a bug where Pretense campaign generation would hang if the campaign had off-map spawns. 2024-06-01 16:59:30 +03:00
MetalStormGhost
28efecc03a Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-06-01 16:49:58 +03:00
MetalStormGhost
25e2da2b91 Pretense should always use Client slots. 2024-06-01 16:45:15 +03:00
Chris Tartamella
46f9cb62c1 Add new mission modification as run by WRL. (#325) 2024-05-30 08:22:23 +02:00
MetalStormGhost
b801136145 Updated pretenseluagenerator.py for the latest pydcs. 2024-05-28 18:59:09 +03:00
MetalStormGhost
0fd0e2c3c2 Added function return type annotation to pretense_trimmed_cp_name() 2024-05-28 18:40:25 +03:00
MetalStormGhost
bfe008775d Implemented PretenseNameGenerator.pretense_trimmed_cp_name to remove Scandic characters from Pretense zone names. 2024-05-28 18:40:25 +03:00
Raffson
7802ab992e Follow-up on F-4E-45MC
- missing radio config
- missing stored heading alignment
2024-05-27 23:53:10 +02:00
tmz42
a1fa58326c Splashdamage data update (#322)
* Splash Damage for missing Heatblur F-4E weapons (AGM-12, AGM-62 I and
GBU-8)

* Fixed Walleye I damage

* Set Bullpup C to correct value

* Modified warhead masses according to online sources and Janes Air Launched Weapons

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-05-27 21:26:36 +00:00
Starfire13
db93e56d6d Update F-4E-45MC loadouts (#323) 2024-05-27 12:46:42 +02:00
MetalStormGhost
9775d3b97c Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-26 22:06:19 +03:00
Raffson
3d6da6ae3d Deselect flights on ATO change 2024-05-25 23:42:59 +02:00
Raffson
8562c48753 Account for 'is_ownfor' in package dialog 2024-05-25 23:42:58 +02:00
Raffson
12d0632415 Add new warheads to splash damage 2024-05-25 23:42:58 +02:00
Raffson
0ab07c3878 Offset by 1 for UI 2024-05-25 23:42:58 +02:00
Raffson
b3f9cdfa74 Fix SunTime exceptions if sun doesn't rise of set 2024-05-25 23:42:57 +02:00
Raffson
0f53d00d25 F-106 fix 2024-05-25 19:40:08 +02:00
Raffson
16b6c00c0d Remove vertical scrollbar if there's no need in AWCD 2024-05-25 14:04:28 +02:00
Raffson
8482829f94 Fix bug in ATO panel where buttons remain disabled 2024-05-25 13:57:49 +02:00
Starfire13
881e9a4301 Adding Heatblur F-4E to Starfire’s campaigns (#320)
* Add files via upload

* Add files via upload
2024-05-25 12:34:13 +02:00
Starfire13
4bc7b41828 Fix liveries in squadron files for F-4E-45MC (#321) 2024-05-25 12:32:46 +02:00
Raffson
ee1a0cc9f1 Fix save compat issue 2024-05-25 02:32:50 +02:00
Raffson
13509bbda5 Babysteps towards fully editable faction 2024-05-25 02:18:43 +02:00
Raffson
692ceefadb Support for F-4E-45MC Phantom II
Co-Authored-By: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-05-25 02:10:04 +02:00
Raffson
c09a5b68d5 Pydcs update for Phantom II
Save compat changes included
2024-05-24 21:30:48 +02:00
M Chimiste
c947ac0ef1 Support for VSN F-106 Delta Dart (#319)
* Add Delta Dart

* Added Banners and Icons

* Add loadouts

* Update f106.py

* Update f106.py

* Update VSN_F106A.yaml

* Update VSN_F106B.yaml

* Added the F-106 Delta Dart to factions. Also, replaced the banner with one by datoneslav, used with permission. Includes the official VSN logo (also used with permission). Also tweaked the backgrounds of the icons to blue to match the other aircraft.

* Added changelog entry.

* Add files via upload

---------

Co-authored-by: MetalStormGhost <ghosti@smytky.org>
2024-05-21 23:03:53 +02:00
Starfire13
3b65a0ab88 Able Archer update (#318) 2024-05-21 20:02:41 +02:00
Raffson
b07aae3d6e Allow [start, end] times for Night to traverse midnight
Daytime mapping entries like [23, 2] were causing trouble, for which the following fix was implemented...
2024-05-20 17:11:27 +02:00
Starfire13
562be59765 UI consistency fixes (#306)
* Update settings.py

Replace blue/red with ownfor/opfor
Also replaced all the NMI with NM. NMI is used by IEEE. NM is used by the military.
Also added in two missing periods.

* Update QSettingsWindow.py

Changed Red ATO to OPFOR ATO

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-05-20 15:06:18 +00:00
Starfire13
179936146f Fixes for Able Archer 83 (#317) 2024-05-20 16:09:43 +02:00
M Chimiste
6108727841 Add first testing version of operation frostbite (#316) 2024-05-19 22:55:38 +02:00
MetalStormGhost
c4d2f0e833 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-19 19:04:37 +03:00
tmz42
2cc8e90e2f Allied Sword + faction files updates (#315) 2024-05-19 12:30:21 +02:00
Raffson
75ddfb9e17 Update changelog 2024-05-19 12:12:39 +02:00
Raffson
3a46bdcd1e Fix wrong init value for GameModel.is_ownfor 2024-05-19 12:05:13 +02:00
Starfire13
2ad3bff988 Add Able Archer 83 campaign for Kola map (#314) 2024-05-19 10:22:42 +02:00
Raffson
88b3264fe3 Fix TypeScript issues preventing build 2024-05-18 21:54:43 +02:00
Raffson
cbd90a5e36 Sync MapZones when changing campaigns 2024-05-18 21:13:32 +02:00
Raffson
0f9781ff30 Retain current zoom when switching campaigns 2024-05-18 20:24:55 +02:00
Raffson
0f612ac9d9 Final preparations for Lappi 2024-05-18 20:15:43 +02:00
Raffson
2b7113ec2a Add ArcGIS data for Lappi 2024-05-18 19:16:44 +02:00
M Chimiste
a8bf817b5a Diet Kola - Adding Beacons and Info.yaml (#311)
* Create kola.json

* Create info.yaml
2024-05-12 14:04:15 +02:00
Raffson
9d9295ed2d Pydcs Update (Kola + data export 2.9.4.53990) 2024-05-12 13:55:15 +02:00
Raffson
f203a5cf7a Babysteps towards full OPFOR control 2024-05-11 23:23:10 +02:00
Raffson
b61f625828 Fix bug in earlier bugfix -_- 2024-05-11 19:00:56 +02:00
Raffson
779f66670f Expose OPFOR squadrons
This allows for customizing OPFOR liveries, checking whether pilots are assigned, number of pilots available, and more stuff to get information & debug in an easier way...
2024-05-11 18:08:12 +02:00
Starfire13
86ef189da4 Campaign updates for Bright Star and Noisy Cricket (#310) 2024-05-11 18:07:40 +02:00
Raffson
d3e1a1df92 Fix bug w.r.t. OffMapSpawn CPs starting cold 2024-05-11 17:26:36 +02:00
MetalStormGhost
150a4dde49 Added missing call squadron: Optional[Squadron] = None to help avoid reference before assignment error. 2024-05-10 12:46:27 +03:00
MetalStormGhost
48861c53da Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-09 21:16:32 +03:00
MetalStormGhost
85f4f66f21 pretenseaircraftgenerator.py now obeys the new setting Default start type for Player flights. 2024-05-09 20:57:29 +03:00
MetalStormGhost
a27663e4b6 Default start type for player flights (#303)
* Implemented a new option in settings: Default start type for Player flights.

* Updated changelog.

* Removed unnecessary country parameter.

* Restore missing parameter

* on_pilot_changed should emit pilots_changed in its finally block, otherwise the start-type isn't updated if you have a single client pilot which you switch to a non-client pilot.

Also implemented other changes suggested by @Raffson, such as a more streamlined start_type QComboBox handling and moving the pilots_changed Signal to FlightRosterEditor.

* Decouple Signal from QFlighStartType

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-05-09 10:19:30 +00:00
MetalStormGhost
4c455426e9 Added an icon for the Kola / Lapland terrain. (#308) 2024-05-08 21:54:20 +02:00
MetalStormGhost
04e60fb08d Ramon Airbase hack (#309) 2024-05-08 21:52:12 +02:00
MetalStormGhost
16377fe563 Added Iron Dome & David's Sling sites to Pretense generator. 2024-05-07 15:20:55 +03:00
MetalStormGhost
3bf77042fd Added HQ7 (Crotale) sites to Pretense generator. 2024-05-07 15:20:20 +03:00
Starfire13
0ab7dd2f15 Sort mod list by alphabetical order (#302) 2024-05-05 22:02:46 +02:00
Starfire13
61bfebb6fa Updated UH-60L loadouts(#301) 2024-05-05 21:56:49 +02:00
Starfire13
ea6591463f Updated factions for Able Archer 83 with some missing units (#300)
* Add files via upload

* Update blufor_late_coldwar.json

* Update russia_1980.json

* Update russia_1980.json

* Update russia_1980.json

* Update russia_1980.json
2024-05-05 21:55:38 +02:00
MetalStormGhost
e34a8c7875 Renamed CTLD plugin settings to Retribution
Renamed CTLD plugin settings to Retribution, as well as some other miscellaneous files too.
2024-05-05 11:04:56 +02:00
MetalStormGhost
557b441d13 Replaced expend=AI.Task.WeaponExpend.ONE with expend=AI.Task.WeaponExpend.QUARTER on CAS and BAI flights. Added HQ7 (Crotale) sites to Pretense generator. Also, added logistics units to most SAM sites to ensure that launchers have access to missile/ammunition resupply. 2024-05-04 09:27:36 +03:00
MetalStormGhost
c11575fcff Added missing custom_waypoints parameter in PretenseCargoFlightPlan. 2024-05-04 09:27:17 +03:00
MetalStormGhost
cbd230862f Air-start supersonic AI aircraft if the campaign is being flown in a WWII terrain. This will improve these terrains' use in cold war campaigns.
Air-start AI fixed wing (non-VTOL) aircraft if the campaign is being flown in the South Atlantic terrain and the airfield is one of the Harrier-only ones in East Falklands. This will help avoid AI aircraft from smashing into the end of the runway and exploding.
2024-05-04 09:26:02 +03:00
MetalStormGhost
e69708ada9 Removed Retribution convoys from Pretense campaigns. Removed deep copies of both coalitions when saving the pre-Pretense generation backup. 2024-05-04 09:24:56 +03:00
MetalStormGhost
c795ed01a0 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-03 11:19:48 +03:00
Raffson
79d79645b0 Make sure escort task is added if flight has passed IP 2024-05-01 17:06:25 +02:00
Raffson
4b75913420 Insert orientation waypoint at/after IP
As a result of using fast-forward, AI flights are already oriented towards SPLIT, which slows things down during mission start. The escorts tend to go all over the place because of this...
2024-05-01 17:06:25 +02:00
Starfire13
4ef95a1939 Add MiG-21 to Blufor Late Cold War for Finland (#299)
* Add files via upload

* Fixed formatting
2024-05-01 13:33:24 +00:00
Starfire13
51a82f431d Update Operation Velvet Thunder (#298) 2024-05-01 14:14:39 +02:00
Starfire13
5891fb7441 Add C-130J to USA 1970 (#297) 2024-05-01 14:14:05 +02:00
Raffson
0ffe2f11bc Add guard before custom kneeboard injection 2024-05-01 14:12:23 +02:00
MetalStormGhost
40a01218dd Implemented saving of a Pretense pre-generation backup save before generating a Pretense campaign. 2024-05-01 11:01:59 +03:00
Raffson
e81d4068be Pydcs update for custom kneeboard injection 2024-04-28 21:26:24 +02:00
Raffson
4043e2452f Custom kneeboard injection
Drop custom kneeboards in SavedGames/DCS/Retribution/Kneeboards as you would normally do, i.e. using the necessary folders if kneeboards are aircraft-specific
2024-04-28 21:21:01 +02:00
Raffson
71965e7183 Fix exception after suntime update 2024-04-28 21:21:00 +02:00
Raffson
9fc34a56a3 Update most dependencies 2024-04-28 21:21:00 +02:00
Raffson
19523e35cf Fine-tune Strike-ingress waypoint tasks 2024-04-28 21:20:59 +02:00
Starfire13
015aa98f4c Add factions for Able Archer 83 (#296)
Campaign is yet to be added, merging these factions in preparation of the actual campaign...
2024-04-28 15:57:09 +02:00
Starfire13
c34ff3eea0 Update Operation Grabthar's Hammer (#295) 2024-04-28 15:48:05 +02:00
Starfire13
2ce776ff55 Update Operation Peace Spring (#294) 2024-04-28 15:47:24 +02:00
Starfire13
55bb54b1c2 Update Exercise Bright Star (#293) 2024-04-28 15:45:46 +02:00
Starfire13
4f7169da2a Update Operation Velvet Thunder (#292) 2024-04-28 15:44:11 +02:00
Starfire13
d005e03218 Add C-130J squadron to Operation Noisy Cricket for paradrops (#291) 2024-04-28 15:43:01 +02:00
Starfire13
b1cc2cace1 Add Operation Gazelle campaign scenario (#290) 2024-04-28 11:25:36 +02:00
dependabot[bot]
e9f39fec2c Bump express from 4.19.1 to 4.19.2 in /client (#289)
Bumps [express](https://github.com/expressjs/express) from 4.19.1 to 4.19.2.
- [Release notes](https://github.com/expressjs/express/releases)
- [Changelog](https://github.com/expressjs/express/blob/master/History.md)
- [Commits](https://github.com/expressjs/express/compare/4.19.1...4.19.2)

---
updated-dependencies:
- dependency-name: express
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-04-27 20:18:08 +00:00
Starfire13
f587132da3 Update for F-15E Suite 4+ loadout (#288) 2024-04-25 07:55:40 +02:00
Raffson
79515c6dfd Pydcs update for livery scanner fix 2024-04-21 14:52:50 +02:00
Starfire13
8b4a93ad6b Add MiG-15 to Egypt 1973 (#287) 2024-04-20 17:57:48 +02:00
Starfire13
ae719e520f Add Egypt 1973 faction (#284)
Egyptian faction for Yom Kippur War
2024-04-16 20:42:29 +02:00
Starfire13
215f15fb48 Add C-130J to Israel 1973 (#283) 2024-04-15 08:09:37 +02:00
Raffson
09ddc3c3c6 Fix flight-plans no longer being highlighted
Bug introduced as part of the upgrade to Python 3.11?
2024-04-14 14:15:02 +02:00
Raffson
f76fe6eeec Downgrade PySide to 6.4.2 2024-04-14 01:38:26 +02:00
Raffson
243eed27bb Update changlog w.r.t. NGW errors 2024-04-13 22:20:55 +02:00
Starfire13
31a9391fd0 Add missing C-130 to Israel 1973 faction (#282) 2024-04-13 21:32:15 +02:00
Raffson
377d0a2fad mypy fix 2024-04-13 19:52:38 +02:00
Raffson
3cf4729f64 Use "pydcs @" instead of "-e" in requirements.txt 2024-04-13 19:47:34 +02:00
Raffson
f1eb8f9a87 Revert "Pin python to 3.11.5"
This reverts commit 6bcd8a6910.
2024-04-13 18:06:47 +02:00
Raffson
6bcd8a6910 Pin python to 3.11.5 2024-04-13 18:01:37 +02:00
Raffson
07eeb3c627 Update pydantic 2024-04-13 16:15:49 +02:00
Raffson
a7e4cad3b7 mypy update + fix 2024-04-13 16:15:33 +02:00
Raffson
50808c3c06 Slightly downgrade PySide6 to nice-playing version with mypy 2024-04-13 16:12:53 +02:00
Raffson
e86e49cb6f Update PySide6 2024-04-13 15:18:27 +02:00
Raffson
61fe67660f Upgrade to Python 3.11
Partially fixes the bug where no error is shown in case of campaign errors when clicking Finish in the NGW
2024-04-13 15:18:02 +02:00
Raffson
327c934ed3 Properly determine Carrier/LHA TGO in apply_carrier_config
The first ground object of a naval control-point isn't always the CV or LHA, but can also be a different TGO if 1 or more TGOs are linked to the naval control point.
2024-04-07 17:15:41 +02:00
Raffson
d2fd7bbb4e Configurable carriers 2024-04-07 00:12:08 +02:00
Raffson
e416e07366 Log error if exception occurs during MissionScripting replacement 2024-04-06 22:01:15 +02:00
MetalStormGhost
0a7b885626 Now will not call CarrierMap:new() when game.settings.pretense_controllable_carrier is disabled. 2024-04-06 20:27:39 +03:00
Raffson
c5897950b6 Skip dead connections in IADS network
The "no skynet usable units" exception would get triggered when an IADS-node would form its connections. If one of those connections contained an IADS unit that was dead, the exception would get triggered since we weren't skipping "dead connections".
2024-04-06 17:39:27 +02:00
MetalStormGhost
64b1410de8 Implemented support for player controllable carriers in Pretense campaigns. This functionality can be enabled or disabled in settings, because the controllable carriers in Pretense do not build and deploy AI missions autonomously, so the old functionality is retained.
Added new options in settings:
- Carriers steam into wind
- Navmesh to use for Pretense carrier zones
- Remove ground spawn statics, including invisible FARPs, at airbases.
- Percentage of randomly selected aircraft types (only for generated squadrons)
intended to allow the user to increase aircraft variety.

Will now store the ICLS channel and Link4 frequency in missiondata.py CarrierInfo.

Implemented artillery groups as Pretense garrisons. Artillery groups are spawned by the Artillery Bunker. Will now also ensure that the logistics units spawned as part of Pretense garrisons are actually capable of ammo resupply.

Fixed the Pretense generator generating a bit too many missions per squadron. Ground spawns: Also hot start aircraft which require ground crew support (ground air or chock removal) which might not be available at roadbases. Also, pretensetgogenerator.py will now correctly handle air defence units in ground_unit_of_class(). Added Roland groups in the Pretense generator.
2024-04-06 15:46:11 +03:00
MetalStormGhost
55b173ec10 Merge branch 'pretense-generator' of https://github.com/MetalStormGhost/dcs-retribution into pretense-generator 2024-04-06 13:58:06 +03:00
tmz42
d4234dd7b3 Allied Sword updates (#279)
allowed IADS, added new Orchard at Kharab Ishk, added some strike targets
2024-04-02 00:04:15 +02:00
Raffson
d051774464 Allow naval adjustments on turn 0 2024-04-01 22:08:00 +02:00
Chilli
a9a56bfcc4 CJS super hornet mod update (#277) 2024-04-01 21:39:46 +02:00
Raffson
185911942a Fine-tune Herc's AirAssault 2024-04-01 19:14:42 +02:00
Raffson
dd2fb432f2 Use initial point for Herc AirAssault ingress 2024-04-01 16:03:40 +02:00
Raffson
bd7f7615b0 Skip discord notification in forks 2024-03-28 15:08:12 +01:00
Raffson
4bbe28838d Add livery_set to migrator 2024-03-24 13:29:05 +01:00
tmz42
60fafd262d Small update for Scenic Route I + Tomcat Livery Sets (#276) 2024-03-24 11:27:45 +01:00
Raffson
52b25821af Introduce livery-sets on squadron level
Randomly chooses one of the liveries defined if present in the squadron's yaml, overrides entry for "livery" or whatever is chosen in the UI except liveries on flight-member level
2024-03-23 21:29:01 +01:00
Raffson
6ee74cf079 Support for inline factions in campaign's yaml 2024-03-22 22:50:55 +01:00
Raffson
6b1b612c4b Update react packages 2024-03-22 21:54:27 +01:00
Raffson
a56aa7a766 Support yaml factions 2024-03-22 21:13:45 +01:00
Raffson
ab32c44b9d Ability to configure liveries on flight/flight-member level 2024-03-22 20:41:28 +01:00
Raffson
a7d65866e8 Fix A-10A payload bug leading to uneditable flight 2024-03-22 19:40:48 +01:00
Raffson
36ef246fcd Update changelog 2024-03-17 01:26:12 +01:00
Raffson
cbaf509375 Avoid crash with incompatible save on startup 2024-03-17 01:25:52 +01:00
Raffson
c4bc515e19 Update bug-report templates 2024-03-17 00:58:09 +01:00
Raffson
ae2f1dddf4 Fix save-compat issue 2024-03-17 00:57:34 +01:00
Raffson
0784efc1c7 Update bug-report templates for v1.3.0 2024-03-16 19:25:12 +01:00
Raffson
7306427487 Preparations for v1.4.0 2024-03-16 19:23:39 +01:00
MetalStormGhost
e9832b5d82 Super Étendard mod support v2.5.5 (#273)
* Implemented support for the VSN Super Étendard v2.5.5

* Updated changelog and renamed the banner.

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-03-16 14:55:50 +00:00
Starfire13
147136c41a Add PMC Russian Hard faction (#272) 2024-03-16 15:49:04 +01:00
MetalStormGhost
6204dd4e72 F9F Panther mod support (version v2.8.7.101) (#226)
* Added F9F Panther mod support (version v2.8.7.101). Still missing loadouts and icon+banner.

* Added missing import in pydcs_extensions/__init__.py

* Added a banner and icon for the F9F Panther, credit for the banner to Jim over at the Century Series Discord. VSN Century Series logo used with permission. Also added loadouts for the F9F Panther and fixed the mod settings for it.
2024-03-16 15:47:04 +01:00
Raffson
19daa1737e Drop single bombs on statics again 2024-03-10 22:55:00 +01:00
Raffson
0b40f872bf And now formatting -_- 2024-03-10 15:51:14 +01:00
Raffson
733e31c35a Fix mypy issue -_- 2024-03-10 15:49:27 +01:00
Raffson
fc9a1ad145 Use original trigger zone type for scenery targets 2024-03-10 14:52:28 +01:00
Raffson
94801f859a Formatting 2024-03-10 01:23:48 +01:00
Raffson
3cd1b2f80a Fine-tune target waypoints for Strike Eagle 2024-03-10 00:51:09 +01:00
Raffson
a9287809a3 Fix "White Flag #" strike target name 2024-03-09 23:25:50 +01:00
Raffson
ced97dff1e Transition to AGL below 5000ft 2024-03-09 22:33:02 +01:00
Raffson
c418d70d96 Lower minimum cruise & combat altitudes in doctrines 2024-03-09 22:33:02 +01:00
Raffson
1085cbbd9d Update Liberation's Patreon link 2024-03-09 22:33:02 +01:00
Raffson
c39d58f60b Add options: max mission distance for planes & helicopters 2024-03-09 22:33:01 +01:00
Raffson
f6985d9f70 Bring flight-plan to front if selected 2024-03-09 22:31:48 +01:00
Raffson
eb6afbdf02 Ignore range when manually using auto-create 2024-03-09 22:31:47 +01:00
Raffson
15218d0241 caniuse-lite update 2024-03-09 21:58:06 +01:00
Dan Albert
005bbcb812 Send flight plan paths to the back of the map.
This fixes the unusual case where the `interactive: false` property had
no effect, which would make it impossible to plan missions against UI
elements that were overflown by many flights (such as the front line).

As an added bonus, it looks a bit nicer.

This impacts the test in an odd way, but the cure for that is probably
rewriting the test to not use a mock now that we've figured out how to
do that.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3295.
2024-03-09 21:58:06 +01:00
Starfire13
dc3e7e790b Campaign updates for chopper escort autoplan support (#271) 2024-03-09 21:57:45 +01:00
Raffson
9303e1cb9e Configurable cruise & combat altitude + randomized offsets (phase 1) 2024-03-04 00:01:29 +01:00
Raffson
7158a5e60d Don't degrade flight-plan when adding waypoints 2024-03-03 13:43:33 +01:00
Raffson
bcf8ee9d42 Fine-tune release of parking slots 2024-03-03 12:51:27 +01:00
Starfire13
7a3ca43514 Update Grabthar's Hammer miz (#270) 2024-03-03 11:43:45 +01:00
Starfire13
707c0793a3 Update Grabthars_hammer.yaml to fix Hokum III name (#269) 2024-03-03 11:42:15 +01:00
Raffson
0591f74a11 Fine-tune DEAD ingress wpt-tasks 2024-03-03 02:23:42 +01:00
Raffson
d484e133ce Revert "Force SEAD into threat-range"
This reverts commit 61b2d7c68e.
2024-03-03 01:39:27 +01:00
Raffson
d2004e5b11 Clear parking slots when save is loaded 2024-03-03 00:27:20 +01:00
Raffson
2fdc9bbb2d Free parking slots when passing turn 2024-03-03 00:01:27 +01:00
Raffson
61b2d7c68e Force SEAD into threat-range 2024-03-02 23:17:46 +01:00
Raffson
aab8454fe6 Change formations at HOLD & SPLIT 2024-03-02 23:17:45 +01:00
Raffson
9f204d0334 Fix UI bug wrt cheat-options 2024-03-02 17:36:36 +01:00
Raffson
b4ba200f95 Buy/Replace TGOs for free at turn 0 2024-03-01 23:46:56 +01:00
Raffson
32f8d8d0b7 New cheat option: manage REDFOR's TGOs 2024-03-01 23:06:46 +01:00
Raffson
9f7c9eec14 Send new-flight events when cloning
Fix #268
2024-03-01 22:33:23 +01:00
Raffson
697aef2aef Import beacons 2024-03-01 22:11:41 +01:00
Raffson
95580a6cef Compatibility fix for lua5.4 2024-03-01 22:11:14 +01:00
Raffson
9e1a642eb2 Add option to force air-starts at Nevatim 2024-02-25 16:15:09 +01:00
Starfire13
93c5cb767e Exercise Bright Star - avoid Nevatim due to DCS bug (#267)
https://forum.dcs.world/topic/335545-29-nevatim-ramp-starts-still-bugged/
2024-02-25 14:04:03 +01:00
Starfire13
0f23a526eb Add CH-47 and UH-60 to Bluefor Modern (#266) 2024-02-25 14:01:02 +01:00
dependabot[bot]
7fb19649e1 Bump follow-redirects from 1.15.2 to 1.15.5 in /client (#265)
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.15.2 to 1.15.5.
- [Release notes](https://github.com/follow-redirects/follow-redirects/releases)
- [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.15.2...v1.15.5)

---
updated-dependencies:
- dependency-name: follow-redirects
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-25 14:40:19 +02:00
MetalStormGhost
ff096b7d8d Will now generate multiple missions per squadron in Pretense campaigns to ensure most mission types are available. 2024-02-25 12:40:50 +02:00
MetalStormGhost
a49a1e9461 Updated pretense_compiled.lua to version 1.7.2:
Pretense v1.7.2 - 23 Feb 2024
Fixed occasional script error when saving zone groups
2024-02-25 12:40:50 +02:00
MetalStormGhost
e816e6990a Updated pretense_compiled.lua to version 1.6.5:
Pretense v1.6.5 - 04 Feb 2024
Fixed error on restoring strike targets
Block slots from within the mission, removing the need for slotblock.lua
2024-02-25 12:40:49 +02:00
MetalStormGhost
e549a923d5 Updated the Pretense script to version 1.4.5 2024-02-25 12:40:49 +02:00
MetalStormGhost
2edc0a7305 Ground unit presets are now generated from the coalition/faction definitions. 2024-02-25 12:40:49 +02:00
MetalStormGhost
200812a39b Other coalition TGO spawns are now generated with the correct faction. 2024-02-25 12:40:48 +02:00
MetalStormGhost
a4d8c14579 Added Iron Dome, David's Slinh, NASAMS-B and Rapier sites to Pretense. Fixed the timestamp in the save file name. 2024-02-25 12:40:48 +02:00
MetalStormGhost
969f0e26c7 Pretense zone radius (radii) for FOBs with FARPs will now be dynamically adjusted. Increased the size of Pretense zones at Damascus, Khalkhalah and Krasnodar-Pashkovsky (which are quite spread out) so the zone would encompass the entire airfield. 2024-02-25 12:40:48 +02:00
MetalStormGhost
49ba40aaf3 Now randomly shuffles the Pretense squadrons when generating a Pretense campaign. 2024-02-25 12:40:48 +02:00
MetalStormGhost
5cfeee7b2a Helicopter escort squadrons no longer cause an error on Pretense campaign generation. 2024-02-25 12:40:47 +02:00
MetalStormGhost
100eafcffd Separated init_header.lua into init_body_1.lua and init_header.lua. Deleted the ground unit groups since they will eventually be generated dynamically. 2024-02-25 12:40:47 +02:00
MetalStormGhost
c0a887b258 Copied init_header.lua to init_body_1.lua 2024-02-25 12:40:47 +02:00
MetalStormGhost
cafc6b5d30 Rename resources/plugins/pretense/init_body_2.lua (from resources/plugins/pretense/init_body_1.lua) 2024-02-25 12:40:47 +02:00
MetalStormGhost
3ab0f2a554 Rename resources/plugins/pretense/init_body_3.lua (from resources/plugins/pretense/init_body_2.lua) 2024-02-25 12:40:46 +02:00
MetalStormGhost
3d8956434c Will now append the date and time in the Pretense savefile, mitigating risks of missions script errors when trying to load a savefile from a previously generated mission. 2024-02-25 12:40:46 +02:00
MetalStormGhost
3d435c7821 Removed a non-functional option from the settings. 2024-02-25 12:40:46 +02:00
MetalStormGhost
76bab86e67 Updated the Pretense script to version 1.3.8 - 3 Dec 2023 and MIST to version 4.5.122. 2024-02-25 12:40:45 +02:00
MetalStormGhost
00760b831e Will now correctly generate Pretense campaigns with CJTF factions. 2024-02-25 12:40:45 +02:00
MetalStormGhost
f4e8e30cb1 Implemented new options in settings:
- Pretense: Extra friendly zone connections - Add connections from each zone to this many closest friendly zones, which don't have an existing supply route defined in the campaign.
- Number of cargo planes per side
- Number of AI SEAD flights per control point / zone
- Number of AI CAS flights per control point / zone
- Number of AI BAI flights per control point / zone
- Number of AI Strike flights per control point / zone
- Number of AI BARCAP flights per control point / zone
- Number of AI aircraft per flight
- Number of player flights per aircraft type at each base
- Number of AI cargo planes per side

Implemented CAS helo mission handling for Pretense. Implemented separate pretense_air_groups container for storing/referencing Flight objects. Tweaked the supply costs of SAM sites and Command centers. Will no longer generate player air starts at roadbases either. Restored the missing DEAD flights to Pretense. Removed spawning of frontline units and moved the JTAC spawning to pretensemissiongenerator.py
2024-02-25 12:40:44 +02:00
MetalStormGhost
e15aca8c54 Updated pretense_compiled.lua to version 1.3.6.
Implemented Pretense settings in pretense_compiled.lua
Added new function moveOffRoadToPointAndAssault() to enable assault groups to drive off-road and thus avoid some of the bridges where they might get stuck.
2024-02-25 12:40:44 +02:00
MetalStormGhost
93ab146cf5 Restored Retribution scripts and triggers to Pretense campaigns. Pretense progress can now be translated back to Retribution. Moved the trigger clearing from pretenseluagenerator.py to pretensemissiongenerator.py
keepActive is now only enabled for airbases and carriers/LHAs, for performance reasons.
2024-02-25 12:40:44 +02:00
MetalStormGhost
72d1c105a7 Implemented a Pretense settings page. 2024-02-25 12:40:43 +02:00
MetalStormGhost
5b60d64437 Reduced the number of cargo planes to 2 per side. 2024-02-25 12:40:43 +02:00
MetalStormGhost
2808d0f72c Fixed the bug of not generating opposing force ground unit groups at Pretense zones. Added the country name to ground vehicle group names to avoid duplicates. 2024-02-25 12:40:43 +02:00
MetalStormGhost
64e425012c Implemented generating runway zones at airports in Pretense. 2024-02-25 12:40:42 +02:00
MetalStormGhost
85db8c908e Restored compatibility of the Pretense generator after the timedelta -> datetime change and other changes caused by the Liberation merge/sync. 2024-02-25 12:40:42 +02:00
MetalStormGhost
b6449a7056 In the event of too many channel users, fail gracefully by reusing a random channel instead of always the previous one. 2024-02-25 12:40:42 +02:00
MetalStormGhost
91a9a9b88f Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue 2024-02-25 12:40:42 +02:00
Raffson
b36215b808 Fix errors due to LaserCodeRegistry move 2024-02-25 12:40:41 +02:00
MetalStormGhost
ced7aa4d72 Implemented generating amphibious units for Pretense unit groups. Amphibious units are selected out of a pre-defined list. Units which the faction has access to are preferred, but certain default unit types are selected as a fall-back to ensure that all the generated units can swim. 2024-02-25 12:40:41 +02:00
MetalStormGhost
08930f4a9a Added new icons and a separate button which will point to the Pretense/Foothold Discord. 2024-02-25 12:39:48 +02:00
MetalStormGhost
921b1ee9fd Fixed a bug in SHORAD and SAM generation. 2024-02-25 12:39:47 +02:00
MetalStormGhost
713cd98d10 Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future. 2024-02-25 12:39:47 +02:00
MetalStormGhost
cf9cc9ba33 Fixed a bug in generate_pretense_zone_connection(). 2024-02-25 12:39:47 +02:00
MetalStormGhost
39c80cb974 Implemented a list of units which will be removed from Pretense ground assault groups due to pathfinding problems. The units will just remain still instead of advancing. Also added one tank to each group and increased the maximum size of the groups to 5. Removed artillery units from the groups, similarly due to pathfinding problems. 2024-02-25 12:39:47 +02:00
MetalStormGhost
cf9538f7df Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites. 2024-02-25 12:39:46 +02:00
MetalStormGhost
3d15505347 Implemented a static method for creating the Pretense zone connections and to avoid duplicate connections. 2024-02-25 12:39:46 +02:00
MetalStormGhost
11a0713e50 Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-25 12:39:46 +02:00
MetalStormGhost
dd0217a220 Pretense SEAD flights will use the SEAD Sweep loadout, when available. 2024-02-25 12:39:45 +02:00
MetalStormGhost
d870099f41 Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs. 2024-02-25 12:39:45 +02:00
MetalStormGhost
c6a8673b5e Added missing generation of AI BAI flights. Player flight groups are now generated as single-ship groups to support the Pretense missions for all players. Moved repetitive code in PretenseFlightGroupSpawner to insert_into_pretense() method. Disabled spawning of air assault statics by PretenseFlightGroupConfigurator since they are unnecessary in Pretense. 2024-02-25 12:39:45 +02:00
MetalStormGhost
cc3bef7937 Copied flightgroupconfigurator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-25 12:39:44 +02:00
MetalStormGhost
0bdb989a2c Aircraft squadrons are now products of the Hangar, instead of the air defence Command Center. 2024-02-25 12:39:44 +02:00
MetalStormGhost
765c85b639 Now generates one transport helicopter squadron for each control point which can operate one. Also implemented generating several Pretense cargo plane squadrons, defined by PRETENSE_AI_CARGO_PLANES_PER_SIDE. Cleaned up PretenseMissionGenerator.generate_air_units() a bit. 2024-02-25 12:39:44 +02:00
Raffson
7b9ddb1ece Formatting 2024-02-25 12:39:44 +02:00
MetalStormGhost
5fa7757ae1 Fixed not all generated flights getting inserted into Pretense data structures. 2024-02-25 12:39:43 +02:00
MetalStormGhost
064d17aab0 Improved the typing of game.pretense_air 2024-02-25 12:39:43 +02:00
MetalStormGhost
47ee0e5340 Added naval units (supply/cargo/landing ships) to Pretense scripts. 2024-02-25 12:39:43 +02:00
MetalStormGhost
6fd60d150e Raise NoParkingSlotError instead of RuntimeError when running out of ground spawns. 2024-02-25 12:39:43 +02:00
MetalStormGhost
946d578ffb Implemented generating player slots in the Pretense campaign. 2024-02-25 12:39:42 +02:00
MetalStormGhost
95bac8ec17 Run aircraft_generator.generate_packages() only once per ATO, instead of multiple times. Fixed the duplicated flights issue. 2024-02-25 12:39:42 +02:00
MetalStormGhost
91cfff58d9 Changed tanker_tacan from "N/A" to 0.0 when the tanker is not compatible with TACAN, in order to avoid mission script errors. 2024-02-25 12:39:42 +02:00
MetalStormGhost
585b3e74a0 Implemented a separate generate_packages() method in PretenseAircraftGenerator to prevent generating the same ATO multiple times over. 2024-02-25 12:39:41 +02:00
Raffson
4ff31ea86d Blast through errors 2024-02-25 12:39:41 +02:00
Raffson
231a8609a1 imports 2024-02-25 12:39:41 +02:00
MetalStormGhost
a6104968e8 Don't spawn flights for the other squadron in generate_pretense_aircraft(). 2024-02-25 12:39:40 +02:00
MetalStormGhost
77060031da Cleaned up some code. 2024-02-25 12:39:40 +02:00
MetalStormGhost
51a4b6603d Now generates air units for both sides at airfields. 2024-02-25 12:39:40 +02:00
MetalStormGhost
4e4eeff9ec Split the Pretense zone definition generation into separate methods: generate_pretense_zone_land() for land control points and generate_pretense_zone_sea() for carriers/LHAs. 2024-02-25 12:39:39 +02:00
MetalStormGhost
4b092e0763 Fixed FlightType.AEWC and FlightType.REFUELING handling in generate_pretense_aircraft(). 2024-02-25 12:39:39 +02:00
MetalStormGhost
aa641e1ff6 Added configuration constants for flights generated for Pretense. Fixed a bug which caused only one squadron per CP to be generated. Will now not generate Pretense cargo flights from Retribution off-map spawns, but instead will generate own air spawn points for them. Added a helper function initialize_pretense_data_structures(). 2024-02-25 12:39:39 +02:00
MetalStormGhost
d0ff363bb5 Now splits the generated Pretense group role properly in create_vehicle_group(). 2024-02-25 12:39:39 +02:00
MetalStormGhost
a97b3fee99 Will now dynamically generate offmapZones for supply cargo aircraft. 2024-02-25 12:39:38 +02:00
MetalStormGhost
51462673a2 Cleaned up pretense/pretenseaircraftgenerator.py
Moved a lot of logic into proper methods and added comments for all of those methods.
2024-02-25 12:39:38 +02:00
MetalStormGhost
3c139d8038 Fixed conflicting types for cp in generate_mid_mission(). 2024-02-25 12:39:38 +02:00
MetalStormGhost
b99a719d1c Converted closest_friendly_control_points_to from returning a tuple of the two closest control points to returning a list of all in sorted order. 2024-02-25 12:39:38 +02:00
MetalStormGhost
992beb5f45 Fixed a type assignment in pretensecargo.py 2024-02-25 12:39:37 +02:00
MetalStormGhost
ae13a422c3 Calling the constructor of MissionGenerator in PretenseMissionGenerator in unnecessary, so leaving it out. 2024-02-25 12:39:37 +02:00
MetalStormGhost
0b8fa9099c Disabled the base Retribution plugin in pretenseluagenerator.py and disabled adding zones for OffMapSpawns. 2024-02-25 12:39:37 +02:00
MetalStormGhost
13e7e976c3 Now connects more isolated zones in Pretense. 2024-02-25 12:39:36 +02:00
MetalStormGhost
529841bfe4 Add CJTF factions to the coalitions in Pretense, if they're not being used in the Retribution campaign. 2024-02-25 12:39:36 +02:00
MetalStormGhost
c0e26b3b7f Fixed Pretense ground unit group id/name handling. 2024-02-25 12:39:36 +02:00
MetalStormGhost
a869c2a758 Also connect carrier and LHA control points to adjacent friendly points in Pretense. Enlarged the carrier trigger zones. 2024-02-25 12:39:35 +02:00
MetalStormGhost
60fde46249 Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning. 2024-02-25 12:39:35 +02:00
MetalStormGhost
27b1c92815 PretenseFlightGroupSpawner method for spawning mid-mission flights and setting the appropriate Pretense names to them. 2024-02-25 12:39:35 +02:00
MetalStormGhost
d965f90bb4 Implemented spawning of Pretense cargo aircraft. To support that, implemented a separate flight plan called PretenseCargoFlightPlan. Also, will now automatically generate transport squadrons for factions which don't have pre-defined squadrons for it, but have access to transport aircraft. 2024-02-25 12:39:34 +02:00
MetalStormGhost
4ad87aef3e Add CJTF factions to the coalitions in Pretense, if they're not being used in the campaign. 2024-02-25 12:39:34 +02:00
MetalStormGhost
daa3259e59 Implemented dynamic outputting of JTAC units to the Pretense init script. 2024-02-25 12:39:34 +02:00
MetalStormGhost
545210b35d Split the init_body.lua script in two parts. 2024-02-25 12:39:33 +02:00
MetalStormGhost
1dd9089477 First version of the generated Pretense campaign running in-game. 2024-02-25 12:39:33 +02:00
MetalStormGhost
0faa27dca5 Now clears Retribution triggers when generating a Pretense campaign. 2024-02-25 12:39:33 +02:00
MetalStormGhost
1db232417f Fixed missing return statement with isinstance(cp, OffMapSpawn). 2024-02-25 12:39:33 +02:00
MetalStormGhost
8253d41d37 Implemented adding ground unit groups to pretense data containers. 2024-02-25 12:39:32 +02:00
MetalStormGhost
d8b0283efe Deleted pretense/pretenseflightgroupconfigurator.py since it looks like it's not needed (at least for the time being). 2024-02-25 12:39:32 +02:00
MetalStormGhost
8dfb05b0d1 Tanker and AWACS frequency, TACAN and variant handling. 2024-02-25 12:39:32 +02:00
MetalStormGhost
aad48c0b78 Dynamically generate Pretense air groups (pretense/pretenseluagenerator.py) 2024-02-25 12:39:32 +02:00
MetalStormGhost
ecf659097a Copied flightgroupconfigurator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-25 12:39:31 +02:00
MetalStormGhost
15fafc20df Removed the reference to (nonexistent) NewPretenseWizard. 2024-02-25 12:39:31 +02:00
MetalStormGhost
7d0234820c First version of PretenseLuaGenerator, inherited from LuaGenerator 2024-02-25 12:39:30 +02:00
MetalStormGhost
9f271cdb91 ntentionally don't spawn anything at OffMapSpawns in Pretense 2024-02-25 12:39:30 +02:00
MetalStormGhost
7b2424c746 Added newlines to Pretense init scripts. 2024-02-25 12:39:30 +02:00
MetalStormGhost
5c9a5a5e35 Split init.lua code into three pieces. 2024-02-25 12:39:29 +02:00
MetalStormGhost
b6f0ec4da0 Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
The init.lua script will be generated by
 1. injecting the header, then
 2. generating the ZoneCommand zones, then
 3. generating ConnectionManager connections, then
 4. injecting init_body.lua, then
 5. generating sypply injection and finally by
 6. injecting init_footer.lua
2024-02-25 12:39:29 +02:00
MetalStormGhost
c95e746687 Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-25 12:39:29 +02:00
MetalStormGhost
d58f06be6d Copied luagenerator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-25 12:39:28 +02:00
MetalStormGhost
f752d422df Added Pretense icon, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-25 12:39:28 +02:00
MetalStormGhost
1322c3ca54 Cleaned up some of my recent Pretense code. 2024-02-25 12:39:28 +02:00
MetalStormGhost
dc02c6f857 Will now generate ground units for the Pretense campaign. 2024-02-25 12:39:27 +02:00
MetalStormGhost
3d781d89de Copied tgogenerator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-25 12:39:27 +02:00
MetalStormGhost
9b54730191 Implemented generating trigger zones for supply routes, theater ground objects and helicopter supply points. Implemented name generator for Pretense air units. 2024-02-25 12:39:27 +02:00
MetalStormGhost
af4cf03335 Copied flightgroupspawner.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-25 12:39:27 +02:00
MetalStormGhost
31fb340ac8 Will now generate control point trigger zones and AI aircraft for the Pretense campaign. 2024-02-25 12:39:26 +02:00
MetalStormGhost
975471e942 Copied three files as templates/inheritance for generating Pretense campaigns from Retribution campaigns:
- missiongenerator.py
 - aircraftgenerator.py
 - triggergenerator.py
2024-02-25 12:39:26 +02:00
Starfire13
65b2db0ece Add files via upload (#264) 2024-02-25 11:26:26 +01:00
Raffson
4416463ec8 Formatting 2024-02-25 01:09:01 +01:00
Raffson
c887a35d0b Move options to doctrine page 2024-02-25 01:05:50 +01:00
Raffson
9cb7617352 Optionally jettison empty fuel tanks for AI 2024-02-25 00:57:15 +01:00
Raffson
e36e213b76 Selectable aircraft type in AutoCreateDialog
Resolves #165
2024-02-25 00:38:17 +01:00
Raffson
b737f4e00c Guard against nil values 2024-02-24 22:05:13 +01:00
Raffson
d3d4acd806 Indicate performance impact for DCS Dismounts 2024-02-24 14:30:21 +01:00
Raffson
0d1c292b23 Add note to changelog 2024-02-24 14:21:27 +01:00
Raffson
7e620acb4f Update changelog 2024-02-23 23:43:27 +01:00
Raffson
aadff131a3 Pydcs update 2024-02-23 23:43:27 +01:00
Raffson
68a09ea81b Fix horrible bug 2024-02-23 23:43:27 +01:00
Starfire13
f1920d3bad Add FCR to new loadout slot for Apache Blk II (#263) 2024-02-23 23:43:03 +01:00
holyorangejuice
e7796be586 WRL Campaign and Faction Update
Overhauls to 1.2 on missions. Removed small error in faction.
2024-02-20 18:10:32 +01:00
Raffson
37fc571fa1 Pydcs fix
Resolve #261
2024-02-19 21:16:42 +01:00
Raffson
a7ee431768 Bump fastapi + starlette 2024-02-19 19:53:48 +01:00
tmz42
f7b34d2d79 Update Retake the Falklands - Add F-14A, add strike targets. 2024-02-19 19:31:32 +01:00
Raffson
e5c44a1f16 Fix save-compat issue 2024-02-19 19:18:21 +01:00
Raffson
e4b67ffb8a ROE optimisations 2024-02-19 19:18:21 +01:00
Starfire13
f54993f579 Update Exercise Bright Star OPFOR faction and squadron distribution (#259) 2024-02-19 07:55:53 +01:00
Raffson
b9230b6fb6 Improve travel-speeds for helicopters 2024-02-18 23:31:53 +01:00
Raffson
dbd9776aff Fix friendly AI shooting at fires at front-line 2024-02-18 23:29:10 +01:00
Raffson
e7e43a95fb Initialize Join wpt in migrator 2024-02-18 23:29:10 +01:00
Raffson
96b1f7cc3a Pydcs updates 2024-02-18 15:56:06 +01:00
Raffson
e5d199f20b Use ingress/arrival for helicopter join/split wpts 2024-02-18 15:56:05 +01:00
Raffson
fc467b62e0 Add comment 2024-02-18 13:23:19 +01:00
Starfire13
84b61b271b Updates for all of Starfire's campaigns (#258) 2024-02-18 13:22:21 +01:00
Starfire13
6571db3001 Add Egypt faction for Exercise Bright Star + Combined USA faction for Final Countdown II (#257) 2024-02-18 13:16:44 +01:00
Starfire13
3d98aaaae0 Add files via upload (#256) 2024-02-18 11:35:56 +01:00
Starfire13
581df54fe2 Add files via upload (#255) 2024-02-18 11:35:27 +01:00
Starfire13
e362b15c02 Add files via upload (#254) 2024-02-18 11:35:02 +01:00
Starfire13
738b0dffc5 Add DEAD mission type to Blackshark and Blackshark III choppers and update loadouts (#253) 2024-02-18 10:31:22 +01:00
Starfire13
56899985cd Add DEAD mission type to Apache and update loadouts (#252) 2024-02-18 10:26:52 +01:00
Raffson
781d611f17 Fix ground-seeking AirLift 2024-02-18 01:10:30 +01:00
Raffson
d901df4fa0 Remove more dead code 2024-02-18 01:10:29 +01:00
Raffson
40a733e147 Fix win/loss not triggering when carriers are present 2024-02-18 01:10:29 +01:00
Raffson
6e4d1e9e5c Remove duplicate code...
Like... how did I miss this -_-
2024-02-17 17:41:56 +01:00
Raffson
47531cd9fa Avoid heli AirAssault seeking ground after ingress 2024-02-17 01:03:05 +01:00
Raffson
1395dcea71 Tweaks to Airlift transfer 2024-02-16 22:55:43 +01:00
Raffson
fd6d81e3ad Update MIST to 4.5.122 2024-02-16 22:07:50 +01:00
Raffson
4ba5fa4766 Addition to existing changelog entry 2024-02-16 21:15:01 +01:00
Raffson
ca0a100d9a Send events when closing AWCD mid-campaign
Should fix the issue where the map isn't properly updating after making changes to the AWCD
2024-02-16 21:12:12 +01:00
Raffson
08c007b7bf Callsign not used when flight starts mid-mission 2024-02-16 20:47:31 +01:00
Raffson
e0aeabb63a Use CTLD zones for drop-off 2024-02-16 18:54:49 +01:00
Raffson
d9479be12e Max out airbase_threat_range in scenic_merge 2024-02-12 00:06:58 +01:00
Raffson
3f5b93a5c1 Introduce AttackShips compound task 2024-02-12 00:04:13 +01:00
Raffson
05163d41a0 Adjust comment 2024-02-12 00:03:48 +01:00
Raffson
5dfba64ac3 Don't break out of procurement loop 2024-02-12 00:03:27 +01:00
Raffson
76a077d38f Fix wrong names of CTLD-zones at Wadi al Jandali 2024-02-11 17:24:55 +01:00
Raffson
caad080b01 Update changelog 2024-02-11 17:17:30 +01:00
Raffson
35f6cd8f17 Plan Anti-Ship against all ship-groups of TGO 2024-02-11 16:56:10 +01:00
Raffson
89aa0985bc Multi-task fallback during configuration 2024-02-11 14:54:56 +01:00
Starfire13
747ccae023 S3B tasks update (#249)
* Add files via upload

* Add files via upload

* Adjust Strike & Remove OCA/Runway

Strike ->10xMk82 for better effect
OCA/Runway removed because S-3B doesn't support Runway Attack. As long as we don't implement some system to use the carpet bombing task as an alternative (note that this would need markers for representing the ends of runways), Ground Attack is no good to us...

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 13:54:03 +00:00
Starfire13
06242a433c Update B-52 loadout after ED's recent rework of the aircraft (#250)
* Add files via upload

* Use Mk82s exclusively in OCA/Runway payload

Combining different types of dumb bombs isn't quite supported by the AI (yet)

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 12:12:41 +00:00
Raffson
14a0310d25 Prioritize degrading IADS 2024-02-10 20:42:01 +01:00
Raffson
80bf5149fc Correct name of referenced weight factor 2024-02-10 18:39:43 +01:00
Raffson
80d1ae0950 Adding spaces 2024-02-10 18:39:43 +01:00
Raffson
cb68ff0df3 Configurable back-end port 2024-02-10 18:39:42 +01:00
Raffson
63d05ea696 Preference option to prioritize custom Liberation payloads 2024-02-09 23:52:27 +01:00
Raffson
7c05e94619 Remove unused code 2024-02-09 20:13:12 +01:00
Raffson
f4987e05e4 Rollback PySide6 update
White squares reported by @Starfire13
2024-02-09 19:51:32 +01:00
Raffson
4c13704630 Fix error on shutdown
Mentioned by NoGoodNews as well as Starfire, once you open the logs an error would present itself as follows:
RuntimeError: The SignalInstance object was already deleted
2024-02-09 19:20:29 +01:00
MetalStormGhost
a24925bc45 Updated pretense_compiled.lua to version 1.6.5:
Pretense v1.6.5 - 04 Feb 2024
Fixed error on restoring strike targets
Block slots from within the mission, removing the need for slotblock.lua
2024-02-06 11:02:15 +02:00
MetalStormGhost
3d8eed7334 Updated the Pretense script to version 1.4.5 2024-02-06 11:02:15 +02:00
MetalStormGhost
6e7844982d Ground unit presets are now generated from the coalition/faction definitions. 2024-02-06 11:02:14 +02:00
MetalStormGhost
1835743af0 Other coalition TGO spawns are now generated with the correct faction. 2024-02-06 10:59:25 +02:00
MetalStormGhost
3831f4f309 Added Iron Dome, David's Slinh, NASAMS-B and Rapier sites to Pretense. Fixed the timestamp in the save file name. 2024-02-06 10:59:25 +02:00
MetalStormGhost
226efe1151 Pretense zone radius (radii) for FOBs with FARPs will now be dynamically adjusted. Increased the size of Pretense zones at Damascus, Khalkhalah and Krasnodar-Pashkovsky (which are quite spread out) so the zone would encompass the entire airfield. 2024-02-06 10:59:24 +02:00
MetalStormGhost
db620a9056 Now randomly shuffles the Pretense squadrons when generating a Pretense campaign. 2024-02-06 10:59:24 +02:00
MetalStormGhost
2011a5f555 Helicopter escort squadrons no longer cause an error on Pretense campaign generation. 2024-02-06 10:59:24 +02:00
MetalStormGhost
6c9115f517 Separated init_header.lua into init_body_1.lua and init_header.lua. Deleted the ground unit groups since they will eventually be generated dynamically. 2024-02-06 10:59:24 +02:00
MetalStormGhost
17b9d9c3d5 Copied init_header.lua to init_body_1.lua 2024-02-06 10:59:23 +02:00
MetalStormGhost
2b63f45392 Rename resources/plugins/pretense/init_body_2.lua (from resources/plugins/pretense/init_body_1.lua) 2024-02-06 10:59:23 +02:00
MetalStormGhost
c830a6e7c0 Rename resources/plugins/pretense/init_body_3.lua (from resources/plugins/pretense/init_body_2.lua) 2024-02-06 10:59:23 +02:00
MetalStormGhost
59f6a3dcba Will now append the date and time in the Pretense savefile, mitigating risks of missions script errors when trying to load a savefile from a previously generated mission. 2024-02-06 10:59:22 +02:00
MetalStormGhost
09362cade4 Removed a non-functional option from the settings. 2024-02-06 10:59:22 +02:00
MetalStormGhost
85cec06098 Updated the Pretense script to version 1.3.8 - 3 Dec 2023 and MIST to version 4.5.122. 2024-02-06 10:59:21 +02:00
MetalStormGhost
4c201f25ba Will now correctly generate Pretense campaigns with CJTF factions. 2024-02-06 10:59:21 +02:00
MetalStormGhost
de0802a3c2 Implemented new options in settings:
- Pretense: Extra friendly zone connections - Add connections from each zone to this many closest friendly zones, which don't have an existing supply route defined in the campaign.
- Number of cargo planes per side
- Number of AI SEAD flights per control point / zone
- Number of AI CAS flights per control point / zone
- Number of AI BAI flights per control point / zone
- Number of AI Strike flights per control point / zone
- Number of AI BARCAP flights per control point / zone
- Number of AI aircraft per flight
- Number of player flights per aircraft type at each base
- Number of AI cargo planes per side

Implemented CAS helo mission handling for Pretense. Implemented separate pretense_air_groups container for storing/referencing Flight objects. Tweaked the supply costs of SAM sites and Command centers. Will no longer generate player air starts at roadbases either. Restored the missing DEAD flights to Pretense. Removed spawning of frontline units and moved the JTAC spawning to pretensemissiongenerator.py
2024-02-06 10:59:21 +02:00
MetalStormGhost
7908858433 Updated pretense_compiled.lua to version 1.3.6.
Implemented Pretense settings in pretense_compiled.lua
Added new function moveOffRoadToPointAndAssault() to enable assault groups to drive off-road and thus avoid some of the bridges where they might get stuck.
2024-02-06 10:59:20 +02:00
MetalStormGhost
595c468ab2 Restored Retribution scripts and triggers to Pretense campaigns. Pretense progress can now be translated back to Retribution. Moved the trigger clearing from pretenseluagenerator.py to pretensemissiongenerator.py
keepActive is now only enabled for airbases and carriers/LHAs, for performance reasons.
2024-02-06 10:59:20 +02:00
MetalStormGhost
87975b9aad Implemented a Pretense settings page. 2024-02-06 10:59:19 +02:00
MetalStormGhost
b508ef9aec Reduced the number of cargo planes to 2 per side. 2024-02-06 10:58:45 +02:00
MetalStormGhost
18a421f78e Fixed the bug of not generating opposing force ground unit groups at Pretense zones. Added the country name to ground vehicle group names to avoid duplicates. 2024-02-06 10:58:44 +02:00
MetalStormGhost
2b5c415159 Implemented generating runway zones at airports in Pretense. 2024-02-06 10:58:44 +02:00
MetalStormGhost
a3575995bd Restored compatibility of the Pretense generator after the timedelta -> datetime change and other changes caused by the Liberation merge/sync. 2024-02-06 10:58:44 +02:00
MetalStormGhost
04c32073aa In the event of too many channel users, fail gracefully by reusing a random channel instead of always the previous one. 2024-02-06 10:58:44 +02:00
MetalStormGhost
4f742b51f7 Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue 2024-02-06 10:58:43 +02:00
Raffson
e7b84e18d1 Fix errors due to LaserCodeRegistry move 2024-02-06 10:58:43 +02:00
MetalStormGhost
6c2e14c6d9 Implemented generating amphibious units for Pretense unit groups. Amphibious units are selected out of a pre-defined list. Units which the faction has access to are preferred, but certain default unit types are selected as a fall-back to ensure that all the generated units can swim. 2024-02-06 10:58:43 +02:00
MetalStormGhost
dc504005a1 Added new icons and a separate button which will point to the Pretense/Foothold Discord. 2024-02-06 10:58:42 +02:00
MetalStormGhost
359a579e65 Fixed a bug in SHORAD and SAM generation. 2024-02-06 10:58:42 +02:00
MetalStormGhost
473e70c44b Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future. 2024-02-06 10:58:41 +02:00
MetalStormGhost
9be06d9601 Fixed a bug in generate_pretense_zone_connection(). 2024-02-06 10:58:41 +02:00
MetalStormGhost
9edb4ecc45 Implemented a list of units which will be removed from Pretense ground assault groups due to pathfinding problems. The units will just remain still instead of advancing. Also added one tank to each group and increased the maximum size of the groups to 5. Removed artillery units from the groups, similarly due to pathfinding problems. 2024-02-06 10:58:41 +02:00
MetalStormGhost
ffac036266 Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites. 2024-02-06 10:58:40 +02:00
MetalStormGhost
687ae88685 Implemented a static method for creating the Pretense zone connections and to avoid duplicate connections. 2024-02-06 10:58:40 +02:00
MetalStormGhost
4d8031ef96 Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-06 10:58:40 +02:00
MetalStormGhost
a60d1dce19 Pretense SEAD flights will use the SEAD Sweep loadout, when available. 2024-02-06 10:58:39 +02:00
MetalStormGhost
d1b8e20fde Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs. 2024-02-06 10:58:39 +02:00
MetalStormGhost
9d9740cdb3 Added missing generation of AI BAI flights. Player flight groups are now generated as single-ship groups to support the Pretense missions for all players. Moved repetitive code in PretenseFlightGroupSpawner to insert_into_pretense() method. Disabled spawning of air assault statics by PretenseFlightGroupConfigurator since they are unnecessary in Pretense. 2024-02-06 10:58:39 +02:00
MetalStormGhost
bd4e2d7189 Copied flightgroupconfigurator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-06 10:58:38 +02:00
MetalStormGhost
8f883d51d7 Aircraft squadrons are now products of the Hangar, instead of the air defence Command Center. 2024-02-06 10:58:38 +02:00
MetalStormGhost
fbbc2536a1 Now generates one transport helicopter squadron for each control point which can operate one. Also implemented generating several Pretense cargo plane squadrons, defined by PRETENSE_AI_CARGO_PLANES_PER_SIDE. Cleaned up PretenseMissionGenerator.generate_air_units() a bit. 2024-02-06 10:58:38 +02:00
Raffson
6f4a12658d Formatting 2024-02-06 10:58:38 +02:00
MetalStormGhost
1bcecd5b3a Fixed not all generated flights getting inserted into Pretense data structures. 2024-02-06 10:58:37 +02:00
MetalStormGhost
7653866ddb Improved the typing of game.pretense_air 2024-02-06 10:58:37 +02:00
MetalStormGhost
ecaa68f32a Added naval units (supply/cargo/landing ships) to Pretense scripts. 2024-02-06 10:58:37 +02:00
MetalStormGhost
bd0deed16a Raise NoParkingSlotError instead of RuntimeError when running out of ground spawns. 2024-02-06 10:58:36 +02:00
MetalStormGhost
d890ef0808 Implemented generating player slots in the Pretense campaign. 2024-02-06 10:58:36 +02:00
MetalStormGhost
8520764308 Run aircraft_generator.generate_packages() only once per ATO, instead of multiple times. Fixed the duplicated flights issue. 2024-02-06 10:58:36 +02:00
MetalStormGhost
1e3f6baceb Changed tanker_tacan from "N/A" to 0.0 when the tanker is not compatible with TACAN, in order to avoid mission script errors. 2024-02-06 10:58:36 +02:00
MetalStormGhost
00bcd547d3 Implemented a separate generate_packages() method in PretenseAircraftGenerator to prevent generating the same ATO multiple times over. 2024-02-06 10:58:35 +02:00
Raffson
a30fb0f368 Blast through errors 2024-02-06 10:58:35 +02:00
Raffson
087a38d105 imports 2024-02-06 10:58:35 +02:00
MetalStormGhost
bc92a2ade3 Don't spawn flights for the other squadron in generate_pretense_aircraft(). 2024-02-06 10:58:34 +02:00
MetalStormGhost
bc27dc4621 Cleaned up some code. 2024-02-06 10:58:34 +02:00
MetalStormGhost
94c1455249 Now generates air units for both sides at airfields. 2024-02-06 10:58:34 +02:00
MetalStormGhost
4be122e11a Split the Pretense zone definition generation into separate methods: generate_pretense_zone_land() for land control points and generate_pretense_zone_sea() for carriers/LHAs. 2024-02-06 10:58:34 +02:00
MetalStormGhost
f7c6f14220 Fixed FlightType.AEWC and FlightType.REFUELING handling in generate_pretense_aircraft(). 2024-02-06 10:58:33 +02:00
MetalStormGhost
c7ec3283bd Added configuration constants for flights generated for Pretense. Fixed a bug which caused only one squadron per CP to be generated. Will now not generate Pretense cargo flights from Retribution off-map spawns, but instead will generate own air spawn points for them. Added a helper function initialize_pretense_data_structures(). 2024-02-06 10:58:33 +02:00
MetalStormGhost
1d6c8a2453 Now splits the generated Pretense group role properly in create_vehicle_group(). 2024-02-06 10:58:33 +02:00
MetalStormGhost
730b982247 Will now dynamically generate offmapZones for supply cargo aircraft. 2024-02-06 10:58:33 +02:00
MetalStormGhost
8aea905640 Cleaned up pretense/pretenseaircraftgenerator.py
Moved a lot of logic into proper methods and added comments for all of those methods.
2024-02-06 10:58:32 +02:00
MetalStormGhost
3809e28a6a Fixed conflicting types for cp in generate_mid_mission(). 2024-02-06 10:58:32 +02:00
MetalStormGhost
19984636e3 Converted closest_friendly_control_points_to from returning a tuple of the two closest control points to returning a list of all in sorted order. 2024-02-06 10:58:32 +02:00
MetalStormGhost
f4c5c96fba Fixed a type assignment in pretensecargo.py 2024-02-06 10:58:31 +02:00
MetalStormGhost
2e889325e1 Calling the constructor of MissionGenerator in PretenseMissionGenerator in unnecessary, so leaving it out. 2024-02-06 10:58:31 +02:00
MetalStormGhost
a787cd4f70 Disabled the base Retribution plugin in pretenseluagenerator.py and disabled adding zones for OffMapSpawns. 2024-02-06 10:58:31 +02:00
MetalStormGhost
a975e2c2dc Now connects more isolated zones in Pretense. 2024-02-06 10:58:30 +02:00
MetalStormGhost
ddc5709a17 Add CJTF factions to the coalitions in Pretense, if they're not being used in the Retribution campaign. 2024-02-06 10:58:30 +02:00
MetalStormGhost
34fae51189 Fixed Pretense ground unit group id/name handling. 2024-02-06 10:58:30 +02:00
MetalStormGhost
5621649f10 Also connect carrier and LHA control points to adjacent friendly points in Pretense. Enlarged the carrier trigger zones. 2024-02-06 10:58:29 +02:00
MetalStormGhost
f4a239aaad Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning. 2024-02-06 10:58:29 +02:00
MetalStormGhost
46e7f89da9 PretenseFlightGroupSpawner method for spawning mid-mission flights and setting the appropriate Pretense names to them. 2024-02-06 10:58:29 +02:00
MetalStormGhost
b73a18b7b9 Implemented spawning of Pretense cargo aircraft. To support that, implemented a separate flight plan called PretenseCargoFlightPlan. Also, will now automatically generate transport squadrons for factions which don't have pre-defined squadrons for it, but have access to transport aircraft. 2024-02-06 10:58:29 +02:00
MetalStormGhost
4a859e00ae Add CJTF factions to the coalitions in Pretense, if they're not being used in the campaign. 2024-02-06 10:58:28 +02:00
MetalStormGhost
acf035697f Implemented dynamic outputting of JTAC units to the Pretense init script. 2024-02-06 10:58:28 +02:00
MetalStormGhost
04993ddf1b Split the init_body.lua script in two parts. 2024-02-06 10:58:28 +02:00
MetalStormGhost
93265040f6 First version of the generated Pretense campaign running in-game. 2024-02-06 10:58:27 +02:00
MetalStormGhost
d517b1cdeb Now clears Retribution triggers when generating a Pretense campaign. 2024-02-06 10:58:27 +02:00
MetalStormGhost
5687c15c21 Fixed missing return statement with isinstance(cp, OffMapSpawn). 2024-02-06 10:58:27 +02:00
MetalStormGhost
c4effe88ee Implemented adding ground unit groups to pretense data containers. 2024-02-06 10:58:26 +02:00
MetalStormGhost
ab76d18621 Deleted pretense/pretenseflightgroupconfigurator.py since it looks like it's not needed (at least for the time being). 2024-02-06 10:58:26 +02:00
MetalStormGhost
f7e618bd0f Tanker and AWACS frequency, TACAN and variant handling. 2024-02-06 10:58:26 +02:00
MetalStormGhost
73f7d94bda Dynamically generate Pretense air groups (pretense/pretenseluagenerator.py) 2024-02-06 10:58:26 +02:00
MetalStormGhost
33a2c27f5e Copied flightgroupconfigurator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-06 10:58:25 +02:00
MetalStormGhost
17533399b3 Removed the reference to (nonexistent) NewPretenseWizard. 2024-02-06 10:58:25 +02:00
MetalStormGhost
cc713f089a First version of PretenseLuaGenerator, inherited from LuaGenerator 2024-02-06 10:58:25 +02:00
MetalStormGhost
84c20e8d81 ntentionally don't spawn anything at OffMapSpawns in Pretense 2024-02-06 10:58:24 +02:00
MetalStormGhost
c126d1dff7 Added newlines to Pretense init scripts. 2024-02-06 10:58:24 +02:00
MetalStormGhost
f500ec916e Split init.lua code into three pieces. 2024-02-06 10:58:24 +02:00
MetalStormGhost
842c2f8aaf Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
The init.lua script will be generated by
 1. injecting the header, then
 2. generating the ZoneCommand zones, then
 3. generating ConnectionManager connections, then
 4. injecting init_body.lua, then
 5. generating sypply injection and finally by
 6. injecting init_footer.lua
2024-02-06 10:58:22 +02:00
MetalStormGhost
db993697f0 Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-06 10:58:22 +02:00
MetalStormGhost
c8f78c1bf4 Copied luagenerator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-06 10:58:22 +02:00
MetalStormGhost
9135a91bb9 Added Pretense icon, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-06 10:58:22 +02:00
MetalStormGhost
94d755e9a0 Cleaned up some of my recent Pretense code. 2024-02-06 10:58:21 +02:00
MetalStormGhost
d09cb70948 Will now generate ground units for the Pretense campaign. 2024-02-06 10:58:21 +02:00
MetalStormGhost
86e32b1990 Copied tgogenerator.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-06 10:58:21 +02:00
MetalStormGhost
676e4dcebf Implemented generating trigger zones for supply routes, theater ground objects and helicopter supply points. Implemented name generator for Pretense air units. 2024-02-06 10:58:20 +02:00
MetalStormGhost
d6ab4e9891 Copied flightgroupspawner.py as a template/inheritance for generating Pretense campaigns from Retribution campaigns. 2024-02-06 10:58:20 +02:00
MetalStormGhost
db95fc17dc Will now generate control point trigger zones and AI aircraft for the Pretense campaign. 2024-02-06 10:58:20 +02:00
MetalStormGhost
8402e5d9bb Copied three files as templates/inheritance for generating Pretense campaigns from Retribution campaigns:
- missiongenerator.py
 - aircraftgenerator.py
 - triggergenerator.py
2024-02-06 10:58:19 +02:00
Raffson
3e373b706f pydcs update
Solving a bug where a mission can't be deserialized with Link4
2024-02-04 23:38:24 +01:00
Raffson
5aefa4ae55 Fix keyboard modifiers + off-by-one bug 2024-02-04 23:25:14 +01:00
Raffson
7f92db75df Upgrade dependencies 2024-02-04 23:25:14 +01:00
Raffson
7a94db5404 Remove redundant code 2024-02-04 20:35:36 +01:00
tmz42
a30bfd2a45 tmz campaign updates (#239) 2024-02-04 14:57:50 +01:00
MetalStormGhost
33cfcd211a Removed IDF Mods Project Iron Dome mod artillery assets, since they are not included in the IDF Assets Pack mod which is currently supported in Retribution. 2024-02-01 23:29:18 +01:00
Raffson
0edcd31367 Fix desync wrt off-map flights 2024-01-28 19:20:34 +01:00
MetalStormGhost
ca98183e94 IDF Assets Pack support v1.1 (#233)
* Updated Irondome support to IDF Assets Pack V1.1, which includes the David's Sling.

* Added an Israel 2017 faction with the David's Sling.

* IDF Assets Pack air defence presets and assets are now correctly removed from the faction when the mod is disabled.

* Removed the Iron Dome mod rocket launchers:
- "9M22U - 122mm Grad"
- "9M27F - 229mm Uragan"
- "9M55F - 300mm Smerch"

These were added to the Iron Dome Mod V1.2 in order for the radar to recognize them and be able to intercept them (these are limitations of DCS), so new rockets were added. However, they don't exist in the IDF Assets Pack.

* IronDome to IDF-Assets migration

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-01-28 17:35:24 +00:00
Raffson
8ff6e5688a Pin black in workflow
New version of 'black' will most likely cause a lot of merge conflicts, thus let's pin the version for now until the Pretense generator is merged...
2024-01-28 17:39:47 +01:00
Raffson
dad5e7c146 Fix TOT-offset issues 2024-01-28 17:39:46 +01:00
Raffson
8d56e2d3bb Reinitialize flights upon abort 2024-01-28 14:44:17 +01:00
Raffson
a2494e467e Deepcopy TOT for cloned package 2024-01-28 00:06:34 +01:00
Raffson
8ae63796cf Increase buffer around landing-zone
This aims to specifically tackle the issue where AI helicopters tend to crash into the depot of the pickup-zone
Resolves #138
2024-01-21 22:36:00 +01:00
Raffson
6a002a7d43 Finish up kneeboard improvements
Resolve #106
2024-01-21 20:37:47 +01:00
Raffson
0b060d3110 De-spawn AI flights on RTB if start-type was set to In-Flight
Resolve #73
2024-01-21 18:40:33 +01:00
Raffson
bc26eb3f5e Fix naval aircraft not always returning to carrier 2024-01-21 13:36:38 +01:00
Raffson
d6026681ee Formatting 2024-01-20 22:29:56 +01:00
Raffson
9ab8e15dd1 Avoid incompatible mix of SR/TR/LN units
The call to 'add_or_update_force_group' would end up merging the force-groups, which in turn could cause SAM sites to have an SA-2 SR & TR with SA-6 launchers...
2024-01-20 22:28:32 +01:00
Raffson
febc901518 Refactor 2024-01-20 17:25:40 +01:00
Raffson
26066ef8f4 Adjust parameters for delaying ground-forces 2024-01-20 17:21:46 +01:00
Raffson
f548b27ac5 More accurate switch-wpt index for escort split-trigger 2024-01-20 16:56:49 +01:00
Raffson
181f8583d5 Despawn aircraft returning to off-map CPs 2024-01-20 16:56:48 +01:00
Raffson
e6e557c18a Fix some edge-cases wrt SetUnlimitedFuel 2024-01-20 16:56:35 +01:00
Raffson
a6a872eebb Formatting 2024-01-20 16:56:30 +01:00
tmz42
d07cb46741 Waypoint changes (F15E Strike Targets and Tomcat IP) (#236)
* Change indentation of register_special_waypoints (put out of loop)

* Added Strike Targets as F-15E Mission Target points (Set/Mission 1)

* Set up check for ASM : only if non-human flight lead. Add targets to the kneeboard.

* Generate multiple sets (i-e M2.1) for situations where the number of points is more than 8.

Added check condition to kneeboard (otherwise, may result in multiple writes).

* Change name of register_special_waypoints to register_special_strike_points

Add register_special_ingress_points method for special IPs and add to the appropriate classes

* Add changelog entry for Tomcat's IP wpt

* Avoid depending on client slots for special wpts injection

---------

Co-authored-by: tmz42 <thomas.monnzie@gmail.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-01-20 15:54:37 +00:00
tmz42
df3bd146da Add SA-10 Flat Lid-B TR to radar_db.py (#235) 2024-01-11 18:35:56 +01:00
Raffson
93ec459460 Fix bug introduced by AI unlimited fuel option
Since the unlimited fuel option would add the option before the threat-reaction option, this result into a false assertion when using EWJ
2024-01-07 15:04:50 +01:00
Raffson
6e96b4fbb0 Fix AWCD bugs mentioned by Drexyl 2024-01-06 21:06:27 +01:00
tmz42
79b1d949ce AI unlimited fuel initial implementation (#227)
* Unlimited fuel for AI flights. For player flights, included at startup, for AI flights with join/split, applied at join/split.

* Unlimited fuel for AI flights. For player flights, included at startup, for AI flights with join/split, applied at join/split.

* Corrected default value of ai_unlimited_fuel to False in configure_behavior

* ai_unlimited_fuel : set argument based on setting and simplify activation section

* AI Unlimited Fuel : enable at start, disable at racetrack start/join, enable at racetrack end/split

* Correct typing : bool to Optional[bool]

---------

Co-authored-by: tmz42 <thomas.monnzie@gmail.com>
2024-01-06 21:04:57 +01:00
MetalStormGhost
5ca12373d8 Improvements to disabled aircraft mod handling in Faction (#234) 2023-12-30 18:13:38 +01:00
MetalStormGhost
7e0125725c Swedish Military Assets Pack air defence presets are now correctly removed from the faction when the mod is disabled. 2023-12-30 10:51:38 +01:00
dependabot[bot]
5eb25e02a4 Bump @babel/traverse and @trivago/prettier-plugin-sort-imports (#231)
Bumps [@babel/traverse](https://github.com/babel/babel/tree/HEAD/packages/babel-traverse) to 7.23.2 and updates ancestor dependencies [@babel/traverse](https://github.com/babel/babel/tree/HEAD/packages/babel-traverse) and [@trivago/prettier-plugin-sort-imports](https://github.com/trivago/prettier-plugin-sort-imports). These dependencies need to be updated together.


Updates `@babel/traverse` from 7.20.13 to 7.23.2
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/main/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/commits/v7.23.2/packages/babel-traverse)

Updates `@babel/traverse` from 7.17.3 to 7.23.2
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/main/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/commits/v7.23.2/packages/babel-traverse)

Updates `@trivago/prettier-plugin-sort-imports` from 3.4.0 to 4.3.0
- [Release notes](https://github.com/trivago/prettier-plugin-sort-imports/releases)
- [Changelog](https://github.com/trivago/prettier-plugin-sort-imports/blob/main/CHANGELOG.md)
- [Commits](https://github.com/trivago/prettier-plugin-sort-imports/compare/v3.4.0...v4.3.0)

---
updated-dependencies:
- dependency-name: "@babel/traverse"
  dependency-type: indirect
- dependency-name: "@babel/traverse"
  dependency-type: indirect
- dependency-name: "@trivago/prettier-plugin-sort-imports"
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-29 17:00:45 +00:00
dependabot[bot]
435bac3847 Bump @adobe/css-tools from 4.3.1 to 4.3.2 in /client (#230)
Bumps [@adobe/css-tools](https://github.com/adobe/css-tools) from 4.3.1 to 4.3.2.
- [Changelog](https://github.com/adobe/css-tools/blob/main/History.md)
- [Commits](https://github.com/adobe/css-tools/commits)

---
updated-dependencies:
- dependency-name: "@adobe/css-tools"
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-29 16:59:25 +00:00
dependabot[bot]
6e879b297e Bump axios from 1.3.2 to 1.6.0 in /client (#229)
Bumps [axios](https://github.com/axios/axios) from 1.3.2 to 1.6.0.
- [Release notes](https://github.com/axios/axios/releases)
- [Changelog](https://github.com/axios/axios/blob/v1.x/CHANGELOG.md)
- [Commits](https://github.com/axios/axios/compare/v1.3.2...v1.6.0)

---
updated-dependencies:
- dependency-name: axios
  dependency-type: direct:production
...

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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-29 16:59:10 +00:00
dependabot[bot]
bf4f882214 Bump pyinstaller from 5.13.0 to 5.13.1 (#228)
Bumps [pyinstaller](https://github.com/pyinstaller/pyinstaller) from 5.13.0 to 5.13.1.
- [Release notes](https://github.com/pyinstaller/pyinstaller/releases)
- [Changelog](https://github.com/pyinstaller/pyinstaller/blob/develop/doc/CHANGES.rst)
- [Commits](https://github.com/pyinstaller/pyinstaller/compare/v5.13.0...v5.13.1)

---
updated-dependencies:
- dependency-name: pyinstaller
  dependency-type: direct:production
...

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2023-12-29 16:57:06 +00:00
Raffson
d0dec86a6d Add Load/Save for AirWingConfig #167 2023-12-29 17:50:05 +01:00
Raffson
96c7e20488 Remove line causing exception
Presumably the signature changed when migrating to PySide6
2023-12-29 17:40:43 +01:00
Raffson
35408f7a53 Re-initialize turn after AWCD changes if turn > 0 2023-12-29 17:38:24 +01:00
Raffson
62df761d9c Rename faction.aircrafts -> faction.all_aircraft 2023-12-29 15:20:00 +01:00
Raffson
9ff9fa5b69 Add AWCD mid-game cheat 2023-12-29 13:16:30 +01:00
Raffson
d6f586bbe3 Pydcs update 2023-12-29 13:16:30 +01:00
ingax01
e63520265c added missing weapon classes after SU-30 2.7.3b update (#225) 2023-12-29 11:55:00 +01:00
MetalStormGhost
4d4f4d1930 F-4B/C mod support v2.8.7.204 (#217)
* Rename     pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename     pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)

* Rename     pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)

* Support for the updated F-4B/C mod

Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.

This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.

The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.

The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.

When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.

* F-4 mod support update to 2.8.7.201

* Updated QGeneratorSettings.py and the changelog.

* Updated F-4B and F-4C loadouts.

* Added the Phantom to some additional factions.

* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204

The pydcs export for the latest patch was identical, which means it's also supported.

* Migrator change for renamed F-4B/C folder

---------

Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-12-28 12:50:24 +01:00
Raffson
387f72ace2 Adjust clusterWeaps table to match clusterDamage table
Should fix script errors reported by users
2023-12-17 18:37:21 +01:00
Raffson
93abee2e35 Fix AttributeError when enabling cheats in campaign setup 2023-12-17 18:37:20 +01:00
Raffson
94580bad88 Add SHORAD as SAM & AAA as EWR 2023-12-17 18:37:20 +01:00
Raffson
b35e0c26d6 Fix wrong name 2023-12-17 17:37:15 +01:00
Raffson
7d95e3e2fe Add new units to skynet script 2023-12-17 17:37:14 +01:00
Raffson
9c40506728 Add units to mobile-SAM plugin-options 2023-12-17 17:36:57 +01:00
MetalStormGhost
60859d39c1 Fixed the Channel landmap. 2023-12-01 21:14:36 +01:00
MetalStormGhost
8740df65c4 F/A-18E/F Super Hornet AI Tanker mod support (#220)
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).

* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.

* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.

* Updated the pydcs extension to version 1.4.
2023-11-26 20:16:11 +01:00
tmz42
26b15c66b8 Small campaign alterations - Retake The Falklands and Scenic Merge 2023-11-26 20:13:02 +01:00
tmz42
04ac3d51b3 Added US Navy Squadrons Bulls and Swordsmen (#221)
Co-authored-by: tmz42 <thomas.monnzie@gmail.com>
2023-11-25 13:18:54 +02:00
Raffson
1c609e1b70 Formatting 2023-11-19 18:13:46 +01:00
Raffson
5de863fbb8 Update F-15ESE payloads 2023-11-19 16:19:17 +01:00
Raffson
11d8f139f8 Fix mypy complaining, again... 2023-11-19 15:32:11 +01:00
Raffson
65947129f0 Correct FAC callsign for JTAC 2023-11-19 13:37:27 +01:00
Raffson
d85d73a6d0 pydcs mypy fix 2023-11-19 01:42:36 +01:00
Raffson
28e3c3d817 mypy fix 2023-11-19 01:38:04 +01:00
Raffson
9907432a0a Add sunrise-sunset times on kneeboard 2023-11-18 23:46:38 +01:00
Raffson
ade81f4548 Ability to set callsigns 2023-11-18 23:06:56 +01:00
Raffson
aaf23d52bc pydcs follow-up for callsigns 2023-11-18 22:52:18 +01:00
Raffson
b5dd2767a7 pydcs update 2023-11-18 21:55:50 +01:00
Raffson
5043a1b8ac Fix wrong check 2023-11-18 20:32:06 +01:00
Raffson
cade8f4a19 Add lost weapons back to explTable 2023-11-13 18:11:32 +01:00
Raffson
82e2f1c2b5 Make text selectable in Settings window 2023-11-12 15:28:14 +01:00
Raffson
6cfa52740e Add laser guided rockets to Splash Damage 2023-11-12 12:59:33 +01:00
MetalStormGhost
26f83cf269 Splash Damage with Clusters and Ship Radar effects (#206)
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)

New features:
 -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
 -cluster weapons support
 -helicopter gunship autocannon fragmentation effect support
 -napalm will now spawn fire on impact
 -ship radars might turn off when hit with anti-radiation missiles
 -BDA messages for splash damage

New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.

* Updated changelog.md

* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua

* Integrate splashdamageclusters into original

* Fix 'nil' exceptions

* Remove Ghosti's original implementation

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-11-12 11:36:17 +00:00
tmz42
4cbadb1d81 Tripoint : from Incirlik is actually from Incirlik now 2023-11-11 12:41:58 +01:00
tmz42
f950230fb5 Deleted B-1Bs from RTF, added Satnav to faction file 2023-11-11 12:41:58 +01:00
MetalStormGhost
6384f2feb2 Updated QGeneratorSettings.py 2023-11-06 20:30:10 +01:00
MetalStormGhost
f648add735 Update A-4E-C mod support to version 2.2.0.
Updated Community A-4E-C mod version pydcs extension to 2.2.0 release.
2023-11-06 20:30:10 +01:00
tmz42
470cdd64d4 Added requested changes to the PR 2023-11-06 19:48:58 +01:00
tmz42
17ee2385f3 Retake the Falklands v1 : addec campaigns + factions 2023-11-06 19:48:58 +01:00
tmz42
25ee1dfc45 Tripoint Hostility update : added carrier spawn + flights from Turkey actually start from Incirlik 2023-11-06 19:48:58 +01:00
Thomas MONZIE
859af22d2c Faction correction - Removed SA10 Mobile + Castle Class 2023-10-25 17:37:29 +02:00
Thomas MONZIE
da1a820d45 Allied Sword - Minor error correction 2023-10-25 17:37:29 +02:00
Raffson
bc861380f0 Allow hiding IADS TGOs on MFD 2023-10-22 00:23:00 +02:00
Raffson
e3dcf8e547 Add new units 2023-10-21 21:27:42 +02:00
Raffson
9805c482c2 Pydcs update for unlimited fuel option 2023-10-21 21:27:42 +02:00
Raffson
7d314f8ee4 Lock waypoint speed if ETA is 0 & avoid negative ETAs 2023-10-21 21:27:41 +02:00
zhexu14
10aee31c7d address issue 3175 by introducing special divide by zero handling 2023-10-21 21:27:41 +02:00
Starfire13
6f1ee9561b Final Countdown 2 update for campaign inversion
Fixes incorrect airfield assignment when campaign is inverted
2023-10-21 21:27:41 +02:00
Raffson
8f531d247d Update pydcs for 2.9 support 2023-10-21 21:27:40 +02:00
Thomas MONZIE
f5bee7cc5d Sync Strike Eagle Squadrons from Liberation 2023-10-16 22:06:44 +02:00
Raffson
d8ce0a6c24 Revert "Fix mypy complaint"
This reverts commit b0047784dc.
2023-10-15 20:56:30 +02:00
Raffson
be634ab961 Revert "Update to Python3.11"
This reverts commit d6ba45a42b.
2023-10-15 20:53:03 +02:00
Raffson
b0047784dc Fix mypy complaint 2023-10-15 20:03:17 +02:00
Raffson
d6ba45a42b Update to Python3.11 2023-10-15 19:53:24 +02:00
Raffson
291822b5c8 PySide6 downgrade to 6.4.3
6.5.x seems to have some issues with QWebEngineView
2023-10-15 19:52:57 +02:00
Raffson
d3a56fa893 Remove unnecessary attribute 2023-10-15 17:32:32 +02:00
Raffson
7d347eee94 Fix traveltime & offsets 2023-10-15 13:32:11 +02:00
Raffson
bcdf2ad887 Fix wrong logic wrt hold WPT & air-assault 2023-10-15 12:57:28 +02:00
Raffson
22900407dd Format time for WPTs on map 2023-10-15 12:55:55 +02:00
Raffson
84c9098dba Add missing colon in departure time 2023-10-15 12:27:42 +02:00
Raffson
63e2c30e44 Fix SEAD Sweep not available at campaign start 2023-10-15 12:23:18 +02:00
Raffson
02ae5d9ad7 Remove faulty beacon in migrator 2023-10-14 20:11:08 +02:00
Raffson
91fb0cea58 pydcs update 2023-10-14 19:27:24 +02:00
Raffson
3c921198af PySide6 steamlining 2023-10-14 18:42:48 +02:00
Raffson
7a3c9a707f Fix external views not allowing F5 view 2023-10-14 16:02:39 +02:00
Raffson
3b319ca481 Update contributors list 2023-10-14 15:52:04 +02:00
Raffson
7adbe71475 Fix payload saver 2023-10-14 15:40:29 +02:00
Raffson
06f51573e1 Fix kneeboard notes bug 2023-10-14 15:17:52 +02:00
tmz42
b2c38f454f Correct Squadron sizes for Fuzzle's campaigns + new campaign 'Scenic Merge' (#212)
* Corrected Squadron sizes for Fuzzle's campaigns + Scenic Merge

* Scenic Merge - Set performance to an accurate 3

---------

Co-authored-by: Thomas MONZIE <thomas.monnzie@gmail.com>
Co-authored-by: tmz42 <tmz42@users.noreply.github.com>
2023-10-12 18:05:58 +00:00
Raffson
c9ed0352b7 Fix kneeboard bug preventing mission generation 2023-10-08 14:23:12 +02:00
Raffson
b8ef4fc726 Pipeline? 2023-10-08 01:43:25 +02:00
Raffson
394627e8d5 Pipeline! 2023-10-08 01:40:03 +02:00
Raffson
f513e27dc6 Pipeline 2023-10-08 01:34:54 +02:00
dependabot[bot]
fe6ff6a1ae Bump electron from 21.4.1 to 22.3.25 in /client
Bumps [electron](https://github.com/electron/electron) from 21.4.1 to 22.3.25.
- [Release notes](https://github.com/electron/electron/releases)
- [Changelog](https://github.com/electron/electron/blob/main/docs/breaking-changes.md)
- [Commits](https://github.com/electron/electron/compare/v21.4.1...v22.3.25)

---
updated-dependencies:
- dependency-name: electron
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-08 01:14:45 +02:00
Raffson
88a5179653 Streamlining 2023-10-08 01:12:45 +02:00
Raffson
a357097c49 Update dependencies 2023-10-08 00:53:52 +02:00
Raffson
c4be00d11b Migrate to PySide6 2023-10-08 00:53:51 +02:00
Raffson
93b83f2bc8 Streamlining 2023-10-08 00:37:39 +02:00
Dan Albert
a2e98f485c Remove bingo estimates from FlightPlan.
This doesn't need to be a part of FlightPlan, and it's easier to test if
it isn't. Move it out and add the tests.

It's pretty misleading to allow this in the core of the flight plan code
anything. This is an extremely unreliable estimate for most aircraft so
it should be more clearly just for briefing purposes.
2023-10-07 23:08:25 +02:00
Raffson
e04f23bf15 Streamlining 2023-10-07 22:46:16 +02:00
Dan Albert
f11689f4cb Allow flights to self-initialize.
This makes it possible to add new packages to a running sim.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2023-10-07 21:43:28 +02:00
Raffson
ea726bbf06 Streamlining 2023-10-07 21:43:27 +02:00
Dan Albert
59673e7911 Convert TOTs to datetime.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
2023-10-07 21:09:25 +02:00
Starfire13
625c4f2dfb New version of Exercise Bright Star with carrier 2023-10-07 20:55:09 +02:00
Dan Albert
6a47e84699 Increase max distance for waypoint solver.
1000km isn't large enough in the case where there's an off-map spawn
that's a long way from the target, but still in range for aircraft like
the B-1. Double it, which for now is enough to fix the one pathological
case we know.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3156.
2023-10-07 20:55:09 +02:00
Dan Albert
14d3e743d4 Remove useless TravelTime class.
This is only called for real in one spot. The other callers should have
been deferring to the one real caller.
2023-10-07 20:55:08 +02:00
Dan Albert
dcaee350cf Remove dead code. 2023-10-07 19:11:40 +02:00
Dan Albert
d205e66fe4 Don't flag negative starts for active flights.
If the flight has already passed its start up time, this isn't a
negative start.
2023-10-07 19:01:11 +02:00
Raffson
62a40db9ea Streamlining 2023-10-07 18:53:42 +02:00
Dan Albert
75498fe061 Differentiate total time and travel time.
There's an ugly special case in flight simulation to handle hold points
because we don't differentiate between the total time between two
waypoints (which can include delays from actions like holding) and
travel time. Split those up and remove the special case.
2023-10-07 18:42:59 +02:00
Dan Albert
5ca344e87b Show the real front line bounds on the map.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1067.
2023-10-07 18:35:17 +02:00
Raffson
03d8448def Streamlining 2023-10-07 18:13:55 +02:00
Dan Albert
a2630fc75f Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.

Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.

This also:

* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
2023-10-07 18:00:07 +02:00
Raffson
c50dcaaafb Streamlining 2023-10-07 18:00:07 +02:00
Dan Albert
3499ba5ffa Mark the AI-only F-15E more clearly. 2023-10-07 17:24:40 +02:00
Dan Albert
f5f11ff3ac Add display name property for unit types.
Unlike the variant ID, this can be changed without breaking save compat.
2023-10-07 17:24:17 +02:00
Dan Albert
0ec375ad89 Fix unit variants to actually allow variance.
This was always the intent, but apparently it wasn't implemented
correctly. All properties of the unit type can now be overridden per
variant.
2023-10-07 17:23:34 +02:00
Raffson
ee3bdf9fd7 Streamlining 2023-10-07 17:14:01 +02:00
Dan Albert
1760532168 Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-10-07 17:08:33 +02:00
Dan Albert
97ee6ba19f Force dumping debug info on recreate.
We need a way to debug successful solvers that's still targeting to a
specific flight. This will do for now.
2023-10-07 17:07:57 +02:00
Dan Albert
d96f7a267c Add test cases found by fuzzer. 2023-10-07 17:07:33 +02:00
Dan Albert
98f92f9ab2 Add fuzz testing for waypoint solvers.
This fuzz test generates random inputs for waypoint solvers to check if
they can find a solution. If they can't, the debug info for the solver
is dumped to the testcases directory. Another test loads those test
cases, creates a solver from them, and checks that a solution is found.
Obviously it won't be immediately, but it's a starting point for fixing
the bug and serves as a regression test afterward.
2023-10-07 17:07:33 +02:00
Dan Albert
8b04dd878d Migrate IP placement to WaypointSolver. 2023-10-07 17:07:32 +02:00
Dan Albert
643dafd2c8 Build common interface for waypoint geometry constraints.
This is a replacement for the existing "zone geometry" classes that are
currently used for choosing locations for IP, hold, and join points.
The older approach required the author to define the methods for
choosing locations at a rather low level using shapely APIs to merge or
mask geometries. Debug UIs had to be defined manually which was a great
deal of work. Worse, those debug UIs were only useable for *successful*
waypoint placement. If there was a bug in the solver (which was pretty
much unavoidable during development or tuning), it wasn't possible to
use the debug UI.

This new system adds a (very simple) geometric constraint solver to
allow the author to describe the requirements for a waypoint at a high
level. Each waypoint type will define a waypoint solver that defines one
or more waypoint strategies which will be tried in order. For example,
the IP solver might have the following strategies:

1. Safe IP
2. Threat tolerant IP
3. Unsafe IP
4. Safe backtracking IP
5. Unsafe backtracking IP

We prefer those in the order defined, but the preferred strategies won't
always have a valid solution. When that happens, the next one is tried.

The strategies define the constraints for the waypoint location. For
example, the safe IP strategy could be defined as (in pseudo code):

* At least 5 NM away from the departure airfield
* Not farther from the departure airfield than the target is
* Within 10 NM and 45 NM of the target (doctrine dependent)
* Safe
* Within the permissible region, select the point nearest the departure
  airfield

When a solver fails to find a solution using any strategy, debug
information is automatically written in a GeoJSON format which can be
viewed on geojson.io.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3085.
2023-10-07 17:07:21 +02:00
Dan Albert
bf879a6141 Add __str__ for Distance. 2023-10-07 15:55:05 +02:00
Dan Albert
fa1caa86d6 Add name to Doctrine. 2023-10-07 15:55:04 +02:00
Dan Albert
181ac27299 Note the ARA Veinticinco de Mayo in the changelog. 2023-10-07 15:52:15 +02:00
Nosajthedevil
313d8f5065 Add support for ARA Veinticinco de Mayo.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.

Note that the carrier is mispelled as the Vienticinco in the game.

Includes prerequisite pydcs update.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.

yaml to json
2023-10-07 15:52:14 +02:00
Dan Albert
ee1fa78ecd Add __str__ for Heading. 2023-10-07 15:49:21 +02:00
Raffson
60172d0e52 Streamlining 2023-10-07 15:23:29 +02:00
Starfire13
e514cb1397 Add Operation Noisy Cricket campaign. 2023-10-07 14:51:52 +02:00
Starfire13
c640a53190 Add BLU-107 to OCA/Runway loadout
I had originally opted for iron bombs for anti-runway as the AI sometimes miss with the Durandals because they release them from too high an altitude. But after using them for a while, I am finding they appear to do no worse than with iron bombs. So, might as well let them use the dedicated anti-runway weapon.
2023-10-07 14:51:52 +02:00
Dan Albert
6ef3bd5095 Stop gap fix for AI speed to nav points.
This isn't a great fix for the reason I mention in the comment, but it's
quick and actually is accurate since it looks like we don't actually
handle formation speeds correctly in most cases...

This is probably as "fixed" as this is going to get for now since most
of the flight planning code is in the process of being rewritten.

https://github.com/dcs-liberation/dcs_liberation/issues/3113
2023-10-07 14:43:19 +02:00
Dan Albert
47add7848f Always re-enable loadout UI for member 0. 2023-10-07 14:42:51 +02:00
Dan Albert
0b7acbc94e Fix synchronization of loadouts on change.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3111.
2023-10-07 14:42:51 +02:00
Raffson
04974c3c0b Add Mirage F1 to Iran 2015
yaml to json
2023-10-07 14:37:15 +02:00
Dan Albert
014ae5faf5 Configure target points for F-15E S4+.
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.

Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.
2023-10-07 14:34:30 +02:00
Dan Albert
e25aac774f Handle TOT offsets for patrolling flight plans.
https://github.com/dcs-liberation/dcs_liberation/issues/3107
2023-10-07 14:33:04 +02:00
Dan Albert
c11b4149a0 Fix negative starts when changing TOT offsets. 2023-10-07 14:31:08 +02:00
Dan Albert
091d523516 Fix altering negative TOT offsets.
https://github.com/dcs-liberation/dcs_liberation/issues/3107
2023-10-07 14:31:04 +02:00
Dan Albert
2ab456b9c1 Add laser code support for the viper. 2023-10-07 14:14:34 +02:00
Dan Albert
bb36944a8a Remove unused config data from laser code yamls. 2023-10-07 14:13:53 +02:00
Dan Albert
62e43f1169 Clarify that the assigned code is for the TGP. 2023-10-07 14:13:52 +02:00
Dan Albert
dc22e0a577 Hide properties that have better controls.
The weapon laser codes can be set more easily from the weapon laser code
combo box. Setting the properties explicitly here will just cause
conflicts and annoying UI bugs. Hide those properties from the UI.
2023-10-07 14:13:52 +02:00
Dan Albert
51f578b9e3 Add UI for selecting weapon laser codes.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
2023-10-07 14:13:51 +02:00
Dan Albert
2a8f34ea25 Do not draw empty property rows. 2023-10-07 14:13:51 +02:00
Dan Albert
26a71f4f0e Add laser code property info for the Strike Eagle. 2023-10-07 14:11:09 +02:00
Dan Albert
a366aebbb2 Add laser code config parsing and prop generation. 2023-10-07 14:11:09 +02:00
Raffson
1ce8d9c2b7 Cleanup after cherry-pick 2023-10-07 14:08:53 +02:00
Dan Albert
17e539e524 Add UI for acquiring/releasing TGP laser codes. 2023-10-07 14:06:13 +02:00
Dan Albert
177f357492 Pre-allocate laser codes for FLOTs and flights. 2023-10-07 14:06:12 +02:00
Dan Albert
723e191f10 Create a checked, releasable type for laser codes.
The release behavior isn't used yet, but I'm working on pre-allocating
laser codes for front lines and flights to make it easier for players to
pick the laser codes for their weapons.
2023-10-07 14:03:36 +02:00
Raffson
cb6bffe3ec Split procurement settings for blue & red
Resolves #208
2023-10-07 13:53:29 +02:00
MetalStormGhost
1ebc289fb7 Added support for ground power truck types in farp_truck_types_for_country(). Aircraft which require ground power to start, when ground power trucks have been disabled for performance reasons, will now be warm started automatically. 2023-10-06 07:58:06 +02:00
MetalStormGhost
d271428f9d Implemented ground power trucks for ground spawns. Added settings to turn them off or on. 2023-10-06 07:58:06 +02:00
MetalStormGhost
54777a9045 Helicopter waypoint altitude configurable (#207)
* Helicopter waypoint altitude configurable

Added a new option in Settings: Helicopter waypoint altitude (feet AGL).
It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain.

* black?

* Distinguish cruise/combat altitudes for helicopters

Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight.

* Update changelog.md

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-10-02 18:54:21 +02:00
Raffson
226a171550 Fix missing argument exception 2023-10-02 17:50:55 +02:00
Raffson
227134d9c1 Fix default cargo_ship name 2023-10-02 17:42:14 +02:00
Raffson
b3f5afe36b Fix 'game not defined' exception 2023-10-01 22:37:17 +02:00
Raffson
2c6c2e5fbd Update Skynet with baleBaron's 'ActMobile' version
Resolve #205

TODO: have all SHORADs use the 'ActMobile' functionality
2023-10-01 22:01:52 +02:00
Raffson
d4eefd0b55 Streamlining 2023-10-01 21:56:30 +02:00
Dan Albert
110866cd34 Add missing LANTIRN clsid. 2023-10-01 20:11:37 +02:00
Dan Albert
279572ae09 Add tests for LaserCodeRegistry, clean up.
* Store a deque rather than an iterator so it can be pickled
* Remove mangling from staticmethod (and rename now that it's no longer
  a generator)
* Rename "get" to "alloc" to make the mutation clear
* Move to its own package (the changes I'm working on make this no
  longer mission generator specific)
* Remove useless exception class. It's never caught so the unique type
  isn't needed
2023-10-01 20:11:37 +02:00
Dan Albert
485229b92f Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-10-01 20:10:16 +02:00
Raffson
8e670e1a3c Formatting 2023-10-01 19:32:20 +02:00
Dan Albert
bce6a170b8 Improve UI for flight properties.
Use the new data from pydcs to improve the properties UI:

* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
2023-10-01 19:28:52 +02:00
zhexu14
a0fdfa11e2 Fix anti-runway task generation for LGBs. 2023-10-01 19:26:24 +02:00
Dan Albert
7303c8fa20 Add cheats for destroying and repairing runways. 2023-10-01 19:26:23 +02:00
Dan Albert
855fa1347b Fix canceling transfers when the airbase is full.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2955.
2023-10-01 19:26:23 +02:00
Raffson
5758436dbf Move WW2 factions to WW2 transports.
Only for those that require the WW2 asset pack. There don't appear to be any free WW2 transports.

Co-Authored-By: Dan Albert <danalbert@google.com>
2023-10-01 19:26:22 +02:00
Dan Albert
a343bdef23 Allow factions to specify their cargo ship type.
https://github.com/dcs-liberation/dcs_liberation/issues/3039
2023-10-01 19:26:22 +02:00
zhexu14
d3b0ae30eb Allow more helicopters to operate from LHAs and CVs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3072.
2023-10-01 19:26:22 +02:00
Dan Albert
2c7e877086 Always initialize IADS coalition lua tables.
These are read unconditionally, but were only initialized when the
coalition had nodes. When a coalition had no nodes, this caused a nil
access. It's unclear if that had any symptoms, but I expect at the very
least it would break the remainder of the script (so a non-functioning
blue IADS if the red IADS had no nodes).

There's a very small chance this is the culprit behind
https://github.com/dcs-liberation/dcs_liberation/issues/3073.
2023-10-01 19:26:21 +02:00
Dan Albert
12cdb8646c Improve IP selection near threat zone centers.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2754.
2023-10-01 19:26:21 +02:00
Dan Albert
f89ac52bf3 Clean up remaining Flight.from_cp users.
The preferred API for this has been `Flight.departure` for a while.
2023-10-01 19:26:20 +02:00
Raffson
5e858731d2 Change task for 'Freya' preset group to AAA 2023-10-01 17:59:28 +02:00
Raffson
30f6c14030 Fix bug in migrator 2023-10-01 17:21:57 +02:00
Raffson
78e07fec83 Add comment 2023-10-01 13:02:40 +02:00
Raffson
1cf871c150 Add radio config for Hercules 2023-10-01 12:56:13 +02:00
Raffson
8e821c50e5 Interpret integer radio_preset keys as radio_id
Allows for configuration of radios 3, 4, 5,...
2023-09-30 20:19:09 +02:00
Raffson
3024bd6479 Fix Hercules AirAssault exception 2023-09-30 19:37:16 +02:00
Raffson
105d1abba8 Try determining intra-flight modulation in squadron config 2023-09-30 18:34:55 +02:00
Raffson
3b7077e593 Use all modeled radio-bands in freq-selector 2023-09-30 17:46:28 +02:00
Raffson
d581af3b8a Remove flights with package not in ATO in migrator 2023-09-24 22:14:26 +02:00
Raffson
e8929467e0 Consolidate capture radius 2023-09-23 19:38:48 +02:00
Raffson
234dc52c7e Make AirAssault auto-plannable 2023-09-23 19:38:29 +02:00
Raffson
ea74471307 Avoid refuel waypoint if air wing can't plan refuel flight 2023-09-23 17:25:12 +02:00
Raffson
b870198281 Add Starfire's Final Countdown II campaign 2023-09-23 17:11:44 +02:00
Raffson
389037e6bf Don't scrub missions with unplannable escort types
The check for whether or not the escort is actually needed happens later, and thus the mission can still be scrubbed if it's too dangerous. However, missions should not be scrubbed when a particular escort type is unplannable, yet not needed. Only if the primary flight type is not plannable should the mission immediately be scrubbed
2023-09-23 16:51:26 +02:00
Raffson
167d048232 Fix bug in reserve freqs & tacan 2023-09-17 14:25:46 +02:00
Raffson
59871ac36c Only assign TACAN to compatible tankers 2023-09-17 14:25:46 +02:00
Raffson
bd3205a442 Update red squadrons for TbilisiGap 2023-09-17 13:02:32 +02:00
Raffson
00a2d77543 Update tasking for MiG-29G 2023-09-17 13:02:32 +02:00
Raffson
1b000e83df Fix "no-purchase" bug at turn 0 2023-09-17 13:02:32 +02:00
Raffson
3787ec3039 Add radio config for UH-60L 2023-09-17 11:45:01 +02:00
Raffson
e341599a11 Account for parking-slot size during retreat
Fix #129
2023-09-09 13:20:56 +02:00
Raffson
e50d49d7ba Ability to disable cargo-ships
Fix #76
2023-09-09 12:09:57 +02:00
Raffson
0cb3702eb9 Fix exception after new payload file was saved
When a new payload file would be saved, the subsequent flight would always throw an exception (until Retribution would be restarted) because the payload_cache wasn't updated until now.
2023-09-09 12:03:47 +02:00
Raffson
09749bc088 Use squadron radio_preset freq as flight freq if present 2023-09-08 20:38:17 +02:00
Raffson
0b152c201d Fix rounding errors for squadron's radio presets 2023-09-08 19:22:01 +02:00
Raffson
fe470ad9c6 Migrator fix 2023-09-08 17:17:14 +02:00
Raffson
d22bfd0804 Fix 'IndexError' exception 2023-09-08 17:17:14 +02:00
dependabot[bot]
1ba3f2fbb4 Bump @adobe/css-tools from 4.1.0 to 4.3.1 in /client (#202) 2023-09-04 00:54:44 +02:00
dependabot[bot]
688b7f4469 Bump certifi from 2023.5.7 to 2023.7.22 (#201) 2023-09-04 00:53:43 +02:00
Raffson
a8a37fa3e7 Add GroupTask to TGO for map filtering
Resolves #21
2023-09-03 23:41:15 +02:00
Raffson
b7bc9efb52 Remove unused variable 2023-09-03 19:00:44 +02:00
Raffson
74cd3a2627 Remove debugging code 2023-09-03 17:37:41 +02:00
Raffson
e4cb0f7c28 Release parking slots when capture occurs 2023-09-02 22:37:29 +02:00
Raffson
66d741d0b3 Allow user to add navigation waypoints where possible 2023-08-27 21:11:10 +02:00
Raffson
819bd92d9a Re-add removed FF-interrupt choice causing error
Opening the options will trigger an exception which sort of breaks save-compatibility
2023-08-27 19:10:39 +02:00
M Chimiste
16b7ff2bb4 Create payloads folder in ME folder if needed (#200)
Added a check for the existence of a payloads folder.  Also made the _save_payloads lookup and path generation the same as _backup_payloads method to have consistency.
2023-08-27 19:10:00 +02:00
Raffson
19b9b8b0ea Update changelog.md 2023-08-26 20:45:11 +02:00
Raffson
f5cb293e44 Allow editing pretty_name for waypoints 2023-08-26 19:19:54 +02:00
Raffson
f22ad17651 Remove incompatible Escort task from L-39ZA 2023-08-26 11:13:40 +02:00
Raffson
9b9905c5a3 Tweaking helicopter stuff 2023-08-19 21:10:26 +02:00
Raffson
8a6b7b172c Fix #199
Adjust 'should_halt_sim' conditions for taxi & takeoff flight-states, fixing an infinite loop that would occur if the FF-interrupt setting would not match with the start-type of the flight
2023-08-19 15:14:23 +02:00
Raffson
4901443b7a Avoid zero-division exception 2023-08-16 19:08:04 +02:00
Raffson
789806637c Improve escort logic for helicopters
Babysteps #88
2023-08-15 21:50:20 +02:00
Raffson
270301958a Fix helicopters oscillating due to over-speeding 2023-08-14 20:25:35 +02:00
Raffson
1157d264ee Migrator update for SEAD-Sweep 2023-08-14 20:25:35 +02:00
Raffson
87399c9ada Update transit-network costs
Fix #169
2023-08-13 19:19:01 +02:00
Raffson
cc4db1deff Update changelog 2023-08-13 18:34:25 +02:00
Raffson
77b88de40e Migrator adjustment for 'radio_presets' 2023-08-13 18:31:57 +02:00
Raffson
7baba78bca Allow radio-presets to be defined in squadron files 2023-08-13 13:16:43 +02:00
Raffson
95f169bb58 Add HF-FM band to ARC-222 2023-08-13 13:16:42 +02:00
MetalStormGhost
7a9a8e1b4b Auto-ato AWACS & Tankers settings (#198)
* Auto-ato AWACS & Tankers settings

Split off the **Automatic AWACS package planning** and **Automatic Theater tanker package planning** settings from **Automatic package planning behavior** so players can choose to have AWACS and theater tankers auto-planned, while managing everything else themselves.

* Drop logic to child-classes

* Enable AWACS auto-planning by default

* Switch order of preconditions

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-08-12 19:09:19 +00:00
Raffson
046dccc4d5 Update contributors list 2023-08-12 19:25:36 +02:00
Raffson
15b0c26c5d Update version info for Su-57 mod 2023-08-12 19:15:14 +02:00
Raffson
7200c687af Update version info for Su-30 mod 2023-08-12 19:11:28 +02:00
MetalStormGhost
9b11eaa9bc Invasion of the Canary Islands campaign by NoGoodNews (#197)
* Invasion of the Canary Islands campaign version 2 by NoGoodNews

* Fine-tune description for Canary Islands campaign

* Bump Canary Islands version to 10.7

* OCD trippin'

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-08-12 18:45:20 +02:00
ingax01
d6504c3a09 updated SU-57 wepons (#196) 2023-08-11 07:40:04 +02:00
ingax01
15cb1839b0 updated the weapon classes (#194) 2023-08-10 07:13:39 +02:00
MetalStormGhost
633615c90d 1968 Yankee Station campaign version 2 by NoGoodNews
Changes to the original "1968 Yankee Station" are:  More FOBs with proper CTLD areas, denser (much denser) AAA and SAM coverage and better convoy roads. Also includes updated factions. All credit for this submission belongs to NoGoodNews.
2023-08-09 07:02:26 +02:00
MetalStormGhost
115bd8b22a Convert OPFOR untasked flights into Client slots
Added a new option in settings: Convert untasked OPFOR aircraft into client slots. This option will essentially convert the campaign into a sort of team vs. team engagement. There is still no way to plan the OPFOR missions, and there are no guarantees that there even will be any untasked aircraft available for players.

Split the Disable idle aircraft at airfields setting into Disable untasked BLUFOR aircraft at airfields and Disable untasked OPFOR aircraft at airfields.
2023-08-06 12:43:34 +02:00
MetalStormGhost
c51fa5c1df CAS engagement range
New option in Settings: CAS engagement range (nmi)
2023-08-02 19:22:15 +02:00
MetalStormGhost
a5104dd9ec USS Samuel Chase class fix
Corrected the class of the WWII asset pack ship USS Samuel Chase from Logistics (ground unit class) to LandingShip, in order to prevent it being spawned as part of AAA sites.
2023-08-02 19:18:31 +02:00
holyorangejuice
901c867d7f Battle4Georgia Update v1.2 (#189)
* WRL Faction Updates

Added aircraft to be more all inclusive.

* WRL Battle4Gerogia Overhaul

v1.2 changes to miz file and enemy units. Complete overhaul. Tested in WRL events.
2023-08-01 07:44:38 +02:00
holyorangejuice
5c06700873 WRL Faction Updates
Added aircraft to be more all inclusive.
2023-07-26 17:45:17 +02:00
Raffson
0bc645edeb Have DEAD flights fire all their HARMs first 2023-07-23 00:06:35 +02:00
Raffson
1e5cb94feb Fix mypy complaints 2023-07-23 00:06:35 +02:00
Raffson
53122ff149 Allow user-made custom injected weapons setup 2023-07-22 23:41:42 +02:00
Raffson
da75f41b01 Refactor payloads folder logic 2023-07-22 23:26:32 +02:00
Raffson
63e65744f1 Formatting -_- 2023-07-22 21:34:52 +02:00
Raffson
b8cce988f8 Fix wrong serialization when saving payload in new file 2023-07-22 21:33:45 +02:00
Raffson
85bbda4234 Notify user when save/backup was successful 2023-07-22 20:35:26 +02:00
Raffson
3f96334065 Correct changelog 2023-07-22 20:01:01 +02:00
Raffson
79ce31c920 Replace AIM-120Bs with C's for F-15E & F/A-18C 2023-07-22 20:01:00 +02:00
Raffson
0e5df2fd21 Get rid of all pydcs' PayloadDirectories usages 2023-07-22 20:01:00 +02:00
Turbolious
57319bd78b Update VSN_F100 payloads (#186)
Add loadout to conform to Retribution norms and add all missing loadouts.
All loadouts have been tested and work properly.
2023-07-22 19:20:19 +02:00
Turbolious
5bfab913fb Update F-4E.lua (#185)
Added missing CAS loadout
2023-07-22 00:04:16 +02:00
Raffson
0027c64e57 Add & Select newly saved payload to selector 2023-07-22 00:03:22 +02:00
Raffson
bc38563618 Update changelog 2023-07-21 23:35:47 +02:00
Raffson
493e69eb40 Use base_path instead 2023-07-21 22:51:13 +02:00
Raffson
15be9e3ce1 Fine-tune "save payload" logic 2023-07-21 22:21:45 +02:00
Raffson
64f6a10ced Attempt to fix index-out-of-range
Injecting pylons in the F-100 seems to go out of bounds here
2023-07-21 22:21:44 +02:00
Raffson
2cfd56c8da Add ability to save/backup payloads
Resolve #164
2023-07-21 21:47:25 +02:00
Raffson
60d11ffe2a Add comment wrt AGM-154B 2023-07-21 15:20:42 +02:00
Raffson
01f2d37fb8 Correct 2xAGM-154B's weapon data
Removing non-existing CLSID
2023-07-21 15:15:33 +02:00
Raffson
8e6464eb90 Add 2xAGM-154B 2023-07-21 15:15:04 +02:00
Raffson
2e6b98e9de Revert default payloads back to AGM-154A 2023-07-21 15:06:38 +02:00
Raffson
d095732a4e Bump version 2023-07-21 13:29:48 +02:00
Raffson
b83f3c41d7 Update changelog 2023-07-21 00:48:48 +02:00
Raffson
e497c7dc6c Another attempt to replace AGM-154A with AGM-154B 2023-07-21 00:46:13 +02:00
Raffson
1a52154b5a Custom weapons injection logic + A-4E AIM-9J injection 2023-07-21 00:03:38 +02:00
Raffson
6072b0181d Remove } from AGM-45B.yaml 2023-07-20 21:29:14 +02:00
Raffson
e3f9f611eb Tweak aircraft tasks & priorities 2023-07-20 20:50:51 +02:00
Turbolious
34f7b2c53d Missile fallback updates + add VSN F-4E payload (#179)
* Update AIM-7F.yaml

Fallback update for to the E2

* Update AIM-7F.yaml

* Aim-9 corrections

Year and fallback corrections
2023-07-20 19:20:41 +02:00
Turbolious
8472897e5f Update AIM-7 Aspide by VSN.yaml
Updated Fallback to AIM-7E-2
2023-07-20 19:17:45 +02:00
holyorangejuice
7c5f92b3c5 WRL Campaign Update (#184)
Minor changes to Damascus campaign. Redid the SAMs and yaml for it.
2023-07-20 19:16:24 +02:00
Turbolious
5d89ba769d Update AGM-45B.yaml
Found a missing CLSID for the AGM-45B
2023-07-20 08:13:00 +02:00
Turbolious
bdcbf81443 Remove double ‘year’ in AGM-45 (#181) 2023-07-20 08:11:52 +02:00
Turbolious
e5afa27b4a Update Aim-7F Fallback To Aim-7E-2 (#178) 2023-07-19 22:51:18 +02:00
Turbolious
51646639ff F-104 missing weapons
added the 2x Aim-9p/L variants and the Aspide MRAAM
2023-07-19 07:41:48 +02:00
Turbolious
428833ce38 Update AIM-9J-2X.yaml
Corrected capital letter error
2023-07-19 07:34:11 +02:00
Turbolious
4cb4058ded A2A weapons cleanup and additions. F-105D Payloads
Corrected Introduction years, added models, corrected CLSID issues and corrected fallback issues.

Added corrected and expanded F-105D customized Payloads.
2023-07-18 19:44:59 +02:00
Turbolious
20d35762a6 Update MiG-25RBT.lua + Add custom Alt History Factions (#174)
* Update MiG-25RBT.lua

Corrected naming conventions and capitalization.

* 1971 Alt History USA vs USSR Factions

My alt history factions for USA and USSR fighting in the Vietnam war

* Update VSN_F100.yaml

Remove SEAD Escort as it would require changes on client side
2023-07-18 00:11:10 +02:00
Turbolious
c0e8e240a1 F-100 Weapons and Roles update (#173)
Updated the VSN F-100 Payloads and added SEAD and SEAD Escort roles
2023-07-17 23:53:26 +02:00
Turbolious
850cb415c7 Update AGM-122A.yaml 2023-07-17 20:33:50 +02:00
Turbolious
3e42484be3 F104 Aim-9L 2x, AGM-122 Added
Added missing weapon class under the Aim-9L.
Added missing weapon AGM-122A SideARM
2023-07-17 20:33:50 +02:00
Raffson
adaf049eb9 Define fallback for AGM-88C 2023-07-16 23:01:29 +02:00
Raffson
bed1417c54 Add VSN F105 AIM-9P/L CLSIDs to weapons data 2023-07-16 23:01:05 +02:00
Raffson
98a10b59b9 Add SEAD payload to A-6A 2023-07-16 22:40:54 +02:00
Raffson
f5174281c7 Correct A-4's BARCAP payload 2023-07-16 22:11:13 +02:00
Raffson
7ec4073ee2 Update changelog 2023-07-16 21:59:14 +02:00
Raffson
80f81e3775 Remove OCA/Runway task from F-5E
Apparently the F-5E isn't capable of runway attack...
2023-07-16 21:38:28 +02:00
Raffson
d8c34a7057 Add payloads for MiG-25RBT
Co-Authored-By: Turbolious <39207917+Turbolious@users.noreply.github.com>
2023-07-16 21:23:57 +02:00
Raffson
595a5ac111 Fix flights not removed from map if auto-create cancelled 2023-07-16 21:19:04 +02:00
Raffson
024407e1e2 Initial POC for #165 2023-07-16 19:51:35 +02:00
Raffson
9d63bcbf69 Improve STRIKE where possible
- Plan number of aircraft more accurately
- Fine-tuning ingress waypoint tasks
- Add lineup waypoint for STRIKE flights, 10NM in front of ingress on the same heading as the target
2023-07-16 18:22:29 +02:00
Raffson
092ef88cab Revert "Use AGM-154B instead of AGM-154A"
This reverts commit 16b3d76684.

Unfortunately I forgot this still requires local changes to take effect...
2023-07-16 18:22:29 +02:00
Raffson
16b3d76684 Use AGM-154B instead of AGM-154A 2023-07-15 20:23:28 +02:00
dependabot[bot]
43b6cb8bb1 Bump tough-cookie from 4.1.2 to 4.1.3 in /client
Bumps [tough-cookie](https://github.com/salesforce/tough-cookie) from 4.1.2 to 4.1.3.
- [Release notes](https://github.com/salesforce/tough-cookie/releases)
- [Changelog](https://github.com/salesforce/tough-cookie/blob/master/CHANGELOG.md)
- [Commits](https://github.com/salesforce/tough-cookie/compare/v4.1.2...v4.1.3)

---
updated-dependencies:
- dependency-name: tough-cookie
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-07-15 18:05:42 +02:00
Raffson
009debd4e8 Follow-up on dependency updates 2023-07-15 17:55:55 +02:00
Raffson
6c87421c26 Cache liveries at startup 2023-07-15 17:46:31 +02:00
Raffson
21eff6cb87 Update changelog 2023-07-15 16:57:35 +02:00
Raffson
00bcec498c Update dependencies 2023-07-15 16:50:14 +02:00
Raffson
baac660f1d Update faction selection page when inverting map
Reported by Kerbo on discord
2023-07-15 16:32:13 +02:00
Raffson
63898ead87 Use group-attack for Anti-ship ingress 2023-07-15 13:44:58 +02:00
Christian Merrill
18f95acf87 Update Operation-Desert-Sabre.miz
Moved a problematic ammo depot
2023-07-12 07:16:07 +02:00
Raffson
cb136b8d9d Increase default number of pilots per squadron to 16
Resolves #162
2023-07-10 23:12:30 +02:00
Raffson
4ecc44da17 Preparations for v1.3.0 2023-07-10 23:12:30 +02:00
Raffson
8c8fc7cc26 Changelog updates for v1.2.1 hotfix 2023-07-10 22:26:30 +02:00
Raffson
17211e1597 Include SEAD Sweep in common escorts 2023-07-10 22:26:30 +02:00
Raffson
f76c8a80b5 Restore correct amount of pylons for F16 after ejecting sufa mod 2023-07-10 22:02:12 +02:00
Raffson
7a6ca986db Don't use Python-4 in pydcs_extension
The Python-4 overwrites the AIM-9X, causing issues...
2023-07-10 22:01:50 +02:00
1483 changed files with 128317 additions and 21913 deletions

View File

@@ -31,9 +31,8 @@ body:
If the bug was found in a test/development build, select "Test build" or "Development build"
and provide a link to the applicable build in the field below.
options:
- v1.1
- v1.3.1
- Test build
- Development build
- type: input
attributes:
label: Test/Development build

View File

@@ -39,9 +39,8 @@ body:
If the bug was found in a test/development build, select "Test build" or "Development build"
and provide a link to the applicable build in the field below.
options:
- 1.0.0
- 1.3.1
- Test build
- Development build
- type: input
attributes:
label: Test/Development build

View File

@@ -1,5 +1,5 @@
name: Build Liberation package
description: Assembles the full Liberation application.
name: Build Retribution package
description: Assembles the full Retribution application.
runs:
using: composite
steps:

View File

@@ -1,10 +1,10 @@
name: Liberation JS set-up
description: Sets up the Liberation Javascript environment.
name: Retribution JS set-up
description: Sets up the Retribution Javascript environment.
runs:
using: composite
steps:
- name: Set up Node
uses: actions/setup-node@v2
uses: actions/setup-node@v4
with:
node-version: "16"
cache: npm

View File

@@ -1,12 +1,12 @@
name: Liberation Python set-up
description: Sets up the Liberation Python environment.
name: Retribution Python set-up
description: Sets up the Retribution Python environment.
runs:
using: composite
steps:
- name: Set up Python
uses: actions/setup-python@v2
uses: actions/setup-python@v5
with:
python-version: "3.10"
python-version: "3.11"
cache: pip
- name: Install environment
@@ -19,5 +19,3 @@ runs:
run: |
./venv/scripts/activate
python -m pip install -r requirements.txt
# For some reason the shiboken2.abi3.dll is not found properly, so I copy it instead
Copy-Item .\venv\Lib\site-packages\shiboken2\shiboken2.abi3.dll .\venv\Lib\site-packages\PySide2\ -Force

View File

@@ -12,7 +12,7 @@ jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: true
@@ -35,7 +35,7 @@ jobs:
Compress-Archive -Path .\dist\dcs-retribution\ -DestinationPath
dist\dcs-retribution.zip
- uses: actions/upload-artifact@v2
- uses: actions/upload-artifact@v4
with:
name: dcs-retribution
path: dist/dcs-retribution.zip
@@ -49,7 +49,7 @@ jobs:
include_image: true
avatar_url: https://github.githubassets.com/images/modules/logos_page/GitHub-Mark.png
username: GitHub Build Notifier
if: startsWith(github.ref_name, 'test')
if: github.repository == 'dcs-retribution/dcs-retribution' && startsWith(github.ref_name, 'test')
- name: Send status to Discord
uses: stegzilla/discord-notify@v2
@@ -60,4 +60,4 @@ jobs:
include_image: true
avatar_url: https://github.githubassets.com/images/modules/logos_page/GitHub-Mark.png
username: GitHub Build Notifier
if: github.ref_name == 'dev'
if: github.repository == 'dcs-retribution/dcs-retribution' && github.ref_name == 'dev'

View File

@@ -7,8 +7,8 @@ jobs:
name: Black
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-python@v2
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
- uses: psf/black@stable
with:
src: "."
@@ -18,7 +18,7 @@ jobs:
name: Type checking
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: true

View File

@@ -14,7 +14,7 @@ jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: true
@@ -33,7 +33,7 @@ jobs:
with:
release: true
- uses: actions/upload-artifact@v2
- uses: actions/upload-artifact@v4
with:
name: dcs-retribution
path: dist/
@@ -42,7 +42,7 @@ jobs:
needs: [build]
runs-on: windows-latest
steps:
- uses: actions/download-artifact@v2
- uses: actions/download-artifact@v4
with:
name: dcs-retribution

View File

@@ -5,7 +5,7 @@ jobs:
name: Python tests
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: true
@@ -24,7 +24,7 @@ jobs:
name: Typescript tests
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Set up JS environment
uses: ./.github/actions/setup-liberation-js

1
.gitignore vendored
View File

@@ -22,5 +22,6 @@ env/
/logs/
/resources/logging.yaml
/resources/plugins/pretense/pretense_output.lua
*.psd

View File

@@ -1,6 +1,6 @@
repos:
- repo: https://github.com/psf/black
rev: 22.6.0
rev: 24.8.0
hooks:
- id: black
language_version: python3

View File

@@ -2,7 +2,7 @@
(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
[![Patreon](https://img.shields.io/badge/patreon-become%20a%20patron-orange?logo=patreon)](https://patreon.com/khopa)
[![Patreon](https://img.shields.io/badge/patreon-become%20a%20patron-orange?logo=patreon)](https://patreon.com/dcsliberation)
[![Download](https://img.shields.io/github/downloads/dcs-retribution/dcs-retribution/total?label=Download)](https://github.com/dcs-retribution/dcs-retribution/releases)
@@ -90,5 +90,7 @@ Excellent lua scripts DCS Liberation/Retribution uses as plugins:
* For the JTAC feature, DCS Retribution embeds Ciribob's JTAC Autolase [script](https://github.com/ciribob/DCS-JTACAutoLaze).
* Walder's [Skynet-IADS](https://github.com/walder/Skynet-IADS) is used for Integrated Air Defense System.
* Carstens Arty Spotter https://www.digitalcombatsimulator.com/en/files/3339128/ is an amazing force multiplyer to drop the hammer on enemies.
* MBot's [Call Artillery Script](https://forum.dcs.world/topic/310506-call-artillery-script/) uses in-map artillery and forward observers to enable artillery fire missions.
Please also show some support to these projects !

View File

@@ -1,3 +1,160 @@
# Retribution v1.4.1 (hotfix)
## Fixes
* **[Plugins]** Avoid injecting jamming-tasks for player-controller aircraft when EW-Jamming plugin is disabled
# Retribution v1.4.0
## Features/Improvements
* **[Payload Editor]** Ability to configure liveries on flight/flight-member level
* **[Factions]** Support for definitions in yml/yaml format
* **[Campaigns/Factions]** Support for inline recommended faction in campaign's yaml file
* **[Squadrons]** Ability to define a livery-set for each squadron from which Retribution will randomly choose during mission generation
* **[Modding]** Updated support for F/A-18E/F/G mod version 2.2.5
* **[Modding]** Added VSN F-106 Delta Dart mod support (v2.9.4.101)
* **[Modding]** Added OH-6 Cayuse (v1.2) mod support, including the Vietnam Asset Pack v1.0
* **[Modding]** Added VSN EA-6B Prowler mod support (v2.9.4.102)
* **[Modding]** Added tripod3 Cold War assets mod support (v1.2)
* **[Modding]** Added VSN Mirage III mod support (2.5.7.01)
* **[Campaign Setup]** Allow adjustments to naval TGOs (except carriers) on turn 0
* **[Campaign Design]** Ability to configure specific carrier names & types in campaign's yaml file
* **[Mission Generation]** Ability to inject custom kneeboards
* **[Options]** Extend option (so it can be disabled when fixed in DCS) to force air-starts (except for the slots that work) at Ramon Airbase, similar to the Nevatim fix in Retribution 1.3.0
* **[Options]** New option in Settings: Default start type for Player flights.
* **[AirWing]** Expose OPFOR Squadrons, giving the ability to change liveries, auto-assignable mission types & an easy way to retrieve debug information.
* **[ATO]** Allow planning as OPFOR
* **[Campaign Design]** Support for latest maps (Kola, Afghanistan, Iraq)
* **[UI]** Zoom level retained when switching campaigns
* **[UX]** Allow changing squadrons in flight's edit dialog
* **[Cheats]** Sink/Resurrect carriers instead of showing an error during cheat-capture (use AWCD-cheat to add squadrons upon resurrection)
* **[UI/UX]** Allow changing conditions such as Time, Date & Weather
* **[Modding]** Added support for Su-15 Flagon mod (v1.0)
* **[Plugins]** Support for Carsten's Arty Spotter script
* **[Plugins]** Support for MBot's Call Artillery script (using on-map artillery)
* **[Modding]** Added support for SK-60 mod (v1.2.1)
* **[Mission Generation]** Introducing the Armed Recon flight plan, i.e. CAS against any Theater Ground Object
* **[Doctrine]** Ability to customize the startup time allocated to the player
* **[Mission Generation]** Ability to choose whether player flights can spawn on the sixpack or not
* **[Options]** New options in Mission Generator section: Limit AI radio callouts & Suppress AI radio callouts.
* **[Options]** New option to use the combat landing flag in the landing waypoint task for helicopters.
* **[UI/UX]** Sync package waypoints when primary flight's waypoints are updated and recreate other flights within the package to ensure JOIN, INGRESS & SPLIT are synced
* **[UI/UX]** Allow changing loadout on flight creation
* **[UI]** Display TOT for all waypoints in the flight plan
* **[UI]** Edit basic datalink properties for applicable aircraft
* **[Mission Generation]** Automatic datalink network setup for applicable aircraft (_should_ in theory avoid the need to re-save the mission)
* **[Options]** New option to force-enable deck-crew for super-carriers on dedicated server.
* **[Mission Generation]** Enable Supercarrier's LSO & Airboss stations
* **[UX]** Default settings are now loaded from Default.zip
* **[Autoplanner]** Plan Air-to-Air Escorts for AWACS & Tankers
* **[Package Planning]** Ability to plan recovery tanker flights
* **[Modding]** Support for Bandit's cloud presets mod (v15)
* **[UX]** Reduce size of save-file by loading landmap data on the fly, which also implies no new campaign needs to be started to benefit from an updated landmap
* **[New Game Wizard]** Ability to save an edited faction during new game creation
* **[Options]** New option to make AI helicopters prefer vertical takeoff and landing
* **[Campaign Design/Mission Generation]** Introduction of "rebel zones" which randomly spawn units according to the campaign's definitions.
* **[Mission Generation]** Missile sites now fire at random times instead of all at the beginning of the mission
* **[Modding]** Support for CurrentHill's Chinese Asset Pack (v1.1.4)
* **[Modding]** Updated support for CurrentHill's Swedish Asset Pack (v1.1.0)
* **[Modding]** Support for CurrentHill's Russian Asset Pack (v1.2.0)
* **[Modding]** Support for CurrentHill's USA Asset Pack (v1.1.5)
* **[Modding]** Update CJS Super Hornet to 2.4.2
* **[Modding]** Support for Cowboy's E-7A Wedgetail mod (Supports EW Script Offensive Jamming)
* **[Modding]** Support for szcz's MiG-31BM (v2.0)
* **[Plugins]** Added initial AI support for EW Script 2.0
* **[Options]** Ability to configure certain forced-options via a file (WIP: https://github.com/dcs-retribution/dcs-retribution/issues/490).
## Fixes
* **[UI/UX]** A-10A flights can be edited again
* **[Mission Generation]** IADS bug sometimes triggering "no skynet usable units" error during mission generation
* **[New Game Wizard]** Campaign errors show a dialog again and avoid CTDs
* **[UI]** Landmap wasn't updating when switching to a different theater
* **[Mission Results Processor]** Squadrons of a sunken carrier are now disbanded
* **[Mission Generation]** Introduced option to switch alt-type to AMSL during mission generation to avoid helicopters wanting to submerge over certain parts of the sea.
# Retribution v1.3.1
#### Note: Re-save your missions in DCS' Mission Editor to avoid possible crashes due to datalink (usually the case when F-16C blk50s are used) when hosting missions on a dedicated server.
## Fixes
* **[UX]** Fix save-compatibility issue
* **[UX]** Avoid crash on startup due to incompatible save
# Retribution v1.3.0
#### Note: Re-save your missions in DCS' Mission Editor to avoid possible crashes due to datalink (usually the case when F-16C blk50s are used) when hosting missions on a dedicated server.
## Features/Improvements
* **[Engine]** Support for DCS v2.9.3.51704
* **[Package Planning]** Option to "Auto-Create" package
* **[Modding]** Custom weapons injection system (definition in aircraft's yaml file)
* **[Payload Editor]** Ability to save/back-up payloads
* **[Options]** New option in Settings: CAS engagement range (nmi)
* **[Options]** New option in Settings: Convert untasked OPFOR aircraft into client slots
* **[Options]** Split the **Disable idle aircraft at airfields** setting into **Disable untasked BLUFOR aircraft at airfields** and **Disable untasked OPFOR aircraft at airfields**
* **[Options]** Split off the **Automatic AWACS package planning** and **Automatic Theater tanker package planning** settings from **Automatic package planning behavior** so players can choose to have AWACS and theater tankers auto-planned, while managing everything else themselves
* **[Modding]** Updated support for Su-30 mod to V2.7.3 Beta
* **[Modding]** Updated support for Su-57 mod to build-04
* **[Modding]** Updated support for F-4B/C Phantom mod to 2.8.7.204
* **[Modding]** Updated Community A-4E-C mod version support to 2.2.0 release.
* **[Modding]** Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.4)
* **[Modding]** Added VSN Super Étendard mod support (v2.5.5)
* **[Modding]** Added F9F Panther mod support (version v2.8.7.101)
* **[Modding]** Updated Irondome support to IDF Assets Pack V1.1, adding support for the David's Sling
* **[Radios]** Added HF-FM band for AN/ARC-222
* **[Radios]** Ability to define preset channels for radios on squadron level (for human pilots only)
* **[Mission Planning]** Avoid helicopters being assigned as escort to planes and vice-versa
* **[Mission Planning]** Allow attack helicopters to escort other helicopters
* **[UI]** Allow changing waypoint names in FlightEdit's waypoints tab
* **[Waypoints]** Allow user to add navigation waypoints where possible without degrading to a custom flight-plan
* **[Campaign Management]** Improve squadron retreat logic to account for parking-slot sizes
* **[Autoplanner]** Support for auto-planning Air Assaults
* **[UI]** Improved frequency selector to support all modeled bands for every aircraft's intra-flight radio
* **[Options]** New options in Settings: Helicopter waypoint altitude (feet AGL) for combat & cruise waypoints
* **[Options]** New options in Settings: Spawn ground power trucks at ground starts in airbases/roadbases
* **[Options]** Option for hiding TGOs (with IADS roles) on MFD
* **[Plugins]** Splash Damage 2.1 with Clusters and Ship Radar effects.
* **[COMMs]** Aircraft-specific callsigns will now also be used.
* **[COMMs]** Ability to set a specific callsign to a flight.
* **[Mission Generator]** Channel terrain fix on exclusion zones, sea zones and inclusion zones
* **[Options]** Cheat-option for accessing Air Wing Config Dialog after campaign start (re-initializes turn if applied, thus plan your mission ___after___ making changes)
* **[Options]** Option to enable unlimited fuel for AI (player and non-player flights)
* **[Mission Generator]** F-15E Strike targets are automatically added as Mission Set 1
* **[Mission Generator]** Set F-14's IP waypoint according to the flight-plan's ingress point
* **[Mission Generator]** Automatically de-spawn aircraft when arrival/divert is an off-map spawn
* **[Options]** Option to de-spawn AI flights in the air if their start-type was manually set to In-Flight
* **[Campaign Design]** Ability to add separate ground spawns for C-130 and other large aircraft to campaigns.
* **[Config]** Preference setting to use custom Liberation payloads instead of prioritizing Retribution's default
* **[Config]** Preference setting to configure the server-port on which Retribution's back-end will run
* **[Options]** Made AI jettisoning empty fuel tanks optional (disabled by default)
* **[Options]** Add option (so it can be disabled when fixed in DCS) to force air-starts (except for the slots that work) at Nevatim due to https://forum.dcs.world/topic/335545-29-nevatim-ramp-starts-still-bugged/
* **[Cheat]** Add cheat option to manually manage REDFOR's TGOs
* **[UX]** Buy/Replace TGOs for free before the campaign has started
* **[Data]** Ability to define "cruise" & "combat" altitudes for airplanes
* **[Options]** Option to randomize altitudes for flights with airplanes
* **[Options]** Options to configure/override maximum mission distance for airplanes & helicopters
## Fixes
* **[Mission Generation]** Anti-ship strikes should use "group attack" in their attack-task
* **[New Game Wizard]** Faction selection overview doesn't update when inverting map
* **[New Game Wizard]** Aircraft mods are now handled better when they are disabled
* **[Payloads]** Added/Updated (missing) payloads
* **[Aircraft Tasking]** Revised aircraft tasking, filtering out incompatible tasks for several aircraft
* **[Data]** Corrected the class of the USS Samuel Chase from Logistics to LandingShip, in order to prevent it being spawned as part of AAA sites.
* **[Mission Generation]** Helicopters oscillating due to over-speeding
* **[Mission Generation]** Fix infinite loop when using "Fast-Forward to first contact"
* **[Capture Logic]** Release all parking slots when an airbase is captured
* **[Modding]** Swedish Military Assets Pack air defence presets are now correctly removed from the faction when the mod is disabled.
* **[Mission Generation]** Naval aircraft not always returning to carrier
* **[Mission Generation]** AI AirLift aircraft crashing into terrain due to insufficient waypoints
* **[Mission Generation]** Fix friendly AI shooting at fires on the front-line
# Retribution v1.2.1 (hotfix)
## Fixes
* **[Flight Plans]** SEAD Sweep not being auto-planned
* **[Modding]** Python-4 no longer overwrites AIM-9X
* **[Modding]** Restore original amount of pylons to F-16C when "ejecting" sufa mod
# Retribution v1.2.0
## Features/Improvements
@@ -17,7 +174,7 @@
* AEW&C threat buffer distance (nmi)
* Theater tanker threat buffer distance (nmi)
* **[Options]** Improved the option to configure OPFOR autoplanner aggressiveness. The AI might now take even more risks and plan missions against defended targets.
* Added three new options in Settings:
* **[Options]** Added three new options in Settings:
* Autoplanner plans refueling flights for Strike packages
* Autoplanner plans refueling flights for OCA packages
* Autoplanner plans refueling flights for DEAD packages
@@ -169,10 +326,53 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
# Liberation:
## Features/Improvements
* **[Engine]** Support for DCS 2.8.6.41363, including F-15E support.
* **[Data]** Added support for the ARA Veinticinco de Mayo.
* **[Data]** Changed display name of the AI-only F-15E Strike Eagle for clarity.
* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
* **[Flight Planning]** Moved CAS ingress point off the front line so that the AI begins their target search earlier.
* **[Flight Planning]** Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
* **[Flight Planning]** Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
* **[Mission Generation]** Configured target and initial points for F-15E S4+.
* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
* **[Modding]** Unit variants can now set a display name separate from their ID.
* **[UI]** An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
* **[UI]** Added cheats for instantly repairing and destroying runways.
* **[UI]** Improved usability of the flight properties UI. It now shows human-readable names and uses more appropriate UI elements.
* **[UI]** The map now shows the real front line bounds.
## Fixes
* **[Campaign]** Fixed error when canceling squadron transfer if the current location would be exactly full.
* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
* **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
* **[Data]** Added the F-15E's LANTIRN to the list of known targeting pods. Player F-15E flight with TGPs will now be assigned laser codes.
* **[Flight Planning]** Patrolling flight plans (CAS, CAP, refueling, etc) now handle TOT offsets.
* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
* **[Mission Generation]** Fixed AI flights flying far too slowly toward NAV points.
* **[Mission Generation]** Fixed "division by zero" error on mission generation when a flight has an "In-Flight" start type and starts on top of a mission waypoint.
* **[Modding]** Unit variants can now actually override base unit type properties.
* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
* **[UI]** Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
* **[UI]** Fixed flight properties UI to support F-15E S4+ laser codes.
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind pacakge" offset.
* **[UI]** Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
* **[UI]** Flight plan paths are now drawn behind all other map elements, fixing rare cases where they could prevent other UI elements from being clickable.
# 8.1.0
Saves from 8.0.0 are compatible with 8.1.0
## Features/Improvements
* **[Engine]** Support for DCS 2.8.6.41363, including F-15E support.
* **[UI]** Flight loadout/properties tab is now scrollable.
## Fixes
* **[Campaign]** Fixed liveries for premade squadrons all being off-by-one.
* **[UI]** Fixed numbering of waypoints in the map and flight dialog (first waypoint is now 0 rather than 1).
# 8.0.0
Saves from 7.x are not compatible with 8.0.

19003
client/package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -6,26 +6,26 @@
"license": "LGPL-3.0-or-later",
"homepage": ".",
"dependencies": {
"@reduxjs/toolkit": "^1.8.5",
"@testing-library/jest-dom": "^5.16.5",
"@reduxjs/toolkit": "^1.9.7",
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^14.4.3",
"@types/jest": "^29.1.2",
"@types/node": "^18.8.3",
"@types/react": "^18.0.21",
"@types/react-dom": "^18.0.6",
"@types/react-redux": "^7.1.24",
"axios": "^1.1.2",
"@testing-library/user-event": "^14.5.2",
"@types/jest": "^29.5.12",
"@types/node": "^18.19.26",
"@types/react": "^18.2.69",
"@types/react-dom": "^18.2.22",
"@types/react-redux": "^7.1.33",
"axios": "^1.7.4",
"electron-window-state": "^5.0.3",
"esri-leaflet": "^3.0.8",
"leaflet": "^1.9.2",
"esri-leaflet": "^3.0.12",
"leaflet": "^1.9.4",
"leaflet-ruler": "^1.0.0",
"milsymbol": "^2.0.0",
"milsymbol": "^2.2.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-esri-leaflet": "^2.0.1",
"react-leaflet": "^4.1.0",
"react-redux": "^8.0.4",
"react-leaflet": "^4.2.1",
"react-redux": "^8.1.3",
"redux-logger": "^3.0.6",
"typescript": "~4.8.4"
},
@@ -61,20 +61,20 @@
]
},
"devDependencies": {
"@rtk-query/codegen-openapi": "^1.0.0",
"@trivago/prettier-plugin-sort-imports": "^3.3.0",
"@types/leaflet": "^1.8.0",
"@types/redux-logger": "^3.0.9",
"@types/websocket": "^1.0.5",
"electron": "^21.1.0",
"@rtk-query/codegen-openapi": "^1.2.0",
"@trivago/prettier-plugin-sort-imports": "^4.3.0",
"@types/leaflet": "^1.9.8",
"@types/redux-logger": "^3.0.13",
"@types/websocket": "^1.0.10",
"electron": "^22.3.27",
"electron-is-dev": "^2.0.0",
"generate-license-file": "^2.0.0",
"identity-obj-proxy": "^3.0.0",
"license-checker": "^25.0.1",
"nth-check": "^2.0.1",
"nth-check": "^2.1.1",
"react-scripts": "5.0.1",
"ts-node": "^10.9.1",
"wait-on": "^6.0.1"
"ts-node": "^10.9.2",
"wait-on": "^7.2.0"
},
"jest": {
"transformIgnorePatterns": [

View File

@@ -50,14 +50,6 @@ const injectedRtkApi = api.injectEndpoints({
url: `/debug/waypoint-geometries/hold/${queryArg.flightId}`,
}),
}),
getDebugIpZones: build.query<
GetDebugIpZonesApiResponse,
GetDebugIpZonesApiArg
>({
query: (queryArg) => ({
url: `/debug/waypoint-geometries/ip/${queryArg.flightId}`,
}),
}),
getDebugJoinZones: build.query<
GetDebugJoinZonesApiResponse,
GetDebugJoinZonesApiArg
@@ -245,11 +237,6 @@ export type GetDebugHoldZonesApiResponse =
export type GetDebugHoldZonesApiArg = {
flightId: string;
};
export type GetDebugIpZonesApiResponse =
/** status 200 Successful Response */ IpZones;
export type GetDebugIpZonesApiArg = {
flightId: string;
};
export type GetDebugJoinZonesApiResponse =
/** status 200 Successful Response */ JoinZones;
export type GetDebugJoinZonesApiArg = {
@@ -379,12 +366,6 @@ export type HoldZones = {
permissibleZones: LatLng[][][];
preferredLines: LatLng[][];
};
export type IpZones = {
homeBubble: LatLng[][];
ipBubble: LatLng[][];
permissibleZone: LatLng[][];
safeZones: LatLng[][][];
};
export type JoinZones = {
homeBubble: LatLng[][];
targetBubble: LatLng[][];
@@ -426,6 +407,7 @@ export type Tgo = {
detection_ranges: number[];
dead: boolean;
sidc: string;
task?: string[];
};
export type SupplyRoute = {
id: string;
@@ -484,6 +466,7 @@ export type Game = {
navmeshes: NavMeshes;
map_center?: LatLng;
unculled_zones: UnculledZone[];
map_zones: MapZones;
};
export type MapZones = {
inclusion: LatLng[][][];
@@ -497,7 +480,6 @@ export const {
useSetControlPointDestinationMutation,
useClearControlPointDestinationMutation,
useGetDebugHoldZonesQuery,
useGetDebugIpZonesQuery,
useGetDebugJoinZonesQuery,
useListFlightsQuery,
useGetFlightByIdQuery,

View File

@@ -30,11 +30,6 @@ export const liberationApi = _liberationApi.enhanceEndpoints({
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
],
},
getDebugIpZones: {
providesTags: (result, error, arg) => [
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
],
},
getDebugJoinZones: {
providesTags: (result, error, arg) => [
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },

View File

@@ -0,0 +1,34 @@
import { RootState } from "../app/store";
import { gameLoaded, gameUnloaded } from "./actions";
import { createSlice } from "@reduxjs/toolkit";
import { MapZones } from "./_liberationApi";
interface MapZonesState {
mapZones: MapZones;
}
const initialState: MapZonesState = {
mapZones: { inclusion: [], exclusion: [], sea: [] },
};
const mapZonesSlice = createSlice({
name: "map",
initialState: initialState,
reducers: {},
extraReducers: (builder) => {
builder.addCase(gameLoaded, (state, action) => {
if (action.payload != null) {
state.mapZones.exclusion = action.payload.map_zones.exclusion;
state.mapZones.inclusion = action.payload.map_zones.inclusion;
state.mapZones.sea = action.payload.map_zones.sea;
}
});
builder.addCase(gameUnloaded, (state) => {
state.mapZones = initialState.mapZones;
});
},
});
export const selectMapZones = (state: RootState) => state.mapZones;
export default mapZonesSlice.reducer;

View File

@@ -10,6 +10,7 @@ import supplyRoutesReducer from "../api/supplyRoutesSlice";
import tgosReducer from "../api/tgosSlice";
import threatZonesReducer from "../api/threatZonesSlice";
import unculledZonesReducer from "../api/unculledZonesSlice";
import mapZonesReducer from "../api/mapZonesSlice";
import {
Action,
PreloadedState,
@@ -31,6 +32,7 @@ const rootReducer = combineReducers({
threatZones: threatZonesReducer,
[baseApi.reducerPath]: baseApi.reducer,
unculledZones: unculledZonesReducer,
mapZones: mapZonesReducer,
});
export function setupStore(preloadedState?: PreloadedState<RootState>) {

View File

@@ -1,10 +1,10 @@
import { Flight } from "../../api/liberationApi";
import { Icon, Point } from "leaflet";
import { Symbol } from "milsymbol";
import ms from "milsymbol";
import { Marker } from "react-leaflet";
function iconForFlight(flight: Flight) {
const symbol = new Symbol(flight.sidc, {
const symbol = new ms.Symbol(flight.sidc, {
size: 20,
});

View File

@@ -57,6 +57,7 @@ describe("AirDefenseRangeLayer", () => {
detection_ranges: [20],
dead: false,
sidc: "",
task: [],
},
},
},
@@ -86,6 +87,7 @@ describe("AirDefenseRangeLayer", () => {
detection_ranges: [20],
dead: false,
sidc: "",
task: [],
},
},
},
@@ -125,6 +127,7 @@ describe("AirDefenseRangeLayer", () => {
detection_ranges: [20],
dead: false,
sidc: "",
task: [],
},
},
},

View File

@@ -1,9 +1,9 @@
import { ControlPoint } from "../../api/_liberationApi";
import { Icon, Point } from "leaflet";
import { Symbol } from "milsymbol";
import ms from "milsymbol";
export const iconForControlPoint = (cp: ControlPoint) => {
const symbol = new Symbol(cp.sidc, {
const symbol = new ms.Symbol(cp.sidc, {
size: 24,
colorMode: "Dark",
});

View File

@@ -1,7 +1,8 @@
import { Flight } from "../../api/liberationApi";
import { useGetCommitBoundaryForFlightQuery } from "../../api/liberationApi";
import WaypointMarker from "../waypointmarker";
import { ReactElement } from "react";
import { Polyline as LPolyline } from "leaflet";
import { ReactElement, useEffect, useRef } from "react";
import { Polyline } from "react-leaflet";
const BLUE_PATH = "#0084ff";
@@ -27,16 +28,44 @@ const pathColor = (props: FlightPlanProps) => {
function FlightPlanPath(props: FlightPlanProps) {
const color = pathColor(props);
const waypoints = props.flight.waypoints;
const polylineRef = useRef<LPolyline | null>(null);
// Flight paths should be drawn under everything else. There seems to be an
// issue where `interactive: false` doesn't do as its told (there's nuance,
// see the bug for details). It looks better if we draw the other elements on
// top of the flight plans anyway, so just push the flight plan to the back.
//
// https://github.com/dcs-liberation/dcs_liberation/issues/3295
//
// It's not possible to z-index a polyline (and leaflet says it never will be,
// because this is a limitation of SVG, not leaflet:
// https://github.com/Leaflet/Leaflet/issues/185), so we need to use
// bringToBack() to push the flight paths to the back of the drawing once
// they've been added to the map. They'll still draw on top of the map, but
// behind everything than was added before them. Anything added after always
// goes on top.
useEffect(() => {
if (props.selected) {
polylineRef.current?.bringToFront();
}
else {
polylineRef.current?.bringToBack();
}
});
if (waypoints == null) {
return <></>;
}
const points = waypoints
.filter((waypoint) => waypoint.include_in_path)
.map((waypoint) => waypoint.position);
return (
<Polyline
positions={points}
pathOptions={{ color: color, interactive: false }}
ref={polylineRef}
/>
);
}

View File

@@ -95,8 +95,12 @@ describe("FlightPlansLayer", () => {
},
},
});
expect(mockPolyline).toHaveBeenCalledTimes(2);
expect(mockLayerGroup).toBeCalledTimes(1);
// For some reason passing ref to PolyLine causes it and its group to be
// redrawn, so these numbers don't match what you'd expect from the test.
// It probably needs to be rewritten without mocks.
expect(mockPolyline).toHaveBeenCalledTimes(3);
expect(mockLayerGroup).toBeCalledTimes(2);
});
it("are not drawn if wrong coalition", () => {
renderWithProviders(<FlightPlansLayer blue={true} />, {
@@ -178,7 +182,7 @@ describe("FlightPlansLayer", () => {
expect(mockLayerGroup).toBeCalledTimes(1);
});
it("are not drawn when only selected flights are to be drawn", () => {
renderWithProviders(<FlightPlansLayer blue={true} selectedOnly />, {
renderWithProviders(<FlightPlansLayer selectedOnly />, {
preloadedState: {
flights: {
flights: {
@@ -351,7 +355,7 @@ describe("FlightPlansLayer", () => {
expect(mockLayerGroup).toBeCalledTimes(1);
});
it("are not drawn if red", () => {
renderWithProviders(<FlightPlansLayer blue={false} selectedOnly />, {
renderWithProviders(<FlightPlansLayer selectedOnly />, {
preloadedState: {
flights: {
flights: {
@@ -393,7 +397,7 @@ describe("FlightPlansLayer", () => {
},
},
});
expect(mockPolyline).not.toHaveBeenCalled();
expect(mockPolyline).toHaveBeenCalled();
expect(mockLayerGroup).toBeCalledTimes(1);
});
});

View File

@@ -5,7 +5,7 @@ import FlightPlan from "../flightplan";
import { LayerGroup } from "react-leaflet";
interface FlightPlansLayerProps {
blue: boolean;
blue?: boolean;
selectedOnly?: true;
}
@@ -15,11 +15,6 @@ function SelectedFlightPlan(props: FlightPlansLayerProps) {
return <></>;
}
if (!props.blue) {
// We don't currently support playing as red, so nothing to draw.
return <></>;
}
return (
<FlightPlan
key={flight.id}

View File

@@ -25,10 +25,10 @@ export default function LiberationMap() {
const map = useRef<Map>(null);
const mapCenter = useAppSelector(selectMapCenter);
useEffect(() => {
map.current?.setView(mapCenter, 8, { animate: true, duration: 1 });
map.current?.setView(mapCenter, map.current?.getZoom() ?? 8, { animate: true, duration: 1 });
});
return (
<MapContainer zoom={8} zoomControl={false} ref={map}>
<MapContainer zoom={map.current?.getZoom() ?? 8} zoomControl={false} ref={map}>
<ScaleControl />
<LeafletRuler />
<LayersControl collapsed={false}>
@@ -53,6 +53,18 @@ export default function LiberationMap() {
<LayersControl.Overlay name="Air defenses" checked>
<TgosLayer categories={["aa"]} />
</LayersControl.Overlay>
<LayersControl.Overlay name="LORAD" >
<TgosLayer categories={["aa"]} task={"LORAD"} />
</LayersControl.Overlay>
<LayersControl.Overlay name="MERAD" >
<TgosLayer categories={["aa"]} task={"MERAD"} />
</LayersControl.Overlay>
<LayersControl.Overlay name="SHORAD" >
<TgosLayer categories={["aa"]} task={"SHORAD"} />
</LayersControl.Overlay>
<LayersControl.Overlay name="AAA" >
<TgosLayer categories={["aa"]} task={"AAA"} />
</LayersControl.Overlay>
<LayersControl.Overlay name="Factories" checked>
<TgosLayer categories={["factory"]} />
</LayersControl.Overlay>
@@ -86,8 +98,8 @@ export default function LiberationMap() {
<LayersControl.Overlay name="Allied IADS Network">
<Iadsnetworklayer blue={true} />
</LayersControl.Overlay>
<LayersControl.Overlay name="Selected blue flight plan">
<FlightPlansLayer blue={true} selectedOnly />
<LayersControl.Overlay name="Selected flight plan">
<FlightPlansLayer selectedOnly />
</LayersControl.Overlay>
<LayersControl.Overlay name="All blue flight plans" checked>
<FlightPlansLayer blue={true} />

View File

@@ -1,6 +1,7 @@
import { useGetTerrainZonesQuery } from "../../api/liberationApi";
import { useAppSelector } from "../../app/hooks";
import { LatLngLiteral } from "leaflet";
import { LayerGroup, LayersControl, Polygon } from "react-leaflet";
import { selectMapZones } from "../../api/mapZonesSlice";
interface TerrainZoneLayerProps {
zones: LatLngLiteral[][][];
@@ -28,33 +29,28 @@ function TerrainZoneLayer(props: TerrainZoneLayerProps) {
}
export default function TerrainZonesLayers() {
const { data, error, isLoading } = useGetTerrainZonesQuery();
const zones = useAppSelector(selectMapZones).mapZones;
var exclusion = <></>;
var inclusion = <></>;
var sea = <></>;
if (error) {
console.error("Error while loading terrain zones", error);
} else if (isLoading) {
} else if (!data) {
console.log("Empty response when loading terrain zones");
} else {
if (zones) {
exclusion = (
<TerrainZoneLayer
zones={data.exclusion}
zones={zones.exclusion}
color="#969696"
fillColor="#303030"
/>
);
inclusion = (
<TerrainZoneLayer
zones={data.inclusion}
zones={zones.inclusion}
color="#969696"
fillColor="#4b4b4b"
/>
);
sea = (
<TerrainZoneLayer zones={data.sea} color="#344455" fillColor="#344455" />
<TerrainZoneLayer zones={zones.sea} color="#344455" fillColor="#344455" />
);
}
return (

View File

@@ -5,11 +5,11 @@ import {
import { Tgo as TgoModel } from "../../api/liberationApi";
import SplitLines from "../splitlines/SplitLines";
import { Icon, Point } from "leaflet";
import { Symbol as MilSymbol } from "milsymbol";
import ms from "milsymbol";
import { Marker, Tooltip } from "react-leaflet";
function iconForTgo(cp: TgoModel) {
const symbol = new MilSymbol(cp.sidc, {
const symbol = new ms.Symbol(cp.sidc, {
size: 24,
});

View File

@@ -6,14 +6,21 @@ import { LayerGroup } from "react-leaflet";
interface TgosLayerProps {
categories?: string[];
exclude?: true;
task?: string;
}
export default function TgosLayer(props: TgosLayerProps) {
const allTgos = Object.values(useAppSelector(selectTgos).tgos);
const categoryFilter = props.categories ?? [];
const taskFilter = props.task ?? "";
const tgos = allTgos.filter(
(tgo) => categoryFilter.includes(tgo.category) === !(props.exclude ?? false)
);
(tgo) => {
if (taskFilter && tgo.task){
return taskFilter === tgo.task[0]
}
return categoryFilter.includes(tgo.category) === !(props.exclude ?? false)
}
);
return (
<LayerGroup>
{tgos.map((tgo) => {

View File

@@ -1,73 +0,0 @@
import { useGetDebugIpZonesQuery } from "../../api/liberationApi";
import { LayerGroup, Polygon } from "react-leaflet";
interface IpZonesProps {
flightId: string;
}
function IpZones(props: IpZonesProps) {
const { data, error, isLoading } = useGetDebugIpZonesQuery({
flightId: props.flightId,
});
if (isLoading) {
return <></>;
}
if (error) {
console.error("Error while loading waypoint IP zone info", error);
return <></>;
}
if (!data) {
console.log("Waypoint IP zone returned empty response");
return <></>;
}
return (
<>
<Polygon
positions={data.homeBubble}
color="#ffff00"
fillOpacity={0.1}
interactive={false}
/>
<Polygon
positions={data.ipBubble}
color="#bb89ff"
fillOpacity={0.1}
interactive={false}
/>
<Polygon
positions={data.permissibleZone}
color="#ffffff"
fillOpacity={0.1}
interactive={false}
/>
{data.safeZones.map((zone, idx) => {
return (
<Polygon
key={idx}
positions={zone}
color="#80BA80"
fillOpacity={0.1}
interactive={false}
/>
);
})}
</>
);
}
interface IpZonesLayerProps {
flightId: string | null;
}
export function IpZonesLayer(props: IpZonesLayerProps) {
return (
<LayerGroup>
{props.flightId ? <IpZones flightId={props.flightId} /> : <></>}
</LayerGroup>
);
}

View File

@@ -1,7 +1,6 @@
import { selectSelectedFlightId } from "../../api/flightsSlice";
import { useAppSelector } from "../../app/hooks";
import { HoldZonesLayer } from "./HoldZones";
import { IpZonesLayer } from "./IpZones";
import { JoinZonesLayer } from "./JoinZones";
import { LayersControl } from "react-leaflet";
@@ -16,9 +15,6 @@ export function WaypointDebugZonesControls() {
return (
<>
<LayersControl.Overlay name="IP zones">
<IpZonesLayer flightId={selectedFlightId} />
</LayersControl.Overlay>
<LayersControl.Overlay name="Join zones">
<JoinZonesLayer flightId={selectedFlightId} />
</LayersControl.Overlay>

View File

@@ -6,10 +6,10 @@
# -- Project information -----------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
project = "DCS Liberation"
copyright = "2023, DCS Liberation Team"
author = "DCS Liberation Team"
release = "7.0.0"
project = "DCS Retribution"
copyright = "2025, DCS Retribution Team"
author = "DCS Retribution Team"
release = "1.4.1"
# -- General configuration ---------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration

View File

View File

@@ -9,20 +9,30 @@ from typing import Any, ClassVar, Iterator, Optional, TYPE_CHECKING, Type
import yaml
from dcs.unittype import ShipType, StaticType, UnitType as DcsUnitType, VehicleType
from game import persistency
from game.data.groups import GroupTask
from game.dcs.groundunittype import GroundUnitType
from game.dcs.helpers import static_type_from_name
from game.dcs.shipunittype import ShipUnitType
from game.dcs.unittype import UnitType
from game.layout import LAYOUTS
from game.layout.layout import TgoLayout, TgoLayoutUnitGroup
from game.layout.layout import (
TgoLayout,
TgoLayoutUnitGroup,
)
from game.point_with_heading import PointWithHeading
from game.theater.theatergroundobject import (
IadsGroundObject,
IadsBuildingGroundObject,
NavalGroundObject,
)
from game.theater.theatergroup import IadsGroundGroup, IadsRole, TheaterGroup
from game.theater.theatergroup import (
IadsGroundGroup,
IadsRole,
TheaterGroup,
FIXED_POS_ARG,
FIXED_HDG_ARG,
)
from game.utils import escape_string_for_lua
if TYPE_CHECKING:
@@ -191,11 +201,12 @@ class ForceGroup:
location: PresetLocation,
control_point: ControlPoint,
game: Game,
task: Optional[GroupTask],
) -> TheaterGroundObject:
"""Create a random TheaterGroundObject from the available templates"""
layout = random.choice(self.layouts)
return self.create_ground_object_for_layout(
layout, name, location, control_point, game
layout, name, location, control_point, game, task
)
def create_ground_object_for_layout(
@@ -205,9 +216,10 @@ class ForceGroup:
location: PresetLocation,
control_point: ControlPoint,
game: Game,
task: Optional[GroupTask],
) -> TheaterGroundObject:
"""Create a TheaterGroundObject for the given template"""
go = layout.create_ground_object(name, location, control_point)
go = layout.create_ground_object(name, location, control_point, task)
# Generate all groups using the randomization if it defined
for tgo_group in layout.groups:
for unit_group in tgo_group.unit_groups:
@@ -247,7 +259,11 @@ class ForceGroup:
# No units to be created so dont create a theater group for them
return
# Generate Units
units = unit_group.generate_units(ground_object, unit_type, unit_count)
fixed_pos = FIXED_POS_ARG in unit_group.name
fixed_hdg = FIXED_HDG_ARG in unit_group.name
units = unit_group.generate_units(
ground_object, unit_type, unit_count, fixed_pos, fixed_hdg
)
# Get or create the TheaterGroup
ground_group = ground_object.group_by_name(group_name)
if ground_group is not None:
@@ -287,7 +303,7 @@ class ForceGroup:
unit.id = game.next_unit_id()
# Add unit name escaped so that we do not have scripting issues later
unit.name = escape_string_for_lua(
unit.unit_type.name if unit.unit_type else unit.type.name
unit.unit_type.variant_id if unit.unit_type else unit.type.name
)
unit.position = PointWithHeading.from_point(
ground_object.position + unit.position,
@@ -302,11 +318,22 @@ class ForceGroup:
# Reverse the heading of the unit
unit.position.heading = unit.position.heading.opposite
# Rotate unit around the center to align the orientation of the group
unit.position.rotate(ground_object.position, rotation)
unit.rotate_position_clockwise(ground_object.position, rotation)
@classmethod
def _load_all(cls) -> None:
for file in Path("resources/groups").glob("*.yaml"):
locations = [
Path("resources/groups"),
persistency.groups_dir(),
]
for path in locations:
cls._process_path(path)
cls._loaded = True
@classmethod
def _process_path(cls, path: Path) -> None:
for file in path.glob("*.yaml"):
if not file.is_file():
raise RuntimeError(f"{file.name} is not a valid ForceGroup")
@@ -354,5 +381,3 @@ class ForceGroup:
)
cls._by_name[force_group.name] = force_group
cls._loaded = True

View File

@@ -1,4 +1,4 @@
from .flight import Flight
from .flighttype import FlightType
from .flight import Flight
from .flightwaypoint import FlightWaypoint
from .package import Package

View File

@@ -1,6 +1,7 @@
from dataclasses import dataclass, field
from typing import List
from game.ato import FlightType
from game.ato.package import Package
@@ -11,6 +12,16 @@ class AirTaskingOrder:
#: The set of all planned packages in the ATO.
packages: List[Package] = field(default_factory=list)
@property
def has_awacs_package(self) -> bool:
return any(
[
p
for p in self.packages
if any([f for f in p.flights if f.flight_type is FlightType.AEWC])
]
)
def add_package(self, package: Package) -> None:
"""Adds a package to the ATO."""
self.packages.append(package)

View File

@@ -1,4 +1,5 @@
"""Objective adjacency lists."""
from __future__ import annotations
from typing import Dict, Iterator, List, Optional, TYPE_CHECKING

View File

@@ -1,6 +1,8 @@
from __future__ import annotations
import random
import uuid
from collections.abc import Iterator
from datetime import datetime, timedelta
from typing import Any, List, Optional, TYPE_CHECKING
@@ -8,11 +10,15 @@ from dcs import Point
from dcs.planes import C_101CC, C_101EB, Su_33, FA_18C_hornet
from game.dcs.aircrafttype import AircraftType
from game.theater import ControlPoint, MissionTarget
from pydcs_extensions.hercules.hercules import Hercules
from .flightmembers import FlightMembers
from .flightroster import FlightRoster
from .flightstate import FlightState, Navigating, Uninitialized
from .flightstate.killed import Killed
from .loadouts import Loadout, Weapon
from .flighttype import FlightType
from .loadouts import Weapon
from ..radio.CallsignContainer import CallsignContainer
from ..radio.RadioFrequencyContainer import RadioFrequencyContainer
from ..radio.TacanContainer import TacanContainer
from ..radio.radios import RadioFrequency
@@ -29,10 +35,10 @@ if TYPE_CHECKING:
from game.sim.gameupdateevents import GameUpdateEvents
from game.sim.simulationresults import SimulationResults
from game.squadrons import Squadron, Pilot
from game.theater import ControlPoint
from game.transfers import TransferOrder
from game.data.weapons import WeaponType
from .flightmember import FlightMember
from .flightplans.flightplan import FlightPlan
from .flighttype import FlightType
from .flightwaypoint import FlightWaypoint
from .package import Package
from .starttype import StartType
@@ -40,7 +46,9 @@ if TYPE_CHECKING:
F18_TGP_PYLON: int = 4
class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
class Flight(
SidcDescribable, RadioFrequencyContainer, TacanContainer, CallsignContainer
):
def __init__(
self,
package: Package,
@@ -54,37 +62,34 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
roster: Optional[FlightRoster] = None,
frequency: Optional[RadioFrequency] = None,
channel: Optional[TacanChannel] = None,
callsign: Optional[str] = None,
callsign_tcn: Optional[str] = None,
claim_inv: bool = True,
) -> None:
self.id = uuid.uuid4()
self.package = package
self.coalition = squadron.coalition
self.squadron = squadron
self.flight_type = flight_type
if claim_inv:
self.squadron.claim_inventory(count)
if roster is None:
self.roster = FlightRoster(self.squadron, initial_size=count)
self.roster = FlightMembers(self, initial_size=count)
else:
self.roster = roster
self.roster = FlightMembers.from_roster(self, roster)
self.divert = divert
self.flight_type = flight_type
self.loadout = Loadout.default_for(self)
if self.squadron.aircraft.name == "F-15I Ra'am":
self.loadout.pylons[16] = Weapon.with_clsid(
"{IDF_MODS_PROJECT_F-15I_Raam_Dome}"
)
self.start_type = start_type
self.use_custom_loadout = False
self.custom_name = custom_name
self.group_id: int = 0
self.frequency = frequency
if self.unit_type.dcs_unit_type.tacan:
self.tacan = channel
self.tcn_name = callsign
self.tcn_name = callsign_tcn
self.initialize_fuel()
self.use_same_loadout_for_all_members = True
self.use_same_livery_for_all_members = True
# Only used by transport missions.
self.cargo = cargo
@@ -111,11 +116,35 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
is_f18 = self.squadron.aircraft.dcs_unit_type.id == FA_18C_hornet.id
on_land = not self.squadron.location.is_fleet
if on_land and is_f18 and self.coalition.game.settings.atflir_autoswap:
self.loadout.pylons[F18_TGP_PYLON] = Weapon.with_clsid(
str(
FA_18C_hornet.Pylon4.AN_AAQ_28_LITENING___Targeting_Pod_[1]["clsid"]
for fm in self.roster.members:
fm.loadout.pylons[F18_TGP_PYLON] = Weapon.with_clsid(
str(
FA_18C_hornet.Pylon4.AN_AAQ_28_LITENING___Targeting_Pod[1][
"clsid"
]
)
)
)
# altitude offset for planes
offset_factor = self.coalition.game.settings.max_plane_altitude_offset
offset_factor = random.randint(0, offset_factor)
self.plane_altitude_offset = 1000 * offset_factor * random.choice([-1, 1])
@property
def available_callsigns(self) -> List[str]:
callsigns = set()
dcs_unit = self.squadron.aircraft.dcs_unit_type
category = dcs_unit.category
category = "Air" if category == "Interceptor" else category
for name in self.squadron.coalition.faction.country.callsign[category]:
callsigns.add(name)
if hasattr(dcs_unit, "callnames"):
country_name = self.squadron.coalition.faction.country.name
for c in dcs_unit.callnames:
if "Combined Joint Task Forces" in country_name or c == country_name:
for name in dcs_unit.callnames[c]:
callsigns.add(name)
return sorted(callsigns)
@property
def flight_plan(self) -> FlightPlan[Any]:
@@ -138,7 +167,11 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
def __setstate__(self, state: dict[str, Any]) -> None:
state["state"] = Uninitialized(self, state["squadron"].settings)
if "use_same_loadout_for_all_members" not in state:
state["use_same_loadout_for_all_members"] = True
self.__dict__.update(state)
if isinstance(self.roster, FlightRoster):
self.roster = FlightMembers.from_roster(self, self.roster)
@property
def blue(self) -> bool:
@@ -188,14 +221,17 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
def is_hercules(self) -> bool:
return self.unit_type == AircraftType.named("C-130J-30 Super Hercules")
@property
def from_cp(self) -> ControlPoint:
return self.departure
@property
def points(self) -> List[FlightWaypoint]:
return self.flight_plan.waypoints[1:]
@property
def custom_targets(self) -> List[MissionTarget]:
return [
MissionTarget(wpt.name, wpt.position)
for wpt in self.flight_plan.layout.custom_waypoints
]
def position(self) -> Point:
return self.state.estimate_position()
@@ -210,6 +246,9 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
def missing_pilots(self) -> int:
return self.roster.missing_pilots
def iter_members(self) -> Iterator[FlightMember]:
yield from self.roster.members
def set_flight_type(self, var: FlightType) -> None:
self.flight_type = var
@@ -236,14 +275,17 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
self.fuel = unit_type.fuel_max * 0.5
elif unit_type == Hercules:
self.fuel = unit_type.fuel_max * 0.75
elif self.departure.cptype.name in ["FARP", "FOB"] and not self.is_helo:
self.fuel = unit_type.fuel_max * 0.75
def any_member_has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
return any(
m.loadout.has_weapon_of_type(weapon_type) for m in self.iter_members()
)
def __repr__(self) -> str:
return self.__str__()
def __str__(self) -> str:
string = f"[{self.flight_type}] {self.count} x {self.unit_type}"
string = f"[{self.flight_type}] {self.count} x {self.unit_type} - {self.start_type.value}"
if self.custom_name:
return f"{self.custom_name} - {string}"
return string
@@ -298,12 +340,12 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
Killed(self.state.estimate_position(), self, self.squadron.settings)
)
events.update_flight(self)
for pilot in self.roster.pilots:
for pilot in self.roster.iter_pilots():
if pilot is not None:
results.kill_pilot(self, pilot)
def recreate_flight_plan(self) -> None:
self._flight_plan_builder.regenerate()
def recreate_flight_plan(self, dump_debug_info: bool = False) -> None:
self._flight_plan_builder.regenerate(dump_debug_info)
@staticmethod
def clone_flight(flight: Flight) -> Flight:

49
game/ato/flightmember.py Normal file
View File

@@ -0,0 +1,49 @@
from __future__ import annotations
from typing import TYPE_CHECKING, Any, Optional
from game.ato.loadouts import Loadout
from game.lasercodes import LaserCode
if TYPE_CHECKING:
from game.squadrons import Pilot
class FlightMember:
def __init__(self, pilot: Pilot | None, loadout: Loadout) -> None:
self.pilot = pilot
self.loadout = loadout
self.use_custom_loadout = False
self.tgp_laser_code: LaserCode | None = None
self.weapon_laser_code: LaserCode | None = None
self.properties: dict[str, bool | float | int | str] = {}
self.livery: Optional[str] = None
self.use_livery_set: bool = True
def __setstate__(self, state: dict[str, Any]) -> None:
new_state = FlightMember(state["pilot"], state["loadout"])
new_state.__dict__.update(state)
self.__dict__.update(new_state.__dict__)
def assign_tgp_laser_code(self, code: LaserCode) -> None:
if self.tgp_laser_code is not None:
raise RuntimeError(
f"{self.pilot} already has already been assigned laser code "
f"{self.tgp_laser_code}"
)
self.tgp_laser_code = code
def release_tgp_laser_code(self) -> None:
if self.tgp_laser_code is None:
raise RuntimeError(f"{self.pilot} has no assigned laser code")
if self.weapon_laser_code == self.tgp_laser_code:
self.weapon_laser_code = None
self.tgp_laser_code.release()
self.tgp_laser_code = None
@property
def is_player(self) -> bool:
if self.pilot is None:
return False
return self.pilot.player

107
game/ato/flightmembers.py Normal file
View File

@@ -0,0 +1,107 @@
from __future__ import annotations
from collections.abc import Iterator
from typing import Optional, TYPE_CHECKING
from .flightmember import FlightMember
from .flightroster import FlightRoster
from .iflightroster import IFlightRoster
from .loadouts import Loadout
from ..data.weapons import Weapon
if TYPE_CHECKING:
from game.squadrons import Pilot, Squadron
from .flight import Flight
class FlightMembers(IFlightRoster):
def __init__(self, flight: Flight, initial_size: int = 0) -> None:
self.flight = flight
self.members: list[FlightMember] = []
self.resize(initial_size)
@property
def squadron(self) -> Squadron:
return self.flight.squadron
@staticmethod
def from_roster(flight: Flight, roster: FlightRoster) -> FlightMembers:
members = FlightMembers(flight)
loadout = Loadout.default_for(flight)
if flight.squadron.aircraft.variant_id == "F-15I Ra'am":
loadout.pylons[16] = Weapon.with_clsid("{IDF_MODS_PROJECT_F-15I_Raam_Dome}")
members.members = [FlightMember(p, loadout) for p in roster.pilots]
return members
def iter_pilots(self) -> Iterator[Pilot | None]:
yield from (m.pilot for m in self.members)
def pilot_at(self, idx: int) -> Pilot | None:
return self.members[idx].pilot
@property
def max_size(self) -> int:
return len(self.members)
@property
def player_count(self) -> int:
return len([m for m in self.members if m.is_player])
@property
def missing_pilots(self) -> int:
return len([m for m in self.members if m.pilot is None])
def resize(self, new_size: int) -> None:
if self.max_size > new_size:
for member in self.members[new_size:]:
if (pilot := member.pilot) is not None:
self.flight.squadron.return_pilot(pilot)
if (code := member.tgp_laser_code) is not None:
code.release()
self.members = self.members[:new_size]
return
if self.max_size:
loadout = self.members[0].loadout.clone()
else:
loadout = Loadout.default_for(self.flight)
if self.flight.squadron.aircraft.variant_id == "F-15I Ra'am":
loadout.pylons[16] = Weapon.with_clsid("{IDF_MODS_PROJECT_F-15I_Raam_Dome}")
for _ in range(new_size - self.max_size):
member = FlightMember(self.flight.squadron.claim_available_pilot(), loadout)
member.use_custom_loadout = loadout.is_custom
self.members.append(member)
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
if pilot is not None:
self.flight.squadron.claim_pilot(pilot)
if (current_pilot := self.pilot_at(index)) is not None:
self.flight.squadron.return_pilot(current_pilot)
self.members[index].pilot = pilot
def clear(self) -> None:
self.flight.squadron.return_pilots(
[p for p in self.iter_pilots() if p is not None]
)
for member in self.members:
if (code := member.tgp_laser_code) is not None:
code.release()
def use_same_loadout_for_all_members(self) -> None:
if not self.members:
return
loadout = self.members[0].loadout
for member in self.members[1:]:
# Do not clone the loadout, we want any changes in the UI to be mirrored
# across all flight members.
member.loadout = loadout
def use_same_livery_for_all_members(self) -> None:
if not self.members:
return
livery = self.members[0].livery
for member in self.members[1:]:
member.livery = livery
def use_distinct_loadouts_for_each_member(self) -> None:
for member in self.members:
member.loadout = member.loadout.clone()

View File

@@ -6,13 +6,13 @@ from typing import Type
from game.ato.flightplans.ibuilder import IBuilder
from game.ato.flightplans.patrolling import PatrollingFlightPlan, PatrollingLayout
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
from game.utils import Distance, Heading, Speed, knots, meters, nautical_miles
class AewcFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def patrol_duration(self) -> timedelta:
return timedelta(hours=4)
return self.flight.coalition.game.settings.desired_awacs_mission_duration
@property
def patrol_speed(self) -> Speed:
@@ -49,7 +49,7 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
# Station 80nm outside the threat zone.
threat_buffer = nautical_miles(
self.flight.coalition.game.settings.aewc_threat_buffer_min_distance
self.coalition.game.settings.aewc_threat_buffer_min_distance
)
if self.threat_zones.threatened(location.position):
orbit_distance = distance_to_threat + threat_buffer
@@ -68,12 +68,9 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
orbit_heading.left.degrees, racetrack_half_distance
)
builder = WaypointBuilder(self.flight, self.coalition)
builder = WaypointBuilder(self.flight)
if self.flight.unit_type.patrol_altitude is not None:
altitude = self.flight.unit_type.patrol_altitude
else:
altitude = feet(25000)
altitude = builder.get_patrol_altitude
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
@@ -90,7 +87,8 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> AewcFlightPlan:
def build(self, dump_debug_info: bool = False) -> AewcFlightPlan:
return AewcFlightPlan(self.flight, self.layout())

View File

@@ -1,15 +1,19 @@
from __future__ import annotations
import random
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime
from typing import Iterator, TYPE_CHECKING, Type
from game.ato.flightplans.standard import StandardFlightPlan, StandardLayout
from game.theater.controlpoint import ControlPointType
from game.theater.missiontarget import MissionTarget
from game.utils import Distance, feet, meters
from ._common_ctld import generate_random_ctld_point
from .ibuilder import IBuilder
from .formationattack import (
FormationAttackLayout,
FormationAttackBuilder,
FormationAttackFlightPlan,
)
from .planningerror import PlanningError
from .uizonedisplay import UiZone, UiZoneDisplay
from .waypointbuilder import WaypointBuilder
@@ -22,51 +26,56 @@ if TYPE_CHECKING:
@dataclass
class AirAssaultLayout(StandardLayout):
class AirAssaultLayout(FormationAttackLayout):
# The pickup point is optional because we don't always need to load the cargo. When
# departing from a carrier, LHA, or off-map spawn, the cargo is pre-loaded.
pickup: FlightWaypoint | None
nav_to_ingress: list[FlightWaypoint]
ingress: FlightWaypoint
drop_off: FlightWaypoint | None
pickup: FlightWaypoint | None = None
drop_off: FlightWaypoint | None = None
# This is an implementation detail used by CTLD. The aircraft will not go to this
# waypoint. It is used by CTLD as the destination for unloaded troops.
target: FlightWaypoint
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_ingress
yield from self.nav_to
yield self.join
yield self.ingress
if self.drop_off is not None:
yield self.drop_off
yield self.target
yield from self.nav_to_home
yield self.targets[0]
yield from self.nav_from
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout], UiZoneDisplay):
class AirAssaultFlightPlan(FormationAttackFlightPlan, UiZoneDisplay):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def is_airassault(self) -> bool:
return True
@property
def tot_waypoint(self) -> FlightWaypoint:
if self.flight.is_helo and self.layout.drop_off is not None:
return self.layout.drop_off
return self.layout.target
return self.layout.targets[0]
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.tot_waypoint:
return self.tot
return None
@property
def ingress_time(self) -> datetime:
tot = self.tot
travel_time = self.travel_time_between_waypoints(
self.layout.ingress, self.tot_waypoint
)
return tot - travel_time
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
@@ -74,17 +83,17 @@ class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout], UiZoneDisplay):
return meters(2500)
@property
def mission_departure_time(self) -> timedelta:
def mission_departure_time(self) -> datetime:
return self.package.time_over_target
def ui_zone(self) -> UiZone:
return UiZone(
[self.layout.target.position],
[self.layout.targets[0].position],
self.ctld_target_zone_radius,
)
class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
class Builder(FormationAttackBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
def layout(self) -> AirAssaultLayout:
if not self.flight.is_helo and not self.flight.is_hercules:
raise PlanningError(
@@ -92,10 +101,10 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
)
assert self.package.waypoints is not None
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight)
builder = WaypointBuilder(self.flight, self.coalition)
altitude = builder.get_cruise_altitude
altitude_is_agl = self.flight.is_helo
if self.flight.is_hercules or self.flight.departure.cptype in [
ControlPointType.AIRCRAFT_CARRIER_GROUP,
@@ -113,37 +122,54 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
self._generate_ctld_pickup(),
)
)
pickup.alt = altitude
pickup_position = pickup.position
ingress = (
builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.ingress,
self.package.target,
)
if not self.flight.is_hercules
else builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.initial,
self.package.target,
)
)
assault_area = builder.assault_area(self.package.target)
heading = self.package.target.position.heading_between_point(pickup_position)
if self.flight.is_hercules:
assault_area.only_for_player = False
assault_area.alt = feet(1000)
# TODO: define CTLD dropoff zones in campaign miz?
drop_off_zone = MissionTarget(
"Dropoff zone",
self.package.target.position.point_from_heading(heading, 1200),
)
tgt = self.package.target
if isinstance(tgt, CTLD) and tgt.ctld_zones:
top3 = sorted(
tgt.ctld_zones, key=lambda x: ingress.position.distance_to_point(x[0])
)[:3]
pos, dist = random.choice(top3)
drop_pos = pos.random_point_within(dist)
else:
heading = tgt.position.heading_between_point(ingress.position)
drop_pos = tgt.position.point_from_heading(heading, 1200)
drop_off_zone = MissionTarget("Dropoff zone", drop_pos)
dz = builder.dropoff_zone(drop_off_zone) if self.flight.is_helo else None
return AirAssaultLayout(
departure=builder.takeoff(self.flight.departure),
pickup=pickup,
nav_to_ingress=builder.nav_path(
nav_to=builder.nav_path(
pickup_position,
self.package.waypoints.ingress,
ingress.position,
altitude,
altitude_is_agl,
),
ingress=builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.ingress,
self.package.target,
),
ingress=ingress,
drop_off=dz,
target=assault_area,
nav_to_home=builder.nav_path(
targets=[assault_area],
nav_from=builder.nav_path(
drop_off_zone.position,
self.flight.arrival.position,
altitude,
@@ -152,9 +178,14 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
hold=None,
join=builder.join(self.package.waypoints.ingress),
split=builder.split(self.flight.arrival.position),
refuel=None,
custom_waypoints=list(),
)
def build(self) -> AirAssaultFlightPlan:
def build(self, dump_debug_info: bool = False) -> AirAssaultFlightPlan:
return AirAssaultFlightPlan(self.flight, self.layout())
def _generate_ctld_pickup(self) -> Point:

View File

@@ -1,17 +1,20 @@
from __future__ import annotations
import random
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime
from typing import Optional
from typing import TYPE_CHECKING, Type
from game.theater.missiontarget import MissionTarget
from game.utils import feet
from game.utils import Distance
from ._common_ctld import generate_random_ctld_point
from .ibuilder import IBuilder
from .planningerror import PlanningError
from .standard import StandardFlightPlan, StandardLayout
from .waypointbuilder import WaypointBuilder
from ..flightwaypointtype import FlightWaypointType
from ...theater.interfaces.CTLD import CTLD
if TYPE_CHECKING:
@@ -21,14 +24,17 @@ if TYPE_CHECKING:
@dataclass
class AirliftLayout(StandardLayout):
nav_to_pickup: list[FlightWaypoint]
pickup_ascent: FlightWaypoint | None
pickup_descent: FlightWaypoint | None
# There will not be a pickup waypoint when the pickup airfield is the departure
# airfield for cargo planes, as the cargo is pre-loaded. Helicopters will still pick
# up the cargo near the airfield.
pickup: FlightWaypoint | None
# pickup_zone will be used for player flights to create the CTLD stuff
ctld_pickup_zone: FlightWaypoint | None
drop_off_ascent: FlightWaypoint | None
nav_to_drop_off: list[FlightWaypoint]
drop_off_descent: FlightWaypoint | None
# There will not be a drop-off waypoint when the drop-off airfield and the arrival
# airfield is the same for a cargo plane, as planes will land to unload and we don't
# want a double landing. Helicopters will still drop their cargo near the airfield
@@ -36,39 +42,57 @@ class AirliftLayout(StandardLayout):
drop_off: FlightWaypoint | None
# drop_off_zone will be used for player flights to create the CTLD stuff
ctld_drop_off_zone: FlightWaypoint | None
nav_to_home: list[FlightWaypoint]
return_ascent: FlightWaypoint
return_descent: FlightWaypoint
def add_waypoint(
self, wpt: FlightWaypoint, next_wpt: Optional[FlightWaypoint]
) -> bool:
new_wpt = self.get_midpoint(wpt, next_wpt)
if wpt.waypoint_type in [
FlightWaypointType.PICKUP_ZONE,
FlightWaypointType.CARGO_STOP,
]:
self.nav_to_drop_off.insert(0, new_wpt)
return True
return super().add_waypoint(wpt, next_wpt)
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if super().delete_waypoint(waypoint):
return True
if waypoint in self.nav_to_pickup:
self.nav_to_pickup.remove(waypoint)
return True
elif waypoint in self.nav_to_drop_off:
if waypoint in self.nav_to_drop_off:
self.nav_to_drop_off.remove(waypoint)
return True
elif waypoint in self.nav_to_home:
self.nav_to_home.remove(waypoint)
elif super().delete_waypoint(waypoint):
return True
return False
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup_ascent is not None:
yield self.pickup_ascent
yield from self.nav_to
if self.pickup_descent is not None:
yield self.pickup_descent
if self.pickup is not None:
yield self.pickup
if self.ctld_pickup_zone is not None:
yield self.ctld_pickup_zone
if self.drop_off_ascent is not None:
yield self.drop_off_ascent
yield from self.nav_to_drop_off
if self.drop_off_descent is not None:
yield self.drop_off_descent
if self.drop_off is not None:
yield self.drop_off
yield self.return_ascent
if self.ctld_drop_off_zone is not None:
yield self.ctld_drop_off_zone
yield from self.nav_to_home
yield from self.nav_from
yield self.return_descent
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
@@ -84,16 +108,20 @@ class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
# drop-off waypoint.
return self.layout.drop_off or self.layout.arrival
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
# TOT planning isn't really useful for transports. They're behind the front
# lines so no need to wait for escorts or for other missions to complete.
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
def mission_departure_time(self) -> timedelta:
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.package.time_over_target
@@ -105,20 +133,52 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
"Cannot plan transport mission for flight with no cargo."
)
altitude = feet(1500)
altitude_is_agl = True
builder = WaypointBuilder(self.flight)
builder = WaypointBuilder(self.flight, self.coalition)
altitude = builder.get_cruise_altitude
altitude_is_agl = self.flight.is_helo
pickup_ascent = None
pickup_descent = None
pickup = None
drop_off_ascent = None
drop_off_descent = None
drop_off = None
pickup_zone = None
drop_off_zone = None
if cargo.origin != self.flight.departure:
pickup = builder.cargo_stop(cargo.origin)
pickup_ascent = self._create_ascent_or_descent(
builder,
self.flight.departure.position,
cargo.origin.position,
altitude,
altitude_is_agl,
)
pickup_descent = self._create_ascent_or_descent(
builder,
cargo.origin.position,
self.flight.departure.position,
altitude,
altitude_is_agl,
)
if cargo.next_stop != self.flight.arrival:
drop_off = builder.cargo_stop(cargo.next_stop)
drop_off_ascent = self._create_ascent_or_descent(
builder,
cargo.origin.position,
cargo.next_stop.position,
altitude,
altitude_is_agl,
)
drop_off_descent = self._create_ascent_or_descent(
builder,
cargo.next_stop.position,
cargo.origin.position,
altitude,
altitude_is_agl,
)
if self.flight.is_helo:
# Create CTLD Zones for Helo flights
@@ -139,31 +199,61 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
altitude_is_agl,
)
return_ascent = self._create_ascent_or_descent(
builder,
(
cargo.next_stop.position
if cargo.next_stop != self.flight.arrival
else cargo.origin.position
),
self.flight.arrival.position,
altitude,
altitude_is_agl,
)
return_descent = self._create_ascent_or_descent(
builder,
self.flight.arrival.position,
(
cargo.next_stop.position
if cargo.next_stop != self.flight.arrival
else cargo.origin.position
),
altitude,
altitude_is_agl,
)
return AirliftLayout(
departure=builder.takeoff(self.flight.departure),
nav_to_pickup=nav_to_pickup,
pickup_ascent=pickup_ascent,
nav_to=nav_to_pickup,
pickup_descent=pickup_descent,
pickup=pickup,
ctld_pickup_zone=pickup_zone,
drop_off_ascent=drop_off_ascent,
nav_to_drop_off=builder.nav_path(
cargo.origin.position,
cargo.next_stop.position,
altitude,
altitude_is_agl,
),
drop_off_descent=drop_off_descent,
drop_off=drop_off,
ctld_drop_off_zone=drop_off_zone,
nav_to_home=builder.nav_path(
return_ascent=return_ascent,
nav_from=builder.nav_path(
cargo.origin.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
return_descent=return_descent,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> AirliftFlightPlan:
def build(self, dump_debug_info: bool = False) -> AirliftFlightPlan:
return AirliftFlightPlan(self.flight, self.layout())
def _generate_ctld_pickup(self) -> Point:
@@ -177,3 +267,18 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
if cargo and cargo.transport and isinstance(cargo.transport.destination, CTLD):
return generate_random_ctld_point(cargo.transport.destination)
raise RuntimeError("Could not generate CTLD dropoff")
@staticmethod
def _create_ascent_or_descent(
builder: WaypointBuilder,
start: Point,
end: Point,
alt: Distance,
agl: bool,
) -> FlightWaypoint:
distance = start.distance_to_point(end)
rdistance = 1000 if agl else min(distance / 10, 20000)
heading = round(start.heading_between_point(end))
rheading = random.randint(heading - 30, heading + 30) % 360
pos = start.point_from_heading(float(rheading), rdistance)
return builder.nav(pos, alt, agl)

View File

@@ -41,5 +41,5 @@ class Builder(FormationAttackBuilder[AntiShipFlightPlan, FormationAttackLayout])
def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> list[StrikeTarget]:
return [StrikeTarget(f"{g.group_name} at {tgo.name}", g) for g in tgo.groups]
def build(self) -> AntiShipFlightPlan:
def build(self, dump_debug_info: bool = False) -> AntiShipFlightPlan:
return AntiShipFlightPlan(self.flight, self.layout())

View File

@@ -0,0 +1,34 @@
from __future__ import annotations
from typing import Type
from .formationattack import (
FormationAttackBuilder,
FormationAttackFlightPlan,
FormationAttackLayout,
)
from .uizonedisplay import UiZone, UiZoneDisplay
from ..flightwaypointtype import FlightWaypointType
from ...utils import nautical_miles
class ArmedReconFlightPlan(FormationAttackFlightPlan, UiZoneDisplay):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
def ui_zone(self) -> UiZone:
return UiZone(
[self.tot_waypoint.position],
nautical_miles(
self.flight.coalition.game.settings.armed_recon_engagement_range_distance
),
)
class Builder(FormationAttackBuilder[ArmedReconFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
return self._build(FlightWaypointType.INGRESS_ARMED_RECON)
def build(self, dump_debug_info: bool = False) -> ArmedReconFlightPlan:
return ArmedReconFlightPlan(self.flight, self.layout())

View File

@@ -39,5 +39,5 @@ class Builder(FormationAttackBuilder[BaiFlightPlan, FormationAttackLayout]):
return self._build(FlightWaypointType.INGRESS_BAI, targets)
def build(self) -> BaiFlightPlan:
def build(self, dump_debug_info: bool = False) -> BaiFlightPlan:
return BaiFlightPlan(self.flight, self.layout())

View File

@@ -1,11 +1,10 @@
from __future__ import annotations
import random
from datetime import timedelta
from typing import Type
from game.theater import FrontLine
from game.utils import Distance, Speed, feet
from game.utils import Distance, Speed
from .capbuilder import CapBuilder
from .invalidobjectivelocation import InvalidObjectiveLocation
from .patrolling import PatrollingFlightPlan, PatrollingLayout
@@ -19,7 +18,7 @@ class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cap_duration
return self.flight.coalition.game.settings.desired_barcap_mission_duration
@property
def patrol_speed(self) -> Speed:
@@ -41,14 +40,9 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
start_pos, end_pos = self.cap_racetrack_for_objective(location, barcap=True)
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight)
patrol_alt = builder.get_patrol_altitude
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.race_track(start_pos, end_pos, patrol_alt)
return PatrollingLayout(
@@ -64,7 +58,8 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> BarCapFlightPlan:
def build(self, dump_debug_info: bool = False) -> BarCapFlightPlan:
return BarCapFlightPlan(self.flight, self.layout())

View File

@@ -35,7 +35,12 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
closest_airfield = airfield
break
else:
raise PlanningError("Could not find any enemy airfields")
for airfield in closest_cache.closest_airfields:
if airfield.captured != self.is_player:
closest_airfield = airfield
break
else:
raise PlanningError("Could not find any enemy airfields")
heading = Heading.from_degrees(
location.position.heading_between_point(closest_airfield.position)

View File

@@ -6,13 +6,16 @@ from datetime import timedelta
from typing import TYPE_CHECKING, Type
from game.theater import FrontLine
from game.utils import Distance, Speed, kph, meters
from game.utils import Distance, Speed, kph, dcs_to_shapely_point
from game.utils import nautical_miles
from .ibuilder import IBuilder
from .invalidobjectivelocation import InvalidObjectiveLocation
from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .uizonedisplay import UiZone, UiZoneDisplay
from .waypointbuilder import WaypointBuilder
from ..flightwaypointtype import FlightWaypointType
from ...flightplan.ipsolver import IpSolver
from ...persistency import waypoint_debug_directory
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@@ -20,19 +23,21 @@ if TYPE_CHECKING:
@dataclass
class CasLayout(PatrollingLayout):
target: FlightWaypoint
ingress: FlightWaypoint
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to
if self.ingress:
yield self.ingress
yield self.patrol_start
yield self.target
yield self.patrol_end
yield from self.nav_from
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
@@ -53,12 +58,13 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
@property
def engagement_distance(self) -> Distance:
max_length = self.flight.coalition.game.settings.max_frontline_width * 1000
return meters(max_length) / 2
return nautical_miles(
self.flight.coalition.game.settings.cas_engagement_range_distance
)
@property
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
return {self.layout.patrol_start, self.layout.target, self.layout.patrol_end}
return {self.layout.ingress, self.layout.patrol_start, self.layout.patrol_end}
def request_escort_at(self) -> FlightWaypoint | None:
return self.layout.patrol_start
@@ -67,14 +73,17 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
return self.layout.patrol_end
def ui_zone(self) -> UiZone:
midpoint = (
self.layout.patrol_start.position + self.layout.patrol_end.position
) / 2
return UiZone(
[self.layout.target.position],
[midpoint],
self.engagement_distance,
)
class Builder(IBuilder[CasFlightPlan, CasLayout]):
def layout(self) -> CasLayout:
def layout(self, dump_debug_info: bool) -> CasLayout:
location = self.package.target
if not isinstance(location, FrontLine):
@@ -84,49 +93,75 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
FrontLineConflictDescription,
)
bounds = FrontLineConflictDescription.frontline_bounds(
location, self.theater, self.coalition.game.settings
)
ingress = bounds.left_position
center = bounds.center
egress = bounds.right_position
bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
patrol_start = bounds.left_position
patrol_end = bounds.right_position
ingress_distance = ingress.distance_to_point(self.flight.departure.position)
egress_distance = egress.distance_to_point(self.flight.departure.position)
if egress_distance < ingress_distance:
ingress, egress = egress, ingress
start_distance = patrol_start.distance_to_point(self.flight.departure.position)
end_distance = patrol_end.distance_to_point(self.flight.departure.position)
if end_distance < start_distance:
patrol_start, patrol_end = patrol_end, patrol_start
builder = WaypointBuilder(self.flight, self.coalition)
builder = WaypointBuilder(self.flight)
is_helo = self.flight.unit_type.dcs_unit_type.helicopter
ingress_egress_altitude = (
self.doctrine.ingress_altitude if not is_helo else meters(50)
ingress_egress_altitude = builder.get_combat_altitude
use_agl_patrol_altitude = is_helo
ip_solver = IpSolver(
dcs_to_shapely_point(self.flight.departure.position),
dcs_to_shapely_point(patrol_start),
self.doctrine,
self.threat_zones.all,
)
use_agl_ingress_egress = is_helo
ip_solver.set_debug_properties(
waypoint_debug_directory() / "IP", self.theater.terrain
)
ingress_point_shapely = ip_solver.solve()
if dump_debug_info:
ip_solver.dump_debug_info()
ingress_point = patrol_start.new_in_same_map(
ingress_point_shapely.x, ingress_point_shapely.y
)
patrol_start_waypoint = builder.cas(patrol_start, ingress_egress_altitude)
patrol_start_waypoint.name = "FLOT START"
patrol_start_waypoint.pretty_name = "FLOT start"
patrol_start_waypoint.description = "FLOT boundary"
patrol_end_waypoint = builder.cas(patrol_end, ingress_egress_altitude)
patrol_end_waypoint.name = "FLOT END"
patrol_end_waypoint.pretty_name = "FLOT end"
patrol_end_waypoint.description = "FLOT boundary"
ingress = builder.ingress(
FlightWaypointType.INGRESS_CAS, ingress_point, location
)
ingress.description = f"Ingress to provide CAS at {location}"
return CasLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position,
ingress,
ingress_point,
ingress_egress_altitude,
use_agl_ingress_egress,
use_agl_patrol_altitude,
),
nav_from=builder.nav_path(
egress,
patrol_end,
self.flight.arrival.position,
ingress_egress_altitude,
use_agl_ingress_egress,
use_agl_patrol_altitude,
),
patrol_start=builder.ingress(
FlightWaypointType.INGRESS_CAS, ingress, location
),
target=builder.cas(center),
patrol_end=builder.egress(egress, location),
ingress=ingress,
patrol_start=patrol_start_waypoint,
patrol_end=patrol_end_waypoint,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> CasFlightPlan:
return CasFlightPlan(self.flight, self.layout())
def build(self, dump_debug_info: bool = False) -> CasFlightPlan:
return CasFlightPlan(self.flight, self.layout(dump_debug_info))

View File

@@ -2,7 +2,7 @@ from __future__ import annotations
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime
from typing import TYPE_CHECKING, Type
from .flightplan import FlightPlan, Layout
@@ -17,8 +17,6 @@ if TYPE_CHECKING:
@dataclass
class CustomLayout(Layout):
custom_waypoints: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.custom_waypoints
@@ -29,6 +27,10 @@ class CustomFlightPlan(FlightPlan[CustomLayout]):
def builder_type() -> Type[Builder]:
return Builder
@property
def is_custom(self) -> bool:
return True
@property
def tot_waypoint(self) -> FlightWaypoint:
target_types = (
@@ -42,18 +44,32 @@ class CustomFlightPlan(FlightPlan[CustomLayout]):
return waypoint
return self.layout.departure
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.tot_waypoint:
return self.package.time_over_target + self.tot_offset
return self.tot
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
def mission_departure_time(self) -> timedelta:
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.package.time_over_target
@property
def landing_time(self) -> datetime:
arrival = (
self.layout.custom_waypoints[-1]
if self.layout.custom_waypoints
else self.layout.departure
)
return_time = self.total_time_between_waypoints(self.tot_waypoint, arrival)
return self.mission_departure_time + return_time
class Builder(IBuilder[CustomFlightPlan, CustomLayout]):
def __init__(
@@ -65,8 +81,8 @@ class Builder(IBuilder[CustomFlightPlan, CustomLayout]):
self.waypoints = waypoints
def layout(self) -> CustomLayout:
builder = WaypointBuilder(self.flight, self.coalition)
builder = WaypointBuilder(self.flight)
return CustomLayout(builder.takeoff(self.flight.departure), self.waypoints)
def build(self) -> CustomFlightPlan:
def build(self, dump_debug_info: bool = False) -> CustomFlightPlan:
return CustomFlightPlan(self.flight, self.layout())

View File

@@ -37,5 +37,5 @@ class Builder(FormationAttackBuilder[DeadFlightPlan, FormationAttackLayout]):
return self._build(FlightWaypointType.INGRESS_DEAD)
def build(self) -> DeadFlightPlan:
def build(self, dump_debug_info: bool = False) -> DeadFlightPlan:
return DeadFlightPlan(self.flight, self.layout())

View File

@@ -1,13 +1,19 @@
from __future__ import annotations
from datetime import datetime
from typing import Type
from .airassault import AirAssaultLayout
from .airlift import AirliftLayout
from .formationattack import (
FormationAttackBuilder,
FormationAttackFlightPlan,
FormationAttackLayout,
)
from .waypointbuilder import WaypointBuilder
from .. import FlightType
from ..packagewaypoints import PackageWaypoints
from ...utils import feet
class EscortFlightPlan(FormationAttackFlightPlan):
@@ -15,46 +21,103 @@ class EscortFlightPlan(FormationAttackFlightPlan):
def builder_type() -> Type[Builder]:
return Builder
@property
def split_time(self) -> datetime:
if self.package.primary_flight and self.package.primary_flight.flight_plan:
return self.package.primary_flight.flight_plan.mission_departure_time
else:
return super().split_time
class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
assert self.package.waypoints is not None
non_formation_escort = False
if self.package.waypoints is None:
self.package.waypoints = PackageWaypoints.create(
self.package, self.coalition, dump_debug_info=False
)
if self.package.primary_flight:
departure = self.package.primary_flight.flight_plan.layout.departure
self.package.waypoints.join = departure.position.lerp(
self.package.target.position, 0.2
)
non_formation_escort = True
builder = WaypointBuilder(self.flight, self.coalition)
builder = WaypointBuilder(self.flight)
ingress, target = builder.escort(
self.package.waypoints.ingress, self.package.target
)
if non_formation_escort:
target.position = self.package.waypoints.join
ingress.only_for_player = True
target.only_for_player = True
hold = builder.hold(self._hold_point())
join = builder.join(self.package.waypoints.join)
split = builder.split(self.package.waypoints.split)
refuel = builder.refuel(self.package.waypoints.refuel)
hold = None
if not (self.flight.is_helo or non_formation_escort):
hold = builder.hold(self._hold_point())
join_pos = (
WaypointBuilder.perturb(self.package.waypoints.ingress, feet(500))
if self.flight.is_helo
else self.package.waypoints.join
)
join = builder.join(join_pos)
split = builder.split(self._get_split())
is_helo = builder.flight.is_helo
initial = builder.escort_hold(
self.package.waypoints.initial, self.doctrine.ingress_altitude
target.position if is_helo else self.package.waypoints.initial,
)
pf = self.package.primary_flight
if pf and pf.flight_type in [FlightType.AIR_ASSAULT, FlightType.TRANSPORT]:
layout = pf.flight_plan.layout
assert isinstance(layout, AirAssaultLayout) or isinstance(
layout, AirliftLayout
)
if isinstance(layout, AirliftLayout):
ascent = layout.pickup_ascent or layout.drop_off_ascent
assert ascent is not None
join = builder.join(ascent.position)
if layout.pickup and layout.drop_off_ascent:
join = builder.join(layout.drop_off_ascent.position)
split = builder.split(layout.arrival.position)
if layout.drop_off:
initial = builder.escort_hold(
layout.drop_off.position,
)
refuel = self._build_refuel(builder)
departure = builder.takeoff(self.flight.departure)
nav_to = builder.nav_path(
hold.position if hold else departure.position,
join.position,
builder.get_cruise_altitude,
)
nav_from = builder.nav_path(
refuel.position if refuel else split.position,
self.flight.arrival.position,
builder.get_cruise_altitude,
)
return FormationAttackLayout(
departure=builder.takeoff(self.flight.departure),
departure=departure,
hold=hold,
nav_to=builder.nav_path(
hold.position, join.position, self.doctrine.ingress_altitude
),
nav_to=nav_to,
join=join,
ingress=ingress,
initial=initial,
targets=[target],
split=split,
refuel=refuel,
nav_from=builder.nav_path(
refuel.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
),
nav_from=nav_from,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> EscortFlightPlan:
def build(self, dump_debug_info: bool = False) -> EscortFlightPlan:
return EscortFlightPlan(self.flight, self.layout())

View File

@@ -2,7 +2,7 @@ from __future__ import annotations
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime
from typing import TYPE_CHECKING, Type
from game.utils import feet
@@ -17,23 +17,14 @@ if TYPE_CHECKING:
@dataclass
class FerryLayout(StandardLayout):
nav_to_destination: list[FlightWaypoint]
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if super().delete_waypoint(waypoint):
return True
if waypoint in self.nav_to_destination:
self.nav_to_destination.remove(waypoint)
return True
return False
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_destination
yield from self.nav_to
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class FerryFlightPlan(StandardFlightPlan[FerryLayout]):
@@ -45,16 +36,20 @@ class FerryFlightPlan(StandardFlightPlan[FerryLayout]):
def tot_waypoint(self) -> FlightWaypoint:
return self.layout.arrival
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
# TOT planning isn't really useful for ferries. They're behind the front
# lines so no need to wait for escorts or for other missions to complete.
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
def mission_departure_time(self) -> timedelta:
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.package.time_over_target
@@ -66,17 +61,17 @@ class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
f"{self.flight.departure}"
)
altitude_is_agl = self.flight.unit_type.dcs_unit_type.helicopter
builder = WaypointBuilder(self.flight)
altitude_is_agl = self.flight.is_helo
altitude = (
feet(1500)
feet(self.coalition.game.settings.heli_cruise_alt_agl)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
else builder.get_patrol_altitude
)
builder = WaypointBuilder(self.flight, self.coalition)
return FerryLayout(
departure=builder.takeoff(self.flight.departure),
nav_to_destination=builder.nav_path(
nav_to=builder.nav_path(
self.flight.departure.position,
self.flight.arrival.position,
altitude,
@@ -85,7 +80,9 @@ class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
nav_from=[],
custom_waypoints=list(),
)
def build(self) -> FerryFlightPlan:
def build(self, dump_debug_info: bool = False) -> FerryFlightPlan:
return FerryFlightPlan(self.flight, self.layout())

View File

@@ -5,14 +5,14 @@ MissionPlanner. Those only plan basic information like the objective, aircraft
type, and the size of the flight. The FlightPlanBuilder is responsible for
generating the waypoints for the mission.
"""
from __future__ import annotations
import math
from abc import ABC
from abc import ABC, abstractmethod
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from functools import cached_property
from datetime import datetime, timedelta
from typing import Any, Generic, TYPE_CHECKING, TypeGuard, TypeVar
from game.typeguard import self_type_guard
@@ -20,10 +20,9 @@ from game.utils import Distance, Speed, meters
from .planningerror import PlanningError
from ..flightwaypointtype import FlightWaypointType
from ..starttype import StartType
from ..traveltime import GroundSpeed, TravelTime
from ..traveltime import GroundSpeed
if TYPE_CHECKING:
from game.dcs.aircrafttype import FuelConsumption
from game.theater import ControlPoint
from ..flight import Flight
from ..flightwaypoint import FlightWaypoint
@@ -32,18 +31,11 @@ if TYPE_CHECKING:
from .loiter import LoiterFlightPlan
from .patrolling import PatrollingFlightPlan
INGRESS_TYPES = {
FlightWaypointType.INGRESS_CAS,
FlightWaypointType.INGRESS_ESCORT,
FlightWaypointType.INGRESS_SEAD,
FlightWaypointType.INGRESS_STRIKE,
FlightWaypointType.INGRESS_DEAD,
}
@dataclass
class Layout(ABC):
departure: FlightWaypoint
custom_waypoints: list[FlightWaypoint]
@property
def waypoints(self) -> list[FlightWaypoint]:
@@ -81,15 +73,6 @@ class FlightPlan(ABC, Generic[LayoutT]):
"""A list of all waypoints in the flight plan, in order."""
return list(self.iter_waypoints())
def get_index_of_wpt_by_type(self, wpt_type: FlightWaypointType) -> int:
index = 0
for wpt in self.waypoints:
if wpt and not wpt.only_for_player:
index += 1
if wpt.waypoint_type == wpt_type:
return index
return -1
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
"""Iterates over all waypoints in the flight plan, in order."""
yield from self.layout.iter_waypoints()
@@ -167,42 +150,9 @@ class FlightPlan(ABC, Generic[LayoutT]):
raise NotImplementedError
@property
def tot(self) -> timedelta:
def tot(self) -> datetime:
return self.package.time_over_target + self.tot_offset
@cached_property
def bingo_fuel(self) -> int:
"""Bingo fuel value for the FlightPlan"""
if (fuel := self.flight.unit_type.fuel_consumption) is not None:
return self._bingo_estimate(fuel)
return self._legacy_bingo_estimate()
def _bingo_estimate(self, fuel: FuelConsumption) -> int:
distance_to_arrival = self.max_distance_from(self.flight.arrival)
fuel_consumed = fuel.cruise * distance_to_arrival.nautical_miles
bingo = fuel_consumed + fuel.min_safe
return math.ceil(bingo / 100) * 100
def _legacy_bingo_estimate(self) -> int:
distance_to_arrival = self.max_distance_from(self.flight.arrival)
bingo = 1000.0 # Minimum Emergency Fuel
bingo += 500 # Visual Traffic
bingo += 15 * distance_to_arrival.nautical_miles
# TODO: Per aircraft tweaks.
if self.flight.divert is not None:
max_divert_distance = self.max_distance_from(self.flight.divert)
bingo += 10 * max_divert_distance.nautical_miles
return round(bingo / 100) * 100
@cached_property
def joker_fuel(self) -> int:
"""Joker fuel value for the FlightPlan"""
return self.bingo_fuel + 1000
def max_distance_from(self, cp: ControlPoint) -> Distance:
"""Returns the farthest waypoint of the flight plan from a ControlPoint.
:arg cp The ControlPoint to measure distance from.
@@ -231,20 +181,37 @@ class FlightPlan(ABC, Generic[LayoutT]):
)
for previous_waypoint, waypoint in self.edges(until=destination):
total += self.travel_time_between_waypoints(previous_waypoint, waypoint)
return total
total += self.total_time_between_waypoints(previous_waypoint, waypoint)
# Trim microseconds. Our simulation tick rate is 1 second, so anything that
# takes 100.1 or 100.9 seconds will take 100 seconds. DCS doesn't handle
# sub-second resolution for tasks anyway, nor are they interesting from a
# mission planning perspective, so there's little value to keeping them in the
# model.
return timedelta(seconds=math.floor(total.total_seconds()))
def total_time_between_waypoints(
self, a: FlightWaypoint, b: FlightWaypoint
) -> timedelta:
"""Returns the total time spent between a and b.
The total time between waypoints differs from the travel time in that it may
include additional time for actions such as loitering.
"""
return self.travel_time_between_waypoints(a, b)
def travel_time_between_waypoints(
self, a: FlightWaypoint, b: FlightWaypoint
) -> timedelta:
return TravelTime.between_points(
a.position, b.position, self.speed_between_waypoints(a, b)
)
error_factor = 1.05
speed = self.speed_between_waypoints(a, b)
distance = meters(a.position.distance_to_point(b.position))
return timedelta(hours=distance.nautical_miles / speed.knots * error_factor)
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
raise NotImplementedError
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
raise NotImplementedError
def request_escort_at(self) -> FlightWaypoint | None:
@@ -267,39 +234,31 @@ class FlightPlan(ABC, Generic[LayoutT]):
if waypoint == end:
return
def takeoff_time(self) -> timedelta:
def takeoff_time(self) -> datetime:
return self.tot - self._travel_time_to_waypoint(self.tot_waypoint)
def startup_time(self) -> timedelta:
start_time = (
self.takeoff_time() - self.estimate_startup() - self.estimate_ground_ops()
def minimum_duration_from_start_to_tot(self) -> timedelta:
return (
self._travel_time_to_waypoint(self.tot_waypoint)
+ self.estimate_startup()
+ self.estimate_ground_ops()
+ self.estimate_takeoff_time()
)
# In case FP math has given us some barely below zero time, round to
# zero.
if math.isclose(start_time.total_seconds(), 0):
start_time = timedelta()
# Trim microseconds. DCS doesn't handle sub-second resolution for tasks,
# and they're not interesting from a mission planning perspective so we
# don't want them in the UI.
#
# Round down so *barely* above zero start times are just zero.
start_time = timedelta(seconds=math.floor(start_time.total_seconds()))
# Feature request #1309: Carrier planes should start at +1s
# This is a workaround to a DCS problem: some AI planes spawn on
# the 'sixpack' when start_time is zero and cause a deadlock.
# Workaround: force the start_time to 1 second for these planes.
if self.flight.from_cp.is_fleet and start_time.total_seconds() == 0:
start_time = timedelta(seconds=1)
return start_time
def startup_time(self) -> datetime:
return (
self.takeoff_time()
- self.estimate_startup()
- self.estimate_ground_ops()
- self.estimate_takeoff_time()
)
def estimate_startup(self) -> timedelta:
if self.flight.start_type is StartType.COLD:
if self.flight.client_count:
return timedelta(minutes=10)
return timedelta(
minutes=self.flight.coalition.game.settings.player_startup_time
)
else:
# The AI doesn't seem to have a real startup procedure.
return timedelta(minutes=2)
@@ -308,16 +267,39 @@ class FlightPlan(ABC, Generic[LayoutT]):
def estimate_ground_ops(self) -> timedelta:
if self.flight.start_type in {StartType.RUNWAY, StartType.IN_FLIGHT}:
return timedelta()
if self.flight.from_cp.is_fleet:
if self.flight.departure.is_fleet or self.flight.departure.is_fob:
return timedelta(minutes=2)
else:
return timedelta(minutes=8)
def estimate_takeoff_time(self) -> timedelta:
if self.flight.departure.is_offmap:
return timedelta()
return timedelta(seconds=30)
@property
def mission_departure_time(self) -> timedelta:
def is_airassault(self) -> bool:
return False
@property
@abstractmethod
def mission_begin_on_station_time(self) -> datetime | None:
"""The time that the mission is first on-station."""
...
@property
def is_custom(self) -> bool:
return False
@property
def mission_departure_time(self) -> datetime:
"""The time that the mission is complete and the flight RTBs."""
raise NotImplementedError
@property
def landing_time(self) -> datetime:
raise NotImplementedError
@self_type_guard
def is_loiter(self, flight_plan: FlightPlan[Any]) -> TypeGuard[LoiterFlightPlan]:
return False

View File

@@ -3,10 +3,12 @@ from __future__ import annotations
from typing import Any, TYPE_CHECKING, Type
from game.ato import FlightType
from game.theater.controlpoint import NavalControlPoint
from .aewc import AewcFlightPlan
from .airassault import AirAssaultFlightPlan
from .airlift import AirliftFlightPlan
from .antiship import AntiShipFlightPlan
from .armedrecon import ArmedReconFlightPlan
from .bai import BaiFlightPlan
from .barcap import BarCapFlightPlan
from .cas import CasFlightPlan
@@ -18,8 +20,10 @@ from .ocaaircraft import OcaAircraftFlightPlan
from .ocarunway import OcaRunwayFlightPlan
from .packagerefueling import PackageRefuelingFlightPlan
from .planningerror import PlanningError
from .pretensecargo import PretenseCargoFlightPlan
from .sead import SeadFlightPlan
from .seadsweep import SeadSweepFlightPlan
from .shiprecoverytanker import RecoveryTankerFlightPlan
from .strike import StrikeFlightPlan
from .sweep import SweepFlightPlan
from .tarcap import TarCapFlightPlan
@@ -60,6 +64,9 @@ class FlightPlanBuilderTypes:
FlightType.TRANSPORT: AirliftFlightPlan.builder_type(),
FlightType.FERRY: FerryFlightPlan.builder_type(),
FlightType.AIR_ASSAULT: AirAssaultFlightPlan.builder_type(),
FlightType.PRETENSE_CARGO: PretenseCargoFlightPlan.builder_type(),
FlightType.ARMED_RECON: ArmedReconFlightPlan.builder_type(),
FlightType.RECOVERY: RecoveryTankerFlightPlan.builder_type(),
}
try:
return builder_dict[flight.flight_type]

View File

@@ -2,7 +2,7 @@ from __future__ import annotations
from abc import ABC, abstractmethod
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime, timedelta
from functools import cached_property
from typing import Any, TYPE_CHECKING, TypeGuard, Optional
@@ -10,7 +10,6 @@ from game.typeguard import self_type_guard
from game.utils import Speed
from .flightplan import FlightPlan
from .loiter import LoiterFlightPlan, LoiterLayout
from ..traveltime import GroundSpeed, TravelTime
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@@ -18,32 +17,23 @@ if TYPE_CHECKING:
@dataclass
class FormationLayout(LoiterLayout, ABC):
nav_to: list[FlightWaypoint]
join: Optional[FlightWaypoint]
join: FlightWaypoint
split: FlightWaypoint
refuel: Optional[FlightWaypoint]
nav_from: list[FlightWaypoint]
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if super().delete_waypoint(waypoint):
return True
if waypoint in self.nav_to:
self.nav_to.remove(waypoint)
return True
elif waypoint in self.nav_from:
self.nav_from.remove(waypoint)
return True
elif waypoint == self.refuel:
if waypoint == self.refuel:
self.refuel = None
return True
elif super().delete_waypoint(waypoint):
return True
return False
class FormationFlightPlan(LoiterFlightPlan, ABC):
@property
@abstractmethod
def package_speed_waypoints(self) -> set[FlightWaypoint]:
...
def package_speed_waypoints(self) -> set[FlightWaypoint]: ...
@property
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
@@ -73,8 +63,10 @@ class FormationFlightPlan(LoiterFlightPlan, ABC):
return min(speeds)
def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> Speed:
if self.package.formation_speed and b in self.package_speed_waypoints:
return self.package.formation_speed
if (
speed := self.package.formation_speed(self.flight.is_helo)
) and b in self.package_speed_waypoints:
return speed
return super().speed_between_waypoints(a, b)
@property
@@ -84,31 +76,37 @@ class FormationFlightPlan(LoiterFlightPlan, ABC):
@property
@abstractmethod
def join_time(self) -> timedelta:
...
def join_time(self) -> datetime: ...
@property
@abstractmethod
def split_time(self) -> timedelta:
...
def split_time(self) -> datetime: ...
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.join:
return self.join_time + self.tot_offset
return self.join_time
elif waypoint == self.layout.split:
return self.split_time + self.tot_offset
return self.split_time
return None
@property
def push_time(self) -> timedelta:
return self.join_time - TravelTime.between_points(
self.layout.hold.position,
self.layout.join.position,
GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
def push_time(self) -> datetime:
hold2join_time = (
self.travel_time_between_waypoints(
self.layout.hold,
self.layout.join,
)
if self.layout.hold
else timedelta(0)
)
return self.join_time - hold2join_time
@property
def mission_departure_time(self) -> timedelta:
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.split_time
@self_type_guard

View File

@@ -3,14 +3,15 @@ from __future__ import annotations
from abc import ABC
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from typing import TYPE_CHECKING, TypeVar, Optional
from datetime import datetime, timedelta
from typing import Optional
from typing import TYPE_CHECKING, TypeVar
from dcs import Point
from game.flightplan import HoldZoneGeometry
from game.theater import MissionTarget
from game.utils import Speed, meters
from game.utils import nautical_miles, Speed, feet
from .flightplan import FlightPlan
from .formation import FormationFlightPlan, FormationLayout
from .ibuilder import IBuilder
@@ -38,8 +39,9 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
if b.waypoint_type == FlightWaypointType.TARGET_GROUP_LOC:
# Should be impossible, as any package with at least one
# FormationFlightPlan flight needs a formation speed.
assert self.package.formation_speed is not None
return self.package.formation_speed
speed = self.package.formation_speed(self.flight.is_helo)
assert speed is not None
return speed
return super().speed_between_waypoints(a, b)
@property
@@ -52,7 +54,7 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
"TARGET AREA",
FlightWaypointType.TARGET_GROUP_LOC,
self.package.target.position,
meters(0),
feet(0),
"RADIO",
)
@@ -80,18 +82,18 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
return total
@property
def join_time(self) -> timedelta:
travel_time = self.travel_time_between_waypoints(
def join_time(self) -> datetime:
travel_time = self.total_time_between_waypoints(
self.layout.join, self.layout.ingress
)
return self.ingress_time - travel_time
@property
def split_time(self) -> timedelta:
travel_time_ingress = self.travel_time_between_waypoints(
def split_time(self) -> datetime:
travel_time_ingress = self.total_time_between_waypoints(
self.layout.ingress, self.target_area_waypoint
)
travel_time_egress = self.travel_time_between_waypoints(
travel_time_egress = self.total_time_between_waypoints(
self.target_area_waypoint, self.layout.split
)
minutes_at_target = 0.75 * len(self.layout.targets)
@@ -104,22 +106,22 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
)
@property
def ingress_time(self) -> timedelta:
def ingress_time(self) -> datetime:
tot = self.tot
travel_time = self.travel_time_between_waypoints(
travel_time = self.total_time_between_waypoints(
self.layout.ingress, self.target_area_waypoint
)
return tot - travel_time
@property
def initial_time(self) -> timedelta:
def initial_time(self) -> datetime:
tot = self.tot
travel_time = self.travel_time_between_waypoints(
self.layout.initial, self.target_area_waypoint
)
return tot - travel_time
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.ingress:
return self.ingress_time
elif waypoint == self.layout.initial:
@@ -134,14 +136,16 @@ class FormationAttackLayout(FormationLayout):
ingress: FlightWaypoint
targets: list[FlightWaypoint]
initial: Optional[FlightWaypoint] = None
lineup: Optional[FlightWaypoint] = None
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
if self.hold:
yield self.hold
yield from self.nav_to
if self.join:
yield self.join
yield self.join
if self.lineup:
yield self.lineup
yield self.ingress
if self.initial is not None:
yield self.initial
@@ -154,6 +158,7 @@ class FormationAttackLayout(FormationLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[FormationAttackLayout])
@@ -167,7 +172,7 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
targets: list[StrikeTarget] | None = None,
) -> FormationAttackLayout:
assert self.package.waypoints is not None
builder = WaypointBuilder(self.flight, self.coalition, targets)
builder = WaypointBuilder(self.flight, targets)
target_waypoints: list[FlightWaypoint] = []
if targets is not None:
@@ -183,18 +188,15 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
)
hold = None
join = None
if (
self.flight is self.package.primary_flight
or self.package.primary_flight
and isinstance(
self.package.primary_flight.flight_plan, FormationAttackFlightPlan
)
):
if not self.flight.is_helo:
hold = builder.hold(self._hold_point())
join = builder.join(self.package.waypoints.join)
split = builder.split(self.package.waypoints.split)
refuel = builder.refuel(self.package.waypoints.refuel)
join_pos = self.package.waypoints.join
if self.flight.is_helo:
join_pos = self.package.waypoints.ingress
join_pos = WaypointBuilder.perturb(join_pos, feet(500))
join = builder.join(join_pos)
split = builder.split(self._get_split())
refuel = self._build_refuel(builder)
ingress = builder.ingress(
ingress_type, self.package.waypoints.ingress, self.package.target
@@ -206,30 +208,63 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
elif ingress_type == FlightWaypointType.INGRESS_SEAD_SWEEP:
initial = builder.sead_sweep(self.package.target)
lineup = None
if self.flight.flight_type == FlightType.STRIKE:
hdg = self.package.target.position.heading_between_point(ingress.position)
pos = ingress.position.point_from_heading(hdg, nautical_miles(10).meters)
lineup = builder.nav(pos, builder.get_combat_altitude)
is_helo = self.flight.is_helo
ingress_egress_altitude = builder.get_combat_altitude
use_agl_ingress_egress = is_helo
return FormationAttackLayout(
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position if hold else self.flight.departure.position,
join.position if join else ingress.position,
self.doctrine.ingress_altitude,
ingress_egress_altitude,
use_agl_ingress_egress,
),
join=join,
lineup=lineup,
ingress=ingress,
initial=initial,
targets=target_waypoints,
split=split,
refuel=refuel,
nav_from=builder.nav_path(
refuel.position,
refuel.position if refuel else split.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
ingress_egress_altitude,
use_agl_ingress_egress,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def _build_refuel(self, builder: WaypointBuilder) -> Optional[FlightWaypoint]:
refuel: Optional[FlightWaypoint] = None
can_plan = self.flight.coalition.air_wing.can_auto_plan(FlightType.REFUELING)
if not self.flight.is_helo and can_plan and self.package.waypoints:
refuel = builder.refuel(self.package.waypoints.refuel)
return refuel
@property
def primary_flight_is_air_assault(self) -> bool:
if self.flight is self.package.primary_flight:
# Can't call self.package.primary_flight.flight_plan here
# because the flight-plan wasn't created yet.
# Calling the fligh_plan property would result in infinite recursion
return self.flight.flight_type == FlightType.AIR_ASSAULT
else:
assert self.package.primary_flight is not None
fp = self.package.primary_flight.flight_plan
return fp.is_airassault
@staticmethod
def target_waypoint(
flight: Flight, builder: WaypointBuilder, target: StrikeTarget
@@ -253,6 +288,8 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
return builder.sead_area(location)
elif flight.flight_type == FlightType.OCA_AIRCRAFT:
return builder.oca_strike_area(location)
elif flight.flight_type == FlightType.ARMED_RECON:
return builder.armed_recon_area(location)
else:
return builder.strike_area(location)
@@ -265,3 +302,13 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
return HoldZoneGeometry(
target, origin, ip, join, self.coalition, self.theater
).find_best_hold_point()
def _get_split(self) -> Point:
assert self.package.waypoints is not None
assert self.package.primary_flight is not None
split_pos = (
self.package.primary_flight.arrival.position
if self.package.primary_flight.is_helo
else self.package.waypoints.split
)
return split_pos

View File

@@ -25,6 +25,7 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
def __init__(self, flight: Flight) -> None:
self.flight = flight
self._flight_plan: FlightPlanT | None = None
self.settings = self.flight.coalition.game.settings
def get_or_build(self) -> FlightPlanT:
if self._flight_plan is None:
@@ -32,10 +33,10 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
assert self._flight_plan is not None
return self._flight_plan
def regenerate(self) -> None:
def regenerate(self, dump_debug_info: bool = False) -> None:
try:
self._generate_package_waypoints_if_needed()
self._flight_plan = self.build()
self._generate_package_waypoints_if_needed(dump_debug_info)
self._flight_plan = self.build(dump_debug_info)
except NavMeshError as ex:
color = "blue" if self.flight.squadron.player else "red"
raise PlanningError(
@@ -43,10 +44,15 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
f"{self.flight.departure} to {self.package.target}"
) from ex
def _generate_package_waypoints_if_needed(self) -> None:
if self.package.waypoints is None:
def _generate_package_waypoints_if_needed(self, dump_debug_info: bool) -> None:
# Package waypoints are only valid for offensive missions. Skip this if the
# target is friendly.
if self.package.target.is_friendly(self.is_player):
return
if self.package.waypoints is None or dump_debug_info:
self.package.waypoints = PackageWaypoints.create(
self.package, self.coalition
self.package, self.coalition, dump_debug_info
)
@property
@@ -54,12 +60,7 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
return self.flight.departure.theater
@abstractmethod
def layout(self) -> LayoutT:
...
@abstractmethod
def build(self) -> FlightPlanT:
...
def build(self, dump_debug_info: bool = False) -> FlightPlanT: ...
@property
def package(self) -> Package:

View File

@@ -2,8 +2,9 @@ from __future__ import annotations
from abc import ABC, abstractmethod
from dataclasses import dataclass
from datetime import timedelta
from typing import Any, TYPE_CHECKING, TypeGuard, Optional
from datetime import datetime, timedelta
from typing import Any, TYPE_CHECKING, TypeGuard
from typing import Optional
from game.typeguard import self_type_guard
from .flightplan import FlightPlan
@@ -25,18 +26,17 @@ class LoiterFlightPlan(StandardFlightPlan[Any], ABC):
@property
@abstractmethod
def push_time(self) -> timedelta:
...
def push_time(self) -> datetime: ...
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.hold:
return self.push_time + self.tot_offset
return self.push_time
return None
def travel_time_between_waypoints(
def total_time_between_waypoints(
self, a: FlightWaypoint, b: FlightWaypoint
) -> timedelta:
travel_time = super().travel_time_between_waypoints(a, b)
travel_time = super().total_time_between_waypoints(a, b)
if a != self.layout.hold:
return travel_time
return travel_time + self.hold_duration

View File

@@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[OcaAircraftFlightPlan, FormationAttackLayou
return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
def build(self) -> OcaAircraftFlightPlan:
def build(self, dump_debug_info: bool = False) -> OcaAircraftFlightPlan:
return OcaAircraftFlightPlan(self.flight, self.layout())

View File

@@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[OcaRunwayFlightPlan, FormationAttackLayout]
return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
def build(self) -> OcaRunwayFlightPlan:
def build(self, dump_debug_info: bool = False) -> OcaRunwayFlightPlan:
return OcaRunwayFlightPlan(self.flight, self.layout())

View File

@@ -1,11 +1,11 @@
from __future__ import annotations
from datetime import timedelta
from datetime import datetime, timedelta
from typing import Type
from dcs import Point
from game.utils import Distance, Heading, feet, meters
from game.utils import Distance, Heading, meters
from .ibuilder import IBuilder
from .patrolling import PatrollingLayout
from .refuelingflightplan import RefuelingFlightPlan
@@ -39,7 +39,7 @@ class PackageRefuelingFlightPlan(RefuelingFlightPlan):
)
@property
def patrol_start_time(self) -> timedelta:
def patrol_start_time(self) -> datetime:
altitude = self.flight.unit_type.patrol_altitude
if altitude is None:
@@ -59,10 +59,10 @@ class PackageRefuelingFlightPlan(RefuelingFlightPlan):
"REFUEL", FlightWaypointType.REFUEL, refuel, altitude
)
delay_target_to_split: timedelta = self.travel_time_between_waypoints(
delay_target_to_split: timedelta = self.total_time_between_waypoints(
self.target_area_waypoint(), split_waypoint
)
delay_split_to_refuel: timedelta = self.travel_time_between_waypoints(
delay_split_to_refuel: timedelta = self.total_time_between_waypoints(
split_waypoint, refuel_waypoint
)
@@ -96,13 +96,9 @@ class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
home_heading.degrees, racetrack_half_distance
)
builder = WaypointBuilder(self.flight, self.coalition)
builder = WaypointBuilder(self.flight)
tanker_type = self.flight.unit_type
if tanker_type.patrol_altitude is not None:
altitude = tanker_type.patrol_altitude
else:
altitude = feet(21000)
altitude = builder.get_patrol_altitude
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
@@ -119,7 +115,8 @@ class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> PackageRefuelingFlightPlan:
def build(self, dump_debug_info: bool = False) -> PackageRefuelingFlightPlan:
return PackageRefuelingFlightPlan(self.flight, self.layout())

View File

@@ -3,7 +3,7 @@ from __future__ import annotations
from abc import ABC, abstractmethod
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime, timedelta
from typing import Any, TYPE_CHECKING, TypeGuard, TypeVar
from game.ato.flightplans.standard import StandardFlightPlan, StandardLayout
@@ -18,21 +18,8 @@ if TYPE_CHECKING:
@dataclass
class PatrollingLayout(StandardLayout):
nav_to: list[FlightWaypoint]
patrol_start: FlightWaypoint
patrol_end: FlightWaypoint
nav_from: list[FlightWaypoint]
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if super().delete_waypoint(waypoint):
return True
if waypoint in self.nav_to:
self.nav_to.remove(waypoint)
return True
elif waypoint in self.nav_from:
self.nav_from.remove(waypoint)
return True
return False
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
@@ -44,6 +31,7 @@ class PatrollingLayout(StandardLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
LayoutT = TypeVar("LayoutT", bound=PatrollingLayout)
@@ -72,26 +60,29 @@ class PatrollingFlightPlan(StandardFlightPlan[LayoutT], UiZoneDisplay, ABC):
"""
@property
def patrol_start_time(self) -> timedelta:
return self.package.time_over_target + self.tot_offset
def patrol_start_time(self) -> datetime:
return self.tot
@property
def patrol_end_time(self) -> timedelta:
def patrol_end_time(self) -> datetime:
# TODO: This is currently wrong for CAS.
# CAS missions end when they're winchester or bingo. We need to
# configure push tasks for the escorts rather than relying on timing.
return self.patrol_start_time + self.patrol_duration
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.patrol_start:
return self.patrol_start_time
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.patrol_end:
return self.patrol_end_time
return None
def takeoff_time(self) -> datetime:
return self.patrol_start_time - self._travel_time_to_waypoint(self.tot_waypoint)
@property
def package_speed_waypoints(self) -> set[FlightWaypoint]:
return {self.layout.patrol_start, self.layout.patrol_end}
@@ -101,7 +92,11 @@ class PatrollingFlightPlan(StandardFlightPlan[LayoutT], UiZoneDisplay, ABC):
return self.layout.patrol_start
@property
def mission_departure_time(self) -> timedelta:
def mission_begin_on_station_time(self) -> datetime | None:
return self.patrol_start_time
@property
def mission_departure_time(self) -> datetime:
return self.patrol_end_time
@self_type_guard

View File

@@ -0,0 +1,112 @@
from __future__ import annotations
import random
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import datetime
from typing import TYPE_CHECKING, Type
from game.utils import feet
from .ferry import FerryLayout
from .ibuilder import IBuilder
from .planningerror import PlanningError
from .standard import StandardFlightPlan, StandardLayout
from .waypointbuilder import WaypointBuilder
from ...theater import OffMapSpawn
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
PRETENSE_CARGO_FLIGHT_DISTANCE = 100000
PRETENSE_CARGO_FLIGHT_HEADING_RANGE = 20
class PretenseCargoFlightPlan(StandardFlightPlan[FerryLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint:
return self.layout.arrival
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
# TOT planning isn't really useful for ferries. They're behind the front
# lines so no need to wait for escorts or for other missions to complete.
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.package.time_over_target
class Builder(IBuilder[PretenseCargoFlightPlan, FerryLayout]):
def layout(self) -> FerryLayout:
# Find the spawn location for off-map transport planes
distance_to_flot = 0.0
heading_from_flot = 0.0
offmap_transport_cp_id = self.flight.departure.id
for front_line_cp in self.coalition.game.theater.controlpoints:
if isinstance(front_line_cp, OffMapSpawn):
continue
for front_line in self.coalition.game.theater.conflicts():
if front_line_cp.captured == self.flight.coalition.player:
if (
front_line_cp.position.distance_to_point(front_line.position)
> distance_to_flot
):
distance_to_flot = front_line_cp.position.distance_to_point(
front_line.position
)
heading_from_flot = front_line.position.heading_between_point(
front_line_cp.position
)
offmap_transport_cp_id = front_line_cp.id
offmap_transport_cp = self.coalition.game.theater.find_control_point_by_id(
offmap_transport_cp_id
)
offmap_heading = random.randrange(
int(heading_from_flot - PRETENSE_CARGO_FLIGHT_HEADING_RANGE),
int(heading_from_flot + PRETENSE_CARGO_FLIGHT_HEADING_RANGE),
)
offmap_transport_spawn = offmap_transport_cp.position.point_from_heading(
offmap_heading, PRETENSE_CARGO_FLIGHT_DISTANCE
)
altitude_is_agl = self.flight.is_helo
altitude = (
feet(self.coalition.game.settings.heli_cruise_alt_agl)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
)
builder = WaypointBuilder(self.flight)
ferry_layout = FerryLayout(
departure=builder.join(offmap_transport_spawn),
nav_to=builder.nav_path(
offmap_transport_spawn,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
nav_from=[],
custom_waypoints=list(),
)
ferry_layout.departure = builder.join(offmap_transport_spawn)
ferry_layout.nav_to.append(builder.join(offmap_transport_spawn))
ferry_layout.nav_from.append(builder.join(offmap_transport_spawn))
return ferry_layout
def build(self, dump_debug_info: bool = False) -> PretenseCargoFlightPlan:
return PretenseCargoFlightPlan(self.flight, self.layout())

View File

@@ -1,10 +1,15 @@
from abc import ABC
from datetime import timedelta
from game.utils import Distance, Speed, knots, meters
from game.utils import Speed, knots, Distance, meters
from .patrolling import PatrollingFlightPlan, PatrollingLayout
class RefuelingFlightPlan(PatrollingFlightPlan[PatrollingLayout], ABC):
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.game.settings.desired_tanker_on_station_time
@property
def patrol_speed(self) -> Speed:
# TODO: Could use self.flight.unit_type.preferred_patrol_speed(altitude).

View File

@@ -2,7 +2,7 @@ from __future__ import annotations
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime
from typing import TYPE_CHECKING, Type
from game.utils import feet
@@ -18,16 +18,16 @@ if TYPE_CHECKING:
@dataclass
class RtbLayout(StandardLayout):
abort_location: FlightWaypoint
nav_to_destination: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield self.abort_location
yield from self.nav_to_destination
yield from self.nav_to
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class RtbFlightPlan(StandardFlightPlan[RtbLayout]):
@@ -43,15 +43,19 @@ class RtbFlightPlan(StandardFlightPlan[RtbLayout]):
def tot_waypoint(self) -> FlightWaypoint:
return self.layout.abort_location
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
return None
@property
def mission_departure_time(self) -> timedelta:
return timedelta()
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.tot
class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
@@ -62,13 +66,13 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
current_position = self.flight.state.estimate_position()
current_altitude, altitude_reference = self.flight.state.estimate_altitude()
altitude_is_agl = self.flight.unit_type.dcs_unit_type.helicopter
builder = WaypointBuilder(self.flight)
altitude_is_agl = self.flight.is_helo
altitude = (
feet(1500)
feet(self.coalition.game.settings.heli_cruise_alt_agl)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
else builder.get_patrol_altitude
)
builder = WaypointBuilder(self.flight, self.flight.coalition)
abort_point = builder.nav(
current_position, current_altitude, altitude_reference == "RADIO"
)
@@ -78,7 +82,7 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
return RtbLayout(
departure=builder.takeoff(self.flight.departure),
abort_location=abort_point,
nav_to_destination=builder.nav_path(
nav_to=builder.nav_path(
current_position,
self.flight.arrival.position,
altitude,
@@ -87,7 +91,9 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
nav_from=[],
custom_waypoints=list(),
)
def build(self) -> RtbFlightPlan:
def build(self, dump_debug_info: bool = False) -> RtbFlightPlan:
return RtbFlightPlan(self.flight, self.layout())

View File

@@ -24,5 +24,5 @@ class Builder(FormationAttackBuilder[SeadFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
return self._build(FlightWaypointType.INGRESS_SEAD)
def build(self) -> SeadFlightPlan:
def build(self, dump_debug_info: bool = False) -> SeadFlightPlan:
return SeadFlightPlan(self.flight, self.layout())

View File

@@ -8,10 +8,12 @@ from .formationattack import (
FormationAttackFlightPlan,
FormationAttackLayout,
)
from .uizonedisplay import UiZoneDisplay, UiZone
from ..flightwaypointtype import FlightWaypointType
from ...utils import nautical_miles
class SeadSweepFlightPlan(FormationAttackFlightPlan):
class SeadSweepFlightPlan(FormationAttackFlightPlan, UiZoneDisplay):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@@ -19,10 +21,18 @@ class SeadSweepFlightPlan(FormationAttackFlightPlan):
def default_tot_offset(self) -> timedelta:
return -timedelta(minutes=2)
def ui_zone(self) -> UiZone:
return UiZone(
[self.tot_waypoint.position],
nautical_miles(
self.flight.coalition.game.settings.sead_sweep_engagement_range_distance
),
)
class Builder(FormationAttackBuilder[SeadSweepFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
return self._build(FlightWaypointType.INGRESS_SEAD_SWEEP)
def build(self) -> SeadSweepFlightPlan:
def build(self, dump_debug_info: bool = False) -> SeadSweepFlightPlan:
return SeadSweepFlightPlan(self.flight, self.layout())

View File

@@ -0,0 +1,56 @@
from __future__ import annotations
from typing import Type
from game.ato.flightplans.ibuilder import IBuilder
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from .patrolling import PatrollingLayout
from .refuelingflightplan import RefuelingFlightPlan
from .. import FlightWaypoint
from ...utils import knots
class RecoveryTankerFlightPlan(RefuelingFlightPlan):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint:
return self.layout.departure
class Builder(IBuilder[RecoveryTankerFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
builder = WaypointBuilder(self.flight)
altitude = builder.get_patrol_altitude
station_time = self.coalition.game.settings.desired_tanker_on_station_time
time_to_landing = station_time.total_seconds()
hdg = (self.coalition.game.conditions.weather.wind.at_0m.direction + 180) % 360
recovery_ship = self.package.target.position.point_from_heading(
hdg, time_to_landing * knots(20).meters_per_second
)
recovery_tanker = builder.recovery_tanker(recovery_ship)
patrol_end = builder.race_track_end(recovery_tanker.position, altitude)
patrol_end.only_for_player = True # avoid generating the waypoints
return PatrollingLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, recovery_ship, altitude
),
nav_from=builder.nav_path(
recovery_ship, self.flight.arrival.position, altitude
),
patrol_start=recovery_tanker,
patrol_end=patrol_end,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> RecoveryTankerFlightPlan:
return RecoveryTankerFlightPlan(self.flight, self.layout())

View File

@@ -1,10 +1,15 @@
from __future__ import annotations
from abc import ABC
from copy import deepcopy
from dataclasses import dataclass
from typing import TYPE_CHECKING, TypeVar
from datetime import datetime
from typing import TYPE_CHECKING, TypeVar, Optional
from game.ato.flightplans.flightplan import FlightPlan, Layout
from .waypointbuilder import WaypointBuilder
from ..flightwaypointtype import FlightWaypointType
from ...utils import feet
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@@ -15,11 +20,60 @@ class StandardLayout(Layout, ABC):
arrival: FlightWaypoint
divert: FlightWaypoint | None
bullseye: FlightWaypoint
nav_to: list[FlightWaypoint]
nav_from: list[FlightWaypoint]
def add_waypoint(
self, wpt: FlightWaypoint, next_wpt: Optional[FlightWaypoint]
) -> bool:
new_wpt = self.get_midpoint(wpt, next_wpt)
if wpt.waypoint_type in [FlightWaypointType.TAKEOFF, FlightWaypointType.LOITER]:
self.nav_to.insert(0, new_wpt)
return True
elif wpt.waypoint_type in [
FlightWaypointType.SPLIT,
FlightWaypointType.REFUEL,
FlightWaypointType.PATROL,
FlightWaypointType.EGRESS,
]:
self.nav_from.insert(0, new_wpt)
return True
elif wpt.waypoint_type is FlightWaypointType.NAV:
if wpt in self.nav_to:
index = self.nav_to.index(wpt) + 1
self.nav_to.insert(index, new_wpt)
return True
elif wpt in self.nav_from:
index = self.nav_from.index(wpt) + 1
self.nav_from.insert(index, new_wpt)
return True
return False
@staticmethod
def get_midpoint(
wpt: FlightWaypoint, next_wpt: Optional[FlightWaypoint]
) -> FlightWaypoint:
new_pos = deepcopy(wpt.position)
next_alt = feet(20000)
if next_wpt:
new_pos = wpt.position.lerp(next_wpt.position, 0.5)
next_alt = next_wpt.alt
new_wpt = WaypointBuilder.nav(new_pos, max(wpt.alt, next_alt))
return new_wpt
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if waypoint is self.divert:
self.divert = None
return True
elif waypoint in self.nav_to:
self.nav_to.remove(waypoint)
return True
elif waypoint in self.nav_from:
self.nav_from.remove(waypoint)
return True
elif waypoint in self.custom_waypoints:
self.custom_waypoints.remove(waypoint)
return True
return False
@@ -33,3 +87,10 @@ class StandardFlightPlan(FlightPlan[LayoutT], ABC):
others are guaranteed to have certain properties like departure and arrival points,
potentially a divert field, and a bullseye
"""
@property
def landing_time(self) -> datetime:
return_time = self.total_time_between_waypoints(
self.tot_waypoint, self.layout.arrival
)
return self.mission_departure_time + return_time

View File

@@ -11,6 +11,7 @@ from .formationattack import (
from .invalidobjectivelocation import InvalidObjectiveLocation
from .waypointbuilder import StrikeTarget
from ..flightwaypointtype import FlightWaypointType
from ...theater.theatergroup import SceneryUnit
class StrikeFlightPlan(FormationAttackFlightPlan):
@@ -28,9 +29,12 @@ class Builder(FormationAttackBuilder[StrikeFlightPlan, FormationAttackLayout]):
targets: list[StrikeTarget] = []
for idx, unit in enumerate(location.strike_targets):
targets.append(StrikeTarget(f"{unit.type.id} #{idx}", unit))
name = unit.type.id
if isinstance(unit, SceneryUnit):
name = unit.name
targets.append(StrikeTarget(f"{name} #{idx}", unit))
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)
def build(self) -> StrikeFlightPlan:
def build(self, dump_debug_info: bool = False) -> StrikeFlightPlan:
return StrikeFlightPlan(self.flight, self.layout())

View File

@@ -1,7 +1,7 @@
from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime, timedelta
from typing import Iterator, TYPE_CHECKING, Type
from dcs import Point
@@ -10,7 +10,6 @@ from game.utils import Heading
from .ibuilder import IBuilder
from .loiter import LoiterFlightPlan, LoiterLayout
from .waypointbuilder import WaypointBuilder
from ..traveltime import GroundSpeed, TravelTime
from ...flightplan import HoldZoneGeometry
if TYPE_CHECKING:
@@ -36,6 +35,7 @@ class SweepLayout(LoiterLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class SweepFlightPlan(LoiterFlightPlan):
@@ -55,38 +55,41 @@ class SweepFlightPlan(LoiterFlightPlan):
return -timedelta(minutes=5)
@property
def sweep_start_time(self) -> timedelta:
travel_time = self.travel_time_between_waypoints(
def sweep_start_time(self) -> datetime:
travel_time = self.total_time_between_waypoints(
self.layout.sweep_start, self.layout.sweep_end
)
return self.sweep_end_time - travel_time
@property
def sweep_end_time(self) -> timedelta:
def sweep_end_time(self) -> datetime:
return self.tot
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.sweep_start:
return self.sweep_start_time + self.tot_offset
return self.sweep_start_time
if waypoint == self.layout.sweep_end:
return self.sweep_end_time + self.tot_offset
return self.sweep_end_time
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.hold:
return self.push_time + self.tot_offset
return self.push_time
return None
@property
def push_time(self) -> timedelta:
return self.sweep_end_time - TravelTime.between_points(
self.layout.hold.position,
self.layout.sweep_end.position,
GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
def push_time(self) -> datetime:
return self.sweep_end_time - self.travel_time_between_waypoints(
self.layout.hold,
self.layout.sweep_end,
)
@property
def mission_departure_time(self) -> timedelta:
def mission_begin_on_station_time(self) -> datetime | None:
return None
@property
def mission_departure_time(self) -> datetime:
return self.sweep_end_time
@@ -101,27 +104,28 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
heading.degrees, -self.doctrine.sweep_distance.meters
)
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
builder = WaypointBuilder(self.flight)
altitude = builder.get_patrol_altitude
start, end = builder.sweep(start_pos, target, altitude)
hold = builder.hold(self._hold_point())
return SweepLayout(
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, start.position, self.doctrine.ingress_altitude
),
nav_to=builder.nav_path(hold.position, start.position, altitude),
nav_from=builder.nav_path(
end.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
altitude,
),
sweep_start=start,
sweep_end=end,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def _hold_point(self) -> Point:
@@ -134,5 +138,5 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
target, origin, ip, join, self.coalition, self.theater
).find_best_hold_point()
def build(self) -> SweepFlightPlan:
def build(self, dump_debug_info: bool = False) -> SweepFlightPlan:
return SweepFlightPlan(self.flight, self.layout())

View File

@@ -1,12 +1,11 @@
from __future__ import annotations
import random
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from datetime import datetime, timedelta
from typing import TYPE_CHECKING, Type
from game.utils import Distance, Speed, feet
from game.utils import Distance, Speed
from .capbuilder import CapBuilder
from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .waypointbuilder import WaypointBuilder
@@ -31,6 +30,15 @@ class TarCapLayout(PatrollingLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if waypoint == self.refuel:
self.refuel = None
return True
elif super().delete_waypoint(waypoint):
return True
return False
class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
@@ -63,20 +71,20 @@ class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
def default_tot_offset(self) -> timedelta:
return -timedelta(minutes=2)
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.patrol_end:
return self.patrol_end_time
return super().depart_time_for_waypoint(waypoint)
@property
def patrol_start_time(self) -> timedelta:
def patrol_start_time(self) -> datetime:
start = self.package.escort_start_time
if start is not None:
return start + self.tot_offset
return self.tot
@property
def patrol_end_time(self) -> timedelta:
def patrol_end_time(self) -> datetime:
end = self.package.escort_end_time
if end is not None:
return end
@@ -87,14 +95,9 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
def layout(self) -> TarCapLayout:
location = self.package.target
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight)
patrol_alt = builder.get_patrol_altitude
builder = WaypointBuilder(self.flight, self.coalition)
orbit0p, orbit1p = self.cap_racetrack_for_objective(location, barcap=False)
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
@@ -120,7 +123,8 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> TarCapFlightPlan:
def build(self, dump_debug_info: bool = False) -> TarCapFlightPlan:
return TarCapFlightPlan(self.flight, self.layout())

View File

@@ -1,9 +1,8 @@
from __future__ import annotations
from datetime import timedelta
from typing import Type
from game.utils import Heading, feet, meters, nautical_miles
from game.utils import Heading, meters, nautical_miles
from .ibuilder import IBuilder
from .patrolling import PatrollingLayout
from .refuelingflightplan import RefuelingFlightPlan
@@ -15,10 +14,6 @@ class TheaterRefuelingFlightPlan(RefuelingFlightPlan):
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.game.settings.desired_tanker_on_station_time
class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
@@ -37,7 +32,7 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
# Station 70nm outside the threat zone.
threat_buffer = nautical_miles(
self.flight.coalition.game.settings.tanker_threat_buffer_min_distance
self.coalition.game.settings.tanker_threat_buffer_min_distance
)
if self.threat_zones.threatened(location.position):
orbit_distance = distance_to_threat + threat_buffer
@@ -56,13 +51,9 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
orbit_heading.left.degrees, racetrack_half_distance
)
builder = WaypointBuilder(self.flight, self.coalition)
builder = WaypointBuilder(self.flight)
tanker_type = self.flight.unit_type
if tanker_type.patrol_altitude is not None:
altitude = tanker_type.patrol_altitude
else:
altitude = feet(21000)
altitude = builder.get_patrol_altitude
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
@@ -79,7 +70,8 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self) -> TheaterRefuelingFlightPlan:
def build(self, dump_debug_info: bool = False) -> TheaterRefuelingFlightPlan:
return TheaterRefuelingFlightPlan(self.flight, self.layout())

View File

@@ -14,5 +14,4 @@ class UiZone:
class UiZoneDisplay(abc.ABC):
@abc.abstractmethod
def ui_zone(self) -> UiZone:
...
def ui_zone(self) -> UiZone: ...

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
import math
import random
from dataclasses import dataclass
from typing import (
@@ -10,13 +11,14 @@ from typing import (
TYPE_CHECKING,
Tuple,
Union,
Literal,
)
from dcs.mapping import Point, Vector2
from game.ato.flightplans._common_ctld import generate_random_ctld_point
from game.ato.flightwaypoint import AltitudeReference, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.data.weapons import WeaponType
from game.theater import (
ControlPoint,
MissionTarget,
@@ -24,13 +26,13 @@ from game.theater import (
TheaterGroundObject,
TheaterUnit,
)
from game.theater.interfaces.CTLD import CTLD
from game.theater.theatergroup import TheaterGroup
from game.utils import Distance, meters, nautical_miles, feet
AGL_TRANSITION_ALT = 5000
if TYPE_CHECKING:
from game.coalition import Coalition
from game.transfers import MultiGroupTransport
from game.theater.theatergroup import TheaterGroup
from game.ato.flight import Flight
@@ -44,20 +46,43 @@ class WaypointBuilder:
def __init__(
self,
flight: Flight,
coalition: Coalition,
targets: Optional[List[StrikeTarget]] = None,
) -> None:
coalition = flight.coalition
self.flight = flight
self.doctrine = coalition.doctrine
self.threat_zones = coalition.opponent.threat_zone
self.navmesh = coalition.nav_mesh
self.targets = targets
self._bullseye = coalition.bullseye
self.settings = self.flight.coalition.game.settings
@property
def is_helo(self) -> bool:
return self.flight.is_helo
@property
def get_patrol_altitude(self) -> Distance:
return self.get_altitude(self.flight.unit_type.preferred_patrol_altitude)
@property
def get_cruise_altitude(self) -> Distance:
return self.get_altitude(self.flight.unit_type.preferred_cruise_altitude)
@property
def get_combat_altitude(self) -> Distance:
return self.get_altitude(self.flight.unit_type.preferred_combat_altitude)
def get_altitude(self, alt: Distance) -> Distance:
randomized_alt = feet(round(alt.feet + self.flight.plane_altitude_offset))
altitude = max(
self.doctrine.min_combat_altitude,
min(self.doctrine.max_combat_altitude, randomized_alt),
)
return (
feet(self.settings.heli_combat_alt_agl) if self.flight.is_helo else altitude
)
def takeoff(self, departure: ControlPoint) -> FlightWaypoint:
"""Create takeoff waypoint for the given arrival airfield or carrier.
@@ -74,7 +99,7 @@ class WaypointBuilder:
"NAV",
FlightWaypointType.NAV,
position,
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
self.get_cruise_altitude,
description="Enter theater",
pretty_name="Enter theater",
)
@@ -101,7 +126,7 @@ class WaypointBuilder:
"NAV",
FlightWaypointType.NAV,
position,
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
self.get_cruise_altitude,
description="Exit theater",
pretty_name="Exit theater",
)
@@ -127,12 +152,10 @@ class WaypointBuilder:
return None
position = divert.position
altitude_type: AltitudeReference
altitude_type: AltitudeReference = "BARO"
if isinstance(divert, OffMapSpawn):
altitude = (
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude
)
altitude_type = "BARO"
altitude = self.get_cruise_altitude
altitude_type = "RADIO" if self.is_helo else altitude_type
else:
altitude = meters(0)
altitude_type = "RADIO"
@@ -162,14 +185,15 @@ class WaypointBuilder:
def hold(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"HOLD",
FlightWaypointType.LOITER,
position,
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
# TODO: dedicated altitude setting for holding
self.get_cruise_altitude if self.is_helo else self.get_combat_altitude,
alt_type,
description="Wait until push time",
pretty_name="Hold",
@@ -177,14 +201,14 @@ class WaypointBuilder:
def join(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_cruise_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"JOIN",
FlightWaypointType.JOIN,
position,
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
self.get_cruise_altitude,
alt_type,
description="Rendezvous with package",
pretty_name="Join",
@@ -192,14 +216,14 @@ class WaypointBuilder:
def refuel(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_cruise_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"REFUEL",
FlightWaypointType.REFUEL,
position,
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
self.get_cruise_altitude,
alt_type,
description="Refuel from tanker",
pretty_name="Refuel",
@@ -207,14 +231,14 @@ class WaypointBuilder:
def split(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"SPLIT",
FlightWaypointType.SPLIT,
position,
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
self.get_combat_altitude,
alt_type,
description="Depart from package",
pretty_name="Split",
@@ -226,16 +250,35 @@ class WaypointBuilder:
position: Point,
objective: MissionTarget,
) -> FlightWaypoint:
alt = self.doctrine.ingress_altitude
alt = self.get_combat_altitude
if ingress_type in [
FlightWaypointType.INGRESS_CAS,
FlightWaypointType.INGRESS_OCA_AIRCRAFT,
FlightWaypointType.INGRESS_ARMED_RECON,
]:
alt = self._adjust_altitude_for_clouds(alt)
alt_type: AltitudeReference = "BARO"
if self.is_helo or self.flight.is_hercules:
alt_type = "RADIO"
alt = meters(60) if self.is_helo else feet(1000)
alt = (
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else feet(1000)
)
elif alt.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
heading = objective.position.heading_between_point(position)
return FlightWaypoint(
"INGRESS",
ingress_type,
position,
(
objective.position.point_from_heading(heading, nautical_miles(5).meters)
if self.is_helo
else position
),
alt,
alt_type,
description=f"INGRESS on {objective.name}",
@@ -243,16 +286,29 @@ class WaypointBuilder:
targets=objective.strike_targets,
)
def _adjust_altitude_for_clouds(self, alt: Distance) -> Distance:
weather = self.flight.coalition.game.conditions.weather
max_alt = feet(math.inf)
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
max_alt = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
return min(alt, max_alt)
def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"EGRESS",
FlightWaypointType.EGRESS,
position,
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
self.get_combat_altitude,
alt_type,
description=f"EGRESS from {target.name}",
pretty_name=f"EGRESS from {target.name}",
@@ -275,7 +331,11 @@ class WaypointBuilder:
return FlightWaypoint(
target.name,
FlightWaypointType.TARGET_POINT,
target.target.position,
(
target.target.ground_object.position
if isinstance(target.target, TheaterGroup)
else target.target.position
),
meters(0),
"RADIO",
description=description,
@@ -290,16 +350,35 @@ class WaypointBuilder:
return self._target_area(f"STRIKE {target.name}", target)
def sead_area(self, target: MissionTarget) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return self._target_area(
f"SEAD on {target.name}",
target,
altitude=self.doctrine.ingress_altitude,
alt_type="BARO",
altitude=self.get_combat_altitude,
alt_type=alt_type,
)
def dead_area(self, target: MissionTarget) -> FlightWaypoint:
return self._target_area(f"DEAD on {target.name}", target)
def armed_recon_area(self, target: MissionTarget) -> FlightWaypoint:
# Force AI aircraft to fly towards target area
alt = self.get_combat_altitude
alt = self._adjust_altitude_for_clouds(alt)
alt_type: AltitudeReference = "BARO"
if self.is_helo or alt.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return self._target_area(
f"ARMED RECON {target.name}",
target,
altitude=alt,
alt_type=alt_type,
flyover=True,
)
def oca_strike_area(self, target: MissionTarget) -> FlightWaypoint:
return self._target_area(f"ATTACK {target.name}", target, flyover=True)
@@ -344,12 +423,25 @@ class WaypointBuilder:
waypoint.only_for_player = True
return waypoint
def cas(self, position: Point) -> FlightWaypoint:
def cas(self, position: Point, altitude: Distance) -> FlightWaypoint:
weather = self.flight.coalition.game.conditions.weather
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
altitude = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
return FlightWaypoint(
"CAS",
FlightWaypointType.CAS,
position,
meters(60) if self.is_helo else meters(1000),
(
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else max(meters(1000), altitude)
),
"RADIO",
description="Provide CAS",
pretty_name="CAS",
@@ -363,11 +455,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the racetrack.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"RACETRACK START",
FlightWaypointType.PATROL_TRACK,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Orbit between this point and the next point",
pretty_name="Race-track start",
)
@@ -380,11 +474,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the racetrack.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"RACETRACK END",
FlightWaypointType.PATROL,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Orbit between this point and the previous point",
pretty_name="Race-track end",
)
@@ -412,38 +508,39 @@ class WaypointBuilder:
start: Position of the waypoint.
altitude: Altitude of the racetrack.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"ORBIT",
FlightWaypointType.LOITER,
start,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Anchor and hold at this point",
pretty_name="Orbit",
)
def sead_search(self, target: MissionTarget) -> FlightWaypoint:
hold = self._sead_search_point(target)
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SEAD Search",
FlightWaypointType.NAV,
hold,
self.doctrine.ingress_altitude,
alt_type="BARO",
self.get_combat_altitude,
"RADIO" if self.get_combat_altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Anchor and search from this point",
pretty_name="SEAD Search",
)
def sead_sweep(self, target: MissionTarget) -> FlightWaypoint:
hold = self._sead_search_point(target)
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SEAD Sweep",
FlightWaypointType.NAV,
hold,
self.doctrine.ingress_altitude,
alt_type="BARO",
self.get_combat_altitude,
"RADIO" if self.get_combat_altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Anchor and search from this point",
pretty_name="SEAD Sweep",
)
@@ -462,8 +559,13 @@ class WaypointBuilder:
self.flight.coalition.game.settings.sead_threat_buffer_min_distance
).meters
if target.strike_targets:
factor = (
0.8
if self.flight.any_member_has_weapon_of_type(WeaponType.ARM)
else 1.1
)
threat_range = (
1.1 * max([x.threat_range for x in target.strike_targets]).meters
factor * max([x.threat_range for x in target.strike_targets]).meters
)
hdg = target.position.heading_between_point(ingress)
hold = target.position.point_from_heading(
@@ -471,20 +573,24 @@ class WaypointBuilder:
)
return hold
@staticmethod
def escort_hold(start: Point, altitude: Distance) -> FlightWaypoint:
def escort_hold(self, start: Point) -> FlightWaypoint:
"""Creates custom waypoint for escort flights that need to hold.
Args:
start: Position of the waypoint.
altitude: Altitude of the holding pattern.
"""
altitude = self.get_combat_altitude
alt_type: Literal["BARO", "RADIO"] = "BARO"
if self.is_helo or altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"ESCORT HOLD",
FlightWaypointType.CUSTOM,
start,
altitude,
alt_type=alt_type,
description="Anchor and hold at this point",
pretty_name="Escort Hold",
)
@@ -497,11 +603,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the sweep in meters.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SWEEP START",
FlightWaypointType.INGRESS_SWEEP,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Proceed to the target and engage enemy aircraft",
pretty_name="Sweep start",
)
@@ -514,11 +622,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the sweep in meters.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SWEEP END",
FlightWaypointType.EGRESS,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="End of sweep",
pretty_name="Sweep end",
)
@@ -547,7 +657,7 @@ class WaypointBuilder:
target: The mission target.
"""
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
# This would preferably be no points at all, and instead the Escort task
@@ -561,7 +671,7 @@ class WaypointBuilder:
"TARGET",
FlightWaypointType.TARGET_GROUP_LOC,
target.position,
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
self.get_combat_altitude,
alt_type,
description="Escort the package",
pretty_name="Target area",
@@ -583,17 +693,18 @@ class WaypointBuilder:
pretty_name="Pick-up zone",
)
@staticmethod
def dropoff_zone(drop_off: MissionTarget) -> FlightWaypoint:
def dropoff_zone(self, drop_off: MissionTarget) -> FlightWaypoint:
"""Creates a dropoff landing zone waypoint
This waypoint is used to generate the Trigger Zone used for AirAssault and
AirLift using the CTLD plugin (see LogisticsGenerator)
"""
alt = self.get_combat_altitude if self.flight.is_helo else meters(0)
return FlightWaypoint(
"DROPOFFZONE",
FlightWaypointType.DROPOFF_ZONE,
drop_off.position,
meters(0),
alt,
"RADIO",
description=f"Drop off cargo at {drop_off.name}",
pretty_name="Drop-off zone",
@@ -604,14 +715,10 @@ class WaypointBuilder:
"""Creates a cargo stop waypoint.
This waypoint is used by AirLift as a landing and stopover waypoint
"""
if isinstance(control_point, CTLD) and control_point.ctld_zones:
pos = generate_random_ctld_point(control_point)
else:
pos = control_point.position
return FlightWaypoint(
"CARGOSTOP",
FlightWaypointType.CARGO_STOP,
pos,
control_point.position,
meters(0),
"RADIO",
description=f"Stop for cargo at {control_point.name}",
@@ -631,7 +738,7 @@ class WaypointBuilder:
altitude_is_agl: True for altitude is AGL. False if altitude is MSL.
"""
alt_type: AltitudeReference = "BARO"
if altitude_is_agl:
if altitude_is_agl or altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
@@ -695,8 +802,22 @@ class WaypointBuilder:
return previous_threatened and next_threatened
@staticmethod
def perturb(point: Point) -> Point:
deviation = nautical_miles(1)
def perturb(point: Point, deviation: Distance = nautical_miles(1)) -> Point:
x_adj = random.randint(int(-deviation.meters), int(deviation.meters))
y_adj = random.randint(int(-deviation.meters), int(deviation.meters))
return point + Vector2(x_adj, y_adj)
@staticmethod
def recovery_tanker(position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
return FlightWaypoint(
"RECOVERY",
FlightWaypointType.RECOVERY_TANKER,
position,
feet(6000),
alt_type,
description="Recovery tanker for aircraft carriers",
pretty_name="Recovery",
only_for_player=True, # for visual purposes in Retribution only
)

View File

@@ -1,28 +1,37 @@
from __future__ import annotations
from collections.abc import Iterator
from typing import Optional, TYPE_CHECKING
from game.ato.iflightroster import IFlightRoster
if TYPE_CHECKING:
from game.squadrons import Squadron, Pilot
class FlightRoster:
class FlightRoster(IFlightRoster):
def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
self.squadron = squadron
self._squadron = squadron
self.pilots: list[Optional[Pilot]] = []
self.resize(initial_size)
@property
def max_size(self) -> int:
return len(self.pilots)
def squadron(self) -> Squadron:
return self._squadron
def iter_pilots(self) -> Iterator[Pilot | None]:
yield from self.pilots
@property
def player_count(self) -> int:
return len([p for p in self.pilots if p is not None and p.player])
def pilot_at(self, idx: int) -> Pilot | None:
return self.pilots[idx]
@property
def missing_pilots(self) -> int:
return len([p for p in self.pilots if p is None])
def max_size(self) -> int:
return len(self.pilots)
def resize(self, new_size: int) -> None:
if self.max_size > new_size:

View File

@@ -21,20 +21,51 @@ class FlightState(ABC):
self.settings = settings
self.avoid_further_combat = False
def reinitialize(self, now: datetime) -> None:
from game.ato.flightstate import WaitingForStart
start_time = self.flight.flight_plan.startup_time()
if start_time <= now:
self._set_active_flight_state(start_time)
else:
self.flight.set_state(
WaitingForStart(self.flight, self.settings, start_time)
)
def _set_active_flight_state(self, now: datetime) -> None:
from game.ato.flightstate import StartUp
from game.ato.flightstate import Taxi
from game.ato.flightstate import Takeoff
from game.ato.flightstate import Navigating
match self.flight.start_type:
case StartType.COLD:
self.flight.set_state(StartUp(self.flight, self.settings, now))
case StartType.WARM:
self.flight.set_state(Taxi(self.flight, self.settings, now))
case StartType.RUNWAY:
self.flight.set_state(Takeoff(self.flight, self.settings, now))
case StartType.IN_FLIGHT:
self.flight.set_state(
Navigating(self.flight, self.settings, waypoint_index=0)
)
case _:
raise ValueError(
f"Unknown start type {self.flight.start_type} for {self.flight}"
)
@property
def alive(self) -> bool:
return True
@property
@abstractmethod
def cancelable(self) -> bool:
...
def cancelable(self) -> bool: ...
@abstractmethod
def on_game_tick(
self, events: GameUpdateEvents, time: datetime, duration: timedelta
) -> None:
...
) -> None: ...
@property
def in_flight(self) -> bool:
@@ -65,17 +96,14 @@ class FlightState(ABC):
@property
@abstractmethod
def is_waiting_for_start(self) -> bool:
...
def is_waiting_for_start(self) -> bool: ...
@abstractmethod
def estimate_position(self) -> Point:
...
def estimate_position(self) -> Point: ...
@property
@abstractmethod
def spawn_type(self) -> StartType:
...
def spawn_type(self) -> StartType: ...
def a2a_commit_region(self) -> Optional[ThreatPoly]:
return None

View File

@@ -26,6 +26,7 @@ class InFlight(FlightState, ABC):
settings: Settings,
waypoint_index: int,
has_aborted: bool = False,
elapsed_time: timedelta = timedelta(),
) -> None:
super().__init__(flight, settings)
waypoints = self.flight.flight_plan.waypoints
@@ -35,7 +36,7 @@ class InFlight(FlightState, ABC):
# TODO: Error checking for flight plans without landing waypoints.
self.next_waypoint = waypoints[self.waypoint_index + 1]
self.total_time_to_next_waypoint = self.travel_time_between_waypoints()
self.elapsed_time = timedelta()
self.elapsed_time = elapsed_time
self.current_waypoint_elapsed = False
@property
@@ -51,29 +52,18 @@ class InFlight(FlightState, ABC):
return index <= self.waypoint_index
def travel_time_between_waypoints(self) -> timedelta:
travel_time = self.flight.flight_plan.travel_time_between_waypoints(
return self.flight.flight_plan.travel_time_between_waypoints(
self.current_waypoint, self.next_waypoint
)
if self.current_waypoint.waypoint_type is FlightWaypointType.LOITER:
# Loiter time is already built into travel_time_between_waypoints. If we're
# at a loiter point but still a regular InFlight (Loiter overrides this
# method) that means we're traveling from the loiter point but no longer
# loitering.
assert self.flight.flight_plan.is_loiter(self.flight.flight_plan)
travel_time -= self.flight.flight_plan.hold_duration
return travel_time
@abstractmethod
def estimate_position(self) -> Point:
...
def estimate_position(self) -> Point: ...
@abstractmethod
def estimate_altitude(self) -> tuple[Distance, str]:
...
def estimate_altitude(self) -> tuple[Distance, str]: ...
@abstractmethod
def estimate_speed(self) -> Speed:
...
def estimate_speed(self) -> Speed: ...
def estimate_fuel_at_current_waypoint(self) -> float:
initial_fuel = super().estimate_fuel()

View File

@@ -29,6 +29,11 @@ class Navigating(InFlight):
events.update_flight_position(self.flight, self.estimate_position())
def progress(self) -> float:
# if next waypoint is very close, assume we reach it immediately to avoid divide
# by zero error
if self.total_time_to_next_waypoint.total_seconds() < 1:
return 1.0
return (
self.elapsed_time.total_seconds()
/ self.total_time_to_next_waypoint.total_seconds()

View File

@@ -24,7 +24,7 @@ class StartUp(AtDeparture):
) -> None:
if time < self.completion_time:
return
self.flight.set_state(Taxi(self.flight, self.settings, time))
self.flight.set_state(Taxi(self.flight, self.settings, self.completion_time))
@property
def is_waiting_for_start(self) -> bool:

View File

@@ -19,14 +19,19 @@ class Takeoff(AtDeparture):
def __init__(self, flight: Flight, settings: Settings, now: datetime) -> None:
super().__init__(flight, settings)
# TODO: Not accounted for in FlightPlan, can cause discrepancy without loiter.
self.completion_time = now + timedelta(seconds=30)
self.completion_time = now + flight.flight_plan.estimate_takeoff_time()
def on_game_tick(
self, events: GameUpdateEvents, time: datetime, duration: timedelta
) -> None:
if time < self.completion_time:
return
self.flight.set_state(Navigating(self.flight, self.settings, waypoint_index=0))
rollover = time - self.completion_time
self.flight.set_state(
Navigating(
self.flight, self.settings, waypoint_index=0, elapsed_time=rollover
)
)
@property
def is_waiting_for_start(self) -> bool:
@@ -45,7 +50,8 @@ class Takeoff(AtDeparture):
def should_halt_sim(self) -> bool:
if (
self.flight.client_count > 0
and self.settings.player_mission_interrupts_sim_at is StartType.RUNWAY
and self.settings.player_mission_interrupts_sim_at
in [StartType.COLD, StartType.WARM, StartType.RUNWAY]
):
logging.info(
f"Interrupting simulation because {self.flight} has players and has "

View File

@@ -24,7 +24,7 @@ class Taxi(AtDeparture):
) -> None:
if time < self.completion_time:
return
self.flight.set_state(Takeoff(self.flight, self.settings, time))
self.flight.set_state(Takeoff(self.flight, self.settings, self.completion_time))
@property
def is_waiting_for_start(self) -> bool:
@@ -37,7 +37,8 @@ class Taxi(AtDeparture):
def should_halt_sim(self) -> bool:
if (
self.flight.client_count > 0
and self.settings.player_mission_interrupts_sim_at is StartType.WARM
and self.settings.player_mission_interrupts_sim_at
in [StartType.COLD, StartType.WARM]
):
logging.info(
f"Interrupting simulation because {self.flight} has players and has "

View File

@@ -20,11 +20,12 @@ class Uninitialized(FlightState):
def on_game_tick(
self, events: GameUpdateEvents, time: datetime, duration: timedelta
) -> None:
raise RuntimeError("Attempted to simulate flight that is not fully initialized")
self.reinitialize(time)
self.flight.state.on_game_tick(events, time, duration)
@property
def is_waiting_for_start(self) -> bool:
raise RuntimeError("Attempted to simulate flight that is not fully initialized")
return True
def estimate_position(self) -> Point:
raise RuntimeError("Attempted to simulate flight that is not fully initialized")
@@ -35,7 +36,6 @@ class Uninitialized(FlightState):
@property
def description(self) -> str:
delay = self.flight.flight_plan.startup_time()
if self.flight.start_type is StartType.COLD:
action = "Starting up"
elif self.flight.start_type is StartType.WARM:
@@ -46,4 +46,4 @@ class Uninitialized(FlightState):
action = "In flight"
else:
raise ValueError(f"Unhandled StartType: {self.flight.start_type}")
return f"{action} in {delay}"
return f"{action} at {self.flight.flight_plan.startup_time():%H:%M:%S}"

View File

@@ -58,6 +58,9 @@ class FlightType(Enum):
FERRY = "Ferry"
AIR_ASSAULT = "Air Assault"
SEAD_SWEEP = "SEAD Sweep" # Reintroduce legacy "engage-whatever-you-can-find" SEAD
PRETENSE_CARGO = "Cargo Transport" # For Pretense campaign AI cargo planes
ARMED_RECON = "Armed Recon"
RECOVERY = "Recovery"
def __str__(self) -> str:
return self.value
@@ -93,13 +96,19 @@ class FlightType(Enum):
FlightType.SEAD_ESCORT,
FlightType.AIR_ASSAULT,
FlightType.SEAD_SWEEP,
FlightType.ARMED_RECON,
}
@property
def is_escort_type(self) -> bool:
return self in {FlightType.ESCORT, FlightType.SEAD_ESCORT}
@property
def entity_type(self) -> AirEntity:
return {
FlightType.AEWC: AirEntity.AIRBORNE_EARLY_WARNING,
FlightType.ANTISHIP: AirEntity.ANTISURFACE_WARFARE,
FlightType.ARMED_RECON: AirEntity.ATTACK_STRIKE,
FlightType.BAI: AirEntity.ATTACK_STRIKE,
FlightType.BARCAP: AirEntity.FIGHTER,
FlightType.CAS: AirEntity.ATTACK_STRIKE,
@@ -109,6 +118,7 @@ class FlightType(Enum):
FlightType.INTERCEPTION: AirEntity.FIGHTER,
FlightType.OCA_AIRCRAFT: AirEntity.ATTACK_STRIKE,
FlightType.OCA_RUNWAY: AirEntity.ATTACK_STRIKE,
FlightType.RECOVERY: AirEntity.TANKER,
FlightType.REFUELING: AirEntity.TANKER,
FlightType.SEAD: AirEntity.SUPPRESSION_OF_ENEMY_AIR_DEFENCE,
FlightType.SEAD_ESCORT: AirEntity.SUPPRESSION_OF_ENEMY_AIR_DEFENCE,
@@ -117,5 +127,6 @@ class FlightType(Enum):
FlightType.SWEEP: AirEntity.FIGHTER,
FlightType.TARCAP: AirEntity.FIGHTER,
FlightType.TRANSPORT: AirEntity.UTILITY,
FlightType.PRETENSE_CARGO: AirEntity.UTILITY,
FlightType.AIR_ASSAULT: AirEntity.ROTARY_WING,
}.get(self, AirEntity.UNSPECIFIED)

View File

@@ -1,8 +1,9 @@
from __future__ import annotations
from copy import deepcopy
from dataclasses import dataclass, field
from datetime import timedelta
from typing import Literal, TYPE_CHECKING
from datetime import datetime
from typing import Literal, TYPE_CHECKING, Any, Dict, Optional
from dcs import Point
@@ -43,8 +44,8 @@ class FlightWaypoint:
# generation). We do it late so that we don't need to propagate changes
# to waypoint times whenever the player alters the package TOT or the
# flight's offset in the UI.
tot: timedelta | None = None
departure_time: timedelta | None = None
tot: datetime | None = None
departure_time: datetime | None = None
@property
def x(self) -> float:
@@ -56,3 +57,17 @@ class FlightWaypoint:
def __hash__(self) -> int:
return hash(id(self))
def __deepcopy__(self, memo: Optional[Dict[int, Any]] = None) -> FlightWaypoint:
obj = FlightWaypoint(self.name, self.waypoint_type, self.position)
for attr in dir(self):
if attr == "control_point":
obj.control_point = self.control_point
elif attr == "targets":
obj.targets = self.targets
elif "__" in attr or attr not in obj.__dataclass_fields__:
continue
else:
attr_copy = deepcopy(getattr(self, attr))
setattr(obj, attr, attr_copy)
return obj

View File

@@ -25,7 +25,7 @@ class FlightWaypointType(IntEnum):
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
CAS = 8 # Should do CAS there
CAS = 8 # Unused.
EGRESS = 9 # Should stop attack
DESCENT_POINT = 10 # Should start descending to pattern alt
LANDING_POINT = 11 # Should land there
@@ -51,3 +51,5 @@ class FlightWaypointType(IntEnum):
INGRESS_AIR_ASSAULT = 31
INGRESS_ANTI_SHIP = 32
INGRESS_SEAD_SWEEP = 33
INGRESS_ARMED_RECON = 34
RECOVERY_TANKER = 35 # Tanker recovery point

36
game/ato/iflightroster.py Normal file
View File

@@ -0,0 +1,36 @@
from __future__ import annotations
from abc import ABC, abstractmethod
from typing import Optional, TYPE_CHECKING, Iterator
if TYPE_CHECKING:
from game.squadrons import Pilot, Squadron
class IFlightRoster(ABC):
@abstractmethod
def iter_pilots(self) -> Iterator[Pilot | None]: ...
@abstractmethod
def pilot_at(self, idx: int) -> Pilot | None: ...
@property
@abstractmethod
def squadron(self) -> Squadron: ...
@property
@abstractmethod
def max_size(self) -> int: ...
@property
@abstractmethod
def player_count(self) -> int: ...
@abstractmethod
def resize(self, new_size: int) -> None: ...
@abstractmethod
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None: ...
@abstractmethod
def clear(self) -> None: ...

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
import copy
import datetime
import logging
from collections.abc import Iterable
@@ -10,6 +11,7 @@ from dcs.unittype import FlyingType
from game.data.weapons import Pylon, Weapon, WeaponType
from game.dcs.aircrafttype import AircraftType
from .flighttype import FlightType
from ..persistency import prefer_liberation_payloads
if TYPE_CHECKING:
from .flight import Flight
@@ -35,6 +37,11 @@ class Loadout:
def derive_custom(self, name: str) -> Loadout:
return Loadout(name, self.pylons, self.date, is_custom=True)
def clone(self) -> Loadout:
return Loadout(
self.name, dict(self.pylons), copy.deepcopy(self.date), self.is_custom
)
def has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
for weapon in self.pylons.values():
if weapon is not None and weapon.weapon_group.type is weapon_type:
@@ -130,11 +137,15 @@ class Loadout:
continue
name = payload["name"]
pylons = payload["pylons"]
yield Loadout(
name,
{p["num"]: Weapon.with_clsid(p["CLSID"]) for p in pylons.values()},
date=None,
)
try:
yield Loadout(
name,
{p["num"]: Weapon.with_clsid(p["CLSID"]) for p in pylons.values()},
date=None,
)
except KeyError:
# invalid loadout
continue
@staticmethod
def valid_payload(pylons: Dict[int, Dict[str, str]]) -> bool:
@@ -155,7 +166,12 @@ class Loadout:
# last - the first element in the tuple will be tried first, then the second,
# etc.
loadout_names = {
t: [f"Retribution {t.value}", f"Liberation {t.value}"] for t in FlightType
t: (
[f"Liberation {t.value}", f"Retribution {t.value}"]
if prefer_liberation_payloads()
else [f"Retribution {t.value}", f"Liberation {t.value}"]
)
for t in FlightType
}
legacy_names = {
FlightType.TARCAP: (
@@ -194,6 +210,7 @@ class Loadout:
loadout_names[FlightType.INTERCEPTION].extend(loadout_names[FlightType.BARCAP])
# OCA/Aircraft falls back to BAI, which falls back to CAS.
loadout_names[FlightType.BAI].extend(loadout_names[FlightType.CAS])
loadout_names[FlightType.ARMED_RECON].extend(loadout_names[FlightType.CAS])
loadout_names[FlightType.OCA_AIRCRAFT].extend(loadout_names[FlightType.BAI])
# DEAD also falls back to BAI.
loadout_names[FlightType.DEAD].extend(loadout_names[FlightType.BAI])

View File

@@ -2,7 +2,8 @@ from __future__ import annotations
import logging
from collections import defaultdict
from datetime import timedelta
from copy import deepcopy
from datetime import datetime
from typing import Dict, Optional, TYPE_CHECKING
from game.db import Database
@@ -42,16 +43,18 @@ class Package(RadioFrequencyContainer):
self.auto_asap = auto_asap
self.flights: list[Flight] = []
# Desired TOT as an offset from mission start.
self.time_over_target: timedelta = timedelta()
# Desired TOT as an offset from mission start. Obviously datetime.min is bogus,
# but it's going to be replaced by whatever is scheduling the package very soon.
# TODO: Constructor should maybe take the current time and use that to preserve
# the old behavior?
self.time_over_target: datetime = datetime.min
self.waypoints: PackageWaypoints | None = None
@property
def has_players(self) -> bool:
return any(flight.client_count for flight in self.flights)
@property
def formation_speed(self) -> Optional[Speed]:
def formation_speed(self, is_helo: bool) -> Optional[Speed]:
"""The speed of the package when in formation.
If none of the flights in the package will join a formation, this
@@ -62,7 +65,10 @@ class Package(RadioFrequencyContainer):
"""
speeds = []
for flight in self.flights:
if isinstance(flight.flight_plan, FormationFlightPlan):
if (
isinstance(flight.flight_plan, FormationFlightPlan)
and flight.is_helo == is_helo
):
speeds.append(flight.flight_plan.best_flight_formation_speed)
if not speeds:
return None
@@ -71,7 +77,7 @@ class Package(RadioFrequencyContainer):
# TODO: Should depend on the type of escort.
# SEAD might be able to leave before CAP.
@property
def escort_start_time(self) -> Optional[timedelta]:
def escort_start_time(self) -> datetime | None:
times = []
for flight in self.flights:
waypoint = flight.flight_plan.request_escort_at()
@@ -90,7 +96,7 @@ class Package(RadioFrequencyContainer):
return None
@property
def escort_end_time(self) -> Optional[timedelta]:
def escort_end_time(self) -> datetime | None:
times = []
for flight in self.flights:
waypoint = flight.flight_plan.dismiss_escort_at()
@@ -112,7 +118,7 @@ class Package(RadioFrequencyContainer):
return None
@property
def mission_departure_time(self) -> Optional[timedelta]:
def mission_departure_time(self) -> datetime | None:
times = []
for flight in self.flights:
times.append(flight.flight_plan.mission_departure_time)
@@ -120,8 +126,8 @@ class Package(RadioFrequencyContainer):
return max(times)
return None
def set_tot_asap(self) -> None:
self.time_over_target = TotEstimator(self).earliest_tot()
def set_tot_asap(self, now: datetime) -> None:
self.time_over_target = TotEstimator(self).earliest_tot(now)
def add_flight(self, flight: Flight) -> None:
"""Adds a flight to the package."""
@@ -175,12 +181,14 @@ class Package(RadioFrequencyContainer):
FlightType.DEAD,
FlightType.TRANSPORT,
FlightType.AIR_ASSAULT,
FlightType.ARMED_RECON,
FlightType.SEAD,
FlightType.SEAD_SWEEP,
FlightType.TARCAP,
FlightType.BARCAP,
FlightType.AEWC,
FlightType.FERRY,
FlightType.RECOVERY,
FlightType.REFUELING,
FlightType.SWEEP,
FlightType.SEAD_ESCORT,
@@ -228,8 +236,17 @@ class Package(RadioFrequencyContainer):
@staticmethod
def clone_package(package: Package) -> Package:
clone = Package(package.target, package._db, package.auto_asap)
clone.time_over_target = package.time_over_target
clone.time_over_target = deepcopy(package.time_over_target)
for f in package.flights:
cf = Flight.clone_flight(f)
cf.flight_plan.layout = deepcopy(f.flight_plan.layout)
cf.package = clone
clone.add_flight(cf)
return clone
def all_flights_waiting_for_start(self) -> bool:
"""Returns True if all flights in the package are waiting for start."""
for flight in self.flights:
if not flight.state.is_waiting_for_start:
return False
return True

View File

@@ -2,13 +2,16 @@ from __future__ import annotations
import random
from dataclasses import dataclass
from typing import TYPE_CHECKING, Optional
from typing import TYPE_CHECKING
from dcs import Point
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.flightplan import IpZoneGeometry, JoinZoneGeometry
from game.flightplan import JoinZoneGeometry
from game.flightplan.ipsolver import IpSolver
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
from game.persistency import waypoint_debug_directory
from game.utils import dcs_to_shapely_point
from game.utils import nautical_miles
if TYPE_CHECKING:
@@ -16,7 +19,7 @@ if TYPE_CHECKING:
from game.coalition import Coalition
@dataclass(frozen=True)
@dataclass
class PackageWaypoints:
join: Point
ingress: Point
@@ -25,20 +28,31 @@ class PackageWaypoints:
refuel: Point
@staticmethod
def create(package: Package, coalition: Coalition) -> PackageWaypoints:
def create(
package: Package, coalition: Coalition, dump_debug_info: bool
) -> PackageWaypoints:
origin = package.departure_closest_to_target()
# Start by picking the best IP for the attack.
ingress_point = IpZoneGeometry(
package.target.position,
origin.position,
coalition,
).find_best_ip()
ip_solver = IpSolver(
dcs_to_shapely_point(origin.position),
dcs_to_shapely_point(package.target.position),
coalition.doctrine,
coalition.opponent.threat_zone.air_defenses,
)
ip_solver.set_debug_properties(
waypoint_debug_directory() / "IP", coalition.game.theater.terrain
)
ingress_point_shapely = ip_solver.solve()
if dump_debug_info:
ip_solver.dump_debug_info()
hdg = package.target.position.heading_between_point(ingress_point)
# Generate a waypoint randomly between 7 & 9 NM
dist = nautical_miles(random.random() * 2 + 7).meters
initial_point = package.target.position.point_from_heading(hdg, dist)
ingress_point = origin.position.new_in_same_map(
ingress_point_shapely.x, ingress_point_shapely.y
)
tgt_point = package.target.position
initial_point = PackageWaypoints.get_initial_point(ingress_point, tgt_point)
join_point = JoinZoneGeometry(
package.target.position,
@@ -63,3 +77,11 @@ class PackageWaypoints:
WaypointBuilder.perturb(join_point),
refuel_point,
)
@staticmethod
def get_initial_point(ingress_point: Point, tgt_point: Point) -> Point:
hdg = tgt_point.heading_between_point(ingress_point)
# Generate a waypoint randomly between 7 & 9 NM
dist = nautical_miles(random.random() * 2 + 7).meters
initial_point = tgt_point.point_from_heading(hdg, dist)
return initial_point

View File

@@ -1,18 +1,9 @@
from __future__ import annotations
import math
from datetime import timedelta
from datetime import datetime
from typing import TYPE_CHECKING
from dcs.mapping import Point
from game.utils import (
Distance,
SPEED_OF_SOUND_AT_SEA_LEVEL,
Speed,
mach,
meters,
)
from game.utils import Distance, SPEED_OF_SOUND_AT_SEA_LEVEL, Speed, mach
if TYPE_CHECKING:
from .flight import Flight
@@ -39,61 +30,34 @@ class GroundSpeed:
# as it can at sea level. This probably isn't great assumption, but
# might. be sufficient given the wiggle room. We can come up with
# another heuristic if needed.
cruise_mach = max_speed.mach() * 0.85
cruise_mach = max_speed.mach() * (0.7 if flight.is_helo else 0.85)
return mach(cruise_mach, altitude)
class TravelTime:
@staticmethod
def between_points(a: Point, b: Point, speed: Speed) -> timedelta:
error_factor = 1.05
distance = meters(a.distance_to_point(b))
return timedelta(hours=distance.nautical_miles / speed.knots * error_factor)
# TODO: Most if not all of this should move into FlightPlan.
class TotEstimator:
def __init__(self, package: Package) -> None:
self.package = package
def earliest_tot(self) -> timedelta:
def earliest_tot(self, now: datetime) -> datetime:
if not self.package.flights:
return timedelta(0)
return now
earliest_tot = max(
(self.earliest_tot_for_flight(f) for f in self.package.flights)
)
# Trim microseconds. DCS doesn't handle sub-second resolution for tasks,
# and they're not interesting from a mission planning perspective so we
# don't want them in the UI.
#
# Round up so we don't get negative start times.
return timedelta(seconds=math.ceil(earliest_tot.total_seconds()))
return max(self.earliest_tot_for_flight(f, now) for f in self.package.flights)
@staticmethod
def earliest_tot_for_flight(flight: Flight) -> timedelta:
"""Estimate the fastest time from mission start to the target position.
def earliest_tot_for_flight(flight: Flight, now: datetime) -> datetime:
"""Estimate the earliest time the flight can reach the target position.
For BARCAP flights, this is time to the racetrack start. This ensures that
they are on station at the same time any other package members reach
their ingress point.
For other mission types this is the time to the mission target.
The interpretation of the TOT depends on the flight plan type. See the various
FlightPlan implementations for details.
Args:
flight: The flight to get the earliest TOT time for.
flight: The flight to get the earliest TOT for.
now: The current mission time.
Returns:
The earliest possible TOT for the given flight in seconds. Returns 0
if an ingress point cannot be found.
The earliest possible TOT for the given flight.
"""
# Clear the TOT, calculate the startup time. Negating the result gives
# the earliest possible start time.
orig_tot = flight.package.time_over_target
try:
flight.package.time_over_target = timedelta()
time = flight.flight_plan.startup_time()
finally:
flight.package.time_over_target = orig_tot
return -time
flight_time = flight.flight_plan.minimum_duration_from_start_to_tot()
return now + flight_time

View File

@@ -1,4 +1,5 @@
"""Support for working with DCS group callsigns."""
import logging
import re
from typing import Any

View File

@@ -5,7 +5,7 @@ import logging
from collections.abc import Iterator
from dataclasses import dataclass
from pathlib import Path
from typing import Any, Dict, Tuple
from typing import Any, Dict, Tuple, Optional
import yaml
from packaging.version import Version
@@ -19,8 +19,10 @@ from game.theater.iadsnetwork.iadsnetwork import IadsNetwork
from game.theater.theaterloader import TheaterLoader
from game.version import CAMPAIGN_FORMAT_VERSION
from .campaignairwingconfig import CampaignAirWingConfig
from .campaigncarrierconfig import CampaignCarrierConfig
from .campaigngroundconfig import TgoConfig
from .mizcampaignloader import MizCampaignLoader
from ..factions import FACTIONS, Faction
PERF_FRIENDLY = 0
PERF_MEDIUM = 1
@@ -90,6 +92,16 @@ class Campaign:
f"Invalid value for recommended_start_date in {path}: {start_date_raw}"
)
player_faction = data.get("recommended_player_faction", "USA 2005")
if isinstance(player_faction, dict):
faction_name = cls.register_faction(campaign_file.name, player_faction)
player_faction = faction_name if faction_name else "USA 2005"
enemy_faction = data.get("recommended_enemy_faction", "Russia 1990")
if isinstance(enemy_faction, dict):
faction_name = cls.register_faction(campaign_file.name, enemy_faction)
enemy_faction = faction_name if faction_name else "Russia 1990"
return cls(
data["name"],
TheaterLoader(data["theater"].lower()).menu_thumbnail_dcs_relative_path,
@@ -97,8 +109,8 @@ class Campaign:
data.get("authors", "???"),
data.get("description", ""),
(version.major, version.minor),
data.get("recommended_player_faction", "USA 2005"),
data.get("recommended_enemy_faction", "Russia 1990"),
player_faction,
enemy_faction,
start_date,
start_time,
data.get("recommended_player_money", DEFAULT_BUDGET),
@@ -112,6 +124,19 @@ class Campaign:
data.get("settings", {}),
)
@classmethod
def register_faction(
cls, filename: str, player_faction: dict[str, Any]
) -> Optional[str]:
try:
f = Faction.from_dict(player_faction)
FACTIONS.factions[f.name] = f
logging.info(f"Loaded faction from campaign: {filename}")
return f.name
except Exception:
logging.exception(f"Unable to load faction from campaign: {filename}")
return None
def load_theater(self, advanced_iads: bool) -> ConflictTheater:
t = TheaterLoader(self.data["theater"].lower()).load()
@@ -140,6 +165,13 @@ class Campaign:
return CampaignAirWingConfig({})
return CampaignAirWingConfig.from_campaign_data(squadron_data, theater)
def load_carrier_config(self) -> CampaignCarrierConfig:
try:
carrier_data = self.data["carriers"]
except KeyError:
return CampaignCarrierConfig({})
return CampaignCarrierConfig.from_campaign_data(carrier_data)
def load_ground_forces_config(self) -> TgoConfig:
ground_forces = self.data.get("ground_forces", {})
if not ground_forces:

View File

@@ -1,5 +1,7 @@
from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from typing import Any, Optional, TYPE_CHECKING, Union
@@ -40,11 +42,6 @@ class SquadronConfig:
secondary = [FlightType(s) for s in secondary_raw]
max_size = data.get("size", DEFAULT_SQUADRON_SIZE)
if max_size is None:
raise RuntimeError(
"Squadron's size is defined in campaign but is missing a value:\n"
f"{data}"
)
return SquadronConfig(
FlightType(data["primary"]),
@@ -76,13 +73,31 @@ class CampaignAirWingConfig:
cls, data: dict[Union[str, int], Any], theater: ConflictTheater
) -> CampaignAirWingConfig:
by_location: dict[ControlPoint, list[SquadronConfig]] = defaultdict(list)
carriers = theater.find_carriers()
lhas = theater.find_lhas()
for base_id, squadron_configs in data.items():
base: Optional[ControlPoint] = None
if isinstance(base_id, int):
base = theater.find_control_point_by_airport_id(base_id)
else:
base = theater.control_point_named(base_id)
try:
base = theater.control_point_named(base_id)
except:
if base_id == "Red CV":
base = next((c for c in carriers if not c.captured), None)
elif base_id == "Blue CV":
base = next((c for c in carriers if c.captured), None)
elif base_id == "Red LHA":
base = next((l for l in lhas if not l.captured), None)
elif base_id == "Blue LHA":
base = next((l for l in lhas if l.captured), None)
for squadron_data in squadron_configs:
by_location[base].append(SquadronConfig.from_data(squadron_data))
if base is None:
logging.warning(
f"Skipping squadron config for unknown base: {base_id}"
)
else:
by_location[base].append(SquadronConfig.from_data(squadron_data))
return CampaignAirWingConfig(by_location)

View File

@@ -0,0 +1,42 @@
from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from typing import Any, TYPE_CHECKING
from game.dcs.shipunittype import ShipUnitType
if TYPE_CHECKING:
pass
@dataclass(frozen=True)
class CarrierConfig:
preferred_name: str
preferred_type: ShipUnitType
@classmethod
def from_data(cls, data: dict[str, Any]) -> CarrierConfig:
return CarrierConfig(
str(data["preferred_name"]), ShipUnitType.named(data["preferred_type"])
)
@dataclass(frozen=True)
class CampaignCarrierConfig:
by_original_name: dict[str, CarrierConfig]
@classmethod
def from_campaign_data(cls, data: dict[str, Any]) -> CampaignCarrierConfig:
by_original_name: dict[str, CarrierConfig] = defaultdict()
for original_name, carrier_config_data in data.items():
try:
carrier_config = CarrierConfig.from_data(carrier_config_data)
by_original_name[original_name] = carrier_config
except KeyError:
logging.warning(
f"Skipping invalid carrier config for '{original_name}'"
)
return CampaignCarrierConfig(by_original_name)

View File

@@ -1,6 +1,7 @@
from __future__ import annotations
import logging
import random
from typing import Optional, TYPE_CHECKING
from game.squadrons import Squadron
@@ -98,12 +99,13 @@ class DefaultSquadronAssigner:
)
return None
if aircraft not in self.coalition.faction.aircrafts:
if aircraft not in self.coalition.faction.all_aircrafts:
return None
lo = self.coalition.faction.liveries_overrides
squadron_def = self.find_squadron_for_airframe(aircraft, task, control_point)
if squadron_def is not None and lo.get(aircraft) is None:
if squadron_def is not None and (
squadron_def.livery is not None or squadron_def.livery_set is not None
):
return squadron_def
# No premade squadron available for this aircraft that meets the requirements,
@@ -124,11 +126,14 @@ class DefaultSquadronAssigner:
def find_squadron_for_airframe(
self, aircraft: AircraftType, task: FlightType, control_point: ControlPoint
) -> Optional[SquadronDef]:
choices = []
for squadron in self.air_wing.squadron_defs[aircraft]:
if not squadron.claimed and self.squadron_compatible_with(
squadron, task, control_point
):
return squadron
choices.append(squadron)
if choices:
return random.choice(choices)
return None
def find_squadron_by_name(

View File

@@ -9,7 +9,7 @@ from uuid import UUID
from dcs import Mission
from dcs.countries import CombinedJointTaskForcesBlue, CombinedJointTaskForcesRed
from dcs.country import Country
from dcs.planes import F_15C, A_10A, AJS37
from dcs.planes import F_15C, A_10A, AJS37, C_130
from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
from dcs.statics import Fortification, Warehouse
from dcs.terrain import Airport
@@ -43,6 +43,7 @@ class MizCampaignLoader:
OFF_MAP_UNIT_TYPE = F_15C.id
GROUND_SPAWN_UNIT_TYPE = A_10A.id
GROUND_SPAWN_ROADBASE_UNIT_TYPE = AJS37.id
GROUND_SPAWN_LARGE_UNIT_TYPE = C_130.id
CV_UNIT_TYPE = Stennis.id
LHA_UNIT_TYPE = LHA_Tarawa.id
@@ -56,7 +57,7 @@ class MizCampaignLoader:
OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
MISSILE_SITE_UNIT_TYPE = MissilesSS.Scud_B.id
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.Hy_launcher.id
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.hy_launcher.id
COMMAND_CENTER_UNIT_TYPE = Fortification._Command_Center.id
CONNECTION_NODE_UNIT_TYPE = Fortification.Comms_tower_M.id
@@ -73,23 +74,25 @@ class MizCampaignLoader:
MEDIUM_RANGE_SAM_UNIT_TYPES = {
AirDefence.Hawk_ln.id,
AirDefence.S_75M_Volhov.id,
AirDefence.X_5p73_s_125_ln.id,
AirDefence.x_5p73_s_125_ln.id,
AirDefence.NASAMS_LN_B.id,
AirDefence.NASAMS_LN_C.id,
}
SHORT_RANGE_SAM_UNIT_TYPES = {
AirDefence.M1097_Avenger.id,
AirDefence.Rapier_fsa_launcher.id,
AirDefence.X_2S6_Tunguska.id,
AirDefence.rapier_fsa_launcher.id,
AirDefence.x_2S6_Tunguska.id,
AirDefence.Strela_1_9P31.id,
}
AAA_UNIT_TYPES = {
AirDefence.Flak18.id,
AirDefence.flak18.id,
AirDefence.Vulcan.id,
AirDefence.ZSU_23_4_Shilka.id,
}
EWR_UNIT_TYPE = AirDefence.X_1L13_EWR.id
EWR_UNIT_TYPE = AirDefence.x_1L13_EWR.id
ARMOR_GROUP_UNIT_TYPE = Armor.M_1_Abrams.id
@@ -235,6 +238,12 @@ class MizCampaignLoader:
if group.units[0].type == self.GROUND_SPAWN_ROADBASE_UNIT_TYPE:
yield group
@property
def ground_spawns_large(self) -> Iterator[PlaneGroup]:
for group in itertools.chain(self.blue.plane_group, self.red.plane_group):
if group.units[0].type == self.GROUND_SPAWN_LARGE_UNIT_TYPE:
yield group
@property
def ground_spawns(self) -> Iterator[PlaneGroup]:
for group in itertools.chain(self.blue.plane_group, self.red.plane_group):
@@ -534,6 +543,10 @@ class MizCampaignLoader:
closest, distance = self.objective_info(plane_group)
self._add_ground_spawn(closest.ground_spawns_roadbase, plane_group)
for plane_group in self.ground_spawns_large:
closest, distance = self.objective_info(plane_group)
self._add_ground_spawn(closest.ground_spawns_large, plane_group)
for plane_group in self.ground_spawns:
closest, distance = self.objective_info(plane_group)
self._add_ground_spawn(closest.ground_spawns, plane_group)
@@ -582,9 +595,18 @@ class MizCampaignLoader:
self.add_preset_locations()
self.add_supply_routes()
self.add_shipping_lanes()
self.add_rebel_zones()
def get_ctld_zones(self, prefix: str) -> List[Tuple[Point, float]]:
zones = [t for t in self.mission.triggers.zones() if prefix + " CTLD" in t.name]
for z in zones:
self.mission.triggers.zones().remove(z)
return [(z.position, z.radius) for z in zones]
def add_rebel_zones(self) -> None:
zones = [
t for t in self.mission.triggers.zones() if t.name.startswith("Rebels")
]
for z in zones:
self.mission.triggers.zones().remove(z)
self.theater.add_rebel_zones(zones)

View File

@@ -23,16 +23,18 @@ class SquadronDefGenerator:
def generate_for_task(
self, task: FlightType, control_point: ControlPoint
) -> Optional[SquadronDef]:
settings = control_point.coalition.game.settings
squadron_random_chance = settings.squadron_random_chance
aircraft_choice: Optional[AircraftType] = None
for aircraft in AircraftType.priority_list_for_task(task):
if aircraft not in self.faction.aircrafts:
if aircraft not in self.faction.all_aircrafts:
continue
if not control_point.can_operate(aircraft):
continue
aircraft_choice = aircraft
# 50/50 chance to keep looking for an aircraft that isn't as far up the
# squadron_random_chance percent chance to keep looking for an aircraft that isn't as far up the
# priority list to maintain some unit variety.
if random.choice([True, False]):
if squadron_random_chance >= random.randint(1, 100):
break
if aircraft_choice is None:
@@ -47,7 +49,9 @@ class SquadronDefGenerator:
role="Flying Squadron",
aircraft=aircraft,
livery=None,
livery_set=[],
auto_assignable_mission_types=set(aircraft.iter_task_capabilities()),
radio_presets={},
operating_bases=OperatingBases.default_for_aircraft(aircraft),
female_pilot_percentage=6,
pilot_pool=[],

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
from datetime import datetime
from typing import Any, Optional, TYPE_CHECKING
from faker import Faker
@@ -25,6 +26,7 @@ if TYPE_CHECKING:
from .data.doctrine import Doctrine
from .factions.faction import Faction
from .game import Game
from .lasercodes import LaserCodeRegistry
from .sim import GameUpdateEvents
@@ -85,6 +87,10 @@ class Coalition:
assert self._navmesh is not None
return self._navmesh
@property
def laser_code_registry(self) -> LaserCodeRegistry:
return self.game.laser_code_registry
def __getstate__(self) -> dict[str, Any]:
state = self.__dict__.copy()
# Avoid persisting any volatile types that can be deterministically
@@ -177,10 +183,10 @@ class Coalition:
with logged_duration("Procurement of airlift assets"):
self.transfers.order_airlift_assets()
with logged_duration("Transport planning"):
self.transfers.plan_transports()
self.transfers.plan_transports(self.game.conditions.start_time)
if not is_turn_0 or not self.game.settings.enable_squadron_aircraft_limits:
self.plan_missions()
if not is_turn_0:
self.plan_missions(self.game.conditions.start_time)
self.plan_procurement()
def refund_outstanding_orders(self) -> None:
@@ -196,16 +202,16 @@ class Coalition:
for squadron in self.air_wing.iter_squadrons():
squadron.refund_orders()
def plan_missions(self) -> None:
def plan_missions(self, now: datetime) -> None:
color = "Blue" if self.player else "Red"
with MultiEventTracer() as tracer:
with tracer.trace(f"{color} mission planning"):
with tracer.trace(f"{color} mission identification"):
TheaterCommander(self.game, self.player).plan_missions(tracer)
TheaterCommander(self.game, self.player).plan_missions(now, tracer)
with tracer.trace(f"{color} mission scheduling"):
MissionScheduler(
self, self.game.settings.desired_player_mission_duration
).schedule_missions()
).schedule_missions(now)
def plan_procurement(self) -> None:
# The first turn needs to buy a *lot* of aircraft to fill CAPs, so it gets much

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