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4 Commits
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18ff480c07 | ||
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19fd79c25c | ||
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f992310a36 | ||
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edcadde368 |
@@ -1,3 +1,11 @@
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# Retribution v1.3.1
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#### Note: Re-save your missions in DCS' Mission Editor to avoid possible crashes due to datalink (usually the case when F-16C blk50s are used) when hosting missions on a dedicated server.
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## Fixes
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* **[UX]** Fix save-compatibility issue
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* **[UX]** Avoid crash on startup due to incompatible save
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# Retribution v1.3.0
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#### Note: Re-save your missions in DCS' Mission Editor to avoid possible crashes due to datalink (usually the case when F-16C blk50s are used) when hosting missions on a dedicated server.
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@@ -6,10 +6,10 @@
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# -- Project information -----------------------------------------------------
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# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
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project = "DCS Liberation"
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copyright = "2023, DCS Liberation Team"
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author = "DCS Liberation Team"
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release = "7.0.0"
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project = "DCS Retribution"
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copyright = "2023, DCS Retribution Team"
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author = "DCS Retribution Team"
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release = "1.3.1"
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# -- General configuration ---------------------------------------------------
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# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration
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@@ -123,6 +123,7 @@ class Migrator:
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try_set_attr(f, "tacan")
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try_set_attr(f, "tcn_name")
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try_set_attr(f, "fuel", f.unit_type.max_fuel)
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try_set_attr(f, "plane_altitude_offset", 0)
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if f.package in f.squadron.coalition.ato.packages:
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self._update_flight_plan(f)
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else:
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@@ -3,7 +3,7 @@ from pathlib import Path
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MAJOR_VERSION = 1
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MINOR_VERSION = 3
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MICRO_VERSION = 0
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MICRO_VERSION = 1
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def _optional_build_id_component(path: Path) -> str | None:
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@@ -108,7 +108,7 @@ class QLiberationWindow(QMainWindow):
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if last_save_file:
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logging.info("Loading last saved game : " + str(last_save_file))
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game = persistency.load_game(last_save_file)
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self.migrate_game(game, last_save_file)
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game = self.migrate_game(game, last_save_file)
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self.onGameGenerated(game)
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self.updateWindowTitle(last_save_file if game else None)
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else:
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@@ -316,7 +316,7 @@ class QLiberationWindow(QMainWindow):
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)
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if file is not None and file[0] != "":
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game = persistency.load_game(file[0])
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self.migrate_game(game, file[0])
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game = self.migrate_game(game, file[0])
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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self.updateWindowTitle(file[0])
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@@ -324,15 +324,23 @@ class QLiberationWindow(QMainWindow):
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def migrate_game(self, game, path):
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if game:
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is_liberation = ".liberation" in path
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Migrator(game, is_liberation)
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try:
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Migrator(game, is_liberation)
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return game
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except Exception:
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self.incompatible_save_popup(path)
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else:
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relative_path = Path(path)
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QMessageBox.critical(
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self,
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"Incompatible save",
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"Incompatible save file detected, please report the issue on GitHub or Discord.\n"
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f"Make sure to include the campaign that fails to load, i.e.:\n\n{relative_path}",
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)
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self.incompatible_save_popup(path)
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return None
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def incompatible_save_popup(self, path):
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relative_path = Path(path)
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QMessageBox.critical(
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self,
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"Incompatible save",
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"Incompatible save file detected, please report the issue on GitHub or Discord.\n"
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f"Make sure to include the campaign that fails to load, i.e.:\n\n{relative_path}",
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)
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def saveGame(self):
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logging.info("Saving game")
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