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Author SHA1 Message Date
mrSkortch bc1aeb0875 Merge pull request #22 from mrSkortch/development
v4.1 Merge
2016-01-11 03:50:56 -07:00
mrSkortch 69190060e5 V4.1 Release
Commits for v4.1 to be sent to release branch
2016-01-11 03:48:47 -07:00
mrSkortch 9bfeca1495 v60
-Fixed issue with country names in the editor not matching enum country
name values. For example "Best Korea" could not match with "BEST_KOREA".
Thanks lukrop of this fix
-Fixed locality issue with mist.getNorthCorrection
-Added function mist.utils.unitToWP
-added function mist.utils.vecToWP

Both of these functions deal with creating a WP table from the passed
values. unitToWP also returns a speed variable based on the current
velocity of the unit.
2015-12-23 22:14:51 -07:00
mrSkortch 5af7e9d7b4 v59
-removed the new 3rd variable from mist.utils.getDir and just made the
2nd variable optional instead
-Added check to DB update functions to only update if data from the
group has changed from what is currently in the
DB. This fixes an issue I had where some data was lost if you spawned a
group normally after mission start and then
used a respawn, clone, or teleport function on said group
-fixed issue with dynAdd functions naming a group with the country ID
insead of country name
-added mist.getAvgPoint(). Function is similar to mist.getAvgPos except
it uses raw vec2/3 coordinates instead of
units
-added mist.utils.roundTbl() Has the same input values as
mist.utils.round except it accepts a table and it rounds all
numbers in the first level of the table to the passed percision.
2015-10-24 01:51:02 -06:00
mrSkortch d9f5f24632 Minor additions to existing functions
-added optional variable to mist.utils.getDir() If present this function
will return the "raw" heading, this is useful in assigning the heading
variable within a task.

-mist.utils.makeVec3 now supports being given a table in WP format.
Specifically it now coverts a table {x, y, alt) to vec3
2015-10-21 03:32:01 -06:00
mrSkortch 838855ed2b Merge pull request #19 from mrSkortch/development
Development
2015-10-15 00:06:25 -06:00
mrSkortch 71de3f5b53 v4 hotfix 1
v4 hotfixes
2015-10-15 00:04:39 -06:00
mrSkortch 40100072a8 Merge pull request #18 from ciribob/master
Fix for Vec3 related typo in groupRandomDistSelf
2015-10-14 23:08:24 -06:00
Ciaran Fisher d636f64cbd Not sure if this is a bug...
Not sure if this is a bug
2015-10-14 11:22:18 +01:00
mrSkortch ee76538575 v56
Minor bug fix for dynAdd functions with regard to new countries in the
simulator
2015-10-03 19:45:00 -06:00
5 changed files with 337 additions and 118 deletions
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+150 -59
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@@ -14,8 +14,8 @@ mist = {}
-- don't change these
mist.majorVersion = 4
mist.minorVersion = 0
mist.build = 55
mist.minorVersion = 1
mist.build = 61
--------------------------------------------------------------------------------------------------------------
-- the main area
@@ -241,7 +241,7 @@ do
end
end
end
--mist.debug.writeData(mist.utils.serialize,{'msg', newTable}, timer.getAbsTime() ..'Group.lua')
newTable['timeAdded'] = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time
--mist.debug.dumpDBs()
--end
@@ -254,6 +254,7 @@ do
local function checkSpawnedEvents()
if #tempSpawnedUnits > 0 then
local groupsToAdd = {}
local added = false
local ltemp = tempSpawnedUnits
local ltable = table
@@ -265,7 +266,7 @@ do
local spawnedObj = ltemp[x]
if spawnedObj and spawnedObj:isExist() then
local found = false
for index, name in pairs(groupsToAdd) do
for name, val in pairs(groupsToAdd) do
if spawnedObj:getCategory() == 1 then -- normal groups
if mist.stringMatch(spawnedObj:getGroup():getName(), name) == true then
found = true
@@ -280,26 +281,37 @@ do
end
-- for some reason cargo objects are returning as category == 6.
if found == false then
added = true
if spawnedObj:getCategory() == 1 then -- normal groups
groupsToAdd[#groupsToAdd + 1] = spawnedObj:getGroup():getName()
groupsToAdd[spawnedObj:getGroup():getName()] = true
elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects
groupsToAdd[#groupsToAdd + 1] = spawnedObj:getName()
groupsToAdd[spawnedObj:getName()] = true
end
end
end
table.remove(ltemp, x)
if x%updatesPerRun == 0 then
coroutine.yield()
end
end
if #groupsToAdd > 0 then
for groupId, groupName in pairs(groupsToAdd) do
if not mist.DBs.groupsByName[groupName] or mist.DBs.groupsByName[groupName] and mist.DBs.groupsByName[groupName].startTime + 10 < timer.getAbsTime() then
if added == true then
for groupName, val in pairs(groupsToAdd) do
local dataChanged = false
if mist.DBs.groupsByName[groupName] then
for _index, data in pairs(mist.DBs.groupsByName[groupName]) do
if data.unitName ~= spawnedObj:getName() and data.unitId ~= spawnedObj:getID() and data.type ~= spawnedObj:getTypeName() then
dataChanged = true
break
end
end
if dataChanged == false then
groupsToAdd[groupName] = false
end
end
if groupsToAdd[groupName] == true or not mist.DBs.groupsByName[groupName] then
writeGroups[#writeGroups + 1] = dbUpdate(groupName)
end
end
@@ -309,6 +321,7 @@ do
local function updateDBTables()
local i = 0
for index, newTable in pairs(writeGroups) do
i = i + 1
@@ -492,6 +505,7 @@ do
newObj.name = staticObj.name
newObj.dead = staticObj.dead
newObj.country = staticObj.country
newObj.countryId = staticObj.countryId
newObj.clone = staticObj.clone
newObj.shape_name = staticObj.shape_name
newObj.canCargo = staticObj.canCargo
@@ -508,21 +522,22 @@ do
newObj.name = staticObj.units[1].name
newObj.dead = staticObj.units[1].dead
newObj.country = staticObj.units[1].country
newObj.countryId = staticObj.units[1].countryId
newObj.shape_name = staticObj.units[1].shape_name
newObj.canCargo = staticObj.units[1].canCargo
newObj.mass = staticObj.units[1].mass
newObj.categoryStatic = staticObj.units[1].categoryStatic
end
newObj.country = staticObj.country
if not newObj.country then
return false
end
local newCountry
for countryName, countryId in pairs(country.id) do
local newCountry = newObj.country
if newObj.countryId then
newCountry = newObj.countryId
end
for countryId, countryName in pairs(country.name) do
if type(newObj.country) == 'string' then
if tostring(countryName) == string.upper(newObj.country) then
newCountry = countryName
@@ -546,7 +561,7 @@ do
if newObj.clone or not newObj.name then
mistDynAddIndex = mistDynAddIndex + 1
newObj.name = (newCountry .. ' static ' .. mistDynAddIndex)
newObj.name = (country.name[newCountry] .. ' static ' .. mistDynAddIndex)
end
if not newObj.dead then
@@ -577,13 +592,19 @@ do
--
--env.info('dynAdd')
--mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroupOrig.lua')
local cntry = newGroup.country
if newGroup.countryId then
cntry = newGroup.countryId
end
local groupType = newGroup.category
local newCountry = ''
-- validate data
for countryName, countryId in pairs(country.id) do
for countryId, countryName in pairs(country.name) do
if type(cntry) == 'string' then
cntry = cntry:gsub("%s+", "_")
if tostring(countryName) == string.upper(cntry) then
newCountry = countryName
end
@@ -616,7 +637,6 @@ do
newCat = 'AIRPLANE'
end
end
local typeName
if newCat == 'GROUND_UNIT' then
typeName = ' gnd '
@@ -629,7 +649,6 @@ do
elseif newCat == 'BUILDING' then
typeName = ' bld '
end
if newGroup.clone or not newGroup.groupId then
mistDynAddIndex = mistDynAddIndex + 1
mistGpId = mistGpId + 1
@@ -644,7 +663,7 @@ do
end
if newGroup.clone and mist.DBs.groupsByName[newGroup.name] or not newGroup.name then
newGroup['name'] = tostring(tostring(cntry) .. tostring(typeName) .. mistDynAddIndex)
newGroup['name'] = tostring(tostring(country.name[cntry]) .. tostring(typeName) .. mistDynAddIndex)
end
if not newGroup.hidden then
@@ -662,8 +681,9 @@ do
newGroup.start_time = 0
end
end
for unitIndex, unitData in pairs(newGroup.units) do
local originalName = newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name
if newGroup.clone or not unitData.unitId then
mistUnitId = mistUnitId + 1
@@ -720,7 +740,6 @@ do
mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newGroup.units[unitIndex])
end
mistAddedGroups[#mistAddedGroups + 1] = mist.utils.deepCopy(newGroup)
if newGroup.route and not newGroup.route.points then
if not newGroup.route.points and newGroup.route[1] then
local copyRoute = newGroup.route
@@ -916,7 +935,9 @@ end
function mist.utils.makeVec3(Vec2, y)
if not Vec2.z then
if not y then
if Vec2.alt and not y then
y = Vec2.alt
elseif not y then
y = 0
end
return {x = Vec2.x, y = y, z = Vec2.y}
@@ -956,7 +977,9 @@ end
-- gets heading-error corrected direction from point along vector vec.
function mist.utils.getDir(vec, point)
local dir = math.atan2(vec.z, vec.x)
dir = dir + mist.getNorthCorrection(point)
if point then
dir = dir + mist.getNorthCorrection(point)
end
if dir < 0 then
dir = dir + 2*math.pi -- put dir in range of 0 to 2*pi
end
@@ -975,7 +998,35 @@ function mist.utils.get3DDist(point1, point2)
return mist.vec.mag({x = point1.x - point2.x, y = point1.y - point2.y, z = point1.z - point2.z})
end
function mist.utils.vecToWP(vec)
local newWP = {}
newWP.x = vec.x
newWP.y = vec.y
if vec.z then
newWP.alt = vec.y
newWP.y = vec.z
else
newWP.alt = land.getHeight({x = vec.x, y = vec.y})
end
return newWP
end
function mist.utils.unitToWP(pUnit)
local unit = mist.utils.deepCopy(pUnit)
if type(unit) == 'string' then
if Unit.getByName(unit) then
unit = Unit.getByName(unit)
end
end
if unit:isExist() == true then
local new = mist.utils.vecToWP(unit:getPosition().p)
new.speed = mist.vec.mag(unit:getVelocity())
new.alt_type = "BARO"
return new
end
return false
end
@@ -1005,6 +1056,15 @@ mist.utils.round = function(num, idp)
return math.floor(num * mult + 0.5) / mult
end
mist.utils.roundTbl = function(tbl, idp)
for id, val in pairs(tbl) do
if type(val) == 'number' then
tbl[id] = mist.utils.round(val, idp)
end
end
return tbl
end
-- porting in Slmod's dostring
mist.utils.dostring = function(s)
local f, err = loadstring(s)
@@ -1521,7 +1581,8 @@ mist.tostringBR = function(az, dist, alt, metric)
return s
end
mist.getNorthCorrection = function(point) --gets the correction needed for true north
mist.getNorthCorrection = function(gPoint) --gets the correction needed for true north
local point = mist.utils.deepCopy(gPoint)
if not point.z then --Vec2; convert to Vec3
point.z = point.y
point.y = 0
@@ -2034,6 +2095,10 @@ for coa_name, coa_data in pairs(mist.DBs.units) do
if unit_data.skill and (unit_data.skill == "Client" or unit_data.skill == "Player") then
mist.DBs.humansByName[unit_data.unitName] = mist.utils.deepCopy(unit_data)
mist.DBs.humansById[unit_data.unitId] = mist.utils.deepCopy(unit_data)
--if Unit.getByName(unit_data.unitName) then
-- mist.DBs.activeHumans[unit_data.unitName] = mist.utils.deepCopy(unit_data)
-- mist.DBs.activeHumans[unit_data.unitName].playerName = Unit.getByName(unit_data.unitName):getPlayerName()
--end
end
end
end
@@ -2158,7 +2223,10 @@ do
val['objectPos'] = pos.p
end
val['objectType'] = mist.DBs.aliveUnits[val.object.id_].category
--[[if mist.DBs.activeHumans[Unit.getName(val.object)] then
--trigger.action.outText('remove via death: ' .. Unit.getName(val.object),20)
mist.DBs.activeHumans[Unit.getName(val.object)] = nil
end]]
elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units
--print('object found in old_alive_units')
val['objectData'] = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_])
@@ -2200,22 +2268,22 @@ do
mist.addEventHandler(addDeadObject)
--[[local function addClientsToActive(event)
if event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then
if not mist.DBs.activeHumans[Unit.getName(event.initiator)] then
--[[
local function addClientsToActive(event)
if event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT or event.id == world.event.S_EVENT_BIRTH then
env.info(mist.utils.tableShow(event))
if Unit.getPlayerName(event.initiator) then
env.info(Unit.getPlayerName(event.initiator))
local newU = mist.utils.deepCopy(mist.DBs.unitsByName[Unit.getName(event.initiator)])
if Unit.getPlayerName(event.initiator) then
newU.playerName = Unit.getPlayerName(event.initiator)
end
newU.playerName = Unit.getPlayerName(event.initiator)
mist.DBs.activeHumans[Unit.getName(event.initiator)] = newU
--trigger.action.outText('added: ' .. Unit.getName(event.initiator), 20)
end
elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT or event.id == world.event.S_EVENT_DEATH then
elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT and event.initiator then
if mist.DBs.activeHumans[Unit.getName(event.initiator)] then
mist.DBs.activeHumans[Unit.getName(event.initiator)] = nil
-- trigger.action.outText('removed via control: ' .. Unit.getName(event.initiator), 20)
end
elseif event.id == world.event.S_EVENT_BIRTH then -- do client check
end
end
@@ -3054,6 +3122,7 @@ function mist.flagFunc.units_in_moving_zones(vars)
interval = {'number', 'nil'},
toggle = {'boolean', 'nil'},
unitTableDef = {'table', 'nil'},
zUnitTableDef = {'table', 'nil'},
}
local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_moving_zones', type_tbl, vars)
@@ -3068,14 +3137,23 @@ function mist.flagFunc.units_in_moving_zones(vars)
local interval = vars.interval or 1
local toggle = vars.toggle or nil
local unitTableDef = vars.unitTableDef
local zUnitTableDef = vars.zUnitTableDef
if not units.processed then
unitTableDef = mist.utils.deepCopy(units)
end
if not zone_units.processed then
zUnitTableDef = mist.utils.deepCopy(zone_units)
end
if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts
units = mist.makeUnitTable(unitTableDef)
end
if (zone_units.processed and zone_units.processed < mist.getLastDBUpdateTime()) or not zone_units.processed then -- run unit table short cuts
zone_units = mist.makeUnitTable(zUnitTableDef)
end
if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then
@@ -3088,7 +3166,7 @@ function mist.flagFunc.units_in_moving_zones(vars)
end
-- do another check in case stopflag was set true by this function
if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then
mist.scheduleFunction(mist.flagFunc.units_in_moving_zones, {{units = units, zone_units = zone_units, radius = radius, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle}}, timer.getTime() + interval)
mist.scheduleFunction(mist.flagFunc.units_in_moving_zones, {{units = units, zone_units = zone_units, radius = radius, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle, unitTableDef = unitTableDef, zUnitTableDef = zUnitTableDef}}, timer.getTime() + interval)
end
end
@@ -3199,11 +3277,11 @@ toggle = boolean or nil
end
if (unitset1.processed and unitset1.processed < mist.getLastDBUpdateTime()) or not unitset1.processed then -- run unit table short cuts
units = mist.makeUnitTable(unitTableDef1)
unitset1 = mist.makeUnitTable(unitTableDef1)
end
if (unitset2.processed and unitset2.processed < mist.getLastDBUpdateTime()) or not unitset2.processed then -- run unit table short cuts
units = mist.makeUnitTable(unitTableDef2)
unitset2 = mist.makeUnitTable(unitTableDef2)
end
@@ -3392,6 +3470,21 @@ mist.flagFunc.group_alive_more_than = function(vars)
end
end
mist.getAvgPoint = function(points)
local avgX, avgY, avgZ, totNum = 0, 0, 0, 0
for i = 1, #points do
local nPoint = mist.utils.makeVec3(points[i])
if nPoint.z then
avgX = avgX + nPoint.x
avgY = avgY + nPoint.y
avgZ = avgZ + nPoint.z
totNum = totNum + 1
end
end
if totNum ~= 0 then
return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum}
end
end
--Gets the average position of a group of units (by name)
@@ -3919,7 +4012,7 @@ mist.groupRandomDistSelf = function(gpData, dist, form, heading, speed)
local pos = mist.getLeadPos(gpData)
local fakeZone = {}
fakeZone.radius = dist or math.random(300, 1000)
fakeZone.point = {x = pos.x, y, pos.y, z = pos.z}
fakeZone.point = {x = pos.x, y = pos.y, z = pos.z}
mist.groupToRandomZone(gpData, fakeZone, form, heading, speed)
return
@@ -4080,21 +4173,23 @@ do
local caSlots = false
local caMSGtoGroup = false
for index, value in pairs(env.mission.groundControl) do
if type(value) == 'table' then
for roleName, roleVal in pairs(value) do
for rIndex, rVal in pairs(roleVal) do
if rIndex == 'red' or rIndex == 'blue' then
if env.mission.groundControl[index][roleName][rIndex] > 0 then
caSlots = true
break
if env.mission.groundControl then -- just to be sure?
for index, value in pairs(env.mission.groundControl) do
if type(value) == 'table' then
for roleName, roleVal in pairs(value) do
for rIndex, rVal in pairs(roleVal) do
if rIndex == 'red' or rIndex == 'blue' then
if env.mission.groundControl[index][roleName][rIndex] > 0 then
caSlots = true
break
end
end
end
end
elseif type(value) == 'boolean' and value == true then
caSlots = true
break
end
elseif type(value) == 'boolean' and value == true then
caSlots = true
break
end
end
@@ -4193,7 +4288,6 @@ do
end
if msgTableText['BLUE'] then
trigger.action.outTextForCoalition(coalition.side.BLUE, table.concat(msgTableText['BLUE'].text), msgTableText['BLUE'].displayTime, true)
end
end
@@ -4339,8 +4433,6 @@ do
if string.lower(forIndex) == 'coa' or string.lower(forIndex) == 'ca' then
if listData == string.lower(coaData) or listData == 'all' then
newMsgFor = msgSpamFilter(newMsgFor, coaData)
--table.insert(newMsgFor, coaData)
-- added redca or blueca to list
end
end
end
@@ -5279,7 +5371,6 @@ mist.teleportToPoint = function(vars) -- main teleport function that all of tele
if string.lower(newGroupData.category) == 'static' then
return mist.dynAddStatic(newGroupData)
end
return mist.dynAdd(newGroupData)
end
+150 -59
View File
@@ -14,8 +14,8 @@ mist = {}
-- don't change these
mist.majorVersion = 4
mist.minorVersion = 0
mist.build = 55
mist.minorVersion = 1
mist.build = 61
--------------------------------------------------------------------------------------------------------------
-- the main area
@@ -241,7 +241,7 @@ do
end
end
end
--mist.debug.writeData(mist.utils.serialize,{'msg', newTable}, timer.getAbsTime() ..'Group.lua')
newTable['timeAdded'] = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time
--mist.debug.dumpDBs()
--end
@@ -254,6 +254,7 @@ do
local function checkSpawnedEvents()
if #tempSpawnedUnits > 0 then
local groupsToAdd = {}
local added = false
local ltemp = tempSpawnedUnits
local ltable = table
@@ -265,7 +266,7 @@ do
local spawnedObj = ltemp[x]
if spawnedObj and spawnedObj:isExist() then
local found = false
for index, name in pairs(groupsToAdd) do
for name, val in pairs(groupsToAdd) do
if spawnedObj:getCategory() == 1 then -- normal groups
if mist.stringMatch(spawnedObj:getGroup():getName(), name) == true then
found = true
@@ -280,26 +281,37 @@ do
end
-- for some reason cargo objects are returning as category == 6.
if found == false then
added = true
if spawnedObj:getCategory() == 1 then -- normal groups
groupsToAdd[#groupsToAdd + 1] = spawnedObj:getGroup():getName()
groupsToAdd[spawnedObj:getGroup():getName()] = true
elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects
groupsToAdd[#groupsToAdd + 1] = spawnedObj:getName()
groupsToAdd[spawnedObj:getName()] = true
end
end
end
table.remove(ltemp, x)
if x%updatesPerRun == 0 then
coroutine.yield()
end
end
if #groupsToAdd > 0 then
for groupId, groupName in pairs(groupsToAdd) do
if not mist.DBs.groupsByName[groupName] or mist.DBs.groupsByName[groupName] and mist.DBs.groupsByName[groupName].startTime + 10 < timer.getAbsTime() then
if added == true then
for groupName, val in pairs(groupsToAdd) do
local dataChanged = false
if mist.DBs.groupsByName[groupName] then
for _index, data in pairs(mist.DBs.groupsByName[groupName]) do
if data.unitName ~= spawnedObj:getName() and data.unitId ~= spawnedObj:getID() and data.type ~= spawnedObj:getTypeName() then
dataChanged = true
break
end
end
if dataChanged == false then
groupsToAdd[groupName] = false
end
end
if groupsToAdd[groupName] == true or not mist.DBs.groupsByName[groupName] then
writeGroups[#writeGroups + 1] = dbUpdate(groupName)
end
end
@@ -309,6 +321,7 @@ do
local function updateDBTables()
local i = 0
for index, newTable in pairs(writeGroups) do
i = i + 1
@@ -492,6 +505,7 @@ do
newObj.name = staticObj.name
newObj.dead = staticObj.dead
newObj.country = staticObj.country
newObj.countryId = staticObj.countryId
newObj.clone = staticObj.clone
newObj.shape_name = staticObj.shape_name
newObj.canCargo = staticObj.canCargo
@@ -508,21 +522,22 @@ do
newObj.name = staticObj.units[1].name
newObj.dead = staticObj.units[1].dead
newObj.country = staticObj.units[1].country
newObj.countryId = staticObj.units[1].countryId
newObj.shape_name = staticObj.units[1].shape_name
newObj.canCargo = staticObj.units[1].canCargo
newObj.mass = staticObj.units[1].mass
newObj.categoryStatic = staticObj.units[1].categoryStatic
end
newObj.country = staticObj.country
if not newObj.country then
return false
end
local newCountry
for countryName, countryId in pairs(country.id) do
local newCountry = newObj.country
if newObj.countryId then
newCountry = newObj.countryId
end
for countryId, countryName in pairs(country.name) do
if type(newObj.country) == 'string' then
if tostring(countryName) == string.upper(newObj.country) then
newCountry = countryName
@@ -546,7 +561,7 @@ do
if newObj.clone or not newObj.name then
mistDynAddIndex = mistDynAddIndex + 1
newObj.name = (newCountry .. ' static ' .. mistDynAddIndex)
newObj.name = (country.name[newCountry] .. ' static ' .. mistDynAddIndex)
end
if not newObj.dead then
@@ -577,13 +592,19 @@ do
--
--env.info('dynAdd')
--mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroupOrig.lua')
local cntry = newGroup.country
if newGroup.countryId then
cntry = newGroup.countryId
end
local groupType = newGroup.category
local newCountry = ''
-- validate data
for countryName, countryId in pairs(country.id) do
for countryId, countryName in pairs(country.name) do
if type(cntry) == 'string' then
cntry = cntry:gsub("%s+", "_")
if tostring(countryName) == string.upper(cntry) then
newCountry = countryName
end
@@ -616,7 +637,6 @@ do
newCat = 'AIRPLANE'
end
end
local typeName
if newCat == 'GROUND_UNIT' then
typeName = ' gnd '
@@ -629,7 +649,6 @@ do
elseif newCat == 'BUILDING' then
typeName = ' bld '
end
if newGroup.clone or not newGroup.groupId then
mistDynAddIndex = mistDynAddIndex + 1
mistGpId = mistGpId + 1
@@ -644,7 +663,7 @@ do
end
if newGroup.clone and mist.DBs.groupsByName[newGroup.name] or not newGroup.name then
newGroup['name'] = tostring(tostring(cntry) .. tostring(typeName) .. mistDynAddIndex)
newGroup['name'] = tostring(tostring(country.name[cntry]) .. tostring(typeName) .. mistDynAddIndex)
end
if not newGroup.hidden then
@@ -662,8 +681,9 @@ do
newGroup.start_time = 0
end
end
for unitIndex, unitData in pairs(newGroup.units) do
local originalName = newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name
if newGroup.clone or not unitData.unitId then
mistUnitId = mistUnitId + 1
@@ -720,7 +740,6 @@ do
mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newGroup.units[unitIndex])
end
mistAddedGroups[#mistAddedGroups + 1] = mist.utils.deepCopy(newGroup)
if newGroup.route and not newGroup.route.points then
if not newGroup.route.points and newGroup.route[1] then
local copyRoute = newGroup.route
@@ -916,7 +935,9 @@ end
function mist.utils.makeVec3(Vec2, y)
if not Vec2.z then
if not y then
if Vec2.alt and not y then
y = Vec2.alt
elseif not y then
y = 0
end
return {x = Vec2.x, y = y, z = Vec2.y}
@@ -956,7 +977,9 @@ end
-- gets heading-error corrected direction from point along vector vec.
function mist.utils.getDir(vec, point)
local dir = math.atan2(vec.z, vec.x)
dir = dir + mist.getNorthCorrection(point)
if point then
dir = dir + mist.getNorthCorrection(point)
end
if dir < 0 then
dir = dir + 2*math.pi -- put dir in range of 0 to 2*pi
end
@@ -975,7 +998,35 @@ function mist.utils.get3DDist(point1, point2)
return mist.vec.mag({x = point1.x - point2.x, y = point1.y - point2.y, z = point1.z - point2.z})
end
function mist.utils.vecToWP(vec)
local newWP = {}
newWP.x = vec.x
newWP.y = vec.y
if vec.z then
newWP.alt = vec.y
newWP.y = vec.z
else
newWP.alt = land.getHeight({x = vec.x, y = vec.y})
end
return newWP
end
function mist.utils.unitToWP(pUnit)
local unit = mist.utils.deepCopy(pUnit)
if type(unit) == 'string' then
if Unit.getByName(unit) then
unit = Unit.getByName(unit)
end
end
if unit:isExist() == true then
local new = mist.utils.vecToWP(unit:getPosition().p)
new.speed = mist.vec.mag(unit:getVelocity())
new.alt_type = "BARO"
return new
end
return false
end
@@ -1005,6 +1056,15 @@ mist.utils.round = function(num, idp)
return math.floor(num * mult + 0.5) / mult
end
mist.utils.roundTbl = function(tbl, idp)
for id, val in pairs(tbl) do
if type(val) == 'number' then
tbl[id] = mist.utils.round(val, idp)
end
end
return tbl
end
-- porting in Slmod's dostring
mist.utils.dostring = function(s)
local f, err = loadstring(s)
@@ -1521,7 +1581,8 @@ mist.tostringBR = function(az, dist, alt, metric)
return s
end
mist.getNorthCorrection = function(point) --gets the correction needed for true north
mist.getNorthCorrection = function(gPoint) --gets the correction needed for true north
local point = mist.utils.deepCopy(gPoint)
if not point.z then --Vec2; convert to Vec3
point.z = point.y
point.y = 0
@@ -2034,6 +2095,10 @@ for coa_name, coa_data in pairs(mist.DBs.units) do
if unit_data.skill and (unit_data.skill == "Client" or unit_data.skill == "Player") then
mist.DBs.humansByName[unit_data.unitName] = mist.utils.deepCopy(unit_data)
mist.DBs.humansById[unit_data.unitId] = mist.utils.deepCopy(unit_data)
--if Unit.getByName(unit_data.unitName) then
-- mist.DBs.activeHumans[unit_data.unitName] = mist.utils.deepCopy(unit_data)
-- mist.DBs.activeHumans[unit_data.unitName].playerName = Unit.getByName(unit_data.unitName):getPlayerName()
--end
end
end
end
@@ -2158,7 +2223,10 @@ do
val['objectPos'] = pos.p
end
val['objectType'] = mist.DBs.aliveUnits[val.object.id_].category
--[[if mist.DBs.activeHumans[Unit.getName(val.object)] then
--trigger.action.outText('remove via death: ' .. Unit.getName(val.object),20)
mist.DBs.activeHumans[Unit.getName(val.object)] = nil
end]]
elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units
--print('object found in old_alive_units')
val['objectData'] = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_])
@@ -2200,22 +2268,22 @@ do
mist.addEventHandler(addDeadObject)
--[[local function addClientsToActive(event)
if event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then
if not mist.DBs.activeHumans[Unit.getName(event.initiator)] then
--[[
local function addClientsToActive(event)
if event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT or event.id == world.event.S_EVENT_BIRTH then
env.info(mist.utils.tableShow(event))
if Unit.getPlayerName(event.initiator) then
env.info(Unit.getPlayerName(event.initiator))
local newU = mist.utils.deepCopy(mist.DBs.unitsByName[Unit.getName(event.initiator)])
if Unit.getPlayerName(event.initiator) then
newU.playerName = Unit.getPlayerName(event.initiator)
end
newU.playerName = Unit.getPlayerName(event.initiator)
mist.DBs.activeHumans[Unit.getName(event.initiator)] = newU
--trigger.action.outText('added: ' .. Unit.getName(event.initiator), 20)
end
elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT or event.id == world.event.S_EVENT_DEATH then
elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT and event.initiator then
if mist.DBs.activeHumans[Unit.getName(event.initiator)] then
mist.DBs.activeHumans[Unit.getName(event.initiator)] = nil
-- trigger.action.outText('removed via control: ' .. Unit.getName(event.initiator), 20)
end
elseif event.id == world.event.S_EVENT_BIRTH then -- do client check
end
end
@@ -3054,6 +3122,7 @@ function mist.flagFunc.units_in_moving_zones(vars)
interval = {'number', 'nil'},
toggle = {'boolean', 'nil'},
unitTableDef = {'table', 'nil'},
zUnitTableDef = {'table', 'nil'},
}
local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_moving_zones', type_tbl, vars)
@@ -3068,14 +3137,23 @@ function mist.flagFunc.units_in_moving_zones(vars)
local interval = vars.interval or 1
local toggle = vars.toggle or nil
local unitTableDef = vars.unitTableDef
local zUnitTableDef = vars.zUnitTableDef
if not units.processed then
unitTableDef = mist.utils.deepCopy(units)
end
if not zone_units.processed then
zUnitTableDef = mist.utils.deepCopy(zone_units)
end
if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts
units = mist.makeUnitTable(unitTableDef)
end
if (zone_units.processed and zone_units.processed < mist.getLastDBUpdateTime()) or not zone_units.processed then -- run unit table short cuts
zone_units = mist.makeUnitTable(zUnitTableDef)
end
if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then
@@ -3088,7 +3166,7 @@ function mist.flagFunc.units_in_moving_zones(vars)
end
-- do another check in case stopflag was set true by this function
if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then
mist.scheduleFunction(mist.flagFunc.units_in_moving_zones, {{units = units, zone_units = zone_units, radius = radius, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle}}, timer.getTime() + interval)
mist.scheduleFunction(mist.flagFunc.units_in_moving_zones, {{units = units, zone_units = zone_units, radius = radius, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle, unitTableDef = unitTableDef, zUnitTableDef = zUnitTableDef}}, timer.getTime() + interval)
end
end
@@ -3199,11 +3277,11 @@ toggle = boolean or nil
end
if (unitset1.processed and unitset1.processed < mist.getLastDBUpdateTime()) or not unitset1.processed then -- run unit table short cuts
units = mist.makeUnitTable(unitTableDef1)
unitset1 = mist.makeUnitTable(unitTableDef1)
end
if (unitset2.processed and unitset2.processed < mist.getLastDBUpdateTime()) or not unitset2.processed then -- run unit table short cuts
units = mist.makeUnitTable(unitTableDef2)
unitset2 = mist.makeUnitTable(unitTableDef2)
end
@@ -3392,6 +3470,21 @@ mist.flagFunc.group_alive_more_than = function(vars)
end
end
mist.getAvgPoint = function(points)
local avgX, avgY, avgZ, totNum = 0, 0, 0, 0
for i = 1, #points do
local nPoint = mist.utils.makeVec3(points[i])
if nPoint.z then
avgX = avgX + nPoint.x
avgY = avgY + nPoint.y
avgZ = avgZ + nPoint.z
totNum = totNum + 1
end
end
if totNum ~= 0 then
return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum}
end
end
--Gets the average position of a group of units (by name)
@@ -3919,7 +4012,7 @@ mist.groupRandomDistSelf = function(gpData, dist, form, heading, speed)
local pos = mist.getLeadPos(gpData)
local fakeZone = {}
fakeZone.radius = dist or math.random(300, 1000)
fakeZone.point = {x = pos.x, y, pos.y, z = pos.z}
fakeZone.point = {x = pos.x, y = pos.y, z = pos.z}
mist.groupToRandomZone(gpData, fakeZone, form, heading, speed)
return
@@ -4080,21 +4173,23 @@ do
local caSlots = false
local caMSGtoGroup = false
for index, value in pairs(env.mission.groundControl) do
if type(value) == 'table' then
for roleName, roleVal in pairs(value) do
for rIndex, rVal in pairs(roleVal) do
if rIndex == 'red' or rIndex == 'blue' then
if env.mission.groundControl[index][roleName][rIndex] > 0 then
caSlots = true
break
if env.mission.groundControl then -- just to be sure?
for index, value in pairs(env.mission.groundControl) do
if type(value) == 'table' then
for roleName, roleVal in pairs(value) do
for rIndex, rVal in pairs(roleVal) do
if rIndex == 'red' or rIndex == 'blue' then
if env.mission.groundControl[index][roleName][rIndex] > 0 then
caSlots = true
break
end
end
end
end
elseif type(value) == 'boolean' and value == true then
caSlots = true
break
end
elseif type(value) == 'boolean' and value == true then
caSlots = true
break
end
end
@@ -4193,7 +4288,6 @@ do
end
if msgTableText['BLUE'] then
trigger.action.outTextForCoalition(coalition.side.BLUE, table.concat(msgTableText['BLUE'].text), msgTableText['BLUE'].displayTime, true)
end
end
@@ -4339,8 +4433,6 @@ do
if string.lower(forIndex) == 'coa' or string.lower(forIndex) == 'ca' then
if listData == string.lower(coaData) or listData == 'all' then
newMsgFor = msgSpamFilter(newMsgFor, coaData)
--table.insert(newMsgFor, coaData)
-- added redca or blueca to list
end
end
end
@@ -5279,7 +5371,6 @@ mist.teleportToPoint = function(vars) -- main teleport function that all of tele
if string.lower(newGroupData.category) == 'static' then
return mist.dynAddStatic(newGroupData)
end
return mist.dynAdd(newGroupData)
end
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@@ -1,3 +1,40 @@
v61 - 4.1 release
-Fixed locality issue with unitToWP
v60
-Fixed issue with country names in the editor not matching enum country
name values. For example "Best Korea" could not match with "BEST_KOREA".
Thanks lukrop of this fix
-Fixed locality issue with mist.getNorthCorrection
-Added function mist.utils.unitToWP
-added function mist.utils.vecToWP
Both of these functions deal with creating a WP table from the passed
values. unitToWP also returns a speed variable based on the current
velocity of the unit
v59
-removed the new 3rd variable from mist.utils.getDir and just made the 2nd variable optional instead
-Added check to DB update functions to only update if data from the group has changed from what is currently in the DB. This fixes an issue I had where some data was lost if you spawned a group normally after mission start and then used a respawn, clone, or teleport function on said group
-fixed issue with dynAdd functions naming a group with the country ID insead of country name
-added mist.getAvgPoint(). Function is similar to mist.getAvgPos except it uses raw vec2/3 coordinates instead of units
-added mist.utils.roundTbl() Has the same input values as mist.utils.round except it accepts a table and it rounds all numbers in the first level of the table to the passed percision.
v58
-added optional variable to mist.utils.getDir() If present this function will return the "raw" heading, this is useful in assigning the heading variable within a task.
-mist.utils.makeVec3 now supports being given a table in WP format. Specifically it now coverts a table {x, y, alt) to vec3
v57
-fixed bug with groupRandomDistSelf improperly declaring the y variable
-fixed flagFunc.units_in_moving_zones not checking for a unitNameTable for the zone_units
-fixed bug in flagFunc.units_LOS when given a unitNameTable for both entries.
v56
-fixed bug with dynAdd and dynAddStatic not recognizing new countries in dcs 1.5
v55
- Release v4
v54
-added a check when adding unitTypes for messages to figure out the correct in-game unit name for a given unit. For example the Mi-8 helicopter is always displayed as 'Mi-8MTV2', however its actual in game name is 'Mi-8MT', this feature allows for you to list 'Mi-8MTV2', 'Mi-8MTV', or 'Mi-8' to get messages sent to the Mi-8. Shortcut also works for the relevant aircraft 'Mig-21', 'Mig-15', 'FW-190', and 'Bf-109'.