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MSRS
- Added demo
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.buildpath
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.project
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.project
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.settings/org.eclipse.ldt.prefs
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.dltk.core.scriptbuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.ldt.nature</nature>
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</natures>
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</projectDescription>
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----
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-- MSRS: Config Windows
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--
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-- This is a simple demo mission that shows how to use the MSRS class to provide text-to-speech via SRS.
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-- Therefore, you need to have the SRS cliend and server installed and running on your system.
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--
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-- The parameters are taken from a config file "Moose_MSRS.lua", which is included in the demo directory.
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-- You need to copy this file to your "Saved Games/DCS/Config/" directory and adjust the necessary parameters.
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-- In particular, you need to set the path where SRS is installed on your system.
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-- Also the voice used will be "Microsoft Hazel Desktop". You need to either install that on your windows
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-- system or change it to a voice you have installed.
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-- The config file is automatically loaded when Moose is loaded. So you do not need to worry about it.
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--
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-- First, we create a MSRS instance, which will transmit on 305 MHz AM.
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-- The text is then broadcasted after 5 seconds.
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--
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-- You can either use the SRS awacs overlay or just into the F/A-18 Hornet client to listen in on the transmission.
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---
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-- Create a new MSRS instance. Frequency is 305 MHz AM(=0).
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-- The first parameter (nil) is the SRS installation path. This is taken from the Moose_MSRS.lua config file.
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local msrs=MSRS:New(nil, 305.00, 0)
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-- Broadcast text after 5 seconds.
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msrs:PlayText("Hello World, this is the Moose simple radio text-to-speech class speaking.", 5)
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-- Moose MSRS default Config
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MSRS_Config = {
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Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone", -- Path to SRS install directory. Mind the double backslashes.
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Port = 5002, -- Port of SRS server. Default 5002.
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Backend = "srsexe", -- Interface to SRS: "srsexe" or "grpc".
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Frequency = {127, 243}, -- Default frequences. Must be a table 1..n entries!
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Modulation = {0,0}, -- Default modulations. Must be a table, 1..n entries, one for each frequency!
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Volume = 1.0, -- Default volume [0,1].
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Coalition = 0, -- 0 = Neutral, 1 = Red, 2 = Blue (only a factor if SRS server has encryption enabled).
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Coordinate = {0,0,0}, -- x, y, alt (only a factor if SRS server has line-of-sight and/or distance limit enabled).
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Culture = "en-GB",
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Gender = "male",
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Voice = "Microsoft Hazel Desktop", -- Voice that is used if no explicit provider voice is specified.
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Label = "MSRS",
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Provider = "win", --Provider for generating TTS (win, gcloud, azure, asw).
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-- Windows
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win = {
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voice = "Microsoft Hazel Desktop", -- Native Windows TTS engine. That voice needs to be installed on your system.
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},
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-- Google Cloud
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gcloud = {
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voice = "en-GB-Standard-A", -- The Google Cloud voice to use (see https://cloud.google.com/text-to-speech/docs/voices).
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credentials="C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourfilename.json", -- Full path to credentials JSON file (only for SRS-TTS.exe backend)
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key="Your access Key", -- Google API access key (only for DCS-gRPC backend)
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},
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-- Amazon Web Service
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aws = {
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voice = "Brian", -- The default AWS voice to use (see https://docs.aws.amazon.com/polly/latest/dg/voicelist.html).
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key="Your Access Key", -- Your AWS key.
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secret="Your secret key", -- Your AWS secret key.
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region="eu-central-1", -- Your AWS region (see https://docs.aws.amazon.com/general/latest/gr/pol.html).
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},
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-- Microsoft Azure
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azure = {
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voice="en-US-AriaNeural", --The default Azure voice to use (see https://learn.microsoft.com/azure/cognitive-services/speech-service/language-support).
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key="Your access key", -- Your Azure access key.
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region="westeurope", -- The Azure region to use (see https://learn.microsoft.com/en-us/azure/cognitive-services/speech-service/regions).
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},
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}
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-51
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---
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-- Name: TAD-A2G-100 - TYPES - Detection Test
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-- Author: FlightControl
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-- Date Created: 15 Mar 2018
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--
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-- # Situation:
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--
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-- This mission demonstrates the dynamic task dispatching for Air to Ground operations.
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-- Reconnassance vehicles are placed at strategic locations, scanning for the enemy locations.
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-- The detection method used is the DETECTION_TYPES method, which groups detected targets into Unit Types that were detected.
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-- The AttackSet will engage upon the enemy, which is a Set of Groups seated by Players.
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-- A2G Tasks are being dispatched to the Players as enemy locations are being detected by the Recce.
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-- Observe that A2G Tasks are being dispatched to the player.
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-- Declare the Command Center
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local HQ = GROUP
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:FindByName( "HQ", "Bravo HQ" )
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local CommandCenter = COMMANDCENTER
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:New( HQ, "Lima" ) -- Create the CommandCenter.
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-- Declare the Mission for the Command Center.
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local Mission = MISSION
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:New( CommandCenter, "Overlord", "High", "Attack Detect Mission Briefing", coalition.side.RED ) -- Create the Mission.
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-- Define the RecceSet that will detect the enemy.
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local RecceSet = SET_GROUP
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:New() -- Create the RecceSet, which is the set of groups detecting the enemy locations.
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:FilterPrefixes( "Recce" ) -- All Recce groups start with the name "Recce".
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:FilterCoalitions("red") -- only the red coalition.
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:FilterStart() -- Start the dynamic building of the set.
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-- Setup the detection. We use DETECTION_AREAS to detect and group the enemies.
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local DetectionAreas = DETECTION_TYPES
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:New( RecceSet ) -- The RecceSet will detect the enemies, and group them into unit types that were detected.
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-- Setup the AttackSet, which is a SET_GROUP.
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-- The SET_GROUP is a dynamic collection of GROUP objects.
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local AttackSet = SET_GROUP
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:New() -- Create the SET_GROUP object.
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:FilterCoalitions( "red" ) -- Only incorporate the RED coalitions.
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:FilterPrefixes( "Attack" ) -- Only incorporate groups that start with the name Attack.
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:FilterStart() -- Start the dynamic building of the set.
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-- Now we have everything to setup the main A2G TaskDispatcher.
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TaskDispatcher = TASK_A2G_DISPATCHER
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:New( Mission, AttackSet, DetectionAreas ) -- We assign the TaskDispatcher under Mission. The AttackSet will engage the enemy and will recieve the dispatched Tasks. The DetectionAreas will report any detected enemies to the TaskDispatcher.
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-- We use the MISSILETRAINER for demonstration purposes.
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MissileTrainer = MISSILETRAINER:New( 100, "Missiles will be destroyed for training when they reach your plane." )
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