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MooseBotter
2026-05-24 11:03:35 +00:00
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@@ -1500,21 +1500,21 @@ file (<code>TARS.filmLimitMax</code>, <code>TARS.parameters</code>, <code>TARS.a
your mission before loading.</p>
<h2>Player workflow</h2>
<p>1. Spawn into a recon-capable slot and open the <strong>F10 Task TARS</strong> radio menu.
<p>1. Spawn into a recon-capable slot and open the <strong>F10 Task TARS</strong> radio menu. <br/>
2. Select <strong>TARS validation</strong> on the ground. The system checks your loadout and
reports the platform's altitude band, FOV, and available film.
The validation item then disappears once approved.
3. Take off. <strong>Start filming / STB &amp; Resume / Stop filming</strong> appear in the menu.
4. Select <strong>TARS mode : Start filming</strong> to begin recording.
5. Fly over enemy units within the sensor's altitude/attitude envelope.
Each detected unit is confirmed in the HUD (<code>+1 Captured target</code>).
6. Use <strong>TARS mode : STB &amp; Resume</strong> to pause (e.g. to refuel).
Film resumes automatically on the next takeoff if the loadout is still valid.
7. Select <strong>TARS mode : Stop filming</strong> or let the film timer expire.
8. Land at an allied airbase or FARP within <code>TARS.landingDistance</code> metres.
reports the platform's altitude band, FOV, and available film.
The validation item then disappears once approved.
3. Take off. <strong>Start filming / STB &amp; Resume / Stop filming</strong> appear in the menu. <br/>
4. Select <strong>TARS mode : Start filming</strong> to begin recording. <br/>
5. Fly over enemy units within the sensor's altitude/attitude envelope. <br/>
Each detected unit is confirmed in the HUD (<code>+1 Captured target</code>). <br/>
6. Use <strong>TARS mode : STB &amp; Resume</strong> to pause (e.g. to refuel). <br/>
Film resumes automatically on the next takeoff if the loadout is still valid. <br/>
7. Select <strong>TARS mode : Stop filming</strong> or let the film timer expire. <br/>
8. Land at an allied airbase or FARP within <code>TARS.landingDistance</code> metres. <br/>
The film controls disappear. After <code>landingDelay + debriefDelay</code> seconds the
intel marks appear on the F10 map and scoring credits are awarded.
After the debrief the <strong>TARS validation</strong> item reappears for the next sortie.</p>
intel marks appear on the F10 map and scoring credits are awarded.
After the debrief the <strong>TARS validation</strong> item reappears for the next sortie. </p>
<h2>Localization</h2>