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@@ -1500,21 +1500,21 @@ file (<code>TARS.filmLimitMax</code>, <code>TARS.parameters</code>, <code>TARS.a
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your mission before loading.</p>
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<h2>Player workflow</h2>
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<p>1. Spawn into a recon-capable slot and open the <strong>F10 › Task TARS</strong> radio menu.
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<p>1. Spawn into a recon-capable slot and open the <strong>F10 › Task TARS</strong> radio menu. <br/>
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2. Select <strong>TARS validation</strong> on the ground. The system checks your loadout and
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reports the platform's altitude band, FOV, and available film.
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The validation item then disappears once approved.
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3. Take off. <strong>Start filming / STB & Resume / Stop filming</strong> appear in the menu.
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4. Select <strong>TARS mode : Start filming</strong> to begin recording.
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5. Fly over enemy units within the sensor's altitude/attitude envelope.
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Each detected unit is confirmed in the HUD (<code>+1 Captured target</code>).
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6. Use <strong>TARS mode : STB & Resume</strong> to pause (e.g. to refuel).
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Film resumes automatically on the next takeoff if the loadout is still valid.
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7. Select <strong>TARS mode : Stop filming</strong> or let the film timer expire.
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8. Land at an allied airbase or FARP within <code>TARS.landingDistance</code> metres.
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reports the platform's altitude band, FOV, and available film.
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The validation item then disappears once approved.
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3. Take off. <strong>Start filming / STB & Resume / Stop filming</strong> appear in the menu. <br/>
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4. Select <strong>TARS mode : Start filming</strong> to begin recording. <br/>
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5. Fly over enemy units within the sensor's altitude/attitude envelope. <br/>
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Each detected unit is confirmed in the HUD (<code>+1 Captured target</code>). <br/>
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6. Use <strong>TARS mode : STB & Resume</strong> to pause (e.g. to refuel). <br/>
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Film resumes automatically on the next takeoff if the loadout is still valid. <br/>
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7. Select <strong>TARS mode : Stop filming</strong> or let the film timer expire. <br/>
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8. Land at an allied airbase or FARP within <code>TARS.landingDistance</code> metres. <br/>
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The film controls disappear. After <code>landingDelay + debriefDelay</code> seconds the
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intel marks appear on the F10 map and scoring credits are awarded.
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After the debrief the <strong>TARS validation</strong> item reappears for the next sortie.</p>
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intel marks appear on the F10 map and scoring credits are awarded.
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After the debrief the <strong>TARS validation</strong> item reappears for the next sortie. </p>
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<h2>Localization</h2>
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