From e280ceacf5cf0b696b4e2a689655f6c04c61d10a Mon Sep 17 00:00:00 2001
From: MooseBotter
The AI is on by default when spawning a group.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The AI is on by default when spawning a group.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSRadio
+AICSAR.SRSTTSRadio
@@ -8457,7 +8457,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSRadio
+AICSAR.SRSTTSRadio
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 574381bf2..a8c473f37 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3887,7 +3887,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -4472,7 +4472,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 6a9018969..a3753b204 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2323,7 +2323,7 @@
-
+ #table
AUTOLASE.CurrentLasing
@@ -2400,7 +2400,7 @@
-
+ #table
AUTOLASE.GroupsByThreat
@@ -2416,6 +2416,17 @@
+
+
+
+
+
+
+
+AUTOLASE.LaserCodes
+
+
+
@@ -2515,6 +2526,17 @@
+
+
+
+
+
+
+ #number
+AUTOLASE.RoundingPrecision
+
+
+
@@ -2529,6 +2551,39 @@
set up SRS
+
+
+
+
+
+
+ #number
+AUTOLASE.SRSFreq
+
+
+
+
+
+
+
+
+
+
+AUTOLASE.SRSMod
+
+
+
+
+
+
+
+
+
+ #string
+AUTOLASE.SRSPath
+
+
+
@@ -2546,7 +2601,7 @@
-
+ #table
AUTOLASE.UnitsByThreat
@@ -2595,6 +2650,17 @@
+
+
+
+
+
+
+ #number
+AUTOLASE.cooldowntime
+
+
+
@@ -2606,6 +2672,17 @@
+
+
+
+
+
+
+ #boolean
+AUTOLASE.forcecooldown
+
+
+
@@ -2617,6 +2694,17 @@
+
+
+
+
+
+
+ #number
+AUTOLASE.lasingindex
+
+
+
@@ -2648,11 +2736,22 @@
-
+ #number
AUTOLASE.minthreatlevel
+
+
+
+
+
+
+ #boolean
+AUTOLASE.notifypilots
+
+
+
@@ -2675,28 +2774,6 @@
-switch alarm state RED
+ @@ -12342,17 +12301,6 @@ Substring matching with digit-boundary protection prevents false matches - - - -switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 120b42406..63a1a043f 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2200,20 +2200,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Decrease stack/flag. Human player needs to take care himself.
- -Set time stamp.
-VNAO Edit - Added
+VNAO Edit - Added
table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
+ + + +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
+ + + +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
+ + + +use as counter
+ +Folderpath.
-Smokes and Flares
+message suppression
- @@ -7363,7 +7371,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauuse as counter
+ +Folderpath.
-Smokes and Flares
+message suppression
- @@ -25334,7 +25350,7 @@ However, if you create a new folder inside the miz file, which contains the sounuse as counter
+ +Folderpath.
-Smokes and Flares
+message suppression
- @@ -28285,7 +28309,7 @@ However, if you create a new folder inside the miz file, which contains the sounCan transport crate.
+Init a table.
+ @@ -30352,6 +30355,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +Init a table.
+ @@ -33493,6 +33499,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +Init a table.
+ @@ -39424,7 +39433,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -No of sight.
+Has line of sight.
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index a3f188920..654fada96 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -15964,11 +15964,14 @@ When moose is loading dynamically (for moose class development), tracing is switTARS.filmLimitMax, TARS.parameters, TARS.a
your mission before loading.
Player workflow
-1. Spawn into a recon-capable slot and open the F10 › Task TARS radio menu.
+
1. Spawn into a recon-capable slot and open the F10 › Task TARS radio menu.
2. Select TARS validation on the ground. The system checks your loadout and
- reports the platform's altitude band, FOV, and available film.
- The validation item then disappears once approved.
-3. Take off. Start filming / STB & Resume / Stop filming appear in the menu.
-4. Select TARS mode : Start filming to begin recording.
-5. Fly over enemy units within the sensor's altitude/attitude envelope.
- Each detected unit is confirmed in the HUD (+1 Captured target).
-6. Use TARS mode : STB & Resume to pause (e.g. to refuel).
- Film resumes automatically on the next takeoff if the loadout is still valid.
-7. Select TARS mode : Stop filming or let the film timer expire.
-8. Land at an allied airbase or FARP within TARS.landingDistance metres.
+ reports the platform's altitude band, FOV, and available film.
+ The validation item then disappears once approved.
+3. Take off. Start filming / STB & Resume / Stop filming appear in the menu.
+4. Select TARS mode : Start filming to begin recording.
+5. Fly over enemy units within the sensor's altitude/attitude envelope.
+ Each detected unit is confirmed in the HUD (+1 Captured target).
+6. Use TARS mode : STB & Resume to pause (e.g. to refuel).
+ Film resumes automatically on the next takeoff if the loadout is still valid.
+7. Select TARS mode : Stop filming or let the film timer expire.
+8. Land at an allied airbase or FARP within TARS.landingDistance metres.
The film controls disappear. After landingDelay + debriefDelay seconds the
- intel marks appear on the F10 map and scoring credits are awarded.
- After the debrief the TARS validation item reappears for the next sortie.
+ intel marks appear on the F10 map and scoring credits are awarded.
+ After the debrief the TARS validation item reappears for the next sortie.
Localization
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 63af90fed..4eb05a4eb 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4446,17 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
-
-
-
-
-
-
- #boolean
-CONTROLLABLE.IRMarkerUnit
-
-
-
@@ -4490,17 +4479,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-CONTROLLABLE.timer
-
-
-
@@ -18187,17 +18165,6 @@ mygroup:WayPointExecute()
The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +