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@@ -3682,13 +3682,7 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).speed">SPAWN.speed</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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@@ -4365,14 +4359,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
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<p> The AI is on by default when spawning a group.</p>
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</div>
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</div>
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@@ -4846,6 +4837,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
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<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
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we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@@ -5271,18 +5277,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
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<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
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@@ -11070,14 +11065,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
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<p> The AI is on by default when spawning a group.</p>
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</div>
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</div>
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@@ -11551,6 +11543,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
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<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
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we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@@ -11976,18 +11983,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
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<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
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