diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 38c4c09f1..9d6b0720d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4561,14 +4561,11 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-meter
-kph
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The AI is on by default when spawning a group.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Spawns a new static using a given template.
-Kickspeed
+Kickspeed
+set up SRS
-The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ @@ -10031,6 +10067,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 0424f9582..e12777b5a 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2846,20 +2846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set stack flag.
+Also decrease flag for section members of flight.
@@ -42807,6 +42741,17 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Set section lead of player flight.
+ @@ -43136,7 +43084,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -43242,6 +43190,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +Destroy a unit of the group.
-table of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-#1570
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
message suppression
-sub categories
-Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-#1570
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
message suppression
-sub categories
-Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-#1570
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
message suppression
-sub categories
-Destroy a unit of the group.
-Set time stamp.
- -Max waiting time in seconds.
- -Spawn in uncontrolled state.
- -Set time stamp.
- -Max waiting time in seconds.
- -Spawn in uncontrolled state.
- -Set time stamp.
- -Max waiting time in seconds.
- -Spawn in uncontrolled state.
- -Set time stamp.
- -Max waiting time in seconds.
- -Spawn in uncontrolled state.
- -Destroy a unit of the group.
-Destroy a unit of the group.
-Name of the class.
- - - -Init a table.
+ @@ -29718,17 +29704,6 @@ Optionally, you can calculate the current max weight possible, which accounts foName of the class.
- - - -Init a table.
+ @@ -32826,17 +32804,6 @@ Optionally, you can calculate the current max weight possible, which accounts foName of the class.
- - - -Init a table.
+ @@ -39969,7 +39939,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Has line of sight.
+No of sight.
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index 775021af2..88f9d8df8 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -4170,9 +4170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Contested.
- @@ -7990,9 +7987,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -Contested.
- @@ -9914,9 +9908,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -Contested.
- diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 876bf892b..a007086db 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16299,11 +16299,14 @@ When moose is loading dynamically (for moose class development), tracing is switset to false to suppress flash messages
-set to false to suppress flash messages
-The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -