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This commit is contained in:
MooseBotter
2026-04-08 13:20:37 +00:00
parent d146ac390c
commit b4cf87b391
19 changed files with 831 additions and 645 deletions
+2 -2
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@@ -5962,7 +5962,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@@ -7594,7 +7594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
-22
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@@ -2834,17 +2834,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@@ -5002,17 +4991,6 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
+138 -46
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@@ -3004,6 +3004,18 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -3684,14 +3696,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@@ -3871,6 +3880,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@@ -4006,17 +4026,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@@ -4083,6 +4092,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@@ -4104,7 +4116,29 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
@@ -4139,15 +4173,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
@@ -4428,7 +4458,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@@ -4502,6 +4532,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
@@ -10341,14 +10393,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@@ -10528,6 +10577,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@@ -10663,17 +10723,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@@ -10740,6 +10789,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@@ -10761,7 +10813,29 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
@@ -10796,15 +10870,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
@@ -11085,7 +11155,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@@ -11159,6 +11229,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
+2 -2
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@@ -3068,7 +3068,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
@@ -4962,7 +4962,7 @@ Handy if you spawn from cargo statics which have resources already set.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
+44
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@@ -16535,6 +16535,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -17239,6 +17250,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -19410,6 +19432,17 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -20943,6 +20976,17 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
+5 -104
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@@ -2312,7 +2312,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).CurrentLasing" ><strong>AUTOLASE.CurrentLasing</strong></a>
@@ -2389,7 +2389,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).GroupsByThreat" ><strong>AUTOLASE.GroupsByThreat</strong></a>
@@ -2405,39 +2405,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).LaseDistance" ><strong>AUTOLASE.LaseDistance</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).LaseDuration" ><strong>AUTOLASE.LaseDuration</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AUTOLASE).LaserCodes" ><strong>AUTOLASE.LaserCodes</strong></a>
</div>
</div>
@@ -2449,17 +2416,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).MonitorFrequency" ><strong>AUTOLASE.MonitorFrequency</strong></a>
</div>
</div>
@@ -2623,7 +2579,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).UnitsByThreat" ><strong>AUTOLASE.UnitsByThreat</strong></a>
@@ -2716,17 +2672,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).lasingindex" ><strong>AUTOLASE.lasingindex</strong></a>
</div>
</div>
@@ -2763,17 +2708,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AUTOLASE).notifypilots" ><strong>AUTOLASE.notifypilots</strong></a>
</div>
</div>
@@ -2796,39 +2730,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).reporttimelong" ><strong>AUTOLASE.reporttimelong</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).reporttimeshort" ><strong>AUTOLASE.reporttimeshort</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AUTOLASE).smokecolor" ><strong>AUTOLASE.smokecolor</strong></a>
</div>
</div>
@@ -2846,7 +2747,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AUTOLASE).smoketargets" ><strong>AUTOLASE.smoketargets</strong></a>
@@ -2857,7 +2758,7 @@
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).targetsperrecce" ><strong>AUTOLASE.targetsperrecce</strong></a>
+27 -93
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@@ -2428,7 +2428,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).IsDetectedItemLocked">DETECTION_AREAS:IsDetectedItemLocked(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -2458,7 +2458,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).LockDetectedItem">DETECTION_AREAS:LockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -2746,7 +2746,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).UnlockDetectedItem">DETECTION_AREAS:UnlockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -4132,7 +4132,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).IsDetectedItemLocked">DETECTION_BASE:IsDetectedItemLocked(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -4162,7 +4162,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).LockDetectedItem">DETECTION_BASE:LockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -4450,7 +4450,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).UnlockDetectedItem">DETECTION_BASE:UnlockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -6153,7 +6153,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).IsDetectedItemLocked">DETECTION_TYPES:IsDetectedItemLocked(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -6183,7 +6183,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).LockDetectedItem">DETECTION_TYPES:LockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -6471,7 +6471,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).UnlockDetectedItem">DETECTION_TYPES:UnlockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -7932,7 +7932,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).IsDetectedItemLocked">DETECTION_UNITS:IsDetectedItemLocked(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -7962,7 +7962,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).LockDetectedItem">DETECTION_UNITS:LockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -8250,7 +8250,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).UnlockDetectedItem">DETECTION_UNITS:UnlockDetectedItem(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
</td>
</tr>
<tr class="w3-border">
@@ -11863,7 +11863,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_AREAS).IsDetectedItemLocked" ><strong>DETECTION_AREAS:IsDetectedItemLocked(DetectedItem)</strong></a></h2>
</div>
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
<div id= "#Functions##IsDetectedItemLocked" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12088,7 +12088,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_AREAS).LockDetectedItem" ><strong>DETECTION_AREAS:LockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##LockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -14002,7 +14002,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<h2><a id="#(DETECTION_AREAS).UnlockDetectedItem" ><strong>DETECTION_AREAS:UnlockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##UnlockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -20006,17 +20006,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
@@ -20160,17 +20149,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@@ -20188,7 +20166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -22096,7 +22074,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_BASE).IsDetectedItemLocked" ><strong>DETECTION_BASE:IsDetectedItemLocked(DetectedItem)</strong></a></h2>
</div>
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
<div id= "#Functions##IsDetectedItemLocked" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -22321,7 +22299,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_BASE).LockDetectedItem" ><strong>DETECTION_BASE:LockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##LockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -24235,7 +24213,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<h2><a id="#(DETECTION_BASE).UnlockDetectedItem" ><strong>DETECTION_BASE:UnlockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##UnlockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -24793,17 +24771,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
@@ -24947,17 +24914,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@@ -24975,7 +24931,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -26601,17 +26557,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
@@ -26755,17 +26700,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@@ -26783,7 +26717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -33266,7 +33200,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_TYPES).IsDetectedItemLocked" ><strong>DETECTION_TYPES:IsDetectedItemLocked(DetectedItem)</strong></a></h2>
</div>
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
<div id= "#Functions##IsDetectedItemLocked" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -33491,7 +33425,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_TYPES).LockDetectedItem" ><strong>DETECTION_TYPES:LockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##LockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -35405,7 +35339,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<h2><a id="#(DETECTION_TYPES).UnlockDetectedItem" ><strong>DETECTION_TYPES:UnlockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##UnlockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -43487,7 +43421,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_UNITS).IsDetectedItemLocked" ><strong>DETECTION_UNITS:IsDetectedItemLocked(DetectedItem)</strong></a></h2>
</div>
<p>Validate if the detected item is locked.</p>
<p>Validate if the detected item is locked (not in the radar sense, though!).</p>
<div id= "#Functions##IsDetectedItemLocked" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -43712,7 +43646,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_UNITS).LockDetectedItem" ><strong>DETECTION_UNITS:LockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Lock a detected item.</p>
<p>Lock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##LockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -45626,7 +45560,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<h2><a id="#(DETECTION_UNITS).UnlockDetectedItem" ><strong>DETECTION_UNITS:UnlockDetectedItem(DetectedItem)</strong></a></h2>
</div>
<p>Unlock a detected item.</p>
<p>Unlock a detected item (not in the radar sense, though!).</p>
<div id= "#Functions##UnlockDetectedItem" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
+84 -40
View File
@@ -1919,12 +1919,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -4357,6 +4351,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div>
</div>
@@ -4401,6 +4406,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@@ -4522,17 +4538,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@@ -4577,6 +4582,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@@ -4616,7 +4632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@@ -4627,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@@ -4638,7 +4654,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@@ -4649,7 +4665,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@@ -4806,8 +4822,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
@@ -5290,6 +5306,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>self.SAMCheckRanges = {}</p>
</div>
</div>
@@ -10026,6 +10045,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div>
</div>
@@ -10070,6 +10100,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@@ -10191,17 +10232,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@@ -10246,6 +10276,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@@ -10285,7 +10326,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@@ -10296,7 +10337,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@@ -10307,7 +10348,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@@ -10318,7 +10359,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@@ -10475,8 +10516,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
@@ -10959,6 +11000,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>self.SAMCheckRanges = {}</p>
</div>
</div>
+51
View File
@@ -3345,6 +3345,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -4588,6 +4594,18 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -7834,6 +7852,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@@ -15782,6 +15811,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@@ -22864,6 +22904,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
+14 -94
View File
@@ -9831,17 +9831,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@@ -9853,17 +9842,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@@ -30500,17 +30478,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@@ -30522,17 +30489,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@@ -33646,17 +33602,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@@ -33668,17 +33613,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@@ -41982,7 +41916,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added</p>
<p> VNAO Edit - Added </p>
</div>
@@ -42095,7 +42029,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set case to that of lead.</p>
<p> Set current case.</p>
</div>
@@ -42160,20 +42094,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Decrease stack/flag. Human player needs to take care himself.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@@ -42192,17 +42112,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@@ -42563,7 +42472,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added </p>
<p> VNAO Edit - Added</p>
</div>
@@ -42641,6 +42550,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Band modulation.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
</div>
</div>
+45 -48
View File
@@ -2593,6 +2593,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -4148,7 +4154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@@ -4666,25 +4672,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@@ -4819,6 +4811,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@@ -10623,7 +10626,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@@ -11141,25 +11144,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@@ -11294,6 +11283,17 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@@ -13305,7 +13305,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@@ -13823,25 +13823,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@@ -13976,6 +13962,17 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
+134 -48
View File
@@ -6026,17 +6026,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -6210,7 +6199,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -6232,7 +6221,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -6412,7 +6401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
@@ -6525,6 +6514,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD)._c130DcAutoActiveSetId" ><strong>CTLD._c130DcAutoActiveSetId</strong></a>
</div>
</div>
@@ -6569,6 +6569,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
</div>
</div>
@@ -6727,6 +6738,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@@ -7088,7 +7110,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@@ -7181,6 +7203,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> message suppression</p>
</div>
</div>
@@ -7198,7 +7223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -23084,17 +23109,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -23268,7 +23282,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -23290,7 +23304,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -23470,7 +23484,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
@@ -23583,6 +23597,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD)._c130DcAutoActiveSetId" ><strong>CTLD._c130DcAutoActiveSetId</strong></a>
</div>
</div>
@@ -23627,6 +23652,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
</div>
</div>
@@ -23785,6 +23821,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@@ -24146,7 +24193,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@@ -24239,6 +24286,9 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> message suppression</p>
</div>
</div>
@@ -24256,7 +24306,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -25971,17 +26021,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -26155,7 +26194,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -26177,7 +26216,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -26357,7 +26396,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
@@ -26470,6 +26509,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD)._c130DcAutoActiveSetId" ><strong>CTLD._c130DcAutoActiveSetId</strong></a>
</div>
</div>
@@ -26514,6 +26564,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD)._troopsByName" ><strong>CTLD._troopsByName</strong></a>
</div>
</div>
@@ -26672,6 +26733,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@@ -27033,7 +27105,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@@ -27126,6 +27198,9 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> message suppression</p>
</div>
</div>
@@ -27143,7 +27218,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -31910,6 +31985,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Positionable" ><strong>CTLD_CARGO.Positionable</strong></a>
</div>
</div>
+44 -24
View File
@@ -7864,9 +7864,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set the destination base.</p>
</div>
</div>
@@ -8053,6 +8050,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
</div>
</div>
@@ -8100,9 +8108,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Spawn in uncontrolled state.</p>
</div>
</div>
@@ -18689,9 +18694,6 @@ Here we only check if stuck whilst taxiing.</p>
<p> Set the destination base.</p>
</div>
</div>
@@ -18878,6 +18880,17 @@ Here we only check if stuck whilst taxiing.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
</div>
</div>
@@ -18925,9 +18938,6 @@ Here we only check if stuck whilst taxiing.</p>
<p> Spawn in uncontrolled state.</p>
</div>
</div>
@@ -39557,9 +39567,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Set the destination base.</p>
</div>
</div>
@@ -39746,6 +39753,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
</div>
</div>
@@ -39793,9 +39811,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Spawn in uncontrolled state.</p>
</div>
</div>
@@ -41765,9 +41780,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Set the destination base.</p>
</div>
</div>
@@ -41954,6 +41966,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
</div>
</div>
@@ -42001,9 +42024,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Spawn in uncontrolled state.</p>
</div>
</div>
+198
View File
@@ -4941,6 +4941,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
</div>
</div>
@@ -10856,6 +10922,72 @@ the radar (nose-on) and 90° when the target crosses the beam (side-on).</p>
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
</div>
</div>
@@ -12820,6 +12952,72 @@ Sources: public declassified estimates, Jane's, IISS assessments.
<p>Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectDLINK" ><strong>INTEL.DetectDLINK</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectIRST" ><strong>INTEL.DetectIRST</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectOptical" ><strong>INTEL.DetectOptical</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRWR" ><strong>INTEL.DetectRWR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectRadar" ><strong>INTEL.DetectRadar</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(INTEL).DetectVisual" ><strong>INTEL.DetectVisual</strong></a>
</div>
</div>
+9
View File
@@ -8540,6 +8540,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Init a table.</p>
</div>
</div>
@@ -30341,6 +30344,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Init a table.</p>
</div>
</div>
@@ -33482,6 +33488,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Init a table.</p>
</div>
</div>
-9
View File
@@ -3519,9 +3519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Contested.</p>
</div>
</div>
@@ -7339,9 +7336,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
<p> Contested.</p>
</div>
</div>
@@ -9296,9 +9290,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
<p> Contested.</p>
</div>
</div>
+12 -36
View File
@@ -15953,11 +15953,14 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
@@ -16577,17 +16580,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div>
</div>
@@ -23485,11 +23477,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
@@ -24109,17 +24104,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div>
</div>
@@ -25967,11 +25951,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_OPSGROUP)">Core.Set#SET_OPSGROUP</a>
<a id="#(PLAYERTASKCONTROLLER).LasingDroneSet" ><strong>PLAYERTASKCONTROLLER.LasingDroneSet</strong></a>
<p>self.PlayerMenu = {} -- #table</p>
</div>
</div>
@@ -26591,17 +26578,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div>
</div>
+22 -22
View File
@@ -3253,6 +3253,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@@ -4102,6 +4113,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@@ -8019,17 +8041,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@@ -8879,17 +8890,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
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#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
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@@ -4435,17 +4435,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The DCS controllable class.</p>
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#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
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@@ -18187,17 +18176,6 @@ mygroup:WayPointExecute()</code></pre>
<p>The DCS controllable class.</p>
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#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
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@@ -22353,17 +22331,6 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>The DCS controllable class.</p>
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#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
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@@ -23040,17 +23007,6 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p>
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#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
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@@ -23238,17 +23194,6 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p>
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#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
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