diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index bc3c99e65..483f1c2c4 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5962,7 +5962,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7594,7 +7594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index acc6daa83..e62e3dd0a 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2834,17 +2834,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5002,17 +4991,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a8fc3af09..bebfc04c4 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3004,6 +3004,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + @@ -3684,14 +3696,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3871,6 +3880,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -4006,17 +4026,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -4083,6 +4092,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Overwrite unit names by default with group name.

+ @@ -4104,7 +4116,29 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitLivery +SPAWN.SpawnInitModex + + + +
+ + +
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix @@ -4139,15 +4173,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -SPAWN.SpawnInitSADL + #string +SPAWN.SpawnInitSkill - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
@@ -4428,7 +4458,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4502,6 +4532,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + +
@@ -10341,14 +10393,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10528,6 +10577,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10663,17 +10723,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -10740,6 +10789,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

+ @@ -10761,7 +10813,29 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitLivery +SPAWN.SpawnInitModex + + + + + + +
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix @@ -10796,15 +10870,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -SPAWN.SpawnInitSADL + #string +SPAWN.SpawnInitSkill - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
@@ -11085,7 +11155,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -11159,6 +11229,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index f06b83215..0c9b9d88b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -3068,7 +3068,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + SPAWNSTATIC.TemplateStaticUnit @@ -4962,7 +4962,7 @@ Handy if you spawn from cargo statics which have resources already set.

- #table + SPAWNSTATIC.TemplateStaticUnit diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 7c6b124b7..2d23df4cb 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -16535,6 +16535,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -17239,6 +17250,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19410,6 +19432,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -20943,6 +20976,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index bb4a729e3..1749867f2 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2312,7 +2312,7 @@
- #table + AUTOLASE.CurrentLasing @@ -2389,7 +2389,7 @@
- #table + AUTOLASE.GroupsByThreat @@ -2405,39 +2405,6 @@ -
- -
-
-
- - #number -AUTOLASE.LaseDistance - - - -
- -
-
-
- - #number -AUTOLASE.LaseDuration - - - -
- -
-
-
- - -AUTOLASE.LaserCodes - - -
@@ -2449,17 +2416,6 @@ -
- -
-
-
- - #number -AUTOLASE.MonitorFrequency - - -
@@ -2623,7 +2579,7 @@
- #table + AUTOLASE.UnitsByThreat @@ -2716,17 +2672,6 @@ -
- -
-
-
- - #number -AUTOLASE.lasingindex - - -
@@ -2763,17 +2708,6 @@ -
- -
-
-
- - #boolean -AUTOLASE.notifypilots - - -
@@ -2796,39 +2730,6 @@ -
- -
-
-
- - #number -AUTOLASE.reporttimelong - - - -
- -
-
-
- - #number -AUTOLASE.reporttimeshort - - - -
- -
-
-
- - -AUTOLASE.smokecolor - - -
@@ -2846,7 +2747,7 @@
- #boolean + AUTOLASE.smoketargets @@ -2857,7 +2758,7 @@
- #table + AUTOLASE.targetsperrecce diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 3ea01f2d6..bbe5a915a 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -2428,7 +2428,7 @@ The different values of Unit.Category can be:

DETECTION_AREAS:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -2458,7 +2458,7 @@ The different values of Unit.Category can be:

DETECTION_AREAS:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -2746,7 +2746,7 @@ The different values of Unit.Category can be:

DETECTION_AREAS:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -4132,7 +4132,7 @@ The different values of Unit.Category can be:

DETECTION_BASE:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -4162,7 +4162,7 @@ The different values of Unit.Category can be:

DETECTION_BASE:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -4450,7 +4450,7 @@ The different values of Unit.Category can be:

DETECTION_BASE:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -6153,7 +6153,7 @@ The different values of Unit.Category can be:

DETECTION_TYPES:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -6183,7 +6183,7 @@ The different values of Unit.Category can be:

DETECTION_TYPES:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -6471,7 +6471,7 @@ The different values of Unit.Category can be:

DETECTION_TYPES:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -7932,7 +7932,7 @@ The different values of Unit.Category can be:

DETECTION_UNITS:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -7962,7 +7962,7 @@ The different values of Unit.Category can be:

DETECTION_UNITS:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -8250,7 +8250,7 @@ The different values of Unit.Category can be:

DETECTION_UNITS:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -11863,7 +11863,7 @@ The different values of Unit.Category can be:

DETECTION_AREAS:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -12088,7 +12088,7 @@ The different values of Unit.Category can be:

DETECTION_AREAS:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -14002,7 +14002,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_AREAS:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -20006,17 +20006,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
@@ -20160,17 +20149,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -20188,7 +20166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -22096,7 +22074,7 @@ The different values of Unit.Category can be:

DETECTION_BASE:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -22321,7 +22299,7 @@ The different values of Unit.Category can be:

DETECTION_BASE:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -24235,7 +24213,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_BASE:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -24793,17 +24771,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
@@ -24947,17 +24914,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24975,7 +24931,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26601,17 +26557,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
@@ -26755,17 +26700,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -26783,7 +26717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -33266,7 +33200,7 @@ The different values of Unit.Category can be:

DETECTION_TYPES:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -33491,7 +33425,7 @@ The different values of Unit.Category can be:

DETECTION_TYPES:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -35405,7 +35339,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_TYPES:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

@@ -43487,7 +43421,7 @@ The different values of Unit.Category can be:

DETECTION_UNITS:IsDetectedItemLocked(DetectedItem)

-

Validate if the detected item is locked.

+

Validate if the detected item is locked (not in the radar sense, though!).

@@ -43712,7 +43646,7 @@ The different values of Unit.Category can be:

DETECTION_UNITS:LockDetectedItem(DetectedItem)

-

Lock a detected item.

+

Lock a detected item (not in the radar sense, though!).

@@ -45626,7 +45560,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_UNITS:UnlockDetectedItem(DetectedItem)

-

Unlock a detected item.

+

Unlock a detected item (not in the radar sense, though!).

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 276ea6eb3..825cd114c 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1919,12 +1919,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -4357,6 +4351,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -4401,6 +4406,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4522,17 +4538,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4577,6 +4582,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -4616,7 +4632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4627,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4638,7 +4654,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_PointDef @@ -4649,7 +4665,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4806,8 +4822,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -5290,6 +5306,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -10026,6 +10045,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -10070,6 +10100,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -10191,17 +10232,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -10246,6 +10276,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -10285,7 +10326,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -10296,7 +10337,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -10307,7 +10348,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_PointDef @@ -10318,7 +10359,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -10475,8 +10516,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -10959,6 +11000,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index fc0e59fe5..469fd49dd 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3345,6 +3345,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4588,6 +4594,18 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + @@ -7834,6 +7852,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -15782,6 +15811,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -22864,6 +22904,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 0d0552022..c28c95a72 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9831,17 +9831,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -9853,17 +9842,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -30500,17 +30478,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -30522,17 +30489,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -33646,17 +33602,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -33668,17 +33613,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -41982,7 +41916,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42095,7 +42029,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case to that of lead.

+

Set current case.

@@ -42160,20 +42094,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -42192,17 +42112,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -42563,7 +42472,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42641,6 +42550,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

+ + + +
+
+ + +AIRBOSS.Radio.voice + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 189f0e671..c0eff3188 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2593,6 +2593,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4148,7 +4154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4666,25 +4672,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4819,6 +4811,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -10623,7 +10626,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -11141,25 +11144,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -11294,6 +11283,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13305,7 +13305,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -13823,25 +13823,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13976,6 +13962,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 14214eb4a..bbc83c85f 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -6026,17 +6026,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -6210,7 +6199,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -6232,7 +6221,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -6412,7 +6401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.Spawned_Cargo @@ -6525,6 +6514,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
@@ -6569,6 +6569,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +CTLD._troopsByName + + +
@@ -6727,6 +6738,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -7088,7 +7110,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -7181,6 +7203,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

message suppression

+ @@ -7198,7 +7223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -23084,17 +23109,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -23268,7 +23282,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -23290,7 +23304,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -23470,7 +23484,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.Spawned_Cargo @@ -23583,6 +23597,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
@@ -23627,6 +23652,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #table +CTLD._troopsByName + + +
@@ -23785,6 +23821,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -24146,7 +24193,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24239,6 +24286,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

message suppression

+ @@ -24256,7 +24306,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -25971,17 +26021,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -26155,7 +26194,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -26177,7 +26216,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -26357,7 +26396,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.Spawned_Cargo @@ -26470,6 +26509,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
@@ -26514,6 +26564,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #table +CTLD._troopsByName + + +
@@ -26672,6 +26733,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -27033,7 +27105,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -27126,6 +27198,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

message suppression

+ @@ -27143,7 +27218,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -31910,6 +31985,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + +CTLD_CARGO.Positionable + + +
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index f885d06b3..3156581d7 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -7864,9 +7864,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set the destination base.

- @@ -8053,6 +8050,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -8100,9 +8108,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Spawn in uncontrolled state.

- @@ -18689,9 +18694,6 @@ Here we only check if stuck whilst taxiing.

- -

Set the destination base.

- @@ -18878,6 +18880,17 @@ Here we only check if stuck whilst taxiing.

+ + + +
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -18925,9 +18938,6 @@ Here we only check if stuck whilst taxiing.

- -

Spawn in uncontrolled state.

- @@ -39557,9 +39567,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Set the destination base.

- @@ -39746,6 +39753,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo + + + +
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -39793,9 +39811,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Spawn in uncontrolled state.

- @@ -41765,9 +41780,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Set the destination base.

- @@ -41954,6 +41966,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo + + + +
+
+ + +FLIGHTGROUP.isLandingAtAirbase + + +
@@ -42001,9 +42024,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Spawn in uncontrolled state.

- diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index aec2ce6b1..625614990 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -4941,6 +4941,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -10856,6 +10922,72 @@ the radar (nose-on) and 90° when the target crosses the beam (side-on).

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -12820,6 +12952,72 @@ Sources: public declassified estimates, Jane's, IISS assessments.

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index 8355e15c9..c27c66719 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -8540,6 +8540,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Init a table.

+ @@ -30341,6 +30344,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -33482,6 +33488,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index 05e14af25..94844693b 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -3519,9 +3519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Contested.

- @@ -7339,9 +7336,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -

Contested.

- @@ -9296,9 +9290,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -

Contested.

- diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 64d5d1ac1..14f5731d1 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -15953,11 +15953,14 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -16577,17 +16580,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
@@ -23485,11 +23477,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -24109,17 +24104,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
@@ -25967,11 +25951,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -26591,17 +26578,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 2a6c9348a..92a8445a3 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3253,6 +3253,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -4102,6 +4113,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -8019,17 +8041,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
@@ -8879,17 +8890,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 298ab0e5c..f847ac643 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4435,17 +4435,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -18187,17 +18176,6 @@ mygroup:WayPointExecute()

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22353,17 +22331,6 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -23040,17 +23007,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -23238,17 +23194,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -