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MooseBotter
2025-11-22 14:20:19 +00:00
parent 5ec4c9f40e
commit a134af5af9
27 changed files with 1981 additions and 1021 deletions
-88
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@@ -3350,28 +3350,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div> </div>
</div> </div>
@@ -6225,28 +6203,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div> </div>
</div> </div>
@@ -6983,28 +6939,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div> </div>
</div> </div>
@@ -8629,28 +8563,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div> </div>
</div> </div>
+44
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@@ -4667,6 +4667,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@@ -9986,6 +9997,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@@ -11301,6 +11323,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@@ -12918,6 +12951,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
-22
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@@ -2726,17 +2726,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div> </div>
</div> </div>
@@ -3808,17 +3797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div> </div>
</div> </div>
+12 -68
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@@ -2909,20 +2909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -2953,9 +2939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@@ -2981,6 +2964,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
@@ -4699,20 +4685,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -4743,9 +4715,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@@ -4771,6 +4740,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
@@ -5331,20 +5303,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -5375,9 +5333,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@@ -5403,6 +5358,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
@@ -6851,20 +6809,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -6895,9 +6839,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@@ -6923,6 +6864,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div> </div>
</div> </div>
+12
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@@ -3425,6 +3425,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
@@ -6692,6 +6695,9 @@ The default interval is 30 seconds.</p>
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
@@ -7436,6 +7442,9 @@ The default interval is 30 seconds.</p>
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
@@ -9068,6 +9077,9 @@ The default interval is 30 seconds.</p>
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
-22
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@@ -1951,17 +1951,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -2630,17 +2619,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
+28
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@@ -2002,6 +2002,20 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a> <a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@@ -2020,6 +2034,20 @@ Therefore, this class is considered to be deprecated</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div> </div>
</div> </div>
+2 -2
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@@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
+42 -258
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@@ -3232,42 +3232,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).speed">SPAWN.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@@ -4093,6 +4057,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@@ -4126,17 +4104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div> </div>
</div> </div>
@@ -4250,17 +4217,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div> </div>
</div> </div>
@@ -4327,6 +4283,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@@ -4338,16 +4297,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a> <p> By default, no InitLimit</p>
</div> </div>
@@ -4409,7 +4360,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a> <a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -4423,7 +4374,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a> <a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -4591,17 +4542,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div> </div>
</div> </div>
@@ -4669,7 +4609,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p> <p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div> </div>
@@ -4743,72 +4683,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
</div> </div>
</div> </div>
@@ -10744,6 +10618,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@@ -10777,17 +10665,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div> </div>
</div> </div>
@@ -10901,17 +10778,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div> </div>
</div> </div>
@@ -10978,6 +10844,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@@ -10989,16 +10858,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a> <p> By default, no InitLimit</p>
</div> </div>
@@ -11060,7 +10921,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a> <a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -11074,7 +10935,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a> <a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -11242,17 +11103,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div> </div>
</div> </div>
@@ -11320,7 +11170,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p> <p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div> </div>
@@ -11394,72 +11244,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
</div> </div>
</div> </div>
+84
View File
@@ -2152,6 +2152,24 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p> <p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@@ -3210,6 +3228,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div> </div>
</div> </div>
@@ -4956,6 +5007,39 @@ Handy if you spawn from cargo statics which have resources already set.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div> </div>
</div> </div>
+132
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@@ -2976,6 +2976,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div> </div>
</div> </div>
@@ -4259,6 +4303,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div> </div>
</div> </div>
@@ -5781,6 +5869,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div> </div>
</div> </div>
-44
View File
@@ -16722,17 +16722,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -17437,17 +17426,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -19629,17 +19607,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -21140,17 +21107,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
+66
View File
@@ -20189,6 +20189,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div> </div>
</div> </div>
@@ -24954,6 +24976,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div> </div>
</div> </div>
@@ -26707,6 +26751,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div> </div>
</div> </div>
+8 -80
View File
@@ -4446,17 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div> </div>
</div> </div>
@@ -4501,17 +4490,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div> </div>
</div> </div>
@@ -4633,17 +4611,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The ME name of the HQ object</p> <p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div> </div>
</div> </div>
@@ -4683,7 +4650,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a> <a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@@ -4694,7 +4661,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a> <a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@@ -4705,7 +4672,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a> <a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@@ -4716,7 +4683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a> <a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@@ -5261,9 +5228,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>self.SAMCheckRanges = {}</p>
</div> </div>
</div> </div>
@@ -9382,17 +9346,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div> </div>
</div> </div>
@@ -9437,17 +9390,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div> </div>
</div> </div>
@@ -9569,17 +9511,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The ME name of the HQ object</p> <p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div> </div>
</div> </div>
@@ -9619,7 +9550,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a> <a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@@ -9630,7 +9561,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a> <a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@@ -9641,7 +9572,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a> <a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@@ -9652,7 +9583,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a> <a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@@ -10197,9 +10128,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>self.SAMCheckRanges = {}</p>
</div> </div>
</div> </div>
+39 -36
View File
@@ -3573,6 +3573,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -4804,42 +4810,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).speed">RAT.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@@ -8080,6 +8050,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@@ -15984,6 +15965,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@@ -23022,6 +23014,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
+443 -31
View File
@@ -1988,12 +1988,36 @@ Various methods exist to configure:</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreGroup">SCORING:AddScoreGroup(ScoreGroup, Score)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreGroup">SCORING:AddScoreGroup(ScoreGroup, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Specify a special additional score for a <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Specify a special additional score for a <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreScenery">SCORING:AddScoreScenery(ScoreScenery, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> for additional scoring when the <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> is destroyed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreSetGroup">SCORING:AddScoreSetGroup(Set, Score)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreSetGroup">SCORING:AddScoreSetGroup(Set, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Specify a special additional score for a <a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a>.</p> <p>Specify a special additional score for a <a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a>.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreSetScenery">SCORING:AddScoreSetScenery(Set, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Specify a special additional score for a <a href="Core.Set.html##(SET_SCENERY)">Core.Set#SET_SCENERY</a>.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreSetStatic">SCORING:AddScoreSetStatic(Set, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Specify a special additional score for a <a href="Core.Set.html##(SET_STATIC)">Core.Set#SET_STATIC</a>.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddScoreStatic">SCORING:AddScoreStatic(ScoreStatic, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a <a href="Wrapper.Static.html">Wrapper.Static</a> for additional scoring when the <a href="Wrapper.Static.html">Wrapper.Static</a> is destroyed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -2012,6 +2036,12 @@ Various methods exist to configure:</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddZoneScore">SCORING:AddZoneScore(ScoreZone, Score)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddZoneScore">SCORING:AddZoneScore(ScoreZone, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a <a href="Core.Zone.html">Core.Zone</a> to define additional scoring when any object is destroyed in that zone.</p> <p>Add a <a href="Core.Zone.html">Core.Zone</a> to define additional scoring when any object is destroyed in that zone.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddZoneScoreSet">SCORING:AddZoneScoreSet(ScoreZoneSet, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a <a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a> to define additional scoring when any object is destroyed in that zone.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -2162,24 +2192,30 @@ Various methods exist to configure:</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).Players">SCORING.Players</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).Players">SCORING.Players</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>A collection of the current players that have joined the game.</p> <p>A collection of the current players that have joined the game.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveSceneryScore">SCORING:RemoveSceneryScore(ScoreStatic, ScoreScenery)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Removes a <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> for scoring when the <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> is destroyed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveStaticScore">SCORING:RemoveStaticScore(ScoreStatic)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveStaticScore">SCORING:RemoveStaticScore(ScoreStatic)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Removes a <a href="Wrapper.Static.html">Wrapper.Static</a> for additional scoring when the <a href="Wrapper.Static.html">Wrapper.Static</a> is destroyed.</p> <p>Removes a <a href="Wrapper.Static.html">Wrapper.Static</a> for scoring when the <a href="Wrapper.Static.html">Wrapper.Static</a> is destroyed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveUnitScore">SCORING:RemoveUnitScore(ScoreUnit)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveUnitScore">SCORING:RemoveUnitScore(ScoreUnit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Removes a <a href="Wrapper.Unit.html">Wrapper.Unit</a> for additional scoring when the <a href="Wrapper.Unit.html">Wrapper.Unit</a> is destroyed.</p> <p>Removes a <a href="Wrapper.Unit.html">Wrapper.Unit</a> for scoring when the <a href="Wrapper.Unit.html">Wrapper.Unit</a> is destroyed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveZoneScore">SCORING:RemoveZoneScore(ScoreZone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveZoneScore">SCORING:RemoveZoneScore(ScoreZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove a <a href="Core.Zone.html">Core.Zone</a> for additional scoring.</p> <p>Remove a <a href="Core.Zone.html">Core.Zone</a> for scoring.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -2276,6 +2312,12 @@ Various methods exist to configure:</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).ScoringPlayerScan">SCORING.ScoringPlayerScan</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).ScoringPlayerScan">SCORING.ScoringPlayerScan</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).ScoringScenery">SCORING.ScoringScenery</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -3067,17 +3109,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a> <a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@@ -3173,6 +3204,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SCORING).Players" ><strong>SCORING.Players</strong></a>
<p>A collection of the current players that have joined the game.</p>
</div> </div>
</div> </div>
@@ -3258,6 +3300,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
iterate the database for the player that has joined, and add him to the scoring, and set the menu. iterate the database for the player that has joined, and add him to the scoring, and set the menu.
But this can only be started one second after the mission has started, so i need to schedule this ...</p> But this can only be started one second after the mission has started, so i need to schedule this ...</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_SCENERY)">Core.Set#SET_SCENERY</a>
<a id="#(SCORING).ScoringScenery" ><strong>SCORING.ScoringScenery</strong></a>
</div> </div>
</div> </div>
@@ -3289,7 +3342,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a> <a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@@ -3506,6 +3559,63 @@ The Score can be both positive and negative.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCORING).AddScoreScenery" ><strong>SCORING:AddScoreScenery(ScoreScenery, Score)</strong></a></h2>
</div>
<p>Add a <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> for additional scoring when the <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> is destroyed.</p>
<div id= "#Functions##AddScoreScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCORING</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Scenery.html##(SCENERY)">Wrapper.Scenery#SCENERY</a>
<strong><strong>ScoreScenery</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> for which the Score needs to be given.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Score value.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SCORING)">#SCORING</a>:</p>
</div>
<div class="w3-half">
</div> </div>
</div> </div>
</div> </div>
@@ -3563,6 +3673,181 @@ The Score can be both positive and negative.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCORING).AddScoreSetScenery" ><strong>SCORING:AddScoreSetScenery(Set, Score)</strong></a></h2>
</div>
<p>Specify a special additional score for a <a href="Core.Set.html##(SET_SCENERY)">Core.Set#SET_SCENERY</a>.</p>
<div id= "#Functions##AddScoreSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCORING</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_SCENERY)">Core.Set#SET_SCENERY</a>
<strong><strong>Set</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Set.html##(SET_SCENERY)">Core.Set#SET_SCENERY</a> for which each <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> in the SET a Score is given.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Score value.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SCORING)">#SCORING</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCORING).AddScoreSetStatic" ><strong>SCORING:AddScoreSetStatic(Set, Score)</strong></a></h2>
</div>
<p>Specify a special additional score for a <a href="Core.Set.html##(SET_STATIC)">Core.Set#SET_STATIC</a>.</p>
<div id= "#Functions##AddScoreSetStatic" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCORING</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_STATIC)">Core.Set#SET_STATIC</a>
<strong><strong>Set</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Set.html##(SET_STATIC)">Core.Set#SET_STATIC</a> for which each <a href="Wrapper.Static.html">Wrapper.Static</a> in the SET a Score is given.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Score value.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SCORING)">#SCORING</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCORING).AddScoreStatic" ><strong>SCORING:AddScoreStatic(ScoreStatic, Score)</strong></a></h2>
</div>
<p>Add a <a href="Wrapper.Static.html">Wrapper.Static</a> for additional scoring when the <a href="Wrapper.Static.html">Wrapper.Static</a> is destroyed.</p>
<p>Note that if there was already a <a href="Wrapper.Static.html">Wrapper.Static</a> declared within the scoring with the same name,
then the old <a href="Wrapper.Static.html">Wrapper.Static</a> will be replaced with the new <a href="Wrapper.Static.html">Wrapper.Static</a>.</p>
<div id= "#Functions##AddScoreStatic" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCORING</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Static.html##(STATIC)">Wrapper.Static#STATIC</a>
<strong><strong>ScoreStatic</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Wrapper.Static.html">Wrapper.Static</a> for which the Score needs to be given.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Score value.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SCORING)">#SCORING</a>:</p>
</div>
<div class="w3-half">
</div> </div>
</div> </div>
</div> </div>
@@ -3592,7 +3877,7 @@ then the old <a href="Wrapper.Static.html">Wrapper.Static</a> will be replaced
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Wrapper.Static.html##(UNIT)">Wrapper.Static#UNIT</a> <a href="Wrapper.Static.html##(STATIC)">Wrapper.Static#STATIC</a>
<strong><strong>ScoreStatic</strong></strong> <strong><strong>ScoreStatic</strong></strong>
</p> </p>
</div> </div>
@@ -3747,6 +4032,68 @@ Note that a zone can be a polygon or a moving zone.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCORING).AddZoneScoreSet" ><strong>SCORING:AddZoneScoreSet(ScoreZoneSet, Score)</strong></a></h2>
</div>
<p>Add a <a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a> to define additional scoring when any object is destroyed in that zone.</p>
<p>Note that if a <a href="Core.Zone.html">Core.Zone</a> with the same name is already within the scoring added, the <a href="Core.Zone.html">Core.Zone</a> (type) and Score will be replaced!
This allows for a dynamic destruction zone evolution within your mission.</p>
<div id= "#Functions##AddZoneScoreSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCORING</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a>
<strong><strong>ScoreZoneSet</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Core.Set.html##(SET_ZONE)">Core.Set#SET_ZONE</a> which defines the destruction score perimeters.
Note that a zone can be a polygon or a moving zone.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Score</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The Score value.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SCORING)">#SCORING</a>:</p>
</div>
<div class="w3-half">
</div> </div>
</div> </div>
</div> </div>
@@ -4342,6 +4689,60 @@ ScoringObject:OpenCSV( "Player Scores" )</code></pre>
</div> </div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCORING).RemoveSceneryScore" ><strong>SCORING:RemoveSceneryScore(ScoreStatic, ScoreScenery)</strong></a></h2>
</div>
<p>Removes a <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> for scoring when the <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> is destroyed.</p>
<div id= "#Functions##RemoveSceneryScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCORING</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Scenery.html##(SCENERY)">Wrapper.Scenery#SCENERY</a>
<strong><strong>ScoreStatic</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The <a href="Wrapper.Scenery.html">Wrapper.Scenery</a> for which the Score needs to be given.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>ScoreScenery</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SCORING)">#SCORING</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -4351,7 +4752,7 @@ ScoringObject:OpenCSV( "Player Scores" )</code></pre>
<h2><a id="#(SCORING).RemoveStaticScore" ><strong>SCORING:RemoveStaticScore(ScoreStatic)</strong></a></h2> <h2><a id="#(SCORING).RemoveStaticScore" ><strong>SCORING:RemoveStaticScore(ScoreStatic)</strong></a></h2>
</div> </div>
<p>Removes a <a href="Wrapper.Static.html">Wrapper.Static</a> for additional scoring when the <a href="Wrapper.Static.html">Wrapper.Static</a> is destroyed.</p> <p>Removes a <a href="Wrapper.Static.html">Wrapper.Static</a> for scoring when the <a href="Wrapper.Static.html">Wrapper.Static</a> is destroyed.</p>
<div id= "#Functions##RemoveStaticScore" class="w3-show w3-white"> <div id= "#Functions##RemoveStaticScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@@ -4395,7 +4796,7 @@ ScoringObject:OpenCSV( "Player Scores" )</code></pre>
<h2><a id="#(SCORING).RemoveUnitScore" ><strong>SCORING:RemoveUnitScore(ScoreUnit)</strong></a></h2> <h2><a id="#(SCORING).RemoveUnitScore" ><strong>SCORING:RemoveUnitScore(ScoreUnit)</strong></a></h2>
</div> </div>
<p>Removes a <a href="Wrapper.Unit.html">Wrapper.Unit</a> for additional scoring when the <a href="Wrapper.Unit.html">Wrapper.Unit</a> is destroyed.</p> <p>Removes a <a href="Wrapper.Unit.html">Wrapper.Unit</a> for scoring when the <a href="Wrapper.Unit.html">Wrapper.Unit</a> is destroyed.</p>
<div id= "#Functions##RemoveUnitScore" class="w3-show w3-white"> <div id= "#Functions##RemoveUnitScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@@ -4439,7 +4840,7 @@ ScoringObject:OpenCSV( "Player Scores" )</code></pre>
<h2><a id="#(SCORING).RemoveZoneScore" ><strong>SCORING:RemoveZoneScore(ScoreZone)</strong></a></h2> <h2><a id="#(SCORING).RemoveZoneScore" ><strong>SCORING:RemoveZoneScore(ScoreZone)</strong></a></h2>
</div> </div>
<p>Remove a <a href="Core.Zone.html">Core.Zone</a> for additional scoring.</p> <p>Remove a <a href="Core.Zone.html">Core.Zone</a> for scoring.</p>
<p>The scoring will search if any <a href="Core.Zone.html">Core.Zone</a> is added with the given name, and will remove that zone from the scoring. <p>The scoring will search if any <a href="Core.Zone.html">Core.Zone</a> is added with the given name, and will remove that zone from the scoring.
@@ -6001,17 +6402,6 @@ The scale magnifies the scores given to the players.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a> <a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@@ -6107,6 +6497,17 @@ The scale magnifies the scores given to the players.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SCORING).Players" ><strong>SCORING.Players</strong></a>
<p>A collection of the current players that have joined the game.</p>
</div> </div>
</div> </div>
@@ -6192,6 +6593,17 @@ The scale magnifies the scores given to the players.</p>
iterate the database for the player that has joined, and add him to the scoring, and set the menu. iterate the database for the player that has joined, and add him to the scoring, and set the menu.
But this can only be started one second after the mission has started, so i need to schedule this ...</p> But this can only be started one second after the mission has started, so i need to schedule this ...</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Set.html##(SET_SCENERY)">Core.Set#SET_SCENERY</a>
<a id="#(SCORING).ScoringScenery" ><strong>SCORING.ScoringScenery</strong></a>
</div> </div>
</div> </div>
@@ -6223,7 +6635,7 @@ The scale magnifies the scores given to the players.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a> <a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
+18 -12
View File
@@ -42358,6 +42358,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a> <a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@@ -42376,17 +42390,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p> <p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div> </div>
</div> </div>
@@ -42522,6 +42525,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div> </div>
</div> </div>
@@ -42713,7 +42719,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added </p> <p> VNAO Edit - Added</p>
</div> </div>
+110 -126
View File
@@ -8706,6 +8706,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@@ -8748,7 +8759,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -8773,14 +8784,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a> <a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div> </div>
</div> </div>
@@ -8887,7 +8895,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a> <a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -8945,14 +8953,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@@ -8981,11 +8986,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a> <a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div> </div>
</div> </div>
@@ -9025,17 +9033,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Smokes and Flares</p> <p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@@ -9098,7 +9095,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).VehicleMoveFormation" ><strong>CTLD.VehicleMoveFormation</strong></a> <a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
@@ -9260,17 +9257,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@@ -9596,7 +9582,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p> <p> noob catch</p>
</div> </div>
@@ -9689,9 +9675,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> message suppression</p>
</div> </div>
</div> </div>
@@ -9709,7 +9692,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a> <a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -9747,9 +9730,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> sub categories</p>
</div> </div>
</div> </div>
@@ -22155,6 +22135,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@@ -22197,7 +22188,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -22222,14 +22213,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a> <a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div> </div>
</div> </div>
@@ -22336,7 +22324,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a> <a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -22394,14 +22382,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@@ -22430,11 +22415,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a> <a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div> </div>
</div> </div>
@@ -22474,17 +22462,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p> <p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@@ -22547,7 +22524,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).VehicleMoveFormation" ><strong>CTLD.VehicleMoveFormation</strong></a> <a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
@@ -22709,17 +22686,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@@ -23045,7 +23011,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p> <p> noob catch</p>
</div> </div>
@@ -23138,9 +23104,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> message suppression</p>
</div> </div>
</div> </div>
@@ -23158,7 +23121,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a> <a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -23196,9 +23159,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> sub categories</p>
</div> </div>
</div> </div>
@@ -24771,6 +24731,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@@ -24813,7 +24784,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -24838,14 +24809,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a> <a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div> </div>
</div> </div>
@@ -24952,7 +24920,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a> <a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -25010,14 +24978,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@@ -25046,11 +25011,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a> <a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div> </div>
</div> </div>
@@ -25090,17 +25058,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p> <p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@@ -25163,7 +25120,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).VehicleMoveFormation" ><strong>CTLD.VehicleMoveFormation</strong></a> <a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
@@ -25325,17 +25282,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@@ -25661,7 +25607,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p> <p> noob catch</p>
</div> </div>
@@ -25754,9 +25700,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> message suppression</p>
</div> </div>
</div> </div>
@@ -25774,7 +25717,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a> <a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -25812,9 +25755,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> sub categories</p>
</div> </div>
</div> </div>
@@ -30615,6 +30555,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p> <p>Location (if set) where to get this cargo item.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div> </div>
</div> </div>
@@ -32223,6 +32174,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p> <p>Location (if set) where to get this cargo item.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div> </div>
</div> </div>
@@ -36354,6 +36316,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div> </div>
</div> </div>
@@ -37007,6 +36980,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div> </div>
</div> </div>
-22
View File
@@ -3023,17 +3023,6 @@ but can separately be modified later in your mission using the
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div> </div>
</div> </div>
@@ -7670,17 +7659,6 @@ If the Unit is part of the Task, true is returned.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div> </div>
</div> </div>
+3 -14
View File
@@ -3320,17 +3320,6 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div> </div>
</div> </div>
@@ -3363,7 +3352,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a> <a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@@ -4766,7 +4755,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a> <a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@@ -9298,7 +9287,7 @@ If the Unit is part of the Task, true is returned.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a> <a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@@ -3379,7 +3379,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@@ -4485,7 +4485,7 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@@ -5343,7 +5343,7 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@@ -6832,7 +6832,7 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
+22
View File
@@ -3493,6 +3493,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p> <p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div> </div>
</div> </div>
@@ -4342,6 +4353,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p> <p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div> </div>
</div> </div>
+55 -110
View File
@@ -4632,28 +4632,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The DCS controllable class.</p> <p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div> </div>
</div> </div>
@@ -4676,6 +4654,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
</div> </div>
</div> </div>
@@ -18234,28 +18223,6 @@ mygroup:WayPointExecute()</code></pre>
<p>The DCS controllable class.</p> <p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div> </div>
</div> </div>
@@ -18278,6 +18245,17 @@ mygroup:WayPointExecute()</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
</div> </div>
</div> </div>
@@ -22257,28 +22235,6 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>The DCS controllable class.</p> <p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div> </div>
</div> </div>
@@ -22301,6 +22257,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
</div> </div>
</div> </div>
@@ -22922,28 +22889,6 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p> <p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div> </div>
</div> </div>
@@ -22966,6 +22911,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
</div> </div>
</div> </div>
@@ -23098,28 +23054,6 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p> <p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div> </div>
</div> </div>
@@ -23142,6 +23076,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
</div> </div>
</div> </div>
+72 -6
View File
@@ -5760,7 +5760,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -10870,7 +10881,18 @@ These settings can be provided by calling the relevant Init...() methods of the
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -24588,7 +24610,18 @@ mygroup:WayPointExecute()</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -28727,7 +28760,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -29508,7 +29552,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -29800,7 +29855,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
-66
View File
@@ -3271,28 +3271,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div> </div>
</div> </div>
@@ -5410,28 +5388,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div> </div>
</div> </div>
@@ -7020,28 +6976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div> </div>
</div> </div>
+44
View File
@@ -4007,6 +4007,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@@ -8041,6 +8052,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@@ -8717,6 +8739,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@@ -8904,6 +8937,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
+741 -10
View File
@@ -1731,6 +1731,27 @@
</ul> </ul>
</div>
</div>
<div class="w3-theme-d2 w3-margin-top ">
<table class="w3-table w3-left-align w3-theme-d2" onclick="myFunction('#Globals##_SCENERY')">
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>_SCENERY</strong></h2></p></td>
<td class="style="width:60%;">
</td>
</tr>
</table>
</div>
<div id= "#Globals##_SCENERY" class="w3-container w3-white w3-padding-small">
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="_SCENERY" ><strong>_SCENERY</strong></a>
</div> </div>
</div> </div>
@@ -1753,6 +1774,12 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).ClassName">SCENERY.ClassName</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).ClassName">SCENERY.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Name of the class.</p> <p>Name of the class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Coordinate">SCENERY.Coordinate</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -1768,7 +1795,13 @@
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindByName">SCENERY:FindByName(Name, Coordinate, Radius, Role)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindByID">SCENERY:FindByID(ID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Find a SCENERY object that was previously registered(!) by it's ID.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindByName">SCENERY:FindByName(Name, Coordinate, Radius, Role, Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Find a SCENERY object from its name or id.</p> <p> Find a SCENERY object from its name or id.</p>
</td> </td>
@@ -1789,12 +1822,24 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetAllProperties">SCENERY:GetAllProperties()</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetAllProperties">SCENERY:GetAllProperties()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the scenery Properties table.</p> <p>Returns the scenery Properties table.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoordinate">SCENERY:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Obtain object coordinate.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetDCSObject">SCENERY:GetDCSObject()</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetDCSObject">SCENERY:GetDCSObject()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Obtain DCS Object from the SCENERY Object.</p> <p> Obtain DCS Object from the SCENERY Object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetID">SCENERY:GetID()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Obtain object ID.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -1831,12 +1876,36 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetThreatLevel">SCENERY:GetThreatLevel()</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetThreatLevel">SCENERY:GetThreatLevel()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Get the threat level of a SCENERY object.</p> <p> Get the threat level of a SCENERY object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetVec2">SCENERY:GetVec2()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Obtain object coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetVec3">SCENERY:GetVec3()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Obtain object coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetVector">SCENERY:GetVector()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Obtain object coordinate.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).HasProperty">SCENERY:HasProperty(PropertyName)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).HasProperty">SCENERY:HasProperty(PropertyName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Checks if the value of the scenery with the given PropertyName exists.</p> <p>Checks if the value of the scenery with the given PropertyName exists.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).ID">SCENERY.ID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -1864,7 +1933,7 @@
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Register">SCENERY:Register(SceneryName, SceneryObject)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Register">SCENERY:Register(SceneryName, SceneryObject, SceneryZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Register scenery object as POSITIONABLE.</p> <p> Register scenery object as POSITIONABLE.</p>
</td> </td>
@@ -1879,12 +1948,48 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).SceneryObject">SCENERY.SceneryObject</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).SceneryObject">SCENERY.SceneryObject</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).SceneryZone">SCENERY.SceneryZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).SetProperty">SCENERY:SetProperty(PropertyName, PropertyValue)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).SetProperty">SCENERY:SetProperty(PropertyName, PropertyValue)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set a scenery property</p> <p>Set a scenery property</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Vec2">SCENERY.Vec2</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Vec3">SCENERY.Vec3</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Vector">SCENERY.Vector</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY)._FindByName">SCENERY:_FindByName(Name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Find a SCENERY object that was previously registered(!) by it's name.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY)._UpdateFromDCSObject">SCENERY._UpdateFromDCSObject(Scenery)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[INTERNAL] Update data </p>
</td> </td>
</tr> </tr>
</table> </table>
@@ -3289,6 +3394,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(SCENERY).Coordinate" ><strong>SCENERY.Coordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SCENERY).ID" ><strong>SCENERY.ID</strong></a>
</div> </div>
</div> </div>
@@ -3333,6 +3460,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<a id="#(SCENERY).SceneryZone" ><strong>SCENERY.SceneryZone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec2)">DCS#Vec2</a>
<a id="#(SCENERY).Vec2" ><strong>SCENERY.Vec2</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec3)">DCS#Vec3</a>
<a id="#(SCENERY).Vec3" ><strong>SCENERY.Vec3</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Vector.html##(VECTOR)">Core.Vector#VECTOR</a>
<a id="#(SCENERY).Vector" ><strong>SCENERY.Vector</strong></a>
</div> </div>
</div> </div>
@@ -3379,7 +3550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first <p>Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
to find the correct object.</p> to find the correct object. Might return nil!</p>
<div id= "#Functions##FindAllByZoneName" class="w3-show w3-white"> <div id= "#Functions##FindAllByZoneName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@@ -3420,7 +3591,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(SCENERY).FindByName" ><strong>SCENERY:FindByName(Name, Coordinate, Radius, Role)</strong></a></h2> <h2><a id="#(SCENERY).FindByID" ><strong>SCENERY:FindByID(ID)</strong></a></h2>
</div>
<p>Find a SCENERY object that was previously registered(!) by it's ID.</p>
<div id= "#Functions##FindByID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>ID</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Scenery.html##(SCENERY)">Wrapper.Scenery#SCENERY</a>:</p>
</div>
<div class="w3-half">
<p>Scenery or nil if it could not be found </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).FindByName" ><strong>SCENERY:FindByName(Name, Coordinate, Radius, Role, Zone)</strong></a></h2>
</div> </div>
<p> Find a SCENERY object from its name or id.</p> <p> Find a SCENERY object from its name or id.</p>
@@ -3445,7 +3658,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The name/id of the scenery object as taken from the ME. Ex. '595785449'</p> <p>The name/id of the scenery object as taken from the ME. Ex. '595785449'.</p>
</div> </div>
</div> </div>
@@ -3458,7 +3671,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Where to find the scenery object</p> <p>Where to find the scenery object.</p>
</div> </div>
</div> </div>
@@ -3471,18 +3684,34 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(optional) Search radius around coordinate, defaults to 100</p> <p>(optional) Search radius around coordinate, defaults to 100.</p>
</div> </div>
</div> </div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
#string
<strong><strong>Role</strong></strong> <strong><strong>Role</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p></p>
<p>(optional) The role if set on the zone object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<strong><strong>Zone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) The Zone where the scenery is located.</p>
</div> </div>
</div> </div>
<h2><strong>Return value:</strong></h2> <h2><strong>Return value:</strong></h2>
@@ -3492,7 +3721,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Scenery Object or <code>nil</code> if it cannot be found</p> <p>Scenery Object or <code>nil</code> if it cannot be found.</p>
</div> </div>
</div> </div>
@@ -3650,6 +3879,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div> </div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetCoordinate" ><strong>SCENERY:GetCoordinate()</strong></a></h2>
</div>
<p> Obtain object coordinate.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>Coordinate</p>
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -3680,6 +3939,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div> </div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetID" ><strong>SCENERY:GetID()</strong></a></h2>
</div>
<p> Obtain object ID.</p>
<div id= "#Functions##GetID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#string:</p>
</div>
<div class="w3-half">
<p>Name</p>
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -3896,6 +4185,96 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div> </div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetVec2" ><strong>SCENERY:GetVec2()</strong></a></h2>
</div>
<p> Obtain object coordinate.</p>
<div id= "#Functions##GetVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="DCS.html##(Vec2)">DCS#Vec2</a>:</p>
</div>
<div class="w3-half">
<p>Vec2</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetVec3" ><strong>SCENERY:GetVec3()</strong></a></h2>
</div>
<p> Obtain object coordinate.</p>
<div id= "#Functions##GetVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="DCS.html##(Vec3)">DCS#Vec3</a>:</p>
</div>
<div class="w3-half">
<p>Vec3</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetVector" ><strong>SCENERY:GetVector()</strong></a></h2>
</div>
<p> Obtain object coordinate.</p>
<div id= "#Functions##GetVector" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Vector.html##(VECTOR)">Core.Vector#VECTOR</a>:</p>
</div>
<div class="w3-half">
<p>Vector</p>
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -4040,7 +4419,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(SCENERY).Register" ><strong>SCENERY:Register(SceneryName, SceneryObject)</strong></a></h2> <h2><a id="#(SCENERY).Register" ><strong>SCENERY:Register(SceneryName, SceneryObject, SceneryZone)</strong></a></h2>
</div> </div>
<p> Register scenery object as POSITIONABLE.</p> <p> Register scenery object as POSITIONABLE.</p>
@@ -4076,6 +4455,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<strong><strong>SceneryZone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) The zone object.</p>
</div> </div>
</div> </div>
<h2><strong>Return value:</strong></h2> <h2><strong>Return value:</strong></h2>
@@ -4144,6 +4536,81 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div> </div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY)._FindByName" ><strong>SCENERY:_FindByName(Name)</strong></a></h2>
</div>
<p>Find a SCENERY object that was previously registered(!) by it's name.</p>
<div id= "#Functions##_FindByName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Scenery.html##(SCENERY)">Wrapper.Scenery#SCENERY</a>:</p>
</div>
<div class="w3-half">
<p>Scenery or nil if it could not be found </p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY)._UpdateFromDCSObject" ><strong>SCENERY._UpdateFromDCSObject(Scenery)</strong></a></h2>
</div>
<p>[INTERNAL] Update data </p>
<div id= "#Functions##_UpdateFromDCSObject" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Scenery.html##(SCENERY)">Wrapper.Scenery#SCENERY</a>
<strong><strong>Scenery</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The object to update.</p>
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -4158,6 +4625,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(SCENERY).Coordinate" ><strong>SCENERY.Coordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SCENERY).ID" ><strong>SCENERY.ID</strong></a>
</div> </div>
</div> </div>
@@ -4202,6 +4691,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<a id="#(SCENERY).SceneryZone" ><strong>SCENERY.SceneryZone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec2)">DCS#Vec2</a>
<a id="#(SCENERY).Vec2" ><strong>SCENERY.Vec2</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec3)">DCS#Vec3</a>
<a id="#(SCENERY).Vec3" ><strong>SCENERY.Vec3</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Vector.html##(VECTOR)">Core.Vector#VECTOR</a>
<a id="#(SCENERY).Vector" ><strong>SCENERY.Vector</strong></a>
</div> </div>
</div> </div>
@@ -8170,6 +8703,28 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(SCENERY).Coordinate" ><strong>SCENERY.Coordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SCENERY).ID" ><strong>SCENERY.ID</strong></a>
</div> </div>
</div> </div>
@@ -8214,6 +8769,50 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<a id="#(SCENERY).SceneryZone" ><strong>SCENERY.SceneryZone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec2)">DCS#Vec2</a>
<a id="#(SCENERY).Vec2" ><strong>SCENERY.Vec2</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec3)">DCS#Vec3</a>
<a id="#(SCENERY).Vec3" ><strong>SCENERY.Vec3</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Vector.html##(VECTOR)">Core.Vector#VECTOR</a>
<a id="#(SCENERY).Vector" ><strong>SCENERY.Vector</strong></a>
</div> </div>
</div> </div>
@@ -8824,6 +9423,28 @@ If the Identifiable is alive, true is returned. </p>
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(SCENERY).Coordinate" ><strong>SCENERY.Coordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SCENERY).ID" ><strong>SCENERY.ID</strong></a>
</div> </div>
</div> </div>
@@ -8868,6 +9489,50 @@ If the Identifiable is alive, true is returned. </p>
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<a id="#(SCENERY).SceneryZone" ><strong>SCENERY.SceneryZone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec2)">DCS#Vec2</a>
<a id="#(SCENERY).Vec2" ><strong>SCENERY.Vec2</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec3)">DCS#Vec3</a>
<a id="#(SCENERY).Vec3" ><strong>SCENERY.Vec3</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Vector.html##(VECTOR)">Core.Vector#VECTOR</a>
<a id="#(SCENERY).Vector" ><strong>SCENERY.Vector</strong></a>
</div> </div>
</div> </div>
@@ -8989,6 +9654,28 @@ If the Identifiable is alive, true is returned. </p>
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(SCENERY).Coordinate" ><strong>SCENERY.Coordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SCENERY).ID" ><strong>SCENERY.ID</strong></a>
</div> </div>
</div> </div>
@@ -9033,6 +9720,50 @@ If the Identifiable is alive, true is returned. </p>
<p>DCS scenery object.</p> <p>DCS scenery object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a>
<a id="#(SCENERY).SceneryZone" ><strong>SCENERY.SceneryZone</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec2)">DCS#Vec2</a>
<a id="#(SCENERY).Vec2" ><strong>SCENERY.Vec2</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="DCS.html##(Vec3)">DCS#Vec3</a>
<a id="#(SCENERY).Vec3" ><strong>SCENERY.Vec3</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Vector.html##(VECTOR)">Core.Vector#VECTOR</a>
<a id="#(SCENERY).Vector" ><strong>SCENERY.Vector</strong></a>
</div> </div>
</div> </div>