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@@ -3077,6 +3077,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).ValidateAndRepositionGroundUnits">UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This function uses Disposition and other fallback logic to find better ground positions for ground units.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).ValidateAndRepositionStatic">UTILS.ValidateAndRepositionStatic(Positions, Position, MaxRadius, Country, Category, Type, ShapeName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This function uses Disposition and other fallback logic to find better ground positions for ground units.</p>
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@@ -12983,6 +12989,123 @@ static, shape_name is optional. Also, livery_id is optional, but is applied to t
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(UTILS).ValidateAndRepositionStatic" ><strong>UTILS.ValidateAndRepositionStatic(Positions, Position, MaxRadius, Country, Category, Type, ShapeName)</strong></a></h2>
</div>
<p>This function uses Disposition and other fallback logic to find better ground positions for ground units.</p>
<ul>
<li>NOTE: This is not a spawn randomizer.</li>
<li>It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.</li>
<li>Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.</li>
</ul>
<div id= "#Functions##ValidateAndRepositionStatic" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>UTILS</p>
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<h2><strong>Parameters:</strong></h2>
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<p>
#table
<strong><strong>Positions</strong></strong>
</p>
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<div class="w3-half">
<p>A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Vec2)">DCS#Vec2</a>
<strong><strong>Position</strong></strong>
</p>
</div>
<div class="w3-half">
<p>DCS#Vec2 or DCS#Vec3 initial spawn location.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<p>
#number
<strong><strong>MaxRadius</strong></strong>
</p>
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<p>(Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the static.</p>
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</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Country</strong></strong>
</p>
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<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Category</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<p>
<strong><strong>Type</strong></strong>
</p>
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<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>ShapeName</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="DCS.html##(Vec2)">DCS#Vec2</a>:</p>
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<p>Initial Position if it's valid, else a valid spawn position. nil if no valid position found.</p>
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</div>
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