diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index c4450c65e..905329857 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4907,6 +4907,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13458,6 +13469,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14784,6 +14806,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16412,6 +16445,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index bd32bb155..2a879dbc4 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2726,17 +2726,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3808,17 +3797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 0c0718ba6..de631ffe4 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2917,9 +2917,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -2978,6 +2975,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4704,9 +4704,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -4765,6 +4762,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5333,9 +5333,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -5394,6 +5391,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6850,9 +6850,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -6911,6 +6908,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 8626c57bd..368e3fe03 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2909,6 +2909,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +
+
+ + +CARGO.Weight + + +
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 44355cb87..a0468b404 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1912,17 +1912,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

- - - -
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2627,17 +2616,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

- - - -
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index b824f65b8..13fd9d09a 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 155a0cf45..0dd03eeeb 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3069,11 +3069,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5226,11 +5237,22 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 44620ec72..065f50596 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2418,7 +2418,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing, self)

+

SPAWN:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)

Uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -3022,6 +3022,24 @@ and any spaces before and after the resulting name are removed.

SPAWN.SpawnUnitsWithRelativePositions

+ + + +

SPAWN.SpawnValidateAndRepositionGroundUnits

+ + + + + +

SPAWN.SpawnValidateAndRepositionGroundUnitsRadius

+ + + + + +

SPAWN.SpawnValidateAndRepositionGroundUnitsSpacing

+ + @@ -3214,18 +3232,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - @@ -3235,13 +3241,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.skill

- - - - - -

SPAWN.uncontrolled

+

SPAWN.speed

@@ -3918,11 +3918,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -4069,6 +4072,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -4102,17 +4119,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -4171,17 +4177,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -4237,17 +4232,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -4314,6 +4298,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Overwrite unit names by default with group name.

+ @@ -4325,61 +4312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -4400,11 +4332,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string -SPAWN.SpawnInitSkill + +SPAWN.SpawnInitSADL + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -4618,6 +4554,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4640,6 +4587,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnValidateAndRepositionGroundUnits + + + +
+ +
+
+
+ + +SPAWN.SpawnValidateAndRepositionGroundUnitsRadius + + + +
+ +
+
+
+ + +SPAWN.SpawnValidateAndRepositionGroundUnitsSpacing + + +
@@ -4652,7 +4632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4726,28 +4706,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - -
@@ -4766,18 +4724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.skill - - - -
- - -
-
- - -SPAWN.uncontrolled +SPAWN.speed @@ -7664,7 +7611,7 @@ ReSpawn the plane in Controlled mode, and the plane will move...

Uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -7722,16 +7669,6 @@ ReSpawn the plane in Controlled mode, and the plane will move...

-
-
-

- self -

-
-
-

-
-

Return value:

@@ -10575,11 +10512,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10726,6 +10666,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -10759,17 +10713,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -10828,17 +10771,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -10894,17 +10826,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -10971,6 +10892,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

+ @@ -10982,61 +10906,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -11057,11 +10926,15 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #string -SPAWN.SpawnInitSkill + +SPAWN.SpawnInitSADL + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -11275,6 +11148,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11297,6 +11181,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnValidateAndRepositionGroundUnits + + + +
+ +
+
+
+ + +SPAWN.SpawnValidateAndRepositionGroundUnitsRadius + + + +
+ +
+
+
+ + +SPAWN.SpawnValidateAndRepositionGroundUnitsSpacing + + +
@@ -11309,7 +11226,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11383,28 +11300,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - -
@@ -11423,18 +11318,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.skill - - - - - - -
-
- - -SPAWN.uncontrolled +SPAWN.speed diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index c65d2cd66..cd4f79c49 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2032,6 +2032,12 @@ such as position and heading.

SPAWNSTATIC:InitType(StaticType)

Initialize type of the spawned static.

+ + + +

SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)

+ +

Uses Disposition and other fallback logic to find a better and valid ground spawn position.

@@ -2122,6 +2128,18 @@ such as position and heading.

SPAWNSTATIC.TemplateStaticUnit

+ + + +

SPAWNSTATIC.ValidateAndRepositionStatic

+ + + + + +

SPAWNSTATIC.ValidateAndRepositionStaticMaxRadius

+ + @@ -2134,6 +2152,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -3170,6 +3206,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWNSTATIC.ValidateAndRepositionStatic + + + +
+ +
+
+
+ + +SPAWNSTATIC.ValidateAndRepositionStaticMaxRadius + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -3887,6 +3978,70 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ +
+

SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)

+
+ +

Uses Disposition and other fallback logic to find a better and valid ground spawn position.

+ + + + +
+
+

Defined in:

+
+

SPAWNSTATIC

+
+

Parameters:

+
+
+

+ #boolean + OnOff +

+
+
+ +

Enable/disable the feature.

+ +
+
+
+
+

+ #number + MaxRadius +

+
+
+ +

(Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -4830,6 +4985,61 @@ Handy if you spawn from cargo statics which have resources already set.

+ + + +
+
+ + +SPAWNSTATIC.ValidateAndRepositionStatic + + + +
+ +
+
+
+ + +SPAWNSTATIC.ValidateAndRepositionStaticMaxRadius + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index cb35d3e64..bdc168f7b 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2976,6 +2976,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -4259,6 +4303,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -5781,6 +5869,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 972038a83..9acadba04 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -4116,7 +4116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4701,7 +4701,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index fd387ab40..0c5fd7bd8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2646,6 +2646,17 @@ Use the method DESIGNATE.SetMission() to +
+ +
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 3b52159c9..c10b18e7a 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20189,17 +20189,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -20360,7 +20349,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24965,17 +24954,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -25136,7 +25114,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26729,17 +26707,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -26900,7 +26867,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 023017839..6413cac3e 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4683,7 +4683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4694,7 +4694,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4705,7 +4705,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_PointDef @@ -4716,7 +4716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -5178,6 +5178,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -9616,7 +9671,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -9627,7 +9682,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -9638,7 +9693,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_PointDef @@ -9649,7 +9704,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -10111,6 +10166,61 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 924c76921..5fd1f69e8 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2659,6 +2673,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 0559f79b3..db77f55b2 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3974,7 +3974,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing, self)

+

RAT:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)

Uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -4578,6 +4578,24 @@ and any spaces before and after the resulting name are removed.

RAT.SpawnUnitsWithRelativePositions

+ + + +

RAT.SpawnValidateAndRepositionGroundUnits

+ + + + + +

RAT.SpawnValidateAndRepositionGroundUnitsRadius

+ + + + + +

RAT.SpawnValidateAndRepositionGroundUnitsSpacing

+ + @@ -4770,18 +4788,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - @@ -4791,13 +4797,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.skill

- - - - - -

RAT.uncontrolled

+

RAT.speed

@@ -18198,7 +18198,7 @@ ReSpawn the plane in Controlled mode, and the plane will move...

Uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -18256,16 +18256,6 @@ ReSpawn the plane in Controlled mode, and the plane will move...

-
-
-

- self -

-
-
-

-
-

Return value:

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index a97f42e19..42addf3dd 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3067,6 +3067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + SCORING.AutoSavePath @@ -3267,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3278,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5990,6 +6001,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6190,7 +6212,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6201,7 +6223,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 9dc4a72a4..ddfa7e6fc 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -42079,7 +42079,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42107,7 +42107,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42121,7 +42121,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42233,9 +42233,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case of f

-
@@ -42299,20 +42296,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Set stack flag.

- -
- -
-
-
- - AIRBOSS.PlayerData.grade @@ -42331,6 +42314,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -42677,7 +42671,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42705,7 +42699,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42783,6 +42777,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

+
+ +
+
+
+ + +AIRBOSS.Radio.voice + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 891f4b57a..2e199c630 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4588,7 +4588,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4677,11 +4677,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -5049,6 +5052,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -5074,6 +5091,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10871,7 +10902,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -10960,11 +10991,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -11332,6 +11366,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11357,6 +11405,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13412,7 +13474,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13501,11 +13563,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -13873,6 +13938,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13898,6 +13977,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index cd5e21aa4..27ee2a3c3 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8614,7 +8614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -8639,14 +8639,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -8960,17 +8957,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -CTLD.UserSetGroup - - -
@@ -9129,6 +9115,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -9421,7 +9418,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -21074,7 +21071,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -21099,14 +21096,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -21420,17 +21414,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - -CTLD.UserSetGroup - - -
@@ -21589,6 +21572,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -21881,7 +21875,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -23632,7 +23626,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -23657,14 +23651,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -23978,17 +23969,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - -CTLD.UserSetGroup - - -
@@ -24147,6 +24127,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -24439,7 +24430,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -29124,17 +29115,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

-
- -
-
-
@@ -29343,17 +29323,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -30951,17 +30920,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 700e3543c..dc1f84c65 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -3023,17 +3023,6 @@ but can separately be modified later in your mission using the -
- -
-
-
@@ -7670,17 +7659,6 @@ If the Unit is part of the Task, true is returned.

-
- -
-
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index ebf81be38..e483a40a6 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -5003,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6481,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 20b2e29dd..61ebae231 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3372,14 +3372,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3952,14 +3949,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -5142,14 +5136,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6634,14 +6625,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 98b5a626b..8b12c0060 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3352,7 +3352,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4755,7 +4755,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9287,7 +9287,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 8ab7d8c88..45820fe6d 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3379,8 +3379,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -3391,7 +3391,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4485,8 +4485,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4497,7 +4497,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -5343,8 +5343,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5355,7 +5355,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -6832,8 +6832,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6844,7 +6844,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 0532021ec..eee2ad08a 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -3077,6 +3077,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte

UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)

This function uses Disposition and other fallback logic to find better ground positions for ground units.

+ + + +

UTILS.ValidateAndRepositionStatic(Positions, Position, MaxRadius, Country, Category, Type, ShapeName)

+ +

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -12983,6 +12989,123 @@ static, shape_name is optional. Also, livery_id is optional, but is applied to t
+
+
+ +
+ + + +

This function uses Disposition and other fallback logic to find better ground positions for ground units.

+ + +
    +
  • NOTE: This is not a spawn randomizer.
  • +
  • It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
  • +
  • Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
  • +
+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ #table + Positions +

+
+
+ +

A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.

+ +
+
+
+
+

+ DCS#Vec2 + Position +

+
+
+ +

DCS#Vec2 or DCS#Vec3 initial spawn location.

+ +
+
+
+
+

+ #number + MaxRadius +

+
+
+ +

(Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the static.

+ +
+
+
+
+

+ Country +

+
+
+

+
+
+
+
+

+ Category +

+
+
+

+
+
+
+
+

+ Type +

+
+
+

+
+
+
+
+

+ ShapeName +

+
+
+

+
+
+

Return value:

+
+
+

DCS#Vec2:

+
+
+ +

Initial Position if it's valid, else a valid spawn position. nil if no valid position found.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 74de4f652..aa8ec241a 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -2540,7 +2540,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT.SetValidateAndRepositionGroundUnits(Enabled, self)

+

CLIENT:SetValidateAndRepositionGroundUnits(Enabled)

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -2555,6 +2555,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT.UnitName

Name of the unit.

+ + + +

CLIENT.ValidateAndRepositionGroundUnits

+ + @@ -9671,7 +9677,7 @@ If the unit object exists, the value of the DCS API function

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -9690,7 +9696,7 @@ If the unit object exists, the value of the DCS API function

Wrapper.Unit#UNIT

-

Parameters:

+

Parameter:

@@ -9704,16 +9710,6 @@ If the unit object exists, the value of the DCS API function -

-
-

-
-
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index af5d88eb4..511cc31ec 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4590,17 +4590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

-
- -
- @@ -18038,17 +18027,6 @@ mygroup:WayPointExecute()

The DCS controllable class.

-
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22083,17 +22061,6 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

-
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22680,17 +22647,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

-
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22878,17 +22834,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

-
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index ca92e2ae2..1e8da4511 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -2699,7 +2699,7 @@ amount of fuel in the group.

-

GROUP.SetValidateAndRepositionGroundUnits(Enabled, self)

+

GROUP:SetValidateAndRepositionGroundUnits(Enabled)

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -5552,6 +5552,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

GROUP.Takeoff.Runway

+ + + +
+ + +
+ UNIT +
+
+ + + + + + + +
Fields and Methods inherited from UNITDescription

UNIT.ValidateAndRepositionGroundUnits

+
@@ -10482,7 +10501,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -10501,7 +10520,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu

GROUP

-

Parameters:

+

Parameter:

@@ -10515,16 +10534,6 @@ So each unit of the group is respawned at exactly the same parking spot as it cu

-
-
-

- self -

-
-
-

-
-
@@ -33582,6 +33591,29 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+

Function(s)

+
+
+ +
+ +
+
+
+

Field(s)

+
+ diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 020c98495..90a7e4de2 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3183,6 +3183,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3267,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -5300,6 +5322,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5384,7 +5428,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6888,6 +6932,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6972,7 +7038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 5310c9910..32d300ba1 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -2310,7 +2310,7 @@ If you want to obtain the complete 3D position including orient -

UNIT.SetValidateAndRepositionGroundUnits(Enabled, self)

+

UNIT:SetValidateAndRepositionGroundUnits(Enabled)

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -2325,6 +2325,12 @@ If you want to obtain the complete 3D position including orient

UNIT.UnitName

Name of the unit.

+ + + +

UNIT.ValidateAndRepositionGroundUnits

+ + @@ -5068,6 +5074,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the unit.

+
+ +
+ @@ -8063,7 +8080,7 @@ If the unit object exists, the value of the DCS API function

This function uses Disposition and other fallback logic to find better ground positions for ground units.

@@ -8082,7 +8099,7 @@ If the unit object exists, the value of the DCS API function

UNIT

-

Parameters:

+

Parameter:

@@ -8221,6 +8228,17 @@ If the unit object exists, the value of the DCS API function + + +UNIT.ValidateAndRepositionGroundUnits + + +
@@ -21658,6 +21676,17 @@ mygroup:WayPointExecute()

Name of the unit.

+
+ +
+
+
+ + +UNIT.ValidateAndRepositionGroundUnits + + +
@@ -25692,6 +25721,17 @@ Coordinates are dependent on the position of the maps origin.

Name of the unit.

+ + + +
+
+ + +UNIT.ValidateAndRepositionGroundUnits + + +
@@ -26278,6 +26318,17 @@ If the Identifiable is alive, true is returned.

Name of the unit.

+ + + +
+
+ + +UNIT.ValidateAndRepositionGroundUnits + + +
@@ -26465,6 +26516,17 @@ If the Identifiable is alive, true is returned.

Name of the unit.

+ + + +
+
+ + +UNIT.ValidateAndRepositionGroundUnits + + +