diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index c4450c65e..905329857 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4907,6 +4907,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- @@ -2978,6 +2975,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -4704,9 +4704,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4765,6 +4762,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5333,9 +5333,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5394,6 +5391,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6850,9 +6850,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6911,6 +6908,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 8626c57bd..368e3fe03 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2909,6 +2909,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +Set cargo object.
- - - -Set cargo object.
- - - -SPAWN.InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing, self)
SPAWN:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)
Uses Disposition and other fallback logic to find better ground positions for ground units.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4325,61 +4312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4726,28 +4706,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -Uses Disposition and other fallback logic to find better ground positions for ground units.
@@ -7722,16 +7669,6 @@ ReSpawn the plane in Controlled mode, and the plane will move...- self -
-The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11383,28 +11300,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Initialize type of the spawned static.
+SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)
Uses Disposition and other fallback logic to find a better and valid ground spawn position.
Spawns a new static using a given template.
+Uses Disposition and other fallback logic to find a better and valid ground spawn position.
+ + +SPAWNSTATIC
++ #boolean + OnOff +
+Enable/disable the feature.
+ ++ #number + MaxRadius +
+(Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.
+ +self
+ +Log SAM status in dcs.log every cycle if true
+Log SAM status in dcs.log every cycle if true
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT.InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing, self)
RAT:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)
Uses Disposition and other fallback logic to find better ground positions for ground units.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Uses Disposition and other fallback logic to find better ground positions for ground units.
@@ -18256,16 +18256,6 @@ ReSpawn the plane in Controlled mode, and the plane will move...- self -
-VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
Set case of f
-Set stack flag.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
Band modulation.
+table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +holds #CTLD_ENGINEERING objects
-#1570
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-#1570
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-#1570
+time to repairor build a unit/group
+noob catch
@@ -29124,17 +29115,6 @@ When moose is loading dynamically (for moose class development), tracing is switCan transport crate.
- - - -Location (if set) where to get this cargo item.
- - - -Location (if set) where to get this cargo item.
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)
This function uses Disposition and other fallback logic to find better ground positions for ground units.
+This function uses Disposition and other fallback logic to find better ground positions for ground units.
This function uses Disposition and other fallback logic to find better ground positions for ground units.
+ + +UTILS
++ #table + Positions +
+A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.
+ ++ DCS#Vec2 + Position +
+DCS#Vec2 or DCS#Vec3 initial spawn location.
+ ++ #number + MaxRadius +
+(Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the static.
+ ++ Country +
++ Category +
++ Type +
++ ShapeName +
+Initial Position if it's valid, else a valid spawn position. nil if no valid position found.
+ +This function uses Disposition and other fallback logic to find better ground positions for ground units.
Name of the unit.
+This function uses Disposition and other fallback logic to find better ground positions for ground units.
@@ -9690,7 +9696,7 @@ If the unit object exists, the value of the DCS API function -
@@ -9704,16 +9710,6 @@ If the unit object exists, the value of the DCS API function
-
- self
-
The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -This function uses Disposition and other fallback logic to find better ground positions for ground units.
| Fields and Methods inherited from UNIT | +Description | +
|---|---|
| + | + |
This function uses Disposition and other fallback logic to find better ground positions for ground units.
@@ -10501,7 +10520,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cuGROUP
@@ -10515,16 +10534,6 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
- self -
-Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+This function uses Disposition and other fallback logic to find better ground positions for ground units.
Name of the unit.
+Name of the unit.
+ + + +This function uses Disposition and other fallback logic to find better ground positions for ground units.
@@ -8082,7 +8099,7 @@ If the unit object exists, the value of the DCS API functionUNIT
-
@@ -8096,16 +8113,6 @@ If the unit object exists, the value of the DCS API function
-
- self
-
Name of the unit.
+ + + +Name of the unit.
+ + + +Name of the unit.
+ + + +Name of the unit.
+ + + +