MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2021-08-27 13:04:42 +00:00
parent 28a2169b0e
commit 7cff1a7251
27 changed files with 835 additions and 572 deletions
+51 -2
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@@ -1761,6 +1761,12 @@ If you want to obtain the complete <strong>3D position</strong> including orient
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetSensors">UNIT:GetSensors()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the unit sensors.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetSkill">UNIT:GetSkill()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get skill from Unit.</p>
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@@ -2450,7 +2456,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).RelocateGroundRandomInRadius">UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).RelocateGroundRandomInRadius">UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -4890,6 +4896,36 @@ The spawn sequence number and unit number are contained within the name after th
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<h2><a id="#(UNIT).GetSkill" ><strong>UNIT:GetSkill()</strong></a></h2>
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<p>Get skill from Unit.</p>
<div id= "#Functions##GetSkill" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
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<p>UNIT</p>
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<h2><strong>Return value:</strong></h2>
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<p>#string:</p>
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<p>Skill String of skill name.</p>
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@@ -10419,7 +10455,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><a id="#(UNIT).RelocateGroundRandomInRadius" ><strong>UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</strong></a></h2>
<h2><a id="#(UNIT).RelocateGroundRandomInRadius" ><strong>UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</strong></a></h2>
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
@@ -10481,6 +10517,19 @@ Warning! When you switch this option off, the airborne group will continue to fl
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
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<p>
#string
<strong><strong>formation</strong></strong>
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<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
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<h2><strong>Return value:</strong></h2>