diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index dc98ca3b5..da6cda728 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2438,6 +2438,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +AI_AIR_SQUADRON.ResourceCount + + +
@@ -3509,6 +3520,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +AI_AIR_SQUADRON.ResourceCount + + +
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 845ff3d09..a1c53577b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2621,20 +2621,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4408,20 +4394,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5037,20 +5009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6558,20 +6516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index a56dddeeb..f4adecf17 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2786,22 +2786,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4704,22 +4710,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5374,22 +5386,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -6936,22 +6954,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index c690312c6..1c3405b6d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+
@@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+
@@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+
@@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index e98545ce3..8cf26ce7e 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,27 +1820,10 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -3155,27 +3138,10 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 85d4686f5..7e8aa11bd 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index a7eaaaa86..93042a750 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -5082,9 +5082,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Coordinates.

-
@@ -12874,9 +12871,6 @@ Creates a line on the F10 map from one point to another.

- -

Coordinates.

-
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 113864f7c..5b348a868 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric @@ -4864,7 +4864,7 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 7f0c22df2..e1b3f0ea7 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2730,12 +2730,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.uncontrolled

- - @@ -3445,17 +3439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -3492,17 +3475,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -3536,17 +3508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3602,6 +3563,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3613,6 +3588,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

By default, no InitLimit

+ @@ -3688,7 +3666,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3702,7 +3680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -3848,6 +3826,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -3860,7 +3849,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -3912,17 +3901,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- - -
-
- - -SPAWN.uncontrolled - - -
@@ -8819,17 +8797,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -8866,17 +8833,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -8910,17 +8866,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -8976,6 +8921,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -8987,6 +8946,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ @@ -9062,7 +9024,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9076,7 +9038,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9222,6 +9184,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9234,7 +9207,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9286,17 +9259,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

- - - -
-
- - -SPAWN.uncontrolled - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 0b858fece..7e63e1d42 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2670,6 +2670,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -3883,6 +3927,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -5387,6 +5475,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index f9c0193b2..5e51b7402 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -6602,17 +6591,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -7423,17 +7401,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -8214,17 +8181,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -9897,17 +9853,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index bc40e99a9..8f64a5bd1 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18918,17 +18918,6 @@ BASE:TraceOnOff( false ) - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23620,17 +23609,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25377,17 +25355,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index ccab606d8..743d12cdf 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -3358,6 +3358,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4318,12 +4324,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.uncontrolled

- - @@ -6695,6 +6695,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14575,6 +14586,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -20510,6 +20532,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 2b1bcdd4a..4d2f1d80a 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1514,7 +1514,7 @@ Controls a network of short range air/missile defense groups.

Authors: FlightControl, applevangelist

-

Last Update: July 2021

+

Last Update: Aug 2021


@@ -1576,6 +1576,12 @@ Controls a network of short range air/missile defense groups.

SEAD.HandleEventShot(EventData, self)

Detects if an SAM site was shot with an anti radiation missile.

+ + + +

SEAD.HarmData

+ +

Missile enumerators

@@ -1606,6 +1612,12 @@ Controls a network of short range air/missile defense groups.

SEAD:_CheckHarms(WeaponName)

Check if a known HARM was fired

+ + + +

SEAD:_GetDistance(_point1, _point2)

+ +

(Internal) Return distance in meters between two coordinates or -1 on error.

@@ -2160,6 +2172,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +SEAD.HarmData + +

Missile enumerators

+
@@ -2398,14 +2421,79 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26

+

Return values:

+
+
+

#boolean:

+
+
+ +

Returns true for a match

+ +
+
+

#string:

+
+
+ +

name Name of hit in table

+ +
+
+ + + + + +
+ +
+

SEAD:_GetDistance(_point1, _point2)

+
+ +

(Internal) Return distance in meters between two coordinates or -1 on error.

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameters:

+
+
+

+ Core.Point#COORDINATE + _point1 +

+
+
+ +

Coordinate one

+ +
+
+
+
+

+ Core.Point#COORDINATE + _point2 +

+
+
+ +

Coordinate two

+ +
+

Return value:

-

#boolean:

+

#number:

-

Returns true for a match

+

Distance in meters

@@ -2425,6 +2513,17 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 +
+ +
+
+
+ + #table +SEAD.HarmData + +

Missile enumerators

+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index ef22deae8..63699acff 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38663,7 +38663,7 @@ BASE:TraceOnOff( false ) -

Set case to that of lead.

+

Set current case.

@@ -38732,7 +38732,7 @@ BASE:TraceOnOff( false ) -

Also decrease flag for section members of flight.

+

Decrease stack/flag. Human player needs to take care himself.

@@ -38869,6 +38869,9 @@ BASE:TraceOnOff( false ) + +

Make player section lead if he was not before.

+ @@ -38914,7 +38917,7 @@ BASE:TraceOnOff( false ) -

Set new time stamp.

+

Set time stamp.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f8c737c52..ebe5f06c5 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2215,12 +2215,6 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -3722,6 +3716,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -3820,17 +3825,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -8122,6 +8116,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -8220,17 +8225,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -10296,6 +10290,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10394,17 +10399,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index e8a4c2f8e..8fb703e89 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -5072,7 +5072,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -5099,9 +5099,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -5260,17 +5257,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

- - - -
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -5293,6 +5279,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CTLD.TroopCounter + + +
@@ -5512,7 +5509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repair a unit/group

+

noob catch

@@ -10532,7 +10529,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -10559,9 +10556,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -10720,17 +10714,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

- - - -
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -10753,6 +10736,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CTLD.TroopCounter + + +
@@ -10972,7 +10966,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repair a unit/group

+

noob catch

@@ -12653,7 +12647,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -12680,9 +12674,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -12841,17 +12832,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

- - - -
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -12874,6 +12854,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CTLD.TroopCounter + + +
@@ -13093,7 +13084,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repair a unit/group

+

noob catch

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 9995cb896..29350e6d5 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2820,17 +2820,6 @@ but can separately be modified later in your mission using the - - - -
-
- - -TASK.TaskControlMenu - - -
@@ -7467,17 +7456,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
- - -TASK.TaskControlMenu - - -
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 6dd368129..a40b02891 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3084,11 +3084,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3661,11 +3664,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4848,11 +4854,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6341,11 +6350,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index ff52e0a12..7e241d1db 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3113,7 +3113,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 4005fb540..f68989bd5 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3091,11 +3091,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+
@@ -4159,11 +4170,22 @@ This method can only be used once!

+ +
+
+
@@ -5006,11 +5028,22 @@ This method can only be used once!

+ +
+
+
@@ -6488,11 +6521,22 @@ This method can only be used once!

+ +
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index bea0c2f25..760b3d9e7 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1951,6 +1951,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetSensors()

Returns the unit sensors.

+ + + +

CLIENT:GetSkill()

+ +

Get skill from Unit.

@@ -2640,7 +2646,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -6290,6 +6296,36 @@ The spawn sequence number and unit number are contained within the name after th
+ + + +
+ +
+

CLIENT:GetSkill()

+
+ +

Get skill from Unit.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

Skill String of skill name.

+ +
+
+
+
@@ -11949,7 +11985,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -12011,6 +12047,19 @@ Warning! When you switch this option off, the airborne group will continue to fl

If true and onroad is set, take a shorter route - if available - off road, default false

+
+ +
+
+

+ #string + formation +

+
+
+ +

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

Return value:

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index c340f3bc7..79672916c 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2227,7 +2227,7 @@ The method CONTROLLABLE.SetTaskWaypoi -

CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -8077,7 +8077,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -8139,6 +8139,19 @@ Warning! When you switch this option off, the airborne group will continue to fl

If true and onroad is set, take a shorter route - if available - off road, default false

+
+ +
+
+

+ #string + formation +

+
+
+ +

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

Return value:

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 56aa2ffbe..62741d344 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -1969,6 +1969,12 @@ amount of fuel in the group.

GROUP:GetSize()

Returns current size of the DCS Group.

+ + + +

GROUP:GetSkill()

+ +

Get skill from Group.

@@ -2880,7 +2886,7 @@ amount of fuel in the group.

-

GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -4740,18 +4746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionInner - - - -
- - -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -6365,6 +6360,39 @@ amount of fuel in the group.

+ + + +
+ +
+

GROUP:GetSkill()

+
+ +

Get skill from Group.

+ + +

Effectively gets the skill from Unit 1 as the group holds no skill value.

+ +
+
+

Defined in:

+
+

GROUP

+
+

Return value:

+
+
+

#string:

+
+
+ +

Skill String of skill name.

+ +
+
+
+
@@ -8857,18 +8885,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
-GROUP.InitRespawnRandomizePositionInner - - - -
- - -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -13146,7 +13163,7 @@ Warning! When you switch this option off, the airborne group will continue to fl

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -13208,6 +13225,19 @@ Warning! When you switch this option off, the airborne group will continue to fl

If true and onroad is set, take a shorter route - if available - off road, default false

+
+
+
+
+

+ #string + formation +

+
+
+ +

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

Return value:

@@ -17396,18 +17426,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
-GROUP.InitRespawnRandomizePositionInner - - - -
- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -20871,18 +20890,7 @@ Coordinates are dependent on the position of the maps origin.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21536,18 +21544,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21807,18 +21804,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index dd3091d5d..0f701b3c3 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2899,6 +2899,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -2976,28 +2998,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoaliton - - -
@@ -5005,6 +5005,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5082,28 +5104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoaliton - - -
@@ -6619,6 +6619,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6696,28 +6718,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoaliton - - -
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 598362115..27828d106 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3511,6 +3511,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -6898,6 +6909,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -7475,6 +7497,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -7658,6 +7691,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index b7d4e417a..a6d0f38a5 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1761,6 +1761,12 @@ If you want to obtain the complete 3D position including orient

UNIT:GetSensors()

Returns the unit sensors.

+ + + +

UNIT:GetSkill()

+ +

Get skill from Unit.

@@ -2450,7 +2456,7 @@ If you want to obtain the complete 3D position including orient -

UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -4890,6 +4896,36 @@ The spawn sequence number and unit number are contained within the name after th + + + +
+ +
+

UNIT:GetSkill()

+
+ +

Get skill from Unit.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#string:

+
+
+ +

Skill String of skill name.

+ +
+
+
+
@@ -10419,7 +10455,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
-

UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)

+

UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)

(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.

@@ -10481,6 +10517,19 @@ Warning! When you switch this option off, the airborne group will continue to fl

If true and onroad is set, take a shorter route - if available - off road, default false

+
+ +
+
+

+ #string + formation +

+
+
+ +

Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"

+

Return value: