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@@ -1810,7 +1810,7 @@
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(LEGION).RecruitCohortAssets">LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(LEGION).RecruitCohortAssets">LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes, RangeMin)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Recruit assets from Cohorts for the given parameters.</p>
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@@ -1882,7 +1882,7 @@
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(LEGION)._CohortCan">LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(LEGION)._CohortCan">LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight, RangeMin)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Recruit assets from Cohorts for the given parameters.</p>
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@@ -7799,7 +7799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(LEGION).RecruitCohortAssets" ><strong>LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes)</strong></a></h2>
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<h2><a id="#(LEGION).RecruitCohortAssets" ><strong>LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes, RangeMin)</strong></a></h2>
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</div>
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<p>Recruit assets from Cohorts for the given parameters.</p>
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@@ -8020,6 +8020,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Bit of weapon types.</p>
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<p>
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#number
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<strong><strong>RangeMin</strong></strong>
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<p>Min range in meters. (Default is 0, i.e. no minimum range.)</p>
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</div>
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<h2><strong>Return values:</strong></h2>
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@@ -8600,7 +8613,7 @@ Cohort assets will not be available until relocation is finished.</p>
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<h2><a id="#(LEGION)._CohortCan" ><strong>LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight)</strong></a></h2>
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<h2><a id="#(LEGION)._CohortCan" ><strong>LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight, RangeMin)</strong></a></h2>
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</div>
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<p>Recruit assets from Cohorts for the given parameters.</p>
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@@ -8755,6 +8768,18 @@ Cohort assets will not be available until relocation is finished.</p>
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<p>Max weight [kg]. This checks whether the cohort asset group is not too heavy.</p>
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</div>
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<p>
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<strong><strong>RangeMin</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>Min range in meters. (Default is 0, i.e. no minimum range.)</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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