From 303d4de63d14e1a7b3ebe29dda35c8aaf2a70894 Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Thu, 26 Mar 2026 05:47:06 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/Core.Settings.html | 8 +-
Documentation/Core.Spawn.html | 188 ++++++-----
Documentation/Core.SpawnStatic.html | 88 +----
Documentation/Core.Zone.html | 44 ---
Documentation/Functional.ATC_Ground.html | 6 -
Documentation/Functional.Autolase.html | 48 ++-
Documentation/Functional.Designate.html | 11 +
Documentation/Functional.Mantis.html | 110 ------
Documentation/Functional.Movement.html | 28 --
Documentation/Functional.RAT.html | 6 +
Documentation/Functional.Scoring.html | 30 +-
Documentation/Ops.Airboss.html | 37 ++-
Documentation/Ops.Airwing.html | 33 +-
Documentation/Ops.ArmyGroup.html | 6 +
Documentation/Ops.Brigade.html | 33 +-
Documentation/Ops.CSAR.html | 237 ++++++++-----
Documentation/Ops.CTLD.html | 406 ++++++++++++++++-------
Documentation/Ops.Chief.html | 57 ++++
Documentation/Ops.Commander.html | 27 +-
Documentation/Ops.Fleet.html | 33 +-
Documentation/Ops.FlightGroup.html | 130 +-------
Documentation/Ops.Intel.html | 198 +++++++++++
Documentation/Ops.Legion.html | 33 +-
Documentation/Ops.NavyGroup.html | 6 +
Documentation/Ops.OpsGroup.html | 39 +++
Documentation/Ops.OpsZone.html | 9 -
Documentation/Ops.PlayerTask.html | 15 +-
Documentation/Wrapper.Controllable.html | 220 ++++++++++++
Documentation/Wrapper.Marker.html | 132 ++++----
29 files changed, 1385 insertions(+), 833 deletions(-)
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 1b119015b..e62e3dd0a 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2785,7 +2785,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -2829,7 +2829,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SETTINGS.Metric
@@ -4942,7 +4942,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
@@ -4986,7 +4986,7 @@ It is advised to use this method at the start of the mission.
-
+ #boolean
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 94c4edb22..0807504a9 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2992,6 +2992,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.uncontrolled |
+
+
|
@@ -3666,14 +3672,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3823,6 +3826,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3856,17 +3873,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3925,17 +3931,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3991,6 +3986,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4057,9 +4063,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Overwrite unit names by default with group name.
-
@@ -4071,16 +4074,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -4115,6 +4110,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4171,7 +4177,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -4185,7 +4191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4505,6 +4511,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -10289,14 +10306,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -10446,6 +10460,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -10479,17 +10507,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10548,17 +10565,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10614,6 +10620,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10680,9 +10697,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
-
@@ -10694,16 +10708,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
@@ -10738,6 +10744,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10794,7 +10811,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -10808,7 +10825,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -11128,6 +11145,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 0c9b9d88b..e35b6e808 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1961,24 +1961,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
- |
-
-
- SPAWNSTATIC.heliport_callsign_id |
-
-
- |
-
-
- SPAWNSTATIC.heliport_frequency |
-
-
- |
-
-
- SPAWNSTATIC.heliport_modulation |
-
-
|
@@ -3068,7 +3050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
@@ -4962,7 +4911,7 @@ Handy if you spawn from cargo statics which have resources already set.
-
-
-
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 2d23df4cb..7c6b124b7 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -16535,17 +16535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
- #table
ZONE_OVAL.CenterVec2
@@ -17250,17 +17239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
-
-
-
- #table
ZONE_OVAL.CenterVec2
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index a6c93529b..8953661d9 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3892,9 +3892,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4480,9 +4477,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index e59e4b18c..bb4a729e3 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2312,7 +2312,7 @@
+
@@ -2661,6 +2672,17 @@
+
+
+
+
@@ -2672,6 +2694,17 @@
+
+
+
+
@@ -2683,6 +2716,17 @@
+
+
+
+
@@ -2813,7 +2857,7 @@
-
+ #table
AUTOLASE.targetsperrecce
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index cc959d93f..2c3145ff4 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2386,6 +2386,17 @@ Use the method
DESIGNATE.SetMission() to
+
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index d35782daa..0e138574c 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -5133,61 +5133,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Log SAM status in dcs.log every cycle if true.
-
-
-
-
-
-
-
-
@@ -10794,61 +10739,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Log SAM status in dcs.log every cycle if true.
-
-
-
-
-
-
-
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index cc984a7ef..d235cae4e 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
+
+ RAT.uncontrolled |
+
+
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index b9637f9e3..1a85823c0 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
SCORING.AutoSavePath
@@ -3154,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -3165,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
SCORING.AutoSavePath
@@ -6622,7 +6600,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -6633,7 +6611,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index fd0b41c31..edfab2662 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -42094,9 +42094,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set case to that of lead.
-
@@ -42165,7 +42162,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Set stack flag.
+
Decrease stack/flag. Human player needs to take care himself.
@@ -42192,6 +42189,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -42327,6 +42335,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Make player section lead if he was not before.
+
@@ -42349,9 +42360,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set Stable Hover
-
@@ -42524,7 +42532,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42552,7 +42560,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42630,6 +42638,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
+
+
+
+
diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html
index 0d1bf0dbb..81a7fa655 100644
--- a/Documentation/Ops.Airwing.html
+++ b/Documentation/Ops.Airwing.html
@@ -2520,7 +2520,7 @@ started.
- AIRWING.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes) |
+ AIRWING.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -2592,7 +2592,7 @@ started.
- AIRWING._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight) |
+ AIRWING._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -12737,7 +12737,7 @@ Spawning on runways is not supported.
Recruit assets from Cohorts for the given parameters.
@@ -12958,6 +12958,19 @@ Spawning on runways is not supported.
Bit of weapon types.
+
+
+
+
+
+ #number
+ RangeMin
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return values:
@@ -13538,7 +13551,7 @@ Cohort assets will not be available until relocation is finished.
Recruit assets from Cohorts for the given parameters.
@@ -13693,6 +13706,18 @@ Cohort assets will not be available until relocation is finished.
Max weight [kg]. This checks whether the cohort asset group is not too heavy.
+
+
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return value:
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html
index a6f249c7d..394a0346c 100644
--- a/Documentation/Ops.ArmyGroup.html
+++ b/Documentation/Ops.ArmyGroup.html
@@ -2532,6 +2532,12 @@ and pick the closest unit to this ARMYGROUP.
ARMYGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
+ |
+
+
+ ARMYGROUP.EPLRS |
+
+
|
diff --git a/Documentation/Ops.Brigade.html b/Documentation/Ops.Brigade.html
index 256933a89..5eed99da5 100644
--- a/Documentation/Ops.Brigade.html
+++ b/Documentation/Ops.Brigade.html
@@ -2009,7 +2009,7 @@
- BRIGADE.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes) |
+ BRIGADE.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -2081,7 +2081,7 @@
- BRIGADE._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight) |
+ BRIGADE._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -9124,7 +9124,7 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
Recruit assets from Cohorts for the given parameters.
@@ -9345,6 +9345,19 @@ The assets loaded back into the mission will be considered for AUFTRAG type miss
Bit of weapon types.
+
+
+
+
+
+ #number
+ RangeMin
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return values:
@@ -9925,7 +9938,7 @@ Cohort assets will not be available until relocation is finished.
Recruit assets from Cohorts for the given parameters.
@@ -10080,6 +10093,18 @@ Cohort assets will not be available until relocation is finished.
Max weight [kg]. This checks whether the cohort asset group is not too heavy.
+
+
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return value:
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index f9146ab6b..189f0e671 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2593,12 +2593,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
- |
-
-
- CSAR.index |
-
-
|
@@ -2827,12 +2821,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.smokecolor |
- |
-
-
- CSAR.speed |
-
-
|
@@ -4160,7 +4148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4561,7 +4549,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -4650,11 +4638,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4675,11 +4666,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4814,17 +4819,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -5041,6 +5035,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -5066,6 +5074,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -5103,17 +5125,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
-
-
-
-
@@ -10612,7 +10623,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -11013,7 +11024,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -11102,11 +11113,14 @@ callsigns from playername or group name.
@@ -11127,11 +11141,25 @@ callsigns from playername or group name.
+
@@ -11266,17 +11294,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -11493,6 +11510,20 @@ callsigns from playername or group name.
+
+
@@ -11518,6 +11549,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -11555,17 +11600,6 @@ callsigns from playername or group name.
Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
-
-
-
-
@@ -13271,7 +13305,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -13672,7 +13706,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -13761,11 +13795,14 @@ callsigns from playername or group name.
@@ -13786,11 +13823,25 @@ callsigns from playername or group name.
+
@@ -13925,17 +13976,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -14152,6 +14192,20 @@ callsigns from playername or group name.
+
+
@@ -14177,6 +14231,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -14214,17 +14282,6 @@ callsigns from playername or group name.
Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
-
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 82930034c..344271119 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -1668,6 +1668,7 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
my_ctld.validateAndRepositionUnits = false -- Uses Disposition and other logic to find better ground positions for ground units avoiding trees, water, roads, runways, map scenery, statics and other units in the area. (Default is false)
+ my_ctld.maxUnloadTroopsAllowed = -1 -- Max troops allowed to be unloaded at once. Set to -1 for unlimited (Default). This is a soft limit, that is, if you have more troops in the heli, it will still unload them. Ex. prevent players from spamming troops on the ground and causing performance issues.
my_ctld.loadSavedCrates = true -- Load back crates (STATIC) from the save file. Useful for mission restart cleanup. (Default is true)
my_ctld.UseC130LoadAndUnload = false -- When set to true, forces the C-130 player to use the C-130J built system to load the cargo onboard and to unload. (Default is false)
my_ctld.UseC130DynamicCargoAutoBuild = false -- When true (and UseC130LoadAndUnload is true), C-130 DynamicCargo unload completion is bridged to CTLD engineer-path auto-build.
@@ -2420,6 +2421,18 @@ If you use units built by multiple templates, they will effectively double on lo
CTLD:CanHoverLoad(Unit) |
(Internal) Check if a unit is in a load zone and is hovering in parameters.
+ |
+
+
+ CTLD:CanUnloadAllTroops(The, The, LoadedCargo, IsGrounded, IsHoverUnload, Group, Unit) |
+
+ Override this function to check if troops can be unloaded.
+ |
+
+
+ CTLD:CanUnloadSingleTroopByID(Group, Unit, ChunkID, Quantity, LoadedCargo, IsGrounded, IsHoverUnload) |
+
+ Override this function to check if we can unload a single Troop group by ID.
|
@@ -4106,6 +4119,12 @@ If you use units built by multiple templates, they will effectively double on lo
CTLD.maxUnitsNearby |
+ |
+
+
+ CTLD.maxUnloadTroopsAllowed |
+
+
|
@@ -6254,14 +6273,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6362,17 +6378,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Smokes and Flares
-
-
-
-
@@ -6477,18 +6482,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -7104,6 +7087,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ message suppression
+
@@ -7121,7 +7107,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -9804,6 +9790,247 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
+
+
+
+
+
+
+
+
Override this function to check if troops can be unloaded.
+
+
+
This does not prevent returning troops to base.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
group trying to unload
+
+
+
+
+
+
+
+
unit trying to unload
+
+
+
+
+
+
+ #table
+ LoadedCargo
+
+
+
+
+
Table of loaded cargo, see #CTLD.LoadedCargo
+
+
+
+
+
+
+ #boolean
+ IsGrounded
+
+
+
+
+
Is the unit on the ground
+
+
+
+
+
+
+ #boolean
+ IsHoverUnload
+
+
+
+
+
Is the unit hovering in parameters for hover unload
+
+
+
+
+
+
Return value:
+
+
+
+
+
True if troops can be unloaded, false to prevent unloading
+
+
+
+
+
+
+
+
+
+
+
+
+
Override this function to check if we can unload a single Troop group by ID.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The aircraft group.
+
+
+
+
+
+
+
+
The aircraft unit.
+
+
+
+
+
+
+ #number
+ ChunkID
+
+
+
+
+
+
+
+ #number
+ Quantity
+
+
+
+
+
the quantity to unload
+
+
+
+
+
+
+ #table
+ LoadedCargo
+
+
+
+
+
the current loaded cargo table for this unit
+
+
+
+
+
+
+ #boolean
+ IsGrounded
+
+
+
+
+
whether the unit is currently grounded
+
+
+
+
+
+
+ #boolean
+ IsHoverUnload
+
+
+
+
+
whether the unit is currently in hover-unload state
+
+
+
+
Return value:
+
+
+
+
+
true if we can unload, false if not
+
+
+
+
+
@@ -23013,14 +23240,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23121,17 +23345,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
-
-
-
-
@@ -23236,18 +23449,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -23863,6 +24054,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+ message suppression
+
@@ -23880,7 +24074,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -25842,14 +26036,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -25950,17 +26141,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
-
-
-
-
@@ -26065,18 +26245,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -26692,6 +26850,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+ message suppression
+
@@ -26709,7 +26870,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -31361,17 +31522,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
-
-
-
-
diff --git a/Documentation/Ops.Chief.html b/Documentation/Ops.Chief.html
index fd57de135..01a7b0833 100644
--- a/Documentation/Ops.Chief.html
+++ b/Documentation/Ops.Chief.html
@@ -1792,6 +1792,12 @@ Think of it as the local population providing the intel. It's not totally realis
CHIEF:AddLegion(Legion) |
Add a LEGION to the chief's commander.
+ |
+
+
+ CHIEF:AddLegionRecruitMinRange(TargetCategory, MinRange) |
+
+ Exclude legion recruitment that are below a minimum range to target based on the target category.
|
@@ -3896,6 +3902,57 @@ Think of it as the local population providing the intel. It's not totally realis
+
+
+
+
+
+
+
+
Exclude legion recruitment that are below a minimum range to target based on the target category.
+
+
+
+ - Ex. Prevent intercepts from spawning too close to the target.
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ TargetCategory
+
+
+
+
+
The target category.
+
+
+
+
+
+
+ #number
+ MinRange
+
+
+
+
+
Minimum range in meters.
+
+
+
+
+
diff --git a/Documentation/Ops.Commander.html b/Documentation/Ops.Commander.html
index 92b4a5db8..3636f0de8 100644
--- a/Documentation/Ops.Commander.html
+++ b/Documentation/Ops.Commander.html
@@ -1843,7 +1843,7 @@ end
- COMMANDER:RecruitAssetsForTarget(Target, MissionType, NassetsMin, NassetsMax) |
+ COMMANDER:RecruitAssetsForTarget(Target, MissionType, NassetsMin, NassetsMax, (, RangeMin) |
Recruit assets for a given TARGET.
|
@@ -5528,7 +5528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Recruit assets for a given TARGET.
@@ -5592,6 +5592,29 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
ptional) RangeMin Minimum range to target. (Default is 0, which means no minimum range)
+
+
+
+
Return values:
diff --git a/Documentation/Ops.Fleet.html b/Documentation/Ops.Fleet.html
index bd7f73e89..c9bafc514 100644
--- a/Documentation/Ops.Fleet.html
+++ b/Documentation/Ops.Fleet.html
@@ -2013,7 +2013,7 @@ myFleet:AddFlotilla(FlotillaPerry)
- FLEET.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes) |
+ FLEET.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -2085,7 +2085,7 @@ myFleet:AddFlotilla(FlotillaPerry)
- FLEET._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight) |
+ FLEET._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -8984,7 +8984,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Recruit assets from Cohorts for the given parameters.
@@ -9205,6 +9205,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Bit of weapon types.
+
+
+
+
+
+ #number
+ RangeMin
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return values:
@@ -9785,7 +9798,7 @@ Cohort assets will not be available until relocation is finished.
Recruit assets from Cohorts for the given parameters.
@@ -9940,6 +9953,18 @@ Cohort assets will not be available until relocation is finished.
Max weight [kg]. This checks whether the cohort asset group is not too heavy.
+
+
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return value:
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index 4d74592a3..db354cc7d 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
@@ -3294,6 +3294,12 @@
FLIGHTGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
+ |
+
+
+ FLIGHTGROUP.EPLRS |
+
+
|
@@ -7761,20 +7767,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -7841,20 +7833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -8119,9 +8097,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Spawn in uncontrolled state.
-
@@ -18611,20 +18586,6 @@ Here we only check if stuck whilst taxiing.
-
-
@@ -18691,20 +18652,6 @@ Here we only check if stuck whilst taxiing.
-
-
@@ -18969,9 +18916,6 @@ Here we only check if stuck whilst taxiing.
-
-
Spawn in uncontrolled state.
-
@@ -39504,20 +39448,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
@@ -39584,20 +39514,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
@@ -39862,9 +39778,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
Spawn in uncontrolled state.
-
@@ -41737,20 +41650,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
@@ -41817,20 +41716,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
@@ -42095,9 +41980,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
Spawn in uncontrolled state.
-
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html
index ebf2659be..e7e416d7a 100644
--- a/Documentation/Ops.Intel.html
+++ b/Documentation/Ops.Intel.html
@@ -4935,6 +4935,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
@@ -10850,6 +10916,72 @@ the radar (nose-on) and 90° when the target crosses the beam (side-on).
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
@@ -12814,6 +12946,72 @@ Sources: public declassified estimates, Jane's, IISS assessments.
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Ops.Legion.html b/Documentation/Ops.Legion.html
index 8b5f5dff5..7436017b9 100644
--- a/Documentation/Ops.Legion.html
+++ b/Documentation/Ops.Legion.html
@@ -1810,7 +1810,7 @@
- LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes) |
+ LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt, NreqMin, NreqMax, TargetVec2, Payloads, RangeMax, RefuelSystem, CargoWeight, TotalWeight, MaxWeight, Categories, Attributes, Properties, WeaponTypes, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -1882,7 +1882,7 @@
- LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight) |
+ LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight, RangeMin) |
Recruit assets from Cohorts for the given parameters.
|
@@ -7799,7 +7799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Recruit assets from Cohorts for the given parameters.
@@ -8020,6 +8020,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Bit of weapon types.
+
+
+
+
+
+ #number
+ RangeMin
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return values:
@@ -8600,7 +8613,7 @@ Cohort assets will not be available until relocation is finished.
Recruit assets from Cohorts for the given parameters.
@@ -8755,6 +8768,18 @@ Cohort assets will not be available until relocation is finished.
Max weight [kg]. This checks whether the cohort asset group is not too heavy.
+
+
+
+
+
+
+
Min range in meters. (Default is 0, i.e. no minimum range.)
+
Return value:
diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html
index c20c8cb9a..b667fb910 100644
--- a/Documentation/Ops.NavyGroup.html
+++ b/Documentation/Ops.NavyGroup.html
@@ -2463,6 +2463,12 @@
NAVYGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
+ |
+
+
+ NAVYGROUP.EPLRS |
+
+
|
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html
index f78895741..35d97f0dd 100644
--- a/Documentation/Ops.OpsGroup.html
+++ b/Documentation/Ops.OpsGroup.html
@@ -1692,6 +1692,12 @@
OPSGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
+ |
+
+
+ OPSGROUP.EPLRS |
+
+
|
@@ -7322,6 +7328,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -29115,6 +29132,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Name of the class.
+
+
+
+
@@ -32248,6 +32276,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Name of the class.
+
+
+
+
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html
index 05e14af25..94844693b 100644
--- a/Documentation/Ops.OpsZone.html
+++ b/Documentation/Ops.OpsZone.html
@@ -3519,9 +3519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Contested.
-
@@ -7339,9 +7336,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-
- Contested.
-
@@ -9296,9 +9290,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
-
- Contested.
-
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html
index 4b6e81847..14f5731d1 100644
--- a/Documentation/Ops.PlayerTask.html
+++ b/Documentation/Ops.PlayerTask.html
@@ -15953,11 +15953,14 @@ When moose is loading dynamically (for moose class development), tracing is swit
@@ -23474,11 +23477,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
@@ -25945,11 +25951,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 976623b81..298ab0e5c 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4435,6 +4435,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
+
+
+
+
+
@@ -4457,6 +4479,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -18143,6 +18187,28 @@ mygroup:WayPointExecute()
The DCS controllable class.
+
+
+
+
+
@@ -18165,6 +18231,28 @@ mygroup:WayPointExecute()
+
+
+
+
+
@@ -22265,6 +22353,28 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
+
+
+
+
+
@@ -22287,6 +22397,28 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
+
@@ -22908,6 +23040,28 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
+
@@ -22930,6 +23084,28 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
@@ -23062,6 +23238,28 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
+
@@ -23084,6 +23282,28 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index e830070d4..c7930afb1 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -3026,28 +3048,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
@@ -5098,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -5175,28 +5197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
@@ -6741,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -6818,28 +6840,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-