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MOOSE/Moose Development/Moose/Functional/RAT2.lua
T
Frank abbe53c7fa RAT
2019-12-06 23:31:44 +01:00

856 lines
29 KiB
Lua

--- **Ops** - (R2.5) - Random Air Traffic.
--
--
--
-- RAT2 creates random air traffic on the map.
--
--
--
-- **Main Features:**
--
-- * It's very random.
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Functional.Rat2
-- @image Functional_Rat2.png
--- RAT2 class.
-- @type RAT2
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Debug mode. Messages to all about status.
-- @field #string lid Class id string for output to DCS log file.
-- @field #table Qcraft Table of rat crafts.
-- @extends Core.Fsm#FSM
--- Be surprised!
--
-- ===
--
-- ![Banner Image](..\Presentations\RAT2\RAT2_Main.png)
--
-- # The RAT2 Concept
--
--
--
-- @field #RAT2
RAT2 = {
ClassName = "RAT2",
Debug = false,
lid = nil,
Qcraft = {},
}
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new RAT2 class object.
-- @param #RAT2 self
-- @return #RAT2 self.
function RAT2:New()
-- Inherit everthing from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #RAT2
-- Start State.
self:SetStartState("Stopped")
self.lid="RAT2 | "
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Load", "Stopped") -- Load player scores from file.
self:AddTransition("Stopped", "Start", "Running") -- Start RAT2 script.
self:AddTransition("*", "Status", "*") -- Start RAT2 script.
self:AddTransition("*", "Spawned", "*") -- A group was spawned.
return self
end
--- Create a new RAT2 class object.
-- @param #RAT2 self
-- @param #RATAC ratcraft The aircraft to add.
-- @return #RAT2 self.
function RAT2:AddAircraft(ratcraft)
-- Add ratcraft to spawn queue.
table.insert(self.Qcraft, ratcraft)
return self
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Status Functions
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Start random air traffic.
-- @param #RAT2 self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RAT2:onafterStart(From, Event, To)
self:__Status(-1)
end
--- Check spawn queue and spawn aircraft if necessary.
-- @param #RAT2 self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RAT2:onafterStatus(From, Event, To)
self:I(string.format("RAT status %s", self:GetState()))
-- Check queue of aircraft to spawn.
self:_CheckQueueSpawn()
self:__Status(-10)
end
--- Check spawn queue and spawn aircraft if necessary.
-- @param #RAT2 self
function RAT2:_CheckQueueSpawn()
self:I(string.format("Checking flights"))
-- Loop over all ratcraft.
for i,_ratcraft in pairs(self.Qcraft) do
local ratcraft=_ratcraft --Functional.RatCraft#RATCRAFT
-- Get number of alive groups.
local Nalive=ratcraft:_GetAliveGroups()
for _,_flight in pairs(ratcraft.flights) do
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
self:I(string.format("Checking flight group %s in status %s", flight.groupname, flight:GetState()))
if flight:IsInUtero() or flight:IsArrived() or flight:IsDead() then
self:I(string.format("Spawning new flight group %s in status %s", flight.groupname, flight:GetState()))
-- Get departure and parking.
local departure, parking=ratcraft:GetDeparture()
-- Get destination depending on departure.
local destination=ratcraft:GetDestination(departure)
if departure and destination then
parking=departure.parking or parking
-- Try to spawn a ratcraft group.
local group=self:_SpawnRatcraft(ratcraft, flight, departure, destination, parking)
-- Remove queue item and break loop.
if group then
-- We add a little delay
self:__Spawned(0.1, group, flight, ratcraft)
break
end -- if group
end -- if departure
end -- if spawn flight
end -- for flights
end -- for ratcraft
end
--- Check spawn queue and spawn aircraft if necessary.
-- @param #RAT2 self
function RAT2:_CheckArrived()
for _,_ratcraft in pairs(self.Qcraft) do
local ratcraft=_ratcraft --Functional.RatCraft#RATCRAFT
for _,_flight in pairs(ratcraft.flights) do
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
if flight:IsArrived() then
-- Destroy group and create a remove unit event.
flight.group:Destroy(nil)
end
end
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM functions
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Function called after a RAT group was spawned.
-- @param #RAT2 self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Group#GROUP group The spawned group.
-- @param Ops.FlightGroup#FLIGHTGROUP flight The flight group.
-- @param Functional.RatCraft#RATCRAFT ratcraft The ratcraft object.
function RAT2:onafterSpawned(From, Event, To, group, flight, ratcraft)
group:SmokeGreen()
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Spawn functions
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Spawn an aircraft asset (plane or helo) at the airbase associated with the warehouse.
-- @param #RAT2 self
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft to spawn.
-- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group.
-- @param Functional.RatCraft#RATCRAFT.Departure departure Departure.
-- @param Functional.RatCraft#RATCRAFT.Departure destination Destination.
-- @param #table parking Parking data for this group.
-- @return Wrapper.Group#GROUP The spawned group or nil if the group could not be spawned.
function RAT2:_SpawnRatcraft(ratcraft, flight, departure, destination, parking)
-- Prepare the spawn template.
local template=self:_SpawnAssetPrepareTemplate(ratcraft, flight.groupname)
-- Get flight path if the group goes to another warehouse by itself.
template.route.points=self:_GetFlightplan(ratcraft, AIRBASE:FindByName(departure.name), AIRBASE:FindByName(destination.name))
local airbase=AIRBASE:FindByName(departure.name) --self:_GetAirbase(departure)
-- Get airbase ID and category.
local AirbaseID = airbase:GetID()
local AirbaseCategory = airbase:GetAirbaseCategory()
-- Check enough parking spots.
if AirbaseCategory==Airbase.Category.HELIPAD or AirbaseCategory==Airbase.Category.SHIP then
--TODO Figure out what's necessary in this case.
else
if #parking<#template.units then
local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
self:_DebugMessage(text)
return nil
end
end
-- Position the units.
for i=1,#template.units do
-- Unit template.
local unit = template.units[i]
if AirbaseCategory == Airbase.Category.HELIPAD or AirbaseCategory == Airbase.Category.SHIP then
-- Helipads we take the position of the airbase location, since the exact location of the spawn point does not make sense.
local coord=airbase:GetCoordinate()
unit.x=coord.x
unit.y=coord.z
unit.alt=coord.y
unit.parking_id = nil
unit.parking = nil
else
local coord=parking[i].Coordinate --Core.Point#COORDINATE
local terminal=parking[i].TerminalID --#number
if self.Debug then
coord:MarkToAll(string.format("Spawnplace unit %s terminal %d.", unit.name, terminal))
end
unit.x=coord.x
unit.y=coord.z
unit.alt=coord.y
unit.parking_id = nil
unit.parking = terminal
end
if destination.parking then
local spot=destination.parking[i] --Wrapper.Airbase#AIRBASE.ParkingSpot
unit.parking_landing=spot.TerminalID
end
if ratcraft.livery==nil and #ratcraft.liveries>0 then
ratcraft.livery=ratcraft.liveries[math.random(#ratcraft.liveries)]
end
-- Set livery.
if ratcraft.livery then
unit.livery_id = ratcraft.livery
end
-- Set skill.
if ratcraft.skill then
unit.skill= ratcraft.skill
end
end
-- And template position.
template.x = template.units[1].x
template.y = template.units[1].y
-- Uncontrolled spawning.
template.uncontrolled=ratcraft.uncontrolled
-- Debug info.
self:T2({airtemplate=template})
-- Spawn group.
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
return group
end
--- Prepare a spawn template for the asset. Deep copy of asset template, adjusting template and unit names, nillifying group and unit ids.
-- @param #RAT2 self
-- @param Functional.RatCraft#RATCRAFT ratcraft Aircraft that will be spawned.
-- @param #string groupname Name for the group to be spawned.
-- @return #table Prepared new spawn template.
function RAT2:_SpawnAssetPrepareTemplate(ratcraft, groupname)
-- Create an own copy of the template!
local template=UTILS.DeepCopy(ratcraft.template)
-- Set unique name.
template.name=groupname
-- Set current(!) coalition and country.
template.CoalitionID=ratcraft.coalition
template.CountryID=ratcraft.country
-- Nillify the group ID.
template.groupId=nil
-- No late activation.
template.lateActivation=false
-- Set and empty route.
template.route = {}
template.route.routeRelativeTOT=true
template.route.points = {}
-- Handle units.
for i=1,#template.units do
-- Unit template.
local unit=template.units[i]
-- Nillify the unit ID.
unit.unitId=nil
-- Set unit name: <alias>-01, <alias>-02, ...
unit.name=string.format("%s-%02d", template.name , i)
end
return template
end
--@param #RCRAFT.Attribute _attribute Generlized attribute of unit.
--- Get the proper terminal type based on generalized attribute of the group.
--@param #RAT2 self
--@param #number _category Airbase category.
--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
function RAT2:_GetTerminal(_attribute, _category)
-- Default terminal is "large".
local _terminal=AIRBASE.TerminalType.OpenBig
if _attribute==RCRAFT.Attribute.FIGHTER then
-- Fighter ==> small.
_terminal=AIRBASE.TerminalType.FighterAircraft
elseif _attribute==RCRAFT.Attribute.BOMBER or _attribute==RCRAFT.Attribute.TRANSPORTPLANE or _attribute==RCRAFT.Attribute.TANKER or _attribute==RCRAFT.Attribute.AWACS then
-- Bigger aircraft.
_terminal=AIRBASE.TerminalType.OpenBig
elseif _attribute==RCRAFT.Attribute.TRANSPORTHELO or _attribute==RCRAFT.Attribute.ATTACKHELO then
-- Helicopter.
_terminal=AIRBASE.TerminalType.HelicopterUsable
else
--_terminal=AIRBASE.TerminalType.OpenMedOrBig
end
-- For ships, we allow medium spots for all fixed wing aircraft. There are smaller tankers and AWACS aircraft that can use a carrier.
if _category==Airbase.Category.SHIP then
if not (_attribute==RCRAFT.Attribute.TRANSPORTHELO or _attribute==RCRAFT.Attribute.ATTACKHELO) then
_terminal=AIRBASE.TerminalType.OpenMedOrBig
end
end
return _terminal
end
--- Seach unoccupied parking spots at the airbase for a list of assets. For each asset group a list of parking spots is returned.
-- During the search also the not yet spawned asset aircraft are considered.
-- If not enough spots for all asset units could be found, the routine returns nil!
-- @param #RAT2 self
-- @param Wrapper.Airbase#AIRBASE airbase The airbase where we search for parking spots.
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft.
-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
function RAT2:_FindParking(airbase, ratcraft)
-- Init default
local scanradius=50
local scanunits=true
local scanstatics=true
local scanscenery=false
local verysafe=false
-- Function calculating the overlap of two (square) objects.
local function _overlap(l1,l2,dist)
local safedist=(l1/2+l2/2)*1.05 -- 5% safety margine added to safe distance!
local safe = (dist > safedist)
self:T3(string.format("l1=%.1f l2=%.1f s=%.1f d=%.1f ==> safe=%s", l1,l2,safedist,dist,tostring(safe)))
return safe
end
-- Get parking spot data table. This contains all free and "non-free" spots.
local parkingdata=airbase:GetParkingSpotsTable()
-- List of obstacles.
local obstacles={}
-- Loop over all parking spots and get the currently present obstacles.
-- How long does this take on very large airbases, i.e. those with hundereds of parking spots? Seems to be okay!
for _,parkingspot in pairs(parkingdata) do
-- Coordinate of the parking spot.
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
local _termid=parkingspot.TerminalID
-- Scan a radius of 100 meters around the spot.
local _,_,_,_units,_statics,_sceneries=_spot:ScanObjects(scanradius, scanunits, scanstatics, scanscenery)
-- Check all units.
for _,_unit in pairs(_units) do
local unit=_unit --Wrapper.Unit#UNIT
local _coord=unit:GetCoordinate()
local _size=self:_GetObjectSize(unit:GetDCSObject())
local _name=unit:GetName()
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
end
-- Check all statics.
for _,static in pairs(_statics) do
local _vec3=static:getPoint()
local _coord=COORDINATE:NewFromVec3(_vec3)
local _name=static:getName()
local _size=self:_GetObjectSize(static)
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="static"})
end
-- Check all scenery.
for _,scenery in pairs(_sceneries) do
local _vec3=scenery:getPoint()
local _coord=COORDINATE:NewFromVec3(_vec3)
local _name=scenery:getTypeName()
local _size=self:_GetObjectSize(scenery)
table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="scenery"})
end
-- TODO check clients. Clients cannot be spawned. So we can loop over them.
end
-- Parking data for all assets.
local parking={}
-- Get terminal type of this asset
local terminaltype=self:_GetTerminal(ratcraft.attribute, airbase:GetAirbaseCategory())
local Nunits=#ratcraft.templategroup:GetUnits()
-- Loop over all units - each one needs a spot.
for i=1,Nunits do
-- Loop over all parking spots.
local gotit=false
for _,_parkingspot in pairs(parkingdata) do
local parkingspot=_parkingspot --Wrapper.Airbase#AIRBASE.ParkingSpot
-- Check correct terminal type for asset. We don't want helos in shelters etc.
if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then
-- Coordinate of the parking spot.
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
local _termid=parkingspot.TerminalID
local _toac=parkingspot.TOAC
--env.info(string.format("FF asset=%s (id=%d): needs terminal type=%d, id=%d, #obstacles=%d", _asset.templatename, _asset.uid, terminaltype, _termid, #obstacles))
local free=true
local problem=nil
-- Safe parking using TO_AC from DCS result.
if self.safeparking and _toac then
free=false
self:T("Parking spot %d is occupied by other aircraft taking off or landing.", _termid)
end
-- Loop over all obstacles.
for _,obstacle in pairs(obstacles) do
-- Check if aircraft overlaps with any obstacle.
local dist=_spot:Get2DDistance(obstacle.coord)
local safe=_overlap(ratcraft.size, obstacle.size, dist)
-- Spot is blocked.
if not safe then
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is NOT SAFE", _asset.templatename, _asset.uid, _termid, dist))
free=false
problem=obstacle
problem.dist=dist
break
else
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is SAFE", _asset.templatename, _asset.uid, _termid, dist))
end
end
-- Check if spot is free
if free then
-- Add parkingspot for this asset unit.
table.insert(parking, parkingspot)
self:T(self.lid..string.format("Parking spot #%d is free for ratcraft unit id=%d!", _termid, i))
-- Add the unit as obstacle so that this spot will not be available for the next unit.
table.insert(obstacles, {coord=_spot, size=ratcraft.size, name=ratcraft.templatename, type="ratcraft"})
-- Break loop over parking spots.
gotit=true
break
else
-- Debug output for occupied spots.
self:T(self.lid..string.format("Parking spot #%d is occupied or not big enough!", _termid))
if self.Debug then
local coord=problem.coord --Core.Point#COORDINATE
local text=string.format("Obstacle blocking spot #%d is %s type %s with size=%.1f m and distance=%.1f m.", _termid, problem.name, problem.type, problem.size, problem.dist)
coord:MarkToAll(string.format(text))
end
end
end -- check terminal type
end -- loop over parking spots
-- No parking spot for at least one unit :(
if not gotit then
self:T(self.lid..string.format("WARNING: No free parking spot for ratcraft unit i=%d", i))
return nil
end
end -- loop over units
return parking
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Flightplan functions
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Calculate the maximum height an aircraft can reach for the given parameters.
-- @param #RAT2 self
-- @param #number D Total distance in meters from Departure to holding point at destination.
-- @param #number alphaC Climb angle in rad.
-- @param #number alphaD Descent angle in rad.
-- @param #number Hdep AGL altitude of departure point.
-- @param #number Hdest AGL altitude of destination point.
-- @param #number Deltahhold Relative altitude of holding point above destination.
-- @return #number Maximum height the aircraft can reach.
function RAT2:_GetMaxHeight(D, alphaC, alphaD, Hdep, Hdest, Deltahhold)
local Hhold=Hdest+Deltahhold
local hdest=Hdest-Hdep
local hhold=hdest+Deltahhold
local Dp=math.sqrt(D^2 + hhold^2)
local alphaS=math.atan(hdest/D) -- slope angle
local alphaH=math.atan(hhold/D) -- angle to holding point (could be necative!)
local alphaCp=alphaC-alphaH -- climb angle with slope
local alphaDp=alphaD+alphaH -- descent angle with slope
-- ASA triangle.
local gammap=math.pi-alphaCp-alphaDp
local sCp=Dp*math.sin(alphaDp)/math.sin(gammap)
local sDp=Dp*math.sin(alphaCp)/math.sin(gammap)
-- Max height from departure.
local hmax=sCp*math.sin(alphaC)
return hmax
end
--- Make a flight plan from a departure to a destination airport.
-- @param #RAT2 self
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft object.
-- @param Wrapper.Airbase#AIRBASE departure Departure airbase.
-- @param Wrapper.Airbase#AIRBASE destination Destination airbase.
-- @return #table Table of flightplan waypoints.
-- @return #table Table of flightplan coordinates.
function RAT2:_GetFlightplan(ratcraft, departure, destination)
-- Parameters
local Vmax=ratcraft.speedmax
local Range=ratcraft.range
local category=ratcraft.category
local ceiling=ratcraft.DCSdesc.Hmax
local Vymax=ratcraft.DCSdesc.VyMax
-- Max cruise speed 90% of max speed.
local VxCruiseMax=0.90*Vmax
-- Min cruise speed 70% of max cruise or 600 km/h whichever is lower.
local VxCruiseMin = math.min(VxCruiseMax*0.75, 750)
-- Cruise speed (randomized). Expectation value at midpoint between min and max.
local VxCruise = UTILS.RandomGaussian((VxCruiseMax-VxCruiseMin)/2+VxCruiseMin, (VxCruiseMax-VxCruiseMax)/4, VxCruiseMin, VxCruiseMax)
-- Climb speed 90% ov Vmax but max 720 km/h.
local VxClimb = math.min(Vmax*0.90, 720)
-- Descent speed 60% of Vmax but max 500 km/h.
local VxDescent = math.min(Vmax*0.60, 500)
-- Holding speed is 90% of descent speed.
local VxHolding = VxDescent*0.9
-- Final leg is 90% of holding speed.
local VxFinal = VxHolding*0.9
-- Reasonably civil climb speed Vy=1500 ft/min = 7.6 m/s but max aircraft specific climb rate.
local VyClimb=math.min(7.6, Vymax)
-- Climb angle in rad.
local AlphaClimb=math.rad(4)
-- Descent angle in rad. Moderate 4 degrees.
local AlphaDescent=math.rad(4)
-- Expected cruise level (peak of Gaussian distribution)
local FLcruise_expect=150*RAT.unit.FL2m
if category==Group.Category.HELICOPTER then
FLcruise_expect=1000 -- 1000 m ASL
end
-------------------------
--- DEPARTURE AIRPORT ---
-------------------------
-- Coordinates of departure point.
local Pdeparture=departure:GetCoordinate()
-- Height ASL of departure point.
local H_departure=Pdeparture.y
---------------------------
--- DESTINATION AIRPORT ---
---------------------------
-- Position of destination airport.
local Pdestination=destination:GetCoordinate()
-- Height ASL of destination airport/zone.
local H_destination=Pdestination.y
-----------------------------
--- DESCENT/HOLDING POINT ---
-----------------------------
-- Get a random point between 5 and 10 km away from the destination.
local Rhmin=5000
local Rhmax=10000
-- For helos we set a distance between 500 to 1000 m.
if category==Group.Category.HELICOPTER then
Rhmin=500
Rhmax=1000
end
-- Coordinates of the holding point. y is the land height at that point.
local Pholding=Pdestination:GetRandomCoordinateInRadius(Rhmax, Rhmin)
-- Distance from holding point to final destination (not used).
local d_holding=Pholding:Get2DDistance(Pdestination)
-- AGL height of holding point.
local H_holding=Pholding.y
---------------
--- GENERAL ---
---------------
-- We go directly to the holding point not the destination airport. From there, planes are guided by DCS to final approach.
local heading=Pdeparture:HeadingTo(Pholding)
local d_total=Pdeparture:Get2DDistance(Pholding)
------------------------------
--- Holding Point Altitude ---
------------------------------
-- Holding point altitude. For planes between 1600 and 2400 m AGL. For helos 160 to 240 m AGL.
local h_holding=1200
if category==Group.Category.HELICOPTER then
h_holding=150
end
h_holding=UTILS.Randomize(h_holding, 0.2)
-- Max holding altitude.
local DeltaholdingMax=self:_GetMaxHeight(d_total, AlphaClimb, AlphaDescent, H_departure, H_holding, 0)
if h_holding>DeltaholdingMax then
h_holding=math.abs(DeltaholdingMax)
end
-- This is the height ASL of the holding point we want to fly to.
local Hh_holding=H_holding+h_holding
---------------------------
--- Max Flight Altitude ---
---------------------------
-- Get max flight altitude relative to H_departure.
local h_max=self:_GetMaxHeight(d_total, AlphaClimb, AlphaDescent, H_departure, H_holding, h_holding)
-- Max flight level ASL aircraft can reach for given angles and distance.
local FLmax = h_max+H_departure
--CRUISE
-- Min cruise alt is just above holding point at destination or departure height, whatever is larger.
local FLmin=math.max(H_departure, Hh_holding)
-- Ensure that FLmax not above its service ceiling.
FLmax=math.min(FLmax, ceiling)
-- If the route is very short we set FLmin a bit lower than FLmax.
if FLmin>FLmax then
FLmin=FLmax
end
-- Expected cruise altitude - peak of gaussian distribution.
if FLcruise_expect<FLmin then
FLcruise_expect=FLmin
end
if FLcruise_expect>FLmax then
FLcruise_expect=FLmax
end
-- Set cruise altitude. Selected from Gaussian distribution but limited to FLmin and FLmax.
local FLcruise=UTILS.RandomGaussian(FLcruise_expect, math.abs(FLmax-FLmin)/4, FLmin, FLmax)
-- Climb and descent heights.
local h_climb = FLcruise - H_departure
local h_descent = FLcruise - Hh_holding
-- Get distances.
local d_climb = h_climb/math.tan(AlphaClimb)
local d_descent = h_descent/math.tan(AlphaDescent)
local d_cruise = d_total-d_climb-d_descent
-- Debug.
local text=string.format("Flight plan:\n")
text=text..string.format("Vx max = %.2f km/h\n", Vmax)
text=text..string.format("Vx climb = %.2f km/h\n", VxClimb*3.6)
text=text..string.format("Vx cruise = %.2f km/h\n", VxCruise*3.6)
text=text..string.format("Vx descent = %.2f km/h\n", VxDescent*3.6)
text=text..string.format("Vx holding = %.2f km/h\n", VxHolding*3.6)
text=text..string.format("Vx final = %.2f km/h\n", VxFinal*3.6)
text=text..string.format("Vy max = %.2f m/s\n", Vymax)
text=text..string.format("Vy climb = %.2f m/s\n", VyClimb)
text=text..string.format("Alpha Climb = %.2f Deg\n", math.deg(AlphaClimb))
text=text..string.format("Alpha Descent = %.2f Deg\n", math.deg(AlphaDescent))
text=text..string.format("Dist climb = %.3f km\n", d_climb/1000)
text=text..string.format("Dist cruise = %.3f km\n", d_cruise/1000)
text=text..string.format("Dist descent = %.3f km\n", d_descent/1000)
text=text..string.format("Dist total = %.3f km\n", d_total/1000)
text=text..string.format("h_climb = %.3f km\n", h_climb/1000)
text=text..string.format("h_desc = %.3f km\n", h_descent/1000)
text=text..string.format("h_holding = %.3f km\n", h_holding/1000)
text=text..string.format("h_max = %.3f km\n", h_max/1000)
text=text..string.format("FL min = %.3f km\n", FLmin/1000)
text=text..string.format("FL expect = %.3f km\n", FLcruise_expect/1000)
text=text..string.format("FL cruise * = %.3f km\n", FLcruise/1000)
text=text..string.format("FL max = %.3f km\n", FLmax/1000)
text=text..string.format("Ceiling = %.3f km\n", ceiling/1000)
text=text..string.format("Max range = %.3f km\n", Range/1000)
self:T(self.lid..text)
-- Ensure that cruise distance is positve. Can be slightly negative in special cases. And we don't want to turn back.
if d_cruise<0 then
d_cruise=100
end
------------------------
--- Create Waypoints ---
------------------------
-- Waypoints and coordinates
local wp={}
local c={}
--- Departure/Take-off
c[#c+1]=Pdeparture
wp[#wp+1]=Pdeparture:WaypointAir("RADIO", COORDINATE.WaypointType.TakeOffParking, COORDINATE.WaypointAction.FromParkingArea, VxClimb, true, departure, nil, "Departure")
--- Begin of Cruise
local Pcruise=Pdeparture:Translate(d_climb, heading)
Pcruise.y=FLcruise
c[#c+1]=Pcruise
wp[#wp+1]=Pcruise:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, VxCruise, true, nil, nil, "Cruise")
--- Descent
local Pdescent=Pcruise:Translate(d_cruise, heading)
Pdescent.y=FLcruise
c[#c+1]=Pdescent
wp[#wp+1]=Pdescent:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, VxDescent, true, nil, nil, "Descent")
--- Holding point
Pholding.y=H_holding+h_holding
c[#c+1]=Pholding
wp[#wp+1]=Pholding:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, VxHolding, true, nil, nil, "Holding")
--- Final destination.
c[#c+1]=Pdestination
wp[#wp+1]=Pdestination:WaypointAir("RADIO", COORDINATE.WaypointType.Land, COORDINATE.WaypointAction.Landing, VxFinal, true, destination, nil, "Final Destination")
-- Mark points at waypoints for debugging.
if self.Debug then
for i,coord in pairs(c) do
local coord=coord --Core.Point#COORDINATE
local dist=0
if i>1 then
dist=coord:Get2DDistance(c[i-1])
end
coord:MarkToAll(string.format("Waypoint %i, distance = %.2f km",i, dist/1000))
end
end
return wp,c
end