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https://github.com/FlightControl-Master/MOOSE.git
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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e8f5214e0b | |||
| e4c7e809cb | |||
| aab16dd966 | |||
| 8b356f0913 | |||
| c3086b0265 | |||
| 599a2ba6fb |
@@ -735,12 +735,6 @@ do -- Event Handling
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-- @function [parent=#BASE] OnEventPlayerEnterAircraft
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when an option is changed for an AI group.
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-- The event identifies the initiating group, but does not provide the option ID or value.
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-- @function [parent=#BASE] OnEventGroupChangeOption
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
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-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
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@@ -886,22 +880,6 @@ end
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world.onEvent(Event)
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end
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--- Creation of a `S_EVENT_GROUP_CHANGE_OPTION` event.
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-- @param #BASE self
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-- @param DCS#Time EventTime The time stamp of the event.
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-- @param DCS#Group Initiator The initiating group of the event.
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function BASE:CreateEventGroupChangeOption( EventTime, Initiator )
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self:F( { EventTime, Initiator } )
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local Event = {
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id = EVENTS.GroupChangeOption,
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time = EventTime,
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initiator = Initiator,
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
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-- @param #BASE self
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@@ -92,6 +92,8 @@ DATABASE = {
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ZONES_GOAL = {},
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WAREHOUSES = {},
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FLIGHTGROUPS = {},
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COHORTS={},
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LEGIONS={},
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FLIGHTCONTROLS = {},
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OPSZONES = {},
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PATHLINES = {},
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@@ -2087,6 +2089,40 @@ function DATABASE:FindOpsGroupFromUnit(unitname)
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end
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end
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--
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--- Add an OPS COHORT (SQUADRON, PLATOON, FLOTILLA) to the data base.
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-- @param #DATABASE self
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-- @param Ops.Cohort#COHORT cohort The cohort added to the DB.
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function DATABASE:AddCohort(cohort)
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self.COHORTS[cohort.name]=cohort
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end
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--- Find an OPS COHORT (SQUADRON, PLATOON, FLOTILLA) in the data base.
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-- @param #DATABASE self
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-- @param #string cohortname Name of the cohort.
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-- @return Ops.Cohort#COHORT Cohort object.
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function DATABASE:FindCohort(cohortname)
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return self.COHORTS[cohortname]
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end
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--- Add an OPS LEGION (AIRWING, BRIGADE, FLEET) to the data base.
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-- @param #DATABASE self
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-- @param Ops.Legion#LEGION legion The legion added to the DB.
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function DATABASE:AddLegion(legion)
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self.LEGIONS[legion.alias]=legion
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end
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--- Find an OPS LEGION (AIRWING, BRIGADE, FLEET) in the data base.
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-- @param #DATABASE self
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-- @param #string legionname Name of the legion.
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-- @return Ops.Legion#LEGION Legion object.
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function DATABASE:FindLegion(legionname)
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return self.LEGIONS[legionname]
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end
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--
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--- Add a flight control to the data base.
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-- @param #DATABASE self
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-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
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@@ -278,7 +278,6 @@ EVENTS = {
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SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
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HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
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HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
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GroupChangeOption = world.event.S_EVENT_GROUP_CHANGE_OPTION or -1,
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-- dynamic cargo
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NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
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DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
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@@ -292,25 +291,23 @@ EVENTS = {
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--
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-- * A (Object.Category.)UNIT : A UNIT object type is involved in the Event.
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-- * A (Object.Category.)STATIC : A STATIC object type is involved in the Event.
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-- * A GROUP : A DCS Group object is involved in the Event.
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--
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-- @type EVENTDATA
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-- @field #number id The identifier of the event.
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--
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-- @field DCS#Unit initiator (UNIT/STATIC/SCENERY/GROUP) The initiating @{DCS#Unit} or @{DCS#StaticObject}. For `S_EVENT_GROUP_CHANGE_OPTION`, this is a DCS Group.
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-- @field DCS#Unit initiator (UNIT/STATIC/SCENERY) The initiating @{DCS#Unit} or @{DCS#StaticObject}.
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-- @field DCS#Object.Category IniObjectCategory (UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).
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-- @field DCS#Unit IniDCSUnit (UNIT/STATIC) The initiating @{DCS#Unit} or @{DCS#StaticObject}.
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-- @field #string IniDCSUnitName (UNIT/STATIC) The initiating Unit name.
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-- @field Wrapper.Unit#UNIT IniUnit (UNIT/STATIC) The initiating MOOSE wrapper @{Wrapper.Unit#UNIT} of the initiator Unit object.
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-- @field #string IniUnitName (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
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-- @field DCS#Group IniDCSGroup (UNIT/GROUP) The initiating @{DCS#Group}.
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-- @field #string IniDCSGroupName (UNIT/GROUP) The initiating Group name.
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-- @field Wrapper.Group#GROUP IniGroup (UNIT/GROUP) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
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-- @field #string IniGroupName (UNIT/GROUP) The initiating GROUP name (same as IniDCSGroupName).
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-- @field DCS#Group.Category IniGroupCategory (GROUP) The category of the initiating group.
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-- @field DCS#Group IniDCSGroup (UNIT) The initiating {DCSGroup#Group}.
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-- @field #string IniDCSGroupName (UNIT) The initiating Group name.
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-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
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-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
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-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
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-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
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-- @field DCS#coalition.side IniCoalition (UNIT/GROUP) The coalition of the initiator.
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-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
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-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
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-- @field #string IniTypeName (UNIT) The type name of the initiator.
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--
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@@ -737,12 +734,6 @@ local _EVENTMETA = {
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Side = "I",
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Event = "OnEventHumanAircraftRepairFinish",
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Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
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},
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[EVENTS.GroupChangeOption] = {
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Order = 1,
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Side = "I",
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Event = "OnEventGroupChangeOption",
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Text = "S_EVENT_GROUP_CHANGE_OPTION"
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},
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-- dynamic cargo
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[EVENTS.NewDynamicCargo] = {
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@@ -1243,16 +1234,7 @@ function EVENT:onEvent( Event )
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if Event.initiator then
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if Event.id == EVENTS.GroupChangeOption then
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Event.IniDCSGroup = Event.initiator
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Event.IniDCSGroupName = Group.getName(Event.initiator)
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Event.IniGroupName = Event.IniDCSGroupName
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Event.IniGroup = GROUP:FindByName(Event.IniDCSGroupName)
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Event.IniCoalition = Group.getCoalition(Event.initiator)
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Event.IniGroupCategory = Group.getCategory(Event.initiator)
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else
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Event.IniObjectCategory = Object.getCategory(Event.initiator)
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end
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Event.IniObjectCategory = Object.getCategory(Event.initiator)
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if Event.IniObjectCategory == Object.Category.STATIC then
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---
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@@ -246,11 +246,11 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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-- self:T3( { Repeat = CallID, CurrentTime, ScheduleTime, ScheduleArguments } )
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return ScheduleTime -- returns the next time the function needs to be called.
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else
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self:Stop( Scheduler, CallID )
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self:_Reclaim( Scheduler, CallID )
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end
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else
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self:Stop( Scheduler, CallID )
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self:_Reclaim( Scheduler, CallID )
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end
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else
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self:I( "<<<>" .. Name .. ":" .. Line .. " (" .. Source .. ")" )
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@@ -87,8 +87,7 @@ do -- world
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-- @field S_EVENT_SIMULATION_UNFREEZE = 58
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-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
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-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
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-- @field S_EVENT_GROUP_CHANGE_OPTION = 61
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-- @field S_EVENT_MAX = 62
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-- @field S_EVENT_MAX = 61
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--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
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-- @type world.BirthPlace
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File diff suppressed because it is too large
Load Diff
@@ -290,6 +290,9 @@ function AIRWING:New(warehousename, airwingname)
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-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- Add legion to DB
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_DATABASE:AddLegion(self)
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return self
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end
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@@ -541,6 +544,47 @@ function AIRWING:AddPayloadCapability(Payload, MissionTypes, Performance)
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return self
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end
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--- Filter available payloads for a given aircraft type and mission type.
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-- @param #AIRWING self
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-- @param #string UnitType The type of the unit.
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-- @param #string MissionType The mission type.
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-- @param #table Payloads Specific payloads only to be considered.
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-- @return #AIRWING.Payload Payload table or *nil*.
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function AIRWING:_FilterPlayloads(UnitType, MissionType, Payloads)
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local function _checkPayloads(payload)
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if Payloads then
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for _,Payload in pairs(Payloads) do
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if Payload.uid==payload.uid then
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return true
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end
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end
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else
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-- Payload was not specified.
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return nil
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end
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return false
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end
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-- Pre-selection: filter out only those payloads that are valid for the airframe and mission type and are available.
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local payloads={}
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for _,_payload in pairs(self.payloads) do
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local payload=_payload --#AIRWING.Payload
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local specialpayload=_checkPayloads(payload)
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local compatible=AUFTRAG.CheckMissionCapability(MissionType, payload.capabilities)
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local goforit = specialpayload or (specialpayload==nil and compatible)
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if payload.aircrafttype==UnitType and payload.navail>0 and goforit then
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table.insert(payloads, payload)
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end
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end
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return payloads
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end
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--- Fetch a payload from the airwing resources for a given unit and mission type.
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-- The payload with the highest priority is preferred.
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-- @param #AIRWING self
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@@ -589,34 +633,7 @@ function AIRWING:FetchPayloadFromStock(UnitType, MissionType, Payloads)
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end
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end
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local function _checkPayloads(payload)
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if Payloads then
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for _,Payload in pairs(Payloads) do
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if Payload.uid==payload.uid then
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return true
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end
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end
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else
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-- Payload was not specified.
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return nil
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end
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return false
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end
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-- Pre-selection: filter out only those payloads that are valid for the airframe and mission type and are available.
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local payloads={}
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for _,_payload in pairs(self.payloads) do
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local payload=_payload --#AIRWING.Payload
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local specialpayload=_checkPayloads(payload)
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local compatible=AUFTRAG.CheckMissionCapability(MissionType, payload.capabilities)
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local goforit = specialpayload or (specialpayload==nil and compatible)
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if payload.aircrafttype==UnitType and payload.navail>0 and goforit then
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table.insert(payloads, payload)
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end
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end
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local payloads=self:_FilterPlayloads(UnitType, MissionType, Payloads)
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-- Debug.
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if self.verbose>=4 then
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@@ -5120,7 +5120,6 @@ end
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-- FSM Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after "Planned" event.
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-- @param #AUFTRAG self
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-- @param #string From From state.
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@@ -150,6 +150,9 @@ function BRIGADE:New(WarehouseName, BrigadeName)
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-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- Add legion to DB
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_DATABASE:AddLegion(self)
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return self
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end
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|
||||
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@@ -3747,16 +3747,16 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
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return self
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end
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local coord = Unit:GetCoord() or Group:GetCoord()
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local coord = Unit:GetCoordinate() or Group:GetCoordinate()
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local capabilities = self:_GetUnitCapabilities(Unit)
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local innerDist = (capabilities.length and capabilities.length/2) or 15
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local maxUnitsNearby = self.maxUnitsNearby or 3
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local searchRadius = self.UnitDistance or 90
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local checkZone = ZONE_RADIUS:New("CTLD_C130UnitsZone",coord:GetVec2(),searchRadius,false)
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local nearGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({checkZone}):FilterOnce()
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local nearGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({checkZone}):FilterOnce()
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local nearbyCount = 0
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for _,gr in pairs(nearGroups.Set) do
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local gc = gr:GetCoord()
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local gc = gr:GetCoordinate()
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if gc then
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local dist = coord:Get2DDistance(gc)
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if dist > innerDist then
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@@ -3925,7 +3925,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
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-- Check cargo location if available
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local location = Cargo:GetLocation()
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if location then
|
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local unitcoord = Unit:GetCoord() or Group:GetCoord()
|
||||
local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
|
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if unitcoord then
|
||||
if not location:IsCoordinateInZone(unitcoord) then
|
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-- no we're not at the right spot
|
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@@ -4136,8 +4136,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
|
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if type(ship) == "string" then
|
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self:T("Spawning on ship "..ship)
|
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local Ship = UNIT:FindByName(ship)
|
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local shipcoord = Ship:GetCoord()
|
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local unitcoord = Unit:GetCoord()
|
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local shipcoord = Ship:GetCoordinate()
|
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local unitcoord = Unit:GetCoordinate()
|
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local dist = shipcoord:Get2DDistance(unitcoord)
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dist = dist - (20 + math.random(1, 10))
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local halfwidth = (width or 20) / 2
|
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@@ -4395,11 +4395,11 @@ function CTLD:_C130RemoveUnitsNearby(_group,_unit)
|
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local innerDist = (capabilities.length and capabilities.length/2) or 15
|
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local finddist = self.PackDistance or (self.CrateDistance or 35)
|
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local zone = ZONE_RADIUS:New("CTLD_C130RemoveZone",location:GetVec2(),finddist,false)
|
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local nearestGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({zone}):FilterOnce()
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({zone}):FilterOnce()
|
||||
local removedAny = false
|
||||
local removedTable = {}
|
||||
for _, gr in pairs(nearestGroups.Set) do
|
||||
local gc = gr:GetCoord()
|
||||
local gc = gr:GetCoordinate()
|
||||
if gc then
|
||||
local dist = location:Get2DDistance(gc)
|
||||
if dist > innerDist then
|
||||
@@ -5683,18 +5683,18 @@ end
|
||||
-- @return #number Number
|
||||
function CTLD:_FindPackableGroupsNearby(Group, Unit)
|
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self:T(self.lid .. " _FindPackableGroupsNearby")
|
||||
local location = Group:GetCoord()
|
||||
local location = Group:GetCoordinate()
|
||||
if not location then return {}, 0 end
|
||||
local capabilities = self:_GetUnitCapabilities(Unit)
|
||||
local innerDist = (capabilities.length and capabilities.length/2) or 15
|
||||
local finddist = self.PackDistance or (self.CrateDistance or 35)
|
||||
local zone = ZONE_RADIUS:New("CTLD_PackableZone", location:GetVec2(), finddist, false)
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({zone}):FilterOnce()
|
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local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({zone}):FilterOnce()
|
||||
local packable = {}
|
||||
|
||||
for _, gr in pairs(nearestGroups.Set) do
|
||||
if gr and gr:GetName() ~= Group:GetName() then
|
||||
local gc = gr:GetCoord()
|
||||
local gc = gr:GetCoordinate()
|
||||
if gc then
|
||||
local dist = location:Get2DDistance(gc)
|
||||
if dist > innerDist and dist <= finddist then
|
||||
@@ -6171,11 +6171,11 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
local ctype = Build.Type -- #CTLD_CARGO.Enum
|
||||
local canmove = false
|
||||
if ctype == CTLD_CARGO.Enum.VEHICLE then canmove = true end
|
||||
if ctype == CTLD_CARGO.Enum.STATIC then
|
||||
return self
|
||||
if ctype == CTLD_CARGO.Enum.STATIC then
|
||||
return self
|
||||
end
|
||||
local temptable = Build.Template or {}
|
||||
if type(temptable) == "string" then
|
||||
if type(temptable) == "string" then
|
||||
temptable = {temptable}
|
||||
end
|
||||
local zone = nil -- Core.Zone#ZONE_RADIUS
|
||||
@@ -6217,11 +6217,8 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
self:__CratesBuild(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
|
||||
end
|
||||
end -- template loop
|
||||
|
||||
if Group and Group:IsAlive() and Group:GetID() then
|
||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||
self:_RefreshPackMenus(Group, Unit)
|
||||
end
|
||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||
self:_RefreshPackMenus(Group, Unit)
|
||||
else
|
||||
self:T(self.lid.."Group KIA while building!")
|
||||
end
|
||||
@@ -9011,7 +9008,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
local zoneret = nil
|
||||
local zonewret = nil
|
||||
local zonenameret = nil
|
||||
local unitcoord = Unit:GetCoord()
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
if not unitcoord then
|
||||
if Zonetype == CTLD.CargoZoneType.SHIP then
|
||||
return false, nil, nil, 1000000, nil
|
||||
@@ -9032,7 +9029,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
self:T("Checking Type Ship: "..zonename)
|
||||
local ZoneUNIT = UNIT:FindByName(zonename)
|
||||
if not ZoneUNIT then return false end
|
||||
zonecoord = ZoneUNIT:GetCoord()
|
||||
zonecoord = ZoneUNIT:GetCoordinate()
|
||||
zoneradius = czone.shiplength
|
||||
zonewidth = czone.shipwidth
|
||||
zone = ZONE_UNIT:New( ZoneUNIT:GetName(), ZoneUNIT, zoneradius/2)
|
||||
|
||||
@@ -135,7 +135,6 @@
|
||||
-- local mywing = EASYGCICAP:New("Blue CAP Operations",AIRBASE.Caucasus.Kutaisi,"blue","Blue EWR")
|
||||
--
|
||||
-- -- Add a CAP patrol point belonging to our airbase, we'll be at 30k ft doing 400 kn, initial direction 90 degrees (East), leg 20NM
|
||||
-- -- NOTE - Skip this function and do not create CAP Points if you want GCI behaviour only.
|
||||
-- mywing:AddPatrolPointCAP(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone 1"):GetCoordinate(),30000,400,90,20)
|
||||
--
|
||||
-- -- Add a Squadron with template "Blue Sq1 M2000c", 20 airframes, skill good, Modex starting with 102 and skin "Vendee Jeanne"
|
||||
@@ -191,10 +190,9 @@
|
||||
-- * @{#EASYGCICAP.SetDefaultResurrection}: Set how many seconds the AirWing stays inoperable after the AirWing STATIC HQ ist destroyed, default 900 secs.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPSpeed}: Set how many knots the CAP flights should do (will be altitude corrected), default 300 kn.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPAlt}: Set at which altitude (ASL) the CAP planes will fly, default 25,000 ft.
|
||||
-- * @{#EASYGCICAP.SetDefaultINTERCEPTAlt}: Set at which altitude (ASL) the Intercept planes will fly, default 25,000 ft.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPDirection}: Set the initial direction from the CAP point the planes will fly in degrees, default is 90°.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPLeg}: Set the length of the CAP leg, default is 15 NM.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CAP/GCI), defaults to 2.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CVAP/GCI), defaults to 2.
|
||||
-- * @{#EASYGCICAP.SetDefaultMissionRange}: Set how many NM the planes can go from the home base, defaults to 100.
|
||||
-- * @{#EASYGCICAP.SetDefaultNumberAlert5Standby}: Set how many planes will be spawned on cold standby (Alert5), default 2.
|
||||
-- * @{#EASYGCICAP.SetDefaultEngageRange}: Set max engage range for CAP flights if they detect intruders, defaults to 50.
|
||||
@@ -288,7 +286,7 @@ EASYGCICAP = {
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.38"
|
||||
EASYGCICAP.version="0.1.36"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
@@ -589,17 +587,6 @@ function EASYGCICAP:SetDefaultCAPAlt(Altitude)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default INTERCEPT Altitude in feet
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Altitude (Optional) Altitude defaults to 25000
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultINTERCEPTAlt(Altitude)
|
||||
self:T(self.lid.."SetDefaultINTERCEPTAlt")
|
||||
self.interceptalt = Altitude or 25000
|
||||
return self
|
||||
end
|
||||
--
|
||||
|
||||
--- Set default CAP lieg initial direction in degrees
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Direction (Optional) Direction defaults to 90 (East)
|
||||
@@ -767,15 +754,6 @@ end
|
||||
function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
self:T(self.lid.."_AddAirwing "..Airbasename)
|
||||
|
||||
-- Gather Some Stats
|
||||
local function counttable(tbl)
|
||||
local count = 0
|
||||
for _,_data in pairs(tbl) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
local CapFormation = self.CapFormation
|
||||
local DespawnAfterLanding = self.DespawnAfterLanding
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
@@ -794,11 +772,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
CAP_Wing:SetMarker(false)
|
||||
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
|
||||
CAP_Wing:SetRespawnAfterDestroyed()
|
||||
|
||||
--- #DONE avoid wings with no CAP points starting CAP anyhow; AirWing uses this to start CAP and creates points when there are none.
|
||||
if counttable(self.ManagedCP) >0 then
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
end
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.showpatrolpointmarks then
|
||||
@@ -1065,7 +1039,7 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
||||
MESSAGE:New(self.lid.."You are trying to create a CAP point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
@@ -1531,7 +1505,6 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local overhead = self.overhead
|
||||
local capspeed = self.capspeed + 100
|
||||
local capalt = self.capalt
|
||||
local interalt = self.interceptalt or self.capalt
|
||||
local maxsize = self.maxinterceptsize
|
||||
local repeatsonfailure = self.repeatsonfailure
|
||||
|
||||
@@ -1619,7 +1592,6 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
:SetRepeatOnFailure(repeats)
|
||||
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
|
||||
:SetMissionAltitude(capalt)
|
||||
:SetEngageAltitude(interalt)
|
||||
|
||||
if nogozoneset:Count() > 0 then
|
||||
InterceptAuftrag:AddConditionSuccess(
|
||||
|
||||
@@ -167,6 +167,9 @@ function FLEET:New(WarehouseName, FleetName)
|
||||
-- @param Ops.NavyGroup#NAVYGROUP NavyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
-- Add legion to DB
|
||||
_DATABASE:AddLegion(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -73,6 +73,9 @@ function FLOTILLA:New(TemplateGroupName, Ngroups, FlotillaName)
|
||||
-- Get initial ammo.
|
||||
self.ammo=self:_CheckAmmo()
|
||||
|
||||
-- Add cohort to DB
|
||||
_DATABASE:AddCohort(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -306,7 +306,6 @@ function LEGION:New(WarehouseName, LegionName)
|
||||
-- @param Ops.Cohort#COHORT Cohort The cohort the asset belongs to.
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset that returned.
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -71,6 +71,9 @@ function PLATOON:New(TemplateGroupName, Ngroups, PlatoonName)
|
||||
|
||||
-- Get ammo.
|
||||
self.ammo=self:_CheckAmmo()
|
||||
|
||||
-- Add cohort to DB
|
||||
_DATABASE:AddCohort(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -116,6 +116,9 @@ function SQUADRON:New(TemplateGroupName, Ngroups, SquadronName)
|
||||
|
||||
-- See COHORT class
|
||||
|
||||
-- Add cohort to DB
|
||||
_DATABASE:AddCohort(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@ _TARGETID=0
|
||||
|
||||
--- TARGET class version.
|
||||
-- @field #string version
|
||||
TARGET.version="0.7.1"
|
||||
TARGET.version="0.8.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -206,6 +206,9 @@ function TARGET:New(TargetObject)
|
||||
self:AddTransition("*", "Status", "*") -- Status update.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
self:AddTransition("*", "ElementDestroyed", "*") -- A target element was destroyed.
|
||||
self:AddTransition("*", "ElementDead", "*") -- A target element is dead (destroyed or despawned).
|
||||
|
||||
self:AddTransition("*", "ObjectDamaged", "*") -- A target object was damaged.
|
||||
self:AddTransition("*", "ObjectDestroyed", "*") -- A target object was destroyed.
|
||||
self:AddTransition("*", "ObjectDead", "*") -- A target object is dead (destroyed or despawned).
|
||||
@@ -245,6 +248,19 @@ function TARGET:New(TargetObject)
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "ElementDestroyed".
|
||||
-- @function [parent=#TARGET] ElementDestroyed
|
||||
-- @param #TARGET self
|
||||
-- @param #string ElementName Name of the element.
|
||||
-- @param #TARGET.Object Target Target object.
|
||||
|
||||
--- Triggers the FSM event "ElementDead".
|
||||
-- @function [parent=#TARGET] ElementDead
|
||||
-- @param #TARGET self
|
||||
-- @param #string ElementName Name of the element.
|
||||
-- @param #TARGET.Object Target Target object.
|
||||
|
||||
|
||||
--- Triggers the FSM event "ObjectDamaged".
|
||||
-- @function [parent=#TARGET] ObjectDamaged
|
||||
-- @param #TARGET self
|
||||
@@ -642,6 +658,19 @@ function TARGET:onafterStatus(From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
-- First we check any target has been destroyed and the dead/unitlost event was not fired
|
||||
for i,_target in pairs(self.targets) do
|
||||
local target=_target --#TARGET.Object
|
||||
local life=self:GetTargetLife(target)
|
||||
if life<1 and target.Status~=TARGET.ObjectStatus.DEAD then
|
||||
self:E(self.lid..string.format("FF life is zero but no object dead event fired ==> waiting for target object %s events!", tostring(target.Name)))
|
||||
-- We wait 60 seconds for the events to occur
|
||||
self:__Status(-60)
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Update damage.
|
||||
local damaged=false
|
||||
@@ -736,6 +765,61 @@ end
|
||||
-- FSM Events
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "ElementDestroyed" event.
|
||||
-- @param #TARGET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string Name Name of the element.
|
||||
-- @param #TARGET.Object Target Target object.
|
||||
function TARGET:onafterElementDestroyed(From, Event, To, Name, Target)
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Element %s of target object %s destroyed", Name, Target.Name))
|
||||
|
||||
-- Increase destroyed counter.
|
||||
Target.Ndestroyed=Target.Ndestroyed+1
|
||||
|
||||
-- Increase dead counter.
|
||||
self.Ndestroyed=self.Ndestroyed+1
|
||||
|
||||
self:ElementDead(Name, Target)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- On after "ElementDead" event.
|
||||
-- @param #TARGET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string Name Name of the element.
|
||||
-- @param #TARGET.Object Target Target object.
|
||||
function TARGET:onafterElementDead(From, Event, To, Name, Target)
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Element %s of target object %s dead", Name, Target.Name))
|
||||
|
||||
-- Increase dead counter.
|
||||
Target.Ndead=Target.Ndead+1
|
||||
|
||||
-- Increase dead counter.
|
||||
self.Ndead=self.Ndead+1
|
||||
|
||||
-- All dead ==> Trigger event.
|
||||
if Target.Ndestroyed==Target.N0 then
|
||||
|
||||
self:ObjectDestroyed(Target)
|
||||
|
||||
elseif Target.Ndead==Target.N0 then
|
||||
|
||||
self:ObjectDead(Target)
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- On after "ObjectDamaged" event.
|
||||
-- @param #TARGET self
|
||||
-- @param #string From From state.
|
||||
@@ -761,11 +845,6 @@ function TARGET:onafterObjectDestroyed(From, Event, To, Target)
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Object %s destroyed", Target.Name))
|
||||
|
||||
-- Increase destroyed counter.
|
||||
self.Ndestroyed=self.Ndestroyed+1
|
||||
|
||||
Target.Ndestroyed=Target.Ndestroyed+1
|
||||
|
||||
Target.Life=0
|
||||
|
||||
-- Call object dead event.
|
||||
@@ -787,16 +866,10 @@ function TARGET:onafterObjectDead(From, Event, To, Target)
|
||||
|
||||
-- Set target status.
|
||||
Target.Status=TARGET.ObjectStatus.DEAD
|
||||
|
||||
-- Increase dead object counter
|
||||
Target.Ndead=Target.Ndead+1
|
||||
|
||||
|
||||
-- Set target object life to 0.
|
||||
Target.Life=0
|
||||
|
||||
-- Increase dead counter.
|
||||
self.Ndead=self.Ndead+1
|
||||
|
||||
|
||||
-- Check if anyone is alive?
|
||||
local dead=true
|
||||
for _,_target in pairs(self.targets) do
|
||||
@@ -889,54 +962,21 @@ function TARGET:OnEventUnitDeadOrLost(EventData)
|
||||
-- Add to the list of casualties.
|
||||
table.insert(self.casualties, Name)
|
||||
|
||||
-- Try to get target Group.
|
||||
local target=self:GetTargetByName(EventData.IniGroupName)
|
||||
|
||||
-- Try unit target.
|
||||
if not target then
|
||||
target=self:GetTargetByName(EventData.IniUnitName)
|
||||
end
|
||||
-- Get target from Group or Unit.
|
||||
local target=self:GetTargetByName(EventData.IniGroupName) or self:GetTargetByName(EventData.IniUnitName)
|
||||
|
||||
-- Check if we could find a target object.
|
||||
if target then
|
||||
|
||||
local Ndead=target.Ndead
|
||||
local Ndestroyed=target.Ndestroyed
|
||||
-- Increase dead/destroyed counter
|
||||
if EventData.id==EVENTS.RemoveUnit then
|
||||
Ndead=Ndead+1
|
||||
self:ElementDead(Name, target)
|
||||
else
|
||||
Ndestroyed=Ndestroyed+1
|
||||
Ndead=Ndead+1
|
||||
end
|
||||
|
||||
|
||||
-- Check if ALL objects are dead
|
||||
if Ndead==target.N0 then
|
||||
|
||||
if Ndestroyed>=target.N0 then
|
||||
|
||||
-- Debug message.
|
||||
self:T2(self.lid..string.format("EVENT ID=%d: target %s dead/lost ==> destroyed", EventData.id, tostring(target.Name)))
|
||||
|
||||
target.Life = 0
|
||||
|
||||
-- Trigger object destroyed event. This sets the Life to zero and increases Ndestroyed
|
||||
self:ObjectDestroyed(target)
|
||||
|
||||
else
|
||||
|
||||
-- Debug message.
|
||||
self:T2(self.lid..string.format("EVENT ID=%d: target %s removed ==> dead", EventData.id, tostring(target.Name)))
|
||||
|
||||
target.Life = 0
|
||||
|
||||
-- Trigger object dead event. This sets the Life to zero and increases Ndead counter
|
||||
self:ObjectDead(target)
|
||||
|
||||
end
|
||||
|
||||
self:ElementDestroyed(Name, target)
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: Could not get target from IniGroup or IniUnit name when event Dead or UnitLost occured! Stats are not correctly updated :("))
|
||||
end -- Event belongs to this TARGET
|
||||
|
||||
end
|
||||
|
||||
@@ -2108,7 +2108,7 @@ function MSRS:_HoundTextToSpeech(Message,Frequencies,Modulations,Volume,Label,Co
|
||||
|
||||
local ffs = {}
|
||||
for _,_f in pairs(Frequencies) do
|
||||
table.insert(ffs,string.format("%.3f",_f))
|
||||
table.insert(ffs,string.format("%.1f",_f))
|
||||
end
|
||||
|
||||
local freqs = table.concat(ffs, ",")
|
||||
@@ -2214,7 +2214,7 @@ function MSRS:_HoundTestTone(Frequencies, Modulations, Coalition)
|
||||
|
||||
local ffs = {}
|
||||
for _,_f in pairs(Frequencies or self.frequencies) do
|
||||
table.insert(ffs,string.format("%.3f",_f))
|
||||
table.insert(ffs,string.format("%.1f",_f))
|
||||
end
|
||||
|
||||
local freqs = table.concat(ffs, ",")
|
||||
@@ -2291,7 +2291,7 @@ function MSRS:RadioJammerOn(Frequencies, Modulations, Coalition, Noisetype, Volu
|
||||
|
||||
local ffs = {}
|
||||
for _,_f in pairs(Frequencies or self.frequencies) do
|
||||
table.insert(ffs,string.format("%.3f",_f))
|
||||
table.insert(ffs,string.format("%.1f",_f))
|
||||
end
|
||||
|
||||
local freqs = table.concat(ffs, ",")
|
||||
|
||||
@@ -523,7 +523,7 @@ ENUMS.ReportingName =
|
||||
Tornado = "Tornado",
|
||||
-- Transport / Bomber / Others
|
||||
Atlas = "A400",
|
||||
Lancer = "B-1B",
|
||||
Lancer = "B1-B",
|
||||
Stratofortress = "B-52H",
|
||||
Herc = "C-130",
|
||||
Hercules = "C-130J-30",
|
||||
@@ -568,7 +568,7 @@ ENUMS.ReportingName =
|
||||
Apache = "AH-64",
|
||||
Chinook = "CH-47",
|
||||
Sea_Stallion = "CH-53",
|
||||
Kiowa = "OH58D",
|
||||
Kiowa = "OH-58",
|
||||
Seahawk = "SH-60",
|
||||
Blackhawk = "UH-60",
|
||||
Sea_King = "S-61",
|
||||
@@ -2126,47 +2126,6 @@ ENUMS.Storage.weapons.containers.UH60_GAU19_RIGHT = 'weapons.containers.{UH60_GA
|
||||
ENUMS.Storage.weapons.containers.UH60_M230_RIGHT = 'weapons.containers.{UH60_M230_RIGHT}'
|
||||
ENUMS.Storage.weapons.containers.UH60L_M2_GUNNER = 'weapons.containers.{UH60L_M2_GUNNER}'
|
||||
|
||||
|
||||
ENUMS.Storage.weapons.adapters.GD_F100_SUU_13 = 'weapons.adapters.GD_F100_SUU-13'
|
||||
ENUMS.Storage.weapons.containers.GPU_5_POD = 'weapons.containers.{GPU_5_POD}'
|
||||
ENUMS.Storage.weapons.bombs.BOLT_117 = 'weapons.bombs.BOLT-117'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_TP_T = 'weapons.shells.F100_M39_20_TP_T'
|
||||
ENUMS.Storage.weapons.gunmounts.M_39_F_100 = 'weapons.gunmounts.M-39 F-100'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_275_L = 'weapons.droptanks.GD_F100_TANK_275_L'
|
||||
ENUMS.Storage.weapons.bombs.BLU_4B_R_GROUP_R = 'weapons.bombs.BLU-4B_R_GROUP_R'
|
||||
ENUMS.Storage.weapons.containers.F100_CAMERA_P2 = 'weapons.containers.F100_CAMERA_P2'
|
||||
ENUMS.Storage.weapons.containers.HB_ORD_SUU_7 = 'weapons.containers.HB_ORD_SUU_7'
|
||||
ENUMS.Storage.weapons.adapters.SidewinderPylon = 'weapons.adapters.SidewinderPylon'
|
||||
ENUMS.Storage.weapons.adapters.apu_470 = 'weapons.adapters.apu_470'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_335_R = 'weapons.droptanks.GD_F100_TANK_335_R'
|
||||
ENUMS.Storage.weapons.bombs.BLU_3B_R_GROUP_R = 'weapons.bombs.BLU-3B_R_GROUP_R'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_335_L = 'weapons.droptanks.GD_F100_TANK_335_L'
|
||||
ENUMS.Storage.weapons.adapters.mbdz_u2t = 'weapons.adapters.mbdz_u2t'
|
||||
ENUMS.Storage.weapons.containers.ZellRocket = 'weapons.containers.ZellRocket'
|
||||
ENUMS.Storage.weapons.containers.apu_73 = 'weapons.containers.apu-73'
|
||||
ENUMS.Storage.weapons.gunmounts.GAU_13 = 'weapons.gunmounts.GAU-13'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_TP = 'weapons.shells.F100_M39_20_TP'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_API = 'weapons.shells.F100_M39_20_API'
|
||||
ENUMS.Storage.weapons.adapters.bdz_umk2b = 'weapons.adapters.bdz_umk2b'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_450 = 'weapons.droptanks.GD_F100_TANK_450'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_275_R = 'weapons.droptanks.GD_F100_TANK_275_R'
|
||||
ENUMS.Storage.weapons.bombs.BLU_18_B_GROUP = 'weapons.bombs.BLU-18/B_GROUP'
|
||||
ENUMS.Storage.weapons.containers.ZELL_Booster = 'weapons.containers.ZELL Booster'
|
||||
ENUMS.Storage.weapons.adapters.apu_60 = 'weapons.adapters.apu_60'
|
||||
ENUMS.Storage.weapons.gunmounts.GPU_5_POD = 'weapons.gunmounts.{GPU_5_POD}'
|
||||
ENUMS.Storage.weapons.containers.F100_CAMERA_KA71A = 'weapons.containers.F100_CAMERA_KA71A'
|
||||
ENUMS.Storage.weapons.bombs.BLU_3_R_GROUP_R = 'weapons.bombs.BLU-3_R_GROUP_R'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_HEI = 'weapons.shells.F100_M39_20_HEI'
|
||||
ENUMS.Storage.weapons.droptanks.GD_F100_TANK_200 = 'weapons.droptanks.GD_F100_TANK_200'
|
||||
ENUMS.Storage.weapons.adapters.apu_73 = 'weapons.adapters.apu-73'
|
||||
ENUMS.Storage.weapons.gunmounts.AKAN_NO_TRC = 'weapons.gunmounts.AKAN_NO_TRC'
|
||||
ENUMS.Storage.weapons.gunmounts.AKAN = 'weapons.gunmounts.AKAN'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_HEI_T = 'weapons.shells.F100_M39_20_HEI_T'
|
||||
ENUMS.Storage.weapons.shells.F100_M39_20_API_T = 'weapons.shells.F100_M39_20_API_T'
|
||||
ENUMS.Storage.weapons.containers.GD_F100_STRIKE_CAMERA = 'weapons.containers.GD_F100_STRIKE_CAMERA'
|
||||
ENUMS.Storage.weapons.bombs.BLU_49_B = 'weapons.bombs.BLU-49/B'
|
||||
ENUMS.Storage.weapons.containers.GD_F100_SUU_13 = 'weapons.containers.GD_F100_SUU-13'
|
||||
|
||||
---
|
||||
-- @type ENUMS.FARPType
|
||||
-- @field #string FARP
|
||||
|
||||
@@ -2378,11 +2378,6 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
BASE:T(unit_name .. " front door(s) are open or doors removed")
|
||||
return true
|
||||
end
|
||||
|
||||
if type_name == "Ka-50_3" and unit:getDrawArgumentValue(38) == 1 then
|
||||
BASE:T(unit_name .. " cockpit door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
if type_name=="C-130J-30" and (unit:getDrawArgumentValue(86)==1)then
|
||||
BASE:T(unit_name.." rear doors are open")
|
||||
|
||||
Reference in New Issue
Block a user