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364 Commits

Author SHA1 Message Date
Applevangelist 217b8fe71e Merge remote-tracking branch 'origin/master' into develop 2023-11-17 11:05:53 +01:00
Applevangelist 65a729a2d6 Merge remote-tracking branch 'origin/master' 2023-11-17 11:05:26 +01:00
Applevangelist 7868930fcb ATIS 2023-11-17 11:05:22 +01:00
Applevangelist 67248a290c ATIS small fix 2023-11-17 11:04:33 +01:00
Thomas 32ae4986ca Update PlayerTask.lua
Weapon check for bomb runway task
2023-11-17 06:28:33 +01:00
Frank 2a0086d3fe Merge branch 'master' into develop 2023-11-17 00:26:33 +01:00
Frank 0bc52eb331 DCS stable
- Added check that ` Airbase.getWarehouse`  method exists because it causes problems with DCS stable as this method does not exist there.
2023-11-17 00:26:21 +01:00
Frank 75a6a798ac Update OpsZone.lua
- Fix for new `getCategory` behaviour
2023-11-16 22:52:13 +01:00
Frank 067285f870 Merge branch 'master' into develop 2023-11-16 22:32:17 +01:00
Frank 5353be482e getCategory behaviour
- Fixed several classes for new `getCategory` behaviour (should be backwards compatible to earlier DCS versions).
2023-11-16 22:32:01 +01:00
Applevangelist 8075be92a7 Merge remote-tracking branch 'origin/master' into develop 2023-11-16 18:11:58 +01:00
Applevangelist 826ae86cb7 #MANTIS
* Added IDF data
2023-11-16 18:11:30 +01:00
Applevangelist f453619c78 Merge remote-tracking branch 'origin/master' into develop 2023-11-16 16:11:20 +01:00
Applevangelist 475153be4c #RANGE
* Added coalition option to `New()`
2023-11-16 16:10:47 +01:00
Applevangelist ca20e059a6 #PLAYERRECCE
* Fixes for new Gazelle models
2023-11-16 14:08:33 +01:00
Applevangelist 2044068393 Merge remote-tracking branch 'origin/master' into develop 2023-11-15 18:17:23 +01:00
Applevangelist 5f734a0d17 #MESSAGE
* Fixes for ToSRS() for MS Desktop
2023-11-15 18:16:46 +01:00
Thomas 2c3e9e992d Update PlayerTask.lua
Bugfix
2023-11-15 07:24:01 +01:00
Applevangelist ef27daa282 Merge remote-tracking branch 'origin/master' into develop 2023-11-14 12:15:48 +01:00
Applevangelist 1b8c9367a3 #MANTIS/#SEAD/#SHORAD
* Added shoot and scoot for MANTIS and SHORAD
* Added detection of TALD ADM-141A (all)
2023-11-14 11:57:58 +01:00
Applevangelist e36ade55d2 Merge remote-tracking branch 'origin/master' into develop 2023-11-12 16:54:07 +01:00
Applevangelist 19047843cc #SEAD
* Added data and actions for TALD ADM_141
2023-11-12 16:53:34 +01:00
Applevangelist 2d631cba3f #AUTOLASE - Menu for smoking 2023-11-12 12:13:12 +01:00
Applevangelist 9ccfcb8fb1 Merge remote-tracking branch 'origin/develop' into develop 2023-11-11 19:02:34 +01:00
Applevangelist a8e58b8121 #AUTOLASE
* Added menu to change the laser code
2023-11-11 19:02:26 +01:00
kaltokri dcc968c290 Merge branch 'master' into develop 2023-11-11 16:06:52 +01:00
kaltokri 174454b8c5 Migrated Text-To-Speech guide to docs 2023-11-11 16:06:22 +01:00
kaltokri 36aa697936 Merge branch 'master' into develop 2023-11-10 16:54:58 +01:00
kaltokri d30a53333c Migration of eclipse installation guide from wiki to docs 2023-11-10 16:53:41 +01:00
kaltokri 8bace684c2 Merge branch 'master' into develop 2023-11-10 16:23:27 +01:00
kaltokri 30b89328f1 Extension of the build documentation 2023-11-10 16:22:58 +01:00
kaltokri aa5163fe3a Merge branch 'master' into develop 2023-11-10 15:37:20 +01:00
kaltokri b38dc62be7 Restructure of the docs content 2023-11-10 15:36:54 +01:00
kaltokri 097e0a3214 Merge branch 'master' into develop 2023-11-10 10:52:53 +01:00
kaltokri 6d9333aa94 Added new README.md 2023-11-10 10:50:20 +01:00
kaltokri b5c9598cb0 Merge branch 'master' into develop 2023-11-09 16:39:15 +01:00
kaltokri 6947bcfcf2 Used newest Discord link and small enhancements 2023-11-09 16:38:50 +01:00
Applevangelist bc454fdec2 #docu changes 2023-11-09 15:16:51 +01:00
Applevangelist 166a7ab7db #DATABASE
* Register players joining CA slots as CLIENTs
2023-11-09 15:09:39 +01:00
Applevangelist db06154ad7 #DATABASE
* Register players joining CA slots as CLIENTs
2023-11-09 15:09:01 +01:00
Applevangelist f459372720 #CLIENTMENUMANAGER
* Added `CLIENTMENUMANAGER:InitAutoPropagation()`

#PLAYERTASK
* Some menu fixes
2023-11-09 15:08:28 +01:00
Applevangelist f5d2439d69 Merge remote-tracking branch 'origin/master' into develop 2023-11-08 17:54:08 +01:00
Applevangelist fa43a6c40b Symlink fix 2023-11-08 17:53:43 +01:00
Applevangelist 04c092b9ef Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 17:44:12 +01:00
Applevangelist 7af920891d Merge remote-tracking branch 'origin/master' into develop 2023-11-08 17:44:08 +01:00
Applevangelist 5056187fb9 #GROUP #UNIT
* Added `FindByMatching(Pattern)` and `FindAllByMatching(Pattern)`
2023-11-08 17:43:29 +01:00
kaltokri d9d333a7af Merge branch 'master' into develop 2023-11-08 17:39:40 +01:00
kaltokri 72c5c2ee4d Parameter has different behaviour on Windows and Linux 2023-11-08 17:39:19 +01:00
kaltokri 8f73a4c27c Merge branch 'master' into develop 2023-11-08 17:33:57 +01:00
kaltokri 25936a526d Fixed small typo in gh-pages.yml 2023-11-08 17:33:25 +01:00
kaltokri f4b83a97a9 Merge branch 'master' into develop 2023-11-08 17:27:30 +01:00
kaltokri 8bc735288f Skip java.com when checking links. Seems to be blocked for GitHub 2023-11-08 17:27:04 +01:00
Applevangelist 3360f511ee Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 17:01:57 +01:00
Applevangelist f64ec74d1c #PLAYERRECCE
* Added doku for OnAfter.. calls
2023-11-08 17:01:50 +01:00
kaltokri b885ef7767 Merge branch 'master' into develop 2023-11-08 16:59:31 +01:00
kaltokri f8afa1cb78 Renamed old-guides into archive 2023-11-08 16:59:20 +01:00
kaltokri 22f5104805 Merge branch 'master' into develop 2023-11-08 16:23:47 +01:00
kaltokri e95eb2768d Replaced absolute links with relative ones to fix problem on GitHub pages 2023-11-08 16:23:31 +01:00
kaltokri 266e34a92d Merge branch 'master' into develop 2023-11-08 13:45:53 +01:00
kaltokri f6091cd117 Migrated old documentation to just-the-docs 2023-11-08 13:44:56 +01:00
Applevangelist 500a7f938f Merge remote-tracking branch 'origin/master' into develop 2023-11-08 11:24:00 +01:00
Applevangelist f408c11506 Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 11:23:38 +01:00
Applevangelist 9fafdea0bb #EVENT #NET
* On a MP server, added IniPlayerUCID and TgtPlayerUCID to the EventData structure (filled in applicable Events)
2023-11-08 11:23:01 +01:00
Applevangelist b4058ecab2 #FLIGHTCONTROL
* Fix for shelters, puts the guy out front and not on top.
2023-11-08 11:09:39 +01:00
Frank 21aadc14b1 Merge branch 'master' into develop 2023-11-06 22:01:26 +01:00
Frank fbf2c4c721 Update Event.lua
- Improved getCategory behaviour
2023-11-06 22:01:05 +01:00
Applevangelist eed6119193 #FLIGHTGROUP
* Resolve a stalemate when all jobs are done but _CheckGroupDone isn't called any longer
2023-11-06 18:36:02 +01:00
Applevangelist 6db2e333ad Merge remote-tracking branch 'origin/master' into develop 2023-11-05 13:01:59 +01:00
Applevangelist 9d3cb4cc1b #MESSAGE
* SRS label correction
2023-11-05 13:01:27 +01:00
kaltokri 0eb9dfc7de Merge branch 'master' into develop 2023-11-03 16:34:36 +01:00
kaltokri 9d500186d1 Enhancement of build-docs to remove old files 2023-11-03 16:33:45 +01:00
kaltokri f80265786d Fix broken links SetEngageRange 2023-11-03 15:52:53 +01:00
Applevangelist 4eb0f8e9ca Merge remote-tracking branch 'origin/master' into develop 2023-11-03 13:39:02 +01:00
Applevangelist 5a583671a7 #SRS - Improvements, set also a coordinate 2023-11-03 13:38:37 +01:00
Applevangelist 7b9d8d375d #SRS Improvements 2023-11-03 13:37:59 +01:00
Applevangelist e560c3ffdd Merge remote-tracking branch 'origin/master' into develop 2023-11-02 19:25:50 +01:00
Applevangelist 7393cb2cbe #ATIS
* Some fixes
2023-11-02 19:25:28 +01:00
Applevangelist 74bd41743b Merge remote-tracking branch 'origin/develop' into develop 2023-11-02 18:20:49 +01:00
Applevangelist 56d4143a05 Merge remote-tracking branch 'origin/master' into develop 2023-11-02 18:20:45 +01:00
Applevangelist 1093e55ea8 #OPSGROUP #FLIGHTCONTROL
* Added setting coordinate for SRS
2023-11-02 18:19:55 +01:00
Applevangelist bcbe872c7d #ATIS
* Added coordinate for SRS
* Added SRS calling out take off AND landing runway (if set)
2023-11-02 18:18:55 +01:00
kaltokri cc95c45fb0 Merge branch 'master' into develop 2023-11-02 15:16:41 +01:00
kaltokri bf60c535bc Merge branch 'master' of github.com:FlightControl-Master/MOOSE
# Conflicts:
#	Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua
2023-11-02 15:16:12 +01:00
kaltokri feb99e9405 Fix for SetEngageRange documentation in AI_A2A and A2G classes 2023-11-02 15:14:57 +01:00
Frank 6c36910ac7 Update FlightGroup.lua
#2033
2023-11-02 01:41:39 +01:00
Frank d60f20a162 Merge branch 'master' into develop 2023-11-02 01:40:01 +01:00
Frank 9fde88d61a Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2023-11-02 01:39:42 +01:00
Frank 430b4a274c Update Warehouse.lua
#2033
2023-11-02 01:39:40 +01:00
Thomas dc26134845 Merge from master (#2036)
* Update Storage.lua

* Update Storage.lua (#2035)
2023-11-01 06:21:56 +01:00
Thomas 5996426119 Update Storage.lua (#2035) 2023-11-01 06:20:36 +01:00
Thomas 36d9460cdf Update Storage.lua 2023-11-01 06:19:53 +01:00
Frank adad7ef901 Merge branch 'master' into develop 2023-10-31 19:53:35 +01:00
Frank 1561f49c9c Lings
- Fixed link in Core.Condition (will add demo miz)
- Fixed lings in Task_Cargo_CSAR und Task_Cargo_Transport
2023-10-31 19:53:20 +01:00
kaltokri bb6bb20179 Merge branch 'master' into develop 2023-10-31 16:37:19 +01:00
kaltokri e032781a92 Changed Core.Group to Wrapper.Group 2023-10-31 16:36:51 +01:00
kaltokri 07cac604cf Merge branch 'master' into develop 2023-10-31 16:31:01 +01:00
kaltokri aa7d0b1e25 Fixed broken links 2023-10-31 16:30:48 +01:00
kaltokri 28cb44874f Merge branch 'master' into develop 2023-10-31 16:06:06 +01:00
kaltokri 13a8babe75 Fixed broken links 2023-10-31 16:05:48 +01:00
kaltokri 616f204f5b Merge branch 'master' into develop 2023-10-31 15:44:22 +01:00
kaltokri 87dda49113 Fixed broken links 2023-10-31 15:44:07 +01:00
kaltokri 211e1b41b0 Merge branch 'master' into develop 2023-10-31 15:23:53 +01:00
kaltokri 018830b539 Merge branch 'master' of github.com:FlightControl-Master/MOOSE
# Conflicts:
#	Moose Development/Moose/AI/AI_Air_Engage.lua
2023-10-31 15:23:26 +01:00
kaltokri d92d2d07c5 Fixed broken links 2023-10-31 15:21:15 +01:00
Frank cd316e6719 Merge branch 'master' into develop 2023-10-31 13:44:56 +01:00
Frank 046e49ac6b Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2023-10-31 13:35:41 +01:00
Frank 52e66ae969 Broken Links
- AI_A2A_Gci Removed reference to SetEngageZone
- Fixed link to #AI_A2G_SEAD.SetEngageRange #2025
- AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more.
- AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now.
- AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029
- SETTINGS Fixed link to Message #2021
- Fixed wrong indent of "Developer Note" in various classes
2023-10-31 13:33:45 +01:00
kaltokri 0fb8fd8886 Merge branch 'master' into develop 2023-10-31 13:07:02 +01:00
kaltokri ca15d7cb00 Merge branch 'master' of github.com:FlightControl-Master/MOOSE 2023-10-31 13:05:29 +01:00
kaltokri 1086c61ccf Fixed broken links 2023-10-31 13:04:48 +01:00
Frank 77f9721102 AI
- Fixed various `@extends` errors pointing to non-existing classes for AI_*
2023-10-31 11:44:45 +01:00
kaltokri 261a389ca5 Merge branch 'master' into develop 2023-10-31 10:25:38 +01:00
kaltokri b05683d384 Fixed some broken links 2023-10-31 10:25:00 +01:00
kaltokri 708838c404 Merge branch 'master' into develop 2023-10-30 18:02:27 +01:00
kaltokri d7df08d754 Fixed broken links in documentation 2023-10-30 18:01:57 +01:00
kaltokri 974a56b135 Merge branch 'master' into develop 2023-10-30 14:56:32 +01:00
kaltokri 92b21aa5c1 Fixed broken links in documentation 2023-10-30 14:48:49 +01:00
kaltokri 85c551cc59 Merge branch 'master' into develop 2023-10-29 23:06:31 +01:00
kaltokri 0e2dff4e6b Fixed some dead links in Ops.Airboss 2023-10-29 23:06:09 +01:00
kaltokri f33ccee7b1 Merge branch 'master' into develop 2023-10-29 19:44:24 +01:00
kaltokri 5c9e3570e2 Added more docker jobs and apply same naming convention as build jobs 2023-10-29 19:43:55 +01:00
Applevangelist 7277221905 Merge remote-tracking branch 'origin/master' into develop 2023-10-29 17:45:23 +01:00
Applevangelist 497ac367ba #CTLD
* Adding re-packing dropped units
2023-10-29 17:45:02 +01:00
Applevangelist 51102e47ae #CTLD
* Adding re-packing dropped units
2023-10-29 17:44:31 +01:00
Xavier V 92e2414612 Added pack crates (#2019) 2023-10-29 17:29:01 +01:00
kaltokri 3ca4898860 Merge branch 'master' into develop 2023-10-27 17:49:14 +02:00
kaltokri 7643568706 Fixed dead links in documentation 2023-10-27 17:48:41 +02:00
kaltokri e4d6e6d80e Merge branch 'master' into develop 2023-10-27 17:28:19 +02:00
kaltokri 3684a023da Fixed dead link 2023-10-27 17:27:38 +02:00
kaltokri 99ebebe13c Merge branch 'master' into develop 2023-10-27 17:05:11 +02:00
kaltokri b0c8f05f38 Build optimization
- Remove appveyor
- Added docker compose for building docs locally
- Added manuall run of GitHub Action builds
- Added paths to trigger builds
2023-10-27 17:01:51 +02:00
Applevangelist bf604da2ae Merge remote-tracking branch 'origin/master' into develop 2023-10-27 09:10:04 +02:00
Applevangelist d8c2b8b719 #UTILS
* Added new tanke callsigns
2023-10-27 09:09:36 +02:00
Applevangelist bca3abe2c2 Merge remote-tracking branch 'origin/develop' into develop 2023-10-26 12:46:20 +02:00
Applevangelist 3a06f6314e Merge remote-tracking branch 'origin/master' into develop 2023-10-26 12:46:16 +02:00
Applevangelist 31075f7c04 #UNIT
* Typos in IsTanker, added some typenames
2023-10-26 12:45:45 +02:00
kaltokri 6bf6b933cc Fixed last broken link 2023-10-25 15:52:11 +02:00
kaltokri 5681244941 Fix for canonical link 2023-10-25 15:45:20 +02:00
kaltokri e7f7199a39 Merge branch 'master' into develop 2023-10-25 15:35:59 +02:00
kaltokri 788108c5b8 Added check for dead links and fixed dead links 2023-10-25 15:34:06 +02:00
Applevangelist 6e1dabfe9b #FLIGHTCONTROL
* Added option to switch subs on/off per instance
2023-10-25 13:47:11 +02:00
Applevangelist e48a823560 #EASYGCICAP, CONTROLLABLE, OPSGROUP, AUFTRAG
* Changed patrol race track alt to be ASL not AGL by default
2023-10-25 08:46:52 +02:00
Applevangelist 8f1e2a1d54 Merge remote-tracking branch 'origin/develop' into develop 2023-10-24 18:25:09 +02:00
Applevangelist 74d54637d5 #PLAYERTASK
* Remove client from task, even if only player name is available
2023-10-24 18:25:02 +02:00
kaltokri 1126b7753a Merge branch 'master' into develop 2023-10-24 17:04:00 +02:00
kaltokri 3fbc76e37f Documentation of the build system added 2023-10-24 17:03:01 +02:00
Applevangelist e24acb28f7 Merge remote-tracking branch 'origin/master' into develop 2023-10-24 13:46:35 +02:00
Applevangelist 4e5b483cc0 #CONTROLLABLE
* Added PatrolRaceTrack
2023-10-24 13:45:43 +02:00
Applevangelist f28f807ee7 #EASYGCICAP
* Closer turning cap routes
2023-10-24 13:45:15 +02:00
Applevangelist 375a564446 Merge remote-tracking branch 'origin/master' into develop 2023-10-21 12:43:48 +02:00
Applevangelist ab068670cc #RECOVERYTANKER
* Added option to set unlimited fuel
2023-10-21 12:43:20 +02:00
kaltokri c00da0f925 Merge branch 'master' into develop 2023-10-20 23:37:57 +02:00
kaltokri 456c002c3c Fix for missing w3.css in DOCS repo 2023-10-20 23:37:29 +02:00
kaltokri 6161da3a22 Merge branch 'master' into develop 2023-10-20 22:52:07 +02:00
kaltokri 038b89776d Added replacement of head tag again 2023-10-20 22:45:52 +02:00
Applevangelist 54e44299d8 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 18:45:05 +02:00
Applevangelist f71d6f3f30 Merge remote-tracking branch 'origin/master' into develop 2023-10-20 18:45:02 +02:00
Applevangelist df6d968ebe #CONTROLLABLE
* Added `CommandSetUnlimitedFuel()`
* Added `TaskStrafing()`
2023-10-20 18:44:28 +02:00
kaltokri daae77def5 Merge branch 'master' into develop 2023-10-20 16:15:43 +02:00
kaltokri 4d9197b3cc First version of the new GitHub pages 2023-10-20 16:13:30 +02:00
kaltokri b808f2f568 Merge branch 'master' into develop 2023-10-20 09:59:06 +02:00
kaltokri 10dffb0689 Changed mail from MooseBotter 2023-10-20 09:58:35 +02:00
kaltokri 91aa2eb9f2 Merge branch 'master' into develop 2023-10-19 18:54:17 +02:00
kaltokri 722c33df62 Fixed wrong git config entries in build-docs.yml 2023-10-19 18:53:52 +02:00
kaltokri 3d697211bd Merge branch 'master' into develop 2023-10-19 18:25:07 +02:00
kaltokri dc54cc82af Fixed wrong repository owner 2023-10-19 18:24:46 +02:00
kaltokri 4fced3416a Merge branch 'master' into develop 2023-10-19 18:17:12 +02:00
kaltokri d4a46606fd Switched from env.FORCE_PUSH to vars.FORCE_PUSH 2023-10-19 18:16:45 +02:00
Thomas 015af9774c Update build-includes.yml 2023-10-19 16:17:48 +02:00
Thomas f0a37172b9 Update build-includes.yml (#2018) 2023-10-19 16:14:59 +02:00
Thomas 2dd2e593e8 Update README.md (#2017) 2023-10-19 15:48:50 +02:00
Applevangelist 49fd78abe7 #SRS
* Typo
2023-10-19 15:22:13 +02:00
Rolf Geuenich 1b5067088f Merge branch 'master' into develop
Added new build system with GitHub Action Workflows
2023-10-19 14:00:22 +02:00
Rolf Geuenich 7c8cca7f56 Added new build system with GitHub Action Workflows 2023-10-19 13:59:33 +02:00
Rolf Geuenich 2986a33a56 Merge branch 'master' into develop
Align Moose_Create.lua with the dev branch
2023-10-19 11:39:33 +02:00
Rolf Geuenich 0658f6dc2b Align Moose_Create.lua with the develop branch
Needed for later build system enhancements
2023-10-19 11:39:07 +02:00
Rolf Geuenich ce6624fe0b Merge branch 'master' into develop
Preperation for new build system
2023-10-19 11:11:46 +02:00
Rolf Geuenich 75558078ee Cleanup and extension for GitHub Action Workflow build and act 2023-10-19 11:11:23 +02:00
Applevangelist 3ba868b3b9 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:58:40 +02:00
Applevangelist f6b5c69d4e #Triggers - docu changes 2023-10-17 16:58:14 +02:00
Applevangelist 85b10fb1c9 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:03:24 +02:00
Applevangelist a7f01eb04a #ZONE and #SET_ZONE watch trigger 2023-10-17 16:02:01 +02:00
Applevangelist e578a673d9 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-17 11:08:13 +02:00
Applevangelist 65f9db8efa #MSRS
* Added loading of a config file
2023-10-17 11:05:09 +02:00
Applevangelist 3f04249d07 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-13 16:15:23 +02:00
Applevangelist 2ebad9ce96 #MSRS
* Fixes for alternative backend
2023-10-13 16:13:12 +02:00
Applevangelist b8a2b28462 Merge remote-tracking branch 'origin/master' into develop 2023-10-12 18:02:33 +02:00
Applevangelist 9ccde838e7 #AUFTRAG
* More Bryce fixes
2023-10-12 18:01:56 +02:00
Applevangelist 6ba62e3e04 #AUFTRAG
* bear trap for Bryce using RECON Auftrags
2023-10-12 17:56:31 +02:00
Applevangelist b9cc66004d #WAREHOUSE
* Syntax
2023-10-12 17:55:41 +02:00
Applevangelist fb1b5b209e Merge remote-tracking branch 'origin/master' into develop 2023-10-06 15:50:10 +02:00
Applevangelist 17838e7fe7 #MESSAGE
* Docu adds and corrections
2023-10-06 15:49:42 +02:00
Applevangelist 9493570e6b Merge remote-tracking branch 'origin/master' into develop 2023-10-06 13:18:50 +02:00
Applevangelist b0d0dbfe72 #MESSAGE
* Added `ToSRS()`
2023-10-06 13:18:28 +02:00
Applevangelist 439c11c376 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:43:50 +02:00
Applevangelist 2d081dfc03 CTLD/CSAR - Added sound file location 2023-10-06 11:42:51 +02:00
Applevangelist a6c244f670 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:31:59 +02:00
Applevangelist 8c44cf8fca #EasyGCICAP
* Added Recon Patrol points
2023-10-06 11:31:35 +02:00
Applevangelist 4a594f41b0 #SET_ZONE
* Added GetAverageCoordinate()
2023-10-06 11:30:59 +02:00
Frank ffea9708d1 Merge branch 'master' into develop 2023-09-29 15:39:28 +02:00
Frank 04b4af58f7 Update ATIS.lua
#2010
2023-09-29 14:26:22 +02:00
Applevangelist b108bd9ac6 Merge branch 'master' into develop 2023-09-29 10:20:27 +02:00
Applevangelist f44ba39ec5 Fox/Missiletrainers 2023-09-29 10:20:01 +02:00
Applevangelist a54b785ca3 #EasyGCICAP
* Docu additions
2023-09-28 13:28:35 +02:00
Applevangelist 6c3f3cf0d2 #EasyGCICAP
* Added option for an AWACS patrol point and Squad
* Added option to make Tanker and AWACS invisible
2023-09-28 13:15:56 +02:00
Frank bd79750efa Merge branch 'master' into develop 2023-09-27 22:28:58 +02:00
Frank 05df765c5c Merge pull request #2006 from FlightControl-Master/FF/MasterDevel
Update Airboss.lua
2023-09-27 22:28:21 +02:00
Frank 04a7c912ea Update Airboss.lua
- Improved into wind
2023-09-27 22:21:17 +02:00
Applevangelist 39fc112e53 Merge remote-tracking branch 'origin/master' into develop 2023-09-27 18:08:25 +02:00
Applevangelist 55fb8f2064 nil check added 2023-09-27 18:08:02 +02:00
Applevangelist 5dc5736976 #EasyGCICAP
* Added success criteria if intruder leaves monitored zones
2023-09-27 18:07:50 +02:00
Applevangelist 1f23525799 Merge remote-tracking branch 'origin/develop' into develop 2023-09-27 15:42:26 +02:00
Applevangelist f390616e41 Merge remote-tracking branch 'origin/master' into develop 2023-09-27 15:42:23 +02:00
Applevangelist 912c162eee Logic fixes for GetRandomCoordinateWithoutBuildings() 2023-09-27 15:41:52 +02:00
Frank dfc7f17308 NAVYGROUP
- Improved heading into wind
2023-09-27 10:57:12 +02:00
Applevangelist c4e8ad50c8 Docu adds 2023-09-26 13:29:09 +02:00
Applevangelist 652df5570a #EasyGCICAP
* initial release
2023-09-26 13:07:41 +02:00
Applevangelist bb8e6eb7a1 Merge remote-tracking branch 'origin/master' into develop 2023-09-25 08:43:50 +02:00
Applevangelist 2efb6a624f #SCORING
* Rechtschreibung
2023-09-25 08:43:24 +02:00
Frank b7b369e78f Merge pull request #2003 from FlightControl-Master/FF/Ops
LEGION
2023-09-20 21:55:03 +02:00
Frank b1436b66d4 LEGION
- Added random asset score
- Added nil check for request.cargogroupset in :onafterAssetDead
2023-09-20 21:52:28 +02:00
Applevangelist d2107466cc Merge remote-tracking branch 'origin/develop' into develop 2023-09-20 17:17:43 +02:00
Applevangelist 3975e1961e Merge remote-tracking branch 'origin/master' into develop 2023-09-20 17:17:40 +02:00
Applevangelist ca84fa11cd #ATIS
* Added Spanish TTS locale ("es")
2023-09-20 17:17:12 +02:00
Frank 78ffaf6e0a Update OpsGroup.lua
- Fix that loading is never done
2023-09-20 14:38:24 +02:00
Applevangelist 7c3c39c1ba Merge remote-tracking branch 'origin/master' into develop 2023-09-19 18:08:16 +02:00
Applevangelist ed614767e6 #ATIS
* Added localization option
2023-09-19 18:07:51 +02:00
Applevangelist 147f39981b Merge remote-tracking branch 'origin/master' into develop 2023-09-19 12:14:19 +02:00
Applevangelist 6d94a0c776 Smaller fixes 2023-09-19 12:13:39 +02:00
Applevangelist 80fdbc4960 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:31:18 +02:00
Applevangelist 81fd5cb605 One Typo Less 2023-09-19 11:30:46 +02:00
Applevangelist fc9ddae9b2 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:10:33 +02:00
Applevangelist b70bf3b9af #SEAD
* Better calculation of switch-on again time
2023-09-19 11:10:06 +02:00
Applevangelist d0330cc696 Merge remote-tracking branch 'origin/master' into develop 2023-09-17 17:16:30 +02:00
Applevangelist 250d640e76 #SPAWN
* Added option for Modex pre- and postfix strings
* Added string check for SpawnAtParkingSpot when Airbase is handed as string
2023-09-17 17:15:12 +02:00
Frank dca70eaa05 Merge branch 'master' into develop 2023-09-17 16:13:50 +02:00
Frank 6a05789db5 Update Controllable.lua
- Fixed wrong id of task`EnrouteTaskEngageGroup`
- Fixed wrong id of task `EnrouteTaskFAC_EngageGroup`
2023-09-17 16:13:28 +02:00
Applevangelist 5048201771 #Startup
* Re-instate suppression of error box.
2023-09-15 09:12:17 +02:00
Applevangelist 5e20874dca #Startup
* Re-instate suppression of error box.
2023-09-15 09:11:32 +02:00
Applevangelist 5e36425058 #PLAYERTASKCONTROLLER
* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
2023-09-14 12:36:51 +02:00
Applevangelist bc16970d96 #SET_CLIENT
* Small fix for FilterCallsign string search
2023-09-14 12:36:15 +02:00
Applevangelist 3f1ad24f6a Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Functional/MissileTrainer.lua
2023-09-13 16:04:23 +02:00
Applevangelist 674fef554d Intellisense docu fixes 2023-09-13 16:03:32 +02:00
Applevangelist f8f4bac77e Intellisense docu fixes 2023-09-13 16:03:05 +02:00
Frank 3e2d312202 Merge branch 'master' into develop 2023-09-13 11:11:43 +02:00
Frank 5aa8338c59 Update Airboss.lua
- Adjust into wind angle
2023-09-13 11:10:35 +02:00
Frank 6ccfd499c8 Update SRS.lua
- Fixed bug in GRPC backend
2023-09-10 22:42:39 +02:00
Frank 468a8fed8b Merge branch 'master' into develop 2023-09-10 22:40:17 +02:00
Frank 1362fe9019 Update SRS.lua 2023-09-10 22:40:05 +02:00
Applevangelist ef3127fdab Merge remote-tracking branch 'origin/master' into develop 2023-09-10 15:42:48 +02:00
Applevangelist ba361e7eff #RAT
* Try more than once to get coord in status loop
2023-09-10 15:41:54 +02:00
Applevangelist ab1e3e6c60 #AICSAR
* Force LoadingDone, UnloadingDone since changes in OPSTRANSPORT
2023-09-09 13:09:20 +02:00
Thomas 515764bb88 Update Group.lua
Docu fix
2023-09-09 11:56:28 +02:00
Thomas 31fb9bc169 Update Group.lua
Docu fix
2023-09-09 11:54:45 +02:00
Applevangelist 917f06fe04 Revert "Auxiliary commit to revert individual files from e5e81dbc35d61a32f5f6308b275eef278c970f2c"
This reverts commit 4f771489b473634ca3c758a02fd090e0cd26a964, reversing
changes made to c5f3bfe4a9.
2023-09-08 11:21:25 +02:00
Applevangelist e5e81dbc35 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-09-08 11:20:11 +02:00
Applevangelist e95a9525c6 #GENERAL
* Remove dependencies from UTILS.Routines
* Remove UTILS.Routines
2023-09-08 11:14:41 +02:00
Applevangelist c5f3bfe4a9 Merge remote-tracking branch 'origin/master' into develop 2023-09-07 16:15:08 +02:00
Applevangelist 326d4b3135 Merge remote-tracking branch 'origin/master' 2023-09-07 16:14:45 +02:00
Applevangelist c4fad08d58 Act 2023-09-07 16:14:42 +02:00
Applevangelist 5a57d05fd6 Deprecated flags 2023-09-07 16:14:21 +02:00
Applevangelist 5329745325 Merge remote-tracking branch 'origin/develop' into develop 2023-09-07 12:45:30 +02:00
Applevangelist 792222f567 #PLAYERTASK, #CLIENTMENU
* Fixes
2023-09-07 12:45:26 +02:00
Frank a8f14fca70 Merge branch 'master' into develop 2023-09-06 21:33:29 +02:00
Frank 8a7fa326cd Update MissileTrainer.lua
- Docs: Class deprecated ==> use FOX instead
2023-09-06 21:33:05 +02:00
Frank 02105b1efc Update Airboss.lua
Fixed bug missing end in if statement
2023-09-05 20:53:02 +02:00
Applevangelist 93fd9e5d42 #CLIENTMENU
* Catch error on Menu removes
2023-09-05 10:35:12 +02:00
Applevangelist 65c384622c #AIRBOSS
* Suppress unnecessary SRS TTS calls with empty text
2023-09-01 09:46:52 +02:00
Applevangelist 18afe9ad7a #AIRBOSS
* Suppress unnecessary SRS TTS calls with empty text
2023-09-01 09:44:12 +02:00
Applevangelist d7b87b63d8 #MANTIS
* Added zone filter option.
2023-09-01 08:52:46 +02:00
Applevangelist 253cf0f5a5 #MANTIS
* Added zone filter option.
2023-09-01 08:52:13 +02:00
Frank b5b079d75f Merge pull request #2001 from ttrebuchon/tt/auftrag-newcap-nil-ref-bugfix
Fix error in AUFTRAG:NewCAP when Altitude is not explicitly provided
2023-08-31 14:57:31 +02:00
ttrebuchon d0421f5226 Ensure Altitude is not nil in NewCAP to avoid breaking KnotsToAltKIAS. 2023-08-31 08:48:08 -04:00
Applevangelist 79ddc01bf7 Merge remote-tracking branch 'origin/master' into develop 2023-08-30 16:47:19 +02:00
Applevangelist c5a85456c0 #MANTIS
* CHM Assets
2023-08-30 16:46:13 +02:00
Applevangelist 9a383826e7 Merge remote-tracking branch 'origin/master' 2023-08-29 15:49:52 +02:00
Applevangelist 1e6731830e #MANTIS
* Added two more CH mod types
2023-08-29 15:49:48 +02:00
Applevangelist c4b874e3f9 #MANTIS
* Added two more CH mod types
2023-08-29 15:49:20 +02:00
Applevangelist d9aff32a36 #MANTIS
* Added two more CH mod types
2023-08-29 15:48:36 +02:00
Frank 8b04d32839 Merge pull request #2000 from FlightControl-Master/FF/Ops
Update OpsGroup.lua
2023-08-28 20:27:39 +02:00
Frank 382605d4cf Update OpsGroup.lua
- Fixed bug loading opsgroups as cargo
2023-08-28 20:23:51 +02:00
Frank 1337815f05 Merge pull request #1999 from FlightControl-Master/FF/Ops
OPSTRANSPORT
2023-08-27 18:46:50 +02:00
Frank 1cd3b6a26b OPSTRANSPORT
- Docs
2023-08-27 15:13:07 +02:00
Frank f34dcdb3db OPSGROUP
- Added parameter to selfdestruct single element
2023-08-27 12:03:26 +02:00
Frank e3b7a85956 OPSTRANSPORT
- Improved storage transport
2023-08-26 23:55:21 +02:00
Frank 655282a034 Merge branch 'develop' into FF/Ops 2023-08-26 14:06:15 +02:00
Frank 94dde73561 Merge branch 'master' into develop 2023-08-26 14:05:51 +02:00
Frank 38cb8fb88e Merge pull request #1998 from FlightControl-Master/FF/MasterDevel
STORAGE
2023-08-26 14:00:26 +02:00
Frank ad5488784f Update Storage.lua
**STORAGE**
- Added easier functions to add, set and remove items and liquids.
- Added checks if warehouse items are limited or unlimited.
2023-08-26 13:56:45 +02:00
Frank a4cdd62aff Merge branch 'master' into FF/MasterDevel 2023-08-26 10:27:18 +02:00
Frank 45008c9d57 Update OpsGroup.lua 2023-08-26 10:26:11 +02:00
Frank 92b0ab3c8d Update OpsGroup.lua
- Storage transport
2023-08-25 22:15:50 +02:00
Frank 7074b70e86 Merge branch 'develop' into FF/Ops 2023-08-25 20:46:52 +02:00
Frank e15d335f3f OPSTRANSPORT
- Storage
2023-08-25 20:46:42 +02:00
Frank 840b14f4ce OPSTRANSPORT
- Storage transport improved
2023-08-24 23:37:33 +02:00
Frank 887f7aa3e9 OPSTRANSPORT
- Storage
2023-08-23 23:37:23 +02:00
Thomas a8daf70dad Update Set.lua Docu (#1995) (#1996)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:43:37 +02:00
Thomas 9a9de9306e Update Set.lua Docu (#1995)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:39:45 +02:00
Applevangelist 3e36e5f2b2 #Controllable
* Added Aerobtics tasks
2023-08-22 10:25:26 +02:00
Applevangelist cf824b912d #Controllable
* Added Aerobtics tasks
2023-08-22 10:24:40 +02:00
Frank c3f5405288 OPSTRANSPORT
Storage
2023-08-22 01:41:34 +02:00
Thomas 084b47edb7 ENUMS error (#1993)
* Storages Enum

* Update Enums.lua

Error in ENUM
2023-08-21 11:36:15 +02:00
Thomas 8d2e291deb Update Enums.lua
Error in ENUM
2023-08-21 11:35:01 +02:00
Frank f84e2ede66 OPSTRANSPORT
Storage
2023-08-21 01:02:04 +02:00
Applevangelist 0a8782c890 Storages enum 2023-08-20 15:23:09 +02:00
Applevangelist 3a432782b2 Storages Enum 2023-08-20 15:22:49 +02:00
Applevangelist 5dd32d92c0 Merge remote-tracking branch 'origin/master' into develop 2023-08-20 15:13:18 +02:00
Applevangelist d96cc26cd8 ENUMS.Storage.weapons 2023-08-20 15:12:59 +02:00
Applevangelist bda1fac923 #ENUMS
* Added enumerator for ENUMS.Storage.weapons
2023-08-20 15:12:47 +02:00
Applevangelist be5c1bed3b #PLAYERRECCE
* QoL Fixes for menu, smoke, reports etc
2023-08-20 14:18:43 +02:00
Thomas ef40b1c524 Range fix for #1984 (#1992)
Range fix for #1984
2023-08-20 13:41:20 +02:00
Frank a4c81736aa Update DCS.lua 2023-08-20 11:57:37 +02:00
Applevangelist 2eafadcedf Merge remote-tracking branch 'origin/master' into develop 2023-08-20 11:19:24 +02:00
Applevangelist 045c49679d #ATIS
* Fix explicitly set RWY not reported via SRS
2023-08-20 11:18:58 +02:00
Applevangelist 6b4c08d53f Merge remote-tracking branch 'origin/master' into develop 2023-08-18 11:08:47 +02:00
Applevangelist f40442d309 #POSITIONABLE
* Make cargo weights an enumerator
2023-08-18 11:07:43 +02:00
ttrebuchon 83bae9c2f7 Make default cargo bay capacity values configurable (#1989)
* Add POSITIONABLE.CargoBayCapacityValues for manual configuration of cargo capacities.

* Add comment documenting local variable

* Remove extraneous semicolon

* Update Positionable.lua

Updated a bit plus documentation and working enumerator

---------

Co-authored-by: Thomas <72444570+Applevangelist@users.noreply.github.com>
2023-08-18 11:01:38 +02:00
Frank 944ef6332b Merge branch 'develop' into FF/Ops 2023-08-17 19:14:23 +02:00
Frank 1329cd23fd Merge branch 'master' into develop 2023-08-17 19:13:47 +02:00
Frank fe7acecdd3 Merge pull request #1991 from FlightControl-Master/FF/MasterDevel
STORAGE - DCS Warehouse
2023-08-17 19:11:01 +02:00
Frank 4471ec9b96 DCS Warehouse 2023-08-17 18:46:09 +02:00
Frank 32e1d4f8fa DCS Warehouse 2023-08-16 23:58:32 +02:00
Frank dbd78f35a4 Merge pull request #1987 from ttrebuchon/tt/misc-bug-fixes
Misc Bug Fixes
2023-08-13 22:57:06 +02:00
ttrebuchon a2772c97d5 Merge branch 'develop' into tt/misc-bug-fixes 2023-08-13 15:34:40 -04:00
ttrebuchon 4f8e65b515 Merge branch 'tt/warehouse-asset-size-fix' into tt/misc-bug-fixes 2023-08-13 15:27:29 -04:00
ttrebuchon 1d6437f9e2 Merge branch 'tt/commander-incorrect-argument-ordering' into tt/misc-bug-fixes 2023-08-13 15:27:25 -04:00
ttrebuchon a733b17840 Merge branch 'tt/auftrag-UpdateMarker-null-ref-check' into tt/misc-bug-fixes 2023-08-13 15:27:16 -04:00
ttrebuchon 3adf6d635a Handle OPSGROUP:MarkWaypoints() when waypoint altitude is nil 2023-08-13 15:22:05 -04:00
ttrebuchon 2e9320df03 Add check for whether targetcoord is nil in UpdateMarker() call 2023-08-13 15:18:09 -04:00
ttrebuchon d08219f9d9 Add missing "Mission.escortMissionType" argument to call to AssignAssetsForEscort 2023-08-13 15:16:46 -04:00
ttrebuchon f929951dbe Fix WAREHOUSE.AssetItem size calculation 2023-08-13 15:12:51 -04:00
Frank 76a36cb9f9 Merge branch 'develop' into FF/Ops 2023-08-13 18:20:23 +02:00
Frank 56aebfbee8 Merge branch 'master' into develop 2023-08-13 18:20:09 +02:00
Frank 747e5d801a Merge pull request #1986 from FlightControl-Master/FF/MasterDevel
COORDINATE
2023-08-13 18:19:16 +02:00
Frank 29ed630536 COORDINATE
- Generalized MarkupToAllFreeForm

UTILS
- Added some functions from MIST
2023-08-13 17:40:28 +02:00
Applevangelist ffdcfa0129 Merge remote-tracking branch 'origin/master' into develop 2023-08-02 18:03:03 +02:00
Applevangelist c5757ffd22 #CONTROLLABLE
* Added EnRouteTaskCAP()
2023-08-02 18:02:34 +02:00
Applevangelist 9cc08cb088 # 2023-08-01 16:26:29 +02:00
Applevangelist 268b7ef80c Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Scenery.lua
2023-08-01 16:26:14 +02:00
Applevangelist 172004b822 Merge remote-tracking branch 'origin/master' into develop 2023-08-01 16:19:33 +02:00
Applevangelist 6aa4683080 #PLAYERTASK 2023-08-01 16:19:03 +02:00
Applevangelist 2771e7f856 #SCENERY, SET_SCENERY
* Reworked COORDINATE scan as this doesn't seem to work
* Added SET_SCENERY Filters, and FilterOnce() to apply them
2023-08-01 16:18:23 +02:00
Thomas 7c4dd8160d Update Set.lua (#1982)
Intellisense updates
2023-08-01 11:53:00 +02:00
Thomas 677a64c3dc Update Scenery.lua (#1980) (#1981)
_id might be nil in :FindByZoneName()
2023-08-01 10:38:39 +02:00
Thomas 1fdc50b0da Update Scenery.lua (#1980)
_id might be nil in :FindByZoneName()
2023-08-01 10:00:42 +02:00
phr0gz 56fcd8f37f Add RemoveGciCapZone in Chief (#1973)
This will add the ability to remove CGI CAP zone from chief.
2023-08-01 10:00:17 +02:00
Thomas 09d4e155de Update PlayerTask.lua (#1977)
Prevent Events being available before the menu structure has been created
2023-07-31 14:24:47 +02:00
Applevangelist 65703d1092 Debugs 2023-07-29 17:19:51 +02:00
Applevangelist 2afd09b878 Merge remote-tracking branch 'origin/master' into develop 2023-07-29 16:48:08 +02:00
Thomas f87a676e4b Update Scoring.lua (#1976)
Add report Spaces
2023-07-29 16:45:00 +02:00
Applevangelist 4ed2b0610d #AWACS
* ensure tactical frequencies are handed back

#PlayerTask
* Add'l check for stale tasks to rebuild menu
2023-07-29 16:44:25 +02:00
phr0gz cbd371b40f Chief zone removal Tanker, AWACS (#1975)
Add the ability to remove a zone for Tanker and AWACS.
2023-07-29 15:44:13 +02:00
phr0gz 80e9cb692c Add FSM OnAfter and OnBefore (#1974)
Add FSM Function OnAfter and OnBefore in FlightGroup.
2023-07-29 13:37:07 +02:00
Frank 3c74aef378 Merge branch 'master' into develop 2023-07-26 17:23:34 +02:00
Frank 8bf56b8b1a Update Airboss.lua
- Fixed AI handling (got lost in some merge with develop branch and was using FLIGHTGROUPS)
2023-07-26 16:36:44 +02:00
Frank 7e2233d8c7 Merge branch 'develop' into FF/Ops 2023-07-26 16:11:27 +02:00
Thomas 065717b2f5 Update FlightGroup.lua
coord might be nil in GetParking(airbase)
2023-07-26 15:36:09 +02:00
Applevangelist 63a524f25c #AWACS
* Remove tactical subscription when client logs out or dies
2023-07-26 07:49:35 +02:00
Applevangelist 838e11de05 #AWACS
* Added tactical radio option
2023-07-25 14:50:29 +02:00
Applevangelist 2a56da4bb3 Merge remote-tracking branch 'origin/master' into develop 2023-07-25 12:01:48 +02:00
Applevangelist f31741f934 #AI_ESCORT
* Improve documentation
2023-07-25 12:01:18 +02:00
Applevangelist f84d02d8a1 Merge remote-tracking branch 'origin/master' into develop 2023-07-23 12:42:59 +02:00
Applevangelist 7d3a08cde2 #CLIENTMENU, #PLAYERTASK
* Fixes for "No current task" not being deleted later on
2023-07-23 12:42:36 +02:00
Applevangelist 46258492bd #AIRBASE, #ATIS
* Additions
2023-07-23 12:37:57 +02:00
329 changed files with 15126 additions and 5185 deletions
-87
View File
@@ -1,87 +0,0 @@
version: 2.4.a.{build}
shallow_clone: true
skip_branch_with_pr: false
skip_commits:
message: /!nobuild/
skip_tags: false
environment:
access_token_documentation:
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
LUAROCKS_VER: 2.4.1
LUA_VER: 5.1.5
LUA: lua5.3
matrix:
- LUA_VER: 5.1.5
platform:
- x64
init:
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
throw "There are newer queued builds for this pull request, failing early." }
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
install:
- cmd:
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
call choco install 7zip.commandline
call choco install lua51
call choco install luarocks
call refreshenv
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
call luarocks install luasrcdiet
call luarocks install checks
call luarocks install luadocumentor
call luarocks install luacheck
cache:
C:\ProgramData\chocolatey\lib
C:\ProgramData\chocolatey\bin
build_script:
- ps: |
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
{
echo "Hello World!"
$apiUrl = 'https://ci.appveyor.com/api'
$token = 'v2.6hcv3ige78kg3yvg4ge8'
$headers = @{
"Authorization" = "Bearer $token"
"Content-type" = "application/json"
}
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
# Generate the new version ...
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
}
- ps: |
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
{
$apiUrl = 'https://ci.appveyor.com/api'
$token = 'v2.6hcv3ige78kg3yvg4ge8'
$headers = @{
"Authorization" = "Bearer $token"
"Content-type" = "application/json"
}
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
# get project with last build details
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
}
test: off
# test_script:
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
on_finish:
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
+4
View File
@@ -15,3 +15,7 @@
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
# Avoid Windows line endings on shell scripts
# Needed for dockerfile builds
*.sh text eol=lf
+168
View File
@@ -0,0 +1,168 @@
name: Moose-Docs
on:
push:
branches:
- master
- develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'
- 'Moose Development/**/*.py'
- 'Moose Development/**/*.html'
- '.github/workflows/build-docs.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
Build:
runs-on: ubuntu-latest
steps:
- name: Extract branch name
shell: bash
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
id: extract_branch
- name: Build informations
run: |
echo "Triggered by: ${{ github.event_name }}"
echo "Running on: ${{ runner.os }}"
echo "Ref: ${{ github.ref }}"
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
echo "Repository: ${{ github.repository }}"
echo "Commit-Id: ${{ github.sha }}"
echo "Owner: ${{ github.repository_owner }}"
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
#########################################################################
# Prepare build environment
#########################################################################
- name: Check out repository code
uses: actions/checkout@v4
- name: Prepare build output folders
run: |
mkdir -p build/tools
mkdir -p build/doc
- name: Checkout FlightControls modified luadocumentor
uses: actions/checkout@v4
with:
repository: Applevangelist/luadocumentor
path: './build/tools/luadocumentor'
ref: 'patch-1'
token: ${{ secrets.BOT_TOKEN }}
- name: Update apt-get (needed for act docker image)
run: |
sudo apt-get -qq update
- name: Install tree
run: |
sudo apt-get -qq install tree
#########################################################################
# Install all prerequisites for LuaDocumentor
#########################################################################
- name: Install Lua
run: |
sudo apt-get -qq install lua5.1
- name: Install LuaRocks
run: |
sudo apt-get -qq install luarocks -y
- name: Install markdown (prereq for LuaDocumentor)
run: |
sudo luarocks install markdown 0.32-2
- name: Install penlight (prereq for LuaDocumentor)
run: |
sudo luarocks install penlight 1.11.0-1
- name: Install metalua-compiler (prereq for LuaDocumentor)
run: |
sudo luarocks install metalua-compiler 0.7.3-1
- name: Install metalua-parser (prereq for LuaDocumentor)
run: |
sudo luarocks install metalua-parser 0.7.3-2
- name: Install checks (prereq for LuaDocumentor)
run: |
sudo luarocks install checks
#########################################################################
# Run LuaDocumentor
#########################################################################
- name: Run LuaDocumentor
run: |
lua luadocumentor.lua -d ${{ github.workspace }}/build/doc "${{ github.workspace }}/Moose Development/Moose"
working-directory: ${{ github.workspace }}/build/tools/luadocumentor
#########################################################################
# Replace <head> tag
#########################################################################
- name: Replace head tag
run: |
python3 "${{ github.workspace }}/Moose Development/docs-header.py"
working-directory: ${{ github.workspace }}/build/doc
- name: Check replacement of head tag
run: |
head -10 ${{ github.workspace }}/build/doc/AI.AI_A2A_Cap.html
#########################################################################
# Push to MOOSE_DOCS
#########################################################################
- name: Set docs repo for branch
shell: bash
id: set_doc_repo
run: |
if [[ $GITHUB_REF == 'refs/heads/master' ]]; then
echo "docrepo=MOOSE_DOCS" >> "$GITHUB_OUTPUT"
else
echo "docrepo=MOOSE_DOCS_DEVELOP" >> "$GITHUB_OUTPUT"
fi
- name: Checkout ${{ steps.set_doc_repo.outputs.docrepo }} to folder MOOSE_DOCS
uses: actions/checkout@v4
with:
repository: ${{ github.repository_owner }}/${{ steps.set_doc_repo.outputs.docrepo }}
path: './build/MOOSE_DOCS'
fetch-depth: 0
ref: 'master'
token: ${{ secrets.BOT_TOKEN }}
- name: Delete folder to remove deleted files
run: |
rm -rf ./build/MOOSE_DOCS/Documentation/
- name: Create target folder
run: mkdir -p build/MOOSE_DOCS/Documentation
- name: Copy build result to MOOSE_DOCS
run: |
cp ./build/doc/*.* ./build/MOOSE_DOCS/Documentation/
- name: Push result to docs repository
if: ${{ vars.FORCE_PUSH == 'true' }}
run: |
git config user.name "MooseBotter"
git config user.email "MooseBotter@users.noreply.github.com"
git add .
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
git push --set-upstream origin master
working-directory: ${{ github.workspace }}/build/MOOSE_DOCS
#########################################################################
# Show the results
#########################################################################
- name: List files in the repository
run: |
tree ${{ github.workspace }}/build
- run: echo "This job's status is ${{ job.status }}."
+148
View File
@@ -0,0 +1,148 @@
name: Moose-Includes
on:
push:
branches:
- master
- develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'
- '.github/workflows/build-includes.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
Build:
runs-on: ubuntu-latest
steps:
- name: Extract branch name
shell: bash
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
id: extract_branch
- name: Build informations
run: |
echo "Triggered by: ${{ github.event_name }}"
echo "Running on: ${{ runner.os }}"
echo "Ref: ${{ github.ref }}"
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
echo "Repository: ${{ github.repository }}"
echo "Commit-Id: ${{ github.sha }}"
echo "Owner: ${{ github.repository_owner }}"
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
#########################################################################
# Prepare build environment
#########################################################################
- name: Check out repository code
uses: actions/checkout@v4
- name: Prepare build output folders
run: |
mkdir -p build/result/Moose_Include_Dynamic
mkdir -p build/result/Moose_Include_Static
- name: Update apt-get (needed for act docker image)
run: |
sudo apt-get -qq update
- name: Install tree
run: |
sudo apt-get -qq install tree
#########################################################################
# Install all prerequisites
#########################################################################
- name: Install Lua 5.3
run: |
sudo apt-get -qq install lua5.3 -y
- name: Check Lua version
run: |
lua -v
- name: Install LuaRocks
run: |
sudo apt-get -qq install luarocks -y
- name: Check LuaRocks version
run: |
luarocks --version
- name: Install Lua 5.3 Dev for prerequisites for LuaSrcDiet
run: |
sudo apt-get -qq install liblua5.3-dev -y
- name: Install LuaSrcDiet
run: |
sudo luarocks install luasrcdiet
- name: Install LuaCheck
run: |
sudo luarocks install luacheck
#########################################################################
# Build Include files
#########################################################################
- name: Build Include Static
run: |
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" S "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Static"
- name: Build Includes Dynamic
run: |
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
#########################################################################
# Run LuaCheck
#########################################################################
- name: Run LuaCheck
if: ${{ vars.SKIP_LUACHECK != true }}
continue-on-error: true
run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
#########################################################################
# Push to MOOSE_INCLUDE
#########################################################################
- name: Checkout MOOSE_INCLUDE
uses: actions/checkout@v4
with:
repository: ${{ github.repository_owner }}/MOOSE_INCLUDE
path: './build/MOOSE_INCLUDE'
fetch-depth: 0
ref: ${{ steps.extract_branch.outputs.branch }}
token: ${{ secrets.BOT_TOKEN }}
- name: Create target folder (needed if checkout is deactivated)
run: mkdir -p build/MOOSE_INCLUDE
- name: Copy build reseult to MOOSE_INCLUDE
run: |
cp -r ./build/result/* ./build/MOOSE_INCLUDE/
- name: Push result to MOOSE_INCLUDE repository
if: ${{ vars.FORCE_PUSH == 'true' }}
run: |
git config user.name "MooseBotter"
git config user.email "MooseBotter@users.noreply.github.com"
git add .
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
git push --set-upstream origin ${{ steps.extract_branch.outputs.branch }}
working-directory: ${{ github.workspace }}/build/MOOSE_INCLUDE
#########################################################################
# Show the results
#########################################################################
- name: List files in the repository
run: |
tree ${{ github.workspace }}/build
- run: echo "This job's status is ${{ job.status }}."
+78
View File
@@ -0,0 +1,78 @@
# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# Sample workflow for building and deploying a Jekyll site to GitHub Pages
name: Deploy Jekyll site to Pages
on:
push:
branches: ["master"]
paths:
- 'docs/**'
- '.github/workflows/gh-pages.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
permissions:
contents: read
pages: write
id-token: write
# Allow one concurrent deployment
concurrency:
group: "pages"
cancel-in-progress: true
jobs:
# Build job
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup Ruby
uses: ruby/setup-ruby@v1
with:
ruby-version: '3.1' # Not needed with a .ruby-version file
bundler-cache: true # runs 'bundle install' and caches installed gems automatically
cache-version: 0 # Increment this number if you need to re-download cached gems
working-directory: docs/
- name: Setup Pages
id: pages
uses: actions/configure-pages@v3
- name: Build with Jekyll
# Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
env:
JEKYLL_ENV: production
working-directory: docs/
- name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v1
with:
path: docs/_site/
# Deployment job
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v1
check:
runs-on: ubuntu-latest
needs: deploy
steps:
- name: Setup Node
uses: actions/setup-node@v3
- run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)"
+8 -5
View File
@@ -42,6 +42,8 @@ local.properties
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
.vscode
# User-specific files
*.suo
*.user
@@ -227,11 +229,12 @@ pip-log.txt
_gsdata_/
#GITHUB
.gitattributes
.gitignore
Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json
MooseCodeWS.code-workspace
.gitignore
.gitignore
/.gitignore
# Excludes for act (https://github.com/nektos/act)
.secrets
.env
.actrc
.vars
+6 -1
View File
@@ -92,6 +92,11 @@
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_CAP
@@ -118,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
-- Multiple inheritance ... :-)
local AI_Air = AI_AIR:New( AICap )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
@@ -177,6 +177,11 @@
--
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
@@ -305,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
--
-- In this example an Engage Radius is set to various values.
--
@@ -328,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
--
-- In these examples, the Gci Radius is set to various values:
--
@@ -361,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
--
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
--
-- In this example a border is set for the CCCP A2A dispatcher:
--
@@ -1228,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
--
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
--
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
--
-- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1278,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
--
-- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
+4 -33
View File
@@ -14,47 +14,31 @@
--- @type AI_A2A_GCI
-- @extends AI.AI_A2A#AI_A2A
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_A2A_GCI constructor
--
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
--
-- ## 2. AI_A2A_GCI is a FSM
--
-- ![Process](..\Presentations\AI_GCI\Dia2.JPG)
--
-- ### 2.1 AI_A2A_GCI States
--
-- * **None** ( Group ): The process is not started yet.
@@ -75,23 +59,10 @@
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
--
-- ## 3. Set the Range of Engagement
-- # Developer Note
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
+6 -1
View File
@@ -11,7 +11,7 @@
--- @type AI_A2A_PATROL
-- @extends AI.AI_A2A#AI_A2A
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
--
@@ -111,7 +111,12 @@
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_PATROL
+8 -2
View File
@@ -12,10 +12,16 @@
-- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_BAI
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_BAI
@@ -41,7 +47,7 @@ AI_A2G_BAI = {
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage )
+8 -2
View File
@@ -12,10 +12,16 @@
-- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_CAS
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_CAS
@@ -41,7 +47,7 @@ AI_A2G_CAS = {
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage )
@@ -253,7 +253,12 @@
--
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
@@ -291,8 +296,6 @@ do -- AI_A2G_DISPATCHER
--
-- ## 1. AI\_A2G\_DISPATCHER constructor:
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_1.JPG)
--
--
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
--
@@ -306,8 +309,6 @@ do -- AI_A2G_DISPATCHER
-- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia5.JPG)
--
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -681,8 +682,6 @@ do -- AI_A2G_DISPATCHER
--
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia12.JPG)
--
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -696,8 +695,6 @@ do -- AI_A2G_DISPATCHER
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia11.JPG)
--
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
--
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
@@ -843,8 +840,6 @@ do -- AI_A2G_DISPATCHER
--
-- For example, the following setup will set the default refuel tanker to "Tanker":
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_11.JPG)
--
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
+8 -26
View File
@@ -14,61 +14,43 @@
--- @type AI_A2G_SEAD
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
--
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_A2G_SEAD constructor
--
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
--
-- ## 3. Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
-- # Developer Note
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_SEAD
@@ -94,7 +76,7 @@ AI_A2G_SEAD = {
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage )
+5
View File
@@ -46,6 +46,11 @@
-- * **Stop**: Stop the transport process.
-- * **Monitor**: Monitor and take action.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_AIR
AI_AIR = {
ClassName = "AI_AIR",
@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
--
-- ## 1. AI\_AIR\_DISPATCHER constructor:
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_1.JPG)
--
--
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
--
@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
-- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia5.JPG)
--
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
--
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia12.JPG)
--
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia11.JPG)
--
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
--
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
--
-- For example, the following setup will set the default refuel tanker to "Tanker":
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_11.JPG)
--
-- -- Define the CAP
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
@@ -883,6 +873,11 @@ do -- AI_AIR_DISPATCHER
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_AIR_DISPATCHER
AI_AIR_DISPATCHER = {
ClassName = "AI_AIR_DISPATCHER",
+16 -32
View File
@@ -14,61 +14,45 @@
--- @type AI_AIR_ENGAGE
-- @extends AI.AI_AIR#AI_AIR
-- @extends AI.AI_Air#AI_AIR
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_AIR_ENGAGE constructor
--
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
--
-- ## 3. Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
-- ## 2. Set the Zone of Engagement
--
-- ## 4. Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_ENGAGE
@@ -451,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
if TargetDistance <= EngageDistance * 9 then
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
self:__Engage( 0.1, AttackSetUnit )
else
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
local EngageRoute = {}
local AttackTasks = {}
+5 -8
View File
@@ -79,16 +79,13 @@
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
-- # Developer Note
--
-- ![Zone](..\Presentations\AI_CAP\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_PATROL
@@ -18,7 +18,12 @@
--- Implements the core functions modeling squadrons for airplanes and helicopters.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_SQUADRON
+6 -1
View File
@@ -22,7 +22,7 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **Gunterlund**: Test case revision.
--
-- ===
--
@@ -130,7 +130,12 @@
-- AIBAIZone:SearchOff()
--
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_BAI_ZONE
+8 -3
View File
@@ -20,7 +20,7 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
--
-- ===
--
@@ -40,7 +40,7 @@
--
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
--
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
--
@@ -52,7 +52,7 @@
--
-- ## 2. AI_BALANCER is a FSM
--
-- ![Process](..\Presentations\AI_Balancer\Dia13.JPG)
-- ![Process](..\Presentations\AI_BALANCER\Dia13.JPG)
--
-- ### 2.1. AI_BALANCER States
--
@@ -85,7 +85,12 @@
--
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_BALANCER
AI_BALANCER = {
ClassName = "AI_BALANCER",
+11 -6
View File
@@ -20,11 +20,11 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
-- * **Quax**: Concept, Advice & Testing.
-- * **Pikey**: Concept, Advice & Testing.
-- * **Gunterlund**: Test case revision.
-- * **Whisper**: Testing.
-- * **Delta99**: Testing.
--
-- ===
--
@@ -112,7 +112,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CAP_ZONE
+8 -3
View File
@@ -22,9 +22,9 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **Quax**: Concept, Advice & Testing.
-- * **Pikey**: Concept, Advice & Testing.
-- * **Gunterlund**: Test case revision.
--
-- ===
--
@@ -118,7 +118,12 @@
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CAS_ZONE
+6 -1
View File
@@ -25,7 +25,12 @@
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO
AI_CARGO = {
ClassName = "AI_CARGO",
@@ -75,7 +75,12 @@
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @field #AI_CARGO_APC
AI_CARGO_APC = {
@@ -41,7 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ...
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO_AIRPLANE
AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE",
@@ -100,7 +100,12 @@
--
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -137,7 +137,12 @@
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_APC
@@ -108,7 +108,12 @@
--
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
AI_CARGO_DISPATCHER_AIRPLANE = {
@@ -140,7 +140,12 @@
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
@@ -130,7 +130,12 @@
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_SHIP
@@ -41,7 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ...
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_HELICOPTER
@@ -55,6 +55,11 @@
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO_SHIP
AI_CARGO_SHIP = {
ClassName = "AI_CARGO_SHIP",
+72 -63
View File
@@ -147,8 +147,8 @@
-- @image Escorting.JPG
--- @type AI_ESCORT
---
-- @type AI_ESCORT
-- @extends AI.AI_Formation#AI_FORMATION
@@ -168,10 +168,17 @@
--
-- -- First find the GROUP object and the CLIENT object.
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
--
-- -- Now use these 2 objects to construct the new EscortPlanes object.
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
-- EscortPlanes:__Start(2)
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_ESCORT
AI_ESCORT = {
@@ -189,16 +196,9 @@ AI_ESCORT = {
TaskPoints = {}
}
--- @field Functional.Detection#DETECTION_AREAS
-- @field Functional.Detection#DETECTION_AREAS
AI_ESCORT.Detection = nil
--- MENUPARAM type
-- @type MENUPARAM
-- @field #AI_ESCORT ParamSelf
-- @field #Distance ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- AI_ESCORT class constructor for an AI group
-- @param #AI_ESCORT self
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
@@ -211,10 +211,14 @@ AI_ESCORT.Detection = nil
--
-- -- First find the GROUP object and the CLIENT object.
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
--
-- -- Now use these 2 objects to construct the new EscortPlanes object.
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
-- EscortPlanes:__Start(2)
--
--
function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
local self = BASE:Inherit( self, AI_FORMATION:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT
@@ -227,10 +231,17 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
self.EscortGroupSet = EscortGroupSet
self.EscortGroupSet:SetSomeIteratorLimit( 8 )
self.EscortBriefing = EscortBriefing
self.Menu = {}
self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
self.Menu.Flare = self.Menu.Flare or {}
self.Menu.Smoke = self.Menu.Smoke or {}
self.Menu.Targets = self.Menu.Targets or {}
self.Menu.ROE = self.Menu.ROE or {}
self.Menu.ROT = self.Menu.ROT or {}
-- if not EscortBriefing then
-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
@@ -250,7 +261,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
-- Set EscortGroup known at EscortUnit.
if not self.PlayerUnit._EscortGroups then
@@ -325,14 +336,14 @@ function AI_ESCORT:_InitEscortRoute( EscortGroup )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT:onafterStart( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
@@ -370,7 +381,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:_InitFlightMenus()
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_InitEscortMenus( EscortGroup )
@@ -378,7 +389,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:SetFlightModeFormation( EscortGroup )
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Event#EVENTDATA EventData
function EscortGroup:OnEventDeadOrCrash( EventData )
self:F( { "EventDead", EventData } )
@@ -394,14 +405,14 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
@@ -550,7 +561,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup, self, Formation, Arguments )
if EscortGroup:IsAir() then
self:E({FormationID=FormationID})
@@ -764,7 +775,7 @@ end
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {} ) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
@@ -785,7 +796,7 @@ end
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
@@ -853,7 +864,7 @@ end
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
@@ -874,7 +885,7 @@ end
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -999,7 +1010,7 @@ end
function AI_ESCORT:SetFlightMenuFlare()
for _, MenuFlare in pairs( self.Menu.Flare) do
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, FlightMenuReportNavigation )
@@ -1014,7 +1025,7 @@ end
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
for _, MenuFlare in pairs( self.Menu.Flare) do
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1059,7 +1070,7 @@ end
function AI_ESCORT:SetFlightMenuSmoke()
for _, MenuSmoke in pairs( self.Menu.Smoke) do
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, FlightMenuReportNavigation )
@@ -1076,7 +1087,7 @@ end
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
for _, MenuSmoke in pairs( self.Menu.Smoke) do
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1169,7 +1180,7 @@ function AI_ESCORT:SetFlightMenuTargets()
local FlightMenuAttackNearbyAir = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest airborne targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Air ):SetTag( "Attack" )
local FlightMenuAttackNearbyGround = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest ground targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Ground ):SetTag( "Attack" )
for _, MenuTargets in pairs( self.Menu.Targets) do
for _, MenuTargets in pairs( self.Menu.Targets or {}) do
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
end
@@ -1179,7 +1190,7 @@ end
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
for _, MenuTargets in pairs( self.Menu.Targets) do
for _, MenuTargets in pairs( self.Menu.Targets or {} or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
--local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
@@ -1231,7 +1242,7 @@ function AI_ESCORT:MenuAssistedAttack()
self:F()
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if not EscortGroup:IsAir() then
-- Request assistance from other escorts.
@@ -1246,7 +1257,7 @@ end
function AI_ESCORT:SetFlightMenuROE()
for _, MenuROE in pairs( self.Menu.ROE) do
for _, MenuROE in pairs( self.Menu.ROE or {}) do
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
@@ -1261,7 +1272,7 @@ end
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
for _, MenuROE in pairs( self.Menu.ROE) do
for _, MenuROE in pairs( self.Menu.ROE or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1302,7 +1313,7 @@ end
function AI_ESCORT:SetFlightMenuROT()
for _, MenuROT in pairs( self.Menu.ROT) do
for _, MenuROT in pairs( self.Menu.ROT or {}) do
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
@@ -1317,7 +1328,7 @@ end
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
for _, MenuROT in pairs( self.Menu.ROT) do
for _, MenuROT in pairs( self.Menu.ROT or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1375,7 +1386,7 @@ function AI_ESCORT:SetEscortMenuResumeMission( EscortGroup )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP OrbitGroup
-- @param Wrapper.Group#GROUP EscortGroup
-- @param #number OrbitHeight
@@ -1419,7 +1430,7 @@ function AI_ESCORT:_HoldPosition( OrbitGroup, EscortGroup, OrbitHeight, OrbitSec
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP OrbitGroup
-- @param #number OrbitHeight
-- @param #number OrbitSeconds
@@ -1428,7 +1439,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortUnit = self.PlayerUnit
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup, OrbitGroup )
if EscortGroup:IsAir() then
if OrbitGroup == nil then
@@ -1456,7 +1467,7 @@ end
function AI_ESCORT:_FlightJoinUp()
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_JoinUp( EscortGroup )
@@ -1483,7 +1494,7 @@ end
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
@@ -1510,7 +1521,7 @@ end
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
@@ -1533,7 +1544,7 @@ end
function AI_ESCORT:_FlightFlare( Color, Message )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_Flare( EscortGroup, Color, Message )
@@ -1556,7 +1567,7 @@ end
function AI_ESCORT:_FlightSmoke( Color, Message )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_Smoke( EscortGroup, Color, Message )
@@ -1587,7 +1598,7 @@ end
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
@@ -1679,7 +1690,7 @@ function AI_ESCORT:_ScanTargets( ScanDuration )
end
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
-- @param #AI_ESCORT self
function AI_ESCORT.___Resume( EscortGroup, self )
@@ -1701,7 +1712,7 @@ function AI_ESCORT.___Resume( EscortGroup, self )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup
-- @param #number WayPoint
function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
@@ -1723,7 +1734,7 @@ function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
@@ -1743,7 +1754,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
local AttackUnitTasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
AttackUnitTasks[#AttackUnitTasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
@@ -1767,7 +1778,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -1795,7 +1806,7 @@ end
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup, DetectedItem )
if EscortGroup:IsAir() then
self:_AttackTarget( EscortGroup, DetectedItem )
@@ -1842,7 +1853,7 @@ end
---
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
@@ -1854,7 +1865,7 @@ function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -1881,7 +1892,7 @@ end
function AI_ESCORT:_FlightROEHoldFire( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEHoldFire, EscortROEMessage )
end
@@ -1890,7 +1901,7 @@ end
function AI_ESCORT:_FlightROEOpenFire( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEOpenFire, EscortROEMessage )
end
@@ -1899,7 +1910,7 @@ end
function AI_ESCORT:_FlightROEReturnFire( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEReturnFire, EscortROEMessage )
end
@@ -1908,7 +1919,7 @@ end
function AI_ESCORT:_FlightROEWeaponFree( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEWeaponFree, EscortROEMessage )
end
@@ -1924,7 +1935,7 @@ end
function AI_ESCORT:_FlightROTNoReaction( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTNoReaction, EscortROTMessage )
end
@@ -1933,7 +1944,7 @@ end
function AI_ESCORT:_FlightROTPassiveDefense( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTPassiveDefense, EscortROTMessage )
end
@@ -1942,7 +1953,7 @@ end
function AI_ESCORT:_FlightROTEvadeFire( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTEvadeFire, EscortROTMessage )
end
@@ -1951,7 +1962,7 @@ end
function AI_ESCORT:_FlightROTVertical( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTVertical, EscortROTMessage )
end
@@ -2178,5 +2189,3 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
return false
end
@@ -20,7 +20,12 @@
--- Models the automatic assignment of AI escorts to player flights.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_ESCORT_DISPATCHER
@@ -20,7 +20,12 @@
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_ESCORT_DISPATCHER_REQUEST
@@ -137,6 +137,11 @@
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Authors: **FlightControl**
@@ -292,7 +297,7 @@ function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
--- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
+12 -16
View File
@@ -8,7 +8,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
--
-- ===
--
@@ -31,11 +31,11 @@
-- @field Core.Set#SET_GROUP FollowGroupSet
-- @field #string FollowName
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field #number FollowDistance The current follow distance.
-- @field #boolean ReportTargets If true, nearby targets are reported.
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
-- @field #number dtFollow Time step between position updates.
@@ -92,7 +92,12 @@
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
-- LargeFormation:__Start( 1 )
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_FORMATION
AI_FORMATION = {
ClassName = "AI_FORMATION",
@@ -159,15 +164,6 @@ AI_FORMATION.__Enum.ReportType = {
Ground = "G",
}
--- MENUPARAM type
-- @type MENUPARAM
-- @field #AI_FORMATION ParamSelf
-- @field #number ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- AI_FORMATION class constructor for an AI group
-- @param #AI_FORMATION self
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
@@ -1000,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
--- @param Wrapper.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
@@ -1024,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
--- @param Wrapper.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
@@ -1048,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
--- @param Wrapper.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
+7 -2
View File
@@ -27,8 +27,8 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **Pikey**: Testing and API concept review.
--
-- ===
--
@@ -144,7 +144,12 @@
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_PATROL_ZONE
@@ -54,6 +54,11 @@ do -- ACT_ACCOUNT
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @type ACT_ACCOUNT
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Core.Fsm#FSM_PROCESS
@@ -137,7 +142,7 @@ end -- ACT_ACCOUNT
do -- ACT_ACCOUNT_DEADS
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
--
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
@@ -52,9 +52,14 @@
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
--
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
--
@@ -64,7 +69,7 @@
--
-- ===
--
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
--
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
@@ -48,7 +48,7 @@
--
-- ===
--
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
--
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
@@ -58,6 +58,11 @@
--
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @module Actions.Act_Assist
@@ -60,7 +60,7 @@
--
-- ===
--
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
--
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
-- The player receives on perioding times messages with the coordinates of the route to follow.
@@ -70,6 +70,11 @@
--
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @module Actions.Act_Route
+9 -4
View File
@@ -86,7 +86,7 @@
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
--
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
--
-- ## 3.3) Cargo transportation tasking.
--
@@ -233,7 +233,12 @@
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -393,7 +398,7 @@ do -- CARGO
--
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
-- * AI Ships is planned.
--
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
@@ -975,7 +980,7 @@ do -- CARGO
--- Report to a Carrier Group with a Flaring signal.
-- @param #CARGO self
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
-- @return #CARGO
function CARGO:ReportFlare( FlareColor )
@@ -984,7 +989,7 @@ do -- CARGO
--- Report to a Carrier Group with a Smoking signal.
-- @param #CARGO self
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
-- @return #CARGO
function CARGO:ReportSmoke( SmokeColor )
@@ -36,7 +36,12 @@ do -- CARGO_CRATE
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #CARGO_CRATE
@@ -38,7 +38,12 @@ do -- CARGO_GROUP
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #CARGO_GROUP CARGO_GROUP
--
CARGO_GROUP = {
@@ -29,7 +29,12 @@ do -- CARGO_SLINGLOAD
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #CARGO_SLINGLOAD
@@ -27,7 +27,12 @@ do -- CARGO_UNIT
-- Note that ground forces behave in a group, and thus, act in formation, regardless if one unit is commanded to move.
--
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #CARGO_UNIT CARGO_UNIT
+1 -1
View File
@@ -112,7 +112,7 @@
--
-- # Calculate the Path
--
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
-- describe the optimal path from the start node to the end node.
--
-- By default, the start and end node are include in the table that is returned.
+12 -11
View File
@@ -34,7 +34,8 @@ local _TraceClassMethod = {}
local _ClassID = 0
--- @type BASE
---
-- @type BASE
-- @field ClassName The name of the class.
-- @field ClassID The ID number of the class.
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
@@ -201,10 +202,10 @@ BASE = {
Scheduler = nil,
}
--- @field #BASE.__
-- @field #BASE.__
BASE.__ = {}
--- @field #BASE._
-- @field #BASE._
BASE._ = {
Schedules = {}, --- Contains the Schedulers Active
}
@@ -229,7 +230,7 @@ FORMATION = {
-- @param #BASE self
-- @return #BASE
function BASE:New()
--local self = routines.utils.deepCopy( self ) -- Create a new self instance
--local self = UTILS.DeepCopy( self ) -- Create a new self instance
local self = UTILS.DeepCopy(self)
_ClassID = _ClassID + 1
@@ -252,7 +253,7 @@ end
function BASE:Inherit( Child, Parent )
-- Create child.
local Child = routines.utils.deepCopy( Child )
local Child = UTILS.DeepCopy( Child )
if Child ~= nil then
@@ -1167,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
end
end
end
@@ -1241,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end
end
end
@@ -1311,9 +1312,9 @@ function BASE:E( Arguments )
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end
end
@@ -1338,9 +1339,9 @@ function BASE:I( Arguments )
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end
end
+112 -15
View File
@@ -20,7 +20,7 @@
--
-- @module Core.ClientMenu
-- @image Core_Menu.JPG
-- last change: July 2023
-- last change: Oct 2023
-- TODO
----------------------------------------------------------------------------------------------------------------
@@ -35,6 +35,7 @@
-- @field #string lid Lid for log entries
-- @field #string version Version string
-- @field #string name Name
-- @field #string groupname Group name
-- @field #table path
-- @field #table parentpath
-- @field #CLIENTMENU Parent
@@ -57,7 +58,7 @@
CLIENTMENU = {
ClassName = "CLIENTMENUE",
lid = "",
version = "0.1.0",
version = "0.1.1",
name = nil,
path = nil,
group = nil,
@@ -68,6 +69,7 @@ CLIENTMENU = {
Generic = false,
debug = false,
Controller = nil,
groupname = nil,
}
---
@@ -91,6 +93,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
self.group = Client:GetGroup()
self.client = Client
self.GroupID = self.group:GetID()
self.groupname = self.group:GetName() or "Unknown Groupname"
else
self.Generic = true
end
@@ -190,7 +193,13 @@ function CLIENTMENU:RemoveF10()
self:T(self.lid.."RemoveF10")
if self.GroupID then
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
missionCommands.removeItemForGroup(self.GroupID , self.path )
local function RemoveFunction()
return missionCommands.removeItemForGroup(self.GroupID , self.path )
end
local status, err = pcall(RemoveFunction)
if not status then
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
end
end
return self
end
@@ -295,6 +304,8 @@ end
-- @field #table menutree
-- @field #number entrycount
-- @field #boolean debug
-- @field #table PlayerMenu
-- @field #number Coalition
-- @extends Core.Base#BASE
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
@@ -336,7 +347,7 @@ end
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
--
-- menumgr:Propagate()
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
--
-- ## Remove a single entry's subtree
--
@@ -375,13 +386,17 @@ end
--
-- ## Reset all and clear the reference tree
--
-- menumgr:ResetMenuComplete()
-- menumgr:ResetMenuComplete()
--
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
--
-- menumgr:InitAutoPropagation()
--
-- @field #CLIENTMENUMANAGER
CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER",
lid = "",
version = "0.1.0",
version = "0.1.3",
name = nil,
clientset = nil,
menutree = {},
@@ -390,26 +405,108 @@ CLIENTMENUMANAGER = {
entrycount = 0,
rootentries = {},
debug = true,
PlayerMenu = {},
Coalition = nil,
}
--- Create a new ClientManager instance.
-- @param #CLIENTMENUMANAGER self
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
-- @param #string Alias The name of this manager.
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:New(ClientSet, Alias)
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
self.clientset = ClientSet
self.PlayerMenu = {}
self.name = Alias or "Nightshift"
self.Coalition = Coalition or coalition.side.BLUE
-- Log id.
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
if self.debug then
self:T(self.lid.."Created")
self:I(self.lid.."Created")
end
return self
end
--- [Internal] Event handling
-- @param #CLIENTMENUMANAGER self
-- @param Core.Event#EVENTDATA EventData
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:_EventHandler(EventData)
self:T(self.lid.."_EventHandler: "..EventData.id)
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
local Client = _DATABASE:FindClient( EventData.IniPlayerName )
if Client then
self:ResetMenu(Client)
end
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
if EventData.IniPlayerName and EventData.IniGroup then
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
return self
end
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
local player = _DATABASE:FindClient( EventData.IniPlayerName )
self:Propagate(player)
end
elseif EventData.id == EVENTS.PlayerEnterUnit then
-- special for CA slots
local grp = GROUP:FindByName(EventData.IniGroupName)
if grp:IsGround() then
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
if IsPlayer then
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
-- Add client in case it does not exist already.
if not client then
-- Debug info.
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
-- Add player.
client:AddPlayer(EventData.IniPlayerName)
-- Add player.
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
end
-- Player settings.
local Settings = SETTINGS:Set( EventData.IniPlayerName )
Settings:SetPlayerMenu(EventData.IniUnit)
end
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
self:Propagate(client)
end
end
end
return self
end
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
-- @param #CLIENTMENUMANAGER self
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:InitAutoPropagation()
-- Player Events
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
self:HandleEvent(EVENTS.Crash, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:SetEventPriority(5)
return self
end
--- Create a new entry in the generic structure.
-- @param #CLIENTMENUMANAGER self
-- @param #string Text Text of the F10 menu entry.
@@ -471,13 +568,13 @@ function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
for _uuid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Parent then
if Entry and string.find(Entry.name,Text) and string.find(Entry.UUID,Parent.UUID) then
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
end
else
if Entry and string.find(Entry.name,Text) then
if Entry and string.find(Entry.name,Text,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
@@ -513,7 +610,7 @@ function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
for _uuid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Parent then
if Entry and string.find(Entry.UUID,Parent.UUID) then
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
@@ -562,7 +659,7 @@ end
-- @return #CLIENTMENU Entry
function CLIENTMENUMANAGER:Propagate(Client)
self:T(self.lid.."Propagate")
self:T(Client)
--self:I(UTILS.PrintTableToLog(Client,1))
local Set = self.clientset.Set
if Client then
Set = {Client}
@@ -670,7 +767,7 @@ end
--- Remove the entry and all entries below the given entry from the client's F10 menus.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to remove
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
self:T(self.lid.."DeleteF10Entry")
@@ -714,7 +811,7 @@ function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
--self:I("Level = "..i)
for _id,_uuid in pairs(tbl[i]) do
self:T(_uuid)
if string.find(_uuid,uuid) or _uuid == uuid then
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
--self:I("Match for ".._uuid)
self.menutree[i][_id] = nil
self.flattree[_uuid] = nil
@@ -743,7 +840,7 @@ function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
self:T("Level = "..i)
for _id,_uuid in pairs(tbl[i]) do
self:T(_uuid)
if string.find(_uuid,uuid) then
if string.find(_uuid,uuid,1,true) then
self:T("Match for ".._uuid)
self.menutree[i][_id] = nil
self.flattree[_uuid] = nil
+1 -1
View File
@@ -9,7 +9,7 @@
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
--
-- ===
--
+85 -34
View File
@@ -31,11 +31,12 @@
-- @module Core.Database
-- @image Core_Database.JPG
--- @type DATABASE
---
-- @type DATABASE
-- @field #string ClassName Name of the class.
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages.
-- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -50,6 +51,7 @@
-- * PLAYERSJOINED
-- * PLAYERS
-- * CARGOS
-- * STORAGES (DCS warehouses)
--
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
--
@@ -90,6 +92,7 @@ DATABASE = {
FLIGHTCONTROLS = {},
OPSZONES = {},
PATHLINES = {},
STORAGES = {},
}
local _DATABASECoalition =
@@ -123,6 +126,8 @@ function DATABASE:New()
self:SetEventPriority( 1 )
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
@@ -246,6 +251,38 @@ function DATABASE:FindAirbase( AirbaseName )
end
--- Adds a STORAGE (DCS warehouse wrapper) based on the Airbase Name to the DATABASE.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
-- @return Wrapper.Storage#STORAGE Storage object.
function DATABASE:AddStorage( AirbaseName )
if not self.STORAGES[AirbaseName] then
self.STORAGES[AirbaseName] = STORAGE:New( AirbaseName )
end
return self.STORAGES[AirbaseName]
end
--- Deletes a STORAGE from the DATABASE based on the name of the associated airbase.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
function DATABASE:DeleteStorage( AirbaseName )
self.STORAGES[AirbaseName] = nil
end
--- Finds an STORAGE based on the name of the associated airbase.
-- @param #DATABASE self
-- @param #string AirbaseName Name of the airbase.
-- @return Wrapper.Storage#STORAGE The found STORAGE.
function DATABASE:FindStorage( AirbaseName )
local storage = self.STORAGES[AirbaseName]
return storage
end
do -- Zones and Pathlines
--- Finds a @{Core.Zone} based on the zone name.
@@ -645,7 +682,7 @@ do -- cargo
--- Finds an CARGO based on the CargoName.
-- @param #DATABASE self
-- @param #string CargoName
-- @return Wrapper.Cargo#CARGO The found CARGO.
-- @return Cargo.Cargo#CARGO The found CARGO.
function DATABASE:FindCargo( CargoName )
local CargoFound = self.CARGOS[CargoName]
@@ -775,6 +812,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName
end
end
--- Deletes a player from the DATABASE based on the Player Name.
@@ -1333,7 +1371,7 @@ function DATABASE:_EventOnBirth( Event )
if PlayerName then
-- Debug info.
self:I(string.format("Player '%s' joint unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
-- Add client in case it does not exist already.
if not client then
@@ -1435,39 +1473,43 @@ function DATABASE:_EventOnDeadOrCrash( Event )
end
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerEnterUnit( Event )
self:F2( { Event } )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 then
-- Player entering a CA slot
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
local IsPlayer = Event.IniDCSUnit:getPlayerName()
if IsPlayer then
-- Add unit.
self:AddUnit( Event.IniDCSUnitName )
-- Debug info.
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
-- Add client in case it does not exist already.
if not client then
client=self:AddClient(Event.IniDCSUnitName)
end
-- Add player.
client:AddPlayer(Event.IniPlayerName)
-- Ini unit.
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
-- Add group.
self:AddGroup( Event.IniDCSGroupName )
-- Get player unit.
local PlayerName = Event.IniDCSUnit:getPlayerName()
if PlayerName then
if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
-- Add player.
if not self.PLAYERS[Event.IniPlayerName] then
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
end
local Settings = SETTINGS:Set( PlayerName )
Settings:SetPlayerMenu( Event.IniUnit )
-- Player settings.
local Settings = SETTINGS:Set( Event.IniPlayerName )
Settings:SetPlayerMenu(Event.IniUnit)
else
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
end
end
end
end
@@ -1478,15 +1520,26 @@ end
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:F2( { Event } )
local function FindPlayerName(UnitName)
local playername = nil
for _name,_unitname in pairs(self.PLAYERS) do
if _unitname == UnitName then
playername = _name
break
end
end
return playername
end
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
-- Try to get the player name. This can be buggy for multicrew aircraft!
local PlayerName = Event.IniUnit:GetPlayerName()
if PlayerName then --and self.PLAYERS[PlayerName] then
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
if PlayerName then
-- Debug info.
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
@@ -1813,13 +1866,13 @@ function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename]
end
--- @param #DATABASE self
-- @param #DATABASE self
function DATABASE:_RegisterTemplates()
self:F2()
self.Navpoints = {}
self.UNITS = {}
--Build routines.db.units and self.Navpoints
--Build self.Navpoints
for CoalitionName, coa_data in pairs(env.mission.coalition) do
self:T({CoalitionName=CoalitionName})
@@ -1841,7 +1894,7 @@ function DATABASE:_RegisterTemplates()
for nav_ind, nav_data in pairs(coa_data.nav_points) do
if type(nav_data) == 'table' then
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
self.Navpoints[CoalitionName][nav_ind] = UTILS.DeepCopy(nav_data)
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
@@ -1970,8 +2023,6 @@ end
TargetPlayerName = Event.IniPlayerName
TargetCoalition = Event.IniCoalition
--TargetCategory = TargetUnit:getCategory()
--TargetCategory = TargetUnit:getDesc().category -- Workaround
TargetCategory = Event.IniCategory
TargetType = Event.IniTypeName
+42 -21
View File
@@ -173,7 +173,8 @@
-- @image Core_Event.JPG
--- @type EVENT
---
-- @type EVENT
-- @field #EVENT.Events Events
-- @extends Core.Base#BASE
@@ -282,6 +283,7 @@ EVENTS = {
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
-- @field #string IniTypeName (UNIT) The type name of the initiator.
@@ -297,6 +299,7 @@ EVENTS = {
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
-- @field #string TgtTypeName (UNIT) The type name of the target.
@@ -313,7 +316,7 @@ EVENTS = {
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
-- @field #string CargoName The name of the cargo object.
--
-- @field Core.ZONE#ZONE Zone The zone object.
-- @field Core.Zone#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone.
@@ -988,7 +991,7 @@ do -- Event Creation
--- Creation of a New ZoneGoal Event.
-- @param #EVENT self
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
self:F( { ZoneGoal } )
@@ -1080,9 +1083,9 @@ function EVENT:onEvent( Event )
if Event.initiator then
Event.IniObjectCategory = Event.initiator:getCategory()
Event.IniObjectCategory = Object.getCategory(Event.initiator)
if Event.IniObjectCategory == Object.Category.STATIC then
if Event.IniObjectCategory == Object.Category.STATIC then
---
-- Static
---
@@ -1118,10 +1121,9 @@ function EVENT:onEvent( Event )
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
if Unit then
Event.IniObjectCategory = Object.Category.UNIT
end
end
end
if Event.IniObjectCategory == Object.Category.UNIT then
elseif Event.IniObjectCategory == Object.Category.UNIT then
---
-- Unit
---
@@ -1144,12 +1146,19 @@ function EVENT:onEvent( Event )
end
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
if Event.IniPlayerName then
-- get UUCID
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
if PID then
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
end
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
end
if Event.IniObjectCategory == Object.Category.CARGO then
elseif Event.IniObjectCategory == Object.Category.CARGO then
---
-- Cargo
---
@@ -1160,9 +1169,8 @@ function EVENT:onEvent( Event )
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
end
if Event.IniObjectCategory == Object.Category.SCENERY then
elseif Event.IniObjectCategory == Object.Category.SCENERY then
---
-- Scenery
---
@@ -1172,9 +1180,8 @@ function EVENT:onEvent( Event )
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
end
if Event.IniObjectCategory == Object.Category.BASE then
elseif Event.IniObjectCategory == Object.Category.BASE then
---
-- Base Object
---
@@ -1201,9 +1208,12 @@ function EVENT:onEvent( Event )
---
-- Target category.
Event.TgtObjectCategory = Event.target:getCategory()
Event.TgtObjectCategory = Object.getCategory(Event.target)
if Event.TgtObjectCategory == Object.Category.UNIT then
---
-- UNIT
---
Event.TgtDCSUnit = Event.target
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
@@ -1216,13 +1226,22 @@ function EVENT:onEvent( Event )
Event.TgtGroupName = Event.TgtDCSGroupName
end
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
if Event.TgtPlayerName then
-- get UUCID
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
if PID then
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
end
end
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
end
if Event.TgtObjectCategory == Object.Category.STATIC then
-- get base data
elseif Event.TgtObjectCategory == Object.Category.STATIC then
---
-- STATIC
---
Event.TgtDCSUnit = Event.target
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
@@ -1249,9 +1268,11 @@ function EVENT:onEvent( Event )
Event.TgtTypeName = "Static"
end
end
end
if Event.TgtObjectCategory == Object.Category.SCENERY then
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
---
-- SCENERY
---
Event.TgtDCSUnit = Event.target
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
Event.TgtUnitName = Event.TgtDCSUnitName
@@ -1281,7 +1302,7 @@ function EVENT:onEvent( Event )
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
--Event.Place=UNIT:Find(Event.place)
else
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
Event.Place=AIRBASE:Find(Event.place)
Event.PlaceName=Event.Place:GetName()
end
+2 -2
View File
@@ -249,7 +249,7 @@ do -- FSM
--
-- ### Linear Transition Example
--
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
--
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
--- Assign the process to a @{Wrapper.Unit} and activate the process.
-- @param #FSM_PROCESS self
-- @param Task.Tasking#TASK Task
-- @param Tasking.Task#TASK Task
-- @param Wrapper.Unit#UNIT ProcessUnit
-- @return #FSM_PROCESS self
function FSM_PROCESS:Assign( ProcessUnit, Task )
+1 -1
View File
@@ -513,7 +513,7 @@ do -- MENU_COALITION
--- @type MENU_COALITION
-- @extends Core.Menu#MENU_BASE
--- Manages the main menus for @{DCS.coalition}s.
--- Manages the main menus for DCS.coalition.
--
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
+168 -6
View File
@@ -52,7 +52,7 @@
-- ===
--
-- ### Author: **FlightControl**
-- ### Contributions:
-- ### Contributions: **Applevangelist**
--
-- ===
--
@@ -73,7 +73,7 @@ MESSAGE.Type = {
Detailed = "Detailed Report",
}
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
-- @param self
-- @param #string MessageText is the text of the Message.
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
@@ -127,7 +127,7 @@ end
--- Creates a new MESSAGE object of a certain type.
-- Note that these MESSAGE objects are not yet displayed on the display panel.
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
-- @param self
-- @param #string MessageText is the text of the Message.
@@ -343,7 +343,7 @@ end
--- Sends a MESSAGE to a Coalition.
-- @param #MESSAGE self
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
-- @return #MESSAGE Message object.
-- @usage
@@ -371,13 +371,15 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end
self.CoalitionSide = CoalitionSide
return self
end
--- Sends a MESSAGE to a Coalition if the given Condition is true.
-- @param #MESSAGE self
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
-- @param #boolean Condition Sends the message only if the condition is true.
-- @return #MESSAGE self
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
@@ -454,3 +456,163 @@ function MESSAGE:ToLogIf( Condition )
end
return self
end
_MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
_MESSAGESRS.frequency = Frequency
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
_MESSAGESRS.coordinate = Coordinate
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
_MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture or "en-GB"
_MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender or "female"
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.google = PathToCredentials
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.label = Label or "MESSAGE"
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.port = Port or 5002
_MESSAGESRS.volume = Volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
end
--- Sends a message via SRS.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
local tgender = gender or _MESSAGESRS.Gender
if _MESSAGESRS.SRSQ then
if voice then
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
end
if coordinate then
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
end
local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end
return self
end
--- Sends a message via SRS on the blue coalition side.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
--
function MESSAGE:ToSRSBlue(frequency,modulation,gender,culture,voice,volume,coordinate)
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.BLUE,volume,coordinate)
return self
end
--- Sends a message via SRS on the red coalition side.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
--
function MESSAGE:ToSRSRed(frequency,modulation,gender,culture,voice,volume,coordinate)
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.RED,volume,coordinate)
return self
end
--- Sends a message via SRS to all - via the neutral coalition side.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
--
function MESSAGE:ToSRSAll(frequency,modulation,gender,culture,voice,volume,coordinate)
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.NEUTRAL,volume,coordinate)
return self
end
+1 -1
View File
@@ -199,7 +199,7 @@ end
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
-- @param #PATHLINE self
-- @return <#PATHLINE.Point> List of points.
-- @return #list <#PATHLINE.Point> List of points.
function PATHLINE:GetPoints()
return self.points
end
+25 -5
View File
@@ -544,7 +544,7 @@ do -- COORDINATE
if ZoneObject then
-- Get category of scanned object.
local ObjectCategory = ZoneObject:getCategory()
local ObjectCategory = Object.getCategory(ZoneObject)
-- Check for unit or static objects
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
@@ -676,7 +676,7 @@ do -- COORDINATE
local _,_,_,_,_,scenerys=self:ScanObjects(radius, false, false, true)
local set={}
for _,_scenery in pairs(scenerys) do
local scenery=_scenery --DCS#Object
@@ -2389,7 +2389,6 @@ do -- COORDINATE
end
--- Creates a free form shape on the F10 map. The first point is the current COORDINATE. The remaining points need to be specified.
-- **NOTE**: A free form polygon must have **at least three points** in total and currently only **up to 15 points** in total are supported.
-- @param #COORDINATE self
-- @param #table Coordinates Table of coordinates of the remaining points of the shape.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -2463,9 +2462,30 @@ do -- COORDINATE
vecs[11], vecs[12], vecs[13], vecs[14], vecs[15],
Color, FillColor, LineType, ReadOnly, Text or "")
else
self:E("ERROR: Currently a free form polygon can only have 15 points in total!")
-- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :(
trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
--trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
end
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
if Text and Text~="" then
s=s..string.format(", \"%s\"", Text)
end
s=s..")"
-- Execute string command
local success=UTILS.DoString(s)
if not success then
self:E("ERROR: Could not draw polygon")
env.info(s)
end
end
return MarkID
+2 -2
View File
@@ -52,7 +52,7 @@
--
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
--
-- ## SCHEDULER constructor
@@ -208,7 +208,7 @@ SCHEDULER = {
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
-- @return #SCHEDULER self.
-- @return #table The ScheduleID of the planned schedule.
-- @return #string The ScheduleID of the planned schedule.
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
+389 -81
View File
@@ -35,6 +35,13 @@
-- * Validate the presence of objects in the SET.
-- * Trigger events when objects in the SET change a zone presence.
--
-- ## Notes on `FilterPrefixes()`:
--
-- This filter always looks for a **partial match** somewhere in the given field. LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through the following to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching).
-- For example, setting a filter like so `FilterPrefixes("Huey")` is perfectly all right, whilst `FilterPrefixes("UH-1H Al-Assad")` might not be due to the minus signs. A quick fix here is to use a dot (.)
-- in place of the special character, or escape it with a percentage sign (%), i.e. either `FilterPrefixes("UH.1H Al.Assad")` or `FilterPrefixes("UH%-1H Al%-Assad")` will give you the expected results.
--
-- ===
--
-- ### Author: **FlightControl**
@@ -46,8 +53,9 @@
-- @image Core_Sets.JPG
do -- SET_BASE
--- @type SET_BASE
---
-- @type SET_BASE
-- @field #table Filter Table of filters.
-- @field #table Set Table of objects.
-- @field #table Index Table of indices.
@@ -242,7 +250,7 @@ do -- SET_BASE
function SET_BASE:Add( ObjectName, Object )
-- Debug info.
self:T( { ObjectName = ObjectName, Object = Object } )
self:T2( { ObjectName = ObjectName, Object = Object } )
-- Ensure that the existing element is removed from the Set before a new one is inserted to the Set
if self.Set[ObjectName] then
@@ -257,6 +265,8 @@ do -- SET_BASE
-- Trigger Added event.
self:Added( ObjectName, Object )
return self
end
--- Adds a @{Core.Base#BASE} object in the @{Core.Set#SET_BASE}, using the Object Name as the index.
@@ -429,7 +439,7 @@ do -- SET_BASE
function SET_BASE:SetDatabase( BaseSet )
-- Copy the filter criteria of the BaseSet
local OtherFilter = routines.utils.deepCopy( BaseSet.Filter )
local OtherFilter = UTILS.DeepCopy( BaseSet.Filter )
self.Filter = OtherFilter
-- Now base the new Set on the BaseSet
@@ -578,8 +588,8 @@ do -- SET_BASE
end
----- Private method that registers all alive players in the mission.
---- @param #SET_BASE self
---- @return #SET_BASE self
-- @param #SET_BASE self
-- @return #SET_BASE self
-- function SET_BASE:_RegisterPlayers()
--
-- local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
@@ -796,8 +806,8 @@ do -- SET_BASE
----- Iterate the SET_BASE and call an iterator function for each **alive** unit, providing the Unit and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachDCSUnitAlive( IteratorFunction, ... )
-- self:F3( arg )
@@ -808,8 +818,8 @@ do -- SET_BASE
-- end
--
----- Iterate the SET_BASE and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachPlayer( IteratorFunction, ... )
-- self:F3( arg )
@@ -821,8 +831,8 @@ do -- SET_BASE
--
--
----- Iterate the SET_BASE and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachClient( IteratorFunction, ... )
-- self:F3( arg )
@@ -850,8 +860,10 @@ do -- SET_BASE
self:F3( Object )
local outcome = false
local name = Object:GetName()
--self:I("SET_BASE: Objectname = "..name)
self:ForEach(
function(object)
--self:I("SET_BASE: In set objectname = "..object:GetName())
if object:GetName() == name then
outcome = true
end
@@ -901,9 +913,12 @@ do -- SET_BASE
end
do -- SET_GROUP
do
--- @type SET_GROUP #SET_GROUP
-- SET_GROUP
---
-- @type SET_GROUP #SET_GROUP
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -934,7 +949,8 @@ do -- SET_GROUP
-- * @{#SET_GROUP.FilterCoalitions}: Builds the SET_GROUP with the groups belonging to the coalition(s).
-- * @{#SET_GROUP.FilterCategories}: Builds the SET_GROUP with the groups belonging to the category(ies).
-- * @{#SET_GROUP.FilterCountries}: Builds the SET_GROUP with the groups belonging to the country(ies).
-- * @{#SET_GROUP.FilterPrefixes}: Builds the SET_GROUP with the groups *containing* the given string in the group name. **Attention!** Bad naming convention, as this not really filtering *prefixes*.
-- * @{#SET_GROUP.FilterPrefixes}: Builds the SET_GROUP with the groups *containing* the given string in the group name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_GROUP.FilterActive}: Builds the SET_GROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
--
-- For the Category Filter, extra methods have been added:
@@ -1568,7 +1584,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsCompletelyInZone( ZoneObject ) then
@@ -1590,7 +1606,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsPartlyInZone( ZoneObject ) then
@@ -1612,7 +1628,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsNotInZone( ZoneObject ) then
@@ -1659,7 +1675,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsAnyInZone( ZoneObject ) then
@@ -1857,8 +1873,8 @@ do -- SET_GROUP
end
----- Iterate the SET_GROUP and call an iterator function for each **alive** player, providing the Group of the player and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
-- @param #SET_GROUP self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
---- @return #SET_GROUP self
-- function SET_GROUP:ForEachPlayer( IteratorFunction, ... )
-- self:F2( arg )
@@ -1870,8 +1886,8 @@ do -- SET_GROUP
--
--
----- Iterate the SET_GROUP and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
-- @param #SET_GROUP self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
---- @return #SET_GROUP self
-- function SET_GROUP:ForEachClient( IteratorFunction, ... )
-- self:F2( arg )
@@ -1945,7 +1961,7 @@ do -- SET_GROUP
if self.Filter.Zones then
local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:I( "Zone:", ZoneName )
--self:T( "Zone:", ZoneName )
if MGroup:IsInZone(Zone) then
MGroupZone = true
end
@@ -2011,8 +2027,9 @@ do -- SET_GROUP
end
do -- SET_UNIT
--- @type SET_UNIT
---
-- @type SET_UNIT
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -2045,7 +2062,8 @@ do -- SET_UNIT
-- * @{#SET_UNIT.FilterCategories}: Builds the SET_UNIT with the units belonging to the category(ies).
-- * @{#SET_UNIT.FilterTypes}: Builds the SET_UNIT with the units belonging to the unit type(s).
-- * @{#SET_UNIT.FilterCountries}: Builds the SET_UNIT with the units belonging to the country(ies).
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
--
@@ -2672,7 +2690,7 @@ do -- SET_UNIT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Unit#UNIT UnitObject
function( ZoneObject, UnitObject )
if UnitObject:IsInZone( ZoneObject ) then
@@ -2694,7 +2712,7 @@ do -- SET_UNIT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Unit#UNIT UnitObject
function( ZoneObject, UnitObject )
if UnitObject:IsNotInZone( ZoneObject ) then
@@ -3011,8 +3029,8 @@ do -- SET_UNIT
----- Iterate the SET_UNIT and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
---- @param #SET_UNIT self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
---- @return #SET_UNIT self
-- function SET_UNIT:ForEachPlayer( IteratorFunction, ... )
-- self:F2( arg )
@@ -3024,8 +3042,8 @@ do -- SET_UNIT
--
--
----- Iterate the SET_UNIT and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_UNIT self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
---- @return #SET_UNIT self
-- function SET_UNIT:ForEachClient( IteratorFunction, ... )
-- self:F2( arg )
@@ -3040,7 +3058,7 @@ do -- SET_UNIT
-- @param Wrapper.Unit#UNIT MUnit
-- @return #SET_UNIT self
function SET_UNIT:IsIncludeObject( MUnit )
self:F2( MUnit )
self:F2( {MUnit} )
local MUnitInclude = false
@@ -3191,8 +3209,9 @@ do -- SET_UNIT
end
do -- SET_STATIC
--- @type SET_STATIC
---
-- @type SET_STATIC
-- @extends Core.Set#SET_BASE
--- Mission designers can use the SET_STATIC class to build sets of Statics belonging to certain:
@@ -3223,7 +3242,8 @@ do -- SET_STATIC
-- * @{#SET_STATIC.FilterCategories}: Builds the SET_STATIC with the units belonging to the category(ies).
-- * @{#SET_STATIC.FilterTypes}: Builds the SET_STATIC with the units belonging to the unit type(s).
-- * @{#SET_STATIC.FilterCountries}: Builds the SET_STATIC with the units belonging to the country(ies).
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **ATTENTION** bad naming convention as this *does not** only filter *prefixes*.
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
--
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
@@ -3612,7 +3632,7 @@ do -- SET_STATIC
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Static#STATIC StaticObject
function( ZoneObject, StaticObject )
if StaticObject:IsInZone( ZoneObject ) then
@@ -3634,7 +3654,7 @@ do -- SET_STATIC
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Static#STATIC StaticObject
function( ZoneObject, StaticObject )
if StaticObject:IsNotInZone( ZoneObject ) then
@@ -3945,8 +3965,9 @@ do -- SET_STATIC
end
do -- SET_CLIENT
--- @type SET_CLIENT
---
-- @type SET_CLIENT
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -3979,7 +4000,8 @@ do -- SET_CLIENT
-- * @{#SET_CLIENT.FilterCategories}: Builds the SET_CLIENT with the clients belonging to the category(ies).
-- * @{#SET_CLIENT.FilterTypes}: Builds the SET_CLIENT with the clients belonging to the client type(s).
-- * @{#SET_CLIENT.FilterCountries}: Builds the SET_CLIENT with the clients belonging to the country(ies).
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
--
@@ -4059,7 +4081,7 @@ do -- SET_CLIENT
--- Remove CLIENT(s) from SET_CLIENT.
-- @param Core.Set#SET_CLIENT self
-- @param Wrapper.Client#CLIENT RemoveClientNames A single name or an array of CLIENT names.
-- @param Wrapper.Client#CLIENT RemoveClientNames A single object or an array of CLIENT objects.
-- @return self
function SET_CLIENT:RemoveClientsByName( RemoveClientNames )
@@ -4310,7 +4332,6 @@ do -- SET_CLIENT
function SET_CLIENT:FilterStart()
if _DATABASE then
self:_FilterStart()
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
@@ -4319,6 +4340,7 @@ do -- SET_CLIENT
local timing = self.ZoneTimerInterval or 30
self.ZoneTimer:Start(timing,timing)
end
self:_FilterStart()
end
return self
@@ -4369,7 +4391,7 @@ do -- SET_CLIENT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsInZone( ZoneObject ) then
@@ -4391,7 +4413,7 @@ do -- SET_CLIENT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsNotInZone( ZoneObject ) then
@@ -4459,7 +4481,7 @@ do -- SET_CLIENT
if self.Filter.Active == false or (self.Filter.Active == true and MClient:IsActive() == true and MClient:IsAlive() == true) then
MClientActive = true
end
--self:I( { "Evaluated Active", MClientActive } )
--self:T( { "Evaluated Active", MClientActive } )
MClientInclude = MClientInclude and MClientActive
end
@@ -4541,7 +4563,7 @@ do -- SET_CLIENT
if self.Filter.Playernames then
local MClientPlayername = false
local playername = MClient:GetPlayerName() or "Unknown"
--self:I(playername)
--self:T(playername)
for _,_Playername in pairs(self.Filter.Playernames) do
if playername and string.find(playername,_Playername) then
MClientPlayername = true
@@ -4556,7 +4578,7 @@ do -- SET_CLIENT
local callsign = MClient:GetCallsign()
--self:I(callsign)
for _,_Callsign in pairs(self.Filter.Callsigns) do
if callsign and string.find(callsign,_Callsign) then
if callsign and string.find(callsign,_Callsign,1,true) then
MClientCallsigns = true
end
end
@@ -4573,7 +4595,8 @@ end
do -- SET_PLAYER
--- @type SET_PLAYER
---
-- @type SET_PLAYER
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_PLAYER} class to build sets of units belonging to alive players:
@@ -4593,7 +4616,8 @@ do -- SET_PLAYER
-- * @{#SET_PLAYER.FilterCategories}: Builds the SET_PLAYER with the clients belonging to the category(ies).
-- * @{#SET_PLAYER.FilterTypes}: Builds the SET_PLAYER with the clients belonging to the client type(s).
-- * @{#SET_PLAYER.FilterCountries}: Builds the SET_PLAYER with the clients belonging to the country(ies).
-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. **ATTENTION** Bad naming convention as this *does not* only filter prefixes.
-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_PLAYER, you can start filtering using:
--
@@ -4868,7 +4892,7 @@ do -- SET_PLAYER
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsInZone( ZoneObject ) then
@@ -4890,7 +4914,7 @@ do -- SET_PLAYER
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsNotInZone( ZoneObject ) then
@@ -4998,8 +5022,9 @@ do -- SET_PLAYER
end
do -- SET_AIRBASE
--- @type SET_AIRBASE
---
-- @type SET_AIRBASE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_AIRBASE} class to build sets of airbases optionally belonging to certain:
@@ -5341,8 +5366,9 @@ do -- SET_AIRBASE
end
do -- SET_CARGO
--- @type SET_CARGO
---
-- @type SET_CARGO
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_CARGO} class to build sets of cargos optionally belonging to certain:
@@ -5368,7 +5394,8 @@ do -- SET_CARGO
-- Filter criteria are defined by:
--
-- * @{#SET_CARGO.FilterCoalitions}: Builds the SET_CARGO with the cargos belonging to the coalition(s).
-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the same string(s). **ATTENTION** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the same string(s). **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CARGO.FilterTypes}: Builds the SET_CARGO with the cargos belonging to the cargo type(s).
-- * @{#SET_CARGO.FilterCountries}: Builds the SET_CARGO with the cargos belonging to the country(ies).
--
@@ -5444,7 +5471,7 @@ do -- SET_CARGO
--- (R2.1) Remove CARGOs from SET_CARGO.
-- @param Core.Set#SET_CARGO self
-- @param Wrapper.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
-- @param Cargo.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
-- @return Core.Set#SET_CARGO self
function SET_CARGO:RemoveCargosByName( RemoveCargoNames ) -- R2.1
@@ -5460,7 +5487,7 @@ do -- SET_CARGO
--- (R2.1) Finds a Cargo based on the Cargo Name.
-- @param #SET_CARGO self
-- @param #string CargoName
-- @return Wrapper.Cargo#CARGO The found Cargo.
-- @return Cargo.Cargo#CARGO The found Cargo.
function SET_CARGO:FindCargo( CargoName ) -- R2.1
local CargoFound = self.Set[CargoName]
@@ -5603,7 +5630,7 @@ do -- SET_CARGO
--- (R2.1) Iterate the SET_CARGO while identifying the nearest @{Cargo.Cargo#CARGO} from a @{Core.Point#POINT_VEC2}.
-- @param #SET_CARGO self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest @{Cargo.Cargo#CARGO}.
-- @return Wrapper.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
-- @return Cargo.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 ) -- R2.1
self:F2( PointVec2 )
@@ -5767,8 +5794,9 @@ do -- SET_CARGO
end
do -- SET_ZONE
--- @type SET_ZONE
---
-- @type SET_ZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_ZONE} class to build sets of zones of various types.
@@ -5789,7 +5817,8 @@ do -- SET_ZONE
-- You can set filter criteria to build the collection of zones in SET_ZONE.
-- Filter criteria are defined by:
--
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_ZONE, you can start filtering using:
--
@@ -5813,6 +5842,7 @@ do -- SET_ZONE
},
FilterMeta = {
},
Checktime = 5,
}
--- Creates a new SET_ZONE object, building a set of zones.
@@ -6023,7 +6053,29 @@ do -- SET_ZONE
return self
end
--- Get the average aggregated coordinate of this set of zones.
-- @param #SET_ZONE self
-- @return Core.Point#COORDINATE
function SET_ZONE:GetAverageCoordinate()
local x,y,z = 0,0,0
local count = 0
for _,_zone in pairs(self.Set) do
local zone=_zone --Core.Zone#ZONE
local vec3 = zone:GetVec3()
x = x + vec3.x
y = y + vec3.y
z = z + vec3.z
count = count + 1
end
if count > 1 then
x = x/count
y = y/count
z = z/count
end
local coord = COORDINATE:New(x,y,z)
return coord
end
--- Private function.
-- @param #SET_ZONE self
@@ -6131,12 +6183,176 @@ do -- SET_ZONE
return zmin, dmin
end
--- Set the check time for SET_ZONE:Trigger()
-- @param #SET_ZONE self
-- @param #number seconds Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
-- @return #SET_ZONE self
function SET_ZONE:SetCheckTime(seconds)
self.Checktime = seconds or 5
return self
end
--- Start watching if the Object or Objects move into or out of our set of zones.
-- @param #SET_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
-- @return #SET_ZONE self
-- @usage
-- -- Create a SET_GROUP and a SET_ZONE for this:
--
-- local groupset = SET_GROUP:New():FilterPrefixes("Aerial"):FilterStart()
--
-- -- Trigger will check each zone of the SET_ZONE every 5 secs for objects entering or leaving from the groupset
-- local zoneset = SET_ZONE:New():FilterPrefixes("Target Zone"):FilterOnce():Trigger(groupset)
--
-- -- Draw zones on map so we see what's going on
-- zoneset:ForEachZone(
-- function(zone)
-- zone:DrawZone(-1, {0,1,0}, Alpha, FillColor, FillAlpha, 4, ReadOnly)
-- end
-- )
--
-- -- This FSM function will be called for entering objects
-- function zoneset:OnAfterEnteredZone(From,Event,To,Controllable,Zone)
-- MESSAGE:New("Group "..Controllable:GetName() .. " entered zone "..Zone:GetName(),10,"Set Trigger"):ToAll()
-- end
--
-- -- This FSM function will be called for leaving objects
-- function zoneset:OnAfterLeftZone(From,Event,To,Controllable,Zone)
-- MESSAGE:New("Group "..Controllable:GetName() .. " left zone "..Zone:GetName(),10,"Set Trigger"):ToAll()
-- end
--
-- -- Stop watching after 1 hour
-- zoneset:__TriggerStop(3600)
function SET_ZONE:Trigger(Objects)
--self:I("Added Set_Zone Trigger")
self:AddTransition("*","TriggerStart","TriggerRunning")
self:AddTransition("*","EnteredZone","*")
self:AddTransition("*","LeftZone","*")
self:AddTransition("*","TriggerRunCheck","*")
self:AddTransition("*","TriggerStop","TriggerStopped")
self:TriggerStart()
self.checkobjects = Objects
if UTILS.IsInstanceOf(Objects,"SET_BASE") then
self.objectset = Objects.Set
else
self.objectset = {Objects}
end
self:_TriggerCheck(true)
self:__TriggerRunCheck(self.Checktime)
return self
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "TriggerStop". Stops the SET_ZONE Trigger.
-- @function [parent=#SET_ZONE] TriggerStop
-- @param #SET_ZONE self
--- Triggers the FSM event "TriggerStop" after a delay.
-- @function [parent=#SET_ZONE] __TriggerStop
-- @param #SET_ZONE self
-- @param #number delay Delay in seconds.
--- On After "EnteredZone" event. An observed object has entered the zone.
-- @function [parent=#SET_ZONE] OnAfterEnteredZone
-- @param #SET_ZONE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable entering the zone.
-- @param Core.Zone#ZONE_BASE Zone The zone entered.
--- On After "LeftZone" event. An observed object has left the zone.
-- @function [parent=#SET_ZONE] OnAfterLeftZone
-- @param #SET_ZONE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
-- @param Core.Zone#ZONE_BASE Zone The zone left.
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #SET_ZONE self
-- @param #boolean fromstart If true, do the init of the objects
-- @return #SET_ZONE self
function SET_ZONE:_TriggerCheck(fromstart)
--self:I("_TriggerCheck | FromStart = "..tostring(fromstart))
if fromstart then
for _,_object in pairs(self.objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if obj and obj:IsAlive() then
for _,_zone in pairs(self.Set) do
if not obj.TriggerInZone then obj.TriggerInZone = {} end
if _zone:IsCoordinateInZone(obj:GetCoordinate()) then
obj.TriggerInZone[_zone.ZoneName] = true
else
obj.TriggerInZone[_zone.ZoneName] = false
end
--self:I("Object "..obj:GetName().." is in zone = "..tostring(obj.TriggerInZone[_zone.ZoneName]))
end
end
end
else
for _,_object in pairs(self.objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if obj and obj:IsAlive() then
for _,_zone in pairs(self.Set) do
-- Check for pop-up objects
if not obj.TriggerInZone then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone = {}
end
if not obj.TriggerInZone[_zone.ZoneName] then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone[_zone.ZoneName] = false
end
-- is obj in zone?
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate())
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
if inzone and not obj.TriggerInZone[_zone.ZoneName] then
-- wasn't in zone before
--self:I("Newly entered")
self:__EnteredZone(0.5,obj,_zone)
obj.TriggerInZone[_zone.ZoneName] = true
elseif (not inzone) and obj.TriggerInZone[_zone.ZoneName] then
-- has left the zone
--self:I("Newly left")
self:__LeftZone(0.5,obj,_zone)
obj.TriggerInZone[_zone.ZoneName] = false
else
--self:I("Not left or not entered, or something went wrong!")
end
end
end
end
end
return self
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #SET_ZONE self
-- @param #string From
-- @param #string Event
-- @param #string to
-- @return #SET_ZONE self
function SET_ZONE:onafterTriggerRunCheck(From,Event,To)
--self:I("onafterTriggerRunCheck")
--self:I({From, Event, To})
if self:GetState() ~= "TriggerStopped" then
self:_TriggerCheck()
self:__TriggerRunCheck(self.Checktime)
end
return self
end
end
do -- SET_ZONE_GOAL
--- @type SET_ZONE_GOAL
---
-- @type SET_ZONE_GOAL
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_ZONE_GOAL} class to build sets of zones of various types.
@@ -6157,7 +6373,8 @@ do -- SET_ZONE_GOAL
-- You can set filter criteria to build the collection of zones in SET_ZONE_GOAL.
-- Filter criteria are defined by:
--
-- * @{#SET_ZONE_GOAL.FilterPrefixes}: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_ZONE_GOAL.FilterPrefixes}: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_ZONE_GOAL, you can start filtering using:
--
@@ -6446,8 +6663,9 @@ do -- SET_ZONE_GOAL
end
do -- SET_OPSZONE
--- @type SET_OPSZONE
---
-- @type SET_OPSZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSZONE} class to build sets of zones of various types.
@@ -6468,7 +6686,8 @@ do -- SET_OPSZONE
-- You can set filter criteria to build the collection of zones in SET_OPSZONE.
-- Filter criteria are defined by:
--
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_OPSZONE, you can start filtering using:
--
@@ -6903,8 +7122,9 @@ end
do -- SET_OPSGROUP
--- @type SET_OPSGROUP
---
-- @type SET_OPSGROUP
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSGROUP} class to build sets of OPS groups belonging to certain:
@@ -6933,7 +7153,8 @@ do -- SET_OPSGROUP
-- * @{#SET_OPSGROUP.FilterCoalitions}: Builds the SET_OPSGROUP with the groups belonging to the coalition(s).
-- * @{#SET_OPSGROUP.FilterCategories}: Builds the SET_OPSGROUP with the groups belonging to the category(ies).
-- * @{#SET_OPSGROUP.FilterCountries}: Builds the SET_OPSGROUP with the groups belonging to the country(ies).
-- * @{#SET_OPSGROUP.FilterPrefixes}: Builds the SET_OPSGROUP with the groups *containing* the given string in the group name. **Attention!** Bad naming convention, as this not really filtering *prefixes*.
-- * @{#SET_OPSGROUP.FilterPrefixes}: Builds the SET_OPSGROUP with the groups *containing* the given string in the group name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_OPSGROUP.FilterActive}: Builds the SET_OPSGROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
--
-- For the Category Filter, extra methods have been added:
@@ -7571,6 +7792,7 @@ do -- SET_SCENERY
Scenerys = {},
Filter = {
SceneryPrefixes = nil,
SceneryRoles = nil,
Zones = nil,
},
}
@@ -7593,7 +7815,7 @@ do -- SET_SCENERY
if ZoneSet then
for _,_zone in pairs(ZoneSet.Set) do
self:T("Zone type handed: "..tostring(_zone.ClassName))
self:T("Zone type handed: "..tostring(_zone.ClassName))
table.insert(zonenames,_zone:GetName())
end
self:AddSceneryByName(zonenames)
@@ -7617,7 +7839,7 @@ do -- SET_SCENERY
--- Add SCENERY(s) to SET_SCENERY.
-- @param #SET_SCENERY self
-- @param #string AddScenery A single SCENERY.
-- @param Wrapper.Scenery#SCENERY AddScenery A single SCENERY object.
-- @return #SET_SCENERY self
function SET_SCENERY:AddScenery( AddScenery )
self:F2( AddScenery:GetName() )
@@ -7687,6 +7909,7 @@ do -- SET_SCENERY
end
for _,Zone in pairs( zones ) do
local zonename = Zone:GetName()
self:T(zonename)
self.Filter.Zones[zonename] = Zone
end
return self
@@ -7705,11 +7928,30 @@ do -- SET_SCENERY
Prefixes = { Prefixes }
end
for PrefixID, Prefix in pairs( Prefixes ) do
--self:T(Prefix)
self.Filter.SceneryPrefixes[Prefix] = Prefix
end
return self
end
--- Builds a set of SCENERYs that **contain** an exact match of the "ROLE" property.
-- @param #SET_SCENERY self
-- @param #string Role The string pattern(s) that needs to exactly match the scenery "ROLE" property from the ME quad-zone properties. Can also be passed as a `#table` of strings.
-- @return #SET_SCENERY self
function SET_SCENERY:FilterRoles( Role )
if not self.Filter.SceneryRoles then
self.Filter.SceneryRoles = {}
end
if type( Role ) ~= "table" then
Role = { Role }
end
for PrefixID, Prefix in pairs( Role ) do
--self:T(Prefix)
self.Filter.SceneryRoles[Prefix] = Prefix
end
return self
end
--- Iterate the SET_SCENERY and count how many SCENERYSs are alive.
-- @param #SET_SCENERY self
-- @return #number The number of SCENERYSs alive.
@@ -7802,10 +8044,76 @@ do -- SET_SCENERY
-- @param Wrapper.Scenery#SCENERY MScenery
-- @return #SET_SCENERY self
function SET_SCENERY:IsIncludeObject( MScenery )
self:F2( MScenery )
return true
self:T( MScenery.SceneryName )
local MSceneryInclude = true
if MScenery then
local MSceneryName = MScenery:GetName()
-- Filter Prefixes
if self.Filter.Prefixes then
local MSceneryPrefix = false
for ZonePrefixId, ZonePrefix in pairs( self.Filter.Prefixes ) do
self:T( { "Prefix:", string.find( MSceneryName, ZonePrefix, 1 ), ZonePrefix } )
if string.find( MSceneryName, ZonePrefix, 1 ) then
MSceneryPrefix = true
end
end
self:T( { "Evaluated Prefix", MSceneryPrefix } )
MSceneryInclude = MSceneryInclude and MSceneryPrefix
end
if self.Filter.Zones then
local MSceneryZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:T( "Zone:", ZoneName )
local coord = MScenery:GetCoordinate()
if coord and Zone:IsCoordinateInZone(coord) then
MSceneryZone = true
end
self:T( { "Evaluated Zone", MSceneryZone } )
end
MSceneryInclude = MSceneryInclude and MSceneryZone
end
-- Filter Roles
if self.Filter.SceneryRoles then
local MSceneryRole = false
local Role = MScenery:GetProperty("ROLE") or "none"
for ZoneRoleId, ZoneRole in pairs( self.Filter.SceneryRoles ) do
self:T( { "Role:", ZoneRole, Role } )
if ZoneRole == Role then
MSceneryRole = true
end
end
self:T( { "Evaluated Role ", MSceneryRole } )
MSceneryInclude = MSceneryInclude and MSceneryRole
end
end
self:T2( MSceneryInclude )
return MSceneryInclude
end
--- Filters for the defined collection.
-- @param #SET_SCENERY self
-- @return #SET_SCENERY self
function SET_SCENERY:FilterOnce()
for ObjectName, Object in pairs( self:GetSet() ) do
self:T(ObjectName)
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
else
self:Remove(ObjectName, true)
end
end
return self --FilteredSet
end
--- Count overall initial (Life0) lifepoints of the SET objects.
-- @param #SET_SCENERY self
-- @return #number LIfe0Points
@@ -7843,7 +8151,7 @@ do -- SET_SCENERY
function SET_SCENERY:GetRelativeLife()
local life = self:GetLife()
local life0 = self:GetLife0()
self:T3(string.format("Set Lifepoints: %d life0 | %d life",life0,life))
self:T2(string.format("Set Lifepoints: %d life0 | %d life",life0,life))
local rlife = math.floor((life / life0) * 100)
return rlife
end
+15 -15
View File
@@ -91,7 +91,7 @@
--
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
--
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
@@ -105,9 +105,9 @@
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
--
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
--
-- ### 3.1.4) A2G coordinates setting - additional notes
--
@@ -120,7 +120,7 @@
--
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
--
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
@@ -135,9 +135,9 @@
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
--
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
--
-- ### 3.2.4) A2A coordinates settings - additional notes
@@ -190,8 +190,8 @@
--
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
--
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
--
-- ## 3.5) **Era** of the battle
--
@@ -283,21 +283,21 @@ do -- SETTINGS
function SETTINGS:SetMetric()
self.Metric = true
end
--- Sets the SETTINGS default text locale.
-- @param #SETTINGS self
-- @param #string Locale
function SETTINGS:SetLocale(Locale)
self.Locale = Locale or "en"
end
--- Gets the SETTINGS text locale.
-- @param #SETTINGS self
-- @return #string
function SETTINGS:GetLocale()
return self.Locale or _SETTINGS:GetLocale()
end
--- Gets if the SETTINGS is metric.
-- @param #SETTINGS self
-- @return #boolean true if metric.
@@ -744,7 +744,7 @@ do -- SETTINGS
self.PlayerMenu = PlayerMenu
self:I( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
self:T( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
@@ -989,7 +989,7 @@ do -- SETTINGS
do
--- @param #SETTINGS self
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
BASE:E( { self, PlayerUnit:GetName(), A2GSystem } )
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
self.A2GSystem = A2GSystem
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
if _SETTINGS.MenuStatic == false then
+28 -10
View File
@@ -58,7 +58,7 @@
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable
-- @extends Core.Base#BASE
--- Allows to spawn dynamically new @{Core.Group}s.
--- Allows to spawn dynamically new @{Wrapper.Group}s.
--
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
-- which is a normal group with the **Late Activation** flag set.
@@ -286,6 +286,7 @@ SPAWN.Takeoff = {
Cold = 4,
}
---
-- @type SPAWN.SpawnZoneTable
-- @list <Core.Zone#ZONE_BASE> SpawnZone
@@ -327,6 +328,8 @@ function SPAWN:New( SpawnTemplatePrefix )
self.SpawnInitModu = nil -- No special modulation.
self.SpawnInitRadio = nil -- No radio comms setting.
self.SpawnInitModex = nil
self.SpawnInitModexPrefix = nil
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = false -- Check if the user is using self made template.
@@ -381,6 +384,8 @@ function SPAWN:NewWithAlias( SpawnTemplatePrefix, SpawnAliasPrefix )
self.SpawnInitModu = nil -- No special modulation.
self.SpawnInitRadio = nil -- No radio communication setting.
self.SpawnInitModex = nil
self.SpawnInitModexPrefix = nil
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = false -- Check if the user is using self made template.
@@ -540,6 +545,8 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
self.SpawnInitModu = nil -- No special modulation.
self.SpawnInitRadio = nil -- No radio communication setting.
self.SpawnInitModex = nil
self.SpawnInitModexPrefix = nil
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = true -- Check if the user is using self made template.
self.MooseNameing = true
@@ -811,12 +818,17 @@ end
--- Sets the modex of the first unit of the group. If more units are in the group, the number is increased by one with every unit.
-- @param #SPAWN self
-- @param #number modex Modex of the first unit.
-- @param #string prefix (optional) String to prefix to modex, e.g. for French AdA Modex, eg. -L-102 then "-L-" would be the prefix.
-- @param #string postfix (optional) String to postfix to modex, example tbd.
-- @return #SPAWN self
function SPAWN:InitModex( modex )
function SPAWN:InitModex( modex, prefix, postfix )
if modex then
self.SpawnInitModex = tonumber( modex )
end
self.SpawnInitModexPrefix = prefix
self.SpawnInitModexPostfix = postfix
return self
end
@@ -1202,7 +1214,6 @@ function SPAWN:InitCleanUp( SpawnCleanUpInterval )
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
self:T( { "CleanUp Scheduler:", SpawnGroup } )
-- self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )
self.CleanUpScheduler = SCHEDULER:New( self, self._SpawnCleanUpScheduler, {}, 1, SpawnCleanUpInterval, 0.2 )
return self
end
@@ -1320,7 +1331,7 @@ do -- Delay methods
return self
end
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{SpawnScheduled}(). In effect then the 1st group will only be spawned
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{#SpawnScheduled}(). In effect then the 1st group will only be spawned
-- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
@@ -1571,7 +1582,10 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
-- Set tail number.
if self.SpawnInitModex then
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].onboard_num = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
local modexnumber = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
if self.SpawnInitModexPrefix then modexnumber = self.SpawnInitModexPrefix..modexnumber end
if self.SpawnInitModexPostfix then modexnumber = modexnumber..self.SpawnInitModexPostfix end
SpawnTemplate.units[UnitID].onboard_num = modexnumber
end
end
@@ -1655,7 +1669,7 @@ end
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
-- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
-- Effectively the same as @{InitDelayOn}().
-- Effectively the same as @{#InitDelayOn}().
-- @return #SPAWN self
-- @usage
-- -- NATO helicopters engaging in the battle field.
@@ -2178,14 +2192,18 @@ end
-- @param #table Spots Table of parking spot IDs. Note that these in general are different from the numbering in the mission editor!
-- @param #SPAWN.Takeoff Takeoff (Optional) Takeoff type, i.e. either SPAWN.Takeoff.Cold or SPAWN.Takeoff.Hot. Default is Hot.
-- @return Wrapper.Group#GROUP The group that was spawned or nil when nothing was spawned.
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff ) -- R2.5
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff )
self:F( { Airbase = Airbase, Spots = Spots, Takeoff = Takeoff } )
-- Ensure that Spots parameter is a table.
if type( Spots ) ~= "table" then
Spots = { Spots }
end
if type(Airbase) == "string" then
Airbase = AIRBASE:FindByName(Airbase)
end
-- Get template group.
local group = GROUP:FindByName( self.SpawnTemplatePrefix )
@@ -3604,7 +3622,7 @@ function SPAWN:_OnLand( EventData )
end
--- Will detect AIR Units shutting down their engines ...
-- When the event takes place, and the method @{RepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
-- When the event takes place, and the method @{#InitRepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
-- But only when the Unit was registered to have landed.
-- @param #SPAWN self
-- @param Core.Event#EVENTDATA EventData
+3 -3
View File
@@ -21,9 +21,9 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * **EasyEB**: Ideas and Beta Testing
-- * **Wingthor**: Beta Testing
--
-- ===
--
+226 -39
View File
@@ -53,7 +53,8 @@
-- @module Core.Zone
-- @image Core_Zones.JPG
--- @type ZONE_BASE
---
-- @type ZONE_BASE
-- @field #string ZoneName Name of the zone.
-- @field #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
-- @field #number DrawID Unique ID of the drawn zone on the F10 map.
@@ -63,6 +64,7 @@
-- @field #number ZoneID ID of zone. Only zones defined in the ME have an ID!
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
-- @field #number Surface Type of surface. Only determined at the center of the zone!
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
-- @extends Core.Fsm#FSM
@@ -121,6 +123,7 @@ ZONE_BASE = {
ZoneID=nil,
Properties={},
Surface=nil,
Checktime = 5,
}
--- The ZONE_BASE.BoundingSquare
@@ -189,13 +192,14 @@ end
-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
-- @return #boolean true if the coordinate is within the zone.
function ZONE_BASE:IsCoordinateInZone( Coordinate )
if not Coordinate then return false end
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
return InZone
end
--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
-- @param #ZONE_BASE self
-- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
-- @return #boolean true if the PointVec2 is within the zone.
function ZONE_BASE:IsPointVec2InZone( Coordinate )
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
@@ -555,6 +559,154 @@ function ZONE_BASE:GetZoneMaybe()
end
end
--- Set the check time for ZONE:Trigger()
-- @param #ZONE_BASE self
-- @param #number seconds Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
-- @return #ZONE_BASE self
function ZONE_BASE:SetCheckTime(seconds)
self.Checktime = seconds or 5
return self
end
--- Start watching if the Object or Objects move into or out of a zone.
-- @param #ZONE_BASE self
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
-- @return #ZONE_BASE self
-- @usage
-- -- Create a new zone and start watching it every 5 secs for a defined GROUP entering or leaving
-- local triggerzone = ZONE:New("ZonetoWatch"):Trigger(GROUP:FindByName("Aerial-1"))
--
-- -- This FSM function will be called when the group enters the zone
-- function triggerzone:OnAfterEnteredZone(From,Event,To,Group)
-- MESSAGE:New("Group has entered zone!",15):ToAll()
-- end
--
-- -- This FSM function will be called when the group leaves the zone
-- function triggerzone:OnAfterLeftZone(From,Event,To,Group)
-- MESSAGE:New("Group has left zone!",15):ToAll()
-- end
--
-- -- Stop watching the zone after 1 hour
-- triggerzone:__TriggerStop(3600)
function ZONE_BASE:Trigger(Objects)
--self:I("Added Zone Trigger")
self:SetStartState("TriggerStopped")
self:AddTransition("TriggerStopped","TriggerStart","TriggerRunning")
self:AddTransition("*","EnteredZone","*")
self:AddTransition("*","LeftZone","*")
self:AddTransition("*","TriggerRunCheck","*")
self:AddTransition("*","TriggerStop","TriggerStopped")
self:TriggerStart()
self.checkobjects = Objects
if UTILS.IsInstanceOf(Objects,"SET_BASE") then
self.objectset = Objects.Set
else
self.objectset = {Objects}
end
self:_TriggerCheck(true)
self:__TriggerRunCheck(self.Checktime)
return self
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "TriggerStop". Stops the ZONE_BASE Trigger.
-- @function [parent=#ZONE_BASE] TriggerStop
-- @param #ZONE_BASE self
--- Triggers the FSM event "TriggerStop" after a delay.
-- @function [parent=#ZONE_BASE] __TriggerStop
-- @param #ZONE_BASE self
-- @param #number delay Delay in seconds.
--- On After "EnteredZone" event. An observed object has entered the zone.
-- @function [parent=#ZONE_BASE] OnAfterEnteredZone
-- @param #ZONE_BASE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable entering the zone.
--- On After "LeftZone" event. An observed object has left the zone.
-- @function [parent=#ZONE_BASE] OnAfterLeftZone
-- @param #ZONE_BASE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #ZONE_BASE self
-- @param #boolean fromstart If true, do the init of the objects
-- @return #ZONE_BASE self
function ZONE_BASE:_TriggerCheck(fromstart)
--self:I("_TriggerCheck | FromStart = "..tostring(fromstart))
local objectset = self.objectset or {}
if fromstart then
-- just earmark everyone in/out
for _,_object in pairs(objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if not obj.TriggerInZone then obj.TriggerInZone = {} end
if obj and obj:IsAlive() and self:IsCoordinateInZone(obj:GetCoordinate()) then
obj.TriggerInZone[self.ZoneName] = true
else
obj.TriggerInZone[self.ZoneName] = false
end
--self:I("Object "..obj:GetName().." is in zone = "..tostring(obj.TriggerInZone[self.ZoneName]))
end
else
-- Check for changes
for _,_object in pairs(objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if obj and obj:IsAlive() then
if not obj.TriggerInZone then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone = {}
end
if not obj.TriggerInZone[self.ZoneName] then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone[self.ZoneName] = false
end
-- is obj in zone?
local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
if inzone and not obj.TriggerInZone[self.ZoneName] then
-- wasn't in zone before
--self:I("Newly entered")
self:__EnteredZone(0.5,obj)
obj.TriggerInZone[self.ZoneName] = true
elseif (not inzone) and obj.TriggerInZone[self.ZoneName] then
-- has left the zone
--self:I("Newly left")
self:__LeftZone(0.5,obj)
obj.TriggerInZone[self.ZoneName] = false
else
--self:I("Not left or not entered, or something went wrong!")
end
end
end
end
return self
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #ZONE_BASE self
-- @param #string From
-- @param #string Event
-- @param #string to
-- @return #ZONE_BASE self
function ZONE_BASE:onafterTriggerRunCheck(From,Event,To)
if self:GetState() ~= "TriggerStopped" then
self:_TriggerCheck()
self:__TriggerRunCheck(self.Checktime)
end
return self
end
--- Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.
-- @param #ZONE_BASE self
-- @param #string PropertyName The name of a the TriggerZone Property to be retrieved.
@@ -905,11 +1057,11 @@ end
--- Scan the zone for the presence of units of the given ObjectCategories.
-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
--
-- * @{ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
-- * @{ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
-- * @{ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
-- * @{ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
-- * @{ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
-- * @{Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
-- * @{Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
-- * @{Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
-- * @{Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
-- * @{Core.Zone#ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
-- @param #ZONE_RADIUS self
-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
@@ -941,11 +1093,8 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
if ZoneObject then
local ObjectCategory = ZoneObject:getCategory()
--local name=ZoneObject:getName()
--env.info(string.format("Zone object %s", tostring(name)))
--self:E(ZoneObject)
-- Get object category.
local ObjectCategory = Object.getCategory(ZoneObject)
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
@@ -953,7 +1102,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
local Include = false
if not UnitCategories then
-- Anythink found is included.
-- Anything found is included.
Include = true
else
-- Check if found object is in specified categories.
@@ -984,9 +1133,9 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
if ObjectCategory == Object.Category.SCENERY then
local SceneryType = ZoneObject:getTypeName()
local SceneryName = ZoneObject:getName()
--BASE:I("SceneryType "..SceneryType.."SceneryName"..SceneryName)
--BASE:I("SceneryType "..SceneryType.." SceneryName "..tostring(SceneryName))
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( tostring(SceneryName), ZoneObject)
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName] )
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
end
@@ -1442,8 +1591,11 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
local T1 = timer.getTime()
local buildings = {}
local buildingzones = {}
if self.ScanData and self.ScanData.BuildingCoordinates then
buildings = self.ScanData.BuildingCoordinates
buildingzones = self.ScanData.BuildingZones
else
-- build table of buildings coordinates
for _,_object in pairs (objects) do
@@ -1455,28 +1607,32 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
MARKER:New(scenery:GetCoordinate(),"Building"):ToAll()
end
buildings[#buildings+1] = scenery:GetCoordinate()
local bradius = scenery:GetBoundingRadius() or dist
local bzone = ZONE_RADIUS:New("Building-"..math.random(1,100000),scenery:GetVec2(),bradius,false)
buildingzones[#buildingzones+1] = bzone
--bzone:DrawZone(-1,{1,0,0},Alpha,FillColor,FillAlpha,1,ReadOnly)
end
end
end
self.ScanData.BuildingCoordinates = buildings
self.ScanData.BuildingZones = buildingzones
end
-- max 1000 tries
local rcoord = nil
local found = false
local found = true
local iterations = 0
for i=1,1000 do
iterations = iterations + 1
rcoord = self:GetRandomCoordinate(inner,outer)
found = false
for _,_coord in pairs (buildings) do
local coord = _coord -- Core.Point#COORDINATE
found = true
for _,_coord in pairs (buildingzones) do
local zone = _coord -- Core.Zone#ZONE_RADIUS
-- keep >50m dist from buildings
if coord:Get3DDistance(rcoord) > dist then
found = true
else
if zone:IsPointVec2InZone(rcoord) then
found = false
break
end
end
if found then
@@ -1488,15 +1644,43 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
end
end
if not found then
-- max 1000 tries
local rcoord = nil
local found = true
local iterations = 0
for i=1,1000 do
iterations = iterations + 1
rcoord = self:GetRandomCoordinate(inner,outer)
found = true
for _,_coord in pairs (buildings) do
local coord = _coord -- Core.Point#COORDINATE
-- keep >50m dist from buildings
if coord:Get3DDistance(rcoord) < dist then
found = false
end
end
if found then
-- we have a winner!
if markfinal then
MARKER:New(rcoord,"FREE"):ToAll()
end
break
end
end
end
T1=timer.getTime()
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %d",tostring(found),iterations,T1-T0))
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
if found then return rcoord else return nil end
end
--- @type ZONE
---
-- @type ZONE
-- @extends #ZONE_RADIUS
@@ -1580,8 +1764,8 @@ function ZONE:FindByName( ZoneName )
end
--- @type ZONE_UNIT
---
-- @type ZONE_UNIT
-- @field Wrapper.Unit#UNIT ZoneUNIT
-- @extends Core.Zone#ZONE_RADIUS
@@ -1600,7 +1784,7 @@ ZONE_UNIT = {
-- @param #ZONE_UNIT self
-- @param #string ZoneName Name of the zone.
-- @param Wrapper.Unit#UNIT ZoneUNIT The unit as the center of the zone.
-- @param Dcs.DCSTypes#Distance Radius The radius of the zone.
-- @param #number Radius The radius of the zone in meters.
-- @param #table Offset A table specifying the offset. The offset table may have the following elements:
-- dx The offset in X direction, +x is north.
-- dy The offset in Y direction, +y is east.
@@ -1723,7 +1907,8 @@ function ZONE_UNIT:GetVec3( Height )
return Vec3
end
--- @type ZONE_GROUP
---
-- @type ZONE_GROUP
-- @extends #ZONE_RADIUS
@@ -1809,7 +1994,8 @@ function ZONE_GROUP:GetRandomPointVec2( inner, outer )
end
--- @type ZONE_POLYGON_BASE
---
-- @type ZONE_POLYGON_BASE
-- @field #ZONE_POLYGON_BASE.ListVec2 Polygon The polygon defined by an array of @{DCS#Vec2}.
-- @extends #ZONE_BASE
@@ -2458,7 +2644,8 @@ function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, C
return self
end
--- @type ZONE_POLYGON
---
-- @type ZONE_POLYGON
-- @extends #ZONE_POLYGON_BASE
@@ -2559,11 +2746,11 @@ end
--- Scan the zone for the presence of units of the given ObjectCategories. Does **not** scan for scenery at the moment.
-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
--
-- * @{ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
-- * @{ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
-- * @{ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
-- * @{ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
-- * @{ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
-- * @{Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
-- @param #ZONE_POLYGON self
-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
@@ -2586,7 +2773,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
local minmarkcoord = COORDINATE:NewFromVec3(minVec3)
local maxmarkcoord = COORDINATE:NewFromVec3(maxVec3)
local ZoneRadius = minmarkcoord:Get2DDistance(maxmarkcoord)/2
-- self:I("Scan Radius:" ..ZoneRadius)
local CenterVec3 = self:GetCoordinate():GetVec3()
--[[ this a bit shaky in functionality it seems
@@ -2611,7 +2798,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
if ZoneObject then
local ObjectCategory = ZoneObject:getCategory()
local ObjectCategory = Object.getCategory(ZoneObject)
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
@@ -2909,7 +3096,7 @@ end
do -- ZONE_ELASTIC
--- @type ZONE_ELASTIC
-- @type ZONE_ELASTIC
-- @field #table points Points in 2D.
-- @field #table setGroups Set of GROUPs.
-- @field #table setOpsGroups Set of OPSGROUPS.
@@ -3109,7 +3296,7 @@ end
do -- ZONE_AIRBASE
--- @type ZONE_AIRBASE
-- @type ZONE_AIRBASE
-- @field #boolean isShip If `true`, airbase is a ship.
-- @field #boolean isHelipad If `true`, airbase is a helipad.
-- @field #boolean isAirdrome If `true`, airbase is an airdrome.
+194 -64
View File
@@ -135,6 +135,22 @@ do -- env
end -- env
do -- radio
---@type radio
-- @field #radio.modulation modulation
---
-- @type radio.modulation
-- @field AM
-- @field FM
radio = {}
radio.modulation = {}
radio.modulation.AM = 0
radio.modulation.FM = 1
end
do -- timer
@@ -329,11 +345,11 @@ end -- country
do -- Command
--- @type Command
-- @type Command
-- @field #string id
-- @field #Command.params params
--- @type Command.params
-- @type Command.params
end -- Command
@@ -374,7 +390,7 @@ end -- coalition
do -- Types
--- @type Desc
-- @type Desc
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
-- @field #number massEmpty Empty mass in kg.
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
@@ -471,16 +487,16 @@ do -- Types
-- @type AttributeNameArray
-- @list <#AttributeName>
--- @type Zone
-- @type Zone
-- @field DCSVec3#Vec3 point
-- @field #number radius
Zone = {}
--- @type ModelTime
-- @type ModelTime
-- @extends #number
--- @type Time
-- @type Time
-- @extends #number
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
@@ -489,7 +505,7 @@ do -- Types
-- @field #string id
-- @field #Task.param param
--- @type Task.param
-- @type Task.param
--- List of @{#Task}
-- @type TaskArray
@@ -536,7 +552,7 @@ do -- Object
-- @field SCENERY
-- @field CARGO
--- @type Object.Desc
-- @type Object.Desc
-- @extends #Desc
-- @field #number life initial life level
-- @field #Box3 box bounding box of collision geometry
@@ -793,11 +809,118 @@ do -- Airbase
-- @function [parent=#Airbase] getDesc
-- @param self
-- @return #Airbase.Desc
--- Returns the warehouse object associated with the airbase object. Can then be used to call the warehouse class functions to modify the contents of the warehouse.
-- @function [parent=#Airbase] getWarehouse
-- @param self
-- @return #Warehouse The DCS warehouse object of this airbase.
--- Enables or disables the airbase and FARP auto capture game mechanic where ownership of a base can change based on the presence of ground forces or the
-- default setting assigned in the editor.
-- @function [parent=#Airbase] autoCapture
-- @param self
-- @param #boolean setting `true` : enables autoCapture behavior, `false` : disables autoCapture behavior
--- Returns the current autoCapture setting for the passed base.
-- @function [parent=#Airbase] autoCaptureIsOn
-- @param self
-- @return #boolean `true` if autoCapture behavior is enabled and `false` otherwise.
--- Changes the passed airbase object's coalition to the set value. Must be used with Airbase.autoCapture to disable auto capturing of the base,
-- otherwise the base can revert back to a different coalition depending on the situation and built in game capture rules.
-- @function [parent=#Airbase] setCoalition
-- @param self
-- @param #number coa The new owner coalition: 0=neutra, 1=red, 2=blue.
--- Returns the wsType of every object that exists in DCS. A wsType is a table consisting of 4 entries indexed numerically.
-- It can be used to broadly categorize object types. The table can be broken down as: {mainCategory, subCat1, subCat2, index}
-- @function [parent=#Airbase] getResourceMap
-- @param self
-- @return #table wsType of every object that exists in DCS.
Airbase = {} --#Airbase
end -- Airbase
do -- Warehouse
--- [DCS Class Warehouse](https://wiki.hoggitworld.com/view/DCS_Class_Warehouse)
-- The warehouse class gives control over warehouses that exist in airbase objects. These warehouses can limit the aircraft, munitions, and fuel available to coalition aircraft.
-- @type Warehouse
--- Get a warehouse by passing its name.
-- @function [parent=#Warehouse] getByName
-- @param #string Name Name of the warehouse.
-- @return #Warehouse The warehouse object.
--- Adds the passed amount of a given item to the warehouse.
-- itemName is the typeName associated with the item: "weapons.missiles.AIM_54C_Mk47"
-- A wsType table can also be used, however the last digit with wsTypes has been known to change. {4, 4, 7, 322}
-- @function [parent=#Warehouse] addItem
-- @param self
-- @param #string itemName Name of the item.
-- @param #number count Number of items to add.
--- Returns the number of the passed type of item currently in a warehouse object.
-- @function [parent=#Warehouse] getItemCount
-- @param self
-- @param #string itemName Name of the item.
--- Sets the passed amount of a given item to the warehouse.
-- @function [parent=#Warehouse] setItem
-- @param self
-- @param #string itemName Name of the item.
-- @param #number count Number of items to add.
--- Removes the amount of the passed item from the warehouse.
-- @function [parent=#Warehouse] removeItem
-- @param self
-- @param #string itemName Name of the item.
-- @param #number count Number of items to be removed.
--- Adds the passed amount of a liquid fuel into the warehouse inventory.
-- @function [parent=#Warehouse] addLiquid
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @param #number count Amount of liquid to add.
--- Returns the amount of the passed liquid type within a given warehouse.
-- @function [parent=#Warehouse] getLiquidAmount
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @return #number Amount of liquid.
--- Sets the passed amount of a liquid fuel into the warehouse inventory.
-- @function [parent=#Warehouse] setLiquidAmount
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @param #number count Amount of liquid.
--- Removes the set amount of liquid from the inventory in a warehouse.
-- @function [parent=#Warehouse] setLiquidAmount
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @param #number count Amount of liquid.
--- Returns the airbase object associated with the warehouse object.
-- @function [parent=#Warehouse] getOwner
-- @param self
-- @return #Airbase The airbase object owning this warehouse.
--- Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
-- Aircraft and weapons are indexed by strings. Liquids are indexed by number.
-- @function [parent=#Warehouse] getInventory
-- @param self
-- @param #string itemName Name of the item.
-- @return #table Itemized list of everything currently in a warehouse
Warehouse = {} --#Warehouse
end
do -- Spot
--- [DCS Class Spot](https://wiki.hoggitworld.com/view/DCS_Class_Spot)
@@ -860,7 +983,7 @@ do -- Spot
end -- Spot
do -- Controller
--- Controller is an object that performs A.I.-routines. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
--
-- This class has 2 types of functions:
--
@@ -978,7 +1101,7 @@ end -- Controller
do -- Unit
--- @type Unit
-- @type Unit
-- @extends #CoalitionObject
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
-- @field #Unit.Category Category
@@ -1093,15 +1216,18 @@ do -- Unit
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
--- @type Unit.Radar.detectionDistanceAir
--- A radar.
-- @type Unit.Radar.detectionDistanceAir
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
--- @type Unit.Radar.detectionDistanceAir.upperHemisphere
--- A radar.
-- @type Unit.Radar.detectionDistanceAir.upperHemisphere
-- @field #Distance headOn
-- @field #Distance tailOn
--- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
--- A radar.
-- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
-- @field #Distance headOn
-- @field #Distance tailOn
@@ -1403,22 +1529,26 @@ do -- AI
-- @field IR_POINTER
-- @field LASER
--- @type AI.Task.WaypointType
---
-- @type AI.Task.WaypointType
-- @field TAKEOFF
-- @field TAKEOFF_PARKING
-- @field TURNING_POINT
-- @field TAKEOFF_PARKING_HOT
-- @field LAND
--- @type AI.Task.TurnMethod
---
-- @type AI.Task.TurnMethod
-- @field FLY_OVER_POINT
-- @field FIN_POINT
--- @type AI.Task.AltitudeType
---
-- @type AI.Task.AltitudeType
-- @field BARO
-- @field RADIO
--- @type AI.Task.VehicleFormation
---
-- @type AI.Task.VehicleFormation
-- @field OFF_ROAD
-- @field ON_ROAD
-- @field RANK
@@ -1428,27 +1558,30 @@ do -- AI
-- @field ECHELON_LEFT
-- @field ECHELON_RIGHT
--- @type AI.Option
---
-- @type AI.Option
-- @field #AI.Option.Air Air
-- @field #AI.Option.Ground Ground
-- @field #AI.Option.Naval Naval
--- @type AI.Option.Air
---
-- @type AI.Option.Air
-- @field #AI.Option.Air.id id
-- @field #AI.Option.Air.val val
--- @type AI.Option.Ground
---
-- @type AI.Option.Ground
-- @field #AI.Option.Ground.id id
-- @field #AI.Option.Ground.val val
-- @field #AI.Option.Ground.mid mid
-- @field #AI.Option.Ground.mval mval
--
--- @type AI.Option.Naval
-- @type AI.Option.Naval
-- @field #AI.Option.Naval.id id
-- @field #AI.Option.Naval.val val
--- @type AI.Option.Air.id
---
-- @type AI.Option.Air.id
-- @field NO_OPTION
-- @field ROE
-- @field REACTION_ON_THREAT
@@ -1470,73 +1603,61 @@ do -- AI
-- @field OPTION_RADIO_USAGE_KILL
-- @field JETT_TANKS_IF_EMPTY
-- @field FORCED_ATTACK
--- @type AI.Option.Air.id.FORMATION
-- @field LINE_ABREAST
-- @field TRAIL
-- @field WEDGE
-- @field ECHELON_RIGHT
-- @field ECHELON_LEFT
-- @field FINGER_FOUR
-- @field SPREAD_FOUR
-- @field WW2_BOMBER_ELEMENT
-- @field WW2_BOMBER_ELEMENT_HEIGHT
-- @field WW2_FIGHTER_VIC
-- @field HEL_WEDGE
-- @field HEL_ECHELON
-- @field HEL_FRONT
-- @field HEL_COLUMN
-- @field COMBAT_BOX
-- @field JAVELIN_DOWN
--- @type AI.Option.Air.val
---
-- @type AI.Option.Air.val
-- @field #AI.Option.Air.val.ROE ROE
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
--- @type AI.Option.Air.val.ROE
---
-- @type AI.Option.Air.val.ROE
-- @field WEAPON_FREE
-- @field OPEN_FIRE_WEAPON_FREE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
--- @type AI.Option.Air.val.REACTION_ON_THREAT
---
-- @type AI.Option.Air.val.REACTION_ON_THREAT
-- @field NO_REACTION
-- @field PASSIVE_DEFENCE
-- @field EVADE_FIRE
-- @field BYPASS_AND_ESCAPE
-- @field ALLOW_ABORT_MISSION
--- @type AI.Option.Air.val.RADAR_USING
---
-- @type AI.Option.Air.val.RADAR_USING
-- @field NEVER
-- @field FOR_ATTACK_ONLY
-- @field FOR_SEARCH_IF_REQUIRED
-- @field FOR_CONTINUOUS_SEARCH
--- @type AI.Option.Air.val.FLARE_USING
---
-- @type AI.Option.Air.val.FLARE_USING
-- @field NEVER
-- @field AGAINST_FIRED_MISSILE
-- @field WHEN_FLYING_IN_SAM_WEZ
-- @field WHEN_FLYING_NEAR_ENEMIES
--- @type AI.Option.Air.val.ECM_USING
---
-- @type AI.Option.Air.val.ECM_USING
-- @field NEVER_USE
-- @field USE_IF_ONLY_LOCK_BY_RADAR
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
-- @field ALWAYS_USE
--- @type AI.Option.Air.val.MISSILE_ATTACK
---
-- @type AI.Option.Air.val.MISSILE_ATTACK
-- @field MAX_RANGE
-- @field NEZ_RANGE
-- @field HALF_WAY_RMAX_NEZ
-- @field TARGET_THREAT_EST
-- @field RANDOM_RANGE
--- @type AI.Option.Ground.id
---
-- @type AI.Option.Ground.id
-- @field NO_OPTION
-- @field ROE @{#AI.Option.Ground.val.ROE}
-- @field FORMATION
@@ -1545,42 +1666,51 @@ do -- AI
-- @field ENGAGE_AIR_WEAPONS
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
--- @type AI.Option.Ground.mid -- Moose added
---
-- @type AI.Option.Ground.mid -- Moose added
-- @field RESTRICT_AAA_MIN 27
-- @field RESTRICT_AAA_MAX 29
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
--- @type AI.Option.Ground.val
---
-- @type AI.Option.Ground.val
-- @field #AI.Option.Ground.val.ROE ROE
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
--- @type AI.Option.Ground.val.ROE
---
-- @type AI.Option.Ground.val.ROE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
--- @type AI.Option.Ground.mval -- Moose added
---
-- @type AI.Option.Ground.mval -- Moose added
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
---
-- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
-- @field ANY_TARGET -- 0
-- @field AIR_UNITS_ONLY -- 1
-- @field GROUND_UNITS_ONLY -- 2
--- @type AI.Option.Ground.val.ALARM_STATE
---
-- @type AI.Option.Ground.val.ALARM_STATE
-- @field AUTO
-- @field GREEN
-- @field RED
--- @type AI.Option.Naval.id
---
-- @type AI.Option.Naval.id
-- @field NO_OPTION
-- @field ROE
--- @type AI.Option.Naval.val
---
-- @type AI.Option.Naval.val
-- @field #AI.Option.Naval.val.ROE ROE
--- @type AI.Option.Naval.val.ROE
---
-- @type AI.Option.Naval.val.ROE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
@@ -22,7 +22,7 @@
-- ===
--
-- ### Author: **Applevangelist**
-- Last Update July 2023
-- Last Update Sept 2023
--
-- ===
-- @module Functional.AICSAR
@@ -191,7 +191,7 @@
-- @field #AICSAR
AICSAR = {
ClassName = "AICSAR",
version = "0.1.15",
version = "0.1.16",
lid = "",
coalition = coalition.side.BLUE,
template = "",
@@ -889,7 +889,7 @@ function AICSAR:_InitMission(Pilot,Index)
-- Cargo transport assignment.
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
--opstransport:SetVerbosity(3)
local helo = self:_GetFlight()
-- inject reservation
@@ -915,8 +915,9 @@ function AICSAR:_InitMission(Pilot,Index)
self:__PilotUnloaded(2,Helo,OpsGroup)
end
function helo:OnAfterLoadingDone(From,Event,To)
AICPickedUp(helo,helo:GetCargoGroups(),Index)
function helo:OnAfterLoading(From,Event,To)
AICPickedUp(helo,helo:GetCargoGroups(),Index)
helo:__LoadingDone(5)
end
function helo:OnAfterDead(From,Event,To)
@@ -925,6 +926,7 @@ function AICSAR:_InitMission(Pilot,Index)
function helo:OnAfterUnloaded(From,Event,To,OpsGroupCargo)
AICHeloUnloaded(helo,OpsGroupCargo)
helo:__UnloadingDone(5)
end
self.helos[Index] = helo
@@ -25,9 +25,9 @@
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- ### Author: **funkyfranky**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- ### Contributions: FlightControl
--
-- ====
-- @module Functional.Artillery
@@ -291,14 +291,14 @@
-- ### Illumination Shells
--
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
--
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
-- @{#ARTY.AssignTargetCoord}() function.
--
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
--
-- ### Smoke Shells
--
+72 -12
View File
@@ -74,7 +74,7 @@
-- @image Designation.JPG
--
-- Date: 24 Oct 2021
-- Last Update: Aug 2022
-- Last Update: Oct 2023
--
--- Class AUTOLASE
-- @type AUTOLASE
@@ -84,6 +84,9 @@
-- @field #string alias
-- @field #boolean debug
-- @field #string version
-- @field Core.Set#SET_GROUP RecceSet
-- @field #table LaserCodes
-- @field #table playermenus
-- @extends Ops.Intel#INTEL
---
@@ -109,9 +112,10 @@ AUTOLASE = {
-- @field #string unittype
-- @field Core.Point#COORDINATE coordinate
--- AUTOLASE class version.
-- @field #string version
AUTOLASE.version = "0.1.21"
AUTOLASE.version = "0.1.22"
-------------------------------------------------------------------
-- Begin Functional.Autolase.lua
@@ -196,6 +200,8 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.NoMenus = false
self.minthreatlevel = 0
self.blacklistattributes = {}
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self.playermenus = {}
-- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -214,7 +220,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
if PilotSet then
self.usepilotset = true
self.pilotset = PilotSet
self:HandleEvent(EVENTS.PlayerEnterAircraft)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
--self:SetPilotMenu()
end
--self.SetPilotMenu()
@@ -298,6 +304,16 @@ end
-- Helper Functions
-------------------------------------------------------------------
--- [User] Set a table of possible laser codes.
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 } .
-- @param #AUTOLASE self
-- @param #list<#number> LaserCodes
-- @return #AUTOLASE
function AUTOLASE:SetLaserCodes( LaserCodes )
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
return self
end
--- (Internal) Function to set pilot menu.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
@@ -308,8 +324,31 @@ function AUTOLASE:SetPilotMenu()
local Unit = _unit -- Wrapper.Unit#UNIT
if Unit and Unit:IsAlive() then
local Group = Unit:GetGroup()
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Autolase Status",nil,self.ShowStatus,self,Group,Unit)
lasemenu:Refresh()
local unitname = Unit:GetName()
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
self.playermenus[unitname] = lasetopm
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
local smoke = (self.smoketargets == true) and "off" or "on"
local smoketext = string.format("Switch smoke targets to %s",smoke)
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
for _,_grp in pairs(self.RecceSet.Set) do
local grp = _grp -- Wrapper.Group#GROUP
local unit = grp:GetUnit(1)
--local name = grp:GetName()
if unit and unit:IsAlive() then
local name = unit:GetName()
local mname = string.gsub(name,".%d+.%d+$","")
local code = self:GetLaserCode(name)
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
for _,_code in pairs(self.LaserCodes) do
local text = tostring(_code)
if _code == code then text = text.."(*)" end
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
end
end
end
--lasemenu:Refresh()
end
end
else
@@ -324,7 +363,7 @@ end
-- @param #AUTOLASE self
-- @param Core.Event#EVENTDATA EventData
-- @return #AUTOLASE self
function AUTOLASE:OnEventPlayerEnterAircraft(EventData)
function AUTOLASE:_EventHandler(EventData)
self:SetPilotMenu()
return self
end
@@ -397,7 +436,7 @@ end
--- (User) Function enable sending messages via SRS.
-- @param #AUTOLASE self
-- @param #boolean OnOff Switch usage on and off
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalon
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
-- @param #number Frequency Frequency to send, e.g. 243
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
@@ -465,10 +504,20 @@ end
-- @param #AUTOLASE self
-- @param #string RecceName (Unit!) Name of the Recce
-- @param #number Code The lase code
-- @param #boolean Refresh If true, refresh menu entries
-- @return #AUTOLASE self
function AUTOLASE:SetRecceLaserCode(RecceName, Code)
function AUTOLASE:SetRecceLaserCode(RecceName, Code, Refresh)
local code = Code or 1688
self.RecceLaserCode[RecceName] = code
if Refresh then
self:SetPilotMenu()
if self.notifypilots then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
self:NotifyPilots(string.format("Code for %s set to: %d",RecceName,Code),15)
end
end
return self
end
@@ -524,6 +573,9 @@ end
function AUTOLASE:SetSmokeTargets(OnOff,Color)
self.smoketargets = OnOff
self.smokecolor = Color or SMOKECOLOR.Red
local smktxt = OnOff == true and "on" or "off"
local Message = "Smoking targets is now "..smktxt.."!"
self:NotifyPilots(Message,10)
return self
end
@@ -673,7 +725,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
if playername then
local settings = _DATABASE:GetPlayerSettings(playername)
if settings then
--self:I("Get Settings ok!")
self:I("Get Settings ok!")
if settings:IsA2G_MGRS() then
locationstring = entry.coordinate:ToStringMGRS(settings)
elseif settings:IsA2G_LL_DMS() then
@@ -995,6 +1047,9 @@ end
function AUTOLASE:onbeforeRecceKIA(From,Event,To,RecceName)
self:T({From, Event, To, RecceName})
if self.notifypilots or self.debug then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
local text = string.format("Recce %s KIA!",RecceName)
self:NotifyPilots(text,self.reporttimeshort)
end
@@ -1029,6 +1084,9 @@ end
function AUTOLASE:onbeforeTargetLost(From,Event,To,UnitName,RecceName)
self:T({From, Event, To, UnitName,RecceName})
if self.notifypilots or self.debug then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
local text = string.format("%s lost sight of unit %s.",RecceName,UnitName)
self:NotifyPilots(text,self.reporttimeshort)
end
@@ -1046,6 +1104,9 @@ end
function AUTOLASE:onbeforeLaserTimeout(From,Event,To,UnitName,RecceName)
self:T({From, Event, To, UnitName,RecceName})
if self.notifypilots or self.debug then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
local text = string.format("%s laser timeout on unit %s.",RecceName,UnitName)
self:NotifyPilots(text,self.reporttimeshort)
end
@@ -1063,10 +1124,9 @@ function AUTOLASE:onbeforeLasing(From,Event,To,LaserSpot)
self:T({From, Event, To, LaserSpot.unittype})
if self.notifypilots or self.debug then
local laserspot = LaserSpot -- #AUTOLASE.LaserSpot
local name = laserspot.reccename
if string.find(name,"#") then
local name = laserspot.reccename if string.find(name,"#") then
name = string.match(name,"^(.*)#")
end
end
local text = string.format("%s is lasing %s code %d\nat %s",name,laserspot.unittype,laserspot.lasercode,laserspot.location)
self:NotifyPilots(text,self.reporttimeshort+5)
end
@@ -167,9 +167,9 @@
--
-- ### Contributions:
--
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * **EasyEB**: Ideas and Beta Testing
-- * **Wingthor**: Beta Testing
--
-- ### Authors:
--
@@ -2452,7 +2452,7 @@ do -- DETECTION_AREAS
--
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
--
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
--
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
--
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
--
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
--
+22 -22
View File
@@ -108,8 +108,8 @@
-- @image Escorting.JPG
--- @type ESCORT
---
-- @type ESCORT
-- @extends Core.Base#BASE
-- @field Wrapper.Client#CLIENT EscortClient
-- @field Wrapper.Group#GROUP EscortGroup
@@ -252,7 +252,7 @@ end
--- Set a Detection method for the EscortClient to be reported upon.
-- Detection methods are based on the derived classes from DETECTION_BASE.
-- @param #ESCORT self
-- @param Function.Detection#DETECTION_BASE Detection
-- @param Functional.Detection#DETECTION_BASE Detection
function ESCORT:SetDetection( Detection )
self.Detection = Detection
@@ -600,7 +600,7 @@ function ESCORT:MenuReportTargets( Seconds )
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
self.ReportTargetsScheduler, self.ReportTargetsSchedulerID = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
return self
end
@@ -693,7 +693,7 @@ function ESCORT:MenuResumeMission()
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortGroup = self.EscortGroup
@@ -733,7 +733,7 @@ function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_JoinUpAndFollow( Distance )
local EscortGroup = self.EscortGroup
@@ -766,7 +766,7 @@ function ESCORT:JoinUpAndFollow( EscortGroup, EscortClient, Distance )
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_Flare( Color, Message )
local EscortGroup = self.EscortGroup
@@ -776,7 +776,7 @@ function ESCORT:_Flare( Color, Message )
EscortGroup:MessageToClient( Message, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_Smoke( Color, Message )
local EscortGroup = self.EscortGroup
@@ -787,7 +787,7 @@ function ESCORT:_Smoke( Color, Message )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ReportNearbyTargetsNow()
local EscortGroup = self.EscortGroup
@@ -809,12 +809,12 @@ function ESCORT:_SwitchReportNearbyTargets( ReportTargets )
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
end
else
routines.removeFunction( self.ReportTargetsScheduler )
self.ReportTargetsScheduler:Remove(self.ReportTargetsSchedulerID)
self.ReportTargetsScheduler = nil
end
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ScanTargets( ScanDuration )
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
@@ -844,7 +844,7 @@ function ESCORT:_ScanTargets( ScanDuration )
end
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function _Resume( EscortGroup )
env.info( '_Resume' )
@@ -856,7 +856,7 @@ function _Resume( EscortGroup )
end
--- @param #ESCORT self
-- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function ESCORT:_AttackTarget( DetectedItem )
@@ -877,7 +877,7 @@ function ESCORT:_AttackTarget( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
@@ -900,7 +900,7 @@ function ESCORT:_AttackTarget( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -921,7 +921,7 @@ function ESCORT:_AttackTarget( DetectedItem )
end
---
--- @param #ESCORT self
-- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
@@ -939,7 +939,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
@@ -961,7 +961,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -981,7 +981,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
local EscortGroup = self.EscortGroup
@@ -991,7 +991,7 @@ function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
local EscortGroup = self.EscortGroup
@@ -1001,7 +1001,7 @@ function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ResumeMission( WayPoint )
local EscortGroup = self.EscortGroup
@@ -1036,7 +1036,7 @@ function ESCORT:RegisterRoute()
return TaskPoints
end
--- @param Functional.Escort#ESCORT self
-- @param Functional.Escort#ESCORT self
function ESCORT:_FollowScheduler()
self:F( { self.FollowDistance } )
+3 -8
View File
@@ -58,7 +58,7 @@
--
-- # The FOX Concept
--
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_(code_word)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_\(code_word\)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
-- script handles air-to-air but also surface-to-air missiles.
--
-- # Basic Script
@@ -113,14 +113,9 @@
-- -- Start missile trainer.
-- fox:Start()
--
-- # Fine Tuning
--
-- Todo!
--
-- # Special Events
--
-- Todo!
-- # Notes
--
-- The script needs to be running before you enter an airplane slot. If FOX is not available to you, go back to observers and then join a slot again.
--
-- @field #FOX
FOX = {
+67 -31
View File
@@ -22,7 +22,7 @@
-- @module Functional.Mantis
-- @image Functional.Mantis.jpg
--
-- Last Update: July 2023
-- Last Update: Oct 2023
-------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE
@@ -103,6 +103,7 @@
-- * Roland
-- * Silkworm (though strictly speaking this is a surface to ship missile)
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
--
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
@@ -373,7 +374,9 @@ MANTIS.SamData = {
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
}
--- SAM data HDS
@@ -431,22 +434,24 @@ MANTIS.SamDataCH = {
-- units from CH (Military Assets by Currenthill)
-- https://www.currenthill.com/
-- group name MUST contain CHM to ID launcher type correctly!
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
}
-----------------------------------------------------------------------
@@ -465,6 +470,7 @@ do
--@param #string awacs Group name of your Awacs (optional)
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
--@param #table Zones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects
--@return #MANTIS self
--@usage Start up your MANTIS with a basic setting
--
@@ -483,8 +489,12 @@ do
-- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
-- mybluemantis:Start()
--
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding)
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
-- Inherit everything from BASE class.
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
-- DONE: Create some user functions for these
-- DONE: Make HQ useful
-- DONE: Set SAMs to auto if EWR dies
@@ -544,6 +554,11 @@ do
self.maxclassic = 6
self.autoshorad = true
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
self.FilterZones = Zones
self.SkateZones = nil
self.SkateNumber = 3
self.shootandscoot = false
self.UseEmOnOff = true
if EmOnOff == false then
@@ -556,9 +571,6 @@ do
self.advAwacs = false
end
-- Inherit everything from BASE class.
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
-- Set the string id for output to DCS.log file.
self.lid=string.format("MANTIS %s | ", self.name)
@@ -593,16 +605,23 @@ do
self:T({self.ewr_templates})
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition)
if self.FilterZones then
self.SAM_Group:FilterZones(self.FilterZones)
end
if self.dynamic then
-- Set SAM SET_GROUP
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterStart()
self.SAM_Group:FilterStart()
-- Set EWR SET_GROUP
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterStart()
self.EWR_Group:FilterStart()
else
-- Set SAM SET_GROUP
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterOnce()
self.SAM_Group:FilterOnce()
-- Set EWR SET_GROUP
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterOnce()
self.EWR_Group:FilterOnce()
end
-- set up CC
@@ -612,7 +631,7 @@ do
-- TODO Version
-- @field #string version
self.version="0.8.11"
self.version="0.8.15"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions ---
@@ -776,6 +795,19 @@ do
return self
end
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
-- @param #MANTIS self
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
-- @param #number Number Number of closest zones to be considered, defaults to 3.
-- @return #MANTIS self
function MANTIS:AddScootZones(ZoneSet, Number)
self:T(self.lid .. " AddScootZones")
self.SkateZones = ZoneSet
self.SkateNumber = Number or 3
self.shootandscoot = true
return self
end
--- Function to set accept and reject zones.
-- @param #MANTIS self
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
@@ -882,7 +914,7 @@ do
--- Function to get the HQ object for further use
-- @param #MANTIS self
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
function MANTIS:GetCommandCenter()
self:T(self.lid .. "GetCommandCenter")
if self.HQ_CC then
@@ -918,7 +950,7 @@ do
--- Function to set the HQ object for further use
-- @param #MANTIS self
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
function MANTIS:SetCommandCenter(group)
self:T(self.lid .. "SetCommandCenter")
local group = group or nil
@@ -980,7 +1012,7 @@ do
--- Set using your own #INTEL_DLINK object instead of #DETECTION
-- @param #MANTIS self
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
function MANTIS:SetUsingDLink(DLink)
self:T(self.lid .. "SetUsingDLink")
self.DLink = true
@@ -1775,6 +1807,10 @@ do
self.Shorad:SetDefenseLimits(80,95)
self.ShoradLink = true
self.Shorad.Groupset=self.ShoradGroupSet
self.Shorad.debug = self.debug
end
if self.shootandscoot and self.SkateZones then
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3)
end
self:__Status(-math.random(1,10))
return self
@@ -50,6 +50,11 @@
-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
--
-- ===
--
@@ -67,8 +72,8 @@
-- @module Functional.MissileTrainer
-- @image Missile_Trainer.JPG
--- @type MISSILETRAINER
---
-- @type MISSILETRAINER
-- @field Core.Set#SET_CLIENT DBClients
-- @extends Core.Base#BASE
@@ -97,6 +102,11 @@
-- * @{#MISSILETRAINER.InitRangeOnOff}: Sets by default the display of range information of missiles ON of OFF.
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
--
-- @field #MISSILETRAINER
MISSILETRAINER = {
@@ -205,7 +215,7 @@ function MISSILETRAINER:New( Distance, Briefing )
-- self.DB:ForEachClient(
-- --- @param Wrapper.Client#CLIENT Client
-- -- @param Wrapper.Client#CLIENT Client
-- function( Client )
--
-- ... actions ...
@@ -555,7 +565,7 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
--DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget )
if DirectionRadians < 0 then
DirectionRadians = DirectionRadians + 2 * math.pi
end
@@ -10,7 +10,8 @@
-- @module Functional.Movement
-- @image MOOSE.JPG
--- @type MOVEMENT
---
-- @type MOVEMENT
-- @extends Core.Base#BASE
---
@@ -55,7 +56,6 @@ end
--- Call this function to start the MOVEMENT scheduling.
function MOVEMENT:ScheduleStart()
self:F()
--self.MoveFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 120 )
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
end
+14 -11
View File
@@ -46,9 +46,9 @@
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- ### Author: **funkyfranky**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- ### Contributions: FlightControl
--
-- ===
-- @module Functional.RAT
@@ -225,7 +225,7 @@
--
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
-- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
--
@@ -2474,11 +2474,11 @@ end
-- @param #RAT self
-- @param #number takeoff Takeoff type. Could also be air start.
-- @param #number landing Landing type. Could also be a destination in air.
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase.
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase.
-- @param #table _waypoint Initial waypoint.
-- @return Wrapper.Airport#AIRBASE Departure airbase.
-- @return Wrapper.Airport#AIRBASE Destination airbase.
-- @return Wrapper.Airbase#AIRBASE Departure airbase.
-- @return Wrapper.Airbase#AIRBASE Destination airbase.
-- @return #table Table of flight plan waypoints.
-- @return #nil If no valid departure or destination airport could be found.
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
@@ -3483,7 +3483,7 @@ function RAT:Status(message, forID)
-- Get group.
local group=ratcraft.group --Wrapper.Group#GROUP
if group and group:IsAlive() then
if group and group:IsAlive() and (group:GetCoordinate() or group:GetVec3()) then
nalive=nalive+1
-- Gather some information.
@@ -3491,8 +3491,11 @@ function RAT:Status(message, forID)
local life=self:_GetLife(group)
local fuel=group:GetFuel()*100.0
local airborne=group:InAir()
local coords=group:GetCoordinate()
local alt=coords.y or 1000
local coords=group:GetCoordinate() or group:GetVec3()
local alt=1000
if coords then
alt=coords.y or 1000
end
--local vel=group:GetVelocityKMH()
local departure=ratcraft.departure:GetName()
local destination=ratcraft.destination:GetName()
@@ -4602,7 +4605,7 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
end
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
-- @param Core.Group#GROUP group Group of aircraft.
-- @param Wrapper.Group#GROUP group Group of aircraft.
-- @param #RAT rat RAT object.
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
function RAT._WaypointFunction(group, rat, wp)
+23 -11
View File
@@ -4,7 +4,7 @@
--
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
--
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
--
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
@@ -42,9 +42,9 @@
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- ### Author: **funkyfranky**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536), [Ciribob](https://forums.eagle.ru/member.php?u=112175)
-- ### Contributions: FlightControl, Ciribob
-- ### SRS Additions: Applevangelist
--
-- ===
@@ -105,6 +105,7 @@
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
-- @field #number Coalition Coalition side for the menu, if any.
-- @extends Core.Fsm#FSM
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
@@ -355,7 +356,8 @@ RANGE = {
targetsheet = nil,
targetpath = nil,
targetprefix = nil,
}
Coalition = nil,
}
--- Default range parameters.
-- @type RANGE.Defaults
@@ -591,7 +593,7 @@ RANGE.MenuF10Root = nil
--- Range script version.
-- @field #string version
RANGE.version = "2.7.0"
RANGE.version = "2.7.3"
-- TODO list:
-- TODO: Verbosity level for messages.
@@ -613,8 +615,9 @@ RANGE.version = "2.7.0"
--- RANGE contructor. Creates a new RANGE object.
-- @param #RANGE self
-- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc.
-- @param #number Coalition (optional) Coalition of the range, if any, e.g. coalition.side.BLUE.
-- @return #RANGE RANGE object.
function RANGE:New( RangeName )
function RANGE:New( RangeName, Coalition )
-- Inherit BASE.
local self = BASE:Inherit( self, FSM:New() ) -- #RANGE
@@ -622,7 +625,9 @@ function RANGE:New( RangeName )
-- Get range name.
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
self.rangename = RangeName or "Practice Range"
self.Coalition = Coalition
-- Log id.
self.lid = string.format( "RANGE %s | ", self.rangename )
@@ -1745,10 +1750,16 @@ function RANGE:OnEventBirth( EventData )
-- Reset current strafe status.
self.strafeStatus[_uid] = nil
-- Add Menu commands after a delay of 0.1 seconds.
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
if self.Coalition then
if EventData.IniCoalition == self.Coalition then
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
end
else
-- Add Menu commands after a delay of 0.1 seconds.
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
end
-- By default, some bomb impact points and do not flare each hit on target.
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
@@ -2044,6 +2055,7 @@ function RANGE:OnEventShot( EventData )
-- Attack parameters.
local attackHdg=_unit:GetHeading()
local attackAlt=_unit:GetHeight()
attackAlt = UTILS.MetersToFeet(attackAlt)
local attackVel=_unit:GetVelocityKNOTS()
-- Tracking info and init of last bomb position.
@@ -27,7 +27,7 @@
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
--
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
--
-- Positive score points are granted when enemy or neutral targets are destroyed.
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
@@ -81,7 +81,7 @@
--
-- * **Wingthor (TAW)**: Testing & Advice.
-- * **Dutch-Baron (TAW)**: Testing & Advice.
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
-- * **Whisper**: Testing and Advice.
--
-- ===
--
@@ -226,6 +226,7 @@ SCORING = {
ClassID = 0,
Players = {},
AutoSave = true,
version = "1.17.1"
}
local _SCORINGCoalition = {
@@ -659,7 +660,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .." penalty points added.",
MESSAGE.Type.Information
):ToAll()
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
@@ -1420,7 +1421,7 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
Penalty = Penalty + UnitData.Penalty
PenaltyHit = UnitData.PenaltyHit
end
local ScoreMessageHit = string.format( "%s:%d ", CategoryName, Score - Penalty )
local ScoreMessageHit = string.format( "%s: %d ", CategoryName, Score - Penalty )
self:T( ScoreMessageHit )
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
PlayerScore = PlayerScore + Score
@@ -1476,7 +1477,7 @@ function SCORING:ReportDetailedPlayerDestroys( PlayerName )
end
end
local ScoreMessageDestroy = string.format( " %s:%d ", CategoryName, Score - Penalty )
local ScoreMessageDestroy = string.format( " %s: %d ", CategoryName, Score - Penalty )
self:T( ScoreMessageDestroy )
ScoreMessageDestroys = ScoreMessageDestroys .. ScoreMessageDestroy
+25 -12
View File
@@ -1,4 +1,4 @@
--- **Functional** - Make SAM sites execute evasive and defensive behaviour when being fired upon.
--- **Functional** - Make SAM sites evasive and execute defensive behaviour when being fired upon.
--
-- ===
--
@@ -19,7 +19,7 @@
--
-- ### Authors: **FlightControl**, **applevangelist**
--
-- Last Update: Feb 2022
-- Last Update: Oct 2023
--
-- ===
--
@@ -34,7 +34,7 @@
--
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
-- period of time to stay defensive, before it takes evasive actions.
--
@@ -66,7 +66,6 @@ SEAD = {
-- @field Harms
SEAD.Harms = {
["AGM_88"] = "AGM_88",
["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
@@ -80,6 +79,7 @@ SEAD = {
["BGM_109"] = "BGM_109",
["AGM_154"] = "AGM_154",
["HY-2"] = "HY-2",
["ADM_141A"] = "ADM_141A",
}
--- Missile enumerators - from DCS ME and Wikipedia
@@ -100,6 +100,7 @@ SEAD = {
["BGM_109"] = {460, 0.705}, --in-game ~465kn
["AGM_154"] = {130, 0.61},
["HY-2"] = {90,1},
["ADM_141A"] = {126,0.6},
}
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
@@ -143,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.3")
self:I("*** SEAD - Started Version 0.4.5")
return self
end
@@ -203,7 +204,7 @@ function SEAD:SwitchEmissions(Switch)
return self
end
--- Add an object to call back when going evasive.
--- Set an object to call back when going evasive.
-- @param #SEAD self
-- @param #table Object The object to call. Needs to have object functions as follows:
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
@@ -348,8 +349,9 @@ end
-- @param #string SEADWeaponName
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
-- @param #number timeoffset Offset for tti calc
-- @param Wrapper.Weapon#WEAPON Weapon
-- @return #SEAD self
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
local timeoffset = timeoffset or 0
if _targetskill == "Random" then -- when skill is random, choose a skill
local Skills = { "Average", "Good", "High", "Excellent" }
@@ -369,9 +371,13 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
local reach = 10
if hit then
local wpndata = SEAD.HarmData[data]
reach = wpndata[1] * 1,1
reach = wpndata[1] * 1.1
local mach = wpndata[2]
wpnspeed = math.floor(mach * 340.29)
if Weapon then
wpnspeed = Weapon:GetSpeed()
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
end
end
-- time to impact
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
@@ -405,7 +411,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
local function SuppressionStop(args)
self:T(string.format("*** SEAD - %s Radar On",args[2]))
local grp = args[1] -- Wrapper.Group#GROUP
local name = args[2] -- #string Group Nam
local name = args[2] -- #string Group Name
if self.UseEmissionsOnOff then
grp:EnableEmission(true)
end
@@ -424,7 +430,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
local SuppressionStartTime = timer.getTime() + delay
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
local SuppressionEndTime = timer.getTime() + delay + _tti + self.Padding + delay
local _targetgroupname = _targetgroup:GetName()
if not self.SuppressedGroups[_targetgroupname] then
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
@@ -457,6 +463,9 @@ function SEAD:HandleEventShot( EventData )
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName -- return weapon type
local WeaponWrapper = WEAPON:New(EventData.Weapon)
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
--self:T({ SEADWeapon })
@@ -475,7 +484,7 @@ function SEAD:HandleEventShot( EventData )
end
return self
end
local targetcat = _target:getCategory() -- Identify category
local targetcat = Object.getCategory(_target) -- Identify category
local _targetUnit = nil -- Wrapper.Unit#UNIT
local _targetgroup = nil -- Wrapper.Group#GROUP
self:T(string.format("*** Targetcat = %d",targetcat))
@@ -513,7 +522,11 @@ function SEAD:HandleEventShot( EventData )
end
end
if SEADGroupFound == true then -- yes we are being attacked
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
if string.find(SEADWeaponName,"ADM_141",1,true) then
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
else
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
end
end
end
return self
+165 -100
View File
@@ -21,6 +21,7 @@
-- @image Functional.Shorad.jpg
--
-- Date: Nov 2021
-- Last Update: Nov 2023
-------------------------------------------------------------------------
--- **SHORAD** class, extends Core.Base#BASE
@@ -39,8 +40,11 @@
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
-- @field #number DefenseLowProb Default 70, minimum detection limit
-- @field #number DefenseHighProb Default 90, maximim detection limit
-- @field #number DefenseHighProb Default 90, maximum detection limit
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
-- @field #boolean shootandscoot
-- @field #number SkateNumber
-- @field Core.Set#SET_ZONE SkateZones
-- @extends Core.Base#BASE
@@ -99,7 +103,10 @@ SHORAD = {
DefendMavs = true,
DefenseLowProb = 70,
DefenseHighProb = 90,
UseEmOnOff = false,
UseEmOnOff = true,
shootandscoot = false,
SkateNumber = 3,
SkateZones = nil,
}
-----------------------------------------------------------------------
@@ -112,7 +119,6 @@ do
-- @field Harms
SHORAD.Harms = {
["AGM_88"] = "AGM_88",
["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
@@ -123,6 +129,8 @@ do
["X_25"] = "X_25",
["X_31"] = "X_31",
["Kh25"] = "Kh25",
["HY-2"] = "HY-2",
["ADM_141A"] = "ADM_141A",
}
--- TODO complete list?
@@ -134,7 +142,6 @@ do
["Kh29"] = "Kh29",
["Kh31"] = "Kh31",
["Kh66"] = "Kh66",
--["BGM_109"] = "BGM_109",
}
--- Instantiates a new SHORAD object
@@ -146,7 +153,7 @@ do
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
-- @retunr #SHORAD self
-- @return #SHORAD self
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
local self = BASE:Inherit( self, FSM:New() )
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
@@ -165,8 +172,9 @@ do
self.DefendMavs = true
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
self:I("*** SHORAD - Started Version 0.3.1")
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
self:I("*** SHORAD - Started Version 0.3.2")
-- Set the string id for output to DCS.log file.
self.lid=string.format("SHORAD %s | ", self.name)
self:_InitState()
@@ -176,12 +184,14 @@ do
self:SetStartState("Running")
self:AddTransition("*", "WakeUpShorad", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:AddTransition("*", "ShootAndScoot", "*")
return self
end
--- Initially set all groups to alarm state GREEN
-- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:_InitState()
self:T(self.lid .. " _InitState")
local table = {}
@@ -205,21 +215,36 @@ do
return self
end
--- Add a SET_ZONE of zones for Shoot&Scoot
-- @param #SHORAD self
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
-- @param #number Number Number of closest zones to be considered, defaults to 3.
-- @return #SHORAD self
function SHORAD:AddScootZones(ZoneSet, Number)
self:T(self.lid .. " AddScootZones")
self.SkateZones = ZoneSet
self.SkateNumber = Number or 3
self.shootandscoot = true
return self
end
--- Switch debug state on
-- @param #SHORAD self
-- @param #boolean debug Switch debug on (true) or off (false)
-- @return #SHORAD self
function SHORAD:SwitchDebug(onoff)
self:T( { onoff } )
if onoff then
self:SwitchDebugOn()
else
self.SwitchDebugOff()
self:SwitchDebugOff()
end
return self
end
--- Switch debug state on
-- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:SwitchDebugOn()
self.debug = true
--tracing
@@ -230,6 +255,7 @@ do
--- Switch debug state off
-- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:SwitchDebugOff()
self.debug = false
BASE:TraceOff()
@@ -239,6 +265,7 @@ do
--- Switch defense for HARMs
-- @param #SHORAD self
-- @param #boolean onoff
-- @return #SHORAD self
function SHORAD:SwitchHARMDefense(onoff)
self:T( { onoff } )
local onoff = onoff or true
@@ -249,6 +276,7 @@ do
--- Switch defense for AGMs
-- @param #SHORAD self
-- @param #boolean onoff
-- @return #SHORAD self
function SHORAD:SwitchAGMDefense(onoff)
self:T( { onoff } )
local onoff = onoff or true
@@ -260,6 +288,7 @@ do
-- @param #SHORAD self
-- @param #number low Minimum detection limit, integer 1-100
-- @param #number high Maximum detection limit integer 1-100
-- @return #SHORAD self
function SHORAD:SetDefenseLimits(low,high)
self:T( { low, high } )
local low = low or 70
@@ -278,6 +307,7 @@ do
--- Set the number of seconds a SHORAD site will stay active
-- @param #SHORAD self
-- @param #number seconds Number of seconds systems stay active
-- @return #SHORAD self
function SHORAD:SetActiveTimer(seconds)
self:T(self.lid .. " SetActiveTimer")
local timer = seconds or 600
@@ -291,6 +321,7 @@ do
--- Set the number of meters for the SHORAD defense zone
-- @param #SHORAD self
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
-- @return #SHORAD self
function SHORAD:SetDefenseRadius(meters)
self:T(self.lid .. " SetDefenseRadius")
local radius = meters or 20000
@@ -304,6 +335,7 @@ do
--- Set using Emission on/off instead of changing alarm state
-- @param #SHORAD self
-- @param #boolean switch Decide if we are changing alarm state or AI state
-- @return #SHORAD self
function SHORAD:SetUsingEmOnOff(switch)
self:T(self.lid .. " SetUsingEmOnOff")
self.UseEmOnOff = switch or false
@@ -375,11 +407,11 @@ do
local shorad = self.Groupset
local shoradset = shorad:GetAliveSet() --#table
local returnname = false
--local TDiff = 1
for _,_groups in pairs (shoradset) do
local groupname = _groups:GetName()
if string.find(groupname, tgtgrp, 1, true) then
returnname = true
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
end
end
return returnname
@@ -426,6 +458,7 @@ do
-- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
-- @return #SHORAD self
-- @usage Use this function to integrate with other systems, example
--
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
@@ -452,28 +485,35 @@ do
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
local groupset = self.Groupset --Core.Set#SET_GROUP
local shoradset = groupset:GetAliveSet() --#table
-- local function to switch off shorad again
local function SleepShorad(group)
local groupname = group:GetName()
self.ActiveGroups[groupname] = nil
if self.UseEmOnOff then
group:EnableEmission(false)
--group:SetAIOff()
else
group:OptionAlarmStateGreen()
if group and group:IsAlive() then
local groupname = group:GetName()
self.ActiveGroups[groupname] = nil
if self.UseEmOnOff then
group:EnableEmission(false)
else
group:OptionAlarmStateGreen()
end
local text = string.format("Sleeping SHORAD %s", group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(1,group)
end
end
local text = string.format("Sleeping SHORAD %s", group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
end
-- go through set and find the one(s) to activate
local TDiff = 4
for _,_group in pairs (shoradset) do
if _group:IsAnyInZone(targetzone) then
local text = string.format("Waking up SHORAD %s", _group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
if self.UseEmOnOff then
--_group:SetAIOn()
_group:EnableEmission(true)
end
_group:OptionAlarmStateRed()
@@ -481,91 +521,128 @@ do
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
timer.scheduleFunction(SleepShorad, _group, endtime)
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(TDiff,_group)
TDiff=TDiff+1
end
end
end
end
return self
end
--- (Internal) Calculate hit zone of an AGM-88
-- @param #SHORAD self
-- @param #table SEADWeapon DCS.Weapon object
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
-- @param #number height Height when the missile was fired
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
-- @return #SHORAD self
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
self:T("**** Calculating hit zone")
if SEADWeapon and SEADWeapon:isExist() then
--local pos = SEADWeapon:getPoint()
--- (Internal) Calculate hit zone of an AGM-88
-- @param #SHORAD self
-- @param #table SEADWeapon DCS.Weapon object
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
-- @param #number height Height when the missile was fired
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
-- @return #SHORAD self
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
self:T("**** Calculating hit zone")
if SEADWeapon and SEADWeapon:isExist() then
--local pos = SEADWeapon:getPoint()
-- postion and height
local position = SEADWeapon:getPosition()
local mheight = height
-- heading
local wph = math.atan2(position.x.z, position.x.x)
if wph < 0 then
wph=wph+2*math.pi
end
wph=math.deg(wph)
-- velocity
local wpndata = SEAD.HarmData["AGM_88"]
local mveloc = math.floor(wpndata[2] * 340.29)
local c1 = (2*mheight*9.81)/(mveloc^2)
local c2 = (mveloc^2) / 9.81
local Ropt = c2 * math.sqrt(c1+1)
if height <= 5000 then
Ropt = Ropt * 0.72
elseif height <= 7500 then
Ropt = Ropt * 0.82
elseif height <= 10000 then
Ropt = Ropt * 0.87
elseif height <= 12500 then
Ropt = Ropt * 0.98
end
-- look at a couple of zones across the trajectory
for n=1,3 do
local dist = Ropt - ((n-1)*20000)
local predpos= pos0:Translate(dist,wph)
if predpos then
-- postion and height
local position = SEADWeapon:getPosition()
local mheight = height
-- heading
local wph = math.atan2(position.x.z, position.x.x)
if wph < 0 then
wph=wph+2*math.pi
end
wph=math.deg(wph)
-- velocity
local wpndata = SEAD.HarmData["AGM_88"]
local mveloc = math.floor(wpndata[2] * 340.29)
local c1 = (2*mheight*9.81)/(mveloc^2)
local c2 = (mveloc^2) / 9.81
local Ropt = c2 * math.sqrt(c1+1)
if height <= 5000 then
Ropt = Ropt * 0.72
elseif height <= 7500 then
Ropt = Ropt * 0.82
elseif height <= 10000 then
Ropt = Ropt * 0.87
elseif height <= 12500 then
Ropt = Ropt * 0.98
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
if self.debug then
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
end
local seadset = self.Groupset
local tgtcoord = targetzone:GetRandomPointVec2()
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local _targetgroup = nil
local _targetgroupname = "none"
local _targetskill = "Random"
if tgtgrp and tgtgrp:IsAlive() then
_targetgroup = tgtgrp
_targetgroupname = tgtgrp:GetName() -- group name
_targetskill = tgtgrp:GetUnit(1):GetSkill()
self:T("*** Found Target = ".. _targetgroupname)
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
end
end
end
end
-- look at a couple of zones across the trajectory
for n=1,3 do
local dist = Ropt - ((n-1)*20000)
local predpos= pos0:Translate(dist,wph)
if predpos then
return self
end
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
if self.debug then
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
end
local seadset = self.Groupset
local tgtcoord = targetzone:GetRandomPointVec2()
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local _targetgroup = nil
local _targetgroupname = "none"
local _targetskill = "Random"
if tgtgrp and tgtgrp:IsAlive() then
_targetgroup = tgtgrp
_targetgroupname = tgtgrp:GetName() -- group name
_targetskill = tgtgrp:GetUnit(1):GetSkill()
self:T("*** Found Target = ".. _targetgroupname)
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
--- (Internal) Shoot and Scoot
-- @param #SHORAD self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param Wrapper.Group#GROUP Shorad Shorad group
-- @return #SHORAD self
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
self:T( { From,Event,To } )
local possibleZones = {}
local mindist = 100
local maxdist = 3000
if Shorad and Shorad:IsAlive() then
local NowCoord = Shorad:GetCoordinate()
for _,_zone in pairs(self.SkateZones.Set) do
local zone = _zone -- Core.Zone#ZONE_RADIUS
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
if dist >= mindist and dist <= maxdist then
possibleZones[#possibleZones+1] = zone
if #possibleZones == self.SkateNumber then break end
end
end
end
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
if rand == 0 then rand = 1 end
self:T(self.lid .. " ShootAndScoot to zone "..rand)
local ToCoordinate = possibleZones[rand]:GetCoordinate()
Shorad:RouteGroundTo(ToCoordinate,20,"Cone",1)
end
end
return self
end
return self
end
--- Main function - work on the EventData
-- @param #SHORAD self
-- @param Core.Event#EVENTDATA EventData The event details table data set
-- @return #SHORAD self
function SHORAD:HandleEventShot( EventData )
self:T( { EventData } )
self:T(self.lid .. " HandleEventShot")
--local ShootingUnit = EventData.IniDCSUnit
--local ShootingUnitName = EventData.IniDCSUnitName
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
local ShootingWeaponName = EventData.WeaponName -- return weapon type
-- get firing coalition
@@ -596,27 +673,18 @@ end
return self
end
local targetcat = targetdata:getCategory() -- Identify category
local targetcat = Object.getCategory(targetdata) -- Identify category
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
self:T({targetdata})
local targetunit = nil
if targetcat == Object.Category.UNIT then -- UNIT
targetunit = UNIT:Find(targetdata)
elseif targetcat == Object.Category.STATIC then -- STATIC
--self:T("Static Target Data")
--self:T({targetdata:isExist()})
--self:T({targetdata:getPoint()})
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
--tgtcoord:MarkToAll("Missile Target",true)
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtcoord1 = tgtgrp1:GetCoordinate()
--tgtcoord1:MarkToAll("Close target SAM",true)
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtcoord2 = tgtgrp2:GetCoordinate()
--tgtcoord2:MarkToAll("Close target SHORAD",true)
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
@@ -628,10 +696,8 @@ end
targetcat = Object.Category.UNIT
end
end
--local targetunitname = Unit.getName(targetdata) -- Unit name
if targetunit and targetunit:IsAlive() then
local targetunitname = targetunit:GetName()
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
local targetgroup = nil
local targetgroupname = "none"
if targetcat == Object.Category.UNIT then
@@ -649,7 +715,6 @@ end
self:T( text )
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
-- check if we or a SAM site are the target
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
-- if being shot at, find closest SHORADs to activate
@@ -33,9 +33,9 @@
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- ### Author: **funkyfranky**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- ### Contributions: FlightControl
--
-- ===
--
@@ -742,7 +742,7 @@
--
-- ## Save Assets
--
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
-- "Warehouse-1234_Batumi.txt".
@@ -753,13 +753,13 @@
--
-- ### Automatic Save at Mission End
--
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
--
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
--
-- ## Load Assets
--
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
-- "Warehouse-1234_Batumi.txt".
@@ -3616,9 +3616,10 @@ function WAREHOUSE:onafterStatus(From, Event, To)
end
-- Print queue after processing requests.
self:_PrintQueue(self.queue, "Queue waiting")
self:_PrintQueue(self.pending, "Queue pending")
if self.verbosity > 2 then
self:_PrintQueue(self.queue, "Queue waiting")
self:_PrintQueue(self.pending, "Queue pending")
end
-- Check fuel for all assets.
--self:_CheckFuel()
@@ -4101,9 +4102,9 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
-- Get the size of an object.
local function _GetObjectSize(DCSdesc)
if DCSdesc.box then
local x=DCSdesc.box.max.x+math.abs(DCSdesc.box.min.x) --length
local y=DCSdesc.box.max.y+math.abs(DCSdesc.box.min.y) --height
local z=DCSdesc.box.max.z+math.abs(DCSdesc.box.min.z) --width
local x=DCSdesc.box.max.x-DCSdesc.box.min.x --length
local y=DCSdesc.box.max.y-DCSdesc.box.min.y --height
local z=DCSdesc.box.max.z-DCSdesc.box.min.z --width
return math.max(x,z), x , y, z
end
return 0,0,0,0
@@ -5498,8 +5499,13 @@ function WAREHOUSE:onafterAssetDead(From, Event, To, asset, request)
---
-- Remove dead group from cargo group set.
request.cargogroupset:Remove(groupname, NoTriggerEvent)
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
if request.cargogroupset then
-- cargogroupset was nil for user case. Difficult to reproduce so we add a nil check.
request.cargogroupset:Remove(groupname, NoTriggerEvent)
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
else
self:E(self.lid..string.format("ERROR: cargogroupset is nil for request ID=%s!", tostring(request.uid)))
end
else
@@ -6767,7 +6773,7 @@ function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
-- Dont trigger a Remove event for the group sets.
local NoTriggerEvent=true
if not request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
if request.transporttype~=WAREHOUSE.TransportType.SELFPROPELLED then
---
-- Complicated case: Dead unit could be:
@@ -7864,7 +7870,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
-- Default terminal is "large".
local _terminal=AIRBASE.TerminalType.OpenBig
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
-- Fighter ==> small.
_terminal=AIRBASE.TerminalType.FighterAircraft
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
@@ -8229,7 +8235,7 @@ end
-- @return #number Request ID.
function WAREHOUSE:_GetIDsFromGroupName(groupname)
---@param #string text The text to analyse.
-- @param #string text The text to analyse.
local function analyse(text)
-- Get rid of #0001 tail from spawn.
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
--- ZONE_CAPTURE_COALITION Constructor.
-- @param #ZONE_CAPTURE_COALITION self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
-- @param #number Coalition The initial coalition owning the zone.
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
-- @return #ZONE_CAPTURE_COALITION
@@ -4,7 +4,12 @@
--
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
-- Derived classes implement the ways how the achievements can be realized.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -56,7 +61,7 @@ do -- ZoneGoal
--- ZONE_GOAL_CARGO Constructor.
-- @param #ZONE_GOAL_CARGO self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
-- @param #number Coalition The initial coalition owning the zone.
-- @return #ZONE_GOAL_CARGO
function ZONE_GOAL_CARGO:New( Zone, Coalition )
@@ -254,7 +259,7 @@ do -- ZoneGoal
--- Set the owning coalition of the zone.
-- @param #ZONE_GOAL_CARGO self
-- @param DCSCoalition.DCSCoalition#coalition Coalition
-- @param #number Coalition
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
self.Coalition = Coalition
end
@@ -262,7 +267,7 @@ do -- ZoneGoal
--- Get the owning coalition of the zone.
-- @param #ZONE_GOAL_CARGO self
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
-- @return #number Coalition.
function ZONE_GOAL_CARGO:GetCoalition()
return self.Coalition
end
@@ -54,7 +54,7 @@ do -- ZoneGoal
--- ZONE_GOAL_COALITION Constructor.
-- @param #ZONE_GOAL_COALITION self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
-- @return #ZONE_GOAL_COALITION
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
@@ -80,7 +80,7 @@ do -- ZoneGoal
--- Set the owning coalition of the zone.
-- @param #ZONE_GOAL_COALITION self
-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
-- @param #number Coalition The coalition ID, e.g. *coalition.side.RED*.
-- @return #ZONE_GOAL_COALITION
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
self.PreviousCoalition = self.Coalition or Coalition
@@ -120,14 +120,14 @@ do -- ZoneGoal
--- Get the owning coalition of the zone.
-- @param #ZONE_GOAL_COALITION self
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
-- @return #number Coalition.
function ZONE_GOAL_COALITION:GetCoalition()
return self.Coalition
end
--- Get the previous coalition, i.e. the one owning the zone before the current one.
-- @param #ZONE_GOAL_COALITION self
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
-- @return #number Coalition.
function ZONE_GOAL_COALITION:GetPreviousCoalition()
return self.PreviousCoalition
end
+6 -9
View File
@@ -1,7 +1,6 @@
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Routines.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
@@ -50,6 +49,7 @@ __Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
@@ -114,10 +114,7 @@ __Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
__Moose.Include( 'Scripts/Moose/Navigation/Navaid.lua' )
__Moose.Include( 'Scripts/Moose/Navigation/NavFix.lua' )
__Moose.Include( 'Scripts/Moose/Navigation/FlightPlan.lua' )
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
@@ -132,9 +129,9 @@ __Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cas.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Bai.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
@@ -173,7 +170,7 @@ __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
+172
View File
@@ -0,0 +1,172 @@
__Moose.Include( 'Utilities\\Enums.lua' )
__Moose.Include( 'Utilities\\Routines.lua' )
__Moose.Include( 'Utilities\\Utils.lua' )
__Moose.Include( 'Utilities\\Profiler.lua' )
__Moose.Include( 'Utilities\\Templates.lua' )
__Moose.Include( 'Utilities\\STTS.lua' )
__Moose.Include( 'Utilities\\FiFo.lua' )
__Moose.Include( 'Utilities\\Socket.lua' )
__Moose.Include( 'Core\\Base.lua' )
__Moose.Include( 'Core\\Beacon.lua' )
__Moose.Include( 'Core\\UserFlag.lua' )
__Moose.Include( 'Core\\Report.lua' )
__Moose.Include( 'Core\\Scheduler.lua' )
__Moose.Include( 'Core\\ScheduleDispatcher.lua' )
__Moose.Include( 'Core\\Event.lua' )
__Moose.Include( 'Core\\Settings.lua' )
__Moose.Include( 'Core\\Menu.lua' )
__Moose.Include( 'Core\\Zone.lua' )
__Moose.Include( 'Core\\Zone_Detection.lua' )
__Moose.Include( 'Core\\Database.lua' )
__Moose.Include( 'Core\\Set.lua' )
__Moose.Include( 'Core\\Point.lua' )
__Moose.Include( 'Core\\Velocity.lua' )
__Moose.Include( 'Core\\Message.lua' )
__Moose.Include( 'Core\\Fsm.lua' )
__Moose.Include( 'Core\\Spawn.lua' )
__Moose.Include( 'Core\\SpawnStatic.lua' )
__Moose.Include( 'Core\\Timer.lua' )
__Moose.Include( 'Core\\Goal.lua' )
__Moose.Include( 'Core\\Spot.lua' )
__Moose.Include( 'Core\\Astar.lua' )
__Moose.Include( 'Core\\MarkerOps_Base.lua' )
__Moose.Include( 'Core\\TextAndSound.lua' )
__Moose.Include( 'Core\\Condition.lua' )
__Moose.Include( 'Core\\ClientMenu.lua' )
__Moose.Include( 'Wrapper\\Object.lua' )
__Moose.Include( 'Wrapper\\Identifiable.lua' )
__Moose.Include( 'Wrapper\\Positionable.lua' )
__Moose.Include( 'Wrapper\\Controllable.lua' )
__Moose.Include( 'Wrapper\\Group.lua' )
__Moose.Include( 'Wrapper\\Unit.lua' )
__Moose.Include( 'Wrapper\\Client.lua' )
__Moose.Include( 'Wrapper\\Static.lua' )
__Moose.Include( 'Wrapper\\Airbase.lua' )
__Moose.Include( 'Wrapper\\Scenery.lua' )
__Moose.Include( 'Wrapper\\Marker.lua' )
__Moose.Include( 'Cargo\\Cargo.lua' )
__Moose.Include( 'Cargo\\CargoUnit.lua' )
__Moose.Include( 'Cargo\\CargoSlingload.lua' )
__Moose.Include( 'Cargo\\CargoCrate.lua' )
__Moose.Include( 'Cargo\\CargoGroup.lua' )
__Moose.Include( 'Functional\\Scoring.lua' )
__Moose.Include( 'Functional\\CleanUp.lua' )
__Moose.Include( 'Functional\\Movement.lua' )
__Moose.Include( 'Functional\\Sead.lua' )
__Moose.Include( 'Functional\\Escort.lua' )
__Moose.Include( 'Functional\\MissileTrainer.lua' )
__Moose.Include( 'Functional\\ATC_Ground.lua' )
__Moose.Include( 'Functional\\Detection.lua' )
__Moose.Include( 'Functional\\DetectionZones.lua' )
__Moose.Include( 'Functional\\Designate.lua' )
__Moose.Include( 'Functional\\RAT.lua' )
__Moose.Include( 'Functional\\Range.lua' )
__Moose.Include( 'Functional\\ZoneGoal.lua' )
__Moose.Include( 'Functional\\ZoneGoalCoalition.lua' )
__Moose.Include( 'Functional\\ZoneCaptureCoalition.lua' )
__Moose.Include( 'Functional\\Artillery.lua' )
__Moose.Include( 'Functional\\Suppression.lua' )
__Moose.Include( 'Functional\\PseudoATC.lua' )
__Moose.Include( 'Functional\\Warehouse.lua' )
__Moose.Include( 'Functional\\Fox.lua' )
__Moose.Include( 'Functional\\Mantis.lua' )
__Moose.Include( 'Functional\\Shorad.lua' )
__Moose.Include( 'Functional\\Autolase.lua' )
__Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
__Moose.Include( 'Ops\\RescueHelo.lua' )
__Moose.Include( 'Ops\\ATIS.lua' )
__Moose.Include( 'Ops\\Auftrag.lua' )
__Moose.Include( 'Ops\\Target.lua' )
__Moose.Include( 'Ops\\OpsGroup.lua' )
__Moose.Include( 'Ops\\FlightGroup.lua' )
__Moose.Include( 'Ops\\NavyGroup.lua' )
__Moose.Include( 'Ops\\ArmyGroup.lua' )
__Moose.Include( 'Ops\\Cohort.lua' )
__Moose.Include( 'Ops\\Squadron.lua' )
__Moose.Include( 'Ops\\Platoon.lua' )
__Moose.Include( 'Ops\\Legion.lua' )
__Moose.Include( 'Ops\\AirWing.lua' )
__Moose.Include( 'Ops\\Brigade.lua' )
__Moose.Include( 'Ops\\Intelligence.lua' )
__Moose.Include( 'Ops\\Commander.lua' )
__Moose.Include( 'Ops\\OpsTransport.lua' )
__Moose.Include( 'Ops\\CSAR.lua' )
__Moose.Include( 'Ops\\CTLD.lua' )
__Moose.Include( 'Ops\\OpsZone.lua' )
__Moose.Include( 'Ops\\Chief.lua' )
__Moose.Include( 'Ops\\Flotilla.lua' )
__Moose.Include( 'Ops\\Fleet.lua' )
__Moose.Include( 'Ops\\Awacs.lua' )
__Moose.Include( 'Ops\\PlayerTask.lua' )
__Moose.Include( 'Ops\\Operation.lua' )
__Moose.Include( 'Ops\\FlightControl.lua' )
__Moose.Include( 'AI\\AI_Balancer.lua' )
__Moose.Include( 'AI\\AI_Air.lua' )
__Moose.Include( 'AI\\AI_Air_Patrol.lua' )
__Moose.Include( 'AI\\AI_Air_Engage.lua' )
__Moose.Include( 'AI\\AI_A2A_Patrol.lua' )
__Moose.Include( 'AI\\AI_A2A_Cap.lua' )
__Moose.Include( 'AI\\AI_A2A_Gci.lua' )
__Moose.Include( 'AI\\AI_A2A_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_A2G_BAI.lua' )
__Moose.Include( 'AI\\AI_A2G_CAS.lua' )
__Moose.Include( 'AI\\AI_A2G_SEAD.lua' )
__Moose.Include( 'AI\\AI_A2G_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Patrol.lua' )
__Moose.Include( 'AI\\AI_Cap.lua' )
__Moose.Include( 'AI\\AI_Cas.lua' )
__Moose.Include( 'AI\\AI_Bai.lua' )
__Moose.Include( 'AI\\AI_Formation.lua' )
__Moose.Include( 'AI\\AI_Escort.lua' )
__Moose.Include( 'AI\\AI_Escort_Request.lua' )
__Moose.Include( 'AI\\AI_Escort_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'AI\\AI_Cargo.lua' )
__Moose.Include( 'AI\\AI_Cargo_APC.lua' )
__Moose.Include( 'AI\\AI_Cargo_Helicopter.lua' )
__Moose.Include( 'AI\\AI_Cargo_Airplane.lua' )
__Moose.Include( 'AI\\AI_Cargo_Ship.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( 'Actions\\Act_Assign.lua' )
__Moose.Include( 'Actions\\Act_Route.lua' )
__Moose.Include( 'Actions\\Act_Account.lua' )
__Moose.Include( 'Actions\\Act_Assist.lua' )
__Moose.Include( 'Sound\\UserSound.lua' )
__Moose.Include( 'Sound\\SoundOutput.lua' )
__Moose.Include( 'Sound\\Radio.lua' )
__Moose.Include( 'Sound\\RadioQueue.lua' )
__Moose.Include( 'Sound\\RadioSpeech.lua' )
__Moose.Include( 'Sound\\SRS.lua' )
__Moose.Include( 'Tasking\\CommandCenter.lua' )
__Moose.Include( 'Tasking\\Mission.lua' )
__Moose.Include( 'Tasking\\Task.lua' )
__Moose.Include( 'Tasking\\TaskInfo.lua' )
__Moose.Include( 'Tasking\\Task_Manager.lua' )
__Moose.Include( 'Tasking\\DetectionManager.lua' )
__Moose.Include( 'Tasking\\Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_A2G.lua' )
__Moose.Include( 'Tasking\\Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_A2A.lua' )
__Moose.Include( 'Tasking\\Task_Cargo.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_Transport.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_CSAR.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
__Moose.Include( 'Globals.lua' )
@@ -1,203 +0,0 @@
--- **NAVIGATION** - Flight Plan.
--
-- **Main Features:**
--
-- * Manage navigation aids
-- * VOR, NDB
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops%20-%20FlightPlan).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Navigation.FlightPlan
-- @image NAVIGATION_FlightPlan.png
--- FLIGHTPLAN class.
-- @type FLIGHTPLAN
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @field #table fixes Navigation fixes.
-- @field Wrapper.Airbase#AIRBASE departureAirbase Departure airbase.
-- @field Wrapper.Airbase#AIRBASE destinationAirbase Destination airbase.
-- @field #number altitudeCruiseMin Minimum cruise altitude in feet MSL.
-- @field #number altitudeCruiseMax Maximum cruise altitude in feet MSL.
-- @extends Core.Base#BASE
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The FLIGHTPLAN Concept
--
-- A FLIGHTPLAN consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
--
-- # Basic Setup
--
-- A new `FLIGHTPLAN` object can be created with the @{#FLIGHTPLAN.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
--
-- myFlightplan=FLIGHTPLAN:New("Plan A")
-- myFleet:SetPortZone(ZonePort1stFleet)
-- myFleet:Start()
--
-- A fleet needs a *port zone*, which is set via the @{#FLIGHTPLAN.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
--
-- Finally, the fleet needs to be started using the @{#FLIGHTPLAN.Start}() function. If the fleet is not started, it will not process any requests.
--
-- @field #FLIGHTPLAN
FLIGHTPLAN = {
ClassName = "FLIGHTPLAN",
verbose = 0,
fixes = {}
}
--- Type of navaid
-- @type FLIGHTPLAN.Type
-- @field #string VOR VOR
-- @field #string NDB NDB
FLIGHTPLAN.TYPE={
VOR="VOR",
NDB="NDB",
}
--- FLIGHTPLAN class version.
-- @field #string version
FLIGHTPLAN.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
-- TODO: How to handle the FLIGHTGROUP:_LandAtAirBase
-- TODO: Do we always need a holding pattern? https://www.faa.gov/air_traffic/publications/atpubs/aip_html/part2_enr_section_1.5.html#:~:text=If%20no%20holding%20pattern%20is,than%20that%20desired%20by%20ATC.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new FLIGHTPLAN instance.
-- @param #FLIGHTPLAN self
-- @param #string Name Name of this flight plan.
-- @return #FLIGHTPLAN self
function FLIGHTPLAN:New(Name)
-- Inherit everything from SCENERY class.
self=BASE:Inherit(self, BASE:New()) -- #FLIGHTPLAN
-- Set alias.
self.alias=tostring(Name)
-- Set some string id for output to DCS.log file.
self.lid=string.format("FLIGHTPLAN %s | ", self.alias)
-- Debug info.
self:I(self.lid..string.format("Created FLIGHTPLAN!"))
return self
end
--- Create a new FLIGHTPLAN instance from another FLIGHTPLAN acting as blue print.
-- The newly created flight plan is deep copied from the given one.
-- @param #FLIGHTPLAN self
-- @param #FLIGHTPLAN FlightPlan Blue print of the flight plan to copy.
-- @return #FLIGHTPLAN self
function FLIGHTPLAN:NewFromFlightPlan(FlightPlan)
self=UTILS.DeepCopy(FlightPlan)
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add navigation fix to the flight plan.
-- @param #FLIGHTPLAN self
-- @param Navigation.NavFix#NAVFIX NavFix The nav fix.
-- @return #FLIGHTPLAN self
function FLIGHTPLAN:AddNavFix(NavFix)
table.insert(self.fixes, NavFix)
return self
end
--- Set depature airbase.
-- @param #FLIGHTPLAN self
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
-- @return #FLIGHTPLAN self
function FLIGHTPLAN:SetDepartureAirbase(AirbaseName)
self.departureAirbase=AIRBASE:FindByName(AirbaseName)
return self
end
--- Set destination airbase.
-- @param #FLIGHTPLAN self
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
-- @return #FLIGHTPLAN self
function FLIGHTPLAN:SetDestinationAirbase(AirbaseName)
self.destinationAirbase=AIRBASE:FindByName(AirbaseName)
return self
end
--- Set cruise altitude.
-- @param #FLIGHTPLAN self
-- @param #number AltMin Minimum altitude in feet MSL.
-- @param #number AltMax Maximum altitude in feet MSL. Default is `AltMin`.
-- @return #FLIGHTPLAN self
function FLIGHTPLAN:SetCruiseAltitude(AltMin, AltMax)
self.altitudeCruiseMin=AltMin
self.altitudeCruiseMax=AltMax or self.altitudeCruiseMin
return self
end
--- Get the name of this flight plan.
-- @param #FLIGHTPLAN self
-- @return #string The name.
function FLIGHTPLAN:GetName()
return self.alias
end
--- Get cruise altitude. This returns a random altitude between the set min/max cruise altitudes.
-- @param #FLIGHTPLAN self
-- @return #number Cruise altitude in feet MSL.
function FLIGHTPLAN:GetCruiseAltitude()
local alt=10000
if self.altitudeCruiseMin and self.altitudeCruiseMax then
alt=math.random(self.altitudeCruiseMin, self.altitudeCruiseMax)
elseif self.altitudeCruiseMin then
alt=self.altitudeCruiseMin
elseif self.altitudeCruiseMax then
alt=self.altitudeCruiseMax
end
return alt
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -1,212 +0,0 @@
--- **NAVIGATION** - Navigation Airspace Fix.
--
-- **Main Features:**
--
-- * Stuff
-- * More Stuff
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Navigation.NavFix
-- @image NAVIGATION_NavFix.png
--- NAVFIX class.
-- @type NAVFIX
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @field #string name Name of the fix.
-- @field Core.Point#COORDINATE coordinate Coordinate of the fix.
-- @field Wrapper.Marker#MARKER marker Marker of fix on F10 map.
-- @field #boolean isCompulsory Is this a compulsory fix.
-- @field #boolean isFlyover Is this a fly over fix.
-- @field #boolean isIAF Is initial approach fix (IAF).
-- @field #boolean isIF Is intermediate fix (IF).
--
-- @extends Core.Base#BASE
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The NAVFIX Concept
--
-- The NAVFIX class has a great concept!
--
-- # Basic Setup
--
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
--
-- myTemplate=NAVFIX:New()
-- myTemplate:SetXYZ(X, Y, Z)
--
-- This is how it works.
--
-- @field #NAVFIX
NAVFIX = {
ClassName = "NAVFIX",
verbose = 0,
}
--- Type of navaid
-- @type NAVFIX.Type
-- @field #string VOR VOR
-- @field #string NDB NDB
NAVFIX.Type={
VOR="VOR",
NDB="NDB",
}
--- NAVFIX class version.
-- @field #string version
NAVFIX.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new NAVFIX class instance.
-- @param #NAVFIX self
-- @return #NAVFIX self
function NAVFIX:New(Coordinate, Name)
-- Inherit everything from SCENERY class.
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
self.coordinate=Coordinate
self.name=Name
self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
self.marker:ToAll()
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set minimum altitude.
-- @param #NAVFIX self
-- @param #number Altitude Min altitude in feet.
-- @return #NAVFIX self
function NAVFIX:SetAltMin(Altitude)
self.altMin=Altitude
return self
end
--- Set maximum altitude.
-- @param #NAVFIX self
-- @param #number Altitude Max altitude in feet.
-- @return #NAVFIX self
function NAVFIX:SetAltMax(Altitude)
self.altMax=Altitude
return self
end
--- Set whether this fix is compulsory.
-- @param #NAVFIX self
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
-- @return #NAVFIX self
function NAVFIX:SetCompulsory(Compulsory)
self.isCompulsory=Compulsory
return self
end
--- Set whether this fix is compulsory.
-- @param #NAVFIX self
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
-- @return #NAVFIX self
function NAVFIX:SetFlyOver(FlyOver)
self.isFlyover=FlyOver
return self
end
--- Set whether this is the intermediate fix.
-- @param #NAVFIX self
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
-- @return #NAVFIX self
function NAVFIX:SetIntermediateFix(IntermediateFix)
self.isIF=IntermediateFix
return self
end
--- Set whether this is an initial approach fix (IAF).
-- @param #NAVFIX self
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
-- @return #NAVFIX self
function NAVFIX:SetInitialApproachFix(IntermediateFix)
self.isIAF=IntermediateFix
return self
end
--- Get the altitude in feet MSL.
-- @param #NAVFIX self
-- @return #number Altitude in feet MSL. Can be `#nil`
function NAVFIX:GetAltitude()
local alt=nil
if self.altMin and self.altMax then
alt=math.random(self.altMin, self.altMax)
elseif self.altMin then
alt=self.altMin
elseif self.altMax then
alt=self.altMax
end
return alt
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Get text displayed in the F10 marker.
-- @param #NAVFIX self
-- @return #string Marker text.
function NAVFIX:_GetMarkerText()
local altmin=self.altMin and tostring(self.altMin) or ""
local altmax=self.altMax and tostring(self.altMax) or ""
local speedmin=self.speedMin and tostring(self.speedMin) or ""
local speedmax=self.speedMax and tostring(self.speedMax) or ""
local text=string.format("NAVFIX %s", self.name)
if self.isIAF then
text=text..string.format(" (IAF)")
end
if self.isIF then
text=text..string.format(" (IF)")
end
text=text..string.format("\nAltitude: %s - %s", altmin, altmax)
text=text..string.format("\nSpeed: %s - %s", speedmin, speedmax)
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
return text
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -1,172 +0,0 @@
--- **Navigation** - Navigation aid.
--
-- **Main Features:**
--
-- * Manage navigation aids
-- * VOR, NDB
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Navaid).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Navigation.Navaid
-- @image Navigation_Navaid.png
--- NAVAID class.
-- @type NAVAID
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @extends Core.Base#BASE
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The NAVAID Concept
--
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
--
-- # Basic Setup
--
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
--
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
-- myFleet:SetPortZone(ZonePort1stFleet)
-- myFleet:Start()
--
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
--
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
--
-- @field #NAVAID
NAVAID = {
ClassName = "NAVAID",
verbose = 0,
}
--- Type of navaid
-- @type NAVAID.Type
-- @field #string VOR VOR
-- @field #string NDB NDB
NAVAID.TYPE={
VOR="VOR",
NDB="NDB",
}
--- NAVAID class version.
-- @field #string version
NAVAID.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new NAVAID class instance.
-- @param #NAVAID self
-- @param #string ZoneName Name of the zone to scan the scenery.
-- @param #string SceneryName Name of the scenery object.
-- @param #string Type Type of Navaid.
-- @return #NAVAID self
function NAVAID:New(ZoneName, SceneryName, Type)
-- Inherit everything from SCENERY class.
self=BASE:Inherit(self, BASE:New()) -- #NAVAID
self.zone=ZONE:FindByName(ZoneName)
self.coordinate=self.zone:GetCoordinate()
if SceneryName then
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
if not self.scenery then
self:E("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName)
end
end
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
-- Set some string id for output to DCS.log file.
self.lid=string.format("NAVAID %s | ", self.alias)
self:I(self.lid..string.format("Created NAVAID!"))
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set frequency.
-- @param #NAVAID self
-- @param #number Frequency Frequency in Hz.
-- @return #NAVAID self
function NAVAID:SetFrequency(Frequency)
self.frequency=Frequency
return self
end
--- Set channel.
-- @param #NAVAID self
-- @param #number Channel
-- @param #string Band
-- @return #NAVAID self
function NAVAID:SetChannel(Channel, Band)
self.channel=Channel
self.band=Band
return self
end
--- Add marker the NAVAID on the F10 map.
-- @param #NAVAID self
-- @return #NAVAID self
function NAVAID:AddMarker()
local text=string.format("I am a NAVAID!")
self.markID=self.coordinate:MarkToAll(text, true)
return self
end
--- Remove marker of the NAVAID from the F10 map.
-- @param #NAVAID self
-- @return #NAVAID self
function NAVAID:DelMarker()
if self.markID then
UTILS.RemoveMark(self.markID)
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -1,108 +0,0 @@
--- **NAVIGATION** - Template.
--
-- **Main Features:**
--
-- * Stuff
-- * More Stuff
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Navigation.Template
-- @image NAVIGATION_Template.png
--- TEMPLATE class.
-- @type TEMPLATE
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @extends Core.Base#BASE
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The TEMPLATE Concept
--
-- The TEMPLATE class has a great concept!
--
-- # Basic Setup
--
-- A new `TEMPLATE` object can be created with the @{#TEMPLATE.New}() function.
--
-- myTemplate=TEMPLATE:New()
-- myTemplate:SetXYZ(X, Y, Z)
--
-- This is how it works.
--
-- @field #TEMPLATE
TEMPLATE = {
ClassName = "TEMPLATE",
verbose = 0,
}
--- Type of navaid
-- @type TEMPLATE.Type
-- @field #string VOR VOR
-- @field #string NDB NDB
TEMPLATE.TYPE={
VOR="VOR",
NDB="NDB",
}
--- TEMPLATE class version.
-- @field #string version
TEMPLATE.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new TEMPLATE class instance.
-- @param #TEMPLATE self
-- @return #TEMPLATE self
function TEMPLATE:New()
-- Inherit everything from SCENERY class.
self=BASE:Inherit(self, BASE:New()) -- #TEMPLATE
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set frequency.
-- @param #TEMPLATE self
-- @param #number Frequency Frequency in Hz.
-- @return #TEMPLATE self
function TEMPLATE:SetFrequency(Frequency)
self.frequency=Frequency
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
File diff suppressed because it is too large Load Diff
+125 -7
View File
@@ -34,14 +34,17 @@
-- @field Core.Set#SET_ZONE zonesetCAP Set of CAP zones.
-- @field Core.Set#SET_ZONE zonesetTANKER Set of TANKER zones.
-- @field Core.Set#SET_ZONE zonesetAWACS Set of AWACS zones.
-- @field Core.Set#SET_ZONE zonesetRECON Set of RECON zones.
-- @field #number nflightsCAP Number of CAP flights constantly in the air.
-- @field #number nflightsAWACS Number of AWACS flights constantly in the air.
-- @field #number nflightsTANKERboom Number of TANKER flights with BOOM constantly in the air.
-- @field #number nflightsTANKERprobe Number of TANKER flights with PROBE constantly in the air.
-- @field #number nflightsRescueHelo Number of Rescue helo flights constantly in the air.
-- @field #number nflightsRecon Number of Recon flights constantly in the air.
-- @field #table pointsCAP Table of CAP points.
-- @field #table pointsTANKER Table of Tanker points.
-- @field #table pointsAWACS Table of AWACS points.
-- @field #table pointsRecon Table of RECON points.
-- @field #boolean markpoints Display markers on the F10 map.
-- @field Ops.Airboss#AIRBOSS airboss Airboss attached to this wing.
--
@@ -51,7 +54,9 @@
-- @field #string takeoffType Take of type.
-- @field #boolean despawnAfterLanding Aircraft are despawned after landing.
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
--
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
--
-- @extends Ops.Legion#LEGION
--- *I fly because it releases my mind from the tyranny of petty things.* -- Antoine de Saint-Exupery
@@ -123,7 +128,10 @@ AIRWING = {
pointsCAP = {},
pointsTANKER = {},
pointsAWACS = {},
pointsRecon = {},
markpoints = false,
capOptionPatrolRaceTrack = false,
capFormation = nil,
}
--- Payload data.
@@ -175,7 +183,7 @@ AIRWING = {
--- AIRWING class version.
-- @field #string version
AIRWING.version="0.9.2"
AIRWING.version="0.9.4"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -219,6 +227,7 @@ function AIRWING:New(warehousename, airwingname)
-- Defaults:
self.nflightsCAP=0
self.nflightsAWACS=0
self.nflightsRecon=0
self.nflightsTANKERboom=0
self.nflightsTANKERprobe=0
self.nflightsRecoveryTanker=0
@@ -694,6 +703,24 @@ function AIRWING:SetNumberCAP(n)
return self
end
--- Set CAP flight formation.
-- @param #AIRWING self
-- @param #number Formation Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
-- @return #AIRWING self
function AIRWING:SetCAPFormation(Formation)
self.capFormation = Formation
return self
end
--- Set CAP close race track.We'll utilize the AUFTRAG PatrolRaceTrack instead of a standard race track orbit task.
-- @param #AIRWING self
-- @param #boolean OnOff If true, switch this on, else switch off. Off by default.
-- @return #AIRWING self
function AIRWING:SetCapCloseRaceTrack(OnOff)
self.capOptionPatrolRaceTrack = OnOff
return self
end
--- Set number of TANKER flights with Boom constantly in the air.
-- @param #AIRWING self
-- @param #number Nboom Number of flights. Default 1.
@@ -734,6 +761,15 @@ function AIRWING:SetNumberAWACS(n)
return self
end
--- Set number of RECON flights constantly in the air.
-- @param #AIRWING self
-- @param #number n Number of flights. Default 1.
-- @return #AIRWING self
function AIRWING:SetNumberRecon(n)
self.nflightsRecon=n or 1
return self
end
--- Set number of Rescue helo flights constantly in the air.
-- @param #AIRWING self
-- @param #number n Number of flights. Default 1.
@@ -819,6 +855,23 @@ function AIRWING:AddPatrolPointCAP(Coordinate, Altitude, Speed, Heading, LegLeng
return self
end
--- Add a patrol Point for RECON missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
-- @param #number Altitude Orbit altitude in feet.
-- @param #number Speed Orbit speed in knots.
-- @param #number Heading Heading in degrees.
-- @param #number LegLength Length of race-track orbit in NM.
-- @return #AIRWING self
function AIRWING:AddPatrolPointRecon(Coordinate, Altitude, Speed, Heading, LegLength)
local patrolpoint=self:NewPatrolPoint("RECON", Coordinate, Altitude, Speed, Heading, LegLength)
table.insert(self.pointsRecon, patrolpoint)
return self
end
--- Add a patrol Point for TANKER missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
@@ -971,6 +1024,9 @@ function AIRWING:onafterStatus(From, Event, To)
-- Check Rescue Helo missions.
self:CheckRescuhelo()
-- Check Recon missions.
self:CheckRECON()
----------------
-- Transport ---
----------------
@@ -1078,13 +1134,14 @@ end
-- @return #AIRWING self
function AIRWING:CheckCAP()
local Ncap=0 --self:CountMissionsInQueue({AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT})
local Ncap=0
-- Count CAP missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
if mission:IsNotOver() and mission.type==AUFTRAG.Type.GCICAP and mission.patroldata then
if mission:IsNotOver() and (mission.type==AUFTRAG.Type.GCICAP or mission.type == AUFTRAG.Type.PATROLRACETRACK) and mission.patroldata then
Ncap=Ncap+1
end
@@ -1096,8 +1153,18 @@ function AIRWING:CheckCAP()
local altitude=patrol.altitude+1000*patrol.noccupied
local missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
local missionCAP = nil -- Ops.Auftrag#AUFTRAG
if self.capOptionPatrolRaceTrack then
missionCAP=AUFTRAG:NewPATROL_RACETRACK(patrol.coord,altitude,patrol.speed,patrol.heading,patrol.leg, self.capFormation)
else
missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
end
missionCAP.patroldata=patrol
patrol.noccupied=patrol.noccupied+1
@@ -1111,6 +1178,58 @@ function AIRWING:CheckCAP()
return self
end
--- Check how many RECON missions are assigned and add number of missing missions.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:CheckRECON()
local Ncap=0
-- Count CAP missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
if mission:IsNotOver() and mission.type==AUFTRAG.Type.RECON and mission.patroldata then
Ncap=Ncap+1
end
end
--self:I(self.lid.."Number of active RECON Missions: "..Ncap)
for i=1,self.nflightsRecon-Ncap do
--self:I(self.lid.."Creating RECON Missions: "..i)
local patrol=self:_GetPatrolData(self.pointsRecon)
local altitude=patrol.altitude --+1000*patrol.noccupied
local ZoneSet = SET_ZONE:New()
local Zone = ZONE_RADIUS:New(self.alias.." Recon "..math.random(1,10000),patrol.coord:GetVec2(),UTILS.NMToMeters(patrol.leg/2))
ZoneSet:AddZone(Zone)
if self.Debug then
Zone:DrawZone(self.coalition,{0,0,1},Alpha,FillColor,FillAlpha,2,true)
end
local missionRECON=AUFTRAG:NewRECON(ZoneSet,patrol.speed,patrol.altitude,true)
missionRECON.patroldata=patrol
missionRECON.categories={AUFTRAG.Category.AIRCRAFT}
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
self:AddMission(missionRECON)
end
return self
end
--- Check how many TANKER missions are assigned and add number of missing missions.
-- @param #AIRWING self
-- @return #AIRWING self
@@ -1192,7 +1311,6 @@ function AIRWING:CheckAWACS()
end
for i=1,self.nflightsAWACS-N do
local patrol=self:_GetPatrolData(self.pointsAWACS)
+216 -118
View File
@@ -27,17 +27,17 @@
-- **Supported Carriers:**
--
-- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74)
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71\)) (CVN-71) [Super Carrier Module]
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72\)) (CVN-72) [Super Carrier Module]
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73\)) (CVN-73) [Super Carrier Module]
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_\(CVN-71\)) (CVN-71) [Super Carrier Module]
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_\(CVN-72\)) (CVN-72) [Super Carrier Module]
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_\(CVN-73\)) (CVN-73) [Super Carrier Module]
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59\)) (CV-59) [Heatblur Carrier Module]
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12)
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05)
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1)
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6)
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_\(CV-59\)) (CV-59) [Heatblur Carrier Module]
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_\(R12\)) (R12)
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_\(R05\)) (R05)
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_\(LHA-1\)) (LHA-1)
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_\(LHA-6\)) (LHA-6)
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02)
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_\(L02\)) (L02)
--
-- **Supported Aircraft:**
--
@@ -45,7 +45,7 @@
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
-- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO mod) (Player & AI)
-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI)
-- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI)
-- * F/A-18C Hornet (AI)
-- * F-14A Tomcat (AI)
@@ -61,7 +61,7 @@
--
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
--
-- The [DCS Supercarriers](https://forums.eagle.ru/forum/151-dcs-supercarrier/) are also supported.
-- The [DCS Supercarriers](https://www.digitalcombatsimulator.com/de/shop/modules/supercarrier/) are also supported.
--
-- ## Discussion
--
@@ -95,11 +95,6 @@
-- * [[MOOSE] Airboss - CASE I, "Until We Go Down" featuring the F-14B by Pikes](https://www.youtube.com/watch?v=ojgHDSw3Doc)
-- * [[MOOSE] Airboss - Skipper Menu](https://youtu.be/awnecCxRoNQ)
--
-- ### Lex explaining Boat Ops:
--
-- * [( DCS HORNET ) Some boat ops basics VID 1](https://www.youtube.com/watch?v=LvGQS-3AzMc)
-- * [( DCS HORNET ) Some boat ops basics VID 2](https://www.youtube.com/watch?v=bN44wvtRsw0)
--
-- ### Jabbers Case I and III Recovery Tutorials:
--
-- * [DCS World - F/A-18 - Case I Carrier Recovery Tutorial](https://www.youtube.com/watch?v=lm-M3VUy-_I)
@@ -1751,7 +1746,7 @@ AIRBOSS.MenuF10Root = nil
--- Airboss class version.
-- @field #string version
AIRBOSS.version = "1.3.2"
AIRBOSS.version = "1.3.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -2543,7 +2538,7 @@ function AIRBOSS:AddRecoveryWindow( starttime, stoptime, case, holdingoffset, tu
return self
end
if Tstop <= Tnow then
self:I( string.format( "WARNING: Recovery stop time %s already over. Tnow=%s! Recovery window rejected.", UTILS.SecondsToClock( Tstop ), UTILS.SecondsToClock( Tnow ) ) )
string.format( "WARNING: Recovery stop time %s already over. Tnow=%s! Recovery window rejected.", UTILS.SecondsToClock( Tstop ), UTILS.SecondsToClock( Tnow ) )
return self
end
@@ -3076,6 +3071,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetPath(PathToSRS)
self.SRS:SetPort(Port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
--self.SRS:SetModulations(Modulations)
if GoogleCreds then
self.SRS:SetGoogle(GoogleCreds)
@@ -3258,7 +3254,7 @@ function AIRBOSS:SoundCheckLSO( delay )
end
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
end
end
@@ -3293,7 +3289,7 @@ function AIRBOSS:SoundCheckMarshal( delay )
end
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
end
end
@@ -3684,7 +3680,7 @@ function AIRBOSS:onafterStatus( From, Event, To )
if i == 0 then
text = text .. " none"
end
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Check for collision.
if collision then
@@ -4075,7 +4071,7 @@ function AIRBOSS:_CheckRecoveryTimes()
-- Check that wind is blowing from a direction > 5° different from the current heading.
local hdg = self:GetHeading()
local wind = self:GetHeadingIntoWind()
local wind = self:GetHeadingIntoWind(nextwindow.SPEED)
local delta = self:_GetDeltaHeading( hdg, wind )
local uturn = delta > 5
@@ -5459,6 +5455,7 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
-- Return values.
local alt
@@ -5927,6 +5924,9 @@ function AIRBOSS:_ScanCarrierZone()
-- Create a new flight group
if knownflight then
-- Debug output.
self:T2(self.lid..string.format("Known flight group %s of type %s in CCA.", groupname, actype))
-- Check if flight is AI and if we want to handle it at all.
if knownflight.ai and knownflight.flag == -100 and self.handleai then
@@ -5943,9 +5943,10 @@ function AIRBOSS:_ScanCarrierZone()
flight.airboss = self
end
-- Send AI flight to marshal stack.
-- Send AI flight to marshal stack if group closes in more than 5 and has initial flag value.
if putintomarshal then
-- Get the next free stack for current recovery case.
local stack = self:_GetFreeStack( knownflight.ai )
@@ -6723,7 +6724,7 @@ function AIRBOSS:_AddMarshalGroup( flight, stack )
-- If the carrier is supposed to turn into the wind, we take the wind coordinate.
if self.recoverywindow and self.recoverywindow.WIND then
brc = self:GetBRCintoWind()
brc = self:GetBRCintoWind(self.recoverywindow.SPEED)
end
-- Get charlie time estimate.
@@ -6955,7 +6956,7 @@ function AIRBOSS:_GetFreeStack( ai, case, empty )
end
self:I( self.lid .. string.format( "Returning free stack %s", tostring( nfree ) ) )
self:T( self.lid .. string.format( "Returning free stack %s", tostring( nfree ) ) )
return nfree
end
@@ -7889,7 +7890,7 @@ function AIRBOSS:_RemoveFlight( flight, completely )
-- Remove player from players table.
local playerdata = self.players[flight.name]
if playerdata then
self:I( self.lid .. string.format( "Removing player %s completely.", flight.name ) )
self:T( self.lid .. string.format( "Removing player %s completely.", flight.name ) )
self.players[flight.name] = nil
end
@@ -10266,7 +10267,7 @@ function AIRBOSS:_GetSternCoord()
elseif case==2 or case==1 then
-- V/Stol: Translate 8 meters port.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
end
end
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
-- Stennis: translate 7 meters starboard wrt Final bearing.
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
@@ -11548,7 +11549,7 @@ end
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0
@@ -11586,15 +11587,9 @@ function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
-- Get direction the wind is blowing from. This is where we want to go.
local windfrom, vwind = self:GetWind( nil, nil, coord )
--self:I("windfrom="..windfrom.." vwind="..vwind)
vwind = vwind + adjustDegreesForWindSpeed(vwind)
--self:I("windfrom="..windfrom.." (c)vwind="..vwind)
-- Actually, we want the runway in the wind.
local intowind = windfrom - self.carrierparam.rwyangle
local intowind = windfrom - self.carrierparam.rwyangle + adjustDegreesForWindSpeed(vwind)
-- If no wind, take current heading.
if vwind < 0.1 then
@@ -11614,13 +11609,108 @@ function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
return intowind
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- Implementation based on [Mags & Bambi](https://magwo.github.io/carrier-cruise/).
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
-- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0
-- Get direction the wind is blowing from.
local windfrom, vwind=self:GetWind(18, nil ,coord)
-- Ships min/max speed.
local Vmin=4
local Vmax=UTILS.KmphToKnots(self.carrier:GetSpeedMax())
-- No wind. will stay on current heading.
if vwind<0.1 then
local h=self:GetHeading(magnetic)
return h, math.min(vdeck, Vmax)
end
-- Convert wind speed to knots.
vwind=UTILS.MpsToKnots(vwind)
-- Wind to in knots.
local windto=(windfrom+180)%360
-- Offset angle in rad. We also define the rotation to be clock-wise, which requires a minus sign.
local alpha=math.rad(-Offset)
-- Constant.
local C = math.sqrt(math.cos(alpha)^2 / math.sin(alpha)^2 + 1)
-- Upper limit of desired speed due to max boat speed.
local vdeckMax=vwind + math.cos(alpha) * Vmax
-- Lower limit of desired speed due to min boat speed.
local vdeckMin=vwind + math.cos(alpha) * Vmin
-- Speed of ship so it matches the desired speed.
local v=0
-- Angle wrt. to wind TO-direction
local theta=0
if vdeck>vdeckMax then
-- Boat cannot go fast enough
-- Set max speed.
v=Vmax
-- Calculate theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck<vdeckMin then
-- Boat cannot go slow enought
-- Set min speed.
v=Vmin
-- Calculatge theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck*math.sin(alpha)>vwind then
-- Too little wind
-- Set theta to 90°
theta=math.pi/2
-- Set speed.
v = math.sqrt(vdeck^2 - vwind^2)
else
-- Normal case
theta = math.asin(vdeck * math.sin(alpha) / vwind)
v = vdeck * math.cos(alpha) - vwind * math.cos(theta)
end
-- Magnetic heading.
local magvar= magnetic and self.magvar or 0
-- Ship heading so cross wind is min for the given wind.
local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360
return intowind, v
end
--- Get base recovery course (BRC) when the carrier would head into the wind.
-- This includes the current wind direction and accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @return #number BRC into the wind in degrees.
function AIRBOSS:GetBRCintoWind()
function AIRBOSS:GetBRCintoWind(vdeck)
-- BRC is the magnetic heading.
return self:GetHeadingIntoWind( true )
return self:GetHeadingIntoWind(vdeck, true )
end
--- Get final bearing (FB) of carrier.
@@ -13526,28 +13616,32 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
-- Wind speed.
local _, vwind = self:GetWind()
-- Desired wind on deck in knots.
local vdeck=UTILS.MpsToKnots(vdeck)
-- Get heading into the wind accounting for angled runway.
local hiw, speedknots = self:GetHeadingIntoWind(vdeck)
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max( vdeck - vwind, UTILS.KnotsToMps( 4 ) )
local vtot = UTILS.KnotsToMps(speedknots)
-- Distance to travel
local dist = vtot * time
-- Speed in knots
local speedknots = UTILS.MpsToKnots( vtot )
-- Distance in NM.
local distNM = UTILS.MetersToNM( dist )
-- Debug output
self:I( self.lid .. string.format( "Carrier steaming into the wind (%.1f kts). Distance=%.1f NM, Speed=%.1f knots, Time=%d sec.", UTILS.MpsToKnots( vwind ), distNM, speedknots, time ) )
-- Get heading into the wind accounting for angled runway.
local hiw = self:GetHeadingIntoWind()
-- Current heading.
local hdg = self:GetHeading()
-- Heading difference.
local deltaH = self:_GetDeltaHeading( hdg, hiw )
-- Debug output
self:I( self.lid .. string.format( "Carrier steaming into the wind (%.1f kts). Heading=%03d-->%03d (Delta=%.1f), Speed=%.1f knots, Distance=%.1f NM, Time=%d sec",
UTILS.MpsToKnots( vwind ), hdg, hiw, deltaH, speedknots, distNM, speedknots, time ) )
-- Current coordinate.
local Cv = self:GetCoordinate()
local Ctiw = nil -- Core.Point#COORDINATE
@@ -13561,7 +13655,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 750, hdg ):Translate( 750, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13573,7 +13667,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 900, hdg ):Translate( 900, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13585,7 +13679,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 1100, hdg - 90 ):Translate( 1000, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13597,7 +13691,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 1200, hdg - 90 ):Translate( 1000, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13810,7 +13904,8 @@ function AIRBOSS:_CheckCarrierTurning()
local hdg
if self.turnintowind then
-- We are now steaming into the wind.
hdg = self:GetHeadingIntoWind( false )
local vdeck=self.recoverywindow and self.recoverywindow.SPEED or 20
hdg = self:GetHeadingIntoWind(vdeck, false)
else
-- We turn towards the next waypoint.
hdg = self:GetCoordinate():HeadingTo( self:_GetNextWaypoint() )
@@ -14787,61 +14882,64 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
end
else
-- SRS transmission
local frequency = self.MarshalRadio.frequency
local modulation = self.MarshalRadio.modulation
local voice = nil
local gender = nil
local culture = nil
if radio.alias == "AIRBOSS" then
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
voice = self.AirbossRadio.voice
gender = self.AirbossRadio.gender
culture = self.AirbossRadio.culture
end
if radio.alias == "MARSHAL" then
voice = self.MarshalRadio.voice
gender = self.MarshalRadio.gender
culture = self.MarshalRadio.culture
end
if radio.alias == "LSO" then
frequency = self.LSORadio.frequency
modulation = self.LSORadio.modulation
voice = self.LSORadio.voice
gender = self.LSORadio.gender
culture = self.LSORadio.culture
end
if pilotcall then
voice = self.PilotRadio.voice
gender = self.PilotRadio.gender
culture = self.PilotRadio.culture
radio.alias = "PILOT"
end
if not radio.alias then
-- TODO - what freq to use here?
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
radio.alias = "AIRBOSS"
-- SRS transmission
if call.subtitle ~= nil and string.len(call.subtitle) > 1 then
local frequency = self.MarshalRadio.frequency
local modulation = self.MarshalRadio.modulation
local voice = nil
local gender = nil
local culture = nil
if radio.alias == "AIRBOSS" then
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
voice = self.AirbossRadio.voice
gender = self.AirbossRadio.gender
culture = self.AirbossRadio.culture
end
if radio.alias == "MARSHAL" then
voice = self.MarshalRadio.voice
gender = self.MarshalRadio.gender
culture = self.MarshalRadio.culture
end
if radio.alias == "LSO" then
frequency = self.LSORadio.frequency
modulation = self.LSORadio.modulation
voice = self.LSORadio.voice
gender = self.LSORadio.gender
culture = self.LSORadio.culture
end
if pilotcall then
voice = self.PilotRadio.voice
gender = self.PilotRadio.gender
culture = self.PilotRadio.culture
radio.alias = "PILOT"
end
if not radio.alias then
-- TODO - what freq to use here?
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
radio.alias = "AIRBOSS"
end
local volume = nil
if loud then
volume = 1.0
end
--local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle
local text = call.subtitle
self:T(self.lid..text)
local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, nil, 0.1, nil, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
end
local volume = nil
if loud then
volume = 1.0
end
--local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle
local text = call.subtitle
self:I(self.lid..text)
local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, tstart, 0.1, subgroups, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
end
end
@@ -15153,7 +15251,7 @@ end
-- @param #boolean clear If true, clear screen from previous messages.
-- @param #number delay Delay in seconds, before the message is displayed.
function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duration, clear, delay )
self:I({sender,receiver,message})
self:T({sender,receiver,message})
if playerData and message and message ~= "" then
-- Default duration.
@@ -15256,10 +15354,10 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
--sender = "AIRBOSS"
end
self:I(self.lid..text)
self:I({sender,frequency,modulation,voice})
self:T(self.lid..text)
self:T({sender,frequency,modulation,voice})
local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext,duration,self.SRS,tstart,0.1,subgroups,subtitle,subduration,frequency,modulation,gender,culture,voice,volume,sender)
self.SRSQ:NewTransmission(srstext,duration,self.SRS,nil,0.1,nil,nil,nil,frequency,modulation,gender,culture,voice,nil,sender)
end
-- Text message to player client.
if playerData.client then
@@ -15629,7 +15727,7 @@ function AIRBOSS:_LSOCallAircraftBall( modex, nickname, fuelstate )
local text = string.format( "%s Ball, %.1f.", nickname, fuelstate )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Nickname UPPERCASE.
local NICKNAME = nickname:upper()
@@ -15665,7 +15763,7 @@ function AIRBOSS:_MarshalCallGasAtTanker( modex )
local text = string.format( "Bingo fuel! Going for gas at the recovery tanker." )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
@@ -15689,7 +15787,7 @@ function AIRBOSS:_MarshalCallGasAtDivert( modex, divertname )
local text = string.format( "Bingo fuel! Going for gas at divert field %s.", divertname )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
local call = self:_NewRadioCall( self.PilotCall.BINGOFUEL, modex, text, self.Tmessage, nil, modex )
@@ -15711,7 +15809,7 @@ function AIRBOSS:_MarshalCallRecoveryStopped( case )
local text = string.format( "Case %d recovery ops are stopped. Deck is closed.", case )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
local call = self:_NewRadioCall( self.MarshalCall.CASE, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15752,7 +15850,7 @@ function AIRBOSS:_MarshalCallRecoveryPausedResumedAt( clock )
local text = string.format( "aircraft recovery is paused and will be resumed at %s.", clock )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.RECOVERYPAUSEDRESUMED, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15779,7 +15877,7 @@ function AIRBOSS:_MarshalCallClearedForRecovery( modex, case )
local text = string.format( "you're cleared for Case %d recovery.", case )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.CLEAREDFORRECOVERY, "MARSHAL", text, self.Tmessage, modex )
@@ -15817,7 +15915,7 @@ function AIRBOSS:_MarshalCallNewFinalBearing( FB )
local text = string.format( "new final bearing %03d°.", FB )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.NEWFB, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15840,7 +15938,7 @@ function AIRBOSS:_MarshalCallCarrierTurnTo( hdg )
local text = string.format( "carrier is now starting turn to heading %03d°.", hdg )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.CARRIERTURNTOHEADING, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15871,7 +15969,7 @@ function AIRBOSS:_MarshalCallStackFull( modex, nwaiting )
end
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.STACKFULL, "AIRBOSS", text, self.Tmessage, modex )
@@ -15942,7 +16040,7 @@ function AIRBOSS:_MarshalCallArrived( modex, case, brc, altitude, charlie, qfe )
local text = string.format( "Case %d, expected BRC %03d°, hold at angels %d. Expected Charlie Time %s. Altimeter %.2f. Report see me.", case, brc, angels, charlie, qfe )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
local casecall = self:_NewRadioCall( self.MarshalCall.CASE, "MARSHAL", text, self.Tmessage, modex )
+114 -16
View File
@@ -443,6 +443,7 @@ _AUFTRAGSNR=0
-- @field #string REARMING Rearming mission.
-- @field #string CAPTUREZONE Capture zone mission.
-- @field #string NOTHING Nothing.
-- @field #string PATROLRACETRACK Patrol Racetrack.
AUFTRAG.Type={
ANTISHIP="Anti Ship",
AWACS="AWACS",
@@ -484,10 +485,10 @@ AUFTRAG.Type={
RELOCATECOHORT="Relocate Cohort",
AIRDEFENSE="Air Defence",
EWR="Early Warning Radar",
--RECOVERYTANKER="Recovery Tanker",
REARMING="Rearming",
CAPTUREZONE="Capture Zone",
NOTHING="Nothing",
PATROLRACETRACK="Patrol Racetrack",
}
--- Special task description.
@@ -511,6 +512,7 @@ AUFTRAG.Type={
-- @field #string REARMING Rearming.
-- @field #string CAPTUREZONE Capture OPS zone.
-- @field #string NOTHING Nothing.
-- @field #string PATROLRACETRACK Patrol Racetrack.
AUFTRAG.SpecialTask={
FORMATION="Formation",
PATROLZONE="PatrolZone",
@@ -532,6 +534,7 @@ AUFTRAG.SpecialTask={
REARMING="Rearming",
CAPTUREZONE="Capture Zone",
NOTHING="Nothing",
PATROLRACETRACK="Patrol Racetrack",
}
--- Mission status.
@@ -652,7 +655,7 @@ AUFTRAG.Category={
--- AUFTRAG class version.
-- @field #string version
AUFTRAG.version="1.2.0"
AUFTRAG.version="1.2.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -1017,7 +1020,7 @@ end
-- @param #number Altitude Hover altitude in feet AGL. Default is 50 feet above ground.
-- @param #number Time Time in seconds to hold the hover. Default 300 seconds.
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
-- @param #number MissionAlt Altitide to fly towards the mission in feet AGL. Default 1000ft.
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
-- @return #AUFTRAG self
function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
@@ -1049,6 +1052,58 @@ function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
return mission
end
--- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to start the race track.
-- @param #number Altitude (Optional) Altitude in feet. Defaults to 20,000ft ASL.
-- @param #number Speed (Optional) Speed in knots. Defaults to 300kn TAS.
-- @param #number Heading (Optional) Heading in degrees, 0 to 360. Defaults to 90 degree (East).
-- @param #number Leg (Optional) Leg of the race track in NM. Defaults to 10nm.
-- @param #number Formation (Optional) Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
-- @return #AUFTRAG self
function AUFTRAG:NewPATROL_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg,Formation)
local mission = AUFTRAG:New(AUFTRAG.Type.PATROLRACETRACK)
-- Target.
mission:_TargetFromObject(Coordinate)
-- Set Altitude.
if Altitude then
mission.TrackAltitude=UTILS.FeetToMeters(Altitude)
else
mission.TrackAltitude=UTILS.FeetToMeters(20000)
end
-- Points
mission.TrackPoint1 = Coordinate
local leg = UTILS.NMToMeters(Leg) or UTILS.NMToMeters(10)
local heading = Heading or 90
if heading < 0 or heading > 360 then heading = 90 end
mission.TrackPoint2 = Coordinate:Translate(leg,heading,true)
-- Orbit speed in m/s TAS.
mission.TrackSpeed = UTILS.IasToTas(UTILS.KnotsToKmph(Speed or 300), mission.TrackAltitude)
-- Mission speed in km/h and altitude
mission.missionSpeed = UTILS.KnotsToKmph(Speed or 300)
mission.missionAltitude = mission.TrackAltitude * 0.9
mission.missionTask=ENUMS.MissionTask.CAP
mission.optionROE=ENUMS.ROE.ReturnFire
mission.optionROT=ENUMS.ROT.PassiveDefense
mission.categories={AUFTRAG.Category.AIRCRAFT}
mission.DCStask=mission:GetDCSMissionTask()
return mission
end
--- **[AIR]** Create an ORBIT mission, which can be either a circular orbit or a race-track pattern.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to orbit.
@@ -1181,7 +1236,7 @@ function AUFTRAG:NewORBIT_GROUP(Group, Altitude, Speed, Leg, Heading, OffsetVec2
end
--- **[AIR]** Create a Ground Controlled CAP (GCICAP) mission. Flights with this task are considered for A2A INTERCEPT missions by the CHIEF class. They will perform a compat air patrol but not engage by
--- **[AIR]** Create a Ground Controlled CAP (GCICAP) mission. Flights with this task are considered for A2A INTERCEPT missions by the CHIEF class. They will perform a combat air patrol but not engage by
-- themselfs. They wait for the CHIEF to tell them whom to engage.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to orbit.
@@ -1312,8 +1367,11 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
-- Ensure given TargetTypes parameter is a table.
TargetTypes=UTILS.EnsureTable(TargetTypes, true)
-- Set default altitude if not specified.
Altitude = Altitude or 10000
-- Create ORBIT first.
local mission=AUFTRAG:NewORBIT(Coordinate or ZoneCAP:GetCoordinate(), Altitude or 10000, Speed or 350, Heading, Leg)
local mission=AUFTRAG:NewORBIT(Coordinate or ZoneCAP:GetCoordinate(), Altitude, Speed or 350, Heading, Leg)
-- Mission type CAP.
mission.type=AUFTRAG.Type.CAP
@@ -1336,9 +1394,9 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
return mission
end
--- **[AIR]** Create a CAP mission on a group.
--- **[AIR]** Create a CAP mission over a (moving) group.
-- @param #AUFTRAG self
-- @param Wrapper.Group#GROUP Grp.
-- @param Wrapper.Group#GROUP Grp The grp to perform the CAP over.
-- @param #number Altitude Orbit altitude in feet. Default is 6,000 ft.
-- @param #number Speed Orbit speed in knots. Default 250 KIAS.
-- @param #number RelHeading Relative heading [0, 360) of race-track pattern in degrees wrt heading of the carrier. Default is heading of the carrier.
@@ -2226,7 +2284,15 @@ function AUFTRAG:NewRECON(ZoneSet, Speed, Altitude, Adinfinitum, Randomly, Forma
local mission=AUFTRAG:New(AUFTRAG.Type.RECON)
mission:_TargetFromObject(ZoneSet)
if ZoneSet:IsInstanceOf("SET_ZONE") then
mission.missionZoneSet = ZoneSet
elseif ZoneSet:IsInstanceOf("ZONE_BASE") then
mission.missionZoneSet = SET_ZONE:New()
mission.missionZoneSet:AddZone(ZoneSet)
end
mission.missionTask=mission:GetMissionTaskforMissionType(AUFTRAG.Type.RECON)
mission.optionROE=ENUMS.ROE.WeaponHold
@@ -2666,7 +2732,7 @@ function AUFTRAG:NewAUTO(EngageGroup)
elseif auftrag==AUFTRAG.Type.ORBIT then
mission=AUFTRAG:NewORBIT(Coordinate,Altitude,Speed,Heading,Leg)
elseif auftrag==AUFTRAG.Type.RECON then
-- Not implemented yet.
mission=AUFTRAG:NewRECON(ZoneSet,Speed,Altitude,Adinfinitum,Randomly,Formation)
elseif auftrag==AUFTRAG.Type.RESCUEHELO then
mission=AUFTRAG:NewRESCUEHELO(Carrier)
elseif auftrag==AUFTRAG.Type.SEAD then
@@ -2677,6 +2743,8 @@ function AUFTRAG:NewAUTO(EngageGroup)
mission=AUFTRAG:NewTANKER(Coordinate,Altitude,Speed,Heading,Leg,RefuelSystem)
elseif auftrag==AUFTRAG.Type.TROOPTRANSPORT then
mission=AUFTRAG:NewTROOPTRANSPORT(TransportGroupSet,DropoffCoordinate,PickupCoordinate)
elseif auftrag==AUFTRAG.Type.PATROLRACETRACK then
mission=AUFTRAG:NewPATROL_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg,Formation)
else
end
@@ -5359,6 +5427,10 @@ function AUFTRAG:GetTargetCoordinate()
-- Special case where we defined a
return self.transportPickup
elseif self.missionZoneSet and self.type == AUFTRAG.Type.RECON then
return self.missionZoneSet:GetAverageCoordinate()
elseif self.engageTarget then
@@ -5776,10 +5848,12 @@ function AUFTRAG:UpdateMarker()
-- Get target coordinates. Can be nil!
local targetcoord=self:GetTargetCoordinate()
if self.markerCoaliton and self.markerCoaliton>=0 then
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToCoalition(self.markerCoaliton)
else
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToAll()
if targetcoord then
if self.markerCoaliton and self.markerCoaliton>=0 then
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToCoalition(self.markerCoaliton)
else
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToAll()
end
end
else
@@ -6326,8 +6400,32 @@ function AUFTRAG:GetDCSMissionTask()
DCStask.params=param
table.insert(DCStasks, DCStask)
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.PATROLRACETRACK then
---------------------
-- Enhanced Orbit Racetrack --
---------------------
local DCStask={}
DCStask.id=AUFTRAG.SpecialTask.PATROLRACETRACK
local param={}
-- ONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
param.TrackAltitude = self.TrackAltitude
param.TrackSpeed = self.TrackSpeed
param.TrackPoint1 = self.TrackPoint1
param.TrackPoint2 = self.TrackPoint2
param.missionSpeed = self.missionSpeed
param.missionAltitude = self.missionAltitude
param.TrackFormation = self.TrackFormation
DCStask.params=param
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.HOVER then
---------------------
@@ -6602,6 +6700,8 @@ function AUFTRAG:GetMissionTaskforMissionType(MissionType)
mtask=ENUMS.MissionTask.NOTHING
elseif MissionType==AUFTRAG.Type.HOVER then
mtask=ENUMS.MissionTask.NOTHING
elseif MissionType==AUFTRAG.Type.PATROLRACETRACK then
mtask=ENUMS.MissionTask.CAP
end
return mtask
@@ -6688,8 +6788,6 @@ function AUFTRAG.CheckMissionCapabilityAll(MissionTypes, Capabilities)
return res
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+325 -20
View File
@@ -17,7 +17,7 @@
-- ===
--
-- ### Author: **applevangelist**
-- @date Last Update December 2022
-- @date Last Update July 2023
-- @module Ops.AWACS
-- @image OPS_AWACS.jpg
@@ -63,6 +63,7 @@ do
-- @field Utilities.FiFo#FIFO RadioQueue
-- @field Utilities.FiFo#FIFO PrioRadioQueue
-- @field Utilities.FiFo#FIFO CAPAirwings
-- @field Utilities.FiFo#FIFO TacticalQueue
-- @field #number AwacsTimeOnStation
-- @field #number AwacsTimeStamp
-- @field #number EscortsTimeOnStation
@@ -113,6 +114,13 @@ do
-- @field Wrapper.Group#GROUP GCIGroup EWR group object for GCI ops
-- @field #string locale Localization
-- @field #boolean IncludeHelicopters
-- @field #boolean TacticalMenu
-- @field #table TacticalFrequencies
-- @field #table TacticalSubscribers
-- @field #number TacticalBaseFreq
-- @field #number TacticalIncrFreq
-- @field #number TacticalModulation
-- @field #number TacticalInterval
-- @extends Core.Fsm#FSM
@@ -499,7 +507,7 @@ do
-- @field #AWACS
AWACS = {
ClassName = "AWACS", -- #string
version = "0.2.55", -- #string
version = "0.2.58", -- #string
lid = "", -- #string
coalition = coalition.side.BLUE, -- #number
coalitiontxt = "blue", -- #string
@@ -532,6 +540,7 @@ AWACS = {
ContactsAO = {}, -- Utilities.FiFo#FIFO
RadioQueue = {}, -- Utilities.FiFo#FIFO
PrioRadioQueue = {}, -- Utilities.FiFo#FIFO
TacticalQueue = {}, -- Utilities.FiFo#FIFO
AwacsTimeOnStation = 4,
AwacsTimeStamp = 0,
EscortsTimeOnStation = 4,
@@ -587,6 +596,13 @@ AWACS = {
GCIGroup = nil,
locale = "en",
IncludeHelicopters = false,
TacticalMenu = false,
TacticalFrequencies = {},
TacticalSubscribers = {},
TacticalBaseFreq = 130,
TacticalIncrFreq = 0.5,
TacticalModulation = radio.modulation.AM,
TacticalInterval = 120,
}
---
@@ -917,7 +933,7 @@ AWACS.TaskStatus = {
--@field #boolean FromAI
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO-List 0.2.52
-- TODO-List 0.2.53
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--
-- DONE - WIP - Player tasking, VID
@@ -955,6 +971,7 @@ AWACS.TaskStatus = {
-- DONE - (WIP) Reporting
-- DONE - Do not report non-airborne groups
-- DONE - Added option for helos
-- DONE - Added setting a coordinate for SRS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
@@ -1110,6 +1127,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.Volume = 1.0
self.RadioQueue = FIFO:New() -- Utilities.FiFo#FIFO
self.PrioRadioQueue = FIFO:New() -- Utilities.FiFo#FIFO
self.TacticalQueue = FIFO:New() -- Utilities.FiFo#FIFO
self.maxspeakentries = 3
self.GoogleTTSPadding = 1
self.WindowsTTSPadding = 2.5
@@ -1180,6 +1198,15 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.clientmenus = FIFO:New() -- Utilities.FiFo#FIFO
-- Tactical Menu
self.TacticalMenu = false
self.TacticalBaseFreq = 130
self.TacticalIncrFreq = 0.5
self.TacticalModulation = radio.modulation.AM
self.acticalFrequencies = {}
self.TacticalSubscribers = {}
self.TacticalInterval = 120
-- SET for Intel Detection
self.DetectionSet=SET_GROUP:New()
@@ -1204,6 +1231,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self:AddTransition("*", "LostCluster", "*")
self:AddTransition("*", "LostContact", "*")
self:AddTransition("*", "CheckRadioQueue", "*")
self:AddTransition("*", "CheckTacticalQueue", "*")
self:AddTransition("*", "EscortShiftChange", "*")
self:AddTransition("*", "AwacsShiftChange", "*")
self:AddTransition("*", "FlightOnMission", "*")
@@ -1354,6 +1382,159 @@ end
-- Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically.
-- @param #AWACS self
-- @param #number BaseFreq Base Frequency to use, defaults to 130.
-- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM.
-- @param #number Interval Seconds between each update call.
-- @param #number Number Number of Frequencies to create, can be 1..10.
-- @return #AWACS self
function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
self:T(self.lid.."SetTacticalRadios")
self.TacticalMenu = true
self.TacticalBaseFreq = BaseFreq or 130
self.TacticalIncrFreq = Increase or 0.5
self.TacticalModulation = Modulation or radio.modulation.AM
self.TacticalInterval = Interval or 120
local number = Number or 10
if number < 1 then number = 1 end
if number > 10 then number = 10 end
for i=1,number do
local freq = self.TacticalBaseFreq + ((i-1)*self.TacticalIncrFreq)
self.TacticalFrequencies[freq] = freq
end
if self.AwacsSRS then
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Volume)
self.TacticalSRS:SetCoalition(self.coalition)
self.TacticalSRS:SetGender(self.Gender)
self.TacticalSRS:SetCulture(self.Culture)
self.TacticalSRS:SetVoice(self.Voice)
self.TacticalSRS:SetPort(self.Port)
self.TacticalSRS:SetLabel("AWACS")
if self.PathToGoogleKey then
self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
end
self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS")
end
return self
end
--- TODO
-- [Internal] _RefreshMenuNonSubscribed
-- @param #AWACS self
-- @return #AWACS self
function AWACS:_RefreshMenuNonSubscribed()
self:T(self.lid.."_RefreshMenuNonSubscribed")
local aliveset = self.clientset:GetAliveSet()
for _,_group in pairs(aliveset) do
-- go through set and re-build the sub-menu
local grp = _group -- Wrapper.Client#CLIENT
local Group = grp:GetGroup()
local gname = nil
if Group and Group:IsAlive() then
gname = Group:GetName()
self:T(gname)
end
local menustr = self.clientmenus:ReadByID(gname)
local menu = menustr.tactical -- Core.Menu#MENU_GROUP
if not self.TacticalSubscribers[gname] and menu then
menu:RemoveSubMenus()
for _,_freq in UTILS.spairs(self.TacticalFrequencies) do
local modu = UTILS.GetModulationName(self.TacticalModulation)
local text = string.format("Subscribe to %.3f %s",_freq,modu)
local entry = MENU_GROUP_COMMAND:New(Group,text,menu,self._SubScribeTactRadio,self,Group,_freq)
end
end
end
return self
end
--- [Internal] _UnsubScribeTactRadio
-- @param #AWACS self
-- @param Wrapper.Group#GROUP Group
-- @return #AWACS self
function AWACS:_UnsubScribeTactRadio(Group)
self:T(self.lid.."_UnsubScribeTactRadio")
local text = ""
local textScreen = ""
local GID, Outcome = self:_GetManagedGrpID(Group)
local gcallsign = self:_GetCallSign(Group,GID) or "Ghost 1"
local gname = Group:GetName() or "unknown"
if Outcome and self.TacticalSubscribers[gname] then
-- Pilot is checked in
local Freq = self.TacticalSubscribers[gname]
self.TacticalFrequencies[Freq] = Freq
self.TacticalSubscribers[gname] = nil
local modu = self.TacticalModulation == 0 and "AM" or "FM"
text = string.format("%s, %s, switch back to AWACS main frequency!",gcallsign,self.callsigntxt)
self:_NewRadioEntry(text,text,GID,true,true,true,false,true)
self:_RefreshMenuNonSubscribed()
elseif self.AwacsFG then
-- no, unknown
local nocheckin = self.gettext:GetEntry("NOTCHECKEDIN",self.locale)
text = string.format(nocheckin,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
end
return self
end
--- [Internal] _SubScribeTactRadio
-- @param #AWACS self
-- @param Wrapper.Group#GROUP Group
-- @param #number Frequency
-- @return #AWACS self
function AWACS:_SubScribeTactRadio(Group,Frequency)
self:T(self.lid.."_SubScribeTactRadio")
local text = ""
local textScreen = ""
local GID, Outcome = self:_GetManagedGrpID(Group)
local gcallsign = self:_GetCallSign(Group,GID) or "Ghost 1"
local gname = Group:GetName() or "unknown"
if Outcome then
-- Pilot is checked in
self.TacticalSubscribers[gname] = Frequency
self.TacticalFrequencies[Frequency] = nil
local modu = self.TacticalModulation == 0 and "AM" or "FM"
text = string.format("%s, %s, switch to %.3f %s for tactical information!",gcallsign,self.callsigntxt,Frequency,modu)
self:_NewRadioEntry(text,text,GID,true,true,true,false,true)
local menustr = self.clientmenus:ReadByID(gname)
local menu = menustr.tactical -- Core.Menu#MENU_GROUP
if menu then
menu:RemoveSubMenus()
local text = string.format("Unsubscribe %.3f %s",Frequency,modu)
local entry = MENU_GROUP_COMMAND:New(Group,text,menu,self._UnsubScribeTactRadio,self,Group)
end
elseif self.AwacsFG then
-- no, unknown
local nocheckin = self.gettext:GetEntry("NOTCHECKEDIN",self.locale)
text = string.format(nocheckin,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
end
return self
end
--- [Internal] _CheckSubscribers
-- @param #AWACS self
-- @return #AWACS self
function AWACS:_CheckSubscribers()
self:T(self.lid.."_InitLocalization")
for _name,_freq in pairs(self.TacticalSubscribers or {}) do
local grp = GROUP:FindByName(_name)
if (not grp) or (not grp:IsAlive()) then
self.TacticalFrequencies[_freq] = _freq
self.TacticalSubscribers[_name] = nil
end
end
return self
end
--- [Internal] Init localization
-- @param #AWACS self
-- @return #AWACS self
@@ -1426,19 +1607,22 @@ end
-- @param #boolean IsNew New
-- @param #boolean FromAI From AI
-- @param #boolean IsPrio Priority entry
-- @param #boolean Tactical Is for tactical info
-- @return #AWACS self
function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,FromAI,IsPrio)
function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,FromAI,IsPrio,Tactical)
self:T(self.lid.."_NewRadioEntry")
local RadioEntry = {} -- #AWACS.RadioEntry
RadioEntry.IsNew = IsNew
RadioEntry.TextTTS = TextTTS
RadioEntry.TextScreen = TextScreen
RadioEntry.TextScreen = TextScreen or TextTTS
RadioEntry.GroupID = GID
RadioEntry.ToScreen = ToScreen
RadioEntry.Duration = STTS.getSpeechTime(TextTTS,0.95,false) or 8
RadioEntry.FromAI = FromAI
RadioEntry.IsGroup = IsGroup
if IsPrio then
if Tactical then
self.TacticalQueue:Push(RadioEntry)
elseif IsPrio then
self.PrioRadioQueue:Push(RadioEntry)
else
self.RadioQueue:Push(RadioEntry)
@@ -1618,7 +1802,7 @@ function AWACS:_EventHandler(EventData)
if WeaponDesc.category == 1 then
Type = "Missile"
-- AAM
local guidance = WeaponDesc.guidance -- IR=2, Radar Active=3, Radar Semi Active=4, Radar Passive = 5
local guidance = WeaponDesc.guidance or 4 -- IR=2, Radar Active=3, Radar Semi Active=4, Radar Passive = 5
if guidance == 2 then
warndist = 10
elseif guidance == 3 then
@@ -2689,8 +2873,9 @@ end
-- @param #AWACS self
-- @param #string Callsign Callsign to address
-- @param #number GID GroupID for comms
-- @param #boolean Tactical Is for tactical info
-- @return #AWACS self
function AWACS:_CreateBogeyDope(Callsign,GID)
function AWACS:_CreateBogeyDope(Callsign,GID,Tactical)
self:T(self.lid.."_CreateBogeyDope for "..Callsign.." GID "..GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
@@ -2716,7 +2901,7 @@ function AWACS:_CreateBogeyDope(Callsign,GID)
local tag = contact.TargetGroupNaming
local reportingname = contact.ReportingName
-- DONE - add tag
self:_AnnounceContact(contact,false,group,true,tag,false,reportingname)
self:_AnnounceContact(contact,false,group,true,tag,false,reportingname,Tactical)
end
end
@@ -2841,8 +3026,9 @@ end
--- [Internal] AWACS Menu for Bogey Dope
-- @param #AWACS self
-- @param Wrapper.Group#GROUP Group Group to use
-- @param #boolean Tactical Check for tactical info
-- @return #AWACS self
function AWACS:_BogeyDope(Group)
function AWACS:_BogeyDope(Group,Tactical)
self:T(self.lid.."_BogeyDope")
local text = ""
local textScreen = ""
@@ -2853,8 +3039,7 @@ function AWACS:_BogeyDope(Group)
-- no intel yet!
local clean = self.gettext:GetEntry("CLEAN",self.locale)
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,0,false,true,true,false,true)
self:_NewRadioEntry(text,text,0,false,true,true,false,true,Tactical)
return self
end
@@ -2896,7 +3081,7 @@ function AWACS:_BogeyDope(Group)
local clean = self.gettext:GetEntry("CLEAN",self.locale)
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true)
self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true,Tactical)
else
@@ -2915,9 +3100,9 @@ function AWACS:_BogeyDope(Group)
textScreen = string.format("%s%d %s.\n",textScreen,contactsAO,groupstxt)
end
self:_NewRadioEntry(text,textScreen,GID,Outcome,true,true,false,true)
self:_NewRadioEntry(text,textScreen,GID,Outcome,true,true,false,true,Tactical)
self:_CreateBogeyDope(self:_GetCallSign(Group,GID) or "Ghost 1",GID)
self:_CreateBogeyDope(self:_GetCallSign(Group,GID) or "Ghost 1",GID,Tactical)
end
end
@@ -2925,7 +3110,7 @@ function AWACS:_BogeyDope(Group)
-- no, unknown
local nocheckin = self.gettext:GetEntry("NOTCHECKEDIN",self.locale)
text = string.format(nocheckin,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false,Tactical)
end
return self
@@ -3528,11 +3713,17 @@ function AWACS:_CheckOut(Group,GID,dead)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local Stack = managedgroup.AnchorStackNo
local Angels = managedgroup.AnchorStackAngels
local GroupName = managedgroup.GroupName
-- remove menus
if managedgroup.IsPlayer then
if self.clientmenus:HasUniqueID(managedgroup.GroupName) then
local menus = self.clientmenus:PullByID(managedgroup.GroupName) --#AWACS.MenuStructure
if self.clientmenus:HasUniqueID(GroupName) then
local menus = self.clientmenus:PullByID(GroupName) --#AWACS.MenuStructure
menus.basemenu:Remove()
if self.TacticalSubscribers[GroupName] then
local Freq = self.TacticalSubscribers[GroupName]
self.TacticalFrequencies[Freq] = Freq
self.TacticalSubscribers[GroupName] = nil
end
end
end
-- delete open tasks
@@ -3614,6 +3805,22 @@ function AWACS:_SetClientMenus()
local friendly = MENU_GROUP_COMMAND:New(cgrp,"Friendly",vid,self._VID,self,cgrp,AWACS.IFF.FRIENDLY)
end
local tactical
if self.TacticalMenu then
tactical = MENU_GROUP:New(cgrp,"Tactical Radio",basemenu)
if self.TacticalSubscribers[cgrpname] then
-- unsubscribe
local entry = MENU_GROUP_COMMAND:New(cgrp,"Unsubscribe",tactical,self._UnsubScribeTactRadio,self,cgrp)
else
-- subscribe
for _,_freq in UTILS.spairs(self.TacticalFrequencies) do
local modu = UTILS.GetModulationName(self.TacticalModulation)
local text = string.format("Subscribe to %.3f %s",_freq,modu)
local entry = MENU_GROUP_COMMAND:New(cgrp,text,tactical,self._SubScribeTactRadio,self,cgrp,_freq)
end
end
end
local ainfo = MENU_GROUP_COMMAND:New(cgrp,"Awacs Info",basemenu,self._ShowAwacsInfo,self,cgrp)
local checkout = MENU_GROUP_COMMAND:New(cgrp,"Check Out",basemenu,self._CheckOut,self,cgrp)
@@ -3631,6 +3838,7 @@ function AWACS:_SetClientMenus()
unable = unable,
abort = abort,
commit=commit,
tactical=tactical,
}
self.clientmenus:PullByID(cgrpname)
self.clientmenus:Push(menus,cgrpname)
@@ -4812,8 +5020,9 @@ end
-- @param #string Tag Tag name for this contact. Alpha, Brave, Charlie ...
-- @param #boolean IsPopup This is a pop-up group
-- @param #string ReportingName The NATO code reporting name for the contact, e.g. "Foxbat". "Bogey" if unknown.
-- @param #boolean Tactical
-- @return #AWACS self
function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,ReportingName)
function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,ReportingName,Tactical)
self:T(self.lid.."_AnnounceContact")
-- do we have a group to talk to?
local tag = ""
@@ -4940,7 +5149,7 @@ function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,Repo
BRAText = string.gsub(BRAText,"BRA","brah")
local prio = IsNew or IsBogeyDope
self:_NewRadioEntry(BRAText,TextScreen,GID,isGroup,true,IsNew,false,prio)
self:_NewRadioEntry(BRAText,TextScreen,GID,isGroup,true,IsNew,false,prio,Tactical)
return self
end
@@ -5328,6 +5537,15 @@ function AWACS:_MergedCall(GID)
local merge = self.gettext:GetEntry("MERGED",self.locale)
local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
if GID and GID ~= 0 then
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
return self
end
@@ -5703,6 +5921,10 @@ function AWACS:onafterStart(From, Event, To)
self:__Started(-5)
end
if self.TacticalMenu then
self:__CheckTacticalQueue(55)
end
self:__Status(-30)
return self
end
@@ -5970,12 +6192,24 @@ function AWACS:onafterStatus(From, Event, To)
-- Check on AUFTRAG status for CAP AI
if self:Is("Running") and (awacsalive or self.AwacsInZone) then
-- update coord for SRS
if self.AwacsSRS then
self.AwacsSRS:SetCoordinate(self.AwacsFG:GetCoordinate())
if self.TacticalSRS then
self.TacticalSRS:SetCoordinate(self.AwacsFG:GetCoordinate())
end
end
self:_CheckAICAPOnStation()
self:_CleanUpContacts()
self:_CheckMerges()
self:_CheckSubscribers()
local outcome, targets = self:_TargetSelectionProcess(true)
self:_CheckTaskQueue()
@@ -6316,6 +6550,77 @@ function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission)
return self
end
--- [Internal] onafterCheckTacticalQueue
-- @param #AWACS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #AWACS self
function AWACS:onafterCheckTacticalQueue(From,Event,To)
self:T({From, Event, To})
-- do we have messages queued?
if self.clientset:CountAlive() == 0 then
self:T(self.lid.."No player connected.")
self:__CheckTacticalQueue(-5)
return self
end
for _name,_freq in pairs(self.TacticalSubscribers) do
local Group = nil
if _name then
Group = GROUP:FindByName(_name)
end
if Group and Group:IsAlive() then
self:_BogeyDope(Group,true)
end
end
if (self.TacticalQueue:IsNotEmpty()) then
while self.TacticalQueue:Count() > 0 do
local RadioEntry = self.TacticalQueue:Pull() -- #AWACS.RadioEntry
self:T({RadioEntry})
local frequency = self.TacticalBaseFreq
if RadioEntry.GroupID and RadioEntry.GroupID ~= 0 then
local managedgroup = self.ManagedGrps[RadioEntry.GroupID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
frequency = self.TacticalSubscribers[name]
end
end
-- AI AWACS Speaking
local gtext = RadioEntry.TextTTS
if self.PathToGoogleKey then
gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext)
end
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation,nil,nil,nil,nil,nil)
self:T(RadioEntry.TextTTS)
if RadioEntry.ToScreen and RadioEntry.TextScreen and (not self.SuppressScreenOutput) then
if RadioEntry.GroupID and RadioEntry.GroupID ~= 0 then
local managedgroup = self.ManagedGrps[RadioEntry.GroupID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
MESSAGE:New(RadioEntry.TextScreen,20,"AWACS"):ToGroup(managedgroup.Group)
self:T(RadioEntry.TextScreen)
end
else
MESSAGE:New(RadioEntry.TextScreen,20,"AWACS"):ToCoalition(self.coalition)
end
end
end
end -- end while
if self:Is("Running") then
self:__CheckTacticalQueue(-self.TacticalInterval)
end
return self
end
--- [Internal] onafterCheckRadioQueue
-- @param #AWACS self
-- @param #string From
+47 -19
View File
@@ -31,6 +31,7 @@
-- @image OPS_CSAR.jpg
-- Date: May 2023
-- Last: Update Oct 2024
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -46,8 +47,6 @@
--
-- ===
--
-- ![Banner Image](OPS_CSAR.jpg)
--
-- # CSAR Concept
--
-- * MOOSE-based Helicopter CSAR Operations for Players.
@@ -61,6 +60,8 @@
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
--
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
--
-- ## 1. Basic Setup
--
-- A basic setup example is the following:
@@ -116,21 +117,21 @@
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
--
-- ## 2.1 Experimental Features
-- ## 2.1 SRS Features and Other Features
--
-- WARNING - Here\'ll be dragons!
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
-- mycsar.SRSchannel = 300 -- radio channel
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
-- mycsar.SRSport = 5002 -- and SRS Server port
-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
-- mycsar.SRSVoice = nil -- SRS voice, relevant for Google TTS
-- mycsar.SRSVoice = nil -- SRS voice for downed pilot, relevant for Google TTS
-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
-- mycsar.SRSGender = "male" -- male or female voice
-- mycsar.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A -- SRS voice for CSAR Controller, relevant for Google TTS
-- mycsar.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda -- SRS voice for CSAR Controller, relevant for MS Desktop TTS
-- mycsar.coordinate -- Coordinate from which CSAR TTS is sending. Defaults to a random MASH object position
-- --
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
@@ -230,7 +231,7 @@ CSAR = {
takenOff = {},
csarUnits = {}, -- table of unit names
downedPilots = {},
woundedGroups = {},
-- = {},
landedStatus = {},
addedTo = {},
woundedGroups = {}, -- contains the new group of units
@@ -465,7 +466,10 @@ function CSAR:New(Coalition, Template, Alias)
self.SRSGPathToCredentials = nil
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
self.SRSGender = "male" -- male or female
self.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A
self.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda
self.coordinate = nil -- Core.Point#COORDINATE
local AliaS = string.gsub(self.alias," ","_")
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
@@ -1306,7 +1310,7 @@ end
-- @param #string UnitName
-- @return #string CallSign
function CSAR:_GetCustomCallSign(UnitName)
local callsign = Unitname
local callsign = UnitName
local unit = UNIT:FindByName(UnitName)
if unit and unit:IsAlive() then
local group = unit:GetGroup()
@@ -1737,7 +1741,16 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
end
-- integrate SRS
if _speak and self.useSRS then
self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,2)
local coord = _unit:GetCoordinate()
if coord then
self.msrs:SetCoordinate(coord)
end
_text = string.gsub(_text,"km"," kilometer")
_text = string.gsub(_text,"nm"," nautical miles")
--self.msrs:SetVoice(self.SRSVoice)
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
self:I("Voice = "..self.SRSVoice)
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
end
return self
end
@@ -1876,7 +1889,7 @@ function CSAR:_SignalFlare(_unitName)
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
local _distance = 0
local _distance = ""
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
else
@@ -1889,12 +1902,13 @@ function CSAR:_SignalFlare(_unitName)
_coord:FlareRed(_clockDir)
else
local _distance = smokedist
local dtext = ""
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
dtext = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
else
_distance = string.format("%.1fkm",smokedist/1000)
dtext = string.format("%.1fkm",smokedist/1000)
end
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",dtext), self.messageTime, false, false, true)
end
return self
end
@@ -1907,6 +1921,14 @@ end
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
self:T(self.lid .. " _DisplayToAllSAR")
local messagetime = _messagetime or self.messageTime
if self.msrs then
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
if self.msrs.google == nil then
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
end
self:I("Voice = "..voice)
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
end
for _, _unitName in pairs(self.csarUnits) do
local _unit = self:_GetSARHeli(_unitName)
if _unit and not self.suppressmessages then
@@ -1930,7 +1952,7 @@ function CSAR:_Reqsmoke( _unitName )
local _closest = self:_GetClosestDownedPilot(_heli)
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
local _distance = 0
local _distance = string.format("%.1fkm",_closest.distance/1000)
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
else
@@ -1942,7 +1964,7 @@ function CSAR:_Reqsmoke( _unitName )
local color = self.smokecolor
_coord:Smoke(color)
else
local _distance = 0
local _distance = string.format("%.1fkm",smokedist/1000)
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
else
@@ -2267,6 +2289,12 @@ function CSAR:onafterStart(From, Event, To)
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
end
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
if not self.coordinate then
local csarhq = self.mash:GetRandom()
if csarhq then
self.coordinate = csarhq:GetCoordinate()
end
end
if self.wetfeettemplate then
self.usewetfeet = true
end
@@ -2274,7 +2302,7 @@ function CSAR:onafterStart(From, Event, To)
local path = self.SRSPath
local modulation = self.SRSModulation
local channel = self.SRSchannel
self.msrs = MSRS:New(path,channel,modulation)
self.msrs = MSRS:New(path,channel,modulation) -- Sound.SRS#MSRS
self.msrs:SetPort(self.SRSport)
self.msrs:SetLabel("CSAR")
self.msrs:SetCulture(self.SRSCulture)
@@ -2286,7 +2314,7 @@ function CSAR:onafterStart(From, Event, To)
end
self.msrs:SetVolume(self.SRSVolume)
self.msrs:SetLabel("CSAR")
self.SRSQueue = MSRSQUEUE:New("CSAR")
self.SRSQueue = MSRSQUEUE:New("CSAR") -- Sound.SRS#MSRSQUEUE
end
self:__Status(-10)
+55 -7
View File
@@ -19,10 +19,12 @@
-- ===
--
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
-- ### Repack addition for crates: **Raiden**
--
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Last Update June 2023
-- Last Update October 2023
do
@@ -599,7 +601,7 @@ do
--
-- ===
--
-- ![Banner Image](OPS_CTLD.jpg)
-- ![Banner Image](../Images/OPS_CTLD.jpg)
--
-- # CTLD Concept
--
@@ -616,6 +618,8 @@ do
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
-- Create the late-activated troops, vehicles, that will make up your deployable forces.
--
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
--
-- ## 1. Basic Setup
--
-- ## 1.1 Create and start a CTLD instance
@@ -698,6 +702,7 @@ do
--
-- my_ctld.useprefix = true -- (DO NOT SWITCH THIS OFF UNLESS YOU KNOW WHAT YOU ARE DOING!) Adjust **before** starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
-- my_ctld.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
@@ -1119,6 +1124,7 @@ CTLD = {
Spawned_Crates = {}, -- Holds objects for crates spawned generally
Spawned_Cargo = {}, -- Binds together spawned_crates and their CTLD_CARGO objects
CrateDistance = 35, -- list crates in this radius
PackDistance = 35, -- pack crates in this radius
debug = false,
wpZones = {},
dropOffZones = {},
@@ -1142,6 +1148,7 @@ CTLD = {
-- DONE: List cargo in stock
-- DONE: Limit of troops, crates buildable?
-- DONE: Allow saving of Troops & Vehicles
-- DONE: Adding re-packing dropped units
------------------------------
--- Radio Beacons
@@ -1221,7 +1228,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.40"
CTLD.version="1.0.41"
--- Instantiate a new CTLD.
-- @param #CTLD self
@@ -1339,6 +1346,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- setup
self.CrateDistance = 35 -- list/load crates in this radius
self.PackDistance = 35 -- pack objects in this radius
self.ExtractFactor = 3.33 -- factor for troops extraction, i.e. CrateDistance * Extractfactor
self.prefixes = Prefixes or {"Cargoheli"}
self.useprefix = true
@@ -2258,9 +2266,10 @@ end
-- @param #CTLD_CARGO Cargo
-- @param #number number Number of crates to generate (for dropping)
-- @param #boolean drop If true we\'re dropping from heli rather than loading.
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
-- @param #boolean pack If true we\'re packing crates from a template rather than loading or dropping
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
self:T(self.lid .. " _GetCrates")
if not drop then
if not drop and not pack then
local cgoname = Cargo:GetName()
-- check if we have stock
local instock = Cargo:GetStock()
@@ -2277,18 +2286,20 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local width = 20
local distance = nil
local zone = nil
if not drop then
if not drop and not pack then
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
if not inzone then
---@diagnostic disable-next-line: cast-local-type
inzone, ship, zone, distance, width = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
end
else
elseif drop and not pack then
if self.dropcratesanywhere then -- #1570
inzone = true
else
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
end
elseif pack and not drop then
inzone = true
end
if not inzone then
@@ -3227,6 +3238,42 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
return self
end
--- (Internal) Function to repair nearby vehicles / FOBs
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group
-- @param Wrapper.Unit#UNIT Unit
function CTLD:_PackCratesNearby(Group, Unit)
self:T(self.lid .. " _PackCratesNearby")
-----------------------------------------
-- search for nearest group to player
-- determine if group is packable
-- generate crates and destroy group
-----------------------------------------
-- get nearby vehicles
local location = Group:GetCoordinate() -- get coordinate of group using function
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce() -- get all groups withing PackDistance from group using function
-- get template name of all vehicles in zone
-- determine if group is packable
for _, _Group in pairs(nearestGroups.Set) do -- convert #SET_GROUP to a list of Wrapper.Group#GROUP
for _, _Template in pairs(_DATABASE.Templates.Groups) do -- iterate through the database of templates
if (string.match(_Group:GetName(), _Template.GroupName)) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
-- generate crates and destroy group
for _, _entry in pairs(self.Cargo_Crates) do -- iterate through #CTLD_CARGO
if (_entry.Templates[1] == _Template.GroupName) then -- check if the #CTLD_CARGO matches the template name
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
return self
end
end
end
end
end
return self
end
--- (Internal) Function to repair nearby vehicles / FOBs
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group
@@ -3539,6 +3586,7 @@ function CTLD:_RefreshF10Menus()
if cancrates then
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
if self.usesubcats then
local subcatmenus = {}

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