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Author SHA1 Message Date
Applevangelist bf604da2ae Merge remote-tracking branch 'origin/master' into develop 2023-10-27 09:10:04 +02:00
Applevangelist d8c2b8b719 #UTILS
* Added new tanke callsigns
2023-10-27 09:09:36 +02:00
Applevangelist bca3abe2c2 Merge remote-tracking branch 'origin/develop' into develop 2023-10-26 12:46:20 +02:00
Applevangelist 3a06f6314e Merge remote-tracking branch 'origin/master' into develop 2023-10-26 12:46:16 +02:00
Applevangelist 31075f7c04 #UNIT
* Typos in IsTanker, added some typenames
2023-10-26 12:45:45 +02:00
kaltokri 6bf6b933cc Fixed last broken link 2023-10-25 15:52:11 +02:00
kaltokri 5681244941 Fix for canonical link 2023-10-25 15:45:20 +02:00
kaltokri e7f7199a39 Merge branch 'master' into develop 2023-10-25 15:35:59 +02:00
kaltokri 788108c5b8 Added check for dead links and fixed dead links 2023-10-25 15:34:06 +02:00
Applevangelist 6e1dabfe9b #FLIGHTCONTROL
* Added option to switch subs on/off per instance
2023-10-25 13:47:11 +02:00
Applevangelist e48a823560 #EASYGCICAP, CONTROLLABLE, OPSGROUP, AUFTRAG
* Changed patrol race track alt to be ASL not AGL by default
2023-10-25 08:46:52 +02:00
Applevangelist 8f1e2a1d54 Merge remote-tracking branch 'origin/develop' into develop 2023-10-24 18:25:09 +02:00
Applevangelist 74d54637d5 #PLAYERTASK
* Remove client from task, even if only player name is available
2023-10-24 18:25:02 +02:00
kaltokri 1126b7753a Merge branch 'master' into develop 2023-10-24 17:04:00 +02:00
kaltokri 3fbc76e37f Documentation of the build system added 2023-10-24 17:03:01 +02:00
Applevangelist e24acb28f7 Merge remote-tracking branch 'origin/master' into develop 2023-10-24 13:46:35 +02:00
Applevangelist 4e5b483cc0 #CONTROLLABLE
* Added PatrolRaceTrack
2023-10-24 13:45:43 +02:00
Applevangelist f28f807ee7 #EASYGCICAP
* Closer turning cap routes
2023-10-24 13:45:15 +02:00
Applevangelist 375a564446 Merge remote-tracking branch 'origin/master' into develop 2023-10-21 12:43:48 +02:00
Applevangelist ab068670cc #RECOVERYTANKER
* Added option to set unlimited fuel
2023-10-21 12:43:20 +02:00
kaltokri c00da0f925 Merge branch 'master' into develop 2023-10-20 23:37:57 +02:00
kaltokri 456c002c3c Fix for missing w3.css in DOCS repo 2023-10-20 23:37:29 +02:00
kaltokri 6161da3a22 Merge branch 'master' into develop 2023-10-20 22:52:07 +02:00
kaltokri 038b89776d Added replacement of head tag again 2023-10-20 22:45:52 +02:00
Applevangelist 54e44299d8 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 18:45:05 +02:00
Applevangelist f71d6f3f30 Merge remote-tracking branch 'origin/master' into develop 2023-10-20 18:45:02 +02:00
Applevangelist df6d968ebe #CONTROLLABLE
* Added `CommandSetUnlimitedFuel()`
* Added `TaskStrafing()`
2023-10-20 18:44:28 +02:00
kaltokri daae77def5 Merge branch 'master' into develop 2023-10-20 16:15:43 +02:00
kaltokri 4d9197b3cc First version of the new GitHub pages 2023-10-20 16:13:30 +02:00
kaltokri b808f2f568 Merge branch 'master' into develop 2023-10-20 09:59:06 +02:00
kaltokri 10dffb0689 Changed mail from MooseBotter 2023-10-20 09:58:35 +02:00
kaltokri 91aa2eb9f2 Merge branch 'master' into develop 2023-10-19 18:54:17 +02:00
kaltokri 722c33df62 Fixed wrong git config entries in build-docs.yml 2023-10-19 18:53:52 +02:00
kaltokri 3d697211bd Merge branch 'master' into develop 2023-10-19 18:25:07 +02:00
kaltokri dc54cc82af Fixed wrong repository owner 2023-10-19 18:24:46 +02:00
kaltokri 4fced3416a Merge branch 'master' into develop 2023-10-19 18:17:12 +02:00
kaltokri d4a46606fd Switched from env.FORCE_PUSH to vars.FORCE_PUSH 2023-10-19 18:16:45 +02:00
Thomas 015af9774c Update build-includes.yml 2023-10-19 16:17:48 +02:00
Thomas f0a37172b9 Update build-includes.yml (#2018) 2023-10-19 16:14:59 +02:00
Thomas 2dd2e593e8 Update README.md (#2017) 2023-10-19 15:48:50 +02:00
Applevangelist 49fd78abe7 #SRS
* Typo
2023-10-19 15:22:13 +02:00
Rolf Geuenich 1b5067088f Merge branch 'master' into develop
Added new build system with GitHub Action Workflows
2023-10-19 14:00:22 +02:00
Rolf Geuenich 7c8cca7f56 Added new build system with GitHub Action Workflows 2023-10-19 13:59:33 +02:00
Rolf Geuenich 2986a33a56 Merge branch 'master' into develop
Align Moose_Create.lua with the dev branch
2023-10-19 11:39:33 +02:00
Rolf Geuenich 0658f6dc2b Align Moose_Create.lua with the develop branch
Needed for later build system enhancements
2023-10-19 11:39:07 +02:00
Rolf Geuenich ce6624fe0b Merge branch 'master' into develop
Preperation for new build system
2023-10-19 11:11:46 +02:00
Rolf Geuenich 75558078ee Cleanup and extension for GitHub Action Workflow build and act 2023-10-19 11:11:23 +02:00
Applevangelist 3ba868b3b9 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:58:40 +02:00
Applevangelist f6b5c69d4e #Triggers - docu changes 2023-10-17 16:58:14 +02:00
Applevangelist 85b10fb1c9 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:03:24 +02:00
Applevangelist a7f01eb04a #ZONE and #SET_ZONE watch trigger 2023-10-17 16:02:01 +02:00
Applevangelist e578a673d9 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-17 11:08:13 +02:00
Applevangelist 65f9db8efa #MSRS
* Added loading of a config file
2023-10-17 11:05:09 +02:00
Applevangelist 3f04249d07 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-13 16:15:23 +02:00
Applevangelist 2ebad9ce96 #MSRS
* Fixes for alternative backend
2023-10-13 16:13:12 +02:00
Applevangelist b8a2b28462 Merge remote-tracking branch 'origin/master' into develop 2023-10-12 18:02:33 +02:00
Applevangelist 9ccde838e7 #AUFTRAG
* More Bryce fixes
2023-10-12 18:01:56 +02:00
Applevangelist 6ba62e3e04 #AUFTRAG
* bear trap for Bryce using RECON Auftrags
2023-10-12 17:56:31 +02:00
Applevangelist b9cc66004d #WAREHOUSE
* Syntax
2023-10-12 17:55:41 +02:00
Applevangelist fb1b5b209e Merge remote-tracking branch 'origin/master' into develop 2023-10-06 15:50:10 +02:00
Applevangelist 17838e7fe7 #MESSAGE
* Docu adds and corrections
2023-10-06 15:49:42 +02:00
Applevangelist 9493570e6b Merge remote-tracking branch 'origin/master' into develop 2023-10-06 13:18:50 +02:00
Applevangelist b0d0dbfe72 #MESSAGE
* Added `ToSRS()`
2023-10-06 13:18:28 +02:00
Applevangelist 439c11c376 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:43:50 +02:00
Applevangelist 2d081dfc03 CTLD/CSAR - Added sound file location 2023-10-06 11:42:51 +02:00
Applevangelist a6c244f670 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:31:59 +02:00
Applevangelist 8c44cf8fca #EasyGCICAP
* Added Recon Patrol points
2023-10-06 11:31:35 +02:00
Applevangelist 4a594f41b0 #SET_ZONE
* Added GetAverageCoordinate()
2023-10-06 11:30:59 +02:00
Frank ffea9708d1 Merge branch 'master' into develop 2023-09-29 15:39:28 +02:00
Frank 04b4af58f7 Update ATIS.lua
#2010
2023-09-29 14:26:22 +02:00
Applevangelist b108bd9ac6 Merge branch 'master' into develop 2023-09-29 10:20:27 +02:00
Applevangelist f44ba39ec5 Fox/Missiletrainers 2023-09-29 10:20:01 +02:00
Applevangelist a54b785ca3 #EasyGCICAP
* Docu additions
2023-09-28 13:28:35 +02:00
Applevangelist 6c3f3cf0d2 #EasyGCICAP
* Added option for an AWACS patrol point and Squad
* Added option to make Tanker and AWACS invisible
2023-09-28 13:15:56 +02:00
Frank bd79750efa Merge branch 'master' into develop 2023-09-27 22:28:58 +02:00
Frank 05df765c5c Merge pull request #2006 from FlightControl-Master/FF/MasterDevel
Update Airboss.lua
2023-09-27 22:28:21 +02:00
Frank 04a7c912ea Update Airboss.lua
- Improved into wind
2023-09-27 22:21:17 +02:00
Applevangelist 39fc112e53 Merge remote-tracking branch 'origin/master' into develop 2023-09-27 18:08:25 +02:00
Applevangelist 55fb8f2064 nil check added 2023-09-27 18:08:02 +02:00
Applevangelist 5dc5736976 #EasyGCICAP
* Added success criteria if intruder leaves monitored zones
2023-09-27 18:07:50 +02:00
Applevangelist 1f23525799 Merge remote-tracking branch 'origin/develop' into develop 2023-09-27 15:42:26 +02:00
Applevangelist f390616e41 Merge remote-tracking branch 'origin/master' into develop 2023-09-27 15:42:23 +02:00
Applevangelist 912c162eee Logic fixes for GetRandomCoordinateWithoutBuildings() 2023-09-27 15:41:52 +02:00
Frank dfc7f17308 NAVYGROUP
- Improved heading into wind
2023-09-27 10:57:12 +02:00
Applevangelist c4e8ad50c8 Docu adds 2023-09-26 13:29:09 +02:00
Applevangelist 652df5570a #EasyGCICAP
* initial release
2023-09-26 13:07:41 +02:00
Applevangelist bb8e6eb7a1 Merge remote-tracking branch 'origin/master' into develop 2023-09-25 08:43:50 +02:00
Applevangelist 2efb6a624f #SCORING
* Rechtschreibung
2023-09-25 08:43:24 +02:00
Frank b7b369e78f Merge pull request #2003 from FlightControl-Master/FF/Ops
LEGION
2023-09-20 21:55:03 +02:00
Frank b1436b66d4 LEGION
- Added random asset score
- Added nil check for request.cargogroupset in :onafterAssetDead
2023-09-20 21:52:28 +02:00
Applevangelist d2107466cc Merge remote-tracking branch 'origin/develop' into develop 2023-09-20 17:17:43 +02:00
Applevangelist 3975e1961e Merge remote-tracking branch 'origin/master' into develop 2023-09-20 17:17:40 +02:00
Applevangelist ca84fa11cd #ATIS
* Added Spanish TTS locale ("es")
2023-09-20 17:17:12 +02:00
Frank 78ffaf6e0a Update OpsGroup.lua
- Fix that loading is never done
2023-09-20 14:38:24 +02:00
Applevangelist 7c3c39c1ba Merge remote-tracking branch 'origin/master' into develop 2023-09-19 18:08:16 +02:00
Applevangelist ed614767e6 #ATIS
* Added localization option
2023-09-19 18:07:51 +02:00
Applevangelist 147f39981b Merge remote-tracking branch 'origin/master' into develop 2023-09-19 12:14:19 +02:00
Applevangelist 6d94a0c776 Smaller fixes 2023-09-19 12:13:39 +02:00
Applevangelist 80fdbc4960 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:31:18 +02:00
Applevangelist 81fd5cb605 One Typo Less 2023-09-19 11:30:46 +02:00
Applevangelist fc9ddae9b2 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:10:33 +02:00
Applevangelist b70bf3b9af #SEAD
* Better calculation of switch-on again time
2023-09-19 11:10:06 +02:00
Applevangelist d0330cc696 Merge remote-tracking branch 'origin/master' into develop 2023-09-17 17:16:30 +02:00
Applevangelist 250d640e76 #SPAWN
* Added option for Modex pre- and postfix strings
* Added string check for SpawnAtParkingSpot when Airbase is handed as string
2023-09-17 17:15:12 +02:00
Frank dca70eaa05 Merge branch 'master' into develop 2023-09-17 16:13:50 +02:00
Frank 6a05789db5 Update Controllable.lua
- Fixed wrong id of task`EnrouteTaskEngageGroup`
- Fixed wrong id of task `EnrouteTaskFAC_EngageGroup`
2023-09-17 16:13:28 +02:00
Applevangelist 5048201771 #Startup
* Re-instate suppression of error box.
2023-09-15 09:12:17 +02:00
Applevangelist 5e20874dca #Startup
* Re-instate suppression of error box.
2023-09-15 09:11:32 +02:00
Applevangelist 5e36425058 #PLAYERTASKCONTROLLER
* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
2023-09-14 12:36:51 +02:00
Applevangelist bc16970d96 #SET_CLIENT
* Small fix for FilterCallsign string search
2023-09-14 12:36:15 +02:00
Applevangelist 3f1ad24f6a Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Functional/MissileTrainer.lua
2023-09-13 16:04:23 +02:00
Applevangelist 674fef554d Intellisense docu fixes 2023-09-13 16:03:32 +02:00
Applevangelist f8f4bac77e Intellisense docu fixes 2023-09-13 16:03:05 +02:00
Frank 3e2d312202 Merge branch 'master' into develop 2023-09-13 11:11:43 +02:00
Frank 5aa8338c59 Update Airboss.lua
- Adjust into wind angle
2023-09-13 11:10:35 +02:00
Frank 6ccfd499c8 Update SRS.lua
- Fixed bug in GRPC backend
2023-09-10 22:42:39 +02:00
Frank 468a8fed8b Merge branch 'master' into develop 2023-09-10 22:40:17 +02:00
Frank 1362fe9019 Update SRS.lua 2023-09-10 22:40:05 +02:00
Applevangelist ef3127fdab Merge remote-tracking branch 'origin/master' into develop 2023-09-10 15:42:48 +02:00
Applevangelist ba361e7eff #RAT
* Try more than once to get coord in status loop
2023-09-10 15:41:54 +02:00
Applevangelist ab1e3e6c60 #AICSAR
* Force LoadingDone, UnloadingDone since changes in OPSTRANSPORT
2023-09-09 13:09:20 +02:00
Thomas 515764bb88 Update Group.lua
Docu fix
2023-09-09 11:56:28 +02:00
Thomas 31fb9bc169 Update Group.lua
Docu fix
2023-09-09 11:54:45 +02:00
Applevangelist 917f06fe04 Revert "Auxiliary commit to revert individual files from e5e81dbc35d61a32f5f6308b275eef278c970f2c"
This reverts commit 4f771489b473634ca3c758a02fd090e0cd26a964, reversing
changes made to c5f3bfe4a9.
2023-09-08 11:21:25 +02:00
Applevangelist e5e81dbc35 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-09-08 11:20:11 +02:00
Applevangelist e95a9525c6 #GENERAL
* Remove dependencies from UTILS.Routines
* Remove UTILS.Routines
2023-09-08 11:14:41 +02:00
Applevangelist c5f3bfe4a9 Merge remote-tracking branch 'origin/master' into develop 2023-09-07 16:15:08 +02:00
Applevangelist 326d4b3135 Merge remote-tracking branch 'origin/master' 2023-09-07 16:14:45 +02:00
Applevangelist c4fad08d58 Act 2023-09-07 16:14:42 +02:00
Applevangelist 5a57d05fd6 Deprecated flags 2023-09-07 16:14:21 +02:00
Applevangelist 5329745325 Merge remote-tracking branch 'origin/develop' into develop 2023-09-07 12:45:30 +02:00
Applevangelist 792222f567 #PLAYERTASK, #CLIENTMENU
* Fixes
2023-09-07 12:45:26 +02:00
Frank a8f14fca70 Merge branch 'master' into develop 2023-09-06 21:33:29 +02:00
Frank 8a7fa326cd Update MissileTrainer.lua
- Docs: Class deprecated ==> use FOX instead
2023-09-06 21:33:05 +02:00
Frank 02105b1efc Update Airboss.lua
Fixed bug missing end in if statement
2023-09-05 20:53:02 +02:00
Applevangelist 93fd9e5d42 #CLIENTMENU
* Catch error on Menu removes
2023-09-05 10:35:12 +02:00
Applevangelist 65c384622c #AIRBOSS
* Suppress unnecessary SRS TTS calls with empty text
2023-09-01 09:46:52 +02:00
Applevangelist 18afe9ad7a #AIRBOSS
* Suppress unnecessary SRS TTS calls with empty text
2023-09-01 09:44:12 +02:00
Applevangelist d7b87b63d8 #MANTIS
* Added zone filter option.
2023-09-01 08:52:46 +02:00
Applevangelist 253cf0f5a5 #MANTIS
* Added zone filter option.
2023-09-01 08:52:13 +02:00
Frank b5b079d75f Merge pull request #2001 from ttrebuchon/tt/auftrag-newcap-nil-ref-bugfix
Fix error in AUFTRAG:NewCAP when Altitude is not explicitly provided
2023-08-31 14:57:31 +02:00
ttrebuchon d0421f5226 Ensure Altitude is not nil in NewCAP to avoid breaking KnotsToAltKIAS. 2023-08-31 08:48:08 -04:00
Applevangelist 79ddc01bf7 Merge remote-tracking branch 'origin/master' into develop 2023-08-30 16:47:19 +02:00
Applevangelist c5a85456c0 #MANTIS
* CHM Assets
2023-08-30 16:46:13 +02:00
Applevangelist 9a383826e7 Merge remote-tracking branch 'origin/master' 2023-08-29 15:49:52 +02:00
Applevangelist 1e6731830e #MANTIS
* Added two more CH mod types
2023-08-29 15:49:48 +02:00
Applevangelist c4b874e3f9 #MANTIS
* Added two more CH mod types
2023-08-29 15:49:20 +02:00
Applevangelist d9aff32a36 #MANTIS
* Added two more CH mod types
2023-08-29 15:48:36 +02:00
Frank 8b04d32839 Merge pull request #2000 from FlightControl-Master/FF/Ops
Update OpsGroup.lua
2023-08-28 20:27:39 +02:00
Frank 382605d4cf Update OpsGroup.lua
- Fixed bug loading opsgroups as cargo
2023-08-28 20:23:51 +02:00
Frank 1337815f05 Merge pull request #1999 from FlightControl-Master/FF/Ops
OPSTRANSPORT
2023-08-27 18:46:50 +02:00
Frank 1cd3b6a26b OPSTRANSPORT
- Docs
2023-08-27 15:13:07 +02:00
Frank f34dcdb3db OPSGROUP
- Added parameter to selfdestruct single element
2023-08-27 12:03:26 +02:00
Frank e3b7a85956 OPSTRANSPORT
- Improved storage transport
2023-08-26 23:55:21 +02:00
Frank 655282a034 Merge branch 'develop' into FF/Ops 2023-08-26 14:06:15 +02:00
Frank 94dde73561 Merge branch 'master' into develop 2023-08-26 14:05:51 +02:00
Frank 38cb8fb88e Merge pull request #1998 from FlightControl-Master/FF/MasterDevel
STORAGE
2023-08-26 14:00:26 +02:00
Frank ad5488784f Update Storage.lua
**STORAGE**
- Added easier functions to add, set and remove items and liquids.
- Added checks if warehouse items are limited or unlimited.
2023-08-26 13:56:45 +02:00
Frank a4cdd62aff Merge branch 'master' into FF/MasterDevel 2023-08-26 10:27:18 +02:00
Frank 45008c9d57 Update OpsGroup.lua 2023-08-26 10:26:11 +02:00
Frank 92b0ab3c8d Update OpsGroup.lua
- Storage transport
2023-08-25 22:15:50 +02:00
Frank 7074b70e86 Merge branch 'develop' into FF/Ops 2023-08-25 20:46:52 +02:00
Frank e15d335f3f OPSTRANSPORT
- Storage
2023-08-25 20:46:42 +02:00
Frank 840b14f4ce OPSTRANSPORT
- Storage transport improved
2023-08-24 23:37:33 +02:00
Frank 887f7aa3e9 OPSTRANSPORT
- Storage
2023-08-23 23:37:23 +02:00
Thomas a8daf70dad Update Set.lua Docu (#1995) (#1996)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:43:37 +02:00
Thomas 9a9de9306e Update Set.lua Docu (#1995)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:39:45 +02:00
Applevangelist 3e36e5f2b2 #Controllable
* Added Aerobtics tasks
2023-08-22 10:25:26 +02:00
Applevangelist cf824b912d #Controllable
* Added Aerobtics tasks
2023-08-22 10:24:40 +02:00
Frank c3f5405288 OPSTRANSPORT
Storage
2023-08-22 01:41:34 +02:00
Thomas 084b47edb7 ENUMS error (#1993)
* Storages Enum

* Update Enums.lua

Error in ENUM
2023-08-21 11:36:15 +02:00
Thomas 8d2e291deb Update Enums.lua
Error in ENUM
2023-08-21 11:35:01 +02:00
Frank f84e2ede66 OPSTRANSPORT
Storage
2023-08-21 01:02:04 +02:00
Applevangelist 0a8782c890 Storages enum 2023-08-20 15:23:09 +02:00
Applevangelist 3a432782b2 Storages Enum 2023-08-20 15:22:49 +02:00
Applevangelist 5dd32d92c0 Merge remote-tracking branch 'origin/master' into develop 2023-08-20 15:13:18 +02:00
Applevangelist d96cc26cd8 ENUMS.Storage.weapons 2023-08-20 15:12:59 +02:00
Applevangelist bda1fac923 #ENUMS
* Added enumerator for ENUMS.Storage.weapons
2023-08-20 15:12:47 +02:00
Applevangelist be5c1bed3b #PLAYERRECCE
* QoL Fixes for menu, smoke, reports etc
2023-08-20 14:18:43 +02:00
Thomas ef40b1c524 Range fix for #1984 (#1992)
Range fix for #1984
2023-08-20 13:41:20 +02:00
Frank a4c81736aa Update DCS.lua 2023-08-20 11:57:37 +02:00
Applevangelist 2eafadcedf Merge remote-tracking branch 'origin/master' into develop 2023-08-20 11:19:24 +02:00
Applevangelist 045c49679d #ATIS
* Fix explicitly set RWY not reported via SRS
2023-08-20 11:18:58 +02:00
Applevangelist 6b4c08d53f Merge remote-tracking branch 'origin/master' into develop 2023-08-18 11:08:47 +02:00
Applevangelist f40442d309 #POSITIONABLE
* Make cargo weights an enumerator
2023-08-18 11:07:43 +02:00
ttrebuchon 83bae9c2f7 Make default cargo bay capacity values configurable (#1989)
* Add POSITIONABLE.CargoBayCapacityValues for manual configuration of cargo capacities.

* Add comment documenting local variable

* Remove extraneous semicolon

* Update Positionable.lua

Updated a bit plus documentation and working enumerator

---------

Co-authored-by: Thomas <72444570+Applevangelist@users.noreply.github.com>
2023-08-18 11:01:38 +02:00
Frank 944ef6332b Merge branch 'develop' into FF/Ops 2023-08-17 19:14:23 +02:00
Frank 1329cd23fd Merge branch 'master' into develop 2023-08-17 19:13:47 +02:00
Frank fe7acecdd3 Merge pull request #1991 from FlightControl-Master/FF/MasterDevel
STORAGE - DCS Warehouse
2023-08-17 19:11:01 +02:00
Frank 4471ec9b96 DCS Warehouse 2023-08-17 18:46:09 +02:00
Frank 32e1d4f8fa DCS Warehouse 2023-08-16 23:58:32 +02:00
Frank dbd78f35a4 Merge pull request #1987 from ttrebuchon/tt/misc-bug-fixes
Misc Bug Fixes
2023-08-13 22:57:06 +02:00
ttrebuchon a2772c97d5 Merge branch 'develop' into tt/misc-bug-fixes 2023-08-13 15:34:40 -04:00
ttrebuchon 4f8e65b515 Merge branch 'tt/warehouse-asset-size-fix' into tt/misc-bug-fixes 2023-08-13 15:27:29 -04:00
ttrebuchon 1d6437f9e2 Merge branch 'tt/commander-incorrect-argument-ordering' into tt/misc-bug-fixes 2023-08-13 15:27:25 -04:00
ttrebuchon a733b17840 Merge branch 'tt/auftrag-UpdateMarker-null-ref-check' into tt/misc-bug-fixes 2023-08-13 15:27:16 -04:00
ttrebuchon 3adf6d635a Handle OPSGROUP:MarkWaypoints() when waypoint altitude is nil 2023-08-13 15:22:05 -04:00
ttrebuchon 2e9320df03 Add check for whether targetcoord is nil in UpdateMarker() call 2023-08-13 15:18:09 -04:00
ttrebuchon d08219f9d9 Add missing "Mission.escortMissionType" argument to call to AssignAssetsForEscort 2023-08-13 15:16:46 -04:00
ttrebuchon f929951dbe Fix WAREHOUSE.AssetItem size calculation 2023-08-13 15:12:51 -04:00
Frank 76a36cb9f9 Merge branch 'develop' into FF/Ops 2023-08-13 18:20:23 +02:00
Frank 56aebfbee8 Merge branch 'master' into develop 2023-08-13 18:20:09 +02:00
Frank 747e5d801a Merge pull request #1986 from FlightControl-Master/FF/MasterDevel
COORDINATE
2023-08-13 18:19:16 +02:00
Frank 29ed630536 COORDINATE
- Generalized MarkupToAllFreeForm

UTILS
- Added some functions from MIST
2023-08-13 17:40:28 +02:00
Applevangelist ffdcfa0129 Merge remote-tracking branch 'origin/master' into develop 2023-08-02 18:03:03 +02:00
Applevangelist c5757ffd22 #CONTROLLABLE
* Added EnRouteTaskCAP()
2023-08-02 18:02:34 +02:00
Applevangelist 9cc08cb088 # 2023-08-01 16:26:29 +02:00
Applevangelist 268b7ef80c Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Scenery.lua
2023-08-01 16:26:14 +02:00
Applevangelist 172004b822 Merge remote-tracking branch 'origin/master' into develop 2023-08-01 16:19:33 +02:00
Applevangelist 6aa4683080 #PLAYERTASK 2023-08-01 16:19:03 +02:00
Applevangelist 2771e7f856 #SCENERY, SET_SCENERY
* Reworked COORDINATE scan as this doesn't seem to work
* Added SET_SCENERY Filters, and FilterOnce() to apply them
2023-08-01 16:18:23 +02:00
Thomas 7c4dd8160d Update Set.lua (#1982)
Intellisense updates
2023-08-01 11:53:00 +02:00
Thomas 677a64c3dc Update Scenery.lua (#1980) (#1981)
_id might be nil in :FindByZoneName()
2023-08-01 10:38:39 +02:00
Thomas 1fdc50b0da Update Scenery.lua (#1980)
_id might be nil in :FindByZoneName()
2023-08-01 10:00:42 +02:00
phr0gz 56fcd8f37f Add RemoveGciCapZone in Chief (#1973)
This will add the ability to remove CGI CAP zone from chief.
2023-08-01 10:00:17 +02:00
Thomas 09d4e155de Update PlayerTask.lua (#1977)
Prevent Events being available before the menu structure has been created
2023-07-31 14:24:47 +02:00
Applevangelist 65703d1092 Debugs 2023-07-29 17:19:51 +02:00
Applevangelist 2afd09b878 Merge remote-tracking branch 'origin/master' into develop 2023-07-29 16:48:08 +02:00
Thomas f87a676e4b Update Scoring.lua (#1976)
Add report Spaces
2023-07-29 16:45:00 +02:00
Applevangelist 4ed2b0610d #AWACS
* ensure tactical frequencies are handed back

#PlayerTask
* Add'l check for stale tasks to rebuild menu
2023-07-29 16:44:25 +02:00
phr0gz cbd371b40f Chief zone removal Tanker, AWACS (#1975)
Add the ability to remove a zone for Tanker and AWACS.
2023-07-29 15:44:13 +02:00
phr0gz 80e9cb692c Add FSM OnAfter and OnBefore (#1974)
Add FSM Function OnAfter and OnBefore in FlightGroup.
2023-07-29 13:37:07 +02:00
Frank 3c74aef378 Merge branch 'master' into develop 2023-07-26 17:23:34 +02:00
Frank 8bf56b8b1a Update Airboss.lua
- Fixed AI handling (got lost in some merge with develop branch and was using FLIGHTGROUPS)
2023-07-26 16:36:44 +02:00
Frank 7e2233d8c7 Merge branch 'develop' into FF/Ops 2023-07-26 16:11:27 +02:00
Thomas 065717b2f5 Update FlightGroup.lua
coord might be nil in GetParking(airbase)
2023-07-26 15:36:09 +02:00
Applevangelist 63a524f25c #AWACS
* Remove tactical subscription when client logs out or dies
2023-07-26 07:49:35 +02:00
Applevangelist 838e11de05 #AWACS
* Added tactical radio option
2023-07-25 14:50:29 +02:00
Applevangelist 2a56da4bb3 Merge remote-tracking branch 'origin/master' into develop 2023-07-25 12:01:48 +02:00
Applevangelist f31741f934 #AI_ESCORT
* Improve documentation
2023-07-25 12:01:18 +02:00
Applevangelist f84d02d8a1 Merge remote-tracking branch 'origin/master' into develop 2023-07-23 12:42:59 +02:00
Applevangelist 7d3a08cde2 #CLIENTMENU, #PLAYERTASK
* Fixes for "No current task" not being deleted later on
2023-07-23 12:42:36 +02:00
Applevangelist 46258492bd #AIRBASE, #ATIS
* Additions
2023-07-23 12:37:57 +02:00
140 changed files with 10242 additions and 3653 deletions
+159
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@@ -0,0 +1,159 @@
name: Moose-Docs
on:
push:
branches:
- master
- develop
jobs:
Build:
runs-on: ubuntu-latest
steps:
- name: Extract branch name
shell: bash
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
id: extract_branch
- name: Build informations
run: |
echo "Triggered by: ${{ github.event_name }}"
echo "Running on: ${{ runner.os }}"
echo "Ref: ${{ github.ref }}"
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
echo "Repository: ${{ github.repository }}"
echo "Commit-Id: ${{ github.sha }}"
echo "Owner: ${{ github.repository_owner }}"
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
#########################################################################
# Prepare build environment
#########################################################################
- name: Check out repository code
uses: actions/checkout@v4
- name: Prepare build output folders
run: |
mkdir -p build/tools
mkdir -p build/doc
- name: Checkout FlightControls modified luadocumentor
uses: actions/checkout@v4
with:
repository: Applevangelist/luadocumentor
path: './build/tools/luadocumentor'
ref: 'patch-1'
token: ${{ secrets.BOT_TOKEN }}
- name: Update apt-get (needed for act docker image)
run: |
sudo apt-get -qq update
- name: Install tree
run: |
sudo apt-get -qq install tree
#########################################################################
# Install all prerequisites for LuaDocumentor
#########################################################################
- name: Install Lua
run: |
sudo apt-get -qq install lua5.1
- name: Install LuaRocks
run: |
sudo apt-get -qq install luarocks -y
- name: Install markdown (prereq for LuaDocumentor)
run: |
sudo luarocks install markdown 0.32-2
- name: Install penlight (prereq for LuaDocumentor)
run: |
sudo luarocks install penlight 1.11.0-1
- name: Install metalua-compiler (prereq for LuaDocumentor)
run: |
sudo luarocks install metalua-compiler 0.7.3-1
- name: Install metalua-parser (prereq for LuaDocumentor)
run: |
sudo luarocks install metalua-parser 0.7.3-2
- name: Install checks (prereq for LuaDocumentor)
run: |
sudo luarocks install checks
#########################################################################
# Run LuaDocumentor
#########################################################################
- name: Run LuaDocumentor
run: |
lua luadocumentor.lua -d ${{ github.workspace }}/build/doc "${{ github.workspace }}/Moose Development/Moose"
working-directory: ${{ github.workspace }}/build/tools/luadocumentor
#########################################################################
# Replace <head> tag
#########################################################################
- name: Replace head tag
run: |
python3 "${{ github.workspace }}/Moose Development/docs-header.py"
working-directory: ${{ github.workspace }}/build/doc
- name: Check replacement of head tag
run: |
head -10 ${{ github.workspace }}/build/doc/AI.AI_A2A_Cap.html
#########################################################################
# Push to MOOSE_DOCS
#########################################################################
- name: Set docs repo for branch
shell: bash
id: set_doc_repo
run: |
if [[ $GITHUB_REF == 'refs/heads/master' ]]; then
echo "docrepo=MOOSE_DOCS" >> "$GITHUB_OUTPUT"
else
echo "docrepo=MOOSE_DOCS_DEVELOP" >> "$GITHUB_OUTPUT"
fi
- name: Checkout ${{ steps.set_doc_repo.outputs.docrepo }} to folder MOOSE_DOCS
uses: actions/checkout@v4
with:
repository: ${{ github.repository_owner }}/${{ steps.set_doc_repo.outputs.docrepo }}
path: './build/MOOSE_DOCS'
fetch-depth: 0
ref: 'master'
token: ${{ secrets.BOT_TOKEN }}
- name: Delete folder to remove deleted files
run: |
rm -rf ./build/MOOSE_DOCS/Documentation/
- name: Create target folder
run: mkdir -p build/MOOSE_DOCS/Documentation
- name: Copy build result to MOOSE_DOCS
run: |
cp ./build/doc/*.* ./build/MOOSE_DOCS/Documentation/
- name: Push result to docs repository
if: ${{ vars.FORCE_PUSH == 'true' }}
run: |
git config user.name "MooseBotter"
git config user.email "MooseBotter@users.noreply.github.com"
git add .
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
git push --set-upstream origin master
working-directory: ${{ github.workspace }}/build/MOOSE_DOCS
#########################################################################
# Show the results
#########################################################################
- name: List files in the repository
run: |
tree ${{ github.workspace }}/build
- run: echo "This job's status is ${{ job.status }}."
+141
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@@ -0,0 +1,141 @@
name: Moose-Includes
on:
push:
branches:
- master
- develop
jobs:
Build:
runs-on: ubuntu-latest
steps:
- name: Extract branch name
shell: bash
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
id: extract_branch
- name: Build informations
run: |
echo "Triggered by: ${{ github.event_name }}"
echo "Running on: ${{ runner.os }}"
echo "Ref: ${{ github.ref }}"
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
echo "Repository: ${{ github.repository }}"
echo "Commit-Id: ${{ github.sha }}"
echo "Owner: ${{ github.repository_owner }}"
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
#########################################################################
# Prepare build environment
#########################################################################
- name: Check out repository code
uses: actions/checkout@v4
- name: Prepare build output folders
run: |
mkdir -p build/result/Moose_Include_Dynamic
mkdir -p build/result/Moose_Include_Static
- name: Update apt-get (needed for act docker image)
run: |
sudo apt-get -qq update
- name: Install tree
run: |
sudo apt-get -qq install tree
#########################################################################
# Install all prerequisites
#########################################################################
- name: Install Lua 5.3
run: |
sudo apt-get -qq install lua5.3 -y
- name: Check Lua version
run: |
lua -v
- name: Install LuaRocks
run: |
sudo apt-get -qq install luarocks -y
- name: Check LuaRocks version
run: |
luarocks --version
- name: Install Lua 5.3 Dev for prerequisites for LuaSrcDiet
run: |
sudo apt-get -qq install liblua5.3-dev -y
- name: Install LuaSrcDiet
run: |
sudo luarocks install luasrcdiet
- name: Install LuaCheck
run: |
sudo luarocks install luacheck
#########################################################################
# Build Include files
#########################################################################
- name: Build Include Static
run: |
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" S "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Static"
- name: Build Includes Dynamic
run: |
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
#########################################################################
# Run LuaCheck
#########################################################################
- name: Run LuaCheck
if: ${{ vars.SKIP_LUACHECK != true }}
continue-on-error: true
run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
#########################################################################
# Push to MOOSE_INCLUDE
#########################################################################
- name: Checkout MOOSE_INCLUDE
uses: actions/checkout@v4
with:
repository: ${{ github.repository_owner }}/MOOSE_INCLUDE
path: './build/MOOSE_INCLUDE'
fetch-depth: 0
ref: ${{ steps.extract_branch.outputs.branch }}
token: ${{ secrets.BOT_TOKEN }}
- name: Create target folder (needed if checkout is deactivated)
run: mkdir -p build/MOOSE_INCLUDE
- name: Copy build reseult to MOOSE_INCLUDE
run: |
cp -r ./build/result/* ./build/MOOSE_INCLUDE/
- name: Push result to MOOSE_INCLUDE repository
if: ${{ vars.FORCE_PUSH == 'true' }}
run: |
git config user.name "MooseBotter"
git config user.email "MooseBotter@users.noreply.github.com"
git add .
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
git push --set-upstream origin ${{ steps.extract_branch.outputs.branch }}
working-directory: ${{ github.workspace }}/build/MOOSE_INCLUDE
#########################################################################
# Show the results
#########################################################################
- name: List files in the repository
run: |
tree ${{ github.workspace }}/build
- run: echo "This job's status is ${{ job.status }}."
+78
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@@ -0,0 +1,78 @@
# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# Sample workflow for building and deploying a Jekyll site to GitHub Pages
name: Deploy Jekyll site to Pages
on:
push:
branches: ["master"]
paths:
- 'docs/**'
- '.github/workflows/pages.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
permissions:
contents: read
pages: write
id-token: write
# Allow one concurrent deployment
concurrency:
group: "pages"
cancel-in-progress: true
jobs:
# Build job
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup Ruby
uses: ruby/setup-ruby@v1
with:
ruby-version: '3.1' # Not needed with a .ruby-version file
bundler-cache: true # runs 'bundle install' and caches installed gems automatically
cache-version: 0 # Increment this number if you need to re-download cached gems
working-directory: docs/
- name: Setup Pages
id: pages
uses: actions/configure-pages@v3
- name: Build with Jekyll
# Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
env:
JEKYLL_ENV: production
working-directory: docs/
- name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v1
with:
path: docs/_site/
# Deployment job
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v1
check:
runs-on: ubuntu-latest
needs: deploy
steps:
- name: Setup Node
uses: actions/setup-node@v3
- run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --recurse
+6 -5
View File
@@ -227,11 +227,12 @@ pip-log.txt
_gsdata_/
#GITHUB
.gitattributes
.gitignore
Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json
MooseCodeWS.code-workspace
.gitignore
.gitignore
/.gitignore
# Excludes for act (https://github.com/nektos/act)
.secrets
.env
.actrc
.vars
+6 -1
View File
@@ -91,7 +91,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_CAP
@@ -176,7 +176,12 @@
-- Per one, two, three, four?
--
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
+6 -1
View File
@@ -92,7 +92,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_GCI
+6 -1
View File
@@ -111,7 +111,12 @@
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_PATROL
+6 -1
View File
@@ -15,7 +15,12 @@
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_BAI
+6 -1
View File
@@ -15,7 +15,12 @@
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_CAS
@@ -253,7 +253,12 @@
--
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
+6 -1
View File
@@ -68,7 +68,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_SEAD
+6 -1
View File
@@ -45,7 +45,12 @@
-- * **Start**: Start the transport process.
-- * **Stop**: Stop the transport process.
-- * **Monitor**: Monitor and take action.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_AIR
AI_AIR = {
ClassName = "AI_AIR",
@@ -883,6 +883,11 @@ do -- AI_AIR_DISPATCHER
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_AIR_DISPATCHER
AI_AIR_DISPATCHER = {
ClassName = "AI_AIR_DISPATCHER",
+6 -1
View File
@@ -68,7 +68,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_ENGAGE
+6 -1
View File
@@ -88,7 +88,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_PATROL
@@ -18,7 +18,12 @@
--- Implements the core functions modeling squadrons for airplanes and helicopters.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_SQUADRON
+6 -1
View File
@@ -130,7 +130,12 @@
-- AIBAIZone:SearchOff()
--
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_BAI_ZONE
+6 -1
View File
@@ -85,7 +85,12 @@
--
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_BALANCER
AI_BALANCER = {
ClassName = "AI_BALANCER",
+6 -1
View File
@@ -112,7 +112,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CAP_ZONE
+6 -1
View File
@@ -118,7 +118,12 @@
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CAS_ZONE
+6 -1
View File
@@ -25,7 +25,12 @@
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO
AI_CARGO = {
ClassName = "AI_CARGO",
+6 -1
View File
@@ -75,7 +75,12 @@
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @field #AI_CARGO_APC
AI_CARGO_APC = {
@@ -41,7 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ...
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO_AIRPLANE
AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE",
@@ -100,7 +100,12 @@
--
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -137,7 +137,12 @@
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_APC
@@ -108,7 +108,12 @@
--
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
AI_CARGO_DISPATCHER_AIRPLANE = {
@@ -140,7 +140,12 @@
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
@@ -130,7 +130,12 @@
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_SHIP
@@ -41,7 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ...
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_HELICOPTER
+6 -1
View File
@@ -54,7 +54,12 @@
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO_SHIP
AI_CARGO_SHIP = {
ClassName = "AI_CARGO_SHIP",
+73 -57
View File
@@ -147,8 +147,8 @@
-- @image Escorting.JPG
--- @type AI_ESCORT
---
-- @type AI_ESCORT
-- @extends AI.AI_Formation#AI_FORMATION
@@ -168,11 +168,18 @@
--
-- -- First find the GROUP object and the CLIENT object.
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
--
-- -- Now use these 2 objects to construct the new EscortPlanes object.
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
--
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
-- EscortPlanes:__Start(2)
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_ESCORT
AI_ESCORT = {
ClassName = "AI_ESCORT",
@@ -189,7 +196,7 @@ AI_ESCORT = {
TaskPoints = {}
}
--- @field Functional.Detection#DETECTION_AREAS
-- @field Functional.Detection#DETECTION_AREAS
AI_ESCORT.Detection = nil
--- MENUPARAM type
@@ -211,10 +218,14 @@ AI_ESCORT.Detection = nil
--
-- -- First find the GROUP object and the CLIENT object.
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
--
-- -- Now use these 2 objects to construct the new EscortPlanes object.
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
-- EscortPlanes:__Start(2)
--
--
function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
local self = BASE:Inherit( self, AI_FORMATION:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT
@@ -227,10 +238,17 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
self.EscortGroupSet = EscortGroupSet
self.EscortGroupSet:SetSomeIteratorLimit( 8 )
self.EscortBriefing = EscortBriefing
self.Menu = {}
self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
self.Menu.Flare = self.Menu.Flare or {}
self.Menu.Smoke = self.Menu.Smoke or {}
self.Menu.Targets = self.Menu.Targets or {}
self.Menu.ROE = self.Menu.ROE or {}
self.Menu.ROT = self.Menu.ROT or {}
-- if not EscortBriefing then
-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
@@ -250,7 +268,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
-- Set EscortGroup known at EscortUnit.
if not self.PlayerUnit._EscortGroups then
@@ -325,14 +343,14 @@ function AI_ESCORT:_InitEscortRoute( EscortGroup )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT:onafterStart( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
@@ -370,7 +388,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:_InitFlightMenus()
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
self:_InitEscortMenus( EscortGroup )
@@ -378,7 +396,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:SetFlightModeFormation( EscortGroup )
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Event#EVENTDATA EventData
function EscortGroup:OnEventDeadOrCrash( EventData )
self:F( { "EventDead", EventData } )
@@ -394,14 +412,14 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
@@ -550,7 +568,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup, self, Formation, Arguments )
if EscortGroup:IsAir() then
self:E({FormationID=FormationID})
@@ -764,7 +782,7 @@ end
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {} ) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
@@ -785,7 +803,7 @@ end
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
@@ -853,7 +871,7 @@ end
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
@@ -874,7 +892,7 @@ end
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -999,7 +1017,7 @@ end
function AI_ESCORT:SetFlightMenuFlare()
for _, MenuFlare in pairs( self.Menu.Flare) do
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, FlightMenuReportNavigation )
@@ -1014,7 +1032,7 @@ end
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
for _, MenuFlare in pairs( self.Menu.Flare) do
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1059,7 +1077,7 @@ end
function AI_ESCORT:SetFlightMenuSmoke()
for _, MenuSmoke in pairs( self.Menu.Smoke) do
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, FlightMenuReportNavigation )
@@ -1076,7 +1094,7 @@ end
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
for _, MenuSmoke in pairs( self.Menu.Smoke) do
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1169,7 +1187,7 @@ function AI_ESCORT:SetFlightMenuTargets()
local FlightMenuAttackNearbyAir = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest airborne targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Air ):SetTag( "Attack" )
local FlightMenuAttackNearbyGround = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest ground targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Ground ):SetTag( "Attack" )
for _, MenuTargets in pairs( self.Menu.Targets) do
for _, MenuTargets in pairs( self.Menu.Targets or {}) do
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
end
@@ -1179,7 +1197,7 @@ end
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
for _, MenuTargets in pairs( self.Menu.Targets) do
for _, MenuTargets in pairs( self.Menu.Targets or {} or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
--local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
@@ -1231,7 +1249,7 @@ function AI_ESCORT:MenuAssistedAttack()
self:F()
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if not EscortGroup:IsAir() then
-- Request assistance from other escorts.
@@ -1246,7 +1264,7 @@ end
function AI_ESCORT:SetFlightMenuROE()
for _, MenuROE in pairs( self.Menu.ROE) do
for _, MenuROE in pairs( self.Menu.ROE or {}) do
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
@@ -1261,7 +1279,7 @@ end
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
for _, MenuROE in pairs( self.Menu.ROE) do
for _, MenuROE in pairs( self.Menu.ROE or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1302,7 +1320,7 @@ end
function AI_ESCORT:SetFlightMenuROT()
for _, MenuROT in pairs( self.Menu.ROT) do
for _, MenuROT in pairs( self.Menu.ROT or {}) do
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
@@ -1317,7 +1335,7 @@ end
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
for _, MenuROT in pairs( self.Menu.ROT) do
for _, MenuROT in pairs( self.Menu.ROT or {}) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
@@ -1375,7 +1393,7 @@ function AI_ESCORT:SetEscortMenuResumeMission( EscortGroup )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP OrbitGroup
-- @param Wrapper.Group#GROUP EscortGroup
-- @param #number OrbitHeight
@@ -1419,7 +1437,7 @@ function AI_ESCORT:_HoldPosition( OrbitGroup, EscortGroup, OrbitHeight, OrbitSec
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP OrbitGroup
-- @param #number OrbitHeight
-- @param #number OrbitSeconds
@@ -1428,7 +1446,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortUnit = self.PlayerUnit
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup, OrbitGroup )
if EscortGroup:IsAir() then
if OrbitGroup == nil then
@@ -1456,7 +1474,7 @@ end
function AI_ESCORT:_FlightJoinUp()
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_JoinUp( EscortGroup )
@@ -1483,7 +1501,7 @@ end
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
@@ -1510,7 +1528,7 @@ end
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
@@ -1533,7 +1551,7 @@ end
function AI_ESCORT:_FlightFlare( Color, Message )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_Flare( EscortGroup, Color, Message )
@@ -1556,7 +1574,7 @@ end
function AI_ESCORT:_FlightSmoke( Color, Message )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_Smoke( EscortGroup, Color, Message )
@@ -1587,7 +1605,7 @@ end
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
@@ -1679,7 +1697,7 @@ function AI_ESCORT:_ScanTargets( ScanDuration )
end
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
-- @param #AI_ESCORT self
function AI_ESCORT.___Resume( EscortGroup, self )
@@ -1701,7 +1719,7 @@ function AI_ESCORT.___Resume( EscortGroup, self )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup
-- @param #number WayPoint
function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
@@ -1723,7 +1741,7 @@ function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
end
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
@@ -1743,7 +1761,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
local AttackUnitTasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
AttackUnitTasks[#AttackUnitTasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
@@ -1767,7 +1785,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -1795,7 +1813,7 @@ end
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup, DetectedItem )
if EscortGroup:IsAir() then
self:_AttackTarget( EscortGroup, DetectedItem )
@@ -1842,7 +1860,7 @@ end
---
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
@@ -1854,7 +1872,7 @@ function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -1881,7 +1899,7 @@ end
function AI_ESCORT:_FlightROEHoldFire( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEHoldFire, EscortROEMessage )
end
@@ -1890,7 +1908,7 @@ end
function AI_ESCORT:_FlightROEOpenFire( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEOpenFire, EscortROEMessage )
end
@@ -1899,7 +1917,7 @@ end
function AI_ESCORT:_FlightROEReturnFire( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEReturnFire, EscortROEMessage )
end
@@ -1908,7 +1926,7 @@ end
function AI_ESCORT:_FlightROEWeaponFree( EscortROEMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROE( EscortGroup, EscortGroup.OptionROEWeaponFree, EscortROEMessage )
end
@@ -1924,7 +1942,7 @@ end
function AI_ESCORT:_FlightROTNoReaction( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTNoReaction, EscortROTMessage )
end
@@ -1933,7 +1951,7 @@ end
function AI_ESCORT:_FlightROTPassiveDefense( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTPassiveDefense, EscortROTMessage )
end
@@ -1942,7 +1960,7 @@ end
function AI_ESCORT:_FlightROTEvadeFire( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTEvadeFire, EscortROTMessage )
end
@@ -1951,7 +1969,7 @@ end
function AI_ESCORT:_FlightROTVertical( EscortROTMessage )
self.EscortGroupSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_ROT( EscortGroup, EscortGroup.OptionROTVertical, EscortROTMessage )
end
@@ -2178,5 +2196,3 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
return false
end
@@ -20,7 +20,12 @@
--- Models the automatic assignment of AI escorts to player flights.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_ESCORT_DISPATCHER
@@ -20,7 +20,12 @@
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_ESCORT_DISPATCHER_REQUEST
@@ -136,7 +136,12 @@
--
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Authors: **FlightControl**
+6 -1
View File
@@ -92,7 +92,12 @@
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
-- LargeFormation:__Start( 1 )
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_FORMATION
AI_FORMATION = {
ClassName = "AI_FORMATION",
+6 -1
View File
@@ -144,7 +144,12 @@
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_PATROL_ZONE
@@ -54,6 +54,11 @@ do -- ACT_ACCOUNT
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @type ACT_ACCOUNT
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Core.Fsm#FSM_PROCESS
@@ -51,7 +51,12 @@
-- * **After** the state transition.
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
@@ -57,7 +57,12 @@
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
--
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @module Actions.Act_Assist
@@ -69,7 +69,12 @@
-- # 1.1) ACT_ROUTE_ZONE constructor:
--
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @module Actions.Act_Route
+6 -1
View File
@@ -233,7 +233,12 @@
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -36,7 +36,12 @@ do -- CARGO_CRATE
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #CARGO_CRATE
@@ -38,7 +38,12 @@ do -- CARGO_GROUP
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #CARGO_GROUP CARGO_GROUP
--
CARGO_GROUP = {
@@ -29,7 +29,12 @@ do -- CARGO_SLINGLOAD
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #CARGO_SLINGLOAD
@@ -27,7 +27,12 @@ do -- CARGO_UNIT
-- Note that ground forces behave in a group, and thus, act in formation, regardless if one unit is commanded to move.
--
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #CARGO_UNIT CARGO_UNIT
+12 -11
View File
@@ -34,7 +34,8 @@ local _TraceClassMethod = {}
local _ClassID = 0
--- @type BASE
---
-- @type BASE
-- @field ClassName The name of the class.
-- @field ClassID The ID number of the class.
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
@@ -201,10 +202,10 @@ BASE = {
Scheduler = nil,
}
--- @field #BASE.__
-- @field #BASE.__
BASE.__ = {}
--- @field #BASE._
-- @field #BASE._
BASE._ = {
Schedules = {}, --- Contains the Schedulers Active
}
@@ -229,7 +230,7 @@ FORMATION = {
-- @param #BASE self
-- @return #BASE
function BASE:New()
--local self = routines.utils.deepCopy( self ) -- Create a new self instance
--local self = UTILS.DeepCopy( self ) -- Create a new self instance
local self = UTILS.DeepCopy(self)
_ClassID = _ClassID + 1
@@ -252,7 +253,7 @@ end
function BASE:Inherit( Child, Parent )
-- Create child.
local Child = routines.utils.deepCopy( Child )
local Child = UTILS.DeepCopy( Child )
if Child ~= nil then
@@ -1167,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
end
end
end
@@ -1241,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end
end
end
@@ -1311,9 +1312,9 @@ function BASE:E( Arguments )
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end
end
@@ -1338,9 +1339,9 @@ function BASE:I( Arguments )
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end
end
+20 -10
View File
@@ -20,7 +20,7 @@
--
-- @module Core.ClientMenu
-- @image Core_Menu.JPG
-- last change: July 2023
-- last change: Sept 2023
-- TODO
----------------------------------------------------------------------------------------------------------------
@@ -35,6 +35,7 @@
-- @field #string lid Lid for log entries
-- @field #string version Version string
-- @field #string name Name
-- @field #string groupname Group name
-- @field #table path
-- @field #table parentpath
-- @field #CLIENTMENU Parent
@@ -57,7 +58,7 @@
CLIENTMENU = {
ClassName = "CLIENTMENUE",
lid = "",
version = "0.1.0",
version = "0.1.1",
name = nil,
path = nil,
group = nil,
@@ -68,6 +69,7 @@ CLIENTMENU = {
Generic = false,
debug = false,
Controller = nil,
groupname = nil,
}
---
@@ -91,6 +93,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
self.group = Client:GetGroup()
self.client = Client
self.GroupID = self.group:GetID()
self.groupname = self.group:GetName() or "Unknown Groupname"
else
self.Generic = true
end
@@ -190,7 +193,13 @@ function CLIENTMENU:RemoveF10()
self:T(self.lid.."RemoveF10")
if self.GroupID then
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
missionCommands.removeItemForGroup(self.GroupID , self.path )
local function RemoveFunction()
return missionCommands.removeItemForGroup(self.GroupID , self.path )
end
local status, err = pcall(RemoveFunction)
if not status then
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
end
end
return self
end
@@ -381,7 +390,7 @@ end
CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER",
lid = "",
version = "0.1.0",
version = "0.1.1",
name = nil,
clientset = nil,
menutree = {},
@@ -471,13 +480,13 @@ function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
for _uuid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Parent then
if Entry and string.find(Entry.name,Text) and string.find(Entry.UUID,Parent.UUID) then
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
end
else
if Entry and string.find(Entry.name,Text) then
if Entry and string.find(Entry.name,Text,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
@@ -513,7 +522,7 @@ function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
for _uuid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Parent then
if Entry and string.find(Entry.UUID,Parent.UUID) then
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
@@ -670,7 +679,7 @@ end
--- Remove the entry and all entries below the given entry from the client's F10 menus.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to remove
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
self:T(self.lid.."DeleteF10Entry")
@@ -714,7 +723,7 @@ function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
--self:I("Level = "..i)
for _id,_uuid in pairs(tbl[i]) do
self:T(_uuid)
if string.find(_uuid,uuid) or _uuid == uuid then
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
--self:I("Match for ".._uuid)
self.menutree[i][_id] = nil
self.flattree[_uuid] = nil
@@ -743,7 +752,7 @@ function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
self:T("Level = "..i)
for _id,_uuid in pairs(tbl[i]) do
self:T(_uuid)
if string.find(_uuid,uuid) then
if string.find(_uuid,uuid,1,true) then
self:T("Match for ".._uuid)
self.menutree[i][_id] = nil
self.flattree[_uuid] = nil
@@ -783,3 +792,4 @@ end
-- End ClientMenu
--
----------------------------------------------------------------------------------------------------------------
+41 -6
View File
@@ -31,11 +31,12 @@
-- @module Core.Database
-- @image Core_Database.JPG
--- @type DATABASE
---
-- @type DATABASE
-- @field #string ClassName Name of the class.
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages.
-- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -50,6 +51,7 @@
-- * PLAYERSJOINED
-- * PLAYERS
-- * CARGOS
-- * STORAGES (DCS warehouses)
--
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
--
@@ -90,6 +92,7 @@ DATABASE = {
FLIGHTCONTROLS = {},
OPSZONES = {},
PATHLINES = {},
STORAGES = {},
}
local _DATABASECoalition =
@@ -246,6 +249,38 @@ function DATABASE:FindAirbase( AirbaseName )
end
--- Adds a STORAGE (DCS warehouse wrapper) based on the Airbase Name to the DATABASE.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
-- @return Wrapper.Storage#STORAGE Storage object.
function DATABASE:AddStorage( AirbaseName )
if not self.STORAGES[AirbaseName] then
self.STORAGES[AirbaseName] = STORAGE:New( AirbaseName )
end
return self.STORAGES[AirbaseName]
end
--- Deletes a STORAGE from the DATABASE based on the name of the associated airbase.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
function DATABASE:DeleteStorage( AirbaseName )
self.STORAGES[AirbaseName] = nil
end
--- Finds an STORAGE based on the name of the associated airbase.
-- @param #DATABASE self
-- @param #string AirbaseName Name of the airbase.
-- @return Wrapper.Storage#STORAGE The found STORAGE.
function DATABASE:FindStorage( AirbaseName )
local storage = self.STORAGES[AirbaseName]
return storage
end
do -- Zones and Pathlines
--- Finds a @{Core.Zone} based on the zone name.
@@ -1333,7 +1368,7 @@ function DATABASE:_EventOnBirth( Event )
if PlayerName then
-- Debug info.
self:I(string.format("Player '%s' joint unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
-- Add client in case it does not exist already.
if not client then
@@ -1813,13 +1848,13 @@ function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename]
end
--- @param #DATABASE self
-- @param #DATABASE self
function DATABASE:_RegisterTemplates()
self:F2()
self.Navpoints = {}
self.UNITS = {}
--Build routines.db.units and self.Navpoints
--Build self.Navpoints
for CoalitionName, coa_data in pairs(env.mission.coalition) do
self:T({CoalitionName=CoalitionName})
@@ -1841,7 +1876,7 @@ function DATABASE:_RegisterTemplates()
for nav_ind, nav_data in pairs(coa_data.nav_points) do
if type(nav_data) == 'table' then
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
self.Navpoints[CoalitionName][nav_ind] = UTILS.DeepCopy(nav_data)
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
+139 -2
View File
@@ -52,7 +52,7 @@
-- ===
--
-- ### Author: **FlightControl**
-- ### Contributions:
-- ### Contributions: **Applevangelist**
--
-- ===
--
@@ -371,7 +371,9 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end
self.CoalitionSide = CoalitionSide
return self
end
@@ -454,3 +456,138 @@ function MESSAGE:ToLogIf( Condition )
end
return self
end
_MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "male".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume)
_MESSAGESRS.MSRS:SetCoalition(Coalition)
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
_MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture
--_MESSAGESRS.MSRS:SetFrequencies(Frequency)
_MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
--_MESSAGESRS.MSRS:SetModulations(Modulation)
--_MESSAGESRS.MSRS:SetPath(PathToSRS)
_MESSAGESRS.MSRS:SetPort(Port)
-- _MESSAGESRS.MSRS:SetVolume(Volume)
_MESSAGESRS.MSRS:SetVoice(Voice)
_MESSAGESRS.Voice = Voice
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
env.info(_MESSAGESRS.MSRS.provider,false)
end
--- Sends a message via SRS.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
if _MESSAGESRS.SRSQ then
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.Voice)
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency,modulation,gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,voice or _MESSAGESRS.Voice,volume,self.MessageCategory)
end
return self
end
--- Sends a message via SRS on the blue coalition side.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
--
function MESSAGE:ToSRSBlue(frequency,modulation,gender,culture,voice,volume,coordinate)
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.BLUE,volume,coordinate)
return self
end
--- Sends a message via SRS on the red coalition side.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
--
function MESSAGE:ToSRSRed(frequency,modulation,gender,culture,voice,volume,coordinate)
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.RED,volume,coordinate)
return self
end
--- Sends a message via SRS to all - via the neutral coalition side.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @return #MESSAGE self
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
--
function MESSAGE:ToSRSAll(frequency,modulation,gender,culture,voice,volume,coordinate)
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.NEUTRAL,volume,coordinate)
return self
end
+23 -3
View File
@@ -2389,7 +2389,6 @@ do -- COORDINATE
end
--- Creates a free form shape on the F10 map. The first point is the current COORDINATE. The remaining points need to be specified.
-- **NOTE**: A free form polygon must have **at least three points** in total and currently only **up to 15 points** in total are supported.
-- @param #COORDINATE self
-- @param #table Coordinates Table of coordinates of the remaining points of the shape.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -2463,9 +2462,30 @@ do -- COORDINATE
vecs[11], vecs[12], vecs[13], vecs[14], vecs[15],
Color, FillColor, LineType, ReadOnly, Text or "")
else
self:E("ERROR: Currently a free form polygon can only have 15 points in total!")
-- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :(
trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
--trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
end
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
if Text and Text~="" then
s=s..string.format(", \"%s\"", Text)
end
s=s..")"
-- Execute string command
local success=UTILS.DoString(s)
if not success then
self:E("ERROR: Could not draw polygon")
env.info(s)
end
end
return MarkID
+1 -1
View File
@@ -208,7 +208,7 @@ SCHEDULER = {
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
-- @return #SCHEDULER self.
-- @return #table The ScheduleID of the planned schedule.
-- @return #string The ScheduleID of the planned schedule.
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
+386 -78
View File
@@ -35,6 +35,13 @@
-- * Validate the presence of objects in the SET.
-- * Trigger events when objects in the SET change a zone presence.
--
-- ## Notes on `FilterPrefixes()`:
--
-- This filter always looks for a **partial match** somewhere in the given field. LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through the following to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching).
-- For example, setting a filter like so `FilterPrefixes("Huey")` is perfectly all right, whilst `FilterPrefixes("UH-1H Al-Assad")` might not be due to the minus signs. A quick fix here is to use a dot (.)
-- in place of the special character, or escape it with a percentage sign (%), i.e. either `FilterPrefixes("UH.1H Al.Assad")` or `FilterPrefixes("UH%-1H Al%-Assad")` will give you the expected results.
--
-- ===
--
-- ### Author: **FlightControl**
@@ -46,8 +53,9 @@
-- @image Core_Sets.JPG
do -- SET_BASE
--- @type SET_BASE
---
-- @type SET_BASE
-- @field #table Filter Table of filters.
-- @field #table Set Table of objects.
-- @field #table Index Table of indices.
@@ -242,7 +250,7 @@ do -- SET_BASE
function SET_BASE:Add( ObjectName, Object )
-- Debug info.
self:T( { ObjectName = ObjectName, Object = Object } )
self:T2( { ObjectName = ObjectName, Object = Object } )
-- Ensure that the existing element is removed from the Set before a new one is inserted to the Set
if self.Set[ObjectName] then
@@ -257,6 +265,8 @@ do -- SET_BASE
-- Trigger Added event.
self:Added( ObjectName, Object )
return self
end
--- Adds a @{Core.Base#BASE} object in the @{Core.Set#SET_BASE}, using the Object Name as the index.
@@ -429,7 +439,7 @@ do -- SET_BASE
function SET_BASE:SetDatabase( BaseSet )
-- Copy the filter criteria of the BaseSet
local OtherFilter = routines.utils.deepCopy( BaseSet.Filter )
local OtherFilter = UTILS.DeepCopy( BaseSet.Filter )
self.Filter = OtherFilter
-- Now base the new Set on the BaseSet
@@ -578,8 +588,8 @@ do -- SET_BASE
end
----- Private method that registers all alive players in the mission.
---- @param #SET_BASE self
---- @return #SET_BASE self
-- @param #SET_BASE self
-- @return #SET_BASE self
-- function SET_BASE:_RegisterPlayers()
--
-- local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
@@ -796,8 +806,8 @@ do -- SET_BASE
----- Iterate the SET_BASE and call an iterator function for each **alive** unit, providing the Unit and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachDCSUnitAlive( IteratorFunction, ... )
-- self:F3( arg )
@@ -808,8 +818,8 @@ do -- SET_BASE
-- end
--
----- Iterate the SET_BASE and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachPlayer( IteratorFunction, ... )
-- self:F3( arg )
@@ -821,8 +831,8 @@ do -- SET_BASE
--
--
----- Iterate the SET_BASE and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachClient( IteratorFunction, ... )
-- self:F3( arg )
@@ -850,8 +860,10 @@ do -- SET_BASE
self:F3( Object )
local outcome = false
local name = Object:GetName()
--self:I("SET_BASE: Objectname = "..name)
self:ForEach(
function(object)
--self:I("SET_BASE: In set objectname = "..object:GetName())
if object:GetName() == name then
outcome = true
end
@@ -901,9 +913,12 @@ do -- SET_BASE
end
do -- SET_GROUP
do
--- @type SET_GROUP #SET_GROUP
-- SET_GROUP
---
-- @type SET_GROUP #SET_GROUP
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -934,7 +949,8 @@ do -- SET_GROUP
-- * @{#SET_GROUP.FilterCoalitions}: Builds the SET_GROUP with the groups belonging to the coalition(s).
-- * @{#SET_GROUP.FilterCategories}: Builds the SET_GROUP with the groups belonging to the category(ies).
-- * @{#SET_GROUP.FilterCountries}: Builds the SET_GROUP with the groups belonging to the country(ies).
-- * @{#SET_GROUP.FilterPrefixes}: Builds the SET_GROUP with the groups *containing* the given string in the group name. **Attention!** Bad naming convention, as this not really filtering *prefixes*.
-- * @{#SET_GROUP.FilterPrefixes}: Builds the SET_GROUP with the groups *containing* the given string in the group name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_GROUP.FilterActive}: Builds the SET_GROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
--
-- For the Category Filter, extra methods have been added:
@@ -1568,7 +1584,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsCompletelyInZone( ZoneObject ) then
@@ -1590,7 +1606,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsPartlyInZone( ZoneObject ) then
@@ -1612,7 +1628,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsNotInZone( ZoneObject ) then
@@ -1659,7 +1675,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsAnyInZone( ZoneObject ) then
@@ -1857,8 +1873,8 @@ do -- SET_GROUP
end
----- Iterate the SET_GROUP and call an iterator function for each **alive** player, providing the Group of the player and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
-- @param #SET_GROUP self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
---- @return #SET_GROUP self
-- function SET_GROUP:ForEachPlayer( IteratorFunction, ... )
-- self:F2( arg )
@@ -1870,8 +1886,8 @@ do -- SET_GROUP
--
--
----- Iterate the SET_GROUP and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
-- @param #SET_GROUP self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
---- @return #SET_GROUP self
-- function SET_GROUP:ForEachClient( IteratorFunction, ... )
-- self:F2( arg )
@@ -1945,7 +1961,7 @@ do -- SET_GROUP
if self.Filter.Zones then
local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:I( "Zone:", ZoneName )
--self:T( "Zone:", ZoneName )
if MGroup:IsInZone(Zone) then
MGroupZone = true
end
@@ -2011,8 +2027,9 @@ do -- SET_GROUP
end
do -- SET_UNIT
--- @type SET_UNIT
---
-- @type SET_UNIT
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -2045,7 +2062,8 @@ do -- SET_UNIT
-- * @{#SET_UNIT.FilterCategories}: Builds the SET_UNIT with the units belonging to the category(ies).
-- * @{#SET_UNIT.FilterTypes}: Builds the SET_UNIT with the units belonging to the unit type(s).
-- * @{#SET_UNIT.FilterCountries}: Builds the SET_UNIT with the units belonging to the country(ies).
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
--
@@ -2672,7 +2690,7 @@ do -- SET_UNIT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Unit#UNIT UnitObject
function( ZoneObject, UnitObject )
if UnitObject:IsInZone( ZoneObject ) then
@@ -2694,7 +2712,7 @@ do -- SET_UNIT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Unit#UNIT UnitObject
function( ZoneObject, UnitObject )
if UnitObject:IsNotInZone( ZoneObject ) then
@@ -3011,8 +3029,8 @@ do -- SET_UNIT
----- Iterate the SET_UNIT and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
---- @param #SET_UNIT self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
---- @return #SET_UNIT self
-- function SET_UNIT:ForEachPlayer( IteratorFunction, ... )
-- self:F2( arg )
@@ -3024,8 +3042,8 @@ do -- SET_UNIT
--
--
----- Iterate the SET_UNIT and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_UNIT self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
---- @return #SET_UNIT self
-- function SET_UNIT:ForEachClient( IteratorFunction, ... )
-- self:F2( arg )
@@ -3040,7 +3058,7 @@ do -- SET_UNIT
-- @param Wrapper.Unit#UNIT MUnit
-- @return #SET_UNIT self
function SET_UNIT:IsIncludeObject( MUnit )
self:F2( MUnit )
self:F2( {MUnit} )
local MUnitInclude = false
@@ -3191,8 +3209,9 @@ do -- SET_UNIT
end
do -- SET_STATIC
--- @type SET_STATIC
---
-- @type SET_STATIC
-- @extends Core.Set#SET_BASE
--- Mission designers can use the SET_STATIC class to build sets of Statics belonging to certain:
@@ -3223,7 +3242,8 @@ do -- SET_STATIC
-- * @{#SET_STATIC.FilterCategories}: Builds the SET_STATIC with the units belonging to the category(ies).
-- * @{#SET_STATIC.FilterTypes}: Builds the SET_STATIC with the units belonging to the unit type(s).
-- * @{#SET_STATIC.FilterCountries}: Builds the SET_STATIC with the units belonging to the country(ies).
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **ATTENTION** bad naming convention as this *does not** only filter *prefixes*.
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
--
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
@@ -3612,7 +3632,7 @@ do -- SET_STATIC
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Static#STATIC StaticObject
function( ZoneObject, StaticObject )
if StaticObject:IsInZone( ZoneObject ) then
@@ -3634,7 +3654,7 @@ do -- SET_STATIC
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Static#STATIC StaticObject
function( ZoneObject, StaticObject )
if StaticObject:IsNotInZone( ZoneObject ) then
@@ -3945,8 +3965,9 @@ do -- SET_STATIC
end
do -- SET_CLIENT
--- @type SET_CLIENT
---
-- @type SET_CLIENT
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -3979,7 +4000,8 @@ do -- SET_CLIENT
-- * @{#SET_CLIENT.FilterCategories}: Builds the SET_CLIENT with the clients belonging to the category(ies).
-- * @{#SET_CLIENT.FilterTypes}: Builds the SET_CLIENT with the clients belonging to the client type(s).
-- * @{#SET_CLIENT.FilterCountries}: Builds the SET_CLIENT with the clients belonging to the country(ies).
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
--
@@ -4059,7 +4081,7 @@ do -- SET_CLIENT
--- Remove CLIENT(s) from SET_CLIENT.
-- @param Core.Set#SET_CLIENT self
-- @param Wrapper.Client#CLIENT RemoveClientNames A single name or an array of CLIENT names.
-- @param Wrapper.Client#CLIENT RemoveClientNames A single object or an array of CLIENT objects.
-- @return self
function SET_CLIENT:RemoveClientsByName( RemoveClientNames )
@@ -4310,7 +4332,6 @@ do -- SET_CLIENT
function SET_CLIENT:FilterStart()
if _DATABASE then
self:_FilterStart()
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
@@ -4319,6 +4340,7 @@ do -- SET_CLIENT
local timing = self.ZoneTimerInterval or 30
self.ZoneTimer:Start(timing,timing)
end
self:_FilterStart()
end
return self
@@ -4369,7 +4391,7 @@ do -- SET_CLIENT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsInZone( ZoneObject ) then
@@ -4391,7 +4413,7 @@ do -- SET_CLIENT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsNotInZone( ZoneObject ) then
@@ -4459,7 +4481,7 @@ do -- SET_CLIENT
if self.Filter.Active == false or (self.Filter.Active == true and MClient:IsActive() == true and MClient:IsAlive() == true) then
MClientActive = true
end
--self:I( { "Evaluated Active", MClientActive } )
--self:T( { "Evaluated Active", MClientActive } )
MClientInclude = MClientInclude and MClientActive
end
@@ -4541,7 +4563,7 @@ do -- SET_CLIENT
if self.Filter.Playernames then
local MClientPlayername = false
local playername = MClient:GetPlayerName() or "Unknown"
--self:I(playername)
--self:T(playername)
for _,_Playername in pairs(self.Filter.Playernames) do
if playername and string.find(playername,_Playername) then
MClientPlayername = true
@@ -4556,7 +4578,7 @@ do -- SET_CLIENT
local callsign = MClient:GetCallsign()
--self:I(callsign)
for _,_Callsign in pairs(self.Filter.Callsigns) do
if callsign and string.find(callsign,_Callsign) then
if callsign and string.find(callsign,_Callsign,1,true) then
MClientCallsigns = true
end
end
@@ -4573,7 +4595,8 @@ end
do -- SET_PLAYER
--- @type SET_PLAYER
---
-- @type SET_PLAYER
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_PLAYER} class to build sets of units belonging to alive players:
@@ -4593,7 +4616,8 @@ do -- SET_PLAYER
-- * @{#SET_PLAYER.FilterCategories}: Builds the SET_PLAYER with the clients belonging to the category(ies).
-- * @{#SET_PLAYER.FilterTypes}: Builds the SET_PLAYER with the clients belonging to the client type(s).
-- * @{#SET_PLAYER.FilterCountries}: Builds the SET_PLAYER with the clients belonging to the country(ies).
-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. **ATTENTION** Bad naming convention as this *does not* only filter prefixes.
-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_PLAYER, you can start filtering using:
--
@@ -4868,7 +4892,7 @@ do -- SET_PLAYER
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsInZone( ZoneObject ) then
@@ -4890,7 +4914,7 @@ do -- SET_PLAYER
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsNotInZone( ZoneObject ) then
@@ -4998,8 +5022,9 @@ do -- SET_PLAYER
end
do -- SET_AIRBASE
--- @type SET_AIRBASE
---
-- @type SET_AIRBASE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_AIRBASE} class to build sets of airbases optionally belonging to certain:
@@ -5341,8 +5366,9 @@ do -- SET_AIRBASE
end
do -- SET_CARGO
--- @type SET_CARGO
---
-- @type SET_CARGO
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_CARGO} class to build sets of cargos optionally belonging to certain:
@@ -5368,7 +5394,8 @@ do -- SET_CARGO
-- Filter criteria are defined by:
--
-- * @{#SET_CARGO.FilterCoalitions}: Builds the SET_CARGO with the cargos belonging to the coalition(s).
-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the same string(s). **ATTENTION** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the same string(s). **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CARGO.FilterTypes}: Builds the SET_CARGO with the cargos belonging to the cargo type(s).
-- * @{#SET_CARGO.FilterCountries}: Builds the SET_CARGO with the cargos belonging to the country(ies).
--
@@ -5767,8 +5794,9 @@ do -- SET_CARGO
end
do -- SET_ZONE
--- @type SET_ZONE
---
-- @type SET_ZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_ZONE} class to build sets of zones of various types.
@@ -5789,7 +5817,8 @@ do -- SET_ZONE
-- You can set filter criteria to build the collection of zones in SET_ZONE.
-- Filter criteria are defined by:
--
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_ZONE, you can start filtering using:
--
@@ -5813,6 +5842,7 @@ do -- SET_ZONE
},
FilterMeta = {
},
Checktime = 5,
}
--- Creates a new SET_ZONE object, building a set of zones.
@@ -6023,7 +6053,29 @@ do -- SET_ZONE
return self
end
--- Get the average aggregated coordinate of this set of zones.
-- @param #SET_ZONE self
-- @return Core.Point#COORDINATE
function SET_ZONE:GetAverageCoordinate()
local x,y,z = 0,0,0
local count = 0
for _,_zone in pairs(self.Set) do
local zone=_zone --Core.Zone#ZONE
local vec3 = zone:GetVec3()
x = x + vec3.x
y = y + vec3.y
z = z + vec3.z
count = count + 1
end
if count > 1 then
x = x/count
y = y/count
z = z/count
end
local coord = COORDINATE:New(x,y,z)
return coord
end
--- Private function.
-- @param #SET_ZONE self
@@ -6131,12 +6183,176 @@ do -- SET_ZONE
return zmin, dmin
end
--- Set the check time for SET_ZONE:Trigger()
-- @param #SET_ZONE self
-- @param #number seconds Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
-- @return #SET_ZONE self
function SET_ZONE:SetCheckTime(seconds)
self.Checktime = seconds or 5
return self
end
--- Start watching if the Object or Objects move into or out of our set of zones.
-- @param #SET_ZONE self
-- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
-- @return #SET_ZONE self
-- @usage
-- -- Create a SET_GROUP and a SET_ZONE for this:
--
-- local groupset = SET_GROUP:New():FilterPrefixes("Aerial"):FilterStart()
--
-- -- Trigger will check each zone of the SET_ZONE every 5 secs for objects entering or leaving from the groupset
-- local zoneset = SET_ZONE:New():FilterPrefixes("Target Zone"):FilterOnce():Trigger(groupset)
--
-- -- Draw zones on map so we see what's going on
-- zoneset:ForEachZone(
-- function(zone)
-- zone:DrawZone(-1, {0,1,0}, Alpha, FillColor, FillAlpha, 4, ReadOnly)
-- end
-- )
--
-- -- This FSM function will be called for entering objects
-- function zoneset:OnAfterEnteredZone(From,Event,To,Controllable,Zone)
-- MESSAGE:New("Group "..Controllable:GetName() .. " entered zone "..Zone:GetName(),10,"Set Trigger"):ToAll()
-- end
--
-- -- This FSM function will be called for leaving objects
-- function zoneset:OnAfterLeftZone(From,Event,To,Controllable,Zone)
-- MESSAGE:New("Group "..Controllable:GetName() .. " left zone "..Zone:GetName(),10,"Set Trigger"):ToAll()
-- end
--
-- -- Stop watching after 1 hour
-- zoneset:__TriggerStop(3600)
function SET_ZONE:Trigger(Objects)
--self:I("Added Set_Zone Trigger")
self:AddTransition("*","TriggerStart","TriggerRunning")
self:AddTransition("*","EnteredZone","*")
self:AddTransition("*","LeftZone","*")
self:AddTransition("*","TriggerRunCheck","*")
self:AddTransition("*","TriggerStop","TriggerStopped")
self:TriggerStart()
self.checkobjects = Objects
if UTILS.IsInstanceOf(Objects,"SET_BASE") then
self.objectset = Objects.Set
else
self.objectset = {Objects}
end
self:_TriggerCheck(true)
self:__TriggerRunCheck(self.Checktime)
return self
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "TriggerStop". Stops the SET_ZONE Trigger.
-- @function [parent=#SET_ZONE] TriggerStop
-- @param #SET_ZONE self
--- Triggers the FSM event "TriggerStop" after a delay.
-- @function [parent=#SET_ZONE] __TriggerStop
-- @param #SET_ZONE self
-- @param #number delay Delay in seconds.
--- On After "EnteredZone" event. An observed object has entered the zone.
-- @function [parent=#SET_ZONE] OnAfterEnteredZone
-- @param #SET_ZONE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable entering the zone.
-- @param Core.Zone#ZONE_BASE Zone The zone entered.
--- On After "LeftZone" event. An observed object has left the zone.
-- @function [parent=#SET_ZONE] OnAfterLeftZone
-- @param #SET_ZONE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
-- @param Core.Zone#ZONE_BASE Zone The zone left.
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #SET_ZONE self
-- @param #boolean fromstart If true, do the init of the objects
-- @return #SET_ZONE self
function SET_ZONE:_TriggerCheck(fromstart)
--self:I("_TriggerCheck | FromStart = "..tostring(fromstart))
if fromstart then
for _,_object in pairs(self.objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if obj and obj:IsAlive() then
for _,_zone in pairs(self.Set) do
if not obj.TriggerInZone then obj.TriggerInZone = {} end
if _zone:IsCoordinateInZone(obj:GetCoordinate()) then
obj.TriggerInZone[_zone.ZoneName] = true
else
obj.TriggerInZone[_zone.ZoneName] = false
end
--self:I("Object "..obj:GetName().." is in zone = "..tostring(obj.TriggerInZone[_zone.ZoneName]))
end
end
end
else
for _,_object in pairs(self.objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if obj and obj:IsAlive() then
for _,_zone in pairs(self.Set) do
-- Check for pop-up objects
if not obj.TriggerInZone then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone = {}
end
if not obj.TriggerInZone[_zone.ZoneName] then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone[_zone.ZoneName] = false
end
-- is obj in zone?
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate())
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
if inzone and not obj.TriggerInZone[_zone.ZoneName] then
-- wasn't in zone before
--self:I("Newly entered")
self:__EnteredZone(0.5,obj,_zone)
obj.TriggerInZone[_zone.ZoneName] = true
elseif (not inzone) and obj.TriggerInZone[_zone.ZoneName] then
-- has left the zone
--self:I("Newly left")
self:__LeftZone(0.5,obj,_zone)
obj.TriggerInZone[_zone.ZoneName] = false
else
--self:I("Not left or not entered, or something went wrong!")
end
end
end
end
end
return self
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #SET_ZONE self
-- @param #string From
-- @param #string Event
-- @param #string to
-- @return #SET_ZONE self
function SET_ZONE:onafterTriggerRunCheck(From,Event,To)
--self:I("onafterTriggerRunCheck")
--self:I({From, Event, To})
if self:GetState() ~= "TriggerStopped" then
self:_TriggerCheck()
self:__TriggerRunCheck(self.Checktime)
end
return self
end
end
do -- SET_ZONE_GOAL
--- @type SET_ZONE_GOAL
---
-- @type SET_ZONE_GOAL
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_ZONE_GOAL} class to build sets of zones of various types.
@@ -6157,7 +6373,8 @@ do -- SET_ZONE_GOAL
-- You can set filter criteria to build the collection of zones in SET_ZONE_GOAL.
-- Filter criteria are defined by:
--
-- * @{#SET_ZONE_GOAL.FilterPrefixes}: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_ZONE_GOAL.FilterPrefixes}: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_ZONE_GOAL, you can start filtering using:
--
@@ -6446,8 +6663,9 @@ do -- SET_ZONE_GOAL
end
do -- SET_OPSZONE
--- @type SET_OPSZONE
---
-- @type SET_OPSZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSZONE} class to build sets of zones of various types.
@@ -6468,7 +6686,8 @@ do -- SET_OPSZONE
-- You can set filter criteria to build the collection of zones in SET_OPSZONE.
-- Filter criteria are defined by:
--
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
--
-- Once the filter criteria have been set for the SET_OPSZONE, you can start filtering using:
--
@@ -6903,8 +7122,9 @@ end
do -- SET_OPSGROUP
--- @type SET_OPSGROUP
---
-- @type SET_OPSGROUP
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSGROUP} class to build sets of OPS groups belonging to certain:
@@ -6933,7 +7153,8 @@ do -- SET_OPSGROUP
-- * @{#SET_OPSGROUP.FilterCoalitions}: Builds the SET_OPSGROUP with the groups belonging to the coalition(s).
-- * @{#SET_OPSGROUP.FilterCategories}: Builds the SET_OPSGROUP with the groups belonging to the category(ies).
-- * @{#SET_OPSGROUP.FilterCountries}: Builds the SET_OPSGROUP with the groups belonging to the country(ies).
-- * @{#SET_OPSGROUP.FilterPrefixes}: Builds the SET_OPSGROUP with the groups *containing* the given string in the group name. **Attention!** Bad naming convention, as this not really filtering *prefixes*.
-- * @{#SET_OPSGROUP.FilterPrefixes}: Builds the SET_OPSGROUP with the groups *containing* the given string in the group name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_OPSGROUP.FilterActive}: Builds the SET_OPSGROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
--
-- For the Category Filter, extra methods have been added:
@@ -7571,6 +7792,7 @@ do -- SET_SCENERY
Scenerys = {},
Filter = {
SceneryPrefixes = nil,
SceneryRoles = nil,
Zones = nil,
},
}
@@ -7593,7 +7815,7 @@ do -- SET_SCENERY
if ZoneSet then
for _,_zone in pairs(ZoneSet.Set) do
self:T("Zone type handed: "..tostring(_zone.ClassName))
self:T("Zone type handed: "..tostring(_zone.ClassName))
table.insert(zonenames,_zone:GetName())
end
self:AddSceneryByName(zonenames)
@@ -7617,7 +7839,7 @@ do -- SET_SCENERY
--- Add SCENERY(s) to SET_SCENERY.
-- @param #SET_SCENERY self
-- @param #string AddScenery A single SCENERY.
-- @param Wrapper.Scenery#SCENERY AddScenery A single SCENERY object.
-- @return #SET_SCENERY self
function SET_SCENERY:AddScenery( AddScenery )
self:F2( AddScenery:GetName() )
@@ -7687,6 +7909,7 @@ do -- SET_SCENERY
end
for _,Zone in pairs( zones ) do
local zonename = Zone:GetName()
self:T(zonename)
self.Filter.Zones[zonename] = Zone
end
return self
@@ -7705,11 +7928,30 @@ do -- SET_SCENERY
Prefixes = { Prefixes }
end
for PrefixID, Prefix in pairs( Prefixes ) do
--self:T(Prefix)
self.Filter.SceneryPrefixes[Prefix] = Prefix
end
return self
end
--- Builds a set of SCENERYs that **contain** an exact match of the "ROLE" property.
-- @param #SET_SCENERY self
-- @param #string Role The string pattern(s) that needs to exactly match the scenery "ROLE" property from the ME quad-zone properties. Can also be passed as a `#table` of strings.
-- @return #SET_SCENERY self
function SET_SCENERY:FilterRoles( Role )
if not self.Filter.SceneryRoles then
self.Filter.SceneryRoles = {}
end
if type( Role ) ~= "table" then
Role = { Role }
end
for PrefixID, Prefix in pairs( Role ) do
--self:T(Prefix)
self.Filter.SceneryRoles[Prefix] = Prefix
end
return self
end
--- Iterate the SET_SCENERY and count how many SCENERYSs are alive.
-- @param #SET_SCENERY self
-- @return #number The number of SCENERYSs alive.
@@ -7802,10 +8044,76 @@ do -- SET_SCENERY
-- @param Wrapper.Scenery#SCENERY MScenery
-- @return #SET_SCENERY self
function SET_SCENERY:IsIncludeObject( MScenery )
self:F2( MScenery )
return true
self:T( MScenery.SceneryName )
local MSceneryInclude = true
if MScenery then
local MSceneryName = MScenery:GetName()
-- Filter Prefixes
if self.Filter.Prefixes then
local MSceneryPrefix = false
for ZonePrefixId, ZonePrefix in pairs( self.Filter.Prefixes ) do
self:T( { "Prefix:", string.find( MSceneryName, ZonePrefix, 1 ), ZonePrefix } )
if string.find( MSceneryName, ZonePrefix, 1 ) then
MSceneryPrefix = true
end
end
self:T( { "Evaluated Prefix", MSceneryPrefix } )
MSceneryInclude = MSceneryInclude and MSceneryPrefix
end
if self.Filter.Zones then
local MSceneryZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:T( "Zone:", ZoneName )
local coord = MScenery:GetCoordinate()
if coord and Zone:IsCoordinateInZone(coord) then
MSceneryZone = true
end
self:T( { "Evaluated Zone", MSceneryZone } )
end
MSceneryInclude = MSceneryInclude and MSceneryZone
end
-- Filter Roles
if self.Filter.SceneryRoles then
local MSceneryRole = false
local Role = MScenery:GetProperty("ROLE") or "none"
for ZoneRoleId, ZoneRole in pairs( self.Filter.SceneryRoles ) do
self:T( { "Role:", ZoneRole, Role } )
if ZoneRole == Role then
MSceneryRole = true
end
end
self:T( { "Evaluated Role ", MSceneryRole } )
MSceneryInclude = MSceneryInclude and MSceneryRole
end
end
self:T2( MSceneryInclude )
return MSceneryInclude
end
--- Filters for the defined collection.
-- @param #SET_SCENERY self
-- @return #SET_SCENERY self
function SET_SCENERY:FilterOnce()
for ObjectName, Object in pairs( self:GetSet() ) do
self:T(ObjectName)
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
else
self:Remove(ObjectName, true)
end
end
return self --FilteredSet
end
--- Count overall initial (Life0) lifepoints of the SET objects.
-- @param #SET_SCENERY self
-- @return #number LIfe0Points
@@ -7843,7 +8151,7 @@ do -- SET_SCENERY
function SET_SCENERY:GetRelativeLife()
local life = self:GetLife()
local life0 = self:GetLife0()
self:T3(string.format("Set Lifepoints: %d life0 | %d life",life0,life))
self:T2(string.format("Set Lifepoints: %d life0 | %d life",life0,life))
local rlife = math.floor((life / life0) * 100)
return rlife
end
+2 -2
View File
@@ -744,7 +744,7 @@ do -- SETTINGS
self.PlayerMenu = PlayerMenu
self:I( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
self:T( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
@@ -989,7 +989,7 @@ do -- SETTINGS
do
--- @param #SETTINGS self
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
BASE:E( { self, PlayerUnit:GetName(), A2GSystem } )
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
self.A2GSystem = A2GSystem
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
if _SETTINGS.MenuStatic == false then
+24 -6
View File
@@ -286,6 +286,7 @@ SPAWN.Takeoff = {
Cold = 4,
}
---
-- @type SPAWN.SpawnZoneTable
-- @list <Core.Zone#ZONE_BASE> SpawnZone
@@ -327,6 +328,8 @@ function SPAWN:New( SpawnTemplatePrefix )
self.SpawnInitModu = nil -- No special modulation.
self.SpawnInitRadio = nil -- No radio comms setting.
self.SpawnInitModex = nil
self.SpawnInitModexPrefix = nil
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = false -- Check if the user is using self made template.
@@ -381,6 +384,8 @@ function SPAWN:NewWithAlias( SpawnTemplatePrefix, SpawnAliasPrefix )
self.SpawnInitModu = nil -- No special modulation.
self.SpawnInitRadio = nil -- No radio communication setting.
self.SpawnInitModex = nil
self.SpawnInitModexPrefix = nil
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = false -- Check if the user is using self made template.
@@ -540,6 +545,8 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
self.SpawnInitModu = nil -- No special modulation.
self.SpawnInitRadio = nil -- No radio communication setting.
self.SpawnInitModex = nil
self.SpawnInitModexPrefix = nil
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = true -- Check if the user is using self made template.
self.MooseNameing = true
@@ -811,12 +818,17 @@ end
--- Sets the modex of the first unit of the group. If more units are in the group, the number is increased by one with every unit.
-- @param #SPAWN self
-- @param #number modex Modex of the first unit.
-- @param #string prefix (optional) String to prefix to modex, e.g. for French AdA Modex, eg. -L-102 then "-L-" would be the prefix.
-- @param #string postfix (optional) String to postfix to modex, example tbd.
-- @return #SPAWN self
function SPAWN:InitModex( modex )
function SPAWN:InitModex( modex, prefix, postfix )
if modex then
self.SpawnInitModex = tonumber( modex )
end
self.SpawnInitModexPrefix = prefix
self.SpawnInitModexPostfix = postfix
return self
end
@@ -1202,7 +1214,6 @@ function SPAWN:InitCleanUp( SpawnCleanUpInterval )
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
self:T( { "CleanUp Scheduler:", SpawnGroup } )
-- self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )
self.CleanUpScheduler = SCHEDULER:New( self, self._SpawnCleanUpScheduler, {}, 1, SpawnCleanUpInterval, 0.2 )
return self
end
@@ -1571,7 +1582,10 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
-- Set tail number.
if self.SpawnInitModex then
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].onboard_num = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
local modexnumber = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
if self.SpawnInitModexPrefix then modexnumber = self.SpawnInitModexPrefix..modexnumber end
if self.SpawnInitModexPostfix then modexnumber = modexnumber..self.SpawnInitModexPostfix end
SpawnTemplate.units[UnitID].onboard_num = modexnumber
end
end
@@ -2178,14 +2192,18 @@ end
-- @param #table Spots Table of parking spot IDs. Note that these in general are different from the numbering in the mission editor!
-- @param #SPAWN.Takeoff Takeoff (Optional) Takeoff type, i.e. either SPAWN.Takeoff.Cold or SPAWN.Takeoff.Hot. Default is Hot.
-- @return Wrapper.Group#GROUP The group that was spawned or nil when nothing was spawned.
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff ) -- R2.5
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff )
self:F( { Airbase = Airbase, Spots = Spots, Takeoff = Takeoff } )
-- Ensure that Spots parameter is a table.
if type( Spots ) ~= "table" then
Spots = { Spots }
end
if type(Airbase) == "string" then
Airbase = AIRBASE:FindByName(Airbase)
end
-- Get template group.
local group = GROUP:FindByName( self.SpawnTemplatePrefix )
+212 -22
View File
@@ -53,7 +53,8 @@
-- @module Core.Zone
-- @image Core_Zones.JPG
--- @type ZONE_BASE
---
-- @type ZONE_BASE
-- @field #string ZoneName Name of the zone.
-- @field #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
-- @field #number DrawID Unique ID of the drawn zone on the F10 map.
@@ -63,6 +64,7 @@
-- @field #number ZoneID ID of zone. Only zones defined in the ME have an ID!
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
-- @field #number Surface Type of surface. Only determined at the center of the zone!
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
-- @extends Core.Fsm#FSM
@@ -121,6 +123,7 @@ ZONE_BASE = {
ZoneID=nil,
Properties={},
Surface=nil,
Checktime = 5,
}
--- The ZONE_BASE.BoundingSquare
@@ -189,13 +192,14 @@ end
-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
-- @return #boolean true if the coordinate is within the zone.
function ZONE_BASE:IsCoordinateInZone( Coordinate )
if not Coordinate then return false end
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
return InZone
end
--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
-- @param #ZONE_BASE self
-- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
-- @return #boolean true if the PointVec2 is within the zone.
function ZONE_BASE:IsPointVec2InZone( Coordinate )
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
@@ -555,6 +559,154 @@ function ZONE_BASE:GetZoneMaybe()
end
end
--- Set the check time for ZONE:Trigger()
-- @param #ZONE_BASE self
-- @param #number seconds Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
-- @return #ZONE_BASE self
function ZONE_BASE:SetCheckTime(seconds)
self.Checktime = seconds or 5
return self
end
--- Start watching if the Object or Objects move into or out of a zone.
-- @param #ZONE_BASE self
-- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
-- @return #ZONE_BASE self
-- @usage
-- -- Create a new zone and start watching it every 5 secs for a defined GROUP entering or leaving
-- local triggerzone = ZONE:New("ZonetoWatch"):Trigger(GROUP:FindByName("Aerial-1"))
--
-- -- This FSM function will be called when the group enters the zone
-- function triggerzone:OnAfterEnteredZone(From,Event,To,Group)
-- MESSAGE:New("Group has entered zone!",15):ToAll()
-- end
--
-- -- This FSM function will be called when the group leaves the zone
-- function triggerzone:OnAfterLeftZone(From,Event,To,Group)
-- MESSAGE:New("Group has left zone!",15):ToAll()
-- end
--
-- -- Stop watching the zone after 1 hour
-- triggerzone:__TriggerStop(3600)
function ZONE_BASE:Trigger(Objects)
--self:I("Added Zone Trigger")
self:SetStartState("TriggerStopped")
self:AddTransition("TriggerStopped","TriggerStart","TriggerRunning")
self:AddTransition("*","EnteredZone","*")
self:AddTransition("*","LeftZone","*")
self:AddTransition("*","TriggerRunCheck","*")
self:AddTransition("*","TriggerStop","TriggerStopped")
self:TriggerStart()
self.checkobjects = Objects
if UTILS.IsInstanceOf(Objects,"SET_BASE") then
self.objectset = Objects.Set
else
self.objectset = {Objects}
end
self:_TriggerCheck(true)
self:__TriggerRunCheck(self.Checktime)
return self
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "TriggerStop". Stops the ZONE_BASE Trigger.
-- @function [parent=#ZONE_BASE] TriggerStop
-- @param #ZONE_BASE self
--- Triggers the FSM event "TriggerStop" after a delay.
-- @function [parent=#ZONE_BASE] __TriggerStop
-- @param #ZONE_BASE self
-- @param #number delay Delay in seconds.
--- On After "EnteredZone" event. An observed object has entered the zone.
-- @function [parent=#ZONE_BASE] OnAfterEnteredZone
-- @param #ZONE_BASE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable entering the zone.
--- On After "LeftZone" event. An observed object has left the zone.
-- @function [parent=#ZONE_BASE] OnAfterLeftZone
-- @param #ZONE_BASE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #ZONE_BASE self
-- @param #boolean fromstart If true, do the init of the objects
-- @return #ZONE_BASE self
function ZONE_BASE:_TriggerCheck(fromstart)
--self:I("_TriggerCheck | FromStart = "..tostring(fromstart))
local objectset = self.objectset or {}
if fromstart then
-- just earmark everyone in/out
for _,_object in pairs(objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if not obj.TriggerInZone then obj.TriggerInZone = {} end
if obj and obj:IsAlive() and self:IsCoordinateInZone(obj:GetCoordinate()) then
obj.TriggerInZone[self.ZoneName] = true
else
obj.TriggerInZone[self.ZoneName] = false
end
--self:I("Object "..obj:GetName().." is in zone = "..tostring(obj.TriggerInZone[self.ZoneName]))
end
else
-- Check for changes
for _,_object in pairs(objectset) do
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
if obj and obj:IsAlive() then
if not obj.TriggerInZone then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone = {}
end
if not obj.TriggerInZone[self.ZoneName] then
-- has not been tagged previously - wasn't in set!
obj.TriggerInZone[self.ZoneName] = false
end
-- is obj in zone?
local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
if inzone and not obj.TriggerInZone[self.ZoneName] then
-- wasn't in zone before
--self:I("Newly entered")
self:__EnteredZone(0.5,obj)
obj.TriggerInZone[self.ZoneName] = true
elseif (not inzone) and obj.TriggerInZone[self.ZoneName] then
-- has left the zone
--self:I("Newly left")
self:__LeftZone(0.5,obj)
obj.TriggerInZone[self.ZoneName] = false
else
--self:I("Not left or not entered, or something went wrong!")
end
end
end
end
return self
end
--- (Internal) Check the assigned objects for being in/out of the zone
-- @param #ZONE_BASE self
-- @param #string From
-- @param #string Event
-- @param #string to
-- @return #ZONE_BASE self
function ZONE_BASE:onafterTriggerRunCheck(From,Event,To)
if self:GetState() ~= "TriggerStopped" then
self:_TriggerCheck()
self:__TriggerRunCheck(self.Checktime)
end
return self
end
--- Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.
-- @param #ZONE_BASE self
-- @param #string PropertyName The name of a the TriggerZone Property to be retrieved.
@@ -953,7 +1105,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
local Include = false
if not UnitCategories then
-- Anythink found is included.
-- Anything found is included.
Include = true
else
-- Check if found object is in specified categories.
@@ -984,9 +1136,9 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
if ObjectCategory == Object.Category.SCENERY then
local SceneryType = ZoneObject:getTypeName()
local SceneryName = ZoneObject:getName()
--BASE:I("SceneryType "..SceneryType.."SceneryName"..SceneryName)
--BASE:I("SceneryType "..SceneryType.." SceneryName "..tostring(SceneryName))
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( tostring(SceneryName), ZoneObject)
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName] )
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
end
@@ -1442,8 +1594,11 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
local T1 = timer.getTime()
local buildings = {}
local buildingzones = {}
if self.ScanData and self.ScanData.BuildingCoordinates then
buildings = self.ScanData.BuildingCoordinates
buildingzones = self.ScanData.BuildingZones
else
-- build table of buildings coordinates
for _,_object in pairs (objects) do
@@ -1455,28 +1610,32 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
MARKER:New(scenery:GetCoordinate(),"Building"):ToAll()
end
buildings[#buildings+1] = scenery:GetCoordinate()
local bradius = scenery:GetBoundingRadius() or dist
local bzone = ZONE_RADIUS:New("Building-"..math.random(1,100000),scenery:GetVec2(),bradius,false)
buildingzones[#buildingzones+1] = bzone
--bzone:DrawZone(-1,{1,0,0},Alpha,FillColor,FillAlpha,1,ReadOnly)
end
end
end
self.ScanData.BuildingCoordinates = buildings
self.ScanData.BuildingZones = buildingzones
end
-- max 1000 tries
local rcoord = nil
local found = false
local found = true
local iterations = 0
for i=1,1000 do
iterations = iterations + 1
rcoord = self:GetRandomCoordinate(inner,outer)
found = false
for _,_coord in pairs (buildings) do
local coord = _coord -- Core.Point#COORDINATE
found = true
for _,_coord in pairs (buildingzones) do
local zone = _coord -- Core.Zone#ZONE_RADIUS
-- keep >50m dist from buildings
if coord:Get3DDistance(rcoord) > dist then
found = true
else
if zone:IsPointVec2InZone(rcoord) then
found = false
break
end
end
if found then
@@ -1488,15 +1647,43 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
end
end
if not found then
-- max 1000 tries
local rcoord = nil
local found = true
local iterations = 0
for i=1,1000 do
iterations = iterations + 1
rcoord = self:GetRandomCoordinate(inner,outer)
found = true
for _,_coord in pairs (buildings) do
local coord = _coord -- Core.Point#COORDINATE
-- keep >50m dist from buildings
if coord:Get3DDistance(rcoord) < dist then
found = false
end
end
if found then
-- we have a winner!
if markfinal then
MARKER:New(rcoord,"FREE"):ToAll()
end
break
end
end
end
T1=timer.getTime()
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %d",tostring(found),iterations,T1-T0))
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
if found then return rcoord else return nil end
end
--- @type ZONE
---
-- @type ZONE
-- @extends #ZONE_RADIUS
@@ -1580,8 +1767,8 @@ function ZONE:FindByName( ZoneName )
end
--- @type ZONE_UNIT
---
-- @type ZONE_UNIT
-- @field Wrapper.Unit#UNIT ZoneUNIT
-- @extends Core.Zone#ZONE_RADIUS
@@ -1723,7 +1910,8 @@ function ZONE_UNIT:GetVec3( Height )
return Vec3
end
--- @type ZONE_GROUP
---
-- @type ZONE_GROUP
-- @extends #ZONE_RADIUS
@@ -1809,7 +1997,8 @@ function ZONE_GROUP:GetRandomPointVec2( inner, outer )
end
--- @type ZONE_POLYGON_BASE
---
-- @type ZONE_POLYGON_BASE
-- @field #ZONE_POLYGON_BASE.ListVec2 Polygon The polygon defined by an array of @{DCS#Vec2}.
-- @extends #ZONE_BASE
@@ -2458,7 +2647,8 @@ function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, C
return self
end
--- @type ZONE_POLYGON
---
-- @type ZONE_POLYGON
-- @extends #ZONE_POLYGON_BASE
@@ -2586,7 +2776,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
local minmarkcoord = COORDINATE:NewFromVec3(minVec3)
local maxmarkcoord = COORDINATE:NewFromVec3(maxVec3)
local ZoneRadius = minmarkcoord:Get2DDistance(maxmarkcoord)/2
-- self:I("Scan Radius:" ..ZoneRadius)
local CenterVec3 = self:GetCoordinate():GetVec3()
--[[ this a bit shaky in functionality it seems
@@ -2909,7 +3099,7 @@ end
do -- ZONE_ELASTIC
--- @type ZONE_ELASTIC
-- @type ZONE_ELASTIC
-- @field #table points Points in 2D.
-- @field #table setGroups Set of GROUPs.
-- @field #table setOpsGroups Set of OPSGROUPS.
@@ -3109,7 +3299,7 @@ end
do -- ZONE_AIRBASE
--- @type ZONE_AIRBASE
-- @type ZONE_AIRBASE
-- @field #boolean isShip If `true`, airbase is a ship.
-- @field #boolean isHelipad If `true`, airbase is a helipad.
-- @field #boolean isAirdrome If `true`, airbase is an airdrome.
+194 -64
View File
@@ -135,6 +135,22 @@ do -- env
end -- env
do -- radio
---@type radio
-- @field #radio.modulation modulation
---
-- @type radio.modulation
-- @field AM
-- @field FM
radio = {}
radio.modulation = {}
radio.modulation.AM = 0
radio.modulation.FM = 1
end
do -- timer
@@ -329,11 +345,11 @@ end -- country
do -- Command
--- @type Command
-- @type Command
-- @field #string id
-- @field #Command.params params
--- @type Command.params
-- @type Command.params
end -- Command
@@ -374,7 +390,7 @@ end -- coalition
do -- Types
--- @type Desc
-- @type Desc
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
-- @field #number massEmpty Empty mass in kg.
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
@@ -471,16 +487,16 @@ do -- Types
-- @type AttributeNameArray
-- @list <#AttributeName>
--- @type Zone
-- @type Zone
-- @field DCSVec3#Vec3 point
-- @field #number radius
Zone = {}
--- @type ModelTime
-- @type ModelTime
-- @extends #number
--- @type Time
-- @type Time
-- @extends #number
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
@@ -489,7 +505,7 @@ do -- Types
-- @field #string id
-- @field #Task.param param
--- @type Task.param
-- @type Task.param
--- List of @{#Task}
-- @type TaskArray
@@ -536,7 +552,7 @@ do -- Object
-- @field SCENERY
-- @field CARGO
--- @type Object.Desc
-- @type Object.Desc
-- @extends #Desc
-- @field #number life initial life level
-- @field #Box3 box bounding box of collision geometry
@@ -793,11 +809,118 @@ do -- Airbase
-- @function [parent=#Airbase] getDesc
-- @param self
-- @return #Airbase.Desc
--- Returns the warehouse object associated with the airbase object. Can then be used to call the warehouse class functions to modify the contents of the warehouse.
-- @function [parent=#Airbase] getWarehouse
-- @param self
-- @return #Warehouse The DCS warehouse object of this airbase.
--- Enables or disables the airbase and FARP auto capture game mechanic where ownership of a base can change based on the presence of ground forces or the
-- default setting assigned in the editor.
-- @function [parent=#Airbase] autoCapture
-- @param self
-- @param #boolean setting `true` : enables autoCapture behavior, `false` : disables autoCapture behavior
--- Returns the current autoCapture setting for the passed base.
-- @function [parent=#Airbase] autoCaptureIsOn
-- @param self
-- @return #boolean `true` if autoCapture behavior is enabled and `false` otherwise.
--- Changes the passed airbase object's coalition to the set value. Must be used with Airbase.autoCapture to disable auto capturing of the base,
-- otherwise the base can revert back to a different coalition depending on the situation and built in game capture rules.
-- @function [parent=#Airbase] setCoalition
-- @param self
-- @param #number coa The new owner coalition: 0=neutra, 1=red, 2=blue.
--- Returns the wsType of every object that exists in DCS. A wsType is a table consisting of 4 entries indexed numerically.
-- It can be used to broadly categorize object types. The table can be broken down as: {mainCategory, subCat1, subCat2, index}
-- @function [parent=#Airbase] getResourceMap
-- @param self
-- @return #table wsType of every object that exists in DCS.
Airbase = {} --#Airbase
end -- Airbase
do -- Warehouse
--- [DCS Class Warehouse](https://wiki.hoggitworld.com/view/DCS_Class_Warehouse)
-- The warehouse class gives control over warehouses that exist in airbase objects. These warehouses can limit the aircraft, munitions, and fuel available to coalition aircraft.
-- @type Warehouse
--- Get a warehouse by passing its name.
-- @function [parent=#Warehouse] getByName
-- @param #string Name Name of the warehouse.
-- @return #Warehouse The warehouse object.
--- Adds the passed amount of a given item to the warehouse.
-- itemName is the typeName associated with the item: "weapons.missiles.AIM_54C_Mk47"
-- A wsType table can also be used, however the last digit with wsTypes has been known to change. {4, 4, 7, 322}
-- @function [parent=#Warehouse] addItem
-- @param self
-- @param #string itemName Name of the item.
-- @param #number count Number of items to add.
--- Returns the number of the passed type of item currently in a warehouse object.
-- @function [parent=#Warehouse] getItemCount
-- @param self
-- @param #string itemName Name of the item.
--- Sets the passed amount of a given item to the warehouse.
-- @function [parent=#Warehouse] setItem
-- @param self
-- @param #string itemName Name of the item.
-- @param #number count Number of items to add.
--- Removes the amount of the passed item from the warehouse.
-- @function [parent=#Warehouse] removeItem
-- @param self
-- @param #string itemName Name of the item.
-- @param #number count Number of items to be removed.
--- Adds the passed amount of a liquid fuel into the warehouse inventory.
-- @function [parent=#Warehouse] addLiquid
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @param #number count Amount of liquid to add.
--- Returns the amount of the passed liquid type within a given warehouse.
-- @function [parent=#Warehouse] getLiquidAmount
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @return #number Amount of liquid.
--- Sets the passed amount of a liquid fuel into the warehouse inventory.
-- @function [parent=#Warehouse] setLiquidAmount
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @param #number count Amount of liquid.
--- Removes the set amount of liquid from the inventory in a warehouse.
-- @function [parent=#Warehouse] setLiquidAmount
-- @param self
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
-- @param #number count Amount of liquid.
--- Returns the airbase object associated with the warehouse object.
-- @function [parent=#Warehouse] getOwner
-- @param self
-- @return #Airbase The airbase object owning this warehouse.
--- Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
-- Aircraft and weapons are indexed by strings. Liquids are indexed by number.
-- @function [parent=#Warehouse] getInventory
-- @param self
-- @param #string itemName Name of the item.
-- @return #table Itemized list of everything currently in a warehouse
Warehouse = {} --#Warehouse
end
do -- Spot
--- [DCS Class Spot](https://wiki.hoggitworld.com/view/DCS_Class_Spot)
@@ -860,7 +983,7 @@ do -- Spot
end -- Spot
do -- Controller
--- Controller is an object that performs A.I.-routines. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
--
-- This class has 2 types of functions:
--
@@ -978,7 +1101,7 @@ end -- Controller
do -- Unit
--- @type Unit
-- @type Unit
-- @extends #CoalitionObject
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
-- @field #Unit.Category Category
@@ -1093,15 +1216,18 @@ do -- Unit
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
--- @type Unit.Radar.detectionDistanceAir
--- A radar.
-- @type Unit.Radar.detectionDistanceAir
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
--- @type Unit.Radar.detectionDistanceAir.upperHemisphere
--- A radar.
-- @type Unit.Radar.detectionDistanceAir.upperHemisphere
-- @field #Distance headOn
-- @field #Distance tailOn
--- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
--- A radar.
-- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
-- @field #Distance headOn
-- @field #Distance tailOn
@@ -1403,22 +1529,26 @@ do -- AI
-- @field IR_POINTER
-- @field LASER
--- @type AI.Task.WaypointType
---
-- @type AI.Task.WaypointType
-- @field TAKEOFF
-- @field TAKEOFF_PARKING
-- @field TURNING_POINT
-- @field TAKEOFF_PARKING_HOT
-- @field LAND
--- @type AI.Task.TurnMethod
---
-- @type AI.Task.TurnMethod
-- @field FLY_OVER_POINT
-- @field FIN_POINT
--- @type AI.Task.AltitudeType
---
-- @type AI.Task.AltitudeType
-- @field BARO
-- @field RADIO
--- @type AI.Task.VehicleFormation
---
-- @type AI.Task.VehicleFormation
-- @field OFF_ROAD
-- @field ON_ROAD
-- @field RANK
@@ -1428,27 +1558,30 @@ do -- AI
-- @field ECHELON_LEFT
-- @field ECHELON_RIGHT
--- @type AI.Option
---
-- @type AI.Option
-- @field #AI.Option.Air Air
-- @field #AI.Option.Ground Ground
-- @field #AI.Option.Naval Naval
--- @type AI.Option.Air
---
-- @type AI.Option.Air
-- @field #AI.Option.Air.id id
-- @field #AI.Option.Air.val val
--- @type AI.Option.Ground
---
-- @type AI.Option.Ground
-- @field #AI.Option.Ground.id id
-- @field #AI.Option.Ground.val val
-- @field #AI.Option.Ground.mid mid
-- @field #AI.Option.Ground.mval mval
--
--- @type AI.Option.Naval
-- @type AI.Option.Naval
-- @field #AI.Option.Naval.id id
-- @field #AI.Option.Naval.val val
--- @type AI.Option.Air.id
---
-- @type AI.Option.Air.id
-- @field NO_OPTION
-- @field ROE
-- @field REACTION_ON_THREAT
@@ -1470,73 +1603,61 @@ do -- AI
-- @field OPTION_RADIO_USAGE_KILL
-- @field JETT_TANKS_IF_EMPTY
-- @field FORCED_ATTACK
--- @type AI.Option.Air.id.FORMATION
-- @field LINE_ABREAST
-- @field TRAIL
-- @field WEDGE
-- @field ECHELON_RIGHT
-- @field ECHELON_LEFT
-- @field FINGER_FOUR
-- @field SPREAD_FOUR
-- @field WW2_BOMBER_ELEMENT
-- @field WW2_BOMBER_ELEMENT_HEIGHT
-- @field WW2_FIGHTER_VIC
-- @field HEL_WEDGE
-- @field HEL_ECHELON
-- @field HEL_FRONT
-- @field HEL_COLUMN
-- @field COMBAT_BOX
-- @field JAVELIN_DOWN
--- @type AI.Option.Air.val
---
-- @type AI.Option.Air.val
-- @field #AI.Option.Air.val.ROE ROE
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
--- @type AI.Option.Air.val.ROE
---
-- @type AI.Option.Air.val.ROE
-- @field WEAPON_FREE
-- @field OPEN_FIRE_WEAPON_FREE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
--- @type AI.Option.Air.val.REACTION_ON_THREAT
---
-- @type AI.Option.Air.val.REACTION_ON_THREAT
-- @field NO_REACTION
-- @field PASSIVE_DEFENCE
-- @field EVADE_FIRE
-- @field BYPASS_AND_ESCAPE
-- @field ALLOW_ABORT_MISSION
--- @type AI.Option.Air.val.RADAR_USING
---
-- @type AI.Option.Air.val.RADAR_USING
-- @field NEVER
-- @field FOR_ATTACK_ONLY
-- @field FOR_SEARCH_IF_REQUIRED
-- @field FOR_CONTINUOUS_SEARCH
--- @type AI.Option.Air.val.FLARE_USING
---
-- @type AI.Option.Air.val.FLARE_USING
-- @field NEVER
-- @field AGAINST_FIRED_MISSILE
-- @field WHEN_FLYING_IN_SAM_WEZ
-- @field WHEN_FLYING_NEAR_ENEMIES
--- @type AI.Option.Air.val.ECM_USING
---
-- @type AI.Option.Air.val.ECM_USING
-- @field NEVER_USE
-- @field USE_IF_ONLY_LOCK_BY_RADAR
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
-- @field ALWAYS_USE
--- @type AI.Option.Air.val.MISSILE_ATTACK
---
-- @type AI.Option.Air.val.MISSILE_ATTACK
-- @field MAX_RANGE
-- @field NEZ_RANGE
-- @field HALF_WAY_RMAX_NEZ
-- @field TARGET_THREAT_EST
-- @field RANDOM_RANGE
--- @type AI.Option.Ground.id
---
-- @type AI.Option.Ground.id
-- @field NO_OPTION
-- @field ROE @{#AI.Option.Ground.val.ROE}
-- @field FORMATION
@@ -1545,42 +1666,51 @@ do -- AI
-- @field ENGAGE_AIR_WEAPONS
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
--- @type AI.Option.Ground.mid -- Moose added
---
-- @type AI.Option.Ground.mid -- Moose added
-- @field RESTRICT_AAA_MIN 27
-- @field RESTRICT_AAA_MAX 29
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
--- @type AI.Option.Ground.val
---
-- @type AI.Option.Ground.val
-- @field #AI.Option.Ground.val.ROE ROE
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
--- @type AI.Option.Ground.val.ROE
---
-- @type AI.Option.Ground.val.ROE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
--- @type AI.Option.Ground.mval -- Moose added
---
-- @type AI.Option.Ground.mval -- Moose added
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
---
-- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
-- @field ANY_TARGET -- 0
-- @field AIR_UNITS_ONLY -- 1
-- @field GROUND_UNITS_ONLY -- 2
--- @type AI.Option.Ground.val.ALARM_STATE
---
-- @type AI.Option.Ground.val.ALARM_STATE
-- @field AUTO
-- @field GREEN
-- @field RED
--- @type AI.Option.Naval.id
---
-- @type AI.Option.Naval.id
-- @field NO_OPTION
-- @field ROE
--- @type AI.Option.Naval.val
---
-- @type AI.Option.Naval.val
-- @field #AI.Option.Naval.val.ROE ROE
--- @type AI.Option.Naval.val.ROE
---
-- @type AI.Option.Naval.val.ROE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
@@ -22,7 +22,7 @@
-- ===
--
-- ### Author: **Applevangelist**
-- Last Update July 2023
-- Last Update Sept 2023
--
-- ===
-- @module Functional.AICSAR
@@ -191,7 +191,7 @@
-- @field #AICSAR
AICSAR = {
ClassName = "AICSAR",
version = "0.1.15",
version = "0.1.16",
lid = "",
coalition = coalition.side.BLUE,
template = "",
@@ -889,7 +889,7 @@ function AICSAR:_InitMission(Pilot,Index)
-- Cargo transport assignment.
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
--opstransport:SetVerbosity(3)
local helo = self:_GetFlight()
-- inject reservation
@@ -915,8 +915,9 @@ function AICSAR:_InitMission(Pilot,Index)
self:__PilotUnloaded(2,Helo,OpsGroup)
end
function helo:OnAfterLoadingDone(From,Event,To)
AICPickedUp(helo,helo:GetCargoGroups(),Index)
function helo:OnAfterLoading(From,Event,To)
AICPickedUp(helo,helo:GetCargoGroups(),Index)
helo:__LoadingDone(5)
end
function helo:OnAfterDead(From,Event,To)
@@ -925,6 +926,7 @@ function AICSAR:_InitMission(Pilot,Index)
function helo:OnAfterUnloaded(From,Event,To,OpsGroupCargo)
AICHeloUnloaded(helo,OpsGroupCargo)
helo:__UnloadingDone(5)
end
self.helos[Index] = helo
+21 -21
View File
@@ -108,8 +108,8 @@
-- @image Escorting.JPG
--- @type ESCORT
---
-- @type ESCORT
-- @extends Core.Base#BASE
-- @field Wrapper.Client#CLIENT EscortClient
-- @field Wrapper.Group#GROUP EscortGroup
@@ -600,7 +600,7 @@ function ESCORT:MenuReportTargets( Seconds )
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
self.ReportTargetsScheduler, self.ReportTargetsSchedulerID = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
return self
end
@@ -693,7 +693,7 @@ function ESCORT:MenuResumeMission()
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortGroup = self.EscortGroup
@@ -733,7 +733,7 @@ function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_JoinUpAndFollow( Distance )
local EscortGroup = self.EscortGroup
@@ -766,7 +766,7 @@ function ESCORT:JoinUpAndFollow( EscortGroup, EscortClient, Distance )
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_Flare( Color, Message )
local EscortGroup = self.EscortGroup
@@ -776,7 +776,7 @@ function ESCORT:_Flare( Color, Message )
EscortGroup:MessageToClient( Message, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_Smoke( Color, Message )
local EscortGroup = self.EscortGroup
@@ -787,7 +787,7 @@ function ESCORT:_Smoke( Color, Message )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ReportNearbyTargetsNow()
local EscortGroup = self.EscortGroup
@@ -809,12 +809,12 @@ function ESCORT:_SwitchReportNearbyTargets( ReportTargets )
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
end
else
routines.removeFunction( self.ReportTargetsScheduler )
self.ReportTargetsScheduler:Remove(self.ReportTargetsSchedulerID)
self.ReportTargetsScheduler = nil
end
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ScanTargets( ScanDuration )
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
@@ -844,7 +844,7 @@ function ESCORT:_ScanTargets( ScanDuration )
end
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function _Resume( EscortGroup )
env.info( '_Resume' )
@@ -856,7 +856,7 @@ function _Resume( EscortGroup )
end
--- @param #ESCORT self
-- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function ESCORT:_AttackTarget( DetectedItem )
@@ -877,7 +877,7 @@ function ESCORT:_AttackTarget( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
@@ -900,7 +900,7 @@ function ESCORT:_AttackTarget( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -921,7 +921,7 @@ function ESCORT:_AttackTarget( DetectedItem )
end
---
--- @param #ESCORT self
-- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
@@ -939,7 +939,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
@@ -961,7 +961,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
@@ -981,7 +981,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
local EscortGroup = self.EscortGroup
@@ -991,7 +991,7 @@ function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
local EscortGroup = self.EscortGroup
@@ -1001,7 +1001,7 @@ function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
-- @param #MENUPARAM MenuParam
function ESCORT:_ResumeMission( WayPoint )
local EscortGroup = self.EscortGroup
@@ -1036,7 +1036,7 @@ function ESCORT:RegisterRoute()
return TaskPoints
end
--- @param Functional.Escort#ESCORT self
-- @param Functional.Escort#ESCORT self
function ESCORT:_FollowScheduler()
self:F( { self.FollowDistance } )
+2 -7
View File
@@ -113,14 +113,9 @@
-- -- Start missile trainer.
-- fox:Start()
--
-- # Fine Tuning
--
-- Todo!
--
-- # Special Events
--
-- Todo!
-- # Notes
--
-- The script needs to be running before you enter an airplane slot. If FOX is not available to you, go back to observers and then join a slot again.
--
-- @field #FOX
FOX = {
+34 -23
View File
@@ -22,7 +22,7 @@
-- @module Functional.Mantis
-- @image Functional.Mantis.jpg
--
-- Last Update: July 2023
-- Last Update: Sept 2023
-------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE
@@ -431,22 +431,24 @@ MANTIS.SamDataCH = {
-- units from CH (Military Assets by Currenthill)
-- https://www.currenthill.com/
-- group name MUST contain CHM to ID launcher type correctly!
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
}
-----------------------------------------------------------------------
@@ -465,6 +467,7 @@ do
--@param #string awacs Group name of your Awacs (optional)
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
--@param #table Zones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects
--@return #MANTIS self
--@usage Start up your MANTIS with a basic setting
--
@@ -483,7 +486,7 @@ do
-- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
-- mybluemantis:Start()
--
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding)
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
-- DONE: Create some user functions for these
-- DONE: Make HQ useful
@@ -544,6 +547,7 @@ do
self.maxclassic = 6
self.autoshorad = true
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
self.FilterZones = Zones
self.UseEmOnOff = true
if EmOnOff == false then
@@ -593,16 +597,23 @@ do
self:T({self.ewr_templates})
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition)
if self.FilterZones then
self.SAM_Group:FilterZones(self.FilterZones)
end
if self.dynamic then
-- Set SAM SET_GROUP
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterStart()
self.SAM_Group:FilterStart()
-- Set EWR SET_GROUP
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterStart()
self.EWR_Group:FilterStart()
else
-- Set SAM SET_GROUP
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterOnce()
self.SAM_Group:FilterOnce()
-- Set EWR SET_GROUP
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterOnce()
self.EWR_Group:FilterOnce()
end
-- set up CC
@@ -612,7 +623,7 @@ do
-- TODO Version
-- @field #string version
self.version="0.8.11"
self.version="0.8.14"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions ---
@@ -50,6 +50,11 @@
-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
--
-- ===
--
@@ -67,8 +72,8 @@
-- @module Functional.MissileTrainer
-- @image Missile_Trainer.JPG
--- @type MISSILETRAINER
---
-- @type MISSILETRAINER
-- @field Core.Set#SET_CLIENT DBClients
-- @extends Core.Base#BASE
@@ -97,6 +102,11 @@
-- * @{#MISSILETRAINER.InitRangeOnOff}: Sets by default the display of range information of missiles ON of OFF.
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
--
-- @field #MISSILETRAINER
MISSILETRAINER = {
@@ -205,7 +215,7 @@ function MISSILETRAINER:New( Distance, Briefing )
-- self.DB:ForEachClient(
-- --- @param Wrapper.Client#CLIENT Client
-- -- @param Wrapper.Client#CLIENT Client
-- function( Client )
--
-- ... actions ...
@@ -555,7 +565,7 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
--DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget )
if DirectionRadians < 0 then
DirectionRadians = DirectionRadians + 2 * math.pi
end
@@ -10,7 +10,8 @@
-- @module Functional.Movement
-- @image MOOSE.JPG
--- @type MOVEMENT
---
-- @type MOVEMENT
-- @extends Core.Base#BASE
---
@@ -55,7 +56,6 @@ end
--- Call this function to start the MOVEMENT scheduling.
function MOVEMENT:ScheduleStart()
self:F()
--self.MoveFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 120 )
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
end
+6 -3
View File
@@ -3483,7 +3483,7 @@ function RAT:Status(message, forID)
-- Get group.
local group=ratcraft.group --Wrapper.Group#GROUP
if group and group:IsAlive() then
if group and group:IsAlive() and (group:GetCoordinate() or group:GetVec3()) then
nalive=nalive+1
-- Gather some information.
@@ -3491,8 +3491,11 @@ function RAT:Status(message, forID)
local life=self:_GetLife(group)
local fuel=group:GetFuel()*100.0
local airborne=group:InAir()
local coords=group:GetCoordinate()
local alt=coords.y or 1000
local coords=group:GetCoordinate() or group:GetVec3()
local alt=1000
if coords then
alt=coords.y or 1000
end
--local vel=group:GetVelocityKMH()
local departure=ratcraft.departure:GetName()
local destination=ratcraft.destination:GetName()
+2 -1
View File
@@ -591,7 +591,7 @@ RANGE.MenuF10Root = nil
--- Range script version.
-- @field #string version
RANGE.version = "2.7.0"
RANGE.version = "2.7.1"
-- TODO list:
-- TODO: Verbosity level for messages.
@@ -2044,6 +2044,7 @@ function RANGE:OnEventShot( EventData )
-- Attack parameters.
local attackHdg=_unit:GetHeading()
local attackAlt=_unit:GetHeight()
attackAlt = UTILS.MetersToFeet(attackAlt)
local attackVel=_unit:GetVelocityKNOTS()
-- Tracking info and init of last bomb position.
@@ -226,6 +226,7 @@ SCORING = {
ClassID = 0,
Players = {},
AutoSave = true,
version = "1.17.1"
}
local _SCORINGCoalition = {
@@ -659,7 +660,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .." penalty points added.",
MESSAGE.Type.Information
):ToAll()
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
@@ -1420,7 +1421,7 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
Penalty = Penalty + UnitData.Penalty
PenaltyHit = UnitData.PenaltyHit
end
local ScoreMessageHit = string.format( "%s:%d ", CategoryName, Score - Penalty )
local ScoreMessageHit = string.format( "%s: %d ", CategoryName, Score - Penalty )
self:T( ScoreMessageHit )
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
PlayerScore = PlayerScore + Score
@@ -1476,7 +1477,7 @@ function SCORING:ReportDetailedPlayerDestroys( PlayerName )
end
end
local ScoreMessageDestroy = string.format( " %s:%d ", CategoryName, Score - Penalty )
local ScoreMessageDestroy = string.format( " %s: %d ", CategoryName, Score - Penalty )
self:T( ScoreMessageDestroy )
ScoreMessageDestroys = ScoreMessageDestroys .. ScoreMessageDestroy
+8 -8
View File
@@ -1,4 +1,4 @@
--- **Functional** - Make SAM sites execute evasive and defensive behaviour when being fired upon.
--- **Functional** - Make SAM sites evasive and execute defensive behaviour when being fired upon.
--
-- ===
--
@@ -19,7 +19,7 @@
--
-- ### Authors: **FlightControl**, **applevangelist**
--
-- Last Update: Feb 2022
-- Last Update: September 2023
--
-- ===
--
@@ -66,7 +66,7 @@ SEAD = {
-- @field Harms
SEAD.Harms = {
["AGM_88"] = "AGM_88",
["AGM_45"] = "AGM_45",
--["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
@@ -143,7 +143,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.3")
self:I("*** SEAD - Started Version 0.4.4")
return self
end
@@ -203,7 +203,7 @@ function SEAD:SwitchEmissions(Switch)
return self
end
--- Add an object to call back when going evasive.
--- Set an object to call back when going evasive.
-- @param #SEAD self
-- @param #table Object The object to call. Needs to have object functions as follows:
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
@@ -369,7 +369,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
local reach = 10
if hit then
local wpndata = SEAD.HarmData[data]
reach = wpndata[1] * 1,1
reach = wpndata[1] * 1.1
local mach = wpndata[2]
wpnspeed = math.floor(mach * 340.29)
end
@@ -405,7 +405,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
local function SuppressionStop(args)
self:T(string.format("*** SEAD - %s Radar On",args[2]))
local grp = args[1] -- Wrapper.Group#GROUP
local name = args[2] -- #string Group Nam
local name = args[2] -- #string Group Name
if self.UseEmissionsOnOff then
grp:EnableEmission(true)
end
@@ -424,7 +424,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
local SuppressionStartTime = timer.getTime() + delay
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
local SuppressionEndTime = timer.getTime() + delay + _tti + self.Padding + delay
local _targetgroupname = _targetgroup:GetName()
if not self.SuppressedGroups[_targetgroupname] then
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
@@ -3616,9 +3616,10 @@ function WAREHOUSE:onafterStatus(From, Event, To)
end
-- Print queue after processing requests.
self:_PrintQueue(self.queue, "Queue waiting")
self:_PrintQueue(self.pending, "Queue pending")
if self.verbosity > 2 then
self:_PrintQueue(self.queue, "Queue waiting")
self:_PrintQueue(self.pending, "Queue pending")
end
-- Check fuel for all assets.
--self:_CheckFuel()
@@ -4101,9 +4102,9 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
-- Get the size of an object.
local function _GetObjectSize(DCSdesc)
if DCSdesc.box then
local x=DCSdesc.box.max.x+math.abs(DCSdesc.box.min.x) --length
local y=DCSdesc.box.max.y+math.abs(DCSdesc.box.min.y) --height
local z=DCSdesc.box.max.z+math.abs(DCSdesc.box.min.z) --width
local x=DCSdesc.box.max.x-DCSdesc.box.min.x --length
local y=DCSdesc.box.max.y-DCSdesc.box.min.y --height
local z=DCSdesc.box.max.z-DCSdesc.box.min.z --width
return math.max(x,z), x , y, z
end
return 0,0,0,0
@@ -5498,8 +5499,13 @@ function WAREHOUSE:onafterAssetDead(From, Event, To, asset, request)
---
-- Remove dead group from cargo group set.
request.cargogroupset:Remove(groupname, NoTriggerEvent)
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
if request.cargogroupset then
-- cargogroupset was nil for user case. Difficult to reproduce so we add a nil check.
request.cargogroupset:Remove(groupname, NoTriggerEvent)
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
else
self:E(self.lid..string.format("ERROR: cargogroupset is nil for request ID=%s!", tostring(request.uid)))
end
else
@@ -6767,7 +6773,7 @@ function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
-- Dont trigger a Remove event for the group sets.
local NoTriggerEvent=true
if not request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
if request.transporttype~=WAREHOUSE.TransportType.SELFPROPELLED then
---
-- Complicated case: Dead unit could be:
@@ -8229,7 +8235,7 @@ end
-- @return #number Request ID.
function WAREHOUSE:_GetIDsFromGroupName(groupname)
---@param #string text The text to analyse.
-- @param #string text The text to analyse.
local function analyse(text)
-- Get rid of #0001 tail from spawn.
@@ -4,7 +4,12 @@
--
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
-- Derived classes implement the ways how the achievements can be realized.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
+6 -5
View File
@@ -1,7 +1,6 @@
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Routines.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
@@ -50,6 +49,7 @@ __Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
@@ -114,6 +114,7 @@ __Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
@@ -128,9 +129,9 @@ __Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cas.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Bai.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
@@ -169,7 +170,7 @@ __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
+172
View File
@@ -0,0 +1,172 @@
__Moose.Include( 'Utilities\\Enums.lua' )
__Moose.Include( 'Utilities\\Routines.lua' )
__Moose.Include( 'Utilities\\Utils.lua' )
__Moose.Include( 'Utilities\\Profiler.lua' )
__Moose.Include( 'Utilities\\Templates.lua' )
__Moose.Include( 'Utilities\\STTS.lua' )
__Moose.Include( 'Utilities\\FiFo.lua' )
__Moose.Include( 'Utilities\\Socket.lua' )
__Moose.Include( 'Core\\Base.lua' )
__Moose.Include( 'Core\\Beacon.lua' )
__Moose.Include( 'Core\\UserFlag.lua' )
__Moose.Include( 'Core\\Report.lua' )
__Moose.Include( 'Core\\Scheduler.lua' )
__Moose.Include( 'Core\\ScheduleDispatcher.lua' )
__Moose.Include( 'Core\\Event.lua' )
__Moose.Include( 'Core\\Settings.lua' )
__Moose.Include( 'Core\\Menu.lua' )
__Moose.Include( 'Core\\Zone.lua' )
__Moose.Include( 'Core\\Zone_Detection.lua' )
__Moose.Include( 'Core\\Database.lua' )
__Moose.Include( 'Core\\Set.lua' )
__Moose.Include( 'Core\\Point.lua' )
__Moose.Include( 'Core\\Velocity.lua' )
__Moose.Include( 'Core\\Message.lua' )
__Moose.Include( 'Core\\Fsm.lua' )
__Moose.Include( 'Core\\Spawn.lua' )
__Moose.Include( 'Core\\SpawnStatic.lua' )
__Moose.Include( 'Core\\Timer.lua' )
__Moose.Include( 'Core\\Goal.lua' )
__Moose.Include( 'Core\\Spot.lua' )
__Moose.Include( 'Core\\Astar.lua' )
__Moose.Include( 'Core\\MarkerOps_Base.lua' )
__Moose.Include( 'Core\\TextAndSound.lua' )
__Moose.Include( 'Core\\Condition.lua' )
__Moose.Include( 'Core\\ClientMenu.lua' )
__Moose.Include( 'Wrapper\\Object.lua' )
__Moose.Include( 'Wrapper\\Identifiable.lua' )
__Moose.Include( 'Wrapper\\Positionable.lua' )
__Moose.Include( 'Wrapper\\Controllable.lua' )
__Moose.Include( 'Wrapper\\Group.lua' )
__Moose.Include( 'Wrapper\\Unit.lua' )
__Moose.Include( 'Wrapper\\Client.lua' )
__Moose.Include( 'Wrapper\\Static.lua' )
__Moose.Include( 'Wrapper\\Airbase.lua' )
__Moose.Include( 'Wrapper\\Scenery.lua' )
__Moose.Include( 'Wrapper\\Marker.lua' )
__Moose.Include( 'Cargo\\Cargo.lua' )
__Moose.Include( 'Cargo\\CargoUnit.lua' )
__Moose.Include( 'Cargo\\CargoSlingload.lua' )
__Moose.Include( 'Cargo\\CargoCrate.lua' )
__Moose.Include( 'Cargo\\CargoGroup.lua' )
__Moose.Include( 'Functional\\Scoring.lua' )
__Moose.Include( 'Functional\\CleanUp.lua' )
__Moose.Include( 'Functional\\Movement.lua' )
__Moose.Include( 'Functional\\Sead.lua' )
__Moose.Include( 'Functional\\Escort.lua' )
__Moose.Include( 'Functional\\MissileTrainer.lua' )
__Moose.Include( 'Functional\\ATC_Ground.lua' )
__Moose.Include( 'Functional\\Detection.lua' )
__Moose.Include( 'Functional\\DetectionZones.lua' )
__Moose.Include( 'Functional\\Designate.lua' )
__Moose.Include( 'Functional\\RAT.lua' )
__Moose.Include( 'Functional\\Range.lua' )
__Moose.Include( 'Functional\\ZoneGoal.lua' )
__Moose.Include( 'Functional\\ZoneGoalCoalition.lua' )
__Moose.Include( 'Functional\\ZoneCaptureCoalition.lua' )
__Moose.Include( 'Functional\\Artillery.lua' )
__Moose.Include( 'Functional\\Suppression.lua' )
__Moose.Include( 'Functional\\PseudoATC.lua' )
__Moose.Include( 'Functional\\Warehouse.lua' )
__Moose.Include( 'Functional\\Fox.lua' )
__Moose.Include( 'Functional\\Mantis.lua' )
__Moose.Include( 'Functional\\Shorad.lua' )
__Moose.Include( 'Functional\\Autolase.lua' )
__Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
__Moose.Include( 'Ops\\RescueHelo.lua' )
__Moose.Include( 'Ops\\ATIS.lua' )
__Moose.Include( 'Ops\\Auftrag.lua' )
__Moose.Include( 'Ops\\Target.lua' )
__Moose.Include( 'Ops\\OpsGroup.lua' )
__Moose.Include( 'Ops\\FlightGroup.lua' )
__Moose.Include( 'Ops\\NavyGroup.lua' )
__Moose.Include( 'Ops\\ArmyGroup.lua' )
__Moose.Include( 'Ops\\Cohort.lua' )
__Moose.Include( 'Ops\\Squadron.lua' )
__Moose.Include( 'Ops\\Platoon.lua' )
__Moose.Include( 'Ops\\Legion.lua' )
__Moose.Include( 'Ops\\AirWing.lua' )
__Moose.Include( 'Ops\\Brigade.lua' )
__Moose.Include( 'Ops\\Intelligence.lua' )
__Moose.Include( 'Ops\\Commander.lua' )
__Moose.Include( 'Ops\\OpsTransport.lua' )
__Moose.Include( 'Ops\\CSAR.lua' )
__Moose.Include( 'Ops\\CTLD.lua' )
__Moose.Include( 'Ops\\OpsZone.lua' )
__Moose.Include( 'Ops\\Chief.lua' )
__Moose.Include( 'Ops\\Flotilla.lua' )
__Moose.Include( 'Ops\\Fleet.lua' )
__Moose.Include( 'Ops\\Awacs.lua' )
__Moose.Include( 'Ops\\PlayerTask.lua' )
__Moose.Include( 'Ops\\Operation.lua' )
__Moose.Include( 'Ops\\FlightControl.lua' )
__Moose.Include( 'AI\\AI_Balancer.lua' )
__Moose.Include( 'AI\\AI_Air.lua' )
__Moose.Include( 'AI\\AI_Air_Patrol.lua' )
__Moose.Include( 'AI\\AI_Air_Engage.lua' )
__Moose.Include( 'AI\\AI_A2A_Patrol.lua' )
__Moose.Include( 'AI\\AI_A2A_Cap.lua' )
__Moose.Include( 'AI\\AI_A2A_Gci.lua' )
__Moose.Include( 'AI\\AI_A2A_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_A2G_BAI.lua' )
__Moose.Include( 'AI\\AI_A2G_CAS.lua' )
__Moose.Include( 'AI\\AI_A2G_SEAD.lua' )
__Moose.Include( 'AI\\AI_A2G_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Patrol.lua' )
__Moose.Include( 'AI\\AI_Cap.lua' )
__Moose.Include( 'AI\\AI_Cas.lua' )
__Moose.Include( 'AI\\AI_Bai.lua' )
__Moose.Include( 'AI\\AI_Formation.lua' )
__Moose.Include( 'AI\\AI_Escort.lua' )
__Moose.Include( 'AI\\AI_Escort_Request.lua' )
__Moose.Include( 'AI\\AI_Escort_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'AI\\AI_Cargo.lua' )
__Moose.Include( 'AI\\AI_Cargo_APC.lua' )
__Moose.Include( 'AI\\AI_Cargo_Helicopter.lua' )
__Moose.Include( 'AI\\AI_Cargo_Airplane.lua' )
__Moose.Include( 'AI\\AI_Cargo_Ship.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( 'Actions\\Act_Assign.lua' )
__Moose.Include( 'Actions\\Act_Route.lua' )
__Moose.Include( 'Actions\\Act_Account.lua' )
__Moose.Include( 'Actions\\Act_Assist.lua' )
__Moose.Include( 'Sound\\UserSound.lua' )
__Moose.Include( 'Sound\\SoundOutput.lua' )
__Moose.Include( 'Sound\\Radio.lua' )
__Moose.Include( 'Sound\\RadioQueue.lua' )
__Moose.Include( 'Sound\\RadioSpeech.lua' )
__Moose.Include( 'Sound\\SRS.lua' )
__Moose.Include( 'Tasking\\CommandCenter.lua' )
__Moose.Include( 'Tasking\\Mission.lua' )
__Moose.Include( 'Tasking\\Task.lua' )
__Moose.Include( 'Tasking\\TaskInfo.lua' )
__Moose.Include( 'Tasking\\Task_Manager.lua' )
__Moose.Include( 'Tasking\\DetectionManager.lua' )
__Moose.Include( 'Tasking\\Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_A2G.lua' )
__Moose.Include( 'Tasking\\Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_A2A.lua' )
__Moose.Include( 'Tasking\\Task_Cargo.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_Transport.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_CSAR.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
__Moose.Include( 'Globals.lua' )
File diff suppressed because it is too large Load Diff
+125 -7
View File
@@ -34,14 +34,17 @@
-- @field Core.Set#SET_ZONE zonesetCAP Set of CAP zones.
-- @field Core.Set#SET_ZONE zonesetTANKER Set of TANKER zones.
-- @field Core.Set#SET_ZONE zonesetAWACS Set of AWACS zones.
-- @field Core.Set#SET_ZONE zonesetRECON Set of RECON zones.
-- @field #number nflightsCAP Number of CAP flights constantly in the air.
-- @field #number nflightsAWACS Number of AWACS flights constantly in the air.
-- @field #number nflightsTANKERboom Number of TANKER flights with BOOM constantly in the air.
-- @field #number nflightsTANKERprobe Number of TANKER flights with PROBE constantly in the air.
-- @field #number nflightsRescueHelo Number of Rescue helo flights constantly in the air.
-- @field #number nflightsRecon Number of Recon flights constantly in the air.
-- @field #table pointsCAP Table of CAP points.
-- @field #table pointsTANKER Table of Tanker points.
-- @field #table pointsAWACS Table of AWACS points.
-- @field #table pointsRecon Table of RECON points.
-- @field #boolean markpoints Display markers on the F10 map.
-- @field Ops.Airboss#AIRBOSS airboss Airboss attached to this wing.
--
@@ -51,7 +54,9 @@
-- @field #string takeoffType Take of type.
-- @field #boolean despawnAfterLanding Aircraft are despawned after landing.
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
--
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
--
-- @extends Ops.Legion#LEGION
--- *I fly because it releases my mind from the tyranny of petty things.* -- Antoine de Saint-Exupery
@@ -123,7 +128,10 @@ AIRWING = {
pointsCAP = {},
pointsTANKER = {},
pointsAWACS = {},
pointsRecon = {},
markpoints = false,
capOptionPatrolRaceTrack = false,
capFormation = nil,
}
--- Payload data.
@@ -175,7 +183,7 @@ AIRWING = {
--- AIRWING class version.
-- @field #string version
AIRWING.version="0.9.2"
AIRWING.version="0.9.4"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -219,6 +227,7 @@ function AIRWING:New(warehousename, airwingname)
-- Defaults:
self.nflightsCAP=0
self.nflightsAWACS=0
self.nflightsRecon=0
self.nflightsTANKERboom=0
self.nflightsTANKERprobe=0
self.nflightsRecoveryTanker=0
@@ -694,6 +703,24 @@ function AIRWING:SetNumberCAP(n)
return self
end
--- Set CAP flight formation.
-- @param #AIRWING self
-- @param #number Formation Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
-- @return #AIRWING self
function AIRWING:SetCAPFormation(Formation)
self.capFormation = Formation
return self
end
--- Set CAP close race track.We'll utilize the AUFTRAG PatrolRaceTrack instead of a standard race track orbit task.
-- @param #AIRWING self
-- @param #boolean OnOff If true, switch this on, else switch off. Off by default.
-- @return #AIRWING self
function AIRWING:SetCapCloseRaceTrack(OnOff)
self.capOptionPatrolRaceTrack = OnOff
return self
end
--- Set number of TANKER flights with Boom constantly in the air.
-- @param #AIRWING self
-- @param #number Nboom Number of flights. Default 1.
@@ -734,6 +761,15 @@ function AIRWING:SetNumberAWACS(n)
return self
end
--- Set number of RECON flights constantly in the air.
-- @param #AIRWING self
-- @param #number n Number of flights. Default 1.
-- @return #AIRWING self
function AIRWING:SetNumberRecon(n)
self.nflightsRecon=n or 1
return self
end
--- Set number of Rescue helo flights constantly in the air.
-- @param #AIRWING self
-- @param #number n Number of flights. Default 1.
@@ -819,6 +855,23 @@ function AIRWING:AddPatrolPointCAP(Coordinate, Altitude, Speed, Heading, LegLeng
return self
end
--- Add a patrol Point for RECON missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
-- @param #number Altitude Orbit altitude in feet.
-- @param #number Speed Orbit speed in knots.
-- @param #number Heading Heading in degrees.
-- @param #number LegLength Length of race-track orbit in NM.
-- @return #AIRWING self
function AIRWING:AddPatrolPointRecon(Coordinate, Altitude, Speed, Heading, LegLength)
local patrolpoint=self:NewPatrolPoint("RECON", Coordinate, Altitude, Speed, Heading, LegLength)
table.insert(self.pointsRecon, patrolpoint)
return self
end
--- Add a patrol Point for TANKER missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
@@ -971,6 +1024,9 @@ function AIRWING:onafterStatus(From, Event, To)
-- Check Rescue Helo missions.
self:CheckRescuhelo()
-- Check Recon missions.
self:CheckRECON()
----------------
-- Transport ---
----------------
@@ -1078,13 +1134,14 @@ end
-- @return #AIRWING self
function AIRWING:CheckCAP()
local Ncap=0 --self:CountMissionsInQueue({AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT})
local Ncap=0
-- Count CAP missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
if mission:IsNotOver() and mission.type==AUFTRAG.Type.GCICAP and mission.patroldata then
if mission:IsNotOver() and (mission.type==AUFTRAG.Type.GCICAP or mission.type == AUFTRAG.Type.PATROLRACETRACK) and mission.patroldata then
Ncap=Ncap+1
end
@@ -1096,8 +1153,18 @@ function AIRWING:CheckCAP()
local altitude=patrol.altitude+1000*patrol.noccupied
local missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
local missionCAP = nil -- Ops.Auftrag#AUFTRAG
if self.capOptionPatrolRaceTrack then
missionCAP=AUFTRAG:NewPATROL_RACETRACK(patrol.coord,altitude,patrol.speed,patrol.heading,patrol.leg, self.capFormation)
else
missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
end
missionCAP.patroldata=patrol
patrol.noccupied=patrol.noccupied+1
@@ -1111,6 +1178,58 @@ function AIRWING:CheckCAP()
return self
end
--- Check how many RECON missions are assigned and add number of missing missions.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:CheckRECON()
local Ncap=0
-- Count CAP missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
if mission:IsNotOver() and mission.type==AUFTRAG.Type.RECON and mission.patroldata then
Ncap=Ncap+1
end
end
--self:I(self.lid.."Number of active RECON Missions: "..Ncap)
for i=1,self.nflightsRecon-Ncap do
--self:I(self.lid.."Creating RECON Missions: "..i)
local patrol=self:_GetPatrolData(self.pointsRecon)
local altitude=patrol.altitude --+1000*patrol.noccupied
local ZoneSet = SET_ZONE:New()
local Zone = ZONE_RADIUS:New(self.alias.." Recon "..math.random(1,10000),patrol.coord:GetVec2(),UTILS.NMToMeters(patrol.leg/2))
ZoneSet:AddZone(Zone)
if self.Debug then
Zone:DrawZone(self.coalition,{0,0,1},Alpha,FillColor,FillAlpha,2,true)
end
local missionRECON=AUFTRAG:NewRECON(ZoneSet,patrol.speed,patrol.altitude,true)
missionRECON.patroldata=patrol
missionRECON.categories={AUFTRAG.Category.AIRCRAFT}
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
self:AddMission(missionRECON)
end
return self
end
--- Check how many TANKER missions are assigned and add number of missing missions.
-- @param #AIRWING self
-- @return #AIRWING self
@@ -1192,7 +1311,6 @@ function AIRWING:CheckAWACS()
end
for i=1,self.nflightsAWACS-N do
local patrol=self:_GetPatrolData(self.pointsAWACS)
+225 -119
View File
@@ -1735,10 +1735,10 @@ AIRBOSS.Difficulty = {
-- @field #table trapsheet Groove data table recorded every 0.5 seconds.
-- @field #boolean trapon If true, save trap sheets.
-- @field #string debriefschedulerID Debrief scheduler ID.
--
--
-- @field Sound.SRS#MSRS SRS
-- @field Sound.SRS#MSRSQUEUE SRSQ
--
--
-- @extends #AIRBOSS.FlightGroup
--- Main group level radio menu: F10 Other/Airboss.
@@ -2543,7 +2543,7 @@ function AIRBOSS:AddRecoveryWindow( starttime, stoptime, case, holdingoffset, tu
return self
end
if Tstop <= Tnow then
self:I( string.format( "WARNING: Recovery stop time %s already over. Tnow=%s! Recovery window rejected.", UTILS.SecondsToClock( Tstop ), UTILS.SecondsToClock( Tnow ) ) )
string.format( "WARNING: Recovery stop time %s already over. Tnow=%s! Recovery window rejected.", UTILS.SecondsToClock( Tstop ), UTILS.SecondsToClock( Tnow ) )
return self
end
@@ -3058,7 +3058,7 @@ end
-- @param #number Port Port of the SRS server, defaults to 5002.
-- @param #string Culture (Optional, Airboss Culture) Culture, defaults to "en-US".
-- @param #string Gender (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".
-- @param #string Voice (Optional, Airboss Voice) Set to use a specific voice. Will **override gender and culture** settings.
-- @param #string Voice (Optional, Airboss Voice) Set to use a specific voice. Will **override gender and culture** settings.
-- @param #string GoogleCreds (Optional) Path to Google credentials, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourgooglekey.json".
-- @param #number Volume (Optional) E.g. 0.75. Defaults to 1.0 (loudest).
-- @param #table AltBackend (Optional) See MSRS for details.
@@ -3087,10 +3087,10 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRSQUEUE
self.SRSQ = MSRSQUEUE:New("AIRBOSS")
self.SRSQ:SetTransmitOnlyWithPlayers(true)
if not self.PilotRadio then
if not self.PilotRadio then
self:SetSRSPilotVoice()
end
return self
return self
end
--- Set LSO radio frequency and modulation. Default frequency is 264 MHz AM.
@@ -3258,7 +3258,7 @@ function AIRBOSS:SoundCheckLSO( delay )
end
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
end
end
@@ -3293,7 +3293,7 @@ function AIRBOSS:SoundCheckMarshal( delay )
end
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
end
end
@@ -3684,7 +3684,7 @@ function AIRBOSS:onafterStatus( From, Event, To )
if i == 0 then
text = text .. " none"
end
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Check for collision.
if collision then
@@ -4075,7 +4075,7 @@ function AIRBOSS:_CheckRecoveryTimes()
-- Check that wind is blowing from a direction > 5° different from the current heading.
local hdg = self:GetHeading()
local wind = self:GetHeadingIntoWind()
local wind = self:GetHeadingIntoWind(nextwindow.SPEED)
local delta = self:_GetDeltaHeading( hdg, wind )
local uturn = delta > 5
@@ -5459,6 +5459,7 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
-- Return values.
local alt
@@ -5927,6 +5928,9 @@ function AIRBOSS:_ScanCarrierZone()
-- Create a new flight group
if knownflight then
-- Debug output.
self:T2(self.lid..string.format("Known flight group %s of type %s in CCA.", groupname, actype))
-- Check if flight is AI and if we want to handle it at all.
if knownflight.ai and knownflight.flag == -100 and self.handleai then
@@ -5943,9 +5947,10 @@ function AIRBOSS:_ScanCarrierZone()
flight.airboss = self
end
-- Send AI flight to marshal stack.
-- Send AI flight to marshal stack if group closes in more than 5 and has initial flag value.
if putintomarshal then
-- Get the next free stack for current recovery case.
local stack = self:_GetFreeStack( knownflight.ai )
@@ -6723,7 +6728,7 @@ function AIRBOSS:_AddMarshalGroup( flight, stack )
-- If the carrier is supposed to turn into the wind, we take the wind coordinate.
if self.recoverywindow and self.recoverywindow.WIND then
brc = self:GetBRCintoWind()
brc = self:GetBRCintoWind(self.recoverywindow.SPEED)
end
-- Get charlie time estimate.
@@ -6955,7 +6960,7 @@ function AIRBOSS:_GetFreeStack( ai, case, empty )
end
self:I( self.lid .. string.format( "Returning free stack %s", tostring( nfree ) ) )
self:T( self.lid .. string.format( "Returning free stack %s", tostring( nfree ) ) )
return nfree
end
@@ -7889,7 +7894,7 @@ function AIRBOSS:_RemoveFlight( flight, completely )
-- Remove player from players table.
local playerdata = self.players[flight.name]
if playerdata then
self:I( self.lid .. string.format( "Removing player %s completely.", flight.name ) )
self:T( self.lid .. string.format( "Removing player %s completely.", flight.name ) )
self.players[flight.name] = nil
end
@@ -11548,12 +11553,12 @@ end
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0
-- the windspeeds are in m/s
-- +0 degrees at 15m/s = 37kts
-- +0 degrees at 14m/s = 35kts
-- +0 degrees at 13m/s = 33kts
@@ -11568,7 +11573,7 @@ function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
-- +20 degrees at 4m/s = 26kts
-- +20 degrees at 3m/s = 26kts
-- +30 degrees at 2m/s = 26kts 1s
if windSpeed > 0 and windSpeed < 3 then
degreesAdjustment = 30
elseif windSpeed >= 3 and windSpeed < 5 then
@@ -11580,21 +11585,15 @@ function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
elseif windSpeed >= 13 then
degreesAdjustment = 0
end
return degreesAdjustment
end
-- Get direction the wind is blowing from. This is where we want to go.
local windfrom, vwind = self:GetWind( nil, nil, coord )
--self:I("windfrom="..windfrom.." vwind="..vwind)
vwind = vwind + adjustDegreesForWindSpeed(vwind)
--self:I("windfrom="..windfrom.." (c)vwind="..vwind)
-- Actually, we want the runway in the wind.
local intowind = windfrom - self.carrierparam.rwyangle
local intowind = windfrom - self.carrierparam.rwyangle + adjustDegreesForWindSpeed(vwind)
-- If no wind, take current heading.
if vwind < 0.1 then
@@ -11614,13 +11613,108 @@ function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
return intowind
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- Implementation based on [Mags & Bambi](https://magwo.github.io/carrier-cruise/).
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
-- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0
-- Get direction the wind is blowing from.
local windfrom, vwind=self:GetWind(18, nil ,coord)
-- Ships min/max speed.
local Vmin=4
local Vmax=UTILS.KmphToKnots(self.carrier:GetSpeedMax())
-- No wind. will stay on current heading.
if vwind<0.1 then
local h=self:GetHeading(magnetic)
return h, math.min(vdeck, Vmax)
end
-- Convert wind speed to knots.
vwind=UTILS.MpsToKnots(vwind)
-- Wind to in knots.
local windto=(windfrom+180)%360
-- Offset angle in rad. We also define the rotation to be clock-wise, which requires a minus sign.
local alpha=math.rad(-Offset)
-- Constant.
local C = math.sqrt(math.cos(alpha)^2 / math.sin(alpha)^2 + 1)
-- Upper limit of desired speed due to max boat speed.
local vdeckMax=vwind + math.cos(alpha) * Vmax
-- Lower limit of desired speed due to min boat speed.
local vdeckMin=vwind + math.cos(alpha) * Vmin
-- Speed of ship so it matches the desired speed.
local v=0
-- Angle wrt. to wind TO-direction
local theta=0
if vdeck>vdeckMax then
-- Boat cannot go fast enough
-- Set max speed.
v=Vmax
-- Calculate theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck<vdeckMin then
-- Boat cannot go slow enought
-- Set min speed.
v=Vmin
-- Calculatge theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck*math.sin(alpha)>vwind then
-- Too little wind
-- Set theta to 90°
theta=math.pi/2
-- Set speed.
v = math.sqrt(vdeck^2 - vwind^2)
else
-- Normal case
theta = math.asin(vdeck * math.sin(alpha) / vwind)
v = vdeck * math.cos(alpha) - vwind * math.cos(theta)
end
-- Magnetic heading.
local magvar= magnetic and self.magvar or 0
-- Ship heading so cross wind is min for the given wind.
local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360
return intowind, v
end
--- Get base recovery course (BRC) when the carrier would head into the wind.
-- This includes the current wind direction and accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @return #number BRC into the wind in degrees.
function AIRBOSS:GetBRCintoWind()
function AIRBOSS:GetBRCintoWind(vdeck)
-- BRC is the magnetic heading.
return self:GetHeadingIntoWind( true )
return self:GetHeadingIntoWind(vdeck, true )
end
--- Get final bearing (FB) of carrier.
@@ -13526,28 +13620,32 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
-- Wind speed.
local _, vwind = self:GetWind()
-- Desired wind on deck in knots.
local vdeck=UTILS.MpsToKnots(vdeck)
-- Get heading into the wind accounting for angled runway.
local hiw, speedknots = self:GetHeadingIntoWind(vdeck)
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max( vdeck - vwind, UTILS.KnotsToMps( 4 ) )
local vtot = UTILS.KnotsToMps(speedknots)
-- Distance to travel
local dist = vtot * time
-- Speed in knots
local speedknots = UTILS.MpsToKnots( vtot )
-- Distance in NM.
local distNM = UTILS.MetersToNM( dist )
-- Debug output
self:I( self.lid .. string.format( "Carrier steaming into the wind (%.1f kts). Distance=%.1f NM, Speed=%.1f knots, Time=%d sec.", UTILS.MpsToKnots( vwind ), distNM, speedknots, time ) )
-- Get heading into the wind accounting for angled runway.
local hiw = self:GetHeadingIntoWind()
-- Current heading.
local hdg = self:GetHeading()
-- Heading difference.
local deltaH = self:_GetDeltaHeading( hdg, hiw )
-- Debug output
self:I( self.lid .. string.format( "Carrier steaming into the wind (%.1f kts). Heading=%03d-->%03d (Delta=%.1f), Speed=%.1f knots, Distance=%.1f NM, Time=%d sec",
UTILS.MpsToKnots( vwind ), hdg, hiw, deltaH, speedknots, distNM, speedknots, time ) )
-- Current coordinate.
local Cv = self:GetCoordinate()
local Ctiw = nil -- Core.Point#COORDINATE
@@ -13561,7 +13659,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 750, hdg ):Translate( 750, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13573,7 +13671,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 900, hdg ):Translate( 900, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13585,7 +13683,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 1100, hdg - 90 ):Translate( 1000, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13597,7 +13695,7 @@ function AIRBOSS:CarrierTurnIntoWind( time, vdeck, uturn )
Csoo = Cv:Translate( 1200, hdg - 90 ):Translate( 1000, hiw )
-- Heading into wind from Csoo.
local hsw = self:GetHeadingIntoWind( false, Csoo )
local hsw = self:GetHeadingIntoWind(vdeck, false, Csoo )
-- Into the wind coord.
Ctiw = Csoo:Translate( dist, hsw )
@@ -13810,7 +13908,8 @@ function AIRBOSS:_CheckCarrierTurning()
local hdg
if self.turnintowind then
-- We are now steaming into the wind.
hdg = self:GetHeadingIntoWind( false )
local vdeck=self.recoverywindow and self.recoverywindow.SPEED or 20
hdg = self:GetHeadingIntoWind(vdeck, false)
else
-- We turn towards the next waypoint.
hdg = self:GetCoordinate():HeadingTo( self:_GetNextWaypoint() )
@@ -14730,12 +14829,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
if radio == nil or call == nil then
return
end
if not self.SRS then
-- Create a new radio transmission item.
local transmission = {} -- #AIRBOSS.Radioitem
transmission.radio = radio
transmission.call = call
transmission.Tplay = timer.getAbsTime() + (delay or 0)
@@ -14743,12 +14842,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
transmission.isplaying = false
transmission.Tstarted = nil
transmission.loud = loud and call.loud
-- Player onboard number if sender has one.
if self:_IsOnboard( call.modexsender ) then
self:_Number2Radio( radio, call.modexsender, delay, 0.3, pilotcall )
end
-- Play onboard number if receiver has one.
if self:_IsOnboard( call.modexreceiver ) then
self:_Number2Radio( radio, call.modexreceiver, delay, 0.3, pilotcall )
@@ -14787,61 +14886,68 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
end
else
-- SRS transmission
local frequency = self.MarshalRadio.frequency
local modulation = self.MarshalRadio.modulation
local voice = nil
local gender = nil
local culture = nil
if radio.alias == "AIRBOSS" then
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
voice = self.AirbossRadio.voice
gender = self.AirbossRadio.gender
culture = self.AirbossRadio.culture
end
if radio.alias == "MARSHAL" then
voice = self.MarshalRadio.voice
gender = self.MarshalRadio.gender
culture = self.MarshalRadio.culture
end
if radio.alias == "LSO" then
frequency = self.LSORadio.frequency
modulation = self.LSORadio.modulation
voice = self.LSORadio.voice
gender = self.LSORadio.gender
culture = self.LSORadio.culture
end
if pilotcall then
voice = self.PilotRadio.voice
gender = self.PilotRadio.gender
culture = self.PilotRadio.culture
radio.alias = "PILOT"
end
if not radio.alias then
-- TODO - what freq to use here?
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
radio.alias = "AIRBOSS"
-- SRS transmission
if call.subtitle ~= nil and string.len(call.subtitle) > 1 then
else
-- SRS transmission
local frequency = self.MarshalRadio.frequency
local modulation = self.MarshalRadio.modulation
local voice = nil
local gender = nil
local culture = nil
if radio.alias == "AIRBOSS" then
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
voice = self.AirbossRadio.voice
gender = self.AirbossRadio.gender
culture = self.AirbossRadio.culture
end
if radio.alias == "MARSHAL" then
voice = self.MarshalRadio.voice
gender = self.MarshalRadio.gender
culture = self.MarshalRadio.culture
end
if radio.alias == "LSO" then
frequency = self.LSORadio.frequency
modulation = self.LSORadio.modulation
voice = self.LSORadio.voice
gender = self.LSORadio.gender
culture = self.LSORadio.culture
end
if pilotcall then
voice = self.PilotRadio.voice
gender = self.PilotRadio.gender
culture = self.PilotRadio.culture
radio.alias = "PILOT"
end
if not radio.alias then
-- TODO - what freq to use here?
frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation
radio.alias = "AIRBOSS"
end
local volume = nil
if loud then
volume = 1.0
end
--local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle
local text = call.subtitle
self:I(self.lid..text)
local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, tstart, 0.1, subgroups, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
end
local volume = nil
if loud then
volume = 1.0
end
--local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle
local text = call.subtitle
self:I(self.lid..text)
local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, tstart, 0.1, subgroups, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
end
end
@@ -15176,44 +15282,44 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
-- SCHEDULER:New(nil, self.MessageToPlayer, {self, playerData, message, sender, receiver, duration, clear}, delay)
self:ScheduleOnce( delay, self.MessageToPlayer, self, playerData, message, sender, receiver, duration, clear )
else
if not self.SRS then
-- Wait until previous sound finished.
local wait = 0
-- Onboard number to get the attention.
if receiver == playerData.onboard then
-- Which voice over number to use.
if sender and (sender == "LSO" or sender == "MARSHAL" or sender == "AIRBOSS") then
-- User sound of board number.
wait = wait + self:_Number2Sound( playerData, sender, receiver )
end
end
-- Negative.
if string.find( text:lower(), "negative" ) then
local filename = self:_RadioFilename( self.MarshalCall.NEGATIVE, false, "MARSHAL" )
USERSOUND:New( filename ):ToGroup( playerData.group, wait )
wait = wait + self.MarshalCall.NEGATIVE.duration
end
-- Affirm.
if string.find( text:lower(), "affirm" ) then
local filename = self:_RadioFilename( self.MarshalCall.AFFIRMATIVE, false, "MARSHAL" )
USERSOUND:New( filename ):ToGroup( playerData.group, wait )
wait = wait + self.MarshalCall.AFFIRMATIVE.duration
end
-- Roger.
if string.find( text:lower(), "roger" ) then
local filename = self:_RadioFilename( self.MarshalCall.ROGER, false, "MARSHAL" )
USERSOUND:New( filename ):ToGroup( playerData.group, wait )
wait = wait + self.MarshalCall.ROGER.duration
end
-- Play click sound to end message.
if wait > 0 then
local filename = self:_RadioFilename( self.MarshalCall.CLICK )
@@ -15226,7 +15332,7 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
local voice = self.MarshalRadio.voice
local gender = self.MarshalRadio.gender
local culture = self.MarshalRadio.culture
if not sender then sender = "AIRBOSS" end
if string.find(sender,"AIRBOSS" ) then
@@ -15629,7 +15735,7 @@ function AIRBOSS:_LSOCallAircraftBall( modex, nickname, fuelstate )
local text = string.format( "%s Ball, %.1f.", nickname, fuelstate )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Nickname UPPERCASE.
local NICKNAME = nickname:upper()
@@ -15665,7 +15771,7 @@ function AIRBOSS:_MarshalCallGasAtTanker( modex )
local text = string.format( "Bingo fuel! Going for gas at the recovery tanker." )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
@@ -15689,7 +15795,7 @@ function AIRBOSS:_MarshalCallGasAtDivert( modex, divertname )
local text = string.format( "Bingo fuel! Going for gas at divert field %s.", divertname )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
local call = self:_NewRadioCall( self.PilotCall.BINGOFUEL, modex, text, self.Tmessage, nil, modex )
@@ -15711,7 +15817,7 @@ function AIRBOSS:_MarshalCallRecoveryStopped( case )
local text = string.format( "Case %d recovery ops are stopped. Deck is closed.", case )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
local call = self:_NewRadioCall( self.MarshalCall.CASE, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15752,7 +15858,7 @@ function AIRBOSS:_MarshalCallRecoveryPausedResumedAt( clock )
local text = string.format( "aircraft recovery is paused and will be resumed at %s.", clock )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.RECOVERYPAUSEDRESUMED, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15779,7 +15885,7 @@ function AIRBOSS:_MarshalCallClearedForRecovery( modex, case )
local text = string.format( "you're cleared for Case %d recovery.", case )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.CLEAREDFORRECOVERY, "MARSHAL", text, self.Tmessage, modex )
@@ -15817,7 +15923,7 @@ function AIRBOSS:_MarshalCallNewFinalBearing( FB )
local text = string.format( "new final bearing %03d°.", FB )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.NEWFB, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15840,7 +15946,7 @@ function AIRBOSS:_MarshalCallCarrierTurnTo( hdg )
local text = string.format( "carrier is now starting turn to heading %03d°.", hdg )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.CARRIERTURNTOHEADING, "AIRBOSS", text, self.Tmessage, "99" )
@@ -15871,7 +15977,7 @@ function AIRBOSS:_MarshalCallStackFull( modex, nwaiting )
end
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call with full subtitle.
local call = self:_NewRadioCall( self.MarshalCall.STACKFULL, "AIRBOSS", text, self.Tmessage, modex )
@@ -15942,7 +16048,7 @@ function AIRBOSS:_MarshalCallArrived( modex, case, brc, altitude, charlie, qfe )
local text = string.format( "Case %d, expected BRC %03d°, hold at angels %d. Expected Charlie Time %s. Altimeter %.2f. Report see me.", case, brc, angels, charlie, qfe )
-- Debug message.
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Create new call to display complete subtitle.
local casecall = self:_NewRadioCall( self.MarshalCall.CASE, "MARSHAL", text, self.Tmessage, modex )
+114 -16
View File
@@ -443,6 +443,7 @@ _AUFTRAGSNR=0
-- @field #string REARMING Rearming mission.
-- @field #string CAPTUREZONE Capture zone mission.
-- @field #string NOTHING Nothing.
-- @field #string PATROLRACETRACK Patrol Racetrack.
AUFTRAG.Type={
ANTISHIP="Anti Ship",
AWACS="AWACS",
@@ -484,10 +485,10 @@ AUFTRAG.Type={
RELOCATECOHORT="Relocate Cohort",
AIRDEFENSE="Air Defence",
EWR="Early Warning Radar",
--RECOVERYTANKER="Recovery Tanker",
REARMING="Rearming",
CAPTUREZONE="Capture Zone",
NOTHING="Nothing",
PATROLRACETRACK="Patrol Racetrack",
}
--- Special task description.
@@ -511,6 +512,7 @@ AUFTRAG.Type={
-- @field #string REARMING Rearming.
-- @field #string CAPTUREZONE Capture OPS zone.
-- @field #string NOTHING Nothing.
-- @field #string PATROLRACETRACK Patrol Racetrack.
AUFTRAG.SpecialTask={
FORMATION="Formation",
PATROLZONE="PatrolZone",
@@ -532,6 +534,7 @@ AUFTRAG.SpecialTask={
REARMING="Rearming",
CAPTUREZONE="Capture Zone",
NOTHING="Nothing",
PATROLRACETRACK="Patrol Racetrack",
}
--- Mission status.
@@ -652,7 +655,7 @@ AUFTRAG.Category={
--- AUFTRAG class version.
-- @field #string version
AUFTRAG.version="1.2.0"
AUFTRAG.version="1.2.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -1017,7 +1020,7 @@ end
-- @param #number Altitude Hover altitude in feet AGL. Default is 50 feet above ground.
-- @param #number Time Time in seconds to hold the hover. Default 300 seconds.
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
-- @param #number MissionAlt Altitide to fly towards the mission in feet AGL. Default 1000ft.
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
-- @return #AUFTRAG self
function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
@@ -1049,6 +1052,58 @@ function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
return mission
end
--- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to start the race track.
-- @param #number Altitude (Optional) Altitude in feet. Defaults to 20,000ft ASL.
-- @param #number Speed (Optional) Speed in knots. Defaults to 300kn TAS.
-- @param #number Heading (Optional) Heading in degrees, 0 to 360. Defaults to 90 degree (East).
-- @param #number Leg (Optional) Leg of the race track in NM. Defaults to 10nm.
-- @param #number Formation (Optional) Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
-- @return #AUFTRAG self
function AUFTRAG:NewPATROL_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg,Formation)
local mission = AUFTRAG:New(AUFTRAG.Type.PATROLRACETRACK)
-- Target.
mission:_TargetFromObject(Coordinate)
-- Set Altitude.
if Altitude then
mission.TrackAltitude=UTILS.FeetToMeters(Altitude)
else
mission.TrackAltitude=UTILS.FeetToMeters(20000)
end
-- Points
mission.TrackPoint1 = Coordinate
local leg = UTILS.NMToMeters(Leg) or UTILS.NMToMeters(10)
local heading = Heading or 90
if heading < 0 or heading > 360 then heading = 90 end
mission.TrackPoint2 = Coordinate:Translate(leg,heading,true)
-- Orbit speed in m/s TAS.
mission.TrackSpeed = UTILS.IasToTas(UTILS.KnotsToKmph(Speed or 300), mission.TrackAltitude)
-- Mission speed in km/h and altitude
mission.missionSpeed = UTILS.KnotsToKmph(Speed or 300)
mission.missionAltitude = mission.TrackAltitude * 0.9
mission.missionTask=ENUMS.MissionTask.CAP
mission.optionROE=ENUMS.ROE.ReturnFire
mission.optionROT=ENUMS.ROT.PassiveDefense
mission.categories={AUFTRAG.Category.AIRCRAFT}
mission.DCStask=mission:GetDCSMissionTask()
return mission
end
--- **[AIR]** Create an ORBIT mission, which can be either a circular orbit or a race-track pattern.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to orbit.
@@ -1181,7 +1236,7 @@ function AUFTRAG:NewORBIT_GROUP(Group, Altitude, Speed, Leg, Heading, OffsetVec2
end
--- **[AIR]** Create a Ground Controlled CAP (GCICAP) mission. Flights with this task are considered for A2A INTERCEPT missions by the CHIEF class. They will perform a compat air patrol but not engage by
--- **[AIR]** Create a Ground Controlled CAP (GCICAP) mission. Flights with this task are considered for A2A INTERCEPT missions by the CHIEF class. They will perform a combat air patrol but not engage by
-- themselfs. They wait for the CHIEF to tell them whom to engage.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to orbit.
@@ -1312,8 +1367,11 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
-- Ensure given TargetTypes parameter is a table.
TargetTypes=UTILS.EnsureTable(TargetTypes, true)
-- Set default altitude if not specified.
Altitude = Altitude or 10000
-- Create ORBIT first.
local mission=AUFTRAG:NewORBIT(Coordinate or ZoneCAP:GetCoordinate(), Altitude or 10000, Speed or 350, Heading, Leg)
local mission=AUFTRAG:NewORBIT(Coordinate or ZoneCAP:GetCoordinate(), Altitude, Speed or 350, Heading, Leg)
-- Mission type CAP.
mission.type=AUFTRAG.Type.CAP
@@ -1336,9 +1394,9 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
return mission
end
--- **[AIR]** Create a CAP mission on a group.
--- **[AIR]** Create a CAP mission over a (moving) group.
-- @param #AUFTRAG self
-- @param Wrapper.Group#GROUP Grp.
-- @param Wrapper.Group#GROUP Grp The grp to perform the CAP over.
-- @param #number Altitude Orbit altitude in feet. Default is 6,000 ft.
-- @param #number Speed Orbit speed in knots. Default 250 KIAS.
-- @param #number RelHeading Relative heading [0, 360) of race-track pattern in degrees wrt heading of the carrier. Default is heading of the carrier.
@@ -2226,7 +2284,15 @@ function AUFTRAG:NewRECON(ZoneSet, Speed, Altitude, Adinfinitum, Randomly, Forma
local mission=AUFTRAG:New(AUFTRAG.Type.RECON)
mission:_TargetFromObject(ZoneSet)
if ZoneSet:IsInstanceOf("SET_ZONE") then
mission.missionZoneSet = ZoneSet
elseif ZoneSet:IsInstanceOf("ZONE_BASE") then
mission.missionZoneSet = SET_ZONE:New()
mission.missionZoneSet:AddZone(ZoneSet)
end
mission.missionTask=mission:GetMissionTaskforMissionType(AUFTRAG.Type.RECON)
mission.optionROE=ENUMS.ROE.WeaponHold
@@ -2666,7 +2732,7 @@ function AUFTRAG:NewAUTO(EngageGroup)
elseif auftrag==AUFTRAG.Type.ORBIT then
mission=AUFTRAG:NewORBIT(Coordinate,Altitude,Speed,Heading,Leg)
elseif auftrag==AUFTRAG.Type.RECON then
-- Not implemented yet.
mission=AUFTRAG:NewRECON(ZoneSet,Speed,Altitude,Adinfinitum,Randomly,Formation)
elseif auftrag==AUFTRAG.Type.RESCUEHELO then
mission=AUFTRAG:NewRESCUEHELO(Carrier)
elseif auftrag==AUFTRAG.Type.SEAD then
@@ -2677,6 +2743,8 @@ function AUFTRAG:NewAUTO(EngageGroup)
mission=AUFTRAG:NewTANKER(Coordinate,Altitude,Speed,Heading,Leg,RefuelSystem)
elseif auftrag==AUFTRAG.Type.TROOPTRANSPORT then
mission=AUFTRAG:NewTROOPTRANSPORT(TransportGroupSet,DropoffCoordinate,PickupCoordinate)
elseif auftrag==AUFTRAG.Type.PATROLRACETRACK then
mission=AUFTRAG:NewPATROL_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg,Formation)
else
end
@@ -5359,6 +5427,10 @@ function AUFTRAG:GetTargetCoordinate()
-- Special case where we defined a
return self.transportPickup
elseif self.missionZoneSet and self.type == AUFTRAG.Type.RECON then
return self.missionZoneSet:GetAverageCoordinate()
elseif self.engageTarget then
@@ -5776,10 +5848,12 @@ function AUFTRAG:UpdateMarker()
-- Get target coordinates. Can be nil!
local targetcoord=self:GetTargetCoordinate()
if self.markerCoaliton and self.markerCoaliton>=0 then
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToCoalition(self.markerCoaliton)
else
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToAll()
if targetcoord then
if self.markerCoaliton and self.markerCoaliton>=0 then
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToCoalition(self.markerCoaliton)
else
self.marker=MARKER:New(targetcoord, text):ReadOnly():ToAll()
end
end
else
@@ -6326,8 +6400,32 @@ function AUFTRAG:GetDCSMissionTask()
DCStask.params=param
table.insert(DCStasks, DCStask)
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.PATROLRACETRACK then
---------------------
-- Enhanced Orbit Racetrack --
---------------------
local DCStask={}
DCStask.id=AUFTRAG.SpecialTask.PATROLRACETRACK
local param={}
-- ONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
param.TrackAltitude = self.TrackAltitude
param.TrackSpeed = self.TrackSpeed
param.TrackPoint1 = self.TrackPoint1
param.TrackPoint2 = self.TrackPoint2
param.missionSpeed = self.missionSpeed
param.missionAltitude = self.missionAltitude
param.TrackFormation = self.TrackFormation
DCStask.params=param
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.HOVER then
---------------------
@@ -6602,6 +6700,8 @@ function AUFTRAG:GetMissionTaskforMissionType(MissionType)
mtask=ENUMS.MissionTask.NOTHING
elseif MissionType==AUFTRAG.Type.HOVER then
mtask=ENUMS.MissionTask.NOTHING
elseif MissionType==AUFTRAG.Type.PATROLRACETRACK then
mtask=ENUMS.MissionTask.CAP
end
return mtask
@@ -6688,8 +6788,6 @@ function AUFTRAG.CheckMissionCapabilityAll(MissionTypes, Capabilities)
return res
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+314 -20
View File
@@ -17,7 +17,7 @@
-- ===
--
-- ### Author: **applevangelist**
-- @date Last Update December 2022
-- @date Last Update July 2023
-- @module Ops.AWACS
-- @image OPS_AWACS.jpg
@@ -63,6 +63,7 @@ do
-- @field Utilities.FiFo#FIFO RadioQueue
-- @field Utilities.FiFo#FIFO PrioRadioQueue
-- @field Utilities.FiFo#FIFO CAPAirwings
-- @field Utilities.FiFo#FIFO TacticalQueue
-- @field #number AwacsTimeOnStation
-- @field #number AwacsTimeStamp
-- @field #number EscortsTimeOnStation
@@ -113,6 +114,13 @@ do
-- @field Wrapper.Group#GROUP GCIGroup EWR group object for GCI ops
-- @field #string locale Localization
-- @field #boolean IncludeHelicopters
-- @field #boolean TacticalMenu
-- @field #table TacticalFrequencies
-- @field #table TacticalSubscribers
-- @field #number TacticalBaseFreq
-- @field #number TacticalIncrFreq
-- @field #number TacticalModulation
-- @field #number TacticalInterval
-- @extends Core.Fsm#FSM
@@ -499,7 +507,7 @@ do
-- @field #AWACS
AWACS = {
ClassName = "AWACS", -- #string
version = "0.2.55", -- #string
version = "0.2.57", -- #string
lid = "", -- #string
coalition = coalition.side.BLUE, -- #number
coalitiontxt = "blue", -- #string
@@ -532,6 +540,7 @@ AWACS = {
ContactsAO = {}, -- Utilities.FiFo#FIFO
RadioQueue = {}, -- Utilities.FiFo#FIFO
PrioRadioQueue = {}, -- Utilities.FiFo#FIFO
TacticalQueue = {}, -- Utilities.FiFo#FIFO
AwacsTimeOnStation = 4,
AwacsTimeStamp = 0,
EscortsTimeOnStation = 4,
@@ -587,6 +596,13 @@ AWACS = {
GCIGroup = nil,
locale = "en",
IncludeHelicopters = false,
TacticalMenu = false,
TacticalFrequencies = {},
TacticalSubscribers = {},
TacticalBaseFreq = 130,
TacticalIncrFreq = 0.5,
TacticalModulation = radio.modulation.AM,
TacticalInterval = 120,
}
---
@@ -917,7 +933,7 @@ AWACS.TaskStatus = {
--@field #boolean FromAI
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO-List 0.2.52
-- TODO-List 0.2.53
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--
-- DONE - WIP - Player tasking, VID
@@ -1110,6 +1126,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.Volume = 1.0
self.RadioQueue = FIFO:New() -- Utilities.FiFo#FIFO
self.PrioRadioQueue = FIFO:New() -- Utilities.FiFo#FIFO
self.TacticalQueue = FIFO:New() -- Utilities.FiFo#FIFO
self.maxspeakentries = 3
self.GoogleTTSPadding = 1
self.WindowsTTSPadding = 2.5
@@ -1180,6 +1197,15 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.clientmenus = FIFO:New() -- Utilities.FiFo#FIFO
-- Tactical Menu
self.TacticalMenu = false
self.TacticalBaseFreq = 130
self.TacticalIncrFreq = 0.5
self.TacticalModulation = radio.modulation.AM
self.acticalFrequencies = {}
self.TacticalSubscribers = {}
self.TacticalInterval = 120
-- SET for Intel Detection
self.DetectionSet=SET_GROUP:New()
@@ -1204,6 +1230,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self:AddTransition("*", "LostCluster", "*")
self:AddTransition("*", "LostContact", "*")
self:AddTransition("*", "CheckRadioQueue", "*")
self:AddTransition("*", "CheckTacticalQueue", "*")
self:AddTransition("*", "EscortShiftChange", "*")
self:AddTransition("*", "AwacsShiftChange", "*")
self:AddTransition("*", "FlightOnMission", "*")
@@ -1354,6 +1381,159 @@ end
-- Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically.
-- @param #AWACS self
-- @param #number BaseFreq Base Frequency to use, defaults to 130.
-- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM.
-- @param #number Interval Seconds between each update call.
-- @param #number Number Number of Frequencies to create, can be 1..10.
-- @return #AWACS self
function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
self:T(self.lid.."SetTacticalRadios")
self.TacticalMenu = true
self.TacticalBaseFreq = BaseFreq or 130
self.TacticalIncrFreq = Increase or 0.5
self.TacticalModulation = Modulation or radio.modulation.AM
self.TacticalInterval = Interval or 120
local number = Number or 10
if number < 1 then number = 1 end
if number > 10 then number = 10 end
for i=1,number do
local freq = self.TacticalBaseFreq + ((i-1)*self.TacticalIncrFreq)
self.TacticalFrequencies[freq] = freq
end
if self.AwacsSRS then
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Volume)
self.TacticalSRS:SetCoalition(self.coalition)
self.TacticalSRS:SetGender(self.Gender)
self.TacticalSRS:SetCulture(self.Culture)
self.TacticalSRS:SetVoice(self.Voice)
self.TacticalSRS:SetPort(self.Port)
self.TacticalSRS:SetLabel("AWACS")
if self.PathToGoogleKey then
self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
end
self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS")
end
return self
end
--- TODO
-- [Internal] _RefreshMenuNonSubscribed
-- @param #AWACS self
-- @return #AWACS self
function AWACS:_RefreshMenuNonSubscribed()
self:T(self.lid.."_RefreshMenuNonSubscribed")
local aliveset = self.clientset:GetAliveSet()
for _,_group in pairs(aliveset) do
-- go through set and re-build the sub-menu
local grp = _group -- Wrapper.Client#CLIENT
local Group = grp:GetGroup()
local gname = nil
if Group and Group:IsAlive() then
gname = Group:GetName()
self:T(gname)
end
local menustr = self.clientmenus:ReadByID(gname)
local menu = menustr.tactical -- Core.Menu#MENU_GROUP
if not self.TacticalSubscribers[gname] and menu then
menu:RemoveSubMenus()
for _,_freq in UTILS.spairs(self.TacticalFrequencies) do
local modu = UTILS.GetModulationName(self.TacticalModulation)
local text = string.format("Subscribe to %.3f %s",_freq,modu)
local entry = MENU_GROUP_COMMAND:New(Group,text,menu,self._SubScribeTactRadio,self,Group,_freq)
end
end
end
return self
end
--- [Internal] _UnsubScribeTactRadio
-- @param #AWACS self
-- @param Wrapper.Group#GROUP Group
-- @return #AWACS self
function AWACS:_UnsubScribeTactRadio(Group)
self:T(self.lid.."_UnsubScribeTactRadio")
local text = ""
local textScreen = ""
local GID, Outcome = self:_GetManagedGrpID(Group)
local gcallsign = self:_GetCallSign(Group,GID) or "Ghost 1"
local gname = Group:GetName() or "unknown"
if Outcome and self.TacticalSubscribers[gname] then
-- Pilot is checked in
local Freq = self.TacticalSubscribers[gname]
self.TacticalFrequencies[Freq] = Freq
self.TacticalSubscribers[gname] = nil
local modu = self.TacticalModulation == 0 and "AM" or "FM"
text = string.format("%s, %s, switch back to AWACS main frequency!",gcallsign,self.callsigntxt)
self:_NewRadioEntry(text,text,GID,true,true,true,false,true)
self:_RefreshMenuNonSubscribed()
elseif self.AwacsFG then
-- no, unknown
local nocheckin = self.gettext:GetEntry("NOTCHECKEDIN",self.locale)
text = string.format(nocheckin,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
end
return self
end
--- [Internal] _SubScribeTactRadio
-- @param #AWACS self
-- @param Wrapper.Group#GROUP Group
-- @param #number Frequency
-- @return #AWACS self
function AWACS:_SubScribeTactRadio(Group,Frequency)
self:T(self.lid.."_SubScribeTactRadio")
local text = ""
local textScreen = ""
local GID, Outcome = self:_GetManagedGrpID(Group)
local gcallsign = self:_GetCallSign(Group,GID) or "Ghost 1"
local gname = Group:GetName() or "unknown"
if Outcome then
-- Pilot is checked in
self.TacticalSubscribers[gname] = Frequency
self.TacticalFrequencies[Frequency] = nil
local modu = self.TacticalModulation == 0 and "AM" or "FM"
text = string.format("%s, %s, switch to %.3f %s for tactical information!",gcallsign,self.callsigntxt,Frequency,modu)
self:_NewRadioEntry(text,text,GID,true,true,true,false,true)
local menustr = self.clientmenus:ReadByID(gname)
local menu = menustr.tactical -- Core.Menu#MENU_GROUP
if menu then
menu:RemoveSubMenus()
local text = string.format("Unsubscribe %.3f %s",Frequency,modu)
local entry = MENU_GROUP_COMMAND:New(Group,text,menu,self._UnsubScribeTactRadio,self,Group)
end
elseif self.AwacsFG then
-- no, unknown
local nocheckin = self.gettext:GetEntry("NOTCHECKEDIN",self.locale)
text = string.format(nocheckin,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
end
return self
end
--- [Internal] _CheckSubscribers
-- @param #AWACS self
-- @return #AWACS self
function AWACS:_CheckSubscribers()
self:T(self.lid.."_InitLocalization")
for _name,_freq in pairs(self.TacticalSubscribers or {}) do
local grp = GROUP:FindByName(_name)
if (not grp) or (not grp:IsAlive()) then
self.TacticalFrequencies[_freq] = _freq
self.TacticalSubscribers[_name] = nil
end
end
return self
end
--- [Internal] Init localization
-- @param #AWACS self
-- @return #AWACS self
@@ -1426,19 +1606,22 @@ end
-- @param #boolean IsNew New
-- @param #boolean FromAI From AI
-- @param #boolean IsPrio Priority entry
-- @param #boolean Tactical Is for tactical info
-- @return #AWACS self
function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,FromAI,IsPrio)
function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,FromAI,IsPrio,Tactical)
self:T(self.lid.."_NewRadioEntry")
local RadioEntry = {} -- #AWACS.RadioEntry
RadioEntry.IsNew = IsNew
RadioEntry.TextTTS = TextTTS
RadioEntry.TextScreen = TextScreen
RadioEntry.TextScreen = TextScreen or TextTTS
RadioEntry.GroupID = GID
RadioEntry.ToScreen = ToScreen
RadioEntry.Duration = STTS.getSpeechTime(TextTTS,0.95,false) or 8
RadioEntry.FromAI = FromAI
RadioEntry.IsGroup = IsGroup
if IsPrio then
if Tactical then
self.TacticalQueue:Push(RadioEntry)
elseif IsPrio then
self.PrioRadioQueue:Push(RadioEntry)
else
self.RadioQueue:Push(RadioEntry)
@@ -1618,7 +1801,7 @@ function AWACS:_EventHandler(EventData)
if WeaponDesc.category == 1 then
Type = "Missile"
-- AAM
local guidance = WeaponDesc.guidance -- IR=2, Radar Active=3, Radar Semi Active=4, Radar Passive = 5
local guidance = WeaponDesc.guidance or 4 -- IR=2, Radar Active=3, Radar Semi Active=4, Radar Passive = 5
if guidance == 2 then
warndist = 10
elseif guidance == 3 then
@@ -2689,8 +2872,9 @@ end
-- @param #AWACS self
-- @param #string Callsign Callsign to address
-- @param #number GID GroupID for comms
-- @param #boolean Tactical Is for tactical info
-- @return #AWACS self
function AWACS:_CreateBogeyDope(Callsign,GID)
function AWACS:_CreateBogeyDope(Callsign,GID,Tactical)
self:T(self.lid.."_CreateBogeyDope for "..Callsign.." GID "..GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
@@ -2716,7 +2900,7 @@ function AWACS:_CreateBogeyDope(Callsign,GID)
local tag = contact.TargetGroupNaming
local reportingname = contact.ReportingName
-- DONE - add tag
self:_AnnounceContact(contact,false,group,true,tag,false,reportingname)
self:_AnnounceContact(contact,false,group,true,tag,false,reportingname,Tactical)
end
end
@@ -2841,8 +3025,9 @@ end
--- [Internal] AWACS Menu for Bogey Dope
-- @param #AWACS self
-- @param Wrapper.Group#GROUP Group Group to use
-- @param #boolean Tactical Check for tactical info
-- @return #AWACS self
function AWACS:_BogeyDope(Group)
function AWACS:_BogeyDope(Group,Tactical)
self:T(self.lid.."_BogeyDope")
local text = ""
local textScreen = ""
@@ -2853,8 +3038,7 @@ function AWACS:_BogeyDope(Group)
-- no intel yet!
local clean = self.gettext:GetEntry("CLEAN",self.locale)
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,0,false,true,true,false,true)
self:_NewRadioEntry(text,text,0,false,true,true,false,true,Tactical)
return self
end
@@ -2896,7 +3080,7 @@ function AWACS:_BogeyDope(Group)
local clean = self.gettext:GetEntry("CLEAN",self.locale)
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true)
self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true,Tactical)
else
@@ -2915,9 +3099,9 @@ function AWACS:_BogeyDope(Group)
textScreen = string.format("%s%d %s.\n",textScreen,contactsAO,groupstxt)
end
self:_NewRadioEntry(text,textScreen,GID,Outcome,true,true,false,true)
self:_NewRadioEntry(text,textScreen,GID,Outcome,true,true,false,true,Tactical)
self:_CreateBogeyDope(self:_GetCallSign(Group,GID) or "Ghost 1",GID)
self:_CreateBogeyDope(self:_GetCallSign(Group,GID) or "Ghost 1",GID,Tactical)
end
end
@@ -2925,7 +3109,7 @@ function AWACS:_BogeyDope(Group)
-- no, unknown
local nocheckin = self.gettext:GetEntry("NOTCHECKEDIN",self.locale)
text = string.format(nocheckin,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false,Tactical)
end
return self
@@ -3528,11 +3712,17 @@ function AWACS:_CheckOut(Group,GID,dead)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local Stack = managedgroup.AnchorStackNo
local Angels = managedgroup.AnchorStackAngels
local GroupName = managedgroup.GroupName
-- remove menus
if managedgroup.IsPlayer then
if self.clientmenus:HasUniqueID(managedgroup.GroupName) then
local menus = self.clientmenus:PullByID(managedgroup.GroupName) --#AWACS.MenuStructure
if self.clientmenus:HasUniqueID(GroupName) then
local menus = self.clientmenus:PullByID(GroupName) --#AWACS.MenuStructure
menus.basemenu:Remove()
if self.TacticalSubscribers[GroupName] then
local Freq = self.TacticalSubscribers[GroupName]
self.TacticalFrequencies[Freq] = Freq
self.TacticalSubscribers[GroupName] = nil
end
end
end
-- delete open tasks
@@ -3614,6 +3804,22 @@ function AWACS:_SetClientMenus()
local friendly = MENU_GROUP_COMMAND:New(cgrp,"Friendly",vid,self._VID,self,cgrp,AWACS.IFF.FRIENDLY)
end
local tactical
if self.TacticalMenu then
tactical = MENU_GROUP:New(cgrp,"Tactical Radio",basemenu)
if self.TacticalSubscribers[cgrpname] then
-- unsubscribe
local entry = MENU_GROUP_COMMAND:New(cgrp,"Unsubscribe",tactical,self._UnsubScribeTactRadio,self,cgrp)
else
-- subscribe
for _,_freq in UTILS.spairs(self.TacticalFrequencies) do
local modu = UTILS.GetModulationName(self.TacticalModulation)
local text = string.format("Subscribe to %.3f %s",_freq,modu)
local entry = MENU_GROUP_COMMAND:New(cgrp,text,tactical,self._SubScribeTactRadio,self,cgrp,_freq)
end
end
end
local ainfo = MENU_GROUP_COMMAND:New(cgrp,"Awacs Info",basemenu,self._ShowAwacsInfo,self,cgrp)
local checkout = MENU_GROUP_COMMAND:New(cgrp,"Check Out",basemenu,self._CheckOut,self,cgrp)
@@ -3631,6 +3837,7 @@ function AWACS:_SetClientMenus()
unable = unable,
abort = abort,
commit=commit,
tactical=tactical,
}
self.clientmenus:PullByID(cgrpname)
self.clientmenus:Push(menus,cgrpname)
@@ -4812,8 +5019,9 @@ end
-- @param #string Tag Tag name for this contact. Alpha, Brave, Charlie ...
-- @param #boolean IsPopup This is a pop-up group
-- @param #string ReportingName The NATO code reporting name for the contact, e.g. "Foxbat". "Bogey" if unknown.
-- @param #boolean Tactical
-- @return #AWACS self
function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,ReportingName)
function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,ReportingName,Tactical)
self:T(self.lid.."_AnnounceContact")
-- do we have a group to talk to?
local tag = ""
@@ -4940,7 +5148,7 @@ function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,Repo
BRAText = string.gsub(BRAText,"BRA","brah")
local prio = IsNew or IsBogeyDope
self:_NewRadioEntry(BRAText,TextScreen,GID,isGroup,true,IsNew,false,prio)
self:_NewRadioEntry(BRAText,TextScreen,GID,isGroup,true,IsNew,false,prio,Tactical)
return self
end
@@ -5328,6 +5536,15 @@ function AWACS:_MergedCall(GID)
local merge = self.gettext:GetEntry("MERGED",self.locale)
local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
if GID and GID ~= 0 then
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
return self
end
@@ -5703,6 +5920,10 @@ function AWACS:onafterStart(From, Event, To)
self:__Started(-5)
end
if self.TacticalMenu then
self:__CheckTacticalQueue(55)
end
self:__Status(-30)
return self
end
@@ -5976,6 +6197,8 @@ function AWACS:onafterStatus(From, Event, To)
self:_CheckMerges()
self:_CheckSubscribers()
local outcome, targets = self:_TargetSelectionProcess(true)
self:_CheckTaskQueue()
@@ -6316,6 +6539,77 @@ function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission)
return self
end
--- [Internal] onafterCheckTacticalQueue
-- @param #AWACS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #AWACS self
function AWACS:onafterCheckTacticalQueue(From,Event,To)
self:T({From, Event, To})
-- do we have messages queued?
if self.clientset:CountAlive() == 0 then
self:T(self.lid.."No player connected.")
self:__CheckTacticalQueue(-5)
return self
end
for _name,_freq in pairs(self.TacticalSubscribers) do
local Group = nil
if _name then
Group = GROUP:FindByName(_name)
end
if Group and Group:IsAlive() then
self:_BogeyDope(Group,true)
end
end
if (self.TacticalQueue:IsNotEmpty()) then
while self.TacticalQueue:Count() > 0 do
local RadioEntry = self.TacticalQueue:Pull() -- #AWACS.RadioEntry
self:T({RadioEntry})
local frequency = self.TacticalBaseFreq
if RadioEntry.GroupID and RadioEntry.GroupID ~= 0 then
local managedgroup = self.ManagedGrps[RadioEntry.GroupID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
frequency = self.TacticalSubscribers[name]
end
end
-- AI AWACS Speaking
local gtext = RadioEntry.TextTTS
if self.PathToGoogleKey then
gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext)
end
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation,nil,nil,nil,nil,nil)
self:T(RadioEntry.TextTTS)
if RadioEntry.ToScreen and RadioEntry.TextScreen and (not self.SuppressScreenOutput) then
if RadioEntry.GroupID and RadioEntry.GroupID ~= 0 then
local managedgroup = self.ManagedGrps[RadioEntry.GroupID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
MESSAGE:New(RadioEntry.TextScreen,20,"AWACS"):ToGroup(managedgroup.Group)
self:T(RadioEntry.TextScreen)
end
else
MESSAGE:New(RadioEntry.TextScreen,20,"AWACS"):ToCoalition(self.coalition)
end
end
end
end -- end while
if self:Is("Running") then
self:__CheckTacticalQueue(-self.TacticalInterval)
end
return self
end
--- [Internal] onafterCheckRadioQueue
-- @param #AWACS self
-- @param #string From
+2
View File
@@ -61,6 +61,8 @@
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
--
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
--
-- ## 1. Basic Setup
--
-- A basic setup example is the following:
+2
View File
@@ -616,6 +616,8 @@ do
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
-- Create the late-activated troops, vehicles, that will make up your deployable forces.
--
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
--
-- ## 1. Basic Setup
--
-- ## 1.1 Create and start a CTLD instance
+32
View File
@@ -1485,6 +1485,17 @@ function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
return zone
end
--- Remove a GCI CAP
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function CHIEF:RemoveGciCapZone(Zone)
-- Hand over to commander.
local zone=self.commander:RemoveGciCapZone(Zone)
return zone
end
--- Add an AWACS zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone.
@@ -1501,6 +1512,17 @@ function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
return zone
end
--- Remove a AWACS zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function CHIEF:RemoveAwacsZone(Zone)
-- Hand over to commander.
local zone=self.commander:RemoveAwacsZone(Zone)
return zone
end
--- Add a refuelling tanker zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone.
@@ -1518,6 +1540,16 @@ function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
return zone
end
--- Remove a refuelling tanker zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function CHIEF:RemoveTankerZone(Zone)
-- Hand over to commander.
local zone=self.commander:RemoveTankerZone(Zone)
return zone
end
--- Set border zone set, defining your territory.
--
+2 -3
View File
@@ -75,7 +75,7 @@ COHORT = {
livery = nil,
skill = nil,
legion = nil,
Ngroups = nil,
--Ngroups = nil,
Ngroups = 0,
engageRange = nil,
tacanChannel = {},
@@ -1098,7 +1098,7 @@ function COHORT:RecruitAssets(MissionType, Npayloads)
-- Assets on mission NOTHING are considered.
table.insert(assets, asset)
elseif self.legion:IsAssetOnMission(asset, AUFTRAG.Type.GCICAP) and MissionType==AUFTRAG.Type.INTERCEPT then
elseif self.legion:IsAssetOnMission(asset, {AUFTRAG.Type.GCICAP, AUFTRAG.Type.PATROLRACETRACK}) and MissionType==AUFTRAG.Type.INTERCEPT then
-- Check if the payload of this asset is compatible with the mission.
-- Note: we do not check the payload as an asset that is on a GCICAP mission should be able to do an INTERCEPT as well!
@@ -1595,4 +1595,3 @@ end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+61 -1
View File
@@ -710,6 +710,26 @@ function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
return patrolzone
end
--- Remove a GCI CAP.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveGciCapZone(Zone)
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
patrolzone.zone=Zone
for i,_patrolzone in pairs(self.gcicapZones) do
if _patrolzone.zone == patrolzone.zone then
if _patrolzone.mission and _patrolzone.mission:IsNotOver() then
_patrolzone.mission:Cancel()
end
table.remove(self.gcicapZones, i)
break
end
end
return patrolzone
end
--- Add an AWACS zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone.
@@ -735,6 +755,26 @@ function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
return awacszone
end
--- Remove a AWACS zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveAwacsZone(Zone)
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
awacszone.zone=Zone
for i,_awacszone in pairs(self.awacsZones) do
if _awacszone.zone == awacszone.zone then
if _awacszone.mission and _awacszone.mission:IsNotOver() then
_awacszone.mission:Cancel()
end
table.remove(self.awacsZones, i)
break
end
end
return awacszone
end
--- Add a refuelling tanker zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone.
@@ -762,6 +802,26 @@ function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSyst
return tankerzone
end
--- Remove a refuelling tanker zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveTankerZone(Zone)
local tankerzone={} --Ops.AirWing#AIRWING.PatrolZone
tankerzone.zone=Zone
for i,_tankerzone in pairs(self.tankerZones) do
if _tankerzone.zone == tankerzone.zone then
if _tankerzone.mission and _tankerzone.mission:IsNotOver() then
_tankerzone.mission:Cancel()
end
table.remove(self.tankerZones, i)
break
end
end
return tankerzone
end
--- Check if this mission is already in the queue.
-- @param #COMMANDER self
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
@@ -1747,7 +1807,7 @@ function COMMANDER:RecruitAssetsForEscort(Mission, Assets)
local Cohorts=self:_GetCohorts(Mission.escortLegions, Mission.escortCohorts, Mission.operation)
-- Call LEGION function but provide COMMANDER as self.
local assigned=LEGION.AssignAssetsForEscort(self, Cohorts, Assets, Mission.NescortMin, Mission.NescortMax, Mission.escortTargetTypes, Mission.escortEngageRange)
local assigned=LEGION.AssignAssetsForEscort(self, Cohorts, Assets, Mission.NescortMin, Mission.NescortMax, Mission.escortMissionType, Mission.escortTargetTypes, Mission.escortEngageRange)
return assigned
end
File diff suppressed because it is too large Load Diff
+53 -23
View File
@@ -4,7 +4,7 @@
--
-- * Manage aircraft departure and arrival
-- * Handles AI and human players
-- * Limit number of AI groups taxiing, taking off and landing simultaniously
-- * Limit number of AI groups taxiing, taking off and landing simultaneously
-- * Immersive voice overs via SRS text-to-speech
-- * Define holding patterns for airdromes
--
@@ -61,6 +61,7 @@
-- @field #number runwaydestroyed Time stamp (abs), when runway was destroyed. If `nil`, runway is operational.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field #boolean markerParking If `true`, occupied parking spots are marked.
-- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
-- @extends Core.Fsm#FSM
--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
@@ -122,7 +123,7 @@
-- * `Length` is the length of the pattern.
-- * `FlightLevelMin` is the lowest altitude at which aircraft can hold.
-- * `FlightLevelMax` is the highest altitude at which aircraft can hold.
-- * `Prio` is the priority of this holdig stacks. If multiple patterns are defined, patterns with higher prio will be filled first.
-- * `Prio` is the priority of this holding stacks. If multiple patterns are defined, patterns with higher prio will be filled first.
--
-- # Parking Guard
--
@@ -137,13 +138,13 @@
--
-- # Limits for Inbound and Outbound Flights
--
-- You can define limits on how many aircraft are simultaniously landing and taking off. This avoids (DCS) problems where taxiing aircraft cause a "traffic jam" on the taxi way(s)
-- You can define limits on how many aircraft are simultaneously landing and taking off. This avoids (DCS) problems where taxiing aircraft cause a "traffic jam" on the taxi way(s)
-- and bring the whole airbase effectively to a stand still.
--
-- ## Landing Limits
--
-- The number of groups getting landing clearance can be set with the @{#FLIGHTCONTROL.SetLimitLanding}(*Nlanding, Ntakeoff*) function.
-- The first parameter, `Nlanding`, defines how many groups get clearance simultaniously.
-- The first parameter, `Nlanding`, defines how many groups get clearance simultaneously.
--
-- The second parameter, `Ntakeoff`, sets a limit on how many flights can take off whilst inbound flights still get clearance. By default, this is set to zero because the runway can only be used for takeoff *or*
-- landing. So if you have a flight taking off, inbound fights will have to wait until the runway is clear.
@@ -155,7 +156,7 @@
-- ## Taxiing/Takeoff Limits
--
-- The number of AI flight groups getting clearance to taxi to the runway can be set with the @{#FLIGHTCONTROL.SetLimitTaxi}(*Nlanding, Ntakeoff*) function.
-- The first parameter, `Ntaxi`, defines how many groups are allowed to taxi to the runway simultaniously. Note that once the AI starts to taxi, we loose complete control over it.
-- The first parameter, `Ntaxi`, defines how many groups are allowed to taxi to the runway simultaneously. Note that once the AI starts to taxi, we loose complete control over it.
-- They will follow their internal logic to get the the runway and take off. Therefore, giving clearance to taxi is equivalent to giving them clearance for takeoff.
--
-- By default, the parameter only counts the number of flights taxiing *to* the runway. If you set the second parameter, `IncludeInbound`, to `true`, this will also count the flights
@@ -237,9 +238,9 @@
-- atcNellis:SetParkingGuardStatic("Static Generator F Template")
-- -- Set taxi speed limit to 25 knots.
-- atcNellis:SetSpeedLimitTaxi(25)
-- -- Set that max 3 groups are allowed to taxi simultaniously.
-- -- Set that max 3 groups are allowed to taxi simultaneously.
-- atcNellis:SetLimitTaxi(3, false, 1)
-- -- Set that max 2 groups are allowd to land simultaniously and unlimited number (99) groups can land, while other groups are taking off.
-- -- Set that max 2 groups are allowd to land simultaneously and unlimited number (99) groups can land, while other groups are taking off.
-- atcNellis:SetLimitLanding(2, 99)
-- -- Use Google for text-to-speech.
-- atcNellis:SetSRSTower(nil, nil, "en-AU-Standard-A", nil, nil, "D:\\Path To Google\\GoogleCredentials.json")
@@ -270,6 +271,7 @@ FLIGHTCONTROL = {
Nparkingspots = nil,
holdingpatterns = {},
hpcounter = 0,
nosubs = false,
}
--- Holding point. Contains holding stacks.
@@ -327,7 +329,7 @@ FLIGHTCONTROL.FlightStatus={
--- FlightControl class version.
-- @field #string version
FLIGHTCONTROL.version="0.7.3"
FLIGHTCONTROL.version="0.7.4"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -407,6 +409,7 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
self:SetFrequency(Frequency, Modulation)
self:SetMarkHoldingPattern(true)
self:SetRunwayRepairtime()
self.nosubs = false
-- Set SRS Port
self:SetSRSPort(Port or 5002)
@@ -556,6 +559,22 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
return self
end
--- Set subtitles to appear on SRS TTS messages.
-- @param #FLIGHTCONTROL self
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SwitchSubtitlesOn()
self.nosubs = false
return self
end
--- Set subtitles to appear on SRS TTS messages.
-- @param #FLIGHTCONTROL self
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SwitchSubtitlesOff()
self.nosubs = true
return self
end
--- Set the tower frequency.
-- @param #FLIGHTCONTROL self
-- @param #number Frequency Frequency in MHz. Default 305 MHz.
@@ -595,7 +614,7 @@ end
-- @param #string Culture Culture, e.g. "en-GB" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmitts.
-- @param #string Label Name under which SRS transmits.
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @param #number Port Server port for SRS
-- @return #FLIGHTCONTROL self
@@ -626,7 +645,7 @@ end
-- @param #string Culture Culture, e.g. "en-GB" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices).
-- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmitts. Default `self.alias`.
-- @param #string Label Name under which SRS transmits. Default `self.alias`.
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
@@ -644,7 +663,7 @@ end
-- @param #string Culture Culture, e.g. "en-US" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmitts. Default "Pilot".
-- @param #string Label Name under which SRS transmits. Default "Pilot".
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
@@ -657,17 +676,17 @@ function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label, PathTo
end
--- Set the number of aircraft groups, that are allowed to land simultaniously.
--- Set the number of aircraft groups, that are allowed to land simultaneously.
-- Note that this restricts AI and human players.
--
-- By default, up to two groups get landing clearance. They are spaced out in time, i.e. after the first one got cleared, the second has to wait a bit.
-- This
--
-- By default, landing clearance is only given when **no** other flight is taking off. You can adjust this for airports with more than one runway or
-- in cases where simulatious takeoffs and landings are unproblematic. Note that only because there are multiple runways, it does not mean the AI uses them.
-- in cases where simultaneous takeoffs and landings are unproblematic. Note that only because there are multiple runways, it does not mean the AI uses them.
--
-- @param #FLIGHTCONTROL self
-- @param #number Nlanding Max number of aircraft landing simultaniously. Default 2.
-- @param #number Nlanding Max number of aircraft landing simultaneously. Default 2.
-- @param #number Ntakeoff Allowed number of aircraft taking off for groups to get landing clearance. Default 0.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetLimitLanding(Nlanding, Ntakeoff)
@@ -691,7 +710,7 @@ function FLIGHTCONTROL:SetLandingInterval(dt)
end
--- Set the number of **AI** aircraft groups, that are allowed to taxi simultaniously.
--- Set the number of **AI** aircraft groups, that are allowed to taxi simultaneously.
-- If the limit is reached, other AI groups not get taxi clearance to taxi to the runway.
--
-- By default, this only counts the number of AI that taxi from their parking position to the runway.
@@ -887,7 +906,7 @@ end
-- Note that this is the time, the DCS engine uses not something we can control on a user level or we could get via scripting.
-- You need to input the value. On the DCS forum it was stated that this is currently one hour. Hence this is the default value.
-- @param #FLIGHTCONTROL self
-- @param #number RepairTime Time in seconds until the runway is repaired. Default 3600 sec (one hour).
-- @param #number RepairTime Time in seconds until the runway is repaired. Default 3600sec (one hour).
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetRunwayRepairtime(RepairTime)
self.runwayrepairtime=RepairTime or 3600
@@ -1010,7 +1029,7 @@ function FLIGHTCONTROL:onbeforeStatusUpdate()
if Tqueue>0 then
-- Debug info.
local text=string.format("Still got %d messages in the radio queue. Will call status again in %.1f sec", #self.msrsqueue, Tqueue)
self:I(self.lid..text)
self:T(self.lid..text)
-- Call status again in dt seconds.
self:__StatusUpdate(-Tqueue)
@@ -2753,9 +2772,10 @@ function FLIGHTCONTROL:_PlayerInfoATIS(groupname)
if flight then
local text=string.format("Airbase %s ATIS:", self.airbasename)
local srstxt = string.format("Airbase %s ", self.airbasename)
if self.atis then
text=text..string.format("\nATIS %.3f MHz %s", self.atis.frequency, UTILS.GetModulationName(self.atis.modulation))
srstxt=srstxt..string.format("ATIS %.3f Megahertz %s", self.atis.frequency, UTILS.GetModulationName(self.atis.modulation))
if self.atis.towerfrequency then
local tower=""
for _,freq in pairs(self.atis.towerfrequency) do
@@ -2779,7 +2799,17 @@ function FLIGHTCONTROL:_PlayerInfoATIS(groupname)
end
-- Message to flight
self:TextMessageToFlight(text, flight, 10, true)
--self:TextMessageToFlight(text, flight, 10, true)
-- Call sign.
local callsign=self:_GetCallsignName(flight)
-- Pilot calls inbound for landing.
local rtext=string.format("%s, %s, request ATIS frequency.", self.alias, callsign)
-- Radio message.
self:TransmissionPilot(rtext, flight)
self:TransmissionTower(srstxt,flight,10)
else
self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname)))
@@ -3390,7 +3420,7 @@ function FLIGHTCONTROL:_PlayerRequestDirectLanding(groupname)
if nTakeoff>self.NlandingTakeoff then
-- Message text.
local text=string.format("%s, negative! We have currently traffic taking off", callsign)
local text=string.format("%s, negative! We have currently traffic taking off!", callsign)
-- Send message.
self:TransmissionTower(text, flight, 10)
@@ -3854,7 +3884,7 @@ function FLIGHTCONTROL:_PlayerArrived(groupname)
else
-- Message text.
local text=string.format("%s, %s, arrived at parking position", self.alias, callsign)
local text=string.format("%s, %s, arrived at parking position.", self.alias, callsign)
-- Transmit message.
self:TransmissionPilot(text, flight)
@@ -4277,7 +4307,7 @@ function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
local subgroups=nil
if Flight and not Flight.isAI then
local playerData=Flight:_GetPlayerData()
if playerData.subtitles then
if playerData.subtitles and (not self.nosubs) then
subgroups=subgroups or {}
table.insert(subgroups, Flight.group)
end
@@ -4324,7 +4354,7 @@ function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
local subgroups=nil
if Flight and not Flight.isAI then
local playerData=Flight:_GetPlayerData()
if playerData.subtitles then
if playerData.subtitles and (not self.nosubs) then
subgroups=subgroups or {}
table.insert(subgroups, Flight.group)
end
+326 -6
View File
@@ -325,7 +325,322 @@ function FLIGHTGROUP:New(group)
-- @param #FLIGHTGROUP self
-- @param #number delay Delay in seconds.
-- TODO: Add pseudo functions.
--- FSM Function OnAfterElementSpawned.
-- @function [parent=#FLIGHTGROUP] OnAfterElementSpawned
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
--- FSM Function OnAfterElementParking.
-- @function [parent=#FLIGHTGROUP] OnAfterElementParking
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
-- @param Wrapper.Airbase#AIRBASE.ParkingSpot Spot Parking Spot.
--- FSM Function OnAfterElementEngineOn.
-- @function [parent=#FLIGHTGROUP] OnAfterElementEngineOn
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
--- FSM Function OnAfterElementTaxiing.
-- @function [parent=#FLIGHTGROUP] OnAfterElementTaxiing
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
--- FSM Function OnAfterElementTakeoff.
-- @function [parent=#FLIGHTGROUP] OnAfterElementTakeoff
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase if applicable or nil.
--- FSM Function OnAfterElementAirborne.
-- @function [parent=#FLIGHTGROUP] OnAfterElementAirborne
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
--- FSM Function OnAfterElementLanded.
-- @function [parent=#FLIGHTGROUP] OnAfterElementLanded
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase if applicable or nil.
--- FSM Function OnAfterElementArrived.
-- @function [parent=#FLIGHTGROUP] OnAfterElementArrived
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase, where the element arrived.
-- @param Wrapper.Airbase#AIRBASE.ParkingSpot Parking The Parking spot the element has.
--- FSM Function OnAfterElementDestroyed.
-- @function [parent=#FLIGHTGROUP] OnAfterElementDestroyed
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
--- FSM Function OnAfterElementDead.
-- @function [parent=#FLIGHTGROUP] OnAfterElementDead
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
--- FSM Function OnAfterSpawned.
-- @function [parent=#FLIGHTGROUP] OnAfterSpawned
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterParking.
-- @function [parent=#FLIGHTGROUP] OnAfterParking
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterTaxiing.
-- @function [parent=#FLIGHTGROUP] OnAfterTaxiing
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterTakeoff.
-- @function [parent=#FLIGHTGROUP] OnAfterTakeoff
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterAirborne.
-- @function [parent=#FLIGHTGROUP] OnAfterAirborne
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterCruise.
-- @function [parent=#FLIGHTGROUP] OnAfterCruise
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterLanding.
-- @function [parent=#FLIGHTGROUP] OnAfterLanding
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterLanded.
-- @function [parent=#FLIGHTGROUP] OnAfterLanded
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase the flight landed.
--- FSM Function OnAfterLandedAt.
-- @function [parent=#FLIGHTGROUP] OnAfterLandedAt
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterArrived.
-- @function [parent=#FLIGHTGROUP] OnAfterArrived
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterDead.
-- @function [parent=#FLIGHTGROUP] OnAfterDead
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterUpdateRoute.
-- @function [parent=#FLIGHTGROUP] OnAfterUpdateRoute
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number n Next waypoint index. Default is the one coming after that one that has been passed last.
-- @param #number N Waypoint Max waypoint index to be included in the route. Default is the final waypoint.
--- FSM Function OnAfterOutOfMissilesAA.
-- @function [parent=#FLIGHTGROUP] OnAfterOutOfMissilesAA
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterOutOfMissilesAG.
-- @function [parent=#FLIGHTGROUP] OnAfterOutOfMissilesAG
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterRTB.
-- @function [parent=#FLIGHTGROUP] OnAfterRTB
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
-- @param #number SpeedTo Speed used for traveling from current position to holding point in knots. Default 75% of max speed.
-- @param #number SpeedHold Holding speed in knots. Default 250 kts.
-- @param #number SpeedLand Landing speed in knots. Default 170 kts.
--- FSM Function OnAfterLandAtAirbase.
-- @function [parent=#FLIGHTGROUP] OnAfterLandAtAirbase
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
--- FSM Function OnAfterWait.
-- @function [parent=#FLIGHTGROUP] OnAfterWait
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number Duration Duration how long the group will be waiting in seconds. Default `nil` (=forever).
-- @param #number Altitude Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.
-- @param #number Speed Speed in knots. Default 250 kts for airplanes and 20 kts for helos.
--- FSM Function OnAfterRefuel.
-- @function [parent=#FLIGHTGROUP] OnAfterRefuel
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE Coordinate The coordinate.
--- FSM Function OnAfterRefueled.
-- @function [parent=#FLIGHTGROUP] OnAfterRefueled
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterDisengage.
-- @function [parent=#FLIGHTGROUP] OnAfterDisengage
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Set#SET_UNIT TargetUnitSet
--- FSM Function OnAfterEngageTarget.
-- @function [parent=#FLIGHTGROUP] OnAfterEngageTarget
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #table Target Target object. Can be a UNIT, STATIC, GROUP, SET_UNIT or SET_GROUP object.
--- FSM Function OnAfterLandAt.
-- @function [parent=#FLIGHTGROUP] OnAfterLandAt
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Set#SET_UNIT TargetUnitSet
--- FSM Function OnAfterFuelLow.
-- @function [parent=#FLIGHTGROUP] OnAfterFuelLow
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnAfterFuelCritical.
-- @function [parent=#FLIGHTGROUP] OnAfterFuelCritical
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- FSM Function OnBeforeUpdateRoute.
-- @function [parent=#FLIGHTGROUP] OnBeforeUpdateRoute
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number n Next waypoint index. Default is the one coming after that one that has been passed last.
-- @param #number N Waypoint Max waypoint index to be included in the route. Default is the final waypoint.
-- @return #boolean Transision allowed?
--- FSM Function OnBeforeRTB.
-- @function [parent=#FLIGHTGROUP] OnBeforeRTB
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
-- @param #number SpeedTo Speed used for travelling from current position to holding point in knots.
-- @param #number SpeedHold Holding speed in knots.
--- FSM Function OnBeforeLandAtAirbase.
-- @function [parent=#FLIGHTGROUP] OnBeforeLandAtAirbase
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
--- FSM Function OnBeforeWait.
-- @function [parent=#FLIGHTGROUP] OnBeforeWait
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number Duration Duration how long the group will be waiting in seconds. Default `nil` (=forever).
-- @param #number Altitude Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.
-- @param #number Speed Speed in knots. Default 250 kts for airplanes and 20 kts for helos.
--- FSM Function OnBeforeLandAt.
-- @function [parent=#FLIGHTGROUP] OnBeforeLandAt
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE Coordinate The coordinate where to land. Default is current position.
-- @param #number Duration The duration in seconds to remain on ground. Default 600 sec (10 min).
-- TODO: Add pseudo functions ? Normally done, but should be double check
-- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
@@ -2290,6 +2605,9 @@ function FLIGHTGROUP:onbeforeUpdateRoute(From, Event, To, n, N)
elseif task.dcstask.id==AUFTRAG.SpecialTask.RECON then
-- For recon missions, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: ReconMission")
elseif task.dcstask.id==AUFTRAG.SpecialTask.PATROLRACETRACK then
-- For recon missions, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: Patrol Race Track")
elseif task.dcstask.id==AUFTRAG.SpecialTask.HOVER then
-- For recon missions, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: Hover")
@@ -4206,11 +4524,13 @@ function FLIGHTGROUP:GetClosestAirbase()
local coord=group:GetCoordinate()
local coalition=self:GetCoalition()
local airbase=coord:GetClosestAirbase() --(nil, coalition)
return airbase
if coord then
local airbase=coord:GetClosestAirbase() --(nil, coalition)
return airbase
else
return nil
end
else
return nil
+32 -7
View File
@@ -45,9 +45,14 @@ LEGION = {
cohorts = {},
}
--- Random score that is added to the asset score in the selection process.
-- @field #number RandomAssetScore
LEGION.RandomAssetScore=1
--- LEGION class version.
-- @field #string version
LEGION.version="0.4.0"
LEGION.version="0.5.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -960,7 +965,7 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission, Assets)
local pause=false
-- Check if mission is INTERCEPT and asset is currently on GCI mission. If so, GCI is paused.
if currM.type==AUFTRAG.Type.GCICAP and Mission.type==AUFTRAG.Type.INTERCEPT then
if (currM.type==AUFTRAG.Type.GCICAP or currM.type==AUFTRAG.Type.PATROLRACETRACK) and Mission.type==AUFTRAG.Type.INTERCEPT then
pause=true
elseif (currM.type==AUFTRAG.Type.ONGUARD or currM.type==AUFTRAG.Type.PATROLZONE) and (Mission.type==AUFTRAG.Type.ARTY or Mission.type==AUFTRAG.Type.GROUNDATTACK) then
pause=true
@@ -1440,7 +1445,7 @@ end
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset that returned.
function LEGION:onafterLegionAssetReturned(From, Event, To, Cohort, Asset)
-- Debug message.
self:I(self.lid..string.format("Asset %s from Cohort %s returned! asset.assignment=\"%s\"", Asset.spawngroupname, Cohort.name, tostring(Asset.assignment)))
self:T(self.lid..string.format("Asset %s from Cohort %s returned! asset.assignment=\"%s\"", Asset.spawngroupname, Cohort.name, tostring(Asset.assignment)))
-- Stop flightgroup.
if Asset.flightgroup and not Asset.flightgroup:IsStopped() then
@@ -2552,9 +2557,10 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
-- Distance to target.
local TargetDistance=TargetVec2 and UTILS.VecDist2D(TargetVec2, cohort.legion:GetVec2()) or 0
-- Is in range?
local Rmax=cohort:GetMissionRange(WeaponTypes)
local RangeMax = RangeMax or 0
local InRange=(RangeMax and math.max(RangeMax, Rmax) or Rmax) >= TargetDistance
return InRange
@@ -2605,6 +2611,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
-- Is capable of the mission type?
local can=AUFTRAG.CheckMissionCapability(MissionType, Cohort.missiontypes)
if can then
can=CheckCategory(Cohort)
else
@@ -2682,7 +2689,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
return nil
end
--- Recruit assets from Cohorts for the given parameters. **NOTE** that we set the `asset.isReserved=true` flag so it cant be recruited by anyone else.
--- Recruit assets from Cohorts for the given parameters. **NOTE** that we set the `asset.isReserved=true` flag so it cannot be recruited by anyone else.
-- @param #table Cohorts Cohorts included.
-- @param #string MissionTypeRecruit Mission type for recruiting the cohort assets.
-- @param #string MissionTypeOpt Mission type for which the assets are optimized. Default is the same as `MissionTypeRecruit`.
@@ -3176,7 +3183,7 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
if currmission.type==AUFTRAG.Type.ALERT5 and currmission.alert5MissionType==MissionType then
-- Prefer assets that are on ALERT5 for this mission type.
score=score+25
elseif currmission.type==AUFTRAG.Type.GCICAP and MissionType==AUFTRAG.Type.INTERCEPT then
elseif (currmission.type==AUFTRAG.Type.GCICAP or currmission.type==AUFTRAG.Type.PATROLRACETRACK) and MissionType==AUFTRAG.Type.INTERCEPT then
-- Prefer assets that are on GCICAP to perform INTERCEPTS. We set this even higher than alert5 because they are already in the air.
score=score+35
elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
@@ -3229,7 +3236,25 @@ function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, Include
-- Calculate the mission score of all assets.
for _,_asset in pairs(assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Calculate the asset score.
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
if IncludePayload then
-- Max random asset score.
local RandomScoreMax=asset.legion and asset.legion.RandomAssetScore or LEGION.RandomAssetScore
-- Random score.
local RandomScore=math.random(0, RandomScoreMax)
-- Debug info.
--env.info(string.format("Asset %s: randomscore=%d, max=%d", asset.spawngroupname, RandomScore, RandomScoreMax))
-- Add a bit of randomness.
asset.score=asset.score+RandomScore
end
end
--- Sort assets wrt to their mission score. Higher is better.
@@ -3246,7 +3271,7 @@ function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, Include
local text=string.format("Optimized %d assets for %s mission/transport (payload=%s):", #assets, MissionType, tostring(IncludePayload))
for i,Asset in pairs(assets) do
local asset=Asset --Functional.Warehouse#WAREHOUSE.Assetitem
text=text..string.format("\n%s %s: score=%d", asset.squadname, asset.spawngroupname, asset.score or -1)
text=text..string.format("\n%d. %s [%s]: score=%d", i, asset.spawngroupname, asset.squadname, asset.score or -1)
asset.score=nil
end
env.info(text)
+104 -19
View File
@@ -90,7 +90,7 @@ NAVYGROUP = {
--- NavyGroup version.
-- @field #string version
NAVYGROUP.version="1.0.1"
NAVYGROUP.version="1.0.2"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -586,7 +586,7 @@ end
-- @param #string stoptime Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.
-- @param #number speed Wind speed on deck in knots during turn into wind leg. Default 20 knots.
-- @param #boolean uturn If `true` (or `nil`), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.
-- @param #number offset Offset angle in degrees, e.g. to account for an angled runway. Default 0 deg.
-- @param #number offset Offset angle clock-wise in degrees, *e.g.* to account for an angled runway. Default 0 deg. Use around -9.1° for US carriers.
-- @return #NAVYGROUP.IntoWind Turn into window data table.
function NAVYGROUP:AddTurnIntoWind(starttime, stoptime, speed, uturn, offset)
@@ -1277,25 +1277,20 @@ end
-- @param #NAVYGROUP.IntoWind Into wind parameters.
function NAVYGROUP:onafterTurnIntoWind(From, Event, To, IntoWind)
IntoWind.Heading=self:GetHeadingIntoWind(IntoWind.Offset)
-- Calculate heading and speed of ship.
local heading, speed=self:GetHeadingIntoWind(IntoWind.Offset, IntoWind.Speed)
IntoWind.Heading=heading
IntoWind.Open=true
-- Get coordinate.
IntoWind.Coordinate=self:GetCoordinate(true)
-- Set current into wind parameters.
self.intowind=IntoWind
-- Wind speed in m/s.
local _,vwind=self:GetWind()
-- Convert to knots.
vwind=UTILS.MpsToKnots(vwind)
-- Speed of carrier relative to wind but at least 4 knots.
local speed=math.max(IntoWind.Speed-vwind, 4)
-- Debug info.
self:T(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f Vwind=%.1f Vtot=%.1f knots, Tstart=%d Tstop=%d", IntoWind.Heading, speed, vwind, speed+vwind, IntoWind.Tstart, IntoWind.Tstop))
self:T(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f, Tstart=%d Tstop=%d", IntoWind.Heading, speed, IntoWind.Tstart, IntoWind.Tstop))
local distance=UTILS.NMToMeters(1000)
@@ -2055,15 +2050,16 @@ end
--- Get wind direction and speed at current position.
-- @param #NAVYGROUP self
-- @param #number Altitude Altitude in meters above main sea level at which the wind is calculated. Default 18 meters.
-- @return #number Direction the wind is blowing **from** in degrees.
-- @return #number Wind speed in m/s.
function NAVYGROUP:GetWind()
function NAVYGROUP:GetWind(Altitude)
-- Current position of the carrier or input.
local coord=self:GetCoordinate()
-- Wind direction and speed. By default at 50 meters ASL.
local Wdir, Wspeed=coord:GetWind(50)
-- Wind direction and speed. By default at 18 meters ASL.
local Wdir, Wspeed=coord:GetWind(Altitude or 18)
return Wdir, Wspeed
end
@@ -2072,7 +2068,7 @@ end
-- @param #NAVYGROUP self
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @return #number Carrier heading in degrees.
function NAVYGROUP:GetHeadingIntoWind(Offset)
function NAVYGROUP:GetHeadingIntoWind_old(Offset)
Offset=Offset or 0
@@ -2086,15 +2082,104 @@ function NAVYGROUP:GetHeadingIntoWind(Offset)
if vwind<0.1 then
intowind=self:GetHeading()
end
-- Adjust negative values.
if intowind<0 then
intowind=intowind+360
end
return intowind
end
--- Get heading of group into the wind. This minimizes the cross wind for an angled runway.
-- Implementation based on [Mags & Bami](https://magwo.github.io/carrier-cruise/) work.
-- @param #NAVYGROUP self
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @param #number vdeck Desired wind speed on deck in Knots.
-- @return #number Carrier heading in degrees.
function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
-- Default offset angle.
Offset=Offset or 0
-- Get direction the wind is blowing from.
local windfrom, vwind=self:GetWind(18)
-- Convert wind speed to knots.
vwind=UTILS.MpsToKnots(vwind)
-- Wind to in knots.
local windto=(windfrom+180)%360
-- Offset angle in rad. We also define the rotation to be clock-wise, which requires a minus sign.
local alpha=math.rad(-Offset)
-- Ships min/max speed.
local Vmin=4
local Vmax=UTILS.KmphToKnots(self.speedMax)
-- Constant.
local C = math.sqrt(math.cos(alpha)^2 / math.sin(alpha)^2 + 1)
-- Upper limit of desired speed due to max boat speed.
local vdeckMax=vwind + math.cos(alpha) * Vmax
-- Lower limit of desired speed due to min boat speed.
local vdeckMin=vwind + math.cos(alpha) * Vmin
-- Speed of ship so it matches the desired speed.
local v=0
-- Angle wrt. to wind TO-direction
local theta=0
if vdeck>vdeckMax then
-- Boat cannot go fast enough
-- Set max speed.
v=Vmax
-- Calculate theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck<vdeckMin then
-- Boat cannot go slow enought
-- Set min speed.
v=Vmin
-- Calculatge theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck*math.sin(alpha)>vwind then
-- Too little wind
-- Set theta to 90°
theta=math.pi/2
-- Set speed.
v = math.sqrt(vdeck^2 - vwind^2)
else
-- Normal case
theta = math.asin(vdeck * math.sin(alpha) / vwind)
v = vdeck * math.cos(alpha) - vwind * math.cos(theta)
end
-- Ship heading so cross wind is min for the given wind.
local intowind = (540 + (windto + math.deg(theta) )) % 360
-- Debug info.
self:T(self.lid..string.format("Heading into Wind: vship=%.1f, vwind=%.1f, WindTo=%03d°, Theta=%03d°, Heading=%03d", v, vwind, windto, theta, intowind))
return intowind, v
end
--- Find free path to next waypoint.
-- @param #NAVYGROUP self
-- @return #boolean If true, a path was found.
File diff suppressed because it is too large Load Diff
+244 -45
View File
@@ -1,8 +1,9 @@
--- **Ops** - Troop transport assignment for OPS groups.
--- **Ops** - Transport assignment for OPS groups and storage.
--
-- ## Main Features:
--
-- * Transport troops from A to B
-- * Transport of warehouse storage (fuel, weapons and equipment)
-- * Supports ground, naval and airborne (airplanes and helicopters) units as carriers
-- * Use combined forces (ground, naval, air) to transport the troops
-- * Additional FSM events to hook into and customize your mission design
@@ -63,6 +64,7 @@
-- @field Ops.Chief#CHIEF chief Chief of the transport.
-- @field Ops.OpsZone#OPSZONE opszone OPS zone.
-- @field #table requestID The ID of the queued warehouse request. Necessary to cancel the request if the transport was cancelled before the request is processed.
-- @field #number cargocounter Running number to generate cargo UIDs.
--
-- @extends Core.Fsm#FSM
@@ -79,7 +81,7 @@
-- * Cargo groups are **not** split and distributed into different carrier *units*. That means that the whole cargo group **must fit** into one of the carrier units.
-- * Cargo groups must be inside the pickup zones to be considered for loading. Groups not inside the pickup zone will not get the command to board.
--
-- # Constructor
-- # Troop Transport
--
-- A new cargo transport assignment is created with the @{#OPSTRANSPORT.New}() function
--
@@ -101,6 +103,30 @@
--
-- You can also mix carrier types. For instance, you can assign the same transport to APCs and helicopters. Or to helicopters and airplanes.
--
-- # Storage Transport
--
-- An instance of the OPSTRANSPORT class is created similarly to the troop transport case. However, the first parameter is `nil` as not troops
-- are transported.
--
-- local storagetransport=OPSTRANSPORT:New(nil, PickupZone, DeployZone)
--
-- ## Defining Storage
--
-- The storage warehouses from which the cargo is taken and to which the cargo is delivered have to be specified
--
-- storagetransport:AddCargoStorage(berlinStorage, batumiStorage, STORAGE.Liquid.JETFUEL, 1000)
--
-- Here `berlinStorage` and `batumiStorage` are @{Wrapper.Storage#STORAGE} objects of DCS warehouses.
--
-- Furthermore, that type of cargo (liquids or weapons/equipment) and the amount has to be specified. If weapons/equipment is the cargo,
-- we also need to specify the weight per storage item as this cannot be retrieved from the DCS API and is not stored in any MOOSE database.
--
-- storagetransport:AddCargoStorage(berlinStorage, batumiStorage, ENUMS.Storage.weapons.bombs.Mk_82, 9, 230)
--
-- Finally, the transport is assigned to one or multiple groups, which carry out the transport
--
-- myopsgroup:AddOpsTransport(storagetransport)
--
-- # Examples
--
-- A carrier group is assigned to transport infantry troops from zone "Zone Kobuleti X" to zone "Zone Alpha".
@@ -131,6 +157,7 @@ OPSTRANSPORT = {
legions = {},
statusLegion = {},
requestID = {},
cargocounter = 0,
}
--- Cargo transport status.
@@ -186,6 +213,27 @@ OPSTRANSPORT.Status={
-- @field #number radius Radomization radius for waypoints in meters. Default 0 m.
-- @field #boolean reverse If `true`, path is used in reversed order.
--- Storage data.
-- @type OPSTRANSPORT.Storage
-- @field Wrapper.Storage#STORAGE storageFrom Storage from.
-- @field Wrapper.Storage#STORAGE storageTo Storage To.
-- @field #string cargoType Type of cargo.
-- @field #number cargoAmount Amount of cargo that should be transported.
-- @field #number cargoReserved Amount of cargo that is reserved for a carrier group.
-- @field #number cargoDelivered Amount of cargo that has been delivered.
-- @field #number cargoLost Amount of cargo that was lost.
-- @field #number cargoLoaded Amount of cargo that is loading.
-- @field #number cargoWeight Weight of one single cargo item in kg. Default 1 kg.
--- Storage data.
-- @type OPSTRANSPORT.CargoType
-- @field #string OPSGROUP Cargo is an OPSGROUP.
-- @field #string STORAGE Cargo is storage of DCS warehouse.
OPSTRANSPORT.CargoType={
OPSGROUP="OPSGROUP",
STORAGE="STORAGE",
}
--- Generic transport condition.
-- @type OPSTRANSPORT.Condition
-- @field #function func Callback function to check for a condition. Should return a #boolean.
@@ -196,7 +244,7 @@ _OPSTRANSPORTID=0
--- Army Group version.
-- @field #string version
OPSTRANSPORT.version="0.7.0"
OPSTRANSPORT.version="0.8.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -205,6 +253,7 @@ OPSTRANSPORT.version="0.7.0"
-- TODO: Trains.
-- TODO: Stop transport.
-- TODO: Improve pickup and transport paths.
-- DONE: Storage.
-- DONE: Disembark parameters per cargo group.
-- DONE: Special transport cohorts/legions. Similar to mission.
-- DONE: Cancel transport.
@@ -576,6 +625,38 @@ function OPSTRANSPORT:AddCargoGroups(GroupSet, TransportZoneCombo, DisembarkActi
return self
end
--- Add cargo warehouse storage to be transported. This adds items such as fuel, weapons and other equipment, which is to be transported
-- from one DCS warehouse to another.
-- For weapons and equipment, the weight per item has to be specified explicitly as these cannot be retrieved by the DCS API. For liquids the
-- default value of 1 kg per item should be used as the amount of liquid is already given in kg.
-- @param #OPSTRANSPORT self
-- @param Wrapper.Storage#STORAGE StorageFrom Storage warehouse from which the cargo is taken.
-- @param Wrapper.Storage#STORAGE StorageTo Storage warehouse to which the cargo is delivered.
-- @param #string CargoType Type of cargo, *e.g.* `"weapons.bombs.Mk_84"` or liquid type as #number.
-- @param #number CargoAmount Amount of cargo. Liquids in kg.
-- @param #number CargoWeight Weight of a single cargo item in kg. Default 1 kg.
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport zone combo if other than default.
-- @return #OPSTRANSPORT self
function OPSTRANSPORT:AddCargoStorage(StorageFrom, StorageTo, CargoType, CargoAmount, CargoWeight, TransportZoneCombo)
-- Use default TZC if no transport zone combo is provided.
TransportZoneCombo=TransportZoneCombo or self.tzcDefault
-- Cargo data.
local cargo=self:_CreateCargoStorage(StorageFrom,StorageTo, CargoType, CargoAmount, CargoWeight, TransportZoneCombo)
if cargo then
-- Add total amount of ever assigned cargos.
self.Ncargo=self.Ncargo+1
-- Add to TZC table.
table.insert(TransportZoneCombo.Cargos, cargo)
end
end
--- Set pickup zone.
-- @param #OPSTRANSPORT self
@@ -1063,16 +1144,14 @@ end
-- @return #table Cargo Ops groups. Can be and empty table `{}`.
function OPSTRANSPORT:GetCargoOpsGroups(Delivered, Carrier, TransportZoneCombo)
local cargos=self:GetCargos(TransportZoneCombo)
local cargos=self:GetCargos(TransportZoneCombo, Carrier, Delivered)
local opsgroups={}
for _,_cargo in pairs(cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
if Delivered==nil or cargo.delivered==Delivered then
if cargo.type=="OPSGROUP" then
if cargo.opsgroup and not (cargo.opsgroup:IsDead() or cargo.opsgroup:IsStopped()) then
if Carrier==nil or Carrier:CanCargo(cargo.opsgroup) then
table.insert(opsgroups, cargo.opsgroup)
end
table.insert(opsgroups, cargo.opsgroup)
end
end
end
@@ -1080,6 +1159,27 @@ function OPSTRANSPORT:GetCargoOpsGroups(Delivered, Carrier, TransportZoneCombo)
return opsgroups
end
--- Get (all) cargo @{Ops.OpsGroup#OPSGROUP}s. Optionally, only delivered or undelivered groups can be returned.
-- @param #OPSTRANSPORT self
-- @param #boolean Delivered If `true`, only delivered groups are returned. If `false` only undelivered groups are returned. If `nil`, all groups are returned.
-- @param Ops.OpsGroup#OPSGROUP Carrier (Optional) Only count cargo groups that fit into the given carrier group. Current cargo is not a factor.
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport zone combo.
-- @return #table Cargo Ops groups. Can be and empty table `{}`.
function OPSTRANSPORT:GetCargoStorages(Delivered, Carrier, TransportZoneCombo)
local cargos=self:GetCargos(TransportZoneCombo, Carrier, Delivered)
local opsgroups={}
for _,_cargo in pairs(cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
if cargo.type=="STORAGE" then
table.insert(opsgroups, cargo.storage)
end
end
return opsgroups
end
--- Get carriers.
-- @param #OPSTRANSPORT self
-- @return #table Carrier Ops groups.
@@ -1090,22 +1190,60 @@ end
--- Get cargos.
-- @param #OPSTRANSPORT self
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport zone combo.
-- @param Ops.OpsGroup#OPSGROUP Carrier Specific carrier.
-- @param #boolean Delivered Delivered status.
-- @return #table Cargos.
function OPSTRANSPORT:GetCargos(TransportZoneCombo)
function OPSTRANSPORT:GetCargos(TransportZoneCombo, Carrier, Delivered)
local tczs=self.tzCombos
if TransportZoneCombo then
return TransportZoneCombo.Cargos
else
local cargos={}
for _,_tzc in pairs(self.tzCombos) do
local tzc=_tzc --#OPSTRANSPORT.TransportZoneCombo
for _,cargo in pairs(tzc.Cargos) do
table.insert(cargos, cargo)
end
end
return cargos
tczs={TransportZoneCombo}
end
local cargos={}
for _,_tcz in pairs(tczs) do
local tcz=_tcz --#OPSTRANSPORT.TransportZoneCombo
for _,_cargo in pairs(tcz.Cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
if Delivered==nil or cargo.delivered==Delivered then
if Carrier==nil or Carrier:CanCargo(cargo) then
table.insert(cargos, cargo)
end
end
end
end
return cargos
end
--- Get total weight.
-- @param #OPSTRANSPORT self
-- @param Ops.OpsGroup#OPSGROUP.CargoGroup Cargo Cargo data.
-- @param #boolean IncludeReserved Include reserved cargo.
-- @return #number Weight in kg.
function OPSTRANSPORT:GetCargoTotalWeight(Cargo, IncludeReserved)
local weight=0
if Cargo.type==OPSTRANSPORT.CargoType.OPSGROUP then
weight=Cargo.opsgroup:GetWeightTotal(nil, IncludeReserved)
else
if type(Cargo.storage.cargoType)=="number" then
if IncludeReserved then
return Cargo.storage.cargoAmount+Cargo.storage.cargoReserved
else
return Cargo.storage.cargoAmount
end
else
if IncludeReserved then
return Cargo.storage.cargoAmount*100 -- Assume 100 kg per item
else
return (Cargo.storage.cargoAmount+Cargo.storage.cargoReserved)*100 -- Assume 100 kg per item
end
end
end
return weight
end
--- Set transport start and stop time.
@@ -1642,11 +1780,18 @@ function OPSTRANSPORT:onafterStatusUpdate(From, Event, To)
text=text..string.format("\nCargos:")
for _,_cargo in pairs(self:GetCargos()) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
local carrier=cargo.opsgroup:_GetMyCarrierElement()
local name=carrier and carrier.name or "none"
local cstate=carrier and carrier.status or "N/A"
text=text..string.format("\n- %s: %s [%s], weight=%d kg, carrier=%s [%s], delivered=%s [UID=%s]",
cargo.opsgroup:GetName(), cargo.opsgroup.cargoStatus:upper(), cargo.opsgroup:GetState(), cargo.opsgroup:GetWeightTotal(), name, cstate, tostring(cargo.delivered), tostring(cargo.opsgroup.cargoTransportUID))
if cargo.type==OPSTRANSPORT.CargoType.OPSGROUP then
local carrier=cargo.opsgroup:_GetMyCarrierElement()
local name=carrier and carrier.name or "none"
local cstate=carrier and carrier.status or "N/A"
text=text..string.format("\n- %s: %s [%s], weight=%d kg, carrier=%s [%s], delivered=%s [UID=%s]",
cargo.opsgroup:GetName(), cargo.opsgroup.cargoStatus:upper(), cargo.opsgroup:GetState(), cargo.opsgroup:GetWeightTotal(), name, cstate, tostring(cargo.delivered), tostring(cargo.opsgroup.cargoTransportUID))
else
--TODO: Storage
local storage=cargo.storage
text=text..string.format("\n- storage type=%s: amount: total=%d loaded=%d, lost=%d, delivered=%d, delivered=%s [UID=%s]",
storage.cargoType, storage.cargoAmount, storage.cargoLoaded, storage.cargoLost, storage.cargoDelivered, tostring(cargo.delivered), tostring(cargo.uid))
end
end
text=text..string.format("\nCarriers:")
@@ -1923,14 +2068,14 @@ function OPSTRANSPORT:_CheckDelivered()
if cargo.delivered then
-- This one is delivered.
dead=false
elseif cargo.opsgroup==nil then
elseif cargo.type==OPSTRANSPORT.CargoType.OPSGROUP and cargo.opsgroup==nil then
-- This one is nil?!
dead=false
elseif cargo.opsgroup:IsDestroyed() then
elseif cargo.type==OPSTRANSPORT.CargoType.OPSGROUP and cargo.opsgroup:IsDestroyed() then
-- This one was destroyed.
elseif cargo.opsgroup:IsDead() then
elseif cargo.type==OPSTRANSPORT.CargoType.OPSGROUP and cargo.opsgroup:IsDead() then
-- This one is dead.
elseif cargo.opsgroup:IsStopped() then
elseif cargo.type==OPSTRANSPORT.CargoType.OPSGROUP and cargo.opsgroup:IsStopped() then
-- This one is stopped.
dead=false
else
@@ -2116,10 +2261,12 @@ function OPSTRANSPORT:_CreateCargoGroupData(group, TransportZoneCombo, Disembark
end
end
self.cargocounter=self.cargocounter+1
-- Create a new data item.
local cargo={} --Ops.OpsGroup#OPSGROUP.CargoGroup
cargo.uid=self.cargocounter
cargo.type="OPSGROUP"
cargo.opsgroup=opsgroup
cargo.delivered=false
cargo.status="Unknown"
@@ -2133,6 +2280,45 @@ function OPSTRANSPORT:_CreateCargoGroupData(group, TransportZoneCombo, Disembark
return cargo
end
--- Create a cargo group data structure.
-- @param #OPSTRANSPORT self
-- @param Wrapper.Storage#STORAGE StorageFrom Storage from.
-- @param Wrapper.Storage#STORAGE StorageTo Storage to.
-- @param #string CargoType Type of cargo.
-- @param #number CargoAmount Total amount of cargo that should be transported. Liquids in kg.
-- @param #number CargoWeight Weight of a single cargo item in kg. Default 1 kg.
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport zone combo.
-- @return Ops.OpsGroup#OPSGROUP.CargoGroup Cargo group data.
function OPSTRANSPORT:_CreateCargoStorage(StorageFrom, StorageTo, CargoType, CargoAmount, CargoWeight, TransportZoneCombo)
local storage={} --#OPSTRANSPORT.Storage
storage.storageFrom=StorageFrom
storage.storageTo=StorageTo
storage.cargoType=CargoType
storage.cargoAmount=CargoAmount
storage.cargoDelivered=0
storage.cargoLost=0
storage.cargoReserved=0
storage.cargoLoaded=0
storage.cargoWeight=CargoWeight or 1
self.cargocounter=self.cargocounter+1
-- Create a new data item.
local cargo={} --Ops.OpsGroup#OPSGROUP.CargoGroup
cargo.uid=self.cargocounter
cargo.type="STORAGE"
cargo.opsgroup=nil
cargo.storage=storage
cargo.delivered=false
cargo.status="Unknown"
cargo.tzcUID=TransportZoneCombo
cargo.disembarkZone=nil
cargo.disembarkCarriers=nil
return cargo
end
--- Count how many cargo groups are inside a zone.
-- @param #OPSTRANSPORT self
-- @param Core.Zone#ZONE Zone The zone object.
@@ -2143,7 +2329,9 @@ end
function OPSTRANSPORT:_CountCargosInZone(Zone, Delivered, Carrier, TransportZoneCombo)
-- Get cargo ops groups.
local cargos=self:GetCargoOpsGroups(Delivered, Carrier, TransportZoneCombo)
--local cargos=self:GetCargoOpsGroups(Delivered, Carrier, TransportZoneCombo)
local cargos=self:GetCargos(TransportZoneCombo, Carrier, Delivered)
--- Function to check if carrier is supposed to be disembarked to.
local function iscarrier(_cargo)
@@ -2185,22 +2373,33 @@ function OPSTRANSPORT:_CountCargosInZone(Zone, Delivered, Carrier, TransportZone
local N=0
for _,_cargo in pairs(cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP
-- Is not cargo?
local isNotCargo=cargo:IsNotCargo(true)
if not isNotCargo then
isNotCargo=iscarrier(cargo)
end
-- Is in zone?
local isInZone=cargo:IsInZone(Zone)
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
-- Is in utero?
local isInUtero=cargo:IsInUtero()
local isNotCargo=true
local isInZone=true
local isInUtero=true
if cargo.type==OPSTRANSPORT.CargoType.OPSGROUP then
local opsgroup=cargo.opsgroup
-- Is not cargo?
isNotCargo=opsgroup:IsNotCargo(true)
if not isNotCargo then
isNotCargo=iscarrier(opsgroup)
end
-- Is in zone?
isInZone=opsgroup:IsInZone(Zone)
-- Is in utero?
isInUtero=opsgroup:IsInUtero()
-- Debug info.
self:T(self.lid..string.format("Cargo=%s: notcargo=%s, iscarrier=%s inzone=%s, inutero=%s", opsgroup:GetName(), tostring(opsgroup:IsNotCargo(true)), tostring(iscarrier(opsgroup)), tostring(isInZone), tostring(isInUtero)))
end
-- Debug info.
self:T(self.lid..string.format("Cargo=%s: notcargo=%s, iscarrier=%s inzone=%s, inutero=%s", cargo:GetName(), tostring(cargo:IsNotCargo(true)), tostring(iscarrier(cargo)), tostring(isInZone), tostring(isInUtero)))
-- We look for groups that are not cargo, in the zone or in utero.
if isNotCargo and (isInZone or isInUtero) then
+21 -12
View File
@@ -104,7 +104,7 @@ PLAYERRECCE = {
ClassName = "PLAYERRECCE",
verbose = true,
lid = nil,
version = "0.0.17",
version = "0.0.18",
ViewZone = {},
ViewZoneVisual = {},
ViewZoneLaser = {},
@@ -807,6 +807,7 @@ function PLAYERRECCE:_SetClientLaserCode(client,group,playername,code)
self.ClientMenus[playername]:Remove()
self.ClientMenus[playername]=nil
end
self:_BuildMenus()
return self
end
@@ -829,6 +830,7 @@ function PLAYERRECCE:_SwitchOnStation(client,group,playername)
self.ClientMenus[playername]:Remove()
self.ClientMenus[playername]=nil
end
self:_BuildMenus(client)
return self
end
@@ -851,6 +853,7 @@ function PLAYERRECCE:_SwitchSmoke(client,group,playername)
self.ClientMenus[playername]:Remove()
self.ClientMenus[playername]=nil
end
self:_BuildMenus(client)
return self
end
@@ -873,6 +876,7 @@ function PLAYERRECCE:_SwitchLasing(client,group,playername)
self.ClientMenus[playername]:Remove()
self.ClientMenus[playername]=nil
end
self:_BuildMenus(client)
return self
end
@@ -902,6 +906,7 @@ function PLAYERRECCE:_SwitchLasingDist(client,group,playername,mindist,maxdist)
self.ClientMenus[playername]:Remove()
self.ClientMenus[playername]=nil
end
self:_BuildMenus(client)
return self
end
@@ -930,6 +935,8 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
if cameraset:CountAlive() > 0 then
self:__TargetsSmoked(-1,client,playername,cameraset)
else
return self
end
local highsmoke = self.SmokeColor.highsmoke
@@ -1068,7 +1075,7 @@ self:T(self.lid.."_ReportLaserTargets")
if number > 0 and self.AutoLase[playername] then
local Settings = ( client and _DATABASE:GetPlayerSettings( playername ) ) or _SETTINGS
local target = self:_GetHVTTarget(targetset) -- the one we're lasing
local ThreatLevel = target:GetThreatLevel()
local ThreatLevel = target:GetThreatLevel() or 1
local ThreatLevelText = "high"
if ThreatLevel > 3 and ThreatLevel < 8 then
ThreatLevelText = "medium"
@@ -1078,7 +1085,7 @@ self:T(self.lid.."_ReportLaserTargets")
local ThreatGraph = "[" .. string.rep( "", ThreatLevel ) .. string.rep( "", 10 - ThreatLevel ) .. "]: "..ThreatLevel
local report = REPORT:New("Lasing Report")
report:Add(string.rep("-",15))
report:Add("Target type: "..target:GetTypeName())
report:Add("Target type: "..target:GetTypeName() or "unknown")
report:Add("Threat Level: "..ThreatGraph.." ("..ThreatLevelText..")")
if not self.ReferencePoint then
report:Add("Location: "..client:GetCoordinate():ToStringBULLS(self.Coalition,Settings))
@@ -1088,14 +1095,14 @@ self:T(self.lid.."_ReportLaserTargets")
report:Add("Laser Code: "..self.UnitLaserCodes[playername] or 1688)
report:Add(string.rep("-",15))
local text = report:Text()
self:__TargetReport(-1,client,targetset,target,text)
self:__TargetReport(1,client,targetset,target,text)
else
local report = REPORT:New("Lasing Report")
report:Add(string.rep("-",15))
report:Add("N O T A R G E T S")
report:Add(string.rep("-",15))
local text = report:Text()
self:__TargetReport(-1,client,nil,nil,text)
self:__TargetReport(1,client,nil,nil,text)
end
return self
end
@@ -1130,25 +1137,27 @@ function PLAYERRECCE:_ReportVisualTargets(client,group,playername)
end
report:Add(string.rep("-",15))
local text = report:Text()
self:__TargetReport(-1,client,targetset,nil,text)
self:__TargetReport(1,client,targetset,nil,text)
else
local report = REPORT:New("Target Report")
report:Add(string.rep("-",15))
report:Add("N O T A R G E T S")
report:Add(string.rep("-",15))
local text = report:Text()
self:__TargetReport(-1,client,nil,nil,text)
self:__TargetReport(1,client,nil,nil,text)
end
return self
end
--- [Internal]
--- [Internal] Build Menus
-- @param #PLAYERRECCE self
-- @param #PLAYERRECCE self
function PLAYERRECCE:_BuildMenus()
-- @param Wrapper.Client#CLIENT Client (optional) Client object
-- @return #PLAYERRECCE self
function PLAYERRECCE:_BuildMenus(Client)
self:T(self.lid.."_BuildMenus")
local clients = self.PlayerSet -- Core.Set#SET_CLIENT
local clientset = clients:GetSetObjects()
if Client then clientset = {Client} end
for _,_client in pairs(clientset) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
@@ -1156,7 +1165,7 @@ function PLAYERRECCE:_BuildMenus()
if not self.UnitLaserCodes[playername] then
self:_SetClientLaserCode(nil,nil,playername,1688)
end
if not self.SmokeOwn[playername] then
if self.SmokeOwn[playername] == nil then
self.SmokeOwn[playername] = self.smokeownposition
end
local group = client:GetGroup()
@@ -1919,7 +1928,7 @@ function PLAYERRECCE:onafterTargetReport(From, Event, To, Client, TargetSet, Tar
-- send message to AttackSet
for _,_client in pairs(self.AttackSet.Set) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
if client and client:IsAlive() and client ~= Client then
MESSAGE:New(Text,45,self.Name or "FACA"):ToClient(client)
end
end
+66 -29
View File
@@ -21,7 +21,7 @@
-- ===
-- @module Ops.PlayerTask
-- @image OPS_PlayerTask.jpg
-- @date Last Update June 2023
-- @date Last Update Oct 2023
do
@@ -98,7 +98,7 @@ PLAYERTASK = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASK.version="0.1.17"
PLAYERTASK.version="0.1.21"
--- Generic task condition.
-- @type PLAYERTASK.Condition
@@ -470,10 +470,11 @@ end
--- [User] Remove a client from this task
-- @param #PLAYERTASK self
-- @param Wrapper.Client#CLIENT Client
-- @param #string Name Name of the client
-- @return #PLAYERTASK self
function PLAYERTASK:RemoveClient(Client)
function PLAYERTASK:RemoveClient(Client,Name)
self:T(self.lid.."RemoveClient")
local name = Client:GetPlayerName()
local name = Name or Client:GetPlayerName()
if self.Clients:HasUniqueID(name) then
self.Clients:PullByID(name)
if self.verbose then
@@ -1008,6 +1009,7 @@ do
-- @field Core.ClientMenu#CLIENTMENUMANAGER ActiveTaskMenuTemplate
-- @field Core.ClientMenu#CLIENTMENU ActiveTopMenu
-- @field Core.ClientMenu#CLIENTMENU ActiveInfoMenu
-- @field Core.ClientMenu#CLIENTMENU MenuNoTask
-- @extends Core.Fsm#FSM
---
@@ -1336,6 +1338,7 @@ PLAYERTASKCONTROLLER = {
InfoHasCoordinate = false,
UseTypeNames = false,
Scoring = nil,
MenuNoTask = nil,
}
---
@@ -1549,7 +1552,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASKCONTROLLER.version="0.1.60a"
PLAYERTASKCONTROLLER.version="0.1.62"
--- Create and run a new TASKCONTROLLER instance.
-- @param #PLAYERTASKCONTROLLER self
@@ -1654,13 +1657,6 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
local starttime = math.random(5,10)
self:__Status(starttime)
-- Player leaves
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
self:HandleEvent(EVENTS.Crash, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:I(self.lid..self.version.." Started.")
return self
@@ -2175,7 +2171,7 @@ end
-- @return #PLAYERTASKCONTROLLER self
function PLAYERTASKCONTROLLER:_EventHandler(EventData)
self:T(self.lid.."_EventHandler: "..EventData.id)
self:T(self.lid.."_EventHandler: "..EventData.IniPlayerName)
--self:T(self.lid.."_EventHandler: "..EventData.IniPlayerName)
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
if EventData.IniPlayerName then
self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
@@ -2191,6 +2187,10 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
task:RemoveClient(Client)
--text = "Task aborted!"
text = self.gettext:GetEntry("TASKABORT",self.locale)
else
task:RemoveClient(nil,EventData.IniPlayerName)
--text = "Task aborted!"
text = self.gettext:GetEntry("TASKABORT",self.locale)
end
else
--text = "No active task!"
@@ -2200,7 +2200,8 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
end
elseif EventData.id == EVENTS.PlayerEnterAircraft and EventData.IniCoalition == self.Coalition then
if EventData.IniPlayerName and EventData.IniGroup then
if self.IsClientSet and self.ClientSet:IsNotInSet(CLIENT:FindByName(EventData.IniUnitName)) then
--if self.IsClientSet and self.ClientSet:IsNotInSet(CLIENT:FindByName(EventData.IniUnitName)) then
if self.IsClientSet and (not self.ClientSet:IsIncludeObject(CLIENT:FindByName(EventData.IniUnitName))) then
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
return self
end
@@ -2481,6 +2482,15 @@ function PLAYERTASKCONTROLLER:_CheckTaskQueue()
self:T("*****Removing player " .. _id)
self.TasksPerPlayer:PullByID(_id)
end
local clients=task:GetClientObjects()
for _,client in pairs(clients) do
self:_RemoveMenuEntriesForTask(task,client)
--self:_SwitchMenuForClient(client,"Info")
end
for _,client in pairs(clients) do
-- self:_RemoveMenuEntriesForTask(Task,client)
self:_SwitchMenuForClient(client,"Info",5)
end
-- Follow-up tasks?
local nexttasks = {}
if task.FinalState == "Success" then
@@ -2499,7 +2509,8 @@ function PLAYERTASKCONTROLLER:_CheckTaskQueue()
end
end
local TNow = timer.getAbsTime()
if TNow - task.timestamp > 10 then
if TNow - task.timestamp > 5 then
self:_RemoveMenuEntriesForTask(task)
local task = self.TaskQueue:PullByID(_id) -- Ops.PlayerTask#PLAYERTASK
task = nil
end
@@ -3469,6 +3480,19 @@ function PLAYERTASKCONTROLLER:_UpdateJoinMenuTemplate()
local actinfomenu = self.ActiveInfoMenu
--local entrynumbers = {}
--local existingentries = {}
if self.TaskQueue:Count() == 0 and self.MenuNoTask == nil then
local menunotasks = self.gettext:GetEntry("MENUNOTASKS",self.locale)
self.MenuNoTask = controller:NewEntry(menunotasks,self.JoinMenu)
controller:AddEntry(self.MenuNoTask)
end
if self.TaskQueue:Count() > 0 and self.MenuNoTask ~= nil then
controller:DeleteGenericEntry(self.MenuNoTask)
controller:DeleteF10Entry(self.MenuNoTask)
self.MenuNoTask = nil
end
local maxn = self.menuitemlimit
-- Generate task type menu items
for _type,_ in pairs(taskpertype) do
@@ -3499,13 +3523,6 @@ function PLAYERTASKCONTROLLER:_UpdateJoinMenuTemplate()
if _task.InMenu then
self:T("**** Task already in Menu ".._task.Target:GetName())
else
--local pilotcount = _task:CountClients()
--local newtext = "]"
--local tnow = timer.getTime()
-- marker for new tasks
--if tnow - _task.timestamp < 60 then
--newtext = "*]"
--end
local menutaskno = self.gettext:GetEntry("MENUTASKNO",self.locale)
--local text = string.format("%s %03d [%d%s",menutaskno,_task.PlayerTaskNr,pilotcount,newtext)
local text = string.format("%s %03d",menutaskno,_task.PlayerTaskNr)
@@ -3516,7 +3533,6 @@ function PLAYERTASKCONTROLLER:_UpdateJoinMenuTemplate()
text = string.format("%s (%03d)",name,_task.PlayerTaskNr)
end
end
--local taskentry = MENU_GROUP_COMMAND:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task):SetTag(newtag)
local parenttable, number = controller:FindEntriesByText(_tasktype,JoinMenu)
if number > 0 then
local Parent = parenttable[1]
@@ -3579,28 +3595,28 @@ function PLAYERTASKCONTROLLER:_RemoveMenuEntriesForTask(Task,Client)
if Task then
if Task.UUIDS and self.JoinTaskMenuTemplate then
--self:I("***** JoinTaskMenuTemplate")
UTILS.PrintTableToLog(Task.UUIDS)
--UTILS.PrintTableToLog(Task.UUIDS)
local controller = self.JoinTaskMenuTemplate
for _,_uuid in pairs(Task.UUIDS) do
local Entry = controller:FindEntryByUUID(_uuid)
if Entry then
controller:DeleteF10Entry(Entry,Client)
controller:DeleteGenericEntry(Entry)
UTILS.PrintTableToLog(controller.menutree)
--UTILS.PrintTableToLog(controller.menutree)
end
end
end
if Task.AUUIDS and self.ActiveTaskMenuTemplate then
--self:I("***** ActiveTaskMenuTemplate")
UTILS.PrintTableToLog(Task.AUUIDS)
--UTILS.PrintTableToLog(Task.AUUIDS)
for _,_uuid in pairs(Task.AUUIDS) do
local controller = self.ActiveTaskMenuTemplate
local Entry = controller:FindEntryByUUID(_uuid)
if Entry then
controller:DeleteF10Entry(Entry,Client)
controller:DeleteGenericEntry(Entry)
UTILS.PrintTableToLog(controller.menutree)
--UTILS.PrintTableToLog(controller.menutree)
end
end
end
@@ -3641,8 +3657,13 @@ function PLAYERTASKCONTROLLER:_CreateJoinMenuTemplate()
self.JoinInfoMenu = JoinTaskMenuTemplate:NewEntry(menutaskinfo,self.JoinTopMenu)
end
if self.TaskQueue:Count() == 0 then
JoinTaskMenuTemplate:NewEntry(menunotasks,self.JoinMenu)
if self.TaskQueue:Count() == 0 and self.MenuNoTask == nil then
self.MenuNoTask = JoinTaskMenuTemplate:NewEntry(menunotasks,self.JoinMenu)
end
if self.TaskQueue:Count() > 0 and self.MenuNoTask ~= nil then
JoinTaskMenuTemplate:DeleteGenericEntry(self.MenuNoTask)
self.MenuNoTask = nil
end
self.JoinTaskMenuTemplate = JoinTaskMenuTemplate
@@ -4043,6 +4064,13 @@ function PLAYERTASKCONTROLLER:onafterStart(From, Event, To)
self:T(self.lid.."onafterStart")
self:_CreateJoinMenuTemplate()
self:_CreateActiveTaskMenuTemplate()
-- Player Events
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
self:HandleEvent(EVENTS.Crash, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:SetEventPriority(5)
return self
end
@@ -4190,6 +4218,15 @@ function PLAYERTASKCONTROLLER:onafterTaskFailed(From, Event, To, Task)
taskname = string.format(failtxttts, self.MenuName or self.Name, Task.PlayerTaskNr, tostring(Task.TTSType))
self.SRSQueue:NewTransmission(taskname,nil,self.SRS,nil,2)
end
local clients=Task:GetClientObjects()
for _,client in pairs(clients) do
self:_RemoveMenuEntriesForTask(Task,client)
--self:_SwitchMenuForClient(client,"Info")
end
for _,client in pairs(clients) do
-- self:_RemoveMenuEntriesForTask(Task,client)
self:_SwitchMenuForClient(client,"Info",5)
end
return self
end
+21 -1
View File
@@ -63,6 +63,7 @@
-- @field #boolean eplrs If true, enable data link, e.g. if used as AWACS.
-- @field #boolean recovery If true, tanker will recover using the AIRBOSS marshal pattern.
-- @field #number terminaltype Terminal type of used parking spots on airbases.
-- @field #boolean unlimitedfuel If true, the tanker will have unlimited fuel.
-- @extends Core.Fsm#FSM
--- Recovery Tanker.
@@ -300,6 +301,7 @@ RECOVERYTANKER = {
eplrs = nil,
recovery = nil,
terminaltype = nil,
unlimitedfuel = false,
}
--- Unique ID (global).
@@ -308,7 +310,7 @@ _RECOVERYTANKERID=0
--- Class version.
-- @field #string version
RECOVERYTANKER.version="1.0.9"
RECOVERYTANKER.version="1.0.10"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -326,6 +328,7 @@ RECOVERYTANKER.version="1.0.9"
-- DONE: Set AA TACAN.
-- DONE: Add refueling event/state.
-- DONE: Possibility to add already present/spawned aircraft, e.g. for warehouse.
-- DONE: Add unlimited fuel
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
@@ -550,6 +553,15 @@ end
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the tanker to have unlimited fuel.
-- @param #RECOVERYTANKER self
-- @param #boolean OnOff If true, the tanker will have unlimited fuel.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetUnlimitedFuel(OnOff)
self.unlimitedfuel = OnOff
return self
end
--- Set the speed the tanker flys in its orbit pattern.
-- @param #RECOVERYTANKER self
-- @param #number speed True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.
@@ -899,6 +911,14 @@ function RECOVERYTANKER:onafterStart(From, Event, To)
-- Spawn tanker. We need to introduce an alias in case this class is used twice. This would confuse the spawn routine.
local Spawn=SPAWN:NewWithAlias(self.tankergroupname, self.alias)
if self.unlimitedfuel then
Spawn:OnSpawnGroup(
function (grp)
grp:CommandSetUnlimitedFuel(self.unlimitedfuel)
end
)
end
-- Set radio frequency and modulation.
Spawn:InitRadioCommsOnOff(true)
Spawn:InitRadioFrequency(self.RadioFreq)
@@ -17,7 +17,12 @@
--- Makes the radio speak.
--
-- # RADIOSPEECH usage
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @type RADIOSPEECH
-- @extends Core.RadioQueue#RADIOQUEUE
+318 -38
View File
@@ -47,6 +47,9 @@
-- @field #string google Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".
-- @field #string Label Label showing up on the SRS radio overlay. Default is "ROBOT". No spaces allowed.
-- @field #table AltBackend Table containing functions and variables to enable an alternate backend to transmit to SRS.
-- @field #string ConfigFileName Name of the standard config file
-- @field #string ConfigFilePath Path to the standard config file
-- @field #boolean ConfigLoaded
-- @extends Core.Base#BASE
--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
@@ -91,7 +94,7 @@
-- ## Set Google
--
-- Use Google's text-to-speech engine with the @{#MSRS.SetGoogle} function, e.g. ':SetGoogle()'.
-- By enabling this it also allows you to utilize SSML in your text for added flexibilty.
-- By enabling this it also allows you to utilize SSML in your text for added flexibility.
-- For more information on setting up a cloud account, visit: https://cloud.google.com/text-to-speech
-- Google's supported SSML reference: https://cloud.google.com/text-to-speech/docs/ssml
--
@@ -185,6 +188,9 @@ MSRS = {
coordinate = nil,
Label = "ROBOT",
AltBackend = nil,
ConfigFileName = "Moose_MSRS.lua",
ConfigFilePath = "Config\\",
ConfigLoaded = false,
}
--- MSRS class version.
@@ -192,7 +198,7 @@ MSRS = {
MSRS.version="0.1.2"
--- Voices
-- @type Voices
-- @type MSRS.Voices
MSRS.Voices = {
Microsoft = {
["Hedda"] = "Microsoft Hedda Desktop", -- de-DE
@@ -292,6 +298,37 @@ MSRS.Voices = {
},
}
---
-- @type MSRS.ProviderOptions
-- @field #string key
-- @field #string secret
-- @field #string region
-- @field #string defaultVoice
-- @field #string voice
--- GRPC options
-- @type MSRS.GRPCOptions
-- @field #string plaintext
-- @field #string srsClientName
-- @field #table position
-- @field #string coalition
-- @field #MSRS.ProviderOptions gcloud
-- @field #MSRS.ProviderOptions win
-- @field #MSRS.ProviderOptions azure
-- @field #MSRS.ProviderOptions aws
-- @field #string DefaultProvider
MSRS.GRPCOptions = {} -- #MSRS.GRPCOptions
MSRS.GRPCOptions.gcloud = {} -- #MSRS.ProviderOptions
MSRS.GRPCOptions.win = {} -- #MSRS.ProviderOptions
MSRS.GRPCOptions.azure = {} -- #MSRS.ProviderOptions
MSRS.GRPCOptions.aws = {} -- #MSRS.ProviderOptions
MSRS.GRPCOptions.win.defaultVoice = "Hedda"
MSRS.GRPCOptions.win.voice = "Hedda"
MSRS.GRPCOptions.DefaultProvider = "win"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -299,6 +336,8 @@ MSRS.Voices = {
-- TODO: Add functions to remove freqs and modulations.
-- DONE: Add coordinate.
-- DONE: Add google.
-- DONE: Add gRPC google options
-- DONE: Add loading default config file
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
@@ -328,25 +367,49 @@ function MSRS:New(PathToSRS, Frequency, Modulation, Volume, AltBackend)
-- Add parameters to vars so alternate backends can use them if applicable
Backend.Vars = Backend.Vars or {}
Backend.Vars.PathToSRS = UTILS.DeepCopy(PathToSRS) -- DeepCopy probably unecessary
Backend.Vars.PathToSRS = PathToSRS
Backend.Vars.Frequency = UTILS.DeepCopy(Frequency)
Backend.Vars.Modulation = UTILS.DeepCopy(Modulation)
Backend.Vars.Volume = UTILS.DeepCopy(Volume) -- DeepCopy probably unecessary
Backend.Vars.Volume = Volume
Backend.Functions = Backend.Functions or {}
return self:_NewAltBackend(Backend)
end
-- If no AltBackend table, the proceed with default initialization
self:SetPath(PathToSRS)
self:SetPort()
self:SetFrequencies(Frequency)
self:SetModulations(Modulation)
self:SetGender()
self:SetCoalition()
self:SetLabel()
self:SetVolume()
local success = self:LoadConfigFile(nil,nil,self.ConfigLoaded)
if (not success) and (not self.ConfigLoaded) then
-- If no AltBackend table, the proceed with default initialisation
self:SetPath(PathToSRS)
self:SetPort()
self:SetFrequencies(Frequency)
self:SetModulations(Modulation)
self:SetGender()
self:SetCoalition()
self:SetLabel()
self:SetVolume(Volume)
else
-- there might be some overwrites from :New()
if PathToSRS then
self:SetPath(PathToSRS)
end
if Frequency then
self:SetFrequencies(Frequency)
self:SetModulations(Modulation)
end
if Volume then
self:SetVolume(Volume)
end
end
self.lid = string.format("%s-%s | ", self.name, self.version)
if not io or not os then
@@ -366,24 +429,25 @@ end
-- @return #MSRS self
function MSRS:SetPath(Path)
if Path==nil then
if Path==nil and not self.path then
self:E("ERROR: No path to SRS directory specified!")
return nil
end
-- Set path.
self.path=Path
-- Remove (back)slashes.
local n=1 ; local nmax=1000
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
self.path=self.path:sub(1,#self.path-1)
n=n+1
if Path then
-- Set path.
self.path=Path
-- Remove (back)slashes.
local n=1 ; local nmax=1000
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
self.path=self.path:sub(1,#self.path-1)
n=n+1
end
-- Debug output.
self:I(string.format("SRS path=%s", self:GetPath()))
end
-- Debug output.
self:T(string.format("SRS path=%s", self:GetPath()))
return self
end
@@ -579,6 +643,23 @@ function MSRS:SetVoice(Voice)
self.voice=Voice
--local defaultprovider = self.provider or self.GRPCOptions.DefaultProvider or MSRS.GRPCOptions.DefaultProvider or "win"
--self.GRPCOptions[defaultprovider].voice = Voice
return self
end
--- Set to use a specific voice. Will override gender and culture settings.
-- @param #MSRS self
-- @param #string Voice Voice.
-- @return #MSRS self
function MSRS:SetDefaultVoice(Voice)
self.defaultVoice=Voice
local provider = self.provider or self.GRPCOptions.DefaultProvider or MSRS.GRPCOptions.DefaultProvider or "win"
self.GRPCOptions[provider].defaultVoice = Voice
return self
end
@@ -595,12 +676,35 @@ end
--- Use google text-to-speech.
-- @param #MSRS self
-- @param PathToCredentials Full path to the google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".
-- @param #string PathToCredentials Full path to the google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json". Can also be the Google API key.
-- @return #MSRS self
function MSRS:SetGoogle(PathToCredentials)
self.google=PathToCredentials
if PathToCredentials then
self.google=PathToCredentials
self.APIKey=PathToCredentials
self.provider = "gcloud"
self.GRPCOptions.DefaultProvider = "gcloud"
self.GRPCOptions.gcloud.key = PathToCredentials
end
return self
end
--- Use google text-to-speech.
-- @param #MSRS self
-- @param #string APIKey API Key, usually a string of length 40 with characters and numbers.
-- @return #MSRS self
function MSRS:SetGoogleAPIKey(APIKey)
if APIKey then
self.APIKey=APIKey
self.provider = "gcloud"
self.GRPCOptions.DefaultProvider = "gcloud"
self.GRPCOptions.gcloud.key = APIKey
end
return self
end
@@ -634,7 +738,7 @@ function MSRS:Help()
end
--- Sets an alternate SRS backend to be used by MSRS to transmit over SRS for all new MSRS class instances.
-- @param #table A table containing a table `Functions` with new/replacement class functions and `Vars` with new/replacement variables.
-- @param #table Backend A table containing a table `Functions` with new/replacement class functions and `Vars` with new/replacement variables.
-- @return #boolean Returns 'true' on success.
function MSRS.SetDefaultBackend(Backend)
if type(Backend) == "table" then
@@ -1016,6 +1120,171 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
return command
end
--- Get central SRS configuration to be able to play tts over SRS radio using the `DCS-SR-ExternalAudio.exe`.
-- @param #MSRS self
-- @param #string Path Path to config file, defaults to "C:\Users\<yourname>\Saved Games\DCS\Config"
-- @param #string Filename File to load, defaults to "Moose_MSRS.lua"
-- @param #boolean ConfigLoaded - if true, skip the loading
-- @return #boolean success
-- @usage
-- 0) Benefits: Centralize configuration of SRS, keep paths and keys out of the mission source code, making it safer and easier to move missions to/between servers,
-- and also make config easier to use in the code.
-- 1) Create a config file named "Moose_MSRS.lua" at this location "C:\Users\<yourname>\Saved Games\DCS\Config" (or wherever your Saved Games folder resides).
-- 2) The file needs the following structure:
--
-- -- Moose MSRS default Config
-- MSRS_Config = {
-- Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone", -- adjust as needed
-- Port = 5002, -- adjust as needed
-- Frequency = {127,243}, -- must be a table, 1..n entries!
-- Modulation = {0,0}, -- must be a table, 1..n entries, one for each frequency!
-- Volume = 1.0,
-- Coalition = 0, -- 0 = Neutral, 1 = Red, 2 = Blue
-- Coordinate = {0,0,0}, -- x,y,alt - optional
-- Culture = "en-GB",
-- Gender = "male",
-- Google = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourfilename.json", -- path to google json key file - optional
-- Label = "MSRS",
-- Voice = "Microsoft Hazel Desktop",
-- -- gRPC (optional)
-- GRPC = { -- see https://github.com/DCS-gRPC/rust-server
-- coalition = "blue", -- blue, red, neutral
-- DefaultProvider = "gcloud", -- win, gcloud, aws, or azure, some of the values below depend on your cloud provider
-- gcloud = {
-- key = "<API Google Key>", -- for gRPC Google API key
-- --secret = "", -- needed for aws
-- --region = "",-- needed for aws
-- defaultVoice = MSRS.Voices.Google.Standard.en_GB_Standard_F,
-- },
-- win = {
-- defaultVoice = "Hazel",
-- },
-- }
-- }
--
-- 3) Load the config into the MSRS raw class before you do anything else:
--
-- MSRS.LoadConfigFile() -- Note the "." here
--
-- This will populate variables for the MSRS raw class and all instances you create with e.g. `mysrs = MSRS:New()`
-- Optionally you can also load this per **single instance** if so needed, i.e.
--
-- mysrs:LoadConfig(Path,Filename)
--
-- 4) Use the config in your code like so, variable names are basically the same as in the config file, but all lower case, examples:
--
-- -- Needed once only
-- MESSAGE.SetMSRS(MSRS.path,nil,MSRS.google,243,radio.modulation.AM,nil,nil,
-- MSRS.Voices.Google.Standard.de_DE_Standard_B,coalition.side.BLUE)
--
-- -- later on in your code
--
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS(243,radio.modulation.AM,nil,nil,MSRS.Voices.Google.Standard.fr_FR_Standard_C)
--
-- -- Create new ATIS as usual
-- atis=ATIS:New(AIRBASE.Caucasus.Batumi, 123, radio.modulation.AM)
-- atis:SetSRS(nil,nil,nil,MSRS.Voices.Google.Standard.en_US_Standard_H)
-- --Start ATIS
-- atis:Start()
function MSRS:LoadConfigFile(Path,Filename,ConfigLoaded)
local path = Path or lfs.writedir()..MSRS.ConfigFilePath
local file = Filename or MSRS.ConfigFileName or "Moose_MSRS.lua"
if UTILS.CheckFileExists(path,file) and not ConfigLoaded then
assert(loadfile(path..file))()
-- now we should have a global var MSRS_Config
if MSRS_Config then
--[[
-- Moose MSRS default Config
MSRS_Config = {
Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone", -- adjust as needed
Port = 5002, -- adjust as needed
Frequency = {127,243}, -- must be a table, 1..n entries!
Modulation = {0,0}, -- must be a table, 1..n entries, one for each frequency!
Volume = 1.0,
Coalition = 0, -- 0 = Neutral, 1 = Red, 2 = Blue
Coordinate = {0,0,0}, -- x,y,alt - optional
Culture = "en-GB",
Gender = "male",
Google = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourfilename.json", -- path to google json key file - optional
Label = "MSRS",
Voice = "Microsoft Hazel Desktop",
-- gRPC (optional)
GRPC = { -- see https://github.com/DCS-gRPC/rust-server
coalition = "blue", -- blue, red, neutral
DefaultProvider = "gcloud", -- win, gcloud, aws, or azure, some of the values below depend on your cloud provider
gcloud = {
key = "<API Google Key>", -- for gRPC Google API key
--secret = "", -- needed for aws
--region = "",-- needed for aws
defaultVoice = MSRS.Voices.Google.Standard.en_GB_Standard_F,
},
win = {
defaultVoice = "Hazel",
},
}
}
--]]
if self then
self.path = MSRS_Config.Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.port = MSRS_Config.Port or 5002
self.frequencies = MSRS_Config.Frequency or {127,243}
self.modulations = MSRS_Config.Modulation or {0,0}
self.coalition = MSRS_Config.Coalition or 0
if MSRS_Config.Coordinate then
self.coordinate = COORDINATE:New( MSRS_Config.Coordinate[1],MSRS_Config.Coordinate[2],MSRS_Config.Coordinate[3])
end
self.culture = MSRS_Config.Culture or "en-GB"
self.gender = MSRS_Config.Gender or "male"
self.google = MSRS_Config.Google
self.Label = MSRS_Config.Label or "MSRS"
self.voice = MSRS_Config.Voice or MSRS.Voices.Microsoft.Hazel
if MSRS_Config.GRPC then
self.provider = MSRS_Config.GRPC.DefaultProvider
if MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider] then
self.APIKey = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].key
self.defaultVoice = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].defaultVoice
self.region = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].secret
self.secret = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].region
end
end
self.ConfigLoaded = true
else
MSRS.path = MSRS_Config.Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
MSRS.port = MSRS_Config.Port or 5002
MSRS.frequencies = MSRS_Config.Frequency or {127,243}
MSRS.modulations = MSRS_Config.Modulation or {0,0}
MSRS.coalition = MSRS_Config.Coalition or 0
if MSRS_Config.Coordinate then
MSRS.coordinate = COORDINATE:New( MSRS_Config.Coordinate[1],MSRS_Config.Coordinate[2],MSRS_Config.Coordinate[3])
end
MSRS.culture = MSRS_Config.Culture or "en-GB"
MSRS.gender = MSRS_Config.Gender or "male"
MSRS.google = MSRS_Config.Google
MSRS.Label = MSRS_Config.Label or "MSRS"
MSRS.voice = MSRS_Config.Voice or MSRS.Voices.Microsoft.Hazel
if MSRS_Config.GRPC then
MSRS.provider = MSRS_Config.GRPC.DefaultProvider
if MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider] then
MSRS.APIKey = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].key
MSRS.defaultVoice = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].defaultVoice
MSRS.region = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].secret
MSRS.secret = MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider].region
end
end
MSRS.ConfigLoaded = true
end
end
env.info("MSRS - Sucessfully loaded default configuration from disk!",false)
else
env.info("MSRS - Cannot load default configuration from disk!",false)
return false
end
return true
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- MSRS DCS-gRPC alternate backend
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -1194,7 +1463,7 @@ MSRS_BACKEND_DCSGRPC.Functions.PlayTextExt = function (self, Text, Delay, Freque
if Delay and Delay>0 then
self:ScheduleOnce(Delay, self.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label)
else
self:_DCSgRPCtts(tostring(Text, nil, Frequencies, Voice, Label))
self:_DCSgRPCtts(tostring(Text), nil, Frequencies, Voice, Label)
end
return self
@@ -1260,7 +1529,7 @@ MSRS_BACKEND_DCSGRPC.Functions._DCSgRPCtts = function (self, Text, Plaintext, Fr
BASE:T("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
BASE:T({Text, Plaintext, Frequencies, Voice, Label})
local options = {}
local options = self.ProviderOptions or MSRS.ProviderOptions or {} -- #MSRS.GRPCOptions
local ssml = Text or ''
local XmitFrequencies = Frequencies or self.Frequency
@@ -1272,7 +1541,7 @@ MSRS_BACKEND_DCSGRPC.Functions._DCSgRPCtts = function (self, Text, Plaintext, Fr
options.srsClientName = Label or self.Label
options.position = {}
if self.coordinate then
options.position.lat, options.position.lat, options.position.alt = self:_GetLatLongAlt(self.coordinate)
options.position.lat, options.position.lon, options.position.alt = self:_GetLatLongAlt(self.coordinate)
end
options.position.lat = options.position.lat or 0.0
@@ -1284,12 +1553,23 @@ MSRS_BACKEND_DCSGRPC.Functions._DCSgRPCtts = function (self, Text, Plaintext, Fr
elseif UTILS.GetCoalitionName(self.coalition) == 'Red' then
options.coalition = 'red'
end
local provider = self.provider or self.GRPCOptions.DefaultProvider or MSRS.GRPCOptions.DefaultProvider
options.provider = {}
options.provider[self.provider] = {}
options.provider[provider] = {}
if self.APIKey then
options.provider[provider].key = self.APIKey
end
if self.defaultVoice then
options.provider[provider].defaultVoice = self.defaultVoice
end
if self.voice then
options.provider[self.provider].voice = Voice or self.voice
options.provider[provider].voice = Voice or self.voice or self.defaultVoice
elseif ssml then
-- DCS-gRPC doesn't directly support language/gender, but can use SSML
-- Only use if a voice isn't explicitly set
@@ -1315,7 +1595,7 @@ MSRS_BACKEND_DCSGRPC.Functions._DCSgRPCtts = function (self, Text, Plaintext, Fr
BASE:T("GRPC.tts")
BASE:T(ssml)
BASE:T(freq)
BASE:T(options)
BASE:T({options})
GRPC.tts(ssml, freq, options)
end
@@ -162,7 +162,12 @@
-- choose from 2 added menu options either to accept or reject the assigned task within 30 seconds.
-- If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #COMMANDCENTER
COMMANDCENTER = {
ClassName = "COMMANDCENTER",
@@ -32,7 +32,12 @@
-- -------------------------------
-- The @{#DETECTION_REPORTING.New}() method creates a new DETECTION_REPORTING instance.
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
+6 -1
View File
@@ -117,7 +117,12 @@
-- - @{#MISSION.ReportPlayersPerTask}(): Generates a report showing the active players per task.
-- - @{#MISSION.ReportPlayersProgress}(): Generates a report showing the task progress per player.
--
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #MISSION
MISSION = {
ClassName = "MISSION",
+6 -1
View File
@@ -203,7 +203,12 @@
--
-- These different completion states are important for the mission designer to reflect scoring to a player.
-- A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author(s): **FlightControl**
+6 -1
View File
@@ -18,7 +18,12 @@
-- # TASKINFO class, extends @{Core.Base#BASE}
--
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #TASKINFO
TASKINFO = {
ClassName = "TASKINFO",
@@ -35,6 +35,11 @@ do -- TASK_A2A
-- * @{#TASK_A2A.SetScoreOnDestroy}(): Set a score when a target in scope of the A2A attack, has been destroyed.
-- * @{#TASK_A2A.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2A attack, have been destroyed.
-- * @{#TASK_A2A.SetPenaltyOnFailed}(): Set a penalty when the A2A attack has failed.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #TASK_A2A
TASK_A2A = {
@@ -176,6 +176,11 @@ do -- TASK_A2A_DISPATCHER
-- * @{Tasking.Task#TASK.SetScoreOnSuccess}() will add additional (negative) scores when the task goes into **Failed** state.
-- This means the **task has not been successfully completed**, and the scores must be given with a negative value!
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #TASK_A2A_DISPATCHER
TASK_A2A_DISPATCHER = {
ClassName = "TASK_A2A_DISPATCHER",

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