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Author SHA1 Message Date
Thomas cdfaac527c Merge pull request #2606 from shaji-Dev/master-ng
[FIX] "Parameter #1 (group id) missed" refreshing menus for dead groups
2026-07-15 19:53:58 +02:00
Thomas 74c16bd4f0 Merge pull request #2609 from leka1986/agent/group-change-option-event
Add group option change event support
2026-07-15 19:51:38 +02:00
leka1986 55e048b322 Add group option change event support 2026-07-15 18:39:46 +02:00
Thomas 149e3421d9 Merge pull request #2607 from patpatpowercat/develop
Update Mantis.lua
2026-07-15 18:34:53 +02:00
patpatpowercat 338ec34604 Update Mantis.lua
Added ships to MANTIS.

NAVYGROUPs may be integrated. Need to be aware MANTIS doesn't change ROE.

SEAD does not (by default) effect ships.

Ships are individually identified, not as group. Group will react to jamming as a whole, will go live/sleep based upon longest range/best radar.

No longer need prefixes for either ground or naval units.
2026-07-14 21:47:47 -07:00
Shafik 3d79a16d3a [FIX] "Parameter #1 (group id) missed" refreshing menus for dead groups 2026-07-13 11:02:42 +03:00
Thomas 589e65963f Merge pull request #2604 from FlightControl-Master/leka1986-patch-2
Fix aircraft model names for Lancer and Kiowa
2026-07-12 17:57:29 +02:00
leka1986 af4f20af67 Fix aircraft model names for Lancer and Kiowa 2026-07-12 13:30:33 +02:00
Applevangelist 98ed7d50c1 #EASYGCICAP
* Added `SetDefaultINTERCEPTAlt()`
2026-06-28 09:30:45 +02:00
Applevangelist 626b12f486 #MSRS #HOUND corrected frequency formatting to allow 1000ths of a frequency 2026-06-27 10:57:27 +02:00
Thomas 8c60a8c678 Update ScheduleDispatcher.lua
Undoing previous change as some delayed event calls stopped working, probably FSM. Need to find the reason for that.
2026-06-26 12:31:54 +02:00
Thomas 867f919d5f Merge pull request #2601 from FlightControl-Master/leka1986-patch-2
Update Utils.lua
2026-06-24 06:29:28 +02:00
leka1986 f769a0deb5 Update Utils.lua
Added KA-50_3 door check.
2026-06-24 01:56:31 +02:00
Applevangelist 7e9dd9deff #EASYGCICAP - fall back to GCI behaviour if no CAP Points have been defined. 2026-06-23 12:29:45 +02:00
Applevangelist b6ea6606fc #SCHEDULEDISPATCHER - Fixing a memory leak. Thanks to @Shazzer1951 2026-06-21 12:51:50 +02:00
Thomas 5005203206 Merge pull request #2598 from patpatpowercat/develop
Update Airboss.lua
2026-06-14 17:52:13 +02:00
patpatpowercat a3455855b8 Update Airboss.lua
Remove max speed check that limits WOD in high winds.

This restriction seems redundant with GetHeadingIntoWind_new should return 30 with 0 wind (max carrier speed) regardless of requested WOD speed.
2026-06-14 08:36:38 -07:00
Applevangelist d1e4dd3fe9 #EVENT - small fix 2026-06-14 16:10:34 +02:00
11 changed files with 981 additions and 79 deletions
+22
View File
@@ -735,6 +735,12 @@ do -- Event Handling
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when an option is changed for an AI group.
-- The event identifies the initiating group, but does not provide the option ID or value.
-- @function [parent=#BASE] OnEventGroupChangeOption
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
@@ -880,6 +886,22 @@ end
world.onEvent(Event)
end
--- Creation of a `S_EVENT_GROUP_CHANGE_OPTION` event.
-- @param #BASE self
-- @param DCS#Time EventTime The time stamp of the event.
-- @param DCS#Group Initiator The initiating group of the event.
function BASE:CreateEventGroupChangeOption( EventTime, Initiator )
self:F( { EventTime, Initiator } )
local Event = {
id = EVENTS.GroupChangeOption,
time = EventTime,
initiator = Initiator,
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #BASE self
+30 -8
View File
@@ -278,6 +278,7 @@ EVENTS = {
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
GroupChangeOption = world.event.S_EVENT_GROUP_CHANGE_OPTION or -1,
-- dynamic cargo
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
@@ -291,23 +292,25 @@ EVENTS = {
--
-- * A (Object.Category.)UNIT : A UNIT object type is involved in the Event.
-- * A (Object.Category.)STATIC : A STATIC object type is involved in the Event.
-- * A GROUP : A DCS Group object is involved in the Event.
--
-- @type EVENTDATA
-- @field #number id The identifier of the event.
--
-- @field DCS#Unit initiator (UNIT/STATIC/SCENERY) The initiating @{DCS#Unit} or @{DCS#StaticObject}.
-- @field DCS#Unit initiator (UNIT/STATIC/SCENERY/GROUP) The initiating @{DCS#Unit} or @{DCS#StaticObject}. For `S_EVENT_GROUP_CHANGE_OPTION`, this is a DCS Group.
-- @field DCS#Object.Category IniObjectCategory (UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).
-- @field DCS#Unit IniDCSUnit (UNIT/STATIC) The initiating @{DCS#Unit} or @{DCS#StaticObject}.
-- @field #string IniDCSUnitName (UNIT/STATIC) The initiating Unit name.
-- @field Wrapper.Unit#UNIT IniUnit (UNIT/STATIC) The initiating MOOSE wrapper @{Wrapper.Unit#UNIT} of the initiator Unit object.
-- @field #string IniUnitName (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
-- @field DCS#Group IniDCSGroup (UNIT) The initiating {DCSGroup#Group}.
-- @field #string IniDCSGroupName (UNIT) The initiating Group name.
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
-- @field DCS#Group IniDCSGroup (UNIT/GROUP) The initiating @{DCS#Group}.
-- @field #string IniDCSGroupName (UNIT/GROUP) The initiating Group name.
-- @field Wrapper.Group#GROUP IniGroup (UNIT/GROUP) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
-- @field #string IniGroupName (UNIT/GROUP) The initiating GROUP name (same as IniDCSGroupName).
-- @field DCS#Group.Category IniGroupCategory (GROUP) The category of the initiating group.
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
-- @field DCS#coalition.side IniCoalition (UNIT/GROUP) The coalition of the initiator.
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
-- @field #string IniTypeName (UNIT) The type name of the initiator.
--
@@ -734,6 +737,12 @@ local _EVENTMETA = {
Side = "I",
Event = "OnEventHumanAircraftRepairFinish",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
},
[EVENTS.GroupChangeOption] = {
Order = 1,
Side = "I",
Event = "OnEventGroupChangeOption",
Text = "S_EVENT_GROUP_CHANGE_OPTION"
},
-- dynamic cargo
[EVENTS.NewDynamicCargo] = {
@@ -1234,7 +1243,16 @@ function EVENT:onEvent( Event )
if Event.initiator then
Event.IniObjectCategory = Object.getCategory(Event.initiator)
if Event.id == EVENTS.GroupChangeOption then
Event.IniDCSGroup = Event.initiator
Event.IniDCSGroupName = Group.getName(Event.initiator)
Event.IniGroupName = Event.IniDCSGroupName
Event.IniGroup = GROUP:FindByName(Event.IniDCSGroupName)
Event.IniCoalition = Group.getCoalition(Event.initiator)
Event.IniGroupCategory = Group.getCategory(Event.initiator)
else
Event.IniObjectCategory = Object.getCategory(Event.initiator)
end
if Event.IniObjectCategory == Object.Category.STATIC then
---
@@ -1453,7 +1471,11 @@ function EVENT:onEvent( Event )
-- Weapon.
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
Event.Weapon = Event.weapon
Event.WeaponName = Event.weapon:isExist() and Event.weapon.getTypeName and Event.weapon:getTypeName() or "Unknown Weapon"
if Event.weapon_name == "ZELL Booster" then
Event.WeaponName = "ZELL Booster"
else
Event.WeaponName = Event.weapon:isExist() and Event.weapon.getTypeName and Event.weapon:getTypeName() or "Unknown Weapon"
end
if Event.weapon_name == "ZELL Booster" then Event.WeaponName = "ZELL Booster" end
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
@@ -375,3 +375,13 @@ function SCHEDULEDISPATCHER:NoTrace( Scheduler )
Scheduler.ShowTrace = false
end
--- Helper for memory cleanup for self stopping schedulers
-- @param #SCHEDULEDISPATCHER self
-- @param Core.Scheduler#SCHEDULER Scheduler Scheduler object.
-- @param #string CallID (Optional) Scheduler Call ID.
function SCHEDULEDISPATCHER:_Reclaim( Scheduler, CallID )
self:Stop( Scheduler, CallID ) -- remove DCS timer, nil ScheduleID
if self.Schedule[Scheduler] then self.Schedule[Scheduler][CallID] = nil end
self.ObjectSchedulers[CallID] = nil
self.PersistentSchedulers[CallID] = nil
end
+2 -1
View File
@@ -87,7 +87,8 @@ do -- world
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
-- @field S_EVENT_MAX = 61
-- @field S_EVENT_GROUP_CHANGE_OPTION = 61
-- @field S_EVENT_MAX = 62
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
-- @type world.BirthPlace
File diff suppressed because it is too large Load Diff
+9 -6
View File
@@ -4201,13 +4201,16 @@ function AIRBOSS:_CheckRecoveryTimes()
-- Time into the wind 1 day or if longer recovery time + the 5 min early.
local t = math.max( nextwindow.STOP - nextwindow.START + self.dTturn, 60 * 60 * 24 )
-- Recovery wind on deck in knots.
-- Recovery wind on deck in knots.
-- NOTE: Do NOT clamp the desired wind-over-deck (WOD) to the carrier's max hull
-- speed here. WOD = carrier speed + headwind, so a WOD target above the hull's
-- top speed is achievable whenever there is wind. CarrierTurnIntoWind ->
-- GetHeadingIntoWind already converts the WOD target into the required hull
-- speed and caps THAT at the carrier's max speed (Vmax) internally. Clamping the
-- WOD target itself capped achievable WOD at ~30 kts (the supercarrier's max
-- hull speed) even in strong wind, which made high-WOD recovery windows fall
-- short of their requested value.
local v = UTILS.KnotsToMps( nextwindow.SPEED )
-- Check that we do not go above max possible speed.
local vmax = self.carrier:GetSpeedMax() / 3.6 -- convert to m/s
v = math.min( v, vmax )
-- Route carrier into the wind. Sets self.turnintowind=true
self:CarrierTurnIntoWind( t, v, uturn )
+8 -5
View File
@@ -6171,11 +6171,11 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
local ctype = Build.Type -- #CTLD_CARGO.Enum
local canmove = false
if ctype == CTLD_CARGO.Enum.VEHICLE then canmove = true end
if ctype == CTLD_CARGO.Enum.STATIC then
return self
if ctype == CTLD_CARGO.Enum.STATIC then
return self
end
local temptable = Build.Template or {}
if type(temptable) == "string" then
if type(temptable) == "string" then
temptable = {temptable}
end
local zone = nil -- Core.Zone#ZONE_RADIUS
@@ -6217,8 +6217,11 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
self:__CratesBuild(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
end
end -- template loop
self:_RefreshLoadCratesMenu(Group, Unit)
self:_RefreshPackMenus(Group, Unit)
if Group and Group:IsAlive() and Group:GetID() then
self:_RefreshLoadCratesMenu(Group, Unit)
self:_RefreshPackMenus(Group, Unit)
end
else
self:T(self.lid.."Group KIA while building!")
end
+32 -4
View File
@@ -135,6 +135,7 @@
-- local mywing = EASYGCICAP:New("Blue CAP Operations",AIRBASE.Caucasus.Kutaisi,"blue","Blue EWR")
--
-- -- Add a CAP patrol point belonging to our airbase, we'll be at 30k ft doing 400 kn, initial direction 90 degrees (East), leg 20NM
-- -- NOTE - Skip this function and do not create CAP Points if you want GCI behaviour only.
-- mywing:AddPatrolPointCAP(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone 1"):GetCoordinate(),30000,400,90,20)
--
-- -- Add a Squadron with template "Blue Sq1 M2000c", 20 airframes, skill good, Modex starting with 102 and skin "Vendee Jeanne"
@@ -190,9 +191,10 @@
-- * @{#EASYGCICAP.SetDefaultResurrection}: Set how many seconds the AirWing stays inoperable after the AirWing STATIC HQ ist destroyed, default 900 secs.
-- * @{#EASYGCICAP.SetDefaultCAPSpeed}: Set how many knots the CAP flights should do (will be altitude corrected), default 300 kn.
-- * @{#EASYGCICAP.SetDefaultCAPAlt}: Set at which altitude (ASL) the CAP planes will fly, default 25,000 ft.
-- * @{#EASYGCICAP.SetDefaultINTERCEPTAlt}: Set at which altitude (ASL) the Intercept planes will fly, default 25,000 ft.
-- * @{#EASYGCICAP.SetDefaultCAPDirection}: Set the initial direction from the CAP point the planes will fly in degrees, default is 90°.
-- * @{#EASYGCICAP.SetDefaultCAPLeg}: Set the length of the CAP leg, default is 15 NM.
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CVAP/GCI), defaults to 2.
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CAP/GCI), defaults to 2.
-- * @{#EASYGCICAP.SetDefaultMissionRange}: Set how many NM the planes can go from the home base, defaults to 100.
-- * @{#EASYGCICAP.SetDefaultNumberAlert5Standby}: Set how many planes will be spawned on cold standby (Alert5), default 2.
-- * @{#EASYGCICAP.SetDefaultEngageRange}: Set max engage range for CAP flights if they detect intruders, defaults to 50.
@@ -286,7 +288,7 @@ EASYGCICAP = {
--- EASYGCICAP class version.
-- @field #string version
EASYGCICAP.version="0.1.36"
EASYGCICAP.version="0.1.38"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--
@@ -587,6 +589,17 @@ function EASYGCICAP:SetDefaultCAPAlt(Altitude)
return self
end
--- Set default INTERCEPT Altitude in feet
-- @param #EASYGCICAP self
-- @param #number Altitude (Optional) Altitude defaults to 25000
-- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultINTERCEPTAlt(Altitude)
self:T(self.lid.."SetDefaultINTERCEPTAlt")
self.interceptalt = Altitude or 25000
return self
end
--
--- Set default CAP lieg initial direction in degrees
-- @param #EASYGCICAP self
-- @param #number Direction (Optional) Direction defaults to 90 (East)
@@ -754,6 +767,15 @@ end
function EASYGCICAP:_AddAirwing(Airbasename, Alias)
self:T(self.lid.."_AddAirwing "..Airbasename)
-- Gather Some Stats
local function counttable(tbl)
local count = 0
for _,_data in pairs(tbl) do
count = count + 1
end
return count
end
local CapFormation = self.CapFormation
local DespawnAfterLanding = self.DespawnAfterLanding
local DespawnAfterHolding = self.DespawnAfterHolding
@@ -772,7 +794,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
CAP_Wing:SetMarker(false)
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
CAP_Wing:SetRespawnAfterDestroyed()
CAP_Wing:SetNumberCAP(self.capgrouping)
--- #DONE avoid wings with no CAP points starting CAP anyhow; AirWing uses this to start CAP and creates points when there are none.
if counttable(self.ManagedCP) >0 then
CAP_Wing:SetNumberCAP(self.capgrouping)
end
CAP_Wing:SetCapCloseRaceTrack(true)
if self.showpatrolpointmarks then
@@ -1039,7 +1065,7 @@ function EASYGCICAP:_SetCAPPatrolPoints()
MESSAGE:New(self.lid.."You are trying to create a CAP point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
return
end
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
local Coordinate = data.Coordinate
local Altitude = data.Altitude
local Speed = data.Speed
@@ -1505,6 +1531,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
local overhead = self.overhead
local capspeed = self.capspeed + 100
local capalt = self.capalt
local interalt = self.interceptalt or self.capalt
local maxsize = self.maxinterceptsize
local repeatsonfailure = self.repeatsonfailure
@@ -1592,6 +1619,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
:SetRepeatOnFailure(repeats)
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
:SetMissionAltitude(capalt)
:SetEngageAltitude(interalt)
if nogozoneset:Count() > 0 then
InterceptAuftrag:AddConditionSuccess(
+3 -3
View File
@@ -2108,7 +2108,7 @@ function MSRS:_HoundTextToSpeech(Message,Frequencies,Modulations,Volume,Label,Co
local ffs = {}
for _,_f in pairs(Frequencies) do
table.insert(ffs,string.format("%.1f",_f))
table.insert(ffs,string.format("%.3f",_f))
end
local freqs = table.concat(ffs, ",")
@@ -2214,7 +2214,7 @@ function MSRS:_HoundTestTone(Frequencies, Modulations, Coalition)
local ffs = {}
for _,_f in pairs(Frequencies or self.frequencies) do
table.insert(ffs,string.format("%.1f",_f))
table.insert(ffs,string.format("%.3f",_f))
end
local freqs = table.concat(ffs, ",")
@@ -2291,7 +2291,7 @@ function MSRS:RadioJammerOn(Frequencies, Modulations, Coalition, Noisetype, Volu
local ffs = {}
for _,_f in pairs(Frequencies or self.frequencies) do
table.insert(ffs,string.format("%.1f",_f))
table.insert(ffs,string.format("%.3f",_f))
end
local freqs = table.concat(ffs, ",")
+2 -2
View File
@@ -523,7 +523,7 @@ ENUMS.ReportingName =
Tornado = "Tornado",
-- Transport / Bomber / Others
Atlas = "A400",
Lancer = "B1-B",
Lancer = "B-1B",
Stratofortress = "B-52H",
Herc = "C-130",
Hercules = "C-130J-30",
@@ -568,7 +568,7 @@ ENUMS.ReportingName =
Apache = "AH-64",
Chinook = "CH-47",
Sea_Stallion = "CH-53",
Kiowa = "OH-58",
Kiowa = "OH58D",
Seahawk = "SH-60",
Blackhawk = "UH-60",
Sea_King = "S-61",
@@ -2378,6 +2378,11 @@ function UTILS.IsLoadingDoorOpen( unit_name )
BASE:T(unit_name .. " front door(s) are open or doors removed")
return true
end
if type_name == "Ka-50_3" and unit:getDrawArgumentValue(38) == 1 then
BASE:T(unit_name .. " cockpit door is open")
return true
end
if type_name=="C-130J-30" and (unit:getDrawArgumentValue(86)==1)then
BASE:T(unit_name.." rear doors are open")