mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-13 01:06:45 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e76c26ff59 | |||
| cb11de6f9c | |||
| cdd78e5163 | |||
| a8da02774a | |||
| 04258a69c4 | |||
| 49882f03d9 |
@@ -0,0 +1,87 @@
|
|||||||
|
version: 2.4.a.{build}
|
||||||
|
shallow_clone: true
|
||||||
|
skip_branch_with_pr: false
|
||||||
|
skip_commits:
|
||||||
|
message: /!nobuild/
|
||||||
|
skip_tags: false
|
||||||
|
|
||||||
|
environment:
|
||||||
|
access_token_documentation:
|
||||||
|
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
|
||||||
|
LUAROCKS_VER: 2.4.1
|
||||||
|
LUA_VER: 5.1.5
|
||||||
|
LUA: lua5.3
|
||||||
|
matrix:
|
||||||
|
- LUA_VER: 5.1.5
|
||||||
|
|
||||||
|
platform:
|
||||||
|
- x64
|
||||||
|
|
||||||
|
|
||||||
|
init:
|
||||||
|
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
|
||||||
|
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
|
||||||
|
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
|
||||||
|
throw "There are newer queued builds for this pull request, failing early." }
|
||||||
|
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||||
|
|
||||||
|
install:
|
||||||
|
- cmd:
|
||||||
|
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
|
||||||
|
call choco install 7zip.commandline
|
||||||
|
call choco install lua51
|
||||||
|
call choco install luarocks
|
||||||
|
call refreshenv
|
||||||
|
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
|
||||||
|
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
|
||||||
|
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
|
||||||
|
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
|
||||||
|
call luarocks install luasrcdiet
|
||||||
|
call luarocks install checks
|
||||||
|
call luarocks install luadocumentor
|
||||||
|
call luarocks install luacheck
|
||||||
|
|
||||||
|
|
||||||
|
cache:
|
||||||
|
C:\ProgramData\chocolatey\lib
|
||||||
|
C:\ProgramData\chocolatey\bin
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
build_script:
|
||||||
|
- ps: |
|
||||||
|
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||||
|
{
|
||||||
|
echo "Hello World!"
|
||||||
|
$apiUrl = 'https://ci.appveyor.com/api'
|
||||||
|
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||||
|
$headers = @{
|
||||||
|
"Authorization" = "Bearer $token"
|
||||||
|
"Content-type" = "application/json"
|
||||||
|
}
|
||||||
|
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||||
|
# Generate the new version ...
|
||||||
|
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||||
|
}
|
||||||
|
- ps: |
|
||||||
|
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||||
|
{
|
||||||
|
$apiUrl = 'https://ci.appveyor.com/api'
|
||||||
|
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||||
|
$headers = @{
|
||||||
|
"Authorization" = "Bearer $token"
|
||||||
|
"Content-type" = "application/json"
|
||||||
|
}
|
||||||
|
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||||
|
# get project with last build details
|
||||||
|
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
test: off
|
||||||
|
# test_script:
|
||||||
|
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
|
||||||
|
|
||||||
|
|
||||||
|
on_finish:
|
||||||
|
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||||
@@ -15,7 +15,3 @@
|
|||||||
*.PDF diff=astextplain
|
*.PDF diff=astextplain
|
||||||
*.rtf diff=astextplain
|
*.rtf diff=astextplain
|
||||||
*.RTF diff=astextplain
|
*.RTF diff=astextplain
|
||||||
|
|
||||||
# Avoid Windows line endings on shell scripts
|
|
||||||
# Needed for dockerfile builds
|
|
||||||
*.sh text eol=lf
|
|
||||||
|
|||||||
@@ -1,169 +0,0 @@
|
|||||||
name: Moose-Docs
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches:
|
|
||||||
- master
|
|
||||||
- develop
|
|
||||||
paths:
|
|
||||||
- 'Moose Setup/**/*.lua'
|
|
||||||
- 'Moose Development/**/*.lua'
|
|
||||||
- 'Moose Development/**/*.py'
|
|
||||||
- 'Moose Development/**/*.html'
|
|
||||||
- '.github/workflows/build-docs.yml'
|
|
||||||
|
|
||||||
# Allows you to run this workflow manually from the Actions tab
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Extract branch name
|
|
||||||
shell: bash
|
|
||||||
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
|
|
||||||
id: extract_branch
|
|
||||||
|
|
||||||
- name: Build informations
|
|
||||||
run: |
|
|
||||||
echo "Triggered by: ${{ github.event_name }}"
|
|
||||||
echo "Running on: ${{ runner.os }}"
|
|
||||||
echo "Ref: ${{ github.ref }}"
|
|
||||||
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
|
|
||||||
echo "Repository: ${{ github.repository }}"
|
|
||||||
echo "Commit-Id: ${{ github.sha }}"
|
|
||||||
echo "Owner: ${{ github.repository_owner }}"
|
|
||||||
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Prepare build environment
|
|
||||||
#########################################################################
|
|
||||||
- name: Check out repository code
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Prepare build output folders
|
|
||||||
run: |
|
|
||||||
mkdir -p build/tools
|
|
||||||
mkdir -p build/doc
|
|
||||||
|
|
||||||
- name: Checkout FlightControls modified luadocumentor
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
repository: Applevangelist/luadocumentor
|
|
||||||
path: './build/tools/luadocumentor'
|
|
||||||
ref: 'patch-1'
|
|
||||||
token: ${{ secrets.BOT_TOKEN }}
|
|
||||||
|
|
||||||
- name: Update apt-get (needed for act docker image)
|
|
||||||
run: |
|
|
||||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
|
||||||
sudo apt-get -qq update
|
|
||||||
|
|
||||||
- name: Install tree
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install tree
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Install all prerequisites for LuaDocumentor
|
|
||||||
#########################################################################
|
|
||||||
- name: Install Lua
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install lua5.1
|
|
||||||
|
|
||||||
- name: Install LuaRocks
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install luarocks -y
|
|
||||||
|
|
||||||
- name: Install markdown (prereq for LuaDocumentor)
|
|
||||||
run: |
|
|
||||||
sudo luarocks install markdown 0.33-1
|
|
||||||
|
|
||||||
- name: Install penlight (prereq for LuaDocumentor)
|
|
||||||
run: |
|
|
||||||
sudo luarocks install penlight 1.14.0-3
|
|
||||||
|
|
||||||
- name: Install metalua-compiler (prereq for LuaDocumentor)
|
|
||||||
run: |
|
|
||||||
sudo luarocks install metalua-compiler 0.7.3-1
|
|
||||||
|
|
||||||
- name: Install metalua-parser (prereq for LuaDocumentor)
|
|
||||||
run: |
|
|
||||||
sudo luarocks install metalua-parser 0.7.3-2
|
|
||||||
|
|
||||||
- name: Install checks (prereq for LuaDocumentor)
|
|
||||||
run: |
|
|
||||||
sudo luarocks install checks
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Run LuaDocumentor
|
|
||||||
#########################################################################
|
|
||||||
- name: Run LuaDocumentor
|
|
||||||
run: |
|
|
||||||
lua luadocumentor.lua -d ${{ github.workspace }}/build/doc "${{ github.workspace }}/Moose Development/Moose"
|
|
||||||
working-directory: ${{ github.workspace }}/build/tools/luadocumentor
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Replace <head> tag
|
|
||||||
#########################################################################
|
|
||||||
- name: Replace head tag
|
|
||||||
run: |
|
|
||||||
python3 "${{ github.workspace }}/Moose Development/docs-header.py"
|
|
||||||
working-directory: ${{ github.workspace }}/build/doc
|
|
||||||
|
|
||||||
- name: Check replacement of head tag
|
|
||||||
run: |
|
|
||||||
head -10 ${{ github.workspace }}/build/doc/AI.AI_A2A_Cap.html
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Push to MOOSE_DOCS
|
|
||||||
#########################################################################
|
|
||||||
- name: Set docs repo for branch
|
|
||||||
shell: bash
|
|
||||||
id: set_doc_repo
|
|
||||||
run: |
|
|
||||||
if [[ $GITHUB_REF == 'refs/heads/master' ]]; then
|
|
||||||
echo "docrepo=MOOSE_DOCS" >> "$GITHUB_OUTPUT"
|
|
||||||
else
|
|
||||||
echo "docrepo=MOOSE_DOCS_DEVELOP" >> "$GITHUB_OUTPUT"
|
|
||||||
fi
|
|
||||||
|
|
||||||
- name: Checkout ${{ steps.set_doc_repo.outputs.docrepo }} to folder MOOSE_DOCS
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
repository: ${{ github.repository_owner }}/${{ steps.set_doc_repo.outputs.docrepo }}
|
|
||||||
path: './build/MOOSE_DOCS'
|
|
||||||
fetch-depth: 0
|
|
||||||
ref: 'master'
|
|
||||||
token: ${{ secrets.BOT_TOKEN }}
|
|
||||||
|
|
||||||
- name: Delete folder to remove deleted files
|
|
||||||
run: |
|
|
||||||
rm -rf ./build/MOOSE_DOCS/Documentation/
|
|
||||||
|
|
||||||
- name: Create target folder
|
|
||||||
run: mkdir -p build/MOOSE_DOCS/Documentation
|
|
||||||
|
|
||||||
- name: Copy build result to MOOSE_DOCS
|
|
||||||
run: |
|
|
||||||
cp ./build/doc/*.* ./build/MOOSE_DOCS/Documentation/
|
|
||||||
|
|
||||||
- name: Push result to docs repository
|
|
||||||
if: ${{ vars.FORCE_PUSH == 'true' }}
|
|
||||||
run: |
|
|
||||||
git config user.name "MooseBotter"
|
|
||||||
git config user.email "MooseBotter@users.noreply.github.com"
|
|
||||||
git add .
|
|
||||||
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
|
|
||||||
git push --set-upstream origin master
|
|
||||||
|
|
||||||
working-directory: ${{ github.workspace }}/build/MOOSE_DOCS
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Show the results
|
|
||||||
#########################################################################
|
|
||||||
- name: List files in the repository
|
|
||||||
run: |
|
|
||||||
tree ${{ github.workspace }}/build
|
|
||||||
|
|
||||||
- run: echo "This job's status is ${{ job.status }}."
|
|
||||||
@@ -1,151 +0,0 @@
|
|||||||
name: Moose-Includes
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches:
|
|
||||||
- master
|
|
||||||
- develop
|
|
||||||
- Apple/Develop
|
|
||||||
|
|
||||||
paths:
|
|
||||||
- 'Moose Setup/**/*.lua'
|
|
||||||
- 'Moose Development/**/*.lua'
|
|
||||||
- '.github/workflows/build-includes.yml'
|
|
||||||
|
|
||||||
# Allows you to run this workflow manually from the Actions tab
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Extract branch name
|
|
||||||
shell: bash
|
|
||||||
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
|
|
||||||
id: extract_branch
|
|
||||||
|
|
||||||
- name: Build informations
|
|
||||||
run: |
|
|
||||||
echo "Triggered by: ${{ github.event_name }}"
|
|
||||||
echo "Running on: ${{ runner.os }}"
|
|
||||||
echo "Ref: ${{ github.ref }}"
|
|
||||||
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
|
|
||||||
echo "Repository: ${{ github.repository }}"
|
|
||||||
echo "Commit-Id: ${{ github.sha }}"
|
|
||||||
echo "Owner: ${{ github.repository_owner }}"
|
|
||||||
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Prepare build environment
|
|
||||||
#########################################################################
|
|
||||||
- name: Check out repository code
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Prepare build output folders
|
|
||||||
run: |
|
|
||||||
mkdir -p build/result/Moose_Include_Dynamic
|
|
||||||
mkdir -p build/result/Moose_Include_Static
|
|
||||||
|
|
||||||
- name: Update apt-get (needed for act docker image)
|
|
||||||
run: |
|
|
||||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
|
||||||
sudo apt-get -qq update
|
|
||||||
|
|
||||||
- name: Install tree
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install tree
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Install all prerequisites
|
|
||||||
#########################################################################
|
|
||||||
- name: Install Lua 5.3
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install lua5.3 -y
|
|
||||||
- name: Check Lua version
|
|
||||||
run: |
|
|
||||||
lua -v
|
|
||||||
|
|
||||||
- name: Install LuaRocks
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install luarocks -y
|
|
||||||
- name: Check LuaRocks version
|
|
||||||
run: |
|
|
||||||
luarocks --version
|
|
||||||
|
|
||||||
- name: Install Lua 5.3 Dev for prerequisites for LuaSrcDiet
|
|
||||||
run: |
|
|
||||||
sudo apt-get -qq install liblua5.3-dev -y
|
|
||||||
|
|
||||||
- name: Install LuaSrcDiet
|
|
||||||
run: |
|
|
||||||
sudo luarocks install luasrcdiet
|
|
||||||
|
|
||||||
- name: Install LuaCheck
|
|
||||||
run: |
|
|
||||||
sudo luarocks install luacheck
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Build Include files
|
|
||||||
#########################################################################
|
|
||||||
- name: Build Include Static
|
|
||||||
run: |
|
|
||||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
|
||||||
lua5.3 "./Moose Setup/Moose_Create.lua" S "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Static"
|
|
||||||
|
|
||||||
- name: Build Includes Dynamic
|
|
||||||
run: |
|
|
||||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
|
||||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Run LuaCheck
|
|
||||||
#########################################################################
|
|
||||||
- name: Run LuaCheck
|
|
||||||
if: ${{ vars.SKIP_LUACHECK != true }}
|
|
||||||
continue-on-error: true
|
|
||||||
run: |
|
|
||||||
luacheck --std=lua51c --config=.luacheckrc -guras "Moose Development/Moose"
|
|
||||||
|
|
||||||
- name: Run LuaSrcDiet
|
|
||||||
run: |
|
|
||||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Push to MOOSE_INCLUDE
|
|
||||||
#########################################################################
|
|
||||||
- name: Checkout MOOSE_INCLUDE
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
repository: ${{ github.repository_owner }}/MOOSE_INCLUDE
|
|
||||||
path: './build/MOOSE_INCLUDE'
|
|
||||||
fetch-depth: 0
|
|
||||||
ref: ${{ steps.extract_branch.outputs.branch }}
|
|
||||||
token: ${{ secrets.BOT_TOKEN }}
|
|
||||||
|
|
||||||
- name: Create target folder (needed if checkout is deactivated)
|
|
||||||
run: mkdir -p build/MOOSE_INCLUDE
|
|
||||||
|
|
||||||
- name: Copy build reseult to MOOSE_INCLUDE
|
|
||||||
run: |
|
|
||||||
cp -r ./build/result/* ./build/MOOSE_INCLUDE/
|
|
||||||
|
|
||||||
- name: Push result to MOOSE_INCLUDE repository
|
|
||||||
if: ${{ vars.FORCE_PUSH == 'true' }}
|
|
||||||
run: |
|
|
||||||
git config user.name "MooseBotter"
|
|
||||||
git config user.email "MooseBotter@users.noreply.github.com"
|
|
||||||
git add .
|
|
||||||
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
|
|
||||||
git push --set-upstream origin ${{ steps.extract_branch.outputs.branch }}
|
|
||||||
|
|
||||||
working-directory: ${{ github.workspace }}/build/MOOSE_INCLUDE
|
|
||||||
|
|
||||||
#########################################################################
|
|
||||||
# Show the results
|
|
||||||
#########################################################################
|
|
||||||
- name: List files in the repository
|
|
||||||
run: |
|
|
||||||
tree ${{ github.workspace }}/build
|
|
||||||
|
|
||||||
- run: echo "This job's status is ${{ job.status }}."
|
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
# This workflow uses actions that are not certified by GitHub.
|
|
||||||
# They are provided by a third-party and are governed by
|
|
||||||
# separate terms of service, privacy policy, and support
|
|
||||||
# documentation.
|
|
||||||
|
|
||||||
# Sample workflow for building and deploying a Jekyll site to GitHub Pages
|
|
||||||
name: Deploy Jekyll site to Pages
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches: ["master"]
|
|
||||||
paths:
|
|
||||||
- 'docs/**'
|
|
||||||
- '.github/workflows/gh-pages.yml'
|
|
||||||
|
|
||||||
# Allows you to run this workflow manually from the Actions tab
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
pages: write
|
|
||||||
id-token: write
|
|
||||||
|
|
||||||
# Allow one concurrent deployment
|
|
||||||
concurrency:
|
|
||||||
group: "pages"
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
# Build job
|
|
||||||
build:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
- name: Setup Ruby
|
|
||||||
uses: ruby/setup-ruby@v1
|
|
||||||
with:
|
|
||||||
ruby-version: '3.1' # Not needed with a .ruby-version file
|
|
||||||
bundler-cache: true # runs 'bundle install' and caches installed gems automatically
|
|
||||||
cache-version: 0 # Increment this number if you need to re-download cached gems
|
|
||||||
working-directory: docs/
|
|
||||||
- name: Setup Pages
|
|
||||||
id: pages
|
|
||||||
uses: actions/configure-pages@v4
|
|
||||||
- name: Build with Jekyll
|
|
||||||
# Outputs to the './_site' directory by default
|
|
||||||
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
|
||||||
env:
|
|
||||||
JEKYLL_ENV: production
|
|
||||||
working-directory: docs/
|
|
||||||
- name: Upload artifact
|
|
||||||
# Automatically uploads an artifact from the './_site' directory by default
|
|
||||||
uses: actions/upload-pages-artifact@v3
|
|
||||||
with:
|
|
||||||
path: docs/_site/
|
|
||||||
|
|
||||||
# Deployment job
|
|
||||||
deploy:
|
|
||||||
environment:
|
|
||||||
name: github-pages
|
|
||||||
url: ${{ steps.deployment.outputs.page_url }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
needs: build
|
|
||||||
steps:
|
|
||||||
- name: Deploy to GitHub Pages
|
|
||||||
id: deployment
|
|
||||||
uses: actions/deploy-pages@v4
|
|
||||||
|
|
||||||
check:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
needs: deploy
|
|
||||||
steps:
|
|
||||||
- name: Setup Node
|
|
||||||
uses: actions/setup-node@v4
|
|
||||||
- run: npm install linkinator
|
|
||||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
|
||||||
+5
-11
@@ -42,8 +42,6 @@ local.properties
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
## files generated by popular Visual Studio add-ons.
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
.vscode
|
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
*.suo
|
*.suo
|
||||||
*.user
|
*.user
|
||||||
@@ -228,16 +226,12 @@ pip-log.txt
|
|||||||
#Goodsync
|
#Goodsync
|
||||||
_gsdata_/
|
_gsdata_/
|
||||||
|
|
||||||
# PyCharm
|
|
||||||
.idea
|
|
||||||
|
|
||||||
#GITHUB
|
#GITHUB
|
||||||
|
.gitattributes
|
||||||
|
.gitignore
|
||||||
Moose Test Missions/MOOSE_Test_Template.miz
|
Moose Test Missions/MOOSE_Test_Template.miz
|
||||||
Moose Development/Moose/.vscode/launch.json
|
Moose Development/Moose/.vscode/launch.json
|
||||||
MooseCodeWS.code-workspace
|
MooseCodeWS.code-workspace
|
||||||
|
.gitignore
|
||||||
# Excludes for act (https://github.com/nektos/act)
|
.gitignore
|
||||||
.secrets
|
/.gitignore
|
||||||
.env
|
|
||||||
.actrc
|
|
||||||
.vars
|
|
||||||
|
|||||||
@@ -1953,7 +1953,7 @@ local function refct_from_id(id) -- refct = refct_from_id(CTypeID)
|
|||||||
unsigned = refct.unsigned,
|
unsigned = refct.unsigned,
|
||||||
size = bit.band(bit.rshift(ctype.info, 16), 127),
|
size = bit.band(bit.rshift(ctype.info, 16), 127),
|
||||||
}
|
}
|
||||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil, nil, nil, nil
|
refct.bool, refct.const, refct.volatile, refct.unsigned = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
if CT[4] then -- Merge sibling attributes onto this type.
|
if CT[4] then -- Merge sibling attributes onto this type.
|
||||||
|
|||||||
+2
-12
@@ -1,17 +1,7 @@
|
|||||||
{
|
{
|
||||||
"Lua.workspace.preloadFileSize": 10000,
|
"Lua.workspace.preloadFileSize": 1000,
|
||||||
"Lua.diagnostics.disable": [
|
"Lua.diagnostics.disable": [
|
||||||
"undefined-doc-name",
|
"undefined-doc-name"
|
||||||
"duplicate-set-field",
|
|
||||||
"trailing-space",
|
|
||||||
"need-check-nil",
|
|
||||||
"ambiguity-1",
|
|
||||||
"undefined-doc-param",
|
|
||||||
"redundant-parameter",
|
|
||||||
"param-type-mismatch",
|
|
||||||
"deprecated",
|
|
||||||
"undefined-global",
|
|
||||||
"lowercase-global"
|
|
||||||
],
|
],
|
||||||
"Lua.diagnostics.globals": [
|
"Lua.diagnostics.globals": [
|
||||||
"BASE",
|
"BASE",
|
||||||
|
|||||||
@@ -11,15 +11,13 @@
|
|||||||
-- @module AI.AI_A2A_Cap
|
-- @module AI.AI_A2A_Cap
|
||||||
-- @image AI_Combat_Air_Patrol.JPG
|
-- @image AI_Combat_Air_Patrol.JPG
|
||||||
|
|
||||||
-- @type AI_A2A_CAP
|
--- @type AI_A2A_CAP
|
||||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
|
--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
|
||||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
|
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
|
||||||
@@ -94,11 +92,6 @@
|
|||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_CAP
|
-- @field #AI_A2A_CAP
|
||||||
@@ -125,7 +118,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
|
|||||||
|
|
||||||
-- Multiple inheritance ... :-)
|
-- Multiple inheritance ... :-)
|
||||||
local AI_Air = AI_AIR:New( AICap )
|
local AI_Air = AI_AIR:New( AICap )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -33,8 +33,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # QUICK START GUIDE
|
-- # QUICK START GUIDE
|
||||||
--
|
--
|
||||||
-- There are basically two classes available to model an A2A defense system.
|
-- There are basically two classes available to model an A2A defense system.
|
||||||
@@ -179,11 +177,6 @@
|
|||||||
--
|
--
|
||||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||||
@@ -312,7 +305,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||||
--
|
--
|
||||||
-- In this example an Engage Radius is set to various values.
|
-- In this example an Engage Radius is set to various values.
|
||||||
--
|
--
|
||||||
@@ -335,7 +328,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||||
--
|
--
|
||||||
-- In these examples, the Gci Radius is set to various values:
|
-- In these examples, the Gci Radius is set to various values:
|
||||||
--
|
--
|
||||||
@@ -368,7 +361,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
|
||||||
--
|
--
|
||||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||||
--
|
--
|
||||||
@@ -1153,14 +1146,14 @@ do -- AI_A2A_DISPATCHER
|
|||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:T( "Captured " .. AirbaseName )
|
self:I( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1235,7 +1228,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||||
--
|
--
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||||
@@ -1285,7 +1278,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||||
--
|
--
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||||
@@ -1830,7 +1823,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||||
|
|
||||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||||
|
|
||||||
-- Add the CAP to the EWR network.
|
-- Add the CAP to the EWR network.
|
||||||
|
|
||||||
@@ -2087,7 +2080,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||||
Intercept.EngageAltType = EngageAltType
|
Intercept.EngageAltType = EngageAltType
|
||||||
|
|
||||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set squadron GCI.
|
--- Set squadron GCI.
|
||||||
@@ -3002,17 +2995,17 @@ do -- AI_A2A_DISPATCHER
|
|||||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||||
if AttackerCount > DefenderCount then
|
if AttackerCount > DefenderCount then
|
||||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||||
if AIFriendly then
|
if AIFriendly then
|
||||||
local classname = AIFriendly.ClassName or "No Class Name"
|
local classname = AIFriendly.ClassName or "No Class Name"
|
||||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||||
--self:T("Class Name: " .. classname)
|
--self:I("Class Name: " .. classname)
|
||||||
--self:T("Unit Name: " .. unitname)
|
--self:I("Unit Name: " .. unitname)
|
||||||
--self:T({AIFriendly})
|
--self:I({AIFriendly})
|
||||||
end
|
end
|
||||||
local Friendly = nil
|
local Friendly = nil
|
||||||
if AIFriendly and AIFriendly:IsAlive() then
|
if AIFriendly and AIFriendly:IsAlive() then
|
||||||
--self:T("AIFriendly alive, getting GROUP")
|
--self:I("AIFriendly alive, getting GROUP")
|
||||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -3259,8 +3252,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_A2A_Fsm:onafterHome
|
--- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
|
||||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||||
if Defender and Defender:IsAlive() then
|
if Defender and Defender:IsAlive() then
|
||||||
self:F( { "CAP Home", Defender:GetName() } )
|
self:F( { "CAP Home", Defender:GetName() } )
|
||||||
@@ -3508,8 +3500,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- function Fsm:onafterLostControl
|
--- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
|
||||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||||
@@ -3522,8 +3513,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- function Fsm:onafterHome
|
--- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
|
||||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3954,7 +3944,7 @@ end
|
|||||||
|
|
||||||
do
|
do
|
||||||
|
|
||||||
-- @type AI_A2A_GCICAP
|
--- @type AI_A2A_GCICAP
|
||||||
-- @extends #AI_A2A_DISPATCHER
|
-- @extends #AI_A2A_DISPATCHER
|
||||||
|
|
||||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||||
@@ -3964,7 +3954,7 @@ do
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -4324,23 +4314,23 @@ do
|
|||||||
|
|
||||||
-- Setup squadrons
|
-- Setup squadrons
|
||||||
|
|
||||||
self:T( { Airbases = AirbaseNames } )
|
self:I( { Airbases = AirbaseNames } )
|
||||||
|
|
||||||
self:T( "Defining Templates for Airbases ..." )
|
self:I( "Defining Templates for Airbases ..." )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
local AirbaseCoord = Airbase:GetCoordinate()
|
local AirbaseCoord = Airbase:GetCoordinate()
|
||||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||||
local Templates = nil
|
local Templates = nil
|
||||||
self:T( { Airbase = AirbaseName } )
|
self:I( { Airbase = AirbaseName } )
|
||||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||||
local Template = Template -- Wrapper.Group#GROUP
|
local Template = Template -- Wrapper.Group#GROUP
|
||||||
local TemplateCoord = Template:GetCoordinate()
|
local TemplateCoord = Template:GetCoordinate()
|
||||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||||
Templates = Templates or {}
|
Templates = Templates or {}
|
||||||
table.insert( Templates, Template:GetName() )
|
table.insert( Templates, Template:GetName() )
|
||||||
self:T( { Template = Template:GetName() } )
|
self:I( { Template = Template:GetName() } )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if Templates then
|
if Templates then
|
||||||
@@ -4356,13 +4346,13 @@ do
|
|||||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||||
self.CAPTemplates:FilterOnce()
|
self.CAPTemplates:FilterOnce()
|
||||||
|
|
||||||
self:T( "Setting up CAP ..." )
|
self:I( "Setting up CAP ..." )
|
||||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||||
-- Now find the closest airbase from the ZONE (start or center)
|
-- Now find the closest airbase from the ZONE (start or center)
|
||||||
local AirbaseDistance = 99999999
|
local AirbaseDistance = 99999999
|
||||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||||
self:T( { CAPZoneGroup = CAPID } )
|
self:I( { CAPZoneGroup = CAPID } )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
@@ -4370,7 +4360,7 @@ do
|
|||||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||||
if Squadron then
|
if Squadron then
|
||||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||||
self:T( { AirbaseDistance = Distance } )
|
self:I( { AirbaseDistance = Distance } )
|
||||||
if Distance < AirbaseDistance then
|
if Distance < AirbaseDistance then
|
||||||
AirbaseDistance = Distance
|
AirbaseDistance = Distance
|
||||||
AirbaseClosest = Airbase
|
AirbaseClosest = Airbase
|
||||||
@@ -4378,7 +4368,7 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if AirbaseClosest then
|
if AirbaseClosest then
|
||||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||||
end
|
end
|
||||||
@@ -4386,14 +4376,14 @@ do
|
|||||||
|
|
||||||
-- Setup GCI.
|
-- Setup GCI.
|
||||||
-- GCI is setup for all Squadrons.
|
-- GCI is setup for all Squadrons.
|
||||||
self:T( "Setting up GCI ..." )
|
self:I( "Setting up GCI ..." )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||||
self:F( { Airbase = AirbaseName } )
|
self:F( { Airbase = AirbaseName } )
|
||||||
if Squadron then
|
if Squadron then
|
||||||
self:T( { GCIAirbase = AirbaseName } )
|
self:I( { GCIAirbase = AirbaseName } )
|
||||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -13,28 +13,40 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_A2A_GCI
|
--- @type AI_A2A_GCI
|
||||||
-- @extends AI.AI_A2A#AI_A2A
|
-- @extends AI.AI_A2A#AI_A2A
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- This cycle will continue.
|
-- This cycle will continue.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- ## 1. AI_A2A_GCI constructor
|
-- ## 1. AI_A2A_GCI constructor
|
||||||
--
|
--
|
||||||
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
||||||
@@ -63,10 +75,23 @@
|
|||||||
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
||||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
-- ## 3. Set the Range of Engagement
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- 
|
||||||
-- Therefore, this class is considered to be deprecated
|
--
|
||||||
|
-- An optional range can be set in meters,
|
||||||
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
|
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||||
|
-- The range is applied at the position of the AI.
|
||||||
|
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
|
||||||
|
--
|
||||||
|
-- ## 4. Set the Zone of Engagement
|
||||||
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
|
-- An optional @{Core.Zone} can be set,
|
||||||
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
|
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -10,13 +10,11 @@
|
|||||||
-- @image AI_Air_Patrolling.JPG
|
-- @image AI_Air_Patrolling.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_A2A_PATROL
|
--- @type AI_A2A_PATROL
|
||||||
-- @extends AI.AI_A2A#AI_A2A
|
-- @extends AI.AI_A2A#AI_A2A
|
||||||
|
|
||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
|
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
|
||||||
@@ -114,11 +112,6 @@
|
|||||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_PATROL
|
-- @field #AI_A2A_PATROL
|
||||||
|
|||||||
@@ -12,17 +12,10 @@
|
|||||||
-- @image AI_Air_To_Ground_Engage.JPG
|
-- @image AI_Air_To_Ground_Engage.JPG
|
||||||
|
|
||||||
--- @type AI_A2G_BAI
|
--- @type AI_A2G_BAI
|
||||||
-- @extends AI.AI_Air_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_BAI
|
-- @field #AI_A2G_BAI
|
||||||
|
|||||||
@@ -11,18 +11,11 @@
|
|||||||
-- @module AI.AI_A2G_CAS
|
-- @module AI.AI_A2G_CAS
|
||||||
-- @image AI_Air_To_Ground_Engage.JPG
|
-- @image AI_Air_To_Ground_Engage.JPG
|
||||||
|
|
||||||
-- @type AI_A2G_CAS
|
--- @type AI_A2G_CAS
|
||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_CAS
|
-- @field #AI_A2G_CAS
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -36,8 +36,6 @@
|
|||||||
--
|
--
|
||||||
-- # QUICK START GUIDE
|
-- # QUICK START GUIDE
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The following class is available to model an A2G defense system.
|
-- The following class is available to model an A2G defense system.
|
||||||
--
|
--
|
||||||
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
|
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
|
||||||
@@ -256,11 +254,6 @@
|
|||||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||||
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||||
@@ -298,6 +291,8 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
||||||
--
|
--
|
||||||
@@ -311,6 +306,8 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||||
@@ -684,6 +681,8 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||||
@@ -697,6 +696,8 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||||
--
|
--
|
||||||
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||||
@@ -842,6 +843,8 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
||||||
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
||||||
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
||||||
@@ -906,14 +909,14 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||||
|
|
||||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||||
|
|
||||||
--- Enumerator for spawns at airbases.
|
--- Enumerator for spawns at airbases.
|
||||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||||
|
|
||||||
--- Defines Landing location.
|
--- Defines Landing location.
|
||||||
@@ -944,7 +947,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||||
|
|
||||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types.
|
--- Defense approach types.
|
||||||
@@ -1138,7 +1141,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||||
|
|
||||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||||
@@ -1149,7 +1152,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||||
self:ResourcePark( DefenderSquadron )
|
self:ResourcePark( DefenderSquadron )
|
||||||
end
|
end
|
||||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1203,7 +1206,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||||
@@ -1220,33 +1223,33 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:T( "Captured " .. AirbaseName )
|
self:I( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||||
self:F( "Landed" )
|
self:F( "Landed" )
|
||||||
@@ -1263,7 +1266,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||||
@@ -1275,7 +1278,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||||
local DefenderUnit = EventData.IniUnit
|
local DefenderUnit = EventData.IniUnit
|
||||||
@@ -1291,7 +1294,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1299,7 +1302,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
do -- Manage the defensive behaviour
|
do -- Manage the defensive behaviour
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||||
@@ -1307,19 +1310,19 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||||
self.DefenseReactivity = 0.05
|
self.DefenseReactivity = 0.05
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||||
self.DefenseReactivity = 0.15
|
self.DefenseReactivity = 0.15
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||||
self.DefenseReactivity = 0.5
|
self.DefenseReactivity = 0.5
|
||||||
end
|
end
|
||||||
@@ -1353,14 +1356,14 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||||
-- 2. the **distance to any defense reference point**.
|
-- 2. the **distance to any defense reference point**.
|
||||||
--
|
--
|
||||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||||
--
|
--
|
||||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||||
-- @return #AI_A2G_DISPATCHER
|
-- @return #AI_A2G_DISPATCHER
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
@@ -1375,7 +1378,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||||
|
|
||||||
self.DefenseRadius = DefenseRadius or 40000
|
self.DefenseRadius = DefenseRadius or 100000
|
||||||
|
|
||||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||||
|
|
||||||
@@ -1870,7 +1873,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||||
-- @usage
|
-- @usage
|
||||||
@@ -2146,7 +2149,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Sead.EngageAltType = EngageAltType
|
Sead.EngageAltType = EngageAltType
|
||||||
Sead.Defend = true
|
Sead.Defend = true
|
||||||
|
|
||||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2236,7 +2239,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||||
|
|
||||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -2297,7 +2300,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Cas.EngageAltType = EngageAltType
|
Cas.EngageAltType = EngageAltType
|
||||||
Cas.Defend = true
|
Cas.Defend = true
|
||||||
|
|
||||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2387,7 +2390,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||||
|
|
||||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -2448,7 +2451,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Bai.EngageAltType = EngageAltType
|
Bai.EngageAltType = EngageAltType
|
||||||
Bai.Defend = true
|
Bai.Defend = true
|
||||||
|
|
||||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2538,7 +2541,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||||
|
|
||||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -3371,7 +3374,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
local DefenderName = Defender:GetName()
|
local DefenderName = Defender:GetName()
|
||||||
@@ -3382,7 +3385,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
local DefenderName = Defender:GetName()
|
local DefenderName = Defender:GetName()
|
||||||
@@ -3798,7 +3801,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||||
self:F({"LostControl", DefenderGroup:GetName()})
|
self:F({"LostControl", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3815,7 +3818,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F({"Home", DefenderGroup:GetName()})
|
self:F({"Home", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3896,15 +3899,11 @@ do -- AI_A2G_DISPATCHER
|
|||||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||||
|
|
||||||
if Squadron then
|
if Squadron then
|
||||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
local FirstUnit = AttackSetUnit:GetFirst()
|
||||||
if FirstUnit then
|
|
||||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||||
if self.SetSendPlayerMessages then
|
if self.SetSendPlayerMessages then
|
||||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||||
end
|
end
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||||
end
|
end
|
||||||
@@ -3939,7 +3938,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3956,7 +3955,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -4791,4 +4790,3 @@ end
|
|||||||
end
|
end
|
||||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -13,44 +13,61 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_A2G_SEAD
|
--- @type AI_A2G_SEAD
|
||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- This cycle will continue.
|
-- This cycle will continue.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- ## 1. AI_A2G_SEAD constructor
|
-- ## 1. AI_A2G_SEAD constructor
|
||||||
--
|
--
|
||||||
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
||||||
--
|
--
|
||||||
-- ## 3. Set the Range of Engagement
|
-- ## 3. Set the Range of Engagement
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- An optional range can be set in meters,
|
-- An optional range can be set in meters,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||||
-- The range is applied at the position of the AI.
|
-- The range is applied at the position of the AI.
|
||||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
-- ## 4. Set the Zone of Engagement
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- 
|
||||||
-- Therefore, this class is considered to be deprecated
|
--
|
||||||
|
-- An optional @{Core.Zone} can be set,
|
||||||
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
|
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -77,7 +94,7 @@ AI_A2G_SEAD = {
|
|||||||
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
|
|
||||||
local AI_Air = AI_AIR:New( AIGroup )
|
local AI_Air = AI_AIR:New( AIGroup )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||||
|
|
||||||
|
|||||||
@@ -9,13 +9,11 @@
|
|||||||
-- @module AI.AI_Air
|
-- @module AI.AI_Air
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
---
|
--- @type AI_AIR
|
||||||
-- @type AI_AIR
|
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
--
|
||||||
-- # 1) AI_AIR constructor
|
-- # 1) AI_AIR constructor
|
||||||
--
|
--
|
||||||
@@ -48,11 +46,6 @@
|
|||||||
-- * **Stop**: Stop the transport process.
|
-- * **Stop**: Stop the transport process.
|
||||||
-- * **Monitor**: Monitor and take action.
|
-- * **Monitor**: Monitor and take action.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_AIR
|
-- @field #AI_AIR
|
||||||
AI_AIR = {
|
AI_AIR = {
|
||||||
ClassName = "AI_AIR",
|
ClassName = "AI_AIR",
|
||||||
@@ -266,7 +259,7 @@ function AI_AIR:New( AIGroup )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP self
|
--- @param Wrapper.Group#GROUP self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||||
Fsm:Takeoff()
|
Fsm:Takeoff()
|
||||||
@@ -448,13 +441,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
function AI_AIR:onbeforeStatus()
|
function AI_AIR:onbeforeStatus()
|
||||||
|
|
||||||
return self.CheckStatus
|
return self.CheckStatus
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
function AI_AIR:onafterStatus()
|
function AI_AIR:onafterStatus()
|
||||||
|
|
||||||
if self.Controllable and self.Controllable:IsAlive() then
|
if self.Controllable and self.Controllable:IsAlive() then
|
||||||
@@ -467,7 +460,7 @@ function AI_AIR:onafterStatus()
|
|||||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||||
|
|
||||||
if DistanceFromHomeBase > self.DisengageRadius then
|
if DistanceFromHomeBase > self.DisengageRadius then
|
||||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||||
self:Hold( 300 )
|
self:Hold( 300 )
|
||||||
RTB = false
|
RTB = false
|
||||||
end
|
end
|
||||||
@@ -491,10 +484,10 @@ function AI_AIR:onafterStatus()
|
|||||||
if Fuel < self.FuelThresholdPercentage then
|
if Fuel < self.FuelThresholdPercentage then
|
||||||
|
|
||||||
if self.TankerName then
|
if self.TankerName then
|
||||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||||
self:Refuel()
|
self:Refuel()
|
||||||
else
|
else
|
||||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||||
local OldAIControllable = self.Controllable
|
local OldAIControllable = self.Controllable
|
||||||
|
|
||||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
@@ -520,7 +513,7 @@ function AI_AIR:onafterStatus()
|
|||||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||||
self:Damaged()
|
self:Damaged()
|
||||||
RTB = true
|
RTB = true
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
@@ -538,7 +531,7 @@ function AI_AIR:onafterStatus()
|
|||||||
if Damage ~= InitialLife then
|
if Damage ~= InitialLife then
|
||||||
self:Damaged()
|
self:Damaged()
|
||||||
else
|
else
|
||||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||||
|
|
||||||
self:LostControl()
|
self:LostControl()
|
||||||
end
|
end
|
||||||
@@ -562,7 +555,7 @@ function AI_AIR:onafterStatus()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
--- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||||
@@ -573,7 +566,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
--- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||||
@@ -600,7 +593,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
@@ -619,10 +612,7 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
--- Calculate the target route point.
|
--- Calculate the target route point.
|
||||||
|
|
||||||
local FromCoord = AIGroup:GetCoordinate()
|
local FromCoord = AIGroup:GetCoordinate()
|
||||||
if not FromCoord then return end
|
|
||||||
|
|
||||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||||
|
|
||||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||||
@@ -643,13 +633,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
local ToAirbaseCoord = ToTargetCoord2
|
local ToAirbaseCoord = ToTargetCoord2
|
||||||
|
|
||||||
if Distance < 5000 then
|
if Distance < 5000 then
|
||||||
self:T( "RTB and near the airbase!" )
|
self:I( "RTB and near the airbase!" )
|
||||||
self:Home()
|
self:Home()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if not AIGroup:InAir() == true then
|
if not AIGroup:InAir() == true then
|
||||||
self:T( "Not anymore in the air, considered Home." )
|
self:I( "Not anymore in the air, considered Home." )
|
||||||
self:Home()
|
self:Home()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -658,8 +648,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local FromRTBRoutePoint = FromCoord:WaypointAir(
|
local FromRTBRoutePoint = FromCoord:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
RTBSpeed,
|
RTBSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -667,8 +657,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
|
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
RTBSpeed,
|
RTBSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -691,12 +681,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
|
|
||||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
end
|
end
|
||||||
@@ -705,17 +695,15 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
|
|
||||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
local Coordinate = AIGroup:GetCoordinate()
|
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
if Coordinate == nil then return end
|
|
||||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
|
||||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||||
|
|
||||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||||
@@ -729,17 +717,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
--- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.Resume( AIGroup, Fsm )
|
function AI_AIR.Resume( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||||
if AIGroup:IsAlive() then
|
if AIGroup:IsAlive() then
|
||||||
Fsm:__RTB( Fsm.TaskDelay )
|
Fsm:__RTB( Fsm.TaskDelay )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
@@ -751,7 +739,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
|||||||
|
|
||||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||||
|
|
||||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||||
|
|
||||||
local RefuelRoute = {}
|
local RefuelRoute = {}
|
||||||
|
|
||||||
@@ -762,10 +750,10 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
|||||||
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
|
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
|
||||||
|
|
||||||
--- Create a route point of type air. NOT used!
|
--- Create a route point of type air. NOT used!
|
||||||
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
|
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
|
||||||
|
|
||||||
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
|
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
|
||||||
|
|
||||||
@@ -805,13 +793,13 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
function AI_AIR:onafterDead()
|
function AI_AIR:onafterDead()
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnCrash( EventData )
|
function AI_AIR:OnCrash( EventData )
|
||||||
|
|
||||||
@@ -822,7 +810,7 @@ function AI_AIR:OnCrash( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnEjection( EventData )
|
function AI_AIR:OnEjection( EventData )
|
||||||
|
|
||||||
@@ -831,7 +819,7 @@ function AI_AIR:OnEjection( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnPilotDead( EventData )
|
function AI_AIR:OnPilotDead( EventData )
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -36,8 +36,6 @@
|
|||||||
--
|
--
|
||||||
-- # QUICK START GUIDE
|
-- # QUICK START GUIDE
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The following class is available to model an AIR defense system.
|
-- The following class is available to model an AIR defense system.
|
||||||
--
|
--
|
||||||
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
||||||
@@ -294,6 +292,8 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
||||||
--
|
--
|
||||||
@@ -306,6 +306,8 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||||
@@ -671,6 +673,8 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||||
@@ -684,6 +688,8 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||||
--
|
--
|
||||||
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||||
@@ -829,6 +835,8 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- -- Define the CAP
|
-- -- Define the CAP
|
||||||
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
||||||
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
||||||
@@ -875,11 +883,6 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
||||||
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_AIR_DISPATCHER
|
-- @field #AI_AIR_DISPATCHER
|
||||||
AI_AIR_DISPATCHER = {
|
AI_AIR_DISPATCHER = {
|
||||||
ClassName = "AI_AIR_DISPATCHER",
|
ClassName = "AI_AIR_DISPATCHER",
|
||||||
@@ -902,14 +905,14 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||||
|
|
||||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||||
|
|
||||||
--- Enumerator for spawns at airbases
|
--- Enumerator for spawns at airbases
|
||||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||||
|
|
||||||
--- Defnes Landing location.
|
--- Defnes Landing location.
|
||||||
@@ -940,7 +943,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||||
|
|
||||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types
|
--- Defense approach types
|
||||||
@@ -1132,7 +1135,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||||
|
|
||||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||||
@@ -1143,7 +1146,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||||
self:ResourcePark( DefenderSquadron )
|
self:ResourcePark( DefenderSquadron )
|
||||||
end
|
end
|
||||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1196,7 +1199,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||||
@@ -1213,31 +1216,31 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:T( "Captured " .. AirbaseName )
|
self:I( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||||
self:F( "Landed" )
|
self:F( "Landed" )
|
||||||
@@ -1254,7 +1257,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||||
@@ -1265,7 +1268,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||||
local DefenderUnit = EventData.IniUnit
|
local DefenderUnit = EventData.IniUnit
|
||||||
@@ -1281,31 +1284,31 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- Manage the defensive behaviour
|
do -- Manage the defensive behaviour
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||||
self.DefenseReactivity = 0.05
|
self.DefenseReactivity = 0.05
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||||
self.DefenseReactivity = 0.15
|
self.DefenseReactivity = 0.15
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||||
self.DefenseReactivity = 0.5
|
self.DefenseReactivity = 0.5
|
||||||
end
|
end
|
||||||
@@ -1869,7 +1872,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||||
-- @usage
|
-- @usage
|
||||||
@@ -2771,7 +2774,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
|
|
||||||
-- TODO: Need to model the resources in a squadron.
|
-- TODO: Need to model the resources in a squadron.
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
@@ -2784,7 +2787,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
@@ -2797,7 +2800,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Wrapper.Group#GROUP Defender
|
-- @param Wrapper.Group#GROUP Defender
|
||||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||||
|
|||||||
@@ -19,41 +19,55 @@
|
|||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- This cycle will continue.
|
-- This cycle will continue.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- ## 1. AI_AIR_ENGAGE constructor
|
-- ## 1. AI_AIR_ENGAGE constructor
|
||||||
--
|
--
|
||||||
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
||||||
--
|
--
|
||||||
-- ## 2. Set the Zone of Engagement
|
-- ## 3. Set the Range of Engagement
|
||||||
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
|
-- An optional range can be set in meters,
|
||||||
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
|
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||||
|
-- The range is applied at the position of the AI.
|
||||||
|
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
|
||||||
|
--
|
||||||
|
-- ## 4. Set the Zone of Engagement
|
||||||
|
--
|
||||||
|
-- 
|
||||||
--
|
--
|
||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
||||||
--
|
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -353,7 +367,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -363,7 +377,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
|||||||
--self:SetDetectionOff()
|
--self:SetDetectionOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -376,7 +390,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@@ -389,9 +403,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIControllable
|
--- @param Wrapper.Group#GROUP AIControllable
|
||||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||||
@@ -399,14 +413,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||||
|
|
||||||
local DefenderGroupName = DefenderGroup:GetName()
|
local DefenderGroupName = DefenderGroup:GetName()
|
||||||
|
|
||||||
@@ -428,13 +442,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||||
|
|
||||||
if TargetCoord == nil then
|
|
||||||
self:Return()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||||
@@ -443,19 +451,19 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||||
if TargetDistance <= EngageDistance * 9 then
|
if TargetDistance <= EngageDistance * 9 then
|
||||||
|
|
||||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||||
self:__Engage( 0.1, AttackSetUnit )
|
self:__Engage( 0.1, AttackSetUnit )
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||||
|
|
||||||
local EngageRoute = {}
|
local EngageRoute = {}
|
||||||
local AttackTasks = {}
|
local AttackTasks = {}
|
||||||
|
|
||||||
--- Calculate the target route point.
|
--- Calculate the target route point.
|
||||||
|
|
||||||
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||||
|
|
||||||
EngageRoute[#EngageRoute+1] = FromWP
|
EngageRoute[#EngageRoute+1] = FromWP
|
||||||
|
|
||||||
@@ -464,7 +472,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
||||||
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
||||||
|
|
||||||
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||||
|
|
||||||
EngageRoute[#EngageRoute+1] = ToWP
|
EngageRoute[#EngageRoute+1] = ToWP
|
||||||
|
|
||||||
@@ -480,16 +488,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||||
self:Return()
|
self:Return()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIControllable
|
--- @param Wrapper.Group#GROUP AIControllable
|
||||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||||
|
|
||||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
local delay=Fsm.TaskDelay or 0.1
|
local delay=Fsm.TaskDelay or 0.1
|
||||||
@@ -498,7 +506,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -524,7 +532,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||||
if not TargetCoord then
|
if not TargetCoord then
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
@@ -538,7 +546,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local EngageRoute = {}
|
local EngageRoute = {}
|
||||||
local AttackTasks = {}
|
local AttackTasks = {}
|
||||||
|
|
||||||
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||||
EngageRoute[#EngageRoute+1] = FromWP
|
EngageRoute[#EngageRoute+1] = FromWP
|
||||||
|
|
||||||
self:SetTargetDistance( TargetCoord ) -- For RTB status check
|
self:SetTargetDistance( TargetCoord ) -- For RTB status check
|
||||||
@@ -546,7 +554,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
||||||
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
||||||
|
|
||||||
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||||
EngageRoute[#EngageRoute+1] = ToWP
|
EngageRoute[#EngageRoute+1] = ToWP
|
||||||
|
|
||||||
-- TODO: A factor of * 3 this way too low. This causes the AI NOT to engage until very close or even merged sometimes. Some A2A missiles have a much longer range! Needs more frequent updates of the task!
|
-- TODO: A factor of * 3 this way too low. This causes the AI NOT to engage until very close or even merged sometimes. Some A2A missiles have a much longer range! Needs more frequent updates of the task!
|
||||||
@@ -555,12 +563,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||||
|
|
||||||
if #AttackUnitTasks == 0 then
|
if #AttackUnitTasks == 0 then
|
||||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||||
self:T(text)
|
self:I(text)
|
||||||
DefenderGroup:OptionROEOpenFire()
|
DefenderGroup:OptionROEOpenFire()
|
||||||
DefenderGroup:OptionROTEvadeFire()
|
DefenderGroup:OptionROTEvadeFire()
|
||||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||||
@@ -577,13 +585,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIEngage
|
--- @param Wrapper.Group#GROUP AIEngage
|
||||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||||
|
|
||||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||||
|
|||||||
@@ -9,14 +9,12 @@
|
|||||||
-- @module AI.AI_Air_Patrol
|
-- @module AI.AI_Air_Patrol
|
||||||
-- @image AI_Air_To_Ground_Patrol.JPG
|
-- @image AI_Air_To_Ground_Patrol.JPG
|
||||||
|
|
||||||
-- @type AI_AIR_PATROL
|
--- @type AI_AIR_PATROL
|
||||||
-- @extends AI.AI_Air#AI_AIR
|
-- @extends AI.AI_Air#AI_AIR
|
||||||
|
|
||||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
|
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
|
||||||
@@ -81,12 +79,15 @@
|
|||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||||
-- The range is applied at the position of the AI.
|
-- The range is applied at the position of the AI.
|
||||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
-- ## 4. Set the Zone of Engagement
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- 
|
||||||
-- Therefore, this class is considered to be deprecated
|
--
|
||||||
|
-- An optional @{Core.Zone} can be set,
|
||||||
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
|
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -311,7 +312,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
|
|||||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||||
local speedkmh=ToTargetSpeed
|
local speedkmh=ToTargetSpeed
|
||||||
|
|
||||||
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
|
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
|
||||||
PatrolRoute[#PatrolRoute+1] = FromWP
|
PatrolRoute[#PatrolRoute+1] = FromWP
|
||||||
|
|
||||||
if self.racetrack then
|
if self.racetrack then
|
||||||
@@ -361,7 +362,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
|
|||||||
else
|
else
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
|
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
|
||||||
PatrolRoute[#PatrolRoute+1] = ToWP
|
PatrolRoute[#PatrolRoute+1] = ToWP
|
||||||
|
|
||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|||||||
@@ -19,13 +19,6 @@
|
|||||||
|
|
||||||
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_AIR_SQUADRON
|
-- @field #AI_AIR_SQUADRON
|
||||||
@@ -40,7 +33,7 @@ AI_AIR_SQUADRON = {
|
|||||||
-- @return #AI_AIR_SQUADRON
|
-- @return #AI_AIR_SQUADRON
|
||||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||||
|
|
||||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||||
|
|
||||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Gunterlund**: Test case revision.
|
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -38,8 +38,6 @@
|
|||||||
|
|
||||||
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
@@ -133,11 +131,6 @@
|
|||||||
--
|
--
|
||||||
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_BAI_ZONE
|
-- @field #AI_BAI_ZONE
|
||||||
@@ -177,6 +170,7 @@ function AI_BAI_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
|
|||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
|
|
||||||
-- @return #boolean Return false to cancel Transition.
|
-- @return #boolean Return false to cancel Transition.
|
||||||
|
|
||||||
--- OnAfter Transition Handler for Event Engage.
|
--- OnAfter Transition Handler for Event Engage.
|
||||||
@@ -409,7 +403,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||||
function _NewEngageRoute( AIControllable )
|
function _NewEngageRoute( AIControllable )
|
||||||
|
|
||||||
AIControllable:T( "NewEngageRoute" )
|
AIControllable:T( "NewEngageRoute" )
|
||||||
@@ -418,7 +412,7 @@ function _NewEngageRoute( AIControllable )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -430,7 +424,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -479,7 +473,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -489,7 +483,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
|
|||||||
self:__Route( 1 )
|
self:__Route( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -523,12 +517,12 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
|
|
||||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
self.EngageSpeed,
|
self.EngageSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -579,13 +573,13 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
self:T2( ToTargetVec2 )
|
self:T2( ToTargetVec2 )
|
||||||
|
|
||||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
self.EngageSpeed,
|
self.EngageSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -613,7 +607,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -624,7 +618,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -638,7 +632,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_BAI_ZONE:OnEventDead( EventData )
|
function AI_BAI_ZONE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,28 +20,27 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module AI.AI_Balancer
|
-- @module AI.AI_Balancer
|
||||||
-- @image AI_Balancing.JPG
|
-- @image AI_Balancing.JPG
|
||||||
|
|
||||||
-- @type AI_BALANCER
|
--- @type AI_BALANCER
|
||||||
-- @field Core.Set#SET_CLIENT SetClient
|
-- @field Core.Set#SET_CLIENT SetClient
|
||||||
-- @field Core.Spawn#SPAWN SpawnAI
|
-- @field Core.Spawn#SPAWN SpawnAI
|
||||||
-- @field Wrapper.Group#GROUP Test
|
-- @field Wrapper.Group#GROUP Test
|
||||||
-- @extends Core.Fsm#FSM_SET
|
-- @extends Core.Fsm#FSM_SET
|
||||||
|
|
||||||
--- 
|
|
||||||
--
|
--- Monitors and manages as many replacement AI groups as there are
|
||||||
-- Monitors and manages as many replacement AI groups as there are
|
|
||||||
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
||||||
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
||||||
--
|
--
|
||||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
||||||
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
||||||
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
|
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
|
||||||
--
|
--
|
||||||
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
||||||
--
|
--
|
||||||
@@ -53,7 +52,7 @@
|
|||||||
--
|
--
|
||||||
-- ## 2. AI_BALANCER is a FSM
|
-- ## 2. AI_BALANCER is a FSM
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- ### 2.1. AI_BALANCER States
|
-- ### 2.1. AI_BALANCER States
|
||||||
--
|
--
|
||||||
@@ -87,11 +86,6 @@
|
|||||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_BALANCER
|
-- @field #AI_BALANCER
|
||||||
AI_BALANCER = {
|
AI_BALANCER = {
|
||||||
ClassName = "AI_BALANCER",
|
ClassName = "AI_BALANCER",
|
||||||
@@ -169,8 +163,7 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
|||||||
self.ReturnThresholdRange = ReturnThresholdRange
|
self.ReturnThresholdRange = ReturnThresholdRange
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_BALANCER:onenterSpawning
|
--- @param #AI_BALANCER self
|
||||||
-- @param #AI_BALANCER self
|
|
||||||
-- @param Core.Set#SET_GROUP SetGroup
|
-- @param Core.Set#SET_GROUP SetGroup
|
||||||
-- @param #string ClientName
|
-- @param #string ClientName
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
@@ -192,8 +185,7 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_BALANCER:onenterDestroying
|
--- @param #AI_BALANCER self
|
||||||
-- @param #AI_BALANCER self
|
|
||||||
-- @param Core.Set#SET_GROUP SetGroup
|
-- @param Core.Set#SET_GROUP SetGroup
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||||
@@ -221,24 +213,30 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
|||||||
AIGroup:MessageToRed( "Returning to home base ...", 30 )
|
AIGroup:MessageToRed( "Returning to home base ...", 30 )
|
||||||
else
|
else
|
||||||
-- Okay, we need to send this Group back to the nearest base of the Coalition of the AI.
|
-- Okay, we need to send this Group back to the nearest base of the Coalition of the AI.
|
||||||
local PointVec2 = COORDINATE:New(AIGroup:GetVec2().x, 0, AIGroup:GetVec2().y)
|
--TODO: i need to rework the POINT_VEC2 thing.
|
||||||
|
local PointVec2 = POINT_VEC2:New( AIGroup:GetVec2().x, AIGroup:GetVec2().y )
|
||||||
local ClosestAirbase = self.ReturnAirbaseSet:FindNearestAirbaseFromPointVec2( PointVec2 )
|
local ClosestAirbase = self.ReturnAirbaseSet:FindNearestAirbaseFromPointVec2( PointVec2 )
|
||||||
self:T( ClosestAirbase.AirbaseName )
|
self:T( ClosestAirbase.AirbaseName )
|
||||||
|
--[[
|
||||||
|
AIGroup:MessageToRed( "Returning to " .. ClosestAirbase:GetName().. " ...", 30 )
|
||||||
|
local RTBRoute = AIGroup:RouteReturnToAirbase( ClosestAirbase )
|
||||||
|
AIGroupTemplate.route = RTBRoute
|
||||||
|
AIGroup:Respawn( AIGroupTemplate )
|
||||||
|
]]
|
||||||
AIGroup:RouteRTB(ClosestAirbase)
|
AIGroup:RouteRTB(ClosestAirbase)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_BALANCER:onenterMonitoring
|
|
||||||
-- @param #AI_BALANCER self
|
--- @param #AI_BALANCER self
|
||||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||||
|
|
||||||
self:T2( { self.SetClient:Count() } )
|
self:T2( { self.SetClient:Count() } )
|
||||||
--self.SetClient:Flush()
|
--self.SetClient:Flush()
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- SetClient:ForEachClient
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
|
||||||
function( Client )
|
function( Client )
|
||||||
self:T3(Client.ClientName)
|
self:T3(Client.ClientName)
|
||||||
|
|
||||||
@@ -261,8 +259,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
self:T2( RangeZone )
|
self:T2( RangeZone )
|
||||||
|
|
||||||
_DATABASE:ForEachPlayerUnit(
|
_DATABASE:ForEachPlayerUnit(
|
||||||
--- Nameless function
|
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||||
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
|
||||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||||
@@ -274,8 +271,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
--- Nameless function
|
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||||
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function( RangeZone, AIGroup, PlayerInRange )
|
function( RangeZone, AIGroup, PlayerInRange )
|
||||||
if PlayerInRange.Value == false then
|
if PlayerInRange.Value == false then
|
||||||
@@ -306,3 +302,6 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
|
|
||||||
self:__Monitor( 10 )
|
self:__Monitor( 10 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,11 +20,11 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Quax**: Concept, Advice & Testing.
|
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||||
-- * **Pikey**: Concept, Advice & Testing.
|
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||||
-- * **Gunterlund**: Test case revision.
|
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||||
-- * **Whisper**: Testing.
|
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
|
||||||
-- * **Delta99**: Testing.
|
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -39,8 +39,6 @@
|
|||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
||||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
||||||
@@ -115,11 +113,6 @@
|
|||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CAP_ZONE
|
-- @field #AI_CAP_ZONE
|
||||||
@@ -346,7 +339,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param AI.AI_CAP#AI_CAP_ZONE
|
--- @param AI.AI_CAP#AI_CAP_ZONE
|
||||||
-- @param Wrapper.Group#GROUP EngageGroup
|
-- @param Wrapper.Group#GROUP EngageGroup
|
||||||
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||||
|
|
||||||
@@ -357,7 +350,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -369,7 +362,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -397,7 +390,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -407,7 +400,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
|
|||||||
self:__Route( 1 )
|
self:__Route( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -425,12 +418,12 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
|||||||
|
|
||||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
ToEngageZoneSpeed,
|
ToEngageZoneSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -447,13 +440,13 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
|||||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||||
|
|
||||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local ToPatrolRoutePoint = ToTargetPointVec3:WaypointAir(
|
local ToPatrolRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
ToTargetSpeed,
|
ToTargetSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -507,7 +500,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -517,7 +510,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
|||||||
self:SetDetectionOff()
|
self:SetDetectionOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -530,7 +523,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_CAP_ZONE:OnEventDead( EventData )
|
function AI_CAP_ZONE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -22,9 +22,9 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Quax**: Concept, Advice & Testing.
|
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||||
-- * **Pikey**: Concept, Advice & Testing.
|
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||||
-- * **Gunterlund**: Test case revision.
|
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -38,9 +38,6 @@
|
|||||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||||
|
|
||||||
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
@@ -122,11 +119,6 @@
|
|||||||
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
||||||
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CAS_ZONE
|
-- @field #AI_CAS_ZONE
|
||||||
@@ -165,6 +157,7 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
|
|||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
|
|
||||||
-- @return #boolean Return false to cancel Transition.
|
-- @return #boolean Return false to cancel Transition.
|
||||||
|
|
||||||
--- OnAfter Transition Handler for Event Engage.
|
--- OnAfter Transition Handler for Event Engage.
|
||||||
@@ -365,7 +358,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param AI.AI_CAS#AI_CAS_ZONE
|
--- @param AI.AI_CAS#AI_CAS_ZONE
|
||||||
-- @param Wrapper.Group#GROUP EngageGroup
|
-- @param Wrapper.Group#GROUP EngageGroup
|
||||||
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||||
|
|
||||||
@@ -377,7 +370,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -389,7 +382,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -422,7 +415,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -432,7 +425,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
|
|||||||
self:__Route( 1 )
|
self:__Route( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -468,12 +461,12 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
|
|
||||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
self.EngageSpeed,
|
self.EngageSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -510,13 +503,13 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
self:T2( ToTargetVec2 )
|
self:T2( ToTargetVec2 )
|
||||||
|
|
||||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
self.EngageSpeed,
|
self.EngageSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -532,7 +525,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -543,7 +536,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -557,7 +550,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_CAS_ZONE:OnEventDead( EventData )
|
function AI_CAS_ZONE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -15,8 +15,6 @@
|
|||||||
|
|
||||||
--- Base class for the dynamic cargo handling capability for AI groups.
|
--- Base class for the dynamic cargo handling capability for AI groups.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
||||||
@@ -28,11 +26,6 @@
|
|||||||
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
||||||
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_CARGO
|
-- @field #AI_CARGO
|
||||||
AI_CARGO = {
|
AI_CARGO = {
|
||||||
ClassName = "AI_CARGO",
|
ClassName = "AI_CARGO",
|
||||||
@@ -549,7 +542,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
|||||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||||
self:T({ IsEmpty = IsEmpty })
|
self:I({ IsEmpty = IsEmpty })
|
||||||
if not IsEmpty then
|
if not IsEmpty then
|
||||||
AllUnloaded = false
|
AllUnloaded = false
|
||||||
break
|
break
|
||||||
|
|||||||
@@ -9,14 +9,12 @@
|
|||||||
-- @module AI.AI_Cargo_APC
|
-- @module AI.AI_Cargo_APC
|
||||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_APC
|
--- @type AI_CARGO_APC
|
||||||
-- @extends AI.AI_Cargo#AI_CARGO
|
-- @extends AI.AI_Cargo#AI_CARGO
|
||||||
|
|
||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
@@ -78,11 +76,6 @@
|
|||||||
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_APC
|
-- @field #AI_CARGO_APC
|
||||||
AI_CARGO_APC = {
|
AI_CARGO_APC = {
|
||||||
|
|||||||
@@ -9,14 +9,12 @@
|
|||||||
-- @module AI.AI_Cargo_Airplane
|
-- @module AI.AI_Cargo_Airplane
|
||||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_AIRPLANE
|
--- @type AI_CARGO_AIRPLANE
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_AIRPLANE module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_AIRPLANE module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
@@ -44,11 +42,6 @@
|
|||||||
-- time is not so much of an issue ...
|
-- time is not so much of an issue ...
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_CARGO_AIRPLANE
|
-- @field #AI_CARGO_AIRPLANE
|
||||||
AI_CARGO_AIRPLANE = {
|
AI_CARGO_AIRPLANE = {
|
||||||
ClassName = "AI_CARGO_AIRPLANE",
|
ClassName = "AI_CARGO_AIRPLANE",
|
||||||
@@ -442,7 +435,7 @@ function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed, Height, Uncontrolled
|
|||||||
|
|
||||||
-- To point.
|
-- To point.
|
||||||
local AirbasePointVec2 = Airbase:GetPointVec2()
|
local AirbasePointVec2 = Airbase:GetPointVec2()
|
||||||
local ToWaypoint = AirbasePointVec2:WaypointAir(COORDINATE.WaypointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
|
local ToWaypoint = AirbasePointVec2:WaypointAir(POINT_VEC3.RoutePointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
|
||||||
|
|
||||||
--ToWaypoint["airdromeId"] = Airbase:GetID()
|
--ToWaypoint["airdromeId"] = Airbase:GetID()
|
||||||
--ToWaypoint["speed_locked"] = true
|
--ToWaypoint["speed_locked"] = true
|
||||||
|
|||||||
@@ -18,12 +18,10 @@
|
|||||||
--
|
--
|
||||||
-- Test missions can be located on the main GITHUB site.
|
-- Test missions can be located on the main GITHUB site.
|
||||||
--
|
--
|
||||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # The dispatcher concept.
|
-- # The dispatcher concept.
|
||||||
--
|
--
|
||||||
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
@@ -103,11 +101,6 @@
|
|||||||
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
||||||
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
@@ -118,7 +111,7 @@
|
|||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER
|
--- @type AI_CARGO_DISPATCHER
|
||||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||||
@@ -585,12 +578,10 @@ AI_CARGO_DISPATCHER = {
|
|||||||
PickupCargo = {}
|
PickupCargo = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
--- List of AI_Cargo
|
--- @field #list
|
||||||
-- @field #list
|
|
||||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||||
|
|
||||||
--- List of PickupCargo
|
--- @field #list
|
||||||
-- @field #list
|
|
||||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||||
|
|
||||||
|
|
||||||
@@ -1163,7 +1154,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
|||||||
else
|
else
|
||||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||||
self:T(text)
|
self:I(text)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -30,14 +30,12 @@
|
|||||||
-- @module AI.AI_Cargo_Dispatcher_APC
|
-- @module AI.AI_Cargo_Dispatcher_APC
|
||||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_APC
|
--- @type AI_CARGO_DISPATCHER_APC
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
--- A dynamic cargo transportation capability for AI groups.
|
--- A dynamic cargo transportation capability for AI groups.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
||||||
@@ -140,11 +138,6 @@
|
|||||||
--
|
--
|
||||||
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_APC
|
-- @field #AI_CARGO_DISPATCHER_APC
|
||||||
|
|||||||
@@ -24,14 +24,12 @@
|
|||||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_AIRPLANE
|
--- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for AI groups.
|
--- Brings a dynamic cargo handling capability for AI groups.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
||||||
@@ -111,11 +109,6 @@
|
|||||||
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
||||||
AI_CARGO_DISPATCHER_AIRPLANE = {
|
AI_CARGO_DISPATCHER_AIRPLANE = {
|
||||||
|
|||||||
@@ -25,14 +25,12 @@
|
|||||||
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
||||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_HELICOPTER
|
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
--- A dynamic cargo handling capability for AI helicopter groups.
|
--- A dynamic cargo handling capability for AI helicopter groups.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
@@ -143,11 +141,6 @@
|
|||||||
--
|
--
|
||||||
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
||||||
|
|||||||
@@ -23,14 +23,12 @@
|
|||||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_SHIP
|
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
--- A dynamic cargo transportation capability for AI groups.
|
--- A dynamic cargo transportation capability for AI groups.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
||||||
@@ -133,11 +131,6 @@
|
|||||||
--
|
--
|
||||||
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_SHIP
|
-- @field #AI_CARGO_DISPATCHER_SHIP
|
||||||
@@ -162,7 +155,7 @@ AI_CARGO_DISPATCHER_SHIP = {
|
|||||||
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
||||||
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
||||||
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
||||||
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
|
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
|
||||||
--
|
--
|
||||||
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
||||||
-- AICargoDispatcherShip:Start()
|
-- AICargoDispatcherShip:Start()
|
||||||
|
|||||||
@@ -9,14 +9,12 @@
|
|||||||
-- @module AI.AI_Cargo_Helicopter
|
-- @module AI.AI_Cargo_Helicopter
|
||||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_HELICOPTER
|
--- @type AI_CARGO_HELICOPTER
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
@@ -44,11 +42,6 @@
|
|||||||
-- time is not so much of an issue ...
|
-- time is not so much of an issue ...
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_HELICOPTER
|
-- @field #AI_CARGO_HELICOPTER
|
||||||
@@ -289,7 +282,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
-- @param Wrapper.Group#GROUP Helicopter
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
@@ -328,7 +321,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
-- @param Wrapper.Group#GROUP Helicopter
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
@@ -369,8 +362,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
|||||||
-- local CoordinateFrom = Helicopter:GetCoordinate()
|
-- local CoordinateFrom = Helicopter:GetCoordinate()
|
||||||
-- local WaypointFrom = CoordinateFrom:WaypointAir(
|
-- local WaypointFrom = CoordinateFrom:WaypointAir(
|
||||||
-- "RADIO",
|
-- "RADIO",
|
||||||
-- COORDINATE.WaypointType.TurningPoint,
|
-- POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
-- COORDINATE.WaypointAction.TurningPoint,
|
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
-- Speed,
|
-- Speed,
|
||||||
-- true
|
-- true
|
||||||
-- )
|
-- )
|
||||||
@@ -382,8 +375,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
|||||||
|
|
||||||
local WaypointTo = CoordinateTo:WaypointAir(
|
local WaypointTo = CoordinateTo:WaypointAir(
|
||||||
"RADIO",
|
"RADIO",
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
50,
|
50,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -411,7 +404,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
-- @param Wrapper.Group#GROUP Helicopter
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
@@ -429,7 +422,7 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
|
|||||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||||
|
|
||||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, 50, true)
|
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, 50, true)
|
||||||
Route[#Route+1] = WaypointTo
|
Route[#Route+1] = WaypointTo
|
||||||
|
|
||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
@@ -498,14 +491,14 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
|
|||||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local CoordinateTo = Coordinate
|
local CoordinateTo = Coordinate
|
||||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||||
|
|
||||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint,_speed, true)
|
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint,_speed, true)
|
||||||
|
|
||||||
Route[#Route+1] = WaypointFrom
|
Route[#Route+1] = WaypointFrom
|
||||||
Route[#Route+1] = WaypointTo
|
Route[#Route+1] = WaypointTo
|
||||||
@@ -565,7 +558,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
|||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||||
Route[#Route+1] = WaypointFrom
|
Route[#Route+1] = WaypointFrom
|
||||||
Route[#Route+1] = WaypointFrom
|
Route[#Route+1] = WaypointFrom
|
||||||
|
|
||||||
@@ -575,7 +568,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
|||||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||||
|
|
||||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||||
|
|
||||||
Route[#Route+1] = WaypointTo
|
Route[#Route+1] = WaypointTo
|
||||||
Route[#Route+1] = WaypointTo
|
Route[#Route+1] = WaypointTo
|
||||||
@@ -633,7 +626,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
|||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||||
|
|
||||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||||
Route[#Route+1] = WaypointFrom
|
Route[#Route+1] = WaypointFrom
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
@@ -641,7 +634,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
|||||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||||
CoordinateTo.y = landheight + Height -- flight height should be 50m above ground
|
CoordinateTo.y = landheight + Height -- flight height should be 50m above ground
|
||||||
|
|
||||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||||
|
|
||||||
Route[#Route+1] = WaypointTo
|
Route[#Route+1] = WaypointTo
|
||||||
|
|
||||||
|
|||||||
@@ -9,13 +9,11 @@
|
|||||||
-- @module AI.AI_Cargo_Ship
|
-- @module AI.AI_Cargo_Ship
|
||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_SHIP
|
--- @type AI_CARGO_SHIP
|
||||||
-- @extends AI.AI_Cargo#AI_CARGO
|
-- @extends AI.AI_Cargo#AI_CARGO
|
||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
||||||
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
||||||
@@ -57,11 +55,6 @@
|
|||||||
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_CARGO_SHIP
|
-- @field #AI_CARGO_SHIP
|
||||||
AI_CARGO_SHIP = {
|
AI_CARGO_SHIP = {
|
||||||
ClassName = "AI_CARGO_SHIP",
|
ClassName = "AI_CARGO_SHIP",
|
||||||
|
|||||||
@@ -19,14 +19,12 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||||
--
|
--
|
||||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||||
@@ -149,8 +147,8 @@
|
|||||||
-- @image Escorting.JPG
|
-- @image Escorting.JPG
|
||||||
|
|
||||||
|
|
||||||
---
|
|
||||||
-- @type AI_ESCORT
|
--- @type AI_ESCORT
|
||||||
-- @extends AI.AI_Formation#AI_FORMATION
|
-- @extends AI.AI_Formation#AI_FORMATION
|
||||||
|
|
||||||
|
|
||||||
@@ -170,17 +168,10 @@
|
|||||||
--
|
--
|
||||||
-- -- First find the GROUP object and the CLIENT object.
|
-- -- First find the GROUP object and the CLIENT object.
|
||||||
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
||||||
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
|
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
|
||||||
--
|
--
|
||||||
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
||||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||||
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
|
||||||
-- EscortPlanes:__Start(2)
|
|
||||||
--
|
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT
|
-- @field #AI_ESCORT
|
||||||
AI_ESCORT = {
|
AI_ESCORT = {
|
||||||
@@ -198,9 +189,16 @@ AI_ESCORT = {
|
|||||||
TaskPoints = {}
|
TaskPoints = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field Functional.Detection#DETECTION_AREAS
|
--- @field Functional.Detection#DETECTION_AREAS
|
||||||
AI_ESCORT.Detection = nil
|
AI_ESCORT.Detection = nil
|
||||||
|
|
||||||
|
--- MENUPARAM type
|
||||||
|
-- @type MENUPARAM
|
||||||
|
-- @field #AI_ESCORT ParamSelf
|
||||||
|
-- @field #Distance ParamDistance
|
||||||
|
-- @field #function ParamFunction
|
||||||
|
-- @field #string ParamMessage
|
||||||
|
|
||||||
--- AI_ESCORT class constructor for an AI group
|
--- AI_ESCORT class constructor for an AI group
|
||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
||||||
@@ -213,14 +211,10 @@ AI_ESCORT.Detection = nil
|
|||||||
--
|
--
|
||||||
-- -- First find the GROUP object and the CLIENT object.
|
-- -- First find the GROUP object and the CLIENT object.
|
||||||
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
||||||
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
|
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
|
||||||
--
|
--
|
||||||
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
||||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||||
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
|
||||||
-- EscortPlanes:__Start(2)
|
|
||||||
--
|
|
||||||
--
|
|
||||||
function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, AI_FORMATION:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT
|
local self = BASE:Inherit( self, AI_FORMATION:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT
|
||||||
@@ -237,13 +231,6 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
|||||||
self.EscortBriefing = EscortBriefing
|
self.EscortBriefing = EscortBriefing
|
||||||
|
|
||||||
self.Menu = {}
|
self.Menu = {}
|
||||||
self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
|
|
||||||
self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
|
|
||||||
self.Menu.Flare = self.Menu.Flare or {}
|
|
||||||
self.Menu.Smoke = self.Menu.Smoke or {}
|
|
||||||
self.Menu.Targets = self.Menu.Targets or {}
|
|
||||||
self.Menu.ROE = self.Menu.ROE or {}
|
|
||||||
self.Menu.ROT = self.Menu.ROT or {}
|
|
||||||
|
|
||||||
-- if not EscortBriefing then
|
-- if not EscortBriefing then
|
||||||
-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
|
-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
|
||||||
@@ -263,7 +250,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
|||||||
|
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
-- Set EscortGroup known at EscortUnit.
|
-- Set EscortGroup known at EscortUnit.
|
||||||
if not self.PlayerUnit._EscortGroups then
|
if not self.PlayerUnit._EscortGroups then
|
||||||
@@ -338,14 +325,14 @@ function AI_ESCORT:_InitEscortRoute( EscortGroup )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT:onafterStart( EscortGroupSet )
|
function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||||
|
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
@@ -383,7 +370,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
|||||||
self:_InitFlightMenus()
|
self:_InitFlightMenus()
|
||||||
|
|
||||||
self.EscortGroupSet:ForSomeGroupAlive(
|
self.EscortGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
|
|
||||||
self:_InitEscortMenus( EscortGroup )
|
self:_InitEscortMenus( EscortGroup )
|
||||||
@@ -391,7 +378,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
self:SetFlightModeFormation( EscortGroup )
|
self:SetFlightModeFormation( EscortGroup )
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@@ -407,14 +394,14 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT:onafterStop( EscortGroupSet )
|
function AI_ESCORT:onafterStop( EscortGroupSet )
|
||||||
|
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
@@ -558,12 +545,12 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
|||||||
|
|
||||||
if MenuFormation then
|
if MenuFormation then
|
||||||
local Arguments = MenuFormation.Arguments
|
local Arguments = MenuFormation.Arguments
|
||||||
--self:T({Arguments=unpack(Arguments)})
|
--self:I({Arguments=unpack(Arguments)})
|
||||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||||
function ( self, Formation, ... )
|
function ( self, Formation, ... )
|
||||||
self.EscortGroupSet:ForSomeGroupAlive(
|
self.EscortGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup, self, Formation, Arguments )
|
function( EscortGroup, self, Formation, Arguments )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:E({FormationID=FormationID})
|
self:E({FormationID=FormationID})
|
||||||
@@ -777,7 +764,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
|
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
|
||||||
|
|
||||||
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {} ) do
|
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
|
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
|
||||||
@@ -798,7 +785,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
|
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
|
||||||
|
|
||||||
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {}) do
|
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
|
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
|
||||||
@@ -866,7 +853,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
|
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
|
||||||
|
|
||||||
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
|
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
|
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
|
||||||
@@ -887,7 +874,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
|
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
|
||||||
|
|
||||||
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
|
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1012,7 +999,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuFlare()
|
function AI_ESCORT:SetFlightMenuFlare()
|
||||||
|
|
||||||
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
|
for _, MenuFlare in pairs( self.Menu.Flare) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, FlightMenuReportNavigation )
|
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, FlightMenuReportNavigation )
|
||||||
|
|
||||||
@@ -1027,7 +1014,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
|
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
|
||||||
|
|
||||||
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
|
for _, MenuFlare in pairs( self.Menu.Flare) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1072,7 +1059,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuSmoke()
|
function AI_ESCORT:SetFlightMenuSmoke()
|
||||||
|
|
||||||
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
|
for _, MenuSmoke in pairs( self.Menu.Smoke) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, FlightMenuReportNavigation )
|
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, FlightMenuReportNavigation )
|
||||||
|
|
||||||
@@ -1089,7 +1076,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
|
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
|
||||||
|
|
||||||
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
|
for _, MenuSmoke in pairs( self.Menu.Smoke) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1182,7 +1169,7 @@ function AI_ESCORT:SetFlightMenuTargets()
|
|||||||
local FlightMenuAttackNearbyAir = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest airborne targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Air ):SetTag( "Attack" )
|
local FlightMenuAttackNearbyAir = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest airborne targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Air ):SetTag( "Attack" )
|
||||||
local FlightMenuAttackNearbyGround = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest ground targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Ground ):SetTag( "Attack" )
|
local FlightMenuAttackNearbyGround = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest ground targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Ground ):SetTag( "Attack" )
|
||||||
|
|
||||||
for _, MenuTargets in pairs( self.Menu.Targets or {}) do
|
for _, MenuTargets in pairs( self.Menu.Targets) do
|
||||||
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
|
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1192,7 +1179,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
|
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
|
||||||
|
|
||||||
for _, MenuTargets in pairs( self.Menu.Targets or {} or {}) do
|
for _, MenuTargets in pairs( self.Menu.Targets) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
--local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
|
--local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
|
||||||
@@ -1244,7 +1231,7 @@ function AI_ESCORT:MenuAssistedAttack()
|
|||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
self.EscortGroupSet:ForSomeGroupAlive(
|
self.EscortGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if not EscortGroup:IsAir() then
|
if not EscortGroup:IsAir() then
|
||||||
-- Request assistance from other escorts.
|
-- Request assistance from other escorts.
|
||||||
@@ -1259,7 +1246,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuROE()
|
function AI_ESCORT:SetFlightMenuROE()
|
||||||
|
|
||||||
for _, MenuROE in pairs( self.Menu.ROE or {}) do
|
for _, MenuROE in pairs( self.Menu.ROE) do
|
||||||
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
|
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
|
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
|
||||||
@@ -1274,7 +1261,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
|
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
|
||||||
|
|
||||||
for _, MenuROE in pairs( self.Menu.ROE or {}) do
|
for _, MenuROE in pairs( self.Menu.ROE) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1315,7 +1302,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuROT()
|
function AI_ESCORT:SetFlightMenuROT()
|
||||||
|
|
||||||
for _, MenuROT in pairs( self.Menu.ROT or {}) do
|
for _, MenuROT in pairs( self.Menu.ROT) do
|
||||||
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
|
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
|
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
|
||||||
@@ -1330,7 +1317,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
|
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
|
||||||
|
|
||||||
for _, MenuROT in pairs( self.Menu.ROT or {}) do
|
for _, MenuROT in pairs( self.Menu.ROT) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1388,7 +1375,7 @@ function AI_ESCORT:SetEscortMenuResumeMission( EscortGroup )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP OrbitGroup
|
-- @param Wrapper.Group#GROUP OrbitGroup
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
-- @param #number OrbitHeight
|
-- @param #number OrbitHeight
|
||||||
@@ -1432,7 +1419,7 @@ function AI_ESCORT:_HoldPosition( OrbitGroup, EscortGroup, OrbitHeight, OrbitSec
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP OrbitGroup
|
-- @param Wrapper.Group#GROUP OrbitGroup
|
||||||
-- @param #number OrbitHeight
|
-- @param #number OrbitHeight
|
||||||
-- @param #number OrbitSeconds
|
-- @param #number OrbitSeconds
|
||||||
@@ -1441,7 +1428,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
|||||||
local EscortUnit = self.PlayerUnit
|
local EscortUnit = self.PlayerUnit
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup, OrbitGroup )
|
function( EscortGroup, OrbitGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
if OrbitGroup == nil then
|
if OrbitGroup == nil then
|
||||||
@@ -1469,7 +1456,7 @@ end
|
|||||||
function AI_ESCORT:_FlightJoinUp()
|
function AI_ESCORT:_FlightJoinUp()
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_JoinUp( EscortGroup )
|
self:_JoinUp( EscortGroup )
|
||||||
@@ -1496,7 +1483,7 @@ end
|
|||||||
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
||||||
@@ -1523,7 +1510,7 @@ end
|
|||||||
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
||||||
@@ -1546,7 +1533,7 @@ end
|
|||||||
function AI_ESCORT:_FlightFlare( Color, Message )
|
function AI_ESCORT:_FlightFlare( Color, Message )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_Flare( EscortGroup, Color, Message )
|
self:_Flare( EscortGroup, Color, Message )
|
||||||
@@ -1569,7 +1556,7 @@ end
|
|||||||
function AI_ESCORT:_FlightSmoke( Color, Message )
|
function AI_ESCORT:_FlightSmoke( Color, Message )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_Smoke( EscortGroup, Color, Message )
|
self:_Smoke( EscortGroup, Color, Message )
|
||||||
@@ -1600,7 +1587,7 @@ end
|
|||||||
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
||||||
@@ -1692,7 +1679,7 @@ function AI_ESCORT:_ScanTargets( ScanDuration )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
function AI_ESCORT.___Resume( EscortGroup, self )
|
function AI_ESCORT.___Resume( EscortGroup, self )
|
||||||
|
|
||||||
@@ -1714,7 +1701,7 @@ function AI_ESCORT.___Resume( EscortGroup, self )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
-- @param #number WayPoint
|
-- @param #number WayPoint
|
||||||
function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
|
function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
|
||||||
@@ -1736,7 +1723,7 @@ function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
||||||
@@ -1756,7 +1743,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
|||||||
local AttackUnitTasks = {}
|
local AttackUnitTasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
AttackUnitTasks[#AttackUnitTasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
AttackUnitTasks[#AttackUnitTasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
||||||
@@ -1780,7 +1767,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -1808,7 +1795,7 @@ end
|
|||||||
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup, DetectedItem )
|
function( EscortGroup, DetectedItem )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_AttackTarget( EscortGroup, DetectedItem )
|
self:_AttackTarget( EscortGroup, DetectedItem )
|
||||||
@@ -1855,7 +1842,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
---
|
---
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
|
function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
|
||||||
@@ -1867,7 +1854,7 @@ function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -1894,7 +1881,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEHoldFire( EscortROEMessage )
|
function AI_ESCORT:_FlightROEHoldFire( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEHoldFire, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEHoldFire, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1903,7 +1890,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEOpenFire( EscortROEMessage )
|
function AI_ESCORT:_FlightROEOpenFire( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEOpenFire, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEOpenFire, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1912,7 +1899,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEReturnFire( EscortROEMessage )
|
function AI_ESCORT:_FlightROEReturnFire( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEReturnFire, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEReturnFire, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1921,7 +1908,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEWeaponFree( EscortROEMessage )
|
function AI_ESCORT:_FlightROEWeaponFree( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEWeaponFree, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEWeaponFree, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1937,7 +1924,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTNoReaction( EscortROTMessage )
|
function AI_ESCORT:_FlightROTNoReaction( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTNoReaction, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTNoReaction, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -1946,7 +1933,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTPassiveDefense( EscortROTMessage )
|
function AI_ESCORT:_FlightROTPassiveDefense( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTPassiveDefense, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTPassiveDefense, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -1955,7 +1942,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTEvadeFire( EscortROTMessage )
|
function AI_ESCORT:_FlightROTEvadeFire( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTEvadeFire, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTEvadeFire, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -1964,7 +1951,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTVertical( EscortROTMessage )
|
function AI_ESCORT:_FlightROTVertical( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTVertical, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTVertical, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -2191,3 +2178,5 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
|
|||||||
|
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -15,19 +15,12 @@
|
|||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_ESCORT_DISPATCHER
|
--- @type AI_ESCORT_DISPATCHER
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
--- Models the automatic assignment of AI escorts to player flights.
|
--- Models the automatic assignment of AI escorts to player flights.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT_DISPATCHER
|
-- @field #AI_ESCORT_DISPATCHER
|
||||||
@@ -35,7 +28,7 @@ AI_ESCORT_DISPATCHER = {
|
|||||||
ClassName = "AI_ESCORT_DISPATCHER",
|
ClassName = "AI_ESCORT_DISPATCHER",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #list
|
--- @field #list
|
||||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||||
|
|
||||||
|
|
||||||
@@ -104,7 +97,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER self
|
--- @param #AI_ESCORT_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||||
|
|
||||||
@@ -112,11 +105,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
|||||||
local PlayerGroup = EventData.IniGroup
|
local PlayerGroup = EventData.IniGroup
|
||||||
local PlayerUnit = EventData.IniUnit
|
local PlayerUnit = EventData.IniUnit
|
||||||
|
|
||||||
self:T({EscortAirbase= self.EscortAirbase } )
|
self:I({EscortAirbase= self.EscortAirbase } )
|
||||||
self:T({PlayerGroupName = PlayerGroupName } )
|
self:I({PlayerGroupName = PlayerGroupName } )
|
||||||
self:T({PlayerGroup = PlayerGroup})
|
self:I({PlayerGroup = PlayerGroup})
|
||||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
if self.AI_Escorts[PlayerGroupName] then
|
if self.AI_Escorts[PlayerGroupName] then
|
||||||
@@ -127,7 +120,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER self
|
--- @param #AI_ESCORT_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||||
|
|
||||||
@@ -135,17 +128,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
|||||||
local PlayerGroup = EventData.IniGroup
|
local PlayerGroup = EventData.IniGroup
|
||||||
local PlayerUnit = EventData.IniUnit
|
local PlayerUnit = EventData.IniUnit
|
||||||
|
|
||||||
self:T({EscortAirbase= self.EscortAirbase } )
|
self:I({EscortAirbase= self.EscortAirbase } )
|
||||||
self:T({PlayerGroupName = PlayerGroupName } )
|
self:I({PlayerGroupName = PlayerGroupName } )
|
||||||
self:T({PlayerGroup = PlayerGroup})
|
self:I({PlayerGroup = PlayerGroup})
|
||||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
if not self.AI_Escorts[PlayerGroupName] then
|
if not self.AI_Escorts[PlayerGroupName] then
|
||||||
local LeaderUnit = PlayerUnit
|
local LeaderUnit = PlayerUnit
|
||||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||||
self:T({EscortGroup = EscortGroup})
|
self:I({EscortGroup = EscortGroup})
|
||||||
|
|
||||||
self:ScheduleOnce( 1,
|
self:ScheduleOnce( 1,
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
|
|||||||
@@ -15,19 +15,12 @@
|
|||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_ESCORT_DISPATCHER_REQUEST
|
--- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
||||||
@@ -35,7 +28,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
|
|||||||
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #list
|
--- @field #list
|
||||||
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
||||||
|
|
||||||
|
|
||||||
@@ -82,7 +75,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||||
|
|
||||||
@@ -99,7 +92,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
||||||
|
|
||||||
|
|||||||
@@ -19,14 +19,12 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||||
--
|
--
|
||||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||||
@@ -138,12 +136,7 @@
|
|||||||
--
|
--
|
||||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
@@ -155,7 +148,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_ESCORT_REQUEST
|
--- @type AI_ESCORT_REQUEST
|
||||||
-- @extends AI.AI_Escort#AI_ESCORT
|
-- @extends AI.AI_Escort#AI_ESCORT
|
||||||
|
|
||||||
--- AI_ESCORT_REQUEST class
|
--- AI_ESCORT_REQUEST class
|
||||||
@@ -230,7 +223,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
function AI_ESCORT_REQUEST:SpawnEscort()
|
function AI_ESCORT_REQUEST:SpawnEscort()
|
||||||
|
|
||||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||||
@@ -255,7 +248,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
|||||||
self:_InitEscortMenus( EscortGroup )
|
self:_InitEscortMenus( EscortGroup )
|
||||||
self:_InitEscortRoute( EscortGroup )
|
self:_InitEscortRoute( EscortGroup )
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@@ -270,7 +263,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||||
|
|
||||||
@@ -292,14 +285,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||||
|
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
|
|||||||
@@ -8,11 +8,11 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Additional Material:
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
|
||||||
--
|
--
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
-- ===
|
||||||
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
--
|
||||||
-- * **Guides:** None
|
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
-- @field Core.Set#SET_GROUP FollowGroupSet
|
-- @field Core.Set#SET_GROUP FollowGroupSet
|
||||||
-- @field #string FollowName
|
-- @field #string FollowName
|
||||||
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
||||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||||
-- @field #number FollowDistance The current follow distance.
|
-- @field #number FollowDistance The current follow distance.
|
||||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||||
@@ -41,8 +41,6 @@
|
|||||||
|
|
||||||
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
||||||
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
||||||
-- The purpose of the class is to:
|
-- The purpose of the class is to:
|
||||||
@@ -94,12 +92,7 @@
|
|||||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||||
-- LargeFormation:__Start( 1 )
|
-- LargeFormation:__Start( 1 )
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #AI_FORMATION
|
-- @field #AI_FORMATION
|
||||||
AI_FORMATION = {
|
AI_FORMATION = {
|
||||||
ClassName = "AI_FORMATION",
|
ClassName = "AI_FORMATION",
|
||||||
@@ -119,7 +112,7 @@ AI_FORMATION = {
|
|||||||
|
|
||||||
AI_FORMATION.__Enum = {}
|
AI_FORMATION.__Enum = {}
|
||||||
|
|
||||||
-- @type AI_FORMATION.__Enum.Formation
|
--- @type AI_FORMATION.__Enum.Formation
|
||||||
-- @field #number None
|
-- @field #number None
|
||||||
-- @field #number Line
|
-- @field #number Line
|
||||||
-- @field #number Trail
|
-- @field #number Trail
|
||||||
@@ -144,7 +137,7 @@ AI_FORMATION.__Enum.Formation = {
|
|||||||
Box = 10,
|
Box = 10,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @type AI_FORMATION.__Enum.Mode
|
--- @type AI_FORMATION.__Enum.Mode
|
||||||
-- @field #number Mission
|
-- @field #number Mission
|
||||||
-- @field #number Formation
|
-- @field #number Formation
|
||||||
AI_FORMATION.__Enum.Mode = {
|
AI_FORMATION.__Enum.Mode = {
|
||||||
@@ -154,18 +147,27 @@ AI_FORMATION.__Enum.Mode = {
|
|||||||
Reconnaissance = "R",
|
Reconnaissance = "R",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @type AI_FORMATION.__Enum.ReportType
|
--- @type AI_FORMATION.__Enum.ReportType
|
||||||
-- @field #number All
|
-- @field #number All
|
||||||
-- @field #number Airborne
|
-- @field #number Airborne
|
||||||
-- @field #number GroundRadar
|
-- @field #number GroundRadar
|
||||||
-- @field #number Ground
|
-- @field #number Ground
|
||||||
AI_FORMATION.__Enum.ReportType = {
|
AI_FORMATION.__Enum.ReportType = {
|
||||||
All = "*",
|
Airborne = "*",
|
||||||
Airborne = "A",
|
Airborne = "A",
|
||||||
GroundRadar = "R",
|
GroundRadar = "R",
|
||||||
Ground = "G",
|
Ground = "G",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- MENUPARAM type
|
||||||
|
-- @type MENUPARAM
|
||||||
|
-- @field #AI_FORMATION ParamSelf
|
||||||
|
-- @field #number ParamDistance
|
||||||
|
-- @field #function ParamFunction
|
||||||
|
-- @field #string ParamMessage
|
||||||
|
|
||||||
--- AI_FORMATION class constructor for an AI group
|
--- AI_FORMATION class constructor for an AI group
|
||||||
-- @param #AI_FORMATION self
|
-- @param #AI_FORMATION self
|
||||||
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
||||||
@@ -727,7 +729,7 @@ function AI_FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, X
|
|||||||
|
|
||||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||||
|
|
||||||
local PointVec3 = COORDINATE:New()
|
local PointVec3 = POINT_VEC3:New()
|
||||||
PointVec3:SetX( XStart + i * XSpace )
|
PointVec3:SetX( XStart + i * XSpace )
|
||||||
PointVec3:SetY( YStart + i * YSpace )
|
PointVec3:SetY( YStart + i * YSpace )
|
||||||
PointVec3:SetZ( ZStart + i * ZSpace )
|
PointVec3:SetZ( ZStart + i * ZSpace )
|
||||||
@@ -879,7 +881,7 @@ function AI_FORMATION:onafterFormationCenterWing( FollowGroupSet, From , Event ,
|
|||||||
|
|
||||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||||
|
|
||||||
local PointVec3 = COORDINATE:New()
|
local PointVec3 = POINT_VEC3:New()
|
||||||
|
|
||||||
local Side = ( i % 2 == 0 ) and 1 or -1
|
local Side = ( i % 2 == 0 ) and 1 or -1
|
||||||
local Row = i / 2 + 1
|
local Row = i / 2 + 1
|
||||||
@@ -938,7 +940,7 @@ function AI_FORMATION:onafterFormationBox( FollowGroupSet, From , Event , To, XS
|
|||||||
|
|
||||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||||
|
|
||||||
local PointVec3 = COORDINATE:New()
|
local PointVec3 = POINT_VEC3:New()
|
||||||
|
|
||||||
local ZIndex = i % ZLevels
|
local ZIndex = i % ZLevels
|
||||||
local XIndex = math.floor( i / ZLevels )
|
local XIndex = math.floor( i / ZLevels )
|
||||||
@@ -998,7 +1000,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||||
@@ -1022,7 +1024,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||||
@@ -1046,7 +1048,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||||
@@ -1224,7 +1226,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
|||||||
local CVI = {
|
local CVI = {
|
||||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||||
--y = GH2.y,
|
y = GH2.y,
|
||||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -27,8 +27,8 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||||
-- * **Pikey**: Testing and API concept review.
|
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -48,8 +48,6 @@
|
|||||||
|
|
||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
||||||
@@ -147,11 +145,6 @@
|
|||||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_PATROL_ZONE
|
-- @field #AI_PATROL_ZONE
|
||||||
@@ -654,15 +647,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||||
|
|
||||||
return self.DetectOn and self.DetectActivated
|
return self.DetectOn and self.DetectActivated
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||||
|
|
||||||
local Detected = false
|
local Detected = false
|
||||||
@@ -707,7 +700,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||||
@@ -753,12 +746,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
|||||||
if not CurrentVec2 then return end
|
if not CurrentVec2 then return end
|
||||||
--Done: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
--Done: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TakeOffParking,
|
POINT_VEC3.RoutePointType.TakeOffParking,
|
||||||
COORDINATE.WaypointAction.FromParkingArea,
|
POINT_VEC3.RoutePointAction.FromParkingArea,
|
||||||
ToPatrolZoneSpeed,
|
ToPatrolZoneSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -769,12 +762,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
|||||||
if not CurrentVec2 then return end
|
if not CurrentVec2 then return end
|
||||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
ToPatrolZoneSpeed,
|
ToPatrolZoneSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -794,13 +787,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
|||||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||||
|
|
||||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||||
|
|
||||||
--- Create a route point of type air.
|
--- Create a route point of type air.
|
||||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
ToTargetSpeed,
|
ToTargetSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -824,13 +817,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onbeforeStatus()
|
function AI_PATROL_ZONE:onbeforeStatus()
|
||||||
|
|
||||||
return self.CheckStatus
|
return self.CheckStatus
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterStatus()
|
function AI_PATROL_ZONE:onafterStatus()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
@@ -840,7 +833,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
|
|
||||||
local Fuel = self.Controllable:GetFuelMin()
|
local Fuel = self.Controllable:GetFuelMin()
|
||||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||||
local OldAIControllable = self.Controllable
|
local OldAIControllable = self.Controllable
|
||||||
|
|
||||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
@@ -848,25 +841,16 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
OldAIControllable:SetTask( TimedOrbitTask, 10 )
|
OldAIControllable:SetTask( TimedOrbitTask, 10 )
|
||||||
|
|
||||||
RTB = true
|
RTB = true
|
||||||
|
else
|
||||||
end
|
end
|
||||||
|
|
||||||
-- TODO: Check GROUP damage function.
|
-- TODO: Check GROUP damage function.
|
||||||
local Damage = self.Controllable:GetLife()
|
local Damage = self.Controllable:GetLife()
|
||||||
if Damage <= self.PatrolDamageThreshold then
|
if Damage <= self.PatrolDamageThreshold then
|
||||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||||
RTB = true
|
RTB = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:IsInstanceOf("AI_CAS") or self:IsInstanceOf("AI_BAI") then
|
|
||||||
local atotal,shells,rockets,bombs,missiles = self.Controllable:GetAmmunition()
|
|
||||||
local arelevant = rockets+bombs
|
|
||||||
if arelevant == 0 or missiles == 0 then
|
|
||||||
RTB = true
|
|
||||||
self:T({total=atotal,shells=shells,rockets=rockets,bombs=bombs,missiles=missiles})
|
|
||||||
self:T( self.Controllable:GetName() .. " is out of ammo, RTB!" )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if RTB == true then
|
if RTB == true then
|
||||||
self:RTB()
|
self:RTB()
|
||||||
else
|
else
|
||||||
@@ -875,7 +859,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterRTB()
|
function AI_PATROL_ZONE:onafterRTB()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
@@ -892,12 +876,12 @@ function AI_PATROL_ZONE:onafterRTB()
|
|||||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||||
--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||||
self.PatrolAltType,
|
self.PatrolAltType,
|
||||||
COORDINATE.WaypointType.TurningPoint,
|
POINT_VEC3.RoutePointType.TurningPoint,
|
||||||
COORDINATE.WaypointAction.TurningPoint,
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||||
ToPatrolZoneSpeed,
|
ToPatrolZoneSpeed,
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
@@ -914,13 +898,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterDead()
|
function AI_PATROL_ZONE:onafterDead()
|
||||||
self:SetDetectionOff()
|
self:SetDetectionOff()
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||||
|
|
||||||
@@ -931,7 +915,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||||
|
|
||||||
@@ -940,7 +924,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -11,8 +11,6 @@ do -- ACT_ACCOUNT
|
|||||||
|
|
||||||
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- ## ACT_ACCOUNT state machine:
|
-- ## ACT_ACCOUNT state machine:
|
||||||
--
|
--
|
||||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||||
@@ -56,11 +54,6 @@ do -- ACT_ACCOUNT
|
|||||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @type ACT_ACCOUNT
|
-- @type ACT_ACCOUNT
|
||||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
@@ -135,7 +128,7 @@ do -- ACT_ACCOUNT
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To )
|
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To, Event )
|
||||||
|
|
||||||
self:__NoMore( 1 )
|
self:__NoMore( 1 )
|
||||||
end
|
end
|
||||||
@@ -144,7 +137,7 @@ end -- ACT_ACCOUNT
|
|||||||
|
|
||||||
do -- ACT_ACCOUNT_DEADS
|
do -- ACT_ACCOUNT_DEADS
|
||||||
|
|
||||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
|
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
|
||||||
--
|
--
|
||||||
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
||||||
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
||||||
@@ -276,7 +269,7 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
|
|
||||||
--- DCS Events
|
--- DCS Events
|
||||||
|
|
||||||
-- @param #ACT_ACCOUNT_DEADS self
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
||||||
self:T( { "EventDead", EventData } )
|
self:T( { "EventDead", EventData } )
|
||||||
@@ -287,7 +280,7 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #ACT_ACCOUNT_DEADS self
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||||
self:T( { "EventDead", EventData } )
|
self:T( { "EventDead", EventData } )
|
||||||
@@ -299,7 +292,7 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
|
|
||||||
--- DCS Events
|
--- DCS Events
|
||||||
|
|
||||||
-- @param #ACT_ACCOUNT_DEADS self
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||||
self:T( { "EventDead", EventData } )
|
self:T( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -2,8 +2,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
||||||
--
|
--
|
||||||
-- ## ACT_ASSIGN state machine:
|
-- ## ACT_ASSIGN state machine:
|
||||||
@@ -54,14 +52,9 @@
|
|||||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||||
--
|
--
|
||||||
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
||||||
--
|
--
|
||||||
@@ -71,7 +64,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||||
--
|
--
|
||||||
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
||||||
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
-- ## ACT_ASSIST state machine:
|
-- ## ACT_ASSIST state machine:
|
||||||
--
|
--
|
||||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||||
@@ -49,7 +48,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
|
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
|
||||||
--
|
--
|
||||||
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
||||||
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
||||||
@@ -59,11 +58,6 @@
|
|||||||
--
|
--
|
||||||
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Actions.Act_Assist
|
-- @module Actions.Act_Assist
|
||||||
@@ -201,7 +195,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
|
|||||||
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
||||||
|
|
||||||
self.TargetSetUnit:ForEachUnit(
|
self.TargetSetUnit:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||||
function( SmokeUnit )
|
function( SmokeUnit )
|
||||||
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
||||||
SCHEDULER:New( self,
|
SCHEDULER:New( self,
|
||||||
|
|||||||
@@ -2,8 +2,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||||
--
|
--
|
||||||
-- ## ACT_ROUTE state machine:
|
-- ## ACT_ROUTE state machine:
|
||||||
@@ -62,7 +60,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
|
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
|
||||||
--
|
--
|
||||||
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
||||||
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
||||||
@@ -72,11 +70,6 @@
|
|||||||
--
|
--
|
||||||
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Actions.Act_Route
|
-- @module Actions.Act_Route
|
||||||
|
|||||||
@@ -2,8 +2,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # 1) MOOSE Cargo System.
|
-- # 1) MOOSE Cargo System.
|
||||||
--
|
--
|
||||||
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
||||||
@@ -88,7 +86,7 @@
|
|||||||
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
||||||
--
|
--
|
||||||
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
||||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||||
--
|
--
|
||||||
-- ## 3.3) Cargo transportation tasking.
|
-- ## 3.3) Cargo transportation tasking.
|
||||||
--
|
--
|
||||||
@@ -236,11 +234,6 @@
|
|||||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
@@ -277,14 +270,14 @@
|
|||||||
-- The cargo must be in the **Loaded** state.
|
-- The cargo must be in the **Loaded** state.
|
||||||
-- @function [parent=#CARGO] UnBoard
|
-- @function [parent=#CARGO] UnBoard
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||||
|
|
||||||
--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
|
--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
|
||||||
-- The cargo must be in the **Loaded** state.
|
-- The cargo must be in the **Loaded** state.
|
||||||
-- @function [parent=#CARGO] __UnBoard
|
-- @function [parent=#CARGO] __UnBoard
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||||
|
|
||||||
|
|
||||||
-- Load
|
-- Load
|
||||||
@@ -309,14 +302,14 @@
|
|||||||
-- The cargo must be in the **Loaded** state.
|
-- The cargo must be in the **Loaded** state.
|
||||||
-- @function [parent=#CARGO] UnLoad
|
-- @function [parent=#CARGO] UnLoad
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||||
|
|
||||||
--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
|
--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
|
||||||
-- The cargo must be in the **Loaded** state.
|
-- The cargo must be in the **Loaded** state.
|
||||||
-- @function [parent=#CARGO] __UnLoad
|
-- @function [parent=#CARGO] __UnLoad
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||||
|
|
||||||
-- State Transition Functions
|
-- State Transition Functions
|
||||||
|
|
||||||
@@ -372,7 +365,7 @@ CARGOS = {}
|
|||||||
|
|
||||||
do -- CARGO
|
do -- CARGO
|
||||||
|
|
||||||
-- @type CARGO
|
--- @type CARGO
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||||
@@ -400,7 +393,7 @@ do -- CARGO
|
|||||||
--
|
--
|
||||||
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
||||||
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
||||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
|
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
|
||||||
-- * AI Ships is planned.
|
-- * AI Ships is planned.
|
||||||
--
|
--
|
||||||
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
||||||
@@ -435,7 +428,7 @@ do -- CARGO
|
|||||||
Reported = {},
|
Reported = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @type CARGO.CargoObjects
|
--- @type CARGO.CargoObjects
|
||||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||||
|
|
||||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||||
@@ -449,7 +442,7 @@ do -- CARGO
|
|||||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||||
|
|
||||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
self:SetStartState( "UnLoaded" )
|
self:SetStartState( "UnLoaded" )
|
||||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||||
@@ -469,7 +462,7 @@ do -- CARGO
|
|||||||
self.Type = Type
|
self.Type = Type
|
||||||
self.Name = Name
|
self.Name = Name
|
||||||
self.Weight = Weight or 0
|
self.Weight = Weight or 0
|
||||||
self.CargoObject = nil -- Wrapper.Group#GROUP
|
self.CargoObject = nil
|
||||||
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
|
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
|
||||||
self.Representable = false
|
self.Representable = false
|
||||||
self.Slingloadable = false
|
self.Slingloadable = false
|
||||||
@@ -713,7 +706,7 @@ do -- CARGO
|
|||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:Spawn( PointVec2 )
|
function CARGO:Spawn( PointVec2 )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -814,7 +807,7 @@ do -- CARGO
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||||
function CARGO:IsInLoadRadius( Coordinate )
|
function CARGO:IsInLoadRadius( Coordinate )
|
||||||
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -834,7 +827,7 @@ do -- CARGO
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo can report itself.
|
-- @return #boolean true if the Cargo can report itself.
|
||||||
function CARGO:IsInReportRadius( Coordinate )
|
function CARGO:IsInReportRadius( Coordinate )
|
||||||
self:T( { Coordinate } )
|
self:F( { Coordinate } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -855,23 +848,23 @@ do -- CARGO
|
|||||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function CARGO:IsNear( Coordinate, NearRadius )
|
function CARGO:IsNear( Coordinate, NearRadius )
|
||||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||||
|
|
||||||
if self.CargoObject:IsAlive() then
|
if self.CargoObject:IsAlive() then
|
||||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||||
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||||
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||||
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||||
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||||
|
|
||||||
if Distance <= NearRadius then
|
if Distance <= NearRadius then
|
||||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -880,12 +873,12 @@ do -- CARGO
|
|||||||
-- @param Core.Zone#ZONE_BASE Zone
|
-- @param Core.Zone#ZONE_BASE Zone
|
||||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||||
function CARGO:IsInZone( Zone )
|
function CARGO:IsInZone( Zone )
|
||||||
--self:T( { Zone } )
|
--self:F( { Zone } )
|
||||||
|
|
||||||
if self:IsLoaded() then
|
if self:IsLoaded() then
|
||||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||||
else
|
else
|
||||||
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||||
if self.CargoObject:GetSize() ~= 0 then
|
if self.CargoObject:GetSize() ~= 0 then
|
||||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||||
else
|
else
|
||||||
@@ -899,7 +892,7 @@ do -- CARGO
|
|||||||
|
|
||||||
--- Get the current PointVec2 of the cargo.
|
--- Get the current PointVec2 of the cargo.
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @return Core.Point#COORDINATE
|
-- @return Core.Point#POINT_VEC2
|
||||||
function CARGO:GetPointVec2()
|
function CARGO:GetPointVec2()
|
||||||
return self.CargoObject:GetPointVec2()
|
return self.CargoObject:GetPointVec2()
|
||||||
end
|
end
|
||||||
@@ -982,7 +975,7 @@ do -- CARGO
|
|||||||
|
|
||||||
--- Report to a Carrier Group with a Flaring signal.
|
--- Report to a Carrier Group with a Flaring signal.
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
|
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:ReportFlare( FlareColor )
|
function CARGO:ReportFlare( FlareColor )
|
||||||
|
|
||||||
@@ -991,7 +984,7 @@ do -- CARGO
|
|||||||
|
|
||||||
--- Report to a Carrier Group with a Smoking signal.
|
--- Report to a Carrier Group with a Smoking signal.
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:ReportSmoke( SmokeColor )
|
function CARGO:ReportSmoke( SmokeColor )
|
||||||
|
|
||||||
@@ -1036,7 +1029,7 @@ end -- CARGO
|
|||||||
|
|
||||||
do -- CARGO_REPRESENTABLE
|
do -- CARGO_REPRESENTABLE
|
||||||
|
|
||||||
-- @type CARGO_REPRESENTABLE
|
--- @type CARGO_REPRESENTABLE
|
||||||
-- @extends #CARGO
|
-- @extends #CARGO
|
||||||
-- @field test
|
-- @field test
|
||||||
|
|
||||||
@@ -1058,7 +1051,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
-- Inherit CARGO.
|
-- Inherit CARGO.
|
||||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||||
self:T( { Type, Name, LoadRadius, NearRadius } )
|
self:F( { Type, Name, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
-- Descriptors.
|
-- Descriptors.
|
||||||
local Desc=CargoObject:GetDesc()
|
local Desc=CargoObject:GetDesc()
|
||||||
@@ -1088,7 +1081,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
function CARGO_REPRESENTABLE:Destroy()
|
function CARGO_REPRESENTABLE:Destroy()
|
||||||
|
|
||||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||||
self:T( { CargoName = self:GetName() } )
|
self:F( { CargoName = self:GetName() } )
|
||||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -1096,7 +1089,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
--- Route a cargo unit to a PointVec2.
|
--- Route a cargo unit to a PointVec2.
|
||||||
-- @param #CARGO_REPRESENTABLE self
|
-- @param #CARGO_REPRESENTABLE self
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number Speed
|
-- @param #number Speed
|
||||||
-- @return #CARGO_REPRESENTABLE
|
-- @return #CARGO_REPRESENTABLE
|
||||||
function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
|
function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
|
||||||
@@ -1125,12 +1118,12 @@ do -- CARGO_REPRESENTABLE
|
|||||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||||
local NearUnit = UNIT:Find( DCSUnit )
|
local NearUnit = UNIT:Find( DCSUnit )
|
||||||
self:T({NearUnit=NearUnit})
|
self:F({NearUnit=NearUnit})
|
||||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||||
local CargoCoalition = self:GetCoalition()
|
local CargoCoalition = self:GetCoalition()
|
||||||
if NearUnitCoalition == CargoCoalition then
|
if NearUnitCoalition == CargoCoalition then
|
||||||
local Attributes = NearUnit:GetDesc()
|
local Attributes = NearUnit:GetDesc()
|
||||||
self:T({Desc=Attributes})
|
self:F({Desc=Attributes})
|
||||||
if NearUnit:HasAttribute( "Trucks" ) then
|
if NearUnit:HasAttribute( "Trucks" ) then
|
||||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||||
break
|
break
|
||||||
@@ -1144,7 +1137,7 @@ end -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
do -- CARGO_REPORTABLE
|
do -- CARGO_REPORTABLE
|
||||||
|
|
||||||
-- @type CARGO_REPORTABLE
|
--- @type CARGO_REPORTABLE
|
||||||
-- @extends #CARGO
|
-- @extends #CARGO
|
||||||
CARGO_REPORTABLE = {
|
CARGO_REPORTABLE = {
|
||||||
ClassName = "CARGO_REPORTABLE"
|
ClassName = "CARGO_REPORTABLE"
|
||||||
@@ -1160,7 +1153,7 @@ do -- CARGO_REPORTABLE
|
|||||||
-- @return #CARGO_REPORTABLE
|
-- @return #CARGO_REPORTABLE
|
||||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1180,7 +1173,7 @@ end
|
|||||||
|
|
||||||
do -- CARGO_PACKAGE
|
do -- CARGO_PACKAGE
|
||||||
|
|
||||||
-- @type CARGO_PACKAGE
|
--- @type CARGO_PACKAGE
|
||||||
-- @extends #CARGO_REPRESENTABLE
|
-- @extends #CARGO_REPRESENTABLE
|
||||||
CARGO_PACKAGE = {
|
CARGO_PACKAGE = {
|
||||||
ClassName = "CARGO_PACKAGE"
|
ClassName = "CARGO_PACKAGE"
|
||||||
@@ -1197,7 +1190,7 @@ do -- CARGO_PACKAGE
|
|||||||
-- @return #CARGO_PACKAGE
|
-- @return #CARGO_PACKAGE
|
||||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
self:T( CargoCarrier )
|
self:T( CargoCarrier )
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
@@ -1215,7 +1208,7 @@ end
|
|||||||
-- @param #number BoardDistance
|
-- @param #number BoardDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
self.CargoInAir = self.CargoCarrier:InAir()
|
self.CargoInAir = self.CargoCarrier:InAir()
|
||||||
|
|
||||||
@@ -1248,7 +1241,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||||
|
|
||||||
@@ -1273,7 +1266,7 @@ end
|
|||||||
-- @param #number LoadDistance
|
-- @param #number LoadDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
if self:IsNear( CargoCarrier ) then
|
if self:IsNear( CargoCarrier ) then
|
||||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||||
@@ -1294,7 +1287,7 @@ end
|
|||||||
-- @param #number Radius
|
-- @param #number Radius
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
self.CargoInAir = self.CargoCarrier:InAir()
|
self.CargoInAir = self.CargoCarrier:InAir()
|
||||||
|
|
||||||
@@ -1333,7 +1326,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number Speed
|
-- @param #number Speed
|
||||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
if self:IsNear( CargoCarrier ) then
|
if self:IsNear( CargoCarrier ) then
|
||||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||||
@@ -1352,7 +1345,7 @@ end
|
|||||||
-- @param #number LoadDistance
|
-- @param #number LoadDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
@@ -1380,7 +1373,7 @@ end
|
|||||||
-- @param #number Distance
|
-- @param #number Distance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||||
|
|||||||
@@ -22,9 +22,6 @@ do -- CARGO_CRATE
|
|||||||
-- @type CARGO_CRATE
|
-- @type CARGO_CRATE
|
||||||
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
||||||
|
|
||||||
---
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
||||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
||||||
--
|
--
|
||||||
@@ -40,11 +37,6 @@ do -- CARGO_CRATE
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_CRATE
|
-- @field #CARGO_CRATE
|
||||||
@@ -62,7 +54,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return #CARGO_CRATE
|
-- @return #CARGO_CRATE
|
||||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||||
self:T( { Type, Name, NearRadius } )
|
self:F( { Type, Name, NearRadius } )
|
||||||
|
|
||||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||||
|
|
||||||
@@ -81,7 +73,7 @@ do -- CARGO_CRATE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #CARGO_CRATE self
|
--- @param #CARGO_CRATE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_CRATE:OnEventCargoDead( EventData )
|
function CARGO_CRATE:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
@@ -117,9 +109,9 @@ do -- CARGO_CRATE
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE
|
-- @param Core.Point#POINT_VEC2
|
||||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||||
--self:T( { ToPointVec2, From, Event, To } )
|
--self:F( { ToPointVec2, From, Event, To } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -156,7 +148,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||||
--self:T( { From, Event, To, CargoCarrier } )
|
--self:F( { From, Event, To, CargoCarrier } )
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
@@ -193,7 +185,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -213,7 +205,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param Core.Point#Coordinate Coordinate
|
-- @param Core.Point#Coordinate Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||||
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -234,7 +226,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||||
function CARGO_CRATE:GetCoordinate()
|
function CARGO_CRATE:GetCoordinate()
|
||||||
--self:T()
|
--self:F()
|
||||||
|
|
||||||
return self.CargoObject:GetCoordinate()
|
return self.CargoObject:GetCoordinate()
|
||||||
end
|
end
|
||||||
@@ -264,7 +256,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_CRATE:RouteTo( Coordinate )
|
function CARGO_CRATE:RouteTo( Coordinate )
|
||||||
self:T( {Coordinate = Coordinate } )
|
self:F( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -277,7 +269,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return #boolean The Cargo is near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier.
|
||||||
-- @return #nil The Cargo is not near to the Carrier.
|
-- @return #nil The Cargo is not near to the Carrier.
|
||||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||||
self:T( {NearRadius = NearRadius } )
|
self:F( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||||
end
|
end
|
||||||
@@ -286,7 +278,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
function CARGO_CRATE:Respawn()
|
function CARGO_CRATE:Respawn()
|
||||||
|
|
||||||
self:T( { "Respawning crate " .. self:GetName() } )
|
self:F( { "Respawning crate " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
@@ -303,7 +295,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
function CARGO_CRATE:onafterReset()
|
function CARGO_CRATE:onafterReset()
|
||||||
|
|
||||||
self:T( { "Reset crate " .. self:GetName() } )
|
self:F( { "Reset crate " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
|
|||||||
@@ -22,12 +22,9 @@ do -- CARGO_GROUP
|
|||||||
--- @type CARGO_GROUP
|
--- @type CARGO_GROUP
|
||||||
-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
|
-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
|
||||||
-- @field #string GroupName The name of the CargoGroup.
|
-- @field #string GroupName The name of the CargoGroup.
|
||||||
-- @field Wrapper.Group#GROUÜ CargoCarrier The carrier group.
|
|
||||||
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
||||||
|
|
||||||
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
||||||
--
|
|
||||||
-- 
|
|
||||||
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
||||||
--
|
--
|
||||||
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
||||||
@@ -42,11 +39,6 @@ do -- CARGO_GROUP
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- @field #CARGO_GROUP CARGO_GROUP
|
-- @field #CARGO_GROUP CARGO_GROUP
|
||||||
--
|
--
|
||||||
CARGO_GROUP = {
|
CARGO_GROUP = {
|
||||||
@@ -67,7 +59,7 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
-- Inherit CAROG_REPORTABLE
|
-- Inherit CAROG_REPORTABLE
|
||||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||||
self:T( { Type, Name, LoadRadius } )
|
self:F( { Type, Name, LoadRadius } )
|
||||||
|
|
||||||
self.CargoSet = SET_CARGO:New()
|
self.CargoSet = SET_CARGO:New()
|
||||||
self.CargoGroup = CargoGroup
|
self.CargoGroup = CargoGroup
|
||||||
@@ -149,7 +141,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
function CARGO_GROUP:Respawn()
|
function CARGO_GROUP:Respawn()
|
||||||
|
|
||||||
self:T( { "Respawning" } )
|
self:F( { "Respawning" } )
|
||||||
|
|
||||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||||
@@ -230,7 +222,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
function CARGO_GROUP:Regroup()
|
function CARGO_GROUP:Regroup()
|
||||||
|
|
||||||
self:T("Regroup")
|
self:F("Regroup")
|
||||||
|
|
||||||
if self.Grouped == false then
|
if self.Grouped == false then
|
||||||
|
|
||||||
@@ -244,7 +236,7 @@ do -- CARGO_GROUP
|
|||||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||||
|
|
||||||
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||||
|
|
||||||
if CargoUnit:IsUnLoaded() then
|
if CargoUnit:IsUnLoaded() then
|
||||||
|
|
||||||
@@ -261,7 +253,7 @@ do -- CARGO_GROUP
|
|||||||
-- Then we register the new group in the database
|
-- Then we register the new group in the database
|
||||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||||
|
|
||||||
self:T( { "Regroup", GroupTemplate } )
|
self:F( { "Regroup", GroupTemplate } )
|
||||||
|
|
||||||
-- Now we spawn the new group based on the template created.
|
-- Now we spawn the new group based on the template created.
|
||||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||||
@@ -274,7 +266,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
self:T(EventData)
|
self:E(EventData)
|
||||||
|
|
||||||
local Destroyed = false
|
local Destroyed = false
|
||||||
|
|
||||||
@@ -299,7 +291,7 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
if Destroyed then
|
if Destroyed then
|
||||||
self:Destroyed()
|
self:Destroyed()
|
||||||
self:T( { "Cargo group destroyed" } )
|
self:E( { "Cargo group destroyed" } )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -312,14 +304,14 @@ do -- CARGO_GROUP
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||||
|
|
||||||
NearRadius = NearRadius or self.NearRadius
|
NearRadius = NearRadius or self.NearRadius
|
||||||
|
|
||||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||||
self.CargoSet:ForEach(
|
self.CargoSet:ForEach(
|
||||||
function( Cargo, ... )
|
function( Cargo, ... )
|
||||||
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||||
CargoGroup:OptionAlarmStateGreen()
|
CargoGroup:OptionAlarmStateGreen()
|
||||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||||
@@ -337,7 +329,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||||
--self:T( { From, Event, To, CargoCarrier, ...} )
|
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||||
|
|
||||||
if From == "UnLoaded" then
|
if From == "UnLoaded" then
|
||||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||||
@@ -362,7 +354,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||||
|
|
||||||
local Boarded = true
|
local Boarded = true
|
||||||
local Cancelled = false
|
local Cancelled = false
|
||||||
@@ -396,7 +388,7 @@ do -- CARGO_GROUP
|
|||||||
if not Boarded then
|
if not Boarded then
|
||||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||||
else
|
else
|
||||||
self:T("Group Cargo is loaded")
|
self:F("Group Cargo is loaded")
|
||||||
self:__Load( 1, CargoCarrier, ... )
|
self:__Load( 1, CargoCarrier, ... )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -413,10 +405,10 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
NearRadius = NearRadius or 25
|
NearRadius = NearRadius or 25
|
||||||
|
|
||||||
@@ -456,10 +448,10 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
--local NearRadius = NearRadius or 25
|
--local NearRadius = NearRadius or 25
|
||||||
|
|
||||||
@@ -494,9 +486,9 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||||
--self:T( { From, Event, To, ToPointVec2 } )
|
--self:F( { From, Event, To, ToPointVec2 } )
|
||||||
|
|
||||||
if From == "Loaded" then
|
if From == "Loaded" then
|
||||||
|
|
||||||
@@ -601,7 +593,7 @@ do -- CARGO_GROUP
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Get the underlying GROUP object from the CARGO_GROUP.
|
--- Get the amount of cargo units in the group.
|
||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
-- @return #CARGO_GROUP
|
-- @return #CARGO_GROUP
|
||||||
function CARGO_GROUP:GetGroup( Cargo )
|
function CARGO_GROUP:GetGroup( Cargo )
|
||||||
@@ -614,7 +606,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_GROUP:RouteTo( Coordinate )
|
function CARGO_GROUP:RouteTo( Coordinate )
|
||||||
--self:T( {Coordinate = Coordinate } )
|
--self:F( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||||
self.CargoSet:ForEach(
|
self.CargoSet:ForEach(
|
||||||
@@ -632,13 +624,13 @@ do -- CARGO_GROUP
|
|||||||
-- @param #number NearRadius
|
-- @param #number NearRadius
|
||||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||||
self:T( {NearRadius = NearRadius } )
|
self:F( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||||
if Cargo:IsAlive() then
|
if Cargo:IsAlive() then
|
||||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||||
self:T( "Near" )
|
self:F( "Near" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -652,7 +644,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||||
--self:T( { Coordinate } )
|
--self:F( { Coordinate } )
|
||||||
|
|
||||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
@@ -672,7 +664,7 @@ do -- CARGO_GROUP
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||||
if Distance <= self.LoadRadius then
|
if Distance <= self.LoadRadius then
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
@@ -690,12 +682,12 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#Coordinate Coordinate
|
-- @param Core.Point#Coordinate Coordinate
|
||||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||||
--self:T( { Coordinate } )
|
--self:F( { Coordinate } )
|
||||||
|
|
||||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
if Cargo then
|
if Cargo then
|
||||||
self:T( { Cargo } )
|
self:F( { Cargo } )
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if Cargo:IsUnLoaded() then
|
if Cargo:IsUnLoaded() then
|
||||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||||
@@ -741,7 +733,7 @@ do -- CARGO_GROUP
|
|||||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||||
function CARGO_GROUP:IsInZone( Zone )
|
function CARGO_GROUP:IsInZone( Zone )
|
||||||
--self:T( { Zone } )
|
--self:F( { Zone } )
|
||||||
|
|
||||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
@@ -774,4 +766,3 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
|
|
||||||
end -- CARGO_GROUP
|
end -- CARGO_GROUP
|
||||||
|
|
||||||
|
|||||||
@@ -30,13 +30,6 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_SLINGLOAD
|
-- @field #CARGO_SLINGLOAD
|
||||||
@@ -54,7 +47,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return #CARGO_SLINGLOAD
|
-- @return #CARGO_SLINGLOAD
|
||||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||||
self:T( { Type, Name, NearRadius } )
|
self:F( { Type, Name, NearRadius } )
|
||||||
|
|
||||||
self.CargoObject = CargoStatic
|
self.CargoObject = CargoStatic
|
||||||
|
|
||||||
@@ -74,7 +67,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #CARGO_SLINGLOAD self
|
--- @param #CARGO_SLINGLOAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
@@ -132,7 +125,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -151,7 +144,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||||
--self:T( { Coordinate } )
|
--self:F( { Coordinate } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -171,7 +164,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||||
function CARGO_SLINGLOAD:GetCoordinate()
|
function CARGO_SLINGLOAD:GetCoordinate()
|
||||||
--self:T()
|
--self:F()
|
||||||
|
|
||||||
return self.CargoObject:GetCoordinate()
|
return self.CargoObject:GetCoordinate()
|
||||||
end
|
end
|
||||||
@@ -201,7 +194,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||||
--self:T( {Coordinate = Coordinate } )
|
--self:F( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -214,7 +207,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return #boolean The Cargo is near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier.
|
||||||
-- @return #nil The Cargo is not near to the Carrier.
|
-- @return #nil The Cargo is not near to the Carrier.
|
||||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||||
--self:T( {NearRadius = NearRadius } )
|
--self:F( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||||
end
|
end
|
||||||
@@ -224,7 +217,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
function CARGO_SLINGLOAD:Respawn()
|
function CARGO_SLINGLOAD:Respawn()
|
||||||
|
|
||||||
--self:T( { "Respawning slingload " .. self:GetName() } )
|
--self:F( { "Respawning slingload " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
@@ -241,7 +234,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
function CARGO_SLINGLOAD:onafterReset()
|
function CARGO_SLINGLOAD:onafterReset()
|
||||||
|
|
||||||
--self:T( { "Reset slingload " .. self:GetName() } )
|
--self:F( { "Reset slingload " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
|
|||||||
@@ -28,13 +28,6 @@ do -- CARGO_UNIT
|
|||||||
--
|
--
|
||||||
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
|
||||||
-- Therefore, this class is considered to be deprecated
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_UNIT CARGO_UNIT
|
-- @field #CARGO_UNIT CARGO_UNIT
|
||||||
@@ -74,10 +67,10 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 60
|
local Speed = 60
|
||||||
@@ -116,7 +109,7 @@ do -- CARGO_UNIT
|
|||||||
else
|
else
|
||||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||||
end
|
end
|
||||||
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||||
self.CargoCarrier = nil
|
self.CargoCarrier = nil
|
||||||
|
|
||||||
local Points = {}
|
local Points = {}
|
||||||
@@ -147,10 +140,10 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -173,10 +166,10 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
self.CargoInAir = self.CargoObject:InAir()
|
self.CargoInAir = self.CargoObject:InAir()
|
||||||
|
|
||||||
@@ -199,9 +192,9 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#COORDINATE
|
-- @param Core.Point#POINT_VEC2
|
||||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||||
self:T( { ToPointVec2, From, Event, To } )
|
self:F( { ToPointVec2, From, Event, To } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -238,7 +231,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||||
-- @param #number NearRadius
|
-- @param #number NearRadius
|
||||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||||
|
|
||||||
self.CargoInAir = self.CargoObject:InAir()
|
self.CargoInAir = self.CargoObject:InAir()
|
||||||
|
|
||||||
@@ -246,7 +239,7 @@ do -- CARGO_UNIT
|
|||||||
local MaxSpeed = Desc.speedMaxOffRoad
|
local MaxSpeed = Desc.speedMaxOffRoad
|
||||||
local TypeName = Desc.typeName
|
local TypeName = Desc.typeName
|
||||||
|
|
||||||
--self:T({Unit=self.CargoObject:GetName()})
|
--self:F({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
-- A cargo unit can only be boarded if it is not dead
|
-- A cargo unit can only be boarded if it is not dead
|
||||||
|
|
||||||
@@ -300,9 +293,9 @@ do -- CARGO_UNIT
|
|||||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||||
-- @param #number NearRadius Default 25 m.
|
-- @param #number NearRadius Default 25 m.
|
||||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||||
|
|
||||||
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
||||||
|
|
||||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||||
@@ -323,7 +316,7 @@ do -- CARGO_UNIT
|
|||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
|
|
||||||
--self:T({Unit=self.CargoObject:GetName()})
|
--self:F({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||||
@@ -350,7 +343,7 @@ do -- CARGO_UNIT
|
|||||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self:T("Something is wrong")
|
self:E("Something is wrong")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -363,11 +356,11 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||||
self:T( { From, Event, To, CargoCarrier } )
|
self:F( { From, Event, To, CargoCarrier } )
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
--self:T({Unit=self.CargoObject:GetName()})
|
--self:F({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||||
if self.CargoObject then
|
if self.CargoObject then
|
||||||
|
|||||||
@@ -112,7 +112,7 @@
|
|||||||
--
|
--
|
||||||
-- # Calculate the Path
|
-- # Calculate the Path
|
||||||
--
|
--
|
||||||
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||||
-- describe the optimal path from the start node to the end node.
|
-- describe the optimal path from the start node to the end node.
|
||||||
--
|
--
|
||||||
-- By default, the start and end node are include in the table that is returned.
|
-- By default, the start and end node are include in the table that is returned.
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
-- @module Core.Base
|
-- @module Core.Base
|
||||||
-- @image Core_Base.JPG
|
-- @image Core_Base.JPG
|
||||||
|
|
||||||
local _TraceOnOff = false -- default to no tracing
|
local _TraceOnOff = true
|
||||||
local _TraceLevel = 1
|
local _TraceLevel = 1
|
||||||
local _TraceAll = false
|
local _TraceAll = false
|
||||||
local _TraceClass = {}
|
local _TraceClass = {}
|
||||||
@@ -34,12 +34,10 @@ local _TraceClassMethod = {}
|
|||||||
|
|
||||||
local _ClassID = 0
|
local _ClassID = 0
|
||||||
|
|
||||||
--- Base class of everything
|
--- @type BASE
|
||||||
-- @type BASE
|
-- @field ClassName The name of the class.
|
||||||
-- @field #string ClassName The name of the class.
|
-- @field ClassID The ID number of the class.
|
||||||
-- @field #number ClassID The ID number of the class.
|
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||||
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
|
|
||||||
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
|
|
||||||
|
|
||||||
--- BASE class
|
--- BASE class
|
||||||
--
|
--
|
||||||
@@ -201,17 +199,24 @@ BASE = {
|
|||||||
States = {},
|
States = {},
|
||||||
Debug = debug,
|
Debug = debug,
|
||||||
Scheduler = nil,
|
Scheduler = nil,
|
||||||
Properties = {},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #BASE.__
|
--- @field #BASE.__
|
||||||
BASE.__ = {}
|
BASE.__ = {}
|
||||||
|
|
||||||
-- @field #BASE._
|
--- @field #BASE._
|
||||||
BASE._ = {
|
BASE._ = {
|
||||||
Schedules = {}, --- Contains the Schedulers Active
|
Schedules = {}, --- Contains the Schedulers Active
|
||||||
}
|
}
|
||||||
|
|
||||||
|
--- The Formation Class
|
||||||
|
-- @type FORMATION
|
||||||
|
-- @field Cone A cone formation.
|
||||||
|
FORMATION = {
|
||||||
|
Cone = "Cone",
|
||||||
|
Vee = "Vee",
|
||||||
|
}
|
||||||
|
|
||||||
--- BASE constructor.
|
--- BASE constructor.
|
||||||
--
|
--
|
||||||
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
||||||
@@ -224,7 +229,7 @@ BASE._ = {
|
|||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @return #BASE
|
-- @return #BASE
|
||||||
function BASE:New()
|
function BASE:New()
|
||||||
--local self = UTILS.DeepCopy( self ) -- Create a new self instance
|
--local self = routines.utils.deepCopy( self ) -- Create a new self instance
|
||||||
local self = UTILS.DeepCopy(self)
|
local self = UTILS.DeepCopy(self)
|
||||||
|
|
||||||
_ClassID = _ClassID + 1
|
_ClassID = _ClassID + 1
|
||||||
@@ -247,7 +252,7 @@ end
|
|||||||
function BASE:Inherit( Child, Parent )
|
function BASE:Inherit( Child, Parent )
|
||||||
|
|
||||||
-- Create child.
|
-- Create child.
|
||||||
local Child = UTILS.DeepCopy( Child )
|
local Child = routines.utils.deepCopy( Child )
|
||||||
|
|
||||||
if Child ~= nil then
|
if Child ~= nil then
|
||||||
|
|
||||||
@@ -736,30 +741,6 @@ do -- Event Handling
|
|||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||||
|
|
||||||
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventNewDynamicCargo
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
--- Occurs when a dynamic cargo crate is removed.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creation of a Birth Event.
|
--- Creation of a Birth Event.
|
||||||
@@ -881,62 +862,6 @@ end
|
|||||||
world.onEvent(Event)
|
world.onEvent(Event)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.NewDynamicCargo,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoLoaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoUnloaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoRemoved,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- The main event handling function... This function captures all events generated for the class.
|
--- The main event handling function... This function captures all events generated for the class.
|
||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param DCS#Event event
|
-- @param DCS#Event event
|
||||||
@@ -974,7 +899,7 @@ do -- Scheduling
|
|||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||||
-- @param ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||||
-- @return #string The Schedule ID of the planned schedule.
|
-- @return #string The Schedule ID of the planned schedule.
|
||||||
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
||||||
|
|
||||||
@@ -1110,31 +1035,6 @@ function BASE:ClearState( Object, StateName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set one property of an object.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
|
|
||||||
-- @param Value The value that is stored. Note that the value can be a #string, but it can also be any other type!
|
|
||||||
function BASE:SetProperty(Key,Value)
|
|
||||||
self.Properties = self.Properties or {}
|
|
||||||
self.Properties[Key] = Value
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get one property of an object by the key.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
|
|
||||||
-- @return Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
|
|
||||||
function BASE:GetProperty(Key)
|
|
||||||
self.Properties = self.Properties or {}
|
|
||||||
return self.Properties[Key]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get all of the properties of an object in a table.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @return #table of values, indexed by keys.
|
|
||||||
function BASE:GetProperties()
|
|
||||||
return self.Properties
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Trace section
|
-- Trace section
|
||||||
|
|
||||||
-- Log a trace (only shown when trace is on)
|
-- Log a trace (only shown when trace is on)
|
||||||
@@ -1243,28 +1143,6 @@ function BASE:TraceClassMethod( Class, Method )
|
|||||||
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Serialize arguments
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param #table Arguments
|
|
||||||
-- @return #string Text
|
|
||||||
function BASE:_Serialize(Arguments)
|
|
||||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
|
||||||
text = string.gsub(text,"(\n+)","")
|
|
||||||
text = string.gsub(text,"%(%(","%(")
|
|
||||||
text = string.gsub(text,"%)%)","%)")
|
|
||||||
text = string.gsub(text,"(%s+)"," ")
|
|
||||||
return text
|
|
||||||
end
|
|
||||||
|
|
||||||
----- (Internal) Serialize arguments
|
|
||||||
---- @param #BASE self
|
|
||||||
---- @param #table Arguments
|
|
||||||
---- @return #string Text
|
|
||||||
--function BASE:_Serialize(Arguments)
|
|
||||||
-- local text=UTILS.BasicSerialize(Arguments)
|
|
||||||
-- return text
|
|
||||||
--end
|
|
||||||
|
|
||||||
--- Trace a function call. This function is private.
|
--- Trace a function call. This function is private.
|
||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
@@ -1289,7 +1167,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
|||||||
if DebugInfoFrom then
|
if DebugInfoFrom then
|
||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1299,7 +1177,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F( Arguments )
|
function BASE:F( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1314,7 +1192,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F2( Arguments )
|
function BASE:F2( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1329,7 +1207,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F3( Arguments )
|
function BASE:F3( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1363,7 +1241,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
|||||||
if DebugInfoFrom then
|
if DebugInfoFrom then
|
||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1373,7 +1251,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T( Arguments )
|
function BASE:T( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1388,7 +1266,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T2( Arguments )
|
function BASE:T2( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1403,7 +1281,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T3( Arguments )
|
function BASE:T3( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1433,9 +1311,9 @@ function BASE:E( Arguments )
|
|||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
|
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
else
|
else
|
||||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
|
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1460,9 +1338,41 @@ function BASE:I( Arguments )
|
|||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
|
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
else
|
else
|
||||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
|
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- old stuff
|
||||||
|
|
||||||
|
-- function BASE:_Destructor()
|
||||||
|
-- --self:E("_Destructor")
|
||||||
|
--
|
||||||
|
-- --self:EventRemoveAll()
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- THIS IS WHY WE NEED LUA 5.2 ...
|
||||||
|
-- function BASE:_SetDestructor()
|
||||||
|
--
|
||||||
|
-- -- TODO: Okay, this is really technical...
|
||||||
|
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
|
||||||
|
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
|
||||||
|
--
|
||||||
|
-- local proxy = newproxy(true)
|
||||||
|
-- local proxyMeta = getmetatable(proxy)
|
||||||
|
--
|
||||||
|
-- proxyMeta.__gc = function ()
|
||||||
|
-- env.info("In __gc for " .. self:GetClassNameAndID() )
|
||||||
|
-- if self._Destructor then
|
||||||
|
-- self:_Destructor()
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- -- keep the userdata from newproxy reachable until the object
|
||||||
|
-- -- table is about to be garbage-collected - then the __gc hook
|
||||||
|
-- -- will be invoked and the destructor called
|
||||||
|
-- rawset( self, '__proxy', proxy )
|
||||||
|
--
|
||||||
|
-- end
|
||||||
|
|||||||
@@ -8,10 +8,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||||
--
|
--
|
||||||
-- @module Core.Beacon
|
-- @module Core.Beacon
|
||||||
@@ -38,13 +34,11 @@
|
|||||||
-- @type BEACON
|
-- @type BEACON
|
||||||
-- @field #string ClassName Name of the class "BEACON".
|
-- @field #string ClassName Name of the class "BEACON".
|
||||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||||
-- @field #number UniqueName Counter to make the unique naming work.
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
BEACON = {
|
BEACON = {
|
||||||
ClassName = "BEACON",
|
ClassName = "BEACON",
|
||||||
Positionable = nil,
|
Positionable = nil,
|
||||||
name = nil,
|
name = nil,
|
||||||
UniqueName = 0,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Beacon types supported by DCS.
|
--- Beacon types supported by DCS.
|
||||||
@@ -292,7 +286,6 @@ end
|
|||||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||||
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
|
|
||||||
|
|
||||||
local IsValid = true
|
local IsValid = true
|
||||||
|
|
||||||
@@ -387,8 +380,6 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||||
local IsValid = false
|
local IsValid = false
|
||||||
|
|
||||||
Modulation = Modulation or radio.modulation.AM
|
|
||||||
|
|
||||||
-- Check the filename
|
-- Check the filename
|
||||||
if type(FileName) == "string" then
|
if type(FileName) == "string" then
|
||||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||||
@@ -399,7 +390,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not IsValid then
|
if not IsValid then
|
||||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check the Frequency
|
-- Check the Frequency
|
||||||
@@ -425,9 +416,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
if IsValid then
|
if IsValid then
|
||||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
|
||||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
|
||||||
|
|
||||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||||
SCHEDULER:New( nil,
|
SCHEDULER:New( nil,
|
||||||
@@ -436,7 +425,6 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
end, {}, BeaconDuration)
|
end, {}, BeaconDuration)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Stops the Radio Beacon
|
--- Stops the Radio Beacon
|
||||||
@@ -445,7 +433,7 @@ end
|
|||||||
function BEACON:StopRadioBeacon()
|
function BEACON:StopRadioBeacon()
|
||||||
self:F()
|
self:F()
|
||||||
-- The unique name of the transmission is the class ID
|
-- The unique name of the transmission is the class ID
|
||||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
--
|
--
|
||||||
-- @module Core.ClientMenu
|
-- @module Core.ClientMenu
|
||||||
-- @image Core_Menu.JPG
|
-- @image Core_Menu.JPG
|
||||||
-- last change: Sept 2025
|
-- last change: July 2023
|
||||||
|
|
||||||
-- TODO
|
-- TODO
|
||||||
----------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------
|
||||||
@@ -35,7 +35,6 @@
|
|||||||
-- @field #string lid Lid for log entries
|
-- @field #string lid Lid for log entries
|
||||||
-- @field #string version Version string
|
-- @field #string version Version string
|
||||||
-- @field #string name Name
|
-- @field #string name Name
|
||||||
-- @field #string groupname Group name
|
|
||||||
-- @field #table path
|
-- @field #table path
|
||||||
-- @field #table parentpath
|
-- @field #table parentpath
|
||||||
-- @field #CLIENTMENU Parent
|
-- @field #CLIENTMENU Parent
|
||||||
@@ -51,15 +50,14 @@
|
|||||||
-- @field #boolean Generic
|
-- @field #boolean Generic
|
||||||
-- @field #boolean debug
|
-- @field #boolean debug
|
||||||
-- @field #CLIENTMENUMANAGER Controller
|
-- @field #CLIENTMENUMANAGER Controller
|
||||||
-- @field #active boolean
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
---
|
||||||
-- @field #CLIENTMENU
|
-- @field #CLIENTMENU
|
||||||
CLIENTMENU = {
|
CLIENTMENU = {
|
||||||
ClassName = "CLIENTMENU",
|
ClassName = "CLIENTMENUE",
|
||||||
lid = "",
|
lid = "",
|
||||||
version = "0.1.3",
|
version = "0.1.0",
|
||||||
name = nil,
|
name = nil,
|
||||||
path = nil,
|
path = nil,
|
||||||
group = nil,
|
group = nil,
|
||||||
@@ -70,8 +68,6 @@ CLIENTMENU = {
|
|||||||
Generic = false,
|
Generic = false,
|
||||||
debug = false,
|
debug = false,
|
||||||
Controller = nil,
|
Controller = nil,
|
||||||
groupname = nil,
|
|
||||||
active = false,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -80,7 +76,7 @@ CLIENTMENU_ID = 0
|
|||||||
|
|
||||||
--- Create an new CLIENTMENU object.
|
--- Create an new CLIENTMENU object.
|
||||||
-- @param #CLIENTMENU self
|
-- @param #CLIENTMENU self
|
||||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
|
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
|
||||||
-- @param #string Text Text of the F10 menu entry.
|
-- @param #string Text Text of the F10 menu entry.
|
||||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||||
-- @param #string Function (optional) Function to call when the entry is used.
|
-- @param #string Function (optional) Function to call when the entry is used.
|
||||||
@@ -95,7 +91,6 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
self.group = Client:GetGroup()
|
self.group = Client:GetGroup()
|
||||||
self.client = Client
|
self.client = Client
|
||||||
self.GroupID = self.group:GetID()
|
self.GroupID = self.group:GetID()
|
||||||
self.groupname = self.group:GetName() or "Unknown Groupname"
|
|
||||||
else
|
else
|
||||||
self.Generic = true
|
self.Generic = true
|
||||||
end
|
end
|
||||||
@@ -116,7 +111,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
if self.Functionargs and self.debug then
|
if self.Functionargs and self.debug then
|
||||||
self:T({"Functionargs",self.Functionargs})
|
self:T({"Functionargs",self.Functionargs})
|
||||||
end
|
end
|
||||||
if not self.Generic and self.active == false then
|
if not self.Generic then
|
||||||
if Function ~= nil then
|
if Function ~= nil then
|
||||||
local ErrorHandler = function( errmsg )
|
local ErrorHandler = function( errmsg )
|
||||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||||
@@ -135,10 +130,8 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||||
self.active = true
|
|
||||||
else
|
else
|
||||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||||
self.active = true
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if self.parentpath then
|
if self.parentpath then
|
||||||
@@ -197,14 +190,7 @@ function CLIENTMENU:RemoveF10()
|
|||||||
self:T(self.lid.."RemoveF10")
|
self:T(self.lid.."RemoveF10")
|
||||||
if self.GroupID then
|
if self.GroupID then
|
||||||
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
|
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
|
||||||
local function RemoveFunction()
|
missionCommands.removeItemForGroup(self.GroupID , self.path )
|
||||||
return missionCommands.removeItemForGroup(self.GroupID , self.path )
|
|
||||||
end
|
|
||||||
local status, err = pcall(RemoveFunction)
|
|
||||||
if not status then
|
|
||||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
|
||||||
end
|
|
||||||
self.active = false
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -309,8 +295,6 @@ end
|
|||||||
-- @field #table menutree
|
-- @field #table menutree
|
||||||
-- @field #number entrycount
|
-- @field #number entrycount
|
||||||
-- @field #boolean debug
|
-- @field #boolean debug
|
||||||
-- @field #table PlayerMenu
|
|
||||||
-- @field #number Coalition
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
|
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
|
||||||
@@ -329,22 +313,6 @@ end
|
|||||||
--
|
--
|
||||||
-- Many functions can either change the tree for one client or for all clients.
|
-- Many functions can either change the tree for one client or for all clients.
|
||||||
--
|
--
|
||||||
-- ## Conceptual remarks
|
|
||||||
--
|
|
||||||
-- There's a couple of things to fully understand:
|
|
||||||
--
|
|
||||||
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
|
|
||||||
-- (yet) visible to any client
|
|
||||||
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
|
|
||||||
-- A) in the manager with ":NewEntry()" which initially
|
|
||||||
-- adds it to the shadow menu **only**
|
|
||||||
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
|
|
||||||
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
|
|
||||||
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
|
|
||||||
-- 3) Pushing only works for alive clients.
|
|
||||||
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
|
|
||||||
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
|
|
||||||
--
|
|
||||||
-- ## Create a base reference tree and send to all clients
|
-- ## Create a base reference tree and send to all clients
|
||||||
--
|
--
|
||||||
-- local clientset = SET_CLIENT:New():FilterStart()
|
-- local clientset = SET_CLIENT:New():FilterStart()
|
||||||
@@ -368,7 +336,7 @@ end
|
|||||||
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
|
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
|
||||||
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
|
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
|
||||||
--
|
--
|
||||||
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
|
-- menumgr:Propagate()
|
||||||
--
|
--
|
||||||
-- ## Remove a single entry's subtree
|
-- ## Remove a single entry's subtree
|
||||||
--
|
--
|
||||||
@@ -409,15 +377,11 @@ end
|
|||||||
--
|
--
|
||||||
-- menumgr:ResetMenuComplete()
|
-- menumgr:ResetMenuComplete()
|
||||||
--
|
--
|
||||||
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
|
|
||||||
--
|
|
||||||
-- menumgr:InitAutoPropagation()
|
|
||||||
--
|
|
||||||
-- @field #CLIENTMENUMANAGER
|
-- @field #CLIENTMENUMANAGER
|
||||||
CLIENTMENUMANAGER = {
|
CLIENTMENUMANAGER = {
|
||||||
ClassName = "CLIENTMENUMANAGER",
|
ClassName = "CLIENTMENUMANAGER",
|
||||||
lid = "",
|
lid = "",
|
||||||
version = "0.1.7",
|
version = "0.1.0",
|
||||||
name = nil,
|
name = nil,
|
||||||
clientset = nil,
|
clientset = nil,
|
||||||
menutree = {},
|
menutree = {},
|
||||||
@@ -426,113 +390,27 @@ CLIENTMENUMANAGER = {
|
|||||||
entrycount = 0,
|
entrycount = 0,
|
||||||
rootentries = {},
|
rootentries = {},
|
||||||
debug = true,
|
debug = true,
|
||||||
PlayerMenu = {},
|
|
||||||
Coalition = nil,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Create a new ClientManager instance.
|
--- Create a new ClientManager instance.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
|
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
|
||||||
-- @param #string Alias The name of this manager.
|
-- @param #string Alias The name of this manager.
|
||||||
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
|
|
||||||
-- @return #CLIENTMENUMANAGER self
|
-- @return #CLIENTMENUMANAGER self
|
||||||
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
|
function CLIENTMENUMANAGER:New(ClientSet, Alias)
|
||||||
-- Inherit everything from FSM class.
|
-- Inherit everything from FSM class.
|
||||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
|
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
|
||||||
self.clientset = ClientSet
|
self.clientset = ClientSet
|
||||||
self.PlayerMenu = {}
|
|
||||||
self.name = Alias or "Nightshift"
|
self.name = Alias or "Nightshift"
|
||||||
self.Coalition = Coalition or coalition.side.BLUE
|
|
||||||
-- Log id.
|
-- Log id.
|
||||||
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
|
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
|
||||||
if self.debug then
|
if self.debug then
|
||||||
self:I(self.lid.."Created")
|
self:T(self.lid.."Created")
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [Internal] Event handling
|
--- Create a new entry in the generic structure.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
|
||||||
-- @return #CLIENTMENUMANAGER self
|
|
||||||
function CLIENTMENUMANAGER:_EventHandler(EventData,Retry)
|
|
||||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
|
||||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
|
||||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
|
||||||
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
|
|
||||||
local Client = _DATABASE:FindClient( EventData.IniUnitName )
|
|
||||||
if Client then
|
|
||||||
self:ResetMenu(Client)
|
|
||||||
end
|
|
||||||
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
|
|
||||||
if EventData.IniPlayerName and EventData.IniGroup then
|
|
||||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
|
|
||||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
|
||||||
if not Retry then
|
|
||||||
-- try again in 2 secs
|
|
||||||
self:ScheduleOnce(2,CLIENTMENUMANAGER._EventHandler,self,EventData,true)
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
|
||||||
local player = _DATABASE:FindClient( EventData.IniUnitName )
|
|
||||||
self:Propagate(player)
|
|
||||||
end
|
|
||||||
elseif EventData.id == EVENTS.PlayerEnterUnit then
|
|
||||||
-- special for CA slots
|
|
||||||
local grp = GROUP:FindByName(EventData.IniGroupName)
|
|
||||||
if grp:IsGround() then
|
|
||||||
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
|
|
||||||
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
|
|
||||||
if IsPlayer then
|
|
||||||
|
|
||||||
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
|
|
||||||
|
|
||||||
-- Add client in case it does not exist already.
|
|
||||||
if not client then
|
|
||||||
|
|
||||||
-- Debug info.
|
|
||||||
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
|
|
||||||
|
|
||||||
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
|
|
||||||
|
|
||||||
-- Add player.
|
|
||||||
client:AddPlayer(EventData.IniPlayerName)
|
|
||||||
|
|
||||||
-- Add player.
|
|
||||||
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
|
|
||||||
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Player settings.
|
|
||||||
local Settings = SETTINGS:Set( EventData.IniPlayerName )
|
|
||||||
Settings:SetPlayerMenu(EventData.IniUnit)
|
|
||||||
end
|
|
||||||
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
|
||||||
self:Propagate(client)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
|
|
||||||
-- @param #CLIENTMENUMANAGER self
|
|
||||||
-- @return #CLIENTMENUMANAGER self
|
|
||||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
|
||||||
-- Player Events
|
|
||||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
|
||||||
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
|
||||||
self:HandleEvent(EVENTS.Crash, self._EventHandler)
|
|
||||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
|
||||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
|
||||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
|
||||||
self:SetEventPriority(6)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Create a new entry in the **generic** structure.
|
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @param #string Text Text of the F10 menu entry.
|
-- @param #string Text Text of the F10 menu entry.
|
||||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||||
@@ -593,13 +471,13 @@ function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
|
|||||||
for _uuid,_entry in pairs(self.flattree) do
|
for _uuid,_entry in pairs(self.flattree) do
|
||||||
local Entry = _entry -- #CLIENTMENU
|
local Entry = _entry -- #CLIENTMENU
|
||||||
if Parent then
|
if Parent then
|
||||||
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
|
if Entry and string.find(Entry.name,Text) and string.find(Entry.UUID,Parent.UUID) then
|
||||||
table.insert(matches,_uuid)
|
table.insert(matches,_uuid)
|
||||||
table.insert(entries,Entry )
|
table.insert(entries,Entry )
|
||||||
n=n+1
|
n=n+1
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if Entry and string.find(Entry.name,Text,1,true) then
|
if Entry and string.find(Entry.name,Text) then
|
||||||
table.insert(matches,_uuid)
|
table.insert(matches,_uuid)
|
||||||
table.insert(entries,Entry )
|
table.insert(entries,Entry )
|
||||||
n=n+1
|
n=n+1
|
||||||
@@ -635,7 +513,7 @@ function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
|
|||||||
for _uuid,_entry in pairs(self.flattree) do
|
for _uuid,_entry in pairs(self.flattree) do
|
||||||
local Entry = _entry -- #CLIENTMENU
|
local Entry = _entry -- #CLIENTMENU
|
||||||
if Parent then
|
if Parent then
|
||||||
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
|
if Entry and string.find(Entry.UUID,Parent.UUID) then
|
||||||
table.insert(matches,_uuid)
|
table.insert(matches,_uuid)
|
||||||
table.insert(entries,Entry )
|
table.insert(entries,Entry )
|
||||||
n=n+1
|
n=n+1
|
||||||
@@ -684,8 +562,7 @@ end
|
|||||||
-- @return #CLIENTMENU Entry
|
-- @return #CLIENTMENU Entry
|
||||||
function CLIENTMENUMANAGER:Propagate(Client)
|
function CLIENTMENUMANAGER:Propagate(Client)
|
||||||
self:T(self.lid.."Propagate")
|
self:T(self.lid.."Propagate")
|
||||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
self:T(Client)
|
||||||
local knownunits = {} -- track so we can ID multi seated
|
|
||||||
local Set = self.clientset.Set
|
local Set = self.clientset.Set
|
||||||
if Client then
|
if Client then
|
||||||
Set = {Client}
|
Set = {Client}
|
||||||
@@ -694,15 +571,7 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
|||||||
for _,_client in pairs(Set) do
|
for _,_client in pairs(Set) do
|
||||||
local client = _client -- Wrapper.Client#CLIENT
|
local client = _client -- Wrapper.Client#CLIENT
|
||||||
if client and client:IsAlive() then
|
if client and client:IsAlive() then
|
||||||
local playerunit = client:GetName()
|
local playername = client:GetPlayerName()
|
||||||
--local playergroup = client:GetGroup()
|
|
||||||
local playername = client:GetPlayerName() or "none"
|
|
||||||
if not knownunits[playerunit] then
|
|
||||||
knownunits[playerunit] = true
|
|
||||||
else
|
|
||||||
self:I("Player in multi seat unit: "..playername)
|
|
||||||
break -- multi seat already build
|
|
||||||
end
|
|
||||||
if not self.playertree[playername] then
|
if not self.playertree[playername] then
|
||||||
self.playertree[playername] = {}
|
self.playertree[playername] = {}
|
||||||
end
|
end
|
||||||
@@ -729,7 +598,7 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Push a single previously created entry into the F10 menu structure of all clients.
|
--- Push a single previously created entry into the menu structure of all clients.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @param #CLIENTMENU Entry The entry to add.
|
-- @param #CLIENTMENU Entry The entry to add.
|
||||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||||
@@ -737,21 +606,13 @@ end
|
|||||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||||
self:T(self.lid.."AddEntry")
|
self:T(self.lid.."AddEntry")
|
||||||
local Set = self.clientset.Set
|
local Set = self.clientset.Set
|
||||||
local knownunits = {}
|
|
||||||
if Client then
|
if Client then
|
||||||
Set = {Client}
|
Set = {Client}
|
||||||
end
|
end
|
||||||
for _,_client in pairs(Set) do
|
for _,_client in pairs(Set) do
|
||||||
local client = _client -- Wrapper.Client#CLIENT
|
local client = _client -- Wrapper.Client#CLIENT
|
||||||
if client and client:IsAlive() then
|
if client and client:IsAlive() then
|
||||||
local playername = client:GetPlayerName() or "None"
|
local playername = client:GetPlayerName()
|
||||||
local unitname = client:GetName()
|
|
||||||
if not knownunits[unitname] then
|
|
||||||
knownunits[unitname] = true
|
|
||||||
else
|
|
||||||
self:I("Player in multi seat unit: "..playername)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
if Entry then
|
if Entry then
|
||||||
self:T("Adding generic entry:" .. Entry.UUID)
|
self:T("Adding generic entry:" .. Entry.UUID)
|
||||||
local parent = nil
|
local parent = nil
|
||||||
@@ -809,17 +670,7 @@ end
|
|||||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @param #CLIENTMENU Entry The entry to remove
|
-- @param #CLIENTMENU Entry The entry to remove
|
||||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||||
-- @return #CLIENTMENUMANAGER self
|
|
||||||
function CLIENTMENUMANAGER:DeleteEntry(Entry,Client)
|
|
||||||
self:T(self.lid.."DeleteEntry")
|
|
||||||
return self:DeleteF10Entry(Entry,Client)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
|
||||||
-- @param #CLIENTMENUMANAGER self
|
|
||||||
-- @param #CLIENTMENU Entry The entry to remove
|
|
||||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
|
||||||
-- @return #CLIENTMENUMANAGER self
|
-- @return #CLIENTMENUMANAGER self
|
||||||
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
|
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
|
||||||
self:T(self.lid.."DeleteF10Entry")
|
self:T(self.lid.."DeleteF10Entry")
|
||||||
@@ -863,7 +714,7 @@ function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
|
|||||||
--self:I("Level = "..i)
|
--self:I("Level = "..i)
|
||||||
for _id,_uuid in pairs(tbl[i]) do
|
for _id,_uuid in pairs(tbl[i]) do
|
||||||
self:T(_uuid)
|
self:T(_uuid)
|
||||||
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
|
if string.find(_uuid,uuid) or _uuid == uuid then
|
||||||
--self:I("Match for ".._uuid)
|
--self:I("Match for ".._uuid)
|
||||||
self.menutree[i][_id] = nil
|
self.menutree[i][_id] = nil
|
||||||
self.flattree[_uuid] = nil
|
self.flattree[_uuid] = nil
|
||||||
@@ -892,7 +743,7 @@ function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
|
|||||||
self:T("Level = "..i)
|
self:T("Level = "..i)
|
||||||
for _id,_uuid in pairs(tbl[i]) do
|
for _id,_uuid in pairs(tbl[i]) do
|
||||||
self:T(_uuid)
|
self:T(_uuid)
|
||||||
if string.find(_uuid,uuid,1,true) then
|
if string.find(_uuid,uuid) then
|
||||||
self:T("Match for ".._uuid)
|
self:T("Match for ".._uuid)
|
||||||
self.menutree[i][_id] = nil
|
self.menutree[i][_id] = nil
|
||||||
self.flattree[_uuid] = nil
|
self.flattree[_uuid] = nil
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Example Missions:
|
-- ## Example Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
|
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -20,7 +20,6 @@
|
|||||||
-- * Manage database of hits to units and statics.
|
-- * Manage database of hits to units and statics.
|
||||||
-- * Manage database of destroys of units and statics.
|
-- * Manage database of destroys of units and statics.
|
||||||
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
||||||
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -32,15 +31,11 @@
|
|||||||
-- @module Core.Database
|
-- @module Core.Database
|
||||||
-- @image Core_Database.JPG
|
-- @image Core_Database.JPG
|
||||||
|
|
||||||
---
|
|
||||||
-- @type DATABASE
|
--- @type DATABASE
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||||
-- @field #table CLIENTS Clients.
|
-- @field #table CLIENTS Clients.
|
||||||
-- @field #table STORAGES DCS warehouse storages.
|
|
||||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
|
||||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
|
||||||
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||||
@@ -55,8 +50,6 @@
|
|||||||
-- * PLAYERSJOINED
|
-- * PLAYERSJOINED
|
||||||
-- * PLAYERS
|
-- * PLAYERS
|
||||||
-- * CARGOS
|
-- * CARGOS
|
||||||
-- * STORAGES (DCS warehouses)
|
|
||||||
-- * DYNAMICCARGO
|
|
||||||
--
|
--
|
||||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||||
--
|
--
|
||||||
@@ -97,10 +90,6 @@ DATABASE = {
|
|||||||
FLIGHTCONTROLS = {},
|
FLIGHTCONTROLS = {},
|
||||||
OPSZONES = {},
|
OPSZONES = {},
|
||||||
PATHLINES = {},
|
PATHLINES = {},
|
||||||
STORAGES = {},
|
|
||||||
STNS={},
|
|
||||||
SADL={},
|
|
||||||
DYNAMICCARGO={},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local _DATABASECoalition =
|
local _DATABASECoalition =
|
||||||
@@ -134,12 +123,10 @@ function DATABASE:New()
|
|||||||
self:SetEventPriority( 1 )
|
self:SetEventPriority( 1 )
|
||||||
|
|
||||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||||
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
|
|
||||||
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
|
||||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||||
self:HandleEvent( EVENTS.NewCargo )
|
self:HandleEvent( EVENTS.NewCargo )
|
||||||
self:HandleEvent( EVENTS.DeleteCargo )
|
self:HandleEvent( EVENTS.DeleteCargo )
|
||||||
@@ -147,8 +134,6 @@ function DATABASE:New()
|
|||||||
self:HandleEvent( EVENTS.DeleteZone )
|
self:HandleEvent( EVENTS.DeleteZone )
|
||||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||||
-- DCS 2.9.7 Moose own dynamic cargo events
|
|
||||||
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
|
|
||||||
|
|
||||||
self:_RegisterTemplates()
|
self:_RegisterTemplates()
|
||||||
self:_RegisterGroupsAndUnits()
|
self:_RegisterGroupsAndUnits()
|
||||||
@@ -176,30 +161,24 @@ end
|
|||||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string DCSUnitName Unit name.
|
-- @param #string DCSUnitName Unit name.
|
||||||
-- @param #boolean force
|
|
||||||
-- @return Wrapper.Unit#UNIT The added unit.
|
-- @return Wrapper.Unit#UNIT The added unit.
|
||||||
function DATABASE:AddUnit( DCSUnitName, force )
|
function DATABASE:AddUnit( DCSUnitName )
|
||||||
|
|
||||||
local DCSunitName = DCSUnitName
|
if not self.UNITS[DCSUnitName] then
|
||||||
|
|
||||||
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
|
|
||||||
|
|
||||||
if not self.UNITS[DCSunitName] or force == true then
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T( { "Add UNIT:", DCSunitName } )
|
self:T( { "Add UNIT:", DCSUnitName } )
|
||||||
|
|
||||||
-- Register unit
|
-- Register unit
|
||||||
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
|
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self.UNITS[DCSunitName]
|
return self.UNITS[DCSUnitName]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
function DATABASE:DeleteUnit( DCSUnitName )
|
function DATABASE:DeleteUnit( DCSUnitName )
|
||||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
|
||||||
self.UNITS[DCSUnitName] = nil
|
self.UNITS[DCSUnitName] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -211,9 +190,10 @@ function DATABASE:AddStatic( DCSStaticName )
|
|||||||
|
|
||||||
if not self.STATICS[DCSStaticName] then
|
if not self.STATICS[DCSStaticName] then
|
||||||
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
||||||
|
return self.STATICS[DCSStaticName]
|
||||||
end
|
end
|
||||||
|
|
||||||
return self.STATICS[DCSStaticName]
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -223,42 +203,16 @@ function DATABASE:DeleteStatic( DCSStaticName )
|
|||||||
self.STATICS[DCSStaticName] = nil
|
self.STATICS[DCSStaticName] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Finds a STATIC based on the Static Name.
|
--- Finds a STATIC based on the StaticName.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string StaticName Name of the static object.
|
-- @param #string StaticName
|
||||||
-- @return Wrapper.Static#STATIC The found STATIC.
|
-- @return Wrapper.Static#STATIC The found STATIC.
|
||||||
function DATABASE:FindStatic( StaticName )
|
function DATABASE:FindStatic( StaticName )
|
||||||
|
|
||||||
local StaticFound = self.STATICS[StaticName]
|
local StaticFound = self.STATICS[StaticName]
|
||||||
return StaticFound
|
return StaticFound
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add a DynamicCargo to the database.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string Name Name of the dynamic cargo.
|
|
||||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
|
|
||||||
function DATABASE:AddDynamicCargo( Name )
|
|
||||||
if not self.DYNAMICCARGO[Name] then
|
|
||||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
|
||||||
end
|
|
||||||
return self.DYNAMICCARGO[Name]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string DynamicCargoName
|
|
||||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
|
|
||||||
function DATABASE:FindDynamicCargo( DynamicCargoName )
|
|
||||||
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
|
|
||||||
return StaticFound
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
|
|
||||||
self.DYNAMICCARGO[DynamicCargoName] = nil
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string AirbaseName The name of the airbase.
|
-- @param #string AirbaseName The name of the airbase.
|
||||||
@@ -292,38 +246,6 @@ function DATABASE:FindAirbase( AirbaseName )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Adds a STORAGE (DCS warehouse wrapper) based on the Airbase Name to the DATABASE.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string AirbaseName The name of the airbase.
|
|
||||||
-- @return Wrapper.Storage#STORAGE Storage object.
|
|
||||||
function DATABASE:AddStorage( AirbaseName )
|
|
||||||
|
|
||||||
if not self.STORAGES[AirbaseName] then
|
|
||||||
self.STORAGES[AirbaseName] = STORAGE:New( AirbaseName )
|
|
||||||
end
|
|
||||||
|
|
||||||
return self.STORAGES[AirbaseName]
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Deletes a STORAGE from the DATABASE based on the name of the associated airbase.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string AirbaseName The name of the airbase.
|
|
||||||
function DATABASE:DeleteStorage( AirbaseName )
|
|
||||||
self.STORAGES[AirbaseName] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Finds an STORAGE based on the name of the associated airbase.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string AirbaseName Name of the airbase.
|
|
||||||
-- @return Wrapper.Storage#STORAGE The found STORAGE.
|
|
||||||
function DATABASE:FindStorage( AirbaseName )
|
|
||||||
local storage = self.STORAGES[AirbaseName]
|
|
||||||
return storage
|
|
||||||
end
|
|
||||||
|
|
||||||
do -- Zones and Pathlines
|
do -- Zones and Pathlines
|
||||||
|
|
||||||
--- Finds a @{Core.Zone} based on the zone name.
|
--- Finds a @{Core.Zone} based on the zone name.
|
||||||
@@ -530,30 +452,8 @@ do -- Zones and Pathlines
|
|||||||
-- Create new polygon zone.
|
-- Create new polygon zone.
|
||||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||||
|
|
||||||
--Zone.DrawID = objectID
|
|
||||||
|
|
||||||
-- Set color.
|
-- Set color.
|
||||||
Zone:SetColor({1, 0, 0}, 0.15)
|
Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
Zone:SetFillColor({1, 0, 0}, 0.15)
|
|
||||||
|
|
||||||
if objectData.colorString then
|
|
||||||
-- eg colorString = 0xff0000ff
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
if objectData.fillColorString then
|
|
||||||
-- eg fillColorString = 0xff00004b
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetFillColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Store in DB.
|
-- Store in DB.
|
||||||
self.ZONENAMES[ZoneName] = ZoneName
|
self.ZONENAMES[ZoneName] = ZoneName
|
||||||
@@ -577,19 +477,13 @@ do -- Zones and Pathlines
|
|||||||
-- For a rectangular polygon drawing, we have the width (y) and height (x).
|
-- For a rectangular polygon drawing, we have the width (y) and height (x).
|
||||||
local w=objectData.width
|
local w=objectData.width
|
||||||
local h=objectData.height
|
local h=objectData.height
|
||||||
local rotation = UTILS.ToRadian(objectData.angle or 0)
|
|
||||||
|
|
||||||
local sinRot = math.sin(rotation)
|
-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
|
||||||
local cosRot = math.cos(rotation)
|
local points={}
|
||||||
local dx = h / 2
|
points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
|
||||||
local dy = w / 2
|
points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
|
||||||
|
points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
|
||||||
local points = {
|
points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
|
||||||
{ x = -dx * cosRot - (-dy * sinRot) + vec2.x, y = -dx * sinRot + (-dy * cosRot) + vec2.y },
|
|
||||||
{ x = dx * cosRot - (-dy * sinRot) + vec2.x, y = dx * sinRot + (-dy * cosRot) + vec2.y },
|
|
||||||
{ x = dx * cosRot - (dy * sinRot) + vec2.x, y = dx * sinRot + (dy * cosRot) + vec2.y },
|
|
||||||
{ x = -dx * cosRot - (dy * sinRot) + vec2.x, y = -dx * sinRot + (dy * cosRot) + vec2.y },
|
|
||||||
}
|
|
||||||
|
|
||||||
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
||||||
|
|
||||||
@@ -602,25 +496,6 @@ do -- Zones and Pathlines
|
|||||||
-- Set color.
|
-- Set color.
|
||||||
Zone:SetColor({1, 0, 0}, 0.15)
|
Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
|
|
||||||
if objectData.colorString then
|
|
||||||
-- eg colorString = 0xff0000ff
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
if objectData.fillColorString then
|
|
||||||
-- eg fillColorString = 0xff00004b
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetFillColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Store in DB.
|
-- Store in DB.
|
||||||
self.ZONENAMES[ZoneName] = ZoneName
|
self.ZONENAMES[ZoneName] = ZoneName
|
||||||
|
|
||||||
@@ -770,7 +645,7 @@ do -- cargo
|
|||||||
--- Finds an CARGO based on the CargoName.
|
--- Finds an CARGO based on the CargoName.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string CargoName
|
-- @param #string CargoName
|
||||||
-- @return Cargo.Cargo#CARGO The found CARGO.
|
-- @return Wrapper.Cargo#CARGO The found CARGO.
|
||||||
function DATABASE:FindCargo( CargoName )
|
function DATABASE:FindCargo( CargoName )
|
||||||
|
|
||||||
local CargoFound = self.CARGOS[CargoName]
|
local CargoFound = self.CARGOS[CargoName]
|
||||||
@@ -844,7 +719,7 @@ end -- cargo
|
|||||||
|
|
||||||
--- Finds a CLIENT based on the ClientName.
|
--- Finds a CLIENT based on the ClientName.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string ClientName - Note this is the UNIT name of the client!
|
-- @param #string ClientName
|
||||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||||
function DATABASE:FindClient( ClientName )
|
function DATABASE:FindClient( ClientName )
|
||||||
|
|
||||||
@@ -856,19 +731,14 @@ end
|
|||||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string ClientName Name of the Client unit.
|
-- @param #string ClientName Name of the Client unit.
|
||||||
-- @param #boolean Force (optional) Force registration of client.
|
|
||||||
-- @return Wrapper.Client#CLIENT The client object.
|
-- @return Wrapper.Client#CLIENT The client object.
|
||||||
function DATABASE:AddClient( ClientName, Force )
|
function DATABASE:AddClient( ClientName )
|
||||||
|
|
||||||
local DCSUnitName = ClientName
|
if not self.CLIENTS[ClientName] then
|
||||||
|
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||||
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
|
|
||||||
|
|
||||||
if not self.CLIENTS[DCSUnitName] or Force == true then
|
|
||||||
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return self.CLIENTS[DCSUnitName]
|
return self.CLIENTS[ClientName]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -878,28 +748,16 @@ end
|
|||||||
-- @return Wrapper.Group#GROUP The found GROUP.
|
-- @return Wrapper.Group#GROUP The found GROUP.
|
||||||
function DATABASE:FindGroup( GroupName )
|
function DATABASE:FindGroup( GroupName )
|
||||||
|
|
||||||
if type(GroupName) ~= "string" or GroupName == "" then return end
|
|
||||||
|
|
||||||
local GroupFound = self.GROUPS[GroupName]
|
local GroupFound = self.GROUPS[GroupName]
|
||||||
|
|
||||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
|
||||||
-- see if the group exists in the API, maybe a dynamic slot
|
|
||||||
self:_RegisterDynamicGroup(GroupName)
|
|
||||||
return self.GROUPS[GroupName]
|
|
||||||
end
|
|
||||||
|
|
||||||
return GroupFound
|
return GroupFound
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string GroupName
|
function DATABASE:AddGroup( GroupName )
|
||||||
-- @param #boolean force
|
|
||||||
-- @return Wrapper.Group#GROUP The Group
|
|
||||||
function DATABASE:AddGroup( GroupName, force )
|
|
||||||
|
|
||||||
if not self.GROUPS[GroupName] or force == true then
|
if not self.GROUPS[GroupName] then
|
||||||
self:T( { "Add GROUP:", GroupName } )
|
self:T( { "Add GROUP:", GroupName } )
|
||||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||||
end
|
end
|
||||||
@@ -911,30 +769,12 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
function DATABASE:AddPlayer( UnitName, PlayerName )
|
function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||||
|
|
||||||
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
|
|
||||||
|
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
self:I( { "Add player for unit:", UnitName, PlayerName } )
|
self:T( { "Add player for unit:", UnitName, PlayerName } )
|
||||||
self.PLAYERS[PlayerName] = UnitName
|
self.PLAYERS[PlayerName] = UnitName
|
||||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @return #string PlayerName
|
|
||||||
-- @return Wrapper.Unit#UNIT PlayerUnit
|
|
||||||
function DATABASE:_FindPlayerNameByUnitName(UnitName)
|
|
||||||
if UnitName then
|
|
||||||
for playername,unitname in pairs(self.PLAYERS) do
|
|
||||||
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
|
|
||||||
return playername, self.PLAYERUNITS[playername]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Deletes a player from the DATABASE based on the Player Name.
|
--- Deletes a player from the DATABASE based on the Player Name.
|
||||||
@@ -1009,7 +849,7 @@ function DATABASE:Spawn( SpawnTemplate )
|
|||||||
SpawnTemplate.CountryID = nil
|
SpawnTemplate.CountryID = nil
|
||||||
SpawnTemplate.CategoryID = nil
|
SpawnTemplate.CategoryID = nil
|
||||||
|
|
||||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
|
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
|
||||||
|
|
||||||
self:T3( SpawnTemplate )
|
self:T3( SpawnTemplate )
|
||||||
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
||||||
@@ -1111,27 +951,6 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
|||||||
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||||
end
|
end
|
||||||
|
|
||||||
if UnitTemplate.AddPropAircraft then
|
|
||||||
if UnitTemplate.AddPropAircraft.STN_L16 then
|
|
||||||
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
|
|
||||||
if stn == nil or stn < 1 then
|
|
||||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
|
||||||
else
|
|
||||||
self.STNS[stn] = UnitTemplate.name
|
|
||||||
self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
|
||||||
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
|
|
||||||
if sadl == nil or sadl < 1 then
|
|
||||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
|
||||||
else
|
|
||||||
self.SADL[sadl] = UnitTemplate.name
|
|
||||||
self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1145,92 +964,15 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get next (consecutive) free STN as octal number.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #number octal Starting octal.
|
|
||||||
-- @param #string unitname Name of the associated unit.
|
|
||||||
-- @return #number Octal
|
|
||||||
function DATABASE:GetNextSTN(octal,unitname)
|
|
||||||
local first = UTILS.OctalToDecimal(octal) or 0
|
|
||||||
if self.STNS[first] == unitname then return octal end
|
|
||||||
local nextoctal = 77777
|
|
||||||
local found = false
|
|
||||||
if 32767-first < 10 then
|
|
||||||
first = 0
|
|
||||||
end
|
|
||||||
for i=first+1,32767 do
|
|
||||||
if self.STNS[i] == nil then
|
|
||||||
found = true
|
|
||||||
nextoctal = UTILS.DecimalToOctal(i)
|
|
||||||
self.STNS[i] = unitname
|
|
||||||
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not found then
|
|
||||||
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
|
|
||||||
-- cleanup
|
|
||||||
local NewSTNS = {}
|
|
||||||
for _id,_name in pairs(self.STNS) do
|
|
||||||
if self.UNITS[_name] ~= nil then
|
|
||||||
NewSTNS[_id] = _name
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.STNS = nil
|
|
||||||
self.STNS = NewSTNS
|
|
||||||
end
|
|
||||||
return nextoctal
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get next (consecutive) free SADL as octal number.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #number octal Starting octal.
|
|
||||||
-- @param #string unitname Name of the associated unit.
|
|
||||||
-- @return #number Octal
|
|
||||||
function DATABASE:GetNextSADL(octal,unitname)
|
|
||||||
local first = UTILS.OctalToDecimal(octal) or 0
|
|
||||||
if self.SADL[first] == unitname then return octal end
|
|
||||||
local nextoctal = 7777
|
|
||||||
local found = false
|
|
||||||
if 4095-first < 10 then
|
|
||||||
first = 0
|
|
||||||
end
|
|
||||||
for i=first+1,4095 do
|
|
||||||
if self.STNS[i] == nil then
|
|
||||||
found = true
|
|
||||||
nextoctal = UTILS.DecimalToOctal(i)
|
|
||||||
self.SADL[i] = unitname
|
|
||||||
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not found then
|
|
||||||
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
|
|
||||||
-- cleanup
|
|
||||||
local NewSTNS = {}
|
|
||||||
for _id,_name in pairs(self.SADL) do
|
|
||||||
if self.UNITS[_name] ~= nil then
|
|
||||||
NewSTNS[_id] = _name
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.SADL = nil
|
|
||||||
self.SADL = NewSTNS
|
|
||||||
end
|
|
||||||
return nextoctal
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get group template.
|
--- Get group template.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string GroupName Group name.
|
-- @param #string GroupName Group name.
|
||||||
-- @return #table Group template table.
|
-- @return #table Group template table.
|
||||||
function DATABASE:GetGroupTemplate( GroupName )
|
function DATABASE:GetGroupTemplate( GroupName )
|
||||||
local GroupTemplate=nil
|
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||||
if self.Templates.Groups[GroupName] then
|
|
||||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
|
||||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||||
end
|
|
||||||
return GroupTemplate
|
return GroupTemplate
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1275,43 +1017,6 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string Name Name of the static.
|
|
||||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
|
||||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
|
||||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
|
||||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
|
||||||
-- @return #table Static template table.
|
|
||||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
|
||||||
local StaticTemplate = {}
|
|
||||||
StaticTemplate.name = Name or "None"
|
|
||||||
StaticTemplate.units = { [1] = {
|
|
||||||
name = Name,
|
|
||||||
resourcePayload = {
|
|
||||||
["weapons"] = {},
|
|
||||||
["aircrafts"] = {},
|
|
||||||
["gasoline"] = 0,
|
|
||||||
["diesel"] = 0,
|
|
||||||
["methanol_mixture"] = 0,
|
|
||||||
["jet_fuel"] = 0,
|
|
||||||
},
|
|
||||||
["mass"] = Mass or 0,
|
|
||||||
["category"] = "Cargos",
|
|
||||||
["canCargo"] = true,
|
|
||||||
["type"] = Typename or "container_cargo",
|
|
||||||
["rate"] = 100,
|
|
||||||
["y"] = 0,
|
|
||||||
["x"] = 0,
|
|
||||||
["heading"] = 0,
|
|
||||||
}}
|
|
||||||
StaticTemplate.CategoryID = "static"
|
|
||||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
|
||||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
|
||||||
--UTILS.PrintTableToLog(StaticTemplate)
|
|
||||||
return StaticTemplate
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get static group template.
|
--- Get static group template.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string StaticName Name of the static.
|
-- @param #string StaticName Name of the static.
|
||||||
@@ -1385,11 +1090,7 @@ end
|
|||||||
-- @param #string ClientName Name of the Client.
|
-- @param #string ClientName Name of the Client.
|
||||||
-- @return #number Coalition ID.
|
-- @return #number Coalition ID.
|
||||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||||
if self.Templates.ClientsByName[ClientName] then
|
|
||||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||||
end
|
|
||||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get category ID from client name.
|
--- Get category ID from client name.
|
||||||
@@ -1397,11 +1098,7 @@ end
|
|||||||
-- @param #string ClientName Name of the Client.
|
-- @param #string ClientName Name of the Client.
|
||||||
-- @return #number Category ID.
|
-- @return #number Category ID.
|
||||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||||
if self.Templates.ClientsByName[ClientName] then
|
|
||||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||||
end
|
|
||||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get country ID from client name.
|
--- Get country ID from client name.
|
||||||
@@ -1409,11 +1106,7 @@ end
|
|||||||
-- @param #string ClientName Name of the Client.
|
-- @param #string ClientName Name of the Client.
|
||||||
-- @return #number Country ID.
|
-- @return #number Country ID.
|
||||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||||
if self.Templates.ClientsByName[ClientName] then
|
|
||||||
return self.Templates.ClientsByName[ClientName].CountryID
|
return self.Templates.ClientsByName[ClientName].CountryID
|
||||||
end
|
|
||||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Airbase
|
--- Airbase
|
||||||
@@ -1459,36 +1152,6 @@ function DATABASE:_RegisterPlayers()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @return #DATABASE self
|
|
||||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
|
||||||
local DCSGroup = Group.getByName(Groupname)
|
|
||||||
if DCSGroup and DCSGroup:isExist() then
|
|
||||||
|
|
||||||
-- Group name.
|
|
||||||
local DCSGroupName = DCSGroup:getName()
|
|
||||||
|
|
||||||
-- Add group.
|
|
||||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
|
||||||
self:AddGroup( DCSGroupName, true )
|
|
||||||
|
|
||||||
-- Loop over units in group.
|
|
||||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
|
||||||
|
|
||||||
-- Get unit name.
|
|
||||||
local DCSUnitName = DCSUnit:getName()
|
|
||||||
|
|
||||||
-- Add unit.
|
|
||||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
|
||||||
self:AddUnit( tostring(DCSUnitName), true )
|
|
||||||
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self:E({"Group does not exist: ", DCSGroup})
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Private method that registers all Groups and Units within in the mission.
|
--- Private method that registers all Groups and Units within in the mission.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
@@ -1588,28 +1251,11 @@ end
|
|||||||
-- @return #DATABASE self
|
-- @return #DATABASE self
|
||||||
function DATABASE:_RegisterAirbase(airbase)
|
function DATABASE:_RegisterAirbase(airbase)
|
||||||
|
|
||||||
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
|
|
||||||
local countHSyria = 0
|
|
||||||
|
|
||||||
if airbase then
|
if airbase then
|
||||||
|
|
||||||
-- Get the airbase name.
|
-- Get the airbase name.
|
||||||
local DCSAirbaseName = airbase:getName()
|
local DCSAirbaseName = airbase:getName()
|
||||||
|
|
||||||
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
|
|
||||||
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
|
|
||||||
--[[
|
|
||||||
local p = airbase:getPosition().p
|
|
||||||
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
|
|
||||||
self:I("Airbase on Syria map named H @ "..mgrs)
|
|
||||||
countHSyria = countHSyria + 1
|
|
||||||
if countHSyria > 1 then return self end
|
|
||||||
--]]
|
|
||||||
return self
|
|
||||||
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
|
|
||||||
countHSyria = countHSyria + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
||||||
local airbaseID=airbase:getID()
|
local airbaseID=airbase:getID()
|
||||||
|
|
||||||
@@ -1619,16 +1265,8 @@ function DATABASE:_RegisterAirbase(airbase)
|
|||||||
-- Unique ID.
|
-- Unique ID.
|
||||||
local airbaseUID=airbase:GetID(true)
|
local airbaseUID=airbase:GetID(true)
|
||||||
|
|
||||||
local typename = airbase:GetTypeName()
|
|
||||||
|
|
||||||
local category = airbase.category
|
|
||||||
|
|
||||||
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
|
||||||
category = Airbase.Category.HELIPAD
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||||
@@ -1649,7 +1287,7 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function DATABASE:_EventOnBirth( Event )
|
function DATABASE:_EventOnBirth( Event )
|
||||||
self:T( { Event } )
|
self:F( { Event } )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
|
|
||||||
@@ -1658,16 +1296,6 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
-- Add static object to DB.
|
-- Add static object to DB.
|
||||||
self:AddStatic( Event.IniDCSUnitName )
|
self:AddStatic( Event.IniDCSUnitName )
|
||||||
|
|
||||||
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
|
||||||
|
|
||||||
-- Add dynamic cargo object to DB
|
|
||||||
|
|
||||||
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
|
|
||||||
|
|
||||||
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
|
|
||||||
|
|
||||||
self:CreateEventNewDynamicCargo( cargo )
|
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||||
@@ -1689,8 +1317,8 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||||
|
|
||||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
|
||||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||||
|
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||||
|
|
||||||
-- Client
|
-- Client
|
||||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||||
@@ -1705,11 +1333,11 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
if PlayerName then
|
if PlayerName then
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:I(string.format("Player '%s' joined unit '%s' (%s) of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniTypeName), tostring(Event.IniDCSGroupName)))
|
self:I(string.format("Player '%s' joint unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||||
|
|
||||||
-- Add client in case it does not exist already.
|
-- Add client in case it does not exist already.
|
||||||
if client == nil or (client and client:CountPlayers() == 0) then
|
if not client then
|
||||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
client=self:AddClient(Event.IniDCSUnitName)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Add player.
|
-- Add player.
|
||||||
@@ -1720,17 +1348,12 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
|
||||||
-- Player settings.
|
-- Player settings.
|
||||||
local Settings = SETTINGS:Set( PlayerName )
|
local Settings = SETTINGS:Set( PlayerName )
|
||||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
Settings:SetPlayerMenu(Event.IniUnit)
|
||||||
Settings:SetPlayerMenu(IniUnit)
|
|
||||||
-- Create an event.
|
|
||||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
|
||||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
|
||||||
end
|
|
||||||
|
|
||||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
-- Create an event.
|
||||||
|
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1745,6 +1368,7 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
|
|
||||||
local name=Event.IniDCSUnitName
|
local name=Event.IniDCSUnitName
|
||||||
@@ -1785,8 +1409,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
|
|
||||||
-- Delete unit.
|
-- Delete unit.
|
||||||
if self.UNITS[Event.IniDCSUnitName] then
|
if self.UNITS[Event.IniDCSUnitName] then
|
||||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
self:DeleteUnit(Event.IniDCSUnitName)
|
||||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Remove client players.
|
-- Remove client players.
|
||||||
@@ -1812,56 +1435,43 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
|
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||||
self:F2( { Event } )
|
self:F2( { Event } )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
-- Player entering a CA slot
|
if Event.IniObjectCategory == 1 then
|
||||||
if Event.IniObjectCategory == 1 and Event.IniUnit and Event.IniUnit:IsGround() then
|
|
||||||
|
|
||||||
local IsPlayer = Event.IniDCSUnit:getPlayerName()
|
-- Add unit.
|
||||||
if IsPlayer then
|
self:AddUnit( Event.IniDCSUnitName )
|
||||||
|
|
||||||
-- Debug info.
|
-- Ini unit.
|
||||||
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||||
|
|
||||||
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
-- Add group.
|
||||||
|
self:AddGroup( Event.IniDCSGroupName )
|
||||||
|
|
||||||
-- Add client in case it does not exist already.
|
-- Get player unit.
|
||||||
if not client then
|
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||||
client=self:AddClient(Event.IniDCSUnitName)
|
|
||||||
|
if PlayerName then
|
||||||
|
|
||||||
|
if not self.PLAYERS[PlayerName] then
|
||||||
|
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Add player.
|
local Settings = SETTINGS:Set( PlayerName )
|
||||||
client:AddPlayer(Event.IniPlayerName)
|
Settings:SetPlayerMenu( Event.IniUnit )
|
||||||
|
|
||||||
-- Add player.
|
else
|
||||||
if not self.PLAYERS[Event.IniPlayerName] then
|
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
|
||||||
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Player settings.
|
|
||||||
local Settings = SETTINGS:Set( Event.IniPlayerName )
|
|
||||||
Settings:SetPlayerMenu(Event.IniUnit)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param Core.Event#EVENTDATA Event
|
|
||||||
function DATABASE:_EventOnDynamicCargoRemoved( Event )
|
|
||||||
self:T( { Event } )
|
|
||||||
if Event.IniDynamicCargoName then
|
|
||||||
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
@@ -1869,25 +1479,14 @@ end
|
|||||||
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||||
self:F2( { Event } )
|
self:F2( { Event } )
|
||||||
|
|
||||||
local function FindPlayerName(UnitName)
|
|
||||||
local playername = nil
|
|
||||||
for _name,_unitname in pairs(self.PLAYERS) do
|
|
||||||
if _unitname == UnitName then
|
|
||||||
playername = _name
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return playername
|
|
||||||
end
|
|
||||||
|
|
||||||
if Event.IniUnit then
|
if Event.IniUnit then
|
||||||
|
|
||||||
if Event.IniObjectCategory == 1 then
|
if Event.IniObjectCategory == 1 then
|
||||||
|
|
||||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||||
|
|
||||||
if PlayerName then
|
if PlayerName then --and self.PLAYERS[PlayerName] then
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
||||||
@@ -1903,7 +1502,6 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
|||||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||||
if client then
|
if client then
|
||||||
client:RemovePlayer(PlayerName)
|
client:RemovePlayer(PlayerName)
|
||||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -2201,7 +1799,7 @@ end
|
|||||||
|
|
||||||
--- Add a flight control to the data base.
|
--- Add a flight control to the data base.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
||||||
function DATABASE:AddFlightControl(flightcontrol)
|
function DATABASE:AddFlightControl(flightcontrol)
|
||||||
self:F2( { flightcontrol } )
|
self:F2( { flightcontrol } )
|
||||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||||
@@ -2210,18 +1808,18 @@ end
|
|||||||
--- Get a flight control object from the data base.
|
--- Get a flight control object from the data base.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string airbasename Name of the associated airbase.
|
-- @param #string airbasename Name of the associated airbase.
|
||||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||||
function DATABASE:GetFlightControl(airbasename)
|
function DATABASE:GetFlightControl(airbasename)
|
||||||
return self.FLIGHTCONTROLS[airbasename]
|
return self.FLIGHTCONTROLS[airbasename]
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DATABASE self
|
--- @param #DATABASE self
|
||||||
function DATABASE:_RegisterTemplates()
|
function DATABASE:_RegisterTemplates()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
self.Navpoints = {}
|
self.Navpoints = {}
|
||||||
self.UNITS = {}
|
self.UNITS = {}
|
||||||
--Build self.Navpoints
|
--Build routines.db.units and self.Navpoints
|
||||||
for CoalitionName, coa_data in pairs(env.mission.coalition) do
|
for CoalitionName, coa_data in pairs(env.mission.coalition) do
|
||||||
self:T({CoalitionName=CoalitionName})
|
self:T({CoalitionName=CoalitionName})
|
||||||
|
|
||||||
@@ -2243,7 +1841,7 @@ function DATABASE:_RegisterTemplates()
|
|||||||
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
||||||
|
|
||||||
if type(nav_data) == 'table' then
|
if type(nav_data) == 'table' then
|
||||||
self.Navpoints[CoalitionName][nav_ind] = UTILS.DeepCopy(nav_data)
|
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
|
||||||
|
|
||||||
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
||||||
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
||||||
@@ -2372,6 +1970,8 @@ end
|
|||||||
TargetPlayerName = Event.IniPlayerName
|
TargetPlayerName = Event.IniPlayerName
|
||||||
|
|
||||||
TargetCoalition = Event.IniCoalition
|
TargetCoalition = Event.IniCoalition
|
||||||
|
--TargetCategory = TargetUnit:getCategory()
|
||||||
|
--TargetCategory = TargetUnit:getDesc().category -- Workaround
|
||||||
TargetCategory = Event.IniCategory
|
TargetCategory = Event.IniCategory
|
||||||
TargetType = Event.IniTypeName
|
TargetType = Event.IniTypeName
|
||||||
|
|
||||||
|
|||||||
@@ -173,8 +173,7 @@
|
|||||||
-- @image Core_Event.JPG
|
-- @image Core_Event.JPG
|
||||||
|
|
||||||
|
|
||||||
---
|
--- @type EVENT
|
||||||
-- @type EVENT
|
|
||||||
-- @field #EVENT.Events Events
|
-- @field #EVENT.Events Events
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -194,11 +193,6 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
|||||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||||
-- dynamic cargo
|
|
||||||
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
|
|
||||||
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
|
|
||||||
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
|
|
||||||
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
|
|
||||||
|
|
||||||
|
|
||||||
--- The different types of events supported by MOOSE.
|
--- The different types of events supported by MOOSE.
|
||||||
@@ -266,29 +260,8 @@ EVENTS = {
|
|||||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||||
-- Added with DCS 2.9.x
|
|
||||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
|
||||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
|
||||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
|
||||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
|
||||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
|
||||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
|
||||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
|
||||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
|
||||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
|
||||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
|
||||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
|
||||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
|
||||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
|
||||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
|
||||||
-- dynamic cargo
|
|
||||||
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
|
|
||||||
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
|
|
||||||
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
|
|
||||||
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- The Event structure
|
--- The Event structure
|
||||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||||
--
|
--
|
||||||
@@ -309,7 +282,6 @@ EVENTS = {
|
|||||||
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
||||||
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
||||||
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
||||||
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
|
|
||||||
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
||||||
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
||||||
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
||||||
@@ -325,7 +297,6 @@ EVENTS = {
|
|||||||
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
||||||
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
||||||
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
||||||
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
|
|
||||||
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
||||||
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
||||||
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
||||||
@@ -342,11 +313,8 @@ EVENTS = {
|
|||||||
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
||||||
-- @field #string CargoName The name of the cargo object.
|
-- @field #string CargoName The name of the cargo object.
|
||||||
--
|
--
|
||||||
-- @field Core.Zone#ZONE Zone The zone object.
|
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||||
-- @field #string ZoneName The name of the zone.
|
-- @field #string ZoneName The name of the zone.
|
||||||
--
|
|
||||||
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
|
|
||||||
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -665,113 +633,8 @@ local _EVENTMETA = {
|
|||||||
Event = "OnEventWeaponDrop",
|
Event = "OnEventWeaponDrop",
|
||||||
Text = "S_EVENT_WEAPON_DROP"
|
Text = "S_EVENT_WEAPON_DROP"
|
||||||
},
|
},
|
||||||
-- DCS 2.9
|
|
||||||
--[EVENTS.UnitTaskTimeout] = {
|
|
||||||
-- Order = 1,
|
|
||||||
-- Side = "I",
|
|
||||||
-- Event = "OnEventUnitTaskTimeout",
|
|
||||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
|
||||||
--},
|
|
||||||
[EVENTS.UnitTaskStage] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventUnitTaskStage",
|
|
||||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
|
||||||
},
|
|
||||||
--[EVENTS.MacSubtaskScore] = {
|
|
||||||
-- Order = 1,
|
|
||||||
--Side = "I",
|
|
||||||
--Event = "OnEventMacSubtaskScore",
|
|
||||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
|
||||||
--},
|
|
||||||
[EVENTS.MacExtraScore] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventMacExtraScore",
|
|
||||||
Text = "S_EVENT_MAC_EXTRA_SCOREP"
|
|
||||||
},
|
|
||||||
[EVENTS.MissionRestart] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventMissionRestart",
|
|
||||||
Text = "S_EVENT_MISSION_RESTART"
|
|
||||||
},
|
|
||||||
[EVENTS.MissionWinner] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventMissionWinner",
|
|
||||||
Text = "S_EVENT_MISSION_WINNER"
|
|
||||||
},
|
|
||||||
[EVENTS.RunwayTakeoff] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventRunwayTakeoff",
|
|
||||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
|
||||||
},
|
|
||||||
[EVENTS.RunwayTouch] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventRunwayTouch",
|
|
||||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
|
||||||
},
|
|
||||||
[EVENTS.MacLMSRestart] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventMacLMSRestart",
|
|
||||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
|
||||||
},
|
|
||||||
[EVENTS.SimulationFreeze] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventSimulationFreeze",
|
|
||||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
|
||||||
},
|
|
||||||
[EVENTS.SimulationUnfreeze] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventSimulationUnfreeze",
|
|
||||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
|
||||||
},
|
|
||||||
[EVENTS.HumanAircraftRepairStart] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventHumanAircraftRepairStart",
|
|
||||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
|
||||||
},
|
|
||||||
[EVENTS.HumanAircraftRepairFinish] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventHumanAircraftRepairFinish",
|
|
||||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
|
||||||
},
|
|
||||||
-- dynamic cargo
|
|
||||||
[EVENTS.NewDynamicCargo] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventNewDynamicCargo",
|
|
||||||
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
|
|
||||||
},
|
|
||||||
[EVENTS.DynamicCargoLoaded] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventDynamicCargoLoaded",
|
|
||||||
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
|
|
||||||
},
|
|
||||||
[EVENTS.DynamicCargoUnloaded] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventDynamicCargoUnloaded",
|
|
||||||
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
|
|
||||||
},
|
|
||||||
[EVENTS.DynamicCargoRemoved] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventDynamicCargoRemoved",
|
|
||||||
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- The Events structure
|
--- The Events structure
|
||||||
-- @type EVENT.Events
|
-- @type EVENT.Events
|
||||||
-- @field #number IniUnit
|
-- @field #number IniUnit
|
||||||
@@ -1125,7 +988,7 @@ do -- Event Creation
|
|||||||
|
|
||||||
--- Creation of a New ZoneGoal Event.
|
--- Creation of a New ZoneGoal Event.
|
||||||
-- @param #EVENT self
|
-- @param #EVENT self
|
||||||
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||||
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
||||||
self:F( { ZoneGoal } )
|
self:F( { ZoneGoal } )
|
||||||
|
|
||||||
@@ -1185,62 +1048,6 @@ do -- Event Creation
|
|||||||
world.onEvent( Event )
|
world.onEvent( Event )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.NewDynamicCargo,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoLoaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoUnloaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoRemoved,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main event function.
|
--- Main event function.
|
||||||
@@ -1273,7 +1080,7 @@ function EVENT:onEvent( Event )
|
|||||||
|
|
||||||
if Event.initiator then
|
if Event.initiator then
|
||||||
|
|
||||||
Event.IniObjectCategory = Object.getCategory(Event.initiator)
|
Event.IniObjectCategory = Event.initiator:getCategory()
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||||
---
|
---
|
||||||
@@ -1312,8 +1119,9 @@ function EVENT:onEvent( Event )
|
|||||||
if Unit then
|
if Unit then
|
||||||
Event.IniObjectCategory = Object.Category.UNIT
|
Event.IniObjectCategory = Object.Category.UNIT
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
elseif Event.IniObjectCategory == Object.Category.UNIT then
|
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||||
---
|
---
|
||||||
-- Unit
|
-- Unit
|
||||||
---
|
---
|
||||||
@@ -1329,7 +1137,6 @@ function EVENT:onEvent( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||||
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
|
|
||||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||||
@@ -1337,49 +1144,37 @@ function EVENT:onEvent( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||||
if Event.IniPlayerName then
|
|
||||||
-- get UUCID
|
|
||||||
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
|
|
||||||
if PID then
|
|
||||||
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
|
||||||
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
|
end
|
||||||
|
|
||||||
elseif Event.IniObjectCategory == Object.Category.CARGO then
|
if Event.IniObjectCategory == Object.Category.CARGO then
|
||||||
---
|
---
|
||||||
-- Cargo
|
-- Cargo
|
||||||
---
|
---
|
||||||
Event.IniDCSUnit = Event.initiator
|
Event.IniDCSUnit = Event.initiator
|
||||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||||
Event.IniUnitName = Event.IniDCSUnitName
|
Event.IniUnitName = Event.IniDCSUnitName
|
||||||
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
|
||||||
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
|
|
||||||
Event.IniDynamicCargoName = Event.IniUnitName
|
|
||||||
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
|
|
||||||
else
|
|
||||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||||
end
|
|
||||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||||
|
end
|
||||||
|
|
||||||
elseif Event.IniObjectCategory == Object.Category.SCENERY then
|
if Event.IniObjectCategory == Object.Category.SCENERY then
|
||||||
---
|
---
|
||||||
-- Scenery
|
-- Scenery
|
||||||
---
|
---
|
||||||
Event.IniDCSUnit = Event.initiator
|
Event.IniDCSUnit = Event.initiator
|
||||||
Event.IniDCSUnitName = ( Event.IniDCSUnit and Event.IniDCSUnit.getName ) and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
|
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||||
Event.IniUnitName = Event.IniDCSUnitName
|
Event.IniUnitName = Event.IniDCSUnitName
|
||||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||||
Event.IniCategory = (Event.IniDCSUnit and Event.IniDCSUnit.getDesc ) and Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
Event.IniTypeName = (Event.initiator and Event.initiator.isExist
|
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||||
and Event.initiator:isExist() and Event.IniDCSUnit and Event.IniDCSUnit.getTypeName) and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
end
|
||||||
|
|
||||||
elseif Event.IniObjectCategory == Object.Category.BASE then
|
if Event.IniObjectCategory == Object.Category.BASE then
|
||||||
---
|
---
|
||||||
-- Base Object
|
-- Base Object
|
||||||
---
|
---
|
||||||
@@ -1406,12 +1201,9 @@ function EVENT:onEvent( Event )
|
|||||||
---
|
---
|
||||||
|
|
||||||
-- Target category.
|
-- Target category.
|
||||||
Event.TgtObjectCategory = Object.getCategory(Event.target)
|
Event.TgtObjectCategory = Event.target:getCategory()
|
||||||
|
|
||||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||||
---
|
|
||||||
-- UNIT
|
|
||||||
---
|
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
@@ -1424,33 +1216,21 @@ function EVENT:onEvent( Event )
|
|||||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||||
end
|
end
|
||||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||||
if Event.TgtPlayerName then
|
|
||||||
-- get UUCID
|
|
||||||
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
|
|
||||||
if PID then
|
|
||||||
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
|
||||||
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||||
|
end
|
||||||
|
|
||||||
elseif Event.TgtObjectCategory == Object.Category.STATIC then
|
if Event.TgtObjectCategory == Object.Category.STATIC then
|
||||||
---
|
-- get base data
|
||||||
-- STATIC
|
|
||||||
---
|
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
-- Workaround for borked target info on cruise missiles
|
|
||||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
|
||||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||||
end
|
|
||||||
else
|
else
|
||||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||||
@@ -1469,32 +1249,27 @@ function EVENT:onEvent( Event )
|
|||||||
Event.TgtTypeName = "Static"
|
Event.TgtTypeName = "Static"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
|
if Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||||
---
|
|
||||||
-- SCENERY
|
|
||||||
---
|
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit:getName() or nil
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
if Event.TgtDCSUnitName~=nil then
|
|
||||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
-- Weapon.
|
-- Weapon.
|
||||||
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
|
if Event.weapon then
|
||||||
Event.Weapon = Event.weapon
|
Event.Weapon = Event.weapon
|
||||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
Event.WeaponName = Event.Weapon:getTypeName()
|
||||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
|
||||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1506,14 +1281,12 @@ function EVENT:onEvent( Event )
|
|||||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||||
--Event.Place=UNIT:Find(Event.place)
|
--Event.Place=UNIT:Find(Event.place)
|
||||||
else
|
else
|
||||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
|
||||||
Event.Place=AIRBASE:Find(Event.place)
|
Event.Place=AIRBASE:Find(Event.place)
|
||||||
if Event.Place then
|
|
||||||
Event.PlaceName=Event.Place:GetName()
|
Event.PlaceName=Event.Place:GetName()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
-- Mark points.
|
-- Mark points.
|
||||||
if Event.idx then
|
if Event.idx then
|
||||||
@@ -1522,7 +1295,6 @@ function EVENT:onEvent( Event )
|
|||||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||||
Event.MarkText=Event.text
|
Event.MarkText=Event.text
|
||||||
Event.MarkCoalition=Event.coalition
|
Event.MarkCoalition=Event.coalition
|
||||||
Event.IniCoalition=Event.coalition
|
|
||||||
Event.MarkGroupID = Event.groupID
|
Event.MarkGroupID = Event.groupID
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1532,15 +1304,6 @@ function EVENT:onEvent( Event )
|
|||||||
Event.CargoName = Event.cargo.Name
|
Event.CargoName = Event.cargo.Name
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Dynamic cargo Object
|
|
||||||
if Event.dynamiccargo then
|
|
||||||
Event.IniDynamicCargo = Event.dynamiccargo
|
|
||||||
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
|
|
||||||
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
|
|
||||||
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Zone object.
|
-- Zone object.
|
||||||
if Event.zone then
|
if Event.zone then
|
||||||
Event.Zone = Event.zone
|
Event.Zone = Event.zone
|
||||||
|
|||||||
@@ -79,8 +79,7 @@
|
|||||||
|
|
||||||
do -- FSM
|
do -- FSM
|
||||||
|
|
||||||
--- FSM class
|
--- @type FSM
|
||||||
-- @type FSM
|
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
||||||
-- @field #table options Options.
|
-- @field #table options Options.
|
||||||
@@ -250,7 +249,7 @@ do -- FSM
|
|||||||
--
|
--
|
||||||
-- ### Linear Transition Example
|
-- ### Linear Transition Example
|
||||||
--
|
--
|
||||||
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||||
--
|
--
|
||||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||||
@@ -950,8 +949,7 @@ end
|
|||||||
|
|
||||||
do -- FSM_CONTROLLABLE
|
do -- FSM_CONTROLLABLE
|
||||||
|
|
||||||
---
|
--- @type FSM_CONTROLLABLE
|
||||||
-- @type FSM_CONTROLLABLE
|
|
||||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
@@ -1084,8 +1082,7 @@ end
|
|||||||
|
|
||||||
do -- FSM_PROCESS
|
do -- FSM_PROCESS
|
||||||
|
|
||||||
---
|
--- @type FSM_PROCESS
|
||||||
-- @type FSM_PROCESS
|
|
||||||
-- @field Tasking.Task#TASK Task
|
-- @field Tasking.Task#TASK Task
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
@@ -1263,7 +1260,7 @@ do -- FSM_PROCESS
|
|||||||
|
|
||||||
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
||||||
-- @param #FSM_PROCESS self
|
-- @param #FSM_PROCESS self
|
||||||
-- @param Tasking.Task#TASK Task
|
-- @param Task.Tasking#TASK Task
|
||||||
-- @param Wrapper.Unit#UNIT ProcessUnit
|
-- @param Wrapper.Unit#UNIT ProcessUnit
|
||||||
-- @return #FSM_PROCESS self
|
-- @return #FSM_PROCESS self
|
||||||
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
|
|
||||||
do -- Goal
|
do -- Goal
|
||||||
|
|
||||||
-- @type GOAL
|
--- @type GOAL
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
||||||
@@ -71,10 +71,10 @@ do -- Goal
|
|||||||
ClassName = "GOAL",
|
ClassName = "GOAL",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #table GOAL.Players
|
--- @field #table GOAL.Players
|
||||||
GOAL.Players = {}
|
GOAL.Players = {}
|
||||||
|
|
||||||
-- @field #number GOAL.TotalContributions
|
--- @field #number GOAL.TotalContributions
|
||||||
GOAL.TotalContributions = 0
|
GOAL.TotalContributions = 0
|
||||||
|
|
||||||
--- GOAL Constructor.
|
--- GOAL Constructor.
|
||||||
@@ -145,7 +145,7 @@ do -- Goal
|
|||||||
self.TotalContributions = self.TotalContributions + 1
|
self.TotalContributions = self.TotalContributions + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #GOAL self
|
--- @param #GOAL self
|
||||||
-- @param #number Player contribution.
|
-- @param #number Player contribution.
|
||||||
function GOAL:GetPlayerContribution( PlayerName )
|
function GOAL:GetPlayerContribution( PlayerName )
|
||||||
return self.Players[PlayerName] or 0
|
return self.Players[PlayerName] or 0
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
-- ### Author: **Applevangelist**
|
-- ### Author: **Applevangelist**
|
||||||
--
|
--
|
||||||
-- Date: 5 May 2021
|
-- Date: 5 May 2021
|
||||||
-- Last Update: Mar 2023
|
-- Last Update: Feb 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
---
|
---
|
||||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
|||||||
ClassName = "MARKEROPS",
|
ClassName = "MARKEROPS",
|
||||||
Tag = "mytag",
|
Tag = "mytag",
|
||||||
Keywords = {},
|
Keywords = {},
|
||||||
version = "0.1.5",
|
version = "0.1.1",
|
||||||
debug = false,
|
debug = false,
|
||||||
Casesensitive = true,
|
Casesensitive = true,
|
||||||
}
|
}
|
||||||
@@ -59,8 +59,9 @@ MARKEROPS_BASE = {
|
|||||||
-- @param #MARKEROPS_BASE self
|
-- @param #MARKEROPS_BASE self
|
||||||
-- @param #string Tagname Name to identify us from the event text.
|
-- @param #string Tagname Name to identify us from the event text.
|
||||||
-- @param #table Keywords Table of keywords recognized from the event text.
|
-- @param #table Keywords Table of keywords recognized from the event text.
|
||||||
|
-- @param #boolean Casesensitive (Optional) Switch case sensitive identification of Tagname. Defaults to true.
|
||||||
-- @return #MARKEROPS_BASE self
|
-- @return #MARKEROPS_BASE self
|
||||||
function MARKEROPS_BASE:New(Tagname,Keywords)
|
function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||||
-- Inherit FSM
|
-- Inherit FSM
|
||||||
local self=BASE:Inherit(self, FSM:New()) -- #MARKEROPS_BASE
|
local self=BASE:Inherit(self, FSM:New()) -- #MARKEROPS_BASE
|
||||||
|
|
||||||
@@ -72,6 +73,10 @@ function MARKEROPS_BASE:New(Tagname,Keywords)
|
|||||||
self.debug = false
|
self.debug = false
|
||||||
self.Casesensitive = true
|
self.Casesensitive = true
|
||||||
|
|
||||||
|
if Casesensitive and Casesensitive == false then
|
||||||
|
self.Casesensitive = false
|
||||||
|
end
|
||||||
|
|
||||||
-----------------------
|
-----------------------
|
||||||
--- FSM Transitions ---
|
--- FSM Transitions ---
|
||||||
-----------------------
|
-----------------------
|
||||||
@@ -103,30 +108,23 @@ function MARKEROPS_BASE:New(Tagname,Keywords)
|
|||||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||||
-- @param #MARKEROPS_BASE self
|
-- @param #MARKEROPS_BASE self
|
||||||
-- @param #string From The From state.
|
-- @param #string From The From state
|
||||||
-- @param #string Event The Event called.
|
-- @param #string Event The Event called
|
||||||
-- @param #string To The To state.
|
-- @param #string To The To state
|
||||||
-- @param #string Text The text on the marker.
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
-- @param #number MarkerID Id of this marker.
|
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
|
||||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
|
||||||
-- @param Core.Event#EVENTDATA EventData the event data table.
|
|
||||||
|
|
||||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||||
-- @param #MARKEROPS_BASE self
|
-- @param #MARKEROPS_BASE self
|
||||||
-- @param #string From The From state.
|
-- @param #string From The From state
|
||||||
-- @param #string Event The Event called.
|
-- @param #string Event The Event called
|
||||||
-- @param #string To The To state.
|
-- @param #string To The To state
|
||||||
-- @param #string Text The text on the marker.
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
-- @param #number MarkerID Id of this marker.
|
-- @param #number idx DCS Marker ID
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
|
||||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
|
||||||
-- @param Core.Event#EVENTDATA EventData the event data table
|
|
||||||
|
|
||||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||||
@@ -140,7 +138,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Handle events.
|
--- (internal) Handle events.
|
||||||
-- @param #MARKEROPS_BASE self
|
-- @param #MARKEROPS_BASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function MARKEROPS_BASE:OnEventMark(Event)
|
function MARKEROPS_BASE:OnEventMark(Event)
|
||||||
@@ -149,43 +147,37 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
|||||||
self:E("Skipping onEvent. Event or Event.idx unknown.")
|
self:E("Skipping onEvent. Event or Event.idx unknown.")
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
--position
|
||||||
local coalition = Event.MarkCoalition
|
local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
|
||||||
-- decision
|
local coord=COORDINATE:NewFromVec3(vec3)
|
||||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
|
||||||
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
|
|
||||||
-- Handle event
|
|
||||||
local Eventtext = tostring(Event.text)
|
|
||||||
if Eventtext~=nil then
|
|
||||||
if self:_MatchTag(Eventtext) then
|
|
||||||
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
|
|
||||||
if self.debug then
|
if self.debug then
|
||||||
local coordtext = coord:ToStringLLDDM()
|
local coordtext = coord:ToStringLLDDM()
|
||||||
local text = tostring(Event.text)
|
local text = tostring(Event.text)
|
||||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||||
end
|
end
|
||||||
|
-- decision
|
||||||
|
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||||
|
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||||
|
-- Handle event
|
||||||
|
local Eventtext = tostring(Event.text)
|
||||||
|
if Eventtext~=nil then
|
||||||
|
if self:_MatchTag(Eventtext) then
|
||||||
local matchtable = self:_MatchKeywords(Eventtext)
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
self:MarkAdded(Eventtext,matchtable,coord)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
|
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||||
-- Handle event.
|
-- Handle event.
|
||||||
local Eventtext = tostring(Event.text)
|
local Eventtext = tostring(Event.text)
|
||||||
if Eventtext~=nil then
|
if Eventtext~=nil then
|
||||||
if self:_MatchTag(Eventtext) then
|
if self:_MatchTag(Eventtext) then
|
||||||
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
|
|
||||||
if self.debug then
|
|
||||||
local coordtext = coord:ToStringLLDDM()
|
|
||||||
local text = tostring(Event.text)
|
|
||||||
local m = MESSAGE:New(string.format("Mark changed at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
|
||||||
end
|
|
||||||
local matchtable = self:_MatchKeywords(Eventtext)
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
|
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||||
-- Hande event.
|
-- Hande event.
|
||||||
local Eventtext = tostring(Event.text)
|
local Eventtext = tostring(Event.text)
|
||||||
if Eventtext~=nil then
|
if Eventtext~=nil then
|
||||||
@@ -196,17 +188,15 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Match tag.
|
--- (internal) Match tag.
|
||||||
-- @param #MARKEROPS_BASE self
|
-- @param #MARKEROPS_BASE self
|
||||||
-- @param #string Eventtext Text added to the marker.
|
-- @param #string Eventtext Text added to the marker.
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function MARKEROPS_BASE:_MatchTag(Eventtext)
|
function MARKEROPS_BASE:_MatchTag(Eventtext)
|
||||||
local matches = false
|
local matches = false
|
||||||
--self:I(self.lid .. "Casesensitive "..tostring(self.Casesensitive))
|
if not self.Casesensitive then
|
||||||
if self.Casesensitive == false then
|
|
||||||
--self:I(self.lid .. "Marker non-casesensitive "..Eventtext)
|
|
||||||
local type = string.lower(self.Tag) -- #string
|
local type = string.lower(self.Tag) -- #string
|
||||||
if string.find(string.lower(Eventtext),type,1,true) then
|
if string.find(string.lower(Eventtext),type) then
|
||||||
matches = true --event text contains tag
|
matches = true --event text contains tag
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -218,7 +208,7 @@ function MARKEROPS_BASE:_MatchTag(Eventtext)
|
|||||||
return matches
|
return matches
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Match keywords table.
|
--- (internal) Match keywords table.
|
||||||
-- @param #MARKEROPS_BASE self
|
-- @param #MARKEROPS_BASE self
|
||||||
-- @param #string Eventtext Text added to the marker.
|
-- @param #string Eventtext Text added to the marker.
|
||||||
-- @return #table
|
-- @return #table
|
||||||
@@ -240,10 +230,8 @@ end
|
|||||||
-- @param #string To The To state
|
-- @param #string To The To state
|
||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param #number MarkerID Id of this marker
|
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -254,10 +242,8 @@ end
|
|||||||
-- @param #string To The To state
|
-- @param #string To The To state
|
||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param #number MarkerID Id of this marker
|
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -283,22 +269,6 @@ function MARKEROPS_BASE:onenterStopped(From,Event,To)
|
|||||||
self:UnHandleEvent(EVENTS.MarkRemoved)
|
self:UnHandleEvent(EVENTS.MarkRemoved)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Switch off case sensitive matching
|
|
||||||
-- @param #MARKEROPS_BASE self
|
|
||||||
-- @return self
|
|
||||||
function MARKEROPS_BASE:SwitchCaseSensitiveOff()
|
|
||||||
self.Casesensitive = false
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Switch on case sensitive matching
|
|
||||||
-- @param #MARKEROPS_BASE self
|
|
||||||
-- @return self
|
|
||||||
function MARKEROPS_BASE:SwitchCaseSensitiveOn()
|
|
||||||
self.Casesensitive = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------
|
--------------------------------------------------------------------------
|
||||||
-- MARKEROPS_BASE Class Definition End.
|
-- MARKEROPS_BASE Class Definition End.
|
||||||
--------------------------------------------------------------------------
|
--------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Features:
|
-- ### Features:
|
||||||
--
|
--
|
||||||
-- * Setup mission sub menus.
|
-- * Setup mission sub menus.
|
||||||
-- * Setup mission command menus.
|
-- * Setup mission command menus.
|
||||||
@@ -44,11 +44,7 @@
|
|||||||
-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
|
-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
---
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Menu)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
@@ -105,7 +101,6 @@ function MENU_INDEX:PrepareCoalition( CoalitionSide )
|
|||||||
self.Coalition[CoalitionSide] = self.Coalition[CoalitionSide] or {}
|
self.Coalition[CoalitionSide] = self.Coalition[CoalitionSide] or {}
|
||||||
self.Coalition[CoalitionSide].Menus = self.Coalition[CoalitionSide].Menus or {}
|
self.Coalition[CoalitionSide].Menus = self.Coalition[CoalitionSide].Menus or {}
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
---
|
||||||
-- @param Wrapper.Group#GROUP Group
|
-- @param Wrapper.Group#GROUP Group
|
||||||
function MENU_INDEX:PrepareGroup( Group )
|
function MENU_INDEX:PrepareGroup( Group )
|
||||||
@@ -119,11 +114,9 @@ end
|
|||||||
function MENU_INDEX:HasMissionMenu( Path )
|
function MENU_INDEX:HasMissionMenu( Path )
|
||||||
return self.MenuMission.Menus[Path]
|
return self.MenuMission.Menus[Path]
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:SetMissionMenu( Path, Menu )
|
function MENU_INDEX:SetMissionMenu( Path, Menu )
|
||||||
self.MenuMission.Menus[Path] = Menu
|
self.MenuMission.Menus[Path] = Menu
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:ClearMissionMenu( Path )
|
function MENU_INDEX:ClearMissionMenu( Path )
|
||||||
self.MenuMission.Menus[Path] = nil
|
self.MenuMission.Menus[Path] = nil
|
||||||
end
|
end
|
||||||
@@ -131,11 +124,9 @@ end
|
|||||||
function MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
function MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
||||||
return self.Coalition[Coalition].Menus[Path]
|
return self.Coalition[Coalition].Menus[Path]
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:SetCoalitionMenu( Coalition, Path, Menu )
|
function MENU_INDEX:SetCoalitionMenu( Coalition, Path, Menu )
|
||||||
self.Coalition[Coalition].Menus[Path] = Menu
|
self.Coalition[Coalition].Menus[Path] = Menu
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:ClearCoalitionMenu( Coalition, Path )
|
function MENU_INDEX:ClearCoalitionMenu( Coalition, Path )
|
||||||
self.Coalition[Coalition].Menus[Path] = nil
|
self.Coalition[Coalition].Menus[Path] = nil
|
||||||
end
|
end
|
||||||
@@ -143,24 +134,19 @@ end
|
|||||||
function MENU_INDEX:HasGroupMenu( Group, Path )
|
function MENU_INDEX:HasGroupMenu( Group, Path )
|
||||||
if Group and Group:IsAlive() then
|
if Group and Group:IsAlive() then
|
||||||
local MenuGroupName = Group:GetName()
|
local MenuGroupName = Group:GetName()
|
||||||
if self.Group[MenuGroupName] and self.Group[MenuGroupName].Menus and self.Group[MenuGroupName].Menus[Path] then
|
|
||||||
return self.Group[MenuGroupName].Menus[Path]
|
return self.Group[MenuGroupName].Menus[Path]
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:SetGroupMenu( Group, Path, Menu )
|
function MENU_INDEX:SetGroupMenu( Group, Path, Menu )
|
||||||
local MenuGroupName = Group:GetName()
|
local MenuGroupName = Group:GetName()
|
||||||
--Group:F({MenuGroupName=MenuGroupName,Path=Path})
|
Group:F({MenuGroupName=MenuGroupName,Path=Path})
|
||||||
self.Group[MenuGroupName].Menus[Path] = Menu
|
self.Group[MenuGroupName].Menus[Path] = Menu
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:ClearGroupMenu( Group, Path )
|
function MENU_INDEX:ClearGroupMenu( Group, Path )
|
||||||
local MenuGroupName = Group:GetName()
|
local MenuGroupName = Group:GetName()
|
||||||
self.Group[MenuGroupName].Menus[Path] = nil
|
self.Group[MenuGroupName].Menus[Path] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_INDEX:Refresh( Group )
|
function MENU_INDEX:Refresh( Group )
|
||||||
for MenuID, Menu in pairs( self.MenuMission.Menus ) do
|
for MenuID, Menu in pairs( self.MenuMission.Menus ) do
|
||||||
Menu:Refresh()
|
Menu:Refresh()
|
||||||
@@ -180,8 +166,7 @@ function MENU_INDEX:Refresh( Group )
|
|||||||
end
|
end
|
||||||
|
|
||||||
do -- MENU_BASE
|
do -- MENU_BASE
|
||||||
---
|
--- @type MENU_BASE
|
||||||
-- @type MENU_BASE
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
--- Defines the main MENU class where other MENU classes are derived from.
|
--- Defines the main MENU class where other MENU classes are derived from.
|
||||||
-- This is an abstract class, so don't use it.
|
-- This is an abstract class, so don't use it.
|
||||||
@@ -221,7 +206,6 @@ do -- MENU_BASE
|
|||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
function MENU_BASE:SetParentMenu( MenuText, Menu )
|
function MENU_BASE:SetParentMenu( MenuText, Menu )
|
||||||
if self.ParentMenu then
|
if self.ParentMenu then
|
||||||
self.ParentMenu.Menus = self.ParentMenu.Menus or {}
|
self.ParentMenu.Menus = self.ParentMenu.Menus or {}
|
||||||
@@ -293,10 +277,8 @@ do -- MENU_BASE
|
|||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
do
|
do -- MENU_COMMAND_BASE
|
||||||
---
|
--- @type MENU_COMMAND_BASE
|
||||||
-- MENU_COMMAND_BASE
|
|
||||||
-- @type MENU_COMMAND_BASE
|
|
||||||
-- @field #function MenuCallHandler
|
-- @field #function MenuCallHandler
|
||||||
-- @extends Core.Menu#MENU_BASE
|
-- @extends Core.Menu#MENU_BASE
|
||||||
|
|
||||||
@@ -361,10 +343,8 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
do -- MENU_MISSION
|
||||||
---
|
--- @type MENU_MISSION
|
||||||
-- MENU_MISSION
|
|
||||||
-- @type MENU_MISSION
|
|
||||||
-- @extends Core.Menu#MENU_BASE
|
-- @extends Core.Menu#MENU_BASE
|
||||||
--- Manages the main menus for a complete mission.
|
--- Manages the main menus for a complete mission.
|
||||||
--
|
--
|
||||||
@@ -529,12 +509,11 @@ do -- MENU_MISSION_COMMAND
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
do
|
do -- MENU_COALITION
|
||||||
--- MENU_COALITION
|
--- @type MENU_COALITION
|
||||||
-- @type MENU_COALITION
|
|
||||||
-- @extends Core.Menu#MENU_BASE
|
-- @extends Core.Menu#MENU_BASE
|
||||||
|
|
||||||
--- Manages the main menus for DCS.coalition.
|
--- Manages the main menus for @{DCS.coalition}s.
|
||||||
--
|
--
|
||||||
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
||||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
||||||
@@ -656,10 +635,9 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
do
|
do -- MENU_COALITION_COMMAND
|
||||||
|
|
||||||
--- MENU_COALITION_COMMAND
|
--- @type MENU_COALITION_COMMAND
|
||||||
-- @type MENU_COALITION_COMMAND
|
|
||||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||||
|
|
||||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||||
@@ -747,11 +725,8 @@ do
|
|||||||
-- So every menu for a client created must be tracked so that program logic accidentally does not create.
|
-- So every menu for a client created must be tracked so that program logic accidentally does not create.
|
||||||
-- the same menus twice during initialization logic.
|
-- the same menus twice during initialization logic.
|
||||||
-- These menu classes are handling this logic with this variable.
|
-- These menu classes are handling this logic with this variable.
|
||||||
|
|
||||||
local _MENUGROUPS = {}
|
local _MENUGROUPS = {}
|
||||||
|
--- @type MENU_GROUP
|
||||||
---
|
|
||||||
-- @type MENU_GROUP
|
|
||||||
-- @extends Core.Menu#MENU_BASE
|
-- @extends Core.Menu#MENU_BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -782,7 +757,7 @@ do
|
|||||||
-- MenuStatus[MenuGroupName]:Remove()
|
-- MenuStatus[MenuGroupName]:Remove()
|
||||||
-- end
|
-- end
|
||||||
--
|
--
|
||||||
-- -- @param Wrapper.Group#GROUP MenuGroup
|
-- --- @param Wrapper.Group#GROUP MenuGroup
|
||||||
-- local function AddStatusMenu( MenuGroup )
|
-- local function AddStatusMenu( MenuGroup )
|
||||||
-- local MenuGroupName = MenuGroup:GetName()
|
-- local MenuGroupName = MenuGroup:GetName()
|
||||||
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
||||||
@@ -924,8 +899,8 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
|
||||||
-- @type MENU_GROUP_COMMAND
|
--- @type MENU_GROUP_COMMAND
|
||||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||||
|
|
||||||
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||||
@@ -1008,8 +983,7 @@ do
|
|||||||
end
|
end
|
||||||
--- MENU_GROUP_DELAYED
|
--- MENU_GROUP_DELAYED
|
||||||
do
|
do
|
||||||
---
|
--- @type MENU_GROUP_DELAYED
|
||||||
-- @type MENU_GROUP_DELAYED
|
|
||||||
-- @extends Core.Menu#MENU_BASE
|
-- @extends Core.Menu#MENU_BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -1060,7 +1034,6 @@ do
|
|||||||
-- @param #MENU_GROUP_DELAYED self
|
-- @param #MENU_GROUP_DELAYED self
|
||||||
-- @return #MENU_GROUP_DELAYED
|
-- @return #MENU_GROUP_DELAYED
|
||||||
function MENU_GROUP_DELAYED:Set()
|
function MENU_GROUP_DELAYED:Set()
|
||||||
if not self.GroupID then return end
|
|
||||||
do
|
do
|
||||||
if not self.MenuSet then
|
if not self.MenuSet then
|
||||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||||
@@ -1133,8 +1106,8 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
|
||||||
-- @type MENU_GROUP_COMMAND_DELAYED
|
--- @type MENU_GROUP_COMMAND_DELAYED
|
||||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||||
|
|
||||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||||
|
|||||||
@@ -52,7 +52,7 @@
|
|||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions: **Applevangelist**
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -73,13 +73,13 @@ MESSAGE.Type = {
|
|||||||
Detailed = "Detailed Report",
|
Detailed = "Detailed Report",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||||
-- @param self
|
-- @param self
|
||||||
-- @param #string Text is the text of the Message.
|
-- @param #string MessageText is the text of the Message.
|
||||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||||
-- @return #MESSAGE self
|
-- @return #MESSAGE
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Create a series of new Messages.
|
-- -- Create a series of new Messages.
|
||||||
@@ -92,20 +92,18 @@ MESSAGE.Type = {
|
|||||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||||
--
|
--
|
||||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
|
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||||
self:F( { Text, Duration, Category } )
|
|
||||||
|
|
||||||
self.MessageType = nil
|
self.MessageType = nil
|
||||||
|
|
||||||
-- When no MessageCategory is given, we don't show it as a title...
|
-- When no MessageCategory is given, we don't show it as a title...
|
||||||
if Category and Category ~= "" then
|
if MessageCategory and MessageCategory ~= "" then
|
||||||
if Category:sub( -1 ) ~= "\n" then
|
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||||
self.MessageCategory = Category .. ": "
|
self.MessageCategory = MessageCategory .. ": "
|
||||||
else
|
else
|
||||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self.MessageCategory = ""
|
self.MessageCategory = ""
|
||||||
@@ -116,9 +114,9 @@ function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
|||||||
self.ClearScreen = ClearScreen
|
self.ClearScreen = ClearScreen
|
||||||
end
|
end
|
||||||
|
|
||||||
self.MessageDuration = Duration or 5
|
self.MessageDuration = MessageDuration or 5
|
||||||
self.MessageTime = timer.getTime()
|
self.MessageTime = timer.getTime()
|
||||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||||
|
|
||||||
self.MessageSent = false
|
self.MessageSent = false
|
||||||
self.MessageGroup = false
|
self.MessageGroup = false
|
||||||
@@ -129,7 +127,7 @@ end
|
|||||||
|
|
||||||
--- Creates a new MESSAGE object of a certain type.
|
--- Creates a new MESSAGE object of a certain type.
|
||||||
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||||
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
|
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||||
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
||||||
-- @param self
|
-- @param self
|
||||||
-- @param #string MessageText is the text of the Message.
|
-- @param #string MessageText is the text of the Message.
|
||||||
@@ -179,22 +177,40 @@ end
|
|||||||
--
|
--
|
||||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||||
--
|
--
|
||||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||||
-- or
|
-- or
|
||||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||||
-- MessageClient1:ToClient( Client )
|
-- MessageClient1:ToClient( ClientGroup )
|
||||||
-- MessageClient2:ToClient( Client )
|
-- MessageClient2:ToClient( ClientGroup )
|
||||||
--
|
--
|
||||||
function MESSAGE:ToClient( Client, Settings )
|
function MESSAGE:ToClient( Client, Settings )
|
||||||
self:F( Client )
|
self:F( Client )
|
||||||
self:ToUnit(Client,Settings)
|
|
||||||
|
if Client and Client:GetClientGroupID() then
|
||||||
|
|
||||||
|
if self.MessageType then
|
||||||
|
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
|
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||||
|
end
|
||||||
|
|
||||||
|
local Unit = Client:GetClient()
|
||||||
|
|
||||||
|
if self.MessageDuration ~= 0 then
|
||||||
|
local ClientGroupID = Client:GetClientGroupID()
|
||||||
|
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||||
|
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||||
|
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -206,7 +222,7 @@ end
|
|||||||
function MESSAGE:ToGroup( Group, Settings )
|
function MESSAGE:ToGroup( Group, Settings )
|
||||||
self:F( Group.GroupName )
|
self:F( Group.GroupName )
|
||||||
|
|
||||||
if Group and Group:IsAlive() then
|
if Group then
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
@@ -231,7 +247,7 @@ end
|
|||||||
function MESSAGE:ToUnit( Unit, Settings )
|
function MESSAGE:ToUnit( Unit, Settings )
|
||||||
self:F( Unit.IdentifiableName )
|
self:F( Unit.IdentifiableName )
|
||||||
|
|
||||||
if Unit and Unit:IsAlive() then
|
if Unit then
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
@@ -241,7 +257,6 @@ function MESSAGE:ToUnit( Unit, Settings )
|
|||||||
|
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||||
local ID = Unit:GetID()
|
|
||||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -290,11 +305,11 @@ end
|
|||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||||
-- or
|
-- or
|
||||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||||
-- MessageBLUE:ToBlue()
|
-- MessageBLUE:ToBlue()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToBlue()
|
function MESSAGE:ToBlue()
|
||||||
@@ -311,11 +326,11 @@ end
|
|||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||||
-- or
|
-- or
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||||
-- MessageRED:ToRed()
|
-- MessageRED:ToRed()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToRed()
|
function MESSAGE:ToRed()
|
||||||
@@ -328,17 +343,17 @@ end
|
|||||||
|
|
||||||
--- Sends a MESSAGE to a Coalition.
|
--- Sends a MESSAGE to a Coalition.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||||
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
||||||
-- @return #MESSAGE Message object.
|
-- @return #MESSAGE Message object.
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||||
-- or
|
-- or
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||||
--
|
--
|
||||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||||
@@ -353,18 +368,16 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
|||||||
if CoalitionSide then
|
if CoalitionSide then
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.CoalitionSide = CoalitionSide
|
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
|
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
|
||||||
-- @param #boolean Condition Sends the message only if the condition is true.
|
-- @param #boolean Condition Sends the message only if the condition is true.
|
||||||
-- @return #MESSAGE self
|
-- @return #MESSAGE self
|
||||||
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
||||||
@@ -380,25 +393,20 @@ end
|
|||||||
--- Sends a MESSAGE to all players.
|
--- Sends a MESSAGE to all players.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
-- @return #MESSAGE
|
||||||
-- @return #MESSAGE self
|
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created to all players.
|
-- -- Send a message created to all players.
|
||||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||||
-- or
|
-- or
|
||||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||||
-- MessageAll:ToAll()
|
-- MessageAll:ToAll()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToAll( Settings, Delay )
|
function MESSAGE:ToAll( Settings )
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
if Delay and Delay>0 then
|
|
||||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
|
||||||
else
|
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
@@ -410,8 +418,6 @@ function MESSAGE:ToAll( Settings, Delay )
|
|||||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -448,174 +454,3 @@ function MESSAGE:ToLogIf( Condition )
|
|||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
_MESSAGESRS = {}
|
|
||||||
|
|
||||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
|
||||||
-- @param #string PathToSRS (optional) Path to SRS TTS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio" or your configuration file setting.
|
|
||||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
|
||||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
|
||||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
|
||||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
|
||||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
|
||||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
|
||||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
|
||||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
|
||||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
|
||||||
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
|
|
||||||
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
|
|
||||||
-- @param #string Backend (optional) Backend to be used, can be MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
|
|
||||||
-- @usage
|
|
||||||
-- -- Mind the dot here, not using the colon this time around!
|
|
||||||
-- -- Needed once only
|
|
||||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
|
||||||
-- -- later on in your code
|
|
||||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
|
||||||
--
|
|
||||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate,Backend)
|
|
||||||
|
|
||||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
|
||||||
|
|
||||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
|
||||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
|
||||||
|
|
||||||
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
|
||||||
|
|
||||||
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
|
||||||
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
|
||||||
|
|
||||||
_MESSAGESRS.coordinate = Coordinate
|
|
||||||
|
|
||||||
if Coordinate then
|
|
||||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
|
||||||
end
|
|
||||||
|
|
||||||
if Backend then
|
|
||||||
_MESSAGESRS.MSRS:SetBackend(Backend)
|
|
||||||
end
|
|
||||||
|
|
||||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
|
||||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
|
||||||
|
|
||||||
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
|
||||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
|
||||||
|
|
||||||
if PathToCredentials then
|
|
||||||
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
|
||||||
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
|
||||||
|
|
||||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
|
||||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
|
||||||
|
|
||||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
|
||||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
|
||||||
|
|
||||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
|
||||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
|
||||||
|
|
||||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
|
||||||
|
|
||||||
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
|
||||||
|
|
||||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
|
||||||
-- @param #MESSAGE self
|
|
||||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @return #MESSAGE self
|
|
||||||
-- @usage
|
|
||||||
-- -- Mind the dot here, not using the colon this time around!
|
|
||||||
-- -- Needed once only
|
|
||||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
|
||||||
-- -- later on in your code
|
|
||||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
|
||||||
--
|
|
||||||
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
|
|
||||||
local tgender = gender or _MESSAGESRS.Gender
|
|
||||||
if _MESSAGESRS.SRSQ then
|
|
||||||
if voice then
|
|
||||||
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
|
|
||||||
end
|
|
||||||
if coordinate then
|
|
||||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
|
||||||
end
|
|
||||||
local category = string.gsub(self.MessageCategory,":","")
|
|
||||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sends a message via SRS on the blue coalition side.
|
|
||||||
-- @param #MESSAGE self
|
|
||||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @return #MESSAGE self
|
|
||||||
-- @usage
|
|
||||||
-- -- Mind the dot here, not using the colon this time around!
|
|
||||||
-- -- Needed once only
|
|
||||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
|
||||||
-- -- later on in your code
|
|
||||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
|
|
||||||
--
|
|
||||||
function MESSAGE:ToSRSBlue(frequency,modulation,gender,culture,voice,volume,coordinate)
|
|
||||||
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.BLUE,volume,coordinate)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sends a message via SRS on the red coalition side.
|
|
||||||
-- @param #MESSAGE self
|
|
||||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @return #MESSAGE self
|
|
||||||
-- @usage
|
|
||||||
-- -- Mind the dot here, not using the colon this time around!
|
|
||||||
-- -- Needed once only
|
|
||||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
|
||||||
-- -- later on in your code
|
|
||||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
|
|
||||||
--
|
|
||||||
function MESSAGE:ToSRSRed(frequency,modulation,gender,culture,voice,volume,coordinate)
|
|
||||||
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.RED,volume,coordinate)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sends a message via SRS to all - via the neutral coalition side.
|
|
||||||
-- @param #MESSAGE self
|
|
||||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
|
||||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
|
||||||
-- @return #MESSAGE self
|
|
||||||
-- @usage
|
|
||||||
-- -- Mind the dot here, not using the colon this time around!
|
|
||||||
-- -- Needed once only
|
|
||||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
|
||||||
-- -- later on in your code
|
|
||||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
|
|
||||||
--
|
|
||||||
function MESSAGE:ToSRSAll(frequency,modulation,gender,culture,voice,volume,coordinate)
|
|
||||||
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.NEUTRAL,volume,coordinate)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -49,7 +49,7 @@
|
|||||||
--
|
--
|
||||||
-- # Mark on F10 map
|
-- # Mark on F10 map
|
||||||
--
|
--
|
||||||
-- The points of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||||
-- water depth.
|
-- water depth.
|
||||||
--
|
--
|
||||||
-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
|
-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
|
||||||
@@ -69,12 +69,11 @@ PATHLINE = {
|
|||||||
-- @field #number landHeight Land height in meters.
|
-- @field #number landHeight Land height in meters.
|
||||||
-- @field #number depth Water depth in meters.
|
-- @field #number depth Water depth in meters.
|
||||||
-- @field #number markerID Marker ID.
|
-- @field #number markerID Marker ID.
|
||||||
-- @field #number lineID Line marker ID.
|
|
||||||
|
|
||||||
|
|
||||||
--- PATHLINE class version.
|
--- PATHLINE class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
PATHLINE.version="0.2.0"
|
PATHLINE.version="0.1.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- TODO list
|
-- TODO list
|
||||||
@@ -200,7 +199,7 @@ end
|
|||||||
|
|
||||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||||
-- @param #PATHLINE self
|
-- @param #PATHLINE self
|
||||||
-- @return #list <#PATHLINE.Point> List of points.
|
-- @return <#PATHLINE.Point> List of points.
|
||||||
function PATHLINE:GetPoints()
|
function PATHLINE:GetPoints()
|
||||||
return self.points
|
return self.points
|
||||||
end
|
end
|
||||||
@@ -238,14 +237,13 @@ end
|
|||||||
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||||
-- @param #PATHLINE self
|
-- @param #PATHLINE self
|
||||||
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||||
function PATHLINE:GetCoordinates()
|
function PATHLINE:GetCoordinats()
|
||||||
|
|
||||||
local vecs={}
|
local vecs={}
|
||||||
|
|
||||||
for _,_point in pairs(self.points) do
|
for _,_point in pairs(self.points) do
|
||||||
local point=_point --#PATHLINE.Point
|
local point=_point --#PATHLINE.Point
|
||||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||||
table.insert(vecs,coord)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return vecs
|
return vecs
|
||||||
@@ -264,7 +262,7 @@ function PATHLINE:GetPointFromIndex(n)
|
|||||||
local point=nil --#PATHLINE.Point
|
local point=nil --#PATHLINE.Point
|
||||||
|
|
||||||
if n>=1 and n<=N then
|
if n>=1 and n<=N then
|
||||||
point=self.points[n]
|
point=self.point[n]
|
||||||
else
|
else
|
||||||
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||||
end
|
end
|
||||||
@@ -302,42 +300,18 @@ function PATHLINE:GetPoint2DFromIndex(n)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Calculate the length of the line.
|
|
||||||
-- @param #PATHLINE self
|
|
||||||
-- @param #boolean Project2D Calculate 2D distance between points.
|
|
||||||
-- @return #number Length in meters.
|
|
||||||
function PATHLINE:GetLength(Project2D)
|
|
||||||
local l=0
|
|
||||||
|
|
||||||
local np=#self.points
|
|
||||||
|
|
||||||
for i=1,np-1 do
|
|
||||||
local p1=self.points[i] --#PATHLINE.Point
|
|
||||||
local p2=self.points[i+1] --#PATHLINE.Point
|
|
||||||
|
|
||||||
if Project2D then
|
|
||||||
l=l+UTILS.VecDist2D(p1.vec2, p2.vec2)
|
|
||||||
else
|
|
||||||
l=l+UTILS.VecDist3D(p1.vec3, p2.vec3)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
return l
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Mark points on F10 map.
|
--- Mark points on F10 map.
|
||||||
-- @param #PATHLINE self
|
-- @param #PATHLINE self
|
||||||
-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
|
-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
|
||||||
-- @return #PATHLINE self
|
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||||
function PATHLINE:MarkPoints(Switch)
|
function PATHLINE:MarkPoints(Switch)
|
||||||
for i,_point in pairs(self.points) do
|
for i,_point in pairs(self.points) do
|
||||||
local point=_point --#PATHLINE.Point
|
local point=_point --#PATHLINE.Point
|
||||||
if Switch==false then
|
if Switch==false then
|
||||||
|
|
||||||
if point.markerID then
|
if point.markerID then
|
||||||
UTILS.RemoveMark(point.markerID)
|
UTILS.RemoveMark(point.markerID, Delay)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
@@ -354,56 +328,6 @@ function PATHLINE:MarkPoints(Switch)
|
|||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draw line on F10 map.
|
|
||||||
-- @param #PATHLINE self
|
|
||||||
-- @param #number Recipient Recipent of the line: -1=All.
|
|
||||||
-- @param #table Color Color as RGB table plus alpha value. Default {1, 0, 0, 1.0}.
|
|
||||||
-- @param #number LineType Line type: 1=Solid (default).
|
|
||||||
-- @return #PATHLINE self
|
|
||||||
function PATHLINE:DrawLine(Recipient, Color, LineType)
|
|
||||||
|
|
||||||
-- Input
|
|
||||||
Recipient= Recipient or -1
|
|
||||||
Color= Color or {1,0,0, 1.0}
|
|
||||||
LineType=LineType or 1
|
|
||||||
local ReadOnly=false
|
|
||||||
|
|
||||||
|
|
||||||
local np=#self.points
|
|
||||||
|
|
||||||
for i=1,np-1 do
|
|
||||||
local p1=self.points[i] --#PATHLINE.Point
|
|
||||||
local p2=self.points[i+1] --#PATHLINE.Point
|
|
||||||
|
|
||||||
p1.lineID = UTILS.GetMarkID()
|
|
||||||
|
|
||||||
trigger.action.lineToAll(Recipient, p1.lineID, p1.vec3, p2.vec3, Color, LineType, ReadOnly, "")
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Remove line on F10 map.
|
|
||||||
-- @param #PATHLINE self
|
|
||||||
-- @param #number Delay Delay in seconds before line is removed.
|
|
||||||
-- @return #PATHLINE self
|
|
||||||
function PATHLINE:UnDrawLine(Delay)
|
|
||||||
|
|
||||||
|
|
||||||
local np=#self.points
|
|
||||||
|
|
||||||
for _,_point in pairs(self.points) do
|
|
||||||
local p=_point --#PATHLINE.Point
|
|
||||||
if p.lineID then
|
|
||||||
UTILS.RemoveMark(p.lineID, Delay)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -15,8 +15,7 @@
|
|||||||
-- @module Core.Report
|
-- @module Core.Report
|
||||||
-- @image Core_Report.JPG
|
-- @image Core_Report.JPG
|
||||||
|
|
||||||
---
|
--- @type REPORT
|
||||||
-- @type REPORT
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Provides a handy means to create messages and reports.
|
--- Provides a handy means to create messages and reports.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
|||||||
local Name = Info.name or "?"
|
local Name = Info.name or "?"
|
||||||
|
|
||||||
local ErrorHandler = function( errmsg )
|
local ErrorHandler = function( errmsg )
|
||||||
env.info( "Error in timer function: " .. errmsg or "" )
|
env.info( "Error in timer function: " .. errmsg )
|
||||||
if BASE.Debug ~= nil then
|
if BASE.Debug ~= nil then
|
||||||
env.info( BASE.Debug.traceback() )
|
env.info( BASE.Debug.traceback() )
|
||||||
end
|
end
|
||||||
@@ -326,7 +326,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
|
|||||||
local Schedule = self.Schedule[Scheduler][CallID] -- #SCHEDULEDISPATCHER.ScheduleData
|
local Schedule = self.Schedule[Scheduler][CallID] -- #SCHEDULEDISPATCHER.ScheduleData
|
||||||
|
|
||||||
-- Only stop when there is a ScheduleID defined for the CallID. So, when the scheduler was stopped before, do nothing.
|
-- Only stop when there is a ScheduleID defined for the CallID. So, when the scheduler was stopped before, do nothing.
|
||||||
if Schedule and Schedule.ScheduleID then
|
if Schedule.ScheduleID then
|
||||||
|
|
||||||
self:T( string.format( "SCHEDULEDISPATCHER stopping scheduler CallID=%s, ScheduleID=%s", tostring( CallID ), tostring( Schedule.ScheduleID ) ) )
|
self:T( string.format( "SCHEDULEDISPATCHER stopping scheduler CallID=%s, ScheduleID=%s", tostring( CallID ), tostring( Schedule.ScheduleID ) ) )
|
||||||
|
|
||||||
|
|||||||
@@ -14,13 +14,17 @@
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||||
|
--
|
||||||
|
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||||
|
--
|
||||||
|
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- # YouTube Channel
|
||||||
--
|
--
|
||||||
-- ### None
|
-- ### [SCHEDULER YouTube Channel (none)]()
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -48,7 +52,7 @@
|
|||||||
--
|
--
|
||||||
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
||||||
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
||||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
|
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
|
||||||
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
||||||
--
|
--
|
||||||
-- ## SCHEDULER constructor
|
-- ## SCHEDULER constructor
|
||||||
@@ -204,7 +208,7 @@ SCHEDULER = {
|
|||||||
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
|
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
|
||||||
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
|
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
|
||||||
-- @return #SCHEDULER self.
|
-- @return #SCHEDULER self.
|
||||||
-- @return #string The ScheduleID of the planned schedule.
|
-- @return #table The ScheduleID of the planned schedule.
|
||||||
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
|
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
|
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
|
||||||
|
|||||||
+1443
-2768
File diff suppressed because it is too large
Load Diff
@@ -29,9 +29,7 @@
|
|||||||
-- @module Core.Settings
|
-- @module Core.Settings
|
||||||
-- @image Core_Settings.JPG
|
-- @image Core_Settings.JPG
|
||||||
|
|
||||||
|
--- @type SETTINGS
|
||||||
---
|
|
||||||
-- @type SETTINGS
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||||
@@ -93,7 +91,7 @@
|
|||||||
--
|
--
|
||||||
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
||||||
--
|
--
|
||||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||||
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||||
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||||
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||||
@@ -107,9 +105,9 @@
|
|||||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||||
--
|
--
|
||||||
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
||||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
--
|
--
|
||||||
-- ### 3.1.4) A2G coordinates setting - additional notes
|
-- ### 3.1.4) A2G coordinates setting - additional notes
|
||||||
--
|
--
|
||||||
@@ -122,7 +120,7 @@
|
|||||||
--
|
--
|
||||||
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
||||||
--
|
--
|
||||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||||
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||||
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||||
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||||
@@ -137,9 +135,9 @@
|
|||||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||||
--
|
--
|
||||||
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
||||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
||||||
--
|
--
|
||||||
-- ### 3.2.4) A2A coordinates settings - additional notes
|
-- ### 3.2.4) A2A coordinates settings - additional notes
|
||||||
@@ -192,8 +190,8 @@
|
|||||||
--
|
--
|
||||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||||
--
|
--
|
||||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||||
--
|
--
|
||||||
-- ## 3.5) **Era** of the battle
|
-- ## 3.5) **Era** of the battle
|
||||||
--
|
--
|
||||||
@@ -220,8 +218,7 @@ SETTINGS = {
|
|||||||
|
|
||||||
SETTINGS.__Enum = {}
|
SETTINGS.__Enum = {}
|
||||||
|
|
||||||
---
|
--- @type SETTINGS.__Enum.Era
|
||||||
-- @type SETTINGS.__Enum.Era
|
|
||||||
-- @field #number WWII
|
-- @field #number WWII
|
||||||
-- @field #number Korea
|
-- @field #number Korea
|
||||||
-- @field #number Cold
|
-- @field #number Cold
|
||||||
@@ -740,14 +737,14 @@ do -- SETTINGS
|
|||||||
if _SETTINGS.ShowPlayerMenu == true then
|
if _SETTINGS.ShowPlayerMenu == true then
|
||||||
|
|
||||||
local PlayerGroup = PlayerUnit:GetGroup()
|
local PlayerGroup = PlayerUnit:GetGroup()
|
||||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
local PlayerName = PlayerUnit:GetPlayerName()
|
||||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||||
|
|
||||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||||
|
|
||||||
self.PlayerMenu = PlayerMenu
|
self.PlayerMenu = PlayerMenu
|
||||||
|
|
||||||
self:T( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
self:I( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
||||||
|
|
||||||
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
|
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
|
||||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
||||||
@@ -992,7 +989,7 @@ do -- SETTINGS
|
|||||||
do
|
do
|
||||||
--- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
BASE:E( { self, PlayerUnit:GetName(), A2GSystem } )
|
||||||
self.A2GSystem = A2GSystem
|
self.A2GSystem = A2GSystem
|
||||||
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||||
if _SETTINGS.MenuStatic == false then
|
if _SETTINGS.MenuStatic == false then
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -15,14 +15,14 @@
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
|
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- # YouTube Channel
|
||||||
--
|
--
|
||||||
-- ## No videos yet!
|
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -105,7 +105,7 @@
|
|||||||
--
|
--
|
||||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a COORDINATE coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
--
|
--
|
||||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||||
@@ -149,7 +149,6 @@ function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
|||||||
self.CategoryID = CategoryID
|
self.CategoryID = CategoryID
|
||||||
self.CoalitionID = CoalitionID
|
self.CoalitionID = CoalitionID
|
||||||
self.SpawnIndex = 0
|
self.SpawnIndex = 0
|
||||||
self.StaticCopyFrom = SpawnTemplateName
|
|
||||||
else
|
else
|
||||||
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
|
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
|
||||||
end
|
end
|
||||||
@@ -190,7 +189,6 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
|||||||
self.InitStaticCategory=StaticCategory
|
self.InitStaticCategory=StaticCategory
|
||||||
self.CountryID=CountryID or country.id.USA
|
self.CountryID=CountryID or country.id.USA
|
||||||
self.SpawnTemplatePrefix=self.InitStaticType
|
self.SpawnTemplatePrefix=self.InitStaticType
|
||||||
self.TemplateStaticUnit = {}
|
|
||||||
|
|
||||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||||
self.InitStaticHeading=0
|
self.InitStaticHeading=0
|
||||||
@@ -198,61 +196,6 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
|
||||||
-- NOTE that you have to init many other parameters as the resources.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
|
||||||
if not self.TemplateStaticUnit.resourcePayload then
|
|
||||||
self.TemplateStaticUnit.resourcePayload = {
|
|
||||||
["weapons"] = {},
|
|
||||||
["aircrafts"] = {},
|
|
||||||
["gasoline"] = 0,
|
|
||||||
["diesel"] = 0,
|
|
||||||
["methanol_mixture"] = 0,
|
|
||||||
["jet_fuel"] = 0,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
self:InitCargo(true)
|
|
||||||
self:InitCargoMass(CombinedWeight or 1)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
|
||||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
|
||||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
|
||||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
|
||||||
if not self.TemplateStaticUnit.resourcePayload then
|
|
||||||
self:_InitResourceTable(CombinedWeight)
|
|
||||||
end
|
|
||||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
|
||||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
|
||||||
else
|
|
||||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
|
||||||
[Name] = {
|
|
||||||
["amount"] = Amount,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
end
|
|
||||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
|
||||||
-- Handy if you spawn from cargo statics which have resources already set.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:ResetCargoResources()
|
|
||||||
self.TemplateStaticUnit.resourcePayload = nil
|
|
||||||
self:_InitResourceTable()
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Initialize heading of the spawned static.
|
--- Initialize heading of the spawned static.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||||
@@ -303,16 +246,12 @@ end
|
|||||||
-- @param #number CallsignID Callsign ID. Default 1 (="London").
|
-- @param #number CallsignID Callsign ID. Default 1 (="London").
|
||||||
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
|
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
|
||||||
-- @param #number Modulation Modulation 0=AM, 1=FM.
|
-- @param #number Modulation Modulation 0=AM, 1=FM.
|
||||||
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns
|
|
||||||
-- @param #boolean DynamicHotStarts If true, and DynamicSpawns is true, then allow Dynamic Spawns with hot starts.
|
|
||||||
-- @return #SPAWNSTATIC self
|
-- @return #SPAWNSTATIC self
|
||||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation, DynamicSpawns,DynamicHotStarts)
|
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation)
|
||||||
self.InitFarp=true
|
self.InitFarp=true
|
||||||
self.InitFarpCallsignID=CallsignID or 1
|
self.InitFarpCallsignID=CallsignID or 1
|
||||||
self.InitFarpFreq=Frequency or 127.5
|
self.InitFarpFreq=Frequency or 127.5
|
||||||
self.InitFarpModu=Modulation or 0
|
self.InitFarpModu=Modulation or 0
|
||||||
self.InitFarpDynamicSpawns = DynamicSpawns
|
|
||||||
self.InitFarpDynamicHotStarts = (DynamicSpawns == true and DynamicHotStarts == true) and true or nil
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -334,31 +273,6 @@ function SPAWNSTATIC:InitCargo(IsCargo)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Hide the static on the map view (visible to game master slots!).
|
|
||||||
-- @param #SPAWN self
|
|
||||||
-- @param #boolean OnOff Defaults to true
|
|
||||||
-- @return #SPAWN The SPAWN object
|
|
||||||
function SPAWNSTATIC:InitHiddenOnMap(OnOff)
|
|
||||||
self.SpawnHiddenOnMap = OnOff == false and false or true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Hide the static on MFDs (visible to game master slots!).
|
|
||||||
-- @param #SPAWN self
|
|
||||||
-- @return #SPAWN The SPAWN object
|
|
||||||
function SPAWNSTATIC:InitHiddenOnMFD()
|
|
||||||
self.SpawnHiddenOnMFD = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Hide the static on planner (visible to game master slots!).
|
|
||||||
-- @param #SPAWN self
|
|
||||||
-- @return #SPAWN The SPAWN object
|
|
||||||
function SPAWNSTATIC:InitHiddenOnPlanner()
|
|
||||||
self.SpawnHiddenOnPlanner = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Initialize as dead.
|
--- Initialize as dead.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param #boolean IsDead If true, this static is dead.
|
-- @param #boolean IsDead If true, this static is dead.
|
||||||
@@ -403,39 +317,6 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Uses Disposition and other fallback logic to find a better and valid ground spawn position.
|
|
||||||
--- NOTE: This is not a spawn randomizer.
|
|
||||||
--- It will try to a find clear ground location avoiding trees, water, roads, runways, map scenery, other statics and other units in the area.
|
|
||||||
--- Uses the initial position if it's a valid location.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #boolean OnOff Enable/disable the feature.
|
|
||||||
-- @param #number MaxRadius (Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)
|
|
||||||
self.ValidateAndRepositionStatic = OnOff
|
|
||||||
self.ValidateAndRepositionStaticMaxRadius = MaxRadius
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Allows to place a CallFunction hook when a new static spawns.
|
|
||||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
|
||||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
|
||||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
|
||||||
self:F( "OnSpawnStatic" )
|
|
||||||
|
|
||||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
|
||||||
self.SpawnFunctionArguments = {}
|
|
||||||
if arg then
|
|
||||||
self.SpawnFunctionArguments = arg
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Spawn a new STATIC object.
|
--- Spawn a new STATIC object.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||||
@@ -455,9 +336,9 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a new @{Wrapper.Static} from a COORDINATE.
|
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param Core.Point#COORDINATE PointVec2 The 2D coordinate where to spawn the static.
|
-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
|
||||||
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
|
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
|
||||||
-- @param #string NewName (Optional) The name of the new static.
|
-- @param #string NewName (Optional) The name of the new static.
|
||||||
-- @return Wrapper.Static#STATIC The static spawned.
|
-- @return Wrapper.Static#STATIC The static spawned.
|
||||||
@@ -503,8 +384,7 @@ end
|
|||||||
function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||||
|
|
||||||
-- Spawn the new static at the center of the zone.
|
-- Spawn the new static at the center of the zone.
|
||||||
--local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||||
local Static = self:SpawnFromCoordinate(Zone:GetCoordinate(), Heading, NewName)
|
|
||||||
|
|
||||||
return Static
|
return Static
|
||||||
end
|
end
|
||||||
@@ -558,19 +438,6 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
Template.mass=self.InitStaticCargoMass
|
Template.mass=self.InitStaticCargoMass
|
||||||
end
|
end
|
||||||
|
|
||||||
-- hiding options
|
|
||||||
if self.SpawnHiddenOnPlanner then
|
|
||||||
Template.hiddenOnPlanner=true
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.SpawnHiddenOnMFD then
|
|
||||||
Template.hiddenOnMFD=true
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.SpawnHiddenOnMap then
|
|
||||||
Template.hidden=self.SpawnHiddenOnMap
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.InitLinkUnit then
|
if self.InitLinkUnit then
|
||||||
Template.linkUnit=self.InitLinkUnit:GetID()
|
Template.linkUnit=self.InitLinkUnit:GetID()
|
||||||
Template.linkOffset=true
|
Template.linkOffset=true
|
||||||
@@ -593,17 +460,15 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
-- Name of the spawned static.
|
-- Name of the spawned static.
|
||||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||||
|
|
||||||
|
-- Add and register the new static.
|
||||||
|
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||||
|
|
||||||
|
-- Debug output.
|
||||||
|
self:T(Template)
|
||||||
|
|
||||||
-- Add static to the game.
|
-- Add static to the game.
|
||||||
local Static=nil --DCS#StaticObject
|
local Static=nil --DCS#StaticObject
|
||||||
|
|
||||||
if self.ValidateAndRepositionStatic then
|
|
||||||
local validPos = UTILS.ValidateAndRepositionStatic(CountryID, Template.category, Template.type, Template, Template.shape_name, self.ValidateAndRepositionStaticMaxRadius)
|
|
||||||
if validPos then
|
|
||||||
Template.x = validPos.x
|
|
||||||
Template.y = validPos.y
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.InitFarp then
|
if self.InitFarp then
|
||||||
|
|
||||||
local TemplateGroup={}
|
local TemplateGroup={}
|
||||||
@@ -616,22 +481,14 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
TemplateGroup.y=Template.y
|
TemplateGroup.y=Template.y
|
||||||
TemplateGroup.name=Template.name
|
TemplateGroup.name=Template.name
|
||||||
|
|
||||||
if self.InitFarpDynamicSpawns == true then
|
|
||||||
TemplateGroup.units[1].dynamicSpawn = true
|
|
||||||
if self.InitFarpDynamicHotStarts == true then
|
|
||||||
TemplateGroup.units[1].allowHotStart = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:T("Spawning FARP")
|
self:T("Spawning FARP")
|
||||||
self:T({Template=Template})
|
self:T({Template=Template})
|
||||||
self:T({TemplateGroup=TemplateGroup})
|
self:T({TemplateGroup=TemplateGroup})
|
||||||
|
|
||||||
-- ED's dirty way to spawn FARPS.
|
-- ED's dirty way to spawn FARPS.
|
||||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||||
--Static=coalition.addStaticObject(CountryID, Template)
|
|
||||||
|
|
||||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||||
-- We create such an event. The airbase is registered in Core.Event
|
-- We create such an event. The airbase is registered in Core.Event
|
||||||
local Event = {
|
local Event = {
|
||||||
id = EVENTS.Birth,
|
id = EVENTS.Birth,
|
||||||
@@ -645,41 +502,7 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
self:T("Spawning Static")
|
self:T("Spawning Static")
|
||||||
self:T2({Template=Template})
|
self:T2({Template=Template})
|
||||||
Static=coalition.addStaticObject(CountryID, Template)
|
Static=coalition.addStaticObject(CountryID, Template)
|
||||||
|
|
||||||
if Static then
|
|
||||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
|
||||||
--[[
|
|
||||||
local static=StaticObject.getByName(Static:getName())
|
|
||||||
if static then
|
|
||||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
|
||||||
else
|
|
||||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
|
||||||
end ]]
|
|
||||||
else
|
|
||||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
-- Add and register the new static.
|
|
||||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
|
||||||
|
|
||||||
-- If there is a SpawnFunction hook defined, call it.
|
|
||||||
if self.SpawnFunctionHook then
|
|
||||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
|
||||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.StaticCopyFrom ~= nil then
|
|
||||||
mystatic.StaticCopyFrom = self.StaticCopyFrom
|
|
||||||
end
|
|
||||||
|
|
||||||
local TemplateGroup={}
|
|
||||||
TemplateGroup.units={}
|
|
||||||
TemplateGroup.units[1]=Template
|
|
||||||
TemplateGroup.x=Template.x
|
|
||||||
TemplateGroup.y=Template.y
|
|
||||||
TemplateGroup.name=Template.name
|
|
||||||
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
|
|
||||||
|
|
||||||
return mystatic
|
return mystatic
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -21,9 +21,9 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||||
-- * **EasyEB**: Ideas and Beta Testing
|
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||||
-- * **Wingthor**: Beta Testing
|
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -329,14 +329,14 @@ do
|
|||||||
if self.Lasing then
|
if self.Lasing then
|
||||||
if self.Target and self.Target:IsAlive() then
|
if self.Target and self.Target:IsAlive() then
|
||||||
|
|
||||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() )
|
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
|
||||||
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
||||||
|
|
||||||
self:__Lasing(0.2)
|
self:__Lasing(0.2)
|
||||||
elseif self.TargetCoord then
|
elseif self.TargetCoord then
|
||||||
|
|
||||||
-- Wiggle the IR spot a bit.
|
-- Wiggle the IR spot a bit.
|
||||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3
|
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
|
||||||
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
||||||
|
|
||||||
self.SpotIR:setPoint(irvec3)
|
self.SpotIR:setPoint(irvec3)
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
do -- UserFlag
|
do -- UserFlag
|
||||||
|
|
||||||
-- @type USERFLAG
|
--- @type USERFLAG
|
||||||
-- @field #string ClassName Name of the class
|
-- @field #string ClassName Name of the class
|
||||||
-- @field #string UserFlagName Name of the flag.
|
-- @field #string UserFlagName Name of the flag.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
|||||||
|
|
||||||
--- Set the userflag to a given Number.
|
--- Set the userflag to a given Number.
|
||||||
-- @param #USERFLAG self
|
-- @param #USERFLAG self
|
||||||
-- @param #number Number The number value to set the flag to.
|
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||||
-- @return #USERFLAG The userflag instance.
|
-- @return #USERFLAG The userflag instance.
|
||||||
-- @usage
|
-- @usage
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
do -- Velocity
|
do -- Velocity
|
||||||
|
|
||||||
-- @type VELOCITY
|
--- @type VELOCITY
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -127,7 +127,7 @@ end
|
|||||||
|
|
||||||
do -- VELOCITY_POSITIONABLE
|
do -- VELOCITY_POSITIONABLE
|
||||||
|
|
||||||
-- @type VELOCITY_POSITIONABLE
|
--- @type VELOCITY_POSITIONABLE
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+247
-1258
File diff suppressed because it is too large
Load Diff
@@ -2,8 +2,7 @@
|
|||||||
-- @module Core.Zone_Detection
|
-- @module Core.Zone_Detection
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
---
|
--- @type ZONE_DETECTION
|
||||||
-- @type ZONE_DETECTION
|
|
||||||
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
||||||
-- @field DCS#Distance Radius The radius of the zone.
|
-- @field DCS#Distance Radius The radius of the zone.
|
||||||
-- @extends #ZONE_BASE
|
-- @extends #ZONE_BASE
|
||||||
@@ -107,7 +106,7 @@ function ZONE_DETECTION:SmokeZone( SmokeColor, Points, AddHeight, AngleOffset )
|
|||||||
local Radial = ( Angle + AngleOffset ) * RadialBase / 360
|
local Radial = ( Angle + AngleOffset ) * RadialBase / 360
|
||||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||||
COORDINATE:New( Point.x, AddHeight, Point.y):Smoke( SmokeColor )
|
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Smoke( SmokeColor )
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -138,7 +137,7 @@ function ZONE_DETECTION:FlareZone( FlareColor, Points, Azimuth, AddHeight )
|
|||||||
local Radial = Angle * RadialBase / 360
|
local Radial = Angle * RadialBase / 360
|
||||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||||
COORDINATE:New( Point.x, AddHeight, Point.y ):Flare( FlareColor, Azimuth )
|
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Flare( FlareColor, Azimuth )
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -202,3 +201,4 @@ function ZONE_DETECTION:IsVec3InZone( Vec3 )
|
|||||||
|
|
||||||
return InZone
|
return InZone
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+105
-305
@@ -14,7 +14,6 @@ do -- world
|
|||||||
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||||
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||||
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
||||||
-- @field #world.weather weather Weather functions for fog etc.
|
|
||||||
|
|
||||||
--- The world singleton contains functions centered around two different but extremely useful functions.
|
--- The world singleton contains functions centered around two different but extremely useful functions.
|
||||||
-- * Events and event handlers are all governed within world.
|
-- * Events and event handlers are all governed within world.
|
||||||
@@ -26,68 +25,38 @@ do -- world
|
|||||||
|
|
||||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||||
-- @type world.event
|
-- @type world.event
|
||||||
-- @field S_EVENT_INVALID = 0
|
-- @field S_EVENT_INVALID
|
||||||
-- @field S_EVENT_SHOT = 1
|
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||||
-- @field S_EVENT_HIT = 2
|
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||||
-- @field S_EVENT_TAKEOFF = 3
|
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||||
-- @field S_EVENT_LAND = 4
|
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||||
-- @field S_EVENT_CRASH = 5
|
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||||
-- @field S_EVENT_EJECTION = 6
|
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||||
-- @field S_EVENT_REFUELING = 7
|
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||||
-- @field S_EVENT_DEAD = 8
|
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||||
-- @field S_EVENT_PILOT_DEAD = 9
|
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||||
-- @field S_EVENT_MISSION_START = 11
|
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||||
-- @field S_EVENT_MISSION_END = 12
|
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
-- @field S_EVENT_TOOK_CONTROL
|
||||||
-- @field S_EVENT_REFUELING_STOP = 14
|
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||||
-- @field S_EVENT_BIRTH = 15
|
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
-- @field S_EVENT_PLAYER_COMMENT
|
||||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||||
-- @field S_EVENT_SHOOTING_START = 23
|
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||||
-- @field S_EVENT_SHOOTING_END = 24
|
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||||
-- @field S_EVENT_MARK_ADDED = 25
|
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||||
-- @field S_EVENT_MARK_CHANGE = 26
|
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||||
-- @field S_EVENT_MARK_REMOVED = 27
|
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||||
-- @field S_EVENT_KILL = 28
|
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||||
-- @field S_EVENT_SCORE = 29
|
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||||
-- @field S_EVENT_UNIT_LOST = 30
|
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
-- @field S_EVENT_MAX
|
||||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
|
||||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
|
||||||
-- @field S_EVENT_WEAPON_ADD = 34
|
|
||||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
|
||||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
|
||||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
|
||||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
|
||||||
-- @field S_EVENT_DAYNIGHT = 39
|
|
||||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
|
||||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
|
||||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
|
||||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
|
||||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
|
||||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
|
||||||
-- @field S_EVENT_SIMULATION_START = 46
|
|
||||||
-- @field S_EVENT_WEAPON_REARM = 47
|
|
||||||
-- @field S_EVENT_WEAPON_DROP = 48
|
|
||||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
|
||||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
|
||||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
|
||||||
-- @field S_EVENT_MISSION_RESTART= 52
|
|
||||||
-- @field S_EVENT_MISSION_WINNER = 53
|
|
||||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
|
||||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
|
||||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
|
||||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
|
||||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
|
||||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
|
||||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
|
||||||
-- @field S_EVENT_MAX = 61
|
|
||||||
|
|
||||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||||
-- @type world.BirthPlace
|
-- @type world.BirthPlace
|
||||||
@@ -134,36 +103,6 @@ do -- world
|
|||||||
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
||||||
-- @return #table Table of DCS airbase objects.
|
-- @return #table Table of DCS airbase objects.
|
||||||
|
|
||||||
|
|
||||||
--- Weather functions.
|
|
||||||
-- @type world.weather
|
|
||||||
|
|
||||||
--- Fog animation data structure.
|
|
||||||
-- @type world.FogAnimation
|
|
||||||
-- @field #number time
|
|
||||||
-- @field #number visibility
|
|
||||||
-- @field #number thickness
|
|
||||||
|
|
||||||
--- Returns the current fog thickness.
|
|
||||||
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
|
|
||||||
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
|
|
||||||
|
|
||||||
--- Sets the fog thickness instantly. Any current fog animation is discarded.
|
|
||||||
-- @function [parent=#world.weather] setFogThickness
|
|
||||||
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
|
|
||||||
|
|
||||||
--- Returns the current fog visibility distance.
|
|
||||||
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
|
|
||||||
|
|
||||||
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
|
|
||||||
-- @function [parent=#world.weather] setFogVisibilityDistance
|
|
||||||
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
|
|
||||||
|
|
||||||
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
|
|
||||||
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
|
|
||||||
-- @function [parent=#world.weather] setFogAnimation
|
|
||||||
-- @param #world.FogAnimation animation List of fog animations
|
|
||||||
|
|
||||||
end -- world
|
end -- world
|
||||||
|
|
||||||
|
|
||||||
@@ -196,22 +135,6 @@ do -- env
|
|||||||
|
|
||||||
end -- env
|
end -- env
|
||||||
|
|
||||||
do -- radio
|
|
||||||
|
|
||||||
--@type radio
|
|
||||||
-- @field #radio.modulation modulation
|
|
||||||
|
|
||||||
---
|
|
||||||
-- @type radio.modulation
|
|
||||||
-- @field AM
|
|
||||||
-- @field FM
|
|
||||||
|
|
||||||
radio = {}
|
|
||||||
radio.modulation = {}
|
|
||||||
radio.modulation.AM = 0
|
|
||||||
radio.modulation.FM = 1
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
do -- timer
|
do -- timer
|
||||||
|
|
||||||
@@ -406,11 +329,11 @@ end -- country
|
|||||||
|
|
||||||
do -- Command
|
do -- Command
|
||||||
|
|
||||||
-- @type Command
|
--- @type Command
|
||||||
-- @field #string id
|
-- @field #string id
|
||||||
-- @field #Command.params params
|
-- @field #Command.params params
|
||||||
|
|
||||||
-- @type Command.params
|
--- @type Command.params
|
||||||
|
|
||||||
end -- Command
|
end -- Command
|
||||||
|
|
||||||
@@ -438,7 +361,7 @@ do -- coalition
|
|||||||
-- @param #table groupData Group data table.
|
-- @param #table groupData Group data table.
|
||||||
-- @return DCS#Group The spawned Group object.
|
-- @return DCS#Group The spawned Group object.
|
||||||
|
|
||||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||||
-- @function [parent=#coalition] addStaticObject
|
-- @function [parent=#coalition] addStaticObject
|
||||||
-- @param #number countryId Id of the country.
|
-- @param #number countryId Id of the country.
|
||||||
-- @param #table groupData Group data table.
|
-- @param #table groupData Group data table.
|
||||||
@@ -451,8 +374,7 @@ end -- coalition
|
|||||||
|
|
||||||
do -- Types
|
do -- Types
|
||||||
|
|
||||||
--- Descriptors.
|
--- @type Desc
|
||||||
-- @type Desc
|
|
||||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||||
-- @field #number massEmpty Empty mass in kg.
|
-- @field #number massEmpty Empty mass in kg.
|
||||||
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
|
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
|
||||||
@@ -549,16 +471,16 @@ do -- Types
|
|||||||
-- @type AttributeNameArray
|
-- @type AttributeNameArray
|
||||||
-- @list <#AttributeName>
|
-- @list <#AttributeName>
|
||||||
|
|
||||||
-- @type Zone
|
--- @type Zone
|
||||||
-- @field DCSVec3#Vec3 point
|
-- @field DCSVec3#Vec3 point
|
||||||
-- @field #number radius
|
-- @field #number radius
|
||||||
|
|
||||||
Zone = {}
|
Zone = {}
|
||||||
|
|
||||||
-- @type ModelTime
|
--- @type ModelTime
|
||||||
-- @extends #number
|
-- @extends #number
|
||||||
|
|
||||||
-- @type Time
|
--- @type Time
|
||||||
-- @extends #number
|
-- @extends #number
|
||||||
|
|
||||||
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
|
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
|
||||||
@@ -567,7 +489,7 @@ do -- Types
|
|||||||
-- @field #string id
|
-- @field #string id
|
||||||
-- @field #Task.param param
|
-- @field #Task.param param
|
||||||
|
|
||||||
-- @type Task.param
|
--- @type Task.param
|
||||||
|
|
||||||
--- List of @{#Task}
|
--- List of @{#Task}
|
||||||
-- @type TaskArray
|
-- @type TaskArray
|
||||||
@@ -614,7 +536,7 @@ do -- Object
|
|||||||
-- @field SCENERY
|
-- @field SCENERY
|
||||||
-- @field CARGO
|
-- @field CARGO
|
||||||
|
|
||||||
-- @type Object.Desc
|
--- @type Object.Desc
|
||||||
-- @extends #Desc
|
-- @extends #Desc
|
||||||
-- @field #number life initial life level
|
-- @field #number life initial life level
|
||||||
-- @field #Box3 box bounding box of collision geometry
|
-- @field #Box3 box bounding box of collision geometry
|
||||||
@@ -630,13 +552,9 @@ do -- Object
|
|||||||
--- @function [parent=#Object] destroy
|
--- @function [parent=#Object] destroy
|
||||||
-- @param #Object self
|
-- @param #Object self
|
||||||
|
|
||||||
--- Returns an enumerator of the category for the specific object.
|
--- @function [parent=#Object] getCategory
|
||||||
-- The enumerator returned is dependent on the category of the object and how the function is called.
|
|
||||||
-- As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.
|
|
||||||
-- @function [parent=#Object] getCategory
|
|
||||||
-- @param #Object self
|
-- @param #Object self
|
||||||
-- @return #Object.Category The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)
|
-- @return #Object.Category
|
||||||
-- @return #number The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.
|
|
||||||
|
|
||||||
--- Returns type name of the Object.
|
--- Returns type name of the Object.
|
||||||
-- @function [parent=#Object] getTypeName
|
-- @function [parent=#Object] getTypeName
|
||||||
@@ -876,117 +794,10 @@ do -- Airbase
|
|||||||
-- @param self
|
-- @param self
|
||||||
-- @return #Airbase.Desc
|
-- @return #Airbase.Desc
|
||||||
|
|
||||||
--- Returns the warehouse object associated with the airbase object. Can then be used to call the warehouse class functions to modify the contents of the warehouse.
|
|
||||||
-- @function [parent=#Airbase] getWarehouse
|
|
||||||
-- @param self
|
|
||||||
-- @return #Warehouse The DCS warehouse object of this airbase.
|
|
||||||
|
|
||||||
--- Enables or disables the airbase and FARP auto capture game mechanic where ownership of a base can change based on the presence of ground forces or the
|
|
||||||
-- default setting assigned in the editor.
|
|
||||||
-- @function [parent=#Airbase] autoCapture
|
|
||||||
-- @param self
|
|
||||||
-- @param #boolean setting `true` : enables autoCapture behavior, `false` : disables autoCapture behavior
|
|
||||||
|
|
||||||
--- Returns the current autoCapture setting for the passed base.
|
|
||||||
-- @function [parent=#Airbase] autoCaptureIsOn
|
|
||||||
-- @param self
|
|
||||||
-- @return #boolean `true` if autoCapture behavior is enabled and `false` otherwise.
|
|
||||||
|
|
||||||
--- Changes the passed airbase object's coalition to the set value. Must be used with Airbase.autoCapture to disable auto capturing of the base,
|
|
||||||
-- otherwise the base can revert back to a different coalition depending on the situation and built in game capture rules.
|
|
||||||
-- @function [parent=#Airbase] setCoalition
|
|
||||||
-- @param self
|
|
||||||
-- @param #number coa The new owner coalition: 0=neutra, 1=red, 2=blue.
|
|
||||||
|
|
||||||
--- Returns the wsType of every object that exists in DCS. A wsType is a table consisting of 4 entries indexed numerically.
|
|
||||||
-- It can be used to broadly categorize object types. The table can be broken down as: {mainCategory, subCat1, subCat2, index}
|
|
||||||
-- @function [parent=#Airbase] getResourceMap
|
|
||||||
-- @param self
|
|
||||||
-- @return #table wsType of every object that exists in DCS.
|
|
||||||
|
|
||||||
Airbase = {} --#Airbase
|
Airbase = {} --#Airbase
|
||||||
|
|
||||||
end -- Airbase
|
end -- Airbase
|
||||||
|
|
||||||
|
|
||||||
do -- Warehouse
|
|
||||||
|
|
||||||
--- [DCS Class Warehouse](https://wiki.hoggitworld.com/view/DCS_Class_Warehouse)
|
|
||||||
-- The warehouse class gives control over warehouses that exist in airbase objects. These warehouses can limit the aircraft, munitions, and fuel available to coalition aircraft.
|
|
||||||
-- @type Warehouse
|
|
||||||
|
|
||||||
|
|
||||||
--- Get a warehouse by passing its name.
|
|
||||||
-- @function [parent=#Warehouse] getByName
|
|
||||||
-- @param #string Name Name of the warehouse.
|
|
||||||
-- @return #Warehouse The warehouse object.
|
|
||||||
|
|
||||||
--- Adds the passed amount of a given item to the warehouse.
|
|
||||||
-- itemName is the typeName associated with the item: "weapons.missiles.AIM_54C_Mk47"
|
|
||||||
-- A wsType table can also be used, however the last digit with wsTypes has been known to change. {4, 4, 7, 322}
|
|
||||||
-- @function [parent=#Warehouse] addItem
|
|
||||||
-- @param self
|
|
||||||
-- @param #string itemName Name of the item.
|
|
||||||
-- @param #number count Number of items to add.
|
|
||||||
|
|
||||||
--- Returns the number of the passed type of item currently in a warehouse object.
|
|
||||||
-- @function [parent=#Warehouse] getItemCount
|
|
||||||
-- @param self
|
|
||||||
-- @param #string itemName Name of the item.
|
|
||||||
|
|
||||||
--- Sets the passed amount of a given item to the warehouse.
|
|
||||||
-- @function [parent=#Warehouse] setItem
|
|
||||||
-- @param self
|
|
||||||
-- @param #string itemName Name of the item.
|
|
||||||
-- @param #number count Number of items to add.
|
|
||||||
|
|
||||||
--- Removes the amount of the passed item from the warehouse.
|
|
||||||
-- @function [parent=#Warehouse] removeItem
|
|
||||||
-- @param self
|
|
||||||
-- @param #string itemName Name of the item.
|
|
||||||
-- @param #number count Number of items to be removed.
|
|
||||||
|
|
||||||
--- Adds the passed amount of a liquid fuel into the warehouse inventory.
|
|
||||||
-- @function [parent=#Warehouse] addLiquid
|
|
||||||
-- @param self
|
|
||||||
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
|
||||||
-- @param #number count Amount of liquid to add.
|
|
||||||
|
|
||||||
--- Returns the amount of the passed liquid type within a given warehouse.
|
|
||||||
-- @function [parent=#Warehouse] getLiquidAmount
|
|
||||||
-- @param self
|
|
||||||
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
|
||||||
-- @return #number Amount of liquid.
|
|
||||||
|
|
||||||
--- Sets the passed amount of a liquid fuel into the warehouse inventory.
|
|
||||||
-- @function [parent=#Warehouse] setLiquidAmount
|
|
||||||
-- @param self
|
|
||||||
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
|
||||||
-- @param #number count Amount of liquid.
|
|
||||||
|
|
||||||
--- Removes the set amount of liquid from the inventory in a warehouse.
|
|
||||||
-- @function [parent=#Warehouse] setLiquidAmount
|
|
||||||
-- @param self
|
|
||||||
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
|
||||||
-- @param #number count Amount of liquid.
|
|
||||||
|
|
||||||
--- Returns the airbase object associated with the warehouse object.
|
|
||||||
-- @function [parent=#Warehouse] getOwner
|
|
||||||
-- @param self
|
|
||||||
-- @return #Airbase The airbase object owning this warehouse.
|
|
||||||
|
|
||||||
--- Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
|
|
||||||
-- Aircraft and weapons are indexed by strings. Liquids are indexed by number.
|
|
||||||
-- @function [parent=#Warehouse] getInventory
|
|
||||||
-- @param self
|
|
||||||
-- @param #string itemName Name of the item.
|
|
||||||
-- @return #table Itemized list of everything currently in a warehouse
|
|
||||||
|
|
||||||
|
|
||||||
Warehouse = {} --#Warehouse
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
do -- Spot
|
do -- Spot
|
||||||
|
|
||||||
--- [DCS Class Spot](https://wiki.hoggitworld.com/view/DCS_Class_Spot)
|
--- [DCS Class Spot](https://wiki.hoggitworld.com/view/DCS_Class_Spot)
|
||||||
@@ -1049,14 +860,12 @@ do -- Spot
|
|||||||
end -- Spot
|
end -- Spot
|
||||||
|
|
||||||
do -- Controller
|
do -- Controller
|
||||||
|
--- Controller is an object that performs A.I.-routines. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
|
||||||
--
|
--
|
||||||
-- This class has 2 types of functions:
|
-- This class has 2 types of functions:
|
||||||
--
|
--
|
||||||
-- * Tasks
|
-- * Tasks
|
||||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||||
--
|
|
||||||
-- @type Controller
|
-- @type Controller
|
||||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||||
|
|
||||||
@@ -1117,18 +926,18 @@ do -- Controller
|
|||||||
|
|
||||||
-- Detection
|
-- Detection
|
||||||
|
|
||||||
--- Enum containing detection types.
|
--- Enum contains identifiers of surface types.
|
||||||
-- @type Controller.Detection
|
-- @type Controller.Detection
|
||||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
-- @field VISUAL
|
||||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
-- @field OPTIC
|
||||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
-- @field RADAR
|
||||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
-- @field IRST
|
||||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
-- @field RWR
|
||||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
-- @field DLINK
|
||||||
|
|
||||||
--- Detected target.
|
--- Detected target.
|
||||||
-- @type Controller.DetectedTarget
|
-- @type DetectedTarget
|
||||||
-- @field DCS#Object object The target
|
-- @field Wrapper.Object#Object object The target
|
||||||
-- @field #boolean visible The target is visible
|
-- @field #boolean visible The target is visible
|
||||||
-- @field #boolean type The target type is known
|
-- @field #boolean type The target type is known
|
||||||
-- @field #boolean distance Distance to the target is known
|
-- @field #boolean distance Distance to the target is known
|
||||||
@@ -1141,9 +950,9 @@ do -- Controller
|
|||||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||||
-- @return #boolean detected True if the target is detected.
|
-- @return #boolean detected True if the target is detected.
|
||||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||||
|
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
|
||||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||||
|
|
||||||
@@ -1169,8 +978,7 @@ end -- Controller
|
|||||||
|
|
||||||
do -- Unit
|
do -- Unit
|
||||||
|
|
||||||
--- Unit.
|
--- @type Unit
|
||||||
-- @type Unit
|
|
||||||
-- @extends #CoalitionObject
|
-- @extends #CoalitionObject
|
||||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||||
-- @field #Unit.Category Category
|
-- @field #Unit.Category Category
|
||||||
@@ -1285,18 +1093,15 @@ do -- Unit
|
|||||||
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
|
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
|
||||||
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
|
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
|
||||||
|
|
||||||
--- A radar.
|
--- @type Unit.Radar.detectionDistanceAir
|
||||||
-- @type Unit.Radar.detectionDistanceAir
|
|
||||||
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
|
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
|
||||||
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
|
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
|
||||||
|
|
||||||
--- A radar.
|
--- @type Unit.Radar.detectionDistanceAir.upperHemisphere
|
||||||
-- @type Unit.Radar.detectionDistanceAir.upperHemisphere
|
|
||||||
-- @field #Distance headOn
|
-- @field #Distance headOn
|
||||||
-- @field #Distance tailOn
|
-- @field #Distance tailOn
|
||||||
|
|
||||||
--- A radar.
|
--- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
|
||||||
-- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
|
|
||||||
-- @field #Distance headOn
|
-- @field #Distance headOn
|
||||||
-- @field #Distance tailOn
|
-- @field #Distance tailOn
|
||||||
|
|
||||||
@@ -1598,26 +1403,22 @@ do -- AI
|
|||||||
-- @field IR_POINTER
|
-- @field IR_POINTER
|
||||||
-- @field LASER
|
-- @field LASER
|
||||||
|
|
||||||
---
|
--- @type AI.Task.WaypointType
|
||||||
-- @type AI.Task.WaypointType
|
|
||||||
-- @field TAKEOFF
|
-- @field TAKEOFF
|
||||||
-- @field TAKEOFF_PARKING
|
-- @field TAKEOFF_PARKING
|
||||||
-- @field TURNING_POINT
|
-- @field TURNING_POINT
|
||||||
-- @field TAKEOFF_PARKING_HOT
|
-- @field TAKEOFF_PARKING_HOT
|
||||||
-- @field LAND
|
-- @field LAND
|
||||||
|
|
||||||
---
|
--- @type AI.Task.TurnMethod
|
||||||
-- @type AI.Task.TurnMethod
|
|
||||||
-- @field FLY_OVER_POINT
|
-- @field FLY_OVER_POINT
|
||||||
-- @field FIN_POINT
|
-- @field FIN_POINT
|
||||||
|
|
||||||
---
|
--- @type AI.Task.AltitudeType
|
||||||
-- @type AI.Task.AltitudeType
|
|
||||||
-- @field BARO
|
-- @field BARO
|
||||||
-- @field RADIO
|
-- @field RADIO
|
||||||
|
|
||||||
---
|
--- @type AI.Task.VehicleFormation
|
||||||
-- @type AI.Task.VehicleFormation
|
|
||||||
-- @field OFF_ROAD
|
-- @field OFF_ROAD
|
||||||
-- @field ON_ROAD
|
-- @field ON_ROAD
|
||||||
-- @field RANK
|
-- @field RANK
|
||||||
@@ -1627,30 +1428,27 @@ do -- AI
|
|||||||
-- @field ECHELON_LEFT
|
-- @field ECHELON_LEFT
|
||||||
-- @field ECHELON_RIGHT
|
-- @field ECHELON_RIGHT
|
||||||
|
|
||||||
---
|
--- @type AI.Option
|
||||||
-- @type AI.Option
|
|
||||||
-- @field #AI.Option.Air Air
|
-- @field #AI.Option.Air Air
|
||||||
-- @field #AI.Option.Ground Ground
|
-- @field #AI.Option.Ground Ground
|
||||||
-- @field #AI.Option.Naval Naval
|
-- @field #AI.Option.Naval Naval
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air
|
||||||
-- @type AI.Option.Air
|
|
||||||
-- @field #AI.Option.Air.id id
|
-- @field #AI.Option.Air.id id
|
||||||
-- @field #AI.Option.Air.val val
|
-- @field #AI.Option.Air.val val
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground
|
||||||
-- @type AI.Option.Ground
|
|
||||||
-- @field #AI.Option.Ground.id id
|
-- @field #AI.Option.Ground.id id
|
||||||
-- @field #AI.Option.Ground.val val
|
-- @field #AI.Option.Ground.val val
|
||||||
-- @field #AI.Option.Ground.mid mid
|
-- @field #AI.Option.Ground.mid mid
|
||||||
-- @field #AI.Option.Ground.mval mval
|
-- @field #AI.Option.Ground.mval mval
|
||||||
--
|
--
|
||||||
-- @type AI.Option.Naval
|
--- @type AI.Option.Naval
|
||||||
-- @field #AI.Option.Naval.id id
|
-- @field #AI.Option.Naval.id id
|
||||||
-- @field #AI.Option.Naval.val val
|
-- @field #AI.Option.Naval.val val
|
||||||
|
|
||||||
---
|
|
||||||
-- @type AI.Option.Air.id
|
--- @type AI.Option.Air.id
|
||||||
-- @field NO_OPTION
|
-- @field NO_OPTION
|
||||||
-- @field ROE
|
-- @field ROE
|
||||||
-- @field REACTION_ON_THREAT
|
-- @field REACTION_ON_THREAT
|
||||||
@@ -1673,60 +1471,72 @@ do -- AI
|
|||||||
-- @field JETT_TANKS_IF_EMPTY
|
-- @field JETT_TANKS_IF_EMPTY
|
||||||
-- @field FORCED_ATTACK
|
-- @field FORCED_ATTACK
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.id.FORMATION
|
||||||
-- @type AI.Option.Air.val
|
-- @field LINE_ABREAST
|
||||||
|
-- @field TRAIL
|
||||||
|
-- @field WEDGE
|
||||||
|
-- @field ECHELON_RIGHT
|
||||||
|
-- @field ECHELON_LEFT
|
||||||
|
-- @field FINGER_FOUR
|
||||||
|
-- @field SPREAD_FOUR
|
||||||
|
-- @field WW2_BOMBER_ELEMENT
|
||||||
|
-- @field WW2_BOMBER_ELEMENT_HEIGHT
|
||||||
|
-- @field WW2_FIGHTER_VIC
|
||||||
|
-- @field HEL_WEDGE
|
||||||
|
-- @field HEL_ECHELON
|
||||||
|
-- @field HEL_FRONT
|
||||||
|
-- @field HEL_COLUMN
|
||||||
|
-- @field COMBAT_BOX
|
||||||
|
-- @field JAVELIN_DOWN
|
||||||
|
|
||||||
|
|
||||||
|
--- @type AI.Option.Air.val
|
||||||
-- @field #AI.Option.Air.val.ROE ROE
|
-- @field #AI.Option.Air.val.ROE ROE
|
||||||
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
|
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
|
||||||
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
|
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
|
||||||
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
|
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.val.ROE
|
||||||
-- @type AI.Option.Air.val.ROE
|
|
||||||
-- @field WEAPON_FREE
|
-- @field WEAPON_FREE
|
||||||
-- @field OPEN_FIRE_WEAPON_FREE
|
-- @field OPEN_FIRE_WEAPON_FREE
|
||||||
-- @field OPEN_FIRE
|
-- @field OPEN_FIRE
|
||||||
-- @field RETURN_FIRE
|
-- @field RETURN_FIRE
|
||||||
-- @field WEAPON_HOLD
|
-- @field WEAPON_HOLD
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.val.REACTION_ON_THREAT
|
||||||
-- @type AI.Option.Air.val.REACTION_ON_THREAT
|
|
||||||
-- @field NO_REACTION
|
-- @field NO_REACTION
|
||||||
-- @field PASSIVE_DEFENCE
|
-- @field PASSIVE_DEFENCE
|
||||||
-- @field EVADE_FIRE
|
-- @field EVADE_FIRE
|
||||||
-- @field BYPASS_AND_ESCAPE
|
-- @field BYPASS_AND_ESCAPE
|
||||||
-- @field ALLOW_ABORT_MISSION
|
-- @field ALLOW_ABORT_MISSION
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.val.RADAR_USING
|
||||||
-- @type AI.Option.Air.val.RADAR_USING
|
|
||||||
-- @field NEVER
|
-- @field NEVER
|
||||||
-- @field FOR_ATTACK_ONLY
|
-- @field FOR_ATTACK_ONLY
|
||||||
-- @field FOR_SEARCH_IF_REQUIRED
|
-- @field FOR_SEARCH_IF_REQUIRED
|
||||||
-- @field FOR_CONTINUOUS_SEARCH
|
-- @field FOR_CONTINUOUS_SEARCH
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.val.FLARE_USING
|
||||||
-- @type AI.Option.Air.val.FLARE_USING
|
|
||||||
-- @field NEVER
|
-- @field NEVER
|
||||||
-- @field AGAINST_FIRED_MISSILE
|
-- @field AGAINST_FIRED_MISSILE
|
||||||
-- @field WHEN_FLYING_IN_SAM_WEZ
|
-- @field WHEN_FLYING_IN_SAM_WEZ
|
||||||
-- @field WHEN_FLYING_NEAR_ENEMIES
|
-- @field WHEN_FLYING_NEAR_ENEMIES
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.val.ECM_USING
|
||||||
-- @type AI.Option.Air.val.ECM_USING
|
|
||||||
-- @field NEVER_USE
|
-- @field NEVER_USE
|
||||||
-- @field USE_IF_ONLY_LOCK_BY_RADAR
|
-- @field USE_IF_ONLY_LOCK_BY_RADAR
|
||||||
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
|
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
|
||||||
-- @field ALWAYS_USE
|
-- @field ALWAYS_USE
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Air.val.MISSILE_ATTACK
|
||||||
-- @type AI.Option.Air.val.MISSILE_ATTACK
|
|
||||||
-- @field MAX_RANGE
|
-- @field MAX_RANGE
|
||||||
-- @field NEZ_RANGE
|
-- @field NEZ_RANGE
|
||||||
-- @field HALF_WAY_RMAX_NEZ
|
-- @field HALF_WAY_RMAX_NEZ
|
||||||
-- @field TARGET_THREAT_EST
|
-- @field TARGET_THREAT_EST
|
||||||
-- @field RANDOM_RANGE
|
-- @field RANDOM_RANGE
|
||||||
|
|
||||||
---
|
|
||||||
-- @type AI.Option.Ground.id
|
--- @type AI.Option.Ground.id
|
||||||
-- @field NO_OPTION
|
-- @field NO_OPTION
|
||||||
-- @field ROE @{#AI.Option.Ground.val.ROE}
|
-- @field ROE @{#AI.Option.Ground.val.ROE}
|
||||||
-- @field FORMATION
|
-- @field FORMATION
|
||||||
@@ -1734,53 +1544,43 @@ do -- AI
|
|||||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||||
-- @field ENGAGE_AIR_WEAPONS
|
-- @field ENGAGE_AIR_WEAPONS
|
||||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||||
-- @field EVASION_OF_ARM
|
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground.mid -- Moose added
|
||||||
-- @type AI.Option.Ground.mid -- Moose added
|
|
||||||
-- @field RESTRICT_AAA_MIN 27
|
-- @field RESTRICT_AAA_MIN 27
|
||||||
-- @field RESTRICT_AAA_MAX 29
|
-- @field RESTRICT_AAA_MAX 29
|
||||||
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
|
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground.val
|
||||||
-- @type AI.Option.Ground.val
|
|
||||||
-- @field #AI.Option.Ground.val.ROE ROE
|
-- @field #AI.Option.Ground.val.ROE ROE
|
||||||
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
|
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
|
||||||
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
|
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground.val.ROE
|
||||||
-- @type AI.Option.Ground.val.ROE
|
|
||||||
-- @field OPEN_FIRE
|
-- @field OPEN_FIRE
|
||||||
-- @field RETURN_FIRE
|
-- @field RETURN_FIRE
|
||||||
-- @field WEAPON_HOLD
|
-- @field WEAPON_HOLD
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground.mval -- Moose added
|
||||||
-- @type AI.Option.Ground.mval -- Moose added
|
|
||||||
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
|
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
||||||
-- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
|
||||||
-- @field ANY_TARGET -- 0
|
-- @field ANY_TARGET -- 0
|
||||||
-- @field AIR_UNITS_ONLY -- 1
|
-- @field AIR_UNITS_ONLY -- 1
|
||||||
-- @field GROUND_UNITS_ONLY -- 2
|
-- @field GROUND_UNITS_ONLY -- 2
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Ground.val.ALARM_STATE
|
||||||
-- @type AI.Option.Ground.val.ALARM_STATE
|
|
||||||
-- @field AUTO
|
-- @field AUTO
|
||||||
-- @field GREEN
|
-- @field GREEN
|
||||||
-- @field RED
|
-- @field RED
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Naval.id
|
||||||
-- @type AI.Option.Naval.id
|
|
||||||
-- @field NO_OPTION
|
-- @field NO_OPTION
|
||||||
-- @field ROE
|
-- @field ROE
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Naval.val
|
||||||
-- @type AI.Option.Naval.val
|
|
||||||
-- @field #AI.Option.Naval.val.ROE ROE
|
-- @field #AI.Option.Naval.val.ROE ROE
|
||||||
|
|
||||||
---
|
--- @type AI.Option.Naval.val.ROE
|
||||||
-- @type AI.Option.Naval.val.ROE
|
|
||||||
-- @field OPEN_FIRE
|
-- @field OPEN_FIRE
|
||||||
-- @field RETURN_FIRE
|
-- @field RETURN_FIRE
|
||||||
-- @field WEAPON_HOLD
|
-- @field WEAPON_HOLD
|
||||||
|
|||||||
@@ -17,12 +17,12 @@
|
|||||||
--
|
--
|
||||||
-- ## Example Missions:
|
-- ## Example Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR).
|
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **Applevangelist**
|
-- ### Author: **Applevangelist**
|
||||||
-- Last Update July 2025
|
-- Last Update July 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
-- @module Functional.AICSAR
|
-- @module Functional.AICSAR
|
||||||
@@ -57,8 +57,6 @@
|
|||||||
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
|
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
|
||||||
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
|
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
|
||||||
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
|
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
|
||||||
-- @field #boolean UseRescueZone If true, use a rescue zone and not the max distance to FARP/MASH
|
|
||||||
-- @field Core.Zone#ZONE_RADIUS RescueZone Use this zone as operational area for the AICSAR instance.
|
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
@@ -155,10 +153,10 @@
|
|||||||
-- To set up AICSAR for SRS TTS output, add e.g. the following to your script:
|
-- To set up AICSAR for SRS TTS output, add e.g. the following to your script:
|
||||||
--
|
--
|
||||||
-- -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
|
-- -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
|
||||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\google.json")
|
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\google.json")
|
||||||
--
|
--
|
||||||
-- -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
|
-- -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
|
||||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||||
--
|
--
|
||||||
-- -- define a different voice for the downed pilot(s)
|
-- -- define a different voice for the downed pilot(s)
|
||||||
-- my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")
|
-- my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")
|
||||||
@@ -179,7 +177,7 @@
|
|||||||
--
|
--
|
||||||
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
|
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
|
||||||
--
|
--
|
||||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",270,radio.modulation.AM,nil,5002)
|
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,nil,5002)
|
||||||
--
|
--
|
||||||
-- or
|
-- or
|
||||||
--
|
--
|
||||||
@@ -193,7 +191,7 @@
|
|||||||
-- @field #AICSAR
|
-- @field #AICSAR
|
||||||
AICSAR = {
|
AICSAR = {
|
||||||
ClassName = "AICSAR",
|
ClassName = "AICSAR",
|
||||||
version = "0.1.18",
|
version = "0.1.15",
|
||||||
lid = "",
|
lid = "",
|
||||||
coalition = coalition.side.BLUE,
|
coalition = coalition.side.BLUE,
|
||||||
template = "",
|
template = "",
|
||||||
@@ -238,8 +236,6 @@ AICSAR = {
|
|||||||
Altitude = 1500,
|
Altitude = 1500,
|
||||||
UseEventEject = false,
|
UseEventEject = false,
|
||||||
Delay = 100,
|
Delay = 100,
|
||||||
UseRescueZone = false,
|
|
||||||
RescueZone = nil,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
-- TODO Messages
|
-- TODO Messages
|
||||||
@@ -308,9 +304,8 @@ AICSAR.RadioLength = {
|
|||||||
-- @param #string Helotemplate Helicopter template name.
|
-- @param #string Helotemplate Helicopter template name.
|
||||||
-- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
|
-- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
|
||||||
-- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
|
-- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
|
||||||
-- @param #number Helonumber Max number of alive Ai Helos at the same time. Defaults to three.
|
|
||||||
-- @return #AICSAR self
|
-- @return #AICSAR self
|
||||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone,Helonumber)
|
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||||
-- Inherit everything from FSM class.
|
-- Inherit everything from FSM class.
|
||||||
local self=BASE:Inherit(self, FSM:New())
|
local self=BASE:Inherit(self, FSM:New())
|
||||||
|
|
||||||
@@ -378,7 +373,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone,Hel
|
|||||||
|
|
||||||
-- limit number of available helos at the same time
|
-- limit number of available helos at the same time
|
||||||
self.limithelos = true
|
self.limithelos = true
|
||||||
self.helonumber = Helonumber or 3
|
self.helonumber = 3
|
||||||
|
|
||||||
-- localization
|
-- localization
|
||||||
self:InitLocalization()
|
self:InitLocalization()
|
||||||
@@ -529,20 +524,10 @@ function AICSAR:InitLocalization()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Use a defined zone as area of operation and not the distance to FARP.
|
|
||||||
-- @param #AICSAR self
|
|
||||||
-- @param Core.Zone#ZONE Zone The operational zone to use. Downed pilots in this area will be rescued. Can be any known #ZONE type.
|
|
||||||
-- @return #AICSAR self
|
|
||||||
function AICSAR:SetUsingRescueZone(Zone)
|
|
||||||
self.UseRescueZone = true
|
|
||||||
self.RescueZone = Zone
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [User] Switch sound output on and use SRS output for sound files.
|
--- [User] Switch sound output on and use SRS output for sound files.
|
||||||
-- @param #AICSAR self
|
-- @param #AICSAR self
|
||||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||||
-- @param #string Path Path to your SRS Server External Audio Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\\\ExternalAudio"
|
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||||
-- @param #number Frequency Defaults to 243 (guard)
|
-- @param #number Frequency Defaults to 243 (guard)
|
||||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||||
@@ -553,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
|||||||
self.SRSRadio = OnOff and true
|
self.SRSRadio = OnOff and true
|
||||||
self.SRSTTSRadio = false
|
self.SRSTTSRadio = false
|
||||||
self.SRSFrequency = Frequency or 243
|
self.SRSFrequency = Frequency or 243
|
||||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
self.SRSPath = Path or "c:\\"
|
||||||
self.SRS:SetLabel("ACSR")
|
self.SRS:SetLabel("ACSR")
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRSModulation = Modulation or radio.modulation.AM
|
self.SRSModulation = Modulation or radio.modulation.AM
|
||||||
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
|
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
|
||||||
self.SRSSoundPath = SoundPath or soundpath
|
self.SRSSoundPath = SoundPath or soundpath
|
||||||
self.SRSPort = Port or MSRS.port or 5002
|
self.SRSPort = Port or 5002
|
||||||
if OnOff then
|
if OnOff then
|
||||||
self.SRS = MSRS:New(Path,Frequency,Modulation)
|
self.SRS = MSRS:New(Path,Frequency,Modulation)
|
||||||
self.SRS:SetPort(self.SRSPort)
|
self.SRS:SetPort(self.SRSPort)
|
||||||
@@ -571,7 +556,7 @@ end
|
|||||||
-- See `AICSAR:SetPilotTTSVoice()` and `AICSAR:SetOperatorTTSVoice()`
|
-- See `AICSAR:SetPilotTTSVoice()` and `AICSAR:SetOperatorTTSVoice()`
|
||||||
-- @param #AICSAR self
|
-- @param #AICSAR self
|
||||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||||
-- @param #number Frequency (Optional) Defaults to 243 (guard)
|
-- @param #number Frequency (Optional) Defaults to 243 (guard)
|
||||||
-- @param #number Modulation (Optional) Radio modulation. Defaults to radio.modulation.AM
|
-- @param #number Modulation (Optional) Radio modulation. Defaults to radio.modulation.AM
|
||||||
-- @param #number Port (Optional) Port of the SRS, defaults to 5002.
|
-- @param #number Port (Optional) Port of the SRS, defaults to 5002.
|
||||||
@@ -585,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
|||||||
self.SRSTTSRadio = OnOff and true
|
self.SRSTTSRadio = OnOff and true
|
||||||
self.SRSRadio = false
|
self.SRSRadio = false
|
||||||
self.SRSFrequency = Frequency or 243
|
self.SRSFrequency = Frequency or 243
|
||||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||||
self.SRSModulation = Modulation or radio.modulation.AM
|
self.SRSModulation = Modulation or radio.modulation.AM
|
||||||
self.SRSPort = Port or MSRS.port or 5002
|
self.SRSPort = Port or 5002
|
||||||
if OnOff then
|
if OnOff then
|
||||||
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation)
|
self.SRS = MSRS:New(Path,Frequency,Modulation,1)
|
||||||
self.SRS:SetPort(self.SRSPort)
|
self.SRS:SetPort(self.SRSPort)
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRS:SetLabel("ACSR")
|
self.SRS:SetLabel("ACSR")
|
||||||
@@ -597,8 +582,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
|||||||
self.SRS:SetCulture(Culture)
|
self.SRS:SetCulture(Culture)
|
||||||
self.SRS:SetGender(Gender)
|
self.SRS:SetGender(Gender)
|
||||||
if GoogleCredentials then
|
if GoogleCredentials then
|
||||||
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials)
|
self.SRS:SetGoogle(GoogleCredentials)
|
||||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
self.SRSGoogle = true
|
self.SRSGoogle = true
|
||||||
end
|
end
|
||||||
self.SRSQ = MSRSQUEUE:New(self.alias)
|
self.SRSQ = MSRSQUEUE:New(self.alias)
|
||||||
@@ -616,16 +600,14 @@ end
|
|||||||
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
|
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
|
||||||
self:T(self.lid .. "SetPilotTTSVoice")
|
self:T(self.lid .. "SetPilotTTSVoice")
|
||||||
self.SRSPilotVoice = true
|
self.SRSPilotVoice = true
|
||||||
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||||
self.SRSPilot:SetCoalition(self.coalition)
|
self.SRSPilot:SetCoalition(self.coalition)
|
||||||
self.SRSPilot:SetVoice(Voice)
|
self.SRSPilot:SetVoice(Voice)
|
||||||
self.SRSPilot:SetCulture(Culture or "en-US")
|
self.SRSPilot:SetCulture(Culture or "en-US")
|
||||||
self.SRSPilot:SetGender(Gender or "male")
|
self.SRSPilot:SetGender(Gender or "male")
|
||||||
self.SRSPilot:SetLabel("PILOT")
|
self.SRSPilot:SetLabel("PILOT")
|
||||||
if self.SRSGoogle then
|
if self.SRS.google then
|
||||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
self.SRSPilot:SetGoogle(self.SRS.google)
|
||||||
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
|
||||||
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -640,16 +622,14 @@ end
|
|||||||
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
|
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
|
||||||
self:T(self.lid .. "SetOperatorTTSVoice")
|
self:T(self.lid .. "SetOperatorTTSVoice")
|
||||||
self.SRSOperatorVoice = true
|
self.SRSOperatorVoice = true
|
||||||
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||||
self.SRSOperator:SetCoalition(self.coalition)
|
self.SRSOperator:SetCoalition(self.coalition)
|
||||||
self.SRSOperator:SetVoice(Voice)
|
self.SRSOperator:SetVoice(Voice)
|
||||||
self.SRSOperator:SetCulture(Culture or "en-GB")
|
self.SRSOperator:SetCulture(Culture or "en-GB")
|
||||||
self.SRSOperator:SetGender(Gender or "female")
|
self.SRSOperator:SetGender(Gender or "female")
|
||||||
self.SRSOperator:SetLabel("RESCUE")
|
self.SRSPilot:SetLabel("RESCUE")
|
||||||
if self.SRSGoogle then
|
if self.SRS.google then
|
||||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
self.SRSOperator:SetGoogle(self.SRS.google)
|
||||||
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
|
||||||
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -708,7 +688,7 @@ function AICSAR:_EjectEventHandler(EventData)
|
|||||||
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
||||||
local _country = _event.initiator:getCountry()
|
local _country = _event.initiator:getCountry()
|
||||||
local _coalition = coalition.getCountryCoalition( _country )
|
local _coalition = coalition.getCountryCoalition( _country )
|
||||||
--local data = UTILS.DeepCopy(EventData)
|
local data = UTILS.DeepCopy(EventData)
|
||||||
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
||||||
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
|
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
|
||||||
end
|
end
|
||||||
@@ -724,13 +704,6 @@ end
|
|||||||
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
|
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
|
||||||
|
|
||||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
|
||||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
|
||||||
distancetofarp = self.maxdistance - 10
|
|
||||||
else
|
|
||||||
distancetofarp = self.maxdistance + 10
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Mayday Message
|
-- Mayday Message
|
||||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||||
local text = ""
|
local text = ""
|
||||||
@@ -817,13 +790,7 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
|||||||
|
|
||||||
-- DONE: add distance check
|
-- DONE: add distance check
|
||||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
|
||||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
|
||||||
distancetofarp = self.maxdistance - 10
|
|
||||||
else
|
|
||||||
distancetofarp = self.maxdistance + 10
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Mayday Message
|
-- Mayday Message
|
||||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||||
local text = ""
|
local text = ""
|
||||||
@@ -845,6 +812,7 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
|||||||
if _coalition == self.coalition then
|
if _coalition == self.coalition then
|
||||||
if self.verbose then
|
if self.verbose then
|
||||||
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
|
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
|
||||||
|
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
|
||||||
end
|
end
|
||||||
if self.SRSRadio then
|
if self.SRSRadio then
|
||||||
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
|
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
|
||||||
@@ -896,7 +864,6 @@ function AICSAR:_GetFlight()
|
|||||||
:InitUnControlled(true)
|
:InitUnControlled(true)
|
||||||
:OnSpawnGroup(
|
:OnSpawnGroup(
|
||||||
function(Group)
|
function(Group)
|
||||||
Group:OptionPreferVerticalLanding()
|
|
||||||
self:__HeloOnDuty(1,Group)
|
self:__HeloOnDuty(1,Group)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
@@ -922,7 +889,7 @@ function AICSAR:_InitMission(Pilot,Index)
|
|||||||
|
|
||||||
-- Cargo transport assignment.
|
-- Cargo transport assignment.
|
||||||
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
|
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
|
||||||
--opstransport:SetVerbosity(3)
|
|
||||||
|
|
||||||
local helo = self:_GetFlight()
|
local helo = self:_GetFlight()
|
||||||
-- inject reservation
|
-- inject reservation
|
||||||
@@ -948,9 +915,8 @@ function AICSAR:_InitMission(Pilot,Index)
|
|||||||
self:__PilotUnloaded(2,Helo,OpsGroup)
|
self:__PilotUnloaded(2,Helo,OpsGroup)
|
||||||
end
|
end
|
||||||
|
|
||||||
function helo:OnAfterLoading(From,Event,To)
|
function helo:OnAfterLoadingDone(From,Event,To)
|
||||||
AICPickedUp(helo,helo:GetCargoGroups(),Index)
|
AICPickedUp(helo,helo:GetCargoGroups(),Index)
|
||||||
helo:__LoadingDone(5)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function helo:OnAfterDead(From,Event,To)
|
function helo:OnAfterDead(From,Event,To)
|
||||||
@@ -959,11 +925,6 @@ function AICSAR:_InitMission(Pilot,Index)
|
|||||||
|
|
||||||
function helo:OnAfterUnloaded(From,Event,To,OpsGroupCargo)
|
function helo:OnAfterUnloaded(From,Event,To,OpsGroupCargo)
|
||||||
AICHeloUnloaded(helo,OpsGroupCargo)
|
AICHeloUnloaded(helo,OpsGroupCargo)
|
||||||
helo:__UnloadingDone(5)
|
|
||||||
end
|
|
||||||
|
|
||||||
function helo:OnAfterLandAtAirbase(From,Event,To,airbase)
|
|
||||||
helo:Despawn(2)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self.helos[Index] = helo
|
self.helos[Index] = helo
|
||||||
@@ -1016,9 +977,7 @@ function AICSAR:_CheckHelos()
|
|||||||
local name = helo:GetName()
|
local name = helo:GetName()
|
||||||
self:T("Helo group "..name.." in state "..state)
|
self:T("Helo group "..name.." in state "..state)
|
||||||
if state == "Arrived" then
|
if state == "Arrived" then
|
||||||
--helo:__Stop(5)
|
helo:__Stop(5)
|
||||||
helo.OnAfterDead = nil
|
|
||||||
helo:Despawn(35)
|
|
||||||
self.helos[_index] = nil
|
self.helos[_index] = nil
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -1059,7 +1018,7 @@ function AICSAR:_CheckQueue(OpsGroup)
|
|||||||
if self:_CheckInMashZone(_pilot) then
|
if self:_CheckInMashZone(_pilot) then
|
||||||
self:T("Pilot" .. _pilot.GroupName .. " rescued!")
|
self:T("Pilot" .. _pilot.GroupName .. " rescued!")
|
||||||
if OpsGroup then
|
if OpsGroup then
|
||||||
--OpsGroup:Despawn(10)
|
OpsGroup:Despawn(10)
|
||||||
else
|
else
|
||||||
_pilot:Destroy(true,10)
|
_pilot:Destroy(true,10)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -10,7 +10,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions: None
|
-- ## Missions:
|
||||||
|
--
|
||||||
|
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -18,15 +20,13 @@
|
|||||||
-- ### Author: FlightControl - Framework Design & Programming
|
-- ### Author: FlightControl - Framework Design & Programming
|
||||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||||
-- @date August 2022
|
-- @date August 2022
|
||||||
-- Last Update Feb 2025
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Functional.ATC_Ground
|
-- @module Functional.ATC_Ground
|
||||||
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
||||||
|
|
||||||
---
|
--- @type ATC_GROUND
|
||||||
-- @type ATC_GROUND
|
|
||||||
-- @field Core.Set#SET_CLIENT SetClient
|
-- @field Core.Set#SET_CLIENT SetClient
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -39,8 +39,7 @@ ATC_GROUND = {
|
|||||||
AirbaseNames = nil,
|
AirbaseNames = nil,
|
||||||
}
|
}
|
||||||
|
|
||||||
---
|
--- @type ATC_GROUND.AirbaseNames
|
||||||
-- @type ATC_GROUND.AirbaseNames
|
|
||||||
-- @list <#string>
|
-- @list <#string>
|
||||||
|
|
||||||
|
|
||||||
@@ -52,7 +51,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
|||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||||
self:T( { self.ClassName, Airbases } )
|
self:E( { self.ClassName, Airbases } )
|
||||||
|
|
||||||
self.Airbases = Airbases
|
self.Airbases = Airbases
|
||||||
self.AirbaseList = AirbaseList
|
self.AirbaseList = AirbaseList
|
||||||
@@ -83,7 +82,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
|||||||
end
|
end
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0)
|
Client:SetState( self, "Warnings", 0)
|
||||||
@@ -247,11 +246,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #ATC_GROUND self
|
--- @param #ATC_GROUND self
|
||||||
function ATC_GROUND:_AirbaseMonitor()
|
function ATC_GROUND:_AirbaseMonitor()
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
|
|
||||||
if Client:IsAlive() then
|
if Client:IsAlive() then
|
||||||
@@ -259,7 +258,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
local IsOnGround = Client:InAir() == false
|
local IsOnGround = Client:InAir() == false
|
||||||
|
|
||||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||||
|
|
||||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||||
|
|
||||||
@@ -272,7 +271,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
|
|
||||||
if IsOnGround then
|
if IsOnGround then
|
||||||
local Taxi = Client:GetState( self, "Taxi" )
|
local Taxi = Client:GetState( self, "Taxi" )
|
||||||
self:T( Taxi )
|
self:E( Taxi )
|
||||||
if Taxi == false then
|
if Taxi == false then
|
||||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||||
@@ -332,7 +331,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0 )
|
Client:SetState( self, "Warnings", 0 )
|
||||||
@@ -364,7 +363,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "IsOffRunway", false )
|
Client:SetState( self, "IsOffRunway", false )
|
||||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||||
@@ -416,7 +415,7 @@ end
|
|||||||
-- @field #ATC_GROUND_UNIVERSAL
|
-- @field #ATC_GROUND_UNIVERSAL
|
||||||
ATC_GROUND_UNIVERSAL = {
|
ATC_GROUND_UNIVERSAL = {
|
||||||
ClassName = "ATC_GROUND_UNIVERSAL",
|
ClassName = "ATC_GROUND_UNIVERSAL",
|
||||||
Version = "0.0.2",
|
Version = "0.0.1",
|
||||||
SetClient = nil,
|
SetClient = nil,
|
||||||
Airbases = nil,
|
Airbases = nil,
|
||||||
AirbaseList = nil,
|
AirbaseList = nil,
|
||||||
@@ -425,43 +424,21 @@ ATC_GROUND_UNIVERSAL = {
|
|||||||
|
|
||||||
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
||||||
-- @param #ATC_GROUND_UNIVERSAL self
|
-- @param #ATC_GROUND_UNIVERSAL self
|
||||||
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map.
|
-- @param AirbaseList (Optional) A table of Airbase Names.
|
||||||
-- @return #ATC_GROUND_UNIVERSAL self
|
-- @return #ATC_GROUND_UNIVERSAL self
|
||||||
-- @usage
|
|
||||||
-- -- define monitoring for one airbase
|
|
||||||
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
|
|
||||||
-- -- set kick speed
|
|
||||||
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
|
|
||||||
-- -- start monitoring evey 10 secs
|
|
||||||
-- atc:Start(10)
|
|
||||||
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||||
self:T( { self.ClassName } )
|
self:E( { self.ClassName } )
|
||||||
|
|
||||||
self.Airbases = {}
|
self.Airbases = {}
|
||||||
|
|
||||||
self.AirbaseList = AirbaseList
|
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||||
|
self.Airbases[_name]={}
|
||||||
|
end
|
||||||
|
|
||||||
if not self.AirbaseList then
|
self.AirbaseList = AirbaseList
|
||||||
self.AirbaseList = {}
|
|
||||||
for _name,_base in pairs(_DATABASE.AIRBASES) do
|
|
||||||
-- DONE exclude FARPS and Ships
|
|
||||||
if _base and _base.isAirdrome == true then
|
|
||||||
self.AirbaseList[_name]=_name
|
|
||||||
self.Airbases[_name]={}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
for _,_name in pairs(AirbaseList) do
|
|
||||||
-- DONE exclude FARPS and Ships
|
|
||||||
local airbase = _DATABASE:FindAirbase(_name)
|
|
||||||
if airbase and (airbase.isAirdrome == true) then
|
|
||||||
self.Airbases[_name]={}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
||||||
|
|
||||||
@@ -483,9 +460,8 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
|||||||
self.Airbases[AirbaseName].Monitor = true
|
self.Airbases[AirbaseName].Monitor = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0)
|
Client:SetState( self, "Warnings", 0)
|
||||||
@@ -703,10 +679,9 @@ end
|
|||||||
-- @param #ATC_GROUND_UNIVERSAL self
|
-- @param #ATC_GROUND_UNIVERSAL self
|
||||||
-- @return #ATC_GROUND_UNIVERSAL self
|
-- @return #ATC_GROUND_UNIVERSAL self
|
||||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||||
self:I("_AirbaseMonitor")
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- Nameless function
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
|
||||||
function( Client )
|
function( Client )
|
||||||
|
|
||||||
if Client:IsAlive() then
|
if Client:IsAlive() then
|
||||||
@@ -714,7 +689,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
local IsOnGround = Client:InAir() == false
|
local IsOnGround = Client:InAir() == false
|
||||||
|
|
||||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||||
|
|
||||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||||
|
|
||||||
@@ -729,18 +704,14 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
|
|
||||||
if NotInRunwayZone then
|
if NotInRunwayZone then
|
||||||
|
|
||||||
local Taxi = Client:GetState( self, "Taxi" )
|
|
||||||
|
|
||||||
if IsOnGround then
|
if IsOnGround then
|
||||||
|
local Taxi = Client:GetState( self, "Taxi" )
|
||||||
self:T( Taxi )
|
self:E( Taxi )
|
||||||
if Taxi == false then
|
if Taxi == false then
|
||||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||||
Velocity:ToString() , 20, "ATC" )
|
Velocity:ToString() , 20, "ATC" )
|
||||||
Client:SetState( self, "Taxi", true )
|
Client:SetState( self, "Taxi", true )
|
||||||
Client:SetState( self, "Speeding", false )
|
|
||||||
Client:SetState( self, "Warnings", 0 )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- TODO: GetVelocityKMH function usage
|
-- TODO: GetVelocityKMH function usage
|
||||||
@@ -749,7 +720,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
local IsAboveRunway = Client:IsAboveRunway()
|
local IsAboveRunway = Client:IsAboveRunway()
|
||||||
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
||||||
|
|
||||||
if IsOnGround and not Taxi then
|
if IsOnGround then
|
||||||
local Speeding = false
|
local Speeding = false
|
||||||
if AirbaseMeta.MaximumKickSpeed then
|
if AirbaseMeta.MaximumKickSpeed then
|
||||||
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
||||||
@@ -761,17 +732,15 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if Speeding == true then
|
if Speeding == true then
|
||||||
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||||
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
--Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "Speeding", true )
|
Client:SetState( self, "Speeding", false )
|
||||||
local SpeedingWarnings = Client:GetState( self, "Warnings" )
|
Client:SetState( self, "Warnings", 0 )
|
||||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
|
||||||
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
|
|
||||||
Velocity:ToString(), 5, "ATC" )
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if IsOnGround then
|
if IsOnGround then
|
||||||
|
|
||||||
local Speeding = false
|
local Speeding = false
|
||||||
@@ -797,7 +766,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0 )
|
Client:SetState( self, "Warnings", 0 )
|
||||||
@@ -829,7 +798,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "IsOffRunway", false )
|
Client:SetState( self, "IsOffRunway", false )
|
||||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||||
@@ -869,16 +838,15 @@ end
|
|||||||
|
|
||||||
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
||||||
-- @param #ATC_GROUND_UNIVERSAL self
|
-- @param #ATC_GROUND_UNIVERSAL self
|
||||||
-- @param RepeatScanSeconds Time in second for defining schedule of alerts.
|
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
|
||||||
-- @return #ATC_GROUND_UNIVERSAL self
|
-- @return #ATC_GROUND_UNIVERSAL self
|
||||||
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
--- @type ATC_GROUND_CAUCASUS
|
||||||
-- @type ATC_GROUND_CAUCASUS
|
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
||||||
@@ -1013,12 +981,12 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
---
|
|
||||||
-- @type ATC_GROUND_NEVADA
|
--- @type ATC_GROUND_NEVADA
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1049,23 +1017,23 @@ end
|
|||||||
-- The following airbases are monitored at the Nevada region.
|
-- The following airbases are monitored at the Nevada region.
|
||||||
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
||||||
--
|
--
|
||||||
-- * `AIRBASE.Nevada.Beatty`
|
-- * `AIRBASE.Nevada.Beatty_Airport`
|
||||||
-- * `AIRBASE.Nevada.Boulder_City`
|
-- * `AIRBASE.Nevada.Boulder_City_Airport`
|
||||||
-- * `AIRBASE.Nevada.Creech`
|
-- * `AIRBASE.Nevada.Creech_AFB`
|
||||||
-- * `AIRBASE.Nevada.Echo_Bay`
|
-- * `AIRBASE.Nevada.Echo_Bay`
|
||||||
-- * `AIRBASE.Nevada.Groom_Lake`
|
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
|
||||||
-- * `AIRBASE.Nevada.Henderson_Executive`
|
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
|
||||||
-- * `AIRBASE.Nevada.Jean`
|
-- * `AIRBASE.Nevada.Jean_Airport`
|
||||||
-- * `AIRBASE.Nevada.Laughlin`
|
-- * `AIRBASE.Nevada.Laughlin_Airport`
|
||||||
-- * `AIRBASE.Nevada.Lincoln_County`
|
-- * `AIRBASE.Nevada.Lincoln_County`
|
||||||
-- * `AIRBASE.Nevada.McCarran_International`
|
-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||||
-- * `AIRBASE.Nevada.Mesquite`
|
-- * `AIRBASE.Nevada.Mesquite`
|
||||||
-- * `AIRBASE.Nevada.Mina`
|
-- * `AIRBASE.Nevada.Mina_Airport`
|
||||||
-- * `AIRBASE.Nevada.Nellis`
|
-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||||
-- * `AIRBASE.Nevada.Pahute_Mesa`
|
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||||
-- * `AIRBASE.Nevada.Tonopah`
|
-- * `AIRBASE.Nevada.Tonopah_Airport`
|
||||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
|
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
|
||||||
--
|
--
|
||||||
-- # Installation
|
-- # Installation
|
||||||
--
|
--
|
||||||
@@ -1102,10 +1070,10 @@ end
|
|||||||
--
|
--
|
||||||
-- -- Monitor specific airbases.
|
-- -- Monitor specific airbases.
|
||||||
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
||||||
-- { AIRBASE.Nevada.Laughlin,
|
-- { AIRBASE.Nevada.Laughlin_Airport,
|
||||||
-- AIRBASE.Nevada.Lincoln_County,
|
-- AIRBASE.Nevada.Lincoln_County,
|
||||||
-- AIRBASE.Nevada.North_Las_Vegas,
|
-- AIRBASE.Nevada.North_Las_Vegas,
|
||||||
-- AIRBASE.Nevada.McCarran_International
|
-- AIRBASE.Nevada.McCarran_International_Airport
|
||||||
-- }
|
-- }
|
||||||
-- )
|
-- )
|
||||||
--
|
--
|
||||||
@@ -1152,11 +1120,11 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
|
||||||
-- @type ATC_GROUND_NORMANDY
|
--- @type ATC_GROUND_NORMANDY
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1309,11 +1277,10 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
--- @type ATC_GROUND_PERSIANGULF
|
||||||
-- @type ATC_GROUND_PERSIANGULF
|
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1344,33 +1311,33 @@ end
|
|||||||
-- The following airbases are monitored at the PersianGulf region.
|
-- The following airbases are monitored at the PersianGulf region.
|
||||||
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
||||||
--
|
--
|
||||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
|
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
|
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
|
||||||
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
||||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
|
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
|
||||||
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
||||||
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
||||||
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
||||||
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
||||||
-- * `AIRBASE.PersianGulf.Havadarya`
|
-- * `AIRBASE.PersianGulf.Havadarya`
|
||||||
-- * `AIRBASE.PersianGulf.Kerman`
|
-- * `AIRBASE.PersianGulf.Kerman_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Khasab`
|
-- * `AIRBASE.PersianGulf.Khasab`
|
||||||
-- * `AIRBASE.PersianGulf.Lar`
|
-- * `AIRBASE.PersianGulf.Lar_Airbase`
|
||||||
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
||||||
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
||||||
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
|
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
||||||
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
||||||
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
||||||
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
||||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
|
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
|
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
|
||||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
|
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Al_Bateen`
|
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Kish_Intl`
|
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
|
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Lavan_Island`
|
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
|
||||||
-- * `AIRBASE.PersianGulf.Jiroft`
|
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
|
||||||
--
|
--
|
||||||
-- # Installation
|
-- # Installation
|
||||||
--
|
--
|
||||||
@@ -1405,8 +1372,8 @@ end
|
|||||||
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
||||||
--
|
--
|
||||||
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
||||||
-- { AIRBASE.PersianGulf.Kerman,
|
-- { AIRBASE.PersianGulf.Kerman_Airport,
|
||||||
-- AIRBASE.PersianGulf.Al_Minhad_AFB
|
-- AIRBASE.PersianGulf.Al_Minhad_AB
|
||||||
-- }
|
-- }
|
||||||
-- )
|
-- )
|
||||||
--
|
--
|
||||||
@@ -1452,14 +1419,15 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
|
||||||
-- @type ATC_GROUND_MARIANAISLANDS
|
--- @type ATC_GROUND_MARIANAISLANDS
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- # ATC\_GROUND\_MARIANA, extends @{#ATC_GROUND}
|
--- # ATC\_GROUND\_MARIANA, extends @{#ATC_GROUND}
|
||||||
--
|
--
|
||||||
-- The ATC\_GROUND\_MARIANA class monitors the speed of the airplanes at the airbase during taxi.
|
-- The ATC\_GROUND\_MARIANA class monitors the speed of the airplanes at the airbase during taxi.
|
||||||
@@ -1549,7 +1517,7 @@ end
|
|||||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
||||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
||||||
--
|
--
|
||||||
-- @field #ATC_GROUND_MARIANAISLANDS
|
---- @field #ATC_GROUND_MARIANAISLANDS
|
||||||
ATC_GROUND_MARIANAISLANDS = {
|
ATC_GROUND_MARIANAISLANDS = {
|
||||||
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
||||||
}
|
}
|
||||||
@@ -1561,7 +1529,7 @@ ATC_GROUND_MARIANAISLANDS = {
|
|||||||
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) )
|
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
|
||||||
|
|
||||||
self:SetKickSpeedKmph( 50 )
|
self:SetKickSpeedKmph( 50 )
|
||||||
self:SetMaximumKickSpeedKmph( 150 )
|
self:SetMaximumKickSpeedKmph( 150 )
|
||||||
@@ -1575,5 +1543,5 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
|
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
-- Last update: July 2023
|
-- Last update: July 2023
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **AMMOTRUCK** class, extends Core.Fsm#FSM
|
--- **AMMOTRUCK** class, extends Core.FSM#FSM
|
||||||
-- @type AMMOTRUCK
|
-- @type AMMOTRUCK
|
||||||
-- @field #string ClassName Class Name
|
-- @field #string ClassName Class Name
|
||||||
-- @field #string lid Lid for log entries
|
-- @field #string lid Lid for log entries
|
||||||
@@ -41,7 +41,7 @@
|
|||||||
-- @field #number waitingtime Max waiting time in seconds
|
-- @field #number waitingtime Max waiting time in seconds
|
||||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.FSM#FSM
|
||||||
|
|
||||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -25,9 +25,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **funkyfranky**
|
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||||
--
|
--
|
||||||
-- ### Contributions: FlightControl, Applevangelist
|
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||||
--
|
--
|
||||||
-- ====
|
-- ====
|
||||||
-- @module Functional.Artillery
|
-- @module Functional.Artillery
|
||||||
@@ -45,7 +45,6 @@
|
|||||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
|
||||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||||
@@ -292,14 +291,14 @@
|
|||||||
-- ### Illumination Shells
|
-- ### Illumination Shells
|
||||||
--
|
--
|
||||||
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
||||||
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||||
--
|
--
|
||||||
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
||||||
-- @{#ARTY.AssignTargetCoord}() function.
|
-- @{#ARTY.AssignTargetCoord}() function.
|
||||||
--
|
--
|
||||||
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
||||||
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
||||||
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||||
--
|
--
|
||||||
-- ### Smoke Shells
|
-- ### Smoke Shells
|
||||||
--
|
--
|
||||||
@@ -416,7 +415,7 @@
|
|||||||
-- arty set, battery "Paladin Alpha", rearming place
|
-- arty set, battery "Paladin Alpha", rearming place
|
||||||
--
|
--
|
||||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||||
--
|
--
|
||||||
-- ## Transporting
|
-- ## Transporting
|
||||||
@@ -454,7 +453,7 @@
|
|||||||
-- -- Creat a new ARTY object from a Paladin group.
|
-- -- Creat a new ARTY object from a Paladin group.
|
||||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||||
--
|
--
|
||||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||||
--
|
--
|
||||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||||
@@ -619,147 +618,62 @@ ARTY.WeaponType={
|
|||||||
}
|
}
|
||||||
|
|
||||||
--- Database of common artillery unit properties.
|
--- Database of common artillery unit properties.
|
||||||
-- @type ARTY.dbitem
|
|
||||||
-- @field #string displayname Name displayed in ME.
|
|
||||||
-- @field #number minrange Minimum firing range in meters.
|
|
||||||
-- @field #number maxrange Maximum firing range in meters.
|
|
||||||
-- @field #number reloadtime Reload time in seconds.
|
|
||||||
|
|
||||||
--- Database of common artillery unit properties.
|
|
||||||
-- Table key is the "type name" and table value is and `ARTY.dbitem`.
|
|
||||||
-- @type ARTY.db
|
-- @type ARTY.db
|
||||||
ARTY.db={
|
ARTY.db={
|
||||||
["LeFH_18-40-105"] = {
|
["2B11 mortar"] = { -- type "2B11 mortar"
|
||||||
displayname = "FH LeFH-18 105mm", -- name displayed in the ME
|
minrange = 500, -- correct?
|
||||||
minrange = 500, -- min range (green circle) in meters
|
maxrange = 7000, -- 7 km
|
||||||
maxrange = 10500, -- max range (red circle) in meters
|
reloadtime = 30, -- 30 sec
|
||||||
reloadtime = nil, -- reload time in seconds
|
|
||||||
},
|
},
|
||||||
["M2A1-105"] = {
|
["SPH 2S1 Gvozdika"] = { -- type "SAU Gvozdika"
|
||||||
displayname = "FH M2A1 105mm",
|
minrange = 300, -- correct?
|
||||||
minrange = 500,
|
maxrange = 15000, -- 15 km
|
||||||
maxrange = 11500,
|
reloadtime = nil, -- unknown
|
||||||
reloadtime = nil,
|
|
||||||
},
|
},
|
||||||
["Pak40"] = {
|
["SPH 2S19 Msta"] = { --type "SAU Msta", alias "2S19 Msta"
|
||||||
displayname = "FH Pak 40 75mm",
|
minrange = 300, -- correct?
|
||||||
minrange = 500,
|
maxrange = 23500, -- 23.5 km
|
||||||
maxrange = 3000,
|
reloadtime = nil, -- unknown
|
||||||
reloadtime = nil,
|
|
||||||
},
|
},
|
||||||
["L118_Unit"] = {
|
["SPH 2S3 Akatsia"] = { -- type "SAU Akatsia", alias "2S3 Akatsia"
|
||||||
displayname = "L118 Light Artillery Gun",
|
minrange = 300, -- correct?
|
||||||
minrange = 500,
|
maxrange = 17000, -- 17 km
|
||||||
maxrange = 17500,
|
reloadtime = nil, -- unknown
|
||||||
reloadtime = nil,
|
|
||||||
},
|
},
|
||||||
["Smerch"] = {
|
["SPH 2S9 Nona"] = { --type "SAU 2-C9"
|
||||||
displayname = "MLRS 9A52 Smerch CM 300mm",
|
minrange = 500, -- correct?
|
||||||
minrange = 20000,
|
maxrange = 7000, -- 7 km
|
||||||
maxrange = 70000,
|
reloadtime = nil, -- unknown
|
||||||
reloadtime = 2160,
|
|
||||||
},
|
},
|
||||||
["Smerch_HE"] = {
|
["SPH M109 Paladin"] = { -- type "M-109", alias "M109"
|
||||||
displayname = "MLRS 9A52 Smerch HE 300mm",
|
minrange = 300, -- correct?
|
||||||
minrange = 20000,
|
maxrange = 22000, -- 22 km
|
||||||
maxrange = 70000,
|
reloadtime = nil, -- unknown
|
||||||
reloadtime = 2160,
|
|
||||||
},
|
},
|
||||||
["Uragan_BM-27"] = {
|
["SpGH Dana"] = { -- type "SpGH_Dana"
|
||||||
displayname = "MLRS 9K57 Uragan BM-27 220mm",
|
minrange = 300, -- correct?
|
||||||
minrange = 11500,
|
maxrange = 18700, -- 18.7 km
|
||||||
maxrange = 35800,
|
reloadtime = nil, -- unknown
|
||||||
reloadtime = 840,
|
|
||||||
},
|
},
|
||||||
["Grad-URAL"] = {
|
["MLRS BM-21 Grad"] = { --type "Grad-URAL", alias "MLRS BM-21 Grad"
|
||||||
displayname = "MLRS BM-21 Grad 122mm",
|
minrange = 5000, -- 5 km
|
||||||
minrange = 5000,
|
maxrange = 19000, -- 19 km
|
||||||
maxrange = 19000,
|
reloadtime = 420, -- 7 min
|
||||||
reloadtime = 420,
|
|
||||||
},
|
},
|
||||||
["HL_B8M1"] = {
|
["MLRS 9K57 Uragan BM-27"] = { -- type "Uragan_BM-27"
|
||||||
displayname = "MLRS HL with B8M1 80mm",
|
minrange = 11500, -- 11.5 km
|
||||||
minrange = 500,
|
maxrange = 35800, -- 35.8 km
|
||||||
maxrange = 5000,
|
reloadtime = 840, -- 14 min
|
||||||
reloadtime = nil,
|
|
||||||
},
|
},
|
||||||
["tt_B8M1"] = {
|
["MLRS 9A52 Smerch"] = { -- type "Smerch"
|
||||||
displayname = "MLRS LC with B8M1 80mm",
|
minrange = 20000, -- 20 km
|
||||||
minrange = 500,
|
maxrange = 70000, -- 70 km
|
||||||
maxrange = 5000,
|
reloadtime = 2160, -- 36 min
|
||||||
reloadtime = nil,
|
|
||||||
},
|
},
|
||||||
["MLRS"] = {
|
["MLRS M270"] = { --type "MRLS", alias "M270 MRLS"
|
||||||
displayname = "MLRS M270 227mm",
|
minrange = 10000, -- 10 km
|
||||||
minrange = 10000,
|
maxrange = 32000, -- 32 km
|
||||||
maxrange = 32000,
|
reloadtime = 540, -- 9 min
|
||||||
reloadtime = 540,
|
|
||||||
},
|
|
||||||
["2B11 mortar"] = {
|
|
||||||
displayname = "Mortar 2B11 120mm",
|
|
||||||
minrange = 500,
|
|
||||||
maxrange = 7000,
|
|
||||||
reloadtime = 30,
|
|
||||||
},
|
|
||||||
["PLZ05"] = {
|
|
||||||
displayname = "PLZ-05",
|
|
||||||
minrange = 500,
|
|
||||||
maxrange = 23500,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["SAU Gvozdika"] = {
|
|
||||||
displayname = "SPH 2S1 Gvozdika 122mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 15000,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["SAU Msta"] = {
|
|
||||||
displayname = "SPH 2S19 Msta 152mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 23500,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["SAU Akatsia"] = {
|
|
||||||
displayname = "SPH 2S3 Akatsia 152mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 17000,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["SpGH_Dana"] = {
|
|
||||||
displayname = "SPH Dana vz77 152mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 18700,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["M-109"] = {
|
|
||||||
displayname = "SPH M109 Paladin 155mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 22000,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["M12_GMC"] = {
|
|
||||||
displayname = "SPH M12 GMC 155mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 18200,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["Wespe124"] = {
|
|
||||||
displayname = "SPH Sd.Kfz.124 Wespe 105mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 7000,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["T155_Firtina"] = {
|
|
||||||
displayname = "SPH T155 Firtina 155mm",
|
|
||||||
minrange = 300,
|
|
||||||
maxrange = 41000,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
|
||||||
["SAU 2-C9"] = {
|
|
||||||
displayname = "SPM 2S9 Nona 120mm M",
|
|
||||||
minrange = 500,
|
|
||||||
maxrange = 7000,
|
|
||||||
reloadtime = nil,
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -780,7 +694,7 @@ ARTY.db={
|
|||||||
|
|
||||||
--- Arty script version.
|
--- Arty script version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
ARTY.version="1.3.4"
|
ARTY.version="1.3.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -793,7 +707,7 @@ ARTY.version="1.3.4"
|
|||||||
-- DONE: Add user defined rearm weapon types.
|
-- DONE: Add user defined rearm weapon types.
|
||||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||||
-- DONE: Make ARTY move to rearming position.
|
-- DONE: Make ARTY move to rearming position.
|
||||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||||
-- DONE: Check if ARTY group is still alive.
|
-- DONE: Check if ARTY group is still alive.
|
||||||
-- DONE: Handle dead events.
|
-- DONE: Handle dead events.
|
||||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||||
@@ -882,8 +796,8 @@ function ARTY:New(group, alias)
|
|||||||
-- Maximum speed in km/h.
|
-- Maximum speed in km/h.
|
||||||
self.SpeedMax=group:GetSpeedMax()
|
self.SpeedMax=group:GetSpeedMax()
|
||||||
|
|
||||||
-- Group is mobile or not (e.g. mortars). Some immobile units have a speed of 1 m/s = 3.6 km/h. So we check this number.
|
-- Group is mobile or not (e.g. mortars).
|
||||||
if self.SpeedMax>3.6 then
|
if self.SpeedMax>1 then
|
||||||
self.ismobile=true
|
self.ismobile=true
|
||||||
else
|
else
|
||||||
self.ismobile=false
|
self.ismobile=false
|
||||||
@@ -1618,7 +1532,7 @@ end
|
|||||||
|
|
||||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||||
-- @param #ARTY self
|
-- @param #ARTY self
|
||||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||||
-- @return self
|
-- @return self
|
||||||
function ARTY:SetRearmingGroup(group)
|
function ARTY:SetRearmingGroup(group)
|
||||||
self:F({group=group})
|
self:F({group=group})
|
||||||
@@ -1973,7 +1887,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
|||||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||||
|
|
||||||
-- Get Ammo.
|
-- Get Ammo.
|
||||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||||
|
|
||||||
-- Init nuclear explosion parameters if they were not set by user.
|
-- Init nuclear explosion parameters if they were not set by user.
|
||||||
if self.nukerange==nil then
|
if self.nukerange==nil then
|
||||||
@@ -2008,7 +1922,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Check if we have and arty type that is in the DB.
|
-- Check if we have and arty type that is in the DB.
|
||||||
local _dbproperties=self:_CheckDB(self.Type)
|
local _dbproperties=self:_CheckDB(self.DisplayName)
|
||||||
self:T({dbproperties=_dbproperties})
|
self:T({dbproperties=_dbproperties})
|
||||||
if _dbproperties~=nil then
|
if _dbproperties~=nil then
|
||||||
for property,value in pairs(_dbproperties) do
|
for property,value in pairs(_dbproperties) do
|
||||||
@@ -2054,8 +1968,8 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
|||||||
text=text..string.format("Type = %s\n", self.Type)
|
text=text..string.format("Type = %s\n", self.Type)
|
||||||
text=text..string.format("Display Name = %s\n", self.DisplayName)
|
text=text..string.format("Display Name = %s\n", self.DisplayName)
|
||||||
text=text..string.format("Number of units = %d\n", self.IniGroupStrength)
|
text=text..string.format("Number of units = %d\n", self.IniGroupStrength)
|
||||||
text=text..string.format("Speed max = %.1f km/h\n", self.SpeedMax)
|
text=text..string.format("Speed max = %d km/h\n", self.SpeedMax)
|
||||||
text=text..string.format("Speed default = %.1f km/h\n", self.Speed)
|
text=text..string.format("Speed default = %d km/h\n", self.Speed)
|
||||||
text=text..string.format("Is mobile = %s\n", tostring(self.ismobile))
|
text=text..string.format("Is mobile = %s\n", tostring(self.ismobile))
|
||||||
text=text..string.format("Is cargo = %s\n", tostring(self.iscargo))
|
text=text..string.format("Is cargo = %s\n", tostring(self.iscargo))
|
||||||
text=text..string.format("Min range = %.1f km\n", self.minrange/1000)
|
text=text..string.format("Min range = %.1f km\n", self.minrange/1000)
|
||||||
@@ -2179,7 +2093,7 @@ function ARTY:_StatusReport(display)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Get Ammo.
|
-- Get Ammo.
|
||||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||||
local Nnukes=self.Nukes
|
local Nnukes=self.Nukes
|
||||||
local Nillu=self.Nillu
|
local Nillu=self.Nillu
|
||||||
local Nsmoke=self.Nsmoke
|
local Nsmoke=self.Nsmoke
|
||||||
@@ -2192,7 +2106,7 @@ function ARTY:_StatusReport(display)
|
|||||||
text=text..string.format("Clock = %s\n", Clock)
|
text=text..string.format("Clock = %s\n", Clock)
|
||||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||||
text=text..string.format("Number of shells = %d\n", Narty)
|
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||||
@@ -2268,7 +2182,7 @@ function ARTY._FuncTrack(weapon, self, target)
|
|||||||
if _dist<target.radius then
|
if _dist<target.radius then
|
||||||
|
|
||||||
-- Get random coordinate within a certain radius.
|
-- Get random coordinate within a certain radius.
|
||||||
local _cr=_coord:GetRandomCoordinateInRadius(target.radius)
|
local _cr=_coord:GetRandomCoordinateInRadius(_data.target.radius)
|
||||||
|
|
||||||
-- Fire smoke at this coordinate.
|
-- Fire smoke at this coordinate.
|
||||||
_cr:Smoke(self.smokeColor)
|
_cr:Smoke(self.smokeColor)
|
||||||
@@ -2379,19 +2293,19 @@ function ARTY:OnEventShot(EventData)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Decrease available nukes because we just fired one.
|
-- Decrease available nukes because we just fired one.
|
||||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
self.Nukes=self.Nukes-1
|
self.Nukes=self.Nukes-1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Decrease available illumination shells because we just fired one.
|
-- Decrease available illuminatin shells because we just fired one.
|
||||||
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||||
self.Nillu=self.Nillu-1
|
self.Nillu=self.Nillu-1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Decrease available smoke shells because we just fired one.
|
-- Decrease available illuminatin shells because we just fired one.
|
||||||
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
||||||
self.Nsmoke=self.Nsmoke-1
|
self.Nsmoke=self.Nsmoke-1
|
||||||
end
|
end
|
||||||
@@ -2409,7 +2323,7 @@ function ARTY:OnEventShot(EventData)
|
|||||||
|
|
||||||
-- Weapon type name for current target.
|
-- Weapon type name for current target.
|
||||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||||
|
|
||||||
-- Default switches for cease fire and relocation.
|
-- Default switches for cease fire and relocation.
|
||||||
@@ -2857,7 +2771,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
|||||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||||
|
|
||||||
-- Get ammo.
|
-- Get ammo.
|
||||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||||
if self.iscargo and self.cargogroup then
|
if self.iscargo and self.cargogroup then
|
||||||
@@ -2874,7 +2788,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
|||||||
|
|
||||||
-- FSM state.
|
-- FSM state.
|
||||||
local fsmstate=self:GetState()
|
local fsmstate=self:GetState()
|
||||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||||
|
|
||||||
if self.Controllable and self.Controllable:IsAlive() then
|
if self.Controllable and self.Controllable:IsAlive() then
|
||||||
|
|
||||||
@@ -2958,17 +2872,18 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
|||||||
self:CeaseFire(self.currentTarget)
|
self:CeaseFire(self.currentTarget)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:is("CombatReady") then
|
|
||||||
-- Open fire on timed target.
|
-- Open fire on timed target.
|
||||||
self:OpenFire(_timedTarget)
|
self:OpenFire(_timedTarget)
|
||||||
end
|
|
||||||
elseif _normalTarget then
|
elseif _normalTarget then
|
||||||
|
|
||||||
if self:is("CombatReady") then
|
|
||||||
-- Open fire on normal target.
|
-- Open fire on normal target.
|
||||||
self:OpenFire(_normalTarget)
|
self:OpenFire(_normalTarget)
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
-- Get ammo.
|
||||||
|
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Check if we have a target in the queue for which weapons are still available.
|
-- Check if we have a target in the queue for which weapons are still available.
|
||||||
local gotsome=false
|
local gotsome=false
|
||||||
@@ -3130,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
|||||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||||
|
|
||||||
-- Get ammo.
|
-- Get ammo.
|
||||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||||
local nfire=Narty
|
local nfire=Nammo
|
||||||
local _type="shots"
|
local _type="shots"
|
||||||
if target.weapontype==ARTY.WeaponType.Auto then
|
if target.weapontype==ARTY.WeaponType.Auto then
|
||||||
nfire=Nammo -- We take everything that is available
|
nfire=Nammo
|
||||||
_type="shots"
|
_type="shots"
|
||||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||||
nfire=Narty
|
nfire=Nshells
|
||||||
_type="shells"
|
_type="shells"
|
||||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
nfire=self.Nukes
|
nfire=self.Nukes
|
||||||
@@ -3156,8 +3071,6 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
|||||||
_type="cruise missiles"
|
_type="cruise missiles"
|
||||||
end
|
end
|
||||||
|
|
||||||
--env.info(string.format("FF type=%s, Nrockets=%d, Nfire=%d target.nshells=%d", _type, Nrockets, nfire, target.nshells))
|
|
||||||
|
|
||||||
-- Adjust if less than requested ammo is left.
|
-- Adjust if less than requested ammo is left.
|
||||||
target.nshells=math.min(target.nshells, nfire)
|
target.nshells=math.min(target.nshells, nfire)
|
||||||
|
|
||||||
@@ -3424,7 +3337,7 @@ function ARTY:_CheckRearmed()
|
|||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Number of units still alive.
|
-- Number of units still alive.
|
||||||
local units=self.Controllable:GetUnits()
|
local units=self.Controllable:GetUnits()
|
||||||
@@ -3633,7 +3546,7 @@ end
|
|||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||||
self:I("Respawning arty group")
|
|
||||||
local group=self.Controllable --Wrapper.Group#GROUP
|
local group=self.Controllable --Wrapper.Group#GROUP
|
||||||
|
|
||||||
-- Respawn group.
|
-- Respawn group.
|
||||||
@@ -3691,10 +3604,6 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
|||||||
weapontype=ARTY.WeaponType.Cannon
|
weapontype=ARTY.WeaponType.Cannon
|
||||||
end
|
end
|
||||||
|
|
||||||
if group:HasTask() then
|
|
||||||
group:ClearTasks()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set ROE to weapon free.
|
-- Set ROE to weapon free.
|
||||||
group:OptionROEOpenFire()
|
group:OptionROEOpenFire()
|
||||||
|
|
||||||
@@ -3705,7 +3614,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
|||||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||||
|
|
||||||
-- Execute task.
|
-- Execute task.
|
||||||
group:SetTask(fire,1)
|
group:SetTask(fire)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set task for attacking a group.
|
--- Set task for attacking a group.
|
||||||
@@ -3723,10 +3632,6 @@ function ARTY:_AttackGroup(target)
|
|||||||
weapontype=ARTY.WeaponType.Cannon
|
weapontype=ARTY.WeaponType.Cannon
|
||||||
end
|
end
|
||||||
|
|
||||||
if group:HasTask() then
|
|
||||||
group:ClearTasks()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set ROE to weapon free.
|
-- Set ROE to weapon free.
|
||||||
group:OptionROEOpenFire()
|
group:OptionROEOpenFire()
|
||||||
|
|
||||||
@@ -3737,7 +3642,7 @@ function ARTY:_AttackGroup(target)
|
|||||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||||
|
|
||||||
-- Execute task.
|
-- Execute task.
|
||||||
group:SetTask(fire,1)
|
group:SetTask(fire)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -3804,6 +3709,51 @@ function ARTY:_NuclearBlast(_coord)
|
|||||||
ignite(_fires)
|
ignite(_fires)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
|
||||||
|
|
||||||
|
-- Scan for Scenery objects.
|
||||||
|
ZoneNuke:Scan(Object.Category.SCENERY)
|
||||||
|
|
||||||
|
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
|
||||||
|
local scenery={}
|
||||||
|
|
||||||
|
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
|
||||||
|
for SceneryName, SceneryObject in pairs(SceneryData) do
|
||||||
|
|
||||||
|
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||||
|
|
||||||
|
-- Position of the scenery object.
|
||||||
|
local spos=SceneryObject:GetCoordinate()
|
||||||
|
|
||||||
|
-- Distance from group to impact point.
|
||||||
|
local distance= spos:Get2DDistance(_coord)
|
||||||
|
|
||||||
|
-- Place markers on every possible scenery object.
|
||||||
|
if self.Debug then
|
||||||
|
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
|
||||||
|
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
|
||||||
|
self:T2(SUPPRESSION.id..text)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add to table.
|
||||||
|
table.insert(scenery, {object=SceneryObject, distance=distance})
|
||||||
|
|
||||||
|
--SceneryObject:Destroy()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Sort scenery wrt to distance from impact point.
|
||||||
|
-- local _sort = function(a,b) return a.distance < b.distance end
|
||||||
|
-- table.sort(scenery,_sort)
|
||||||
|
|
||||||
|
-- for _,object in pairs(scenery) do
|
||||||
|
-- local sobject=object -- Wrapper.Scenery#SCENERY
|
||||||
|
-- sobject:Destroy()
|
||||||
|
-- end
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Route group to a certain point.
|
--- Route group to a certain point.
|
||||||
@@ -3965,7 +3915,6 @@ end
|
|||||||
-- @return #number Number of shells the group has left.
|
-- @return #number Number of shells the group has left.
|
||||||
-- @return #number Number of rockets the group has left.
|
-- @return #number Number of rockets the group has left.
|
||||||
-- @return #number Number of missiles the group has left.
|
-- @return #number Number of missiles the group has left.
|
||||||
-- @return #number Number of artillery shells the group has left.
|
|
||||||
function ARTY:GetAmmo(display)
|
function ARTY:GetAmmo(display)
|
||||||
self:F3({display=display})
|
self:F3({display=display})
|
||||||
|
|
||||||
@@ -3979,7 +3928,6 @@ function ARTY:GetAmmo(display)
|
|||||||
local nshells=0
|
local nshells=0
|
||||||
local nrockets=0
|
local nrockets=0
|
||||||
local nmissiles=0
|
local nmissiles=0
|
||||||
local nartyshells=0
|
|
||||||
|
|
||||||
-- Get all units.
|
-- Get all units.
|
||||||
local units=self.Controllable:GetUnits()
|
local units=self.Controllable:GetUnits()
|
||||||
@@ -4082,8 +4030,7 @@ function ARTY:GetAmmo(display)
|
|||||||
|
|
||||||
-- Add up all shells.
|
-- Add up all shells.
|
||||||
nshells=nshells+Nammo
|
nshells=nshells+Nammo
|
||||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
|
||||||
nartyshells=nartyshells+shells
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||||
|
|
||||||
@@ -4129,7 +4076,7 @@ function ARTY:GetAmmo(display)
|
|||||||
-- Total amount of ammunition.
|
-- Total amount of ammunition.
|
||||||
nammo=nshells+nrockets+nmissiles
|
nammo=nshells+nrockets+nmissiles
|
||||||
|
|
||||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
return nammo, nshells, nrockets, nmissiles
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns a name of a missile category.
|
--- Returns a name of a missile category.
|
||||||
@@ -4880,10 +4827,7 @@ function ARTY:_CheckShootingStarted()
|
|||||||
|
|
||||||
-- Check if we waited long enough and no shot was fired.
|
-- Check if we waited long enough and no shot was fired.
|
||||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||||
|
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
|
||||||
|
|
||||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||||
@@ -4945,7 +4889,7 @@ end
|
|||||||
function ARTY:_CheckOutOfAmmo(targets)
|
function ARTY:_CheckOutOfAmmo(targets)
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||||
local _partlyoutofammo=false
|
local _partlyoutofammo=false
|
||||||
@@ -4957,7 +4901,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
|||||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||||
_partlyoutofammo=true
|
_partlyoutofammo=true
|
||||||
|
|
||||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||||
|
|
||||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||||
_partlyoutofammo=true
|
_partlyoutofammo=true
|
||||||
@@ -5001,14 +4945,14 @@ end
|
|||||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||||
|
|
||||||
-- Get current ammo of group.
|
-- Get current ammo of group.
|
||||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Check if enough ammo is there for the selected weapon type.
|
-- Check if enough ammo is there for the selected weapon type.
|
||||||
local nfire=Nammo
|
local nfire=Nammo
|
||||||
if target.weapontype==ARTY.WeaponType.Auto then
|
if target.weapontype==ARTY.WeaponType.Auto then
|
||||||
nfire=Nammo
|
nfire=Nammo
|
||||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||||
nfire=Narty
|
nfire=Nshells
|
||||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
nfire=self.Nukes
|
nfire=self.Nukes
|
||||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- None yet.
|
-- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -74,7 +74,7 @@
|
|||||||
-- @image Designation.JPG
|
-- @image Designation.JPG
|
||||||
--
|
--
|
||||||
-- Date: 24 Oct 2021
|
-- Date: 24 Oct 2021
|
||||||
-- Last Update: Mar 2025
|
-- Last Update: Aug 2022
|
||||||
--
|
--
|
||||||
--- Class AUTOLASE
|
--- Class AUTOLASE
|
||||||
-- @type AUTOLASE
|
-- @type AUTOLASE
|
||||||
@@ -84,15 +84,6 @@
|
|||||||
-- @field #string alias
|
-- @field #string alias
|
||||||
-- @field #boolean debug
|
-- @field #boolean debug
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
-- @field Core.Set#SET_GROUP RecceSet
|
|
||||||
-- @field #table LaserCodes
|
|
||||||
-- @field #table playermenus
|
|
||||||
-- @field #boolean smokemenu
|
|
||||||
-- @field #boolean threatmenu
|
|
||||||
-- @field #number RoundingPrecision
|
|
||||||
-- @field #table smokeoffset
|
|
||||||
-- @field #boolean increasegroundawareness
|
|
||||||
-- @field #number MonitorFrequency
|
|
||||||
-- @extends Ops.Intel#INTEL
|
-- @extends Ops.Intel#INTEL
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -103,10 +94,6 @@ AUTOLASE = {
|
|||||||
verbose = 0,
|
verbose = 0,
|
||||||
alias = "",
|
alias = "",
|
||||||
debug = false,
|
debug = false,
|
||||||
smokemenu = true,
|
|
||||||
RoundingPrecision = 0,
|
|
||||||
increasegroundawareness = false,
|
|
||||||
MonitorFrequency = 30,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Laser spot info
|
--- Laser spot info
|
||||||
@@ -122,10 +109,9 @@ AUTOLASE = {
|
|||||||
-- @field #string unittype
|
-- @field #string unittype
|
||||||
-- @field Core.Point#COORDINATE coordinate
|
-- @field Core.Point#COORDINATE coordinate
|
||||||
|
|
||||||
|
|
||||||
--- AUTOLASE class version.
|
--- AUTOLASE class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
AUTOLASE.version = "0.1.31"
|
AUTOLASE.version = "0.1.21"
|
||||||
|
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
-- Begin Functional.Autolase.lua
|
-- Begin Functional.Autolase.lua
|
||||||
@@ -198,7 +184,6 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
|||||||
self.reporttimelong = 30
|
self.reporttimelong = 30
|
||||||
self.smoketargets = false
|
self.smoketargets = false
|
||||||
self.smokecolor = SMOKECOLOR.Red
|
self.smokecolor = SMOKECOLOR.Red
|
||||||
self.smokeoffset = nil
|
|
||||||
self.notifypilots = true
|
self.notifypilots = true
|
||||||
self.targetsperrecce = {}
|
self.targetsperrecce = {}
|
||||||
self.RecceUnits = {}
|
self.RecceUnits = {}
|
||||||
@@ -211,15 +196,6 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
|||||||
self.NoMenus = false
|
self.NoMenus = false
|
||||||
self.minthreatlevel = 0
|
self.minthreatlevel = 0
|
||||||
self.blacklistattributes = {}
|
self.blacklistattributes = {}
|
||||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
|
||||||
self.playermenus = {}
|
|
||||||
self.smokemenu = true
|
|
||||||
self.threatmenu = true
|
|
||||||
self.RoundingPrecision = 0
|
|
||||||
self.increasegroundawareness = false
|
|
||||||
self.MonitorFrequency = 30
|
|
||||||
|
|
||||||
self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
|
|
||||||
|
|
||||||
-- Set some string id for output to DCS.log file.
|
-- Set some string id for output to DCS.log file.
|
||||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||||
@@ -238,7 +214,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
|||||||
if PilotSet then
|
if PilotSet then
|
||||||
self.usepilotset = true
|
self.usepilotset = true
|
||||||
self.pilotset = PilotSet
|
self.pilotset = PilotSet
|
||||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
self:HandleEvent(EVENTS.PlayerEnterAircraft)
|
||||||
--self:SetPilotMenu()
|
--self:SetPilotMenu()
|
||||||
end
|
end
|
||||||
--self.SetPilotMenu()
|
--self.SetPilotMenu()
|
||||||
@@ -322,92 +298,20 @@ end
|
|||||||
-- Helper Functions
|
-- Helper Functions
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
|
|
||||||
--- [User] When using Monitor, set the frequency here in which the report will appear
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @param #number Seconds Run the report loop every number of seconds defined here.
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:SetMonitorFrequency(Seconds)
|
|
||||||
self.MonitorFrequency = Seconds or 30
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [User] Set a table of possible laser codes.
|
|
||||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 }.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @param #list<#number> LaserCodes
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:SetLaserCodes( LaserCodes )
|
|
||||||
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [User] Improve ground unit detection by using a zone scan and LOS check.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:EnableImproveGroundUnitsDetection()
|
|
||||||
self.increasegroundawareness = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [User] Do not improve ground unit detection by using a zone scan and LOS check.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:DisableImproveGroundUnitsDetection()
|
|
||||||
self.increasegroundawareness = false
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (Internal) Function to set pilot menu.
|
--- (Internal) Function to set pilot menu.
|
||||||
-- @param #AUTOLASE self
|
-- @param #AUTOLASE self
|
||||||
-- @return #AUTOLASE self
|
-- @return #AUTOLASE self
|
||||||
function AUTOLASE:SetPilotMenu()
|
function AUTOLASE:SetPilotMenu()
|
||||||
if self.usepilotset then
|
if self.usepilotset then
|
||||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||||
local grouptable = {}
|
|
||||||
for _,_unit in pairs (pilottable) do
|
for _,_unit in pairs (pilottable) do
|
||||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||||
if Unit and Unit:IsAlive() then
|
if Unit and Unit:IsAlive() then
|
||||||
local Group = Unit:GetGroup()
|
local Group = Unit:GetGroup()
|
||||||
local GroupName = Group:GetName() or "none"
|
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Autolase Status",nil,self.ShowStatus,self,Group,Unit)
|
||||||
local unitname = Unit:GetName()
|
lasemenu:Refresh()
|
||||||
if not grouptable[GroupName] == true then
|
end
|
||||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
|
end
|
||||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
|
||||||
self.playermenus[unitname] = lasetopm
|
|
||||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
|
||||||
if self.smokemenu then
|
|
||||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
|
||||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
|
||||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
|
||||||
end -- smokement
|
|
||||||
if self.threatmenu then
|
|
||||||
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
|
|
||||||
for i=0,10,2 do
|
|
||||||
local text = "Threatlevel "..tostring(i)
|
|
||||||
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
|
|
||||||
end -- threatlevel
|
|
||||||
end -- threatmenu
|
|
||||||
for _,_grp in pairs(self.RecceSet.Set) do
|
|
||||||
local grp = _grp -- Wrapper.Group#GROUP
|
|
||||||
local unit = grp:GetUnit(1)
|
|
||||||
--local name = grp:GetName()
|
|
||||||
if unit and unit:IsAlive() then
|
|
||||||
local name = unit:GetName()
|
|
||||||
local mname = string.gsub(name,".%d+.%d+$","")
|
|
||||||
local code = self:GetLaserCode(name)
|
|
||||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
|
||||||
for _,_code in pairs(self.LaserCodes) do
|
|
||||||
local text = tostring(_code)
|
|
||||||
if _code == code then text = text.."(*)" end
|
|
||||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
|
||||||
end -- Codes
|
|
||||||
end -- unit alive
|
|
||||||
end -- Recceset
|
|
||||||
grouptable[GroupName] = true
|
|
||||||
end -- grouptable[GroupName]
|
|
||||||
--lasemenu:Refresh()
|
|
||||||
end -- unit alive
|
|
||||||
end -- pilot loop
|
|
||||||
else
|
else
|
||||||
if not self.NoMenus then
|
if not self.NoMenus then
|
||||||
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
||||||
@@ -420,7 +324,7 @@ end
|
|||||||
-- @param #AUTOLASE self
|
-- @param #AUTOLASE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
-- @return #AUTOLASE self
|
-- @return #AUTOLASE self
|
||||||
function AUTOLASE:_EventHandler(EventData)
|
function AUTOLASE:OnEventPlayerEnterAircraft(EventData)
|
||||||
self:SetPilotMenu()
|
self:SetPilotMenu()
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -493,14 +397,14 @@ end
|
|||||||
--- (User) Function enable sending messages via SRS.
|
--- (User) Function enable sending messages via SRS.
|
||||||
-- @param #AUTOLASE self
|
-- @param #AUTOLASE self
|
||||||
-- @param #boolean OnOff Switch usage on and off
|
-- @param #boolean OnOff Switch usage on and off
|
||||||
-- @param #string Path Path to SRS TTS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio
|
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalon
|
||||||
-- @param #number Frequency Frequency to send, e.g. 243
|
-- @param #number Frequency Frequency to send, e.g. 243
|
||||||
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
|
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
|
||||||
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
|
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
|
||||||
-- @param #string Gender (Optional) Defaults to "male"
|
-- @param #string Gender (Optional) Defaults to "male"
|
||||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||||
-- @param #number Port (Optional) Defaults to 5002
|
-- @param #number Port (Optional) Defaults to 5002
|
||||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||||
@@ -508,18 +412,18 @@ end
|
|||||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||||
if OnOff then
|
if OnOff then
|
||||||
self.useSRS = true
|
self.useSRS = true
|
||||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||||
self.SRSFreq = Frequency or 271
|
self.SRSFreq = Frequency or 271
|
||||||
self.SRSMod = Modulation or radio.modulation.AM
|
self.SRSMod = Modulation or radio.modulation.AM
|
||||||
self.Gender = Gender or MSRS.gender or "male"
|
self.Gender = Gender or "male"
|
||||||
self.Culture = Culture or MSRS.culture or "en-US"
|
self.Culture = Culture or "en-US"
|
||||||
self.Port = Port or MSRS.port or 5002
|
self.Port = Port or 5002
|
||||||
self.Voice = Voice
|
self.Voice = Voice
|
||||||
self.PathToGoogleKey = PathToGoogleKey
|
self.PathToGoogleKey = PathToGoogleKey
|
||||||
self.Volume = Volume or 1.0
|
self.Volume = Volume or 1.0
|
||||||
self.Label = Label
|
self.Label = Label
|
||||||
-- set up SRS
|
-- set up SRS
|
||||||
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod)
|
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||||
self.SRS:SetGender(self.Gender)
|
self.SRS:SetGender(self.Gender)
|
||||||
@@ -527,10 +431,8 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
|
|||||||
self.SRS:SetPort(self.Port)
|
self.SRS:SetPort(self.Port)
|
||||||
self.SRS:SetVoice(self.Voice)
|
self.SRS:SetVoice(self.Voice)
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRS:SetVolume(self.Volume)
|
|
||||||
if self.PathToGoogleKey then
|
if self.PathToGoogleKey then
|
||||||
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
self.SRSQueue = MSRSQUEUE:New(self.alias)
|
self.SRSQueue = MSRSQUEUE:New(self.alias)
|
||||||
else
|
else
|
||||||
@@ -563,20 +465,10 @@ end
|
|||||||
-- @param #AUTOLASE self
|
-- @param #AUTOLASE self
|
||||||
-- @param #string RecceName (Unit!) Name of the Recce
|
-- @param #string RecceName (Unit!) Name of the Recce
|
||||||
-- @param #number Code The lase code
|
-- @param #number Code The lase code
|
||||||
-- @param #boolean Refresh If true, refresh menu entries
|
|
||||||
-- @return #AUTOLASE self
|
-- @return #AUTOLASE self
|
||||||
function AUTOLASE:SetRecceLaserCode(RecceName, Code, Refresh)
|
function AUTOLASE:SetRecceLaserCode(RecceName, Code)
|
||||||
local code = Code or 1688
|
local code = Code or 1688
|
||||||
self.RecceLaserCode[RecceName] = code
|
self.RecceLaserCode[RecceName] = code
|
||||||
if Refresh then
|
|
||||||
self:SetPilotMenu()
|
|
||||||
if self.notifypilots then
|
|
||||||
if string.find(RecceName,"#") then
|
|
||||||
RecceName = string.match(RecceName,"^(.*)#")
|
|
||||||
end
|
|
||||||
self:NotifyPilots(string.format("Code for %s set to: %d",RecceName,Code),15)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -632,57 +524,6 @@ end
|
|||||||
function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
||||||
self.smoketargets = OnOff
|
self.smoketargets = OnOff
|
||||||
self.smokecolor = Color or SMOKECOLOR.Red
|
self.smokecolor = Color or SMOKECOLOR.Red
|
||||||
local smktxt = OnOff == true and "on" or "off"
|
|
||||||
local Message = "Smoking targets is now "..smktxt.."!"
|
|
||||||
self:NotifyPilots(Message,10)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Function to set rounding precision for BR distance output.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @param #number IDP Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign.
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:SetRoundingPrecsion(IDP)
|
|
||||||
self.RoundingPrecision = IDP or 0
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @param #table Offset (Optional) Define an offset for the smoke, i.e. not directly on the unit itself, angle is degrees and distance is meters. E.g. `autolase:EnableSmokeMenu({Angle=30,Distance=20})`
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:EnableSmokeMenu(Offset)
|
|
||||||
self.smokemenu = true
|
|
||||||
if Offset then
|
|
||||||
self.smokeoffset = {}
|
|
||||||
self.smokeoffset.Distance = Offset.Distance or math.random(10,20)
|
|
||||||
self.smokeoffset.Angle = Offset.Angle or math.random(0,359)
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:DisableSmokeMenu()
|
|
||||||
self.smokemenu = false
|
|
||||||
self.smokeoffset = nil
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:EnableThreatLevelMenu()
|
|
||||||
self.threatmenu = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:DisableThreatLevelMenu()
|
|
||||||
self.threatmenu = false
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -725,8 +566,7 @@ function AUTOLASE:CleanCurrentLasing()
|
|||||||
local unit = recce:GetUnit(1)
|
local unit = recce:GetUnit(1)
|
||||||
local name = unit:GetName()
|
local name = unit:GetName()
|
||||||
if not self.RecceUnits[name] then
|
if not self.RecceUnits[name] then
|
||||||
local isground = (unit and unit.IsGround) and unit:IsGround() or false
|
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime() }
|
||||||
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -812,11 +652,8 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
|||||||
end
|
end
|
||||||
local code = self:GetLaserCode(unit:GetName())
|
local code = self:GetLaserCode(unit:GetName())
|
||||||
report:Add(string.format("Recce %s has code %d",name,code))
|
report:Add(string.format("Recce %s has code %d",name,code))
|
||||||
report:Add("---------------")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
|
|
||||||
report:Add("---------------")
|
|
||||||
local lines = 0
|
local lines = 0
|
||||||
for _ind,_entry in pairs(self.CurrentLasing) do
|
for _ind,_entry in pairs(self.CurrentLasing) do
|
||||||
local entry = _entry -- #AUTOLASE.LaserSpot
|
local entry = _entry -- #AUTOLASE.LaserSpot
|
||||||
@@ -836,28 +673,22 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
|||||||
if playername then
|
if playername then
|
||||||
local settings = _DATABASE:GetPlayerSettings(playername)
|
local settings = _DATABASE:GetPlayerSettings(playername)
|
||||||
if settings then
|
if settings then
|
||||||
self:T("Get Settings ok!")
|
--self:I("Get Settings ok!")
|
||||||
if settings:IsA2G_MGRS() then
|
if settings:IsA2G_MGRS() then
|
||||||
locationstring = entry.coordinate:ToStringMGRS(settings)
|
locationstring = entry.coordinate:ToStringMGRS(settings)
|
||||||
elseif settings:IsA2G_LL_DMS() then
|
elseif settings:IsA2G_LL_DMS() then
|
||||||
locationstring = entry.coordinate:ToStringLLDMS(settings)
|
locationstring = entry.coordinate:ToStringLLDMS(settings)
|
||||||
elseif settings:IsA2G_LL_DDM() then
|
|
||||||
locationstring = entry.coordinate:ToStringLLDDM(settings)
|
|
||||||
elseif settings:IsA2G_BR() then
|
elseif settings:IsA2G_BR() then
|
||||||
-- attention this is the distance from the ASKING unit to target, not from RECCE to target!
|
locationstring = entry.coordinate:ToStringBR(Group:GetCoordinate() or Unit:GetCoordinate(),settings)
|
||||||
local startcoordinate = Unit:GetCoordinate() or Group:GetCoordinate()
|
|
||||||
locationstring = entry.coordinate:ToStringBR(startcoordinate,settings,false,self.RoundingPrecision)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local text = string.format("+ %s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
|
local text = string.format("%s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
|
||||||
report:Add(text)
|
report:Add(text)
|
||||||
report:Add("---------------")
|
|
||||||
lines = lines + 1
|
lines = lines + 1
|
||||||
end
|
end
|
||||||
if lines == 0 then
|
if lines == 0 then
|
||||||
report:Add("No targets!")
|
report:Add("No targets!")
|
||||||
report:Add("---------------")
|
|
||||||
end
|
end
|
||||||
local reporttime = self.reporttimelong
|
local reporttime = self.reporttimelong
|
||||||
if lines == 0 then reporttime = self.reporttimeshort end
|
if lines == 0 then reporttime = self.reporttimeshort end
|
||||||
@@ -976,65 +807,6 @@ function AUTOLASE:CanLase(Recce,Unit)
|
|||||||
return canlase
|
return canlase
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Function to do a zone check per ground Recce and make found units and statics "known".
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:_Prescient()
|
|
||||||
-- self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
|
|
||||||
for _,_data in pairs(self.RecceUnits) do
|
|
||||||
-- ground units only
|
|
||||||
if _data.isground and _data.unit and _data.unit:IsAlive() then
|
|
||||||
local unit = _data.unit -- Wrapper.Unit#UNIT
|
|
||||||
local position = unit:GetCoordinate() -- Core.Point#COORDINATE
|
|
||||||
local needsinit = false
|
|
||||||
if position then
|
|
||||||
local lastposition = unit:GetProperty("lastposition")
|
|
||||||
-- property initiated?
|
|
||||||
if not lastposition then
|
|
||||||
unit:SetProperty("lastposition",position)
|
|
||||||
lastposition = position
|
|
||||||
needsinit = true
|
|
||||||
end
|
|
||||||
-- has moved?
|
|
||||||
local dist = position:Get2DDistance(lastposition)
|
|
||||||
-- refresh?
|
|
||||||
local TNow = timer.getAbsTime()
|
|
||||||
-- check
|
|
||||||
if dist > 10 or needsinit==true or TNow - _data.timestamp > 29 then
|
|
||||||
-- init scan objects
|
|
||||||
local hasunits,hasstatics,_,Units,Statics = position:ScanObjects(self.LaseDistance,true,true,false)
|
|
||||||
-- loop found units
|
|
||||||
if hasunits then
|
|
||||||
self:T(self.lid.."Checking possibly visible UNITs for Recce "..unit:GetName())
|
|
||||||
for _,_target in pairs(Units) do -- Wrapper.Unit#UNIT object here
|
|
||||||
local target = _target -- Wrapper.Unit#UNIT
|
|
||||||
if target and target:GetCoalition() ~= self.coalition then
|
|
||||||
if unit:IsLOS(target) and (not target:IsUnitDetected(unit))then
|
|
||||||
unit:KnowUnit(target,true,true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- loop found statics
|
|
||||||
if hasstatics then
|
|
||||||
self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
|
|
||||||
for _,_static in pairs(Statics) do -- DCS static object here
|
|
||||||
local static = STATIC:Find(_static)
|
|
||||||
if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
|
|
||||||
local IsLOS = position:IsLOS(static:GetCoordinate())
|
|
||||||
if IsLOS then
|
|
||||||
unit:KnowUnit(static,true,true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
-- FSM Functions
|
-- FSM Functions
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
@@ -1047,9 +819,6 @@ end
|
|||||||
-- @return #AUTOLASE self
|
-- @return #AUTOLASE self
|
||||||
function AUTOLASE:onbeforeMonitor(From, Event, To)
|
function AUTOLASE:onbeforeMonitor(From, Event, To)
|
||||||
self:T({From, Event, To})
|
self:T({From, Event, To})
|
||||||
if self.increasegroundawareness then
|
|
||||||
self:_Prescient()
|
|
||||||
end
|
|
||||||
-- Check if group has detected any units.
|
-- Check if group has detected any units.
|
||||||
self:UpdateIntel()
|
self:UpdateIntel()
|
||||||
return self
|
return self
|
||||||
@@ -1069,12 +838,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
|||||||
|
|
||||||
self:SetPilotMenu()
|
self:SetPilotMenu()
|
||||||
|
|
||||||
local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact
|
local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact
|
||||||
local groupsbythreat = {}
|
local groupsbythreat = {}
|
||||||
local report = REPORT:New("Detections")
|
local report = REPORT:New("Detections")
|
||||||
local lines = 0
|
local lines = 0
|
||||||
for _,_contact in pairs(detecteditems) do
|
for _,_contact in pairs(detecteditems) do
|
||||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||||
local grp = contact.group
|
local grp = contact.group
|
||||||
local coord = contact.position
|
local coord = contact.position
|
||||||
local reccename = contact.recce or "none"
|
local reccename = contact.recce or "none"
|
||||||
@@ -1202,9 +971,6 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
|||||||
}
|
}
|
||||||
if self.smoketargets then
|
if self.smoketargets then
|
||||||
local coord = unit:GetCoordinate()
|
local coord = unit:GetCoordinate()
|
||||||
if self.smokeoffset then
|
|
||||||
coord:Translate(self.smokeoffset.Distance,self.smokeoffset.Angle,true,true)
|
|
||||||
end
|
|
||||||
local color = self:GetSmokeColor(reccename)
|
local color = self:GetSmokeColor(reccename)
|
||||||
coord:Smoke(color)
|
coord:Smoke(color)
|
||||||
end
|
end
|
||||||
@@ -1215,8 +981,7 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local nextloop = -self.MonitorFrequency or -30
|
self:__Monitor(-30)
|
||||||
self:__Monitor(nextloop)
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1230,9 +995,6 @@ end
|
|||||||
function AUTOLASE:onbeforeRecceKIA(From,Event,To,RecceName)
|
function AUTOLASE:onbeforeRecceKIA(From,Event,To,RecceName)
|
||||||
self:T({From, Event, To, RecceName})
|
self:T({From, Event, To, RecceName})
|
||||||
if self.notifypilots or self.debug then
|
if self.notifypilots or self.debug then
|
||||||
if string.find(RecceName,"#") then
|
|
||||||
RecceName = string.match(RecceName,"^(.*)#")
|
|
||||||
end
|
|
||||||
local text = string.format("Recce %s KIA!",RecceName)
|
local text = string.format("Recce %s KIA!",RecceName)
|
||||||
self:NotifyPilots(text,self.reporttimeshort)
|
self:NotifyPilots(text,self.reporttimeshort)
|
||||||
end
|
end
|
||||||
@@ -1267,9 +1029,6 @@ end
|
|||||||
function AUTOLASE:onbeforeTargetLost(From,Event,To,UnitName,RecceName)
|
function AUTOLASE:onbeforeTargetLost(From,Event,To,UnitName,RecceName)
|
||||||
self:T({From, Event, To, UnitName,RecceName})
|
self:T({From, Event, To, UnitName,RecceName})
|
||||||
if self.notifypilots or self.debug then
|
if self.notifypilots or self.debug then
|
||||||
if string.find(RecceName,"#") then
|
|
||||||
RecceName = string.match(RecceName,"^(.*)#")
|
|
||||||
end
|
|
||||||
local text = string.format("%s lost sight of unit %s.",RecceName,UnitName)
|
local text = string.format("%s lost sight of unit %s.",RecceName,UnitName)
|
||||||
self:NotifyPilots(text,self.reporttimeshort)
|
self:NotifyPilots(text,self.reporttimeshort)
|
||||||
end
|
end
|
||||||
@@ -1287,9 +1046,6 @@ end
|
|||||||
function AUTOLASE:onbeforeLaserTimeout(From,Event,To,UnitName,RecceName)
|
function AUTOLASE:onbeforeLaserTimeout(From,Event,To,UnitName,RecceName)
|
||||||
self:T({From, Event, To, UnitName,RecceName})
|
self:T({From, Event, To, UnitName,RecceName})
|
||||||
if self.notifypilots or self.debug then
|
if self.notifypilots or self.debug then
|
||||||
if string.find(RecceName,"#") then
|
|
||||||
RecceName = string.match(RecceName,"^(.*)#")
|
|
||||||
end
|
|
||||||
local text = string.format("%s laser timeout on unit %s.",RecceName,UnitName)
|
local text = string.format("%s laser timeout on unit %s.",RecceName,UnitName)
|
||||||
self:NotifyPilots(text,self.reporttimeshort)
|
self:NotifyPilots(text,self.reporttimeshort)
|
||||||
end
|
end
|
||||||
@@ -1307,7 +1063,8 @@ function AUTOLASE:onbeforeLasing(From,Event,To,LaserSpot)
|
|||||||
self:T({From, Event, To, LaserSpot.unittype})
|
self:T({From, Event, To, LaserSpot.unittype})
|
||||||
if self.notifypilots or self.debug then
|
if self.notifypilots or self.debug then
|
||||||
local laserspot = LaserSpot -- #AUTOLASE.LaserSpot
|
local laserspot = LaserSpot -- #AUTOLASE.LaserSpot
|
||||||
local name = laserspot.reccename if string.find(name,"#") then
|
local name = laserspot.reccename
|
||||||
|
if string.find(name,"#") then
|
||||||
name = string.match(name,"^(.*)#")
|
name = string.match(name,"^(.*)#")
|
||||||
end
|
end
|
||||||
local text = string.format("%s is lasing %s code %d\nat %s",name,laserspot.unittype,laserspot.lasercode,laserspot.location)
|
local text = string.format("%s is lasing %s code %d\nat %s",name,laserspot.unittype,laserspot.lasercode,laserspot.location)
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -52,13 +52,11 @@
|
|||||||
-- @module Functional.CleanUp
|
-- @module Functional.CleanUp
|
||||||
-- @image CleanUp_Airbases.JPG
|
-- @image CleanUp_Airbases.JPG
|
||||||
|
|
||||||
---
|
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||||
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
|
||||||
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
--- @type CLEANUP_AIRBASE
|
||||||
-- @type CLEANUP_AIRBASE
|
|
||||||
-- @extends #CLEANUP_AIRBASE.__
|
-- @extends #CLEANUP_AIRBASE.__
|
||||||
|
|
||||||
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
||||||
@@ -95,7 +93,7 @@ CLEANUP_AIRBASE = {
|
|||||||
-- @field #CLEANUP_AIRBASE.__
|
-- @field #CLEANUP_AIRBASE.__
|
||||||
CLEANUP_AIRBASE.__ = {}
|
CLEANUP_AIRBASE.__ = {}
|
||||||
|
|
||||||
-- @field #CLEANUP_AIRBASE.__.Airbases
|
--- @field #CLEANUP_AIRBASE.__.Airbases
|
||||||
CLEANUP_AIRBASE.__.Airbases = {}
|
CLEANUP_AIRBASE.__.Airbases = {}
|
||||||
|
|
||||||
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
||||||
@@ -242,8 +240,7 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
--- @param #CLEANUP_AIRBASE self
|
||||||
-- @param #CLEANUP_AIRBASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
||||||
self:F( { EventData } )
|
self:F( { EventData } )
|
||||||
@@ -357,7 +354,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
|
|||||||
self:F({Event})
|
self:F({Event})
|
||||||
|
|
||||||
|
|
||||||
if Event.IniDCSUnit and Event.IniUnit and Event.IniCategory == Object.Category.UNIT then
|
if Event.IniDCSUnit and Event.IniCategory == Object.Category.UNIT then
|
||||||
if self.CleanUpList[Event.IniDCSUnitName] == nil then
|
if self.CleanUpList[Event.IniDCSUnitName] == nil then
|
||||||
if self:IsInAirbase( Event.IniUnit:GetVec2() ) then
|
if self:IsInAirbase( Event.IniUnit:GetVec2() ) then
|
||||||
self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName )
|
self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName )
|
||||||
@@ -365,7 +362,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if Event.TgtDCSUnit and Event.TgtUnit and Event.TgtCategory == Object.Category.UNIT then
|
if Event.TgtDCSUnit and Event.TgtCategory == Object.Category.UNIT then
|
||||||
if self.CleanUpList[Event.TgtDCSUnitName] == nil then
|
if self.CleanUpList[Event.TgtDCSUnitName] == nil then
|
||||||
if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then
|
if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then
|
||||||
self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName )
|
self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName )
|
||||||
@@ -387,7 +384,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
|
|||||||
local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT
|
local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT
|
||||||
local CleanUpGroupName = CleanUpListData.CleanUpGroupName
|
local CleanUpGroupName = CleanUpListData.CleanUpGroupName
|
||||||
|
|
||||||
if CleanUpUnit and CleanUpUnit:IsAlive() ~= nil then
|
if CleanUpUnit:IsAlive() ~= nil then
|
||||||
|
|
||||||
if self:IsInAirbase( CleanUpUnit:GetVec2() ) then
|
if self:IsInAirbase( CleanUpUnit:GetVec2() ) then
|
||||||
|
|
||||||
@@ -414,7 +411,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Clean Units which are waiting for a very long time in the CleanUpZone.
|
-- Clean Units which are waiting for a very long time in the CleanUpZone.
|
||||||
if CleanUpUnit and (CleanUpUnit.GetPlayerName == nil or not CleanUpUnit:GetPlayerName()) then
|
if CleanUpUnit and not CleanUpUnit:GetPlayerName() then
|
||||||
local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH()
|
local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH()
|
||||||
if CleanUpUnitVelocity < 1 then
|
if CleanUpUnitVelocity < 1 then
|
||||||
if CleanUpListData.CleanUpMoved then
|
if CleanUpListData.CleanUpMoved then
|
||||||
|
|||||||
@@ -1,687 +0,0 @@
|
|||||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
|
||||||
--
|
|
||||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ## Features:
|
|
||||||
--
|
|
||||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
|
||||||
-- * Trigger functions when the client spawns and despawns
|
|
||||||
-- * Create multiple client instances without overwriting event handlers between instances
|
|
||||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
|
||||||
-- * Easily manage clients spawned in dynamic slots
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Statua**
|
|
||||||
--
|
|
||||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
-- @module Functional.ClientWatch
|
|
||||||
-- @image clientwatch.jpg
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
--- CLIENTWATCH class
|
|
||||||
-- @type CLIENTWATCH
|
|
||||||
-- @field #string ClassName Name of the class.
|
|
||||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
|
||||||
-- @field #string lid String for DCS log file.
|
|
||||||
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
|
|
||||||
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
|
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
|
||||||
|
|
||||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
|
||||||
--
|
|
||||||
-- ## Creating a new instance
|
|
||||||
--
|
|
||||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
|
||||||
-- **This will not work if the client aircraft is alive!**
|
|
||||||
--
|
|
||||||
-- ### Examples
|
|
||||||
--
|
|
||||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
|
||||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
|
||||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
|
||||||
--
|
|
||||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
|
||||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
|
||||||
--
|
|
||||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
|
||||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
|
||||||
--
|
|
||||||
-- ## Applying functions and methods to client aircraft when they spawn
|
|
||||||
--
|
|
||||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
|
||||||
--
|
|
||||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
|
||||||
--
|
|
||||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
|
||||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
|
||||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
|
||||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
|
||||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
|
||||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
|
||||||
--
|
|
||||||
-- ### Examples
|
|
||||||
--
|
|
||||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
|
||||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
|
||||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
|
||||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
|
||||||
-- end
|
|
||||||
--
|
|
||||||
-- ## Using event callbacks
|
|
||||||
--
|
|
||||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
|
||||||
--
|
|
||||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
|
||||||
--
|
|
||||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
|
||||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
|
||||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
|
||||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
|
||||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
|
||||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
|
||||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
|
||||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
|
||||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
|
||||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
|
||||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
|
||||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
|
||||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
|
||||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
|
||||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
|
||||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
|
||||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
|
||||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
|
||||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
|
||||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
|
||||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
|
||||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
|
||||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
|
||||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
|
||||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
|
||||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
|
||||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
|
||||||
--
|
|
||||||
-- ### Examples
|
|
||||||
--
|
|
||||||
-- -- Show a message to player when they take damage from a weapon
|
|
||||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
|
||||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
|
||||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
|
||||||
-- local typeShooter = EventData.IniTypeName
|
|
||||||
-- local nameWeapon = EventData.weapon_name
|
|
||||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--
|
|
||||||
-- @field #CLIENTWATCH
|
|
||||||
CLIENTWATCH = {}
|
|
||||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
|
||||||
CLIENTWATCH.Debug = false
|
|
||||||
CLIENTWATCH.DebugEventData = false
|
|
||||||
CLIENTWATCH.lid = nil
|
|
||||||
|
|
||||||
-- @type CLIENTWATCHTools
|
|
||||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
|
||||||
-- @field #table Group Wrapper.GROUP of the cient object
|
|
||||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
|
||||||
-- @field #string PlayerName Name of the player controlling the client object
|
|
||||||
-- @field #string UnitName Name of the unit that is the client object
|
|
||||||
-- @field #string GroupName Name of the group the client object belongs to
|
|
||||||
CLIENTWATCHTools = {}
|
|
||||||
|
|
||||||
--- CLIENTWATCH version
|
|
||||||
-- @field #string version
|
|
||||||
CLIENTWATCH.version="1.0.1"
|
|
||||||
|
|
||||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
|
|
||||||
-- @param #table Put strings in a table to use multiple prefixes for the above method.
|
|
||||||
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
|
|
||||||
-- @param #nil Leave blank to activate for ALL CLIENTS
|
|
||||||
-- @return #CLIENTWATCH self
|
|
||||||
function CLIENTWATCH:New(client)
|
|
||||||
--Init FSM
|
|
||||||
local self=BASE:Inherit(self, FSM:New())
|
|
||||||
self:SetStartState( "Idle" )
|
|
||||||
self:AddTransition( "*", "Spawn", "*" )
|
|
||||||
|
|
||||||
self.FilterCoalition = nil
|
|
||||||
self.FilterCategory = nil
|
|
||||||
|
|
||||||
--- User function for OnAfter "Spawn" event.
|
|
||||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To To state.
|
|
||||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
|
||||||
-- @param #table eventdata Data from EVENTS.Birth.
|
|
||||||
|
|
||||||
--Set up spawn tracking
|
|
||||||
if not client then
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif type(client) == "table" or type(client) == "string" then
|
|
||||||
if type(client) == "table" then
|
|
||||||
|
|
||||||
--CLIENT TABLE
|
|
||||||
if client.ClassName == "CLIENT" then
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
|
|
||||||
self.ClientName = client:GetName()
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if self.ClientName == eventdata.IniUnitName then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--STRING TABLE
|
|
||||||
else
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
|
|
||||||
local tableValid = true
|
|
||||||
for _,entry in pairs(client) do
|
|
||||||
if type(entry) ~= "string" then
|
|
||||||
tableValid = false
|
|
||||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if tableValid then
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
for _,entry in pairs(client) do
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
|
|
||||||
|
|
||||||
--SOLO STRING
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Filter out all clients not belonging to the provided coalition
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param #number Coalition number (1 = red, 2 = blue)
|
|
||||||
-- @param #string Coalition string ('red' or 'blue')
|
|
||||||
function CLIENTWATCH:FilterByCoalition(value)
|
|
||||||
if value == 1 or value == "red" then
|
|
||||||
self.FilterCoalition = 1
|
|
||||||
else
|
|
||||||
self.FilterCoalition = 2
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Filter out all clients that are not of the given category
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param #number Category number (0 = airplane, 1 = helicopter)
|
|
||||||
-- @param #string Category string ('airplane' or 'helicopter')
|
|
||||||
function CLIENTWATCH:FilterByCategory(value)
|
|
||||||
if value == 1 or value == "helicopter" then
|
|
||||||
self.FilterCategory = 1
|
|
||||||
else
|
|
||||||
self.FilterCategory = 0
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
|
||||||
-- @param #CLIENTWATCHTools self
|
|
||||||
-- @param #EVENTS.Birth EventData
|
|
||||||
-- @return #CLIENTWATCHTools self
|
|
||||||
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
--Init FSM
|
|
||||||
local self=BASE:Inherit(self, FSM:New())
|
|
||||||
self:SetStartState( "Alive" )
|
|
||||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
|
||||||
|
|
||||||
self.Unit = eventdata.IniUnit
|
|
||||||
self.Group = self.Unit:GetGroup()
|
|
||||||
self.Client = self.Unit:GetClient()
|
|
||||||
self.PlayerName = self.Unit:GetPlayerName()
|
|
||||||
self.UnitName = self.Unit:GetName()
|
|
||||||
self.GroupName = self.Group:GetName()
|
|
||||||
|
|
||||||
--Event events
|
|
||||||
self:AddTransition( "*", "Hit", "*" )
|
|
||||||
self:AddTransition( "*", "Kill", "*" )
|
|
||||||
self:AddTransition( "*", "Score", "*" )
|
|
||||||
self:AddTransition( "*", "Shot", "*" )
|
|
||||||
self:AddTransition( "*", "ShootingStart", "*" )
|
|
||||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
|
||||||
self:AddTransition( "*", "Land", "*" )
|
|
||||||
self:AddTransition( "*", "Takeoff", "*" )
|
|
||||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
|
||||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
|
||||||
self:AddTransition( "*", "Refueling", "*" )
|
|
||||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
|
||||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
|
||||||
self:AddTransition( "*", "Crash", "*" )
|
|
||||||
self:AddTransition( "*", "Dead", "*" )
|
|
||||||
self:AddTransition( "*", "PilotDead", "*" )
|
|
||||||
self:AddTransition( "*", "UnitLost", "*" )
|
|
||||||
self:AddTransition( "*", "Ejection", "*" )
|
|
||||||
self:AddTransition( "*", "HumanFailure", "*" )
|
|
||||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
|
||||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
|
||||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
|
||||||
self:AddTransition( "*", "EngineStartup", "*" )
|
|
||||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
|
||||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
|
||||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
|
||||||
|
|
||||||
--Event Handlers
|
|
||||||
self:HandleEvent( EVENTS.Hit )
|
|
||||||
self:HandleEvent( EVENTS.Kill )
|
|
||||||
self:HandleEvent( EVENTS.Score )
|
|
||||||
self:HandleEvent( EVENTS.Shot )
|
|
||||||
self:HandleEvent( EVENTS.ShootingStart )
|
|
||||||
self:HandleEvent( EVENTS.ShootingEnd )
|
|
||||||
self:HandleEvent( EVENTS.Land )
|
|
||||||
self:HandleEvent( EVENTS.Takeoff )
|
|
||||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
|
||||||
self:HandleEvent( EVENTS.RunwayTouch )
|
|
||||||
self:HandleEvent( EVENTS.Refueling )
|
|
||||||
self:HandleEvent( EVENTS.RefuelingStop )
|
|
||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
|
||||||
self:HandleEvent( EVENTS.Crash )
|
|
||||||
self:HandleEvent( EVENTS.Dead )
|
|
||||||
self:HandleEvent( EVENTS.PilotDead )
|
|
||||||
self:HandleEvent( EVENTS.UnitLost )
|
|
||||||
self:HandleEvent( EVENTS.Ejection )
|
|
||||||
self:HandleEvent( EVENTS.HumanFailure )
|
|
||||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
|
||||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
|
||||||
self:HandleEvent( EVENTS.EngineShutdown )
|
|
||||||
self:HandleEvent( EVENTS.EngineStartup )
|
|
||||||
self:HandleEvent( EVENTS.WeaponAdd )
|
|
||||||
self:HandleEvent( EVENTS.WeaponDrop )
|
|
||||||
self:HandleEvent( EVENTS.WeaponRearm )
|
|
||||||
|
|
||||||
function self:OnEventHit(EventData)
|
|
||||||
if EventData.TgtUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Hit(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventKill(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Kill(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventScore(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Score(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventShot(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Shot(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventShootingStart(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:ShootingStart(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventShootingEnd(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:ShootingEnd(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventLand(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Land(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventTakeoff(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Takeoff(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRunwayTakeoff(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:RunwayTakeoff(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRunwayTouch(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:RunwayTouch(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRefueling(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Refueling(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRefuelingStop(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:RefuelingStop(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventPlayerLeaveUnit(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:PlayerLeaveUnit(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventCrash(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Crash(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventDead(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Dead(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventPilotDead(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:PilotDead(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventUnitLost(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:UnitLost(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventEjection(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Ejection(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventHumanFailure(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:HumanFailure(EventData)
|
|
||||||
if not self.Unit:IsAlive() then
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:HumanAircraftRepairFinish(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:HumanAircraftRepairStart(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventEngineShutdown(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:EngineShutdown(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventEngineStartup(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:EngineStartup(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventWeaponAdd(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:WeaponAdd(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventWeaponDrop(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:WeaponDrop(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventWeaponRearm(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:WeaponRearm(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--Fallback timer
|
|
||||||
self.FallbackTimer = TIMER:New(function()
|
|
||||||
if not self.Unit:IsAlive() then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
end
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
self.FallbackTimer:Start(5,5)
|
|
||||||
|
|
||||||
--Stop event handlers and trigger Despawn
|
|
||||||
function self._deadRoutine()
|
|
||||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
|
||||||
self:UnHandleEvent( EVENTS.Hit )
|
|
||||||
self:UnHandleEvent( EVENTS.Kill )
|
|
||||||
self:UnHandleEvent( EVENTS.Score )
|
|
||||||
self:UnHandleEvent( EVENTS.Shot )
|
|
||||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
|
||||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
|
||||||
self:UnHandleEvent( EVENTS.Land )
|
|
||||||
self:UnHandleEvent( EVENTS.Takeoff )
|
|
||||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
|
||||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
|
||||||
self:UnHandleEvent( EVENTS.Refueling )
|
|
||||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
|
||||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
|
||||||
self:UnHandleEvent( EVENTS.Crash )
|
|
||||||
self:UnHandleEvent( EVENTS.Dead )
|
|
||||||
self:UnHandleEvent( EVENTS.PilotDead )
|
|
||||||
self:UnHandleEvent( EVENTS.UnitLost )
|
|
||||||
self:UnHandleEvent( EVENTS.Ejection )
|
|
||||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
|
||||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
|
||||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
|
||||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
|
||||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
|
||||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
|
||||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
|
||||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
|
||||||
self.FallbackTimer:Stop()
|
|
||||||
self:Despawn()
|
|
||||||
end
|
|
||||||
|
|
||||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
@@ -15,11 +15,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Additional Material:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
||||||
-- * **YouTube videos:** None
|
|
||||||
-- * **Guides:** None
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -169,9 +167,9 @@
|
|||||||
--
|
--
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||||
-- * **EasyEB**: Ideas and Beta Testing
|
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||||
-- * **Wingthor**: Beta Testing
|
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||||
--
|
--
|
||||||
-- ### Authors:
|
-- ### Authors:
|
||||||
--
|
--
|
||||||
@@ -184,7 +182,7 @@
|
|||||||
|
|
||||||
do -- DESIGNATE
|
do -- DESIGNATE
|
||||||
|
|
||||||
-- @type DESIGNATE
|
--- @type DESIGNATE
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
|
|
||||||
--- Manage the designation of detected targets.
|
--- Manage the designation of detected targets.
|
||||||
@@ -525,7 +523,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup
|
--- @param Wrapper.Group#GROUP AttackGroup
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||||
end
|
end
|
||||||
@@ -554,7 +552,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup
|
--- @param Wrapper.Group#GROUP AttackGroup
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||||
end
|
end
|
||||||
@@ -826,7 +824,7 @@ do -- DESIGNATE
|
|||||||
-- This Detection is obsolete, remove from the designate scope
|
-- This Detection is obsolete, remove from the designate scope
|
||||||
self.Designating[DesignateIndex] = nil
|
self.Designating[DesignateIndex] = nil
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup
|
--- @param Wrapper.Group#GROUP AttackGroup
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
if AttackGroup:IsAlive() == true then
|
if AttackGroup:IsAlive() == true then
|
||||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||||
@@ -903,7 +901,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP GroupReport
|
--- @param Wrapper.Group#GROUP GroupReport
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
|
|
||||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||||
@@ -1060,7 +1058,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP GroupReport
|
--- @param Wrapper.Group#GROUP GroupReport
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
|
|
||||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||||
@@ -1198,7 +1196,7 @@ do -- DESIGNATE
|
|||||||
--local ReportTypes = REPORT:New()
|
--local ReportTypes = REPORT:New()
|
||||||
--local ReportLaserCodes = REPORT:New()
|
--local ReportLaserCodes = REPORT:New()
|
||||||
|
|
||||||
--TargetSetUnit:Flush( self )
|
TargetSetUnit:Flush( self )
|
||||||
|
|
||||||
--self:F( { Recces = self.Recces } )
|
--self:F( { Recces = self.Recces } )
|
||||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||||
@@ -1229,12 +1227,10 @@ do -- DESIGNATE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if TargetSetUnit == nil then return end
|
|
||||||
|
|
||||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||||
|
|
||||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||||
function( TargetUnit )
|
function( TargetUnit )
|
||||||
|
|
||||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||||
@@ -1255,7 +1251,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||||
|
|
||||||
if RecceUnit:IsLasing() == false then
|
if RecceUnit:IsLasing() == false then
|
||||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||||
@@ -1277,10 +1273,9 @@ do -- DESIGNATE
|
|||||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||||
local AttackSet = self.AttackSet
|
local AttackSet = self.AttackSet
|
||||||
local DesignateName = self.DesignateName
|
local DesignateName = self.DesignateName
|
||||||
local typename = TargetUnit:GetTypeName()
|
|
||||||
|
|
||||||
function Spot:OnAfterDestroyed( From, Event, To )
|
function Spot:OnAfterDestroyed( From, Event, To )
|
||||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||||
5, AttackSet, self.DesignateName )
|
5, AttackSet, self.DesignateName )
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1288,7 +1283,7 @@ do -- DESIGNATE
|
|||||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||||
MarkingCount = MarkingCount + 1
|
MarkingCount = MarkingCount + 1
|
||||||
local TargetUnitType = TargetUnit:GetTypeName()
|
local TargetUnitType = TargetUnit:GetTypeName()
|
||||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||||
10, self.AttackSet, DesignateName )
|
10, self.AttackSet, DesignateName )
|
||||||
if not MarkedTypes[TargetUnitType] then
|
if not MarkedTypes[TargetUnitType] then
|
||||||
MarkedTypes[TargetUnitType] = true
|
MarkedTypes[TargetUnitType] = true
|
||||||
@@ -1395,7 +1390,7 @@ do -- DESIGNATE
|
|||||||
local MarkedCount = 0
|
local MarkedCount = 0
|
||||||
|
|
||||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||||
function( SmokeUnit )
|
function( SmokeUnit )
|
||||||
|
|
||||||
if MarkedCount < self.MaximumMarkings then
|
if MarkedCount < self.MaximumMarkings then
|
||||||
@@ -1460,11 +1455,10 @@ do -- DESIGNATE
|
|||||||
-- @param #DESIGNATE self
|
-- @param #DESIGNATE self
|
||||||
-- @return #DESIGNATE
|
-- @return #DESIGNATE
|
||||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||||
if self.Designating[Index] ~= nil then
|
|
||||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||||
self:SetDesignateMenu()
|
self:SetDesignateMenu()
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
--- DoneIlluminating
|
--- DoneIlluminating
|
||||||
-- @param #DESIGNATE self
|
-- @param #DESIGNATE self
|
||||||
@@ -1476,3 +1470,5 @@ do -- DESIGNATE
|
|||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -39,8 +39,7 @@
|
|||||||
|
|
||||||
do -- DETECTION_BASE
|
do -- DETECTION_BASE
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE
|
||||||
-- @type DETECTION_BASE
|
|
||||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||||
@@ -92,11 +91,6 @@ do -- DETECTION_BASE
|
|||||||
--
|
--
|
||||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||||
--
|
--
|
||||||
--
|
|
||||||
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
|
||||||
--
|
|
||||||
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
|
||||||
--
|
|
||||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||||
--
|
--
|
||||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||||
@@ -275,12 +269,10 @@ do -- DETECTION_BASE
|
|||||||
DetectedItemsByIndex = {},
|
DetectedItemsByIndex = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE.DetectedObjects
|
||||||
-- @type DETECTION_BASE.DetectedObjects
|
|
||||||
-- @list <#DETECTION_BASE.DetectedObject>
|
-- @list <#DETECTION_BASE.DetectedObject>
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE.DetectedObject
|
||||||
-- @type DETECTION_BASE.DetectedObject
|
|
||||||
-- @field #string Name
|
-- @field #string Name
|
||||||
-- @field #boolean IsVisible
|
-- @field #boolean IsVisible
|
||||||
-- @field #boolean KnowType
|
-- @field #boolean KnowType
|
||||||
@@ -292,8 +284,7 @@ do -- DETECTION_BASE
|
|||||||
-- @field #boolean LastPos
|
-- @field #boolean LastPos
|
||||||
-- @field #number LastVelocity
|
-- @field #number LastVelocity
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE.DetectedItems
|
||||||
-- @type DETECTION_BASE.DetectedItems
|
|
||||||
-- @list <#DETECTION_BASE.DetectedItem>
|
-- @list <#DETECTION_BASE.DetectedItem>
|
||||||
|
|
||||||
--- Detected item data structure.
|
--- Detected item data structure.
|
||||||
@@ -531,7 +522,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
do -- State Transition Handling
|
do -- State Transition Handling
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -539,13 +530,13 @@ do -- DETECTION_BASE
|
|||||||
self:__Detect( 1 )
|
self:__Detect( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||||
|
|
||||||
local DetectDelay = 0.15
|
local DetectDelay = 0.1
|
||||||
self.DetectionCount = 0
|
self.DetectionCount = 0
|
||||||
self.DetectionRun = 0
|
self.DetectionRun = 0
|
||||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||||
@@ -579,7 +570,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #number The amount of alive recce.
|
-- @param #number The amount of alive recce.
|
||||||
function DETECTION_BASE:CountAliveRecce()
|
function DETECTION_BASE:CountAliveRecce()
|
||||||
|
|
||||||
@@ -587,7 +578,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
@@ -596,8 +587,7 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE self
|
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -605,7 +595,7 @@ do -- DETECTION_BASE
|
|||||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||||
|
|
||||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||||
|
|
||||||
self.DetectionRun = self.DetectionRun + 1
|
self.DetectionRun = self.DetectionRun + 1
|
||||||
|
|
||||||
@@ -613,14 +603,14 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
if Detection and Detection:IsAlive() then
|
if Detection and Detection:IsAlive() then
|
||||||
|
|
||||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||||
|
|
||||||
local DetectionGroupName = Detection:GetName()
|
local DetectionGroupName = Detection:GetName()
|
||||||
local DetectionUnit = Detection:GetFirstUnitAlive()
|
local DetectionUnit = Detection:GetUnit( 1 )
|
||||||
|
|
||||||
local DetectedUnits = {}
|
local DetectedUnits = {}
|
||||||
|
|
||||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
local DetectedTargets = Detection:GetDetectedTargets(
|
||||||
self.DetectVisual,
|
self.DetectVisual,
|
||||||
self.DetectOptical,
|
self.DetectOptical,
|
||||||
self.DetectRadar,
|
self.DetectRadar,
|
||||||
@@ -629,11 +619,9 @@ do -- DETECTION_BASE
|
|||||||
self.DetectDLINK
|
self.DetectDLINK
|
||||||
)
|
)
|
||||||
|
|
||||||
--self:T( { DetectedTargets = DetectedTargets } )
|
self:F( { DetectedTargets = DetectedTargets } )
|
||||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
|
||||||
|
|
||||||
|
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||||
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
|
|
||||||
local DetectedObject = Detection.object -- DCS#Object
|
local DetectedObject = Detection.object -- DCS#Object
|
||||||
|
|
||||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||||
@@ -646,13 +634,13 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
|
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||||
|
|
||||||
local DetectedObject = DetectedObjectData.Object
|
local DetectedObject = DetectedObjectData.Object
|
||||||
|
|
||||||
if DetectedObject:isExist() then
|
if DetectedObject:isExist() then
|
||||||
|
|
||||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||||
DetectedObject,
|
DetectedObject,
|
||||||
self.DetectVisual,
|
self.DetectVisual,
|
||||||
self.DetectOptical,
|
self.DetectOptical,
|
||||||
@@ -724,31 +712,6 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Calculate radar blur probability
|
|
||||||
|
|
||||||
if self.RadarBlur then
|
|
||||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
|
||||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
|
||||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
|
||||||
local dist = math.floor(Distance)
|
|
||||||
if dist <= self.RadarBlurClosing then
|
|
||||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
|
||||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
|
||||||
end
|
|
||||||
local fheight = math.floor(math.random(1,10000)/100)
|
|
||||||
local fblur = math.floor(math.random(1,10000)/100)
|
|
||||||
local unit = UNIT:FindByName(DetectedObjectName)
|
|
||||||
if unit and unit:IsAlive() then
|
|
||||||
local AGL = unit:GetAltitude(true)
|
|
||||||
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
if fblur > thresblur then DetectionAccepted = false end
|
|
||||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
|
||||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Calculate additional probabilities
|
-- Calculate additional probabilities
|
||||||
|
|
||||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||||
@@ -1049,23 +1012,6 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
|
||||||
-- @param #DETECTION_BASE self
|
|
||||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
|
||||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
|
||||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
|
||||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
|
||||||
-- @return #DETECTION_BASE self
|
|
||||||
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
|
||||||
self.RadarBlur = true
|
|
||||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
|
||||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
|
||||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
|
||||||
self.RadarBlurClosing = closing or 20 -- 20km
|
|
||||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
do
|
||||||
@@ -1408,7 +1354,7 @@ do -- DETECTION_BASE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @param DCS#Unit FoundDCSUnit
|
--- @param DCS#Unit FoundDCSUnit
|
||||||
-- @param Wrapper.Group#GROUP ReportGroup
|
-- @param Wrapper.Group#GROUP ReportGroup
|
||||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||||
@@ -1473,7 +1419,7 @@ do -- DETECTION_BASE
|
|||||||
DetectedItem.PlayersNearBy = nil
|
DetectedItem.PlayersNearBy = nil
|
||||||
|
|
||||||
_DATABASE:ForEachPlayer(
|
_DATABASE:ForEachPlayer(
|
||||||
-- @param Wrapper.Unit#UNIT PlayerUnit
|
--- @param Wrapper.Unit#UNIT PlayerUnit
|
||||||
function( PlayerUnitName )
|
function( PlayerUnitName )
|
||||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||||
|
|
||||||
@@ -2030,8 +1976,7 @@ end
|
|||||||
|
|
||||||
do -- DETECTION_UNITS
|
do -- DETECTION_UNITS
|
||||||
|
|
||||||
---
|
--- @type DETECTION_UNITS
|
||||||
-- @type DETECTION_UNITS
|
|
||||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
|
|
||||||
@@ -2287,8 +2232,7 @@ end
|
|||||||
|
|
||||||
do -- DETECTION_TYPES
|
do -- DETECTION_TYPES
|
||||||
|
|
||||||
---
|
--- @type DETECTION_TYPES
|
||||||
-- @type DETECTION_TYPES
|
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
|
|
||||||
--- Will detect units within the battle zone.
|
--- Will detect units within the battle zone.
|
||||||
@@ -2491,8 +2435,7 @@ end
|
|||||||
|
|
||||||
do -- DETECTION_AREAS
|
do -- DETECTION_AREAS
|
||||||
|
|
||||||
---
|
--- @type DETECTION_AREAS
|
||||||
-- @type DETECTION_AREAS
|
|
||||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
@@ -2509,7 +2452,7 @@ do -- DETECTION_AREAS
|
|||||||
--
|
--
|
||||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||||
--
|
--
|
||||||
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
||||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
||||||
--
|
--
|
||||||
@@ -3018,7 +2961,7 @@ do -- DETECTION_AREAS
|
|||||||
|
|
||||||
-- DetectedSet:Flush( self )
|
-- DetectedSet:Flush( self )
|
||||||
|
|
||||||
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit )
|
function( DetectedUnit )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
do -- DETECTION_ZONES
|
do -- DETECTION_ZONES
|
||||||
|
|
||||||
-- @type DETECTION_ZONES
|
--- @type DETECTION_ZONES
|
||||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
|
|||||||
--
|
--
|
||||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||||
--
|
--
|
||||||
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
||||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
||||||
--
|
--
|
||||||
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_ZONES self
|
--- @param #DETECTION_ZONES self
|
||||||
-- @param #number The amount of alive recce.
|
-- @param #number The amount of alive recce.
|
||||||
function DETECTION_ZONES:CountAliveRecce()
|
function DETECTION_ZONES:CountAliveRecce()
|
||||||
|
|
||||||
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_ZONES self
|
--- @param #DETECTION_ZONES self
|
||||||
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
|
|||||||
--DetectedSet:Flush( self )
|
--DetectedSet:Flush( self )
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit )
|
function( DetectedUnit )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||||
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_ZONES self
|
--- @param #DETECTION_ZONES self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
|
|||||||
@@ -17,11 +17,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Additional Material:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||||
-- * **YouTube videos:** None
|
|
||||||
-- * **Guides:** None
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -110,8 +108,8 @@
|
|||||||
-- @image Escorting.JPG
|
-- @image Escorting.JPG
|
||||||
|
|
||||||
|
|
||||||
---
|
|
||||||
-- @type ESCORT
|
--- @type ESCORT
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
-- @field Wrapper.Client#CLIENT EscortClient
|
-- @field Wrapper.Client#CLIENT EscortClient
|
||||||
-- @field Wrapper.Group#GROUP EscortGroup
|
-- @field Wrapper.Group#GROUP EscortGroup
|
||||||
@@ -254,7 +252,7 @@ end
|
|||||||
--- Set a Detection method for the EscortClient to be reported upon.
|
--- Set a Detection method for the EscortClient to be reported upon.
|
||||||
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
||||||
-- @param #ESCORT self
|
-- @param #ESCORT self
|
||||||
-- @param Functional.Detection#DETECTION_BASE Detection
|
-- @param Function.Detection#DETECTION_BASE Detection
|
||||||
function ESCORT:SetDetection( Detection )
|
function ESCORT:SetDetection( Detection )
|
||||||
|
|
||||||
self.Detection = Detection
|
self.Detection = Detection
|
||||||
@@ -602,7 +600,7 @@ function ESCORT:MenuReportTargets( Seconds )
|
|||||||
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
|
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
|
||||||
|
|
||||||
|
|
||||||
self.ReportTargetsScheduler, self.ReportTargetsSchedulerID = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -695,7 +693,7 @@ function ESCORT:MenuResumeMission()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -735,7 +733,7 @@ function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_JoinUpAndFollow( Distance )
|
function ESCORT:_JoinUpAndFollow( Distance )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -768,7 +766,7 @@ function ESCORT:JoinUpAndFollow( EscortGroup, EscortClient, Distance )
|
|||||||
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
|
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_Flare( Color, Message )
|
function ESCORT:_Flare( Color, Message )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -778,7 +776,7 @@ function ESCORT:_Flare( Color, Message )
|
|||||||
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_Smoke( Color, Message )
|
function ESCORT:_Smoke( Color, Message )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -789,7 +787,7 @@ function ESCORT:_Smoke( Color, Message )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ReportNearbyTargetsNow()
|
function ESCORT:_ReportNearbyTargetsNow()
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -811,12 +809,12 @@ function ESCORT:_SwitchReportNearbyTargets( ReportTargets )
|
|||||||
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self.ReportTargetsScheduler:Remove(self.ReportTargetsSchedulerID)
|
routines.removeFunction( self.ReportTargetsScheduler )
|
||||||
self.ReportTargetsScheduler = nil
|
self.ReportTargetsScheduler = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ScanTargets( ScanDuration )
|
function ESCORT:_ScanTargets( ScanDuration )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
|
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
|
||||||
@@ -846,7 +844,7 @@ function ESCORT:_ScanTargets( ScanDuration )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function _Resume( EscortGroup )
|
function _Resume( EscortGroup )
|
||||||
env.info( '_Resume' )
|
env.info( '_Resume' )
|
||||||
|
|
||||||
@@ -858,7 +856,7 @@ function _Resume( EscortGroup )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #ESCORT self
|
--- @param #ESCORT self
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function ESCORT:_AttackTarget( DetectedItem )
|
function ESCORT:_AttackTarget( DetectedItem )
|
||||||
|
|
||||||
@@ -879,7 +877,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
||||||
@@ -902,7 +900,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -923,7 +921,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
|||||||
end
|
end
|
||||||
|
|
||||||
---
|
---
|
||||||
-- @param #ESCORT self
|
--- @param #ESCORT self
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
||||||
|
|
||||||
@@ -941,7 +939,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
|
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
|
||||||
@@ -963,7 +961,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -983,7 +981,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -993,7 +991,7 @@ function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
|||||||
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
|
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -1003,7 +1001,7 @@ function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
|||||||
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
|
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #MENUPARAM MenuParam
|
--- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ResumeMission( WayPoint )
|
function ESCORT:_ResumeMission( WayPoint )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -1038,7 +1036,7 @@ function ESCORT:RegisterRoute()
|
|||||||
return TaskPoints
|
return TaskPoints
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Functional.Escort#ESCORT self
|
--- @param Functional.Escort#ESCORT self
|
||||||
function ESCORT:_FollowScheduler()
|
function ESCORT:_FollowScheduler()
|
||||||
self:F( { self.FollowDistance } )
|
self:F( { self.FollowDistance } )
|
||||||
|
|
||||||
@@ -1154,6 +1152,8 @@ function ESCORT:_ReportTargetsScheduler()
|
|||||||
|
|
||||||
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
|
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
|
||||||
|
|
||||||
|
if true then
|
||||||
|
|
||||||
local EscortGroupName = self.EscortGroup:GetName()
|
local EscortGroupName = self.EscortGroup:GetName()
|
||||||
|
|
||||||
self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
||||||
@@ -1224,6 +1224,177 @@ function ESCORT:_ReportTargetsScheduler()
|
|||||||
end
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
else
|
||||||
|
-- local EscortGroupName = self.EscortGroup:GetName()
|
||||||
|
-- local EscortTargets = self.EscortGroup:GetDetectedTargets()
|
||||||
|
--
|
||||||
|
-- local ClientEscortTargets = self.EscortClient._EscortGroups[EscortGroupName].Targets
|
||||||
|
--
|
||||||
|
-- local EscortTargetMessages = ""
|
||||||
|
-- for EscortTargetID, EscortTarget in pairs( EscortTargets ) do
|
||||||
|
-- local EscortObject = EscortTarget.object
|
||||||
|
-- self:T( EscortObject )
|
||||||
|
-- if EscortObject and EscortObject:isExist() and EscortObject.id_ < 50000000 then
|
||||||
|
--
|
||||||
|
-- local EscortTargetUnit = UNIT:Find( EscortObject )
|
||||||
|
-- local EscortTargetUnitName = EscortTargetUnit:GetName()
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- -- local EscortTargetIsDetected,
|
||||||
|
-- -- EscortTargetIsVisible,
|
||||||
|
-- -- EscortTargetLastTime,
|
||||||
|
-- -- EscortTargetKnowType,
|
||||||
|
-- -- EscortTargetKnowDistance,
|
||||||
|
-- -- EscortTargetLastPos,
|
||||||
|
-- -- EscortTargetLastVelocity
|
||||||
|
-- -- = self.EscortGroup:IsTargetDetected( EscortObject )
|
||||||
|
-- --
|
||||||
|
-- -- self:T( { EscortTargetIsDetected,
|
||||||
|
-- -- EscortTargetIsVisible,
|
||||||
|
-- -- EscortTargetLastTime,
|
||||||
|
-- -- EscortTargetKnowType,
|
||||||
|
-- -- EscortTargetKnowDistance,
|
||||||
|
-- -- EscortTargetLastPos,
|
||||||
|
-- -- EscortTargetLastVelocity } )
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- local EscortTargetUnitVec3 = EscortTargetUnit:GetVec3()
|
||||||
|
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||||
|
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
|
||||||
|
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
|
||||||
|
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
|
||||||
|
-- ) ^ 0.5 / 1000
|
||||||
|
--
|
||||||
|
-- self:T( { self.EscortGroup:GetName(), EscortTargetUnit:GetName(), Distance, EscortTarget } )
|
||||||
|
--
|
||||||
|
-- if Distance <= 15 then
|
||||||
|
--
|
||||||
|
-- if not ClientEscortTargets[EscortTargetUnitName] then
|
||||||
|
-- ClientEscortTargets[EscortTargetUnitName] = {}
|
||||||
|
-- end
|
||||||
|
-- ClientEscortTargets[EscortTargetUnitName].AttackUnit = EscortTargetUnit
|
||||||
|
-- ClientEscortTargets[EscortTargetUnitName].visible = EscortTarget.visible
|
||||||
|
-- ClientEscortTargets[EscortTargetUnitName].type = EscortTarget.type
|
||||||
|
-- ClientEscortTargets[EscortTargetUnitName].distance = EscortTarget.distance
|
||||||
|
-- else
|
||||||
|
-- if ClientEscortTargets[EscortTargetUnitName] then
|
||||||
|
-- ClientEscortTargets[EscortTargetUnitName] = nil
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- self:T( { "Sorting Targets Table:", ClientEscortTargets } )
|
||||||
|
-- table.sort( ClientEscortTargets, function( a, b ) return a.Distance < b.Distance end )
|
||||||
|
-- self:T( { "Sorted Targets Table:", ClientEscortTargets } )
|
||||||
|
--
|
||||||
|
-- -- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
|
||||||
|
-- self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
||||||
|
--
|
||||||
|
-- if self.EscortMenuTargetAssistance then
|
||||||
|
-- self.EscortMenuTargetAssistance:RemoveSubMenus()
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- --for MenuIndex = 1, #self.EscortMenuAttackTargets do
|
||||||
|
-- -- self:T( { "Remove Menu:", self.EscortMenuAttackTargets[MenuIndex] } )
|
||||||
|
-- -- self.EscortMenuAttackTargets[MenuIndex] = self.EscortMenuAttackTargets[MenuIndex]:Remove()
|
||||||
|
-- --end
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- if ClientEscortTargets then
|
||||||
|
-- for ClientEscortTargetUnitName, ClientEscortTargetData in pairs( ClientEscortTargets ) do
|
||||||
|
--
|
||||||
|
-- for ClientEscortGroupName, EscortGroupData in pairs( self.EscortClient._EscortGroups ) do
|
||||||
|
--
|
||||||
|
-- if ClientEscortTargetData and ClientEscortTargetData.AttackUnit:IsAlive() then
|
||||||
|
--
|
||||||
|
-- local EscortTargetMessage = ""
|
||||||
|
-- local EscortTargetCategoryName = ClientEscortTargetData.AttackUnit:GetCategoryName()
|
||||||
|
-- local EscortTargetCategoryType = ClientEscortTargetData.AttackUnit:GetTypeName()
|
||||||
|
-- if ClientEscortTargetData.type then
|
||||||
|
-- EscortTargetMessage = EscortTargetMessage .. EscortTargetCategoryName .. " (" .. EscortTargetCategoryType .. ") at "
|
||||||
|
-- else
|
||||||
|
-- EscortTargetMessage = EscortTargetMessage .. "Unknown target at "
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- local EscortTargetUnitVec3 = ClientEscortTargetData.AttackUnit:GetVec3()
|
||||||
|
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||||
|
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
|
||||||
|
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
|
||||||
|
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
|
||||||
|
-- ) ^ 0.5 / 1000
|
||||||
|
--
|
||||||
|
-- self:T( { self.EscortGroup:GetName(), ClientEscortTargetData.AttackUnit:GetName(), Distance, ClientEscortTargetData.AttackUnit } )
|
||||||
|
-- if ClientEscortTargetData.visible == false then
|
||||||
|
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " estimated km"
|
||||||
|
-- else
|
||||||
|
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " km"
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- if ClientEscortTargetData.visible then
|
||||||
|
-- EscortTargetMessage = EscortTargetMessage .. ", visual"
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- if ClientEscortGroupName == EscortGroupName then
|
||||||
|
--
|
||||||
|
-- MENU_GROUP_COMMAND:New( self.EscortClient,
|
||||||
|
-- EscortTargetMessage,
|
||||||
|
-- self.EscortMenuAttackNearbyTargets,
|
||||||
|
-- ESCORT._AttackTarget,
|
||||||
|
-- { ParamSelf = self,
|
||||||
|
-- ParamUnit = ClientEscortTargetData.AttackUnit
|
||||||
|
-- }
|
||||||
|
-- )
|
||||||
|
-- EscortTargetMessages = EscortTargetMessages .. "\n - " .. EscortTargetMessage
|
||||||
|
-- else
|
||||||
|
-- if self.EscortMenuTargetAssistance then
|
||||||
|
-- local MenuTargetAssistance = MENU_GROUP:New( self.EscortClient, EscortGroupData.EscortName, self.EscortMenuTargetAssistance )
|
||||||
|
-- MENU_GROUP_COMMAND:New( self.EscortClient,
|
||||||
|
-- EscortTargetMessage,
|
||||||
|
-- MenuTargetAssistance,
|
||||||
|
-- ESCORT._AssistTarget,
|
||||||
|
-- self,
|
||||||
|
-- EscortGroupData.EscortGroup,
|
||||||
|
-- ClientEscortTargetData.AttackUnit
|
||||||
|
-- )
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- else
|
||||||
|
-- ClientEscortTargetData = nil
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- if EscortTargetMessages ~= "" and self.ReportTargets == true then
|
||||||
|
-- self.EscortGroup:MessageToClient( "Detected targets within 15 km range:" .. EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
|
||||||
|
-- else
|
||||||
|
-- self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- if self.EscortMenuResumeMission then
|
||||||
|
-- self.EscortMenuResumeMission:RemoveSubMenus()
|
||||||
|
--
|
||||||
|
-- -- if self.EscortMenuResumeWayPoints then
|
||||||
|
-- -- for MenuIndex = 1, #self.EscortMenuResumeWayPoints do
|
||||||
|
-- -- self:T( { "Remove Menu:", self.EscortMenuResumeWayPoints[MenuIndex] } )
|
||||||
|
-- -- self.EscortMenuResumeWayPoints[MenuIndex] = self.EscortMenuResumeWayPoints[MenuIndex]:Remove()
|
||||||
|
-- -- end
|
||||||
|
-- -- end
|
||||||
|
--
|
||||||
|
-- local TaskPoints = self:RegisterRoute()
|
||||||
|
-- for WayPointID, WayPoint in pairs( TaskPoints ) do
|
||||||
|
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||||
|
-- local Distance = ( ( WayPoint.x - EscortVec3.x )^2 +
|
||||||
|
-- ( WayPoint.y - EscortVec3.z )^2
|
||||||
|
-- ) ^ 0.5 / 1000
|
||||||
|
-- MENU_GROUP_COMMAND:New( self.EscortClient, "Waypoint " .. WayPointID .. " at " .. string.format( "%.2f", Distance ).. "km", self.EscortMenuResumeMission, ESCORT._ResumeMission, { ParamSelf = self, ParamWayPoint = WayPointID } )
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- return true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return false
|
return false
|
||||||
|
|||||||
@@ -1,999 +0,0 @@
|
|||||||
--- **Functional** - Build large airborne formations of aircraft.
|
|
||||||
--
|
|
||||||
-- **Features:**
|
|
||||||
--
|
|
||||||
-- * Build in-air formations consisting of more than 40 aircraft as one group.
|
|
||||||
-- * Build different formation types.
|
|
||||||
-- * Assign a group leader that will guide the large formation path.
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ## Additional Material:
|
|
||||||
--
|
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/FORMATION)
|
|
||||||
-- * **Guides:** None
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Author: **FlightControl**
|
|
||||||
-- ### Contributions: **Applevangelist** (refactor)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- @module Functional.FORMATION
|
|
||||||
-- @image AI_Large_Formations.JPG
|
|
||||||
|
|
||||||
--- FORMATION class
|
|
||||||
-- @type FORMATION
|
|
||||||
-- @extends Core.Fsm#FSM_SET
|
|
||||||
-- @field Wrapper.Unit#UNIT FollowUnit
|
|
||||||
-- @field Core.Set#SET_GROUP FollowGroupSet
|
|
||||||
-- @field #string FollowName
|
|
||||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
|
||||||
-- @field #number FollowDistance The current follow distance.
|
|
||||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
|
||||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
|
||||||
-- @field #number dtFollow Time step between position updates.
|
|
||||||
|
|
||||||
|
|
||||||
--- Build (large) formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
|
||||||
--
|
|
||||||
-- FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
|
||||||
-- The FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
|
||||||
-- The purpose of the class is to:
|
|
||||||
--
|
|
||||||
-- * Make formation building a process that can be managed while in flight, rather than a task.
|
|
||||||
-- * Human players can guide formations, consisting of larget planes.
|
|
||||||
-- * Build large formations (like a large bomber field).
|
|
||||||
-- * Form formations that DCS does not support off-the-shelve.
|
|
||||||
--
|
|
||||||
-- A few remarks:
|
|
||||||
--
|
|
||||||
-- * Depending on the type of plane, the change in direction by the leader may result in the formation getting disentangled while in flight and needs to be rebuild.
|
|
||||||
-- * Formations are vulnerable to collissions, but is depending on the type of plane, the distance between the planes and the speed and angle executed by the leader.
|
|
||||||
-- * Formations may take a while to build up.
|
|
||||||
--
|
|
||||||
-- As a result, the FORMATION is not perfect, but is very useful to:
|
|
||||||
--
|
|
||||||
-- * Model large formations when flying straight line. You can build close formations when doing this.
|
|
||||||
-- * Make humans guide a large formation, when the planes are wide from each other.
|
|
||||||
--
|
|
||||||
-- ## FORMATION construction
|
|
||||||
--
|
|
||||||
-- Create a new SPAWN object with the @{#FORMATION.New} method:
|
|
||||||
--
|
|
||||||
-- * @{#FORMATION.New}(): Creates a new FORMATION object from a @{Wrapper.Group#GROUP} for a @{Wrapper.Client#CLIENT} or a @{Wrapper.Unit#UNIT}, with an optional briefing text.
|
|
||||||
--
|
|
||||||
-- ## Formation methods
|
|
||||||
--
|
|
||||||
-- The following methods can be used to set or change the formation:
|
|
||||||
--
|
|
||||||
-- * @{#FORMATION.FormationLine}(): Form a line formation (core formation function).
|
|
||||||
-- * @{#FORMATION.FormationTrail}(): Form a trail formation.
|
|
||||||
-- * @{#FORMATION.FormationLeftLine}(): Form a left line formation.
|
|
||||||
-- * @{#FORMATION.FormationRightLine}(): Form a right line formation.
|
|
||||||
-- * @{#FORMATION.FormationRightWing}(): Form a right wing formation.
|
|
||||||
-- * @{#FORMATION.FormationLeftWing}(): Form a left wing formation.
|
|
||||||
-- * @{#FORMATION.FormationCenterWing}(): Form a center wing formation.
|
|
||||||
-- * @{#FORMATION.FormationCenterVic}(): Form a Vic formation (same as CenterWing).
|
|
||||||
-- * @{#FORMATION.FormationCenterBoxed}(): Form a center boxed formation.
|
|
||||||
--
|
|
||||||
-- ## Randomization
|
|
||||||
--
|
|
||||||
-- Use the method @{FORMATION#FORMATION.SetFlightRandomization}() to simulate the formation flying errors that pilots make while in formation. Is a range set in meters.
|
|
||||||
--
|
|
||||||
-- @usage
|
|
||||||
-- local FollowGroupSet = SET_GROUP:New():FilterCategories("plane"):FilterCoalitions("blue"):FilterPrefixes("Follow"):FilterStart()
|
|
||||||
-- local LeaderUnit = UNIT:FindByName( "Leader" )
|
|
||||||
-- local LargeFormation = FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
|
||||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
|
||||||
-- LargeFormation:__Start( 1 )
|
|
||||||
--
|
|
||||||
-- @field #FORMATION
|
|
||||||
FORMATION = {
|
|
||||||
ClassName = "FORMATION",
|
|
||||||
FollowName = nil, -- The Follow Name
|
|
||||||
FollowUnit = nil,
|
|
||||||
FollowGroupSet = nil,
|
|
||||||
FollowScheduler = nil,
|
|
||||||
OptionROE = AI.Option.Air.val.ROE.OPEN_FIRE,
|
|
||||||
OptionReactionOnThreat = AI.Option.Air.val.REACTION_ON_THREAT.ALLOW_ABORT_MISSION,
|
|
||||||
dtFollow = 0.5,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- @type FORMATION.Formation
|
|
||||||
-- @field #number None
|
|
||||||
-- @field #number Line
|
|
||||||
-- @field #number Trail
|
|
||||||
-- @field #number Stack
|
|
||||||
-- @field #number LeftLine
|
|
||||||
-- @field #number RightLine
|
|
||||||
-- @field #number LeftWing
|
|
||||||
-- @field #number RightWing
|
|
||||||
-- @field #number Vic
|
|
||||||
-- @field #number Box
|
|
||||||
FORMATION.Formation = {
|
|
||||||
None = 1,
|
|
||||||
Line = 2,
|
|
||||||
Trail = 3,
|
|
||||||
Stack = 4,
|
|
||||||
LeftLine = 5,
|
|
||||||
RightLine = 6,
|
|
||||||
LeftWing = 7,
|
|
||||||
RightWing = 8,
|
|
||||||
Vic = 9,
|
|
||||||
Box = 10,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- FORMATION class constructor for an AI group
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string FollowName Name of the escort.
|
|
||||||
-- @return #FORMATION self
|
|
||||||
function FORMATION:New( FollowUnit, FollowGroupSet, FollowName )
|
|
||||||
local self = BASE:Inherit( self, FSM_SET:New( FollowGroupSet ) )
|
|
||||||
self:F( { FollowUnit, FollowGroupSet, FollowName } )
|
|
||||||
|
|
||||||
self.FollowUnit = FollowUnit -- Wrapper.Unit#UNIT
|
|
||||||
self.FollowGroupSet = FollowGroupSet -- Core.Set#SET_GROUP
|
|
||||||
|
|
||||||
self:SetFlightRandomization( 2 )
|
|
||||||
|
|
||||||
self:SetStartState( "None" )
|
|
||||||
|
|
||||||
self:AddTransition( "*", "Stop", "Stopped" )
|
|
||||||
|
|
||||||
self:AddTransition( {"None", "Stopped"}, "Start", "Following" )
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationLine", "*" )
|
|
||||||
|
|
||||||
--- Start Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] Start
|
|
||||||
-- @param #FORMATION self
|
|
||||||
|
|
||||||
--- Start Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __Start
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
--- Stop Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] Stop
|
|
||||||
-- @param #FORMATION self
|
|
||||||
|
|
||||||
--- Stop Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __Stop
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
--- FormationLine Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationLine Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationLine Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationTrail", "*" )
|
|
||||||
|
|
||||||
--- FormationTrail Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationTrail
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
|
|
||||||
--- FormationTrail Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationTrail
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
|
|
||||||
--- FormationTrail Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationTrail
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationStack", "*" )
|
|
||||||
|
|
||||||
--- FormationStack Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationStack
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationStack Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationStack
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationStack Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationStack
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationLeftLine", "*" )
|
|
||||||
|
|
||||||
--- FormationLeftLine Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationLeftLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationLeftLine Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationLeftLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationLeftLine Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationLeftLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationRightLine", "*" )
|
|
||||||
|
|
||||||
--- FormationRightLine Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationRightLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationRightLine Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationRightLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationRightLine Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationRightLine
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationLeftWing", "*" )
|
|
||||||
|
|
||||||
--- FormationLeftWing Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationLeftWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationLeftWing Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationLeftWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationLeftWing Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationLeftWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationRightWing", "*" )
|
|
||||||
|
|
||||||
--- FormationRightWing Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationRightWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationRightWing Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationRightWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationRightWing Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationRightWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationCenterWing", "*" )
|
|
||||||
|
|
||||||
--- FormationCenterWing Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationCenterWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationCenterWing Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationCenterWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationCenterWing Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationCenterWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationVic", "*" )
|
|
||||||
|
|
||||||
--- FormationVic Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationVic
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationVic Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationVic
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
--- FormationVic Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationVic
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "FormationBox", "*" )
|
|
||||||
|
|
||||||
--- FormationBox Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationBox
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
|
||||||
|
|
||||||
--- FormationBox Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] FormationBox
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
|
||||||
|
|
||||||
--- FormationBox Asynchronous Trigger for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] __FormationBox
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number Delay
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
|
||||||
|
|
||||||
self:AddTransition( "*", "Follow", "Following" )
|
|
||||||
|
|
||||||
self:FormationLeftLine( 500, 0, 250, 250 )
|
|
||||||
|
|
||||||
self.FollowName = FollowName
|
|
||||||
|
|
||||||
self.CT1 = 0
|
|
||||||
self.GT1 = 0
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set time interval between updates of the formation.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number dt Time step in seconds between formation updates. Default is every 0.5 seconds.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:SetFollowTimeInterval(dt)
|
|
||||||
self.dtFollow=dt or 0.5
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- This function is for test, it will put on the frequency of the FollowScheduler a red smoke at the direction vector calculated for the escort to fly to.
|
|
||||||
-- This allows to visualize where the escort is flying to.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #boolean SmokeDirection If true, then the direction vector will be smoked.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:TestSmokeDirectionVector( SmokeDirection )
|
|
||||||
self.SmokeDirectionVector = ( SmokeDirection == true ) and true or false
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationLine Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace, Formation )
|
|
||||||
self:F( { FollowGroupSet, From , Event ,To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace, Formation } )
|
|
||||||
|
|
||||||
XStart = XStart or self.XStart
|
|
||||||
XSpace = XSpace or self.XSpace
|
|
||||||
YStart = YStart or self.YStart
|
|
||||||
YSpace = YSpace or self.YSpace
|
|
||||||
ZStart = ZStart or self.ZStart
|
|
||||||
ZSpace = ZSpace or self.ZSpace
|
|
||||||
|
|
||||||
local FollowSet = FollowGroupSet:GetSet()
|
|
||||||
|
|
||||||
local i = 1 --FF i=0 caused first unit to have no XSpace! Probably needs further adjustments. This is just a quick work around.
|
|
||||||
|
|
||||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
|
||||||
|
|
||||||
local PointVec3 = COORDINATE:New()
|
|
||||||
PointVec3:SetX( XStart + i * XSpace )
|
|
||||||
PointVec3:SetY( YStart + i * YSpace )
|
|
||||||
PointVec3:SetZ( ZStart + i * ZSpace )
|
|
||||||
|
|
||||||
local Vec3 = PointVec3:GetVec3()
|
|
||||||
FollowGroup:SetState( self, "FormationVec3", Vec3 )
|
|
||||||
i = i + 1
|
|
||||||
|
|
||||||
FollowGroup:SetState( FollowGroup, "Formation", Formation )
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationTrail Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationTrail( FollowGroupSet, From , Event , To, XStart, XSpace, YStart )
|
|
||||||
|
|
||||||
self:onafterFormationLine(FollowGroupSet,From,Event,To,XStart,XSpace,YStart,0,0,0, self.Formation.Trail )
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- FormationStack Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationStack( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, YSpace )
|
|
||||||
|
|
||||||
self:onafterFormationLine(FollowGroupSet,From,Event,To,XStart,XSpace,YStart,YSpace,0,0, self.Formation.Stack )
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationLeftLine Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationLeftLine( FollowGroupSet, From , Event , To, XStart, YStart, ZStart, ZSpace )
|
|
||||||
|
|
||||||
self:onafterFormationLine(FollowGroupSet,From,Event,To,XStart,0,YStart,0,-ZStart,-ZSpace, self.Formation.LeftLine )
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationRightLine Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationRightLine( FollowGroupSet, From , Event , To, XStart, YStart, ZStart, ZSpace )
|
|
||||||
|
|
||||||
self:onafterFormationLine(FollowGroupSet,From,Event,To,XStart,0,YStart,0,ZStart,ZSpace,self.Formation.RightLine)
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationLeftWing Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
function FORMATION:onafterFormationLeftWing( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, ZStart, ZSpace )
|
|
||||||
|
|
||||||
self:onafterFormationLine(FollowGroupSet,From,Event,To,XStart,XSpace,YStart,0,-ZStart,-ZSpace,self.Formation.LeftWing)
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationRightWing Handler OnAfter for FORMATION
|
|
||||||
-- @function [parent=#FORMATION] OnAfterFormationRightWing
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
function FORMATION:onafterFormationRightWing( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, ZStart, ZSpace )
|
|
||||||
|
|
||||||
self:onafterFormationLine(FollowGroupSet,From,Event,To,XStart,XSpace,YStart,0,ZStart,ZSpace,self.Formation.RightWing)
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationCenterWing Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The group AI escorting the FollowUnit.
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
function FORMATION:onafterFormationCenterWing( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace )
|
|
||||||
|
|
||||||
local FollowSet = FollowGroupSet:GetSet()
|
|
||||||
|
|
||||||
local i = 0
|
|
||||||
|
|
||||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
|
||||||
|
|
||||||
local PointVec3 = COORDINATE:New()
|
|
||||||
|
|
||||||
local Side = ( i % 2 == 0 ) and 1 or -1
|
|
||||||
local Row = i / 2 + 1
|
|
||||||
|
|
||||||
PointVec3:SetX( XStart + Row * XSpace )
|
|
||||||
PointVec3:SetY( YStart )
|
|
||||||
PointVec3:SetZ( Side * ( ZStart + i * ZSpace ) )
|
|
||||||
|
|
||||||
local Vec3 = PointVec3:GetVec3()
|
|
||||||
FollowGroup:SetState( self, "FormationVec3", Vec3 )
|
|
||||||
i = i + 1
|
|
||||||
FollowGroup:SetState( FollowGroup, "Formation", self.Formation.Vic )
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationVic Handle for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationVic( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace )
|
|
||||||
|
|
||||||
self:onafterFormationCenterWing(FollowGroupSet,From,Event,To,XStart,XSpace,YStart,YSpace,ZStart,ZSpace)
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- FormationBox Handler OnAfter for FORMATION
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
|
||||||
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:onafterFormationBox( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace, ZLevels )
|
|
||||||
|
|
||||||
local FollowSet = FollowGroupSet:GetSet()
|
|
||||||
|
|
||||||
local i = 0
|
|
||||||
|
|
||||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
|
||||||
|
|
||||||
local PointVec3 = COORDINATE:New()
|
|
||||||
|
|
||||||
local ZIndex = i % ZLevels
|
|
||||||
local XIndex = math.floor( i / ZLevels )
|
|
||||||
local YIndex = math.floor( i / ZLevels )
|
|
||||||
|
|
||||||
PointVec3:SetX( XStart + XIndex * XSpace )
|
|
||||||
PointVec3:SetY( YStart + YIndex * YSpace )
|
|
||||||
PointVec3:SetZ( -ZStart - (ZSpace * ZLevels / 2 ) + ZSpace * ZIndex )
|
|
||||||
|
|
||||||
local Vec3 = PointVec3:GetVec3()
|
|
||||||
FollowGroup:SetState( self, "FormationVec3", Vec3 )
|
|
||||||
i = i + 1
|
|
||||||
FollowGroup:SetState( FollowGroup, "Formation", self.Formation.Box )
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Use the method @{FORMATION#FORMATION.SetFlightRandomization}() to make the air units in your formation randomize their flight a bit while in formation.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param #number FlightRandomization The formation flying errors that pilots can make while in formation. Is a range set in meters.
|
|
||||||
-- @return #FORMATION
|
|
||||||
function FORMATION:SetFlightRandomization( FlightRandomization )
|
|
||||||
self.FlightRandomization = FlightRandomization
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Stop function. Formation will not be updated any more.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The following set of groups.
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To The to state.
|
|
||||||
function FORMATION:onafterStop(FollowGroupSet, From, Event, To)
|
|
||||||
self:E("Stopping formation.")
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Follow event fuction. Check if coming from state "stopped". If so the transition is rejected.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The following set of groups.
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To The to state.
|
|
||||||
function FORMATION:onbeforeFollow( FollowGroupSet, From, Event, To )
|
|
||||||
if From=="Stopped" then
|
|
||||||
return false -- Deny transition.
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Enter following state.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Core.Set#SET_GROUP FollowGroupSet The following set of groups.
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To The to state.
|
|
||||||
function FORMATION:onenterFollowing( FollowGroupSet )
|
|
||||||
|
|
||||||
if self.FollowUnit:IsAlive() then
|
|
||||||
|
|
||||||
local ClientUnit = self.FollowUnit
|
|
||||||
|
|
||||||
local CT1, CT2, CV1, CV2
|
|
||||||
CT1 = ClientUnit:GetState( self, "CT1" )
|
|
||||||
|
|
||||||
local CuVec3=ClientUnit:GetVec3()
|
|
||||||
|
|
||||||
if CT1 == nil or CT1 == 0 then
|
|
||||||
ClientUnit:SetState( self, "CV1", CuVec3)
|
|
||||||
ClientUnit:SetState( self, "CT1", timer.getTime() )
|
|
||||||
else
|
|
||||||
CT1 = ClientUnit:GetState( self, "CT1" )
|
|
||||||
CT2 = timer.getTime()
|
|
||||||
CV1 = ClientUnit:GetState( self, "CV1" )
|
|
||||||
CV2 = CuVec3
|
|
||||||
|
|
||||||
ClientUnit:SetState( self, "CT1", CT2 )
|
|
||||||
ClientUnit:SetState( self, "CV1", CV2 )
|
|
||||||
end
|
|
||||||
|
|
||||||
--FollowGroupSet:ForEachGroupAlive( bla, self, ClientUnit, CT1, CV1, CT2, CV2)
|
|
||||||
|
|
||||||
for _,_group in pairs(FollowGroupSet:GetSet()) do
|
|
||||||
local group=_group --Wrapper.Group#GROUP
|
|
||||||
if group and group:IsAlive() then
|
|
||||||
self:FollowMe(group, ClientUnit, CT1, CV1, CT2, CV2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:__Follow( -self.dtFollow )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Follow me.
|
|
||||||
-- @param #FORMATION self
|
|
||||||
-- @param Wrapper.Group#GROUP FollowGroup Follow group.
|
|
||||||
-- @param Wrapper.Unit#UNIT ClientUnit Client Unit.
|
|
||||||
-- @param DCS#Time CT1 Time
|
|
||||||
-- @param DCS#Vec3 CV1 Vec3
|
|
||||||
-- @param DCS#Time CT2 Time
|
|
||||||
-- @param DCS#Vec3 CV2 Vec3
|
|
||||||
function FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
|
||||||
|
|
||||||
if not self:Is("Stopped") then
|
|
||||||
|
|
||||||
self:T({Mode=FollowGroup:GetState( FollowGroup, "Mode" )})
|
|
||||||
|
|
||||||
FollowGroup:OptionROTEvadeFire()
|
|
||||||
FollowGroup:OptionROEReturnFire()
|
|
||||||
|
|
||||||
local GroupUnit = FollowGroup:GetUnit( 1 )
|
|
||||||
|
|
||||||
local GuVec3=GroupUnit:GetVec3()
|
|
||||||
|
|
||||||
local FollowFormation = FollowGroup:GetState( self, "FormationVec3" )
|
|
||||||
|
|
||||||
if FollowFormation then
|
|
||||||
local FollowDistance = FollowFormation.x
|
|
||||||
|
|
||||||
local GT1 = GroupUnit:GetState( self, "GT1" )
|
|
||||||
|
|
||||||
if CT1 == nil or CT1 == 0 or GT1 == nil or GT1 == 0 then
|
|
||||||
GroupUnit:SetState( self, "GV1", GuVec3)
|
|
||||||
GroupUnit:SetState( self, "GT1", timer.getTime() )
|
|
||||||
else
|
|
||||||
local CD = ( ( CV2.x - CV1.x )^2 + ( CV2.y - CV1.y )^2 + ( CV2.z - CV1.z )^2 ) ^ 0.5
|
|
||||||
local CT = CT2 - CT1
|
|
||||||
|
|
||||||
local CS = ( 3600 / CT ) * ( CD / 1000 ) / 3.6
|
|
||||||
|
|
||||||
local CDv = { x = CV2.x - CV1.x, y = CV2.y - CV1.y, z = CV2.z - CV1.z }
|
|
||||||
local Ca = math.atan2( CDv.x, CDv.z )
|
|
||||||
|
|
||||||
local GT1 = GroupUnit:GetState( self, "GT1" )
|
|
||||||
local GT2 = timer.getTime()
|
|
||||||
|
|
||||||
local GV1 = GroupUnit:GetState( self, "GV1" )
|
|
||||||
local GV2 = GuVec3
|
|
||||||
|
|
||||||
GV2.x=GV2.x+math.random( -self.FlightRandomization / 2, self.FlightRandomization / 2 )
|
|
||||||
GV2.y=GV2.y+math.random( -self.FlightRandomization / 2, self.FlightRandomization / 2 )
|
|
||||||
GV2.z=GV2.z+math.random( -self.FlightRandomization / 2, self.FlightRandomization / 2 )
|
|
||||||
|
|
||||||
GroupUnit:SetState( self, "GT1", GT2 )
|
|
||||||
GroupUnit:SetState( self, "GV1", GV2 )
|
|
||||||
|
|
||||||
local GD = ( ( GV2.x - GV1.x )^2 + ( GV2.y - GV1.y )^2 + ( GV2.z - GV1.z )^2 ) ^ 0.5
|
|
||||||
local GT = GT2 - GT1
|
|
||||||
|
|
||||||
-- Calculate the distance
|
|
||||||
local GDv = { x = GV2.x - CV1.x, y = GV2.y - CV1.y, z = GV2.z - CV1.z }
|
|
||||||
local Alpha_T = math.atan2( GDv.x, GDv.z ) - math.atan2( CDv.x, CDv.z )
|
|
||||||
local Alpha_R = ( Alpha_T < 0 ) and Alpha_T + 2 * math.pi or Alpha_T
|
|
||||||
local Position = math.cos( Alpha_R )
|
|
||||||
local GD = ( ( GDv.x )^2 + ( GDv.z )^2 ) ^ 0.5
|
|
||||||
local Distance = GD * Position + - CS * 0.5
|
|
||||||
|
|
||||||
-- Calculate the group direction vector
|
|
||||||
local GV = { x = GV2.x - CV2.x, y = GV2.y - CV2.y, z = GV2.z - CV2.z }
|
|
||||||
|
|
||||||
-- Calculate GH2, GH2 with the same height as CV2.
|
|
||||||
local GH2 = { x = GV2.x, y = CV2.y + FollowFormation.y, z = GV2.z }
|
|
||||||
|
|
||||||
-- Calculate the angle of GV to the orthonormal plane
|
|
||||||
local alpha = math.atan2( GV.x, GV.z )
|
|
||||||
|
|
||||||
local GVx = FollowFormation.z * math.cos( Ca ) + FollowFormation.x * math.sin( Ca )
|
|
||||||
local GVz = FollowFormation.x * math.cos( Ca ) - FollowFormation.z * math.sin( Ca )
|
|
||||||
|
|
||||||
-- Now we calculate the intersecting vector between the circle around CV2 with radius FollowDistance and GH2.
|
|
||||||
-- From the GeoGebra model: CVI = (x(CV2) + FollowDistance cos(alpha), y(GH2) + FollowDistance sin(alpha), z(CV2))
|
|
||||||
local Inclination = ( Distance + FollowFormation.x ) / 10
|
|
||||||
if Inclination < -30 then
|
|
||||||
Inclination = - 30
|
|
||||||
end
|
|
||||||
|
|
||||||
local CVI = {
|
|
||||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
|
||||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
|
||||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Calculate the direction vector DV of the escort group. We use CVI as the base and CV2 as the direction.
|
|
||||||
local DV = { x = CV2.x - CVI.x, y = CV2.y - CVI.y, z = CV2.z - CVI.z }
|
|
||||||
|
|
||||||
-- We now calculate the unary direction vector DVu, so that we can multiply DVu with the speed, which is expressed in meters / s.
|
|
||||||
-- We need to calculate this vector to predict the point the escort group needs to fly to according its speed.
|
|
||||||
-- The distance of the destination point should be far enough not to have the aircraft starting to swipe left to right...
|
|
||||||
local DVu = { x = DV.x / FollowDistance, y = DV.y, z = DV.z / FollowDistance }
|
|
||||||
|
|
||||||
-- Now we can calculate the group destination vector GDV.
|
|
||||||
local GDV = { x = CVI.x, y = CVI.y, z = CVI.z }
|
|
||||||
|
|
||||||
local ADDx = FollowFormation.x * math.cos(alpha) - FollowFormation.z * math.sin(alpha)
|
|
||||||
local ADDz = FollowFormation.z * math.cos(alpha) + FollowFormation.x * math.sin(alpha)
|
|
||||||
|
|
||||||
local GDV_Formation = {
|
|
||||||
x = GDV.x - GVx,
|
|
||||||
y = GDV.y,
|
|
||||||
z = GDV.z - GVz
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Debug smoke.
|
|
||||||
if self.SmokeDirectionVector == true then
|
|
||||||
trigger.action.smoke( GDV, trigger.smokeColor.Green )
|
|
||||||
trigger.action.smoke( GDV_Formation, trigger.smokeColor.White )
|
|
||||||
end
|
|
||||||
|
|
||||||
local Time = 120
|
|
||||||
|
|
||||||
local Speed = - ( Distance + FollowFormation.x ) / Time
|
|
||||||
|
|
||||||
if Distance > -10000 then
|
|
||||||
Speed = - ( Distance + FollowFormation.x ) / 60
|
|
||||||
end
|
|
||||||
|
|
||||||
if Distance > -2500 then
|
|
||||||
Speed = - ( Distance + FollowFormation.x ) / 20
|
|
||||||
end
|
|
||||||
|
|
||||||
local GS = Speed + CS
|
|
||||||
|
|
||||||
--self:F( { Distance = Distance, Speed = Speed, CS = CS, GS = GS } )
|
|
||||||
|
|
||||||
-- Now route the escort to the desired point with the desired speed.
|
|
||||||
FollowGroup:RouteToVec3( GDV_Formation, GS ) -- DCS models speed in Mps (Miles per second)
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -19,10 +19,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Functional/FOX)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Author: **funkyfranky**
|
-- ### Author: **funkyfranky**
|
||||||
-- @module Functional.Fox
|
-- @module Functional.Fox
|
||||||
-- @image Functional_FOX.png
|
-- @image Functional_FOX.png
|
||||||
@@ -62,7 +58,7 @@
|
|||||||
--
|
--
|
||||||
-- # The FOX Concept
|
-- # The FOX Concept
|
||||||
--
|
--
|
||||||
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_\(code_word\)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_(code_word)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
||||||
-- script handles air-to-air but also surface-to-air missiles.
|
-- script handles air-to-air but also surface-to-air missiles.
|
||||||
--
|
--
|
||||||
-- # Basic Script
|
-- # Basic Script
|
||||||
@@ -117,9 +113,14 @@
|
|||||||
-- -- Start missile trainer.
|
-- -- Start missile trainer.
|
||||||
-- fox:Start()
|
-- fox:Start()
|
||||||
--
|
--
|
||||||
-- # Notes
|
-- # Fine Tuning
|
||||||
|
--
|
||||||
|
-- Todo!
|
||||||
|
--
|
||||||
|
-- # Special Events
|
||||||
|
--
|
||||||
|
-- Todo!
|
||||||
--
|
--
|
||||||
-- The script needs to be running before you enter an airplane slot. If FOX is not available to you, go back to observers and then join a slot again.
|
|
||||||
--
|
--
|
||||||
-- @field #FOX
|
-- @field #FOX
|
||||||
FOX = {
|
FOX = {
|
||||||
@@ -141,7 +142,7 @@ FOX = {
|
|||||||
explosiondist = 200,
|
explosiondist = 200,
|
||||||
explosiondist2 = 500,
|
explosiondist2 = 500,
|
||||||
bigmissilemass = 50,
|
bigmissilemass = 50,
|
||||||
--destroy = nil,
|
destroy = nil,
|
||||||
dt50 = 5,
|
dt50 = 5,
|
||||||
dt10 = 1,
|
dt10 = 1,
|
||||||
dt05 = 0.5,
|
dt05 = 0.5,
|
||||||
@@ -441,7 +442,7 @@ function FOX:SetProtectedGroupSet(groupset)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add a group to the protected set. Works only with AI!
|
--- Add a group to the protected set.
|
||||||
-- @param #FOX self
|
-- @param #FOX self
|
||||||
-- @param Wrapper.Group#GROUP group Protected group.
|
-- @param Wrapper.Group#GROUP group Protected group.
|
||||||
-- @return #FOX self
|
-- @return #FOX self
|
||||||
@@ -1060,7 +1061,7 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
|
|||||||
|
|
||||||
-- Tracking info and init of last bomb position.
|
-- Tracking info and init of last bomb position.
|
||||||
local text=string.format("FOX: Tracking missile %s(%s) - target %s - shooter %s", missile.missileType, missile.missileName, tostring(missile.targetName), missile.shooterName)
|
local text=string.format("FOX: Tracking missile %s(%s) - target %s - shooter %s", missile.missileType, missile.missileName, tostring(missile.targetName), missile.shooterName)
|
||||||
self:T(FOX.lid..text)
|
self:I(FOX.lid..text)
|
||||||
MESSAGE:New(text, 10):ToAllIf(self.Debug)
|
MESSAGE:New(text, 10):ToAllIf(self.Debug)
|
||||||
|
|
||||||
-- Loop over players.
|
-- Loop over players.
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -14,7 +14,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -51,13 +51,6 @@
|
|||||||
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
||||||
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
|
||||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
@@ -74,8 +67,8 @@
|
|||||||
-- @module Functional.MissileTrainer
|
-- @module Functional.MissileTrainer
|
||||||
-- @image Missile_Trainer.JPG
|
-- @image Missile_Trainer.JPG
|
||||||
|
|
||||||
---
|
|
||||||
-- @type MISSILETRAINER
|
--- @type MISSILETRAINER
|
||||||
-- @field Core.Set#SET_CLIENT DBClients
|
-- @field Core.Set#SET_CLIENT DBClients
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -105,11 +98,6 @@
|
|||||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
|
||||||
--
|
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
|
||||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
|
||||||
--
|
|
||||||
-- @field #MISSILETRAINER
|
-- @field #MISSILETRAINER
|
||||||
MISSILETRAINER = {
|
MISSILETRAINER = {
|
||||||
ClassName = "MISSILETRAINER",
|
ClassName = "MISSILETRAINER",
|
||||||
@@ -217,7 +205,7 @@ function MISSILETRAINER:New( Distance, Briefing )
|
|||||||
|
|
||||||
|
|
||||||
-- self.DB:ForEachClient(
|
-- self.DB:ForEachClient(
|
||||||
-- -- @param Wrapper.Client#CLIENT Client
|
-- --- @param Wrapper.Client#CLIENT Client
|
||||||
-- function( Client )
|
-- function( Client )
|
||||||
--
|
--
|
||||||
-- ... actions ...
|
-- ... actions ...
|
||||||
@@ -567,7 +555,7 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
|
|||||||
|
|
||||||
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
|
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
|
||||||
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
|
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
|
||||||
|
--DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget )
|
||||||
if DirectionRadians < 0 then
|
if DirectionRadians < 0 then
|
||||||
DirectionRadians = DirectionRadians + 2 * math.pi
|
DirectionRadians = DirectionRadians + 2 * math.pi
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -10,8 +10,7 @@
|
|||||||
-- @module Functional.Movement
|
-- @module Functional.Movement
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
---
|
--- @type MOVEMENT
|
||||||
-- @type MOVEMENT
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -56,6 +55,7 @@ end
|
|||||||
--- Call this function to start the MOVEMENT scheduling.
|
--- Call this function to start the MOVEMENT scheduling.
|
||||||
function MOVEMENT:ScheduleStart()
|
function MOVEMENT:ScheduleStart()
|
||||||
self:F()
|
self:F()
|
||||||
|
--self.MoveFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 120 )
|
||||||
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
|
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ PSEUDOATC.id="PseudoATC | "
|
|||||||
|
|
||||||
--- PSEUDOATC version.
|
--- PSEUDOATC version.
|
||||||
-- @field #number version
|
-- @field #number version
|
||||||
PSEUDOATC.version="0.10.6"
|
PSEUDOATC.version="0.10.5"
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -579,9 +579,6 @@ function PSEUDOATC:MenuAirports(GID,UID)
|
|||||||
-- Create menu reporting commands
|
-- Create menu reporting commands
|
||||||
missionCommands.addCommandForGroup(GID, "Weather Report", submenu, self.ReportWeather, self, GID, UID, pos, name)
|
missionCommands.addCommandForGroup(GID, "Weather Report", submenu, self.ReportWeather, self, GID, UID, pos, name)
|
||||||
missionCommands.addCommandForGroup(GID, "Request BR", submenu, self.ReportBR, self, GID, UID, pos, name)
|
missionCommands.addCommandForGroup(GID, "Request BR", submenu, self.ReportBR, self, GID, UID, pos, name)
|
||||||
if self.radios then
|
|
||||||
missionCommands.addCommandForGroup(GID, "Radios", submenu, self.ReportRadios, self, GID, UID, pos, name)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Debug message.
|
-- Debug message.
|
||||||
self:T(string.format(PSEUDOATC.id.."Creating airport menu item %s for ID %d", name, GID))
|
self:T(string.format(PSEUDOATC.id.."Creating airport menu item %s for ID %d", name, GID))
|
||||||
@@ -708,30 +705,7 @@ function PSEUDOATC:ReportWeather(GID, UID, position, location)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Report airport radio information.
|
--- Report absolute bearing and range form player unit to airport.
|
||||||
-- @param #PSEUDOATC self
|
|
||||||
-- @param #number GID Group id of player unit.
|
|
||||||
-- @param #number UID Unit id of player.
|
|
||||||
-- @param Core.Point#COORDINATE position Coordinate of the airport.
|
|
||||||
-- @param #string location Name of the airport.
|
|
||||||
function PSEUDOATC:ReportRadios(GID, UID, position, location)
|
|
||||||
self:F({GID=GID, UID=UID, position=position, location=location})
|
|
||||||
if self.radios then
|
|
||||||
local Text=""
|
|
||||||
local radio = self.radios:GetClosestRadio(position,9) --Navigation.Radios#RADIOS.Radio
|
|
||||||
if radio then
|
|
||||||
Text=self.radios:_GetMarkerText(radio)
|
|
||||||
else
|
|
||||||
Text=self.group[GID].player[UID].playername..", no radio information found!"
|
|
||||||
end
|
|
||||||
-- Send message
|
|
||||||
self:_DisplayMessageToGroup(self.group[GID].player[UID].unit, Text, self.mdur, true)
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Report absolute bearing and range from player unit to airport.
|
|
||||||
-- @param #PSEUDOATC self
|
-- @param #PSEUDOATC self
|
||||||
-- @param #number GID Group id of player unit.
|
-- @param #number GID Group id of player unit.
|
||||||
-- @param #number UID Unit id of player.
|
-- @param #number UID Unit id of player.
|
||||||
@@ -1005,22 +979,3 @@ function PSEUDOATC:_myname(unitname)
|
|||||||
|
|
||||||
return string.format("%s (%s)", csign, pname)
|
return string.format("%s (%s)", csign, pname)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns a string which consits of this callsign and the player name.
|
|
||||||
-- @param #PSEUDOATC self
|
|
||||||
-- @param #string path Path to map data, e.g. `[[<DCS_Install_Directory>\Mods\terrains\<Map_Name>\Radio.lua]]` (replace with correct path).
|
|
||||||
-- Needs `lfs` and `io` to be desanitized in the `MissionScripting.lua` in `<DCS_Install_Directory>\Scripts`
|
|
||||||
-- @return #PSEUDOATC self
|
|
||||||
-- @usage
|
|
||||||
--
|
|
||||||
-- mypseudoatc:SetUsingRadioInformationFromMap([[C:\Program Files\Eagle Dynamics\DCS World.Openbeta\Mods\terrains\Caucasus\Radio.lua]])
|
|
||||||
--
|
|
||||||
function PSEUDOATC:SetUsingRadioInformationFromMap(path)
|
|
||||||
if RADIOS and lfs and io then
|
|
||||||
self.radios = RADIOS:NewFromFile(path)
|
|
||||||
else
|
|
||||||
self:E("PSEUDOATC:SetUsingRadioInformationFromMap Needs `lfs`and `io` to be desanitized in the `MissionScripting.lua` in `<DCS_Install_Directory>/Scripts`")
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -4,10 +4,10 @@
|
|||||||
--
|
--
|
||||||
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
|
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
|
||||||
--
|
--
|
||||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
|
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
|
||||||
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
||||||
--
|
--
|
||||||
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class.
|
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
|
||||||
--
|
--
|
||||||
-- **Main Features:**
|
-- **Main Features:**
|
||||||
--
|
--
|
||||||
@@ -42,9 +42,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **funkyfranky**
|
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||||
--
|
--
|
||||||
-- ### Contributions: FlightControl, Ciribob
|
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536), [Ciribob](https://forums.eagle.ru/member.php?u=112175)
|
||||||
-- ### SRS Additions: Applevangelist
|
-- ### SRS Additions: Applevangelist
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
@@ -105,10 +105,6 @@
|
|||||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||||
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
||||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||||
-- @field #number Coalition Coalition side for the menu, if any.
|
|
||||||
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
|
|
||||||
-- @field #number ceilingaltitude Range ceiling altitude in ft MSL. Aircraft above this altitude are not considered to be in the range. Default is 20000 ft.
|
|
||||||
-- @field #boolean ceilingenabled Range has a ceiling and is not unlimited. Default is false.
|
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||||
@@ -275,10 +271,6 @@
|
|||||||
-- -- Create a range object.
|
-- -- Create a range object.
|
||||||
-- GoldwaterRange=RANGE:New("Goldwater Range")
|
-- GoldwaterRange=RANGE:New("Goldwater Range")
|
||||||
--
|
--
|
||||||
-- -- Set and enable the range ceiling altitude in feet MSL. If aircraft are above this altitude they are not considered to be in the range.
|
|
||||||
-- GoldwaterRange:SetRangeCeiling(20000)
|
|
||||||
-- GoldwaterRange:EnableRangeCeiling(true)
|
|
||||||
--
|
|
||||||
-- -- Distance between strafe target and foul line. You have to specify the names of the unit or static objects.
|
-- -- Distance between strafe target and foul line. You have to specify the names of the unit or static objects.
|
||||||
-- -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
|
-- -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
|
||||||
-- GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
|
-- GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
|
||||||
@@ -363,10 +355,7 @@ RANGE = {
|
|||||||
targetsheet = nil,
|
targetsheet = nil,
|
||||||
targetpath = nil,
|
targetpath = nil,
|
||||||
targetprefix = nil,
|
targetprefix = nil,
|
||||||
Coalition = nil,
|
}
|
||||||
ceilingaltitude = 20000,
|
|
||||||
ceilingenabled = false,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Default range parameters.
|
--- Default range parameters.
|
||||||
-- @type RANGE.Defaults
|
-- @type RANGE.Defaults
|
||||||
@@ -602,14 +591,13 @@ RANGE.MenuF10Root = nil
|
|||||||
|
|
||||||
--- Range script version.
|
--- Range script version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
RANGE.version = "2.8.1"
|
RANGE.version = "2.7.0"
|
||||||
|
|
||||||
-- TODO list:
|
-- TODO list:
|
||||||
-- TODO: Verbosity level for messages.
|
-- TODO: Verbosity level for messages.
|
||||||
-- TODO: Add option for default settings such as smoke off.
|
-- TODO: Add option for default settings such as smoke off.
|
||||||
-- TODO: Add custom weapons, which can be specified by the user.
|
-- TODO: Add custom weapons, which can be specified by the user.
|
||||||
-- TODO: Check if units are still alive.
|
-- TODO: Check if units are still alive.
|
||||||
-- TODO: Option for custom sound files.
|
|
||||||
-- DONE: Scenery as targets.
|
-- DONE: Scenery as targets.
|
||||||
-- DONE: Add statics for strafe pits.
|
-- DONE: Add statics for strafe pits.
|
||||||
-- DONE: Add missiles.
|
-- DONE: Add missiles.
|
||||||
@@ -625,9 +613,8 @@ RANGE.version = "2.8.1"
|
|||||||
--- RANGE contructor. Creates a new RANGE object.
|
--- RANGE contructor. Creates a new RANGE object.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc.
|
-- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc.
|
||||||
-- @param #number Coalition (optional) Coalition of the range, if any, e.g. coalition.side.BLUE.
|
|
||||||
-- @return #RANGE RANGE object.
|
-- @return #RANGE RANGE object.
|
||||||
function RANGE:New( RangeName, Coalition )
|
function RANGE:New( RangeName )
|
||||||
|
|
||||||
-- Inherit BASE.
|
-- Inherit BASE.
|
||||||
local self = BASE:Inherit( self, FSM:New() ) -- #RANGE
|
local self = BASE:Inherit( self, FSM:New() ) -- #RANGE
|
||||||
@@ -636,8 +623,6 @@ function RANGE:New( RangeName, Coalition )
|
|||||||
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
|
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
|
||||||
self.rangename = RangeName or "Practice Range"
|
self.rangename = RangeName or "Practice Range"
|
||||||
|
|
||||||
self.Coalition = Coalition
|
|
||||||
|
|
||||||
-- Log id.
|
-- Log id.
|
||||||
self.lid = string.format( "RANGE %s | ", self.rangename )
|
self.lid = string.format( "RANGE %s | ", self.rangename )
|
||||||
|
|
||||||
@@ -868,16 +853,16 @@ function RANGE:onafterStart()
|
|||||||
self.rangecontrol.schedonce = true
|
self.rangecontrol.schedonce = true
|
||||||
|
|
||||||
-- Init numbers.
|
-- Init numbers.
|
||||||
self.rangecontrol:SetDigit( 0, self.Sound.RC0.filename, self.Sound.RC0.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 0, RANGE.Sound.RC0.filename, RANGE.Sound.RC0.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 1, self.Sound.RC1.filename, self.Sound.RC1.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 1, RANGE.Sound.RC1.filename, RANGE.Sound.RC1.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 2, self.Sound.RC2.filename, self.Sound.RC2.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 2, RANGE.Sound.RC2.filename, RANGE.Sound.RC2.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 3, self.Sound.RC3.filename, self.Sound.RC3.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 3, RANGE.Sound.RC3.filename, RANGE.Sound.RC3.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 4, self.Sound.RC4.filename, self.Sound.RC4.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 4, RANGE.Sound.RC4.filename, RANGE.Sound.RC4.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 5, self.Sound.RC5.filename, self.Sound.RC5.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 5, RANGE.Sound.RC5.filename, RANGE.Sound.RC5.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 6, self.Sound.RC6.filename, self.Sound.RC6.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 6, RANGE.Sound.RC6.filename, RANGE.Sound.RC6.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 7, self.Sound.RC7.filename, self.Sound.RC7.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 7, RANGE.Sound.RC7.filename, RANGE.Sound.RC7.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 8, self.Sound.RC8.filename, self.Sound.RC8.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 8, RANGE.Sound.RC8.filename, RANGE.Sound.RC8.duration, self.soundpath )
|
||||||
self.rangecontrol:SetDigit( 9, self.Sound.RC9.filename, self.Sound.RC9.duration, self.soundpath )
|
self.rangecontrol:SetDigit( 9, RANGE.Sound.RC9.filename, RANGE.Sound.RC9.duration, self.soundpath )
|
||||||
|
|
||||||
-- Set location where the messages are transmitted from.
|
-- Set location where the messages are transmitted from.
|
||||||
self.rangecontrol:SetSenderCoordinate( self.location )
|
self.rangecontrol:SetSenderCoordinate( self.location )
|
||||||
@@ -894,16 +879,16 @@ function RANGE:onafterStart()
|
|||||||
self.instructor.schedonce = true
|
self.instructor.schedonce = true
|
||||||
|
|
||||||
-- Init numbers.
|
-- Init numbers.
|
||||||
self.instructor:SetDigit( 0, self.Sound.IR0.filename, self.Sound.IR0.duration, self.soundpath )
|
self.instructor:SetDigit( 0, RANGE.Sound.IR0.filename, RANGE.Sound.IR0.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 1, self.Sound.IR1.filename, self.Sound.IR1.duration, self.soundpath )
|
self.instructor:SetDigit( 1, RANGE.Sound.IR1.filename, RANGE.Sound.IR1.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 2, self.Sound.IR2.filename, self.Sound.IR2.duration, self.soundpath )
|
self.instructor:SetDigit( 2, RANGE.Sound.IR2.filename, RANGE.Sound.IR2.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 3, self.Sound.IR3.filename, self.Sound.IR3.duration, self.soundpath )
|
self.instructor:SetDigit( 3, RANGE.Sound.IR3.filename, RANGE.Sound.IR3.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 4, self.Sound.IR4.filename, self.Sound.IR4.duration, self.soundpath )
|
self.instructor:SetDigit( 4, RANGE.Sound.IR4.filename, RANGE.Sound.IR4.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 5, self.Sound.IR5.filename, self.Sound.IR5.duration, self.soundpath )
|
self.instructor:SetDigit( 5, RANGE.Sound.IR5.filename, RANGE.Sound.IR5.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 6, self.Sound.IR6.filename, self.Sound.IR6.duration, self.soundpath )
|
self.instructor:SetDigit( 6, RANGE.Sound.IR6.filename, RANGE.Sound.IR6.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 7, self.Sound.IR7.filename, self.Sound.IR7.duration, self.soundpath )
|
self.instructor:SetDigit( 7, RANGE.Sound.IR7.filename, RANGE.Sound.IR7.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 8, self.Sound.IR8.filename, self.Sound.IR8.duration, self.soundpath )
|
self.instructor:SetDigit( 8, RANGE.Sound.IR8.filename, RANGE.Sound.IR8.duration, self.soundpath )
|
||||||
self.instructor:SetDigit( 9, self.Sound.IR9.filename, self.Sound.IR9.duration, self.soundpath )
|
self.instructor:SetDigit( 9, RANGE.Sound.IR9.filename, RANGE.Sound.IR9.duration, self.soundpath )
|
||||||
|
|
||||||
-- Set location where the messages are transmitted from.
|
-- Set location where the messages are transmitted from.
|
||||||
self.instructor:SetSenderCoordinate( self.location )
|
self.instructor:SetSenderCoordinate( self.location )
|
||||||
@@ -930,23 +915,13 @@ function RANGE:onafterStart()
|
|||||||
self.rangezone:SmokeZone( SMOKECOLOR.White )
|
self.rangezone:SmokeZone( SMOKECOLOR.White )
|
||||||
end
|
end
|
||||||
|
|
||||||
self:__Status( -10 )
|
self:__Status( -60 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- User Functions
|
-- User Functions
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
--- Set the root F10 menu under which the range F10 menu is created.
|
|
||||||
-- @param #RANGE self
|
|
||||||
-- @param Core.Menu#MENU_MISSION menu The root F10 menu.
|
|
||||||
-- @return #RANGE self
|
|
||||||
function RANGE:SetMenuRoot(menu)
|
|
||||||
self.menuF10root=menu
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set maximal strafing altitude. Player entering a strafe pit above that altitude are not registered for a valid pass.
|
--- Set maximal strafing altitude. Player entering a strafe pit above that altitude are not registered for a valid pass.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #number maxalt Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
|
-- @param #number maxalt Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
|
||||||
@@ -1086,44 +1061,10 @@ end
|
|||||||
-- @param Core.Zone#ZONE zone MOOSE zone defining the range perimeters.
|
-- @param Core.Zone#ZONE zone MOOSE zone defining the range perimeters.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:SetRangeZone( zone )
|
function RANGE:SetRangeZone( zone )
|
||||||
if zone and type(zone)=="string" then
|
|
||||||
zone=ZONE:FindByName(zone)
|
|
||||||
end
|
|
||||||
self.rangezone = zone
|
self.rangezone = zone
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set range ceiling altitude in feet MSL.
|
|
||||||
-- @param #RANGE self
|
|
||||||
-- @param #number altitude (optional) Ceiling altitude of the range in ft MSL. Default 20000ft MSL
|
|
||||||
-- @return #RANGE self
|
|
||||||
function RANGE:SetRangeCeiling( altitude )
|
|
||||||
self:T(self.lid.."SetRangeCeiling")
|
|
||||||
if altitude and type(altitude) == "number" then
|
|
||||||
self.ceilingaltitude=altitude
|
|
||||||
else
|
|
||||||
self:E(self.lid.."Altitude either not provided or is not a number, using default setting (20000).")
|
|
||||||
self.ceilingaltitude=20000
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Enable range ceiling. Aircraft must be below the ceiling altitude to be considered in the range zone.
|
|
||||||
-- @param #RANGE self
|
|
||||||
-- @param #boolean enabled True if you would like to enable the ceiling check. If no value give, will Default to false.
|
|
||||||
-- @return #RANGE self
|
|
||||||
function RANGE:EnableRangeCeiling( enabled )
|
|
||||||
self:T(self.lid.."EnableRangeCeiling")
|
|
||||||
if enabled and type(enabled) == "boolean" then
|
|
||||||
self.ceilingenabled=enabled
|
|
||||||
else
|
|
||||||
self:E(self.lid.."Enabled either not provide or is not a boolean, using default setting (false).")
|
|
||||||
self.ceilingenabled=false
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set smoke color for marking bomb targets. By default bomb targets are marked by red smoke.
|
--- Set smoke color for marking bomb targets. By default bomb targets are marked by red smoke.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param Utilities.Utils#SMOKECOLOR colorid Color id. Default `SMOKECOLOR.Red`.
|
-- @param Utilities.Utils#SMOKECOLOR colorid Color id. Default `SMOKECOLOR.Red`.
|
||||||
@@ -1261,35 +1202,25 @@ end
|
|||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
|
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
|
||||||
|
|
||||||
if PathToSRS or MSRS.path then
|
if PathToSRS then
|
||||||
|
|
||||||
self.useSRS=true
|
self.useSRS=true
|
||||||
|
|
||||||
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
|
self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||||
self.controlmsrs:SetPort(Port or MSRS.port)
|
self.controlmsrs:SetPort(Port)
|
||||||
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||||
self.controlmsrs:SetLabel("RANGEC")
|
self.controlmsrs:SetLabel("RANGEC")
|
||||||
self.controlmsrs:SetVolume(Volume or 1.0)
|
|
||||||
if self.rangezone then
|
|
||||||
self.controlmsrs:SetCoordinate(self.rangezone:GetCoordinate())
|
|
||||||
end
|
|
||||||
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
|
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
|
||||||
|
|
||||||
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM)
|
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||||
self.instructmsrs:SetPort(Port or MSRS.port)
|
self.instructmsrs:SetPort(Port)
|
||||||
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||||
self.instructmsrs:SetLabel("RANGEI")
|
self.instructmsrs:SetLabel("RANGEI")
|
||||||
self.instructmsrs:SetVolume(Volume or 1.0)
|
|
||||||
if self.rangezone then
|
|
||||||
self.instructmsrs:SetCoordinate(self.rangezone:GetCoordinate())
|
|
||||||
end
|
|
||||||
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
|
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
|
||||||
|
|
||||||
if PathToGoogleKey then
|
if PathToGoogleKey then
|
||||||
self.controlmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
self.controlmsrs:SetGoogle(PathToGoogleKey)
|
||||||
self.controlmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
self.instructmsrs:SetGoogle(PathToGoogleKey)
|
||||||
self.instructmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
|
||||||
self.instructmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
@@ -1298,7 +1229,7 @@ function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume,
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (SRS) Set range control frequency and voice. Use `RANGE:SetSRS()` once first before using this function.
|
--- (SRS) Set range control frequency and voice.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #number frequency Frequency in MHz. Default 256 MHz.
|
-- @param #number frequency Frequency in MHz. Default 256 MHz.
|
||||||
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
||||||
@@ -1308,10 +1239,6 @@ end
|
|||||||
-- @param #string relayunitname Name of the unit used for transmission location.
|
-- @param #string relayunitname Name of the unit used for transmission location.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender, relayunitname )
|
function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender, relayunitname )
|
||||||
if not self.instructmsrs then
|
|
||||||
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeControl!")
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
self.rangecontrolfreq = frequency or 256
|
self.rangecontrolfreq = frequency or 256
|
||||||
self.controlmsrs:SetFrequencies(self.rangecontrolfreq)
|
self.controlmsrs:SetFrequencies(self.rangecontrolfreq)
|
||||||
self.controlmsrs:SetModulations(modulation or radio.modulation.AM)
|
self.controlmsrs:SetModulations(modulation or radio.modulation.AM)
|
||||||
@@ -1321,18 +1248,13 @@ function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender
|
|||||||
self.rangecontrol = true
|
self.rangecontrol = true
|
||||||
if relayunitname then
|
if relayunitname then
|
||||||
local unit = UNIT:FindByName(relayunitname)
|
local unit = UNIT:FindByName(relayunitname)
|
||||||
if unit then
|
|
||||||
local Coordinate = unit:GetCoordinate()
|
local Coordinate = unit:GetCoordinate()
|
||||||
self.rangecontrolrelayname = relayunitname
|
self.rangecontrolrelayname = relayunitname
|
||||||
self.controlmsrs:SetCoordinate(Coordinate)
|
|
||||||
else
|
|
||||||
MESSAGE:New("RANGE: Control Relay Unit "..relayunitname.." not found!",15,"ERROR"):ToAllIf(self.Debug):ToLog()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (SRS) Set range instructor frequency and voice. Use `RANGE:SetSRS()` once first before using this function.
|
--- (SRS) Set range instructor frequency and voice.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #number frequency Frequency in MHz. Default 305 MHz.
|
-- @param #number frequency Frequency in MHz. Default 305 MHz.
|
||||||
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
||||||
@@ -1342,10 +1264,6 @@ end
|
|||||||
-- @param #string relayunitname Name of the unit used for transmission location.
|
-- @param #string relayunitname Name of the unit used for transmission location.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gender, relayunitname )
|
function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gender, relayunitname )
|
||||||
if not self.instructmsrs then
|
|
||||||
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeInstructor!")
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
self.instructorfreq = frequency or 305
|
self.instructorfreq = frequency or 305
|
||||||
self.instructmsrs:SetFrequencies(self.instructorfreq)
|
self.instructmsrs:SetFrequencies(self.instructorfreq)
|
||||||
self.instructmsrs:SetModulations(modulation or radio.modulation.AM)
|
self.instructmsrs:SetModulations(modulation or radio.modulation.AM)
|
||||||
@@ -1355,13 +1273,9 @@ function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gen
|
|||||||
self.instructor = true
|
self.instructor = true
|
||||||
if relayunitname then
|
if relayunitname then
|
||||||
local unit = UNIT:FindByName(relayunitname)
|
local unit = UNIT:FindByName(relayunitname)
|
||||||
if unit then
|
|
||||||
local Coordinate = unit:GetCoordinate()
|
local Coordinate = unit:GetCoordinate()
|
||||||
self.instructmsrs:SetCoordinate(Coordinate)
|
self.instructmsrs:SetCoordinate(Coordinate)
|
||||||
self.instructorrelayname = relayunitname
|
self.instructorrelayname = relayunitname
|
||||||
else
|
|
||||||
MESSAGE:New("RANGE: Instructor Relay Unit "..relayunitname.." not found!",15,"ERROR"):ToAllIf(self.Debug):ToLog()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1394,57 +1308,10 @@ end
|
|||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:SetSoundfilesPath( path )
|
function RANGE:SetSoundfilesPath( path )
|
||||||
self.soundpath = tostring( path or "Range Soundfiles/" )
|
self.soundpath = tostring( path or "Range Soundfiles/" )
|
||||||
self:T2( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
self:I( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set the path to the csv file that contains information about the used sound files.
|
|
||||||
-- The parameter file has to be located on your local disk (**not** inside the miz file).
|
|
||||||
-- @param #RANGE self
|
|
||||||
-- @param #string csvfile Full path to the csv file on your local disk.
|
|
||||||
-- @return #RANGE self
|
|
||||||
function RANGE:SetSoundfilesInfo( csvfile )
|
|
||||||
|
|
||||||
--- Local function to return the ATIS.Soundfile for a given file name
|
|
||||||
local function getSound(filename)
|
|
||||||
for key,_soundfile in pairs(self.Sound) do
|
|
||||||
local soundfile=_soundfile --#RANGE.Soundfile
|
|
||||||
if filename==soundfile.filename then
|
|
||||||
return soundfile
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Read csv file
|
|
||||||
local data=UTILS.ReadCSV(csvfile)
|
|
||||||
|
|
||||||
if data then
|
|
||||||
|
|
||||||
for i,sound in pairs(data) do
|
|
||||||
|
|
||||||
-- Get the ATIS.Soundfile
|
|
||||||
local soundfile=getSound(sound.filename..".ogg") --#RANGE.Soundfile
|
|
||||||
|
|
||||||
if soundfile then
|
|
||||||
|
|
||||||
-- Set duration
|
|
||||||
soundfile.duration=tonumber(sound.duration)
|
|
||||||
|
|
||||||
else
|
|
||||||
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self:E(string.format("ERROR: Could not read sound csv file!"))
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Add new strafe pit. For a strafe pit, hits from guns are counted. One pit can consist of several units.
|
--- Add new strafe pit. For a strafe pit, hits from guns are counted. One pit can consist of several units.
|
||||||
-- A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
|
-- A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
|
||||||
-- Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
|
-- Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
|
||||||
@@ -1690,9 +1557,9 @@ function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
|
|||||||
|
|
||||||
-- Debug or error output.
|
-- Debug or error output.
|
||||||
if _isstatic == true then
|
if _isstatic == true then
|
||||||
self:T( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
self:I( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
||||||
elseif _isstatic == false then
|
elseif _isstatic == false then
|
||||||
self:T( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
self:I( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
||||||
else
|
else
|
||||||
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found. Carefully check all UNIT and STATIC names defined in the mission editor!", name ) )
|
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found. Carefully check all UNIT and STATIC names defined in the mission editor!", name ) )
|
||||||
end
|
end
|
||||||
@@ -1760,7 +1627,7 @@ function RANGE:AddBombingTargetScenery( scenery, goodhitrange)
|
|||||||
|
|
||||||
-- Debug or error output.
|
-- Debug or error output.
|
||||||
if name then
|
if name then
|
||||||
self:T( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
|
self:I( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
|
||||||
else
|
else
|
||||||
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found!", name ) )
|
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found!", name ) )
|
||||||
end
|
end
|
||||||
@@ -1783,17 +1650,13 @@ end
|
|||||||
|
|
||||||
--- Add all units of a group as bombing targets.
|
--- Add all units of a group as bombing targets.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param Wrapper.Group#GROUP group Group of bombing targets. Can also be given as group name.
|
-- @param Wrapper.Group#GROUP group Group of bombing targets.
|
||||||
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
||||||
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
||||||
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
|
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
|
||||||
|
|
||||||
if group and type(group)=="string" then
|
|
||||||
group=GROUP:FindByName(group)
|
|
||||||
end
|
|
||||||
|
|
||||||
if group then
|
if group then
|
||||||
|
|
||||||
local _units = group:GetUnits()
|
local _units = group:GetUnits()
|
||||||
@@ -1862,10 +1725,8 @@ end
|
|||||||
function RANGE:OnEventBirth( EventData )
|
function RANGE:OnEventBirth( EventData )
|
||||||
self:F( { eventbirth = EventData } )
|
self:F( { eventbirth = EventData } )
|
||||||
|
|
||||||
if not EventData.IniPlayerName then return end
|
|
||||||
|
|
||||||
local _unitName = EventData.IniUnitName
|
local _unitName = EventData.IniUnitName
|
||||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
|
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||||
|
|
||||||
self:T3( self.lid .. "BIRTH: unit = " .. tostring( EventData.IniUnitName ) )
|
self:T3( self.lid .. "BIRTH: unit = " .. tostring( EventData.IniUnitName ) )
|
||||||
self:T3( self.lid .. "BIRTH: group = " .. tostring( EventData.IniGroupName ) )
|
self:T3( self.lid .. "BIRTH: group = " .. tostring( EventData.IniGroupName ) )
|
||||||
@@ -1885,14 +1746,8 @@ function RANGE:OnEventBirth( EventData )
|
|||||||
-- Reset current strafe status.
|
-- Reset current strafe status.
|
||||||
self.strafeStatus[_uid] = nil
|
self.strafeStatus[_uid] = nil
|
||||||
|
|
||||||
if self.Coalition then
|
|
||||||
if EventData.IniCoalition == self.Coalition then
|
|
||||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Add Menu commands after a delay of 0.1 seconds.
|
-- Add Menu commands after a delay of 0.1 seconds.
|
||||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||||
end
|
|
||||||
|
|
||||||
-- By default, some bomb impact points and do not flare each hit on target.
|
-- By default, some bomb impact points and do not flare each hit on target.
|
||||||
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
|
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
|
||||||
@@ -1947,7 +1802,7 @@ function RANGE:OnEventHit( EventData )
|
|||||||
local _currentTarget = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
|
local _currentTarget = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
|
||||||
|
|
||||||
-- Player has rolled in on a strafing target.
|
-- Player has rolled in on a strafing target.
|
||||||
if _currentTarget and target and target:IsAlive() then
|
if _currentTarget and target:IsAlive() then
|
||||||
|
|
||||||
local playerPos = _unit:GetCoordinate()
|
local playerPos = _unit:GetCoordinate()
|
||||||
local targetPos = target:GetCoordinate()
|
local targetPos = target:GetCoordinate()
|
||||||
@@ -2022,8 +1877,6 @@ end
|
|||||||
-- @param #number attackVel Attack velocity.
|
-- @param #number attackVel Attack velocity.
|
||||||
function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackVel)
|
function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackVel)
|
||||||
|
|
||||||
if not playerData then return end
|
|
||||||
|
|
||||||
-- Get closet target to last position.
|
-- Get closet target to last position.
|
||||||
local _closetTarget = nil -- #RANGE.BombTarget
|
local _closetTarget = nil -- #RANGE.BombTarget
|
||||||
local _distance = nil
|
local _distance = nil
|
||||||
@@ -2040,16 +1893,16 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
|||||||
-- Coordinate of impact point.
|
-- Coordinate of impact point.
|
||||||
local impactcoord = weapon:GetImpactCoordinate()
|
local impactcoord = weapon:GetImpactCoordinate()
|
||||||
|
|
||||||
-- Check if impact happened in range zone.+
|
-- Check if impact happened in range zone.
|
||||||
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
|
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
|
||||||
|
|
||||||
|
|
||||||
-- Smoke impact point of bomb.
|
-- Smoke impact point of bomb.
|
||||||
if playerData and playerData.smokebombimpact and insidezone then
|
if playerData.smokebombimpact and insidezone then
|
||||||
if playerData.delaysmoke then
|
if playerData.delaysmoke then
|
||||||
impactcoord:Smoke(playerData.smokecolor, 30, self.TdelaySmoke)
|
timer.scheduleFunction( self._DelayedSmoke, { coord = impactcoord, color = playerData.smokecolor }, timer.getTime() + self.TdelaySmoke )
|
||||||
else
|
else
|
||||||
impactcoord:Smoke(playerData.smokecolor, 30)
|
impactcoord:Smoke( playerData.smokecolor )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2116,12 +1969,7 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
|||||||
result.attackHdg = attackHdg
|
result.attackHdg = attackHdg
|
||||||
result.attackVel = attackVel
|
result.attackVel = attackVel
|
||||||
result.attackAlt = attackAlt
|
result.attackAlt = attackAlt
|
||||||
if os and os.date then
|
result.date=os and os.date() or "n/a"
|
||||||
result.date=os.date()
|
|
||||||
else
|
|
||||||
self:E(self.lid.."os or os.date() not available")
|
|
||||||
result.date = "n/a"
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Add to table.
|
-- Add to table.
|
||||||
table.insert( _results, result )
|
table.insert( _results, result )
|
||||||
@@ -2145,7 +1993,7 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
|||||||
if self.useSRS then
|
if self.useSRS then
|
||||||
self.controlsrsQ:NewTransmission(_message,nil,self.controlmsrs,nil,1)
|
self.controlsrsQ:NewTransmission(_message,nil,self.controlmsrs,nil,1)
|
||||||
else
|
else
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCWeaponImpactedTooFar.filename, self.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2176,7 +2024,7 @@ function RANGE:OnEventShot( EventData )
|
|||||||
local _unitName = EventData.IniUnitName
|
local _unitName = EventData.IniUnitName
|
||||||
|
|
||||||
-- Get player unit and name.
|
-- Get player unit and name.
|
||||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
|
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||||
|
|
||||||
-- Distance Player-to-Range. Set this to larger value than the threshold.
|
-- Distance Player-to-Range. Set this to larger value than the threshold.
|
||||||
local dPR = self.BombtrackThreshold * 2
|
local dPR = self.BombtrackThreshold * 2
|
||||||
@@ -2188,17 +2036,14 @@ function RANGE:OnEventShot( EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
|
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
|
||||||
if _track and dPR <= self.BombtrackThreshold and _unit and _playername and self.PlayerSettings[_playername] then
|
if _track and dPR <= self.BombtrackThreshold and _unit and _playername then
|
||||||
|
|
||||||
-- Player data.
|
-- Player data.
|
||||||
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||||
|
|
||||||
if not playerData then return end
|
|
||||||
|
|
||||||
-- Attack parameters.
|
-- Attack parameters.
|
||||||
local attackHdg=_unit:GetHeading()
|
local attackHdg=_unit:GetHeading()
|
||||||
local attackAlt=_unit:GetHeight()
|
local attackAlt=_unit:GetHeight()
|
||||||
attackAlt = UTILS.MetersToFeet(attackAlt)
|
|
||||||
local attackVel=_unit:GetVelocityKNOTS()
|
local attackVel=_unit:GetVelocityKNOTS()
|
||||||
|
|
||||||
-- Tracking info and init of last bomb position.
|
-- Tracking info and init of last bomb position.
|
||||||
@@ -2255,7 +2100,7 @@ function RANGE:onafterStatus( From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Check range status.
|
-- Check range status.
|
||||||
self:T( self.lid .. text )
|
self:I( self.lid .. text )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2294,15 +2139,15 @@ function RANGE:onafterEnterRange( From, Event, To, player )
|
|||||||
-- Radio message that player entered the range
|
-- Radio message that player entered the range
|
||||||
|
|
||||||
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
|
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
|
||||||
self.instructor:NewTransmission( self.Sound.IREnterRange.filename, self.Sound.IREnterRange.duration, self.soundpath )
|
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
|
||||||
self.instructor:Number2Transmission( RF[1] )
|
self.instructor:Number2Transmission( RF[1] )
|
||||||
|
|
||||||
if tonumber( RF[2] ) > 0 then
|
if tonumber( RF[2] ) > 0 then
|
||||||
self.instructor:NewTransmission( self.Sound.IRDecimal.filename, self.Sound.IRDecimal.duration, self.soundpath )
|
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
|
||||||
self.instructor:Number2Transmission( RF[2] )
|
self.instructor:Number2Transmission( RF[2] )
|
||||||
end
|
end
|
||||||
|
|
||||||
self.instructor:NewTransmission( self.Sound.IRMegaHertz.filename, self.Sound.IRMegaHertz.duration, self.soundpath )
|
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2322,7 +2167,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
|||||||
|
|
||||||
local text = "You left the bombing range zone. "
|
local text = "You left the bombing range zone. "
|
||||||
|
|
||||||
local r=math.random(5)
|
local r=math.random(2)
|
||||||
|
|
||||||
if r==1 then
|
if r==1 then
|
||||||
text=text.."Have a nice day!"
|
text=text.."Have a nice day!"
|
||||||
@@ -2338,7 +2183,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
|||||||
|
|
||||||
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
|
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
|
||||||
else
|
else
|
||||||
self.instructor:NewTransmission( self.Sound.IRExitRange.filename, self.Sound.IRExitRange.duration, self.soundpath )
|
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2374,20 +2219,20 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
|||||||
local group = player.client:GetGroup()
|
local group = player.client:GetGroup()
|
||||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
|
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
|
||||||
else
|
else
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCImpact.filename, self.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCImpact.filename, RANGE.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
|
||||||
self.rangecontrol:Number2Transmission( string.format( "%03d", result.radial ), nil, 0.1 )
|
self.rangecontrol:Number2Transmission( string.format( "%03d", result.radial ), nil, 0.1 )
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCDegrees.filename, self.Sound.RCDegrees.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCDegrees.filename, RANGE.Sound.RCDegrees.duration, self.soundpath )
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCFor.filename, self.Sound.RCFor.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCFor.filename, RANGE.Sound.RCFor.duration, self.soundpath )
|
||||||
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.MetersToFeet( result.distance ) ) )
|
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.MetersToFeet( result.distance ) ) )
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCFeet.filename, self.Sound.RCFeet.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCFeet.filename, RANGE.Sound.RCFeet.duration, self.soundpath )
|
||||||
if result.quality == "POOR" then
|
if result.quality == "POOR" then
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCPoorHit.filename, self.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCPoorHit.filename, RANGE.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
|
||||||
elseif result.quality == "INEFFECTIVE" then
|
elseif result.quality == "INEFFECTIVE" then
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCIneffectiveHit.filename, self.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCIneffectiveHit.filename, RANGE.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
|
||||||
elseif result.quality == "GOOD" then
|
elseif result.quality == "GOOD" then
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCGoodHit.filename, self.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCGoodHit.filename, RANGE.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
|
||||||
elseif result.quality == "EXCELLENT" then
|
elseif result.quality == "EXCELLENT" then
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCExcellentHit.filename, self.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCExcellentHit.filename, RANGE.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -2456,14 +2301,14 @@ function RANGE:onafterSave( From, Event, To )
|
|||||||
if f then
|
if f then
|
||||||
f:write( data )
|
f:write( data )
|
||||||
f:close()
|
f:close()
|
||||||
self:T( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
|
self:I( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
|
||||||
else
|
else
|
||||||
self:E( self.lid .. string.format( "ERROR: Could not save results to file %s", tostring( filename ) ) )
|
self:E( self.lid .. string.format( "ERROR: Could not save results to file %s", tostring( filename ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Path.
|
-- Path.
|
||||||
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
|
local path = lfs.writedir() .. [[Logs\]]
|
||||||
|
|
||||||
-- Set file name.
|
-- Set file name.
|
||||||
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
||||||
@@ -2528,14 +2373,14 @@ function RANGE:onafterLoad( From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Path in DCS log file.
|
-- Path in DCS log file.
|
||||||
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
|
local path = lfs.writedir() .. [[Logs\]]
|
||||||
|
|
||||||
-- Set file name.
|
-- Set file name.
|
||||||
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
||||||
|
|
||||||
-- Info message.
|
-- Info message.
|
||||||
local text = string.format( "Loading player bomb results from file %s", filename )
|
local text = string.format( "Loading player bomb results from file %s", filename )
|
||||||
self:T( self.lid .. text )
|
self:I( self.lid .. text )
|
||||||
|
|
||||||
-- Load asset data from file.
|
-- Load asset data from file.
|
||||||
local data = _loadfile( filename )
|
local data = _loadfile( filename )
|
||||||
@@ -2654,6 +2499,13 @@ end
|
|||||||
-- Display Messages
|
-- Display Messages
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Start smoking a coordinate with a delay.
|
||||||
|
-- @param #table _args Argements passed.
|
||||||
|
function RANGE._DelayedSmoke( _args )
|
||||||
|
_args.coord:Smoke(_args.color)
|
||||||
|
--trigger.action.smoke( _args.coord:GetVec3(), _args.color )
|
||||||
|
end
|
||||||
|
|
||||||
--- Display top 10 stafing results of a specific player.
|
--- Display top 10 stafing results of a specific player.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string _unitName Name of the player unit.
|
-- @param #string _unitName Name of the player unit.
|
||||||
@@ -2901,7 +2753,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
|
|||||||
|
|
||||||
-- Check if we have a player.
|
-- Check if we have a player.
|
||||||
if unit and playername then
|
if unit and playername then
|
||||||
--self:I(playername)
|
self:I(playername)
|
||||||
-- Message text.
|
-- Message text.
|
||||||
local text = ""
|
local text = ""
|
||||||
|
|
||||||
@@ -3039,7 +2891,7 @@ function RANGE:_DisplayBombTargets( _unitname )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:_DisplayMessageToGroup( _unit, _text, 150, true, true, _multiplayer )
|
self:_DisplayMessageToGroup( _unit, _text, 120, true, true, _multiplayer )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -3164,10 +3016,7 @@ function RANGE:_CheckPlayers()
|
|||||||
|
|
||||||
if unit and unit:IsAlive() then
|
if unit and unit:IsAlive() then
|
||||||
|
|
||||||
local unitalt = unit:GetAltitude(false)
|
if unit:IsInZone( self.rangezone ) then
|
||||||
local unitaltinfeet = UTILS.MetersToFeet(unitalt)
|
|
||||||
|
|
||||||
if unit:IsInZone(self.rangezone) and (not self.ceilingenabled or unitaltinfeet < self.ceilingaltitude) then
|
|
||||||
|
|
||||||
------------------------------
|
------------------------------
|
||||||
-- Player INSIDE Range Zone --
|
-- Player INSIDE Range Zone --
|
||||||
@@ -3279,7 +3128,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1)
|
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1)
|
||||||
else
|
else
|
||||||
-- You left the strafing zone too quickly! No score!
|
-- You left the strafing zone too quickly! No score!
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCLeftStrafePitTooQuickly.filename, self.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -3306,23 +3155,23 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
local resulttext=""
|
local resulttext=""
|
||||||
if _result.pastfoulline == true then --
|
if _result.pastfoulline == true then --
|
||||||
resulttext = "* INVALID - PASSED FOUL LINE *"
|
resulttext = "* INVALID - PASSED FOUL LINE *"
|
||||||
_sound = self.Sound.RCPoorPass --
|
_sound = RANGE.Sound.RCPoorPass --
|
||||||
else
|
else
|
||||||
if accur >= 90 then
|
if accur >= 90 then
|
||||||
resulttext = "DEADEYE PASS"
|
resulttext = "DEADEYE PASS"
|
||||||
_sound = self.Sound.RCExcellentPass
|
_sound = RANGE.Sound.RCExcellentPass
|
||||||
elseif accur >= 75 then
|
elseif accur >= 75 then
|
||||||
resulttext = "EXCELLENT PASS"
|
resulttext = "EXCELLENT PASS"
|
||||||
_sound = self.Sound.RCExcellentPass
|
_sound = RANGE.Sound.RCExcellentPass
|
||||||
elseif accur >= 50 then
|
elseif accur >= 50 then
|
||||||
resulttext = "GOOD PASS"
|
resulttext = "GOOD PASS"
|
||||||
_sound = self.Sound.RCGoodPass
|
_sound = RANGE.Sound.RCGoodPass
|
||||||
elseif accur >= 25 then
|
elseif accur >= 25 then
|
||||||
resulttext = "INEFFECTIVE PASS"
|
resulttext = "INEFFECTIVE PASS"
|
||||||
_sound = self.Sound.RCIneffectivePass
|
_sound = RANGE.Sound.RCIneffectivePass
|
||||||
else
|
else
|
||||||
resulttext = "POOR PASS"
|
resulttext = "POOR PASS"
|
||||||
_sound = self.Sound.RCPoorPass
|
_sound = RANGE.Sound.RCPoorPass
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -3369,14 +3218,14 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
if self.useSRS then
|
if self.useSRS then
|
||||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,1)
|
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,1)
|
||||||
else
|
else
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCHitsOnTarget.filename, self.Sound.RCHitsOnTarget.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
|
||||||
self.rangecontrol:Number2Transmission( string.format( "%d", _result.hits ) )
|
self.rangecontrol:Number2Transmission( string.format( "%d", _result.hits ) )
|
||||||
if shots and accur then
|
if shots and accur then
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCTotalRoundsFired.filename, self.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCTotalRoundsFired.filename, RANGE.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
|
||||||
self.rangecontrol:Number2Transmission( string.format( "%d", shots ), nil, 0.2 )
|
self.rangecontrol:Number2Transmission( string.format( "%d", shots ), nil, 0.2 )
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCAccuracy.filename, self.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCAccuracy.filename, RANGE.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
|
||||||
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.Round( accur, 0 ) ) )
|
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.Round( accur, 0 ) ) )
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCPercent.filename, self.Sound.RCPercent.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCPercent.filename, RANGE.Sound.RCPercent.duration, self.soundpath )
|
||||||
end
|
end
|
||||||
self.rangecontrol:NewTransmission( _sound.filename, _sound.duration, self.soundpath, nil, 0.5 )
|
self.rangecontrol:NewTransmission( _sound.filename, _sound.duration, self.soundpath, nil, 0.5 )
|
||||||
end
|
end
|
||||||
@@ -3421,7 +3270,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
if self.useSRS then
|
if self.useSRS then
|
||||||
self.controlsrsQ:NewTransmission(_msg,nil,self.controlmsrs,nil,1)
|
self.controlsrsQ:NewTransmission(_msg,nil,self.controlmsrs,nil,1)
|
||||||
else
|
else
|
||||||
self.rangecontrol:NewTransmission( self.Sound.RCRollingInOnStrafeTarget.filename, self.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -3470,23 +3319,16 @@ function RANGE:_AddF10Commands( _unitName )
|
|||||||
self.MenuAddedTo[_gid] = true
|
self.MenuAddedTo[_gid] = true
|
||||||
|
|
||||||
-- Range root menu path.
|
-- Range root menu path.
|
||||||
local _rootMenu = nil
|
local _rangePath = nil
|
||||||
|
|
||||||
if self.menuF10root then
|
if RANGE.MenuF10Root then
|
||||||
|
|
||||||
-------------------
|
-------------------
|
||||||
-- MISSION LEVEL --
|
-- MISSION LEVEL --
|
||||||
-------------------
|
-------------------
|
||||||
|
|
||||||
--_rootMenu = MENU_GROUP:New( group, self.rangename, self.menuF10root )
|
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
|
||||||
_rootMenu = self.menuF10root
|
_rangePath = MENU_GROUP:New( group, "On the Range" )
|
||||||
self:T2(self.lid..string.format("Creating F10 menu for group %s", group:GetName()))
|
|
||||||
|
|
||||||
elseif RANGE.MenuF10Root then
|
|
||||||
|
|
||||||
-- Main F10 menu: F10/<RANGE.MenuF10Root>/<Range Name>
|
|
||||||
--_rootMenu = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10Root )
|
|
||||||
_rootMenu = RANGE.MenuF10Root
|
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
@@ -3496,22 +3338,17 @@ function RANGE:_AddF10Commands( _unitName )
|
|||||||
|
|
||||||
-- Main F10 menu: F10/On the Range/<Range Name>/
|
-- Main F10 menu: F10/On the Range/<Range Name>/
|
||||||
if RANGE.MenuF10[_gid] == nil then
|
if RANGE.MenuF10[_gid] == nil then
|
||||||
self:T2(self.lid..string.format("Creating F10 menu 'On the Range' for group %s", group:GetName()))
|
-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
|
||||||
else
|
RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
|
||||||
self:T2(self.lid..string.format("F10 menu 'On the Range' already EXISTS for group %s", group:GetName()))
|
end
|
||||||
|
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
|
||||||
|
_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
|
||||||
end
|
end
|
||||||
|
|
||||||
_rootMenu=RANGE.MenuF10[_gid] or MENU_GROUP:New( group, "On the Range" )
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Range menu
|
|
||||||
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
|
|
||||||
|
|
||||||
local _infoPath = MENU_GROUP:New( group, "Range Info", _rangePath )
|
|
||||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
|
||||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||||
|
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||||
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
||||||
|
local _infoPath = MENU_GROUP:New( group, "Range Info", _rangePath )
|
||||||
|
|
||||||
-- F10/On the Range/<Range Name>/My Settings/
|
-- F10/On the Range/<Range Name>/My Settings/
|
||||||
local _mysmokePath = MENU_GROUP:New( group, "Smoke Color", _settingsPath )
|
local _mysmokePath = MENU_GROUP:New( group, "Smoke Color", _settingsPath )
|
||||||
@@ -3915,13 +3752,13 @@ function RANGE:_TargetsheetOnOff( _unitname )
|
|||||||
|
|
||||||
-- Inform player.
|
-- Inform player.
|
||||||
if playerData and playerData.targeton == true then
|
if playerData and playerData.targeton == true then
|
||||||
text = string.format( "Roger, your targetsheets are now SAVED." )
|
text = string.format( "roger, your targetsheets are now SAVED." )
|
||||||
else
|
else
|
||||||
text = string.format( "Affirm, your targetsheets are NOT SAVED." )
|
text = string.format( "affirm, your targetsheets are NOT SAVED." )
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
text = "Negative, target sheet data recorder is broken on this range."
|
text = "negative, target sheet data recorder is broken on this range."
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Message to player.
|
-- Message to player.
|
||||||
@@ -4158,8 +3995,8 @@ end
|
|||||||
-- @return Wrapper.Unit#UNIT Unit of player.
|
-- @return Wrapper.Unit#UNIT Unit of player.
|
||||||
-- @return #string Name of the player.
|
-- @return #string Name of the player.
|
||||||
-- @return #boolean If true, group has > 1 player in it
|
-- @return #boolean If true, group has > 1 player in it
|
||||||
function RANGE:_GetPlayerUnitAndName( _unitName, PlayerName )
|
function RANGE:_GetPlayerUnitAndName( _unitName )
|
||||||
--self:I( _unitName )
|
self:F2( _unitName )
|
||||||
|
|
||||||
if _unitName ~= nil then
|
if _unitName ~= nil then
|
||||||
|
|
||||||
@@ -4168,9 +4005,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName, PlayerName )
|
|||||||
-- Get DCS unit from its name.
|
-- Get DCS unit from its name.
|
||||||
local DCSunit = Unit.getByName( _unitName )
|
local DCSunit = Unit.getByName( _unitName )
|
||||||
|
|
||||||
if DCSunit and DCSunit.getPlayerName then
|
if DCSunit then
|
||||||
|
|
||||||
local playername = DCSunit:getPlayerName() or PlayerName or "None"
|
local playername = DCSunit:getPlayerName()
|
||||||
local unit = UNIT:Find( DCSunit )
|
local unit = UNIT:Find( DCSunit )
|
||||||
|
|
||||||
self:T2( { DCSunit = DCSunit, unit = unit, playername = playername } )
|
self:T2( { DCSunit = DCSunit, unit = unit, playername = playername } )
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -27,7 +27,7 @@
|
|||||||
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
||||||
--
|
--
|
||||||
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
||||||
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
|
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
|
||||||
--
|
--
|
||||||
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
||||||
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
||||||
@@ -79,10 +79,9 @@
|
|||||||
--
|
--
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Applevangelist**: Additional functionality, fixes.
|
|
||||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||||
-- * **Whisper**: Testing and Advice.
|
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -90,8 +89,7 @@
|
|||||||
-- @image Scoring.JPG
|
-- @image Scoring.JPG
|
||||||
|
|
||||||
--- @type SCORING
|
--- @type SCORING
|
||||||
-- @field #table Players A collection of the current players that have joined the game.
|
-- @field Players A collection of the current players that have joined the game.
|
||||||
-- @field Core.Set#SET_SCENERY ScoringScenery
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- SCORING class
|
--- SCORING class
|
||||||
@@ -118,13 +116,11 @@
|
|||||||
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
||||||
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
||||||
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
||||||
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
|
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
|
||||||
--
|
--
|
||||||
-- local Scoring = SCORING:New( "Scoring File" )
|
-- local Scoring = SCORING:New( "Scoring File" )
|
||||||
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
||||||
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
||||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
|
|
||||||
-- Scoring:AddScoreSetGroup( GroupSet, 100)
|
|
||||||
--
|
--
|
||||||
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
||||||
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
||||||
@@ -230,10 +226,6 @@ SCORING = {
|
|||||||
ClassID = 0,
|
ClassID = 0,
|
||||||
Players = {},
|
Players = {},
|
||||||
AutoSave = true,
|
AutoSave = true,
|
||||||
version = "1.18.5",
|
|
||||||
ScoringScenery = nil, -- Core.Set#SET_SCENERY
|
|
||||||
SceneryHitsInZone = false,
|
|
||||||
LoadSave = false,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local _SCORINGCoalition = {
|
local _SCORINGCoalition = {
|
||||||
@@ -252,16 +244,13 @@ local _SCORINGCategory = {
|
|||||||
--- Creates a new SCORING object to administer the scoring achieved by players.
|
--- Creates a new SCORING object to administer the scoring achieved by players.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
||||||
-- @param #string SavePath (Optional) Path where to save the CSV files, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder. See next two options.
|
|
||||||
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off. This stores a detailed table which will never be loaded again by SCORING (for e.g. Discord purposes).
|
|
||||||
-- @param #boolean LoadSave (Optional) If passed as `true` save summary scores per player, and load at restart of the mission.
|
|
||||||
-- @return #SCORING self
|
-- @return #SCORING self
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Define a new scoring object for the mission Gori Valley.
|
-- -- Define a new scoring object for the mission Gori Valley.
|
||||||
-- ScoringObject = SCORING:New( "Gori Valley" )
|
-- ScoringObject = SCORING:New( "Gori Valley" )
|
||||||
--
|
--
|
||||||
function SCORING:New( GameName, SavePath, AutoSave, LoadSave )
|
function SCORING:New( GameName )
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
||||||
@@ -269,7 +258,7 @@ function SCORING:New( GameName, SavePath, AutoSave, LoadSave )
|
|||||||
if GameName then
|
if GameName then
|
||||||
self.GameName = GameName
|
self.GameName = GameName
|
||||||
else
|
else
|
||||||
error( "A game name must be given to register the scoring results!" )
|
error( "A game name must be given to register the scoring results" )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Additional Object scores
|
-- Additional Object scores
|
||||||
@@ -286,15 +275,9 @@ function SCORING:New( GameName, SavePath, AutoSave, LoadSave )
|
|||||||
self:SetMessagesZone( true )
|
self:SetMessagesZone( true )
|
||||||
|
|
||||||
-- Scales
|
-- Scales
|
||||||
|
|
||||||
self:SetScaleDestroyScore( 10 )
|
self:SetScaleDestroyScore( 10 )
|
||||||
self:SetScaleDestroyPenalty( 30 )
|
self:SetScaleDestroyPenalty( 30 )
|
||||||
|
|
||||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
|
||||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
|
||||||
-- Making this configurable to anyone can enable this anyway if they want
|
|
||||||
self:SetScoreIncrementOnHit(0)
|
|
||||||
|
|
||||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||||
self.penaltyonfratricide = true
|
self.penaltyonfratricide = true
|
||||||
@@ -305,12 +288,6 @@ function SCORING:New( GameName, SavePath, AutoSave, LoadSave )
|
|||||||
|
|
||||||
self:SetDisplayMessagePrefix()
|
self:SetDisplayMessagePrefix()
|
||||||
|
|
||||||
self.SceneryHitsInZone = false
|
|
||||||
|
|
||||||
if LoadSave then
|
|
||||||
self.LoadSave = LoadSave
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event handlers
|
-- Event handlers
|
||||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||||
@@ -330,68 +307,13 @@ function SCORING:New( GameName, SavePath, AutoSave, LoadSave )
|
|||||||
end )
|
end )
|
||||||
|
|
||||||
-- Create the CSV file.
|
-- Create the CSV file.
|
||||||
self.AutoSavePath = SavePath
|
self.AutoSave = true
|
||||||
self.AutoSave = (AutoSave == nil or AutoSave == true) and true or false
|
|
||||||
if self.AutoSavePath and self.AutoSave == true then
|
|
||||||
self:OpenCSV( GameName )
|
self:OpenCSV( GameName )
|
||||||
end
|
|
||||||
|
|
||||||
self:I("SCORING "..tostring(GameName).." started! v"..self.version)
|
|
||||||
|
|
||||||
if LoadSave == true then
|
|
||||||
self:_LoadPlayerSummaryScore()
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
return self
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [Internal] Helper to load scores from disk at scoring start
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @return #SCORING self
|
|
||||||
function SCORING:_LoadPlayerSummaryScore()
|
|
||||||
|
|
||||||
if lfs and io and self.LoadSave == true then
|
|
||||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
|
||||||
local filename = self.GameName or "PlayerScoresSummary"
|
|
||||||
filename = filename..".csv"
|
|
||||||
if UTILS.CheckFileExists(path,filename) then
|
|
||||||
local ok, data = UTILS.LoadFromFile(path,filename)
|
|
||||||
-- Playername;;Score;;Penalty
|
|
||||||
table.remove(data,1)
|
|
||||||
for _,_data in pairs(data) do
|
|
||||||
local line = UTILS.Split(_data,";;")
|
|
||||||
local playername = tostring(line[1])
|
|
||||||
local score = tonumber(line[2])
|
|
||||||
local penalty = tonumber(line[3])
|
|
||||||
self:I(string.format("Player %s Score %d Penalty %d",playername,score,penalty))
|
|
||||||
local PlayerData = self.Players[playername]
|
|
||||||
if not PlayerData then
|
|
||||||
PlayerData = {}
|
|
||||||
PlayerData.Hit = {}
|
|
||||||
PlayerData.Destroy = {}
|
|
||||||
PlayerData.Goals = {}
|
|
||||||
PlayerData.Goals[self.GameName] = {Score = score, Penalty = penalty}
|
|
||||||
PlayerData.Mission = {}
|
|
||||||
PlayerData.HitPlayers = {}
|
|
||||||
PlayerData.Score = score
|
|
||||||
PlayerData.Penalty = penalty
|
|
||||||
PlayerData.PenaltyCoalition = 0
|
|
||||||
PlayerData.PenaltyWarning = 0
|
|
||||||
self.Players[playername] = PlayerData
|
|
||||||
else
|
|
||||||
PlayerData.Score = score
|
|
||||||
PlayerData.Penalty =penalty
|
|
||||||
self.Players[playername] = PlayerData
|
|
||||||
PlayerData.Goals[self.GameName] = {Score = score, Penalty = penalty}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set a prefix string that will be displayed at each scoring message sent.
|
--- Set a prefix string that will be displayed at each scoring message sent.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param #string DisplayMessagePrefix (Default="Scoring: ") The scoring prefix string.
|
-- @param #string DisplayMessagePrefix (Default="Scoring: ") The scoring prefix string.
|
||||||
@@ -440,7 +362,7 @@ function SCORING:AddUnitScore( ScoreUnit, Score )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Removes a @{Wrapper.Unit} for scoring when the @{Wrapper.Unit} is destroyed.
|
--- Removes a @{Wrapper.Unit} for additional scoring when the @{Wrapper.Unit} is destroyed.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param Wrapper.Unit#UNIT ScoreUnit The @{Wrapper.Unit} for which the Score needs to be given.
|
-- @param Wrapper.Unit#UNIT ScoreUnit The @{Wrapper.Unit} for which the Score needs to be given.
|
||||||
-- @return #SCORING
|
-- @return #SCORING
|
||||||
@@ -457,26 +379,10 @@ end
|
|||||||
-- Note that if there was already a @{Wrapper.Static} declared within the scoring with the same name,
|
-- Note that if there was already a @{Wrapper.Static} declared within the scoring with the same name,
|
||||||
-- then the old @{Wrapper.Static} will be replaced with the new @{Wrapper.Static}.
|
-- then the old @{Wrapper.Static} will be replaced with the new @{Wrapper.Static}.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param Wrapper.Static#STATIC ScoreStatic The @{Wrapper.Static} for which the Score needs to be given.
|
-- @param Wrapper.Static#UNIT ScoreStatic The @{Wrapper.Static} for which the Score needs to be given.
|
||||||
-- @param #number Score The Score value.
|
-- @param #number Score The Score value.
|
||||||
-- @return #SCORING
|
-- @return #SCORING
|
||||||
function SCORING:AddStaticScore( ScoreStatic, Score )
|
function SCORING:AddStaticScore( ScoreStatic, Score )
|
||||||
return self:AddScoreStatic( ScoreStatic, Score )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Add a @{Wrapper.Static} for additional scoring when the @{Wrapper.Static} is destroyed.
|
|
||||||
-- Note that if there was already a @{Wrapper.Static} declared within the scoring with the same name,
|
|
||||||
-- then the old @{Wrapper.Static} will be replaced with the new @{Wrapper.Static}.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Wrapper.Static#STATIC ScoreStatic The @{Wrapper.Static} for which the Score needs to be given.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddScoreStatic( ScoreStatic, Score )
|
|
||||||
|
|
||||||
if ScoreStatic == nil then
|
|
||||||
BASE:E("SCORING.AddStaticScore: Parameter ScoreStatic is nil!")
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
local StaticName = ScoreStatic:GetName()
|
local StaticName = ScoreStatic:GetName()
|
||||||
|
|
||||||
@@ -485,61 +391,7 @@ function SCORING:AddScoreStatic( ScoreStatic, Score )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add a @{Wrapper.Scenery} for additional scoring when the @{Wrapper.Scenery} is destroyed.
|
--- Removes a @{Wrapper.Static} for additional scoring when the @{Wrapper.Static} is destroyed.
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Wrapper.Scenery#SCENERY ScoreScenery The @{Wrapper.Scenery} for which the Score needs to be given.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddScoreScenery( ScoreScenery, Score )
|
|
||||||
|
|
||||||
if ScoreScenery == nil then
|
|
||||||
self:E("SCORING.ScoreScenery: Parameter ScoreScenery is nil!")
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
if not self.ScoringScenery then
|
|
||||||
self.ScoringScenery = SET_SCENERY:New() -- Core.Set#SET_SCENERY
|
|
||||||
end
|
|
||||||
|
|
||||||
local StaticName = ScoreScenery:GetName()
|
|
||||||
self:T("Scenery name = ".. StaticName)
|
|
||||||
|
|
||||||
self.ScoringScenery:AddScenery(ScoreScenery)
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Removes a @{Wrapper.Scenery} for scoring when the @{Wrapper.Scenery} is destroyed.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Wrapper.Scenery#SCENERY ScoreStatic The @{Wrapper.Scenery} for which the Score needs to be given.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:RemoveSceneryScore( ScoreScenery )
|
|
||||||
|
|
||||||
local StaticName = ScoreScenery:GetName()
|
|
||||||
|
|
||||||
self.ScoringObjects[StaticName] = nil
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Specify a special additional score for a @{Core.Set#SET_SCENERY}.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Core.Set#SET_SCENERY Set The @{Core.Set#SET_SCENERY} for which each @{Wrapper.Scenery} in the SET a Score is given.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddScoreSetScenery(Set, Score)
|
|
||||||
local set = Set.Set
|
|
||||||
|
|
||||||
for _,_static in pairs (set) do
|
|
||||||
if _static ~= nil then
|
|
||||||
self:AddScoreScenery(_static,Score)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Removes a @{Wrapper.Static} for scoring when the @{Wrapper.Static} is destroyed.
|
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param Wrapper.Static#UNIT ScoreStatic The @{Wrapper.Static} for which the Score needs to be given.
|
-- @param Wrapper.Static#UNIT ScoreStatic The @{Wrapper.Static} for which the Score needs to be given.
|
||||||
-- @return #SCORING
|
-- @return #SCORING
|
||||||
@@ -569,56 +421,6 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddScoreSetGroup(Set, Score)
|
|
||||||
local set = Set:GetSetObjects()
|
|
||||||
|
|
||||||
for _,_group in pairs (set) do
|
|
||||||
if _group and _group:IsAlive() then
|
|
||||||
self:AddScoreGroup(_group,Score)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function AddScore(group)
|
|
||||||
self:AddScoreGroup(group,Score)
|
|
||||||
end
|
|
||||||
|
|
||||||
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
AddScore(Object)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Specify a special additional score for a @{Core.Set#SET_STATIC}.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Core.Set#SET_STATIC Set The @{Core.Set#SET_STATIC} for which each @{Wrapper.Static} in the SET a Score is given.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddScoreSetStatic(Set, Score)
|
|
||||||
local set = Set:GetSetObjects()
|
|
||||||
|
|
||||||
for _,_static in pairs (set) do
|
|
||||||
if _static and _static:IsAlive() then
|
|
||||||
self:AddStaticScore(_static,Score)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function AddScore(static)
|
|
||||||
self:AddStaticScore(static,Score)
|
|
||||||
end
|
|
||||||
|
|
||||||
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
AddScore(Object)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
||||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
||||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||||
@@ -638,40 +440,7 @@ function SCORING:AddZoneScore( ScoreZone, Score )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Allow Scenery hits in Zones to count (no specific(!) scenery targets). NOTE - Allowing this can spam your scoring display!
|
--- Remove a @{Core.Zone} for additional scoring.
|
||||||
-- @param #SCORING self
|
|
||||||
-- @return #SCORING self
|
|
||||||
function SCORING:EnableSceneryHitsinZones()
|
|
||||||
self.SceneryHitsInZone = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Disallow Scenery hits in Zones to count (no specific(!) scenery targets).
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @return #SCORING self
|
|
||||||
function SCORING:DisableSceneryHitsinZones()
|
|
||||||
self.SceneryHitsInZone = false
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Add a @{Core.Set#SET_ZONE} to define additional scoring when any object is destroyed in that zone.
|
|
||||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
|
||||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Core.Set#SET_ZONE ScoreZoneSet The @{Core.Set#SET_ZONE} which defines the destruction score perimeters.
|
|
||||||
-- Note that a zone can be a polygon or a moving zone.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddZoneScoreSet( ScoreZoneSet, Score )
|
|
||||||
|
|
||||||
for _,_zone in pairs(ScoreZoneSet.Set or {}) do
|
|
||||||
self:AddZoneScore(_zone,Score)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Remove a @{Core.Zone} for scoring.
|
|
||||||
-- The scoring will search if any @{Core.Zone} is added with the given name, and will remove that zone from the scoring.
|
-- The scoring will search if any @{Core.Zone} is added with the given name, and will remove that zone from the scoring.
|
||||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
@@ -697,16 +466,6 @@ function SCORING:SetMessagesHit( OnOff )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Configure to increment score after a target has been hit.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #number score amount of point to inclement score on each hit
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:SetScoreIncrementOnHit( score )
|
|
||||||
|
|
||||||
self.ScoreIncrementOnHit = score
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- If to send messages after a target has been hit.
|
--- If to send messages after a target has been hit.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
@@ -900,7 +659,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
|||||||
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
||||||
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
||||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .." penalty points added.",
|
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
|
||||||
MESSAGE.Type.Information
|
MESSAGE.Type.Information
|
||||||
):ToAll()
|
):ToAll()
|
||||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
||||||
@@ -952,20 +711,6 @@ function SCORING:AddGoalScorePlayer( PlayerName, GoalTag, Text, Score )
|
|||||||
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
|
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
local PlayerData = self.Players[PlayerName]
|
local PlayerData = self.Players[PlayerName]
|
||||||
if not PlayerData then
|
|
||||||
PlayerData = {}
|
|
||||||
PlayerData.Goals = {}
|
|
||||||
PlayerData.Hit = {}
|
|
||||||
PlayerData.Destroy = {}
|
|
||||||
PlayerData.Goals = {}
|
|
||||||
PlayerData.Mission = {}
|
|
||||||
PlayerData.HitPlayers = {}
|
|
||||||
PlayerData.Score = 0
|
|
||||||
PlayerData.Penalty = 0
|
|
||||||
PlayerData.PenaltyCoalition = 0
|
|
||||||
PlayerData.PenaltyWarning = 0
|
|
||||||
self.Players[PlayerName] = PlayerData
|
|
||||||
end
|
|
||||||
|
|
||||||
PlayerData.Goals[GoalTag] = PlayerData.Goals[GoalTag] or { Score = 0 }
|
PlayerData.Goals[GoalTag] = PlayerData.Goals[GoalTag] or { Score = 0 }
|
||||||
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
|
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
|
||||||
@@ -1139,7 +884,6 @@ function SCORING:OnEventBirth( Event )
|
|||||||
Event.IniUnit.BirthTime = timer.getTime()
|
Event.IniUnit.BirthTime = timer.getTime()
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||||
self.Players[PlayerName].PlayerKills = 0
|
|
||||||
self:SetScoringMenu( Event.IniGroup )
|
self:SetScoringMenu( Event.IniGroup )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1163,7 +907,7 @@ end
|
|||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function SCORING:_EventOnHit( Event )
|
function SCORING:_EventOnHit( Event )
|
||||||
--self:F( { Event } )
|
self:F( { Event } )
|
||||||
|
|
||||||
local InitUnit = nil
|
local InitUnit = nil
|
||||||
local InitUNIT = nil
|
local InitUNIT = nil
|
||||||
@@ -1192,8 +936,6 @@ function SCORING:_EventOnHit( Event )
|
|||||||
local TargetUnitCoalition = nil
|
local TargetUnitCoalition = nil
|
||||||
local TargetUnitCategory = nil
|
local TargetUnitCategory = nil
|
||||||
local TargetUnitType = nil
|
local TargetUnitType = nil
|
||||||
local TargetIsScenery = false
|
|
||||||
local TargetSceneryObject = nil
|
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
|
|
||||||
@@ -1215,7 +957,7 @@ function SCORING:_EventOnHit( Event )
|
|||||||
InitUnitCategory = _SCORINGCategory[InitCategory]
|
InitUnitCategory = _SCORINGCategory[InitCategory]
|
||||||
InitUnitType = InitType
|
InitUnitType = InitType
|
||||||
|
|
||||||
--self:T( { InitUnitName, InitGroupName, InitPlayerName, InitCoalition, InitCategory, InitType, InitUnitCoalition, InitUnitCategory, InitUnitType } )
|
self:T( { InitUnitName, InitGroupName, InitPlayerName, InitCoalition, InitCategory, InitType, InitUnitCoalition, InitUnitCategory, InitUnitType } )
|
||||||
end
|
end
|
||||||
|
|
||||||
if Event.TgtDCSUnit then
|
if Event.TgtDCSUnit then
|
||||||
@@ -1234,22 +976,11 @@ function SCORING:_EventOnHit( Event )
|
|||||||
TargetCategory = Event.TgtCategory
|
TargetCategory = Event.TgtCategory
|
||||||
TargetType = Event.TgtTypeName
|
TargetType = Event.TgtTypeName
|
||||||
|
|
||||||
|
|
||||||
-- Scenery hit
|
|
||||||
if TargetUNIT ~= nil and TargetUNIT:IsInstanceOf("SCENERY") then
|
|
||||||
TargetCategory = Unit.Category.STRUCTURE
|
|
||||||
TargetIsScenery = true
|
|
||||||
TargetType = "Scenery"
|
|
||||||
TargetSceneryObject = TargetUNIT
|
|
||||||
self:T("***** Target is Scenery and TargetUNIT is SCENERY object!")
|
|
||||||
--UTILS.PrintTableToLog(TargetSceneryObject)
|
|
||||||
end
|
|
||||||
|
|
||||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||||
TargetUnitType = TargetType
|
TargetUnitType = TargetType
|
||||||
|
|
||||||
--self:T( { TargetUnitName=TargetUnitName, TargetGroupName=TargetGroupName, TargetPlayerName=TargetPlayerName, TargetCoalition=TargetCoalition, TargetCategory=TargetCategory, TargetType=TargetType, TargetUnitCoalition=TargetUnitCoalition, TargetUnitCategory=TargetUnitCategory, TargetUnitType=TargetUnitType } )
|
self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType, TargetUnitCoalition, TargetUnitCategory, TargetUnitType } )
|
||||||
end
|
end
|
||||||
|
|
||||||
if InitPlayerName ~= nil then -- It is a player that is hitting something
|
if InitPlayerName ~= nil then -- It is a player that is hitting something
|
||||||
@@ -1262,7 +993,7 @@ function SCORING:_EventOnHit( Event )
|
|||||||
self:T( "Hitting Something" )
|
self:T( "Hitting Something" )
|
||||||
|
|
||||||
-- What is he hitting?
|
-- What is he hitting?
|
||||||
if (TargetCategory ~=nil) and (TargetIsScenery == false) then
|
if TargetCategory then
|
||||||
|
|
||||||
-- A target got hit, score it.
|
-- A target got hit, score it.
|
||||||
-- Player contains the score data from self.Players[InitPlayerName]
|
-- Player contains the score data from self.Players[InitPlayerName]
|
||||||
@@ -1281,11 +1012,11 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||||
if PlayerHit.UNIT and PlayerHit.UNIT.ThreatType == nil then
|
if PlayerHit.UNIT.ThreatType == nil then
|
||||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||||
-- if this fails for some reason, set a good default value
|
-- if this fails for some reason, set a good default value
|
||||||
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
|
if PlayerHit.ThreatType == nil then
|
||||||
PlayerHit.ThreatLevel = 1
|
PlayerHit.ThreatLevel = 1
|
||||||
PlayerHit.ThreatType = "Unknown"
|
PlayerHit.ThreatType = "Unknown"
|
||||||
end
|
end
|
||||||
@@ -1328,8 +1059,10 @@ function SCORING:_EventOnHit( Event )
|
|||||||
end
|
end
|
||||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
else
|
else
|
||||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||||
|
-- Player.Score = Player.Score + 1
|
||||||
|
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||||
@@ -1337,22 +1070,17 @@ function SCORING:_EventOnHit( Event )
|
|||||||
MESSAGE.Type.Update )
|
MESSAGE.Type.Update )
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
elseif TargetIsScenery ~= true then
|
else
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Update )
|
MESSAGE.Type.Update )
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
elseif TargetIsScenery == true then
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
|
||||||
MESSAGE.Type.Update )
|
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
|
||||||
end
|
end
|
||||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
end
|
end
|
||||||
else -- A scenery object was hit.
|
else -- A scenery object was hit.
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
|
||||||
MESSAGE.Type.Update )
|
MESSAGE.Type.Update )
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
@@ -1368,21 +1096,21 @@ function SCORING:_EventOnHit( Event )
|
|||||||
|
|
||||||
-- It is a weapon initiated by a player, that is hitting something
|
-- It is a weapon initiated by a player, that is hitting something
|
||||||
-- This seems to occur only with scenery and static objects.
|
-- This seems to occur only with scenery and static objects.
|
||||||
if Event.WeaponPlayerName ~= nil or TargetIsScenery == true then
|
if Event.WeaponPlayerName ~= nil then
|
||||||
|
self:_AddPlayerFromUnit( Event.WeaponUNIT )
|
||||||
|
if self.Players[Event.WeaponPlayerName] then -- This should normally not happen, but i'll test it anyway.
|
||||||
|
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||||
|
self:_AddPlayerFromUnit( TargetUNIT )
|
||||||
|
end
|
||||||
|
|
||||||
local playername = Event.WeaponPlayerName or Event.IniPlayerName or "Ghost"
|
self:T( "Hitting Scenery" )
|
||||||
|
|
||||||
--self:_AddPlayerFromUnit( Event.WeaponUNIT )
|
|
||||||
if self.Players[playername] then -- This should normally not happen, but i'll test it anyway.
|
|
||||||
|
|
||||||
self:T( "Hitting Scenery or Static" )
|
|
||||||
|
|
||||||
-- What is he hitting?
|
-- What is he hitting?
|
||||||
if Event.TgtObjectCategory then
|
if TargetCategory then
|
||||||
|
|
||||||
-- A scenery or static got hit, score it.
|
-- A scenery or static got hit, score it.
|
||||||
-- Player contains the score data from self.Players[WeaponPlayerName]
|
-- Player contains the score data from self.Players[WeaponPlayerName]
|
||||||
local Player = self.Players[playername]
|
local Player = self.Players[Event.WeaponPlayerName]
|
||||||
|
|
||||||
-- Ensure there is a hit table per TargetCategory and TargetUnitName.
|
-- Ensure there is a hit table per TargetCategory and TargetUnitName.
|
||||||
Player.Hit[TargetCategory] = Player.Hit[TargetCategory] or {}
|
Player.Hit[TargetCategory] = Player.Hit[TargetCategory] or {}
|
||||||
@@ -1391,16 +1119,14 @@ function SCORING:_EventOnHit( Event )
|
|||||||
-- PlayerHit contains the score counters and data per unit that was hit.
|
-- PlayerHit contains the score counters and data per unit that was hit.
|
||||||
local PlayerHit = Player.Hit[TargetCategory][TargetUnitName]
|
local PlayerHit = Player.Hit[TargetCategory][TargetUnitName]
|
||||||
|
|
||||||
-- Init player scores
|
|
||||||
PlayerHit.Score = PlayerHit.Score or 0
|
PlayerHit.Score = PlayerHit.Score or 0
|
||||||
PlayerHit.Penalty = PlayerHit.Penalty or 0
|
PlayerHit.Penalty = PlayerHit.Penalty or 0
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit or 0
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit or 0
|
||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||||
|
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
if PlayerHit.UNIT.ThreatType == nil then
|
||||||
if PlayerHit.UNIT and PlayerHit.UNIT.ThreatType == nil then
|
|
||||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||||
-- if this fails for some reason, set a good default value
|
-- if this fails for some reason, set a good default value
|
||||||
if PlayerHit.ThreatType == nil then
|
if PlayerHit.ThreatType == nil then
|
||||||
@@ -1408,8 +1134,8 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.ThreatType = "Unknown"
|
PlayerHit.ThreatType = "Unknown"
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
PlayerHit.ThreatLevel = PlayerHit.UNIT and PlayerHit.UNIT.ThreatLevel or 1
|
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||||
PlayerHit.ThreatType = PlayerHit.UNIT and PlayerHit.UNIT.ThreatType or "Unknown"
|
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Only grant hit scores if there was more than one second between the last hit.
|
-- Only grant hit scores if there was more than one second between the last hit.
|
||||||
@@ -1418,67 +1144,50 @@ function SCORING:_EventOnHit( Event )
|
|||||||
|
|
||||||
local Score = 0
|
local Score = 0
|
||||||
|
|
||||||
local TgtName = Event.TgtDCSUnit and Event.TgtDCSUnit.getName and Event.TgtDCSUnit:getName() or "Unknown"
|
if InitCoalition then -- A coalition object was hit, probably a static.
|
||||||
|
if InitCoalition == TargetCoalition then
|
||||||
|
-- TODO: Penalty according scale
|
||||||
|
local Penalty = 10
|
||||||
|
Player.Penalty = Player.Penalty + Penalty --* self.ScaleDestroyPenalty
|
||||||
|
PlayerHit.Penalty = PlayerHit.Penalty + Penalty --* self.ScaleDestroyPenalty
|
||||||
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
|
||||||
|
|
||||||
--if InitCoalition then -- A coalition object was hit, probably a static.
|
MESSAGE
|
||||||
if TargetIsScenery == true and self.ScoringScenery:IsInSet(TargetSceneryObject) then
|
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
|
||||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
"Penalty: -" .. Penalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
MESSAGE.Type.Update
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. playername .. "' hit scenery target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
)
|
||||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
|
||||||
MESSAGE.Type.Update )
|
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
|
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
self:ScoreCSV( playername, TargetPlayerName, "HIT_SCORE", 1, 1, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
|
||||||
elseif TargetIsScenery == false and Event.TgtObjectCategory == Object.Category.STATIC and self.ScoringObjects[TgtName] then
|
|
||||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
|
||||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. playername .. "' hit static target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
|
||||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
|
||||||
MESSAGE.Type.Update )
|
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
|
||||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
|
||||||
|
|
||||||
self:ScoreCSV( playername, TargetPlayerName, "HIT_SCORE", 1, 1, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
|
||||||
|
|
||||||
else
|
else
|
||||||
self:E("Hit unregistered scenery or static object - NO target! ("..TgtName..")")
|
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||||
end
|
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||||
--end
|
-- Player.Score = Player.Score + 1
|
||||||
end
|
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||||
end
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||||
end
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||||
|
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||||
|
MESSAGE.Type.Update )
|
||||||
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
|
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
|
|
||||||
-- Check if there are Zones where the destruction happened.
|
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
|
end
|
||||||
self:F( { ScoringZone = ScoreZoneData } )
|
else -- A scenery object was hit.
|
||||||
local hit=Event.TgtUnit
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit scenery object.",
|
||||||
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
|
MESSAGE.Type.Update )
|
||||||
local Score = ScoreZoneData.Score
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
if TargetUNIT and ScoreZone:IsVec2InZone( TargetUNIT:GetVec2() ) then
|
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
-- A scenery or static got hit, score it.
|
|
||||||
-- Player contains the score data from self.Players[WeaponPlayerName]
|
|
||||||
local PlayerName = Event.IniPlayerName or "Ghost"
|
|
||||||
local Player = self.Players[PlayerName]
|
|
||||||
if Player then
|
|
||||||
Player.Score = Player.Score + Score
|
|
||||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "hit in zone '" .. ScoreZone:GetName() .. "'." ..
|
|
||||||
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " .. "Total: " .. Player.Score - Player.Penalty,
|
|
||||||
MESSAGE.Type.Information )
|
|
||||||
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
|
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
|
|
||||||
|
|
||||||
self:ScoreCSV( PlayerName, "", "HIT_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Zone", TargetUnitType )
|
self:ScoreCSV( Event.WeaponPlayerName, "", "HIT_SCORE", 1, 0, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, "", "Scenery", TargetUnitType )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Track DEAD or CRASH events for the scoring.
|
--- Track DEAD or CRASH events for the scoring.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
@@ -1537,7 +1246,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
local Destroyed = false
|
local Destroyed = false
|
||||||
|
|
||||||
-- What is the player destroying?
|
-- What is the player destroying?
|
||||||
if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 and TargetUnit and (TargetUnit.BirthTime == nil or Player.Hit[TargetCategory][TargetUnitName].TimeStamp > TargetUnit.BirthTime) then -- Was there a hit for this unit for this player before registered???
|
if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 and (TargetUnit.BirthTime == nil or Player.Hit[TargetCategory][TargetUnitName].TimeStamp > TargetUnit.BirthTime) then -- Was there a hit for this unit for this player before registered???
|
||||||
|
|
||||||
local TargetThreatLevel = Player.Hit[TargetCategory][TargetUnitName].ThreatLevel
|
local TargetThreatLevel = Player.Hit[TargetCategory][TargetUnitName].ThreatLevel
|
||||||
local TargetThreatType = Player.Hit[TargetCategory][TargetUnitName].ThreatType
|
local TargetThreatType = Player.Hit[TargetCategory][TargetUnitName].ThreatType
|
||||||
@@ -1564,18 +1273,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||||
|
|
||||||
|
|
||||||
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
|
||||||
|
|
||||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||||
self:OnKillPvP(PlayerName, TargetPlayerName, true)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
@@ -1598,19 +1302,12 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||||
if Player.PlayerKills ~= nil then
|
|
||||||
Player.PlayerKills = Player.PlayerKills + 1
|
|
||||||
else
|
|
||||||
Player.PlayerKills = 1
|
|
||||||
end
|
|
||||||
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
@@ -1657,7 +1354,6 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if self.SceneryHitsInZone == true then
|
|
||||||
-- Check if there are Zones where the destruction happened.
|
-- Check if there are Zones where the destruction happened.
|
||||||
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
|
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
|
||||||
self:F( { ScoringZone = ScoreZoneData } )
|
self:F( { ScoringZone = ScoreZoneData } )
|
||||||
@@ -1677,7 +1373,6 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
-- Delete now the hit cache if the target was destroyed.
|
-- Delete now the hit cache if the target was destroyed.
|
||||||
-- Otherwise points will be granted every time a target gets killed by the players that hit that target.
|
-- Otherwise points will be granted every time a target gets killed by the players that hit that target.
|
||||||
@@ -1725,7 +1420,7 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
|
|||||||
Penalty = Penalty + UnitData.Penalty
|
Penalty = Penalty + UnitData.Penalty
|
||||||
PenaltyHit = UnitData.PenaltyHit
|
PenaltyHit = UnitData.PenaltyHit
|
||||||
end
|
end
|
||||||
local ScoreMessageHit = string.format( "%s: %d ", CategoryName, Score - Penalty )
|
local ScoreMessageHit = string.format( "%s:%d ", CategoryName, Score - Penalty )
|
||||||
self:T( ScoreMessageHit )
|
self:T( ScoreMessageHit )
|
||||||
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
|
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
|
||||||
PlayerScore = PlayerScore + Score
|
PlayerScore = PlayerScore + Score
|
||||||
@@ -1781,7 +1476,7 @@ function SCORING:ReportDetailedPlayerDestroys( PlayerName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local ScoreMessageDestroy = string.format( " %s: %d ", CategoryName, Score - Penalty )
|
local ScoreMessageDestroy = string.format( " %s:%d ", CategoryName, Score - Penalty )
|
||||||
self:T( ScoreMessageDestroy )
|
self:T( ScoreMessageDestroy )
|
||||||
ScoreMessageDestroys = ScoreMessageDestroys .. ScoreMessageDestroy
|
ScoreMessageDestroys = ScoreMessageDestroys .. ScoreMessageDestroy
|
||||||
|
|
||||||
@@ -2018,12 +1713,9 @@ end
|
|||||||
--- Report all players score
|
--- Report all players score
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param Wrapper.Group#GROUP PlayerGroup The player group.
|
-- @param Wrapper.Group#GROUP PlayerGroup The player group.
|
||||||
-- @param #boolean JustScore If this is true, return just a table with playernames and overall scores.
|
function SCORING:ReportScoreAllSummary( PlayerGroup )
|
||||||
-- @return #table ReportTable Table returned if JustScore is true.
|
|
||||||
function SCORING:ReportScoreAllSummary( PlayerGroup, JustScore )
|
|
||||||
|
|
||||||
local PlayerMessage = ""
|
local PlayerMessage = ""
|
||||||
local ReportTable = {}
|
|
||||||
|
|
||||||
self:T( { "Summary Score Report of All Players", Players = self.Players } )
|
self:T( { "Summary Score Report of All Players", Players = self.Players } )
|
||||||
|
|
||||||
@@ -2056,7 +1748,6 @@ function SCORING:ReportScoreAllSummary( PlayerGroup, JustScore )
|
|||||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
|
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
|
||||||
|
|
||||||
if JustScore~=true then
|
|
||||||
PlayerMessage =
|
PlayerMessage =
|
||||||
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
|
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
|
||||||
PlayerName,
|
PlayerName,
|
||||||
@@ -2065,18 +1756,11 @@ function SCORING:ReportScoreAllSummary( PlayerGroup, JustScore )
|
|||||||
PlayerPenalty
|
PlayerPenalty
|
||||||
)
|
)
|
||||||
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Overview ):ToGroup( PlayerGroup )
|
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Overview ):ToGroup( PlayerGroup )
|
||||||
else
|
|
||||||
ReportTable[PlayerName] = {["Score"]=PlayerScore,["Penalty"]=PlayerPenalty}
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return ReportTable
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Opens a score CSV file to log the scores.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #number sSeconds
|
|
||||||
-- @return #string ClockString
|
|
||||||
function SCORING:SecondsToClock( sSeconds )
|
function SCORING:SecondsToClock( sSeconds )
|
||||||
local nSeconds = sSeconds
|
local nSeconds = sSeconds
|
||||||
if nSeconds == 0 then
|
if nSeconds == 0 then
|
||||||
@@ -2101,11 +1785,10 @@ end
|
|||||||
function SCORING:OpenCSV( ScoringCSV )
|
function SCORING:OpenCSV( ScoringCSV )
|
||||||
self:F( ScoringCSV )
|
self:F( ScoringCSV )
|
||||||
|
|
||||||
if lfs and io and os and self.AutoSave == true then
|
if lfs and io and os and self.AutoSave then
|
||||||
if ScoringCSV then
|
if ScoringCSV then
|
||||||
self.ScoringCSV = ScoringCSV
|
self.ScoringCSV = ScoringCSV
|
||||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||||
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
|
||||||
|
|
||||||
self.CSVFile, self.err = io.open( fdir, "w+" )
|
self.CSVFile, self.err = io.open( fdir, "w+" )
|
||||||
if not self.CSVFile then
|
if not self.CSVFile then
|
||||||
@@ -2182,7 +1865,7 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
|
|||||||
TargetUnitType = TargetUnitType or ""
|
TargetUnitType = TargetUnitType or ""
|
||||||
TargetUnitName = TargetUnitName or ""
|
TargetUnitName = TargetUnitName or ""
|
||||||
|
|
||||||
if lfs and io and os and self.AutoSave == true and self.CSVFile ~= nil then
|
if lfs and io and os and self.AutoSave then
|
||||||
self.CSVFile:write(
|
self.CSVFile:write(
|
||||||
'"' .. self.GameName .. '"' .. ',' ..
|
'"' .. self.GameName .. '"' .. ',' ..
|
||||||
'"' .. self.RunTime .. '"' .. ',' ..
|
'"' .. self.RunTime .. '"' .. ',' ..
|
||||||
@@ -2204,19 +1887,6 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
|
|||||||
|
|
||||||
self.CSVFile:write( "\n" )
|
self.CSVFile:write( "\n" )
|
||||||
end
|
end
|
||||||
|
|
||||||
if lfs and io and self.LoadSave == true then
|
|
||||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
|
||||||
local filename = self.GameName or "PlayerScoresSummary"
|
|
||||||
filename = filename..".csv"
|
|
||||||
local data = self:ReportScoreAllSummary("",true)
|
|
||||||
local text = "-- Playername;;Score;;Penalty\n"
|
|
||||||
for _playername,_data in pairs(data or {}) do
|
|
||||||
text = text..string.format("%s;;%d;;%d\n")
|
|
||||||
end
|
|
||||||
UTILS.SaveToFile(path,filename,text)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Close CSV file
|
--- Close CSV file
|
||||||
@@ -2236,26 +1906,3 @@ function SCORING:SwitchAutoSave(OnOff)
|
|||||||
self.AutoSave = OnOff
|
self.AutoSave = OnOff
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Handles the event when one player kill another player
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #string PlayerName The attacking player
|
|
||||||
-- @param #string TargetPlayerName The name of the killed player
|
|
||||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
|
||||||
-- @param #number TargetThreatLevel Threat level of the target
|
|
||||||
-- @param #number PlayerThreatLevel Threat level of the player
|
|
||||||
-- @param #number Score The score based on both threat levels
|
|
||||||
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
|
||||||
|
|
||||||
end
|
|
||||||
--- Handles the event when one player kill another player
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #string PlayerName The attacking player
|
|
||||||
-- @param #string TargetUnitName the name of the killed unit
|
|
||||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
|
||||||
-- @param #number TargetThreatLevel Threat level of the target
|
|
||||||
-- @param #number PlayerThreatLevel Threat level of the player
|
|
||||||
-- @param #number Score The score based on both threat levels
|
|
||||||
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
--- **Functional** - Make SAM sites evasive and execute defensive behaviour when being fired upon.
|
--- **Functional** - Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -13,13 +13,13 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **applevangelist**, **FlightControl**
|
-- ### Authors: **FlightControl**, **applevangelist**
|
||||||
--
|
--
|
||||||
-- Last Update: Dec 2024
|
-- Last Update: Feb 2022
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -28,23 +28,13 @@
|
|||||||
|
|
||||||
---
|
---
|
||||||
-- @type SEAD
|
-- @type SEAD
|
||||||
-- @field #string ClassName The Class Name.
|
|
||||||
-- @field #table TargetSkill Table of target skills.
|
|
||||||
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
|
|
||||||
-- @field #table SuppressedGroups Table of currently suppressed groups.
|
|
||||||
-- @field #number EngagementRange Engagement Range.
|
|
||||||
-- @field #number Padding Padding in seconds.
|
|
||||||
-- @field #function CallBack Callback function for suppression plans.
|
|
||||||
-- @field #boolean UseCallBack Switch for callback function to be used.
|
|
||||||
-- @field #boolean debug Debug switch.
|
|
||||||
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||||
--
|
--
|
||||||
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
||||||
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||||
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
|
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||||
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
||||||
-- period of time to stay defensive, before it takes evasive actions.
|
-- period of time to stay defensive, before it takes evasive actions.
|
||||||
--
|
--
|
||||||
@@ -66,21 +56,20 @@ SEAD = {
|
|||||||
SEADGroupPrefixes = {},
|
SEADGroupPrefixes = {},
|
||||||
SuppressedGroups = {},
|
SuppressedGroups = {},
|
||||||
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
||||||
Padding = 15,
|
Padding = 10,
|
||||||
CallBack = nil,
|
CallBack = nil,
|
||||||
UseCallBack = false,
|
UseCallBack = false,
|
||||||
debug = false,
|
debug = false,
|
||||||
WeaponTrack = false,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Missile enumerators
|
--- Missile enumerators
|
||||||
-- @field Harms
|
-- @field Harms
|
||||||
SEAD.Harms = {
|
SEAD.Harms = {
|
||||||
["AGM_88"] = "AGM_88",
|
["AGM_88"] = "AGM_88",
|
||||||
|
["AGM_45"] = "AGM_45",
|
||||||
["AGM_122"] = "AGM_122",
|
["AGM_122"] = "AGM_122",
|
||||||
["AGM_84"] = "AGM_84",
|
["AGM_84"] = "AGM_84",
|
||||||
["AGM_45"] = "AGM_45",
|
["AGM_45"] = "AGM_45",
|
||||||
["AGM_65"] = "AGM_65",
|
|
||||||
["ALARM"] = "ALARM",
|
["ALARM"] = "ALARM",
|
||||||
["LD-10"] = "LD-10",
|
["LD-10"] = "LD-10",
|
||||||
["X_58"] = "X_58",
|
["X_58"] = "X_58",
|
||||||
@@ -91,7 +80,6 @@ SEAD = {
|
|||||||
["BGM_109"] = "BGM_109",
|
["BGM_109"] = "BGM_109",
|
||||||
["AGM_154"] = "AGM_154",
|
["AGM_154"] = "AGM_154",
|
||||||
["HY-2"] = "HY-2",
|
["HY-2"] = "HY-2",
|
||||||
["ADM_141A"] = "ADM_141A",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Missile enumerators - from DCS ME and Wikipedia
|
--- Missile enumerators - from DCS ME and Wikipedia
|
||||||
@@ -100,7 +88,6 @@ SEAD = {
|
|||||||
-- km and mach
|
-- km and mach
|
||||||
["AGM_88"] = { 150, 3},
|
["AGM_88"] = { 150, 3},
|
||||||
["AGM_45"] = { 12, 2},
|
["AGM_45"] = { 12, 2},
|
||||||
["AGM_65"] = { 16, 0.9},
|
|
||||||
["AGM_122"] = { 16.5, 2.3},
|
["AGM_122"] = { 16.5, 2.3},
|
||||||
["AGM_84"] = { 280, 0.8},
|
["AGM_84"] = { 280, 0.8},
|
||||||
["ALARM"] = { 45, 2},
|
["ALARM"] = { 45, 2},
|
||||||
@@ -113,7 +100,6 @@ SEAD = {
|
|||||||
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||||
["AGM_154"] = {130, 0.61},
|
["AGM_154"] = {130, 0.61},
|
||||||
["HY-2"] = {90,1},
|
["HY-2"] = {90,1},
|
||||||
["ADM_141A"] = {126,0.6},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||||
@@ -157,7 +143,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
|||||||
self:AddTransition("*", "ManageEvasion", "*")
|
self:AddTransition("*", "ManageEvasion", "*")
|
||||||
self:AddTransition("*", "CalculateHitZone", "*")
|
self:AddTransition("*", "CalculateHitZone", "*")
|
||||||
|
|
||||||
self:I("*** SEAD - Started Version 0.4.9")
|
self:I("*** SEAD - Started Version 0.4.3")
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -217,7 +203,7 @@ function SEAD:SwitchEmissions(Switch)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set an object to call back when going evasive.
|
--- Add an object to call back when going evasive.
|
||||||
-- @param #SEAD self
|
-- @param #SEAD self
|
||||||
-- @param #table Object The object to call. Needs to have object functions as follows:
|
-- @param #table Object The object to call. Needs to have object functions as follows:
|
||||||
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
|
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
|
||||||
@@ -333,6 +319,9 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
|
|||||||
end
|
end
|
||||||
|
|
||||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||||
|
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||||
|
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||||
|
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
local tgtgrp = seadset:GetRandom()
|
local tgtgrp = seadset:GetRandom()
|
||||||
local _targetgroup = nil
|
local _targetgroup = nil
|
||||||
local _targetgroupname = "none"
|
local _targetgroupname = "none"
|
||||||
@@ -359,9 +348,8 @@ end
|
|||||||
-- @param #string SEADWeaponName
|
-- @param #string SEADWeaponName
|
||||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||||
-- @param #number timeoffset Offset for tti calc
|
-- @param #number timeoffset Offset for tti calc
|
||||||
-- @param Wrapper.Weapon#WEAPON Weapon
|
|
||||||
-- @return #SEAD self
|
-- @return #SEAD self
|
||||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
|
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
||||||
local timeoffset = timeoffset or 0
|
local timeoffset = timeoffset or 0
|
||||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||||
@@ -381,13 +369,9 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
local reach = 10
|
local reach = 10
|
||||||
if hit then
|
if hit then
|
||||||
local wpndata = SEAD.HarmData[data]
|
local wpndata = SEAD.HarmData[data]
|
||||||
reach = wpndata[1] * 1.1
|
reach = wpndata[1] * 1,1
|
||||||
local mach = wpndata[2]
|
local mach = wpndata[2]
|
||||||
wpnspeed = math.floor(mach * 340.29)
|
wpnspeed = math.floor(mach * 340.29)
|
||||||
if Weapon and Weapon:GetSpeed() > 0 then
|
|
||||||
wpnspeed = Weapon:GetSpeed()
|
|
||||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
-- time to impact
|
-- time to impact
|
||||||
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||||
@@ -411,7 +395,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
grp:EnableEmission(false)
|
grp:EnableEmission(false)
|
||||||
end
|
end
|
||||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||||
if self.UseCallBack then
|
if self.UseCallBack then
|
||||||
local object = self.CallBack
|
local object = self.CallBack
|
||||||
object:SeadSuppressionStart(grp,name,attacker)
|
object:SeadSuppressionStart(grp,name,attacker)
|
||||||
@@ -421,7 +405,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
local function SuppressionStop(args)
|
local function SuppressionStop(args)
|
||||||
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
||||||
local grp = args[1] -- Wrapper.Group#GROUP
|
local grp = args[1] -- Wrapper.Group#GROUP
|
||||||
local name = args[2] -- #string Group Name
|
local name = args[2] -- #string Group Nam
|
||||||
if self.UseEmissionsOnOff then
|
if self.UseEmissionsOnOff then
|
||||||
grp:EnableEmission(true)
|
grp:EnableEmission(true)
|
||||||
end
|
end
|
||||||
@@ -440,7 +424,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
||||||
|
|
||||||
local SuppressionStartTime = timer.getTime() + delay
|
local SuppressionStartTime = timer.getTime() + delay
|
||||||
local SuppressionEndTime = timer.getTime() + delay + _tti + self.Padding + delay
|
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
||||||
local _targetgroupname = _targetgroup:GetName()
|
local _targetgroupname = _targetgroup:GetName()
|
||||||
if not self.SuppressedGroups[_targetgroupname] then
|
if not self.SuppressedGroups[_targetgroupname] then
|
||||||
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
||||||
@@ -465,45 +449,33 @@ end
|
|||||||
-- @return #SEAD self
|
-- @return #SEAD self
|
||||||
function SEAD:HandleEventShot( EventData )
|
function SEAD:HandleEventShot( EventData )
|
||||||
self:T( { EventData.id } )
|
self:T( { EventData.id } )
|
||||||
|
|
||||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
|
||||||
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
|
|
||||||
|
|
||||||
if self:_CheckHarms(SEADWeaponName) then
|
|
||||||
--UTILS.PrintTableToLog(EventData)
|
|
||||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||||
|
|
||||||
if not SEADPlane then return self end -- case IniUnit is empty
|
|
||||||
|
|
||||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||||
local SEADUnit = EventData.IniDCSUnit
|
local SEADUnit = EventData.IniDCSUnit
|
||||||
local SEADUnitName = EventData.IniDCSUnitName
|
local SEADUnitName = EventData.IniDCSUnitName
|
||||||
|
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||||
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
|
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||||
|
|
||||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||||
|
--self:T({ SEADWeapon })
|
||||||
|
|
||||||
|
if self:_CheckHarms(SEADWeaponName) then
|
||||||
self:T( '*** SEAD - Weapon Match' )
|
self:T( '*** SEAD - Weapon Match' )
|
||||||
if self.WeaponTrack == true then
|
|
||||||
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
|
|
||||||
WeaponWrapper:StartTrack(0.1)
|
|
||||||
WeaponWrapper:StopTrack(30)
|
|
||||||
end
|
|
||||||
local _targetskill = "Random"
|
local _targetskill = "Random"
|
||||||
local _targetgroupname = "none"
|
local _targetgroupname = "none"
|
||||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||||
if not _target or self.debug then -- AGM-88 or 154 w/o target data
|
if not _target or self.debug then -- AGM-88 or 154 w/o target data
|
||||||
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
|
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
|
||||||
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
|
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
|
||||||
self:T("**** Tracking AGM-88/154 with no target data.")
|
self:I("**** Tracking AGM-88/154 with no target data.")
|
||||||
local pos0 = SEADPlane:GetCoordinate()
|
local pos0 = SEADPlane:GetCoordinate()
|
||||||
local fheight = SEADPlane:GetHeight()
|
local fheight = SEADPlane:GetHeight()
|
||||||
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
|
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
local targetcat = Object.getCategory(_target) -- Identify category
|
local targetcat = _target:getCategory() -- Identify category
|
||||||
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||||
self:T(string.format("*** Targetcat = %d",targetcat))
|
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||||
@@ -541,11 +513,7 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if SEADGroupFound == true then -- yes we are being attacked
|
if SEADGroupFound == true then -- yes we are being attacked
|
||||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
||||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
|
|
||||||
else
|
|
||||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -21,7 +21,6 @@
|
|||||||
-- @image Functional.Shorad.jpg
|
-- @image Functional.Shorad.jpg
|
||||||
--
|
--
|
||||||
-- Date: Nov 2021
|
-- Date: Nov 2021
|
||||||
-- Last Update: Jan 2025
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **SHORAD** class, extends Core.Base#BASE
|
--- **SHORAD** class, extends Core.Base#BASE
|
||||||
@@ -40,17 +39,8 @@
|
|||||||
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
||||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||||
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
||||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
|
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||||
-- @field #boolean shootandscoot If true, shoot and scoot between zones
|
|
||||||
-- @field #number SkateNumber Number of zones to consider
|
|
||||||
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
|
|
||||||
-- @field #number minscootdist Min distance of the next zone
|
|
||||||
-- @field #number maxscootdist Max distance of the next zone
|
|
||||||
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
|
|
||||||
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
|
|
||||||
-- @field #boolean SmokeDecoy = false,
|
|
||||||
-- @field #number SmokeDecoyColor = SMOKECOLOR.White
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -83,15 +73,14 @@
|
|||||||
--
|
--
|
||||||
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
||||||
--
|
--
|
||||||
-- ## Customization options
|
-- ## Customize options
|
||||||
--
|
--
|
||||||
-- * myshorad:SwitchDebug(debug)
|
-- * SHORAD:SwitchDebug(debug)
|
||||||
-- * myshorad:SwitchHARMDefense(onoff)
|
-- * SHORAD:SwitchHARMDefense(onoff)
|
||||||
-- * myshorad:SwitchAGMDefense(onoff)
|
-- * SHORAD:SwitchAGMDefense(onoff)
|
||||||
-- * myshorad:SetDefenseLimits(low,high)
|
-- * SHORAD:SetDefenseLimits(low,high)
|
||||||
-- * myshorad:SetActiveTimer(seconds)
|
-- * SHORAD:SetActiveTimer(seconds)
|
||||||
-- * myshorad:SetDefenseRadius(meters)
|
-- * SHORAD:SetDefenseRadius(meters)
|
||||||
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
|
|
||||||
--
|
--
|
||||||
-- @field #SHORAD
|
-- @field #SHORAD
|
||||||
SHORAD = {
|
SHORAD = {
|
||||||
@@ -110,15 +99,7 @@ SHORAD = {
|
|||||||
DefendMavs = true,
|
DefendMavs = true,
|
||||||
DefenseLowProb = 70,
|
DefenseLowProb = 70,
|
||||||
DefenseHighProb = 90,
|
DefenseHighProb = 90,
|
||||||
UseEmOnOff = true,
|
UseEmOnOff = false,
|
||||||
shootandscoot = false,
|
|
||||||
SkateNumber = 3,
|
|
||||||
SkateZones = nil,
|
|
||||||
minscootdist = 100,
|
|
||||||
maxscootdist = 3000,
|
|
||||||
scootrandomcoord = false,
|
|
||||||
SmokeDecoy = false,
|
|
||||||
SmokeDecoyColor = SMOKECOLOR.White
|
|
||||||
}
|
}
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@@ -131,6 +112,7 @@ do
|
|||||||
-- @field Harms
|
-- @field Harms
|
||||||
SHORAD.Harms = {
|
SHORAD.Harms = {
|
||||||
["AGM_88"] = "AGM_88",
|
["AGM_88"] = "AGM_88",
|
||||||
|
["AGM_45"] = "AGM_45",
|
||||||
["AGM_122"] = "AGM_122",
|
["AGM_122"] = "AGM_122",
|
||||||
["AGM_84"] = "AGM_84",
|
["AGM_84"] = "AGM_84",
|
||||||
["AGM_45"] = "AGM_45",
|
["AGM_45"] = "AGM_45",
|
||||||
@@ -141,8 +123,6 @@ do
|
|||||||
["X_25"] = "X_25",
|
["X_25"] = "X_25",
|
||||||
["X_31"] = "X_31",
|
["X_31"] = "X_31",
|
||||||
["Kh25"] = "Kh25",
|
["Kh25"] = "Kh25",
|
||||||
["HY-2"] = "HY-2",
|
|
||||||
["ADM_141A"] = "ADM_141A",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- TODO complete list?
|
--- TODO complete list?
|
||||||
@@ -154,6 +134,7 @@ do
|
|||||||
["Kh29"] = "Kh29",
|
["Kh29"] = "Kh29",
|
||||||
["Kh31"] = "Kh31",
|
["Kh31"] = "Kh31",
|
||||||
["Kh66"] = "Kh66",
|
["Kh66"] = "Kh66",
|
||||||
|
--["BGM_109"] = "BGM_109",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Instantiates a new SHORAD object
|
--- Instantiates a new SHORAD object
|
||||||
@@ -165,10 +146,8 @@ do
|
|||||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||||
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
||||||
-- @param #boolean SmokeDecoy Throw smoke decoy when getting activated. Defaults to false.
|
-- @retunr #SHORAD self
|
||||||
-- @param #number SmokeDecoyColor SMOLECOLOR to use. Defaults to SMOLECOLOR.White
|
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff, SmokeDecoy, SmokeDecoyColor)
|
|
||||||
local self = BASE:Inherit( self, FSM:New() )
|
local self = BASE:Inherit( self, FSM:New() )
|
||||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||||
|
|
||||||
@@ -177,7 +156,6 @@ do
|
|||||||
self.name = Name or "MyShorad"
|
self.name = Name or "MyShorad"
|
||||||
self.Prefixes = ShoradPrefix or "SAM SHORAD"
|
self.Prefixes = ShoradPrefix or "SAM SHORAD"
|
||||||
self.Radius = Radius or 20000
|
self.Radius = Radius or 20000
|
||||||
if type(Coalition) == "number" then Coalition = string.lower(UTILS.GetCoalitionName(Coalition)) end
|
|
||||||
self.Coalition = Coalition or "blue"
|
self.Coalition = Coalition or "blue"
|
||||||
self.Samset = Samset or GroupSet
|
self.Samset = Samset or GroupSet
|
||||||
self.ActiveTimer = ActiveTimer or 600
|
self.ActiveTimer = ActiveTimer or 600
|
||||||
@@ -187,16 +165,8 @@ do
|
|||||||
self.DefendMavs = true
|
self.DefendMavs = true
|
||||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||||
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||||
|
self:I("*** SHORAD - Started Version 0.3.1")
|
||||||
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
|
||||||
|
|
||||||
if SmokeDecoy then
|
|
||||||
self.SmokeDecoy = SmokeDecoy
|
|
||||||
self.SmokeDecoyColor = SmokeDecoyColor or SMOKECOLOR.White
|
|
||||||
end
|
|
||||||
|
|
||||||
self:I("*** SHORAD - Started Version 0.3.5")
|
|
||||||
-- Set the string id for output to DCS.log file.
|
-- Set the string id for output to DCS.log file.
|
||||||
self.lid=string.format("SHORAD %s | ", self.name)
|
self.lid=string.format("SHORAD %s | ", self.name)
|
||||||
self:_InitState()
|
self:_InitState()
|
||||||
@@ -206,14 +176,12 @@ do
|
|||||||
self:SetStartState("Running")
|
self:SetStartState("Running")
|
||||||
self:AddTransition("*", "WakeUpShorad", "*")
|
self:AddTransition("*", "WakeUpShorad", "*")
|
||||||
self:AddTransition("*", "CalculateHitZone", "*")
|
self:AddTransition("*", "CalculateHitZone", "*")
|
||||||
self:AddTransition("*", "ShootAndScoot", "*")
|
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Initially set all groups to alarm state GREEN
|
--- Initially set all groups to alarm state GREEN
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:_InitState()
|
function SHORAD:_InitState()
|
||||||
self:T(self.lid .. " _InitState")
|
self:T(self.lid .. " _InitState")
|
||||||
local table = {}
|
local table = {}
|
||||||
@@ -237,40 +205,21 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add a SET_ZONE of zones for Shoot&Scoot
|
|
||||||
-- @param #SHORAD self
|
|
||||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
|
||||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
|
||||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
|
||||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
|
|
||||||
self:T(self.lid .. " AddScootZones")
|
|
||||||
self.SkateZones = ZoneSet
|
|
||||||
self.SkateNumber = Number or 3
|
|
||||||
self.shootandscoot = true
|
|
||||||
self.scootrandomcoord = Random
|
|
||||||
self.scootformation = Formation or "Cone"
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Switch debug state on
|
--- Switch debug state on
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SwitchDebug(onoff)
|
function SHORAD:SwitchDebug(onoff)
|
||||||
self:T( { onoff } )
|
self:T( { onoff } )
|
||||||
if onoff then
|
if onoff then
|
||||||
self:SwitchDebugOn()
|
self:SwitchDebugOn()
|
||||||
else
|
else
|
||||||
self:SwitchDebugOff()
|
self.SwitchDebugOff()
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Switch debug state on
|
--- Switch debug state on
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SwitchDebugOn()
|
function SHORAD:SwitchDebugOn()
|
||||||
self.debug = true
|
self.debug = true
|
||||||
--tracing
|
--tracing
|
||||||
@@ -281,7 +230,6 @@ do
|
|||||||
|
|
||||||
--- Switch debug state off
|
--- Switch debug state off
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SwitchDebugOff()
|
function SHORAD:SwitchDebugOff()
|
||||||
self.debug = false
|
self.debug = false
|
||||||
BASE:TraceOff()
|
BASE:TraceOff()
|
||||||
@@ -291,7 +239,6 @@ do
|
|||||||
--- Switch defense for HARMs
|
--- Switch defense for HARMs
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SwitchHARMDefense(onoff)
|
function SHORAD:SwitchHARMDefense(onoff)
|
||||||
self:T( { onoff } )
|
self:T( { onoff } )
|
||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
@@ -302,7 +249,6 @@ do
|
|||||||
--- Switch defense for AGMs
|
--- Switch defense for AGMs
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SwitchAGMDefense(onoff)
|
function SHORAD:SwitchAGMDefense(onoff)
|
||||||
self:T( { onoff } )
|
self:T( { onoff } )
|
||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
@@ -314,7 +260,6 @@ do
|
|||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number low Minimum detection limit, integer 1-100
|
-- @param #number low Minimum detection limit, integer 1-100
|
||||||
-- @param #number high Maximum detection limit integer 1-100
|
-- @param #number high Maximum detection limit integer 1-100
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SetDefenseLimits(low,high)
|
function SHORAD:SetDefenseLimits(low,high)
|
||||||
self:T( { low, high } )
|
self:T( { low, high } )
|
||||||
local low = low or 70
|
local low = low or 70
|
||||||
@@ -333,7 +278,6 @@ do
|
|||||||
--- Set the number of seconds a SHORAD site will stay active
|
--- Set the number of seconds a SHORAD site will stay active
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number seconds Number of seconds systems stay active
|
-- @param #number seconds Number of seconds systems stay active
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SetActiveTimer(seconds)
|
function SHORAD:SetActiveTimer(seconds)
|
||||||
self:T(self.lid .. " SetActiveTimer")
|
self:T(self.lid .. " SetActiveTimer")
|
||||||
local timer = seconds or 600
|
local timer = seconds or 600
|
||||||
@@ -347,7 +291,6 @@ do
|
|||||||
--- Set the number of meters for the SHORAD defense zone
|
--- Set the number of meters for the SHORAD defense zone
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SetDefenseRadius(meters)
|
function SHORAD:SetDefenseRadius(meters)
|
||||||
self:T(self.lid .. " SetDefenseRadius")
|
self:T(self.lid .. " SetDefenseRadius")
|
||||||
local radius = meters or 20000
|
local radius = meters or 20000
|
||||||
@@ -361,7 +304,6 @@ do
|
|||||||
--- Set using Emission on/off instead of changing alarm state
|
--- Set using Emission on/off instead of changing alarm state
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:SetUsingEmOnOff(switch)
|
function SHORAD:SetUsingEmOnOff(switch)
|
||||||
self:T(self.lid .. " SetUsingEmOnOff")
|
self:T(self.lid .. " SetUsingEmOnOff")
|
||||||
self.UseEmOnOff = switch or false
|
self.UseEmOnOff = switch or false
|
||||||
@@ -433,11 +375,11 @@ do
|
|||||||
local shorad = self.Groupset
|
local shorad = self.Groupset
|
||||||
local shoradset = shorad:GetAliveSet() --#table
|
local shoradset = shorad:GetAliveSet() --#table
|
||||||
local returnname = false
|
local returnname = false
|
||||||
--local TDiff = 1
|
|
||||||
for _,_groups in pairs (shoradset) do
|
for _,_groups in pairs (shoradset) do
|
||||||
local groupname = _groups:GetName()
|
local groupname = _groups:GetName()
|
||||||
if string.find(groupname, tgtgrp, 1, true) then
|
if string.find(groupname, tgtgrp, 1, true) then
|
||||||
returnname = true
|
returnname = true
|
||||||
|
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return returnname
|
return returnname
|
||||||
@@ -457,40 +399,12 @@ do
|
|||||||
for _,_groups in pairs (shoradset) do
|
for _,_groups in pairs (shoradset) do
|
||||||
local groupname = _groups:GetName()
|
local groupname = _groups:GetName()
|
||||||
if string.find(groupname, tgtgrp, 1, true) then
|
if string.find(groupname, tgtgrp, 1, true) then
|
||||||
if _groups:IsSAM() then
|
|
||||||
returnname = true
|
returnname = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return returnname
|
return returnname
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Smoke a SHORAD Group
|
|
||||||
-- @param #SHORAD self
|
|
||||||
-- @param Wrapper.Group#GROUP Group The Shorad Group to Smoke
|
|
||||||
-- @return self
|
|
||||||
function SHORAD:_SmokeUnits(Group)
|
|
||||||
if self.SmokeDecoy == true then
|
|
||||||
if Group and Group:IsAlive() then
|
|
||||||
local units = Group:GetUnits()
|
|
||||||
for _,_unit in pairs(units) do
|
|
||||||
local unit = _unit -- Wrapper.Unit#UNIT
|
|
||||||
if unit and unit:IsAlive() then
|
|
||||||
local coordinate = unit:GetCoordinate()
|
|
||||||
if coordinate then
|
|
||||||
coordinate:SwitchSmokeOffsetOn()
|
|
||||||
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,1,20)
|
|
||||||
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,180,20)
|
|
||||||
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,270,20)
|
|
||||||
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,90,20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Calculate if the missile shot is detected
|
--- Calculate if the missile shot is detected
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @return #boolean Returns true for a detection, else false
|
-- @return #boolean Returns true for a detection, else false
|
||||||
@@ -512,8 +426,6 @@ do
|
|||||||
-- @param #number Radius Radius of the #ZONE
|
-- @param #number Radius Radius of the #ZONE
|
||||||
-- @param #number ActiveTimer Number of seconds to stay active
|
-- @param #number ActiveTimer Number of seconds to stay active
|
||||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||||
-- @param #boolean ShotAt If true, function is called after a shot
|
|
||||||
-- @return #SHORAD self
|
|
||||||
-- @usage Use this function to integrate with other systems, example
|
-- @usage Use this function to integrate with other systems, example
|
||||||
--
|
--
|
||||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||||
@@ -522,7 +434,7 @@ do
|
|||||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||||
-- mymantis:AddShorad(myshorad,720)
|
-- mymantis:AddShorad(myshorad,720)
|
||||||
-- mymantis:Start()
|
-- mymantis:Start()
|
||||||
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat, ShotAt)
|
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||||
self:T(self.lid .. " WakeUpShorad")
|
self:T(self.lid .. " WakeUpShorad")
|
||||||
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||||
local targetcat = TargetCat or Object.Category.UNIT
|
local targetcat = TargetCat or Object.Category.UNIT
|
||||||
@@ -540,82 +452,50 @@ do
|
|||||||
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||||
local shoradset = groupset:GetAliveSet() --#table
|
local shoradset = groupset:GetAliveSet() --#table
|
||||||
|
|
||||||
-- local function to switch off shorad again
|
-- local function to switch off shorad again
|
||||||
local function SleepShorad(group)
|
local function SleepShorad(group)
|
||||||
if group and group:IsAlive() then
|
|
||||||
local groupname = group:GetName()
|
local groupname = group:GetName()
|
||||||
self.ActiveGroups[groupname] = nil
|
self.ActiveGroups[groupname] = nil
|
||||||
if self.UseEmOnOff then
|
if self.UseEmOnOff then
|
||||||
group:EnableEmission(false)
|
group:EnableEmission(false)
|
||||||
|
--group:SetAIOff()
|
||||||
else
|
else
|
||||||
group:OptionAlarmStateGreen()
|
group:OptionAlarmStateGreen()
|
||||||
end
|
end
|
||||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||||
self:T(text)
|
self:T(text)
|
||||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||||
--Shoot and Scoot
|
|
||||||
if self.shootandscoot then
|
|
||||||
self:__ShootAndScoot(1,group)
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- go through set and find the one(s) to activate
|
-- go through set and find the one(s) to activate
|
||||||
local TDiff = 4
|
|
||||||
for _,_group in pairs (shoradset) do
|
for _,_group in pairs (shoradset) do
|
||||||
|
if _group:IsAnyInZone(targetzone) then
|
||||||
local groupname = _group:GetName()
|
|
||||||
|
|
||||||
if groupname == TargetGroup and ShotAt==true then
|
|
||||||
-- Shot at a SHORAD group
|
|
||||||
if self.UseEmOnOff then
|
|
||||||
_group:EnableEmission(false)
|
|
||||||
end
|
|
||||||
_group:OptionAlarmStateGreen()
|
|
||||||
self.ActiveGroups[groupname] = nil
|
|
||||||
local text = string.format("Shot at SHORAD %s! Evading!", _group:GetName())
|
|
||||||
self:T(text)
|
|
||||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
|
||||||
self:_SmokeUnits(_group)
|
|
||||||
--Shoot and Scoot
|
|
||||||
if self.shootandscoot then
|
|
||||||
self:__ShootAndScoot(1,_group)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif _group:IsAnyInZone(targetzone) or groupname == TargetGroup then
|
|
||||||
-- shot at a group we protect
|
|
||||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||||
self:T(text)
|
self:T(text)
|
||||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||||
if self.UseEmOnOff then
|
if self.UseEmOnOff then
|
||||||
|
--_group:SetAIOn()
|
||||||
_group:EnableEmission(true)
|
_group:EnableEmission(true)
|
||||||
end
|
end
|
||||||
_group:OptionAlarmStateRed()
|
_group:OptionAlarmStateRed()
|
||||||
self:_SmokeUnits(_group)
|
local groupname = _group:GetName()
|
||||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||||
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
|
timer.scheduleFunction(SleepShorad, _group, endtime)
|
||||||
--Shoot and Scoot
|
|
||||||
if self.shootandscoot then
|
|
||||||
self:__ShootAndScoot(TDiff,_group)
|
|
||||||
TDiff=TDiff+1
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Calculate hit zone of an AGM-88
|
--- (Internal) Calculate hit zone of an AGM-88
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #table SEADWeapon DCS.Weapon object
|
-- @param #table SEADWeapon DCS.Weapon object
|
||||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||||
-- @param #number height Height when the missile was fired
|
-- @param #number height Height when the missile was fired
|
||||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||||
-- @return #SHORAD self
|
-- @return #SHORAD self
|
||||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||||
self:T("**** Calculating hit zone")
|
self:T("**** Calculating hit zone")
|
||||||
if SEADWeapon and SEADWeapon:isExist() then
|
if SEADWeapon and SEADWeapon:isExist() then
|
||||||
--local pos = SEADWeapon:getPoint()
|
--local pos = SEADWeapon:getPoint()
|
||||||
@@ -670,62 +550,25 @@ do
|
|||||||
_targetgroupname = tgtgrp:GetName() -- group name
|
_targetgroupname = tgtgrp:GetName() -- group name
|
||||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||||
self:T("*** Found Target = ".. _targetgroupname)
|
self:T("*** Found Target = ".. _targetgroupname)
|
||||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT,true)
|
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Shoot and Scoot
|
|
||||||
-- @param #SHORAD self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param Wrapper.Group#GROUP Shorad Shorad group
|
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
|
||||||
self:T( { From,Event,To } )
|
|
||||||
local possibleZones = {}
|
|
||||||
local mindist = self.minscootdist or 100
|
|
||||||
local maxdist = self.maxscootdist or 3000
|
|
||||||
if Shorad and Shorad:IsAlive() then
|
|
||||||
local NowCoord = Shorad:GetCoordinate()
|
|
||||||
for _,_zone in pairs(self.SkateZones.Set) do
|
|
||||||
local zone = _zone -- Core.Zone#ZONE_RADIUS
|
|
||||||
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
|
|
||||||
if dist >= mindist and dist <= maxdist then
|
|
||||||
possibleZones[#possibleZones+1] = zone
|
|
||||||
if #possibleZones == self.SkateNumber then break end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
|
|
||||||
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
|
|
||||||
if rand == 0 then rand = 1 end
|
|
||||||
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
|
||||||
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
|
||||||
if self.scootrandomcoord then
|
|
||||||
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
|
|
||||||
end
|
|
||||||
local formation = self.scootformation or "Cone"
|
|
||||||
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Main function - work on the EventData
|
--- Main function - work on the EventData
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||||
-- @return #SHORAD self
|
|
||||||
function SHORAD:HandleEventShot( EventData )
|
function SHORAD:HandleEventShot( EventData )
|
||||||
self:T( { EventData } )
|
self:T( { EventData } )
|
||||||
self:T(self.lid .. " HandleEventShot")
|
self:T(self.lid .. " HandleEventShot")
|
||||||
|
--local ShootingUnit = EventData.IniDCSUnit
|
||||||
|
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||||
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
||||||
-- get firing coalition
|
-- get firing coalition
|
||||||
if not EventData.IniGroup then return self end
|
|
||||||
local weaponcoalition = EventData.IniGroup:GetCoalition()
|
local weaponcoalition = EventData.IniGroup:GetCoalition()
|
||||||
-- get detection probability
|
-- get detection probability
|
||||||
if self:_CheckCoalition(weaponcoalition) then --avoid overhead on friendly fire
|
if self:_CheckCoalition(weaponcoalition) then --avoid overhead on friendly fire
|
||||||
@@ -753,18 +596,27 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
local targetcat = Object.getCategory(targetdata) -- Identify category
|
local targetcat = targetdata:getCategory() -- Identify category
|
||||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||||
self:T({targetdata})
|
self:T({targetdata})
|
||||||
local targetunit = nil
|
local targetunit = nil
|
||||||
if targetcat == Object.Category.UNIT then -- UNIT
|
if targetcat == Object.Category.UNIT then -- UNIT
|
||||||
targetunit = UNIT:Find(targetdata)
|
targetunit = UNIT:Find(targetdata)
|
||||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||||
|
--self:T("Static Target Data")
|
||||||
|
--self:T({targetdata:isExist()})
|
||||||
|
--self:T({targetdata:getPoint()})
|
||||||
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
||||||
|
--tgtcoord:MarkToAll("Missile Target",true)
|
||||||
|
|
||||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
||||||
|
--tgtcoord1:MarkToAll("Close target SAM",true)
|
||||||
|
|
||||||
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
||||||
|
--tgtcoord2:MarkToAll("Close target SHORAD",true)
|
||||||
|
|
||||||
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
||||||
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
||||||
|
|
||||||
@@ -776,8 +628,10 @@ do
|
|||||||
targetcat = Object.Category.UNIT
|
targetcat = Object.Category.UNIT
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||||
if targetunit and targetunit:IsAlive() then
|
if targetunit and targetunit:IsAlive() then
|
||||||
local targetunitname = targetunit:GetName()
|
local targetunitname = targetunit:GetName()
|
||||||
|
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
||||||
local targetgroup = nil
|
local targetgroup = nil
|
||||||
local targetgroupname = "none"
|
local targetgroupname = "none"
|
||||||
if targetcat == Object.Category.UNIT then
|
if targetcat == Object.Category.UNIT then
|
||||||
@@ -795,12 +649,13 @@ do
|
|||||||
self:T( text )
|
self:T( text )
|
||||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||||
-- check if we or a SAM site are the target
|
-- check if we or a SAM site are the target
|
||||||
|
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||||
-- if being shot at, find closest SHORADs to activate
|
-- if being shot at, find closest SHORADs to activate
|
||||||
if shotatsams or shotatus then
|
if shotatsams or shotatus then
|
||||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat, true)
|
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
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Reference in New Issue
Block a user