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Author SHA1 Message Date
Applevangelist d6d9c9d8cf Merge remote-tracking branch 'origin/master' into develop 2024-09-08 13:22:34 +02:00
Applevangelist 7f572a1a9b Small changes
#CSAR - add option for IR strobe
2024-09-08 13:22:10 +02:00
Applevangelist 68007306b3 Merge remote-tracking branch 'origin/develop' into develop 2024-09-08 11:44:47 +02:00
Applevangelist 0c3f97370c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2024-09-08 11:44:44 +02:00
Applevangelist d62025dfe0 Small fixes 2024-09-08 11:43:33 +02:00
Thomas 6bc766e95f Merge pull request #2175 from FlightControl-Master/master
Update CSAR.lua
2024-09-07 09:03:00 +02:00
Thomas 07009630c6 Update CSAR.lua
Small fix
2024-09-07 09:01:58 +02:00
Applevangelist c2aeb1ebcd Merge remote-tracking branch 'origin/master' into develop 2024-09-06 16:41:11 +02:00
Applevangelist 865042a843 #CTLD #CSAR Function to add own SET_GROUP for pilots 2024-09-06 16:40:41 +02:00
Applevangelist 6243137d4c QoL 2024-09-06 13:42:14 +02:00
Applevangelist f00d0dc871 QoL 2024-09-06 13:40:27 +02:00
Applevangelist 8695953d5a #SPAWN - performance tuning for event workaround 2024-09-03 16:47:17 +02:00
Applevangelist 6afb68390b Merge remote-tracking branch 'origin/master' into develop 2024-09-01 15:37:31 +02:00
Applevangelist d6adcdf8bd #CONTROLLABLE - Added IR Marker Beacons for UNIT and GROUP objects 2024-09-01 15:36:41 +02:00
Applevangelist 8151700ad7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2024-09-01 13:37:34 +02:00
Applevangelist 2c192fba30 #SET - include checking functional filters in all sub-classes 2024-09-01 13:36:47 +02:00
Applevangelist 97f11c93bb #CTLD 2024-09-01 12:41:36 +02:00
Thomas a3102a7381 Merge pull request #2172 from DarthZyll/patch-5
Update CTLD.lua for missing self.ChinookTroopCircleRadius
2024-09-01 08:55:18 +02:00
Mike Young d41b5e8ede Update CTLD.lua for missing self.ChinookTroopCircleRadius
self.ChinookTroopCircleRadius was not being set
2024-09-01 02:52:33 -04:00
Applevangelist a45856c925 Merge remote-tracking branch 'origin/master' into develop 2024-08-29 10:25:40 +02:00
Applevangelist f531fdaa70 #RANGE less noise 2024-08-29 10:25:13 +02:00
Applevangelist f4b2f07656 Merge remote-tracking branch 'origin/master' into develop 2024-08-29 10:22:32 +02:00
Applevangelist 81f8e84ca4 xx 2024-08-29 10:22:14 +02:00
Applevangelist f7e64d98bc Merge remote-tracking branch 'origin/master' into develop 2024-08-27 18:37:56 +02:00
Applevangelist d74de11b8b CTLD small fix of container shape 2024-08-27 18:37:21 +02:00
Applevangelist 4380c1be2e Merge remote-tracking branch 'origin/master' into develop 2024-08-27 13:19:24 +02:00
Applevangelist 30f2097d7a #AIRBOSS - small fix in Numer2Sound etc 2024-08-27 13:18:53 +02:00
Applevangelist db2d4e97a6 Merge remote-tracking branch 'origin/master' into develop 2024-08-27 10:56:46 +02:00
Applevangelist f903844059 #CTLD - fix for type name restrictions in other functions 2024-08-27 10:56:14 +02:00
Applevangelist b4653be54e Merge remote-tracking branch 'origin/master' into develop 2024-08-26 18:31:07 +02:00
Applevangelist 68b2b452cc xx 2024-08-26 18:30:41 +02:00
Applevangelist e2b6efde7a Merge remote-tracking branch 'origin/master' into develop 2024-08-26 18:22:59 +02:00
Applevangelist 668d120d60 CTLD Small fix for crate removal 2024-08-26 18:22:32 +02:00
Applevangelist 3eea17bc76 Merge remote-tracking branch 'origin/develop' into develop 2024-08-26 15:53:23 +02:00
Applevangelist 2894bcc833 Merge remote-tracking branch 'origin/master' into develop 2024-08-26 15:53:20 +02:00
Applevangelist 7543f31c85 #CTLD
* Added option for crates to have any static shape (per crate type option)
* Added option for crates only to be transported by defined helo type names (per crate type option)
2024-08-26 15:52:50 +02:00
Thomas ff52197707 Merge pull request #2171 from FlightControl-Master/master
Update Utils.lua
2024-08-25 11:23:42 +02:00
Thomas 56d84e7b25 Update Utils.lua
Small fix
2024-08-25 11:22:30 +02:00
Applevangelist b025abaa88 Merge remote-tracking branch 'origin/master' into develop 2024-08-24 18:18:36 +02:00
Applevangelist ed2d3d856b Small fix 2024-08-24 18:18:08 +02:00
Applevangelist dac637f360 Merge remote-tracking branch 'origin/master' into develop 2024-08-23 16:29:18 +02:00
Applevangelist 1e5c3a3c21 #ENUMS storage AH64D weapons additions 2024-08-23 16:28:35 +02:00
Applevangelist 861588205a Merge remote-tracking branch 'origin/master' into develop 2024-08-23 13:56:58 +02:00
Applevangelist 37d5b6a0fc #Add'l storage items 2024-08-23 13:55:18 +02:00
Applevangelist 4d3fb2990e Merge remote-tracking branch 'origin/master' into develop 2024-08-23 12:47:37 +02:00
Applevangelist c58a954d18 #CTLD
* Fix for spawning the correct number of crates on inject
* Simplified example docu section 7 on how to build a FARP
* Some prep work for additional stuff
2024-08-23 12:44:17 +02:00
Applevangelist cce878e759 Merge remote-tracking branch 'origin/master' into develop 2024-08-22 18:27:00 +02:00
Applevangelist 0d481afa16 #SET_GROUP - small fix for FilterPrefixes compute 2024-08-22 18:26:34 +02:00
Applevangelist 2dbad7cb1b Merge remote-tracking branch 'origin/master' into develop 2024-08-22 17:18:13 +02:00
Applevangelist 016875d724 #ENUMS - added a couple of items to ENUMS.Storage.weapons for the Gazelle and CH-47 which do not have a name representation in the object warehouse
#UTILS Added function `UTILS.SpawnFARPAndFunctionalStatics()` to spawn a functional FARP with static items (and some options)
#UTILS Added VHF Beacon Frequencies for newer maps to avoid overlaps in `UTILS.GenerateVHFrequencies()`
2024-08-22 17:17:10 +02:00
Applevangelist 7a0fa629b5 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 18:03:59 +02:00
Applevangelist 5df0d60135 Smaller Fixes 2024-08-20 18:03:18 +02:00
Applevangelist aee7bd8bb6 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 10:56:08 +02:00
Applevangelist e77d61c4cb small correction 2024-08-20 10:55:41 +02:00
Applevangelist b1a40407b3 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 10:47:56 +02:00
Applevangelist 504142c585 #CTLD Added self.TroopUnloadDistGround = 1.5, and self.TroopUnloadDistHover = 5,
#CSAR Added option to switch off ADF beacons
2024-08-20 10:47:28 +02:00
Thomas 0496571c92 Merge pull request #2170 from DarthZyll/patch-4
Update CSAR.lua - remove luadoc param addBeacon on SpawnCASEVAC()
2024-08-20 09:35:34 +02:00
Mike Young 62a0adce5a Update CSAR.lua - remove luadoc param addBeacon on SpawnCASEVAC()
this param doesn't actually exist, purely a luadoc correction
2024-08-19 13:46:21 -04:00
Applevangelist d1a1be1a9e Merge remote-tracking branch 'origin/develop' into develop 2024-08-18 19:38:27 +02:00
Applevangelist 80011f4e4e Merge remote-tracking branch 'origin/master' into develop 2024-08-18 19:38:24 +02:00
Applevangelist 80df849d18 #SET_GROUP small enhancement for prefix filter 2024-08-18 19:37:00 +02:00
Frank c2933b6bed Update Legion.lua
- commented out debug info line
2024-08-18 18:19:05 +02:00
Frank fc4ba9f21d Merge branch 'master' into develop 2024-08-18 18:06:30 +02:00
Frank e74c79b5d6 Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2024-08-18 16:56:44 +02:00
Frank f738ddfca8 Update Positionable.lua
- Added cargo bay of "MaxxPro_MRAP"
2024-08-18 16:56:42 +02:00
Applevangelist 5bbd122fa4 Merge remote-tracking branch 'origin/master' into develop 2024-08-18 14:09:10 +02:00
Applevangelist af45b0d709 #EVENT DynamicCargoRemove fix is name is empty 2024-08-18 14:08:46 +02:00
Applevangelist 928c20c867 Merge remote-tracking branch 'origin/develop' into develop 2024-08-18 13:58:58 +02:00
Applevangelist 4bd36a4786 Merge remote-tracking branch 'origin/master' into develop 2024-08-18 13:58:55 +02:00
Applevangelist e746617139 #Rap up changes 2024-08-18 13:58:18 +02:00
Thomas 3105f7407d Merge pull request #2169 from FlightControl-Master/Applevangelist-patch-1
Update ATIS.lua
2024-08-18 13:14:13 +02:00
Thomas 2f568bca17 Update ATIS.lua
#ATIS New Light Rain presets
2024-08-18 13:11:58 +02:00
Frank ad7dba6fac Merge pull request #2168 from FlightControl-Master/FF/Ops
CHIEF v0.6.1
2024-08-17 23:56:07 +02:00
Frank 9efe0fe243 CHIEF v0.6.1
- Strategic zone: If zero transports are available and min carriers is zero, cargo assets need to go by themselfs.
2024-08-17 23:50:52 +02:00
Thomas 2836d7a40f Merge pull request #2167 from FlightControl-Master/Applevangelist-DC-1
Update DynamicCargo.lua
2024-08-17 14:20:51 +02:00
Thomas f1bf62e3c1 Update DynamicCargo.lua
#DYNAMICCARGO
2024-08-17 14:20:31 +02:00
Applevangelist a560d65ce7 Merge remote-tracking branch 'origin/master' into develop 2024-08-17 11:37:11 +02:00
Applevangelist 9de3cb73f7 Merge remote-tracking branch 'origin/develop' into develop 2024-08-17 11:36:17 +02:00
Applevangelist 757cc86a68 xx 2024-08-17 11:36:13 +02:00
Applevangelist aeb1664134 CTLD 2024-08-17 11:36:01 +02:00
Frank 2af1483724 Merge branch 'master' into develop 2024-08-16 23:13:22 +02:00
Frank b7702ab933 Merge pull request #2166 from FlightControl-Master/Statua-patch-1
Update ClientWatch.lua
2024-08-16 23:10:25 +02:00
Statua cc14f82e85 Update ClientWatch.lua
-Added check to verify the aircraft is controlled by a player
-Added :FilterByCoalition() and :FilterByCategory()
-Added ability to get ALL CLIENTS by leaving param1 of :New() blank
-Added more console outputs if CLIENTWATCH.Debug is true
-Minor documentation fixes
2024-08-16 15:19:26 -05:00
Applevangelist f23dd0a5dd Merge remote-tracking branch 'origin/master' into develop 2024-08-16 16:23:42 +02:00
Applevangelist 5aea17e20e #SET_DYNAMICCARGO Docu 2024-08-16 16:23:13 +02:00
Applevangelist 8336b744bb Merge remote-tracking branch 'origin/master' into develop 2024-08-16 15:46:34 +02:00
Applevangelist ad9eaea010 #SET - many less calls 2024-08-16 15:46:07 +02:00
Applevangelist 9c47e35d54 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/DynamicCargo.lua
2024-08-16 15:22:45 +02:00
Applevangelist 284a770daa Added #SET_DYNAMICCARGO 2024-08-16 15:21:46 +02:00
Applevangelist 16030d4fa1 Delete some non ready classes 2024-08-16 11:28:50 +02:00
Applevangelist 37d2dd17d7 Merge remote-tracking branch 'origin/master' into develop 2024-08-16 09:44:42 +02:00
Applevangelist ccd190a8b1 xx 2024-08-16 09:44:00 +02:00
Applevangelist 36bf2436b6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Event.lua
#	Moose Development/Moose/Ops/CTLD.lua
#	Moose Development/Moose/Wrapper/DynamicCargo.lua
2024-08-16 09:39:48 +02:00
Applevangelist 19f6a8d8f6 #DYNAMICCARGO - Added functionalty 2024-08-16 09:36:29 +02:00
Applevangelist b8e09afcce Merge remote-tracking branch 'origin/master' into develop 2024-08-14 15:43:24 +02:00
Applevangelist 24264bd885 #ATIS French Translations 2024-08-14 15:42:46 +02:00
Applevangelist ed690ee6e9 Merge remote-tracking branch 'origin/master' into develop 2024-08-14 11:34:27 +02:00
Applevangelist 872bb3d775 #RANGE Fix trying to get a playername on dynamic cargo spawns 2024-08-14 11:33:13 +02:00
Applevangelist c0dcd12ada Merge remote-tracking branch 'origin/master' into develop 2024-08-14 09:47:39 +02:00
Applevangelist d36cd8e284 #UNIT - Fix getting skill from N/A Templates 2024-08-14 09:46:10 +02:00
Applevangelist 5d98672de5 #ATIS - Polar circle fixes 2024-08-13 10:31:26 +02:00
Applevangelist eab643268f #ATIS - Polar circle fixes 2024-08-13 10:30:46 +02:00
Applevangelist e2fa1f992b Merge remote-tracking branch 'origin/master' into develop 2024-08-12 19:06:01 +02:00
Applevangelist 9356794112 bit of performance tuning 2024-08-12 19:05:32 +02:00
Applevangelist bb865aef38 Merge branch 'master' into develop 2024-08-12 17:01:13 +02:00
Applevangelist 35c24810f9 xx 2024-08-12 17:00:52 +02:00
Applevangelist 875b5fb34d Merge remote-tracking branch 'origin/develop' into develop 2024-08-12 16:17:30 +02:00
Applevangelist 19187bcb14 xx 2024-08-12 16:17:21 +02:00
Thomas ebe6e9fb9f Merge pull request #2165 from FlightControl-Master/master
Various
2024-08-12 11:40:43 +02:00
Thomas a54944b021 Update CTLD.lua (#2164)
#CTLD 
* Fix for helo being no Chinook not finding crates e.g. on a ship or FARP
* `nil` check for static cargo position check
2024-08-12 11:39:03 +02:00
Thomas 5f7f75b1c9 BASE and SPAWN tuning (#2162)
* Update Base.lua (#2159)

Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken

* Update Spawn.lua (#2161)

Updating this class as it calls BASE I,F,T a lot. Making it less noisy for some performance tuning
2024-08-12 10:18:14 +02:00
Thomas bc9938d08a Update Spawn.lua (#2161)
Updating this class as it calls BASE I,F,T a lot. Making it less noisy for some performance tuning
2024-08-12 10:16:40 +02:00
Thomas 59963e152d Update Base.lua (#2159) (#2160)
Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken
2024-08-12 09:47:38 +02:00
Thomas b77f179acc Update Base.lua (#2159)
Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken
2024-08-12 09:44:13 +02:00
Applevangelist e768ec3c17 Merge remote-tracking branch 'origin/master' into develop 2024-08-10 18:54:12 +02:00
Applevangelist 90d20076c9 #SET_CLIENT - Added FilterAlive() 2024-08-10 18:53:45 +02:00
Applevangelist c307de67c2 Merge remote-tracking branch 'origin/master' into develop 2024-08-10 18:17:21 +02:00
Applevangelist a1fc18fd48 #AIRBASE - Add'l Sinai Aribases added to enumerator 2024-08-10 18:16:46 +02:00
Applevangelist a962841528 Image docu path 2024-08-10 18:03:00 +02:00
Thomas 8ecfb52c61 Update Modules.lua 2024-08-10 17:34:45 +02:00
Thomas b9828fb713 Update Modules.lua (#2156) 2024-08-10 17:30:47 +02:00
Thomas 09073244ad Update Moose.files (#2157) 2024-08-10 17:30:31 +02:00
Applevangelist 3c82e6700d Merge remote-tracking branch 'origin/master' into develop 2024-08-10 10:15:59 +02:00
Applevangelist 69176c118f #CTLD docu 2024-08-10 10:15:36 +02:00
Applevangelist 50bbea327b Merge remote-tracking branch 'origin/master' into develop 2024-08-10 09:58:49 +02:00
Applevangelist 7ae98ef5f9 # DCS 2.9.7.58923 - Fixes for the Chinhook and handling of dynamically spawned cargo stuff. Additional Kola airbase names. 2024-08-10 09:58:21 +02:00
Statua bbc539fac6 Update ClientWatch.lua (#2155)
-Attempted a fix for the documentation
-Added GROUPNAME to the prefix check to allow users to check either groupname or unitname
-Added IniCategory nil and value check to birth event process to prevent errors and slightly improve performance
2024-08-09 18:16:18 +02:00
Applevangelist df93ca309c Merge remote-tracking branch 'origin/master' into develop 2024-08-09 10:13:23 +02:00
Applevangelist c1958b62ff #CTLD - OnAfterTroopsRTB, added Zone Name and Zone Object as last 2 parameters handed 2024-08-09 10:12:57 +02:00
Applevangelist 6e27877949 Merge remote-tracking branch 'origin/master' into develop 2024-08-08 09:21:27 +02:00
Applevangelist a3864d5f32 #EVENT small fixes 2024-08-08 09:20:59 +02:00
Thomas 9dc9b21b16 Update build-includes.yml (#2154) 2024-08-05 12:34:59 +02:00
Applevangelist ef27584d0b Merge remote-tracking branch 'origin/master' into develop 2024-08-03 14:33:52 +02:00
Applevangelist 4cb784cc18 OH-58D typename 2024-08-03 14:33:31 +02:00
Applevangelist ed82a4715d Merge remote-tracking branch 'origin/develop' into develop 2024-08-03 14:31:24 +02:00
Applevangelist 6a21db24c8 Merge remote-tracking branch 'origin/master' into develop 2024-08-03 14:30:48 +02:00
Applevangelist 16655cf070 CH47F types added plus doorcheck 2024-08-03 14:30:27 +02:00
Applevangelist 1802d0dc29 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Modules_local.lua
#	Moose Setup/Moose.files
2024-08-03 14:06:59 +02:00
Applevangelist fc2a820a34 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2024-08-03 14:05:25 +02:00
Applevangelist cb4eccf57f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2024-08-03 14:02:52 +02:00
Applevangelist 38e10331c9 #CLIENTWATCH Class 1.0 2024-08-03 13:57:16 +02:00
Applevangelist d1b4f63eb7 Merge remote-tracking branch 'origin/develop' into develop 2024-08-03 13:49:13 +02:00
Applevangelist 2e82793c3b Merge remote-tracking branch 'origin/master' into develop 2024-08-03 13:49:09 +02:00
Applevangelist d17d263fa3 Merge remote-tracking branch 'origin/master' into develop 2024-08-03 13:48:40 +02:00
Applevangelist 40053670ea Misc 2024-08-03 13:48:15 +02:00
Applevangelist e301efc690 xx 2024-08-03 13:47:38 +02:00
Applevangelist e77bf1f10e Merge remote-tracking branch 'origin/develop' into develop 2024-07-30 07:48:28 +02:00
Applevangelist ee37a325d4 Merge remote-tracking branch 'origin/master' into develop 2024-07-30 07:48:25 +02:00
Applevangelist 4a36eea5e6 xx 2024-07-30 07:48:01 +02:00
Applevangelist 27b9f32758 Merge remote-tracking branch 'origin/master' into develop 2024-07-30 07:47:50 +02:00
Applevangelist 37540bbbfb Docu 2024-07-30 07:47:06 +02:00
Applevangelist a63a15db1c docu corrections 2024-07-30 07:46:53 +02:00
Applevangelist f14457380f xxx 2024-07-30 07:44:55 +02:00
Applevangelist 0369aa8080 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2024-07-29 13:03:10 +02:00
Applevangelist 4c8b367644 Merge remote-tracking branch 'origin/master' into develop 2024-07-29 13:02:14 +02:00
Applevangelist 4f64ae6057 Merge remote-tracking branch 'origin/master' into develop 2024-07-29 13:01:42 +02:00
Applevangelist 76294f11e4 Silence 2024-07-29 13:01:16 +02:00
Applevangelist da8ce95adf xx 2024-07-29 13:01:06 +02:00
Applevangelist 23697f4fe3 xx 2024-07-28 17:54:27 +02:00
Applevangelist b4ceafca50 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 17:25:55 +02:00
Applevangelist cc247a0f03 docu 2024-07-28 17:25:33 +02:00
Applevangelist 1c24580d3f #PLAYERTASKCONTROLLER - variable type checks 2024-07-28 17:25:20 +02:00
Applevangelist 801e03551f Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 15:21:45 +02:00
Applevangelist 5dd4435b7d #PLAYERTASKMANAGER - added listening to EVENTS.UnitLost 2024-07-28 15:20:54 +02:00
Applevangelist 01bfd8e141 Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 13:42:13 +02:00
Applevangelist 9d84042ce8 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 13:42:10 +02:00
Applevangelist a63a8c78a8 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 13:41:41 +02:00
Applevangelist e4a8c36754 xx 2024-07-28 13:41:26 +02:00
Applevangelist 37cbf212f7 xx 2024-07-28 13:41:08 +02:00
Applevangelist c59bf3f334 xx 2024-07-28 13:40:59 +02:00
Applevangelist 9f581ee660 Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 12:44:50 +02:00
Applevangelist ba2bfd5599 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 12:44:17 +02:00
Applevangelist fb31c25ab7 PLAYERTASK - nil check for client messaging 2024-07-28 12:43:57 +02:00
Applevangelist 8effa153b0 Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 12:43:22 +02:00
Applevangelist 086f687e32 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 12:43:18 +02:00
Applevangelist 8ae8c94b27 xx 2024-07-28 12:42:52 +02:00
Applevangelist 500fe37ac4 SET 2024-07-28 12:42:34 +02:00
Applevangelist 03cd390baf EASYGCICAP - added a bit of housekeeping 2024-07-28 12:07:34 +02:00
Applevangelist 72303ffbad xx 2024-07-28 12:05:31 +02:00
Applevangelist 1f721ff9b4 Merge remote-tracking branch 'origin/develop' into develop 2024-07-27 16:21:39 +02:00
Applevangelist e3f780fda7 Merge remote-tracking branch 'origin/master' into develop 2024-07-27 16:21:36 +02:00
kaltokri 490bfe6a46 Merge branch 'master' into develop 2024-07-24 20:07:17 +02:00
kaltokri 50a38cf2a4 Fixed broken link in docs. 2024-07-24 20:06:56 +02:00
Thomas c2aa57c603 Update Zone.lua
Gg
2024-07-21 07:41:36 +02:00
Frank 51e703326e Merge pull request #2151 from w3z315/patch-1
Fix ZoneCaptureCoalition on player ejects / gets killed in zone
2024-07-21 00:35:02 +02:00
Frank 273170b4f4 Merge pull request #2152 from FlightControl-Master/FF/Ops
AUFTRAG
2024-07-21 00:29:52 +02:00
Frank 61e6ffa76c AUFTRAG
- Added new type STRAFING for corresponding DCS task
2024-07-21 00:29:25 +02:00
Alex 041cd238df Fix ZoneCaptureCoalition on player ejects / gets killed in zone
ZoneCaptureCoalition.lua:879 calls GetScannedSetUnit and will stop the scheduler if the error message for STATICs is raised. We already have a check if it is present so we can add this explicitly here.
2024-07-21 00:11:23 +02:00
Frank d07107d937 Merge pull request #2150 from FlightControl-Master/FF/Ops
Update NavyGroup.lua
2024-07-20 17:55:54 +02:00
Frank 5172ca7536 Update NavyGroup.lua
- Added old turn into wind code `NAVYGROUP:SetIntoWindLegacy`()`
- Added option to extend duration of turn into wind `NAVYGROUP:ExtendTurnIntoWind(Duration, TurnIntoWind)`
2024-07-20 17:44:58 +02:00
Applevangelist 10088879ce Merge remote-tracking branch 'origin/develop' into develop 2024-07-20 12:17:06 +02:00
Applevangelist 42a9333c53 Merge remote-tracking branch 'origin/master' into develop 2024-07-20 12:17:02 +02:00
Applevangelist 70622413dc Merge remote-tracking branch 'origin/master' into develop 2024-07-20 12:16:30 +02:00
Applevangelist ccf3093fe8 #SPAWN - fix log issue when _OnCrash InitUnitName is empty 2024-07-20 12:16:08 +02:00
Applevangelist 5596fab8e0 Merge remote-tracking branch 'origin/develop' into develop 2024-07-18 16:09:34 +02:00
Applevangelist c3193fd6df Merge remote-tracking branch 'origin/master' into develop 2024-07-18 16:09:31 +02:00
Applevangelist 124262667e Merge remote-tracking branch 'origin/master' into develop 2024-07-18 16:08:22 +02:00
Applevangelist d2d0659776 #ATIS - do not say runway twice if departure and arrival is the same 2024-07-18 16:08:00 +02:00
Applevangelist bb90ac58ba xx 2024-07-18 16:07:08 +02:00
Applevangelist e32d6138b3 Merge remote-tracking branch 'origin/develop' into develop 2024-07-18 14:36:14 +02:00
Applevangelist 90a6b6216e Merge remote-tracking branch 'origin/master' into develop 2024-07-18 14:36:11 +02:00
Applevangelist f0e01845d3 Merge remote-tracking branch 'origin/master' into develop 2024-07-18 14:35:38 +02:00
Applevangelist 8087c87027 Fixes 2024-07-18 14:34:33 +02:00
Applevangelist a813f8299f Range 2024-07-18 14:32:22 +02:00
Applevangelist de2bba63a5 Merge remote-tracking branch 'origin/develop' into develop 2024-07-16 16:04:05 +02:00
Applevangelist e758a0418a Merge remote-tracking branch 'origin/master' into develop 2024-07-16 16:04:02 +02:00
Applevangelist 31b76da69d Merge remote-tracking branch 'origin/master' into develop 2024-07-16 16:03:16 +02:00
Applevangelist e5bf7f104d xx 2024-07-16 16:02:47 +02:00
Applevangelist c4738b24eb fixes and additions 2024-07-16 16:02:33 +02:00
Applevangelist b47ba61762 Merge remote-tracking branch 'origin/develop' into develop 2024-07-16 13:39:35 +02:00
Applevangelist 0aff4bf98c Merge remote-tracking branch 'origin/master' into develop 2024-07-16 13:39:32 +02:00
Applevangelist 15996b43e6 Merge remote-tracking branch 'origin/master' into develop 2024-07-16 13:39:05 +02:00
Applevangelist c73d8a6339 Further fixes 2024-07-16 13:38:42 +02:00
Applevangelist b6b99a2e99 xx 2024-07-16 13:38:14 +02:00
Applevangelist d35c941748 Merge remote-tracking branch 'origin/develop' into develop 2024-07-16 11:55:21 +02:00
Applevangelist cfc8312b21 Merge remote-tracking branch 'origin/master' into develop 2024-07-16 11:54:58 +02:00
Applevangelist c040d2fa3f Merge remote-tracking branch 'origin/master' into develop 2024-07-16 11:54:46 +02:00
Thomas 04f2f7d34f Update Database.lua (#2148)
Small fix
2024-07-16 08:45:56 +02:00
Thomas 5d6951ae11 Update Spawn.lua (#2149)
Small fix
2024-07-16 08:45:37 +02:00
Applevangelist f6b4e81111 Merge remote-tracking branch 'origin/develop' into develop 2024-07-15 17:24:42 +02:00
Applevangelist c8da1277de Merge remote-tracking branch 'origin/master' into develop 2024-07-15 17:24:39 +02:00
Applevangelist 91a0e992cd Merge remote-tracking branch 'origin/master' into develop 2024-07-15 17:24:13 +02:00
Applevangelist b890dc22a3 xx 2024-07-15 17:23:45 +02:00
Applevangelist 214cd3748c #SET - dynamic slot fixes for SET_CLIENT and SET_PLAYER 2024-07-15 17:23:30 +02:00
Applevangelist 703589d8e4 xx 2024-07-15 14:32:38 +02:00
Applevangelist 379c31b28a Merge remote-tracking branch 'origin/master' into develop 2024-07-15 14:32:17 +02:00
Applevangelist 6fb931a055 #SPAWN - couple of fixes for SPAWN, planes scheduler 2024-07-15 14:31:54 +02:00
Applevangelist 8a89ed5857 Merge remote-tracking branch 'origin/master' into develop 2024-07-14 19:16:00 +02:00
Applevangelist 87b866eca1 xx 2024-07-14 19:15:33 +02:00
Applevangelist b5d1cee96b #documentation 2024-07-14 19:15:19 +02:00
Applevangelist 6557a6cf0b Merge remote-tracking branch 'origin/develop' into develop 2024-07-14 18:49:23 +02:00
Applevangelist 0128381f4f Merge remote-tracking branch 'origin/master' into develop 2024-07-14 18:49:17 +02:00
Applevangelist 4511a68a2b Merge remote-tracking branch 'origin/master' into develop 2024-07-14 18:48:44 +02:00
Applevangelist 9ecaca365f xx 2024-07-14 18:48:23 +02:00
Applevangelist e6aa341863 Dynamic Slots - fixes for #GROUP, #UNIT, #CSAR and #CTLD 2024-07-14 18:48:07 +02:00
Applevangelist 504e56e827 Merge remote-tracking branch 'origin/master' into develop 2024-07-14 17:49:53 +02:00
Applevangelist 3595afe0cc #DATABASE- stage 1 fix for dynamic client slots 2024-07-14 17:49:25 +02:00
Applevangelist cfc0cc66b2 xxx 2024-07-14 17:48:48 +02:00
Applevangelist 2442adfd2f Merge remote-tracking branch 'origin/master' into develop 2024-07-13 15:22:18 +02:00
Applevangelist a833703731 xx 2024-07-13 15:21:51 +02:00
Applevangelist 0b21cb687e Various fixes 2024-07-13 15:21:35 +02:00
Applevangelist af85745433 CONTROLLABLE:TaskLandAtVec2( Vec2, Duration , CombatLanding, DirectionAfterLand) 2024-07-12 19:33:35 +02:00
Applevangelist ef58cae59f Merge remote-tracking branch 'origin/master' into develop 2024-07-12 19:33:17 +02:00
Applevangelist 8a21fe80de #CONTROLLABLE - Added combat and direction options in CONTROLLABLE:TaskLandAtVec2( Vec2, Duration , CombatLanding, DirectionAfterLand) 2024-07-12 19:32:55 +02:00
Applevangelist 86fc8db9e6 #AUFTRAG LANDATCOORDINATE - added combat land options 2024-07-12 19:32:24 +02:00
Applevangelist 7bc7fee6d7 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 13:38:35 +02:00
Applevangelist 46c5b50077 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:38:30 +02:00
Applevangelist 5c54f47527 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:37:46 +02:00
Applevangelist 51eb3a2e82 #AIRBASE - corrections for South Atlantic/Falklands 2024-07-12 13:37:04 +02:00
Applevangelist d9aad161b0 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 13:31:21 +02:00
Applevangelist fea2098c40 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:31:17 +02:00
Applevangelist 03f8b1e301 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:30:51 +02:00
Applevangelist ec8bfb32b4 events 2024-07-12 13:30:29 +02:00
Applevangelist d298ed2a83 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 12:20:53 +02:00
Applevangelist 515ac2c060 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 12:20:50 +02:00
Applevangelist 6a31e47705 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 12:20:16 +02:00
Applevangelist e6dda35f3d Typos 2024-07-12 12:19:58 +02:00
Applevangelist 70e4454fa9 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 11:46:38 +02:00
Applevangelist 82b4f4ee58 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 11:46:35 +02:00
Applevangelist 925233709b xx 2024-07-12 11:46:12 +02:00
Applevangelist 0af15699f3 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 11:45:53 +02:00
Applevangelist 9d2896d088 EVENTS - additional events from last release 2024-07-12 11:44:24 +02:00
Applevangelist 5b596516fe Merge remote-tracking branch 'origin/master' into develop 2024-07-12 11:37:27 +02:00
Applevangelist 036cc9d211 #Afghanistan additions 2024-07-12 11:36:43 +02:00
Applevangelist df6c97bec8 #EASYGCICAP - avoid launching intercepts if airwing conquered by other coalition 2024-07-12 09:36:29 +02:00
Applevangelist c7e73f3b1a #EASYGCICAP - fix launching interceptors from conquered, wrong coalition wings 2024-07-12 08:38:42 +02:00
Applevangelist ccc7b431dc Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 08:10:24 +02:00
Applevangelist 079e60163d Merge remote-tracking branch 'origin/master' into develop 2024-07-12 08:10:20 +02:00
Applevangelist 29fb03e903 xx 2024-07-12 08:09:59 +02:00
Applevangelist 6e917049af Merge remote-tracking branch 'origin/master' into develop 2024-07-12 08:09:39 +02:00
Applevangelist e6484c1598 various 2024-07-12 08:08:57 +02:00
Applevangelist c8d49916df #RAT - dimensions workaround for Saab 340 2024-07-12 08:08:32 +02:00
Applevangelist 32297da2b0 #AWACS - MS TTS - fix spelling out B-R-A in Threat call 2024-07-11 08:35:32 +02:00
Applevangelist 336ac9eddb #AWACS - MS TTS - fix spelling out B-R-A in Threat call 2024-07-11 08:35:16 +02:00
Applevangelist 1d64ac3469 Merge remote-tracking branch 'origin/develop' into develop 2024-07-09 11:32:28 +02:00
Applevangelist 26adb7934e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
2024-07-09 11:32:23 +02:00
Applevangelist c51a6da5ff Merge remote-tracking branch 'origin/develop' into develop 2024-07-09 11:31:33 +02:00
Applevangelist 5629a8fcd6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
2024-07-09 11:31:29 +02:00
Applevangelist 65c7b0d12f Docu fixes 2024-07-09 11:30:41 +02:00
Frank 1a0e2e0ea1 OPS
- Added method to reduce asset count for cohorts #2103
- Added tacview on legion level
2024-07-07 23:15:20 +02:00
Frank f74c0e29a5 Merge branch 'master' into develop 2024-07-07 11:32:08 +02:00
Frank 9f8e7f4f3c Merge pull request #2144 from FlightControl-Master/FF/MasterDevel
RANGE
2024-07-07 11:05:05 +02:00
Frank b215d0e7d4 Update Range.lua
- reduced initial status update
2024-07-07 11:03:03 +02:00
Frank 6f3d9a497a Update Chief.lua
- Added unsupported mission type for OPSZONE to error log output
2024-07-06 21:51:20 +02:00
Frank 13b272b6e5 Update Range.lua
Allow zone to be a string in RANGE:SetRangeZone
2024-07-06 21:48:07 +02:00
Frank f9031dba42 Merge branch 'master' into FF/MasterDevel 2024-07-06 19:15:05 +02:00
Frank ead7844e5f Merge branch 'master' into develop 2024-07-05 21:36:12 +02:00
Frank 29a4f7c160 Update Event.lua
#2143 Try with isExist
2024-07-05 21:35:55 +02:00
Frank d25d89afbb Merge branch 'master' into develop 2024-07-05 17:54:06 +02:00
Frank 55a9c7e020 Update Event.lua
#2143
2024-07-05 17:53:50 +02:00
Frank e30fb1c9bd Merge branch 'master' into develop 2024-07-03 23:17:49 +02:00
Frank 84dd1fa21c Update Range.lua
- Fixe F10 menu bug
2024-07-03 23:17:37 +02:00
Frank 64039ae770 Merge branch 'master' into develop 2024-07-03 17:45:33 +02:00
Frank 42979093b8 Update Range.lua
- Added `RANGE:SetMenuRoot`
2024-07-03 17:45:21 +02:00
Frank 0aa78ec0c8 Merge branch 'master' into develop 2024-07-03 09:47:07 +02:00
Frank edf7f4677c Update Range.lua
- Fixed name of mission menu
- Improved AddBombingTargetGroup to be passed as string
2024-07-03 09:46:51 +02:00
Frank 8958d7b71f Update Range.lua
Replaced RANGE.Sound. by self.Sound.
2024-07-02 18:04:36 +02:00
Frank 6083191f32 Update Range.lua
- Added `RANGE:SetSoundfilesInfo`
2024-07-02 18:02:33 +02:00
Frank 34698a1b4e Merge branch 'master' into develop 2024-07-02 15:52:55 +02:00
Frank 8e0446c594 Update Range.lua
- Fixed  RANGE.MenuF10Root
2024-07-02 15:52:44 +02:00
Applevangelist 083bedcc2d Merge remote-tracking branch 'origin/develop' into develop 2024-07-02 12:48:15 +02:00
Applevangelist aad17f97fc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2024-07-02 12:48:09 +02:00
Applevangelist 6a83b48429 Merge remote-tracking branch 'origin/develop' into develop 2024-07-02 12:46:50 +02:00
Applevangelist 77a1150037 #EASYGCICAP - add options to set default despawn after holding or landing 2024-07-02 12:46:45 +02:00
Applevangelist 19ff7ce9a0 #EASYGCICAP - add options to set default despawn after holding or landing 2024-07-02 12:46:35 +02:00
Frank 86508d49ee Merge branch 'master' into develop 2024-07-01 22:15:39 +02:00
Frank 7e20a0a0dc Merge pull request #2142 from FlightControl-Master/FF/MasterDevel
ATIS
2024-07-01 22:14:49 +02:00
Frank 58139b34a8 Update ATIS.lua
- renamed function
2024-07-01 22:13:55 +02:00
Frank 9ceb26c7b1 ATIS
- Cleaned up debug lines
2024-07-01 22:07:55 +02:00
Applevangelist 0058383e64 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
2024-06-30 16:02:11 +02:00
Applevangelist 1549ca1cc4 Merge remote-tracking branch 'origin/master' into develop 2024-06-30 16:01:22 +02:00
Applevangelist 7abb6680b4 fixes 2024-06-30 16:01:02 +02:00
Applevangelist 9ca30fc00c Fixes 2024-06-30 16:00:49 +02:00
Applevangelist 9479b338c5 xxx 2024-06-30 15:57:09 +02:00
Applevangelist b6ac1e86e4 xx 2024-06-30 15:20:23 +02:00
Applevangelist a4b187d561 xx 2024-06-30 15:20:17 +02:00
Applevangelist 335bd897d5 Merge remote-tracking branch 'origin/master' into develop 2024-06-30 11:31:51 +02:00
Frank 1ba1738aa0 Merge branch 'master' into FF/MasterDevel 2024-06-29 13:59:50 +02:00
Frank c8cdbeac5c Update ATIS.lua
- Added option to specify Airbase and NATO paths to sound files
- Fixed Rainy presets not recognized correctly
2024-06-29 13:57:51 +02:00
Frank 4b12b04840 Merge pull request #2140 from DarthZyll/patch-3
Update UserFlag.lua for incorrect documentation
2024-06-28 23:02:24 +02:00
Mike Young c571d32d0e Update UserFlag.lua for incorrect documentation
Update UserFlag.lua for incorrect documentation
2024-06-27 19:48:17 -04:00
Applevangelist 897a0d4f40 xxx 2024-06-25 13:41:31 +02:00
Applevangelist 7229439d84 Merge remote-tracking branch 'origin/develop' into develop 2024-06-25 13:09:55 +02:00
Applevangelist 1be62b9c4e Merge remote-tracking branch 'origin/master' into develop 2024-06-25 13:09:48 +02:00
Applevangelist 30fd2230b0 Merge remote-tracking branch 'origin/master' into develop 2024-06-25 13:09:16 +02:00
Applevangelist b350243e50 Docu fix 2024-06-25 13:08:46 +02:00
Applevangelist 50ff9f162a Merge remote-tracking branch 'origin/develop' into develop 2024-06-25 10:46:55 +02:00
Applevangelist e94a918bbe Merge remote-tracking branch 'origin/master' into develop 2024-06-25 10:46:51 +02:00
Applevangelist af261048a6 Merge remote-tracking branch 'origin/master' into develop 2024-06-25 10:46:17 +02:00
Applevangelist 042b82d3a6 #ARTY Fixed counting the right shells for artillery and some logic problems 2024-06-25 10:45:28 +02:00
Applevangelist 2fc2f5d798 #ARTY fixed counting the right artillery shells and some logic problems 2024-06-25 10:44:53 +02:00
Frank ba41d6421d FLIGHTGROUP
- Added nil checks if client template does not exist
2024-06-25 09:38:29 +02:00
Frank faadbdecfb Merge branch 'master' into develop 2024-06-24 23:55:13 +02:00
Frank 62ef56684b Update Templates
- Added nil check if client template does not exist in `WAREHOUSE` class
- Added nil checks in `DATABASE` if client template does not exist
- Fixed `SET_CLIENT:IsIncludeObject()` function if client template does not exist
2024-06-24 23:55:01 +02:00
Applevangelist 21b5823bc0 Merge remote-tracking branch 'origin/develop' into develop 2024-06-23 19:19:19 +02:00
Applevangelist 81c38d2221 Merge remote-tracking branch 'origin/master' into develop 2024-06-23 19:19:16 +02:00
Applevangelist a994942a02 Merge remote-tracking branch 'origin/master' into develop 2024-06-23 19:18:47 +02:00
Applevangelist 1033b975f8 #UNIT - improved GetAmmunition() to also report Tank HE and AP shells and added query functions for arti, HE and AP type of ammunition 2024-06-23 19:18:27 +02:00
Applevangelist bd6d23c7f8 #UNIT - improved GetAmmunition() to also report Tank HE and AP shells and added query functions for arti, HE and AP type of ammunition
#OPSZONE - added FindByName()
2024-06-23 19:17:32 +02:00
Applevangelist f15e89e7aa xxx 2024-06-23 19:15:57 +02:00
Applevangelist 7bb5e324f9 Merge remote-tracking branch 'origin/develop' into develop 2024-06-22 11:54:58 +02:00
Applevangelist 209149b8de Merge remote-tracking branch 'origin/master' into develop 2024-06-22 11:54:55 +02:00
Applevangelist b701fa61fa xxx 2024-06-22 11:54:35 +02:00
Applevangelist 97abe32f75 Merge remote-tracking branch 'origin/master' into develop 2024-06-22 11:54:19 +02:00
Applevangelist 11a05f1333 UNIT:IsPlayer() Small fix for an error that is I think produced by the swapr script 2024-06-22 11:53:52 +02:00
Applevangelist ef7d354109 Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 18:10:11 +02:00
Applevangelist f5551e202d Merge remote-tracking branch 'origin/master' into develop 2024-06-20 18:10:06 +02:00
Applevangelist 796b71474b Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 18:08:55 +02:00
Applevangelist 662412dd02 Merge remote-tracking branch 'origin/master' into develop 2024-06-20 18:08:52 +02:00
Applevangelist 8cdf8677c1 #UTILS Added AH64 and Kiowa Callsign enumerators 2024-06-20 18:08:24 +02:00
Frank e1706c94af Merge branch 'master' into FF/MasterDevel 2024-06-20 17:19:57 +02:00
Applevangelist 97c1653614 Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 08:53:11 +02:00
Applevangelist 07dc55b284 Merge remote-tracking branch 'origin/master' into develop 2024-06-20 08:53:08 +02:00
Applevangelist cc925271aa Merge remote-tracking branch 'origin/develop' into develop-2 2024-06-20 08:52:50 +02:00
Applevangelist 753cbaa2b9 xxx 2024-06-20 08:52:47 +02:00
Applevangelist b8f7cf44cc Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 08:52:28 +02:00
Applevangelist 7d6f9fc4b5 Merge remote-tracking branch 'origin/master' into develop 2024-06-20 08:52:25 +02:00
Applevangelist f9f0a8e866 #COORDINATE - Fix is day/night for Kola locations when the sun either never rises or never sets. 2024-06-20 08:51:59 +02:00
Frank 3fac5ac9f0 Update FlightGroup.lua
- Fixed refueling issue
2024-06-18 23:15:50 +02:00
Frank d83cabbab6 Merge branch 'master' into develop 2024-06-18 09:21:12 +02:00
Frank 5f9d4405b1 AIRBOSS
- Added case that group template cannot be found in MOOSE db
2024-06-18 09:20:59 +02:00
Frank bdd9efa2cc Update FlightControl.lua
- Added `FLIGHTCONTROL:SetTransmitOnlyWithPlayers()`
2024-06-17 18:08:45 +02:00
Frank a778e910f7 Merge pull request #2139 from FlightControl-Master/FF/Ops
Update FlightControl.lua
2024-06-17 16:11:40 +02:00
Frank 24b09e22f7 Update FlightControl.lua
- Added `FLIGHTCONTROL:SetRadioOnlyIfPlayers`
2024-06-17 16:09:01 +02:00
Thomas b40331b04e Kiowa type name fix (#2138)
* Update CSAR.lua

Kiowa type name

* Update CTLD.lua
2024-06-15 08:14:58 +02:00
Thomas 2d1fcb9be8 Update CTLD.lua 2024-06-15 08:12:54 +02:00
Thomas 5fcd394ddd Update CSAR.lua
Kiowa type name
2024-06-15 08:11:14 +02:00
Applevangelist fe6d69fdcc xxx 2024-06-14 16:37:36 +02:00
Applevangelist 7a0f53ebf3 docu fix 2024-06-14 16:37:21 +02:00
Applevangelist af17265efc Merge remote-tracking branch 'origin/develop' into develop 2024-06-11 10:21:32 +02:00
Applevangelist 12b8740bad Merge remote-tracking branch 'origin/master' into develop 2024-06-11 10:21:27 +02:00
Applevangelist a2580122de Merge remote-tracking branch 'origin/master' into develop 2024-06-11 10:20:52 +02:00
Applevangelist a6de09a0ca Fixes 2024-06-11 09:03:57 +02:00
Applevangelist 5e62791837 fixes 2024-06-11 09:02:31 +02:00
Frank b60435fb2c Update ATIS.lua
- ATIS.Sound --> self.Sound
2024-06-09 22:47:43 +02:00
Frank 754430ba75 Merge branch 'master' into FF/MasterDevel 2024-06-09 21:31:58 +02:00
Applevangelist 85fc601a7a Merge remote-tracking branch 'origin/develop' into develop 2024-06-09 18:33:01 +02:00
Applevangelist 1d5f9cc4cc Merge remote-tracking branch 'origin/master' into develop 2024-06-09 18:32:57 +02:00
Applevangelist 5e3b50c158 Merge remote-tracking branch 'origin/develop' into develop 2024-06-09 18:32:32 +02:00
Applevangelist 2262f27d18 Merge remote-tracking branch 'origin/master' into develop 2024-06-09 18:32:28 +02:00
Applevangelist 4668132b37 #GROUP small fix 2024-06-09 18:32:10 +02:00
Frank 1fc526e80f Merge branch 'master' into develop 2024-06-09 17:59:14 +02:00
Frank ceb77e2837 Update Event.lua
- Fixed isExist function does not exist for Kiowa Hellfire as reported by Special K
2024-06-09 17:58:57 +02:00
kaltokri 6f7a29d372 Merge branch 'master' into develop 2024-06-09 11:00:19 +02:00
kaltokri 137f0251fb Fixed error in documentation of UTILS.LoadFromFile 2024-06-09 10:59:58 +02:00
Frank 08745c910c ATIS
- custom sounds
2024-06-08 22:34:09 +02:00
Applevangelist 1d8658122a Merge remote-tracking branch 'origin/develop' into develop 2024-06-08 11:49:40 +02:00
Applevangelist 344eff535a Merge remote-tracking branch 'origin/master' into develop 2024-06-08 11:49:34 +02:00
Applevangelist e375f3a401 Merge remote-tracking branch 'origin/master' into develop 2024-06-08 11:49:06 +02:00
Applevangelist 10986f8a0d #MANTIS - fix omission to set own name 2024-06-08 11:48:47 +02:00
Applevangelist f4ae0c9547 #MANTIS - fix omission to set own name 2024-06-08 11:48:41 +02:00
Applevangelist 16dc3860f7 #MANTIS - fix omission to set own name 2024-06-08 11:48:27 +02:00
Applevangelist 4bddf16c82 Merge remote-tracking branch 'origin/develop' into develop 2024-06-07 16:05:44 +02:00
Applevangelist cc414862a4 Merge remote-tracking branch 'origin/master' into develop 2024-06-07 16:05:40 +02:00
Applevangelist 1355f2f562 Merge remote-tracking branch 'origin/develop' into develop 2024-06-07 16:04:45 +02:00
Applevangelist e620062a95 Merge remote-tracking branch 'origin/master' into develop 2024-06-07 16:04:41 +02:00
Applevangelist 333ed629bb Adding Kiowa support in CSAR und CTLD 2024-06-07 16:03:45 +02:00
Thomas 813b9d90aa Update Set.lua: added handler for EVENTS.PlayerLeaveUnit in SET_GROUP:FilterStart() (#2134) (#2136)
Ops.CSAR was throwing the following errors constantly when a player would leave the CSAR helo:

GROUP05000.GetDCSObject((ERROR: Could not get DCS group object of group Archer-1 because DCS object could not be found!))

This was because the SET_GROUP FilterStart on allheligroupset was not handling the scenario when a player left w/o a death.

Co-authored-by: Mike Young <117502908+DarthZyll@users.noreply.github.com>
2024-06-01 07:33:56 +02:00
Mike Young c87e91d845 Update Set.lua: added handler for EVENTS.PlayerLeaveUnit in SET_GROUP:FilterStart() (#2134)
Ops.CSAR was throwing the following errors constantly when a player would leave the CSAR helo:

GROUP05000.GetDCSObject((ERROR: Could not get DCS group object of group Archer-1 because DCS object could not be found!))

This was because the SET_GROUP FilterStart on allheligroupset was not handling the scenario when a player left w/o a death.
2024-06-01 07:32:20 +02:00
Frank 5fc39daa9d Update Chief.lua
- added GetStrategy method
2024-05-28 23:54:39 +02:00
Applevangelist 09372df86d AUTOLASE - less menu builds 2024-05-27 18:31:14 +02:00
Applevangelist 26d0f2f4e3 xxx 2024-05-27 18:16:57 +02:00
Applevangelist e010a13f85 Merge remote-tracking branch 'origin/develop' into develop 2024-05-27 17:09:47 +02:00
Applevangelist cffca96755 Merge remote-tracking branch 'origin/master' into develop 2024-05-27 17:09:42 +02:00
Applevangelist 7c0605e82f Merge remote-tracking branch 'origin/master' into develop 2024-05-27 17:09:11 +02:00
Applevangelist a847d890ba Small fixes 2024-05-27 17:08:05 +02:00
Applevangelist 778ae1b8e5 #MENU - small fix 2024-05-27 17:07:26 +02:00
Applevangelist 97635f4bba xxx 2024-05-27 17:07:12 +02:00
Frank a6568a955f Update
- sound
2024-05-26 23:13:03 +02:00
Applevangelist 2657c3aa52 Merge remote-tracking branch 'origin/master' into develop 2024-05-26 12:59:33 +02:00
Applevangelist 1f1ab1664c Merge remote-tracking branch 'origin/master' into develop 2024-05-26 12:59:10 +02:00
Applevangelist 6df4fffafd Kola Airbase Names 2024-05-26 12:58:32 +02:00
Frank 7bac0f32fc Update
- Sound input
2024-05-25 01:56:23 +02:00
Applevangelist 17b1e08532 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-24 10:07:19 +02:00
Applevangelist 987f613aae Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-24 10:05:36 +02:00
Applevangelist dead785133 Autolase 2024-05-24 10:04:08 +02:00
Thomas dade17a67f Update Autolase.lua (#2133)
* Update Autolase.lua

Added menu option to change threatlevel lasing in the fly

* Update Autolase.lua

Menu option for lasing threat level
2024-05-24 10:03:27 +02:00
Applevangelist 64be0ffee5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-23 18:13:05 +02:00
kaltokri 59ceb01d19 Fixed link in Func.Range to "476 vFG - Air Weapons Range Objects"
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-21 19:49:27 +02:00
kaltokri 783e29f189 Fixed link in Func.Range to "476 vFG - Air Weapons Range Objects" 2024-05-21 16:50:33 +02:00
Applevangelist c225456cd4 Merge remote-tracking branch 'origin/develop' into develop 2024-05-21 15:19:36 +02:00
Applevangelist 3ea3dfb486 Merge remote-tracking branch 'origin/master' into develop 2024-05-21 15:19:24 +02:00
Applevangelist 7dec189358 xxx 2024-05-21 15:18:57 +02:00
Applevangelist 42d8a9f59d #STRATEGO - Island hopping 2024-05-21 15:18:31 +02:00
Thomas 9e7caba089 Update Message.lua (#2130) (#2131)
the Label and port were not being pulled from MSRS Config, causing them to default to "MESSAGE" and 5002 when calling the MESSAGE.SetMSRS() function with no params

Co-authored-by: Mike Young <117502908+DarthZyll@users.noreply.github.com>
2024-05-21 06:41:28 +02:00
Mike Young af39a3ae9c Update Message.lua (#2130)
the Label and port were not being pulled from MSRS Config, causing them to default to "MESSAGE" and 5002 when calling the MESSAGE.SetMSRS() function with no params
2024-05-21 06:37:05 +02:00
Applevangelist 9df6467cd1 Merge remote-tracking branch 'origin/develop' into develop 2024-05-20 11:16:57 +02:00
Applevangelist 399f9883a9 #STRATEGO, option in FindRoute to not optimize the route 2024-05-20 11:16:16 +02:00
Applevangelist dd7c1a9245 xxx 2024-05-20 11:15:47 +02:00
Applevangelist 593f21bd3b xxx 2024-05-19 13:12:35 +02:00
Applevangelist 9815216bd5 xx 2024-05-19 13:12:09 +02:00
Applevangelist da8a02465e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Functional/Mantis.lua
2024-05-19 12:50:41 +02:00
Applevangelist ce01534535 Merge remote-tracking branch 'origin/master' into develop 2024-05-19 12:48:09 +02:00
Applevangelist 639c5bc71a xxx 2024-05-19 12:47:54 +02:00
Applevangelist aec65209d0 #STRATEGO 2024-05-19 12:47:31 +02:00
Niels Vaes c985d40ca0 Fix when DCS adds duplicate points to the points table of a drawing resulting in wrong triangulation (#2128)
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA

* removing Arrow.lua, it's part of Polygon.lua

* Fix when DCS adds duplicate points to the `points` table of a drawing, resulting in wrong triangulation
2024-05-19 12:46:17 +02:00
Applevangelist d0ca76926e Merge remote-tracking branch 'origin/develop' into develop 2024-05-19 11:32:31 +02:00
Applevangelist 1fd15bcd4d Merge remote-tracking branch 'origin/master' into develop 2024-05-19 11:32:29 +02:00
Applevangelist 90b588420f #UTILS - Add Kola map to GMT function
#MANTIS - with checkforfriendlies, restrict to airborne ones
2024-05-19 11:32:00 +02:00
kaltokri 073e619015 Merge branch 'master' into develop 2024-05-18 16:57:41 +02:00
kaltokri 3a0d2a5c51 Added link in Core.Menu to the demo missions. 2024-05-18 16:57:28 +02:00
Applevangelist d9528292af Merge remote-tracking branch 'origin/master' into develop 2024-05-16 17:56:36 +02:00
Applevangelist 07a76ced88 #MANTIS - added an option to do a friendly check in firing range before activitaing a SAM 2024-05-16 17:56:14 +02:00
Applevangelist f022c87f25 #MANTIS - Option to avoid friendly fire 2024-05-16 17:55:05 +02:00
Applevangelist 5d8260b28e fix 2024-05-16 11:50:35 +02:00
Applevangelist 830dd05514 fix 2024-05-16 11:50:20 +02:00
Applevangelist d432ec8105 Merge remote-tracking branch 'origin/develop' into develop 2024-05-16 09:55:24 +02:00
Applevangelist 7a24b491e9 Merge remote-tracking branch 'origin/master' into develop 2024-05-16 09:55:20 +02:00
Applevangelist ca7949d8c4 Merge remote-tracking branch 'origin/master' into develop 2024-05-16 09:54:53 +02:00
Applevangelist a3805118a0 #SPAWN - Fix for KeepUnitNames 2024-05-16 09:54:24 +02:00
Applevangelist efca40d481 SPAWN - Fix for KeepUnitNames 2024-05-16 09:54:00 +02:00
Applevangelist 34fde09c12 #PLAYERTASKCONTROLLER - Added target elevation to task info 2024-05-16 09:34:29 +02:00
Applevangelist 0e40dc70b2 xxx 2024-05-16 09:34:03 +02:00
Applevangelist 52452b45b1 Merge remote-tracking branch 'origin/develop' into develop 2024-05-13 09:57:45 +02:00
Applevangelist b9bfd781d0 Merge remote-tracking branch 'origin/master' into develop 2024-05-13 09:57:41 +02:00
Applevangelist 983d518a69 Merge remote-tracking branch 'origin/develop' into develop 2024-05-13 09:57:06 +02:00
Applevangelist c14dec7412 Too much logging 2024-05-13 09:57:02 +02:00
Applevangelist 662885aaa6 xxx 2024-05-13 09:56:48 +02:00
Frank f1c03e1b86 sound 2024-05-12 22:30:17 +02:00
Frank 78ab7547f3 Merge branch 'master' into develop 2024-05-11 09:51:00 +02:00
Frank 2e6957984f Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2024-05-11 09:50:01 +02:00
Frank 433a66d530 Airboss
- Get magnetic variation from DCS if require is available
- Added default magvar for Kola map
2024-05-11 09:49:59 +02:00
Applevangelist 5d67009b18 Merge remote-tracking branch 'origin/develop' into develop 2024-05-11 09:38:32 +02:00
Applevangelist 4ffe6a04c2 Merge remote-tracking branch 'origin/master' into develop 2024-05-11 09:38:28 +02:00
Applevangelist 7081448c40 Merge remote-tracking branch 'origin/master' into develop 2024-05-11 09:37:52 +02:00
Applevangelist 7d3ad15f39 #CTLD - Move troops to active Zones only 2024-05-11 09:37:28 +02:00
Applevangelist dfca4d8bec xxx 2024-05-11 09:36:36 +02:00
Applevangelist 0bd245aee5 Merge remote-tracking branch 'origin/develop' into develop 2024-05-10 18:26:10 +02:00
Applevangelist fe730da72f Merge remote-tracking branch 'origin/master' into develop 2024-05-10 18:26:06 +02:00
Frank c7c1bcfff4 Merge branch 'master' into develop 2024-05-09 16:57:33 +02:00
Frank d0728afee7 Update Airboss.lua
- Added C2 Greyhound radio call
2024-05-09 16:57:20 +02:00
Frank 4f25c9a408 Merge branch 'master' into develop 2024-05-09 16:03:11 +02:00
Frank 01330bf00c Merge pull request #2125 from FlightControl-Master/FF/MasterDevel
AIRBOSS intowind
2024-05-09 16:01:27 +02:00
Frank 01de638b8e Merge branch 'master' into FF/MasterDevel 2024-05-09 12:54:28 +02:00
Frank 3e8c7ad1df AIRBOSS into wind
- Added option to use the "old" into wind calculation `:SetIntoWindLegacy()`
2024-05-09 12:54:20 +02:00
Frank 22c6a03161 Update Airboss.lua 2024-05-09 11:09:29 +02:00
Applevangelist 4179e63e30 Merge remote-tracking branch 'origin/develop' into develop 2024-05-07 14:34:33 +02:00
Applevangelist 7868a2e9de #STRATEGO - Smarter route finding 2024-05-07 14:34:02 +02:00
Applevangelist b1f3cda7f7 #STRATEGO - Smarter route finding 2024-05-07 14:33:49 +02:00
Applevangelist 522c5e4eaa Merge remote-tracking branch 'origin/develop' into develop 2024-05-06 19:02:07 +02:00
Applevangelist 1e9608de3a Merge remote-tracking branch 'origin/master' into develop 2024-05-06 19:02:02 +02:00
Applevangelist 04b4f7cc0f XXX 2024-05-06 19:01:42 +02:00
Applevangelist b7db198125 Merge remote-tracking branch 'origin/master' into develop 2024-05-06 19:01:24 +02:00
Applevangelist dd8b2caa24 #CSAR Nicer TTS output for MGRS coordinates 2024-05-06 19:01:02 +02:00
Frank 1e4cfd473c Update Airboss.lua 2024-05-06 16:11:33 +02:00
Applevangelist 00b8c39455 Merge remote-tracking branch 'origin/develop' into develop 2024-05-04 14:56:50 +02:00
Applevangelist cd0e4bfb04 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 14:56:46 +02:00
Applevangelist 4364cb8e53 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 14:56:07 +02:00
Applevangelist 044fb66ca0 SPAWN
* Ensure InitCallSign creates a call sign name with a capital first letter, like "Enfield"
2024-05-04 14:54:20 +02:00
Applevangelist ad882dd72e Merge remote-tracking branch 'origin/develop' into develop 2024-05-04 13:42:18 +02:00
Applevangelist d4d0dcec61 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 13:42:13 +02:00
Applevangelist 84857d2a32 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 13:10:30 +02:00
Applevangelist cc17027a7a #AIRBASE
- Added Kola map AFBs to enumerator
2024-05-04 13:09:58 +02:00
Applevangelist 2a33aa029d Merge remote-tracking branch 'origin/develop' into develop 2024-05-01 13:53:12 +02:00
Applevangelist c72f96be19 Merge remote-tracking branch 'origin/master' into develop 2024-05-01 13:53:08 +02:00
Applevangelist 02db5ba532 Merge remote-tracking branch 'origin/master' into develop 2024-05-01 13:52:39 +02:00
Applevangelist fc52e06318 #CSAR #CTLD - Added OH-6A 2024-05-01 13:52:10 +02:00
Applevangelist e7f270630c Merge remote-tracking branch 'origin/develop' into develop 2024-04-30 09:21:27 +02:00
Applevangelist 29a3c0d554 Merge remote-tracking branch 'origin/master' into develop 2024-04-30 09:21:23 +02:00
Applevangelist 0f5f2658a6 Merge remote-tracking branch 'origin/master' into develop 2024-04-30 09:20:07 +02:00
Applevangelist 27d36f3e0d #BEACON - some fixes 2024-04-30 09:18:49 +02:00
Applevangelist 6df872eed2 Merge remote-tracking branch 'origin/develop' into develop 2024-04-29 16:46:50 +02:00
Thomas 9ce1b90eb1 STRATEGO (#2123)
Added option to set Capture Object Categories (ie static and/or units) to capture a node.
2024-04-29 10:50:48 +02:00
Applevangelist 38c19b1442 Merge remote-tracking branch 'origin/master' into develop 2024-04-27 17:29:41 +02:00
Applevangelist bbae343b0e Merge remote-tracking branch 'origin/develop' into develop 2024-04-27 17:29:15 +02:00
Applevangelist 5f5b781f04 Merge remote-tracking branch 'origin/master' into develop 2024-04-27 17:29:11 +02:00
Applevangelist 8e99f37306 xxx 2024-04-27 17:28:50 +02:00
Applevangelist d3419d218a #WEAPON - Added IsFoxOne().. IsFoxThree() 2024-04-27 17:28:36 +02:00
Thomas 2f34526c55 Update build-docs.yml 2024-04-24 13:26:51 +02:00
Thomas f9dcc9d95c Update build-includes.yml 2024-04-24 13:21:24 +02:00
Thomas ebc355ee6a Shapes - added images (#2122)
* Update Triangle.lua (#2121)

* Update Polygon.lua (#2120)

* Update Oval.lua (#2119)

* Update Line.lua (#2118)

* Update Cube.lua (#2117)

* Update Circle.lua (#2116)
2024-04-24 10:46:16 +02:00
Thomas a0b49fbd67 Update Circle.lua (#2116) 2024-04-24 10:42:19 +02:00
Thomas ae213c4cf1 Update Cube.lua (#2117) 2024-04-24 10:42:04 +02:00
Thomas 8dea86b921 Update Line.lua (#2118) 2024-04-24 10:41:49 +02:00
Thomas 44003a8fda Update Oval.lua (#2119) 2024-04-24 10:41:33 +02:00
Thomas b883bb1e62 Update Polygon.lua (#2120) 2024-04-24 10:41:19 +02:00
Thomas db35a67bd7 Update Triangle.lua (#2121) 2024-04-24 10:40:54 +02:00
Frank 1bfc98fa99 Merge pull request #2115 from FlightControl-Master/FF/OpsRat
RAT v3.0
2024-04-23 23:21:56 +02:00
Frank efb687cbb5 Update Base.lua 2024-04-23 23:18:53 +02:00
Frank 668f12391e Merge branch 'develop' into FF/OpsRat 2024-04-23 23:12:31 +02:00
Frank dfaccd6aa5 Update Message.lua 2024-04-23 23:12:17 +02:00
Applevangelist 2220f1829f #STRATEGO -- add SetStrategoZone 2024-04-23 10:13:09 +02:00
Applevangelist 65aeb56c2f #STRATEGO -- add SetStrategoZone 2024-04-23 10:12:11 +02:00
Applevangelist 47ad79b81d Merge remote-tracking branch 'origin/develop' into develop 2024-04-23 09:26:42 +02:00
Applevangelist 956035b856 Merge remote-tracking branch 'origin/master' into develop 2024-04-23 09:26:39 +02:00
Applevangelist 76fde11f47 Merge remote-tracking branch 'origin/master' into develop 2024-04-23 09:26:11 +02:00
Applevangelist bc5946c76e #SHAPES a bit of extra docu 2024-04-23 09:25:47 +02:00
Applevangelist c0ac5d1487 Merge remote-tracking branch 'origin/develop' into develop 2024-04-23 09:18:44 +02:00
Applevangelist f8852ca759 Merge remote-tracking branch 'origin/master' into develop 2024-04-23 09:18:40 +02:00
Applevangelist 1f041a8acf Merge remote-tracking branch 'origin/master' into develop 2024-04-23 09:18:07 +02:00
Applevangelist 2f957899e1 xxx 2024-04-23 09:17:31 +02:00
Thomas 892cb90d62 Adding Shapes (#2114)
* Adding SHAPES (#2110)

* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA

* Revert "Adding SHAPES (#2110)" (#2112)

This reverts commit 26deaca166.

* Adding SHAPES (#2113)

* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA

* removing Arrow.lua, it's part of Polygon.lua

---------

Co-authored-by: Niels Vaes <nielsvaes@gmail.com>
2024-04-23 09:16:44 +02:00
Niels Vaes 3d7172fdf7 Adding SHAPES (#2113)
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA

* removing Arrow.lua, it's part of Polygon.lua
2024-04-23 09:13:52 +02:00
Frank 3fa3644e1e ARMYGROUP
- on road fix
2024-04-21 10:58:13 +02:00
Thomas 28411d2093 Revert "Adding SHAPES (#2110)" (#2112)
This reverts commit 26deaca166.
2024-04-21 10:12:51 +02:00
Niels Vaes 26deaca166 Adding SHAPES (#2110)
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA
2024-04-21 10:08:06 +02:00
Applevangelist 9b26ed7042 xxx 2024-04-20 16:21:19 +02:00
Applevangelist 1346317ad9 #STRATEGO - add functions to set weight, baseweight manually# 2024-04-20 16:21:02 +02:00
Applevangelist 05b547b640 Merge remote-tracking branch 'origin/develop' into develop 2024-04-19 15:59:46 +02:00
Applevangelist afa8d9c4d1 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spawn.lua
2024-04-19 15:59:41 +02:00
Applevangelist e11bb71c2d Merge remote-tracking branch 'origin/master' into develop 2024-04-19 15:58:17 +02:00
Applevangelist 95baed1aac #GROUP - make GetCoordinate a bit more robust 2024-04-19 15:57:43 +02:00
Applevangelist 3b364c7650 #SPAWN - less noise 2024-04-19 15:57:21 +02:00
Applevangelist 672f1ae2d6 xxx 2024-04-19 15:57:02 +02:00
Applevangelist 0b607eb751 xx 2024-04-19 15:55:08 +02:00
Applevangelist 89d945037d xxx 2024-04-19 15:54:30 +02:00
Applevangelist 2a4e242eb2 #AI* minor fixes 2024-04-19 15:54:21 +02:00
Applevangelist 39471212d3 Merge remote-tracking branch 'origin/master' into develop 2024-04-19 15:45:33 +02:00
Applevangelist 8b2237d183 #CTLD small G fix 2024-04-19 15:45:11 +02:00
Applevangelist 6c1a4f1e0d Merge remote-tracking branch 'origin/master' into develop 2024-04-19 11:33:41 +02:00
Applevangelist abc26b1e5c #CSAR Add'l logging 2024-04-19 11:33:15 +02:00
Applevangelist 235cbbe23a #CSAR - add'l logging 2024-04-19 11:32:35 +02:00
Applevangelist f771607f40 Merge remote-tracking branch 'origin/develop' into develop 2024-04-18 18:42:04 +02:00
Applevangelist 2cf7047617 Merge remote-tracking branch 'origin/master' into develop 2024-04-18 18:41:58 +02:00
Applevangelist b338f486e5 Merge remote-tracking branch 'origin/master' into develop 2024-04-18 18:41:29 +02:00
Applevangelist b761078c18 XXX 2024-04-18 18:40:59 +02:00
Applevangelist 202d649085 Merge remote-tracking branch 'origin/master' into develop 2024-04-18 14:52:21 +02:00
Applevangelist 1beb5934c2 xxx 2024-04-18 14:51:53 +02:00
Applevangelist 616690391c SADL/STN conversion fix 2024-04-18 14:51:41 +02:00
Applevangelist e1e0095d9b Merge remote-tracking branch 'origin/master' into develop 2024-04-18 14:42:12 +02:00
Applevangelist 5d00a2d806 xxx 2024-04-18 14:41:44 +02:00
Applevangelist 465c395294 SPAWN - Allow setting of "hidden" options 2024-04-18 14:41:29 +02:00
Applevangelist 5adb943939 SPAWN 2024-04-18 13:52:10 +02:00
Frank a8cbf81851 Merge branch 'FF/Ops' into FF/OpsRat 2024-04-18 10:36:42 +02:00
Frank 0e78e9c92b Merge branch 'develop' into FF/Ops 2024-04-18 10:36:28 +02:00
Applevangelist 13309663fb Merge remote-tracking branch 'origin/develop' into develop 2024-04-18 09:33:16 +02:00
Applevangelist 4baa593fde Merge remote-tracking branch 'origin/master' into develop 2024-04-18 09:33:11 +02:00
Applevangelist 186b64ea81 #CTLD 2024-04-18 09:32:27 +02:00
Applevangelist 7c4d640690 Merge remote-tracking branch 'origin/master' into develop 2024-04-18 09:30:56 +02:00
Applevangelist 73bddddba4 #CTLD - ensure extracting troops are not diverted 2024-04-18 09:30:35 +02:00
Frank 833206a3b5 RAT
- Uncontrolled
2024-04-16 16:42:26 +02:00
Applevangelist 743baac945 Small fix for callsign not traversing from Squadron to Flightgroup 2024-04-16 16:01:43 +02:00
Applevangelist 0764d076db Housekeeping 2024-04-16 08:46:06 +02:00
Applevangelist c9fd56116e Housekeeping 2024-04-16 08:45:53 +02:00
Applevangelist e21240e711 Merge remote-tracking branch 'origin/develop' into develop 2024-04-15 18:56:07 +02:00
Applevangelist 99d32a7854 Merge remote-tracking branch 'origin/master' into develop 2024-04-15 18:56:03 +02:00
Applevangelist 620df5ad3e xx 2024-04-15 18:54:59 +02:00
Applevangelist 504aa19c03 Merge remote-tracking branch 'origin/master' into develop 2024-04-15 18:54:46 +02:00
Applevangelist 9a3effd063 Docu 2024-04-15 18:54:22 +02:00
Applevangelist d4a49ae68b #CLIENTMENU/MANAGER
* Attempt to avoid dual menu builds for multi-seated aircraft
2024-04-15 12:52:19 +02:00
Applevangelist b9cb6dbffb xxx 2024-04-15 12:50:15 +02:00
Applevangelist be85aab755 Merge remote-tracking branch 'origin/develop' into develop 2024-04-15 08:59:15 +02:00
Applevangelist fcb7a2c3e7 Merge remote-tracking branch 'origin/master' into develop 2024-04-15 08:59:11 +02:00
Applevangelist ca1018f80b Merge remote-tracking branch 'origin/master' into develop 2024-04-15 08:58:37 +02:00
Niels Vaes b9bd8d88a9 Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle. (#2109)
Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`
2024-04-15 08:57:28 +02:00
Frank 21412e0061 Update RAT.lua
- Added Stop function
2024-04-08 01:18:04 +02:00
Frank 5761e11157 Merge branch 'develop' into FF/OpsRat 2024-04-07 22:58:44 +02:00
Frank 7d3f1235e7 Update RAT.lua
- respawn on landing adjustment
2024-04-05 23:57:54 +02:00
Frank 473001c95b Update RAT.lua 2024-04-04 23:50:24 +02:00
Frank 532cc0b4df RAT
- options set via flightgroup
- fixed little bug in OPSGROUP emission default
2024-04-04 23:39:56 +02:00
Frank 08fb4e3736 Update RAT.lua
- Improved ATC and FLIGHTCONTROL integration
2024-04-04 19:08:18 +02:00
Applevangelist 6b7e66efa5 Merge remote-tracking branch 'origin/master' into develop 2024-04-04 17:23:08 +02:00
Applevangelist 18fd587ab0 xx 2024-04-04 17:22:46 +02:00
Frank 5fd8139f00 Update RAT.lua
- RATMANAGER
2024-04-04 14:21:52 +02:00
Frank ac68744deb Merge branch 'FF/Ops' into FF/OpsRat 2024-04-04 09:36:13 +02:00
Frank cec02bc44f Merge branch 'develop' into FF/Ops 2024-04-04 09:34:37 +02:00
Frank a924a0b641 Update RAT.lua 2024-04-03 21:56:24 +02:00
Frank ee15b04142 Update RAT.lua 2024-04-03 14:27:10 +02:00
Frank 2c67a66d88 Update RAT.lua 2024-04-02 23:18:30 +02:00
Frank 1fdb3b7daa RAT
- Improved respawn/despawn
- Added stuck check
2024-04-02 17:33:41 +02:00
Applevangelist 483cf09676 xxx 2024-04-02 13:23:36 +02:00
Applevangelist 181ed6046e Merge remote-tracking branch 'origin/master' into develop 2024-04-02 13:23:21 +02:00
Applevangelist ba14330281 Fix for counting alive target units only 2024-04-02 13:22:54 +02:00
Applevangelist 8ca9c4e7b8 Merge remote-tracking branch 'origin/develop' into develop 2024-04-02 10:50:06 +02:00
Applevangelist bd28c10492 Merge remote-tracking branch 'origin/master' into develop 2024-04-02 10:50:01 +02:00
Applevangelist 4c890d18d1 Merge remote-tracking branch 'origin/master' into develop 2024-04-02 10:48:57 +02:00
Applevangelist 2eb4118d56 xxx 2024-04-02 10:47:58 +02:00
Applevangelist 67d53034df bugfix 2024-04-01 19:11:53 +02:00
Applevangelist 355230a97f xxx 2024-04-01 19:11:33 +02:00
Applevangelist bde5859879 Merge remote-tracking branch 'origin/develop' into develop 2024-04-01 13:30:30 +02:00
Applevangelist 630e02f1ce Merge remote-tracking branch 'origin/master' into develop 2024-04-01 13:30:26 +02:00
Applevangelist b4d1118c88 Merge remote-tracking branch 'origin/master' into develop 2024-04-01 12:59:39 +02:00
Applevangelist dcc15afb89 xxx 2024-04-01 12:59:14 +02:00
Applevangelist 1ea2f091e0 Fix 2024-04-01 12:58:20 +02:00
Frank a5632ec3a4 RAT
- More cleanup

OPSGROUP
- Fixed group init (masterunit)
2024-03-31 23:33:37 +02:00
Frank 0804a3567a Merge branch 'develop' into FF/Ops 2024-03-30 22:34:13 +01:00
Frank ef8c71d27c RAT
- FLIGHTCONTROL
- RAT ATC
2024-03-30 22:22:00 +01:00
Frank 879ea847e9 RAT v3
- improved stuff for helos
2024-03-29 21:54:13 +01:00
Frank be3c418919 Update RAT.lua
- Improved keeping parking spot after respawn
- Improved ratcraft object
2024-03-28 23:15:50 +01:00
Applevangelist 7aa252e42f xxx 2024-03-28 11:13:13 +01:00
Applevangelist be3db86470 Merge remote-tracking branch 'origin/master' into develop 2024-03-28 11:12:57 +01:00
Applevangelist 67b43e2c68 #CTLD - Extract troops makes troops run towards the helo 2024-03-28 11:12:23 +01:00
Applevangelist 577fefab3a Merge remote-tracking branch 'origin/master' into develop 2024-03-28 08:45:18 +01:00
Applevangelist 2ad111dd50 #CTLD - allow availability of crates restriction to one zone 2024-03-28 08:44:54 +01:00
Applevangelist a52df9ae9a xxx 2024-03-28 08:44:12 +01:00
Frank 2c749bf5c9 Merge branch 'develop' into FF/Ops 2024-03-27 22:25:54 +01:00
Frank 24eaa7441c Update RAT.lua 2024-03-27 22:15:17 +01:00
Applevangelist 1b072e11ad xxx 2024-03-27 18:00:50 +01:00
Applevangelist 0dec9418ca Merge remote-tracking branch 'origin/develop' into develop 2024-03-27 14:41:48 +01:00
Applevangelist 9a2174ac2b Merge remote-tracking branch 'origin/master' into develop 2024-03-27 14:41:43 +01:00
Applevangelist 523375c765 Merge remote-tracking branch 'origin/master' into develop 2024-03-27 14:41:11 +01:00
Applevangelist 371b100672 xxx 2024-03-27 14:40:47 +01:00
Applevangelist ac42b56b8e nil check 2024-03-27 14:40:34 +01:00
Frank 82f4c9d526 Update RAT.lua 2024-03-26 22:26:58 +01:00
Applevangelist eac87c97af Merge remote-tracking branch 'origin/develop' into develop 2024-03-25 18:26:49 +01:00
Applevangelist 00dc9969b6 Merge remote-tracking branch 'origin/master' into develop 2024-03-25 18:26:45 +01:00
Applevangelist 5b8416d5fd Merge remote-tracking branch 'origin/master' into develop 2024-03-25 18:26:17 +01:00
Niels Vaes 874fa7ad69 Fixing a bug where on a rare condition, an A10CII could be spawned and the SpawnInitSADL of the Spawn object wouldn't be set correctly (#2108) 2024-03-25 17:26:44 +01:00
Frank 2205100942 RAT 2024-03-24 22:51:11 +01:00
Frank 801475e146 Merge branch 'FF/Ops' into FF/OpsRat 2024-03-24 17:59:27 +01:00
Frank d7ee243a00 Merge branch 'develop' into FF/Ops 2024-03-24 17:59:06 +01:00
Frank a105ddba3d Merge branch 'master' into develop 2024-03-24 17:58:13 +01:00
Frank 70c29de695 Update Airbase.lua
- Fixed docs of airbase enumerators for SouthAtlantic (was Falklands) and Sinai (was SinaiMap)
2024-03-24 17:58:02 +01:00
Frank d5ceabadb0 Merge branch 'develop' into FF/Ops 2024-03-24 17:23:02 +01:00
Applevangelist f3ec69ac2a Merge remote-tracking branch 'origin/develop' into develop 2024-03-24 13:27:52 +01:00
Applevangelist 8a6cbeda74 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-03-24 13:27:46 +01:00
Applevangelist 8bd39b41f4 Merge remote-tracking branch 'origin/master' into develop 2024-03-24 13:25:00 +01:00
Applevangelist b263cddc07 #MSRS - Fix for explicit Voice setting actually overwriting overall settings of a provider. 2024-03-24 13:24:38 +01:00
Applevangelist 13cdb77957 xxx 2024-03-24 13:22:54 +01:00
Applevangelist caedc314b7 xx 2024-03-23 15:12:16 +01:00
Applevangelist a712d74e2e Merge remote-tracking branch 'origin/master' into develop 2024-03-23 14:59:20 +01:00
Applevangelist 613d33d731 #SCORING - added option to give a file path for saving and an option to switch autosave off 2024-03-23 14:58:54 +01:00
Applevangelist d7963bb161 xx 2024-03-22 16:04:58 +01:00
Applevangelist e86afefe79 xxx 2024-03-22 09:27:58 +01:00
Applevangelist c7e694dfb8 #AWACS - fix for too many TAC/MELD/THREAT calls 2024-03-22 09:27:40 +01:00
Applevangelist d6c9195555 Merge remote-tracking branch 'origin/master' into develop 2024-03-22 08:56:28 +01:00
Applevangelist 50298e4109 Fix for unknown Threat Type 2024-03-22 08:56:00 +01:00
Frank 1253e241ff Merge branch 'develop' into FF/Ops 2024-03-19 18:04:03 +01:00
Applevangelist d4daa54210 Merge remote-tracking branch 'origin/develop' into develop 2024-03-16 12:37:51 +01:00
Applevangelist 5c3081a7eb Merge remote-tracking branch 'origin/master' into develop 2024-03-16 12:37:48 +01:00
Applevangelist 3389d3284a Fix self.speedmax for immobile groups 2024-03-16 12:37:11 +01:00
Applevangelist b10819220c Merge remote-tracking branch 'origin/master' into develop 2024-03-15 10:26:18 +01:00
Applevangelist b66ff35b63 #minor fixes 2024-03-15 10:25:58 +01:00
Applevangelist 244abe2bbb #Minor Fixes 2024-03-15 10:25:40 +01:00
Applevangelist 6ae2f6f105 Merge remote-tracking branch 'origin/develop' into develop 2024-03-13 09:09:32 +01:00
Applevangelist c4deb317bd Merge remote-tracking branch 'origin/master' into develop 2024-03-13 09:09:28 +01:00
Applevangelist 4b1a1cbcff Merge remote-tracking branch 'origin/master' into develop 2024-03-13 09:09:02 +01:00
Applevangelist 378e76e45b Added UTILS.ClockHeadingString(refHdg,tgtHdg) thanks to @statua 2024-03-13 09:08:39 +01:00
Applevangelist f7f28877da Fix for speed nil in ops groups 2024-03-13 07:39:56 +01:00
Applevangelist ada8629c01 Fix for speed nil 2024-03-13 07:38:56 +01:00
Applevangelist efd48c87e9 Merge remote-tracking branch 'origin/develop' into develop 2024-03-12 15:35:26 +01:00
Applevangelist 35c1a76675 Merge remote-tracking branch 'origin/master' into develop 2024-03-12 15:35:22 +01:00
Applevangelist e3d2dec91f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2024-03-12 15:34:53 +01:00
Thomas 470c4ef13c Update Controllable.lua 2024-03-12 11:54:44 +01:00
Thomas 241b31fcec Update Controllable.lua 2024-03-12 11:26:59 +01:00
Thomas 3dd069d7d6 Update Controllable.lua
Docu adjustments
2024-03-12 11:25:33 +01:00
Thomas 77c4fd7696 Update Controllable.lua (#2105) (#2106)
Added setting of AI radio options
2024-03-12 11:20:57 +01:00
Thomas aca4e4d7ca Update Controllable.lua (#2105)
Added setting of AI radio options
2024-03-12 10:49:06 +01:00
Applevangelist edf445de1a Merge remote-tracking branch 'origin/develop' into develop 2024-03-11 18:20:16 +01:00
Applevangelist 5b1cc052b6 Merge remote-tracking branch 'origin/master' into develop 2024-03-11 18:20:13 +01:00
Applevangelist dcd278e2a1 Merge remote-tracking branch 'origin/master' into develop 2024-03-11 18:19:44 +01:00
Applevangelist 2f81fcb0c0 #STATIC
* Add :FindByMatching() and :FindAllByMatching()
2024-03-11 18:19:19 +01:00
Applevangelist 8cf11de774 #SPAWN
* Small change to keep unitnames when using Razbam's setting IFF via unit names
2024-03-11 18:18:50 +01:00
Applevangelist ebb58cd976 xxx 2024-03-11 18:18:00 +01:00
Applevangelist e32b393f39 Merge remote-tracking branch 'origin/develop' into develop 2024-03-11 08:31:06 +01:00
Applevangelist 3d073891bc Merge remote-tracking branch 'origin/master' into develop 2024-03-11 08:31:02 +01:00
Applevangelist b62f2afd8d Merge remote-tracking branch 'origin/master' into develop 2024-03-11 08:30:22 +01:00
Applevangelist 176bd0eb8b xx 2024-03-11 08:29:56 +01:00
Applevangelist 078137af4b Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 18:00:39 +01:00
Applevangelist 0172772ead Merge remote-tracking branch 'origin/master' into develop 2024-03-10 18:00:36 +01:00
Applevangelist 70ee6a1121 Merge remote-tracking branch 'origin/master' into develop 2024-03-10 18:00:02 +01:00
Applevangelist 10edd2f9d0 xxx 2024-03-10 17:59:26 +01:00
Applevangelist fa3a805172 Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 16:53:34 +01:00
Applevangelist b7ef0e57ab Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:53:31 +01:00
Applevangelist 408321decf Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:53:05 +01:00
Applevangelist 11acb578f6 #SPAWN
* Fix an issue for SPAWN:NewFromTemplate when re-using same template over and again
2024-03-10 16:52:46 +01:00
Applevangelist 5881aa0ad3 #SPAWN
* Fix an issue for SPAWN:NewFromTemplate when re-using same template over and again
2024-03-10 16:52:03 +01:00
Applevangelist 755dde8e10 Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 16:20:59 +01:00
Applevangelist 1856f89cf9 Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:20:56 +01:00
Applevangelist 383eff4cd6 Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 16:20:32 +01:00
Applevangelist 6cda61c9dd Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:20:29 +01:00
Applevangelist 4d8abe7f57 #MARKEROPS_BASE
* Fix event coalition
2024-03-10 16:20:06 +01:00
Applevangelist fc5d540ec6 #MARKEROPS
* Coalition in events fix
2024-03-10 16:19:29 +01:00
Applevangelist 032e73d382 Merge remote-tracking branch 'origin/develop' into develop 2024-03-09 17:24:58 +01:00
Applevangelist c6bb7c8bbd Merge remote-tracking branch 'origin/develop' into develop-2 2024-03-09 17:24:47 +01:00
Applevangelist bd3042410b ccc 2024-03-09 17:24:32 +01:00
Applevangelist 7c9cf96d2e OPSGROUP extra check 2024-03-09 17:24:15 +01:00
Applevangelist 5bf70d9950 Merge remote-tracking branch 'origin/develop' into develop 2024-03-08 10:07:30 +01:00
Applevangelist 94ca67feb9 Merge remote-tracking branch 'origin/master' into develop 2024-03-08 10:07:26 +01:00
Applevangelist ef30bd36a5 Merge remote-tracking branch 'origin/master' into develop 2024-03-08 10:06:51 +01:00
Applevangelist 5286926609 xx 2024-03-08 10:06:31 +01:00
Applevangelist ab14fbd11c #MARKEROPS - Added Coalition on FSM events 2024-03-08 10:06:16 +01:00
Applevangelist 1ef50f45f1 Merge remote-tracking branch 'origin/develop' into develop 2024-03-07 10:21:23 +01:00
Applevangelist d76cd91d50 Merge remote-tracking branch 'origin/master' into develop 2024-03-07 10:21:19 +01:00
Applevangelist 5bde0c7605 Merge remote-tracking branch 'origin/develop' into develop 2024-03-07 10:20:56 +01:00
Applevangelist 4f2d8144e9 Merge remote-tracking branch 'origin/master' into develop 2024-03-07 10:20:53 +01:00
Applevangelist cb61177252 CSAR/CTLD basic support for MH-60R 2024-03-07 10:20:31 +01:00
Applevangelist d7fd9d0968 xxx 2024-03-07 10:20:02 +01:00
kaltokri 736204d163 Merge branch 'master' into develop 2024-03-05 22:29:36 +01:00
kaltokri 1e15509001 Fixed broken link to demo mission 2024-03-05 22:29:28 +01:00
kaltokri cca6b0cf55 Merge branch 'master' into develop 2024-03-05 22:11:34 +01:00
kaltokri bfa8719ec3 Updated versions of all GitHub actions 2024-03-05 22:11:20 +01:00
Applevangelist 9e112e6f2c Merge remote-tracking branch 'origin/develop' into develop 2024-03-05 16:39:32 +01:00
Applevangelist a51329d3e7 xxx 2024-03-05 16:39:08 +01:00
Applevangelist fd0e6053ee #COMMANDER - remove dual AltToKIAS calc for TankerZone etc 2024-03-05 16:38:45 +01:00
Applevangelist f99eac0de4 Merge remote-tracking branch 'origin/develop' into develop 2024-03-05 10:35:23 +01:00
Applevangelist 89b06fb7a6 Merge remote-tracking branch 'origin/master' into develop 2024-03-05 10:35:18 +01:00
Applevangelist 7a19a81985 Merge remote-tracking branch 'origin/develop' into develop 2024-03-05 10:34:50 +01:00
Applevangelist e359640bfd Merge remote-tracking branch 'origin/master' into develop 2024-03-05 10:34:46 +01:00
Applevangelist b3f7991269 xxx 2024-03-05 10:34:27 +01:00
Applevangelist 3652376d42 #CTLD - Slight position spawn variation in case you drop > 1 troop groups 2024-03-05 10:34:15 +01:00
kaltokri 3d1207a079 Merge branch 'master' into develop 2024-03-02 15:07:53 +01:00
kaltokri 3953f0e7fc Moved demo missions of Wrapper.Weapon to new repo 2024-03-02 15:07:45 +01:00
Applevangelist 1f18b6e2a9 Merge remote-tracking branch 'origin/develop' into develop 2024-03-02 14:27:02 +01:00
Applevangelist 43bc4ba681 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/SpawnStatic.lua
2024-03-02 14:26:58 +01:00
Applevangelist b34597d732 xxx 2024-03-02 14:25:56 +01:00
Applevangelist 3e727f7777 Merge remote-tracking branch 'origin/develop' into develop 2024-03-02 14:25:42 +01:00
Applevangelist 5621579b5e fix 2024-03-02 14:24:55 +01:00
Applevangelist 091083b5aa #AWACS
* Fix tac radios when using an AWACS plane
* AWACS info shows STN set
2024-03-02 14:24:39 +01:00
kaltokri b0d0fb9ae1 Merge branch 'master' into develop 2024-03-01 17:22:33 +01:00
kaltokri 57ce6bcec2 Switched demo mission link in Core/SpawnStatic and Wrapper/Storage 2024-03-01 17:22:22 +01:00
Applevangelist 503ca091f9 Merge remote-tracking branch 'origin/develop' into develop 2024-03-01 08:35:48 +01:00
Applevangelist 08ebcbf11d Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:35:44 +01:00
Applevangelist 7a1cfa9fe3 Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:35:13 +01:00
Applevangelist 71b5492903 Scoring 2024-03-01 08:34:52 +01:00
Applevangelist 7239e2c5fa Merge remote-tracking branch 'origin/develop' into develop 2024-03-01 08:24:25 +01:00
Applevangelist a7fcc95b71 Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:24:22 +01:00
Applevangelist 5ff4d84a9a Merge remote-tracking branch 'origin/develop' into develop 2024-03-01 08:23:53 +01:00
Applevangelist c71d0ed7cf Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:23:50 +01:00
Applevangelist d64dadd9a9 docu 2024-03-01 08:23:32 +01:00
kaltokri 370bfc893d Merge branch 'master' into develop 2024-02-29 19:52:36 +01:00
kaltokri 0f30f3b1a0 Added link to Wrapper/Group demo missions 2024-02-29 19:52:23 +01:00
kaltokri 50e55e1df2 Merge branch 'master' into develop 2024-02-29 19:00:55 +01:00
kaltokri 51911d3292 Enhanced documentation of InitRandomizePositionZone
InitRandomizePositionZone will not ensure, that every unit is placed within the zone!
2024-02-29 19:00:33 +01:00
kaltokri bff60bdb69 Update of all Airbases (uptodate and sorted) 2024-02-29 10:33:29 +01:00
kaltokri 219353faad Update of all Airbases (uptodate and sorted) 2024-02-29 10:33:21 +01:00
Applevangelist 66d00331ae Merge remote-tracking branch 'origin/develop' into develop 2024-02-29 09:55:50 +01:00
Applevangelist 5746213850 Merge remote-tracking branch 'origin/master' into develop 2024-02-29 09:55:46 +01:00
Applevangelist 4c4ecccb01 Merge remote-tracking branch 'origin/develop' into develop 2024-02-29 09:55:12 +01:00
Applevangelist 0e1cbe45b9 Merge remote-tracking branch 'origin/master' into develop 2024-02-29 09:54:38 +01:00
Applevangelist aac3f64638 #SCORING Additions for SETs 2024-02-29 09:54:16 +01:00
Applevangelist d9cfaaaa0d SCORING 2024-02-29 09:53:46 +01:00
kaltokri 34937c2cf6 Merge branch 'master' into develop 2024-02-28 19:43:26 +01:00
kaltokri 74c19f1058 Added new airfields in Normandy 2024-02-28 19:43:08 +01:00
kaltokri 42ca05af57 Merge branch 'master' into develop 2024-02-28 17:39:25 +01:00
kaltokri 1cbdafda65 Added link to demo missions for Functional.Fox 2024-02-28 17:39:06 +01:00
kaltokri 960746245f Merge branch 'master' into develop 2024-02-28 17:34:51 +01:00
kaltokri 595b9132e8 Added additional information to FOX:AddProtectedGroup method 2024-02-28 17:34:40 +01:00
Applevangelist a472c4b3f8 Merge remote-tracking branch 'origin/develop' into develop 2024-02-27 18:15:09 +01:00
Applevangelist 1f220cab3e Merge remote-tracking branch 'origin/master' into develop 2024-02-27 18:15:06 +01:00
Applevangelist 4b50d8f16f Merge remote-tracking branch 'origin/develop' into develop 2024-02-27 18:14:40 +01:00
Applevangelist c320f1a0a7 Merge remote-tracking branch 'origin/master' into develop 2024-02-27 18:14:34 +01:00
Applevangelist 82b5269040 #BRIGADE Fixes to save/loadback assets for persistence 2024-02-27 18:14:11 +01:00
Applevangelist 45aebff48e #BRIGADE Fixes to save/loadback assets for persistence 2024-02-27 18:13:59 +01:00
Applevangelist 1e954de951 #BRIGADE Fixes to save/loadback assets for persistence 2024-02-27 18:13:41 +01:00
kaltokri 80bf992806 Merge branch 'master' into develop 2024-02-27 16:38:42 +01:00
kaltokri f2e22579ed Added workaround for PatrolRoute problem
Units may stay on initial point and cycle endless if Delay is smaller then 2.
2024-02-27 16:38:20 +01:00
Applevangelist c36dbe1b09 Merge remote-tracking branch 'origin/develop' into develop 2024-02-27 10:28:56 +01:00
Applevangelist 93e344732c Merge remote-tracking branch 'origin/master' into develop 2024-02-27 10:28:52 +01:00
Applevangelist 2dc908d926 Merge remote-tracking branch 'origin/master' into develop 2024-02-27 10:28:30 +01:00
Applevangelist 1f9725530f #CTLD - Added option to inject cargo objects which will not show up in the menu - for inject and move around purposes. 2024-02-27 10:28:00 +01:00
Applevangelist d291e7417d CTLD 2024-02-27 10:19:48 +01:00
Applevangelist d3e6b0366b Merge remote-tracking branch 'origin/master' into develop 2024-02-25 11:58:12 +01:00
Applevangelist ad155ab071 Merge remote-tracking branch 'origin/develop' into develop 2024-02-25 11:57:34 +01:00
Applevangelist ab56f903c2 Merge remote-tracking branch 'origin/master' into develop 2024-02-25 11:57:30 +01:00
kaltokri 1545add510 Enhancement of troubleshooting tips in the docs 2024-02-24 22:25:26 +01:00
kaltokri c85f575888 Enhancement of troubleshooting tips in the docs 2024-02-24 22:24:20 +01:00
kaltokri 9f8428c7ba Merge branch 'master' into develop 2024-02-24 22:04:42 +01:00
kaltokri 5eef138507 Enhancement of the docs 2024-02-24 22:04:10 +01:00
kaltokri 8c6c1e481b Merge branch 'master' into develop 2024-02-24 14:26:45 +01:00
kaltokri 14d6085b69 Added error message, that AATACAN is depricated 2024-02-24 14:26:30 +01:00
Rolf Geuenich d13173e336 Added Links to new demo mission repository 2024-02-23 11:33:50 +01:00
Rolf Geuenich ced01a993d Added Links to new demo mission repository 2024-02-23 11:33:02 +01:00
Applevangelist 04b2e9459d Merge remote-tracking branch 'origin/develop' into develop 2024-02-23 11:17:10 +01:00
Applevangelist fd63edad37 Merge remote-tracking branch 'origin/master' into develop 2024-02-23 11:17:07 +01:00
Applevangelist fa80f0a162 Merge remote-tracking branch 'origin/master' into develop 2024-02-23 11:16:36 +01:00
Applevangelist 02e59b23c5 #AIRBASE - New Syria airbases added 2024-02-23 11:15:46 +01:00
Applevangelist 6e12e8f9b9 #AIRBASE - New Syria airbases added 2024-02-23 11:15:29 +01:00
Frank 80b2b26018 Merge branch 'FF/OpsRat' of https://github.com/FlightControl-Master/MOOSE into FF/OpsRat 2024-02-23 00:31:19 +01:00
Frank e3f523d648 Update RAT.lua 2024-02-23 00:31:15 +01:00
Applevangelist bf82cd9e2a Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 17:29:21 +01:00
Applevangelist 5b86bf9605 #AWACS - Added a warning to set up SRS before Tac Radios 2024-02-22 17:28:44 +01:00
Applevangelist b952161794 warning 2024-02-22 17:28:09 +01:00
Applevangelist b2e3e23182 Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 12:15:26 +01:00
Applevangelist 13c0a42d5b Merge remote-tracking branch 'origin/master' into develop 2024-02-22 12:15:23 +01:00
Applevangelist c5ece16753 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 12:14:44 +01:00
Applevangelist 4c2a89ee29 Bugfix 2024-02-22 12:14:15 +01:00
Applevangelist a734cb8a7e xxx 2024-02-22 12:14:03 +01:00
Applevangelist 7d708339a5 Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 11:54:08 +01:00
Applevangelist 43e30ce426 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 11:54:03 +01:00
Applevangelist 4505b60859 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 11:53:24 +01:00
Applevangelist fdfc21187c sss 2024-02-22 11:52:54 +01:00
Applevangelist e8c75b8795 SPAWN:InitSpeedMPS() etc 2024-02-22 11:52:43 +01:00
Applevangelist 59c5acc1f2 Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 09:21:03 +01:00
Applevangelist 1c293c2f62 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 09:20:59 +01:00
Applevangelist 7e21a1070a Merge remote-tracking branch 'origin/master' into develop 2024-02-22 09:19:43 +01:00
Applevangelist 2ce9f26e26 Docu 2024-02-22 09:19:22 +01:00
Applevangelist bfaca9dd5f Merge remote-tracking branch 'origin/master' into develop 2024-02-22 09:01:23 +01:00
Applevangelist 30819dad72 Catch for invalid STN/SADL octals 2024-02-22 09:00:54 +01:00
Applevangelist 0ad2226e47 Merge remote-tracking branch 'origin/develop' into develop 2024-02-20 14:39:39 +01:00
Applevangelist 5246647d62 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 14:39:34 +01:00
Applevangelist e946916fc0 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 14:32:17 +01:00
Applevangelist 2eeca4451c SPAWN/DATABASE
* Try to ensure unique Link16 STN/SADL octal IDs
* Added `SPAWN:InitSTN(Octal)` and `SPAWN:InitSADL(Octal)`
2024-02-20 14:31:53 +01:00
Applevangelist 1f74899f8a SPAWN/DATABASE - try to ensure unique STN/SADL numbers 2024-02-20 14:27:54 +01:00
Applevangelist e97a5493e4 Merge remote-tracking branch 'origin/develop' into develop 2024-02-20 12:09:23 +01:00
Applevangelist fa3e73e577 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 12:09:20 +01:00
Applevangelist ee17d3e995 Merge remote-tracking branch 'origin/develop' into develop 2024-02-20 12:08:33 +01:00
Applevangelist a48e09b434 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 12:08:27 +01:00
Applevangelist 27ea85ea57 Minor fixes 2024-02-20 12:07:42 +01:00
Applevangelist 15cee84695 Minor fixes 2024-02-20 12:07:08 +01:00
Thomas 3baf52d307 Update Airbase.lua (#2104)
One space too many fix gor Deanland
2024-02-18 20:13:52 +01:00
Thomas 0faa0036ee Update Airbase.lua
One space too many fix gor Deanland
2024-02-18 20:13:01 +01:00
Applevangelist 7c483b4bb6 Merge remote-tracking branch 'origin/develop' into develop 2024-02-18 12:38:25 +01:00
Applevangelist 9f2f1c7de7 Merge remote-tracking branch 'origin/master' into develop 2024-02-18 12:38:21 +01:00
kaltokri 79189d4d93 Merge branch 'master' into develop 2024-02-17 18:50:46 +01:00
kaltokri f859522052 Switched link of MSRS missions to MISSION_Demos 2024-02-17 18:50:30 +01:00
Thomas 8d886a75d6 Update Airboss.lua (#2101)
Groove def
2024-02-17 13:12:25 +01:00
Thomas 5a772ad05e Update Airboss.lua
Groove def
2024-02-17 13:10:07 +01:00
Applevangelist 62b2a9197b Merge remote-tracking branch 'origin/develop' into develop 2024-02-16 14:10:14 +01:00
Applevangelist 3b139a92fb xxx 2024-02-16 14:09:42 +01:00
Applevangelist a16e22818d Merge remote-tracking branch 'origin/develop' into develop 2024-02-16 14:09:18 +01:00
Applevangelist 0cc959bf34 #STRATEGO
* Exclude Ships as they cannot be conquered anyway
* Streamline target finding a bit
2024-02-16 14:09:14 +01:00
Frank 2fcb31f3ac Update RAT.lua 2024-02-16 00:11:43 +01:00
Applevangelist e3e101b8ff Merge remote-tracking branch 'origin/develop' into develop 2024-02-15 18:18:44 +01:00
Applevangelist 525a11d21d Merge remote-tracking branch 'origin/master' into develop 2024-02-15 18:18:39 +01:00
Applevangelist aa948b57d8 Merge remote-tracking branch 'origin/develop' into develop-2 2024-02-15 18:18:23 +01:00
Applevangelist 6ca459b38c xx 2024-02-15 18:18:19 +01:00
Applevangelist 79da4cbf27 Merge remote-tracking branch 'origin/develop' into develop 2024-02-15 18:17:48 +01:00
Applevangelist e5a60a2ef1 #AWACS
* Ensure not only one Merged-Call
* Enable Tac, Meld, Threat calls also for non-tasked flights
2024-02-15 18:17:44 +01:00
kaltokri 7e2ae60e43 Merge branch 'master' into develop 2024-02-15 16:48:40 +01:00
kaltokri 51f134538d Fixing typos and added text for Automatic dynamic loading and IDEs 2024-02-15 16:47:43 +01:00
kaltokri 0ee7a38c61 Added content to concepts.md and added an empty debugger.md 2024-02-15 16:47:43 +01:00
kaltokri 15dd2cf735 Renamed basic.md to concepts.md and added more text 2024-02-15 16:47:43 +01:00
kaltokri e895642157 Small fixes in advanced guide 2024-02-15 16:47:43 +01:00
kaltokri 154026fbf8 New guides added 2024-02-15 16:47:43 +01:00
Applevangelist eef41c067d Merge remote-tracking branch 'origin/develop' into develop 2024-02-13 16:46:08 +01:00
Applevangelist 48a0400213 Merge remote-tracking branch 'origin/master' into develop 2024-02-13 16:46:05 +01:00
Applevangelist d7969e9455 Merge remote-tracking branch 'origin/master' into develop 2024-02-13 16:45:36 +01:00
Applevangelist 48b20299b2 xx 2024-02-13 16:45:20 +01:00
Applevangelist 7dcff7ec9c CommandSetInvisible/CommandSetImmortal right word order 2024-02-13 16:43:45 +01:00
Applevangelist 50094894aa Merge remote-tracking branch 'origin/develop' into develop 2024-02-12 18:36:25 +01:00
Applevangelist e355a2f6d5 Merge remote-tracking branch 'origin/master' into develop 2024-02-12 18:36:20 +01:00
Applevangelist 0e6bf1f46b Merge remote-tracking branch 'origin/master' into develop 2024-02-12 18:35:51 +01:00
Applevangelist 67e52120d4 Nicer BASE:I() etc output 2024-02-12 18:35:22 +01:00
Applevangelist 4b84d227f0 Spawn - reference original template when using SpawnWithAlias in Group.TemplateDonor 2024-02-12 18:34:12 +01:00
Applevangelist a1151584e1 Nicer Self:I() etc output 2024-02-12 18:33:18 +01:00
Frank 2fce93d925 RAT 2024-02-12 00:10:36 +01:00
Applevangelist df0dbc9108 PLAYERTASK - small fix for a possibly missing coordinate 2024-02-08 11:59:23 +01:00
Applevangelist 25a5e821ef PLAYERTASK - small fix for possibly missing coordinate on the taskinfo function 2024-02-08 11:58:46 +01:00
Frank db6354b60d Merge branch 'develop' into FF/Ops 2024-02-06 11:09:35 +01:00
Applevangelist 4307ddcad3 CLIENTMENUMANAGER - dicu 2024-02-04 13:13:06 +01:00
Applevangelist 969a658e15 CLIENTMENUMANAGER - docu 2024-02-04 13:11:57 +01:00
Applevangelist daa734009e Merge remote-tracking branch 'origin/master' into develop 2024-02-03 12:49:33 +01:00
Applevangelist 86e13df303 MANTIS 2024-02-03 12:48:41 +01:00
Applevangelist a66ad1f086 MANTIS 2024-02-03 12:23:18 +01:00
Applevangelist 65cf53ce28 Merge remote-tracking branch 'origin/master' into develop 2024-02-03 12:22:59 +01:00
Applevangelist 2e167358bb MANTIS - corrected blue SAM data 2024-02-03 12:22:33 +01:00
Applevangelist 29ff59b128 Merge remote-tracking branch 'origin/develop' into develop 2024-02-03 09:11:49 +01:00
Applevangelist fe2e257dc0 Merge remote-tracking branch 'origin/master' into develop 2024-02-03 09:11:45 +01:00
Applevangelist 78d1a215e4 Merge remote-tracking branch 'origin/develop' into develop 2024-02-03 09:11:17 +01:00
Applevangelist 14daca9a72 Merge remote-tracking branch 'origin/master' into develop 2024-02-03 09:11:12 +01:00
Applevangelist 48dba742ad MANTIS SAM Data adjustments 2024-02-03 09:10:41 +01:00
Applevangelist 11551a9816 Sam Data 2024-02-03 09:10:25 +01:00
kaltokri 2ca847e845 Fixed dead links for Ops.Intel and Ops.Airwing 2024-02-02 13:30:22 +01:00
kaltokri 11c74ddc17 Another fix for dead links (case sensitivity)
linkinator hides multiple problems sometimes
2024-02-02 12:24:31 +01:00
kaltokri c38917fa2f Fix for dead links (case sensitivity) 2024-02-02 12:15:40 +01:00
Applevangelist d5b7fdab24 Merge remote-tracking branch 'origin/develop' into develop 2024-02-01 09:04:04 +01:00
Applevangelist 1847a2372c Docu 2024-02-01 09:03:39 +01:00
Applevangelist 7bd03d55ba Merge remote-tracking branch 'origin/develop' into develop 2024-01-31 17:54:47 +01:00
Applevangelist d23347e14e Merge remote-tracking branch 'origin/master' into develop 2024-01-31 17:54:42 +01:00
Applevangelist fd155f8277 Merge remote-tracking branch 'origin/master' into develop 2024-01-31 17:54:09 +01:00
Applevangelist 531132e8a7 #GROUP small fix for GetAverageCoordinate() 2024-01-31 17:49:59 +01:00
Applevangelist 7464406a17 #SPAWN - Small fix for OnSpawnGroup() timing issues 2024-01-31 17:49:37 +01:00
Applevangelist e5112597a2 Merge remote-tracking branch 'origin/develop' into develop 2024-01-27 15:29:18 +01:00
Applevangelist 24271e6780 Merge remote-tracking branch 'origin/master' into develop 2024-01-27 15:29:13 +01:00
Applevangelist bd5c1af335 Merge remote-tracking branch 'origin/develop' into develop 2024-01-27 15:28:46 +01:00
Applevangelist 53f556a4e6 Merge remote-tracking branch 'origin/master' into develop 2024-01-27 15:28:42 +01:00
Applevangelist 0ddf8762c2 UTILS - small helper for M2K Data Cartridges 2024-01-27 15:28:12 +01:00
Applevangelist fb16a29392 M2K specific helper for tostringLL 2024-01-27 14:41:49 +01:00
Frank 2893bfb290 Merge branch 'master' into develop 2024-01-24 14:47:13 +01:00
Frank d984a1b142 Update Airboss.lua
- VTOL grading #2099
2024-01-24 14:47:00 +01:00
Frank f10d676921 Merge branch 'develop' into FF/Ops 2024-01-23 10:59:13 +01:00
Applevangelist 5dd8bec6b9 Merge remote-tracking branch 'origin/develop' into develop 2024-01-23 10:05:57 +01:00
Applevangelist 5ee190602e Merge remote-tracking branch 'origin/master' into develop 2024-01-23 10:05:53 +01:00
Applevangelist f02b774242 Merge remote-tracking branch 'origin/develop' into develop 2024-01-23 10:05:13 +01:00
Applevangelist 5ede860361 Merge remote-tracking branch 'origin/master' into develop 2024-01-23 10:05:09 +01:00
Applevangelist d0d52246f4 #STRATEGO
* Change strategy for finding strategic targets from base to consolidated weight
2024-01-23 10:04:50 +01:00
Applevangelist 748aa131e4 WAREHOUSE - trying to ensure WH for AirWing starts again when runway is repaired 2024-01-23 10:03:56 +01:00
Applevangelist 02aee6f936 Merge remote-tracking branch 'origin/develop' into develop 2024-01-23 09:51:01 +01:00
Applevangelist da45ee201e Merge remote-tracking branch 'origin/master' into develop 2024-01-23 09:50:57 +01:00
Applevangelist c4d8b64713 Stratego 2024-01-23 09:50:34 +01:00
Frank 1b4e170271 Update FlightGroup.lua
- Added menu update after cruise. (Fixes launches from aircraft carriers.)
2024-01-22 21:49:31 +01:00
Thomas a3d56b6d1b Update Pathline.lua (#2097) (#2098)
Small fixes
2024-01-22 06:32:42 +01:00
Thomas 33bd928076 Update Pathline.lua (#2097)
Small fixes
2024-01-22 06:30:53 +01:00
Applevangelist c90c5c3bfc Merge remote-tracking branch 'origin/develop' into develop 2024-01-21 16:47:13 +01:00
Applevangelist 5d9fc356e0 Merge remote-tracking branch 'origin/master' into develop 2024-01-21 16:47:09 +01:00
Applevangelist 23df6bbc2a Merge remote-tracking branch 'origin/master' into develop 2024-01-21 16:46:40 +01:00
Applevangelist f2fc321ded TARGET - declare Scenery target dead if <= 25% of life0 2024-01-21 16:46:24 +01:00
Applevangelist b03add80c6 SCENERY additions 2024-01-21 16:45:48 +01:00
Applevangelist d5322466e9 SCENERY add-ons 2024-01-21 16:44:31 +01:00
Applevangelist 0b3fc515e0 SCENERY - small addons 2024-01-21 16:44:14 +01:00
Applevangelist e50d54f6bc Spawned FARP issue 2024-01-19 19:31:49 +01:00
Applevangelist 290609d581 FARP issue 2024-01-19 19:30:48 +01:00
Applevangelist c2a0b1c16b Merge remote-tracking branch 'origin/develop' into develop 2024-01-19 19:10:10 +01:00
Applevangelist a5526d0c73 Merge remote-tracking branch 'origin/master' into develop 2024-01-19 19:10:06 +01:00
Applevangelist 6e60a66d0c Merge remote-tracking branch 'origin/master' into develop 2024-01-19 19:09:28 +01:00
Applevangelist 11f0b2899d Minor fixes 2024-01-19 19:09:08 +01:00
Applevangelist c408485c5b Minor fixes 2024-01-19 19:08:42 +01:00
Applevangelist 581138b5bc Avoid for pairs error 2024-01-19 19:06:52 +01:00
Applevangelist 4762b88980 AVoid for pairs error 2024-01-19 19:06:34 +01:00
Applevangelist 661094d113 Merge remote-tracking branch 'origin/develop' into develop 2024-01-18 14:36:33 +01:00
Applevangelist 6e06288228 Merge remote-tracking branch 'origin/master' into develop 2024-01-18 14:36:30 +01:00
Applevangelist 0ce3a189c3 Merge remote-tracking branch 'origin/master' into develop 2024-01-18 14:35:54 +01:00
Applevangelist 08f2c29014 #AIRBASE
* Small workaround for Beirut runways
* ATIS minor fix
2024-01-18 14:32:17 +01:00
Applevangelist f5f86e9ba6 xxx 2024-01-18 14:27:09 +01:00
Applevangelist f562130e96 Merge remote-tracking branch 'origin/develop' into develop 2024-01-17 12:18:01 +01:00
Applevangelist 35fbacb196 Merge remote-tracking branch 'origin/master' into develop 2024-01-17 12:17:57 +01:00
Applevangelist 9208d7a70d Merge remote-tracking branch 'origin/master' into develop 2024-01-17 12:17:34 +01:00
Applevangelist 4076ff5bb5 #AIRWING, #EASYGCICAP
* Added SetCapStartTimeVariation()
2024-01-17 12:17:14 +01:00
Applevangelist dcd4d0ab62 CONTROLLABLE
* Added CommandSetFrequencyForUnit
2024-01-17 12:15:46 +01:00
Applevangelist 90d825c809 xxx 2024-01-17 12:13:41 +01:00
Applevangelist 48f81d90cc Merge remote-tracking branch 'origin/develop' into develop 2024-01-17 08:10:46 +01:00
Applevangelist 68756681fa #PLAYERTASKCONTROLLER
* Additions for lasing unit being an ARMYGROUP
2024-01-17 08:10:17 +01:00
Applevangelist 056b761ebc #PLAYERTASKCONTROLLER
* Additions for lasing unit being an ARMYGROUP
2024-01-17 08:10:01 +01:00
Frank 0532c54cd5 Merge branch 'develop' into FF/Ops 2024-01-16 17:11:16 +01:00
Applevangelist 298c569f93 #PLAYERTASK
* Add a height of 2m on laser coordinates to ensure LOS test works
2024-01-16 15:09:51 +01:00
Applevangelist 32dbb520d6 #AUTOLASE
* Allow switching Smoke targets menu to be switched off and on
2024-01-16 15:09:12 +01:00
Applevangelist 5c90afea76 xxx 2024-01-16 15:06:54 +01:00
Applevangelist b6b344a69a Merge remote-tracking branch 'origin/develop' into develop 2024-01-14 14:58:16 +01:00
Applevangelist 6af66db4c3 Minor changes 2024-01-14 14:57:21 +01:00
Applevangelist 601c8165d8 Minor changes 2024-01-14 14:57:07 +01:00
Applevangelist b612c3a846 Merge remote-tracking branch 'origin/develop' into develop 2024-01-12 18:47:32 +01:00
Applevangelist 0bf1204499 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Functional/Artillery.lua
2024-01-12 18:47:28 +01:00
Applevangelist ff84d682bd Merge remote-tracking branch 'origin/develop' into develop 2024-01-12 18:44:38 +01:00
Applevangelist d2b7d46227 STRATEGO
* functional additions
2024-01-12 18:44:34 +01:00
Applevangelist 58f4eead1c #AUFTRAG
* Helos: Added AUFTRAG:NewLANDATCOORDINATE
2024-01-12 18:43:48 +01:00
Applevangelist 36a6d5fede xxx 2024-01-12 18:42:26 +01:00
Rolf Geuenich f3bafd5803 Merge branch 'master' into develop 2024-01-12 16:05:46 +01:00
Rolf Geuenich bb07e1935e Downpatching changes from development to master 2024-01-12 16:05:14 +01:00
Rolf Geuenich 2946c2e225 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Artillery.lua
2024-01-12 15:45:50 +01:00
Rolf Geuenich 088436c5ce Downpatching changes from development to master in Arty.lua 2024-01-12 15:44:28 +01:00
Rolf Geuenich 2e386be2f6 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2024-01-12 15:35:17 +01:00
Rolf Geuenich 797bf0047b Down patching of code enhancements from develop to master in Set.lua 2024-01-12 15:33:27 +01:00
Applevangelist 884b3c7b8d Merge remote-tracking branch 'origin/develop' into develop 2024-01-11 17:32:45 +01:00
Applevangelist 4dd6b956aa Merge remote-tracking branch 'origin/master' into develop 2024-01-11 17:32:41 +01:00
Applevangelist 9c0c93507a Merge remote-tracking branch 'origin/master' into develop 2024-01-11 17:32:04 +01:00
Applevangelist f29d055ca3 Correction 2024-01-11 17:31:40 +01:00
Applevangelist baf7123364 Merge remote-tracking branch 'origin/master' into develop 2024-01-11 17:14:43 +01:00
Applevangelist 1468641563 CTLD - avoid UHT beacons between 243 and 320 mHz 2024-01-11 17:14:07 +01:00
Applevangelist f6b6a6a577 #EASYGCICAP
* Added assignment of in-flight groups to intercepts
2024-01-11 16:11:51 +01:00
Applevangelist aedd2a6391 #EASYGCICAP
* Added assignment of in-flight groups to intercepts
2024-01-11 16:10:40 +01:00
Applevangelist c2d5f9f428 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2024-01-11 12:53:39 +01:00
Applevangelist 54b49ff0d6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2024-01-11 12:53:30 +01:00
Applevangelist 4d7d34b71f Merge remote-tracking branch 'origin/master' into develop 2024-01-11 12:52:42 +01:00
Applevangelist 82bea9d5ff Merge remote-tracking branch 'origin/develop' into develop 2024-01-11 12:52:19 +01:00
Applevangelist 35d91c9c94 EASYGCICAP Additions 2024-01-11 12:52:15 +01:00
Applevangelist 8b08942c4d CONTROLLABLE - Added options for Radar Using 2024-01-11 12:52:02 +01:00
Applevangelist 5680344dfd EASYGCICAP Additions 2024-01-11 12:51:36 +01:00
kaltokri a44ad5c755 Changed order to match master branch for better auto-merge 2024-01-11 10:05:22 +01:00
kaltokri b7236eeb58 Merge branch 'master' into develop 2024-01-10 15:43:38 +01:00
kaltokri eb84ad3cee Fix for Moose_Create.lua and dynamic path 2024-01-10 15:43:24 +01:00
kaltokri 09933b307b Merge branch 'master' into develop 2024-01-10 15:41:02 +01:00
kaltokri 91a34ac4d8 Added PyCharm to gitignore 2024-01-10 15:40:46 +01:00
kaltokri 21babb548c Fixed typo off manual merge and added PyCharm to gitignore 2024-01-10 15:39:23 +01:00
Applevangelist 11967bd608 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2024-01-10 15:21:16 +01:00
Applevangelist ea6e63dc9b Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/Airboss.lua
2024-01-10 15:20:29 +01:00
Applevangelist 28c8d99878 Added player name to ...PilotDown() event 2024-01-10 15:18:38 +01:00
Applevangelist b0e0926b70 Added player name to ...PilotDown() event 2024-01-10 15:17:24 +01:00
kaltokri 547579ffb0 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/Airboss.lua
2024-01-10 14:26:55 +01:00
kaltokri 4fda8cc5fb Easy debugging for all Moosers #2093
Enables everybody to use load Moose from an external full path.
This is needed to use PyCharm with EmmyLua Debugger.
Needs also De-Sanitize to load mission script with full path.
2024-01-10 14:12:17 +01:00
Applevangelist 27158ee7e8 xxx 2024-01-10 13:38:59 +01:00
Applevangelist 697042eac6 EASYGCICAP - less noise 2024-01-10 13:38:48 +01:00
Applevangelist b1be1f5f71 Merge remote-tracking branch 'origin/develop' into develop 2024-01-09 17:48:54 +01:00
Applevangelist 6b020e011e Merge remote-tracking branch 'origin/master' into develop 2024-01-09 17:48:51 +01:00
Applevangelist 30d6936f1d MSRS changes 2024-01-09 17:47:14 +01:00
Applevangelist 4ac583e434 SRS changes 2024-01-09 17:28:58 +01:00
Applevangelist 7995940579 SRS changes 2024-01-09 17:27:26 +01:00
Applevangelist 3ffdb4fe4b Merge remote-tracking branch 'origin/develop' into develop 2024-01-09 08:59:47 +01:00
Applevangelist 9211770056 xx 2024-01-09 08:58:22 +01:00
Applevangelist b315375ade xxx 2024-01-09 08:58:07 +01:00
Frank becaf47a66 Merge branch 'develop' into FF/Ops 2024-01-07 21:16:15 +01:00
Applevangelist 57919704be Merge remote-tracking branch 'origin/develop' into develop 2024-01-07 18:08:34 +01:00
Frank e26647c2ca OPSTRANSPORT
- Fixed SET not working with FilterActive
2024-01-07 17:24:51 +01:00
Applevangelist 4ddd278471 #AWACS
* Picture clean, correct order of callsigns
2024-01-07 15:40:17 +01:00
Applevangelist 20f881f0a9 #AWACS
* Picture clean, correct order of callsigns
2024-01-07 15:40:08 +01:00
Applevangelist 7275a934a2 Merge remote-tracking branch 'origin/develop' into develop 2024-01-07 14:45:38 +01:00
Applevangelist 6a54056ec8 Merge remote-tracking branch 'origin/master' into develop 2024-01-07 14:45:34 +01:00
Applevangelist e5658b3298 xxx 2024-01-07 14:45:10 +01:00
Applevangelist 72e31b90a9 Merge remote-tracking branch 'origin/master' into develop 2024-01-07 14:44:45 +01:00
Applevangelist fa762fe0fc #MSRS
* Added voice enumerator ofr gRPC using MS as provider MSRS.Voices.MicrosoftGRPC
2024-01-07 14:44:07 +01:00
Mr.Alien aca5846209 Fix scoring to not het more points when not killed at once. + overridable method call on kill (#2079) 2024-01-07 13:28:12 +01:00
Mr.Alien 4fd7d7cba9 Spawn all unit randomly inside a zone, instead of only the first unit in zone and the other within a radius (potentially outside the zone, and in some cases in the middle of a runway) (#2069) 2024-01-07 13:27:23 +01:00
ttrebuchon 677d888d96 Use total cargo weight when computing asset score for transport missions (#2065)
* Optimize carrier assets for OPSTRANSPORT based on total cargo weight

* Clean up code/comments for TotalWeight scoring

* Add missing parameter documentation
2024-01-07 13:26:58 +01:00
Applevangelist 06c3ca0079 MSRS additions 2024-01-07 13:25:32 +01:00
Applevangelist cf4d35efa2 xxx 2024-01-07 13:25:14 +01:00
Applevangelist 9280a1224d MSRS additions 2024-01-07 13:23:50 +01:00
Applevangelist 7e842fbd46 xxx 2024-01-07 13:16:52 +01:00
Applevangelist 0009539eef Merge remote-tracking branch 'origin/develop' into develop 2024-01-06 18:23:46 +01:00
Applevangelist 1490eee0e9 Merge remote-tracking branch 'origin/master' into develop 2024-01-06 18:23:42 +01:00
Applevangelist 406dbb707a Merge remote-tracking branch 'origin/develop' into develop 2024-01-06 18:22:41 +01:00
Applevangelist 4758af61c2 Merge remote-tracking branch 'origin/master' into develop 2024-01-06 18:22:36 +01:00
Applevangelist 729c1f5e33 Fixes for MSRS changes
#STRATEGO
* fix for an AB not having a zone
2024-01-06 18:22:18 +01:00
Applevangelist fce7b07014 Fixes for MSRS changes 2024-01-06 18:21:39 +01:00
Applevangelist 45fb191483 Fixes for MSRS changes 2024-01-06 18:21:10 +01:00
Applevangelist cfe99341d7 STRATEGO
* Fix if an airbase has no zone predefined
2024-01-06 18:20:55 +01:00
Applevangelist 0db96082a1 xxx 2024-01-06 18:17:56 +01:00
kaltokri 8386fe5f67 Merge branch 'master' into develop 2024-01-06 12:22:25 +01:00
kaltokri 4696569f83 Added mission check for desanitized io 2024-01-06 12:22:02 +01:00
Applevangelist 0d224ee2fd Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 16:09:59 +01:00
Applevangelist 15482bb734 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 16:09:55 +01:00
Applevangelist 2c695e187f Merge remote-tracking branch 'origin/master' into develop 2024-01-05 16:09:22 +01:00
Applevangelist 048ab6acfe Fixes for 4th SRS Parameter 2024-01-05 16:09:05 +01:00
Applevangelist 84230e2360 Fixes for 4th SRS Parameter 2024-01-05 16:08:46 +01:00
Applevangelist fd86b17b6d Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 15:52:21 +01:00
Applevangelist 492900d5d1 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:52:16 +01:00
Applevangelist f2783c46c2 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:51:35 +01:00
Applevangelist ca9913e38b nu aber 2024-01-05 15:51:09 +01:00
Applevangelist df1bc5c55d Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:46:45 +01:00
Applevangelist fba19bc755 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:46:10 +01:00
Applevangelist ff951c69d9 Error dfix 2024-01-05 15:45:40 +01:00
Applevangelist 0c3caffe93 Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 15:44:32 +01:00
Applevangelist 642824818c Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-01-05 15:44:24 +01:00
Applevangelist e53a80783e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-01-05 15:43:33 +01:00
Applevangelist a1fb09285b STRATEGO - Improvements 2024-01-05 15:42:33 +01:00
Applevangelist f2f7c88299 SRS changes 2024-01-05 15:42:11 +01:00
Applevangelist 1a1c3a6c9f xx 2024-01-05 15:41:01 +01:00
Applevangelist e2bf1f727d FLIGHTGROUP - Amending landing on an AFB w/o runways
SRS - some improvements
2024-01-05 15:37:52 +01:00
Applevangelist b90853f431 xxx 2024-01-05 15:36:03 +01:00
Applevangelist 4ad51b8866 xxx 2024-01-05 15:35:54 +01:00
Applevangelist 71f12f1856 Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 12:20:21 +01:00
Applevangelist b329bf8088 xxx 2024-01-05 12:13:18 +01:00
Applevangelist 65315251b5 PLAYERTASK, AWACS - small fix for the revamped SRS 2024-01-05 12:13:04 +01:00
Applevangelist b8f5e55ac9 Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 10:26:07 +01:00
Applevangelist 2a9e98c21e Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 18:49:50 +01:00
Applevangelist b40c1e4575 Fixes 2024-01-04 18:49:47 +01:00
Applevangelist 8171e3aad2 xxx 2024-01-04 18:48:26 +01:00
Frank 9ea8443286 Merge branch 'develop' into FF/Ops 2024-01-04 15:13:46 +01:00
Frank a9befc4d96 Merge branch 'master' into develop 2024-01-04 15:13:26 +01:00
Applevangelist 039be9790d Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 14:02:09 +01:00
Applevangelist 1599b14beb Merge remote-tracking branch 'origin/master' into develop 2024-01-04 14:02:04 +01:00
Applevangelist f5d6d31b10 xxx 2024-01-04 14:01:12 +01:00
Applevangelist 170f97d013 xxx 2024-01-04 14:01:02 +01:00
Applevangelist 65fb22b6cc xxx 2024-01-04 14:00:43 +01:00
Applevangelist d0346c4aa3 MSRS
line 953 has no self
2024-01-04 13:59:41 +01:00
Applevangelist 96da09b9e0 Picture link 2024-01-04 12:44:43 +01:00
Applevangelist 8fa89753b6 Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 11:29:10 +01:00
Applevangelist 67bd4429f5 Merge remote-tracking branch 'origin/master' into develop 2024-01-04 11:29:06 +01:00
Applevangelist c1d468b35f Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 11:27:54 +01:00
Applevangelist 109270d717 STRATEGO
* Renamed knots to nodes to have the correc lingo
2024-01-04 11:27:48 +01:00
Applevangelist 98d131881f xxx 2024-01-04 11:27:24 +01:00
Frank f80e7a2166 Merge branch 'master' into develop 2024-01-03 22:32:50 +01:00
Frank 9b95e71d75 Update Airboss.lua
- Potential fix for error raised on discord
2024-01-03 22:32:37 +01:00
Applevangelist de6c7d636b docu 2024-01-03 18:56:43 +01:00
Applevangelist 57ff653dc3 xxx 2024-01-03 18:56:28 +01:00
Applevangelist f8a3e7fc2e Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Stratego.lua
#	Moose Development/Moose/Functional/Tiresias.lua
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2024-01-03 18:16:59 +01:00
Applevangelist 8910311c5c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_Balancer.lua
#	Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua
2024-01-03 18:15:58 +01:00
Applevangelist f57beab6d2 #STRATEGO 2024-01-03 18:14:12 +01:00
Applevangelist 29414bfd21 Merge remote-tracking branch 'origin/develop' into develop 2024-01-03 18:06:21 +01:00
Applevangelist 60b8a5f5af Merge remote-tracking branch 'origin/master' into develop 2024-01-03 18:06:15 +01:00
Applevangelist db6dc7b77e SET: Added GetRandomSurely() 2024-01-03 18:05:29 +01:00
Applevangelist e5fbaeafcd xxx 2024-01-03 18:03:53 +01:00
Applevangelist 90e7711788 STRATEGO 2024-01-03 18:03:45 +01:00
kaltokri aaf3553597 Merge branch 'master' into develop 2024-01-03 11:59:27 +01:00
kaltokri 4e50bd213c No fixes for broken links 2024-01-03 09:04:43 +01:00
kaltokri c813e2dbc4 Fixed broken links 2024-01-03 07:53:41 +01:00
Rolf Geuenich 4c81333a0a Add the dynamic loading of developer files (#2090) 2024-01-03 07:19:18 +01:00
kaltokri 761d83a68f Fix broken link in Awacs.lua 2024-01-02 22:10:08 +01:00
kaltokri 3d93c268b3 Merge branch 'master' into develop 2024-01-02 22:07:29 +01:00
kaltokri 79b1f1615f Fix broken link in AI_Escort_Request.lua 2024-01-02 22:06:59 +01:00
kaltokri d6a0fff993 Fix for broken links in documentation 2024-01-02 20:03:18 +01:00
kaltokri 8d45ea00e8 Merge branch 'master' into develop 2024-01-02 19:03:47 +01:00
kaltokri 47f010cb28 Fixed broken link in AI_Escort.lua 2024-01-02 19:03:19 +01:00
Applevangelist 2d17c4d21a Merge remote-tracking branch 'origin/master' into develop 2024-01-02 18:13:14 +01:00
Applevangelist 29e255a7bd xxx 2024-01-02 18:12:57 +01:00
Applevangelist d14b7e8f4c #POINT
* added missing COORDINATE:ToStringLL()
2024-01-02 18:12:42 +01:00
Frank f76fa58a5f Merge branch 'develop' into FF/Ops 2024-01-02 17:07:03 +01:00
Frank d8b046491b Merge branch 'master' into develop 2024-01-02 17:06:41 +01:00
Frank d9748ef147 Update SRS.lua
- Fixed bugs for self
2024-01-02 17:06:32 +01:00
kaltokri b20eb84d19 Merge branch 'master' into develop 2024-01-02 13:33:40 +01:00
kaltokri 64d7946c06 Fix for broken links in master branch 2024-01-02 13:33:10 +01:00
Frank c8b36b8c99 Merge branch 'develop' into FF/Ops 2024-01-01 21:54:51 +01:00
kaltokri c2be4fbcf1 Merge branch 'master' into develop 2024-01-01 19:06:45 +01:00
kaltokri b052fc6243 Merge branch 'restructuring' 2024-01-01 19:06:34 +01:00
kaltokri 8385b1d21a Fixed broken links in A2A_Dispatcher 2024-01-01 19:06:21 +01:00
kaltokri 58d9637c5d Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-01-01 15:54:53 +01:00
kaltokri d4f4465b0a Merge branch 'restructuring' 2024-01-01 15:53:05 +01:00
kaltokri 5fe77956cb Fixed broken links of restructure 2024-01-01 15:51:02 +01:00
Applevangelist e0a108e00d #TIRESIAS
* Initial release
2024-01-01 13:11:44 +01:00
Applevangelist d640acc7cc docu 2024-01-01 13:07:08 +01:00
Applevangelist e36f5b3fbd xxx 2024-01-01 13:06:52 +01:00
Applevangelist 04125cef3d xxx 2024-01-01 09:26:19 +01:00
kaltokri acf37f6133 Merge branch 'master' into develop 2024-01-01 00:39:11 +01:00
kaltokri 8dcd22f18c Merge branch 'msrs' 2024-01-01 00:38:59 +01:00
kaltokri 2d086a62f0 Added link to example missions to MSRS 2024-01-01 00:38:48 +01:00
Applevangelist 55f35e7067 Merge remote-tracking branch 'origin/develop' into develop 2023-12-31 17:27:09 +01:00
Applevangelist 8fc6f511c8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:26:28 +01:00
Applevangelist 47ad2499d4 Merge remote-tracking branch 'origin/master' 2023-12-31 17:26:01 +01:00
Applevangelist 5d510807c9 xxx 2023-12-31 17:25:56 +01:00
Applevangelist dd771a089c Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:25:32 +01:00
Applevangelist 3f927b16e5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:23:20 +01:00
Applevangelist 5ba8f9e0e8 #UTILS
* Added NATO name for KC-135MPRS

#SET
* Made filtering a tad faster
2023-12-31 17:21:02 +01:00
kaltokri 833a0561c3 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:19:51 +01:00
kaltokri 0338fd5d33 Merge branch 'msrs' 2023-12-31 17:15:51 +01:00
kaltokri ea2175bba8 Added debug output to SRS.lua 2023-12-31 17:14:54 +01:00
Applevangelist d20101095c Merge remote-tracking branch 'origin/develop' into develop 2023-12-31 14:58:57 +01:00
Applevangelist 2d26c11ad7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2023-12-31 14:58:53 +01:00
Applevangelist cf48b21073 Merge remote-tracking branch 'origin/master' into develop 2023-12-31 14:58:02 +01:00
Applevangelist 0835022c5c #GROUP
* Corrections for "IsAAA()"
2023-12-31 14:57:13 +01:00
Applevangelist fea05b552c xxx 2023-12-31 14:55:57 +01:00
Applevangelist a70ad71689 Merge remote-tracking branch 'origin/master' into develop 2023-12-30 16:53:22 +01:00
Applevangelist f306361317 #GROUP
* Added IsSam and IsAAA

#SET
* Corrected EvalFilterFunctions - all must be true
2023-12-30 16:52:24 +01:00
Applevangelist 0347e42fc7 CARGO noise 2023-12-30 16:50:12 +01:00
Applevangelist e1ac5633f9 xxx 2023-12-30 16:48:59 +01:00
Applevangelist e3a577ad24 xxx 2023-12-30 16:48:48 +01:00
Applevangelist 596334dab9 TIRESIAS 2023-12-30 16:48:17 +01:00
Applevangelist 6d818cbc1d Merge remote-tracking branch 'origin/develop' into develop 2023-12-29 15:03:58 +01:00
Applevangelist 326621504b Merge remote-tracking branch 'origin/master' into develop 2023-12-29 15:03:54 +01:00
Applevangelist 7557e79c0c Merge branch 'master' into develop 2023-12-29 15:03:09 +01:00
Applevangelist 9cc32ff8dc AIRBOSS - Superfluous error message removal 2023-12-29 15:02:41 +01:00
Applevangelist 3a4c5e307c AIRBOSS - Superfluous error message removal 2023-12-29 15:02:20 +01:00
Applevangelist 67cec4c564 Merge remote-tracking branch 'origin/develop' into develop 2023-12-29 14:51:48 +01:00
Applevangelist 0ef70d0b6a Merge remote-tracking branch 'origin/master' into develop 2023-12-29 14:51:44 +01:00
Applevangelist c11ca9df4d xxx 2023-12-29 14:51:19 +01:00
Applevangelist 1b7eef5419 Merge remote-tracking branch 'origin/develop' into develop 2023-12-29 14:50:57 +01:00
Applevangelist 029bdc3bd1 Merge branch 'master' into develop 2023-12-29 14:50:53 +01:00
Applevangelist b052d99349 Fixes 2023-12-29 14:50:01 +01:00
kaltokri 93acd870ea Merge branch 'master' into develop 2023-12-28 16:38:57 +01:00
kaltokri 4fe1318e7c Fixed a logic failure with external sound files in SoundOutput.lua 2023-12-28 16:38:26 +01:00
Applevangelist 93cdb92e76 Merge remote-tracking branch 'origin/master' into develop 2023-12-28 13:33:37 +01:00
Applevangelist bfab0fa542 xxx 2023-12-28 13:33:06 +01:00
Applevangelist 6ffe69484c Reduce noise 2023-12-28 13:32:53 +01:00
Applevangelist 39b89d937e Merge remote-tracking branch 'origin/master' into develop 2023-12-27 19:34:42 +01:00
Applevangelist 501ab70992 xxx 2023-12-27 19:34:20 +01:00
Applevangelist 7938b8245e Merge remote-tracking branch 'origin/develop' into develop 2023-12-27 19:29:16 +01:00
Applevangelist 8c684c2f54 Merge remote-tracking branch 'origin/master' into develop 2023-12-27 19:29:12 +01:00
Applevangelist b488d43d78 Merge remote-tracking branch 'origin/master' into develop 2023-12-27 19:28:49 +01:00
Applevangelist 6ac46addf0 #SET
* Added `FilterFunction()` for these SETs: UNIT, GROUP, CLIENT, STATIC
2023-12-27 19:28:19 +01:00
Applevangelist ec9119d1d0 xxx 2023-12-27 19:27:40 +01:00
Applevangelist 7aa150f287 Merge remote-tracking branch 'origin/develop' into develop 2023-12-26 19:19:45 +01:00
Applevangelist 853ecf9add Merge remote-tracking branch 'origin/master' into develop 2023-12-26 19:19:39 +01:00
Applevangelist 2be85fb187 CTLD 2023-12-26 19:19:10 +01:00
Applevangelist 33259be4d9 Merge remote-tracking branch 'origin/develop' into develop 2023-12-26 19:18:54 +01:00
Applevangelist e4cea7b3c4 Merge remote-tracking branch 'origin/master' into develop 2023-12-26 19:18:36 +01:00
Applevangelist 3bdf4b4c76 #CTLD
* Fix multi-crate requests deducting too much Stock
2023-12-26 19:18:13 +01:00
kaltokri 6f5f89a0ee Merge branch 'master' into develop 2023-12-26 14:51:28 +01:00
kaltokri 46f70dd8a6 Fixed logic in SoundOutput.lua to play internal sound files with SRS 2023-12-26 14:50:54 +01:00
Thomas e2e9bd7de0 Update EasyGCICAP.lua 2023-12-26 08:53:11 +01:00
Frank 1b01b89343 TARGET
- Fixed IsAlive
2023-12-25 23:12:55 +01:00
Applevangelist 4e36ed170b Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 13:59:27 +01:00
Applevangelist bf0ad93bf7 AICSAR Fix 2023-12-25 13:59:23 +01:00
Thomas a51afeda14 Update build-includes.yml 2023-12-25 13:31:35 +01:00
Applevangelist e46b148721 SRS 2023-12-25 13:28:00 +01:00
Applevangelist 8765ebe2c6 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	.github/workflows/build-includes.yml
2023-12-25 13:22:47 +01:00
Applevangelist b55b11be09 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 13:22:16 +01:00
Thomas 2a7dbad02a Update build-includes.yml 2023-12-25 13:21:51 +01:00
Thomas aeac2eb3d7 Update build-includes.yml 2023-12-25 13:20:13 +01:00
Thomas e83c8c3ee0 Update build-includes.yml (#2078) 2023-12-25 13:14:46 +01:00
Applevangelist d65042c640 SRS error from luacheck 2023-12-25 13:12:03 +01:00
Thomas c72cdd8f0b Update build-includes.yml (#2077) 2023-12-25 13:08:21 +01:00
Thomas 7e2f8771b5 Update build-includes.yml (#2076) 2023-12-25 13:01:59 +01:00
Applevangelist 3ccfcdbd0f CSAR 2023-12-25 13:00:36 +01:00
Thomas 44b3f41ae4 Update build-includes.yml (#2075) 2023-12-25 12:49:54 +01:00
Thomas c5dec374c8 Update build-includes.yml (#2074) 2023-12-25 12:40:33 +01:00
Thomas 3f384d72ab Update build-includes.yml (#2073) 2023-12-25 12:38:18 +01:00
Thomas 1d5952b4a5 Update build-includes.yml (#2072) 2023-12-25 12:34:57 +01:00
Thomas 8eec7fcc9e Update build-includes.yml (#2071) 2023-12-25 12:29:40 +01:00
Applevangelist 0f57901b70 Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 12:16:17 +01:00
Applevangelist 1ec5721198 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 12:16:10 +01:00
Applevangelist db7e94d879 New SRS Fixes 2023-12-25 12:14:57 +01:00
Applevangelist 16f3dcbbb4 New SRS fixes 2023-12-25 12:14:41 +01:00
Applevangelist d010c3a9fa New SRS fixes 2023-12-25 12:14:18 +01:00
Applevangelist c43e6f44fe Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 11:44:59 +01:00
Applevangelist c9b0632a46 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 11:44:55 +01:00
kaltokri f482dac491 Merge branch 'master' into develop 2023-12-25 11:28:19 +01:00
kaltokri f6f3189504 MSRS enhancements
- Added more tracing
- A check if executable exists
- Removed STTS references
2023-12-25 11:27:48 +01:00
Applevangelist d855788e19 Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 11:08:03 +01:00
Applevangelist e9d9578eee Merge remote-tracking branch 'origin/master' into develop 2023-12-25 11:07:59 +01:00
Applevangelist e913e83596 xxx 2023-12-25 11:07:39 +01:00
kaltokri 73fa021476 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-25 09:41:57 +01:00
kaltokri 071554bfc5 Fixed some small typos and removed STTS in comments 2023-12-25 09:39:21 +01:00
kaltokri cd8abd97c5 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-25 06:13:40 +01:00
kaltokri 1527b53c76 Fixed ASW typo in SRS.lua 2023-12-25 06:09:31 +01:00
kaltokri e25eeee0cc Merge branch 'master' into develop 2023-12-25 06:00:55 +01:00
kaltokri bbc7f7e14c Added mission repositries to repositories.md 2023-12-25 05:58:58 +01:00
kaltokri 0261020796 Merge branch 'master' into develop 2023-12-25 05:35:55 +01:00
kaltokri b9830a8437 Fixed some typos in demo-missions.md 2023-12-25 05:35:41 +01:00
Frank 257530d421 Merge branch 'master' into develop 2023-12-24 03:26:53 +01:00
Frank caaee4f551 Merge pull request #2068 from FlightControl-Master/FF/MasterDevel
MSRS
2023-12-24 03:21:50 +01:00
Frank 5f7115f4fe Update SRS.lua 2023-12-23 16:53:42 +01:00
Frank 9ec92a8fca SRS
- Refactoring
2023-12-23 15:57:27 +01:00
Applevangelist a48a31a469 Merge remote-tracking branch 'origin/develop' into develop 2023-12-23 14:54:11 +01:00
Applevangelist 9c624e6742 Merge remote-tracking branch 'origin/master' into develop 2023-12-23 14:54:07 +01:00
Applevangelist a14435ce54 Merge remote-tracking branch 'origin/develop' into develop 2023-12-23 14:53:42 +01:00
Applevangelist e82e4f7dd7 Merge remote-tracking branch 'origin/master' into develop 2023-12-23 14:53:36 +01:00
Applevangelist c7ef270d4d #FLIGHTCONTROL
* Added a delay in spawning the parking guard so in MP we have time to get the heading of the Player's plane
2023-12-23 14:53:11 +01:00
Applevangelist 7cc040c234 #RANGE
* Fixed Range trying to find a pilot on each and every birth event...
2023-12-23 14:51:59 +01:00
Applevangelist 668ba51ba2 xxx 2023-12-23 14:50:57 +01:00
Frank 9227ba9ecd Merge branch 'master' into FF/MasterDevel 2023-12-22 22:01:59 +01:00
Frank a9a56b3738 Merge branch 'master' into develop 2023-12-22 21:11:41 +01:00
Frank e7fb073bab Update RAT.lua
- Removed restriction that zones need to be defined in the ME
2023-12-22 21:11:30 +01:00
Applevangelist fdab492c98 Merge remote-tracking branch 'origin/develop' into develop 2023-12-22 10:53:50 +01:00
Applevangelist c8ab26ab93 Merge remote-tracking branch 'origin/master' into develop 2023-12-22 10:53:46 +01:00
Frank 0d1fc2fbf2 Merge branch 'master' into develop 2023-12-22 10:36:34 +01:00
Frank f86b3505b2 Update Airboss.lua
- Fixed Attitude Monitor
2023-12-22 10:36:25 +01:00
Frank e89b921f3e Update Zone.lua 2023-12-22 10:27:00 +01:00
Frank 0d18ce086c Update Zone.lua 2023-12-21 22:33:08 +01:00
Frank 8fb126682f Merge branch 'master' into FF/MasterDevel 2023-12-21 22:22:10 +01:00
Applevangelist 63acca90fd xxx 2023-12-21 11:06:31 +01:00
Applevangelist fc0c54c7fd xx 2023-12-20 10:08:26 +01:00
Applevangelist 63a0224ea4 Merge remote-tracking branch 'origin/master' into develop 2023-12-20 10:08:14 +01:00
Applevangelist ebe486c69a UTILS
* Small fix for UH60L door checker
2023-12-20 10:07:42 +01:00
Applevangelist 831bde7042 utils 2023-12-20 09:18:21 +01:00
Applevangelist 2485b7766e Merge remote-tracking branch 'origin/develop' into develop 2023-12-19 17:39:24 +01:00
Applevangelist c245505e58 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 17:39:20 +01:00
Applevangelist 69fa6f4ee6 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 17:38:51 +01:00
Applevangelist 702ec75935 Small fix 2023-12-19 17:38:31 +01:00
Applevangelist 6c204758e3 Merge remote-tracking branch 'origin/develop' into develop 2023-12-19 12:12:12 +01:00
Applevangelist a437285c56 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 12:12:08 +01:00
Applevangelist 1c4e3cb801 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 12:11:37 +01:00
Applevangelist 465ec216ea #CONTROLLABLE - Option ECM 2023-12-19 12:11:09 +01:00
Applevangelist 549abc88c4 Merge remote-tracking branch 'origin/develop' into develop 2023-12-19 10:21:10 +01:00
Applevangelist c26dde326c Merge remote-tracking branch 'origin/master' into develop 2023-12-19 10:21:06 +01:00
Applevangelist ab516e0cd8 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 10:20:12 +01:00
Applevangelist d803b51e84 #ZONE
* Fixed filling/drawing of more complex polygon zones
* Added function to (re-)fill polygon
* Added function to (re-)draw polygon outline
2023-12-19 10:19:44 +01:00
Applevangelist 53f89fd42c #DATABASE
* Read color, fill color from drawing data
2023-12-19 10:18:20 +01:00
Applevangelist af2517343d #ZONE_POLYGON 2023-12-19 10:15:30 +01:00
Frank c72f109553 SRS 2023-12-19 00:02:17 +01:00
kaltokri f2ba2022c2 Merge branch 'master' into develop 2023-12-18 16:22:38 +01:00
kaltokri 92e03522db Finished beginner section 2023-12-18 16:21:32 +01:00
Applevangelist f967244834 Merge remote-tracking branch 'origin/develop' into develop 2023-12-18 10:59:03 +01:00
Applevangelist 33122a5bf9 Merge remote-tracking branch 'origin/master' into develop 2023-12-18 10:58:59 +01:00
Frank 9716162739 Update SRS.lua 2023-12-17 22:55:31 +01:00
Frank 4eea8fcadd Merge branch 'master' into FF/MasterDevel 2023-12-17 20:37:30 +01:00
Frank 5b37e7b249 Merge branch 'develop' into FF/Ops 2023-12-16 09:32:14 +01:00
Frank 5b7e0ce375 Merge branch 'master' into develop 2023-12-16 09:31:56 +01:00
Frank 0ae9be49da Update Range.lua
- Fixed random good by phrase
2023-12-16 09:31:44 +01:00
kaltokri c250712e53 Merge branch 'master' into develop 2023-12-15 14:13:03 +01:00
kaltokri bda4efc634 Added page "Create your own Hello world" 2023-12-15 14:11:58 +01:00
Applevangelist 52d1f0811d Merge remote-tracking branch 'origin/develop' into develop 2023-12-14 12:44:36 +01:00
Applevangelist bc6c663f90 Merge remote-tracking branch 'origin/master' into develop 2023-12-14 12:44:32 +01:00
Applevangelist 566ebb67e3 Merge remote-tracking branch 'origin/master' into develop 2023-12-14 12:44:00 +01:00
Applevangelist e84e16f58b xx 2023-12-14 12:43:36 +01:00
Applevangelist 55ffe37a79 #USERSOUND
* Added USERSOUND:ToClient( Client, Delay )
2023-12-14 12:42:13 +01:00
Applevangelist e42fed18ea Merge remote-tracking branch 'origin/develop' into develop 2023-12-14 11:16:03 +01:00
Applevangelist 3fba1ec1d5 Merge remote-tracking branch 'origin/master' into develop 2023-12-14 11:15:58 +01:00
Applevangelist 6c21dfa48c Merge branch 'master' into develop 2023-12-14 11:13:06 +01:00
Applevangelist b31fc3ed44 Limit Attacked() to have at least the capture threatlevel 2023-12-14 11:12:50 +01:00
Applevangelist 68548f4581 #COORDINATE
* Fix for NewFromMGRS for less precise coordinates (below level 5)
2023-12-14 11:12:14 +01:00
Applevangelist f948a07d44 xxx 2023-12-14 11:10:12 +01:00
Applevangelist 38e1ef95a3 Merge remote-tracking branch 'origin/develop' into develop 2023-12-14 09:25:07 +01:00
Applevangelist a9e88d234b Merge remote-tracking branch 'origin/master' into develop 2023-12-14 09:25:02 +01:00
Thomas 42fd2322d2 Update Range.lua (#2066) (#2067)
MSRS config compatibility
2023-12-13 19:33:07 +01:00
Thomas 8382eb9cd8 Update Range.lua (#2066)
MSRS config compatibility
2023-12-13 19:21:28 +01:00
Applevangelist 7e080f2fb0 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Intelligence.lua
2023-12-12 10:56:09 +01:00
Applevangelist 0bebb791a8 Merge remote-tracking branch 'origin/master' into develop 2023-12-12 10:55:29 +01:00
Applevangelist 585901dc7d Merge remote-tracking branch 'origin/master' into develop 2023-12-12 10:54:32 +01:00
Applevangelist 2a7213c1b7 xxx 2023-12-12 10:54:16 +01:00
Applevangelist 42468f3505 xxx 2023-12-12 10:54:01 +01:00
Applevangelist f837e9dec7 #COORDINATE
* Added functions to create a COORDINATE from MGRS
2023-12-12 10:53:37 +01:00
Applevangelist 9eee7e8c9d Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Setup/Moose.files
2023-12-11 16:55:46 +01:00
Applevangelist 6c646dd331 Merge remote-tracking branch 'origin/master' into develop 2023-12-11 16:54:41 +01:00
Thomas 945a81b745 Update Intelligence.lua 2023-12-11 13:17:30 +01:00
ttrebuchon cd4fb0c6c5 Add missing files to Moose.files: (#2062)
Utilities/Socket.lua
Core/Astar.lua
Core/MarkerOps_Base.lua
Functional/ZoneGoalCargo.lua
Ops/OpsZone.lua
Ops/ArmyGroup.lua
Ops/OpsTransport.lua
Ops/Target.lua
2023-12-11 11:50:09 +01:00
Thomas b8d44643c1 Update Detection.lua (#2063) (#2064)
# RadarBlur - make burn-through limit configureable
2023-12-11 11:49:00 +01:00
Thomas 230d9d82bf Update Detection.lua (#2063)
# RadarBlur - make burn-through limit configureable
2023-12-11 11:04:35 +01:00
Applevangelist dab220f897 Merge remote-tracking branch 'origin/develop' into develop 2023-12-10 14:38:48 +01:00
Applevangelist 4a2e824057 Merge remote-tracking branch 'origin/master' into develop 2023-12-10 14:38:43 +01:00
Applevangelist a50ee191e5 xxx 2023-12-10 14:38:19 +01:00
Applevangelist 47d01f18c1 Merge remote-tracking branch 'origin/master' into develop 2023-12-10 14:38:06 +01:00
Applevangelist c089e56060 # DETECTION
* Make the radar blur less effective when under 20km distance
2023-12-10 14:37:41 +01:00
Applevangelist 8a1c9c0e54 Merge remote-tracking branch 'origin/master' into develop 2023-12-10 11:58:55 +01:00
Applevangelist ec7dd6154d xxx 2023-12-10 11:58:34 +01:00
Applevangelist 87f1a5ed0d # DETECTION
* Option to make Radar Blue decision visible in logs (self.debug) and/or screen (self.verbose)
2023-12-10 11:58:19 +01:00
Applevangelist 918aafa84c Merge remote-tracking branch 'origin/develop' into develop 2023-12-09 18:17:39 +01:00
Applevangelist f2593fcecc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Detection.lua
2023-12-09 18:17:35 +01:00
Applevangelist a4fd55e87d Merge remote-tracking branch 'origin/master' into develop 2023-12-09 18:16:52 +01:00
Applevangelist d2d6fac7df # DETECTION, logic fix 2023-12-09 18:16:29 +01:00
Applevangelist 8c57e9cb09 xxx 2023-12-09 18:16:10 +01:00
Applevangelist 0cee9b78eb Merge remote-tracking branch 'origin/develop' into develop 2023-12-09 15:54:12 +01:00
Applevangelist 98b2320aa8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Detection.lua
2023-12-09 15:54:04 +01:00
Applevangelist 5243a408cc Merge remote-tracking branch 'origin/master' into develop 2023-12-09 15:52:16 +01:00
Applevangelist bc3f9ed7c0 #SPAWN
* Added SPAWN:InitCallSign(ID,Name,Minor,Major)
2023-12-09 15:51:35 +01:00
Applevangelist e60e8b37e6 xx 2023-12-09 15:50:47 +01:00
Applevangelist b224739df3 Merge remote-tracking branch 'origin/master' into develop 2023-12-09 14:35:02 +01:00
Applevangelist 0f4162a9a9 * fixes 2023-12-09 14:34:41 +01:00
Applevangelist e9266ed01c xx 2023-12-09 14:34:21 +01:00
Applevangelist ff26e4d1dc Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:54:43 +01:00
Applevangelist 6b270916c4 # DETECTION_BASE
* Added `SetRadarBlur(minheight,thresheight,thresblur)`
2023-12-09 13:53:27 +01:00
Applevangelist af3af14d77 # DETECTION_BASE
* Added `SetRadarBlur(minheight,thresheight,thresblur)`
2023-12-09 13:51:16 +01:00
Applevangelist e0eba9473e Merge remote-tracking branch 'origin/develop' into develop 2023-12-09 13:04:55 +01:00
Applevangelist 691d4c771a Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:04:51 +01:00
Applevangelist 1f17fd89a4 Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:03:57 +01:00
Applevangelist b3a006096c fixes 2023-12-09 13:03:34 +01:00
Applevangelist 6fbe981ce1 xxx 2023-12-09 13:01:32 +01:00
Applevangelist 99a55a3c8a Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 16:10:23 +01:00
Applevangelist 32ded0b34f Merge remote-tracking branch 'origin/master' into develop 2023-12-07 16:10:20 +01:00
Applevangelist a199915731 xxx 2023-12-07 16:09:57 +01:00
Applevangelist a8e35a552d Merge remote-tracking branch 'origin/master' into develop 2023-12-07 16:09:13 +01:00
Applevangelist 6903e252d2 #UTILS
* Nicer PrintTableToLog()
2023-12-07 16:08:47 +01:00
Applevangelist 6ee1afc670 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 15:12:18 +01:00
Applevangelist ff6704f123 #ZONE docu fixes 2023-12-07 15:11:53 +01:00
Applevangelist e86413b031 Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 13:47:22 +01:00
Applevangelist 3d0db6a800 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 13:47:18 +01:00
Applevangelist 3b8bbdd4c1 Merge branch 'master' into develop 2023-12-07 13:46:52 +01:00
Applevangelist c770f4cb68 #ZONE Docu fixes 2023-12-07 13:46:32 +01:00
Applevangelist ef4853d0ae Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 13:32:36 +01:00
Applevangelist 9fbbb4ae02 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 13:32:33 +01:00
Applevangelist 7e5a97e7c7 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 13:32:03 +01:00
Applevangelist 9ce1d360d6 #CTLD
* Spawn dropped troops in a nice circle 5m (hover: 1.5m) left of the he
2023-12-07 13:31:40 +01:00
Applevangelist 99e7d6ae92 #CTLD
* Spawn dropped troops in a nice circle 5m (hover: 1.5m) left of the helo
2023-12-07 13:31:32 +01:00
Applevangelist dcefbdc470 Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 12:16:29 +01:00
Applevangelist 91fb98e32a Merge remote-tracking branch 'origin/master' into develop 2023-12-07 12:16:26 +01:00
Applevangelist f342ba758e Merge remote-tracking branch 'origin/master' into develop 2023-12-07 12:15:56 +01:00
Applevangelist 26c5f7bf79 xxx 2023-12-07 12:15:27 +01:00
Thomas 6f473faa92 Update Message.lua
#2059 fixed
2023-12-07 12:14:59 +01:00
Thomas dd37a42470 Update CTLD.lua (#2060)
Changes from @Rey
2023-12-07 12:12:19 +01:00
Applevangelist e9ab628173 Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 11:23:55 +01:00
Applevangelist 911ea10f3c Merge remote-tracking branch 'origin/master' into develop 2023-12-07 11:23:50 +01:00
Applevangelist 018d8eecf6 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 11:22:20 +01:00
Applevangelist fe9d841af5 #PLAYERRECCE
* Fixed visual targets not being smoked
* Added option to smoke an average coordinate of targets instead of all
* Defaulted self-smoking of player to false
2023-12-07 11:21:52 +01:00
Applevangelist 88e1bbd60d #SET
* Repaired SET_UNIT:GetCoordinate()
2023-12-07 11:20:43 +01:00
Applevangelist e8c7e62900 xx 2023-12-07 11:20:20 +01:00
Applevangelist 69c20e78fb Merge remote-tracking branch 'origin/develop' into develop 2023-12-06 08:44:15 +01:00
Applevangelist 22175456a5 Merge remote-tracking branch 'origin/master' into develop 2023-12-06 08:44:10 +01:00
Applevangelist 58fa533f79 xxx 2023-12-06 08:43:43 +01:00
Applevangelist d0491b3b5a Merge remote-tracking branch 'origin/master' into develop 2023-12-06 08:43:09 +01:00
Applevangelist e078e48853 #SPAWN
* Fix for a Link16 flight having a non-NATO callsign as number
2023-12-06 08:42:07 +01:00
Frank f789fbac70 Update Zone.lua
- Fixed ZONE_POLYGON:New called without initial points
2023-12-05 17:48:34 +01:00
Frank bc3a5271dc Update OpsGroup.lua
- Fixed group returning to legion when told not to
2023-12-04 22:19:31 +01:00
Applevangelist 4d4b8862c2 Merge remote-tracking branch 'origin/develop' into develop 2023-12-04 10:42:26 +01:00
Applevangelist 31b75b7d17 Merge remote-tracking branch 'origin/master' into develop 2023-12-04 10:42:23 +01:00
Thomas fac7a5fdc6 Update CTLD.lua (#2058)
Add Remove Crates option
2023-12-04 10:40:38 +01:00
Frank cfca4fdc46 Merge branch 'develop' into FF/Ops 2023-12-03 21:09:17 +01:00
Frank cca5a5d55d Fixes
- Fixed A/C starting on ALERT5
- Fixed nil check for DrawID in UndrawZone
2023-12-03 20:51:19 +01:00
Applevangelist 1f5f08a9ea Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 15:36:05 +01:00
Applevangelist b6c748064f Merge remote-tracking branch 'origin/master' into develop 2023-12-03 15:36:01 +01:00
Applevangelist 3243c92331 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 15:35:17 +01:00
Applevangelist 49191fb144 clarifications 2023-12-03 15:34:55 +01:00
Applevangelist 1f4721b10e #clarifications 2023-12-03 15:34:39 +01:00
Applevangelist f6d3e01a9f Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:40:04 +01:00
Applevangelist 2627b27e38 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:40:01 +01:00
Applevangelist eab37d5e48 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:39:34 +01:00
Applevangelist f739062463 #ZONE_OVAL - fix documentation and intellisense 2023-12-03 12:39:08 +01:00
Applevangelist b61201a60f Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:26:22 +01:00
Applevangelist 818b21d124 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:26:19 +01:00
Applevangelist e838431b28 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:25:51 +01:00
Applevangelist c22304f2b0 Remove demo links which were empty 2023-12-03 12:25:25 +01:00
Applevangelist e36d6bb7b7 Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:12:37 +01:00
Applevangelist f8e3e7ff99 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:12:34 +01:00
Applevangelist 1c10bfea92 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:11:55 +01:00
Applevangelist c97d2ecaba #ATIS - multi freq example added 2023-12-03 12:11:22 +01:00
Applevangelist f2ce03e9ea Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:04:15 +01:00
Applevangelist 05d9854df0 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:04:11 +01:00
Applevangelist 2dc9f19d78 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:03:41 +01:00
Applevangelist 89a9d1d0a4 #CONTROLLABLE
* Fixed ID issue with AA Missile Attack Range option

#POINT
* Added methdo to get the BULLSEYE as coordinate
2023-12-03 12:01:50 +01:00
Applevangelist cf7d41cd7f #ZONE_POLYGON improvements
#ZONE_OVAL NEW
2023-12-03 11:42:53 +01:00
Applevangelist 19465c7698 Merge remote-tracking branch 'origin/Apple/Develop' into develop 2023-12-03 11:36:01 +01:00
Applevangelist 4e9f6487df Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 11:35:56 +01:00
Applevangelist 83b0282ec0 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 11:35:53 +01:00
Niels Vaes fd191be274 Added ZONE_OVAL. (#2057)
* Added ZONE_OVAL. This can be useful for simulating the area of a view zone from an object looking down at the ground for example.

Can be constructed from a Mission Editor drawing.

* add to DB
2023-12-03 11:34:52 +01:00
Thomas 4e19c91be5 Update Event.lua (#2055)
Fix for playername in weapon target
2023-12-03 09:26:39 +01:00
Thomas 31bdde130a Update Event.lua (#2056)
Fix for playername in weapon target
2023-12-03 09:26:09 +01:00
Thomas afe542cc63 Update Event.lua
Fix for playername in weapon target
2023-12-03 09:23:42 +01:00
Frank 494550fe91 Merge pull request #2054 from nielsvaes/moose_develop_vanilla
Update on the ZONE_POLYGON class, so we can finally use it with drawings made in the Mission Editor as well
2023-12-02 20:48:26 +01:00
Niels Vaes 29c0d81c27 Update on the ZONE_POLYGON class, so we can finally use it with drawings made in the Mission Editor as well.
Supports closed line segments, rects and freely drawn polygons.

Added the correct way of generating a point within a polygon with trial and error

Added a way to get the surface area.

Added a helper class (_ZONE_TRIANGLE), which shouldn't ever be used on its own. It's there to support the update ZONE_POLYGON.

Some test code, assuming there's a poygon drawn in the mission editor called "poly":

```Lua
-- make a new zone from a drawing
poly = ZONE_POLYGON:NewFromDrawing("poly")
-- draw the zone for everyone, include the individual triangles that make up the polygon
poly:DrawZone(-1, {1,0,0}, 1, {1,0,0}, 255, 4, false, true)
-- generate 500 random points, evenly distributed in the polygon
for i=1, 500 do
	COORDINATE:NewFromVec2(poly:GetRandomVec2()):CircleToAll(1000)
end

-- remove the drawing from the game
poly:UndrawZone()
```
2023-12-02 20:33:30 +01:00
Applevangelist f009b9adee Merge remote-tracking branch 'origin/develop' into develop 2023-12-02 15:12:09 +01:00
Applevangelist 77dd4f86b9 Merge remote-tracking branch 'origin/master' into develop 2023-12-02 15:12:05 +01:00
Applevangelist e79c2481da Merge remote-tracking branch 'origin/master' into develop 2023-12-02 15:11:35 +01:00
Applevangelist 89a902fd57 #ATIS
* make info multi-frequency safe
2023-12-02 15:11:14 +01:00
Applevangelist 5eabc41256 Merge remote-tracking branch 'origin/develop' into develop 2023-12-02 14:46:41 +01:00
Applevangelist dda2fc6ad5 Merge remote-tracking branch 'origin/master' into develop 2023-12-02 14:46:37 +01:00
Applevangelist 460ad9db39 Merge remote-tracking branch 'origin/master' into develop 2023-12-02 14:46:04 +01:00
Applevangelist ae604fd847 #AIRBASE
* Add'l Normandy Airfields
2023-12-02 14:45:42 +01:00
Applevangelist 9a2126dfc7 Merge remote-tracking branch 'origin/develop' into develop 2023-12-01 16:30:53 +01:00
Applevangelist 2f5598de5a Merge remote-tracking branch 'origin/master' into develop 2023-12-01 16:30:48 +01:00
Applevangelist 099f059eec Merge remote-tracking branch 'origin/develop' into develop 2023-12-01 16:29:52 +01:00
Applevangelist c3bba7d1fc #PLAYERRECCE
* Make the laser corridor a bit wider

#FLIGHtCONTROL
* Also create non-info when ATIS isn't set
2023-12-01 16:29:49 +01:00
Applevangelist d7c7a1a1dd xxx 2023-12-01 16:28:04 +01:00
Frank db71610d72 Merge branch 'master' into develop 2023-11-30 23:29:39 +01:00
Frank 4b8d120f20 Update Warehouse.lua
- Added check that DCS warehouse has enough air assets for selfpropelled assets
2023-11-30 23:29:29 +01:00
Applevangelist 1dc31cc852 spawn 2023-11-29 18:01:37 +01:00
Applevangelist 2488c0dd05 #SPAWN
* Link16 Team Members
2023-11-29 17:36:57 +01:00
Applevangelist 37dab7b8bd color 2023-11-29 16:42:55 +01:00
Applevangelist 68b97773fe #OPSZONE
* Added option to set own pikey-ish zone colors
2023-11-29 16:42:30 +01:00
Applevangelist 3024d4b52f Merge remote-tracking branch 'origin/develop' into develop 2023-11-28 10:38:36 +01:00
Applevangelist 3c0e977584 #PLAYERRECCE
* Bug fix for clock view calculation
* Ensure lasing is switched off when using the menu
* Create SPOT more often
2023-11-28 10:37:45 +01:00
Applevangelist b33df5374f #PLAYERRECCE
* Bug fix for clock view calculation
* Ensure lasing is switched off when using the menu
* Create SPOT more often
2023-11-28 10:36:28 +01:00
Applevangelist f5e3c843c4 Merge remote-tracking branch 'origin/develop' into develop 2023-11-27 16:51:17 +01:00
Applevangelist dd57089fcf Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2023-11-27 16:51:13 +01:00
Applevangelist f03a48b118 Merge remote-tracking branch 'origin/master' into develop 2023-11-27 16:49:56 +01:00
Applevangelist c489a88106 #GROUP
* Get Link16 S/TN data from a group
2023-11-27 16:49:06 +01:00
Applevangelist 73a62d3a1a #GROUP
STNs
2023-11-27 16:46:47 +01:00
Frank a4704d0e2f Update ArmyGroup.lua 2023-11-26 23:57:21 +01:00
Applevangelist 76493fb6d7 Merge remote-tracking branch 'origin/develop' into develop 2023-11-26 17:00:57 +01:00
Applevangelist 1e783fad29 Merge remote-tracking branch 'origin/master' into develop 2023-11-26 17:00:53 +01:00
Applevangelist 4747dae51a Merge remote-tracking branch 'origin/master' into develop 2023-11-26 17:00:17 +01:00
Applevangelist b1e8ba74a8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spawn.lua
2023-11-26 16:59:57 +01:00
Applevangelist 641707f37b #UNIT
* Added `GetSTN()` to obtain Link16 info from a unit
2023-11-26 16:59:44 +01:00
Applevangelist f6af379be6 #UNIT
* Added `GetSTN()` to obtain Link16 info from a unit
2023-11-26 16:59:22 +01:00
Frank 7538f63c00 Merge branch 'develop' into FF/Ops 2023-11-26 16:46:13 +01:00
Frank 67924c894d Update SRS.lua
- Removed altbackend functions
2023-11-26 16:45:19 +01:00
Applevangelist 54277da8a5 Merge remote-tracking branch 'origin/develop' into develop 2023-11-26 15:55:06 +01:00
Applevangelist 12111c27ad Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spawn.lua
2023-11-26 15:55:02 +01:00
Applevangelist 52ed645f6c -- noise 2023-11-25 18:44:38 +01:00
Applevangelist 7c8f212b03 -- noise 2023-11-25 18:44:21 +01:00
Applevangelist b0c294b59b -- noise 2023-11-25 18:44:07 +01:00
Applevangelist 60dedb4cbe Merge remote-tracking branch 'origin/develop' into develop 2023-11-25 18:31:23 +01:00
Applevangelist 57b55246a6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-11-25 18:31:18 +01:00
Applevangelist 9f41cc51be Merge remote-tracking branch 'origin/master' into develop 2023-11-25 18:30:04 +01:00
Applevangelist 85c73cb0a5 #SPAWN
*Link16 fixes
* Wrongly created STN's will be replaced with random five digit octals with leading 0
* Voice call sign label will be the callsign's first and last letters, e.g. Enfield = ED. Navy One = NY
* Voice call sign number equals callsign minor major, e.g. Enfield 6-1 = ED 61
* Also works for A10CII which has a different entry with a four-digit octal with leading 0
* for fighter aircraft you can use :InitRandomizeCallsign() to give each spawn a random callsign
2023-11-25 18:28:59 +01:00
Applevangelist ac4702b57c xxx 2023-11-25 18:26:43 +01:00
Applevangelist 14ff3028e3 xxx 2023-11-25 14:49:06 +01:00
Frank 1b1f8e0d2c Update SRS.lua 2023-11-24 23:59:31 +01:00
Frank f87126f22c Merge branch 'master' into FF/MasterDevel 2023-11-24 15:44:54 +01:00
Applevangelist 6390b223b0 Merge remote-tracking branch 'origin/master' into develop 2023-11-24 12:17:56 +01:00
Applevangelist b635490e47 SPAWN - Init Link16/datalink details in UNITs 2023-11-24 12:17:25 +01:00
Applevangelist dd9752b6ed Merge remote-tracking branch 'origin/develop' into develop 2023-11-24 08:58:30 +01:00
Applevangelist 7978bbc612 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-11-24 08:58:23 +01:00
Thomas 62e8302753 Update SRS.lua (#2047)
Fix for config load when not desanitized
2023-11-24 06:35:32 +01:00
Thomas cac7b39823 Update SRS.lua
Fix for config load when not desanitized
2023-11-24 06:32:44 +01:00
Frank bfaf88f017 Merge branch 'develop' into FF/Ops 2023-11-23 22:23:50 +01:00
Frank cc79dc74d4 Merge branch 'master' into develop 2023-11-23 22:23:17 +01:00
Frank af3c579a03 Update SRS.lua 2023-11-23 22:22:59 +01:00
Frank a508c63279 Merge branch 'master' into FF/MasterDevel 2023-11-23 22:12:52 +01:00
Frank 427a11bd0f Merge pull request #2046 from nielsvaes/moose_master_vanilla
bugfix for impactHeading
2023-11-23 22:11:59 +01:00
Niels Vaes 6f3133d48c bugfix for impactHeading
clamping GetImpactHeading and GetReleaseHeading
2023-11-23 21:50:08 +01:00
Applevangelist 4f4e8b17c1 Merge remote-tracking branch 'origin/master' into develop 2023-11-23 18:46:03 +01:00
Applevangelist aa7f26ac79 ATC_GROUND fix for scheduler 2023-11-23 18:45:36 +01:00
Applevangelist 9eb05fa447 ATC_GROUND fix for scheduler 2023-11-23 18:45:25 +01:00
Frank 084caad5d7 Merge branch 'master' into FF/MasterDevel 2023-11-23 18:25:43 +01:00
Applevangelist 0850796368 Merge remote-tracking branch 'origin/master' into develop 2023-11-23 18:15:01 +01:00
Applevangelist 454a6a8350 SPAWN 2023-11-23 18:14:40 +01:00
Applevangelist 343bf05c2c SPAWN - Set correct unit ID in the group callsign 2023-11-23 18:14:25 +01:00
Applevangelist 1f9cc15fb1 Merge remote-tracking branch 'origin/develop' into develop 2023-11-23 17:03:06 +01:00
Applevangelist 6db8ba9e2f Merge remote-tracking branch 'origin/master' into develop 2023-11-23 17:02:59 +01:00
Applevangelist ff58649954 Merge remote-tracking branch 'origin/master' into develop 2023-11-23 17:02:20 +01:00
Applevangelist bbf793febe #CLIENTMENU 2023-11-23 17:01:33 +01:00
Applevangelist 3e40d72e25 #ATC_GROUND 2023-11-23 17:00:58 +01:00
Applevangelist a89c96e3c4 fixes 2023-11-23 17:00:38 +01:00
Frank 1c1daa4ebe Merge pull request #2045 from nielsvaes/moose_master_vanilla
Adding a bunch of various helper functions to UTILS
2023-11-23 16:16:05 +01:00
Niels Vaes fdcda6e5f3 typos 2023-11-23 15:22:14 +01:00
Niels Vaes a50dde7f2b added functions:
UTILS.TimeNow
UTILS.TimeDifferenceInSeconds
UTILS.TimeLaterThan
UTILS.TimeBefore
UTILS.CombineTimeStrings
UTILS.SubtractTimeStrings
UTILS.TimeBetween
UTILS.PercentageChance
UTILS.Clamp
UTILS.ClampAngle
UTILS.RemapValue
UTILS.RandomPointInTriangle
UTILS.AngleBetween
UTILS.WriteJSON
UTILS.ReadJSON
UTILS.GetZoneProperties
UTILS.RotatePointAroundPivot
UTILS.UniqueName

string.startswith
string.endswith
string.split
string.contains

table.contains_key
table.remove_by_value
table.remove_key
table.index_of
table.length
table.slice
table.count_value
table.combine
table.merge
table.add
table.shuffle
table.find_key_value_pair
2023-11-23 15:18:23 +01:00
Frank 1fb4cb1c4f Merge pull request #2044 from nielsvaes/moose_master_vanilla
Added functions to get info at the time of weapon release
2023-11-23 00:31:57 +01:00
Niels Vaes cd0f854f41 added functions:
GetReleaseHeading
GetReleaseAltitudeASL
GetReleaseCoordinate
GetReleasePitch
GetImpactHeading
2023-11-22 23:48:00 +01:00
Frank 52c2401d93 Update SRS.lua 2023-11-22 22:53:54 +01:00
Applevangelist f071c674d0 fix 2023-11-22 18:35:23 +01:00
Applevangelist 02a87d9fe0 fix 2023-11-22 18:35:12 +01:00
Applevangelist fc32252db7 xx 2023-11-22 18:35:04 +01:00
Applevangelist fb15a10bc4 Merge remote-tracking branch 'origin/develop' into develop 2023-11-22 17:58:24 +01:00
Applevangelist 37dd629cea Merge remote-tracking branch 'origin/master' into develop 2023-11-22 17:58:21 +01:00
Applevangelist 3c53f627c2 Merge remote-tracking branch 'origin/master' into develop 2023-11-22 17:57:51 +01:00
Applevangelist 12d68a41ca #MSRS
* Added option to explicitly set/switch the TTS provider between Google and MS (the default)
* Added this option to the config file, so you can set up both but switch
2023-11-22 17:54:52 +01:00
Applevangelist ed851ebc86 SRS 2023-11-22 17:52:37 +01:00
Applevangelist 3d972411f1 Merge remote-tracking branch 'origin/develop' into develop 2023-11-21 13:23:23 +01:00
Applevangelist c1cc36f18a Merge remote-tracking branch 'origin/master' into develop 2023-11-21 13:23:19 +01:00
Applevangelist 2dfde7d1fd xxx 2023-11-21 13:22:51 +01:00
Applevangelist c011d38313 Merge remote-tracking branch 'origin/master' into develop 2023-11-21 13:21:48 +01:00
Applevangelist 6c4a64601f MSRS
Docu fix
2023-11-21 13:21:22 +01:00
Applevangelist 9014e27edc xxx 2023-11-21 13:21:02 +01:00
Applevangelist da5a66d200 Merge remote-tracking branch 'origin/develop' into develop 2023-11-21 10:13:55 +01:00
Applevangelist f246631d3f Merge remote-tracking branch 'origin/master' into develop 2023-11-21 10:13:51 +01:00
Applevangelist f922b94eb1 xx 2023-11-21 10:13:29 +01:00
Applevangelist 68350d6824 Merge remote-tracking branch 'origin/master' into develop 2023-11-21 10:13:08 +01:00
Applevangelist 434f985e77 #MSRS
* Cleaner config loading strategy
2023-11-21 10:12:46 +01:00
Thomas 2e6cac7bee Update Utils.lua 2023-11-20 14:50:12 +01:00
Thomas ba1dcfcdba Update Utils.lua
Avoid file loading stop scripts
2023-11-20 14:49:16 +01:00
Frank b5965bbf81 Merge branch 'develop' into FF/Ops 2023-11-20 13:52:16 +01:00
Thomas b346dabdf8 Update introduction.md (#2043) 2023-11-20 11:24:25 +01:00
kaltokri a0429458d0 Merge branch 'master' into develop 2023-11-20 10:15:46 +01:00
kaltokri 1376a16812 Make linkinator results more stable with retry features 2023-11-20 10:15:20 +01:00
kaltokri 847dc1839f Merge branch 'master' into develop 2023-11-20 09:59:36 +01:00
kaltokri 4267314260 Merge branch 'userguide' 2023-11-20 09:59:07 +01:00
kaltokri b5110c8554 Migration of MOOSE user guide
introduction and hello world
2023-11-20 09:56:44 +01:00
Applevangelist c7d8916085 Merge remote-tracking branch 'origin/develop' into develop 2023-11-19 15:37:36 +01:00
Applevangelist 76a7a7f6da Merge remote-tracking branch 'origin/master' into develop 2023-11-19 15:37:32 +01:00
Applevangelist 0dd4da1db4 Merge remote-tracking branch 'origin/master' into develop 2023-11-19 15:36:46 +01:00
Applevangelist 1f1d1e4f2f #CTLD
* Added info event for repairs and builds starting
2023-11-19 15:36:16 +01:00
Applevangelist 264d7bd3a8 Merge remote-tracking branch 'origin/develop' into develop 2023-11-19 12:41:35 +01:00
Applevangelist d3a3a14e96 Merge remote-tracking branch 'origin/master' into develop 2023-11-19 12:41:31 +01:00
Applevangelist 4d4f8e9d61 Merge remote-tracking branch 'origin/master' into develop 2023-11-19 12:40:45 +01:00
Applevangelist 522eb8b256 #EVENT
* Handler for 2.9 new events
2023-11-19 12:40:22 +01:00
Applevangelist f397b47a8f Merge remote-tracking branch 'origin/develop' into develop 2023-11-18 17:17:41 +01:00
Applevangelist 9f942e0fda Merge remote-tracking branch 'origin/master' into develop 2023-11-18 17:17:37 +01:00
Applevangelist 6fe883a17a Merge remote-tracking branch 'origin/master' into develop 2023-11-18 17:17:05 +01:00
Applevangelist b662ecc76b #MANTIS, SHORAD
* Added more options for ScootZones
2023-11-18 17:16:27 +01:00
Applevangelist 540861dd25 Advanced scoot and shoot 2023-11-18 17:15:53 +01:00
Applevangelist 2a63a128cd Merge remote-tracking branch 'origin/develop' into develop 2023-11-18 16:45:35 +01:00
Applevangelist c1d42ef10c Merge remote-tracking branch 'origin/master' into develop 2023-11-18 16:45:31 +01:00
Applevangelist fbbdac9b7e Merge remote-tracking branch 'origin/master' into develop 2023-11-18 16:44:46 +01:00
Applevangelist 6dd69eb6db CTLD - avoid old mission go haywire with UnitCapabilities() 2023-11-18 16:44:23 +01:00
Applevangelist b737ebb962 xx 2023-11-18 16:43:44 +01:00
Applevangelist 1b6aeff005 #CTLD
* if a unit cannot do troops/crates, those menus are not shown
* renamed `UnitCapabilities()` to `SetUnitCapabilities()`
2023-11-18 16:31:10 +01:00
Applevangelist de380614fb Merge remote-tracking branch 'origin/master' into develop 2023-11-18 13:23:58 +01:00
Applevangelist 4287774d9f EVENT fix for borked target info 2023-11-18 13:23:15 +01:00
Frank bcbda4eb64 Merge branch 'develop' into FF/Ops 2023-11-17 18:04:49 +01:00
Applevangelist 34335d09b7 Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 15:08:53 +01:00
Applevangelist 0e00e15578 Merge remote-tracking branch 'origin/master' into develop 2023-11-17 15:08:47 +01:00
Applevangelist f6fdff927b Merge remote-tracking branch 'origin/master' into develop 2023-11-17 15:07:46 +01:00
Applevangelist 58ce4b001e #PLAYERRECCE
* Fix issue which stops lasing though target is alive and in sight
2023-11-17 15:07:29 +01:00
Applevangelist 6bba2fec0b Spot 2023-11-17 15:06:52 +01:00
Applevangelist 5d2656d679 SET 2023-11-17 15:05:19 +01:00
Applevangelist 51be801637 #PLAYERRECCE 2023-11-17 15:03:29 +01:00
Applevangelist d09f409359 Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 12:57:27 +01:00
Applevangelist 9a360a3bd5 #AWACS
* Small fix for no text on clean call
2023-11-17 12:05:14 +01:00
Applevangelist 9df5e5165d #AWACS
* Small fix for no text on clean call
2023-11-17 12:05:01 +01:00
Applevangelist 96c1425ffe Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 11:39:59 +01:00
Applevangelist 15a2d5bd73 Merge remote-tracking branch 'origin/master' into develop 2023-11-17 11:39:55 +01:00
Applevangelist 217b8fe71e Merge remote-tracking branch 'origin/master' into develop 2023-11-17 11:05:53 +01:00
Applevangelist 65a729a2d6 Merge remote-tracking branch 'origin/master' 2023-11-17 11:05:26 +01:00
Applevangelist 7868930fcb ATIS 2023-11-17 11:05:22 +01:00
Applevangelist 67248a290c ATIS small fix 2023-11-17 11:04:33 +01:00
Applevangelist f32784395c Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 10:47:44 +01:00
Applevangelist 7d71b4f955 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Object.lua
2023-11-17 10:47:40 +01:00
Thomas 32ae4986ca Update PlayerTask.lua
Weapon check for bomb runway task
2023-11-17 06:28:33 +01:00
Frank 2a0086d3fe Merge branch 'master' into develop 2023-11-17 00:26:33 +01:00
Frank 0bc52eb331 DCS stable
- Added check that ` Airbase.getWarehouse`  method exists because it causes problems with DCS stable as this method does not exist there.
2023-11-17 00:26:21 +01:00
Frank 75a6a798ac Update OpsZone.lua
- Fix for new `getCategory` behaviour
2023-11-16 22:52:13 +01:00
Frank 067285f870 Merge branch 'master' into develop 2023-11-16 22:32:17 +01:00
Frank 5353be482e getCategory behaviour
- Fixed several classes for new `getCategory` behaviour (should be backwards compatible to earlier DCS versions).
2023-11-16 22:32:01 +01:00
Applevangelist 0bb95ef5a3 Merge remote-tracking branch 'origin/develop' into develop 2023-11-16 18:12:45 +01:00
Applevangelist db02075b4b Merge remote-tracking branch 'origin/master' into develop 2023-11-16 18:12:41 +01:00
Applevangelist 8b20f6cab2 xx 2023-11-16 18:12:17 +01:00
Applevangelist 8075be92a7 Merge remote-tracking branch 'origin/master' into develop 2023-11-16 18:11:58 +01:00
Applevangelist 826ae86cb7 #MANTIS
* Added IDF data
2023-11-16 18:11:30 +01:00
Applevangelist f453619c78 Merge remote-tracking branch 'origin/master' into develop 2023-11-16 16:11:20 +01:00
Applevangelist 475153be4c #RANGE
* Added coalition option to `New()`
2023-11-16 16:10:47 +01:00
Applevangelist ca20e059a6 #PLAYERRECCE
* Fixes for new Gazelle models
2023-11-16 14:08:33 +01:00
Applevangelist 9f08d53262 #PLAYERRECCE
* Fixes for new Gazelle models
2023-11-16 14:07:26 +01:00
Applevangelist 4b60d7a10e Merge remote-tracking branch 'origin/develop' into develop 2023-11-15 18:21:12 +01:00
Applevangelist 42229b956e Merge remote-tracking branch 'origin/master' into develop 2023-11-15 18:21:09 +01:00
Applevangelist 2044068393 Merge remote-tracking branch 'origin/master' into develop 2023-11-15 18:17:23 +01:00
Applevangelist 5f734a0d17 #MESSAGE
* Fixes for ToSRS() for MS Desktop
2023-11-15 18:16:46 +01:00
Applevangelist 078ffc9baf #MESSAGE
* Fixes for ToSRS via MS Desktop
2023-11-15 18:15:23 +01:00
Applevangelist 57ae54d665 #bugfix, docu 2023-11-15 10:17:26 +01:00
Thomas 2c3e9e992d Update PlayerTask.lua
Bugfix
2023-11-15 07:24:01 +01:00
Applevangelist ef27daa282 Merge remote-tracking branch 'origin/master' into develop 2023-11-14 12:15:48 +01:00
Applevangelist 1b8c9367a3 #MANTIS/#SEAD/#SHORAD
* Added shoot and scoot for MANTIS and SHORAD
* Added detection of TALD ADM-141A (all)
2023-11-14 11:57:58 +01:00
Applevangelist 59784c4af5 Merge remote-tracking branch 'origin/develop' into develop 2023-11-14 11:53:35 +01:00
Applevangelist b962fc2a4c Merge remote-tracking branch 'origin/master' into develop 2023-11-14 11:53:29 +01:00
Applevangelist b32453bd9c #Shoot&Scoot 2023-11-14 11:52:55 +01:00
Applevangelist e36ade55d2 Merge remote-tracking branch 'origin/master' into develop 2023-11-12 16:54:07 +01:00
Applevangelist b9606ceceb #SEAD
* Added data and actions for TALD ADM_141
2023-11-12 16:53:46 +01:00
Applevangelist 19047843cc #SEAD
* Added data and actions for TALD ADM_141
2023-11-12 16:53:34 +01:00
Applevangelist 77488078bf Merge remote-tracking branch 'origin/develop' into develop 2023-11-12 12:14:44 +01:00
Applevangelist 02403251ce Merge remote-tracking branch 'origin/master' into develop 2023-11-12 12:14:38 +01:00
Applevangelist 2d631cba3f #AUTOLASE - Menu for smoking 2023-11-12 12:13:12 +01:00
Applevangelist 2483cadbbd Autolase smoke menu 2023-11-12 12:12:49 +01:00
Applevangelist 9ccfcb8fb1 Merge remote-tracking branch 'origin/develop' into develop 2023-11-11 19:02:34 +01:00
Applevangelist a8e58b8121 #AUTOLASE
* Added menu to change the laser code
2023-11-11 19:02:26 +01:00
Applevangelist fb4914a120 changes 2023-11-11 19:01:51 +01:00
kaltokri dcc968c290 Merge branch 'master' into develop 2023-11-11 16:06:52 +01:00
kaltokri 174454b8c5 Migrated Text-To-Speech guide to docs 2023-11-11 16:06:22 +01:00
kaltokri 36aa697936 Merge branch 'master' into develop 2023-11-10 16:54:58 +01:00
kaltokri d30a53333c Migration of eclipse installation guide from wiki to docs 2023-11-10 16:53:41 +01:00
kaltokri 8bace684c2 Merge branch 'master' into develop 2023-11-10 16:23:27 +01:00
kaltokri 30b89328f1 Extension of the build documentation 2023-11-10 16:22:58 +01:00
kaltokri aa5163fe3a Merge branch 'master' into develop 2023-11-10 15:37:20 +01:00
kaltokri b38dc62be7 Restructure of the docs content 2023-11-10 15:36:54 +01:00
kaltokri 097e0a3214 Merge branch 'master' into develop 2023-11-10 10:52:53 +01:00
kaltokri 6d9333aa94 Added new README.md 2023-11-10 10:50:20 +01:00
kaltokri b5c9598cb0 Merge branch 'master' into develop 2023-11-09 16:39:15 +01:00
kaltokri 6947bcfcf2 Used newest Discord link and small enhancements 2023-11-09 16:38:50 +01:00
Applevangelist bc454fdec2 #docu changes 2023-11-09 15:16:51 +01:00
Applevangelist 847df24ab0 docu 2023-11-09 15:16:35 +01:00
Applevangelist 92e9e5390b Merge remote-tracking branch 'origin/develop' into develop 2023-11-09 15:10:13 +01:00
Applevangelist 92575367ae Merge remote-tracking branch 'origin/master' into develop 2023-11-09 15:10:09 +01:00
Applevangelist 166a7ab7db #DATABASE
* Register players joining CA slots as CLIENTs
2023-11-09 15:09:39 +01:00
Applevangelist db06154ad7 #DATABASE
* Register players joining CA slots as CLIENTs
2023-11-09 15:09:01 +01:00
Applevangelist f459372720 #CLIENTMENUMANAGER
* Added `CLIENTMENUMANAGER:InitAutoPropagation()`

#PLAYERTASK
* Some menu fixes
2023-11-09 15:08:28 +01:00
Applevangelist 7b57bf3ece Fixes 2023-11-09 15:05:25 +01:00
Applevangelist 9cb4f166f2 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2023-11-08 17:54:58 +01:00
Applevangelist f5d2439d69 Merge remote-tracking branch 'origin/master' into develop 2023-11-08 17:54:08 +01:00
Applevangelist fa43a6c40b Symlink fix 2023-11-08 17:53:43 +01:00
Applevangelist 04c092b9ef Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 17:44:12 +01:00
Applevangelist 7af920891d Merge remote-tracking branch 'origin/master' into develop 2023-11-08 17:44:08 +01:00
Applevangelist 7913b83f20 matching 2023-11-08 17:43:39 +01:00
Applevangelist 5056187fb9 #GROUP #UNIT
* Added `FindByMatching(Pattern)` and `FindAllByMatching(Pattern)`
2023-11-08 17:43:29 +01:00
kaltokri d9d333a7af Merge branch 'master' into develop 2023-11-08 17:39:40 +01:00
kaltokri 72c5c2ee4d Parameter has different behaviour on Windows and Linux 2023-11-08 17:39:19 +01:00
kaltokri 8f73a4c27c Merge branch 'master' into develop 2023-11-08 17:33:57 +01:00
kaltokri 25936a526d Fixed small typo in gh-pages.yml 2023-11-08 17:33:25 +01:00
kaltokri f4b83a97a9 Merge branch 'master' into develop 2023-11-08 17:27:30 +01:00
kaltokri 8bc735288f Skip java.com when checking links. Seems to be blocked for GitHub 2023-11-08 17:27:04 +01:00
Applevangelist e5dc191584 Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 17:02:57 +01:00
Applevangelist 57ca4f37a3 Merge remote-tracking branch 'origin/master' into develop 2023-11-08 17:02:53 +01:00
Applevangelist 3360f511ee Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 17:01:57 +01:00
Applevangelist f64ec74d1c #PLAYERRECCE
* Added doku for OnAfter.. calls
2023-11-08 17:01:50 +01:00
Applevangelist 40da0fbb1c #PLAYERRECCE
* Added doku for OnAfter.. calls
2023-11-08 17:01:32 +01:00
kaltokri b885ef7767 Merge branch 'master' into develop 2023-11-08 16:59:31 +01:00
kaltokri f8afa1cb78 Renamed old-guides into archive 2023-11-08 16:59:20 +01:00
kaltokri 22f5104805 Merge branch 'master' into develop 2023-11-08 16:23:47 +01:00
kaltokri e95eb2768d Replaced absolute links with relative ones to fix problem on GitHub pages 2023-11-08 16:23:31 +01:00
kaltokri 266e34a92d Merge branch 'master' into develop 2023-11-08 13:45:53 +01:00
kaltokri f6091cd117 Migrated old documentation to just-the-docs 2023-11-08 13:44:56 +01:00
Applevangelist 3f6342f0c6 Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 11:25:44 +01:00
Applevangelist bb3675ad11 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Client.lua
2023-11-08 11:25:34 +01:00
Applevangelist a7366103c9 CLIENT 2023-11-08 11:24:34 +01:00
Applevangelist 500a7f938f Merge remote-tracking branch 'origin/master' into develop 2023-11-08 11:24:00 +01:00
Applevangelist f408c11506 Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 11:23:38 +01:00
Applevangelist 9fafdea0bb #EVENT #NET
* On a MP server, added IniPlayerUCID and TgtPlayerUCID to the EventData structure (filled in applicable Events)
2023-11-08 11:23:01 +01:00
Applevangelist d5a9f776f7 Various 2023-11-08 11:09:49 +01:00
Applevangelist b4058ecab2 #FLIGHTCONTROL
* Fix for shelters, puts the guy out front and not on top.
2023-11-08 11:09:39 +01:00
Applevangelist 7f650913d9 #EVENT
* Add player UCID to event data structure (for multi-player)
2023-11-07 11:07:28 +01:00
Frank 7306cc1102 Merge branch 'develop' into FF/Ops 2023-11-07 00:05:16 +01:00
Frank 21aadc14b1 Merge branch 'master' into develop 2023-11-06 22:01:26 +01:00
Frank fbf2c4c721 Update Event.lua
- Improved getCategory behaviour
2023-11-06 22:01:05 +01:00
Applevangelist eed6119193 #FLIGHTGROUP
* Resolve a stalemate when all jobs are done but _CheckGroupDone isn't called any longer
2023-11-06 18:36:02 +01:00
Applevangelist c765070401 #FLIGHTGROUP
* Resolve a stalemate when all jobs are done but _CheckGroupDone isn't called any longer
2023-11-06 18:35:17 +01:00
Applevangelist 1e974c7d3a Merge remote-tracking branch 'origin/develop' into develop 2023-11-05 13:02:28 +01:00
Applevangelist 20f74c95bf Merge remote-tracking branch 'origin/master' into develop 2023-11-05 13:02:24 +01:00
Applevangelist 6db2e333ad Merge remote-tracking branch 'origin/master' into develop 2023-11-05 13:01:59 +01:00
Applevangelist b7159f7334 # 2023-11-05 13:01:38 +01:00
Applevangelist 9d3cb4cc1b #MESSAGE
* SRS label correction
2023-11-05 13:01:27 +01:00
Applevangelist 7a97fed8a1 #SRS 2023-11-04 17:26:28 +01:00
kaltokri 0eb9dfc7de Merge branch 'master' into develop 2023-11-03 16:34:36 +01:00
kaltokri 9d500186d1 Enhancement of build-docs to remove old files 2023-11-03 16:33:45 +01:00
kaltokri f80265786d Fix broken links SetEngageRange 2023-11-03 15:52:53 +01:00
Applevangelist 1064f2123b Merge remote-tracking branch 'origin/develop' into develop 2023-11-03 13:39:36 +01:00
Applevangelist 6e72c4c40a Merge remote-tracking branch 'origin/master' into develop 2023-11-03 13:39:32 +01:00
Applevangelist 4eb0f8e9ca Merge remote-tracking branch 'origin/master' into develop 2023-11-03 13:39:02 +01:00
Applevangelist 5a583671a7 #SRS - Improvements, set also a coordinate 2023-11-03 13:38:37 +01:00
Applevangelist 7b9d8d375d #SRS Improvements 2023-11-03 13:37:59 +01:00
Applevangelist b1823824c2 #SRS Improvements 2023-11-03 13:37:37 +01:00
Frank 6406ce696b Merge branch 'develop' into FF/Ops 2023-11-02 20:31:57 +01:00
Applevangelist f0de6ca9e1 #ATIS 2023-11-02 19:26:51 +01:00
Applevangelist e560c3ffdd Merge remote-tracking branch 'origin/master' into develop 2023-11-02 19:25:50 +01:00
Applevangelist 7393cb2cbe #ATIS
* Some fixes
2023-11-02 19:25:28 +01:00
Applevangelist 1e015fd988 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_Escort_Request.lua
#	Moose Development/Moose/AI/AI_Formation.lua
2023-11-02 18:22:30 +01:00
Applevangelist 74bd41743b Merge remote-tracking branch 'origin/develop' into develop 2023-11-02 18:20:49 +01:00
Applevangelist 56d4143a05 Merge remote-tracking branch 'origin/master' into develop 2023-11-02 18:20:45 +01:00
Applevangelist 1093e55ea8 #OPSGROUP #FLIGHTCONTROL
* Added setting coordinate for SRS
2023-11-02 18:19:55 +01:00
Applevangelist bcbe872c7d #ATIS
* Added coordinate for SRS
* Added SRS calling out take off AND landing runway (if set)
2023-11-02 18:18:55 +01:00
Applevangelist 408f9d9c0c #ATIS and #SRS 2023-11-02 18:16:30 +01:00
kaltokri cc95c45fb0 Merge branch 'master' into develop 2023-11-02 15:16:41 +01:00
kaltokri bf60c535bc Merge branch 'master' of github.com:FlightControl-Master/MOOSE
# Conflicts:
#	Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua
2023-11-02 15:16:12 +01:00
kaltokri feb99e9405 Fix for SetEngageRange documentation in AI_A2A and A2G classes 2023-11-02 15:14:57 +01:00
Frank 6c36910ac7 Update FlightGroup.lua
#2033
2023-11-02 01:41:39 +01:00
Frank d60f20a162 Merge branch 'master' into develop 2023-11-02 01:40:01 +01:00
Frank 9fde88d61a Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2023-11-02 01:39:42 +01:00
Frank 430b4a274c Update Warehouse.lua
#2033
2023-11-02 01:39:40 +01:00
Thomas dc26134845 Merge from master (#2036)
* Update Storage.lua

* Update Storage.lua (#2035)
2023-11-01 06:21:56 +01:00
Thomas 5996426119 Update Storage.lua (#2035) 2023-11-01 06:20:36 +01:00
Thomas 36d9460cdf Update Storage.lua 2023-11-01 06:19:53 +01:00
Frank 0d9d0be0c3 Merge branch 'develop' into FF/Ops 2023-10-31 20:14:46 +01:00
Frank adad7ef901 Merge branch 'master' into develop 2023-10-31 19:53:35 +01:00
Frank 1561f49c9c Lings
- Fixed link in Core.Condition (will add demo miz)
- Fixed lings in Task_Cargo_CSAR und Task_Cargo_Transport
2023-10-31 19:53:20 +01:00
kaltokri bb6bb20179 Merge branch 'master' into develop 2023-10-31 16:37:19 +01:00
kaltokri e032781a92 Changed Core.Group to Wrapper.Group 2023-10-31 16:36:51 +01:00
kaltokri 07cac604cf Merge branch 'master' into develop 2023-10-31 16:31:01 +01:00
kaltokri aa7d0b1e25 Fixed broken links 2023-10-31 16:30:48 +01:00
kaltokri 28cb44874f Merge branch 'master' into develop 2023-10-31 16:06:06 +01:00
kaltokri 13a8babe75 Fixed broken links 2023-10-31 16:05:48 +01:00
kaltokri 616f204f5b Merge branch 'master' into develop 2023-10-31 15:44:22 +01:00
kaltokri 87dda49113 Fixed broken links 2023-10-31 15:44:07 +01:00
kaltokri 211e1b41b0 Merge branch 'master' into develop 2023-10-31 15:23:53 +01:00
kaltokri 018830b539 Merge branch 'master' of github.com:FlightControl-Master/MOOSE
# Conflicts:
#	Moose Development/Moose/AI/AI_Air_Engage.lua
2023-10-31 15:23:26 +01:00
kaltokri d92d2d07c5 Fixed broken links 2023-10-31 15:21:15 +01:00
Frank cd316e6719 Merge branch 'master' into develop 2023-10-31 13:44:56 +01:00
Frank 046e49ac6b Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2023-10-31 13:35:41 +01:00
Frank 52e66ae969 Broken Links
- AI_A2A_Gci Removed reference to SetEngageZone
- Fixed link to #AI_A2G_SEAD.SetEngageRange #2025
- AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more.
- AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now.
- AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029
- SETTINGS Fixed link to Message #2021
- Fixed wrong indent of "Developer Note" in various classes
2023-10-31 13:33:45 +01:00
kaltokri 0fb8fd8886 Merge branch 'master' into develop 2023-10-31 13:07:02 +01:00
kaltokri ca15d7cb00 Merge branch 'master' of github.com:FlightControl-Master/MOOSE 2023-10-31 13:05:29 +01:00
kaltokri 1086c61ccf Fixed broken links 2023-10-31 13:04:48 +01:00
Applevangelist afe54e1472 Merge remote-tracking branch 'origin/develop' into develop 2023-10-31 12:49:08 +01:00
Applevangelist 0f7c3533ba Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Gci.lua
#	Moose Development/Moose/AI/AI_A2A_Patrol.lua
#	Moose Development/Moose/AI/AI_A2G_BAI.lua
#	Moose Development/Moose/AI/AI_A2G_CAS.lua
#	Moose Development/Moose/AI/AI_A2G_SEAD.lua
#	Moose Development/Moose/AI/AI_Air_Engage.lua
#	Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua
2023-10-31 12:49:03 +01:00
Frank 77f9721102 AI
- Fixed various `@extends` errors pointing to non-existing classes for AI_*
2023-10-31 11:44:45 +01:00
Frank 059d8ccfc0 Merge branch 'FF/Ops' of https://github.com/FlightControl-Master/MOOSE into FF/Ops 2023-10-31 10:45:58 +01:00
Frank bd9022c010 ARMYGROUP
Added parameter to delay init group
2023-10-31 10:45:56 +01:00
kaltokri 261a389ca5 Merge branch 'master' into develop 2023-10-31 10:25:38 +01:00
kaltokri b05683d384 Fixed some broken links 2023-10-31 10:25:00 +01:00
kaltokri 708838c404 Merge branch 'master' into develop 2023-10-30 18:02:27 +01:00
kaltokri d7df08d754 Fixed broken links in documentation 2023-10-30 18:01:57 +01:00
kaltokri 974a56b135 Merge branch 'master' into develop 2023-10-30 14:56:32 +01:00
kaltokri 92b21aa5c1 Fixed broken links in documentation 2023-10-30 14:48:49 +01:00
kaltokri 85c551cc59 Merge branch 'master' into develop 2023-10-29 23:06:31 +01:00
kaltokri 0e2dff4e6b Fixed some dead links in Ops.Airboss 2023-10-29 23:06:09 +01:00
kaltokri f33ccee7b1 Merge branch 'master' into develop 2023-10-29 19:44:24 +01:00
kaltokri 5c9e3570e2 Added more docker jobs and apply same naming convention as build jobs 2023-10-29 19:43:55 +01:00
Applevangelist 5221645b0b Merge remote-tracking branch 'origin/develop' into develop 2023-10-29 17:46:14 +01:00
Applevangelist a3de5fc589 Merge remote-tracking branch 'origin/master' into develop 2023-10-29 17:46:11 +01:00
Applevangelist 7277221905 Merge remote-tracking branch 'origin/master' into develop 2023-10-29 17:45:23 +01:00
Applevangelist 497ac367ba #CTLD
* Adding re-packing dropped units
2023-10-29 17:45:02 +01:00
Applevangelist b8ffb626b9 #CTLD
* Adding re-packing dropped units
2023-10-29 17:44:47 +01:00
Applevangelist 51102e47ae #CTLD
* Adding re-packing dropped units
2023-10-29 17:44:31 +01:00
Xavier V 92e2414612 Added pack crates (#2019) 2023-10-29 17:29:01 +01:00
kaltokri 3ca4898860 Merge branch 'master' into develop 2023-10-27 17:49:14 +02:00
kaltokri 7643568706 Fixed dead links in documentation 2023-10-27 17:48:41 +02:00
kaltokri e4d6e6d80e Merge branch 'master' into develop 2023-10-27 17:28:19 +02:00
kaltokri 3684a023da Fixed dead link 2023-10-27 17:27:38 +02:00
kaltokri 99ebebe13c Merge branch 'master' into develop 2023-10-27 17:05:11 +02:00
kaltokri b0c8f05f38 Build optimization
- Remove appveyor
- Added docker compose for building docs locally
- Added manuall run of GitHub Action builds
- Added paths to trigger builds
2023-10-27 17:01:51 +02:00
Applevangelist b42990d65b Merge remote-tracking branch 'origin/develop' into develop 2023-10-27 09:10:40 +02:00
Applevangelist 07865f1b12 Merge remote-tracking branch 'origin/master' into develop 2023-10-27 09:10:34 +02:00
Applevangelist b5ff10d960 #UNIT 2023-10-26 12:45:11 +02:00
Applevangelist 50eeae0b3f SPAWN 2023-10-26 09:43:56 +02:00
Applevangelist 73e05872ea Merge remote-tracking branch 'origin/develop' into develop 2023-10-25 13:48:19 +02:00
Applevangelist cdce54e855 Merge remote-tracking branch 'origin/master' into develop 2023-10-25 13:48:12 +02:00
Applevangelist a429f8c0aa #FC 2023-10-25 13:47:20 +02:00
Applevangelist d728afd6f2 #docu 2023-10-25 08:45:36 +02:00
Applevangelist 3c252f01be #OPSGROUP, CONTROLLER
* AUFTRAG Patrol Race Track will use ASL not AGL as default
2023-10-25 08:39:11 +02:00
Applevangelist d7788a2a2e #PLAYERTASK
* Remove client from task, even if only player name is available
2023-10-24 18:24:49 +02:00
Applevangelist 07851f449a Merge remote-tracking branch 'origin/develop' into develop 2023-10-24 13:47:33 +02:00
Applevangelist ff883f48e9 Merge remote-tracking branch 'origin/master' into develop 2023-10-24 13:47:28 +02:00
Applevangelist 3ffb6e192a #EASYGCICAP - added better race track options 2023-10-24 13:35:10 +02:00
Applevangelist 20f28d30c0 Merge remote-tracking branch 'origin/develop' into develop 2023-10-21 12:44:42 +02:00
Applevangelist 34dfb1e43f Merge remote-tracking branch 'origin/master' into develop 2023-10-21 12:44:37 +02:00
Applevangelist 6035544193 #RECOVERYTANKER
* Added option to set unlimited fuel
2023-10-21 12:44:12 +02:00
Applevangelist 9c0cbe2ef8 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 18:45:49 +02:00
Applevangelist 0139286dff Merge remote-tracking branch 'origin/master' into develop 2023-10-20 18:45:44 +02:00
Applevangelist d890b3fe92 #Con 2023-10-20 18:45:20 +02:00
Applevangelist 52e83c7863 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 12:39:44 +02:00
Applevangelist 26f3a8cf64 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-10-20 12:39:35 +02:00
Applevangelist 8920f7e25f Merge remote-tracking branch 'origin/develop' into develop 2023-10-19 13:12:10 +02:00
Applevangelist 8dc008e428 Merge remote-tracking branch 'origin/master' into develop 2023-10-19 13:12:06 +02:00
Applevangelist 06b983870f Merge remote-tracking branch 'origin/develop' into develop 2023-10-17 16:59:15 +02:00
Applevangelist 5f1451f012 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:59:10 +02:00
Applevangelist 73464a09f1 srs 2023-10-17 16:06:11 +02:00
Applevangelist cb048bb406 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-17 16:06:03 +02:00
Applevangelist 07c86ec2dc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Zone.lua
2023-10-17 16:05:24 +02:00
Applevangelist 443e853d2a #trigger 2023-10-17 16:03:47 +02:00
Applevangelist d8bb2fe1f1 #MSRS 2023-10-17 11:01:18 +02:00
Applevangelist 7558b7ee1d #MSRS
* Added loading config file
2023-10-17 09:28:20 +02:00
Applevangelist ab197699b6 ATIS 2023-10-14 17:23:26 +02:00
Applevangelist 12d23266c3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-14 17:21:51 +02:00
Applevangelist 9451956914 #MSRS
* Added config file loading
2023-10-14 16:49:55 +02:00
Applevangelist c9cad84419 #SRS 2023-10-13 16:12:38 +02:00
Applevangelist 013a6f134e AUFTRAG 2023-10-12 18:05:23 +02:00
Applevangelist 8dc601bf48 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Auftrag.lua
2023-10-12 18:04:21 +02:00
Applevangelist 3f8c7eaa94 Merge remote-tracking branch 'origin/master' into develop 2023-10-12 18:03:08 +02:00
Applevangelist 0c97bc5b59 #AUFTRAG 2023-10-12 17:55:54 +02:00
Applevangelist dca57c97de Syntax 2023-10-12 10:54:00 +02:00
Applevangelist 400ae46e03 #RAT
* DOcu
2023-10-12 08:52:23 +02:00
Applevangelist 80817a1af3 Merge remote-tracking branch 'origin/develop' into develop 2023-10-06 15:50:55 +02:00
Applevangelist 3d44af3042 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 15:50:51 +02:00
Applevangelist fd0f55099f Merge remote-tracking branch 'origin/develop' into develop 2023-10-06 13:24:11 +02:00
Applevangelist c8a20afb87 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 13:24:06 +02:00
Applevangelist 8d37414eac #MESSAGE
* Added `ToSRS()`
2023-10-06 13:17:54 +02:00
Applevangelist aed6438648 Merge remote-tracking branch 'origin/develop' into develop 2023-10-06 11:43:27 +02:00
Applevangelist 00b466c6a5 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:43:23 +02:00
Applevangelist ed7821ad1c #EasyGCICAP 2023-10-06 11:30:31 +02:00
Applevangelist 8f71e6c5c4 #EasyGCICAP
* Recon Points option added
2023-10-06 11:16:30 +02:00
Applevangelist 7adf99f82e #INTEL
* Added Conflict zones
2023-10-05 17:39:55 +02:00
Applevangelist 034c1aa481 Merge remote-tracking branch 'origin/develop' into develop 2023-09-29 10:21:08 +02:00
Applevangelist 40fa3afbde Merge remote-tracking branch 'origin/master' into develop 2023-09-29 10:21:03 +02:00
Applevangelist 00c837c361 Merge remote-tracking branch 'origin/develop' into develop 2023-09-28 13:29:20 +02:00
Applevangelist d6e3caaa9b #EasyGCICAP
* Docu additions
2023-09-28 13:28:49 +02:00
Applevangelist 98a11a8aad #EasyGCICAP
* Added option for an AWACS patrol point and Squad
* Added option to make Tanker and AWACS invisible
2023-09-28 13:15:27 +02:00
Applevangelist 963b2f1b46 Merge remote-tracking branch 'origin/develop' into develop 2023-09-28 08:06:04 +02:00
Applevangelist f602f05c5a Merge remote-tracking branch 'origin/master' into develop 2023-09-28 08:05:59 +02:00
Applevangelist 3ea0cc6427 #EasyGCICAP
* Added success criteria if intruder leaves monitored zones
2023-09-27 18:07:34 +02:00
Applevangelist 258f9f7bb7 Zones 2023-09-27 15:40:44 +02:00
Applevangelist 6f673583ab pos 2023-09-27 15:39:51 +02:00
Applevangelist 0477ef669a docu 2023-09-26 13:29:35 +02:00
Applevangelist b023ec2d3f Merge remote-tracking branch 'origin/develop' into develop 2023-09-26 13:11:33 +02:00
Applevangelist 3c9bf1de77 #EasyGCICAP
* Initial Release
2023-09-26 13:07:10 +02:00
Applevangelist 4e86197d62 Merge remote-tracking branch 'origin/develop' into develop 2023-09-25 08:44:22 +02:00
Applevangelist 816fd9b758 Merge remote-tracking branch 'origin/master' into develop 2023-09-25 08:44:19 +02:00
Applevangelist c1c7279e01 mods 2023-09-25 08:43:00 +02:00
Applevangelist baf8edfc9c chief typo 2023-09-25 08:42:49 +02:00
Applevangelist d2450ff776 Merge remote-tracking branch 'origin/develop' into develop 2023-09-21 09:01:49 +02:00
Applevangelist f71039e840 #ATIS
* Added Spanish TTS locale ("es"
2023-09-20 17:16:52 +02:00
Applevangelist 01bd921d30 Merge remote-tracking branch 'origin/develop' into develop 2023-09-19 18:09:00 +02:00
Applevangelist ad079cc416 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 18:08:56 +02:00
Applevangelist 1e966ee217 #ATIS
* Added SRS localization
2023-09-19 18:06:48 +02:00
Applevangelist 523c36100a Merge remote-tracking branch 'origin/develop' into develop 2023-09-19 12:15:01 +02:00
Applevangelist fa4e3ebc7e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-09-19 12:14:54 +02:00
Applevangelist 3cc6f53374 Serialize 2023-09-19 12:10:04 +02:00
Applevangelist 03e1b28c97 Typo 2023-09-19 11:30:27 +02:00
Applevangelist 2a761ff8d0 Merge remote-tracking branch 'origin/develop' into develop 2023-09-19 11:11:18 +02:00
Applevangelist ed6a388a8e Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:11:14 +02:00
Applevangelist 75529958f6 #SEAD
* Better calculation of switch-on again time
2023-09-19 11:09:55 +02:00
Applevangelist 2e7cbe989a Merge remote-tracking branch 'origin/develop' into develop 2023-09-17 17:17:13 +02:00
Applevangelist b0db51fa5a Merge remote-tracking branch 'origin/master' into develop 2023-09-17 17:17:03 +02:00
Applevangelist 5886d154ae #SPAWN
* Added option for Modex pre- and postfix
2023-09-17 17:13:51 +02:00
Applevangelist f6fcf41c70 Merge remote-tracking branch 'origin/develop' into develop 2023-09-17 16:54:02 +02:00
Applevangelist a22ad88bda Merge remote-tracking branch 'origin/master' into develop 2023-09-17 16:53:58 +02:00
Applevangelist c173fe0cb8 Quick check on airbase being a string 2023-09-17 16:52:45 +02:00
Applevangelist 7b027c0802 Merge remote-tracking branch 'origin/develop' into develop 2023-09-15 09:13:05 +02:00
Applevangelist df05290180 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Enums.lua
2023-09-15 09:13:01 +02:00
Applevangelist dd41cd4b4f #Startup
* Re-instate suppression of error box.
2023-09-15 09:11:20 +02:00
Applevangelist c4e3e4420c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2023-09-14 16:34:24 +02:00
Applevangelist 97809cdb65 #PLAYERTASKCONTROLLER
* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
2023-09-14 12:35:43 +02:00
Applevangelist 4e44d979a1 Merge remote-tracking branch 'origin/develop' into develop 2023-09-13 16:05:02 +02:00
Applevangelist 0e0d22e7ce Merge remote-tracking branch 'origin/master' into develop 2023-09-13 16:04:57 +02:00
Applevangelist 74f87b3f2d Intellisense 2023-09-13 16:02:38 +02:00
Applevangelist 0e3d4205c9 Merge remote-tracking branch 'origin/develop' into develop 2023-09-13 15:31:55 +02:00
Applevangelist fc44894bc0 Merge remote-tracking branch 'origin/master' into develop 2023-09-13 15:31:50 +02:00
Applevangelist cf34e7f165 docu 2023-09-13 15:31:07 +02:00
Applevangelist ae7f27ed6f Cleanup 2023-09-10 15:58:35 +02:00
Applevangelist 3bbfaad77b Cleanup 2023-09-10 15:46:32 +02:00
Applevangelist 1282b03547 Merge remote-tracking branch 'origin/develop' into develop 2023-09-10 15:43:21 +02:00
Applevangelist 70a44217f5 Merge remote-tracking branch 'origin/master' into develop 2023-09-10 15:43:15 +02:00
Applevangelist 88741d943e docu 2023-09-10 15:41:16 +02:00
Applevangelist 52764cc900 #AICSAR
* changes from OPSTRANSPORT
2023-09-09 13:09:46 +02:00
Applevangelist 50b7fb0d5d Merge branch 'master' into develop 2023-09-09 12:29:32 +02:00
Applevangelist 0a812d8283 Merge branch 'develop-2' into develop
# Conflicts:
#	Moose Development/Moose/Modules_local.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Wrapper/Group.lua
2023-09-09 12:29:26 +02:00
Applevangelist 2afde85ef0 #Remove routines 2023-09-07 18:39:07 +02:00
Applevangelist 568f76b0b2 #UTILS
* Remove utils.routines
2023-09-07 18:01:16 +02:00
Applevangelist 58f60dbf1b Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-09-07 16:17:44 +02:00
Applevangelist 559c8d763b Merge remote-tracking branch 'origin/master' into develop 2023-09-07 16:16:19 +02:00
Applevangelist e6a7416acf #PLAYERTASK 2023-09-07 12:43:23 +02:00
Applevangelist f43924fbb0 #CLIENTMENU 2023-09-05 10:34:07 +02:00
Applevangelist da77741dab Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-09-01 09:49:13 +02:00
Applevangelist d367f85f06 Merge remote-tracking branch 'origin/master' into develop 2023-09-01 09:47:30 +02:00
Applevangelist d9c656f6d2 #Airboss 2023-09-01 09:42:24 +02:00
Applevangelist 379dd44c04 Merge remote-tracking branch 'origin/develop' into develop 2023-09-01 08:53:28 +02:00
Applevangelist d9a11588b7 Merge remote-tracking branch 'origin/master' into develop 2023-09-01 08:53:22 +02:00
Applevangelist cb6dd0d6c7 #MANTIS 2023-09-01 08:51:51 +02:00
Applevangelist ab2e8efad5 Merge remote-tracking branch 'origin/develop' into develop 2023-08-31 15:12:41 +02:00
Applevangelist 0f5ea8516b Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Mantis.lua
2023-08-31 15:12:00 +02:00
Applevangelist 7769ca8c3f #MANTIS
* Add zone filter option
2023-08-31 11:59:03 +02:00
Applevangelist 2940eaed63 #AIRBOSS 2023-08-31 11:53:13 +02:00
Applevangelist 219e46793e #MANTIS
* CH assets
2023-08-30 16:46:33 +02:00
Applevangelist 0fa7897de4 Merge remote-tracking branch 'origin/develop' into develop 2023-08-29 15:50:16 +02:00
Applevangelist fe120542f3 Merge remote-tracking branch 'origin/master' into develop 2023-08-29 15:50:11 +02:00
Applevangelist 1644db1503 Merge remote-tracking branch 'origin/develop' into develop 2023-08-26 16:09:17 +02:00
Applevangelist eb67e938f8 Merge remote-tracking branch 'origin/master' into develop 2023-08-26 16:09:10 +02:00
Applevangelist 30cadf0d42 test 2023-08-26 16:08:45 +02:00
Thomas 48b6b06503 Update Set.lua Docu (#1995) (#1997)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:46:08 +02:00
Applevangelist 6edac3c145 Merge remote-tracking branch 'origin/develop' into develop 2023-08-22 12:41:27 +02:00
Applevangelist 8df796b6db Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2023-08-22 12:41:17 +02:00
Applevangelist fd80339431 #Controllable
* Added Aerobtics tasks
2023-08-22 10:24:19 +02:00
Applevangelist 0ddf9ff807 Merge branch 'develop-2' into develop 2023-08-21 16:44:57 +02:00
Applevangelist c40f310e10 Merge branch 'master' into develop 2023-08-21 16:44:51 +02:00
Applevangelist 13f025aee1 Merge remote-tracking branch 'origin/develop' into develop 2023-08-20 15:23:38 +02:00
Applevangelist 675b1ef962 Merge remote-tracking branch 'origin/master' into develop 2023-08-20 15:23:33 +02:00
Applevangelist 5fff8a60ba Storages 2023-08-20 15:22:29 +02:00
Applevangelist 36ae5a6bc2 Merge remote-tracking branch 'origin/develop' into develop 2023-08-20 15:14:33 +02:00
Applevangelist 939160e8df Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Enums.lua
2023-08-20 15:14:29 +02:00
Applevangelist 0460cc7e3e ENUMS.Storage.weapons 2023-08-20 15:13:32 +02:00
Applevangelist e0acd4fd7d Merge remote-tracking branch 'origin/develop' into develop 2023-08-20 14:18:10 +02:00
Applevangelist caf2fa4a5a Merge remote-tracking branch 'origin/master' into develop 2023-08-20 14:18:04 +02:00
Applevangelist a0e8f7f3a9 #PLAYERRECCE
* QoL Fixes for menus
2023-08-20 14:17:39 +02:00
Applevangelist 7f4baaae4d Fix for #1984 2023-08-20 13:27:46 +02:00
Applevangelist 2ee8516427 Fixes 2023-08-20 11:20:07 +02:00
Applevangelist 4c2f71e818 Merge remote-tracking branch 'origin/develop' into develop 2023-08-18 11:08:20 +02:00
Applevangelist d4942ab8f8 Merge remote-tracking branch 'origin/master' into develop 2023-08-18 11:08:14 +02:00
Applevangelist 53712b8e40 POS 2023-08-18 11:05:48 +02:00
Applevangelist 4e4bd000d4 Merge remote-tracking branch 'origin/develop' into develop 2023-08-18 08:49:56 +02:00
Applevangelist b873b7993e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
2023-08-18 08:49:50 +02:00
Applevangelist 18296fb4b1 Merge remote-tracking branch 'origin/develop' into develop 2023-08-02 18:03:36 +02:00
Applevangelist f66f135f79 Merge remote-tracking branch 'origin/master' into develop 2023-08-02 18:03:32 +02:00
Applevangelist bbae91bb6c #CONTROLLABLE
* Added EnRouteTaskCAP()
2023-08-02 18:02:22 +02:00
Applevangelist cd7d307fc4 Merge remote-tracking branch 'origin/develop' into develop 2023-08-01 16:27:33 +02:00
Applevangelist bda25fb4cf Merge remote-tracking branch 'origin/master' into develop 2023-08-01 16:27:23 +02:00
Applevangelist 5231bc8372 # 2023-08-01 16:26:51 +02:00
Applevangelist f085a5423a SCENERY 2023-08-01 16:18:41 +02:00
Applevangelist 2ccb4c128a Zone 2023-08-01 16:16:20 +02:00
Applevangelist 9a9ac6f2e1 SCENERY 2023-08-01 11:38:02 +02:00
Applevangelist 090de85388 joa 2023-07-31 18:03:54 +02:00
Applevangelist 9d4b5cfc0b Debugs 2023-07-29 17:20:06 +02:00
Applevangelist 9c7e42ed1e Merge remote-tracking branch 'origin/develop' into develop 2023-07-29 16:47:16 +02:00
Applevangelist 83aefc416a Merge remote-tracking branch 'origin/master' into develop 2023-07-29 16:47:10 +02:00
Applevangelist 29947d69c3 Changes 2023-07-29 16:40:46 +02:00
Applevangelist 3b2850e042 changes 2023-07-29 16:02:42 +02:00
Applevangelist 5c2b77cf76 #Chmages 2023-07-29 15:56:28 +02:00
Applevangelist 9c95b91086 #changes 2023-07-29 15:56:20 +02:00
Applevangelist 27fd726ce3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-07-26 17:45:25 +02:00
Applevangelist d58e93e2a4 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-07-26 17:43:16 +02:00
Applevangelist 9a695ef5bf #AWACS 2023-07-26 07:49:52 +02:00
Applevangelist b9828f3cd1 #AWACS
* Tactical Radioi Option added
2023-07-25 14:49:28 +02:00
Applevangelist 53952b1636 Merge remote-tracking branch 'origin/develop' into develop 2023-07-25 12:03:06 +02:00
Applevangelist 13ac4c386a Merge remote-tracking branch 'origin/master' into develop 2023-07-25 12:03:02 +02:00
Applevangelist 6fa90c7f39 #AWACS 2023-07-25 12:02:42 +02:00
Applevangelist 6fcaccdfb1 * fixes 2023-07-25 12:02:09 +02:00
Applevangelist 070cd6e7c6 Merge remote-tracking branch 'origin/develop' into develop 2023-07-23 12:43:35 +02:00
Applevangelist 64e87a906f Merge remote-tracking branch 'origin/master' into develop 2023-07-23 12:43:31 +02:00
Applevangelist 1fbadd02f9 #Updates 2023-07-23 12:41:46 +02:00
Applevangelist 02fadaf17e #AIRBASE, #ATIS 2023-07-23 12:38:21 +02:00
Applevangelist c4a13f985e Merge remote-tracking branch 'origin/develop' into develop 2023-07-19 16:08:21 +02:00
Applevangelist 7367e15121 #AICSAR
* Added FSM Event "HeloOnDuty"
2023-07-19 09:56:09 +02:00
Applevangelist 07cdc36181 Merge remote-tracking branch 'origin/develop' into develop 2023-07-17 16:28:35 +02:00
Applevangelist 69fc2dca42 Merge remote-tracking branch 'origin/master' into develop 2023-07-17 16:28:29 +02:00
Applevangelist e8432db26e #ClientMenu 2023-07-17 16:26:06 +02:00
Applevangelist e8ad649770 #PT 2023-07-16 11:26:47 +02:00
Applevangelist 63770fdf79 Merge remote-tracking branch 'origin/develop' into develop 2023-07-15 18:02:45 +02:00
Applevangelist b48d713fda Merge remote-tracking branch 'origin/master' into develop 2023-07-15 18:02:39 +02:00
Applevangelist 77955bc03c #changes 2023-07-15 18:02:12 +02:00
Applevangelist 99b41c6715 Merge remote-tracking branch 'origin/develop' into develop 2023-07-13 16:15:33 +02:00
Applevangelist 62e6eb91fc Merge remote-tracking branch 'origin/master' into develop 2023-07-13 16:15:28 +02:00
Applevangelist eba9c697e3 #SPAWN 2023-07-13 16:06:23 +02:00
Applevangelist 643ba17d80 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Core/ClientMenu.lua
#	Moose Setup/Moose.files
2023-07-13 16:06:14 +02:00
Applevangelist 301f49078e Merge remote-tracking branch 'origin/master' into develop 2023-07-12 17:55:50 +02:00
Applevangelist 6c5cf814b4 #Spot 2023-07-12 17:54:35 +02:00
Applevangelist 45adc6160d #CLIENTMENUMANAGER Docu 2023-07-11 16:10:08 +02:00
Applevangelist 0326bee7a3 # 2023-07-11 15:42:14 +02:00
Applevangelist ee7fca09b6 Merge remote-tracking branch 'origin/master' into develop 2023-07-07 15:16:10 +02:00
Applevangelist fd1257052b # 2023-07-07 15:15:28 +02:00
Applevangelist 102a48bf97 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/AmmoTruck.lua
2023-07-03 17:30:50 +02:00
Applevangelist 2537fc44bb Merge remote-tracking branch 'origin/master' into develop 2023-07-03 17:29:36 +02:00
Applevangelist 7dd270dc8b #GROUND ESCORT 2023-07-03 17:26:47 +02:00
Applevangelist be3fc2c964 #GROUNDESCORT 2023-07-03 17:05:54 +02:00
Applevangelist 0d6fe49a41 changes 2023-07-03 16:45:02 +02:00
Thomas ffcfc448be Update Controllable.lua 2023-07-03 13:53:59 +02:00
Thomas 303a15eb50 Ammotruck
* Added feature for # of re-munitions a truck can do
2023-07-03 12:21:05 +02:00
Applevangelist ebf3d8d55e Merge remote-tracking branch 'origin/develop' into develop 2023-07-01 13:17:58 +02:00
Applevangelist 3909a4b2dc Merge remote-tracking branch 'origin/master' into develop 2023-07-01 13:17:51 +02:00
Applevangelist 30f8a57556 Merge remote-tracking branch 'origin/develop' into develop 2023-07-01 13:15:31 +02:00
Applevangelist 03a18d5237 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Utilities/Utils.lua
2023-07-01 13:15:24 +02:00
Applevangelist b3e9a2b64d #fixes 2023-07-01 13:08:00 +02:00
Applevangelist 23740d12eb Merge remote-tracking branch 'origin/develop' into develop 2023-06-26 17:29:40 +02:00
Applevangelist 52138eee98 Merge remote-tracking branch 'origin/master' into develop 2023-06-26 17:29:34 +02:00
Applevangelist c7a66e0f99 #Fixes 2023-06-26 17:29:02 +02:00
Applevangelist a2d3205701 #CTLD
* Added option for troops subcategories
2023-06-22 13:41:58 +02:00
Applevangelist e8ab86ab7f #CTLD
* Added categories for Troops
2023-06-22 12:57:08 +02:00
Applevangelist abf694aa81 # Docu fixes 2023-06-22 12:19:20 +02:00
Applevangelist 24c58acf85 #AIRBOSS
* Bugfix
2023-06-22 09:34:21 +02:00
Applevangelist 37cbafde3e Merge remote-tracking branch 'origin/develop' into develop 2023-06-21 14:05:54 +02:00
Applevangelist 8af5a532e3 Merge remote-tracking branch 'origin/master' into develop 2023-06-21 10:43:08 +02:00
Applevangelist a5fa33e72f Merge remote-tracking branch 'origin/develop' into develop 2023-06-21 10:25:52 +02:00
Applevangelist 925ac7907b #AIRBOSS SRS 2023-06-21 10:25:30 +02:00
Applevangelist c88bb3bbdb #PLAYERTASKCONTROLLER
* Menu build lock
2023-06-18 13:29:25 +02:00
Applevangelist d005064c28 #PLAYERTASK
* Menu build finetuning
2023-06-18 13:12:35 +02:00
Applevangelist f8963b33a3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
2023-06-18 12:21:40 +02:00
Applevangelist 09f0c9e069 #AIRBOSS 2023-06-18 12:18:09 +02:00
Applevangelist 0d40b36613 #AIRBOSS
* Added option to set Airboss voice for SRS etc
* Nicer read out of weather info and carrier info
2023-06-17 15:01:57 +02:00
Applevangelist ef17399128 #AIRBOSS SRS 2023-06-16 18:10:07 +02:00
Applevangelist cca8c31ff4 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
2023-06-16 11:08:54 +02:00
Applevangelist fde398e80b Merge remote-tracking branch 'origin/master' into develop 2023-06-16 11:07:40 +02:00
Applevangelist fd2e9fbafc Merge remote-tracking branch 'origin/develop' into develop 2023-06-15 14:52:40 +02:00
Applevangelist 15e93cc60d Merge remote-tracking branch 'origin/master' into develop 2023-06-15 14:52:36 +02:00
Applevangelist b2c95e37ae Merge remote-tracking branch 'origin/develop' into develop 2023-06-15 14:50:30 +02:00
Applevangelist 1da1b9d2cb Merge remote-tracking branch 'origin/develop' into develop 2023-06-14 17:42:23 +02:00
Applevangelist 978c953e0d Merge remote-tracking branch 'origin/master' into develop 2023-06-14 17:41:43 +02:00
Applevangelist 27011f3ce6 Merge remote-tracking branch 'origin/develop' into develop 2023-06-14 17:25:33 +02:00
Applevangelist cd5ac59c40 Merge remote-tracking branch 'origin/master' into develop 2023-06-14 17:25:28 +02:00
Applevangelist e2e2b44fb8 Merge remote-tracking branch 'origin/develop' into develop 2023-06-13 18:01:46 +02:00
Applevangelist a8be273479 FIXES 2023-06-13 18:01:13 +02:00
Applevangelist 9e84c6af1b Merge remote-tracking branch 'origin/develop' into develop 2023-06-13 08:35:53 +02:00
Applevangelist 84e7460a67 Merge remote-tracking branch 'origin/master' into develop 2023-06-13 08:35:48 +02:00
Applevangelist 8802709d3c Merge remote-tracking branch 'origin/Apple/Develop' into develop 2023-06-13 08:35:30 +02:00
Applevangelist 253ed62d46 Fixes 2023-06-13 08:35:27 +02:00
Thomas 4d247e75f2 Airbase fixes (#1958)
* Update Airbase.lua

Corrected enumerator for Ben-Gurion (Ben_Gurion)

* Update Airbase.lua (#1957)

Deleted raj al … airbases #1955
2023-06-12 06:29:24 +02:00
Applevangelist 3d4eb1545e Merge remote-tracking branch 'origin/develop' into develop 2023-06-10 19:12:04 +02:00
Applevangelist 5006d01932 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-06-10 19:11:59 +02:00
Applevangelist ccc11623c3 #UTILS
* Sinai Time
2023-06-10 19:04:18 +02:00
Applevangelist dd5399a41d Merge remote-tracking branch 'origin/develop' into develop 2023-06-09 15:17:20 +02:00
Applevangelist 9da6b2a4f5 Merge remote-tracking branch 'origin/master' into develop 2023-06-09 15:17:12 +02:00
Applevangelist 23e71e991f #AIRBASE
* Sinai airfield enumerator
2023-06-09 15:13:20 +02:00
Applevangelist 8658804c82 Merge remote-tracking branch 'origin/develop' into develop 2023-06-09 13:25:54 +02:00
Applevangelist 77c4eb0d54 Merge remote-tracking branch 'origin/develop' into develop 2023-06-08 13:59:05 +02:00
Applevangelist 238640ec91 Merge remote-tracking branch 'origin/master' into develop 2023-06-08 13:58:58 +02:00
Applevangelist 0a0a4684f8 #PLAYERTASKCONTROLLER
* Added basic scoring
2023-06-08 13:55:52 +02:00
Applevangelist a12f874e34 Merge remote-tracking branch 'origin/develop' into develop 2023-06-06 16:29:22 +02:00
Applevangelist 00f89f0855 PLAYERTASK
* Small fix in TTS text
2023-06-06 16:13:23 +02:00
Applevangelist 4cc14b93b6 Merge remote-tracking branch 'origin/develop' into develop 2023-06-03 12:35:59 +02:00
Applevangelist f5aa294c70 Merge remote-tracking branch 'origin/master' into develop 2023-06-03 12:35:54 +02:00
Applevangelist bb17e8cc1f #CTLD
* Ensure new menus can be build if player changes helos
2023-06-03 12:34:09 +02:00
Applevangelist 69f2acae72 Merge remote-tracking branch 'origin/develop' into develop 2023-06-02 08:46:56 +02:00
Applevangelist 00ecbc98ba Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Airbase.lua
2023-06-02 08:46:48 +02:00
Applevangelist 065c59f167 #UNIT #CTLD
* Stabilize that sometimes a unit coordinate cannot be found
2023-06-02 08:44:43 +02:00
Applevangelist 878169f51c Fixes 2023-06-01 10:00:31 +02:00
Applevangelist d9ee3a2323 Merge remote-tracking branch 'origin/develop' into develop 2023-05-30 12:06:46 +02:00
Applevangelist 5afad6e313 #PLAYERTASK
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER

#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
	* A new player joins (for the joining single player)
	* On joining a task (for the joining single player)
	* When aborting a task (for the aborting single player)
	* On Task succes (for all players)
	* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:05:51 +02:00
Applevangelist 631d82216e SET 2023-05-30 11:53:15 +02:00
Applevangelist 0b7148f675 Merge remote-tracking branch 'origin/develop' into develop 2023-05-30 07:40:41 +02:00
Applevangelist b03f03bf06 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CSAR.lua
2023-05-30 07:40:32 +02:00
Applevangelist cf39f494f8 #CSAR
* Corrected flare distance to kms
2023-05-30 07:38:05 +02:00
Applevangelist ca9a5187f6 Merge remote-tracking branch 'origin/develop' into develop 2023-05-28 15:29:40 +02:00
Applevangelist f8201ffed7 Merge remote-tracking branch 'origin/master' into develop 2023-05-28 15:29:30 +02:00
Applevangelist b70780162b #SPAWN
* Logic fix for the last parameter of `NewFromTemplate()`
2023-05-28 15:29:01 +02:00
Applevangelist da312cd5ac Merge remote-tracking branch 'origin/develop' into develop 2023-05-27 16:31:12 +02:00
Applevangelist 5938e1426e Merge remote-tracking branch 'origin/develop' into develop 2023-05-26 08:29:28 +02:00
Applevangelist f695639839 Merge remote-tracking branch 'origin/master' into develop 2023-05-26 08:29:22 +02:00
Applevangelist 016fbe0a10 Merge remote-tracking branch 'origin/develop' into develop 2023-05-25 09:00:44 +02:00
Applevangelist dd496d35a8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2023-05-25 09:00:33 +02:00
Applevangelist 158ffde780 #CONTROLLER
* Fix for Link4
2023-05-25 08:58:21 +02:00
Applevangelist 402674470f Merge remote-tracking branch 'origin/develop' into develop 2023-05-25 08:26:23 +02:00
Applevangelist 31174ae97c Merge remote-tracking branch 'origin/master' into develop 2023-05-25 08:26:06 +02:00
Applevangelist 4c7239c5ec Bugfixes 2023-05-25 08:22:51 +02:00
Applevangelist 93a63cc868 Merge remote-tracking branch 'origin/develop' into develop 2023-05-22 17:58:28 +02:00
Applevangelist b5aa3dd869 Merge remote-tracking branch 'origin/master' into develop 2023-05-22 17:58:21 +02:00
Applevangelist a69e62a66b #SPAWN
* Tweaked NewFromTemplate, and gave a better example
2023-05-22 17:56:53 +02:00
Applevangelist 7c3fa4ebc2 Merge remote-tracking branch 'origin/develop' into develop 2023-05-20 12:14:23 +02:00
Applevangelist 668162845c Merge remote-tracking branch 'origin/master' into develop 2023-05-20 12:14:16 +02:00
Applevangelist c6051f30d0 Small fix 2023-05-20 12:12:00 +02:00
Applevangelist f78354eedb Merge remote-tracking branch 'origin/develop' into develop 2023-05-19 17:12:45 +02:00
Applevangelist d83079ecb8 Merge remote-tracking branch 'origin/master' into develop 2023-05-19 17:12:34 +02:00
Applevangelist f1b030f3d5 #Added findcloseststatic 2023-05-19 17:11:26 +02:00
Applevangelist 019e826515 Merge remote-tracking branch 'origin/develop' into develop 2023-05-17 10:27:43 +02:00
Applevangelist 16b9464da5 Merge remote-tracking branch 'origin/master' into develop 2023-05-17 10:27:36 +02:00
Applevangelist a33ca69368 fixes 2023-05-17 10:26:58 +02:00
Applevangelist c8c031d05f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2023-05-17 09:40:40 +02:00
Applevangelist c84b54a214 #CTLD
* placement of dropped crates to better align to unit length
2023-05-11 15:30:25 +02:00
Applevangelist f5fb179304 Merge remote-tracking branch 'origin/develop' into develop 2023-05-09 09:50:30 +02:00
Applevangelist f2003fa75f Merge remote-tracking branch 'origin/master' into develop 2023-05-09 09:50:23 +02:00
Applevangelist bda0736527 #AI_A2X...
* Fixes
2023-05-09 09:48:49 +02:00
Applevangelist 439856945e Merge remote-tracking branch 'origin/develop' into develop 2023-05-05 10:33:18 +02:00
Applevangelist 3a81d449da Merge remote-tracking branch 'origin/master' into develop 2023-05-05 10:33:09 +02:00
Applevangelist a29dcbb956 #COORDINATE
* Added `IsInSteepArea()`and `IsInFlatArea()`
2023-05-05 10:31:43 +02:00
Applevangelist 265fb4a8e8 #AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level

#OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
2023-04-27 10:32:32 +02:00
Applevangelist a4e576e26d #AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level

#OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
2023-04-27 10:32:16 +02:00
Applevangelist a0219e4a08 #SCENERY
* Added update of Life0 value if `GetLife()`is called
#SET_SCENERY
* Added Documentation
2023-04-25 09:12:47 +02:00
Applevangelist a41ee3279e #SET_SCENERY
* Added functions to count Life0, Life and RelativeLife points of SET_SCENERY
2023-04-24 16:44:54 +02:00
Applevangelist f8f1547f27 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-04-24 16:18:34 +02:00
Applevangelist 4724ae3566 Merge remote-tracking branch 'origin/master' into develop 2023-04-24 16:16:23 +02:00
Applevangelist e99917b8f7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-04-22 17:53:47 +02:00
Applevangelist 96467d79b8 #CTLD 2023-04-20 08:22:46 +02:00
Applevangelist 65357943e7 #SET
* Active Zone Filtering
2023-04-20 08:04:40 +02:00
Applevangelist 2470632e84 Fixes for getPlayerName errors 2023-04-18 10:26:43 +02:00
Applevangelist 2a11b64de4 Merge remote-tracking branch 'origin/develop' into develop 2023-04-16 16:12:21 +02:00
Applevangelist 44bae0c3a2 Merge remote-tracking branch 'origin/master' into develop 2023-04-16 16:12:08 +02:00
Applevangelist d5eb97863b #CTLD
* Update saving/loading to include structure
2023-04-16 16:09:58 +02:00
Applevangelist ad031a172d Merge remote-tracking branch 'origin/develop' into develop 2023-04-15 16:25:32 +02:00
Applevangelist 52bd4be012 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2023-04-15 16:25:21 +02:00
Applevangelist a6af53d78c #CTLD
* Allow loadbacks with preciser coordinates
2023-04-13 15:49:21 +02:00
Applevangelist 82a144b12e Merge remote-tracking branch 'origin/develop' into develop 2023-04-04 10:34:30 +02:00
Applevangelist 91d4f6a8b4 Merge remote-tracking branch 'origin/master' into develop 2023-04-04 10:34:20 +02:00
Applevangelist 17e49b6a2f #DATABASE
* Small fix for CLIENT:FindByName()
2023-04-04 10:32:38 +02:00
Applevangelist 34d994beec Merge remote-tracking branch 'origin/develop' into develop 2023-04-03 12:17:11 +02:00
Applevangelist c594ac1be1 Merge remote-tracking branch 'origin/master' into develop 2023-04-03 12:17:03 +02:00
Applevangelist 7ae9fa3225 #NET
* Fix for ucid can be nil
2023-04-03 12:15:49 +02:00
Applevangelist 80fa8c1c05 Merge remote-tracking branch 'origin/develop' into develop 2023-03-30 12:23:49 +02:00
Applevangelist 6b34083af0 Merge remote-tracking branch 'origin/master' into develop 2023-03-30 12:23:40 +02:00
Applevangelist 42d5421cd8 Added Init Methods to set Unit Positions on Spawn 2023-03-30 12:22:30 +02:00
Applevangelist f093fef8f8 Small fix for SET_UNIT if used in capture zone coalition with a polygon zone 2023-03-30 09:23:51 +02:00
Applevangelist 484fab26e0 Merge remote-tracking branch 'origin/develop' into develop 2023-03-28 11:04:18 +02:00
Applevangelist 2c164f3797 Merge remote-tracking branch 'origin/master' into develop 2023-03-28 11:04:10 +02:00
Applevangelist 08c72df1e5 SET_STATIC - Added GetClosestStatic() 2023-03-28 11:02:42 +02:00
Applevangelist 837d327308 Merge remote-tracking branch 'origin/develop' into develop 2023-03-24 10:29:19 +01:00
Applevangelist fd562a1d9e Typo fix 2023-03-23 09:22:13 +01:00
Applevangelist 019f2fe068 Merge remote-tracking branch 'origin/develop' into develop 2023-03-23 08:47:40 +01:00
Applevangelist f1496d52c0 Merge remote-tracking branch 'origin/master' into develop 2023-03-23 08:47:34 +01:00
Applevangelist 18a946d2cc Merge remote-tracking branch 'origin/develop' into develop 2023-03-16 08:45:59 +01:00
Applevangelist e76d7e3234 Merge remote-tracking branch 'origin/master' into develop 2023-03-16 08:45:52 +01:00
Applevangelist 0315530f2c #AIRBASE
* Added/changed:
  ["Hipico_Flying_Club"] = "Hipico Flying Club",
  ["Aeropuerto_de_Gobernador_Gregores"] = "Aeropuerto de Gobernador Gregores",
  ["Aerodromo_O_Higgins"] = "Aerodromo O'Higgins",
  ["Cullen_Airport"] = "Cullen Airport",
  ["Gull_Point"] = "Gull Point",
2023-03-16 08:44:31 +01:00
Applevangelist 5fdbfc17ca Merge remote-tracking branch 'origin/develop' into develop 2023-03-10 10:10:22 +01:00
Applevangelist c3974e4b9d Merge remote-tracking branch 'origin/master' into develop 2023-03-10 10:10:14 +01:00
Applevangelist 9d3e069090 #CTLD
* Added/completed add/get/set stock functions
2023-03-10 10:07:58 +01:00
Applevangelist 8783c21cf1 Merge remote-tracking branch 'origin/develop' into develop 2023-03-09 08:54:53 +01:00
Applevangelist 9194a97756 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-03-09 08:54:41 +01:00
Applevangelist 62bca72c6d #GROUP
* Fix for GetMaxHeight()
2023-03-09 08:49:24 +01:00
Applevangelist 7409afb11f UTILS.PlotRacetrack 2023-03-07 10:56:08 +01:00
Applevangelist 125ecb44c5 #GROUP
* Callsign translation refactor
2023-03-05 11:03:47 +01:00
Applevangelist b6397b2926 Merge remote-tracking branch 'origin/develop' into develop 2023-02-28 08:01:21 +01:00
Applevangelist 0a7d520473 Merge remote-tracking branch 'origin/master' into develop 2023-02-28 08:01:15 +01:00
Applevangelist edf1e1a3e3 #SPAWN 2023-02-28 07:59:01 +01:00
Applevangelist 3e692d6677 Merge remote-tracking branch 'origin/develop' into develop 2023-02-28 07:39:42 +01:00
Applevangelist 28a44d9e05 Merge remote-tracking branch 'origin/master' into develop 2023-02-28 07:39:36 +01:00
Applevangelist 7db7919207 Merge remote-tracking branch 'origin/develop' into develop 2023-02-26 10:25:21 +01:00
Applevangelist 095f2eef5d Merge remote-tracking branch 'origin/develop' into develop 2023-02-24 14:06:03 +01:00
Applevangelist 4bc4e631d8 Merge remote-tracking branch 'origin/master' into develop 2023-02-24 14:05:57 +01:00
Applevangelist 3c2a4dcc70 #AWACS - do not convert speed to IAS, as already done in AUFTRAG 2023-02-23 11:11:48 +01:00
Applevangelist 5670764f3b Merge remote-tracking branch 'origin/master' into develop 2023-02-23 10:31:59 +01:00
Applevangelist d0e6a29486 Merge remote-tracking branch 'origin/develop' into develop 2023-02-23 10:20:22 +01:00
Applevangelist a92790c9d0 Merge remote-tracking branch 'origin/master' into develop 2023-02-23 10:18:39 +01:00
Applevangelist 0b692d045f #CTLD logic correction for loading 2023-02-21 11:38:24 +01:00
Applevangelist 7b58ca9134 Merge remote-tracking branch 'origin/develop' into develop 2023-02-19 17:17:45 +01:00
Applevangelist 8e6eb17ef5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Net.lua
2023-02-19 17:17:35 +01:00
Applevangelist 93c92d49f7 NET 2023-02-19 17:15:35 +01:00
Applevangelist 70386811e6 AICSAR 2023-02-19 12:31:57 +01:00
Applevangelist 55a055a047 #NET - further ado 2023-02-18 15:03:07 +01:00
Applevangelist 9b62710d64 #AICSAR
* Named functions for the events
2023-02-18 11:04:37 +01:00
Applevangelist a1f028aa5e Merge remote-tracking branch 'origin/develop' into develop 2023-02-17 16:43:01 +01:00
Applevangelist 5187bc04c1 Merge remote-tracking branch 'origin/master' into develop 2023-02-17 16:42:56 +01:00
Applevangelist 7959f650d5 NET 2023-02-17 16:42:25 +01:00
Applevangelist 6a9e868035 Merge remote-tracking branch 'origin/develop' into develop 2023-02-17 16:23:52 +01:00
Applevangelist 5da82a6b01 Merge remote-tracking branch 'origin/master' into develop 2023-02-17 16:23:46 +01:00
Applevangelist ffb6cbfb17 NET 2023-02-17 16:23:16 +01:00
Applevangelist 2b02f6659a #Net 2023-02-17 15:41:10 +01:00
Applevangelist 6acf051539 #Net Fixes 2023-02-17 15:02:03 +01:00
Applevangelist 8c083cccc8 #NET - bug fix 2023-02-17 14:32:17 +01:00
Applevangelist d132447af8 #Net 2023-02-17 13:22:39 +01:00
Applevangelist 985adc0267 Fixes 2023-02-17 08:54:33 +01:00
Applevangelist 39b94a2ac1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2023-02-16 18:24:35 +01:00
Applevangelist 5f007be781 Merge remote-tracking branch 'origin/master' into develop 2023-02-16 18:23:18 +01:00
Applevangelist 578b68f635 #AICSAR 2023-02-16 18:22:26 +01:00
Applevangelist 44b6315361 #NET
* Added event management for clients and block/unblock functions
2023-02-16 11:42:10 +01:00
Applevangelist a3f9219460 fx 2023-02-15 12:19:55 +01:00
Applevangelist 65d3c3f277 #SPOT - minor fixes 2023-02-15 12:17:49 +01:00
Applevangelist 250b12c041 fix 2023-02-15 12:16:46 +01:00
Applevangelist b649ad73a8 Fixes 2023-02-15 10:31:40 +01:00
Applevangelist bf50adaa22 #PLAYERTASKCONTROLLER
* Added ship detail types
2023-02-14 12:58:39 +01:00
Applevangelist 055cbf4f7a DB 2023-02-13 17:12:25 +01:00
Applevangelist 6d9e2fbfe1 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2023-02-13 16:41:32 +01:00
Applevangelist 0ec039bb39 #PLAYERTASKCONTROLLER
* Added `AddAgentSet()`
2023-02-10 11:38:45 +01:00
Applevangelist 0823eb1ed0 #fix 2023-02-10 11:37:51 +01:00
Applevangelist c1ab696774 #NET 2023-02-10 10:41:59 +01:00
Applevangelist 93d61a99fa Merge remote-tracking branch 'origin/develop' into develop 2023-02-09 16:13:11 +01:00
Applevangelist c2b8261133 Merge remote-tracking branch 'origin/master' into develop 2023-02-09 16:13:06 +01:00
Applevangelist cb00a3fa38 #DETECTION
* Docu fixes
2023-02-09 16:11:59 +01:00
Applevangelist 48aaf8179d Merge remote-tracking branch 'origin/develop' into develop 2023-02-09 13:21:25 +01:00
Applevangelist 292bc790ee #AICSAR
* Docu additions
2023-02-09 13:17:34 +01:00
Applevangelist 5a0a761c08 Merge remote-tracking branch 'origin/Apple/Develop' into develop 2023-02-09 11:57:46 +01:00
Applevangelist e44f61181a #AICSAR
* Fixed issue with underlying OpsTransport
* Added FSM Transition OnAfterPilotUnloaded()
* Added options for SRS TTS output - no sound files
* Added voice options for downed pilot and operator - these can have different voices
2023-02-09 11:57:41 +01:00
Applevangelist 387aef6626 fxi 2023-02-09 11:53:45 +01:00
Thomas da93126d58 Update Moose.files 2023-02-07 11:05:54 +01:00
Applevangelist 49c45f97fc Test smaller dev moose 2023-02-07 10:51:14 +01:00
Applevangelist b225e44cfa Merge remote-tracking branch 'origin/develop' into develop 2023-02-07 08:02:11 +01:00
Applevangelist afa17f95f9 Merge remote-tracking branch 'origin/master' into develop 2023-02-07 08:02:05 +01:00
Applevangelist 790f8ec127 Merge remote-tracking branch 'origin/develop' into develop 2023-02-06 08:18:21 +01:00
Applevangelist b4d5650cb0 Merge remote-tracking branch 'origin/master' into develop 2023-02-06 08:18:08 +01:00
Applevangelist 9ea831a0f2 added weapon 2023-02-06 08:17:43 +01:00
Applevangelist f44893e4c1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-02-05 13:51:22 +01:00
Applevangelist 10dd7eff78 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-02-05 13:50:25 +01:00
Applevangelist 02d63e244d Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 21:51:05 +01:00
Applevangelist dd10a49519 Merge remote-tracking branch 'origin/master' into develop 2023-02-04 21:50:59 +01:00
Thomas b250111d57 Scoring credits a kill to player who hit the same unit before it spawned (#1905) (#1906)
Co-authored-by: Mr.Alien <124381209+MrAlien753@users.noreply.github.com>
2023-02-04 21:48:23 +01:00
Applevangelist 2dce134d15 Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 17:22:43 +01:00
Applevangelist b4793811a4 Merge remote-tracking branch 'origin/master' into develop 2023-02-04 17:22:37 +01:00
Applevangelist 8a45f78251 fix 2023-02-04 17:20:05 +01:00
Applevangelist 7fec084227 Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 17:16:57 +01:00
Applevangelist 3a120c0a3c Merge remote-tracking branch 'origin/master' into develop 2023-02-04 17:16:52 +01:00
Applevangelist c08b39f148 #NET
* Added logic to get player ID from client object
2023-02-04 17:15:19 +01:00
Applevangelist 036b6b77b1 #CTLD
* Added preload crates
2023-02-04 17:14:52 +01:00
Applevangelist a4dd15013d #changes 2023-02-03 16:41:11 +01:00
Applevangelist 2c411736e5 #NET - initial version 2023-02-03 16:41:01 +01:00
Applevangelist b81bf447a9 fix 2023-02-02 09:47:05 +01:00
Applevangelist 09a2a79a78 Merge remote-tracking branch 'origin/develop' into develop 2023-02-02 09:38:59 +01:00
Applevangelist 69ba31b44d Merge remote-tracking branch 'origin/develop' into develop 2023-02-02 09:38:15 +01:00
Applevangelist 710b488663 Merge remote-tracking branch 'origin/master' into develop 2023-02-02 09:38:06 +01:00
Applevangelist 26fa0693b0 Merge remote-tracking branch 'origin/develop' into develop 2023-01-31 11:28:45 +01:00
Applevangelist 75b30ad2f9 Merge remote-tracking branch 'origin/master' into develop 2023-01-31 11:28:40 +01:00
Applevangelist 9dac61cbb6 #CTLD
* Added Subcategories for static cargo objects
2023-01-31 11:28:14 +01:00
Applevangelist d504472418 Merge remote-tracking branch 'origin/master' into develop 2023-01-30 18:02:45 +01:00
Applevangelist 375e4231aa #POINT
* Added COORDINATE:SetAtLandheight()
2023-01-30 18:00:29 +01:00
Applevangelist e5c003a6bf Merge remote-tracking branch 'origin/develop' into develop 2023-01-29 18:38:02 +01:00
Applevangelist fdf2d936f9 Merge remote-tracking branch 'origin/master' into develop 2023-01-29 18:37:57 +01:00
Applevangelist ab4bf1f0a8 Merge remote-tracking branch 'origin/develop' into develop 2023-01-29 17:21:30 +01:00
Applevangelist 332dcf9fe5 Merge remote-tracking branch 'origin/master' into develop 2023-01-29 17:21:16 +01:00
Applevangelist c2aee52bc0 Merge remote-tracking branch 'origin/develop' into develop 2023-01-25 17:56:44 +01:00
Applevangelist 14a851d582 Merge remote-tracking branch 'origin/master' into develop 2023-01-25 17:56:34 +01:00
Applevangelist 58032b0075 * AIRBASE.SouthAtlantic.Rio_Turbio 2023-01-25 17:56:03 +01:00
Applevangelist 3055793cff Merge remote-tracking branch 'origin/develop' into develop 2023-01-25 17:18:22 +01:00
Applevangelist 1e749747b4 Merge remote-tracking branch 'origin/master' into develop 2023-01-25 17:18:16 +01:00
Applevangelist 3d86aee249 Merge remote-tracking branch 'origin/develop' into develop 2023-01-24 15:28:00 +01:00
Applevangelist cd8845299f #CTLD added documentation 2023-01-24 15:27:50 +01:00
Applevangelist 95d149274f #1885
#PSEUDOATC - Menu shows Waypoint name if it has been set
2023-01-24 10:05:39 +01:00
Applevangelist 3880c3deac Merge remote-tracking branch 'origin/develop' into develop 2023-01-23 17:13:59 +01:00
Applevangelist 8c68a6d9ce Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2023-01-23 17:13:51 +01:00
Applevangelist 67cad1963f #CONTROLLABLE
* Added CommandActivateACLS()
* Added CommandDeactivateACLS()
2023-01-23 17:10:52 +01:00
Thomas cad8f8678e Adding ACLS 2023-01-23 10:53:58 +01:00
Applevangelist cb0de264e8 Merge remote-tracking branch 'origin/develop' into develop 2023-01-22 13:23:18 +01:00
Applevangelist 30654806e8 Merge remote-tracking branch 'origin/master' into develop 2023-01-22 13:23:11 +01:00
Applevangelist b62058b36a changes 2023-01-22 13:10:45 +01:00
Applevangelist a6c194f5c4 Merge remote-tracking branch 'origin/develop' into develop 2023-01-21 15:40:47 +01:00
Applevangelist 23553f0f4c #AUFTRAG
* Added checking of bespoke conditions within the status call of AUFTRAG and not only when AUFTRAG is done already
2023-01-21 15:40:18 +01:00
Applevangelist 6b7fe137ca Merge remote-tracking branch 'origin/develop' into develop 2023-01-20 10:36:17 +01:00
Applevangelist d12def4a97 Merge remote-tracking branch 'origin/master' into develop 2023-01-20 10:36:09 +01:00
Applevangelist dcacba6803 F 2023-01-19 17:03:07 +01:00
Applevangelist df9a572656 #FG - nil check on GetClosestAirbase() 2023-01-19 16:58:31 +01:00
Applevangelist 8648b0a24d Merge remote-tracking branch 'origin/develop' into develop 2023-01-19 15:01:45 +01:00
Applevangelist 511ca918f4 Merge remote-tracking branch 'origin/master' into develop 2023-01-19 15:01:34 +01:00
Applevangelist a51176967c #UTILS - make LoadSetOfGroups save(r) for groups spawned with SpawnScheduled 2023-01-19 15:00:18 +01:00
Applevangelist 9a8727f499 Merge remote-tracking branch 'origin/develop' into develop 2023-01-19 10:34:17 +01:00
Applevangelist 03ea4ccd44 Merge remote-tracking branch 'origin/master' into develop 2023-01-19 10:34:10 +01:00
Applevangelist 0b1c287f68 #Controllable - docu changes 2023-01-17 12:08:57 +01:00
Applevangelist eef7675d95 Merge remote-tracking branch 'origin/develop' into develop 2023-01-17 09:26:47 +01:00
Applevangelist a06f2f9731 Merge remote-tracking branch 'origin/master' into develop 2023-01-17 09:26:40 +01:00
Applevangelist b04624bd60 #ATIS docu fix 2023-01-17 09:25:24 +01:00
Applevangelist 808fb4f5ac Merge remote-tracking branch 'origin/develop' into develop 2023-01-15 17:40:31 +01:00
Applevangelist 26d675dc26 Merge remote-tracking branch 'origin/master' into develop 2023-01-15 17:40:24 +01:00
Applevangelist 144b50cfc9 Merge remote-tracking branch 'origin/develop' into develop 2023-01-12 13:21:30 +01:00
Applevangelist 28df12c1a9 Merge remote-tracking branch 'origin/master' into develop 2023-01-12 13:21:23 +01:00
Applevangelist 44f6f0fd40 #PLAYERTASK
* Even nicer MGRS readouts
2023-01-10 17:08:08 +01:00
Applevangelist 01cf713ec2 Merge remote-tracking branch 'origin/develop' into develop 2023-01-10 13:08:44 +01:00
Applevangelist 85422f3427 Merge remote-tracking branch 'origin/master' into develop 2023-01-10 13:08:36 +01:00
Applevangelist 43123ec93e #AWACS
* Fixed initial screen text on bogey dope just being x group(s)
#PLAYERTASK
* Improved logic to declare task succes even if not player is assigned
2023-01-10 12:45:34 +01:00
Applevangelist e5dd9661d7 Merge remote-tracking branch 'origin/develop' into develop 2023-01-10 07:49:44 +01:00
Applevangelist 6f5e6240bc Merge remote-tracking branch 'origin/master' into develop 2023-01-10 07:49:37 +01:00
Applevangelist 581b5b3de9 fix 2023-01-10 07:48:13 +01:00
Applevangelist 5dd48cbd23 Merge remote-tracking branch 'origin/develop' into develop 2023-01-10 07:32:02 +01:00
Applevangelist 10eb512244 Merge remote-tracking branch 'origin/develop' into develop 2023-01-09 17:08:06 +01:00
Applevangelist c232f8ccff Merge remote-tracking branch 'origin/master' into develop 2023-01-09 17:07:59 +01:00
Applevangelist cf4d6f46b5 Merge remote-tracking branch 'origin/develop' into develop 2023-01-08 18:38:56 +01:00
Applevangelist 4b19cbcf67 #PLAYERTASK
* Added FSM events PlayerJoinedTask and PlayerAbortedTask
2023-01-08 18:08:53 +01:00
Applevangelist 85aa46ad2b Merge remote-tracking branch 'origin/develop' into develop 2023-01-08 14:50:11 +01:00
Applevangelist 1b6169bf2e Merge remote-tracking branch 'origin/develop' into develop 2023-01-05 10:59:31 +01:00
Applevangelist 6b995f8b13 Merge remote-tracking branch 'origin/master' into develop 2023-01-05 10:59:23 +01:00
Applevangelist d56bc000a1 Merge remote-tracking branch 'origin/develop' into develop 2023-01-05 10:48:03 +01:00
Applevangelist b38f167a27 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2023-01-05 10:47:52 +01:00
Applevangelist 16af086cc5 #CTLD 2023-01-05 10:46:06 +01:00
Thomas 24cc5ca32d Update CTLD.lua 2023-01-04 11:53:59 +01:00
Thomas 47f6f7e8cc Update CTLD.lua 2023-01-04 11:42:56 +01:00
Thomas dde458aea0 Update CSAR.lua 2023-01-04 11:42:25 +01:00
Thomas d34d902413 Develop (#1874)
* #FG
* make us AB the default

* OPS

**CHIEF**
- Fixed bugs of polygon opszones
- Added option to use CAPTUREZONE auftrag for opszones

**OPSZONE**
- Fixed bug when marker off

**ZONE_POLYGON_BASE**
- Added `GetRadius()` function

**LEGION**
- Improved Reinforcement

* AWACS -correct error in SetAwacsDetails (#1873)

Corrected setting of Angels

Co-authored-by: Frank <frank@inter-zone.de>
2023-01-04 09:24:57 +01:00
Applevangelist 812aff7f2e AB useage 2023-01-03 10:34:07 +01:00
Applevangelist 39535cef7b Merge remote-tracking branch 'origin/develop' into develop 2023-01-03 10:23:02 +01:00
Applevangelist d3ba0bbb22 Merge remote-tracking branch 'origin/master' into develop 2023-01-03 10:22:55 +01:00
Applevangelist f401179c57 #FlightGroup
* Added options to allow afterburner, jettison of empty tanks and jettison of weapons
2023-01-03 10:14:06 +01:00
Applevangelist 0bd481d4f0 Merge remote-tracking branch 'origin/develop' into develop 2023-01-02 17:29:15 +01:00
Applevangelist 0942f02d2c Merge remote-tracking branch 'origin/master' into develop 2023-01-02 17:29:09 +01:00
Applevangelist 659188e3cb UNIT 2023-01-02 17:27:27 +01:00
Applevangelist 9657976f63 FG 2023-01-02 17:27:20 +01:00
Applevangelist 97e44b2042 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Auftrag.lua
2023-01-02 16:56:29 +01:00
Applevangelist 112457cb4b Merge remote-tracking branch 'origin/master' into develop 2023-01-02 16:55:49 +01:00
Thomas dcd9915fe0 Merge master in Apple-Dev (#1871)
* #TIMER
* Added `StartIf()`

* PseudoATC - Option to display playername (#1870)

Use `myatc:SetReportPlayername()` to switch this on #1864
2023-01-02 14:34:12 +01:00
Thomas 4373ee8d13 Develop (#1869)
* #TIMER
* Added `StartIf()`

* OPS

request

* AUFTRAG CAP

- Fixed mission speed (unit conversion)

* ZONE

Co-authored-by: Frank <frank@inter-zone.de>
2023-01-02 13:56:55 +01:00
Thomas 8ed85795c6 #TIMER (#1867)
* Added `StartIf()`
2023-01-02 13:34:32 +01:00
Thomas 671f4a131e Update FlightGroup.lua
Output 3775 AddWaypoint Controls
2023-01-02 13:32:51 +01:00
Thomas 9680f38dc8 Update Auftrag.lua
NewCAP Line 1313: mission.missionSpeed = UTILS.KnotsToKmph(UTILS.KnotsToAltKIAS(Speed or 350, Altitude))
2023-01-02 13:28:36 +01:00
Applevangelist d36ceb861a FG Mission Speed Fix 2023-01-01 13:30:46 +01:00
Applevangelist 6fa3f0a11c #TIMER
* Added `StartIf()`
2023-01-01 12:33:35 +01:00
Applevangelist 144521936a Merge branch 'develop-2' into develop 2023-01-01 11:48:11 +01:00
Applevangelist 1d3abdb268 Merge remote-tracking branch 'origin/develop' into develop 2022-12-31 18:09:08 +01:00
Applevangelist a35d3e180b FG 2022-12-31 18:08:20 +01:00
Applevangelist b811aa09a8 # FG improvements 2022-12-31 17:54:04 +01:00
Applevangelist ecf4f14222 #PLAYERTASK -menu issues 2022-12-31 15:56:21 +01:00
Applevangelist 892be1b2cf Merge remote-tracking branch 'origin/develop' into develop 2022-12-31 12:43:10 +01:00
Applevangelist 41be279a89 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Awacs.lua
2022-12-31 12:18:49 +01:00
Applevangelist 56b7364a13 # Helo 2022-12-31 12:18:12 +01:00
Applevangelist d12799a892 OPS 2022-12-30 17:39:18 +01:00
Applevangelist 1f1efe553a Merge remote-tracking branch 'origin/master' into develop 2022-12-29 16:34:39 +01:00
Applevangelist 65f8da77d2 # Make SRS say TACAN not T A C A N 2022-12-29 16:32:29 +01:00
Applevangelist 193f83fcc3 #AWACS
* Added option for helos
2022-12-29 11:57:18 +01:00
Applevangelist 972f079bd5 Merge remote-tracking branch 'origin/master' into develop 2022-12-28 15:48:03 +01:00
Applevangelist 340c5abdb5 #UTILS 2022-12-28 15:47:44 +01:00
Applevangelist 86ea757a16 #ATIS
* FARP support
2022-12-25 14:19:27 +01:00
Applevangelist c6f4c6f0fa #EVENT
* Small fix for hit event on coordinates
2022-12-24 12:03:34 +01:00
Applevangelist 849c6ae88b #AUFTRAG 2022-12-23 13:47:35 +01:00
Applevangelist 7ff5e13876 Merge remote-tracking branch 'origin/develop' into develop 2022-12-23 13:45:24 +01:00
Applevangelist f833137455 Merge remote-tracking branch 'origin/master' into develop 2022-12-23 13:42:56 +01:00
Applevangelist 68092e5966 #CTLD 2022-12-23 13:42:48 +01:00
Applevangelist e5a9bf6568 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Unit.lua
2022-12-21 14:11:54 +01:00
Applevangelist e74c377bfd #CTLD
* Added option to inject troops into helo
2022-12-21 14:06:28 +01:00
Applevangelist 669e55d435 #Fixes 2022-12-21 12:52:24 +01:00
Applevangelist 3564843e1b #fixes 2022-12-20 18:18:44 +01:00
Applevangelist 56c9cb2978 Merge remote-tracking branch 'origin/master' into develop 2022-12-19 16:13:21 +01:00
Applevangelist aa072b5ad8 fixes 2022-12-19 16:12:41 +01:00
Applevangelist c08f79de50 #CTLD 2022-12-19 14:03:35 +01:00
Applevangelist 9c665f83d3 #Fixes 2022-12-19 13:52:49 +01:00
Applevangelist a151c5587a AUFTRAG - fix for racetrack orbit 2022-12-19 13:07:01 +01:00
Applevangelist 676d942d54 Merge remote-tracking branch 'origin/master' into develop 2022-12-16 18:44:35 +01:00
Applevangelist a02d9817ce Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2022-12-15 18:28:57 +01:00
Applevangelist d88b31f43a #UTILS
* UTILS.LoadSetOfStatics(Path,Filename) ignore statics which do not exist
2022-12-15 18:28:24 +01:00
Applevangelist b8e2d438c6 #SET_CLIENT
* Additions
2022-12-15 11:47:36 +01:00
Applevangelist df4cf982dd #PLAYERTASK - additions for multiple setups 2022-12-15 11:47:15 +01:00
Applevangelist 21da2625e9 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2022-12-14 15:06:08 +01:00
Applevangelist 52d20ed8ef Additions 2022-12-14 14:48:49 +01:00
Applevangelist 21e12068c7 Merge remote-tracking branch 'origin/master' into develop 2022-12-14 09:42:33 +01:00
Applevangelist 9cf209d62b #SET_Client additions 2022-12-14 09:42:10 +01:00
Thomas 4368bef32f Update Set.lua
Added SET_CLIENT:FilterCallsigns() and SET_CLIENT:FilterPlayernames()
2022-12-13 16:59:06 +01:00
Applevangelist 2e4f7956ac #PlayerTask
* typename options added
2022-12-12 16:23:23 +01:00
Applevangelist 90eca9f6a3 #minor enhancements 2022-12-11 15:51:41 +01:00
Applevangelist 7dc8285fd5 #CTLD
* Added disallow building in loadzones: my_ctld.nobuildinloadzones = true
2022-12-09 12:37:24 +01:00
Applevangelist ba5b2e827c Merge remote-tracking branch 'origin/develop' into develop 2022-12-09 09:07:58 +01:00
Thomas 2c75ea1a18 Update Set.lua
Improve GetLast and GetRandom
2022-12-08 14:33:50 +01:00
Applevangelist 047a108689 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2022-12-07 19:00:59 +01:00
Applevangelist 2fc2031665 #minor enhancements 2022-12-07 18:55:32 +01:00
Applevangelist aed8cb9cf5 #CTLD - enforce modulation on beacons 2022-12-07 18:55:03 +01:00
Applevangelist 96344e3abf Radio enum 2022-12-07 18:54:56 +01:00
Applevangelist 73d53176d1 #PLAYERRECCE
* Smoke own position on ground, not mid-air
2022-12-06 18:05:29 +01:00
Applevangelist edb0f25449 Merge remote-tracking branch 'origin/master' into develop 2022-12-06 12:50:38 +01:00
Applevangelist 2b572f4948 #PLAYERTASK
* slower callout for MGRS coordinates
#CTLD
* Reduce log noise
2022-12-06 12:49:05 +01:00
Applevangelist df901e7433 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Set.lua
2022-12-03 14:38:27 +01:00
Applevangelist 60d91cb2fb Small fixes 2022-12-03 14:36:14 +01:00
Applevangelist d011c8e72f #CTLD Frequency Beacons 2022-12-02 17:30:59 +01:00
Applevangelist 3295dd3635 # CTLD BEACON zone fixes 2022-12-02 16:52:20 +01:00
Applevangelist b7413f1dff * Small fixes 2022-12-02 16:36:33 +01:00
Applevangelist 7c689d0f5c Merge remote-tracking branch 'origin/master' into develop 2022-12-01 13:24:20 +01:00
Applevangelist 3281b669ae * minor fixes 2022-12-01 13:23:57 +01:00
Applevangelist 2a4d339ff3 Merge remote-tracking branch 'origin/master' into develop 2022-11-29 17:54:40 +01:00
Applevangelist 35c6e4b9fb Merge remote-tracking branch 'origin/master' into develop 2022-11-29 15:43:12 +01:00
Applevangelist 65d25f6544 #PLAYERTASK
* PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent) Silent option added
#CTLD
* Small fix for BEACON Zones
2022-11-29 15:40:58 +01:00
Applevangelist af0106d466 Merge remote-tracking branch 'origin/master' into develop 2022-11-28 17:46:28 +01:00
Thomas df94c89ce8 RAT - Remove the #... at the end on ATC callouts
RAT - Remove the #... at the end on ATC callouts to nicefy immersion
2022-11-28 09:28:55 +01:00
Applevangelist 8faf911df8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2022-11-27 17:36:38 +01:00
Applevangelist 136d4109f5 * less noise 2022-11-27 17:34:46 +01:00
Applevangelist 1a8f9fca26 #Auftrag
* Fix for Orbit task
2022-11-23 12:58:26 +01:00
Applevangelist 2304ea3829 #SPAWN
* Fix callsign dupplication of numbers introduced with 2.8
2022-11-23 09:56:08 +01:00
Applevangelist dd7dfcff68 Merge remote-tracking branch 'origin/master' into develop 2022-11-21 15:53:33 +01:00
Applevangelist 959e4883df Merge remote-tracking branch 'origin/master' into develop 2022-11-20 11:52:25 +01:00
Applevangelist f7e42b6e31 Merge remote-tracking branch 'origin/master' into develop 2022-11-18 11:29:18 +01:00
Applevangelist 0eb5834e1c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2022-11-18 11:25:47 +01:00
Applevangelist 6f02f67168 #GROUP
* Added additional push of tanker task to GROUP:SetAsRecoveryTanker() for a working setup
2022-11-18 11:24:54 +01:00
Applevangelist 74b1a23ca8 #GROUP/CONTROLLABLE
* Added RecoveryTanker Task
2022-11-18 09:59:00 +01:00
Applevangelist 592ca34923 #AIRBASE
* Added enumerators for
-- * AIRBASE.SouthAtlantic.Puerto_Santa_Cruz
-- * AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena
-- * AIRBASE.SouthAtlantic.Aerodromo_De_Tolhuin
-- * AIRBASE.SouthAtlantic.Porvenir_Airfield
-- * AIRBASE.SouthAtlantic.Almirante_Schroeders
-- * AIRBASE.SouthAtlantic.Rio_Turbio
2022-11-17 17:14:16 +01:00
Applevangelist d77c347f24 #CSAR
* Make rescued pilot's weight configureable
2022-11-17 13:56:10 +01:00
Applevangelist 45b78a2e26 Fixes 2022-11-17 13:21:57 +01:00
Applevangelist 416ea2490c Merge remote-tracking branch 'origin/develop' into develop 2022-11-16 11:18:18 +01:00
Applevangelist 567c290117 Merge remote-tracking branch 'origin/master' into develop 2022-11-16 11:16:48 +01:00
Applevangelist aab22ef402 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/AmmoTruck.lua
#	Moose Development/Moose/Ops/Awacs.lua
2022-11-16 11:16:25 +01:00
Applevangelist 502a8a0186 #SPAWN
* Ensure we have a numbered table for InitRandomizeTemplate/Zone so math.random actually works
* Also, pre-shuffle tables
2022-11-16 11:13:07 +01:00
Applevangelist 591132deac Merge remote-tracking branch 'origin/master' into develop 2022-11-16 09:40:31 +01:00
Applevangelist 709da6b6e6 #Fixes 2022-11-15 17:55:24 +01:00
Applevangelist 67a2deb3a4 #PLAYERTASK
* Added option to show coord of target in info (always)
2022-11-15 16:33:12 +01:00
Applevangelist ed84d7453d #Bug fixes 2022-11-14 18:14:04 +01:00
Applevangelist 6365298e4b #PLAYERTASK
* Added a couple of QOL functions for internal INTEL object
2022-11-14 17:37:49 +01:00
Applevangelist f0bbc5a777 Merge remote-tracking branch 'origin/master' into develop 2022-11-13 13:51:32 +01:00
Applevangelist 159f7f3b29 #CTLD
* Change call order to move troops, vehicle on `onafter..` internally
* added pseudo-function for "OnBefore..."
2022-11-13 13:37:45 +01:00
Applevangelist 38b17ff66a * Fix NewHover 2022-11-11 15:40:22 +01:00
Applevangelist 484ea06c80 Merge remote-tracking branch 'origin/master' into develop 2022-11-11 11:43:01 +01:00
Applevangelist f1ff66b39c #AUFTRAG - slight improvement to NewHover 2022-11-11 09:59:11 +01:00
Applevangelist 27a2f42e48 Merge remote-tracking branch 'origin/master' into develop 2022-11-11 09:36:38 +01:00
Applevangelist 744427da46 tdada 2022-11-10 17:53:43 +01:00
Applevangelist 3ae8b05e1f Merge remote-tracking branch 'origin/master' into develop 2022-11-10 17:33:15 +01:00
Applevangelist 3907e49b9e #Docu fixes 2022-11-10 17:30:00 +01:00
Applevangelist 4194614d65 #AMMOTRUCK 2022-11-10 17:11:00 +01:00
Applevangelist ff10144ad7 #AWACS
* SRS output for "ShowTask"
* Some minor bug fixing
2022-11-10 12:20:39 +01:00
Applevangelist 54247d17c1 Merge remote-tracking branch 'origin/master' into develop 2022-11-09 16:11:02 +01:00
Applevangelist 326733a312 AWACS 2022-11-09 16:10:34 +01:00
Applevangelist fb203df364 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Awacs.lua
2022-11-09 16:06:40 +01:00
Applevangelist 8d5fe02105 Merge remote-tracking branch 'origin/master' into develop 2022-11-09 16:06:01 +01:00
Thomas dda96d8f05 AWACS - Speak task info
Feature request
2022-11-09 13:08:06 +01:00
Applevangelist e2bae31e55 #AWACS
* Minor Enhancements
2022-11-08 17:24:11 +01:00
Applevangelist dcaaa11608 #AWACS
* Minor Enhancements
2022-11-08 16:59:29 +01:00
Applevangelist b057e83898 * POINT/PLAYERTASK
* Added option to get BR/BRA with add'l magnetic heading
2022-11-08 15:43:00 +01:00
Applevangelist 17f2a3e79a #MSRS
* Docu corrections
* Added `AddFrequencies()` and `AddModulations()`
2022-11-08 10:10:57 +01:00
Applevangelist 071b72e3fd Merge remote-tracking branch 'origin/master' into develop 2022-11-07 19:13:21 +01:00
Applevangelist 63aff9dcd1 #CTLD Fix Ship Zones 2022-11-07 19:12:36 +01:00
Applevangelist 1bc7e5d6cd Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2022-11-07 17:37:18 +01:00
Thomas c08d54c16b CTLD - Fix Ship Zones
CTLD - Fix Ship Zones
2022-11-07 14:11:16 +01:00
Thomas 2eea8520d8 Merge CTLD Bronco update into master (#1829)
* Update Range.lua (#1825)

Add meter text to RANGE bombing result.

* CTLD - added Bronco (#1828)

Added data for the Bronco-OV-10A - needs further additions to ensure to work, as this is a plane, not a chopper #1827

Co-authored-by: TommyC81 <tommyc81@gmail.com>
2022-11-07 11:23:39 +01:00
Applevangelist 6f254b06b0 #SCORING
* Added option to switch AutoSave
2022-11-06 11:28:20 +01:00
Applevangelist e512569d5c Merge remote-tracking branch 'origin/develop' into develop 2022-11-05 14:05:16 +01:00
Applevangelist d805352a97 Merge remote-tracking branch 'origin/master' into develop 2022-11-05 14:04:39 +01:00
Applevangelist ce7a86842f #INTEL 2022-11-04 13:31:03 +01:00
Applevangelist 13e5b03aa8 Merge remote-tracking branch 'origin/master' into develop 2022-11-02 17:33:00 +01:00
Applevangelist 0e2ec4836a Merge remote-tracking branch 'origin/Apple/Develop' into develop 2022-11-02 17:31:38 +01:00
Applevangelist 0c35cd9680 #CHIEF
* Fix to auto-create CAS/CAS-Enhanced Missions from detected targets; Added BAI mission option for TANKS as target
2022-11-02 17:31:26 +01:00
Thomas 0839055b7e Documentation fixes. (#1820) (#1822)
* Documentation fixes.

* Update Airboss.lua

Escape links.

Co-authored-by: TommyC81 <tommyc81@gmail.com>
2022-11-02 11:24:40 +01:00
Applevangelist c8d2a0540f Merge remote-tracking branch 'origin/master' into develop 2022-11-01 16:33:09 +01:00
Applevangelist 3ba981a890 #ZONE_POLYGON
* Scan for Scenery - changed scan strategy as box seems not to work properly all the time
2022-11-01 16:32:03 +01:00
Applevangelist e3e2c68114 Merge remote-tracking branch 'origin/master' into develop 2022-11-01 14:32:31 +01:00
Applevangelist 4b0d48922d #CHIEF, CTLD, UNIT 2022-11-01 14:30:09 +01:00
Applevangelist bb9ce9e26f Merge remote-tracking branch 'origin/master' into develop 2022-10-31 16:08:10 +01:00
Applevangelist feca5acc7e #CTLD_HERCULES
* Fix for `CTLD_HERCULES:Cargo_Track(cargo, initiator)` when flying very low
2022-10-31 16:07:41 +01:00
Applevangelist 85cf78407c #EVENT
* Added events from 2.8.0
2022-10-31 15:44:50 +01:00
Applevangelist 33f4ace038 #AWACS
* Added airborne check
2022-10-31 12:22:59 +01:00
Applevangelist b613f59b42 Merge remote-tracking branch 'origin/master' into develop 2022-10-31 10:26:02 +01:00
Applevangelist fc829c79c7 or self:HasAttribute("Modern Tanks") 2022-10-31 10:25:34 +01:00
Applevangelist 2925e0b8e3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2022-10-31 08:06:10 +01:00
Applevangelist 911bfc44c1 Merge remote-tracking branch 'origin/master' into develop 2022-10-31 08:04:57 +01:00
Applevangelist 7731b6c892 fixes 2022-10-21 15:15:32 +02:00
Applevangelist 485b743208 Merge remote-tracking branch 'origin/master' into develop 2022-10-21 15:10:49 +02:00
Applevangelist a6c9ba2ec8 #Ops - fixes 2022-10-21 15:10:14 +02:00
Applevangelist e0648b7f36 Merge remote-tracking branch 'origin/master' into develop 2022-10-21 08:57:23 +02:00
Applevangelist 5db3775b96 #OPERATION
* Added GetTargets()

#TARGET
* Also call Dead() when no targets left over

#PLAYERTASKCONTROLLER
* Added FSM events for Flaring, Smoking, and Illumination
* Added Illumination of targets in menu if it is night
* Rename menu parent setting to SetParentMenu(Menu)
2022-10-21 08:56:40 +02:00
Applevangelist a82252680d Merge remote-tracking branch 'origin/master' into develop 2022-10-20 11:41:34 +02:00
Applevangelist b6394ad7d3 #MANTIS
* Add systems from SMA mod
2022-10-20 11:39:29 +02:00
Applevangelist 59e436ba69 #TARGET additions 2022-10-19 19:14:16 +02:00
Applevangelist 3308f16de6 #TARGET
* Some additions for ease of use, and SCENERY
2022-10-19 17:24:58 +02:00
Applevangelist 4e79123c11 #PLAYERTASKCONTROLLER
* No spaces in callsign-Nos in task info pilot list
2022-10-19 13:03:25 +02:00
Applevangelist bf1fa581ba Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Zone.lua
2022-10-19 12:44:28 +02:00
Applevangelist 3214316663 Merge remote-tracking branch 'origin/master' into develop 2022-10-19 12:27:22 +02:00
Applevangelist 6d92bff3e9 #SCENERY; SET_SCENERY
* enhancements
2022-10-19 12:26:26 +02:00
Applevangelist 9cd2346cd5 #CTLD
* added a check for zones; not added when zone does not exist
2022-10-18 17:27:33 +02:00
Applevangelist 19ec4af427 Merge remote-tracking branch 'origin/master' into develop 2022-10-18 17:00:25 +02:00
Applevangelist 7e12a48a8a #Ops - various fixes 2022-10-18 16:55:54 +02:00
Applevangelist 2bf5cc2369 #CSAR - use custom callsigns, add weight to helo per saved pilot 2022-10-18 16:14:32 +02:00
Applevangelist 30ce1aa907 PlayerTask 2022-10-18 13:26:48 +02:00
Applevangelist 4c073a30d7 RECCE 2022-10-18 12:54:09 +02:00
Applevangelist f495a583eb #PLAYERRECCE - add picture 2022-10-18 10:29:34 +02:00
Applevangelist 7c724bdee7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2022-10-17 18:09:27 +02:00
Applevangelist 59578a8868 #SET_SCENERY 2022-10-17 18:08:31 +02:00
Applevangelist dc239c8137 #SET_SCENERY - Scenery and Target additions 2022-10-17 17:57:31 +02:00
Applevangelist c0bc62d79a Merge remote-tracking branch 'origin/master' into develop 2022-10-17 17:04:05 +02:00
Thomas 7428ad21ee Update Set.lua 2022-10-17 15:53:15 +02:00
Thomas fb52fb0517 Update Scenery.lua 2022-10-17 15:49:45 +02:00
Thomas 53023c97c5 CTLD - No radius check (#1800) (#1802)
Get rid of radius check in IsUnitInZone()
2022-10-17 12:45:37 +02:00
Applevangelist 4263abae70 Merge remote-tracking branch 'origin/master' into develop 2022-10-16 13:48:55 +02:00
Applevangelist b40b4ec500 #PLAYERTASKCONTROLLER
* Show Freetext as Briefing in all tasks when available
* Use average coordinates in TARGET
2022-10-16 13:48:23 +02:00
Applevangelist 57f34f934c short if 2022-10-16 12:05:38 +02:00
Applevangelist bacbf33d1d Merge remote-tracking branch 'origin/master' into develop 2022-10-14 16:51:15 +02:00
Applevangelist 60a1ceb7a0 #Docu changes 2022-10-14 16:50:54 +02:00
Applevangelist 8279ac79c8 #PLAYERRECCE
* Added switchable smoking of own position
* Changed smoking - now laser target single, other targets as combined coordinate
* Added battle field illumination
* Added support for the KA-50. Note - camera is seen as "always on". For lasing, target needs to be head-on 12 o'clock
2022-10-14 16:16:50 +02:00
Applevangelist 220e530bf3 #PLAYERTASK - CSAR Integration 2022-10-13 17:42:02 +02:00
Applevangelist b7552a6579 Merge remote-tracking branch 'origin/master' into develop 2022-10-13 12:54:40 +02:00
Applevangelist 1bda9d40e1 #SCENERY
* Improvements
2022-10-13 12:53:13 +02:00
Applevangelist 6f2354f8fc #SCENERY - Improvements 2022-10-13 10:50:34 +02:00
Applevangelist d0b6791efd #SCENERY - Improvements 2022-10-13 10:48:51 +02:00
Applevangelist dc6159f90a Merge remote-tracking branch 'origin/master' into develop 2022-10-12 16:23:32 +02:00
Applevangelist 751f84befd #SCENERY 2022-10-12 16:22:58 +02:00
Applevangelist 9a2829730c #CTLD PlayerTask 2022-10-12 12:46:32 +02:00
Applevangelist d6363d0f80 Misc 2022-10-12 09:33:57 +02:00
Applevangelist 72085a7962 #Core.Point
* Cleanup GetClosestAirbase()
2022-10-10 17:44:03 +02:00
Applevangelist aaa956287f #Core.Point
* Cleanup GetClosestAirbase()
2022-10-10 17:43:12 +02:00
Applevangelist c659bc6f2f Merge remote-tracking branch 'origin/Apple/Develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2022-10-10 16:56:49 +02:00
Applevangelist 0323144248 #Playertask 2022-10-10 16:55:58 +02:00
Thomas 19ca30527e Update PlayerTask.lua
Added PLAYERTASK:IlluminateTarget(Power,Height)
2022-10-10 14:30:54 +02:00
Thomas 2b6eba0106 Update PlayerTask.lua
#PLAYERTASK
* Added Coalition, Freetext and FreetextTTS addition options
2022-10-10 14:02:37 +02:00
Applevangelist c0845443d0 #PLAYERRECCE
* Minor enhancements
2022-10-09 12:51:53 +02:00
Applevangelist ff194b4425 #PLAYERRECCE
* Added setting of laser distance as camera sight calc is a no-starter
* Added specific laser zone of 20mxlength to catch targets to lase
* Reworked detection of hit on lased target
2022-10-07 14:29:54 +02:00
Applevangelist 6a22e03689 #PLAYERTASKCONTROLLER
* Enable PLAYERTASKCONTROLLER:EnableBuddyLasing(Recce) - buddy lasing precision bombing tasks with a PLAYERRECCE connection
2022-10-06 17:05:35 +02:00
Applevangelist 120b77d853 #PLAYERRECCE
* Gazelle sight correcions
* Added Shack event
2022-10-06 13:27:26 +02:00
Applevangelist e2dce132df #PLAYERTASKCONTROLLER
* switch names on opening comms
2022-10-06 08:14:54 +02:00
Applevangelist b7c572f800 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerRecce.lua
2022-10-06 08:09:04 +02:00
Applevangelist 44f7df2ea5 Fixes 2022-10-06 08:07:54 +02:00
Applevangelist c9ab7dd8e7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Zone.lua
2022-10-06 08:02:09 +02:00
Thomas 22d98fe753 Update Zone.lua
fix for #1797
2022-10-05 16:01:56 +02:00
Thomas 929f3d2e16 Update PlayerRecce.lua 2022-10-05 14:27:03 +02:00
Thomas db85478381 ZONE_BASE/RADIUS not registering in the DB
if not _DATABASE:FindZone(ZoneName) then
	  _EVENTDISPATCHER:CreateEventNewZone(self)
  end

-- problem when creating zones on the fly and trying to find them with :FindByName() laters
2022-10-05 14:19:39 +02:00
Applevangelist 8fa4c04b16 Merge remote-tracking branch 'origin/develop' into develop 2022-10-05 07:34:27 +02:00
Applevangelist 41cd3ea23c Merge remote-tracking branch 'origin/master' into develop 2022-10-05 07:33:17 +02:00
Applevangelist dae2da4a5d PlayerRecce 2022-10-05 07:32:57 +02:00
Applevangelist 63a03dc361 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2022-10-02 19:36:41 +02:00
Applevangelist 94fb59f8bf #PLAYERRECCE
-- DONE: Sort for multiple targets in one direction
-- DONE: Targets with forget timeout, also report
2022-10-02 19:33:46 +02:00
Applevangelist 6c7a5d1321 Merge remote-tracking branch 'origin/master' into develop 2022-10-02 13:17:27 +02:00
Applevangelist d9acce04b6 #POINT
* Added COORDINATE:ToStringFromRPShort
2022-10-02 13:16:21 +02:00
Applevangelist c351c446a0 * SRS silent when no player is on 2022-10-01 16:35:51 +02:00
Applevangelist ad49b051e1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerRecce.lua
2022-10-01 16:07:29 +02:00
Applevangelist ddde0f8629 #PLAYERRECCE
* Integrated SRS
* Integrated PLAYERTASKCONTROLLER (optional), can upload target data from Recce
2022-10-01 16:01:41 +02:00
Applevangelist 6574544edc Merge remote-tracking branch 'origin/master' into develop 2022-10-01 11:59:08 +02:00
Applevangelist dd1cd3bc79 ATIS 2022-10-01 11:56:39 +02:00
Applevangelist fb4f7acb16 SRS additions 2022-10-01 11:53:50 +02:00
Applevangelist ab42e506e8 #PLAYERRECCE
* Some nicefications
2022-09-30 19:07:26 +02:00
Applevangelist 3322609f87 #AWACS
* Make markers and drawings strictly coalition specific
2022-09-30 19:02:45 +02:00
Applevangelist c7baaa26f2 #PLAYERRECCE
* Initial Release
2022-09-30 18:47:28 +02:00
Applevangelist aefc655535 Merge remote-tracking branch 'origin/develop' into develop 2022-09-30 14:49:30 +02:00
Applevangelist 054fc7c5a6 Merge remote-tracking branch 'origin/master' into develop 2022-09-30 14:49:09 +02:00
Applevangelist c8600cd24b *SET
* Added IsInSet()
2022-09-30 14:42:17 +02:00
Applevangelist 4cdcbdc6fa Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spot.lua
2022-09-29 16:44:51 +02:00
Applevangelist 26025bb2a1 #SPOT - Set relative position to start lasing
#ZONE_POLYGON - Added `ZONE_POLYGON:NewFromPointsArray( ZoneName, PointsArray )`
2022-09-29 16:42:08 +02:00
Applevangelist 03dbdd5ed6 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Autolase.lua
2022-09-28 13:22:19 +02:00
Applevangelist 7d938ac8fa #PLAYERTASK - a target can only be smoked again after 5 mins (that's how long smoke lasts)
#PLAYERTASKCONTROLLER - added option to hide smoke&flare menus
2022-09-28 13:06:54 +02:00
Applevangelist 117e41dafb #ZONE_CAPTURE_COALITION - allow zone to be a ZONE_POLYGON 2022-09-28 11:51:59 +02:00
Applevangelist 5e5f1398fa #ZONE_CAPTURE_COALITION - allow zone to be a ZONE_POLYGON
#RANGE Messaging changes in case >1 player per group
2022-09-28 11:49:56 +02:00
Applevangelist 9121624c3c Merge remote-tracking branch 'origin/master' into develop 2022-09-27 11:17:33 +02:00
Applevangelist 811c37549a #ATIS
* Fixed SetILS report not working
* Use new AIRBASE additions to set takeoff/landing runway
* Fixed Visibility is reported twice
* Added SetReportmBar() to report for mBar/hpa QNH/QFE even if not metric
* Added option to output additional freetext information when using SRS SetAdditionalInformation()

#1792
2022-09-27 11:15:44 +02:00
Applevangelist c171e756f0 Merge remote-tracking branch 'origin/master' into develop 2022-09-27 09:30:02 +02:00
Applevangelist 693497265a #CSAR
* Added mycsar.ADFRadioPwr = 1000 for ADF beacon radio sending power
2022-09-26 17:02:09 +02:00
Applevangelist 60d25ea131 #AWACS - corrected aggressive 2022-09-25 15:04:24 +02:00
Applevangelist 716bb26800 Merge remote-tracking branch 'origin/master' into develop 2022-09-25 14:43:25 +02:00
Applevangelist 8806c91dd9 ATIS - added google option 2022-09-25 14:41:00 +02:00
Applevangelist e4002233ef #FlightControl - Option to set Google key once on New() 2022-09-25 14:40:47 +02:00
Applevangelist 4355b3a2c8 SRS - correct enumerator 2022-09-25 14:40:42 +02:00
Applevangelist bc7345704d #MSRS - put "" around frequencies and modulations 2022-09-25 14:15:27 +02:00
Applevangelist d17f4cf46c #AWACS - give full frequency in info 2022-09-25 14:11:40 +02:00
Applevangelist 737465064b Merge remote-tracking branch 'origin/master' into develop 2022-09-24 10:10:33 +02:00
Applevangelist 24b2794696 Merge remote-tracking branch 'origin/master' into develop 2022-09-23 10:29:07 +02:00
Applevangelist ba6f16943d #CSAR
* Added option to change top menu name
2022-09-23 10:28:20 +02:00
Applevangelist 0698ba3a18 Merge remote-tracking branch 'origin/master' into develop 2022-09-23 10:00:38 +02:00
Applevangelist b6358933b2 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2022-09-22 17:31:47 +02:00
Applevangelist 276805ab28 CTLD
* make troops mass count
2022-09-22 17:30:44 +02:00
Applevangelist 31882458dc Merge remote-tracking branch 'origin/master' into develop 2022-09-22 15:50:26 +02:00
Applevangelist 22a5f05e32 #SPAWN
* Fix for InitCleanup()
2022-09-22 10:57:26 +02:00
Thomas 69b70bfed6 Update Spawn.lua (#1786)
Update function SPAWN:_SpawnCleanUpScheduler() to better cater for Helos
2022-09-21 11:43:54 +02:00
Applevangelist 8d2660508b Merge remote-tracking branch 'origin/master' into develop 2022-09-20 17:16:48 +02:00
Applevangelist 13d9562bcd #ATIS
* Added MSRSQueue to avoid overlaps
2022-09-20 17:16:20 +02:00
Applevangelist a908e159e2 Merge remote-tracking branch 'origin/master' into develop 2022-09-20 15:52:17 +02:00
Applevangelist 9f7729fa0f #AIRBASE, ATIS
* less noise in log

#SRS
* Added enumerator for voices MSRS.Voices.Microsoft... and MSRS.Voices.Google...

#RANGE
* Added SRS support, some bug fixing
2022-09-20 15:51:36 +02:00
Applevangelist 9ebc4fd5fe Merge remote-tracking branch 'origin/master' into develop 2022-09-20 10:48:47 +02:00
Applevangelist 4f4182f574 #RANGE
* Add using SRS
2022-09-20 10:48:13 +02:00
Applevangelist 3585a40d56 Merge remote-tracking branch 'origin/master' into develop 2022-09-19 18:26:26 +02:00
Applevangelist 273858a34a Merge remote-tracking branch 'origin/master' into develop 2022-09-19 13:21:43 +02:00
Applevangelist d2872bebe9 Merge remote-tracking branch 'origin/master' into develop 2022-09-19 11:46:49 +02:00
Applevangelist d8b0c1903f Changes 2022-09-19 11:45:29 +02:00
Applevangelist 0df1e58e16 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/OpsGroup.lua
2022-09-19 08:48:14 +02:00
Applevangelist 282b199754 #CSAR
- triple try to get coordinate for beacon
2022-09-15 19:54:00 +02:00
Applevangelist c461c1e2e3 * coordtext fix 2022-09-15 19:50:19 +02:00
Applevangelist 5b5380c746 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2022-09-15 14:11:37 +02:00
Applevangelist 255a28cdf8 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 13:51:45 +02:00
Applevangelist ab0a722f2c #OPSGROUP
* Allow for customized CallSigns

#PLAYERTASK
* SRS output finetuning
2022-09-15 13:51:01 +02:00
Applevangelist 6226a2a2d7 #ATIS
* No radio queue when using SRS

#FLIGHTCONTROL
* Allow for multiple frequencies, modulations to be used
* Use same callsign logic as AWACS and PLAYERTASK

#FLIGHTGROUP
* Nicefy message output
2022-09-15 13:49:40 +02:00
Applevangelist 9ca2a2f624 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 08:19:27 +02:00
Applevangelist 498b7a033f #AWACS
* Align CallSign Generation
2022-09-14 18:08:12 +02:00
Applevangelist 83a7055065 #PLAYERTASKCONTROLLER
* Clean up menu builds
2022-09-13 17:19:29 +02:00
Applevangelist b6fb7d94c8 'Menu changes 2022-09-13 13:13:06 +02:00
Applevangelist 4dbfef028e *options 2022-09-13 11:02:03 +02:00
Applevangelist 439f858a82 Merge remote-tracking branch 'origin/master' into develop 2022-09-13 10:55:14 +02:00
Applevangelist 2f62ae4e8b Merge remote-tracking branch 'origin/master' into develop 2022-09-12 17:34:50 +02:00
Applevangelist acab17a21f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2022-09-12 17:32:18 +02:00
Thomas 53380409de GROUP / customizes, TTS Callsigns
Added function to get customized TTS friendly callsigns from the GROUP
2022-09-12 14:38:44 +02:00
Applevangelist 3890375272 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2022-09-11 18:24:04 +02:00
Applevangelist e4f1e1a57a #AWACS
* Fix custom AWACS callsign not observed
2022-09-11 18:22:35 +02:00
Applevangelist 04abebfa10 Merge remote-tracking branch 'origin/master' into develop 2022-09-11 14:27:12 +02:00
Applevangelist 93abef86dc VArious fixes 2022-09-11 14:23:48 +02:00
Applevangelist 2d2f901545 Foreign class definition 2022-09-10 15:13:55 +02:00
Applevangelist 24df7c02f6 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Setup/Moose.files
2022-09-10 12:56:06 +02:00
Applevangelist e97c294849 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2022-09-10 12:23:33 +02:00
Applevangelist 8d8bd162b3 #AmmoTruck 2022-09-10 11:34:24 +02:00
Applevangelist 3dc7e458e1 Merge remote-tracking branch 'origin/develop' into develop 2022-09-09 17:52:23 +02:00
Applevangelist 91d2e43671 Merge remote-tracking branch 'origin/master' into develop 2022-09-09 17:36:07 +02:00
Applevangelist 5d6488bfa4 #OPSGROUP 2022-09-09 17:32:00 +02:00
Applevangelist f8fa6acc60 #AMMOTRUCK 2022-09-09 15:30:39 +02:00
Applevangelist 9ad4ce7a49 #AMMOTRUCK
* optionally use ARMYGROUP (but routing there sucks)
2022-09-09 15:01:34 +02:00
Applevangelist 247377e98c #OPSGROUP
* Fix for always teleporting
2022-09-09 15:01:00 +02:00
Applevangelist 612419e615 ZONE
* change to distance calc for finding spots w/o buildings
2022-09-09 15:00:42 +02:00
Thomas 949e1fc013 Update Moose.files 2022-09-08 15:56:45 +02:00
Applevangelist 34b80727a2 #AMMOTRUCK
* Initial Release
2022-09-08 15:54:22 +02:00
Applevangelist 825e88353a Merge remote-tracking branch 'origin/master' into develop 2022-09-08 15:51:34 +02:00
Applevangelist 31cd125954 #GROUP, #UNIT
* Improve GetAmmunition() to include artillery shells
2022-09-08 15:51:07 +02:00
Applevangelist 3bc274a651 Merge remote-tracking branch 'origin/develop' into develop 2022-09-08 11:59:15 +02:00
Applevangelist eed41a121c #AUTOLASE
* Added option for blacklist of attributes
* Added radar unit higher priority over launchers
* Removed the "#001-01" appendix on message output for spawned Recce
2022-09-08 11:57:02 +02:00
376 changed files with 28135 additions and 9650 deletions
-87
View File
@@ -1,87 +0,0 @@
version: 2.4.a.{build}
shallow_clone: true
skip_branch_with_pr: false
skip_commits:
message: /!nobuild/
skip_tags: false
environment:
access_token_documentation:
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
LUAROCKS_VER: 2.4.1
LUA_VER: 5.1.5
LUA: lua5.3
matrix:
- LUA_VER: 5.1.5
platform:
- x64
init:
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
throw "There are newer queued builds for this pull request, failing early." }
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
install:
- cmd:
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
call choco install 7zip.commandline
call choco install lua51
call choco install luarocks
call refreshenv
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
call luarocks install luasrcdiet
call luarocks install checks
call luarocks install luadocumentor
call luarocks install luacheck
cache:
C:\ProgramData\chocolatey\lib
C:\ProgramData\chocolatey\bin
build_script:
- ps: |
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
{
echo "Hello World!"
$apiUrl = 'https://ci.appveyor.com/api'
$token = 'v2.6hcv3ige78kg3yvg4ge8'
$headers = @{
"Authorization" = "Bearer $token"
"Content-type" = "application/json"
}
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
# Generate the new version ...
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
}
- ps: |
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
{
$apiUrl = 'https://ci.appveyor.com/api'
$token = 'v2.6hcv3ige78kg3yvg4ge8'
$headers = @{
"Authorization" = "Bearer $token"
"Content-type" = "application/json"
}
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
# get project with last build details
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
}
test: off
# test_script:
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
on_finish:
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
+4
View File
@@ -15,3 +15,7 @@
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
# Avoid Windows line endings on shell scripts
# Needed for dockerfile builds
*.sh text eol=lf
+10
View File
@@ -5,6 +5,15 @@ on:
branches:
- master
- develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'
- 'Moose Development/**/*.py'
- 'Moose Development/**/*.html'
- '.github/workflows/build-docs.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
Build:
@@ -48,6 +57,7 @@ jobs:
- name: Update apt-get (needed for act docker image)
run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update
- name: Install tree
+14 -4
View File
@@ -5,6 +5,15 @@ on:
branches:
- master
- develop
- Apple/Develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'
- '.github/workflows/build-includes.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
Build:
@@ -40,6 +49,7 @@ jobs:
- name: Update apt-get (needed for act docker image)
run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update
- name: Install tree
@@ -88,10 +98,6 @@ jobs:
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
#########################################################################
# Run LuaCheck
#########################################################################
@@ -101,6 +107,10 @@ jobs:
run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
#########################################################################
# Push to MOOSE_INCLUDE
#########################################################################
+7 -7
View File
@@ -11,7 +11,7 @@ on:
branches: ["master"]
paths:
- 'docs/**'
- '.github/workflows/pages.yml'
- '.github/workflows/gh-pages.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
@@ -33,7 +33,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Setup Ruby
uses: ruby/setup-ruby@v1
with:
@@ -43,7 +43,7 @@ jobs:
working-directory: docs/
- name: Setup Pages
id: pages
uses: actions/configure-pages@v3
uses: actions/configure-pages@v4
- name: Build with Jekyll
# Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
@@ -52,7 +52,7 @@ jobs:
working-directory: docs/
- name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v1
uses: actions/upload-pages-artifact@v3
with:
path: docs/_site/
@@ -66,13 +66,13 @@ jobs:
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v1
uses: actions/deploy-pages@v4
check:
runs-on: ubuntu-latest
needs: deploy
steps:
- name: Setup Node
uses: actions/setup-node@v3
uses: actions/setup-node@v4
- run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --recurse
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
+5
View File
@@ -42,6 +42,8 @@ local.properties
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
.vscode
# User-specific files
*.suo
*.user
@@ -226,6 +228,9 @@ pip-log.txt
#Goodsync
_gsdata_/
# PyCharm
.idea
#GITHUB
Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json
+12 -2
View File
@@ -1,7 +1,17 @@
{
"Lua.workspace.preloadFileSize": 1000,
"Lua.workspace.preloadFileSize": 10000,
"Lua.diagnostics.disable": [
"undefined-doc-name"
"undefined-doc-name",
"duplicate-set-field",
"trailing-space",
"need-check-nil",
"ambiguity-1",
"undefined-doc-param",
"redundant-parameter",
"param-type-mismatch",
"deprecated",
"undefined-global",
"lowercase-global"
],
"Lua.diagnostics.globals": [
"BASE",
+8 -8
View File
@@ -11,7 +11,7 @@
-- @module AI.AI_A2A_Cap
-- @image AI_Combat_Air_Patrol.JPG
--- @type AI_A2A_CAP
-- @type AI_A2A_CAP
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
@@ -91,12 +91,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_CAP
@@ -123,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
-- Multiple inheritance ... :-)
local AI_Air = AI_AIR:New( AICap )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
@@ -23,7 +23,7 @@
--
-- ## Missions:
--
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
--
-- ===
--
@@ -176,12 +176,12 @@
-- Per one, two, three, four?
--
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
--
-- In this example an Engage Radius is set to various values.
--
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
--
-- In these examples, the Gci Radius is set to various values:
--
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
--
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
--
-- In this example a border is set for the CCCP A2A dispatcher:
--
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:I( "Captured " .. AirbaseName )
self:T( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true
self:I( "Squadron " .. SquadronName .. " captured." )
self:T( "Squadron " .. SquadronName .. " captured." )
end
end
end
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
--
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
--
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
--
-- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
--
-- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
-- Add the CAP to the EWR network.
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
Intercept.EngageAltType = EngageAltType
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end
--- Set squadron GCI.
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
if AttackerCount > DefenderCount then
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
if AIFriendly then
local classname = AIFriendly.ClassName or "No Class Name"
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
--self:I("Class Name: " .. classname)
--self:I("Unit Name: " .. unitname)
--self:I({AIFriendly})
--self:T("Class Name: " .. classname)
--self:T("Unit Name: " .. unitname)
--self:T({AIFriendly})
end
local Friendly = nil
if AIFriendly and AIFriendly:IsAlive() then
--self:I("AIFriendly alive, getting GROUP")
--self:T("AIFriendly alive, getting GROUP")
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
end
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
end
end
--- @param #AI_A2A_DISPATCHER self
--- AI_A2A_Fsm:onafterHome
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
if Defender and Defender:IsAlive() then
self:F( { "CAP Home", Defender:GetName() } )
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end
--- @param #AI_A2A_DISPATCHER self
--- function Fsm:onafterLostControl
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterLostControl( Defender, From, Event, To )
self:F( { "GCI LostControl", Defender:GetName() } )
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
end
end
--- @param #AI_A2A_DISPATCHER self
--- function Fsm:onafterHome
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F( { "GCI Home", DefenderGroup:GetName() } )
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3949,7 +3952,7 @@ end
do
--- @type AI_A2A_GCICAP
-- @type AI_A2A_GCICAP
-- @extends #AI_A2A_DISPATCHER
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
@@ -3959,7 +3962,7 @@ do
--
-- # Demo Missions
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
--
-- ===
--
@@ -4319,23 +4322,23 @@ do
-- Setup squadrons
self:I( { Airbases = AirbaseNames } )
self:T( { Airbases = AirbaseNames } )
self:I( "Defining Templates for Airbases ..." )
self:T( "Defining Templates for Airbases ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName()
local AirbaseCoord = Airbase:GetCoordinate()
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
local Templates = nil
self:I( { Airbase = AirbaseName } )
self:T( { Airbase = AirbaseName } )
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
local Template = Template -- Wrapper.Group#GROUP
local TemplateCoord = Template:GetCoordinate()
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
Templates = Templates or {}
table.insert( Templates, Template:GetName() )
self:I( { Template = Template:GetName() } )
self:T( { Template = Template:GetName() } )
end
end
if Templates then
@@ -4351,13 +4354,13 @@ do
self.CAPTemplates:FilterPrefixes( CapPrefixes )
self.CAPTemplates:FilterOnce()
self:I( "Setting up CAP ..." )
self:T( "Setting up CAP ..." )
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
-- Now find the closest airbase from the ZONE (start or center)
local AirbaseDistance = 99999999
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
self:I( { CAPZoneGroup = CAPID } )
self:T( { CAPZoneGroup = CAPID } )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName()
@@ -4365,7 +4368,7 @@ do
local Squadron = self.DefenderSquadrons[AirbaseName]
if Squadron then
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
self:I( { AirbaseDistance = Distance } )
self:T( { AirbaseDistance = Distance } )
if Distance < AirbaseDistance then
AirbaseDistance = Distance
AirbaseClosest = Airbase
@@ -4373,7 +4376,7 @@ do
end
end
if AirbaseClosest then
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
end
@@ -4381,14 +4384,14 @@ do
-- Setup GCI.
-- GCI is setup for all Squadrons.
self:I( "Setting up GCI ..." )
self:T( "Setting up GCI ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName()
local Squadron = self.DefenderSquadrons[AirbaseName]
self:F( { Airbase = AirbaseName } )
if Squadron then
self:I( { GCIAirbase = AirbaseName } )
self:T( { GCIAirbase = AirbaseName } )
self:SetSquadronGci( AirbaseName, 800, 1200 )
end
end
+4 -36
View File
@@ -13,40 +13,26 @@
--- @type AI_A2A_GCI
-- @type AI_A2A_GCI
-- @extends AI.AI_A2A#AI_A2A
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_A2A_GCI constructor
--
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
@@ -75,29 +61,11 @@
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
--
-- ## 3. Set the Range of Engagement
-- # Developer Note
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_GCI
+7 -7
View File
@@ -10,7 +10,7 @@
-- @image AI_Air_Patrolling.JPG
--- @type AI_A2A_PATROL
-- @type AI_A2A_PATROL
-- @extends AI.AI_A2A#AI_A2A
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
@@ -111,12 +111,12 @@
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2A_PATROL
+7 -7
View File
@@ -11,16 +11,16 @@
-- @module AI.AI_A2G_BAI
-- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_BAI
-- @type AI_A2G_BAI
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_BAI
+7 -7
View File
@@ -11,16 +11,16 @@
-- @module AI.AI_A2G_CAS
-- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_CAS
-- @type AI_A2G_CAS
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_CAS
@@ -24,7 +24,7 @@
--
-- ## Missions:
--
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
--
-- ===
--
@@ -253,12 +253,12 @@
--
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
@@ -296,8 +296,6 @@ do -- AI_A2G_DISPATCHER
--
-- ## 1. AI\_A2G\_DISPATCHER constructor:
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_1.JPG)
--
--
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
--
@@ -311,8 +309,6 @@ do -- AI_A2G_DISPATCHER
-- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia5.JPG)
--
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -686,8 +682,6 @@ do -- AI_A2G_DISPATCHER
--
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia12.JPG)
--
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -701,8 +695,6 @@ do -- AI_A2G_DISPATCHER
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia11.JPG)
--
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
--
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
@@ -848,8 +840,6 @@ do -- AI_A2G_DISPATCHER
--
-- For example, the following setup will set the default refuel tanker to "Tanker":
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_11.JPG)
--
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
@@ -914,14 +904,14 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_A2G_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases.
-- @type AI_A2G_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defines Landing location.
@@ -952,7 +942,7 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseQueue
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
AI_A2G_DISPATCHER.DefenseQueue = {}
--- Defense approach types.
@@ -1146,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1157,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron )
end
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
end
end
@@ -1211,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1228,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:I( "Captured " .. AirbaseName )
self:T( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true
self:I( "Squadron " .. SquadronName .. " captured." )
self:T( "Squadron " .. SquadronName .. " captured." )
end
end
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" )
@@ -1271,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ResourcePark( Squadron, Defender )
self:ResourcePark( Squadron )
return
end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1283,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit
@@ -1299,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ResourcePark( Squadron, Defender )
self:ResourcePark( Squadron )
end
end
end
@@ -1307,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
do -- Manage the defensive behaviour
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
@@ -1315,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5
end
@@ -1361,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
-- 2. the **distance to any defense reference point**.
--
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
--
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
-- **the Defense Radius is defined for ALL squadrons which are operational.**
--
-- @param #AI_A2G_DISPATCHER self
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
-- @return #AI_A2G_DISPATCHER
-- @usage
--
@@ -1383,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
--
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
self.DefenseRadius = DefenseRadius or 100000
self.DefenseRadius = DefenseRadius or 40000
self.Detection:SetAcceptRange( self.DefenseRadius )
@@ -1878,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
-- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage
@@ -2154,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
Sead.EngageAltType = EngageAltType
Sead.Defend = true
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self
end
@@ -2244,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end
@@ -2305,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
Cas.EngageAltType = EngageAltType
Cas.Defend = true
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self
end
@@ -2395,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end
@@ -2456,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
Bai.EngageAltType = EngageAltType
Bai.Defend = true
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self
end
@@ -2546,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end
@@ -3379,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName()
@@ -3390,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName()
@@ -3806,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3823,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
end
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3904,11 +3894,15 @@ do -- AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
if Squadron then
local FirstUnit = AttackSetUnit:GetFirst()
local FirstUnit = AttackSetUnit:GetRandomSurely()
if FirstUnit then
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
if self.SetSendPlayerMessages then
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
end
else
return
end
end
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
end
@@ -3943,7 +3937,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"Defender LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3960,7 +3954,7 @@ do -- AI_A2G_DISPATCHER
end
end
--- @param #AI_A2G_DISPATCHER self
-- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Defender Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -4794,4 +4788,5 @@ end
Squadron.ResourceCount = Squadron.ResourceCount - Amount
end
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
end
end
+7 -31
View File
@@ -13,67 +13,43 @@
--- @type AI_A2G_SEAD
-- @type AI_A2G_SEAD
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
--
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_A2G_SEAD constructor
--
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
--
-- ## 3. Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
-- # Developer Note
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_A2G_SEAD
@@ -99,7 +75,7 @@ AI_A2G_SEAD = {
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage )
+39 -33
View File
@@ -9,7 +9,8 @@
-- @module AI.AI_Air
-- @image MOOSE.JPG
--- @type AI_AIR
---
-- @type AI_AIR
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
@@ -45,12 +46,12 @@
-- * **Start**: Start the transport process.
-- * **Stop**: Stop the transport process.
-- * **Monitor**: Monitor and take action.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_AIR
AI_AIR = {
ClassName = "AI_AIR",
@@ -264,7 +265,7 @@ function AI_AIR:New( AIGroup )
return self
end
--- @param Wrapper.Group#GROUP self
-- @param Wrapper.Group#GROUP self
-- @param Core.Event#EVENTDATA EventData
function GROUP:OnEventTakeoff( EventData, Fsm )
Fsm:Takeoff()
@@ -446,13 +447,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
end
--- @param #AI_AIR self
-- @param #AI_AIR self
function AI_AIR:onbeforeStatus()
return self.CheckStatus
end
--- @param #AI_AIR self
-- @param #AI_AIR self
function AI_AIR:onafterStatus()
if self.Controllable and self.Controllable:IsAlive() then
@@ -465,7 +466,7 @@ function AI_AIR:onafterStatus()
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
if DistanceFromHomeBase > self.DisengageRadius then
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
self:Hold( 300 )
RTB = false
end
@@ -489,10 +490,10 @@ function AI_AIR:onafterStatus()
if Fuel < self.FuelThresholdPercentage then
if self.TankerName then
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
self:Refuel()
else
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -518,7 +519,7 @@ function AI_AIR:onafterStatus()
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
self:Damaged()
RTB = true
self:SetStatusOff()
@@ -536,7 +537,7 @@ function AI_AIR:onafterStatus()
if Damage ~= InitialLife then
self:Damaged()
else
self:I( self.Controllable:GetName() .. " control lost! " )
self:T( self.Controllable:GetName() .. " control lost! " )
self:LostControl()
end
@@ -560,7 +561,7 @@ function AI_AIR:onafterStatus()
end
--- @param Wrapper.Group#GROUP AIGroup
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBRoute( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
@@ -571,7 +572,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
end
--- @param Wrapper.Group#GROUP AIGroup
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBHold( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
@@ -598,7 +599,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } )
@@ -617,7 +618,10 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Calculate the target route point.
local FromCoord = AIGroup:GetCoordinate()
if not FromCoord then return end
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
local ToTargetVec3 = ToTargetCoord:GetVec3()
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
@@ -638,13 +642,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
local ToAirbaseCoord = ToTargetCoord2
if Distance < 5000 then
self:I( "RTB and near the airbase!" )
self:T( "RTB and near the airbase!" )
self:Home()
return
end
if not AIGroup:InAir() == true then
self:I( "Not anymore in the air, considered Home." )
self:T( "Not anymore in the air, considered Home." )
self:Home()
return
end
@@ -686,12 +690,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHome( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } )
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then
end
@@ -700,15 +704,17 @@ end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
self:F( { AIGroup, From, Event, To } )
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
local Coordinate = AIGroup:GetCoordinate()
if Coordinate == nil then return end
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
@@ -722,17 +728,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
end
--- @param Wrapper.Group#GROUP AIGroup
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.Resume( AIGroup, Fsm )
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
if AIGroup:IsAlive() then
Fsm:__RTB( Fsm.TaskDelay )
end
end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } )
@@ -744,7 +750,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
local RefuelRoute = {}
@@ -798,13 +804,13 @@ end
--- @param #AI_AIR self
-- @param #AI_AIR self
function AI_AIR:onafterDead()
self:SetStatusOff()
end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnCrash( EventData )
@@ -815,7 +821,7 @@ function AI_AIR:OnCrash( EventData )
end
end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnEjection( EventData )
@@ -824,7 +830,7 @@ function AI_AIR:OnEjection( EventData )
end
end
--- @param #AI_AIR self
-- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnPilotDead( EventData )
@@ -24,7 +24,7 @@
--
-- ## Missions:
--
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
--
-- ===
--
@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
--
-- ## 1. AI\_AIR\_DISPATCHER constructor:
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_1.JPG)
--
--
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
--
@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
-- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia5.JPG)
--
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
--
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia12.JPG)
--
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia11.JPG)
--
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
--
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
--
-- For example, the following setup will set the default refuel tanker to "Tanker":
--
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_11.JPG)
--
-- -- Define the CAP
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
@@ -910,14 +900,14 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_AIR_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases
-- @type AI_AIR_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defnes Landing location.
@@ -948,7 +938,7 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseQueue
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
AI_AIR_DISPATCHER.DefenseQueue = {}
--- Defense approach types
@@ -1140,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1151,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron )
end
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
end
end
@@ -1204,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1221,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:I( "Captured " .. AirbaseName )
self:T( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true
self:I( "Squadron " .. SquadronName .. " captured." )
self:T( "Squadron " .. SquadronName .. " captured." )
end
end
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" )
@@ -1262,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ResourcePark( Squadron, Defender )
self:ResourcePark( Squadron )
return
end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1273,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
end
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit
@@ -1289,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ResourcePark( Squadron, Defender )
self:ResourcePark( Squadron )
end
end
end
do -- Manage the defensive behaviour
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5
end
@@ -1877,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage
@@ -2779,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
-- TODO: Need to model the resources in a squadron.
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {}
@@ -2792,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {}
@@ -2805,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
end
--- @param #AI_AIR_DISPATCHER self
-- @param #AI_AIR_DISPATCHER self
-- @param Wrapper.Group#GROUP Defender
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
+33 -48
View File
@@ -13,59 +13,33 @@
--- @type AI_AIR_ENGAGE
-- @type AI_AIR_ENGAGE
-- @extends AI.AI_AIR#AI_AIR
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_AIR_ENGAGE constructor
--
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
--
-- ## 3. Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
-- ## 2. Set the Zone of Engagement
--
-- ## 4. Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
--
@@ -74,6 +48,11 @@
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_ENGAGE
@@ -372,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
end
--- @param #AI_AIR_ENGAGE self
-- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -382,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
--self:SetDetectionOff()
end
--- @param #AI_AIR_ENGAGE self
-- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -395,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
end
end
--- @param #AI_AIR_ENGAGE self
-- @param #AI_AIR_ENGAGE self
-- @param Core.Event#EVENTDATA EventData
function AI_AIR_ENGAGE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )
@@ -408,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
end
--- @param Wrapper.Group#GROUP AIControllable
-- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
@@ -418,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
end
--- @param #AI_AIR_ENGAGE self
-- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
local DefenderGroupName = DefenderGroup:GetName()
@@ -447,7 +426,13 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
if TargetCoord == nil then
self:Return()
return
end
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
@@ -456,12 +441,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
if TargetDistance <= EngageDistance * 9 then
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
self:__Engage( 0.1, AttackSetUnit )
else
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
local EngageRoute = {}
local AttackTasks = {}
@@ -493,16 +478,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
end
else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
self:Return()
end
end
--- @param Wrapper.Group#GROUP AIControllable
-- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then
local delay=Fsm.TaskDelay or 0.1
@@ -511,7 +496,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
end
--- @param #AI_AIR_ENGAGE self
-- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -537,7 +522,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
if not TargetCoord then
self:Return()
return
@@ -568,12 +553,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
if #AttackUnitTasks == 0 then
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
self:Return()
return
else
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
self:I(text)
self:T(text)
DefenderGroup:OptionROEOpenFire()
DefenderGroup:OptionROTEvadeFire()
DefenderGroup:OptionKeepWeaponsOnThreat()
@@ -590,13 +575,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
end
else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:I( DefenderGroupName .. ": No targets found -> returning.")
self:T( DefenderGroupName .. ": No targets found -> returning.")
self:Return()
return
end
end
--- @param Wrapper.Group#GROUP AIEngage
-- @param Wrapper.Group#GROUP AIEngage
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
AIEngage:F( { "Resume:", AIEngage:GetName() } )
+6 -14
View File
@@ -9,7 +9,7 @@
-- @module AI.AI_Air_Patrol
-- @image AI_Air_To_Ground_Patrol.JPG
--- @type AI_AIR_PATROL
-- @type AI_AIR_PATROL
-- @extends AI.AI_Air#AI_AIR
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
@@ -79,21 +79,13 @@
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
-- # Developer Note
--
-- ![Zone](..\Presentations\AI_CAP\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_PATROL
@@ -13,17 +13,17 @@
--- @type AI_AIR_SQUADRON
-- @type AI_AIR_SQUADRON
-- @extends Core.Base#BASE
--- Implements the core functions modeling squadrons for airplanes and helicopters.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_AIR_SQUADRON
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
-- @return #AI_AIR_SQUADRON
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
+16 -16
View File
@@ -11,7 +11,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
--
-- ===
--
@@ -22,7 +22,7 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **Gunterlund**: Test case revision.
--
-- ===
--
@@ -130,12 +130,12 @@
-- AIBAIZone:SearchOff()
--
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_BAI_ZONE
@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
end
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
function _NewEngageRoute( AIControllable )
AIControllable:T( "NewEngageRoute" )
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
end
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_BAI_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )
+23 -21
View File
@@ -9,7 +9,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
--
-- ===
--
@@ -20,14 +20,14 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
--
-- ===
--
-- @module AI.AI_Balancer
-- @image AI_Balancing.JPG
--- @type AI_BALANCER
-- @type AI_BALANCER
-- @field Core.Set#SET_CLIENT SetClient
-- @field Core.Spawn#SPAWN SpawnAI
-- @field Wrapper.Group#GROUP Test
@@ -40,7 +40,7 @@
--
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
--
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
--
@@ -52,7 +52,7 @@
--
-- ## 2. AI_BALANCER is a FSM
--
-- ![Process](..\Presentations\AI_Balancer\Dia13.JPG)
-- ![Process](..\Presentations\AI_BALANCER\Dia13.JPG)
--
-- ### 2.1. AI_BALANCER States
--
@@ -85,12 +85,12 @@
--
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_BALANCER
AI_BALANCER = {
ClassName = "AI_BALANCER",
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
self.ReturnThresholdRange = ReturnThresholdRange
end
--- @param #AI_BALANCER self
--- AI_BALANCER:onenterSpawning
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup
-- @param #string ClientName
-- @param Wrapper.Group#GROUP AIGroup
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
end
end
--- @param #AI_BALANCER self
--- AI_BALANCER:onenterDestroying
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
end
--- @param #AI_BALANCER self
--- AI_BALANCER:onenterMonitoring
-- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush()
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
--- SetClient:ForEachClient
-- @param Wrapper.Client#CLIENT Client
function( Client )
self:T3(Client.ClientName)
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( RangeZone )
_DATABASE:ForEachPlayerUnit(
--- @param Wrapper.Unit#UNIT RangeTestUnit
--- Nameless function
-- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end
end,
--- @param Core.Zone#ZONE_RADIUS RangeZone
--- Nameless function
-- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Wrapper.Group#GROUP AIGroup
function( RangeZone, AIGroup, PlayerInRange )
if PlayerInRange.Value == false then
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:__Monitor( 10 )
end
+21 -21
View File
@@ -9,7 +9,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
--
-- ===
--
@@ -20,18 +20,18 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
-- * **Quax**: Concept, Advice & Testing.
-- * **Pikey**: Concept, Advice & Testing.
-- * **Gunterlund**: Test case revision.
-- * **Whisper**: Testing.
-- * **Delta99**: Testing.
--
-- ===
--
-- @module AI.AI_CAP
-- @image AI_Combat_Air_Patrol.JPG
--- @type AI_CAP_ZONE
-- @type AI_CAP_ZONE
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
@@ -112,12 +112,12 @@
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CAP_ZONE
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
end
--- @param AI.AI_CAP#AI_CAP_ZONE
-- @param AI.AI_CAP#AI_CAP_ZONE
-- @param Wrapper.Group#GROUP EngageGroup
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 )
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
self:SetDetectionOff()
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_CAP_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )
+18 -18
View File
@@ -11,7 +11,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
--
-- ===
--
@@ -22,9 +22,9 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **Quax**: Concept, Advice & Testing.
-- * **Pikey**: Concept, Advice & Testing.
-- * **Gunterlund**: Test case revision.
--
-- ===
--
@@ -118,12 +118,12 @@
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CAS_ZONE
@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
end
--- @param AI.AI_CAS#AI_CAS_ZONE
-- @param AI.AI_CAS#AI_CAS_ZONE
-- @param Wrapper.Group#GROUP EngageGroup
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
end
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_CAS_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )
+8 -8
View File
@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo
-- @image Cargo.JPG
--- @type AI_CARGO
-- @type AI_CARGO
-- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -25,12 +25,12 @@
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO
AI_CARGO = {
ClassName = "AI_CARGO",
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
local IsEmpty = CarrierUnit:IsCargoEmpty()
self:I({ IsEmpty = IsEmpty })
self:T({ IsEmpty = IsEmpty })
if not IsEmpty then
AllUnloaded = false
break
+7 -7
View File
@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_APC
-- @image AI_Cargo_Dispatching_For_APC.JPG
--- @type AI_CARGO_APC
-- @type AI_CARGO_APC
-- @extends AI.AI_Cargo#AI_CARGO
@@ -75,12 +75,12 @@
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @field #AI_CARGO_APC
AI_CARGO_APC = {
@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Airplane
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
--- @type AI_CARGO_AIRPLANE
-- @type AI_CARGO_AIRPLANE
-- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -41,12 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ...
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO_AIRPLANE
AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE",
@@ -18,7 +18,7 @@
--
-- Test missions can be located on the main GITHUB site.
--
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
--
-- ===
--
@@ -100,12 +100,12 @@
--
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -116,7 +116,7 @@
-- @image AI_Cargo_Dispatcher.JPG
--- @type AI_CARGO_DISPATCHER
-- @type AI_CARGO_DISPATCHER
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
@@ -572,7 +572,7 @@
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
--
-- ===
--
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
PickupCargo = {}
}
--- @field #list
--- List of AI_Cargo
-- @field #list
AI_CARGO_DISPATCHER.AI_Cargo = {}
--- @field #list
--- List of PickupCargo
-- @field #list
AI_CARGO_DISPATCHER.PickupCargo = {}
@@ -1159,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
else
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
self:I(text)
self:T(text)
end
end
end
@@ -30,7 +30,7 @@
-- @module AI.AI_Cargo_Dispatcher_APC
-- @image AI_Cargo_Dispatching_For_APC.JPG
--- @type AI_CARGO_DISPATCHER_APC
-- @type AI_CARGO_DISPATCHER_APC
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
@@ -137,12 +137,12 @@
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_APC
@@ -24,7 +24,7 @@
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
--- @type AI_CARGO_DISPATCHER_AIRPLANE
-- @type AI_CARGO_DISPATCHER_AIRPLANE
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
@@ -108,12 +108,12 @@
--
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
AI_CARGO_DISPATCHER_AIRPLANE = {
@@ -25,7 +25,7 @@
-- @module AI.AI_Cargo_Dispatcher_Helicopter
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
--- @type AI_CARGO_DISPATCHER_HELICOPTER
-- @type AI_CARGO_DISPATCHER_HELICOPTER
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
@@ -140,12 +140,12 @@
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
@@ -23,7 +23,7 @@
-- @module AI.AI_Cargo_Dispatcher_Ship
-- @image AI_Cargo_Dispatcher.JPG
--- @type AI_CARGO_DISPATCHER_SHIP
-- @type AI_CARGO_DISPATCHER_SHIP
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
@@ -130,12 +130,12 @@
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_SHIP
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
--
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
-- AICargoDispatcherShip:Start()
@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Helicopter
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
--- @type AI_CARGO_HELICOPTER
-- @type AI_CARGO_HELICOPTER
-- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -41,12 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ...
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_CARGO_HELICOPTER
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
return self
end
--- @param #AI_CARGO_HELICOPTER self
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
-- @param Event
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
end
--- @param #AI_CARGO_HELICOPTER self
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
-- @param Event
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
end
--- @param #AI_CARGO_HELICOPTER self
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
-- @param Event
+7 -7
View File
@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Ship
-- @image AI_Cargo_Dispatcher.JPG
--- @type AI_CARGO_SHIP
-- @type AI_CARGO_SHIP
-- @extends AI.AI_Cargo#AI_CARGO
--- Brings a dynamic cargo handling capability for an AI naval group.
@@ -54,12 +54,12 @@
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_CARGO_SHIP
AI_CARGO_SHIP = {
ClassName = "AI_CARGO_SHIP",
+22 -29
View File
@@ -19,7 +19,7 @@
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
--
-- ===
--
@@ -174,12 +174,12 @@
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
-- EscortPlanes:__Start(2)
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_ESCORT
AI_ESCORT = {
ClassName = "AI_ESCORT",
@@ -199,13 +199,6 @@ AI_ESCORT = {
-- @field Functional.Detection#DETECTION_AREAS
AI_ESCORT.Detection = nil
--- MENUPARAM type
-- @type MENUPARAM
-- @field #AI_ESCORT ParamSelf
-- @field #Distance ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- AI_ESCORT class constructor for an AI group
-- @param #AI_ESCORT self
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
@@ -268,7 +261,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
EscortGroupSet:ForEachGroup(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
-- Set EscortGroup known at EscortUnit.
if not self.PlayerUnit._EscortGroups then
@@ -350,7 +343,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
@@ -388,7 +381,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:_InitFlightMenus()
self.EscortGroupSet:ForSomeGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
self:_InitEscortMenus( EscortGroup )
@@ -419,7 +412,7 @@ function AI_ESCORT:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
@@ -563,12 +556,12 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
if MenuFormation then
local Arguments = MenuFormation.Arguments
--self:I({Arguments=unpack(Arguments)})
--self:T({Arguments=unpack(Arguments)})
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... )
self.EscortGroupSet:ForSomeGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup, self, Formation, Arguments )
if EscortGroup:IsAir() then
self:E({FormationID=FormationID})
@@ -1249,7 +1242,7 @@ function AI_ESCORT:MenuAssistedAttack()
self:F()
self.EscortGroupSet:ForSomeGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if not EscortGroup:IsAir() then
-- Request assistance from other escorts.
@@ -1446,7 +1439,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortUnit = self.PlayerUnit
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup, OrbitGroup )
if EscortGroup:IsAir() then
if OrbitGroup == nil then
@@ -1474,7 +1467,7 @@ end
function AI_ESCORT:_FlightJoinUp()
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_JoinUp( EscortGroup )
@@ -1501,7 +1494,7 @@ end
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
@@ -1528,7 +1521,7 @@ end
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
@@ -1551,7 +1544,7 @@ end
function AI_ESCORT:_FlightFlare( Color, Message )
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_Flare( EscortGroup, Color, Message )
@@ -1574,7 +1567,7 @@ end
function AI_ESCORT:_FlightSmoke( Color, Message )
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_Smoke( EscortGroup, Color, Message )
@@ -1605,7 +1598,7 @@ end
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
@@ -1813,7 +1806,7 @@ end
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
self.EscortGroupSet:ForEachGroupAlive(
-- @param Core.Group#GROUP EscortGroup
-- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup, DetectedItem )
if EscortGroup:IsAir() then
self:_AttackTarget( EscortGroup, DetectedItem )
@@ -15,17 +15,17 @@
-- @image MOOSE.JPG
--- @type AI_ESCORT_DISPATCHER
-- @type AI_ESCORT_DISPATCHER
-- @extends Core.Fsm#FSM
--- Models the automatic assignment of AI escorts to player flights.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_ESCORT_DISPATCHER
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
ClassName = "AI_ESCORT_DISPATCHER",
}
--- @field #list
-- @field #list
AI_ESCORT_DISPATCHER.AI_Escorts = {}
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
end
--- @param #AI_ESCORT_DISPATCHER self
-- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit
self:I({EscortAirbase= self.EscortAirbase } )
self:I({PlayerGroupName = PlayerGroupName } )
self:I({PlayerGroup = PlayerGroup})
self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
self:T({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
end
--- @param #AI_ESCORT_DISPATCHER self
-- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit
self:I({EscortAirbase= self.EscortAirbase } )
self:I({PlayerGroupName = PlayerGroupName } )
self:I({PlayerGroup = PlayerGroup})
self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
self:T({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then
if not self.AI_Escorts[PlayerGroupName] then
local LeaderUnit = PlayerUnit
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
self:I({EscortGroup = EscortGroup})
self:T({EscortGroup = EscortGroup})
self:ScheduleOnce( 1,
function( EscortGroup )
@@ -15,17 +15,17 @@
-- @image MOOSE.JPG
--- @type AI_ESCORT_DISPATCHER_REQUEST
-- @type AI_ESCORT_DISPATCHER_REQUEST
-- @extends Core.Fsm#FSM
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_ESCORT_DISPATCHER_REQUEST
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
}
--- @field #list
-- @field #list
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
@@ -19,7 +19,7 @@
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
--
-- ===
--
@@ -153,7 +153,7 @@
--- @type AI_ESCORT_REQUEST
-- @type AI_ESCORT_REQUEST
-- @extends AI.AI_Escort#AI_ESCORT
--- AI_ESCORT_REQUEST class
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
return self
end
--- @param #AI_ESCORT_REQUEST self
-- @param #AI_ESCORT_REQUEST self
function AI_ESCORT_REQUEST:SpawnEscort()
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
self:_InitEscortMenus( EscortGroup )
self:_InitEscortRoute( EscortGroup )
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Event#EVENTDATA EventData
function EscortGroup:OnEventDeadOrCrash( EventData )
self:F( { "EventDead", EventData } )
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
end
--- @param #AI_ESCORT_REQUEST self
-- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
end
--- @param #AI_ESCORT_REQUEST self
-- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
+16 -25
View File
@@ -7,13 +7,13 @@
-- * Assign a group leader that will guide the large formation path.
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
--
-- ===
--
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
--
--
-- ## Additional Material:
--
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
-- * **Guides:** None
--
-- ===
--
-- ### Author: **FlightControl**
@@ -31,7 +31,7 @@
-- @field Core.Set#SET_GROUP FollowGroupSet
-- @field #string FollowName
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field #number FollowDistance The current follow distance.
-- @field #boolean ReportTargets If true, nearby targets are reported.
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
@@ -117,7 +117,7 @@ AI_FORMATION = {
AI_FORMATION.__Enum = {}
--- @type AI_FORMATION.__Enum.Formation
-- @type AI_FORMATION.__Enum.Formation
-- @field #number None
-- @field #number Line
-- @field #number Trail
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
Box = 10,
}
--- @type AI_FORMATION.__Enum.Mode
-- @type AI_FORMATION.__Enum.Mode
-- @field #number Mission
-- @field #number Formation
AI_FORMATION.__Enum.Mode = {
@@ -152,27 +152,18 @@ AI_FORMATION.__Enum.Mode = {
Reconnaissance = "R",
}
--- @type AI_FORMATION.__Enum.ReportType
-- @type AI_FORMATION.__Enum.ReportType
-- @field #number All
-- @field #number Airborne
-- @field #number GroundRadar
-- @field #number Ground
AI_FORMATION.__Enum.ReportType = {
Airborne = "*",
All = "*",
Airborne = "A",
GroundRadar = "R",
Ground = "G",
}
--- MENUPARAM type
-- @type MENUPARAM
-- @field #AI_FORMATION ParamSelf
-- @field #number ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- AI_FORMATION class constructor for an AI group
-- @param #AI_FORMATION self
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
@@ -1005,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
@@ -1029,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
@@ -1053,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
@@ -1231,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
local CVI = {
x = CV2.x + CS * 10 * math.sin(Ca),
y = GH2.y + Inclination, -- + FollowFormation.y,
y = GH2.y,
--y = GH2.y,
z = CV2.z + CS * 10 * math.cos(Ca),
}
+23 -23
View File
@@ -16,7 +16,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
--
-- ===
--
@@ -27,8 +27,8 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **Pikey**: Testing and API concept review.
--
-- ===
--
@@ -144,12 +144,12 @@
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @field #AI_PATROL_ZONE
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
end
--- @param #AI_PATROL_ZONE self
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
return self.DetectOn and self.DetectActivated
end
--- @param #AI_PATROL_ZONE self
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
local Detected = false
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
end
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onbeforeStatus()
return self.CheckStatus
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterStatus()
self:F2()
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
local Fuel = self.Controllable:GetFuelMin()
if Fuel < self.PatrolFuelThresholdPercentage then
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
-- TODO: Check GROUP damage function.
local Damage = self.Controllable:GetLife()
if Damage <= self.PatrolDamageThreshold then
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
RTB = true
end
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
end
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterRTB()
self:F2()
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterDead()
self:SetDetectionOff()
self:SetStatusOff()
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnCrash( EventData )
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
end
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnEjection( EventData )
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
end
end
--- @param #AI_PATROL_ZONE self
-- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnPilotDead( EventData )
@@ -142,7 +142,7 @@ end -- ACT_ACCOUNT
do -- ACT_ACCOUNT_DEADS
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
--
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
--- DCS Events
--- @param #ACT_ACCOUNT_DEADS self
-- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
self:T( { "EventDead", EventData } )
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
end
end
--- @param #ACT_ACCOUNT_DEADS self
-- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
self:T( { "EventDead", EventData } )
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
--- DCS Events
--- @param #ACT_ACCOUNT_DEADS self
-- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
self:T( { "EventDead", EventData } )
@@ -51,15 +51,15 @@
-- * **After** the state transition.
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
--
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
--
@@ -69,7 +69,7 @@
--
-- ===
--
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
--
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
@@ -48,7 +48,7 @@
--
-- ===
--
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
--
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
@@ -57,12 +57,12 @@
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
--
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @module Actions.Act_Assist
@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
self.TargetSetUnit:ForEachUnit(
--- @param Wrapper.Unit#UNIT SmokeUnit
-- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
SCHEDULER:New( self,
@@ -60,7 +60,7 @@
--
-- ===
--
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
--
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
-- The player receives on perioding times messages with the coordinates of the route to follow.
@@ -69,12 +69,12 @@
-- # 1.1) ACT_ROUTE_ZONE constructor:
--
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- @module Actions.Act_Route
+41 -41
View File
@@ -86,7 +86,7 @@
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
--
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
--
-- ## 3.3) Cargo transportation tasking.
--
@@ -233,12 +233,12 @@
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Author: **FlightControl**
@@ -370,7 +370,7 @@ CARGOS = {}
do -- CARGO
--- @type CARGO
-- @type CARGO
-- @extends Core.Fsm#FSM_PROCESS
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
@@ -398,7 +398,7 @@ do -- CARGO
--
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
-- * AI Ships is planned.
--
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
@@ -433,7 +433,7 @@ do -- CARGO
Reported = {},
}
--- @type CARGO.CargoObjects
-- @type CARGO.CargoObjects
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
@@ -447,7 +447,7 @@ do -- CARGO
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
self:SetStartState( "UnLoaded" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
@@ -711,7 +711,7 @@ do -- CARGO
-- @param #CARGO self
-- @return #CARGO
function CARGO:Spawn( PointVec2 )
self:F()
self:T()
end
@@ -812,7 +812,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the CargoGroup is within the loading radius.
function CARGO:IsInLoadRadius( Coordinate )
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -832,7 +832,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo can report itself.
function CARGO:IsInReportRadius( Coordinate )
self:F( { Coordinate } )
self:T( { Coordinate } )
local Distance = 0
if self:IsUnLoaded() then
@@ -853,23 +853,23 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean
function CARGO:IsNear( Coordinate, NearRadius )
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:F( { PointVec2 = PointVec2:GetVec2() } )
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:T( { PointVec2 = PointVec2:GetVec2() } )
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
if Distance <= NearRadius then
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true
end
end
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false
end
@@ -878,12 +878,12 @@ do -- CARGO
-- @param Core.Zone#ZONE_BASE Zone
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
function CARGO:IsInZone( Zone )
--self:F( { Zone } )
--self:T( { Zone } )
if self:IsLoaded() then
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
else
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
if self.CargoObject:GetSize() ~= 0 then
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
else
@@ -980,7 +980,7 @@ do -- CARGO
--- Report to a Carrier Group with a Flaring signal.
-- @param #CARGO self
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
-- @return #CARGO
function CARGO:ReportFlare( FlareColor )
@@ -989,7 +989,7 @@ do -- CARGO
--- Report to a Carrier Group with a Smoking signal.
-- @param #CARGO self
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
-- @return #CARGO
function CARGO:ReportSmoke( SmokeColor )
@@ -1034,7 +1034,7 @@ end -- CARGO
do -- CARGO_REPRESENTABLE
--- @type CARGO_REPRESENTABLE
-- @type CARGO_REPRESENTABLE
-- @extends #CARGO
-- @field test
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
-- Inherit CARGO.
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
self:F( { Type, Name, LoadRadius, NearRadius } )
self:T( { Type, Name, LoadRadius, NearRadius } )
-- Descriptors.
local Desc=CargoObject:GetDesc()
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:Destroy()
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
self:F( { CargoName = self:GetName() } )
self:T( { CargoName = self:GetName() } )
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
return self
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit )
self:F({NearUnit=NearUnit})
self:T({NearUnit=NearUnit})
local NearUnitCoalition = NearUnit:GetCoalition()
local CargoCoalition = self:GetCoalition()
if NearUnitCoalition == CargoCoalition then
local Attributes = NearUnit:GetDesc()
self:F({Desc=Attributes})
self:T({Desc=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
break
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
do -- CARGO_REPORTABLE
--- @type CARGO_REPORTABLE
-- @type CARGO_REPORTABLE
-- @extends #CARGO
CARGO_REPORTABLE = {
ClassName = "CARGO_REPORTABLE"
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
-- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
return self
end
@@ -1178,7 +1178,7 @@ end
do -- CARGO_PACKAGE
--- @type CARGO_PACKAGE
-- @type CARGO_PACKAGE
-- @extends #CARGO_REPRESENTABLE
CARGO_PACKAGE = {
ClassName = "CARGO_PACKAGE"
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
-- @return #CARGO_PACKAGE
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( CargoCarrier )
self.CargoCarrier = CargoCarrier
@@ -1213,7 +1213,7 @@ end
-- @param #number BoardDistance
-- @param #number Angle
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:F()
self:T()
self.CargoInAir = self.CargoCarrier:InAir()
@@ -1246,7 +1246,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @return #boolean
function CARGO_PACKAGE:IsNear( CargoCarrier )
self:F()
self:T()
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
@@ -1271,7 +1271,7 @@ end
-- @param #number LoadDistance
-- @param #number Angle
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:F()
self:T()
if self:IsNear( CargoCarrier ) then
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
@@ -1292,7 +1292,7 @@ end
-- @param #number Radius
-- @param #number Angle
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
self:F()
self:T()
self.CargoInAir = self.CargoCarrier:InAir()
@@ -1331,7 +1331,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number Speed
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
self:F()
self:T()
if self:IsNear( CargoCarrier ) then
self:__UnLoad( 1, CargoCarrier, Speed )
@@ -1350,7 +1350,7 @@ end
-- @param #number LoadDistance
-- @param #number Angle
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
self:F()
self:T()
self.CargoCarrier = CargoCarrier
@@ -1378,7 +1378,7 @@ end
-- @param #number Distance
-- @param #number Angle
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
self:F()
self:T()
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
+11 -11
View File
@@ -59,7 +59,7 @@ do -- CARGO_CRATE
-- @return #CARGO_CRATE
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
self:F( { Type, Name, NearRadius } )
self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
return self
end
--- @param #CARGO_CRATE self
-- @param #CARGO_CRATE self
-- @param Core.Event#EVENTDATA EventData
function CARGO_CRATE:OnEventCargoDead( EventData )
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
-- @param #string To
-- @param Core.Point#POINT_VEC2
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:F( { ToPointVec2, From, Event, To } )
--self:T( { ToPointVec2, From, Event, To } )
local Angle = 180
local Speed = 10
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
--self:F( { From, Event, To, CargoCarrier } )
--self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_CRATE:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
-- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Crate is within the loading radius.
function CARGO_CRATE:IsInLoadRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_CRATE:GetCoordinate()
--self:F()
--self:T()
return self.CargoObject:GetCoordinate()
end
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_CRATE:RouteTo( Coordinate )
self:F( {Coordinate = Coordinate } )
self:T( {Coordinate = Coordinate } )
end
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
-- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier.
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
self:F( {NearRadius = NearRadius } )
self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self
function CARGO_CRATE:Respawn()
self:F( { "Respawning crate " .. self:GetName() } )
self:T( { "Respawning crate " .. self:GetName() } )
-- Respawn the group...
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self
function CARGO_CRATE:onafterReset()
self:F( { "Reset crate " .. self:GetName() } )
self:T( { "Reset crate " .. self:GetName() } )
-- Respawn the group...
+24 -24
View File
@@ -64,7 +64,7 @@ do -- CARGO_GROUP
-- Inherit CAROG_REPORTABLE
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
self:F( { Type, Name, LoadRadius } )
self:T( { Type, Name, LoadRadius } )
self.CargoSet = SET_CARGO:New()
self.CargoGroup = CargoGroup
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self
function CARGO_GROUP:Respawn()
self:F( { "Respawning" } )
self:T( { "Respawning" } )
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- Cargo.Cargo#CARGO
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self
function CARGO_GROUP:Regroup()
self:F("Regroup")
self:T("Regroup")
if self.Grouped == false then
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
if CargoUnit:IsUnLoaded() then
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
-- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:F( { "Regroup", GroupTemplate } )
self:T( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created.
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData )
self:E(EventData)
self:T(EventData)
local Destroyed = false
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
if Destroyed then
self:Destroyed()
self:E( { "Cargo group destroyed" } )
self:T( { "Cargo group destroyed" } )
end
end
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
NearRadius = NearRadius or self.NearRadius
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach(
function( Cargo, ... )
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
CargoGroup:OptionAlarmStateGreen()
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
--self:F( { From, Event, To, CargoCarrier, ...} )
--self:T( { From, Event, To, CargoCarrier, ...} )
if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
--self:F( { CargoCarrier.UnitName, From, Event, To } )
--self:T( { CargoCarrier.UnitName, From, Event, To } )
local Boarded = true
local Cancelled = false
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
if not Boarded then
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
else
self:F("Group Cargo is loaded")
self:T("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... )
end
else
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:F( {From, Event, To, ToPointVec2, NearRadius } )
self:T( {From, Event, To, ToPointVec2, NearRadius } )
NearRadius = NearRadius or 25
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
--local NearRadius = NearRadius or 25
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:F( { From, Event, To, ToPointVec2 } )
--self:T( { From, Event, To, ToPointVec2 } )
if From == "Loaded" then
@@ -598,7 +598,7 @@ do -- CARGO_GROUP
end
--- Get the amount of cargo units in the group.
--- Get the underlying GROUP object from the CARGO_GROUP.
-- @param #CARGO_GROUP self
-- @return #CARGO_GROUP
function CARGO_GROUP:GetGroup( Cargo )
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } )
--self:T( {Coordinate = Coordinate } )
-- For each Cargo within the CargoSet, route each object to the Coordinate
self.CargoSet:ForEach(
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
-- @param #number NearRadius
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
self:F( {NearRadius = NearRadius } )
self:T( {NearRadius = NearRadius } )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
self:F( "Near" )
self:T( "Near" )
return true
end
end
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Group is within the load radius.
function CARGO_GROUP:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
return false
end
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then
return true
else
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
-- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Group is within the report radius.
function CARGO_GROUP:IsInReportRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then
self:F( { Cargo } )
self:T( { Cargo } )
local Distance = 0
if Cargo:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
function CARGO_GROUP:IsInZone( Zone )
--self:F( { Zone } )
--self:T( { Zone } )
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:F( { Type, Name, NearRadius } )
self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
end
--- @param #CARGO_SLINGLOAD self
-- @param #CARGO_SLINGLOAD self
-- @param Core.Event#EVENTDATA EventData
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Distance = 0
if self:IsUnLoaded() then
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate()
--self:F()
--self:T()
return self.CargoObject:GetCoordinate()
end
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } )
--self:T( {Coordinate = Coordinate } )
end
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:F( {NearRadius = NearRadius } )
--self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn()
--self:F( { "Respawning slingload " .. self:GetName() } )
--self:T( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group...
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset()
--self:F( { "Reset slingload " .. self:GetName() } )
--self:T( { "Reset slingload " .. self:GetName() } )
-- Respawn the group...
+13 -13
View File
@@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180
local Speed = 60
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil
local Points = {}
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180
local Speed = 10
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir()
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To
-- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:F( { ToPointVec2, From, Event, To } )
self:T( { ToPointVec2, From, Event, To } )
local Angle = 180
local Speed = 10
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir()
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:F( { IsAlive=self.CargoObject:IsAlive() } )
self:T( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180
local Distance = 0
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
end
else
self:E("Something is wrong")
self:T("Something is wrong")
end
end
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:F( { From, Event, To, CargoCarrier } )
self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then
+1 -1
View File
@@ -112,7 +112,7 @@
--
-- # Calculate the Path
--
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
-- describe the optimal path from the start node to the end node.
--
-- By default, the start and end node are include in the table that is returned.
+114 -43
View File
@@ -26,7 +26,7 @@
-- @module Core.Base
-- @image Core_Base.JPG
local _TraceOnOff = true
local _TraceOnOff = false -- default to no tracing
local _TraceLevel = 1
local _TraceAll = false
local _TraceClass = {}
@@ -741,7 +741,31 @@ do -- Event Handling
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventNewDynamicCargo
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a dynamic cargo crate is removed.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
end
--- Creation of a Birth Event.
@@ -862,6 +886,62 @@ end
world.onEvent(Event)
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- The main event handling function... This function captures all events generated for the class.
-- @param #BASE self
@@ -1144,6 +1224,28 @@ function BASE:TraceClassMethod( Class, Method )
self:I( "Tracing method " .. Method .. " of class " .. Class )
end
--- (Internal) Serialize arguments
-- @param #BASE self
-- @param #table Arguments
-- @return #string Text
function BASE:_Serialize(Arguments)
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
text = string.gsub(text,"(\n+)","")
text = string.gsub(text,"%(%(","%(")
text = string.gsub(text,"%)%)","%)")
text = string.gsub(text,"(%s+)"," ")
return text
end
----- (Internal) Serialize arguments
---- @param #BASE self
---- @param #table Arguments
---- @return #string Text
--function BASE:_Serialize(Arguments)
-- local text=UTILS.BasicSerialize(Arguments)
-- return text
--end
--- Trace a function call. This function is private.
-- @param #BASE self
-- @param Arguments A #table or any field.
@@ -1168,7 +1270,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
end
end
end
@@ -1178,7 +1280,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1193,7 +1295,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F2( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1208,7 +1310,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F3( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1242,7 +1344,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline
end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
end
end
end
@@ -1252,7 +1354,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1267,7 +1369,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T2( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1282,7 +1384,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T3( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1314,7 +1416,7 @@ function BASE:E( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
end
end
@@ -1341,39 +1443,8 @@ function BASE:I( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
end
end
--- old stuff
-- function BASE:_Destructor()
-- --self:E("_Destructor")
--
-- --self:EventRemoveAll()
-- end
-- THIS IS WHY WE NEED LUA 5.2 ...
-- function BASE:_SetDestructor()
--
-- -- TODO: Okay, this is really technical...
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
--
-- local proxy = newproxy(true)
-- local proxyMeta = getmetatable(proxy)
--
-- proxyMeta.__gc = function ()
-- env.info("In __gc for " .. self:GetClassNameAndID() )
-- if self._Destructor then
-- self:_Destructor()
-- end
-- end
--
-- -- keep the userdata from newproxy reachable until the object
-- -- table is about to be garbage-collected - then the __gc hook
-- -- will be invoked and the destructor called
-- rawset( self, '__proxy', proxy )
--
-- end
+17 -5
View File
@@ -8,6 +8,10 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
--
-- @module Core.Beacon
@@ -34,11 +38,13 @@
-- @type BEACON
-- @field #string ClassName Name of the class "BEACON".
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
-- @field #number UniqueName Counter to make the unique naming work.
-- @extends Core.Base#BASE
BEACON = {
ClassName = "BEACON",
Positionable = nil,
name = nil,
UniqueName = 0,
}
--- Beacon types supported by DCS.
@@ -286,6 +292,7 @@ end
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
self:F({TACANChannel, Message, Bearing, BeaconDuration})
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
local IsValid = true
@@ -379,7 +386,9 @@ end
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
local IsValid = false
Modulation = Modulation or radio.modulation.AM
-- Check the filename
if type(FileName) == "string" then
if FileName:find(".ogg") or FileName:find(".wav") then
@@ -390,7 +399,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
end
end
if not IsValid then
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
end
-- Check the Frequency
@@ -416,7 +425,9 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
if IsValid then
self:T2({"Activating Beacon on ", Frequency, Modulation})
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
BEACON.UniqueName = BEACON.UniqueName + 1
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
SCHEDULER:New( nil,
@@ -424,7 +435,8 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
self:StopRadioBeacon()
end, {}, BeaconDuration)
end
end
end
return self
end
--- Stops the Radio Beacon
@@ -433,7 +445,7 @@ end
function BEACON:StopRadioBeacon()
self:F()
-- The unique name of the transmission is the class ID
trigger.action.stopRadioTransmission(tostring(self.ID))
trigger.action.stopRadioTransmission(self.BeaconName)
return self
end
+160 -35
View File
@@ -20,7 +20,7 @@
--
-- @module Core.ClientMenu
-- @image Core_Menu.JPG
-- last change: Sept 2023
-- last change: May 2024
-- TODO
----------------------------------------------------------------------------------------------------------------
@@ -51,6 +51,7 @@
-- @field #boolean Generic
-- @field #boolean debug
-- @field #CLIENTMENUMANAGER Controller
-- @field #active boolean
-- @extends Core.Base#BASE
---
@@ -58,7 +59,7 @@
CLIENTMENU = {
ClassName = "CLIENTMENUE",
lid = "",
version = "0.1.1",
version = "0.1.2",
name = nil,
path = nil,
group = nil,
@@ -70,6 +71,7 @@ CLIENTMENU = {
debug = false,
Controller = nil,
groupname = nil,
active = false,
}
---
@@ -78,7 +80,7 @@ CLIENTMENU_ID = 0
--- Create an new CLIENTMENU object.
-- @param #CLIENTMENU self
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
-- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry.
-- @param #string Function (optional) Function to call when the entry is used.
@@ -114,7 +116,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
if self.Functionargs and self.debug then
self:T({"Functionargs",self.Functionargs})
end
if not self.Generic then
if not self.Generic and self.active == false then
if Function ~= nil then
local ErrorHandler = function( errmsg )
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
@@ -133,8 +135,10 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
end
end
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
self.active = true
else
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
self.active = true
end
else
if self.parentpath then
@@ -200,6 +204,7 @@ function CLIENTMENU:RemoveF10()
if not status then
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
end
self.active = false
end
return self
end
@@ -304,6 +309,8 @@ end
-- @field #table menutree
-- @field #number entrycount
-- @field #boolean debug
-- @field #table PlayerMenu
-- @field #number Coalition
-- @extends Core.Base#BASE
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
@@ -322,6 +329,22 @@ end
--
-- Many functions can either change the tree for one client or for all clients.
--
-- ## Conceptual remarks
--
-- There's a couple of things to fully understand:
--
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
-- (yet) visible to any client
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
-- A) in the manager with ":NewEntry()" which initially
-- adds it to the shadow menu **only**
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
-- 3) Pushing only works for alive clients.
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
--
-- ## Create a base reference tree and send to all clients
--
-- local clientset = SET_CLIENT:New():FilterStart()
@@ -345,7 +368,7 @@ end
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
--
-- menumgr:Propagate()
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
--
-- ## Remove a single entry's subtree
--
@@ -384,13 +407,17 @@ end
--
-- ## Reset all and clear the reference tree
--
-- menumgr:ResetMenuComplete()
-- menumgr:ResetMenuComplete()
--
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
--
-- menumgr:InitAutoPropagation()
--
-- @field #CLIENTMENUMANAGER
CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER",
lid = "",
version = "0.1.1",
version = "0.1.6",
name = nil,
clientset = nil,
menutree = {},
@@ -399,27 +426,109 @@ CLIENTMENUMANAGER = {
entrycount = 0,
rootentries = {},
debug = true,
PlayerMenu = {},
Coalition = nil,
}
--- Create a new ClientManager instance.
-- @param #CLIENTMENUMANAGER self
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
-- @param #string Alias The name of this manager.
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:New(ClientSet, Alias)
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
self.clientset = ClientSet
self.PlayerMenu = {}
self.name = Alias or "Nightshift"
self.Coalition = Coalition or coalition.side.BLUE
-- Log id.
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
if self.debug then
self:T(self.lid.."Created")
self:I(self.lid.."Created")
end
return self
end
--- Create a new entry in the generic structure.
--- [Internal] Event handling
-- @param #CLIENTMENUMANAGER self
-- @param Core.Event#EVENTDATA EventData
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:_EventHandler(EventData)
self:T(self.lid.."_EventHandler: "..EventData.id)
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
local Client = _DATABASE:FindClient( EventData.IniUnitName )
if Client then
self:ResetMenu(Client)
end
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
if EventData.IniPlayerName and EventData.IniGroup then
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
return self
end
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
local player = _DATABASE:FindClient( EventData.IniUnitName )
self:Propagate(player)
end
elseif EventData.id == EVENTS.PlayerEnterUnit then
-- special for CA slots
local grp = GROUP:FindByName(EventData.IniGroupName)
if grp:IsGround() then
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
if IsPlayer then
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
-- Add client in case it does not exist already.
if not client then
-- Debug info.
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
-- Add player.
client:AddPlayer(EventData.IniPlayerName)
-- Add player.
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
end
-- Player settings.
local Settings = SETTINGS:Set( EventData.IniPlayerName )
Settings:SetPlayerMenu(EventData.IniUnit)
end
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
self:Propagate(client)
end
end
end
return self
end
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
-- @param #CLIENTMENUMANAGER self
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:InitAutoPropagation()
-- Player Events
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
self:HandleEvent(EVENTS.Crash, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:SetEventPriority(5)
return self
end
--- Create a new entry in the **generic** structure.
-- @param #CLIENTMENUMANAGER self
-- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry.
@@ -571,7 +680,8 @@ end
-- @return #CLIENTMENU Entry
function CLIENTMENUMANAGER:Propagate(Client)
self:T(self.lid.."Propagate")
self:T(Client)
--self:I(UTILS.PrintTableToLog(Client,1))
local knownunits = {} -- track so we can ID multi seated
local Set = self.clientset.Set
if Client then
Set = {Client}
@@ -580,34 +690,42 @@ function CLIENTMENUMANAGER:Propagate(Client)
for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
local playername = client:GetPlayerName()
if not self.playertree[playername] then
self.playertree[playername] = {}
end
for level,branch in pairs (self.menutree) do
self:T("Building branch:" .. level)
for _,leaf in pairs(branch) do
self:T("Building leaf:" .. leaf)
local entry = self:FindEntryByUUID(leaf)
if entry then
self:T("Found generic entry:" .. entry.UUID)
local parent = nil
if entry.Parent and entry.Parent.UUID then
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
end
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self.playertree[playername][entry.UUID].Once = entry.Once
else
self:T("NO generic entry for:" .. leaf)
end
end
local playerunit = client:GetName()
--local playergroup = client:GetGroup()
local playername = client:GetPlayerName() or "none"
if not knownunits[playerunit] then
knownunits[playerunit] = true
else
self:I("Player in multi seat unit: "..playername)
break -- multi seat already build
end
if not self.playertree[playername] then
self.playertree[playername] = {}
end
for level,branch in pairs (self.menutree) do
self:T("Building branch:" .. level)
for _,leaf in pairs(branch) do
self:T("Building leaf:" .. leaf)
local entry = self:FindEntryByUUID(leaf)
if entry then
self:T("Found generic entry:" .. entry.UUID)
local parent = nil
if entry.Parent and entry.Parent.UUID then
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
end
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self.playertree[playername][entry.UUID].Once = entry.Once
else
self:T("NO generic entry for:" .. leaf)
end
end
end
end
end
return self
end
--- Push a single previously created entry into the menu structure of all clients.
--- Push a single previously created entry into the F10 menu structure of all clients.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to add.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
@@ -615,13 +733,21 @@ end
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
self:T(self.lid.."AddEntry")
local Set = self.clientset.Set
local knownunits = {}
if Client then
Set = {Client}
end
for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
local playername = client:GetPlayerName()
local playername = client:GetPlayerName() or "None"
local unitname = client:GetName()
if not knownunits[unitname] then
knownunits[unitname] = true
else
self:I("Player in multi seat unit: "..playername)
break
end
if Entry then
self:T("Adding generic entry:" .. Entry.UUID)
local parent = nil
@@ -792,4 +918,3 @@ end
-- End ClientMenu
--
----------------------------------------------------------------------------------------------------------------
+1 -1
View File
@@ -9,7 +9,7 @@
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
--
-- ===
--
+426 -83
View File
@@ -20,6 +20,7 @@
-- * Manage database of hits to units and statics.
-- * Manage database of destroys of units and statics.
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
--
-- ===
--
@@ -37,6 +38,9 @@
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
-- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -52,6 +56,7 @@
-- * PLAYERS
-- * CARGOS
-- * STORAGES (DCS warehouses)
-- * DYNAMICCARGO
--
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
--
@@ -93,6 +98,9 @@ DATABASE = {
OPSZONES = {},
PATHLINES = {},
STORAGES = {},
STNS={},
SADL={},
DYNAMICCARGO={},
}
local _DATABASECoalition =
@@ -126,10 +134,12 @@ function DATABASE:New()
self:SetEventPriority( 1 )
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
self:HandleEvent( EVENTS.Hit, self.AccountHits )
self:HandleEvent( EVENTS.NewCargo )
self:HandleEvent( EVENTS.DeleteCargo )
@@ -137,6 +147,8 @@ function DATABASE:New()
self:HandleEvent( EVENTS.DeleteZone )
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
-- DCS 2.9.7 Moose own dynamic cargo events
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
self:_RegisterTemplates()
self:_RegisterGroupsAndUnits()
@@ -164,24 +176,30 @@ end
--- Adds a Unit based on the Unit Name in the DATABASE.
-- @param #DATABASE self
-- @param #string DCSUnitName Unit name.
-- @param #boolean force
-- @return Wrapper.Unit#UNIT The added unit.
function DATABASE:AddUnit( DCSUnitName )
if not self.UNITS[DCSUnitName] then
function DATABASE:AddUnit( DCSUnitName, force )
local DCSunitName = DCSUnitName
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
if not self.UNITS[DCSunitName] or force == true then
-- Debug info.
self:T( { "Add UNIT:", DCSUnitName } )
self:T( { "Add UNIT:", DCSunitName } )
-- Register unit
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
end
return self.UNITS[DCSUnitName]
return self.UNITS[DCSunitName]
end
--- Deletes a Unit from the DATABASE based on the Unit Name.
-- @param #DATABASE self
function DATABASE:DeleteUnit( DCSUnitName )
self:T("DeleteUnit "..tostring(DCSUnitName))
self.UNITS[DCSUnitName] = nil
end
@@ -216,6 +234,34 @@ function DATABASE:FindStatic( StaticName )
return StaticFound
end
--- Add a DynamicCargo to the database.
-- @param #DATABASE self
-- @param #string Name Name of the dynamic cargo.
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
function DATABASE:AddDynamicCargo( Name )
if not self.DYNAMICCARGO[Name] then
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
return self.DYNAMICCARGO[Name]
end
return nil
end
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
-- @param #DATABASE self
-- @param #string DynamicCargoName
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
function DATABASE:FindDynamicCargo( DynamicCargoName )
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
return StaticFound
end
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
-- @param #DATABASE self
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
self.DYNAMICCARGO[DynamicCargoName] = nil
return self
end
--- Adds a Airbase based on the Airbase Name in the DATABASE.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
@@ -447,10 +493,10 @@ do -- Zones and Pathlines
-- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
@@ -486,10 +532,32 @@ do -- Zones and Pathlines
-- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
--Zone.DrawID = objectID
-- Set color.
Zone:SetColor({1, 0, 0}, 0.15)
Zone:SetFillColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName
@@ -530,7 +598,26 @@ do -- Zones and Pathlines
-- Set color.
Zone:SetColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName
@@ -680,7 +767,7 @@ do -- cargo
--- Finds an CARGO based on the CargoName.
-- @param #DATABASE self
-- @param #string CargoName
-- @return Wrapper.Cargo#CARGO The found CARGO.
-- @return Cargo.Cargo#CARGO The found CARGO.
function DATABASE:FindCargo( CargoName )
local CargoFound = self.CARGOS[CargoName]
@@ -754,7 +841,7 @@ end -- cargo
--- Finds a CLIENT based on the ClientName.
-- @param #DATABASE self
-- @param #string ClientName
-- @param #string ClientName - Note this is the UNIT name of the client!
-- @return Wrapper.Client#CLIENT The found CLIENT.
function DATABASE:FindClient( ClientName )
@@ -766,14 +853,19 @@ end
--- Adds a CLIENT based on the ClientName in the DATABASE.
-- @param #DATABASE self
-- @param #string ClientName Name of the Client unit.
-- @param #boolean Force (optional) Force registration of client.
-- @return Wrapper.Client#CLIENT The client object.
function DATABASE:AddClient( ClientName )
if not self.CLIENTS[ClientName] then
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
function DATABASE:AddClient( ClientName, Force )
local DCSUnitName = ClientName
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
if not self.CLIENTS[DCSUnitName] or Force == true then
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
end
return self.CLIENTS[ClientName]
return self.CLIENTS[DCSUnitName]
end
@@ -784,15 +876,25 @@ end
function DATABASE:FindGroup( GroupName )
local GroupFound = self.GROUPS[GroupName]
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
-- see if the group exists in the API, maybe a dynamic slot
self:_RegisterDynamicGroup(GroupName)
return self.GROUPS[GroupName]
end
return GroupFound
end
--- Adds a GROUP based on the GroupName in the DATABASE.
-- @param #DATABASE self
function DATABASE:AddGroup( GroupName )
-- @param #string GroupName
-- @param #boolean force
-- @return Wrapper.Group#GROUP The Group
function DATABASE:AddGroup( GroupName, force )
if not self.GROUPS[GroupName] then
if not self.GROUPS[GroupName] or force == true then
self:T( { "Add GROUP:", GroupName } )
self.GROUPS[GroupName] = GROUP:Register( GroupName )
end
@@ -803,13 +905,31 @@ end
--- Adds a player based on the Player Name in the DATABASE.
-- @param #DATABASE self
function DATABASE:AddPlayer( UnitName, PlayerName )
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
if PlayerName then
self:T( { "Add player for unit:", UnitName, PlayerName } )
self:I( { "Add player for unit:", UnitName, PlayerName } )
self.PLAYERS[PlayerName] = UnitName
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName
end
end
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
-- @param #DATABASE self
-- @return #string PlayerName
-- @return Wrapper.Unit#UNIT PlayerUnit
function DATABASE:_FindPlayerNameByUnitName(UnitName)
if UnitName then
for playername,unitname in pairs(self.PLAYERS) do
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
return playername, self.PLAYERUNITS[playername]
end
end
end
return nil
end
--- Deletes a player from the DATABASE based on the Player Name.
@@ -884,7 +1004,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@@ -961,7 +1081,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
local UnitNames = {}
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
@@ -985,10 +1105,31 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end
if UnitTemplate.AddPropAircraft then
if UnitTemplate.AddPropAircraft.STN_L16 then
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
if stn == nil or stn < 1 then
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else
self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end
end
if UnitTemplate.AddPropAircraft.SADL_TN then
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
if sadl == nil or sadl < 1 then
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else
self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end
end
end
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
end
-- Debug info.
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
@@ -999,15 +1140,92 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
)
end
--- Get next (consecutive) free STN as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSTN(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.STNS[first] == unitname then return octal end
local nextoctal = 77777
local found = false
if 32767-first < 10 then
first = 0
end
for i=first+1,32767 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.STNS[i] = unitname
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.STNS) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.STNS = nil
self.STNS = NewSTNS
end
return nextoctal
end
--- Get next (consecutive) free SADL as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSADL(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.SADL[first] == unitname then return octal end
local nextoctal = 7777
local found = false
if 4095-first < 10 then
first = 0
end
for i=first+1,4095 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.SADL[i] = unitname
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.SADL) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.SADL = nil
self.SADL = NewSTNS
end
return nextoctal
end
--- Get group template.
-- @param #DATABASE self
-- @param #string GroupName Group name.
-- @return #table Group template table.
function DATABASE:GetGroupTemplate( GroupName )
local GroupTemplate = self.Templates.Groups[GroupName].Template
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
local GroupTemplate=nil
if self.Templates.Groups[GroupName] then
GroupTemplate = self.Templates.Groups[GroupName].Template
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
end
return GroupTemplate
end
@@ -1052,6 +1270,43 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
return self
end
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
-- @param #DATABASE self
-- @param #string Name Name of the static.
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
-- @param #number Mass Mass of the static. Defaults to 0.
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
-- @return #table Static template table.
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
local StaticTemplate = {}
StaticTemplate.name = Name or "None"
StaticTemplate.units = { [1] = {
name = Name,
resourcePayload = {
["weapons"] = {},
["aircrafts"] = {},
["gasoline"] = 0,
["diesel"] = 0,
["methanol_mixture"] = 0,
["jet_fuel"] = 0,
},
["mass"] = Mass or 0,
["category"] = "Cargos",
["canCargo"] = true,
["type"] = Typename or "container_cargo",
["rate"] = 100,
["y"] = 0,
["x"] = 0,
["heading"] = 0,
}}
StaticTemplate.CategoryID = "static"
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
StaticTemplate.CountryID = Country or country.id.GERMANY
--UTILS.PrintTableToLog(StaticTemplate)
return StaticTemplate
end
--- Get static group template.
-- @param #DATABASE self
-- @param #string StaticName Name of the static.
@@ -1125,7 +1380,11 @@ end
-- @param #string ClientName Name of the Client.
-- @return #number Coalition ID.
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CoalitionID
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CoalitionID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
--- Get category ID from client name.
@@ -1133,7 +1392,11 @@ end
-- @param #string ClientName Name of the Client.
-- @return #number Category ID.
function DATABASE:GetCategoryFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CategoryID
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CategoryID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
--- Get country ID from client name.
@@ -1141,7 +1404,11 @@ end
-- @param #string ClientName Name of the Client.
-- @return #number Country ID.
function DATABASE:GetCountryFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CountryID
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CountryID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
--- Airbase
@@ -1187,6 +1454,36 @@ function DATABASE:_RegisterPlayers()
return self
end
--- Private method that registers a single dynamic slot Group and Units within in the mission.
-- @param #DATABASE self
-- @return #DATABASE self
function DATABASE:_RegisterDynamicGroup(Groupname)
local DCSGroup = Group.getByName(Groupname)
if DCSGroup and DCSGroup:isExist() then
-- Group name.
local DCSGroupName = DCSGroup:getName()
-- Add group.
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
self:AddGroup( DCSGroupName, true )
-- Loop over units in group.
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
-- Get unit name.
local DCSUnitName = DCSUnit:getName()
-- Add unit.
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
self:AddUnit( tostring(DCSUnitName), true )
end
else
self:E({"Group does not exist: ", DCSGroup})
end
return self
end
--- Private method that registers all Groups and Units within in the mission.
-- @param #DATABASE self
@@ -1299,9 +1596,17 @@ function DATABASE:_RegisterAirbase(airbase)
-- Unique ID.
local airbaseUID=airbase:GetID(true)
local typename = airbase:GetTypeName()
local category = airbase.category
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
category = Airbase.Category.HELIPAD
end
-- Debug output.
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
@@ -1322,7 +1627,7 @@ end
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnBirth( Event )
self:F( { Event } )
self:T( { Event } )
if Event.IniDCSUnit then
@@ -1330,7 +1635,17 @@ function DATABASE:_EventOnBirth( Event )
-- Add static object to DB.
self:AddStatic( Event.IniDCSUnitName )
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
-- Add dynamic cargo object to DB
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
self:CreateEventNewDynamicCargo( cargo )
else
if Event.IniObjectCategory == Object.Category.UNIT then
@@ -1351,9 +1666,9 @@ function DATABASE:_EventOnBirth( Event )
end
if Event.IniObjectCategory == Object.Category.UNIT then
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
-- Client
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
@@ -1369,10 +1684,10 @@ function DATABASE:_EventOnBirth( Event )
-- Debug info.
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
-- Add client in case it does not exist already.
if not client then
client=self:AddClient(Event.IniDCSUnitName)
if client == nil or (client and client:CountPlayers() == 0) then
client=self:AddClient(Event.IniDCSUnitName, true)
end
-- Add player.
@@ -1382,14 +1697,19 @@ function DATABASE:_EventOnBirth( Event )
if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniUnitName, PlayerName )
end
-- Player settings.
local Settings = SETTINGS:Set( PlayerName )
Settings:SetPlayerMenu(Event.IniUnit)
-- Create an event.
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
local function SetPlayerSettings(self,PlayerName,IniUnit)
-- Player settings.
local Settings = SETTINGS:Set( PlayerName )
--Settings:SetPlayerMenu(Event.IniUnit)
Settings:SetPlayerMenu(IniUnit)
-- Create an event.
self:CreateEventPlayerEnterAircraft(IniUnit)
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
end
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
end
end
@@ -1403,7 +1723,6 @@ end
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDeadOrCrash( Event )
if Event.IniDCSUnit then
local name=Event.IniDCSUnitName
@@ -1411,7 +1730,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
if Event.IniObjectCategory == 3 then
---
-- STATICS
-- STATICS
---
if self.STATICS[Event.IniDCSUnitName] then
@@ -1421,7 +1740,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
---
-- Maybe a UNIT?
---
-- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
@@ -1444,7 +1763,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
-- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then
self:DeleteUnit(Event.IniDCSUnitName)
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
--self:DeleteUnit(Event.IniDCSUnitName)
end
-- Remove client players.
@@ -1470,58 +1790,82 @@ function DATABASE:_EventOnDeadOrCrash( Event )
end
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerEnterUnit( Event )
self:F2( { Event } )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 then
-- Player entering a CA slot
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
local IsPlayer = Event.IniDCSUnit:getPlayerName()
if IsPlayer then
-- Add unit.
self:AddUnit( Event.IniDCSUnitName )
-- Debug info.
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
-- Add client in case it does not exist already.
if not client then
client=self:AddClient(Event.IniDCSUnitName)
end
-- Add player.
client:AddPlayer(Event.IniPlayerName)
-- Ini unit.
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
-- Add group.
self:AddGroup( Event.IniDCSGroupName )
-- Get player unit.
local PlayerName = Event.IniDCSUnit:getPlayerName()
if PlayerName then
if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
-- Add player.
if not self.PLAYERS[Event.IniPlayerName] then
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
end
local Settings = SETTINGS:Set( PlayerName )
Settings:SetPlayerMenu( Event.IniUnit )
-- Player settings.
local Settings = SETTINGS:Set( Event.IniPlayerName )
Settings:SetPlayerMenu(Event.IniUnit)
else
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
end
end
end
end
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDynamicCargoRemoved( Event )
self:T( { Event } )
if Event.IniDynamicCargoName then
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
end
end
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:F2( { Event } )
local function FindPlayerName(UnitName)
local playername = nil
for _name,_unitname in pairs(self.PLAYERS) do
if _unitname == UnitName then
playername = _name
break
end
end
return playername
end
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
-- Try to get the player name. This can be buggy for multicrew aircraft!
local PlayerName = Event.IniUnit:GetPlayerName()
if PlayerName then --and self.PLAYERS[PlayerName] then
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
if PlayerName then
-- Debug info.
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
@@ -1537,6 +1881,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
if client then
client:RemovePlayer(PlayerName)
--self.PLAYERSETTINGS[PlayerName] = nil
end
end
@@ -1834,7 +2179,7 @@ end
--- Add a flight control to the data base.
-- @param #DATABASE self
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
@@ -1843,7 +2188,7 @@ end
--- Get a flight control object from the data base.
-- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase.
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename]
end
@@ -1915,7 +2260,7 @@ function DATABASE:_RegisterTemplates()
for group_num, Template in pairs(obj_type_data.group) do
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
else
@@ -2005,8 +2350,6 @@ end
TargetPlayerName = Event.IniPlayerName
TargetCoalition = Event.IniCoalition
--TargetCategory = TargetUnit:getCategory()
--TargetCategory = TargetUnit:getDesc().category -- Workaround
TargetCategory = Event.IniCategory
TargetType = Event.IniTypeName
+266 -35
View File
@@ -173,7 +173,8 @@
-- @image Core_Event.JPG
--- @type EVENT
---
-- @type EVENT
-- @field #EVENT.Events Events
-- @extends Core.Base#BASE
@@ -193,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
-- dynamic cargo
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
--- The different types of events supported by MOOSE.
@@ -260,8 +266,29 @@ EVENTS = {
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
-- Added with DCS 2.9.x
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
-- dynamic cargo
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
}
--- The Event structure
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
--
@@ -282,6 +309,7 @@ EVENTS = {
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
-- @field #string IniTypeName (UNIT) The type name of the initiator.
@@ -297,6 +325,7 @@ EVENTS = {
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
-- @field #string TgtTypeName (UNIT) The type name of the target.
@@ -313,8 +342,11 @@ EVENTS = {
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
-- @field #string CargoName The name of the cargo object.
--
-- @field Core.ZONE#ZONE Zone The zone object.
-- @field Core.Zone#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone.
--
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
@@ -633,8 +665,113 @@ local _EVENTMETA = {
Event = "OnEventWeaponDrop",
Text = "S_EVENT_WEAPON_DROP"
},
-- DCS 2.9
--[EVENTS.UnitTaskTimeout] = {
-- Order = 1,
-- Side = "I",
-- Event = "OnEventUnitTaskTimeout",
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
--},
[EVENTS.UnitTaskStage] = {
Order = 1,
Side = "I",
Event = "OnEventUnitTaskStage",
Text = "S_EVENT_UNIT_TASK_STAGE "
},
--[EVENTS.MacSubtaskScore] = {
-- Order = 1,
--Side = "I",
--Event = "OnEventMacSubtaskScore",
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
--},
[EVENTS.MacExtraScore] = {
Order = 1,
Side = "I",
Event = "OnEventMacExtraScore",
Text = "S_EVENT_MAC_EXTRA_SCOREP"
},
[EVENTS.MissionRestart] = {
Order = 1,
Side = "I",
Event = "OnEventMissionRestart",
Text = "S_EVENT_MISSION_RESTART"
},
[EVENTS.MissionWinner] = {
Order = 1,
Side = "I",
Event = "OnEventMissionWinner",
Text = "S_EVENT_MISSION_WINNER"
},
[EVENTS.RunwayTakeoff] = {
Order = 1,
Side = "I",
Event = "OnEventRunwayTakeoff",
Text = "S_EVENT_RUNWAY_TAKEOFF"
},
[EVENTS.RunwayTouch] = {
Order = 1,
Side = "I",
Event = "OnEventRunwayTouch",
Text = "S_EVENT_RUNWAY_TOUCH"
},
[EVENTS.MacLMSRestart] = {
Order = 1,
Side = "I",
Event = "OnEventMacLMSRestart",
Text = "S_EVENT_MAC_LMS_RESTART"
},
[EVENTS.SimulationFreeze] = {
Order = 1,
Side = "I",
Event = "OnEventSimulationFreeze",
Text = "S_EVENT_SIMULATION_FREEZE"
},
[EVENTS.SimulationUnfreeze] = {
Order = 1,
Side = "I",
Event = "OnEventSimulationUnfreeze",
Text = "S_EVENT_SIMULATION_UNFREEZE"
},
[EVENTS.HumanAircraftRepairStart] = {
Order = 1,
Side = "I",
Event = "OnEventHumanAircraftRepairStart",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
},
[EVENTS.HumanAircraftRepairFinish] = {
Order = 1,
Side = "I",
Event = "OnEventHumanAircraftRepairFinish",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
},
-- dynamic cargo
[EVENTS.NewDynamicCargo] = {
Order = 1,
Side = "I",
Event = "OnEventNewDynamicCargo",
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
},
[EVENTS.DynamicCargoLoaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoLoaded",
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
},
[EVENTS.DynamicCargoUnloaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoUnloaded",
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
},
[EVENTS.DynamicCargoRemoved] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoRemoved",
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
},
}
--- The Events structure
-- @type EVENT.Events
-- @field #number IniUnit
@@ -988,7 +1125,7 @@ do -- Event Creation
--- Creation of a New ZoneGoal Event.
-- @param #EVENT self
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
self:F( { ZoneGoal } )
@@ -1047,7 +1184,63 @@ do -- Event Creation
world.onEvent( Event )
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
end
--- Main event function.
@@ -1080,9 +1273,9 @@ function EVENT:onEvent( Event )
if Event.initiator then
Event.IniObjectCategory = Event.initiator:getCategory()
Event.IniObjectCategory = Object.getCategory(Event.initiator)
if Event.IniObjectCategory == Object.Category.STATIC then
if Event.IniObjectCategory == Object.Category.STATIC then
---
-- Static
---
@@ -1118,10 +1311,9 @@ function EVENT:onEvent( Event )
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
if Unit then
Event.IniObjectCategory = Object.Category.UNIT
end
end
end
if Event.IniObjectCategory == Object.Category.UNIT then
elseif Event.IniObjectCategory == Object.Category.UNIT then
---
-- Unit
---
@@ -1144,25 +1336,37 @@ function EVENT:onEvent( Event )
end
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
if Event.IniPlayerName then
-- get UUCID
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
if PID then
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
end
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
end
if Event.IniObjectCategory == Object.Category.CARGO then
elseif Event.IniObjectCategory == Object.Category.CARGO then
---
-- Cargo
---
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
Event.IniDynamicCargoName = Event.IniUnitName
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
else
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
end
if Event.IniObjectCategory == Object.Category.SCENERY then
elseif Event.IniObjectCategory == Object.Category.SCENERY then
---
-- Scenery
---
@@ -1172,9 +1376,8 @@ function EVENT:onEvent( Event )
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
end
if Event.IniObjectCategory == Object.Category.BASE then
elseif Event.IniObjectCategory == Object.Category.BASE then
---
-- Base Object
---
@@ -1201,9 +1404,12 @@ function EVENT:onEvent( Event )
---
-- Target category.
Event.TgtObjectCategory = Event.target:getCategory()
Event.TgtObjectCategory = Object.getCategory(Event.target)
if Event.TgtObjectCategory == Object.Category.UNIT then
---
-- UNIT
---
Event.TgtDCSUnit = Event.target
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
@@ -1216,21 +1422,33 @@ function EVENT:onEvent( Event )
Event.TgtGroupName = Event.TgtDCSGroupName
end
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
if Event.TgtPlayerName then
-- get UUCID
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
if PID then
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
end
end
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
end
if Event.TgtObjectCategory == Object.Category.STATIC then
-- get base data
elseif Event.TgtObjectCategory == Object.Category.STATIC then
---
-- STATIC
---
Event.TgtDCSUnit = Event.target
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
Event.TgtUnitName = Event.TgtDCSUnitName
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
-- Workaround for borked target info on cruise missiles
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
Event.TgtUnitName = Event.TgtDCSUnitName
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
end
else
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
Event.TgtUnitName = Event.TgtDCSUnitName
@@ -1249,9 +1467,11 @@ function EVENT:onEvent( Event )
Event.TgtTypeName = "Static"
end
end
end
if Event.TgtObjectCategory == Object.Category.SCENERY then
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
---
-- SCENERY
---
Event.TgtDCSUnit = Event.target
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
Event.TgtUnitName = Event.TgtDCSUnitName
@@ -1262,14 +1482,15 @@ function EVENT:onEvent( Event )
end
-- Weapon.
if Event.weapon then
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
Event.Weapon = Event.weapon
Event.WeaponName = Event.Weapon:getTypeName()
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
end
@@ -1281,7 +1502,7 @@ function EVENT:onEvent( Event )
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
--Event.Place=UNIT:Find(Event.place)
else
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
Event.Place=AIRBASE:Find(Event.place)
Event.PlaceName=Event.Place:GetName()
end
@@ -1295,6 +1516,7 @@ function EVENT:onEvent( Event )
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
Event.MarkText=Event.text
Event.MarkCoalition=Event.coalition
Event.IniCoalition=Event.coalition
Event.MarkGroupID = Event.groupID
end
@@ -1303,6 +1525,15 @@ function EVENT:onEvent( Event )
Event.Cargo = Event.cargo
Event.CargoName = Event.cargo.Name
end
-- Dynamic cargo Object
if Event.dynamiccargo then
Event.IniDynamicCargo = Event.dynamiccargo
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
end
end
-- Zone object.
if Event.zone then
+5 -5
View File
@@ -79,7 +79,7 @@
do -- FSM
--- @type FSM
-- @type FSM
-- @field #string ClassName Name of the class.
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
-- @field #table options Options.
@@ -249,7 +249,7 @@ do -- FSM
--
-- ### Linear Transition Example
--
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
--
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
@@ -949,7 +949,7 @@ end
do -- FSM_CONTROLLABLE
--- @type FSM_CONTROLLABLE
-- @type FSM_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Core.Fsm#FSM
@@ -1082,7 +1082,7 @@ end
do -- FSM_PROCESS
--- @type FSM_PROCESS
-- @type FSM_PROCESS
-- @field Tasking.Task#TASK Task
-- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
--- Assign the process to a @{Wrapper.Unit} and activate the process.
-- @param #FSM_PROCESS self
-- @param Task.Tasking#TASK Task
-- @param Tasking.Task#TASK Task
-- @param Wrapper.Unit#UNIT ProcessUnit
-- @return #FSM_PROCESS self
function FSM_PROCESS:Assign( ProcessUnit, Task )
+4 -4
View File
@@ -24,7 +24,7 @@
do -- Goal
--- @type GOAL
-- @type GOAL
-- @extends Core.Fsm#FSM
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
@@ -71,10 +71,10 @@ do -- Goal
ClassName = "GOAL",
}
--- @field #table GOAL.Players
-- @field #table GOAL.Players
GOAL.Players = {}
--- @field #number GOAL.TotalContributions
-- @field #number GOAL.TotalContributions
GOAL.TotalContributions = 0
--- GOAL Constructor.
@@ -145,7 +145,7 @@ do -- Goal
self.TotalContributions = self.TotalContributions + 1
end
--- @param #GOAL self
-- @param #GOAL self
-- @param #number Player contribution.
function GOAL:GetPlayerContribution( PlayerName )
return self.Players[PlayerName] or 0
+19 -11
View File
@@ -17,7 +17,7 @@
-- ### Author: **Applevangelist**
--
-- Date: 5 May 2021
-- Last Update: Feb 2023
-- Last Update: Mar 2023
--
-- ===
---
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
ClassName = "MARKEROPS",
Tag = "mytag",
Keywords = {},
version = "0.1.1",
version = "0.1.3",
debug = false,
Casesensitive = true,
}
@@ -114,6 +114,8 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
@@ -124,7 +126,8 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number idx DCS Marker ID
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
@@ -133,7 +136,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Event The Event called
-- @param #string To The To state
--- "Stop" trigger. Used to stop the function an unhandle events
--- "Stop" trigger. Used to stop the function an unhandle events
-- @function [parent=#MARKEROPS_BASE] Stop
end
@@ -155,29 +158,30 @@ function MARKEROPS_BASE:OnEventMark(Event)
local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end
local coalition = Event.MarkCoalition
-- decision
if Event.id==world.event.S_EVENT_MARK_ADDED then
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
-- Handle event
local Eventtext = tostring(Event.text)
if Eventtext~=nil then
if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord)
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
end
end
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
-- Handle event.
local Eventtext = tostring(Event.text)
if Eventtext~=nil then
if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
end
end
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
-- Hande event.
local Eventtext = tostring(Event.text)
if Eventtext~=nil then
@@ -230,8 +234,10 @@ end
-- @param #string To The To state
-- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end
@@ -242,8 +248,10 @@ end
-- @param #string To The To state
-- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end
File diff suppressed because it is too large Load Diff
+102 -81
View File
@@ -73,7 +73,7 @@ MESSAGE.Type = {
Detailed = "Detailed Report",
}
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
-- @param self
-- @param #string MessageText is the text of the Message.
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
@@ -127,7 +127,7 @@ end
--- Creates a new MESSAGE object of a certain type.
-- Note that these MESSAGE objects are not yet displayed on the display panel.
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
-- @param self
-- @param #string MessageText is the text of the Message.
@@ -177,40 +177,22 @@ end
--
-- -- Send the 2 messages created with the @{New} method to the Client Group.
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
-- ClientGroup = Group.getByName( "ClientGroup" )
-- Client = CLIENT:FindByName("NameOfClientUnit")
--
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
-- or
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
-- or
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
-- MessageClient1:ToClient( ClientGroup )
-- MessageClient2:ToClient( ClientGroup )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
-- MessageClient1:ToClient( Client )
-- MessageClient2:ToClient( Client )
--
function MESSAGE:ToClient( Client, Settings )
self:F( Client )
if Client and Client:GetClientGroupID() then
if self.MessageType then
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
local Unit = Client:GetClient()
if self.MessageDuration ~= 0 then
local ClientGroupID = Client:GetClientGroupID()
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
end
end
self:ToUnit(Client,Settings)
return self
end
@@ -257,6 +239,7 @@ function MESSAGE:ToUnit( Unit, Settings )
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
local ID = Unit:GetID()
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
end
end
@@ -305,11 +288,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the BLUE coalition.
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
-- or
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
-- or
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageBLUE:ToBlue()
--
function MESSAGE:ToBlue()
@@ -326,11 +309,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
-- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
-- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageRED:ToRed()
--
function MESSAGE:ToRed()
@@ -343,17 +326,17 @@ end
--- Sends a MESSAGE to a Coalition.
-- @param #MESSAGE self
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
-- @return #MESSAGE Message object.
-- @usage
--
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
-- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
-- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageRED:ToCoalition( coalition.side.RED )
--
function MESSAGE:ToCoalition( CoalitionSide, Settings )
@@ -368,7 +351,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
if CoalitionSide then
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end
@@ -379,7 +362,7 @@ end
--- Sends a MESSAGE to a Coalition if the given Condition is true.
-- @param #MESSAGE self
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
-- @param #boolean Condition Sends the message only if the condition is true.
-- @return #MESSAGE self
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
@@ -395,29 +378,36 @@ end
--- Sends a MESSAGE to all players.
-- @param #MESSAGE self
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
-- @return #MESSAGE
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
-- @return #MESSAGE self
-- @usage
--
-- -- Send a message created to all players.
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
-- or
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
-- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
-- MessageAll:ToAll()
--
function MESSAGE:ToAll( Settings )
function MESSAGE:ToAll( Settings, Delay )
self:F()
if self.MessageType then
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if Delay and Delay>0 then
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
else
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
if self.MessageType then
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end
return self
@@ -459,14 +449,14 @@ end
_MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "male".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
@@ -480,32 +470,56 @@ _MESSAGESRS = {}
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume)
_MESSAGESRS.MSRS:SetCoalition(Coalition)
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
_MESSAGESRS.coordinate = Coordinate
if Coordinate then
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture
--_MESSAGESRS.MSRS:SetFrequencies(Frequency)
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
_MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
--_MESSAGESRS.MSRS:SetModulations(Modulation)
--_MESSAGESRS.MSRS:SetPath(PathToSRS)
_MESSAGESRS.MSRS:SetPort(Port)
-- _MESSAGESRS.MSRS:SetVolume(Volume)
_MESSAGESRS.MSRS:SetVoice(Voice)
_MESSAGESRS.Voice = Voice
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
env.info(_MESSAGESRS.MSRS.provider,false)
if PathToCredentials then
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
end
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
_MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
end
--- Sends a message via SRS.
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
@@ -519,9 +533,16 @@ end
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
local tgender = gender or _MESSAGESRS.Gender
if _MESSAGESRS.SRSQ then
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.Voice)
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency,modulation,gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,voice or _MESSAGESRS.Voice,volume,self.MessageCategory)
if voice then
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
end
if coordinate then
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
end
local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end
return self
end
+6 -5
View File
@@ -73,7 +73,7 @@ PATHLINE = {
--- PATHLINE class version.
-- @field #string version
PATHLINE.version="0.1.0"
PATHLINE.version="0.1.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -199,7 +199,7 @@ end
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
-- @param #PATHLINE self
-- @return <#PATHLINE.Point> List of points.
-- @return #list <#PATHLINE.Point> List of points.
function PATHLINE:GetPoints()
return self.points
end
@@ -237,13 +237,14 @@ end
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
-- @param #PATHLINE self
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
function PATHLINE:GetCoordinats()
function PATHLINE:GetCoordinates()
local vecs={}
for _,_point in pairs(self.points) do
local point=_point --#PATHLINE.Point
local coord=COORDINATE:NewFromVec3(point.vec3)
table.insert(vecs,coord)
end
return vecs
@@ -262,7 +263,7 @@ function PATHLINE:GetPointFromIndex(n)
local point=nil --#PATHLINE.Point
if n>=1 and n<=N then
point=self.point[n]
point=self.points[n]
else
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
end
@@ -367,4 +368,4 @@ end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+103 -43
View File
@@ -8,22 +8,6 @@
--
-- ===
--
-- # Demo Missions
--
-- ### [POINT_VEC Demo Missions source code]()
--
-- ### [POINT_VEC Demo Missions, only for beta testers]()
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ===
--
-- # YouTube Channel
--
-- ### [POINT_VEC YouTube Channel]()
--
-- ===
--
-- ### Authors:
--
-- * FlightControl (Design & Programming)
@@ -40,8 +24,9 @@
do -- COORDINATE
--- @type COORDINATE
---
-- @type COORDINATE
-- @field #string ClassName Name of the class
-- @field #number x Component of the 3D vector.
-- @field #number y Component of the 3D vector.
@@ -196,7 +181,7 @@ do -- COORDINATE
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
@@ -544,7 +529,7 @@ do -- COORDINATE
if ZoneObject then
-- Get category of scanned object.
local ObjectCategory = ZoneObject:getCategory()
local ObjectCategory = Object.getCategory(ZoneObject)
-- Check for unit or static objects
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
@@ -717,8 +702,9 @@ do -- COORDINATE
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
self:F2( PointVec2Reference )
self:F2( PointVec2Reference )
if not PointVec2Reference then return math.huge end
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
self:T2( Distance )
@@ -920,7 +906,7 @@ do -- COORDINATE
end
--- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**.
-- @param #COORDINATE self
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
-- @return #number DirectionRadians The angle in radians.
@@ -933,10 +919,12 @@ do -- COORDINATE
return DirectionRadians
end
--- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**.
-- @param #COORDINATE self
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
-- @return #number DirectionRadians The angle in degrees.
-- @usage
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
function COORDINATE:GetAngleDegrees( DirectionVec3 )
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
local Angle = UTILS.ToDegree( AngleRadians )
@@ -2245,7 +2233,7 @@ do -- COORDINATE
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
-- <<< logic >>>
-- RemoveMark( MarkID ) -- The mark is now removed
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
function COORDINATE:RemoveMark( MarkID )
trigger.action.removeMark( MarkID )
end
@@ -2469,15 +2457,18 @@ do -- COORDINATE
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
end
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
if Text and Text~="" then
s=s..string.format(", \"%s\"", Text)
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
s=s..string.format("%d,", LineType or 1)
s=s..string.format("%s", tostring(ReadOnly))
if Text and type(Text)=="string" and string.len(Text)>0 then
s=s..string.format(", \"%s\"", tostring(Text))
end
s=s..")"
-- Execute string command
local success=UTILS.DoString(s)
@@ -2565,7 +2556,7 @@ do -- COORDINATE
Offset=Offset or 2
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
local FromVec3 = self:GetVec3()
FromVec3.y = FromVec3.y + Offset
@@ -2678,9 +2669,9 @@ do -- COORDINATE
local date=UTILS.GetDCSMissionDate()
-- Debug output.
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff))
if InSeconds then
if InSeconds or type(sunrise) == "string" then
return sunrise
else
return UTILS.SecondsToClock(sunrise, true)
@@ -2756,7 +2747,10 @@ do -- COORDINATE
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
if sunrise == "N/R" then return false end
if sunrise == "N/S" then return true end
local time=UTILS.ClockToSeconds(clock)
-- Check if time is between sunrise and sunset.
@@ -2843,9 +2837,9 @@ do -- COORDINATE
local date=UTILS.GetDCSMissionDate()
-- Debug output.
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff))
if InSeconds then
if InSeconds or type(sunrise) == "string" then
return sunrise
else
return UTILS.SecondsToClock(sunrise, true)
@@ -2966,10 +2960,10 @@ do -- COORDINATE
end
-- corrected Track to be direction of travel of bogey (self in this case)
local track = "Maneuver"
if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North"
local track = "Maneuver"
if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North"
end
if rangeNM > 3 then
@@ -3021,6 +3015,16 @@ do -- COORDINATE
return BRAANATO
end
--- Return the BULLSEYE as COORDINATE Object
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
-- @return #COORDINATE self
-- @usage
-- -- note the dot (.) here,not using the colon (:)
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
function COORDINATE.GetBullseyeCoordinate(Coalition)
return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
end
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
-- @param #COORDINATE self
-- @param DCS#coalition.side Coalition The coalition.
@@ -3071,6 +3075,18 @@ do -- COORDINATE
return coord.LOtoLL( self:GetVec3() )
end
--- Get Latitude & Longitude text.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
-- @return #string LLText
function COORDINATE:ToStringLL( Settings )
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
local lat, lon = coord.LOtoLL( self:GetVec3() )
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
end
--- Provides a Lat Lon string in Degree Minute Second format.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -3104,6 +3120,50 @@ do -- COORDINATE
local MGRS = coord.LLtoMGRS( lat, lon )
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
end
--- Provides a COORDINATE from an MGRS String
-- @param #COORDINATE self
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
-- @return #COORDINATE self
function COORDINATE:NewFromMGRSString( MGRSString )
local myparts = UTILS.Split(MGRSString," ")
local northing = tostring(myparts[5]) or ""
local easting = tostring(myparts[4]) or ""
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
local MGRS = {
UTMZone = myparts[2],
MGRSDigraph = myparts[3],
Easting = easting,
Northing = northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a COORDINATE from an MGRS Coordinate
-- @param #COORDINATE self
-- @param #string UTMZone UTM Zone, e.g. "37T"
-- @param #string MGRSDigraph Digraph, e.g. "DK"
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
-- @return #COORDINATE self
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
local MGRS = {
UTMZone = UTMZone,
MGRSDigraph = MGRSDigraph,
Easting = tostring(Easting),
Northing = tostring(Northing),
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a coordinate string of the point, based on a coordinate format system:
-- * Uses default settings in COORDINATE.
@@ -3354,7 +3414,7 @@ do -- COORDINATE
-- @param #COORDINATE self
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
-- @return #boolen IsSteep If true, area is steep
-- @return #boolean IsSteep If true, area is steep
-- @return #number MaxElevation Elevation in meters measured over 100m
function COORDINATE:IsInSteepArea(Radius,Minelevation)
local steep = false
@@ -3386,7 +3446,7 @@ do -- COORDINATE
-- @param #COORDINATE self
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
-- @return #boolen IsFlat If true, area is flat
-- @return #boolean IsFlat If true, area is flat
-- @return #number MaxElevation Elevation in meters measured over 100m
function COORDINATE:IsInFlatArea(Radius,Minelevation)
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
@@ -3617,7 +3677,7 @@ end
do -- POINT_VEC2
--- @type POINT_VEC2
-- @type POINT_VEC2
-- @field DCS#Distance x The x coordinate in meters.
-- @field DCS#Distance y the y coordinate in meters.
-- @extends Core.Point#COORDINATE
+2 -1
View File
@@ -15,7 +15,8 @@
-- @module Core.Report
-- @image Core_Report.JPG
--- @type REPORT
---
-- @type REPORT
-- @extends Core.Base#BASE
--- Provides a handy means to create messages and reports.
@@ -1,4 +1,4 @@
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
--
-- ===
--
+3 -7
View File
@@ -14,17 +14,13 @@
--
-- # Demo Missions
--
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
--
-- ===
--
-- # YouTube Channel
--
-- ### [SCHEDULER YouTube Channel (none)]()
-- ### None
--
-- ===
--
@@ -52,7 +48,7 @@
--
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
--
-- ## SCHEDULER constructor
File diff suppressed because it is too large Load Diff
+33 -30
View File
@@ -29,7 +29,9 @@
-- @module Core.Settings
-- @image Core_Settings.JPG
--- @type SETTINGS
---
-- @type SETTINGS
-- @extends Core.Base#BASE
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
@@ -91,7 +93,7 @@
--
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
--
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
@@ -105,9 +107,9 @@
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
--
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
--
-- ### 3.1.4) A2G coordinates setting - additional notes
--
@@ -120,7 +122,7 @@
--
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
--
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
@@ -135,9 +137,9 @@
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
--
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
--
-- ### 3.2.4) A2A coordinates settings - additional notes
@@ -190,8 +192,8 @@
--
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
--
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
--
-- ## 3.5) **Era** of the battle
--
@@ -218,7 +220,8 @@ SETTINGS = {
SETTINGS.__Enum = {}
--- @type SETTINGS.__Enum.Era
---
-- @type SETTINGS.__Enum.Era
-- @field #number WWII
-- @field #number Korea
-- @field #number Cold
@@ -283,21 +286,21 @@ do -- SETTINGS
function SETTINGS:SetMetric()
self.Metric = true
end
--- Sets the SETTINGS default text locale.
-- @param #SETTINGS self
-- @param #string Locale
function SETTINGS:SetLocale(Locale)
self.Locale = Locale or "en"
end
--- Gets the SETTINGS text locale.
-- @param #SETTINGS self
-- @return #string
function SETTINGS:GetLocale()
return self.Locale or _SETTINGS:GetLocale()
end
--- Gets if the SETTINGS is metric.
-- @param #SETTINGS self
-- @return #boolean true if metric.
@@ -491,7 +494,7 @@ do -- SETTINGS
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
end
--- @param #SETTINGS self
-- @param #SETTINGS self
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
-- @param #table RootMenu Root menu table
-- @return #SETTINGS
@@ -737,8 +740,8 @@ do -- SETTINGS
if _SETTINGS.ShowPlayerMenu == true then
local PlayerGroup = PlayerUnit:GetGroup()
local PlayerName = PlayerUnit:GetPlayerName()
local PlayerNames = PlayerGroup:GetPlayerNames()
local PlayerName = PlayerUnit:GetPlayerName() or "None"
--local PlayerNames = PlayerGroup:GetPlayerNames()
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
@@ -945,49 +948,49 @@ do -- SETTINGS
return self
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
self.A2GSystem = A2GSystem
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
self.Metric = MW
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
end
do
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
self.A2GSystem = A2GSystem
@@ -998,7 +1001,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1008,7 +1011,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1018,7 +1021,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1028,7 +1031,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
self.Metric = MW
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1038,7 +1041,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
File diff suppressed because it is too large Load Diff
+158 -77
View File
@@ -1,36 +1,36 @@
--- **Core** - Spawn statics.
--
--
-- ===
--
--
-- ## Features:
--
--
-- * Spawn new statics from a static already defined in the mission editor.
-- * Spawn new statics from a given template.
-- * Spawn new statics from a given type.
-- * Spawn with a custom heading and location.
-- * Spawn within a zone.
-- * Spawn statics linked to units, .e.g on aircraft carriers.
--
-- ===
--
-- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
--
--
-- ===
--
--
-- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
--
--
-- ===
--
-- # YouTube Channel
--
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
--
--
-- ## No videos yet!
--
-- ===
--
--
-- ### Author: **FlightControl**
-- ### Contributions: **funkyfranky**
--
--
-- ===
--
--
-- @module Core.SpawnStatic
-- @image Core_Spawnstatic.JPG
@@ -58,37 +58,37 @@
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
--
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
--
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
--
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
--
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
--
--
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
--
--
-- # SPAWNSTATIC Constructors
--
--
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
--
--
-- ## Use another Static
--
--
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
-- from the static.
--
--
-- ## From a Template
--
--
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
--
--
-- ## From a Type
--
--
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
--
--
-- # Setting Parameters
--
--
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
--
--
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
@@ -99,17 +99,17 @@
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
--
-- # Spawning the Statics
--
--
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
-- such as position and heading.
--
--
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
--
--
-- @field #SPAWNSTATIC SPAWNSTATIC
--
--
SPAWNSTATIC = {
ClassName = "SPAWNSTATIC",
SpawnIndex = 0,
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
@@ -166,11 +166,11 @@ end
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
self.SpawnTemplatePrefix = SpawnTemplate.name
self.CountryID = CountryID or country.id.USA
return self
end
@@ -189,13 +189,69 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
self.InitStaticCategory=StaticCategory
self.CountryID=CountryID or country.id.USA
self.SpawnTemplatePrefix=self.InitStaticType
self.TemplateStaticUnit = {}
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
self.InitStaticHeading=0
return self
end
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
-- NOTE that you have to init many other parameters as the resources.
-- @param #SPAWNSTATIC self
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
if not self.TemplateStaticUnit.resourcePayload then
self.TemplateStaticUnit.resourcePayload = {
["weapons"] = {},
["aircrafts"] = {},
["gasoline"] = 0,
["diesel"] = 0,
["methanol_mixture"] = 0,
["jet_fuel"] = 0,
}
end
self:InitCargo(true)
self:InitCargoMass(CombinedWeight or 1)
return self
end
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
-- @param #SPAWNSTATIC self
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
-- @param #number Amount of tons (liquids) or number (everything else) to add.
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
if not self.TemplateStaticUnit.resourcePayload then
self:_InitResourceTable(CombinedWeight)
end
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
self.TemplateStaticUnit.resourcePayload[Name] = Amount
else
self.TemplateStaticUnit.resourcePayload[Type] = {
[Name] = {
["amount"] = Amount,
}
}
end
UTILS.PrintTableToLog(self.TemplateStaticUnit)
return self
end
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
-- Handy if you spawn from cargo statics which have resources already set.
-- @param #SPAWNSTATIC self
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:ResetCargoResources()
self.TemplateStaticUnit.resourcePayload = nil
self:_InitResourceTable()
return self
end
--- Initialize heading of the spawned static.
-- @param #SPAWNSTATIC self
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
@@ -291,7 +347,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
return self
end
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
-- @param #SPAWNSTATIC self
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
-- @return #SPAWNSTATIC self
@@ -317,6 +373,25 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
return self
end
--- Allows to place a CallFunction hook when a new static spawns.
-- The provided method will be called when a new group is spawned, including its given parameters.
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
-- @param #SPAWNSTATIC self
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
self:F( "OnSpawnStatic" )
self.SpawnFunctionHook = SpawnCallBackFunction
self.SpawnFunctionArguments = {}
if arg then
self.SpawnFunctionArguments = arg
end
return self
end
--- Spawn a new STATIC object.
-- @param #SPAWNSTATIC self
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
@@ -327,13 +402,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
if Heading then
self.InitStaticHeading=Heading
end
if NewName then
self.InitStaticName=NewName
end
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
end
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
@@ -347,7 +422,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
local Coordinate=COORDINATE:NewFromVec2(vec2)
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
end
@@ -362,11 +437,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
-- Set up coordinate.
self.InitStaticCoordinate=Coordinate
if Heading then
self.InitStaticHeading=Heading
end
if NewName then
self.InitStaticName=NewName
end
@@ -385,7 +460,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-- Spawn the new static at the center of the zone.
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
return Static
end
@@ -399,45 +474,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template=Template or {}
local CountryID=CountryID or self.CountryID
if self.InitStaticType then
Template.type=self.InitStaticType
end
if self.InitStaticCategory then
Template.category=self.InitStaticCategory
end
if self.InitStaticCoordinate then
Template.x = self.InitStaticCoordinate.x
if self.InitStaticCoordinate then
Template.x = self.InitStaticCoordinate.x
Template.y = self.InitStaticCoordinate.z
Template.alt = self.InitStaticCoordinate.y
Template.alt = self.InitStaticCoordinate.y
end
if self.InitStaticHeading then
Template.heading = math.rad(self.InitStaticHeading)
Template.heading = math.rad(self.InitStaticHeading)
end
if self.InitStaticShape then
Template.shape_name=self.InitStaticShape
end
if self.InitStaticLivery then
Template.livery_id=self.InitStaticLivery
end
if self.InitStaticDead~=nil then
Template.dead=self.InitStaticDead
end
if self.InitStaticCargo~=nil then
Template.canCargo=self.InitStaticCargo
end
if self.InitStaticCargoMass~=nil then
Template.mass=self.InitStaticCargoMass
end
if self.InitLinkUnit then
Template.linkUnit=self.InitLinkUnit:GetID()
Template.linkOffset=true
@@ -446,49 +521,49 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template.offsets.x=self.InitOffsetX
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
end
if self.InitFarp then
Template.heliport_callsign_id = self.InitFarpCallsignID
Template.heliport_frequency = self.InitFarpFreq
Template.heliport_modulation = self.InitFarpModu
Template.unitId=nil
end
-- Increase spawn index counter.
self.SpawnIndex = self.SpawnIndex + 1
-- Name of the spawned static.
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
-- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name)
-- Debug output.
self:T(Template)
-- Add static to the game.
local Static=nil --DCS#StaticObject
if self.InitFarp then
local TemplateGroup={}
local TemplateGroup={}
TemplateGroup.units={}
TemplateGroup.units[1]=Template
TemplateGroup.visible=true
TemplateGroup.hidden=false
TemplateGroup.x=Template.x
TemplateGroup.y=Template.y
TemplateGroup.name=Template.name
self:T("Spawning FARP")
self:T("Spawning FARP")
self:T({Template=Template})
self:T({TemplateGroup=TemplateGroup})
-- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
-- We create such an event. The airbase is registered in Core.Event
local Event = {
id = EVENTS.Birth,
@@ -499,10 +574,16 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
world.onEvent(Event)
else
self:T("Spawning Static")
self:T2({Template=Template})
self:T("Spawning Static")
self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template)
end
-- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
end
return mystatic
end
+5 -5
View File
@@ -21,9 +21,9 @@
-- ### Author: **FlightControl**
-- ### Contributions:
--
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * **EasyEB**: Ideas and Beta Testing
-- * **Wingthor**: Beta Testing
--
-- ===
--
@@ -329,14 +329,14 @@ do
if self.Lasing then
if self.Target and self.Target:IsAlive() then
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() )
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
self:__Lasing(0.2)
elseif self.TargetCoord then
-- Wiggle the IR spot a bit.
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
self.SpotIR:setPoint(irvec3)
+3 -3
View File
@@ -18,7 +18,7 @@
do -- UserFlag
--- @type USERFLAG
-- @type USERFLAG
-- @field #string ClassName Name of the class
-- @field #string UserFlagName Name of the flag.
-- @extends Core.Base#BASE
@@ -58,7 +58,7 @@ do -- UserFlag
--- Set the userflag to a given Number.
-- @param #USERFLAG self
-- @param #number Number The number value to be checked if it is the same as the userflag.
-- @param #number Number The number value to set the flag to.
-- @param #number Delay Delay in seconds, before the flag is set.
-- @return #USERFLAG The userflag instance.
-- @usage
@@ -104,4 +104,4 @@ do -- UserFlag
end
end
end
+2 -2
View File
@@ -20,7 +20,7 @@
do -- Velocity
--- @type VELOCITY
-- @type VELOCITY
-- @extends Core.Base#BASE
@@ -127,7 +127,7 @@ end
do -- VELOCITY_POSITIONABLE
--- @type VELOCITY_POSITIONABLE
-- @type VELOCITY_POSITIONABLE
-- @extends Core.Base#BASE
File diff suppressed because it is too large Load Diff
@@ -2,7 +2,8 @@
-- @module Core.Zone_Detection
-- @image MOOSE.JPG
--- @type ZONE_DETECTION
---
-- @type ZONE_DETECTION
-- @field DCS#Vec2 Vec2 The current location of the zone.
-- @field DCS#Distance Radius The radius of the zone.
-- @extends #ZONE_BASE
+63 -32
View File
@@ -25,38 +25,68 @@ do -- world
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
-- @type world.event
-- @field S_EVENT_INVALID
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
-- @field S_EVENT_TOOK_CONTROL
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
-- @field S_EVENT_PLAYER_COMMENT
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
-- @field S_EVENT_MAX
-- @field S_EVENT_INVALID = 0
-- @field S_EVENT_SHOT = 1
-- @field S_EVENT_HIT = 2
-- @field S_EVENT_TAKEOFF = 3
-- @field S_EVENT_LAND = 4
-- @field S_EVENT_CRASH = 5
-- @field S_EVENT_EJECTION = 6
-- @field S_EVENT_REFUELING = 7
-- @field S_EVENT_DEAD = 8
-- @field S_EVENT_PILOT_DEAD = 9
-- @field S_EVENT_BASE_CAPTURED = 10
-- @field S_EVENT_MISSION_START = 11
-- @field S_EVENT_MISSION_END = 12
-- @field S_EVENT_TOOK_CONTROL = 13
-- @field S_EVENT_REFUELING_STOP = 14
-- @field S_EVENT_BIRTH = 15
-- @field S_EVENT_HUMAN_FAILURE = 16
-- @field S_EVENT_DETAILED_FAILURE = 17
-- @field S_EVENT_ENGINE_STARTUP = 18
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
-- @field S_EVENT_PLAYER_COMMENT = 22
-- @field S_EVENT_SHOOTING_START = 23
-- @field S_EVENT_SHOOTING_END = 24
-- @field S_EVENT_MARK_ADDED = 25
-- @field S_EVENT_MARK_CHANGE = 26
-- @field S_EVENT_MARK_REMOVED = 27
-- @field S_EVENT_KILL = 28
-- @field S_EVENT_SCORE = 29
-- @field S_EVENT_UNIT_LOST = 30
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
-- @field S_EVENT_WEAPON_ADD = 34
-- @field S_EVENT_TRIGGER_ZONE = 35
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
-- @field S_EVENT_BDA = 37 -- battle damage assessment
-- @field S_EVENT_AI_ABORT_MISSION = 38
-- @field S_EVENT_DAYNIGHT = 39
-- @field S_EVENT_FLIGHT_TIME = 40
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
-- @field S_EVENT_EMERGENCY_LANDING = 43
-- @field S_EVENT_UNIT_CREATE_TASK = 44
-- @field S_EVENT_UNIT_DELETE_TASK = 45
-- @field S_EVENT_SIMULATION_START = 46
-- @field S_EVENT_WEAPON_REARM = 47
-- @field S_EVENT_WEAPON_DROP = 48
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
-- @field S_EVENT_UNIT_TASK_STAGE = 50
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
-- @field S_EVENT_MISSION_RESTART= 52
-- @field S_EVENT_MISSION_WINNER = 53
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
-- @field S_EVENT_RUNWAY_TOUCH= 55
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
-- @field S_EVENT_SIMULATION_FREEZE = 57
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
-- @field S_EVENT_MAX = 61
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
-- @type world.BirthPlace
@@ -1665,6 +1695,7 @@ do -- AI
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
-- @field ENGAGE_AIR_WEAPONS
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
-- @field EVASION_OF_ARM
---
-- @type AI.Option.Ground.mid -- Moose added
+22 -17
View File
@@ -16,9 +16,9 @@
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
--
--
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR).
--
-- ===
--
-- ### Author: **Applevangelist**
@@ -527,7 +527,7 @@ end
--- [User] Switch sound output on and use SRS output for sound files.
-- @param #AICSAR self
-- @param #boolean OnOff Switch on (true) or off (false).
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #number Frequency Defaults to 243 (guard)
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
self.SRSRadio = OnOff and true
self.SRSTTSRadio = false
self.SRSFrequency = Frequency or 243
self.SRSPath = Path or "c:\\"
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRS:SetLabel("ACSR")
self.SRS:SetCoalition(self.coalition)
self.SRSModulation = Modulation or radio.modulation.AM
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
self.SRSSoundPath = SoundPath or soundpath
self.SRSPort = Port or 5002
self.SRSPort = Port or MSRS.port or 5002
if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort)
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRSTTSRadio = OnOff and true
self.SRSRadio = false
self.SRSFrequency = Frequency or 243
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSModulation = Modulation or radio.modulation.AM
self.SRSPort = Port or 5002
self.SRSPort = Port or MSRS.port or 5002
if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation,1)
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort)
self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel("ACSR")
@@ -582,7 +582,8 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRS:SetCulture(Culture)
self.SRS:SetGender(Gender)
if GoogleCredentials then
self.SRS:SetGoogle(GoogleCredentials)
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
self.SRSGoogle = true
end
self.SRSQ = MSRSQUEUE:New(self.alias)
@@ -600,14 +601,16 @@ end
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetPilotTTSVoice")
self.SRSPilotVoice = true
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
self.SRSPilot:SetCoalition(self.coalition)
self.SRSPilot:SetVoice(Voice)
self.SRSPilot:SetCulture(Culture or "en-US")
self.SRSPilot:SetGender(Gender or "male")
self.SRSPilot:SetLabel("PILOT")
if self.SRS.google then
self.SRSPilot:SetGoogle(self.SRS.google)
if self.SRSGoogle then
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
end
return self
end
@@ -622,14 +625,16 @@ end
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetOperatorTTSVoice")
self.SRSOperatorVoice = true
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
self.SRSOperator:SetCoalition(self.coalition)
self.SRSOperator:SetVoice(Voice)
self.SRSOperator:SetCulture(Culture or "en-GB")
self.SRSOperator:SetGender(Gender or "female")
self.SRSPilot:SetLabel("RESCUE")
if self.SRS.google then
self.SRSOperator:SetGoogle(self.SRS.google)
self.SRSOperator:SetLabel("RESCUE")
if self.SRSGoogle then
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
end
return self
end
@@ -10,9 +10,7 @@
--
-- ===
--
-- ## Missions:
--
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
-- ## Missions: None
--
-- ===
--
@@ -20,13 +18,15 @@
-- ### Author: FlightControl - Framework Design & Programming
-- ### Refactoring to use the Runway auto-detection: Applevangelist
-- @date August 2022
-- Last Update Nov 2023
--
-- ===
--
-- @module Functional.ATC_Ground
-- @image Air_Traffic_Control_Ground_Operations.JPG
--- @type ATC_GROUND
---
-- @type ATC_GROUND
-- @field Core.Set#SET_CLIENT SetClient
-- @extends Core.Base#BASE
@@ -39,7 +39,8 @@ ATC_GROUND = {
AirbaseNames = nil,
}
--- @type ATC_GROUND.AirbaseNames
---
-- @type ATC_GROUND.AirbaseNames
-- @list <#string>
@@ -51,7 +52,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
self:E( { self.ClassName, Airbases } )
self:T( { self.ClassName, Airbases } )
self.Airbases = Airbases
self.AirbaseList = AirbaseList
@@ -82,7 +83,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
end
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client )
Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0)
@@ -246,11 +247,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
return self
end
--- @param #ATC_GROUND self
-- @param #ATC_GROUND self
function ATC_GROUND:_AirbaseMonitor()
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client )
if Client:IsAlive() then
@@ -258,7 +259,7 @@ function ATC_GROUND:_AirbaseMonitor()
local IsOnGround = Client:InAir() == false
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
self:E( AirbaseID, AirbaseMeta.KickSpeed )
self:T( AirbaseID, AirbaseMeta.KickSpeed )
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
@@ -271,7 +272,7 @@ function ATC_GROUND:_AirbaseMonitor()
if IsOnGround then
local Taxi = Client:GetState( self, "Taxi" )
self:E( Taxi )
self:T( Taxi )
if Taxi == false then
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
@@ -331,7 +332,7 @@ function ATC_GROUND:_AirbaseMonitor()
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
Client:Destroy()
Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0 )
@@ -363,7 +364,7 @@ function ATC_GROUND:_AirbaseMonitor()
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
Client:Destroy()
Client:SetState( self, "IsOffRunway", false )
Client:SetState( self, "OffRunwayWarnings", 0 )
@@ -424,13 +425,20 @@ ATC_GROUND_UNIVERSAL = {
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
-- @param #ATC_GROUND_UNIVERSAL self
-- @param AirbaseList (Optional) A table of Airbase Names.
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map.
-- @return #ATC_GROUND_UNIVERSAL self
-- @usage
-- -- define monitoring for one airbase
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
-- -- set kick speed
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
-- -- start monitoring evey 10 secs
-- atc:Start(10)
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
self:E( { self.ClassName } )
self:T( { self.ClassName } )
self.Airbases = {}
@@ -440,6 +448,13 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
self.AirbaseList = AirbaseList
if not self.AirbaseList then
self.AirbaseList = {}
for _name,_ in pairs(_DATABASE.AIRBASES) do
self.AirbaseList[_name]=_name
end
end
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
@@ -460,8 +475,9 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
self.Airbases[AirbaseName].Monitor = true
end
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client )
Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0)
@@ -679,9 +695,10 @@ end
-- @param #ATC_GROUND_UNIVERSAL self
-- @return #ATC_GROUND_UNIVERSAL self
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
self:I("_AirbaseMonitor")
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
--- Nameless function
-- @param Wrapper.Client#CLIENT Client
function( Client )
if Client:IsAlive() then
@@ -689,7 +706,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
local IsOnGround = Client:InAir() == false
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
self:E( AirbaseID, AirbaseMeta.KickSpeed )
self:T( AirbaseID, AirbaseMeta.KickSpeed )
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
@@ -706,7 +723,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
if IsOnGround then
local Taxi = Client:GetState( self, "Taxi" )
self:E( Taxi )
self:T( Taxi )
if Taxi == false then
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
@@ -766,7 +783,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
Client:Destroy()
Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0 )
@@ -798,7 +815,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
--- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
Client:Destroy()
Client:SetState( self, "IsOffRunway", false )
Client:SetState( self, "OffRunwayWarnings", 0 )
@@ -838,15 +855,16 @@ end
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
-- @param #ATC_GROUND_UNIVERSAL self
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
-- @param RepeatScanSeconds Time in second for defining schedule of alerts.
-- @return #ATC_GROUND_UNIVERSAL self
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
return self
end
--- @type ATC_GROUND_CAUCASUS
---
-- @type ATC_GROUND_CAUCASUS
-- @extends #ATC_GROUND
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
@@ -981,12 +999,12 @@ end
-- @return nothing
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
end
--- @type ATC_GROUND_NEVADA
---
-- @type ATC_GROUND_NEVADA
-- @extends #ATC_GROUND
@@ -1120,11 +1138,11 @@ end
-- @return nothing
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
end
--- @type ATC_GROUND_NORMANDY
---
-- @type ATC_GROUND_NORMANDY
-- @extends #ATC_GROUND
@@ -1277,10 +1295,11 @@ end
-- @return nothing
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
end
--- @type ATC_GROUND_PERSIANGULF
---
-- @type ATC_GROUND_PERSIANGULF
-- @extends #ATC_GROUND
@@ -1419,11 +1438,11 @@ end
-- @return nothing
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
end
--- @type ATC_GROUND_MARIANAISLANDS
-- @type ATC_GROUND_MARIANAISLANDS
-- @extends #ATC_GROUND
@@ -1517,7 +1536,7 @@ end
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
--
---- @field #ATC_GROUND_MARIANAISLANDS
-- @field #ATC_GROUND_MARIANAISLANDS
ATC_GROUND_MARIANAISLANDS = {
ClassName = "ATC_GROUND_MARIANAISLANDS",
}
@@ -1529,7 +1548,7 @@ ATC_GROUND_MARIANAISLANDS = {
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
-- Inherits from BASE
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) )
self:SetKickSpeedKmph( 50 )
self:SetMaximumKickSpeedKmph( 150 )
@@ -1543,5 +1562,5 @@ end
-- @return nothing
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
end
@@ -8,7 +8,7 @@
--
-- ## Missions:
--
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
--
-- ===
--
@@ -20,7 +20,7 @@
-- Last update: July 2023
-------------------------------------------------------------------------
--- **AMMOTRUCK** class, extends Core.FSM#FSM
--- **AMMOTRUCK** class, extends Core.Fsm#FSM
-- @type AMMOTRUCK
-- @field #string ClassName Class Name
-- @field #string lid Lid for log entries
@@ -41,7 +41,7 @@
-- @field #number waitingtime Max waiting time in seconds
-- @field #boolean routeonroad Route truck on road if true (default)
-- @field #number reloads Number of reloads a single truck can do before he must return home
-- @extends Core.FSM#FSM
-- @extends Core.Fsm#FSM
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
--
@@ -77,7 +77,7 @@
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
--
-- ## 3 FSM Events to shape mission
--
@@ -25,9 +25,9 @@
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- ### Author: **funkyfranky**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- ### Contributions: FlightControl
--
-- ====
-- @module Functional.Artillery
@@ -45,6 +45,7 @@
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
-- @field #number Nshells0 Initial amount of shells of the whole group.
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
@@ -291,14 +292,14 @@
-- ### Illumination Shells
--
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
--
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
-- @{#ARTY.AssignTargetCoord}() function.
--
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
--
-- ### Smoke Shells
--
@@ -415,7 +416,7 @@
-- arty set, battery "Paladin Alpha", rearming place
--
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
--
-- ## Transporting
@@ -453,7 +454,7 @@
-- -- Creat a new ARTY object from a Paladin group.
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
--
-- -- Define a rearming group. This is a Transport M818 truck.
-- -- Define a rearming group. This is a Transport M939 truck.
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
--
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
@@ -694,7 +695,7 @@ ARTY.db={
--- Arty script version.
-- @field #string version
ARTY.version="1.3.0"
ARTY.version="1.3.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -707,7 +708,7 @@ ARTY.version="1.3.0"
-- DONE: Add user defined rearm weapon types.
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
-- DONE: Make ARTY move to rearming position.
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
-- DONE: Check if ARTY group is still alive.
-- DONE: Handle dead events.
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
@@ -1532,7 +1533,7 @@ end
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
-- @param #ARTY self
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
-- @return self
function ARTY:SetRearmingGroup(group)
self:F({group=group})
@@ -1887,7 +1888,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
MESSAGE:New(text, 5):ToAllIf(self.Debug)
-- Get Ammo.
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
-- Init nuclear explosion parameters if they were not set by user.
if self.nukerange==nil then
@@ -2093,7 +2094,7 @@ function ARTY:_StatusReport(display)
end
-- Get Ammo.
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
local Nnukes=self.Nukes
local Nillu=self.Nillu
local Nsmoke=self.Nsmoke
@@ -2106,7 +2107,7 @@ function ARTY:_StatusReport(display)
text=text..string.format("Clock = %s\n", Clock)
text=text..string.format("FSM state = %s\n", self:GetState())
text=text..string.format("Total ammo count = %d\n", Nammo)
text=text..string.format("Number of shells = %d\n", Nshells)
text=text..string.format("Number of shells = %d\n", Narty)
text=text..string.format("Number of rockets = %d\n", Nrockets)
text=text..string.format("Number of missiles = %d\n", Nmissiles)
text=text..string.format("Number of nukes = %d\n", Nnukes)
@@ -2293,19 +2294,19 @@ function ARTY:OnEventShot(EventData)
end
-- Get current ammo.
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
-- Decrease available nukes because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
self.Nukes=self.Nukes-1
end
-- Decrease available illuminatin shells because we just fired one.
-- Decrease available illumination shells because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
self.Nillu=self.Nillu-1
end
-- Decrease available illuminatin shells because we just fired one.
-- Decrease available smoke shells because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
self.Nsmoke=self.Nsmoke-1
end
@@ -2323,7 +2324,7 @@ function ARTY:OnEventShot(EventData)
-- Weapon type name for current target.
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
-- Default switches for cease fire and relocation.
@@ -2771,7 +2772,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
self:_EventFromTo("onafterStatus", Event, From, To)
-- Get ammo.
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
-- We have a cargo group ==> check if group was loaded into a carrier.
if self.iscargo and self.cargogroup then
@@ -2788,7 +2789,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
if self.Controllable and self.Controllable:IsAlive() then
@@ -2871,20 +2872,19 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
if self.currentTarget then
self:CeaseFire(self.currentTarget)
end
-- Open fire on timed target.
self:OpenFire(_timedTarget)
if self:is("CombatReady") then
-- Open fire on timed target.
self:OpenFire(_timedTarget)
end
elseif _normalTarget then
-- Open fire on normal target.
self:OpenFire(_normalTarget)
if self:is("CombatReady") then
-- Open fire on normal target.
self:OpenFire(_normalTarget)
end
end
-- Get ammo.
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
-- Check if we have a target in the queue for which weapons are still available.
local gotsome=false
if #self.targets>0 then
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
-- Get ammo.
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local nfire=Nammo
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
local nfire=Narty
local _type="shots"
if target.weapontype==ARTY.WeaponType.Auto then
nfire=Nammo
nfire=Narty
_type="shots"
elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Nshells
nfire=Narty
_type="shells"
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
nfire=self.Nukes
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
self:F2()
-- Get current ammo.
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
-- Number of units still alive.
local units=self.Controllable:GetUnits()
@@ -3546,7 +3546,7 @@ end
-- @param #string To To state.
function ARTY:onafterRespawn(Controllable, From, Event, To)
self:_EventFromTo("onafterRespawn", Event, From, To)
self:I("Respawning arty group")
local group=self.Controllable --Wrapper.Group#GROUP
-- Respawn group.
@@ -3603,7 +3603,11 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
weapontype=ARTY.WeaponType.Cannon
end
if group:HasTask() then
group:ClearTasks()
end
-- Set ROE to weapon free.
group:OptionROEOpenFire()
@@ -3614,7 +3618,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
-- Execute task.
group:SetTask(fire)
group:SetTask(fire,1)
end
--- Set task for attacking a group.
@@ -3631,7 +3635,11 @@ function ARTY:_AttackGroup(target)
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
weapontype=ARTY.WeaponType.Cannon
end
if group:HasTask() then
group:ClearTasks()
end
-- Set ROE to weapon free.
group:OptionROEOpenFire()
@@ -3642,7 +3650,7 @@ function ARTY:_AttackGroup(target)
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
-- Execute task.
group:SetTask(fire)
group:SetTask(fire,1)
end
@@ -3709,51 +3717,6 @@ function ARTY:_NuclearBlast(_coord)
ignite(_fires)
end
--[[
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
-- Scan for Scenery objects.
ZoneNuke:Scan(Object.Category.SCENERY)
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
local scenery={}
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
for SceneryName, SceneryObject in pairs(SceneryData) do
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
-- Position of the scenery object.
local spos=SceneryObject:GetCoordinate()
-- Distance from group to impact point.
local distance= spos:Get2DDistance(_coord)
-- Place markers on every possible scenery object.
if self.Debug then
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
self:T2(SUPPRESSION.id..text)
end
-- Add to table.
table.insert(scenery, {object=SceneryObject, distance=distance})
--SceneryObject:Destroy()
end
end
-- Sort scenery wrt to distance from impact point.
-- local _sort = function(a,b) return a.distance < b.distance end
-- table.sort(scenery,_sort)
-- for _,object in pairs(scenery) do
-- local sobject=object -- Wrapper.Scenery#SCENERY
-- sobject:Destroy()
-- end
]]
end
--- Route group to a certain point.
@@ -3915,6 +3878,7 @@ end
-- @return #number Number of shells the group has left.
-- @return #number Number of rockets the group has left.
-- @return #number Number of missiles the group has left.
-- @return #number Number of artillery shells the group has left.
function ARTY:GetAmmo(display)
self:F3({display=display})
@@ -3928,6 +3892,7 @@ function ARTY:GetAmmo(display)
local nshells=0
local nrockets=0
local nmissiles=0
local nartyshells=0
-- Get all units.
local units=self.Controllable:GetUnits()
@@ -4030,7 +3995,8 @@ function ARTY:GetAmmo(display)
-- Add up all shells.
nshells=nshells+Nammo
local _,_,_,_,_,shells = unit:GetAmmunition()
nartyshells=nartyshells+shells
-- Debug info.
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
@@ -4076,7 +4042,7 @@ function ARTY:GetAmmo(display)
-- Total amount of ammunition.
nammo=nshells+nrockets+nmissiles
return nammo, nshells, nrockets, nmissiles
return nammo, nshells, nrockets, nmissiles, nartyshells
end
--- Returns a name of a missile category.
@@ -4827,7 +4793,10 @@ function ARTY:_CheckShootingStarted()
-- Check if we waited long enough and no shot was fired.
--if dt > self.WaitForShotTime and self.Nshots==0 then
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
-- Debug info.
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
@@ -4889,7 +4858,7 @@ end
function ARTY:_CheckOutOfAmmo(targets)
-- Get current ammo.
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
-- Special weapon type requested ==> Check if corresponding ammo is empty.
local _partlyoutofammo=false
@@ -4901,7 +4870,7 @@ function ARTY:_CheckOutOfAmmo(targets)
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
_partlyoutofammo=true
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
_partlyoutofammo=true
@@ -4945,14 +4914,14 @@ end
function ARTY:_CheckWeaponTypeAvailable(target)
-- Get current ammo of group.
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
-- Check if enough ammo is there for the selected weapon type.
local nfire=Nammo
if target.weapontype==ARTY.WeaponType.Auto then
nfire=Nammo
elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Nshells
nfire=Narty
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
nfire=self.Nukes
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
+140 -26
View File
@@ -5,11 +5,11 @@
-- **AUOTLASE** - Autolase targets in the field.
--
-- ===
--
--
-- ## Missions:
--
-- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
--
-- None yet.
--
-- ===
--
-- **Main Features:**
@@ -74,7 +74,7 @@
-- @image Designation.JPG
--
-- Date: 24 Oct 2021
-- Last Update: Aug 2022
-- Last Update: May 2024
--
--- Class AUTOLASE
-- @type AUTOLASE
@@ -84,6 +84,11 @@
-- @field #string alias
-- @field #boolean debug
-- @field #string version
-- @field Core.Set#SET_GROUP RecceSet
-- @field #table LaserCodes
-- @field #table playermenus
-- @field #boolean smokemenu
-- @field #boolean threatmenu
-- @extends Ops.Intel#INTEL
---
@@ -94,6 +99,7 @@ AUTOLASE = {
verbose = 0,
alias = "",
debug = false,
smokemenu = true,
}
--- Laser spot info
@@ -109,9 +115,10 @@ AUTOLASE = {
-- @field #string unittype
-- @field Core.Point#COORDINATE coordinate
--- AUTOLASE class version.
-- @field #string version
AUTOLASE.version = "0.1.21"
AUTOLASE.version = "0.1.25"
-------------------------------------------------------------------
-- Begin Functional.Autolase.lua
@@ -196,6 +203,10 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.NoMenus = false
self.minthreatlevel = 0
self.blacklistattributes = {}
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self.playermenus = {}
self.smokemenu = true
self.threatmenu = true
-- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -214,7 +225,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
if PilotSet then
self.usepilotset = true
self.pilotset = PilotSet
self:HandleEvent(EVENTS.PlayerEnterAircraft)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
--self:SetPilotMenu()
end
--self.SetPilotMenu()
@@ -298,20 +309,67 @@ end
-- Helper Functions
-------------------------------------------------------------------
--- [User] Set a table of possible laser codes.
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 } .
-- @param #AUTOLASE self
-- @param #list<#number> LaserCodes
-- @return #AUTOLASE
function AUTOLASE:SetLaserCodes( LaserCodes )
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
return self
end
--- (Internal) Function to set pilot menu.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:SetPilotMenu()
if self.usepilotset then
local pilottable = self.pilotset:GetSetObjects() or {}
local grouptable = {}
for _,_unit in pairs (pilottable) do
local Unit = _unit -- Wrapper.Unit#UNIT
if Unit and Unit:IsAlive() then
local Group = Unit:GetGroup()
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Autolase Status",nil,self.ShowStatus,self,Group,Unit)
lasemenu:Refresh()
end
end
local GroupName = Group:GetName() or "none"
local unitname = Unit:GetName()
if not grouptable[GroupName] == true then
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
self.playermenus[unitname] = lasetopm
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
if self.smokemenu then
local smoke = (self.smoketargets == true) and "off" or "on"
local smoketext = string.format("Switch smoke targets to %s",smoke)
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
end -- smokement
if self.threatmenu then
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
for i=0,10,2 do
local text = "Threatlevel "..tostring(i)
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
end -- threatlevel
end -- threatmenu
for _,_grp in pairs(self.RecceSet.Set) do
local grp = _grp -- Wrapper.Group#GROUP
local unit = grp:GetUnit(1)
--local name = grp:GetName()
if unit and unit:IsAlive() then
local name = unit:GetName()
local mname = string.gsub(name,".%d+.%d+$","")
local code = self:GetLaserCode(name)
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
for _,_code in pairs(self.LaserCodes) do
local text = tostring(_code)
if _code == code then text = text.."(*)" end
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
end -- Codes
end -- unit alive
end -- Recceset
grouptable[GroupName] = true
end -- grouptable[GroupName]
--lasemenu:Refresh()
end -- unit alive
end -- pilot loop
else
if not self.NoMenus then
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
@@ -324,7 +382,7 @@ end
-- @param #AUTOLASE self
-- @param Core.Event#EVENTDATA EventData
-- @return #AUTOLASE self
function AUTOLASE:OnEventPlayerEnterAircraft(EventData)
function AUTOLASE:_EventHandler(EventData)
self:SetPilotMenu()
return self
end
@@ -397,14 +455,14 @@ end
--- (User) Function enable sending messages via SRS.
-- @param #AUTOLASE self
-- @param #boolean OnOff Switch usage on and off
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalon
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
-- @param #number Frequency Frequency to send, e.g. 243
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
-- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
@@ -412,18 +470,18 @@ end
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
if OnOff then
self.useSRS = true
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSFreq = Frequency or 271
self.SRSMod = Modulation or radio.modulation.AM
self.Gender = Gender or "male"
self.Culture = Culture or "en-US"
self.Port = Port or 5002
self.Gender = Gender or MSRS.gender or "male"
self.Culture = Culture or MSRS.culture or "en-US"
self.Port = Port or MSRS.port or 5002
self.Voice = Voice
self.PathToGoogleKey = PathToGoogleKey
self.Volume = Volume or 1.0
self.Label = Label
-- set up SRS
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod)
self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender)
@@ -431,8 +489,10 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
self.SRS:SetPort(self.Port)
self.SRS:SetVoice(self.Voice)
self.SRS:SetCoalition(self.coalition)
self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then
self.SRS:SetGoogle(self.PathToGoogleKey)
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end
self.SRSQueue = MSRSQUEUE:New(self.alias)
else
@@ -465,10 +525,20 @@ end
-- @param #AUTOLASE self
-- @param #string RecceName (Unit!) Name of the Recce
-- @param #number Code The lase code
-- @param #boolean Refresh If true, refresh menu entries
-- @return #AUTOLASE self
function AUTOLASE:SetRecceLaserCode(RecceName, Code)
function AUTOLASE:SetRecceLaserCode(RecceName, Code, Refresh)
local code = Code or 1688
self.RecceLaserCode[RecceName] = code
if Refresh then
self:SetPilotMenu()
if self.notifypilots then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
self:NotifyPilots(string.format("Code for %s set to: %d",RecceName,Code),15)
end
end
return self
end
@@ -524,6 +594,41 @@ end
function AUTOLASE:SetSmokeTargets(OnOff,Color)
self.smoketargets = OnOff
self.smokecolor = Color or SMOKECOLOR.Red
local smktxt = OnOff == true and "on" or "off"
local Message = "Smoking targets is now "..smktxt.."!"
self:NotifyPilots(Message,10)
return self
end
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableSmokeMenu()
self.smokemenu = true
return self
end
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableSmokeMenu()
self.smokemenu = false
return self
end
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableThreatLevelMenu()
self.threatmenu = true
return self
end
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableThreatLevelMenu()
self.threatmenu = false
return self
end
@@ -654,6 +759,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
report:Add(string.format("Recce %s has code %d",name,code))
end
end
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
local lines = 0
for _ind,_entry in pairs(self.CurrentLasing) do
local entry = _entry -- #AUTOLASE.LaserSpot
@@ -673,7 +779,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
if playername then
local settings = _DATABASE:GetPlayerSettings(playername)
if settings then
--self:I("Get Settings ok!")
self:I("Get Settings ok!")
if settings:IsA2G_MGRS() then
locationstring = entry.coordinate:ToStringMGRS(settings)
elseif settings:IsA2G_LL_DMS() then
@@ -838,12 +944,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
self:SetPilotMenu()
local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact
local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact
local groupsbythreat = {}
local report = REPORT:New("Detections")
local lines = 0
for _,_contact in pairs(detecteditems) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact
local contact = _contact -- Ops.Intel#INTEL.Contact
local grp = contact.group
local coord = contact.position
local reccename = contact.recce or "none"
@@ -995,6 +1101,9 @@ end
function AUTOLASE:onbeforeRecceKIA(From,Event,To,RecceName)
self:T({From, Event, To, RecceName})
if self.notifypilots or self.debug then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
local text = string.format("Recce %s KIA!",RecceName)
self:NotifyPilots(text,self.reporttimeshort)
end
@@ -1029,6 +1138,9 @@ end
function AUTOLASE:onbeforeTargetLost(From,Event,To,UnitName,RecceName)
self:T({From, Event, To, UnitName,RecceName})
if self.notifypilots or self.debug then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
local text = string.format("%s lost sight of unit %s.",RecceName,UnitName)
self:NotifyPilots(text,self.reporttimeshort)
end
@@ -1046,6 +1158,9 @@ end
function AUTOLASE:onbeforeLaserTimeout(From,Event,To,UnitName,RecceName)
self:T({From, Event, To, UnitName,RecceName})
if self.notifypilots or self.debug then
if string.find(RecceName,"#") then
RecceName = string.match(RecceName,"^(.*)#")
end
local text = string.format("%s laser timeout on unit %s.",RecceName,UnitName)
self:NotifyPilots(text,self.reporttimeshort)
end
@@ -1063,10 +1178,9 @@ function AUTOLASE:onbeforeLasing(From,Event,To,LaserSpot)
self:T({From, Event, To, LaserSpot.unittype})
if self.notifypilots or self.debug then
local laserspot = LaserSpot -- #AUTOLASE.LaserSpot
local name = laserspot.reccename
if string.find(name,"#") then
local name = laserspot.reccename if string.find(name,"#") then
name = string.match(name,"^(.*)#")
end
end
local text = string.format("%s is lasing %s code %d\nat %s",name,laserspot.unittype,laserspot.lasercode,laserspot.location)
self:NotifyPilots(text,self.reporttimeshort+5)
end
@@ -14,7 +14,7 @@
--
-- ## Missions:
--
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
--
-- ===
--
@@ -52,11 +52,13 @@
-- @module Functional.CleanUp
-- @image CleanUp_Airbases.JPG
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
---
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
-- @extends Core.Base#BASE
--- @type CLEANUP_AIRBASE
---
-- @type CLEANUP_AIRBASE
-- @extends #CLEANUP_AIRBASE.__
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
@@ -93,7 +95,7 @@ CLEANUP_AIRBASE = {
-- @field #CLEANUP_AIRBASE.__
CLEANUP_AIRBASE.__ = {}
--- @field #CLEANUP_AIRBASE.__.Airbases
-- @field #CLEANUP_AIRBASE.__.Airbases
CLEANUP_AIRBASE.__.Airbases = {}
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
@@ -240,7 +242,8 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
end
end
--- @param #CLEANUP_AIRBASE self
---
-- @param #CLEANUP_AIRBASE self
-- @param Core.Event#EVENTDATA EventData
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
self:F( { EventData } )
@@ -0,0 +1,687 @@
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
--
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
--
-- ===
--
-- ## Features:
--
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
-- * Trigger functions when the client spawns and despawns
-- * Create multiple client instances without overwriting event handlers between instances
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
-- * Easily manage clients spawned in dynamic slots
--
-- ====
--
-- ### Author: **Statua**
--
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
--
-- ====
-- @module Functional.ClientWatch
-- @image clientwatch.jpg
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- CLIENTWATCH class
-- @type CLIENTWATCH
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
-- @field #string lid String for DCS log file.
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- Manage and track client slots easily to add your own client-based menus and modules to.
--
-- ## Creating a new instance
--
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
-- **This will not work if the client aircraft is alive!**
--
-- ### Examples
--
-- -- Create an instance with a Wrapper.Client#CLIENT object
-- local heliClient = CLIENT:FindByName('Rotary1-1')
-- local clientInstance = CLIENTWATCH:New(heliClient)
--
-- -- Create an instance with part of the unit name in the Mission Editor
-- local clientInstance = CLIENTWATCH:New("Rotary")
--
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
--
-- ## Applying functions and methods to client aircraft when they spawn
--
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
--
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
--
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
--
-- ### Examples
--
-- -- Create an instance with a client unit prefix and send them a message when they spawn
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
-- end
--
-- ## Using event callbacks
--
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
--
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
--
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
--
-- ### Examples
--
-- -- Show a message to player when they take damage from a weapon
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
-- local typeShooter = EventData.IniTypeName
-- local nameWeapon = EventData.weapon_name
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
-- end
-- end
--
-- @field #CLIENTWATCH
CLIENTWATCH = {}
CLIENTWATCH.ClassName = "CLIENTWATCH"
CLIENTWATCH.Debug = false
CLIENTWATCH.DebugEventData = false
CLIENTWATCH.lid = nil
-- @type CLIENTWATCHTools
-- @field #table Unit Wrapper.UNIT of the cient object
-- @field #table Group Wrapper.GROUP of the cient object
-- @field #table Client Wrapper.CLIENT of the cient object
-- @field #string PlayerName Name of the player controlling the client object
-- @field #string UnitName Name of the unit that is the client object
-- @field #string GroupName Name of the group the client object belongs to
CLIENTWATCHTools = {}
--- CLIENTWATCH version
-- @field #string version
CLIENTWATCH.version="1.0.1"
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
-- @param #CLIENTWATCH self
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
-- @param #table Put strings in a table to use multiple prefixes for the above method.
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
-- @param #nil Leave blank to activate for ALL CLIENTS
-- @return #CLIENTWATCH self
function CLIENTWATCH:New(client)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Idle" )
self:AddTransition( "*", "Spawn", "*" )
self.FilterCoalition = nil
self.FilterCategory = nil
--- User function for OnAfter "Spawn" event.
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
-- @param #CLIENTWATCH self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
-- @param #table eventdata Data from EVENTS.Birth.
--Set up spawn tracking
if not client then
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
elseif type(client) == "table" or type(client) == "string" then
if type(client) == "table" then
--CLIENT TABLE
if client.ClassName == "CLIENT" then
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
self.ClientName = client:GetName()
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.ClientName == eventdata.IniUnitName then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
--STRING TABLE
else
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
local tableValid = true
for _,entry in pairs(client) do
if type(entry) ~= "string" then
tableValid = false
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
return nil
end
end
if tableValid then
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
for _,entry in pairs(client) do
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
break
end
end
end
end
end
end
else
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
--SOLO STRING
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
end
else
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
return nil
end
return self
end
--- Filter out all clients not belonging to the provided coalition
-- @param #CLIENTWATCH self
-- @param #number Coalition number (1 = red, 2 = blue)
-- @param #string Coalition string ('red' or 'blue')
function CLIENTWATCH:FilterByCoalition(value)
if value == 1 or value == "red" then
self.FilterCoalition = 1
else
self.FilterCoalition = 2
end
return self
end
--- Filter out all clients that are not of the given category
-- @param #CLIENTWATCH self
-- @param #number Category number (0 = airplane, 1 = helicopter)
-- @param #string Category string ('airplane' or 'helicopter')
function CLIENTWATCH:FilterByCategory(value)
if value == 1 or value == "helicopter" then
self.FilterCategory = 1
else
self.FilterCategory = 0
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Internal function for creating a new client on birth. Do not use!!!.
-- @param #CLIENTWATCHTools self
-- @param #EVENTS.Birth EventData
-- @return #CLIENTWATCHTools self
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Alive" )
self:AddTransition( "Alive", "Despawn", "Dead" )
self.Unit = eventdata.IniUnit
self.Group = self.Unit:GetGroup()
self.Client = self.Unit:GetClient()
self.PlayerName = self.Unit:GetPlayerName()
self.UnitName = self.Unit:GetName()
self.GroupName = self.Group:GetName()
--Event events
self:AddTransition( "*", "Hit", "*" )
self:AddTransition( "*", "Kill", "*" )
self:AddTransition( "*", "Score", "*" )
self:AddTransition( "*", "Shot", "*" )
self:AddTransition( "*", "ShootingStart", "*" )
self:AddTransition( "*", "ShootingEnd", "*" )
self:AddTransition( "*", "Land", "*" )
self:AddTransition( "*", "Takeoff", "*" )
self:AddTransition( "*", "RunwayTakeoff", "*" )
self:AddTransition( "*", "RunwayTouch", "*" )
self:AddTransition( "*", "Refueling", "*" )
self:AddTransition( "*", "RefuelingStop", "*" )
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
self:AddTransition( "*", "Crash", "*" )
self:AddTransition( "*", "Dead", "*" )
self:AddTransition( "*", "PilotDead", "*" )
self:AddTransition( "*", "UnitLost", "*" )
self:AddTransition( "*", "Ejection", "*" )
self:AddTransition( "*", "HumanFailure", "*" )
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
self:AddTransition( "*", "EngineShutdown", "*" )
self:AddTransition( "*", "EngineStartup", "*" )
self:AddTransition( "*", "WeaponAdd", "*" )
self:AddTransition( "*", "WeaponDrop", "*" )
self:AddTransition( "*", "WeaponRearm", "*" )
--Event Handlers
self:HandleEvent( EVENTS.Hit )
self:HandleEvent( EVENTS.Kill )
self:HandleEvent( EVENTS.Score )
self:HandleEvent( EVENTS.Shot )
self:HandleEvent( EVENTS.ShootingStart )
self:HandleEvent( EVENTS.ShootingEnd )
self:HandleEvent( EVENTS.Land )
self:HandleEvent( EVENTS.Takeoff )
self:HandleEvent( EVENTS.RunwayTakeoff )
self:HandleEvent( EVENTS.RunwayTouch )
self:HandleEvent( EVENTS.Refueling )
self:HandleEvent( EVENTS.RefuelingStop )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
self:HandleEvent( EVENTS.Crash )
self:HandleEvent( EVENTS.Dead )
self:HandleEvent( EVENTS.PilotDead )
self:HandleEvent( EVENTS.UnitLost )
self:HandleEvent( EVENTS.Ejection )
self:HandleEvent( EVENTS.HumanFailure )
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
self:HandleEvent( EVENTS.EngineShutdown )
self:HandleEvent( EVENTS.EngineStartup )
self:HandleEvent( EVENTS.WeaponAdd )
self:HandleEvent( EVENTS.WeaponDrop )
self:HandleEvent( EVENTS.WeaponRearm )
function self:OnEventHit(EventData)
if EventData.TgtUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Hit(EventData)
end
end
function self:OnEventKill(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Kill(EventData)
end
end
function self:OnEventScore(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Score(EventData)
end
end
function self:OnEventShot(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Shot(EventData)
end
end
function self:OnEventShootingStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingStart(EventData)
end
end
function self:OnEventShootingEnd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingEnd(EventData)
end
end
function self:OnEventLand(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Land(EventData)
end
end
function self:OnEventTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Takeoff(EventData)
end
end
function self:OnEventRunwayTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTakeoff(EventData)
end
end
function self:OnEventRunwayTouch(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTouch(EventData)
end
end
function self:OnEventRefueling(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Refueling(EventData)
end
end
function self:OnEventRefuelingStop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RefuelingStop(EventData)
end
end
function self:OnEventPlayerLeaveUnit(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PlayerLeaveUnit(EventData)
self._deadRoutine()
end
end
function self:OnEventCrash(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Crash(EventData)
self._deadRoutine()
end
end
function self:OnEventDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Dead(EventData)
self._deadRoutine()
end
end
function self:OnEventPilotDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PilotDead(EventData)
self._deadRoutine()
end
end
function self:OnEventUnitLost(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:UnitLost(EventData)
self._deadRoutine()
end
end
function self:OnEventEjection(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Ejection(EventData)
self._deadRoutine()
end
end
function self:OnEventHumanFailure(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanFailure(EventData)
if not self.Unit:IsAlive() then
self._deadRoutine()
end
end
end
function self:OnEventHumanAircraftRepairFinish(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairFinish(EventData)
end
end
function self:OnEventHumanAircraftRepairStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairStart(EventData)
end
end
function self:OnEventEngineShutdown(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineShutdown(EventData)
end
end
function self:OnEventEngineStartup(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineStartup(EventData)
end
end
function self:OnEventWeaponAdd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponAdd(EventData)
end
end
function self:OnEventWeaponDrop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponDrop(EventData)
end
end
function self:OnEventWeaponRearm(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponRearm(EventData)
end
end
--Fallback timer
self.FallbackTimer = TIMER:New(function()
if not self.Unit:IsAlive() then
if clientWatchDebug then
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self._deadRoutine()
end
end)
self.FallbackTimer:Start(5,5)
--Stop event handlers and trigger Despawn
function self._deadRoutine()
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
self:UnHandleEvent( EVENTS.Hit )
self:UnHandleEvent( EVENTS.Kill )
self:UnHandleEvent( EVENTS.Score )
self:UnHandleEvent( EVENTS.Shot )
self:UnHandleEvent( EVENTS.ShootingStart )
self:UnHandleEvent( EVENTS.ShootingEnd )
self:UnHandleEvent( EVENTS.Land )
self:UnHandleEvent( EVENTS.Takeoff )
self:UnHandleEvent( EVENTS.RunwayTakeoff )
self:UnHandleEvent( EVENTS.RunwayTouch )
self:UnHandleEvent( EVENTS.Refueling )
self:UnHandleEvent( EVENTS.RefuelingStop )
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
self:UnHandleEvent( EVENTS.Crash )
self:UnHandleEvent( EVENTS.Dead )
self:UnHandleEvent( EVENTS.PilotDead )
self:UnHandleEvent( EVENTS.UnitLost )
self:UnHandleEvent( EVENTS.Ejection )
self:UnHandleEvent( EVENTS.HumanFailure )
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
self:UnHandleEvent( EVENTS.EngineShutdown )
self:UnHandleEvent( EVENTS.EngineStartup )
self:UnHandleEvent( EVENTS.WeaponAdd )
self:UnHandleEvent( EVENTS.WeaponDrop )
self:UnHandleEvent( EVENTS.WeaponRearm )
self.FallbackTimer:Stop()
self:Despawn()
end
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
return self
end
@@ -15,10 +15,12 @@
--
-- ===
--
-- ## Missions:
--
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
--
-- ## Additional Material:
--
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
-- * **YouTube videos:** None
-- * **Guides:** None
--
-- ===
--
-- Targets detected by recce will be communicated to a group of attacking players.
@@ -167,9 +169,9 @@
--
-- ### Contributions:
--
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * **EasyEB**: Ideas and Beta Testing
-- * **Wingthor**: Beta Testing
--
-- ### Authors:
--
@@ -182,7 +184,7 @@
do -- DESIGNATE
--- @type DESIGNATE
-- @type DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS
--- Manage the designation of detected targets.
@@ -523,7 +525,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup
-- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup )
self.FlashStatusMenu[AttackGroup] = FlashMenu
end
@@ -552,7 +554,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup
-- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup )
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
end
@@ -824,7 +826,7 @@ do -- DESIGNATE
-- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup
-- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup )
if AttackGroup:IsAlive() == true then
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
@@ -901,7 +903,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP GroupReport
-- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup )
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
@@ -1058,7 +1060,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP GroupReport
-- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup )
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
@@ -1196,7 +1198,7 @@ do -- DESIGNATE
--local ReportTypes = REPORT:New()
--local ReportLaserCodes = REPORT:New()
TargetSetUnit:Flush( self )
--TargetSetUnit:Flush( self )
--self:F( { Recces = self.Recces } )
for TargetUnit, RecceData in pairs( self.Recces ) do
@@ -1227,10 +1229,12 @@ do -- DESIGNATE
end
end
if TargetSetUnit == nil then return end
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
--- @param Wrapper.Unit#UNIT SmokeUnit
-- @param Wrapper.Unit#UNIT SmokeUnit
function( TargetUnit )
self:F( { TargetUnit = TargetUnit:GetName() } )
@@ -1251,7 +1255,7 @@ do -- DESIGNATE
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
local RecceUnitDesc = RecceUnit:GetDesc()
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
if RecceUnit:IsLasing() == false then
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
@@ -1273,9 +1277,10 @@ do -- DESIGNATE
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
local AttackSet = self.AttackSet
local DesignateName = self.DesignateName
local typename = TargetUnit:GetTypeName()
function Spot:OnAfterDestroyed( From, Event, To )
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
5, AttackSet, self.DesignateName )
end
@@ -1283,7 +1288,7 @@ do -- DESIGNATE
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkingCount = MarkingCount + 1
local TargetUnitType = TargetUnit:GetTypeName()
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
10, self.AttackSet, DesignateName )
if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true
@@ -1390,7 +1395,7 @@ do -- DESIGNATE
local MarkedCount = 0
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
--- @param Wrapper.Unit#UNIT SmokeUnit
-- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
if MarkedCount < self.MaximumMarkings then
@@ -1455,9 +1460,10 @@ do -- DESIGNATE
-- @param #DESIGNATE self
-- @return #DESIGNATE
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu()
if self.Designating[Index] ~= nil then
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu()
end
end
--- DoneIlluminating
@@ -1470,5 +1476,3 @@ do -- DESIGNATE
end
end
@@ -15,7 +15,7 @@
--
-- ## Missions:
--
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
--
-- ===
--
@@ -38,8 +38,9 @@
-- @image Detection.JPG
do -- DETECTION_BASE
--- @type DETECTION_BASE
---
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
--
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
--
--
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
--
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
--
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
DetectedItems = {},
DetectedItemsByIndex = {},
}
--- @type DETECTION_BASE.DetectedObjects
---
-- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject>
--- @type DETECTION_BASE.DetectedObject
---
-- @type DETECTION_BASE.DetectedObject
-- @field #string Name
-- @field #boolean IsVisible
-- @field #boolean KnowType
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
-- @field #number LastTime
-- @field #boolean LastPos
-- @field #number LastVelocity
--- @type DETECTION_BASE.DetectedItems
---
-- @type DETECTION_BASE.DetectedItems
-- @list <#DETECTION_BASE.DetectedItem>
--- Detected item data structure.
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
do -- State Transition Handling
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
@@ -530,13 +539,13 @@ do -- DETECTION_BASE
self:__Detect( 1 )
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function DETECTION_BASE:onafterDetect( From, Event, To )
local DetectDelay = 0.1
local DetectDelay = 0.15
self.DetectionCount = 0
self.DetectionRun = 0
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #number The amount of alive recce.
function DETECTION_BASE:CountAliveRecce()
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg )
@@ -586,8 +595,9 @@ do -- DETECTION_BASE
return self
end
--- @param #DETECTION_BASE self
---
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
@@ -595,7 +605,7 @@ do -- DETECTION_BASE
-- @param #number DetectionTimeStamp Time stamp of detection event.
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
-- self:F( { DetectedObjects = self.DetectedObjects } )
self:T( { DetectedObjects = self.DetectedObjects } )
self.DetectionRun = self.DetectionRun + 1
@@ -603,14 +613,14 @@ do -- DETECTION_BASE
if Detection and Detection:IsAlive() then
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetUnit( 1 )
local DetectionUnit = Detection:GetFirstUnitAlive()
local DetectedUnits = {}
local DetectedTargets = Detection:GetDetectedTargets(
local DetectedTargets = DetectionUnit:GetDetectedTargets(
self.DetectVisual,
self.DetectOptical,
self.DetectRadar,
@@ -619,22 +629,24 @@ do -- DETECTION_BASE
self.DetectDLINK
)
self:F( { DetectedTargets = DetectedTargets } )
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
--self:T( { DetectedTargets = DetectedTargets } )
--self:T(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
local DetectedObject = Detection.object -- DCS#Object
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
local DetectedObjectName = DetectedObject:getName()
if not self.DetectedObjects[DetectedObjectName] then
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
end
end
end
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
local DetectedObject = DetectedObjectData.Object
@@ -712,6 +724,31 @@ do -- DETECTION_BASE
end
end
-- Calculate radar blur probability
if self.RadarBlur then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
local unit = UNIT:FindByName(DetectedObjectName)
if unit and unit:IsAlive() then
local AGL = unit:GetAltitude(true)
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
end
end
-- Calculate additional probabilities
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
@@ -1011,7 +1048,24 @@ do -- DETECTION_BASE
return self
end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #DETECTION_BASE self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #DETECTION_BASE self
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
end
do
@@ -1354,7 +1408,7 @@ do -- DETECTION_BASE
}
}
--- @param DCS#Unit FoundDCSUnit
-- @param DCS#Unit FoundDCSUnit
-- @param Wrapper.Group#GROUP ReportGroup
-- @param Core.Set#SET_GROUP ReportSetGroup
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
@@ -1419,7 +1473,7 @@ do -- DETECTION_BASE
DetectedItem.PlayersNearBy = nil
_DATABASE:ForEachPlayer(
--- @param Wrapper.Unit#UNIT PlayerUnit
-- @param Wrapper.Unit#UNIT PlayerUnit
function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
@@ -1975,8 +2029,9 @@ do -- DETECTION_BASE
end
do -- DETECTION_UNITS
--- @type DETECTION_UNITS
---
-- @type DETECTION_UNITS
-- @field DCS#Distance DetectionRange The range till which targets are detected.
-- @extends Functional.Detection#DETECTION_BASE
@@ -2231,8 +2286,9 @@ do -- DETECTION_UNITS
end
do -- DETECTION_TYPES
--- @type DETECTION_TYPES
---
-- @type DETECTION_TYPES
-- @extends Functional.Detection#DETECTION_BASE
--- Will detect units within the battle zone.
@@ -2434,8 +2490,9 @@ do -- DETECTION_TYPES
end
do -- DETECTION_AREAS
--- @type DETECTION_AREAS
---
-- @type DETECTION_AREAS
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE
@@ -2452,7 +2509,7 @@ do -- DETECTION_AREAS
--
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
--
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
--
@@ -2961,7 +3018,7 @@ do -- DETECTION_AREAS
-- DetectedSet:Flush( self )
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit )
if DetectedUnit:IsAlive() then
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
@@ -4,7 +4,7 @@
do -- DETECTION_ZONES
--- @type DETECTION_ZONES
-- @type DETECTION_ZONES
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
--
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
--
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
--
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
return self
end
--- @param #DETECTION_ZONES self
-- @param #DETECTION_ZONES self
-- @param #number The amount of alive recce.
function DETECTION_ZONES:CountAliveRecce()
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
end
--- @param #DETECTION_ZONES self
-- @param #DETECTION_ZONES self
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg )
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
--DetectedSet:Flush( self )
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit )
if DetectedUnit:IsAlive() then
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
end
--- @param #DETECTION_ZONES self
-- @param #DETECTION_ZONES self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
@@ -16,11 +16,13 @@
-- * Escort tactical situation reporting.
--
-- ===
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
--
--
-- ## Additional Material:
--
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
-- * **YouTube videos:** None
-- * **Guides:** None
--
-- ===
--
-- Allows you to interact with escorting AI on your flight and take the lead.
@@ -252,7 +254,7 @@ end
--- Set a Detection method for the EscortClient to be reported upon.
-- Detection methods are based on the derived classes from DETECTION_BASE.
-- @param #ESCORT self
-- @param Function.Detection#DETECTION_BASE Detection
-- @param Functional.Detection#DETECTION_BASE Detection
function ESCORT:SetDetection( Detection )
self.Detection = Detection
File diff suppressed because it is too large Load Diff
+83 -33
View File
@@ -13,7 +13,7 @@
--
-- ## Missions:
--
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
--
-- ===
--
@@ -22,7 +22,7 @@
-- @module Functional.Mantis
-- @image Functional.Mantis.jpg
--
-- Last Update: Sept 2023
-- Last Update: July 2024
-------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE
@@ -58,6 +58,8 @@
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-- @extends Core.Base#BASE
@@ -94,7 +96,7 @@
-- Known SAM types at the time of writing are:
--
-- * Avenger
-- * Chaparrel
-- * Chaparral
-- * Hawk
-- * Linebacker
-- * NASAMS
@@ -103,6 +105,7 @@
-- * Roland
-- * Silkworm (though strictly speaking this is a surface to ship missile)
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
--
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
@@ -186,29 +189,34 @@
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
--
--
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
--
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
--
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
--
-- ### 2.1.4 Advanced features
--
-- -- switch off auto mode **before** you start MANTIS.
-- `mybluemantis.automode = false`
-- mybluemantis.automode = false
--
-- -- switch off auto shorad **before** you start MANTIS.
-- `mybluemantis.autoshorad = false`
-- mybluemantis.autoshorad = false
--
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- -- also see engagerange below.
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
--
-- ### 2.1.5 Friendlies check in firing range
--
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
-- mybluemantis.checkforfriendlies = true
--
-- # 3. Default settings [both modes unless stated otherwise]
--
@@ -232,7 +240,7 @@
--
-- Use this option if you want to make use of or allow advanced SEAD tactics.
--
-- # 5. Integrate SHORAD [classic mode]
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
--
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
@@ -320,6 +328,7 @@ MANTIS = {
automode = true,
autoshorad = true,
ShoradGroupSet = nil,
checkforfriendlies = false,
}
--- Advanced state enumerator
@@ -346,17 +355,17 @@ MANTIS.SamType = {
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
-- @field #string Radar Radar typename on unit level (used as key)
MANTIS.SamData = {
["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
@@ -364,7 +373,7 @@ MANTIS.SamData = {
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
-- units from HDS Mod, multi launcher options is tricky
@@ -373,7 +382,9 @@ MANTIS.SamData = {
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
}
--- SAM data HDS
@@ -487,7 +498,11 @@ do
-- mybluemantis:Start()
--
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
-- Inherit everything from BASE class.
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
-- DONE: Create some user functions for these
-- DONE: Make HQ useful
-- DONE: Set SAMs to auto if EWR dies
@@ -495,7 +510,8 @@ do
-- DONE: Treat Awacs separately, since they might be >80km off site
-- DONE: Allow tables of prefixes for the setup
-- DONE: Auto-Mode with range setups for various known SAM types.
self.name = name or "mymantis"
self.SAM_Templates_Prefix = samprefix or "Red SAM"
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
self.HQ_Template_CC = hq or nil
@@ -549,6 +565,10 @@ do
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
self.FilterZones = Zones
self.SkateZones = nil
self.SkateNumber = 3
self.shootandscoot = false
self.UseEmOnOff = true
if EmOnOff == false then
self.UseEmOnOff = false
@@ -560,9 +580,6 @@ do
self.advAwacs = false
end
-- Inherit everything from BASE class.
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
-- Set the string id for output to DCS.log file.
self.lid=string.format("MANTIS %s | ", self.name)
@@ -623,7 +640,7 @@ do
-- TODO Version
-- @field #string version
self.version="0.8.14"
self.version="0.8.18"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions ---
@@ -787,6 +804,23 @@ do
return self
end
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
-- @param #MANTIS self
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
-- @param #number Number Number of closest zones to be considered, defaults to 3.
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
-- @return #MANTIS self
function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
self:T(self.lid .. " AddScootZones")
self.SkateZones = ZoneSet
self.SkateNumber = Number or 3
self.shootandscoot = true
self.ScootRandom = Random
self.ScootFormation = Formation or "Cone"
return self
end
--- Function to set accept and reject zones.
-- @param #MANTIS self
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
@@ -893,7 +927,7 @@ do
--- Function to get the HQ object for further use
-- @param #MANTIS self
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
function MANTIS:GetCommandCenter()
self:T(self.lid .. "GetCommandCenter")
if self.HQ_CC then
@@ -929,7 +963,7 @@ do
--- Function to set the HQ object for further use
-- @param #MANTIS self
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
function MANTIS:SetCommandCenter(group)
self:T(self.lid .. "SetCommandCenter")
local group = group or nil
@@ -991,7 +1025,7 @@ do
--- Set using your own #INTEL_DLINK object instead of #DETECTION
-- @param #MANTIS self
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
function MANTIS:SetUsingDLink(DLink)
self:T(self.lid .. "SetUsingDLink")
self.DLink = true
@@ -1124,7 +1158,7 @@ do
--self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
end
--relocate EWR
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
@@ -1138,7 +1172,7 @@ do
local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
_grp:RelocateGroundRandomInRadius(20,500,true,true)
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
end
end
end
@@ -1197,10 +1231,10 @@ do
function MANTIS:_PreFilterHeight(height)
self:T(self.lid.."_PreFilterHeight")
local set = {}
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
local detectedgroups = dlink:GetContactTable()
for _,_contact in pairs(detectedgroups) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact
local contact = _contact -- Ops.Intel#INTEL.Contact
local grp = contact.group -- Wrapper.Group#GROUP
if grp:IsAlive() then
if grp:GetHeight(true) < height then
@@ -1230,6 +1264,10 @@ do
-- DEBUG
set = self:_PreFilterHeight(height)
end
local friendlyset -- Core.Set#SET_GROUP
if self.checkforfriendlies == true then
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
end
for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check
-- output for cross-check
@@ -1254,8 +1292,16 @@ do
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:T(self.lid..text)
end
-- friendlies around?
local nofriendlies = true
if self.checkforfriendlies == true then
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
if closestfriend and distance and distance < rad then
nofriendlies = false
end
end
-- end output to cross-check
if targetdistance <= rad and zonecheck then
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
return true, targetdistance
end
end
@@ -1752,7 +1798,7 @@ do
-- @return #MANTIS self
function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false
@@ -1786,6 +1832,10 @@ do
self.Shorad:SetDefenseLimits(80,95)
self.ShoradLink = true
self.Shorad.Groupset=self.ShoradGroupSet
self.Shorad.debug = self.debug
end
if self.shootandscoot and self.SkateZones and self.Shorad then
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
end
self:__Status(-math.random(1,10))
return self
@@ -14,7 +14,7 @@
--
-- ## Missions:
--
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
--
-- ===
--
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+104 -24
View File
@@ -19,7 +19,7 @@
--
-- ## Missions:
--
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
--
-- ===
--
@@ -27,7 +27,7 @@
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
--
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
--
-- Positive score points are granted when enemy or neutral targets are destroyed.
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
@@ -78,10 +78,11 @@
-- ### Authors: **FlightControl**
--
-- ### Contributions:
--
--
-- * **Applevangelist**: Additional functionality, fixes.
-- * **Wingthor (TAW)**: Testing & Advice.
-- * **Dutch-Baron (TAW)**: Testing & Advice.
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
-- * **Whisper**: Testing and Advice.
--
-- ===
--
@@ -116,11 +117,13 @@
-- Special targets can be set that will give extra scores to the players when these are destroyed.
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
--
-- local Scoring = SCORING:New( "Scoring File" )
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
-- Scoring:AddScoreSetGroup( GroupSet, 100)
--
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
@@ -226,7 +229,7 @@ SCORING = {
ClassID = 0,
Players = {},
AutoSave = true,
version = "1.17.1"
version = "1.18.4"
}
local _SCORINGCoalition = {
@@ -245,13 +248,15 @@ local _SCORINGCategory = {
--- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
-- @return #SCORING self
-- @usage
--
-- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" )
--
function SCORING:New( GameName )
function SCORING:New( GameName, SavePath, AutoSave )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
@@ -276,9 +281,15 @@ function SCORING:New( GameName )
self:SetMessagesZone( true )
-- Scales
self:SetScaleDestroyScore( 10 )
self:SetScaleDestroyPenalty( 30 )
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Making this configurable to anyone can enable this anyway if they want
self:SetScoreIncrementOnHit(0)
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true
@@ -308,7 +319,8 @@ function SCORING:New( GameName )
end )
-- Create the CSV file.
self.AutoSave = true
self.AutoSavePath = SavePath
self.AutoSave = AutoSave or true
self:OpenCSV( GameName )
return self
@@ -422,6 +434,31 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
return self
end
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
-- @param #SCORING self
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
-- @param #number Score The Score value.
-- @return #SCORING
function SCORING:AddScoreSetGroup(Set, Score)
local set = Set:GetSetObjects()
for _,_group in pairs (set) do
if _group and _group:IsAlive() then
self:AddScoreGroup(_group,Score)
end
end
local function AddScore(group)
self:AddScoreGroup(group,Score)
end
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
AddScore(Object)
end
return self
end
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
-- This allows for a dynamic destruction zone evolution within your mission.
@@ -467,6 +504,16 @@ function SCORING:SetMessagesHit( OnOff )
return self
end
--- Configure to increment score after a target has been hit.
-- @param #SCORING self
-- @param #number score amount of point to inclement score on each hit
-- @return #SCORING
function SCORING:SetScoreIncrementOnHit( score )
self.ScoreIncrementOnHit = score
return self
end
--- If to send messages after a target has been hit.
-- @param #SCORING self
-- @return #boolean
@@ -885,6 +932,7 @@ function SCORING:OnEventBirth( Event )
Event.IniUnit.BirthTime = timer.getTime()
if PlayerName then
self:_AddPlayerFromUnit( Event.IniUnit )
self.Players[PlayerName].PlayerKills = 0
self:SetScoringMenu( Event.IniGroup )
end
end
@@ -1013,11 +1061,11 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
PlayerHit.ThreatLevel = 1
PlayerHit.ThreatType = "Unknown"
end
@@ -1025,7 +1073,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
end
-- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime()
@@ -1060,10 +1108,8 @@ function SCORING:_EventOnHit( Event )
end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
Player.Score = Player.Score + self.ScoreIncrementOnHit
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@@ -1126,9 +1172,9 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1
@@ -1163,10 +1209,8 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
Player.Score = Player.Score + self.ScoreIncrementOnHit
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
@@ -1274,13 +1318,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
self:OnKillPvP(PlayerName, TargetPlayerName, true)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
@@ -1303,12 +1352,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.PlayerKills ~= nil then
Player.PlayerKills = Player.PlayerKills + 1
else
Player.PlayerKills = 1
end
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
@@ -1786,10 +1842,11 @@ end
function SCORING:OpenCSV( ScoringCSV )
self:F( ScoringCSV )
if lfs and io and os and self.AutoSave then
if lfs and io and os and self.AutoSave == true then
if ScoringCSV then
self.ScoringCSV = ScoringCSV
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
self.CSVFile, self.err = io.open( fdir, "w+" )
if not self.CSVFile then
@@ -1907,3 +1964,26 @@ function SCORING:SwitchAutoSave(OnOff)
self.AutoSave = OnOff
return self
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetPlayerName The name of the killed player
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetUnitName the name of the killed unit
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
+23 -13
View File
@@ -13,13 +13,13 @@
--
-- ## Missions:
--
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
--
-- ===
--
-- ### Authors: **FlightControl**, **applevangelist**
-- ### Authors: **applevangelist**, **FlightControl**
--
-- Last Update: September 2023
-- Last Update: Dec 2023
--
-- ===
--
@@ -34,7 +34,7 @@
--
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
-- period of time to stay defensive, before it takes evasive actions.
--
@@ -66,7 +66,6 @@ SEAD = {
-- @field Harms
SEAD.Harms = {
["AGM_88"] = "AGM_88",
--["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
@@ -80,6 +79,7 @@ SEAD = {
["BGM_109"] = "BGM_109",
["AGM_154"] = "AGM_154",
["HY-2"] = "HY-2",
["ADM_141A"] = "ADM_141A",
}
--- Missile enumerators - from DCS ME and Wikipedia
@@ -100,6 +100,7 @@ SEAD = {
["BGM_109"] = {460, 0.705}, --in-game ~465kn
["AGM_154"] = {130, 0.61},
["HY-2"] = {90,1},
["ADM_141A"] = {126,0.6},
}
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
@@ -143,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.4")
self:I("*** SEAD - Started Version 0.4.6")
return self
end
@@ -319,9 +320,6 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
end
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
local tgtcoord = targetzone:GetRandomPointVec2()
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp = seadset:GetRandom()
local _targetgroup = nil
local _targetgroupname = "none"
@@ -348,8 +346,9 @@ end
-- @param #string SEADWeaponName
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
-- @param #number timeoffset Offset for tti calc
-- @param Wrapper.Weapon#WEAPON Weapon
-- @return #SEAD self
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
local timeoffset = timeoffset or 0
if _targetskill == "Random" then -- when skill is random, choose a skill
local Skills = { "Average", "Good", "High", "Excellent" }
@@ -372,6 +371,10 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
reach = wpndata[1] * 1.1
local mach = wpndata[2]
wpnspeed = math.floor(mach * 340.29)
if Weapon then
wpnspeed = Weapon:GetSpeed()
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
end
end
-- time to impact
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
@@ -395,7 +398,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
grp:EnableEmission(false)
end
grp:OptionAlarmStateGreen() -- needed else we cannot move around
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
if self.UseCallBack then
local object = self.CallBack
object:SeadSuppressionStart(grp,name,attacker)
@@ -457,6 +460,9 @@ function SEAD:HandleEventShot( EventData )
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName -- return weapon type
local WeaponWrapper = WEAPON:New(EventData.Weapon)
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
--self:T({ SEADWeapon })
@@ -475,7 +481,7 @@ function SEAD:HandleEventShot( EventData )
end
return self
end
local targetcat = _target:getCategory() -- Identify category
local targetcat = Object.getCategory(_target) -- Identify category
local _targetUnit = nil -- Wrapper.Unit#UNIT
local _targetgroup = nil -- Wrapper.Group#GROUP
self:T(string.format("*** Targetcat = %d",targetcat))
@@ -513,7 +519,11 @@ function SEAD:HandleEventShot( EventData )
end
end
if SEADGroupFound == true then -- yes we are being attacked
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
if string.find(SEADWeaponName,"ADM_141",1,true) then
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
else
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
end
end
end
return self
+191 -110
View File
@@ -11,7 +11,7 @@
--
-- ## Missions:
--
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
--
-- ===
--
@@ -21,6 +21,7 @@
-- @image Functional.Shorad.jpg
--
-- Date: Nov 2021
-- Last Update: Nov 2023
-------------------------------------------------------------------------
--- **SHORAD** class, extends Core.Base#BASE
@@ -39,8 +40,15 @@
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
-- @field #number DefenseLowProb Default 70, minimum detection limit
-- @field #number DefenseHighProb Default 90, maximim detection limit
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
-- @field #number DefenseHighProb Default 90, maximum detection limit
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
-- @field #boolean shootandscoot If true, shoot and scoot between zones
-- @field #number SkateNumber Number of zones to consider
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
-- @field #number minscootdist Min distance of the next zone
-- @field #number maxscootdist Max distance of the next zone
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
-- @extends Core.Base#BASE
@@ -73,14 +81,15 @@
--
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
--
-- ## Customize options
-- ## Customization options
--
-- * SHORAD:SwitchDebug(debug)
-- * SHORAD:SwitchHARMDefense(onoff)
-- * SHORAD:SwitchAGMDefense(onoff)
-- * SHORAD:SetDefenseLimits(low,high)
-- * SHORAD:SetActiveTimer(seconds)
-- * SHORAD:SetDefenseRadius(meters)
-- * myshorad:SwitchDebug(debug)
-- * myshorad:SwitchHARMDefense(onoff)
-- * myshorad:SwitchAGMDefense(onoff)
-- * myshorad:SetDefenseLimits(low,high)
-- * myshorad:SetActiveTimer(seconds)
-- * myshorad:SetDefenseRadius(meters)
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
--
-- @field #SHORAD
SHORAD = {
@@ -99,7 +108,13 @@ SHORAD = {
DefendMavs = true,
DefenseLowProb = 70,
DefenseHighProb = 90,
UseEmOnOff = false,
UseEmOnOff = true,
shootandscoot = false,
SkateNumber = 3,
SkateZones = nil,
minscootdist = 100,
minscootdist = 3000,
scootrandomcoord = false,
}
-----------------------------------------------------------------------
@@ -112,7 +127,6 @@ do
-- @field Harms
SHORAD.Harms = {
["AGM_88"] = "AGM_88",
["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
@@ -123,6 +137,8 @@ do
["X_25"] = "X_25",
["X_31"] = "X_31",
["Kh25"] = "Kh25",
["HY-2"] = "HY-2",
["ADM_141A"] = "ADM_141A",
}
--- TODO complete list?
@@ -134,7 +150,6 @@ do
["Kh29"] = "Kh29",
["Kh31"] = "Kh31",
["Kh66"] = "Kh66",
--["BGM_109"] = "BGM_109",
}
--- Instantiates a new SHORAD object
@@ -146,7 +161,7 @@ do
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
-- @retunr #SHORAD self
-- @return #SHORAD self
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
local self = BASE:Inherit( self, FSM:New() )
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
@@ -165,8 +180,9 @@ do
self.DefendMavs = true
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
self:I("*** SHORAD - Started Version 0.3.1")
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
self:I("*** SHORAD - Started Version 0.3.4")
-- Set the string id for output to DCS.log file.
self.lid=string.format("SHORAD %s | ", self.name)
self:_InitState()
@@ -176,12 +192,14 @@ do
self:SetStartState("Running")
self:AddTransition("*", "WakeUpShorad", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:AddTransition("*", "ShootAndScoot", "*")
return self
end
--- Initially set all groups to alarm state GREEN
-- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:_InitState()
self:T(self.lid .. " _InitState")
local table = {}
@@ -205,21 +223,40 @@ do
return self
end
--- Add a SET_ZONE of zones for Shoot&Scoot
-- @param #SHORAD self
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
-- @param #number Number Number of closest zones to be considered, defaults to 3.
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
-- @return #SHORAD self
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
self:T(self.lid .. " AddScootZones")
self.SkateZones = ZoneSet
self.SkateNumber = Number or 3
self.shootandscoot = true
self.scootrandomcoord = Random
self.scootformation = Formation or "Cone"
return self
end
--- Switch debug state on
-- @param #SHORAD self
-- @param #boolean debug Switch debug on (true) or off (false)
-- @return #SHORAD self
function SHORAD:SwitchDebug(onoff)
self:T( { onoff } )
if onoff then
self:SwitchDebugOn()
else
self.SwitchDebugOff()
self:SwitchDebugOff()
end
return self
end
--- Switch debug state on
-- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:SwitchDebugOn()
self.debug = true
--tracing
@@ -230,6 +267,7 @@ do
--- Switch debug state off
-- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:SwitchDebugOff()
self.debug = false
BASE:TraceOff()
@@ -239,6 +277,7 @@ do
--- Switch defense for HARMs
-- @param #SHORAD self
-- @param #boolean onoff
-- @return #SHORAD self
function SHORAD:SwitchHARMDefense(onoff)
self:T( { onoff } )
local onoff = onoff or true
@@ -249,6 +288,7 @@ do
--- Switch defense for AGMs
-- @param #SHORAD self
-- @param #boolean onoff
-- @return #SHORAD self
function SHORAD:SwitchAGMDefense(onoff)
self:T( { onoff } )
local onoff = onoff or true
@@ -260,6 +300,7 @@ do
-- @param #SHORAD self
-- @param #number low Minimum detection limit, integer 1-100
-- @param #number high Maximum detection limit integer 1-100
-- @return #SHORAD self
function SHORAD:SetDefenseLimits(low,high)
self:T( { low, high } )
local low = low or 70
@@ -278,6 +319,7 @@ do
--- Set the number of seconds a SHORAD site will stay active
-- @param #SHORAD self
-- @param #number seconds Number of seconds systems stay active
-- @return #SHORAD self
function SHORAD:SetActiveTimer(seconds)
self:T(self.lid .. " SetActiveTimer")
local timer = seconds or 600
@@ -291,6 +333,7 @@ do
--- Set the number of meters for the SHORAD defense zone
-- @param #SHORAD self
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
-- @return #SHORAD self
function SHORAD:SetDefenseRadius(meters)
self:T(self.lid .. " SetDefenseRadius")
local radius = meters or 20000
@@ -304,6 +347,7 @@ do
--- Set using Emission on/off instead of changing alarm state
-- @param #SHORAD self
-- @param #boolean switch Decide if we are changing alarm state or AI state
-- @return #SHORAD self
function SHORAD:SetUsingEmOnOff(switch)
self:T(self.lid .. " SetUsingEmOnOff")
self.UseEmOnOff = switch or false
@@ -375,11 +419,11 @@ do
local shorad = self.Groupset
local shoradset = shorad:GetAliveSet() --#table
local returnname = false
--local TDiff = 1
for _,_groups in pairs (shoradset) do
local groupname = _groups:GetName()
if string.find(groupname, tgtgrp, 1, true) then
returnname = true
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
end
end
return returnname
@@ -426,6 +470,7 @@ do
-- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
-- @return #SHORAD self
-- @usage Use this function to integrate with other systems, example
--
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
@@ -452,28 +497,35 @@ do
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
local groupset = self.Groupset --Core.Set#SET_GROUP
local shoradset = groupset:GetAliveSet() --#table
-- local function to switch off shorad again
local function SleepShorad(group)
local groupname = group:GetName()
self.ActiveGroups[groupname] = nil
if self.UseEmOnOff then
group:EnableEmission(false)
--group:SetAIOff()
else
group:OptionAlarmStateGreen()
if group and group:IsAlive() then
local groupname = group:GetName()
self.ActiveGroups[groupname] = nil
if self.UseEmOnOff then
group:EnableEmission(false)
else
group:OptionAlarmStateGreen()
end
local text = string.format("Sleeping SHORAD %s", group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(1,group)
end
end
local text = string.format("Sleeping SHORAD %s", group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
end
-- go through set and find the one(s) to activate
local TDiff = 4
for _,_group in pairs (shoradset) do
if _group:IsAnyInZone(targetzone) then
local text = string.format("Waking up SHORAD %s", _group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
if self.UseEmOnOff then
--_group:SetAIOn()
_group:EnableEmission(true)
end
_group:OptionAlarmStateRed()
@@ -481,91 +533,132 @@ do
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
timer.scheduleFunction(SleepShorad, _group, endtime)
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(TDiff,_group)
TDiff=TDiff+1
end
end
end
end
return self
end
--- (Internal) Calculate hit zone of an AGM-88
-- @param #SHORAD self
-- @param #table SEADWeapon DCS.Weapon object
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
-- @param #number height Height when the missile was fired
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
-- @return #SHORAD self
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
self:T("**** Calculating hit zone")
if SEADWeapon and SEADWeapon:isExist() then
--local pos = SEADWeapon:getPoint()
--- (Internal) Calculate hit zone of an AGM-88
-- @param #SHORAD self
-- @param #table SEADWeapon DCS.Weapon object
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
-- @param #number height Height when the missile was fired
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
-- @return #SHORAD self
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
self:T("**** Calculating hit zone")
if SEADWeapon and SEADWeapon:isExist() then
--local pos = SEADWeapon:getPoint()
-- postion and height
local position = SEADWeapon:getPosition()
local mheight = height
-- heading
local wph = math.atan2(position.x.z, position.x.x)
if wph < 0 then
wph=wph+2*math.pi
end
wph=math.deg(wph)
-- velocity
local wpndata = SEAD.HarmData["AGM_88"]
local mveloc = math.floor(wpndata[2] * 340.29)
local c1 = (2*mheight*9.81)/(mveloc^2)
local c2 = (mveloc^2) / 9.81
local Ropt = c2 * math.sqrt(c1+1)
if height <= 5000 then
Ropt = Ropt * 0.72
elseif height <= 7500 then
Ropt = Ropt * 0.82
elseif height <= 10000 then
Ropt = Ropt * 0.87
elseif height <= 12500 then
Ropt = Ropt * 0.98
end
-- look at a couple of zones across the trajectory
for n=1,3 do
local dist = Ropt - ((n-1)*20000)
local predpos= pos0:Translate(dist,wph)
if predpos then
-- postion and height
local position = SEADWeapon:getPosition()
local mheight = height
-- heading
local wph = math.atan2(position.x.z, position.x.x)
if wph < 0 then
wph=wph+2*math.pi
end
wph=math.deg(wph)
-- velocity
local wpndata = SEAD.HarmData["AGM_88"]
local mveloc = math.floor(wpndata[2] * 340.29)
local c1 = (2*mheight*9.81)/(mveloc^2)
local c2 = (mveloc^2) / 9.81
local Ropt = c2 * math.sqrt(c1+1)
if height <= 5000 then
Ropt = Ropt * 0.72
elseif height <= 7500 then
Ropt = Ropt * 0.82
elseif height <= 10000 then
Ropt = Ropt * 0.87
elseif height <= 12500 then
Ropt = Ropt * 0.98
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
if self.debug then
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
end
local seadset = self.Groupset
local tgtcoord = targetzone:GetRandomPointVec2()
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local _targetgroup = nil
local _targetgroupname = "none"
local _targetskill = "Random"
if tgtgrp and tgtgrp:IsAlive() then
_targetgroup = tgtgrp
_targetgroupname = tgtgrp:GetName() -- group name
_targetskill = tgtgrp:GetUnit(1):GetSkill()
self:T("*** Found Target = ".. _targetgroupname)
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
end
end
end
end
-- look at a couple of zones across the trajectory
for n=1,3 do
local dist = Ropt - ((n-1)*20000)
local predpos= pos0:Translate(dist,wph)
if predpos then
return self
end
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
if self.debug then
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
end
local seadset = self.Groupset
local tgtcoord = targetzone:GetRandomPointVec2()
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local _targetgroup = nil
local _targetgroupname = "none"
local _targetskill = "Random"
if tgtgrp and tgtgrp:IsAlive() then
_targetgroup = tgtgrp
_targetgroupname = tgtgrp:GetName() -- group name
_targetskill = tgtgrp:GetUnit(1):GetSkill()
self:T("*** Found Target = ".. _targetgroupname)
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
--- (Internal) Shoot and Scoot
-- @param #SHORAD self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param Wrapper.Group#GROUP Shorad Shorad group
-- @return #SHORAD self
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
self:T( { From,Event,To } )
local possibleZones = {}
local mindist = self.minscootdist or 100
local maxdist = self.maxscootdist or 3000
if Shorad and Shorad:IsAlive() then
local NowCoord = Shorad:GetCoordinate()
for _,_zone in pairs(self.SkateZones.Set) do
local zone = _zone -- Core.Zone#ZONE_RADIUS
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
if dist >= mindist and dist <= maxdist then
possibleZones[#possibleZones+1] = zone
if #possibleZones == self.SkateNumber then break end
end
end
end
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
if rand == 0 then rand = 1 end
self:T(self.lid .. " ShootAndScoot to zone "..rand)
local ToCoordinate = possibleZones[rand]:GetCoordinate()
if self.scootrandomcoord then
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
end
local formation = self.scootformation or "Cone"
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
end
end
return self
end
return self
end
--- Main function - work on the EventData
-- @param #SHORAD self
-- @param Core.Event#EVENTDATA EventData The event details table data set
-- @return #SHORAD self
function SHORAD:HandleEventShot( EventData )
self:T( { EventData } )
self:T(self.lid .. " HandleEventShot")
--local ShootingUnit = EventData.IniDCSUnit
--local ShootingUnitName = EventData.IniDCSUnitName
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
local ShootingWeaponName = EventData.WeaponName -- return weapon type
-- get firing coalition
@@ -596,27 +689,18 @@ end
return self
end
local targetcat = targetdata:getCategory() -- Identify category
local targetcat = Object.getCategory(targetdata) -- Identify category
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
self:T({targetdata})
local targetunit = nil
if targetcat == Object.Category.UNIT then -- UNIT
targetunit = UNIT:Find(targetdata)
elseif targetcat == Object.Category.STATIC then -- STATIC
--self:T("Static Target Data")
--self:T({targetdata:isExist()})
--self:T({targetdata:getPoint()})
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
--tgtcoord:MarkToAll("Missile Target",true)
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtcoord1 = tgtgrp1:GetCoordinate()
--tgtcoord1:MarkToAll("Close target SAM",true)
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtcoord2 = tgtgrp2:GetCoordinate()
--tgtcoord2:MarkToAll("Close target SHORAD",true)
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
@@ -628,10 +712,8 @@ end
targetcat = Object.Category.UNIT
end
end
--local targetunitname = Unit.getName(targetdata) -- Unit name
if targetunit and targetunit:IsAlive() then
local targetunitname = targetunit:GetName()
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
local targetgroup = nil
local targetgroupname = "none"
if targetcat == Object.Category.UNIT then
@@ -649,7 +731,6 @@ end
self:T( text )
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
-- check if we or a SAM site are the target
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
-- if being shot at, find closest SHORADs to activate
@@ -666,4 +747,4 @@ end
end
-----------------------------------------------------------------------
-- SHORAD end
-----------------------------------------------------------------------
-----------------------------------------------------------------------
File diff suppressed because it is too large Load Diff
@@ -33,9 +33,9 @@
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- ### Author: **funkyfranky**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- ### Contributions: FlightControl
--
-- ===
--
@@ -0,0 +1,591 @@
--- **Functional** - TIRESIAS - manages AI behaviour.
--
-- ===
--
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
--
-- ## Features:
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ===
--
-- ## Missions:
--
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
--
-- ===
--
-- ### Author : **applevangelist **
--
-- @module Functional.Tiresias
-- @image Functional.Tiresias.jpg
--
-- Last Update: Dec 2023
-------------------------------------------------------------------------
--- **TIRESIAS** class, extends Core.Base#BASE
-- @type TIRESIAS
-- @field #string ClassName
-- @field #booelan debug
-- @field #string version
-- @field #number Interval
-- @field Core.Set#SET_GROUP GroundSet
-- @field #number Coalition
-- @field Core.Set#SET_GROUP VehicleSet
-- @field Core.Set#SET_GROUP AAASet
-- @field Core.Set#SET_GROUP SAMSet
-- @field Core.Set#SET_GROUP ExceptionSet
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
-- @field #number AAARange
-- @field #number HeloSwitchRange
-- @field #number PlaneSwitchRange
-- @field Core.Set#SET_GROUP FlightSet
-- @field #boolean SwitchAAA
-- @extends Core.Fsm#FSM
---
-- @type TIRESIAS.Data
-- @field #string type
-- @field #number range
-- @field #boolean invisible
-- @field #boolean AIOff
-- @field #boolean exception
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
--
-- ===
--
-- ## TIRESIAS Concept
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ## Setup
--
-- Setup is a one-liner:
--
-- local blinder = TIRESIAS:New()
--
-- Optionally you can set up exceptions, e.g. for convoys driving around
--
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
-- local blinder = TIRESIAS:New()
-- blinder:AddExceptionSet(exceptionset)
--
-- Options
--
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
--
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
--
-- @field #TIRESIAS
TIRESIAS = {
ClassName = "TIRESIAS",
debug = false,
version = "0.0.5",
Interval = 20,
GroundSet = nil,
VehicleSet = nil,
AAASet = nil,
SAMSet = nil,
ExceptionSet = nil,
AAARange = 60, -- 60%
HeloSwitchRange = 10, -- NM
PlaneSwitchRange = 25, -- NM
SwitchAAA = true,
}
--- [USER] Create a new Tiresias object and start it up.
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:New()
-- Inherit everything from FSM class.
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
--- FSM Functions ---
-- Start State.
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self.ExceptionSet = SET_GROUP:New():Clear(false)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
self.lid = string.format("TIRESIAS %s | ",self.version)
self:I(self.lid.."Managing ground groups!")
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] Stop
-- @param #TIRESIAS self
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] __Stop
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] Start
-- @param #TIRESIAS self
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] __Start
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
self:__Start(1)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- Helper Functions
--
-------------------------------------------------------------------------------------------------------------
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
-- @param #TIRESIAS self
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
-- @return #TIRESIAS self
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
self.HeloSwitchRange = HeloMiles or 10
self.PlaneSwitchRange = PlaneMiles or 25
return self
end
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
-- @param #TIRESIAS self
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
-- @return #TIRESIAS self
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
self.AAARange = FiringRange or 60
self.SwitchAAA = (SwitchAAA == false) and false or true
return self
end
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
-- @param #TIRESIAS self
-- @param Core.Set#SET_GROUP Set to add to the exception list.
-- @return #TIRESIAS self
function TIRESIAS:AddExceptionSet(Set)
self:T(self.lid.."AddExceptionSet")
local exceptions = self.ExceptionSet
Set:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
exceptions:AddGroup(grp,true)
end
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
end
)
return self
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Init Groups
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:_InitGroups()
self:T(self.lid.."_InitGroups")
-- Set all groups invisible/motionless
local EngageRange = self.AAARange
local SwitchAAA = self.SwitchAAA
--- AAA
self.AAASet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:OptionEngageRange(EngageRange)
grp:SetCommandInvisible(true)
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
end
grp.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
grp.Tiresias.AIOff = true
end
end
end
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- Vehicles
self.VehicleSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetAIOff()
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp:SetAIOff()
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- SAM
self.SAMSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
return self
end
--- [INTERNAL] Event handler function
-- @param #TIRESIAS self
-- @param Core.Event#EVENTDATA EventData
-- @return #TIRESIAS self
function TIRESIAS:_EventHandler(EventData)
self:T(string.format("%s Event = %d",self.lid, EventData.id))
local event = EventData -- Core.Event#EVENTDATA
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
--local _coalition = event.IniCoalition
--if _coalition ~= self.Coalition then
-- return --ignore!
--end
local unitname = event.IniUnitName or "none"
local _unit = event.IniUnit
local _group = event.IniGroup
if _group and _group:IsAlive() then
local radius = self.PlaneSwitchRange
if _group:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_group,radius)
end
end
return self
end
--- [INTERNAL] Switch Groups Behaviour
-- @param #TIRESIAS self
-- @param Wrapper.Group#GROUP group
-- @param #number radius Radius in NM
-- @return #TIRESIAS self
function TIRESIAS:_SwitchOnGroups(group,radius)
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
local count = ground:CountAlive()
if self.debug then
local text = string.format("There are %d groups around this plane or helo!",count)
self:I(text)
end
local SwitchAAA = self.SwitchAAA
if ground:CountAlive() > 0 then
ground:ForEachGroupAlive(
function(grp)
local name = grp:GetName()
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
if grp.Tiresias.invisible == true then
grp:SetCommandInvisible(false)
grp.Tiresias.invisible = false
end
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp.Tiresias.AIOff = false
end
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp:EnableEmission(true)
grp.Tiresias.AIOff = false
end
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
else
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
end
end
)
end
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- FSM Functions
--
-------------------------------------------------------------------------------------------------------------
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStart(From, Event, To)
self:T({From, Event, To})
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
local EngageRange = self.AAARange
local ExceptionSet = self.ExceptionSet
if self.ExceptionSet then
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
Object:SetAIOn()
Object:SetCommandInvisible(false)
Object:EnableEmission(true)
end
end
local OGS = OpsGroupSet:GetAliveSet()
for _,_OG in pairs(OGS or {}) do
local OG = _OG -- Ops.OpsGroup#OPSGROUP
local grp = OG:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
local grp = Object:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
end
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object:SetAIOff()
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
end
local SwitchAAA = self.SwitchAAA
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
Object:OptionEngageRange(EngageRange)
Object:SetCommandInvisible(true)
if SwitchAAA then
Object:SetAIOff()
Object:EnableEmission(false)
end
Object.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
end
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
end
self.VehicleSet = VehicleSet
self.AAASet = AAASet
self.SAMSet = SAMSet
self.OpsGroupSet = OpsGroupSet
self:_InitGroups()
self:__Status(1)
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onbeforeStatus(From, Event, To)
self:T({From, Event, To})
if self:GetState() == "Stopped" then
return false
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStatus(From, Event, To)
self:T({From, Event, To})
if self.debug then
local count = self.VehicleSet:CountAlive()
local AAAcount = self.AAASet:CountAlive()
local SAMcount = self.SAMSet:CountAlive()
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
self:I(text)
end
self:_InitGroups()
if self.FlightSet:CountAlive() > 0 then
local Set = self.FlightSet:GetAliveSet()
for _,_plane in pairs(Set) do
local plane = _plane -- Wrapper.Group#GROUP
local radius = self.PlaneSwitchRange
if plane:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_plane,radius)
end
end
if self:GetState() ~= "Stopped" then
self:__Status(self.Interval)
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStop(From, Event, To)
self:T({From, Event, To})
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- End
--
-------------------------------------------------------------------------------------------------------------
@@ -87,7 +87,7 @@
-- @field #number respawndelay Delay before respawn in seconds.
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not!
@@ -742,7 +742,7 @@
--
-- ## Save Assets
--
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
-- "Warehouse-1234_Batumi.txt".
@@ -753,13 +753,13 @@
--
-- ### Automatic Save at Mission End
--
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
--
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
--
-- ## Load Assets
--
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
-- "Warehouse-1234_Batumi.txt".
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
-- @field #boolean arrived If true, asset arrived at its destination.
--
-- @field #number damage Damage of asset group in percent.
-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset.
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
-- @field Ops.Legion#LEGION legion The legion this asset belonts to.
@@ -3414,7 +3414,7 @@ end
-- FSM states
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
@@ -3595,6 +3595,7 @@ function WAREHOUSE:onafterStatus(From, Event, To)
local Trepair=self:GetRunwayRepairtime()
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
if Trepair==0 then
self.runwaydestroyed = nil
self:RunwayRepaired()
end
end
@@ -5392,7 +5393,8 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
self:_InfoMessage(text)
self.runwaydestroyed=timer.getAbsTime()
return self
end
--- On after "RunwayRepaired" event.
@@ -5407,7 +5409,8 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
self:_InfoMessage(text)
self.runwaydestroyed=nil
return self
end
@@ -6729,7 +6732,7 @@ end
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
self:F(self.lid.."FF unit dead "..deadunit:GetName())
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
-- Find opsgroup.
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
@@ -7404,6 +7407,8 @@ function WAREHOUSE:_CheckRequestNow(request)
-- Check if at least one (cargo) asset is available.
if _nassets>0 then
local asset=_assets[1] --#WAREHOUSE.Assetitem
-- Get the attibute of the requested asset.
_assetattribute=_assets[1].attribute
@@ -7414,11 +7419,24 @@ function WAREHOUSE:_CheckRequestNow(request)
if _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
-- Check if DCS warehouse of airbase has enough assets
if self.airbase.storage then
local nS=self.airbase.storage:GetAmount(asset.unittype)
local nA=asset.nunits*request.nasset -- Number of units requested
if nS<nA then
local text=string.format("Warehouse %s: Request denied! DCS Warehouse has only %d assets of type %s ==> NOT enough to spawn the requested %d asset units (%d groups)",
self.alias, nS, asset.unittype, nA, request.nasset)
self:_InfoMessage(text, 5)
return false
end
end
if self:IsRunwayOperational() or _assetairstart then
if _assetairstart then
-- Airstart no need to check parking
-- Airstart no need to check parking
else
-- Check parking.
@@ -7530,6 +7548,9 @@ function WAREHOUSE:_CheckRequestNow(request)
self:_InfoMessage(text, 5)
return false
end
elseif _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
end
@@ -7870,7 +7891,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
-- Default terminal is "large".
local _terminal=AIRBASE.TerminalType.OpenBig
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
-- Fighter ==> small.
_terminal=AIRBASE.TerminalType.FighterAircraft
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
@@ -7925,10 +7946,12 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
local clients=_DATABASE.CLIENTS
for clientname, client in pairs(clients) do
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
local units=template.units
for i,unit in pairs(units) do
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
coords[unit.name]=coord
if template then
local units=template.units
for i,unit in pairs(units) do
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
coords[unit.name]=coord
end
end
end
end
@@ -12,7 +12,7 @@
--
-- ## Missions:
--
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
--
-- ===
--
@@ -48,7 +48,7 @@
do -- ZONE_CAPTURE_COALITION
--- @type ZONE_CAPTURE_COALITION
-- @type ZONE_CAPTURE_COALITION
-- @field #string ClassName Name of the class.
-- @field #number MarkBlue ID of blue F10 mark.
-- @field #number MarkRed ID of red F10 mark.
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
-- The mission designer can use these values to alter the logic.
-- For example:
--
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= "Empty" then
-- -- Display a message
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
--
-- ## Example Event Handler.
--
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= To then
-- local Coalition = self:GetCoalition()
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
-- Depending on the zone ownership, different messages are sent.
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
--
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= To then
-- local Coalition = self:GetCoalition()
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
-- Next is the Event Handler when the **Empty** state transition is triggered.
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
--
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterEmpty()
-- self:Smoke( SMOKECOLOR.Green )
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
-- The next Event Handlers speak for itself.
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
--
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterAttacked()
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
-- local Coalition = self:GetCoalition()
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
-- And we add some score.
--
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterCaptured()
-- local Coalition = self:GetCoalition()
-- self:E({Coalition = Coalition})
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
--- ZONE_CAPTURE_COALITION Constructor.
-- @param #ZONE_CAPTURE_COALITION self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
-- @param #number Coalition The initial coalition owning the zone.
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
-- @return #ZONE_CAPTURE_COALITION
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
--
-- @usage
-- -- For example, one could stop the monitoring when the zone was captured!
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterCaptured()
-- local Coalition = self:GetCoalition()
-- self:E({Coalition = Coalition})

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