Commit Graph

3776 Commits

Author SHA1 Message Date
Frank f5f1c9043b ATIS v0.4.1
ATIS v0.4.1
- Fixed schedulers being deallocated by lua garbage collector.

RADIOQUEUE
- Added alias optional name.
- Minor.
2019-10-18 21:15:53 +02:00
Frank 1cea10f03a Update Point.lua
Fixed bug in GetClosestAirbase() function.
2019-10-14 14:34:53 +02:00
Frank ab1cd41d79 Update ATIS.lua 2019-10-11 01:23:26 +02:00
Frank dc9f730d7d ATIS v0.4.0
ATIS
UTILS
AIRBASE
2019-10-09 21:13:08 +02:00
Frank c0e48288de ATIS v0.3.3
- Improved soud file duration.
- Added Nav point data option.
2019-10-08 00:21:41 +02:00
Frank cd845d385f ATIS v0.3.1
- Fixed bug in NATO alphabet (entry 14 missing)
2019-10-03 12:13:38 +02:00
Frank 8d1d2179f9 ATIS v0.3.0 2019-10-02 20:43:51 +02:00
Frank 9b96ff5978 AIRBASE
- Added runwaydata and active runway functions
2019-10-02 19:47:33 +02:00
Frank 6cc233cac7 ATIS
- COORDINATE
- RADIO
- RADIOQUEUE
- ATIS
- UTILS
- CONTROLLABLE
2019-10-02 19:45:37 +02:00
FlightControl ad2ce8df78 Improvements to A2A and A2G Dispatchers 2019-09-30 10:35:29 +02:00
FlightControl 4ea44308bc Fix for older A2A dispatcher CAP api altitude problem during takeoff ... 2019-09-26 19:36:42 +03:00
FlightControl 5cdaf53727 - Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl fb875077d7 Speech optimizations for A2A dispatcher 2019-09-22 20:30:59 +02:00
FlightControl c579aad606 API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs. 2019-09-22 08:23:28 +02:00
FlightControl 8c54b7298d Tuning A2A AI dispatcher to work with new sound speech system. 2019-09-15 18:36:27 +02:00
FlightControl b309c25619 Speech Engine Prototype 2019-09-15 18:02:45 +02:00
Frank 04a699f990 Merge pull request #1197 from FlightControl-Master/FF/Develop
Update ScheduleDispatcher.lua
2019-09-13 13:38:52 -04:00
Frank d51fc5de8a Update ScheduleDispatcher.lua
better fix
2019-09-13 19:37:13 +02:00
Frank e458c70a7b Merge pull request #1196 from FlightControl-Master/FF/Develop
ScheduleDispatcher Source=nil fix
2019-09-13 12:58:54 -04:00
Frank 2d4a4fb2ca Update ScheduleDispatcher.lua
Fix for Source (=Infor.source) nil problem.
2019-09-13 18:57:27 +02:00
FlightControl e23ebd622a - Fixing repetition of Patrolling in A2G dispatcher. 2019-09-09 20:24:51 +03:00
FlightControl 98e2f2c09b - Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
- Damage
  - Firing
  - Enemy location
  - Callsigns
  - Numbers for distance and degrees.
2019-09-09 19:38:22 +03:00
FlightControl 1fd9cbec1f - Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
- Damage
  - Firing
  - Enemy location
  - Callsigns
  - Numbers for distance and degrees.
2019-09-09 11:17:45 +02:00
FlightControl 1aedcf1ae4 Radio Queue 2019-09-09 08:19:48 +02:00
FlightControl e0075cc9ac - Added a new UTILS.kpairs iterator, which will base the iteration on a different key, which can be determined before the iteration starts. eg. the key should be a sort in ascending order on the distance of the information in the set, and it should return the distance + item in the set for each element in the set.
- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
2019-09-08 08:38:33 +02:00
FlightControl 372dd704d2 - Added a randomization to some of the internal schedulers to ensure that the simulation does not get unnecessary hickups and guarantees more fluent play.
- Added the option SetFlashStatus() to the CommandCenter to ensure flashing of subscribed tasks automatically to inform the player while in-flight. Also extended TASK to ensure the flasing gets initialized once the player joins the task.
2019-09-03 17:25:45 +02:00
FlightControl 14b35cb069 Improvements in trace output:
- Scheduled calls are traced with ---> or +++> prefixes... This is handy to find where scheduled calls were actually called in the code. Line number and function is shown correctly now. ---> is for one schedule, and +++> for repeated schedules.
- Fsm output is now also organized better. All Fsm calls are shown with :::> prefix. The onafter, onbefore, onenter or onleave method names are also shown, and also the state transition including the function call place is shown now.
-- Now for each trace line, the class name has 30 characters space.
2019-08-31 07:24:31 +02:00
FlightControl c1b240857f - Remove unnecessary trace lines
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
2019-08-26 08:26:14 +02:00
Frank 0f5eb30a0f Merge pull request #1192 from FlightControl-Master/FF/Develop
DATABASE fix
2019-08-25 16:09:05 -04:00
Frank 9e0f2c22b6 DATABASE fix
- Fix bug for RED templates being registered as NEUTRAL
2019-08-25 22:06:51 +02:00
FlightControl c0771c0096 - Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore.
Implemented an important fix. Refuel airplanes also when they are engaging targets and the fuel treshold has been reached.
- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-25 06:42:03 +02:00
FlightControl c716ba16b3 - Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore. 2019-08-24 22:28:44 +02:00
FlightControl 96a904c077 Implemented an important fix. Refuel airplanes also when they are engaging targets and the fuel treshold has been reached. 2019-08-24 08:56:50 +02:00
FlightControl f951aae3ee - Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-21 22:04:11 +03:00
Frank 7a859f20bb Merge pull request #1190 from FlightControl-Master/FF/Develop
Ff/develop
2019-08-18 16:26:02 -04:00
Frank 3bfa8830a5 Merge branch 'develop' into FF/Develop 2019-08-18 22:21:54 +02:00
Frank ec85b42a38 OPS
AIRBOSS v1.0.8
- Fixed bug that status reset after wave off causes a unitcorn grade.
- Optimized radio scheduler calls ==> leads to less mem consumtion according to collectgarbage("count").

RESCUEHELO v1.0.9
- Adjusted default follow time interval to 1.0 sec.
- Added SetFollowTimeInterval() function.
- Respawn after returned delayed by 5 sec.

GROUP
- Added nil check in RespawnAtCurrentAirbase() function.
2019-08-18 22:21:41 +02:00
FlightControl a216eb4e74 Defense test for TASK_CAPTURE_ZONE 2019-08-18 16:44:20 +02:00
FlightControl 94476e418e Messaging and Tactical Menu 2019-08-17 10:25:26 +02:00
FlightControl fd1eb5f601 AI_A2A_DISPATCHER and AI_A2G_DISPATCHER ... Fixed in-air refuelling problem. Now refuelling is executed instateneously when patrolling in the air and the fuel treshold has been reached. 2019-08-16 22:15:55 +02:00
Frank db7ec60c86 Merge pull request #1189 from FlightControl-Master/FF/Develop
Ff/develop
2019-08-14 16:44:20 -04:00
Frank 97e1a65b52 WAREHOUSE v0.9.6
- respawn after destroyed keeps assets
2019-08-14 22:36:39 +02:00
Frank 23497dddd4 ARTY v1.1.3
Unfixed workaround for wrong markpoint coordinates. Was fixed in DCS 2.5.5.34644
2019-08-14 22:32:45 +02:00
Frank e8a7def26e Update Airboss.lua 2019-08-14 21:51:55 +02:00
Frank 28a23c21f4 Update Airboss.lua 2019-08-14 00:35:54 +02:00
Frank f32094aa43 up 2019-08-12 22:55:56 +02:00
Frank c215255ae2 Merge branch 'develop' into FF/Develop 2019-08-11 20:39:31 +02:00
Frank 53b998cfab Airboss v1.0.7
- Corrected Foul Deck waveoff.
- Added LSOGrade event.
2019-08-11 20:25:33 +02:00
FlightControl 0a0a7d0fc3 Added a task message when it is engaging or not. Important for communication to the player. 2019-08-11 12:59:43 +02:00
FlightControl d84ae236eb Added a task message when it is engaging or not. Important for communication to the player. 2019-08-11 12:59:21 +02:00