Removed C-130 from the Messaging Unloaded by ground crew.
Scheduler for batch building is now 0 to make each set build it's own with it's engineer. He will despawn after 30 seconds after build.
Shorter message for C-130 airdrop buildstarted.
- Added C-130 DynamicCargo auto-build adapter inside CTLD core.
- New CTLD options:
- `UseC130DynamicCargoAutoBuild = false` (default off)
- `C130DynamicCargoAutoBuildMergeSeconds = 10`
- Hooked C-130 set registration into CTLD `Get Crates` flow (buildable cargo only: `VEHICLE` / `FOB`).
- Added CTLD internal set/entry tracking for C-130 crates:
- map crate spawn -> dynamic cargo loaded/unloaded -> landed.
- Wired DynamicCargo event handling in CTLD:
- on loaded: map to the correct CTLD set entry.
- on unloaded: mark landed and create/rebind CTLD cargo proxy for build handoff.
- on removed before landed: mark set failed and clean it.
- Added set completion logic:
- build starts only when all crates in set are landed.
- helper infantry is spawned and CTLD engineer build path is used.
- Added merge window batching by owner:
- close drops from same C-130 can be processed together (one handoff window).
- Added scoped filtering in `_BuildCrates` for this path:
- prevents counting unrelated nearby crates during engineer auto-build.
- Added cleanup paths for completed/failed/stale sets and stop lifecycle cleanup.
- Added/updated docs in section `2.2` for:
- what the feature does,
- required settings,
- usage example,
- and the important note that this applies to CTLD `Get Crates` cargo (not C-130 Loadsheet cargo).
**Behavior note**
- Default behavior is unchanged unless `UseC130DynamicCargoAutoBuild` is enabled.
- SET: cleaned up FilterPrefixes
- AUFTRAG: fixed bug in _GetDCSAttackTask
- CONTROLLABLE: Removed unused parameter AttackQtyLimit from TaskAttackGroup, changed weapon type enum for some tasks.